bcdice 3.0.0.pre.rc.1 → 3.1.2

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Files changed (161) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +48 -1
  3. data/README.md +33 -7
  4. data/i18n/DetatokoSaga/ja_jp.yml +3 -2
  5. data/i18n/DetatokoSaga/ko_kr.yml +1 -0
  6. data/i18n/MonotoneMuseum/ja_jp.yml +3 -3
  7. data/lib/bcdice.rb +2 -0
  8. data/lib/bcdice/arithmetic_evaluator.rb +2 -0
  9. data/lib/bcdice/common_command.rb +2 -0
  10. data/lib/bcdice/common_command/add_dice.rb +3 -1
  11. data/lib/bcdice/common_command/add_dice/randomizer.rb +2 -0
  12. data/lib/bcdice/common_command/barabara_dice.rb +2 -0
  13. data/lib/bcdice/common_command/barabara_dice/node.rb +2 -0
  14. data/lib/bcdice/common_command/calc.rb +2 -0
  15. data/lib/bcdice/common_command/d66_dice.rb +2 -0
  16. data/lib/bcdice/common_command/upper_dice.rb +2 -0
  17. data/lib/bcdice/common_command/version.rb +2 -0
  18. data/lib/bcdice/dice_table.rb +2 -0
  19. data/lib/bcdice/dice_table/chain_table.rb +2 -0
  20. data/lib/bcdice/dice_table/d66_grid_table.rb +2 -0
  21. data/lib/bcdice/dice_table/d66_parity_table.rb +2 -0
  22. data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
  23. data/lib/bcdice/dice_table/d66_table.rb +2 -0
  24. data/lib/bcdice/dice_table/roll_result.rb +2 -0
  25. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
  26. data/lib/bcdice/dice_table/table.rb +2 -0
  27. data/lib/bcdice/enum.rb +2 -0
  28. data/lib/bcdice/format.rb +2 -0
  29. data/lib/bcdice/game_system.rb +7 -0
  30. data/lib/bcdice/game_system/AlchemiaStruggle.rb +59 -25
  31. data/lib/bcdice/game_system/Alshard.rb +1 -1
  32. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  33. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  34. data/lib/bcdice/game_system/BBN.rb +7 -5
  35. data/lib/bcdice/game_system/BadLife.rb +1 -1
  36. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  37. data/lib/bcdice/game_system/BeastBindTrinity.rb +2 -2
  38. data/lib/bcdice/game_system/BlindMythos.rb +1 -2
  39. data/lib/bcdice/game_system/BloodCrusade.rb +42 -42
  40. data/lib/bcdice/game_system/BloodMoon.rb +41 -0
  41. data/lib/bcdice/game_system/CardRanker.rb +2 -2
  42. data/lib/bcdice/game_system/ChaosFlare.rb +1 -1
  43. data/lib/bcdice/game_system/Chill.rb +1 -1
  44. data/lib/bcdice/game_system/CodeLayerd.rb +36 -66
  45. data/lib/bcdice/game_system/Cthulhu.rb +8 -4
  46. data/lib/bcdice/game_system/Cthulhu7th.rb +40 -334
  47. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
  48. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
  49. data/lib/bcdice/game_system/CthulhuTech.rb +1 -1
  50. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
  51. data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
  52. data/lib/bcdice/game_system/DarkBlaze.rb +1 -1
  53. data/lib/bcdice/game_system/DesperateRun.rb +163 -0
  54. data/lib/bcdice/game_system/DetatokoSaga.rb +25 -7
  55. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +3 -3
  56. data/lib/bcdice/game_system/DiceBot.rb +22 -4
  57. data/lib/bcdice/game_system/DiceOfTheDead.rb +1 -1
  58. data/lib/bcdice/game_system/DoubleCross.rb +1 -1
  59. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  60. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  61. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  62. data/lib/bcdice/game_system/Elysion.rb +2 -2
  63. data/lib/bcdice/game_system/EmbryoMachine.rb +1 -1
  64. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
  65. data/lib/bcdice/game_system/FilledWith.rb +203 -1274
  66. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
  67. data/lib/bcdice/game_system/Garako.rb +12 -4
  68. data/lib/bcdice/game_system/GehennaAn.rb +1 -1
  69. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  70. data/lib/bcdice/game_system/Gorilla.rb +1 -1
  71. data/lib/bcdice/game_system/HarnMaster.rb +1 -1
  72. data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
  73. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  74. data/lib/bcdice/game_system/Illusio.rb +25 -34
  75. data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
  76. data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
  77. data/lib/bcdice/game_system/LostRoyal.rb +1 -1
  78. data/lib/bcdice/game_system/MeikyuDays.rb +1 -1
  79. data/lib/bcdice/game_system/MeikyuKingdom.rb +2 -2
  80. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +3 -3
  81. data/lib/bcdice/game_system/MetalHeadExtream.rb +1 -1
  82. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
  83. data/lib/bcdice/game_system/MonotoneMuseum.rb +1 -1
  84. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  85. data/lib/bcdice/game_system/NightWizard.rb +1 -1
  86. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  87. data/lib/bcdice/game_system/NinjaSlayer.rb +4 -13
  88. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
  89. data/lib/bcdice/game_system/OracleEngine.rb +1 -1
  90. data/lib/bcdice/game_system/OrgaRain.rb +17 -25
  91. data/lib/bcdice/game_system/Paradiso.rb +1 -1
  92. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  93. data/lib/bcdice/game_system/Peekaboo.rb +1 -1
  94. data/lib/bcdice/game_system/Postman.rb +1 -1
  95. data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
  96. data/lib/bcdice/game_system/RecordOfLodossWar.rb +7 -5
  97. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  98. data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
  99. data/lib/bcdice/game_system/RyuTuber.rb +6 -4
  100. data/lib/bcdice/game_system/Ryutama.rb +1 -1
  101. data/lib/bcdice/game_system/SRS.rb +1 -1
  102. data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
  103. data/lib/bcdice/game_system/Satasupe.rb +79 -862
  104. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  105. data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
  106. data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
  107. data/lib/bcdice/game_system/ShinobiGami.rb +3 -3
  108. data/lib/bcdice/game_system/ShoujoTenrankai.rb +1 -1
  109. data/lib/bcdice/game_system/Skynauts.rb +2 -2
  110. data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
  111. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -2
  112. data/lib/bcdice/game_system/SwordWorld.rb +46 -182
  113. data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -149
  114. data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -40
  115. data/lib/bcdice/game_system/Torg.rb +1 -1
  116. data/lib/bcdice/game_system/TorgEternity.rb +2 -2
  117. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
  118. data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -1
  119. data/lib/bcdice/game_system/UnsungDuet.rb +1 -1
  120. data/lib/bcdice/game_system/Utakaze.rb +1 -1
  121. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  122. data/lib/bcdice/game_system/Warhammer.rb +1 -1
  123. data/lib/bcdice/game_system/Warhammer4.rb +1 -1
  124. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  125. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  126. data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
  127. data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
  128. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  129. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  130. data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
  131. data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
  132. data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
  133. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
  134. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
  135. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
  136. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
  137. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
  138. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
  139. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
  140. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
  141. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
  142. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
  143. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
  144. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
  145. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
  146. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
  147. data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
  148. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  149. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  150. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  151. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  152. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
  153. data/lib/bcdice/loader.rb +11 -4
  154. data/lib/bcdice/normalize.rb +2 -0
  155. data/lib/bcdice/randomizer.rb +2 -0
  156. data/lib/bcdice/repl.rb +2 -0
  157. data/lib/bcdice/result.rb +2 -0
  158. data/lib/bcdice/translate.rb +2 -0
  159. data/lib/bcdice/user_defined_dice_table.rb +2 -0
  160. data/lib/bcdice/version.rb +3 -1
  161. metadata +19 -4
@@ -0,0 +1,104 @@
1
+ module BCDice
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+ module GameSystem
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+ class SwordWorld2_0 < SwordWorld
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+ # 超越判定のノード
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+ class TranscendentTest
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+ # @param [Integer] critical_value クリティカル値
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+ # @param [Integer] modifier 修正値
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+ # @param [String, nil] cmp_op 比較演算子(> または >=)
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+ # @param [Integer, nil] target 目標値
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+ def initialize(critical_value, modifier, cmp_op, target)
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+ @critical_value = critical_value
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+ @modifier = modifier
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+ @cmp_op = cmp_op
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+ @target = target
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+
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+ @modifier_str = Format.modifier(@modifier)
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+ @expression = node_expression()
18
+ end
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+
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+ # 超越判定を行う
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+ # @param randomizer [Randomizer]
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+ # @return [String]
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+ def execute(randomizer)
24
+ if @critical_value < 3
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+ return "(#{@expression}) > クリティカル値が小さすぎます。3以上を指定してください。"
26
+ end
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+
28
+ first_value_group = randomizer.roll_barabara(2, 6)
29
+ value_groups = [first_value_group]
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+
31
+ fumble = first_value_group == [1, 1]
32
+ critical = first_value_group == [6, 6]
33
+
34
+ if !fumble && !critical
35
+ while sum_of_dice(value_groups.last) >= @critical_value
36
+ value_groups.push(randomizer.roll_barabara(2, 6))
37
+ end
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+ end
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+
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+ sum = sum_of_dice(value_groups)
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+ total_sum = sum + @modifier
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+
43
+ parts = [
44
+ "(#{@expression})",
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+ "#{dice_str(value_groups, sum)}#{@modifier_str}",
46
+ total_sum,
47
+ @target && result_str(total_sum, value_groups.length, fumble, critical)
48
+ ].compact
49
+
50
+ return parts.join(" > ")
51
+ end
52
+
53
+ private
54
+
55
+ # 数式表記を返す
56
+ # @return [String]
57
+ def node_expression
58
+ lhs = "2D6@#{@critical_value}#{@modifier_str}"
59
+
60
+ return @target ? "#{lhs}#{@cmp_op}#{@target}" : lhs
61
+ end
62
+
63
+ # 出目の合計を返す
64
+ # @param [(Integer, Integer), Array<(Integer, Integer)>] value_groups
65
+ # 出目のグループまたはその配列
66
+ # @return [Integer]
67
+ def sum_of_dice(value_groups)
68
+ value_groups.flatten.sum
69
+ end
70
+
71
+ # ダイス部分の文字列を返す
72
+ # @param [Array<(Integer, Integer)>] value_groups 出目のグループの配列
73
+ # @param [Integer] sum 出目の合計
74
+ # @return [String]
75
+ def dice_str(value_groups, sum)
76
+ value_groups_str =
77
+ value_groups
78
+ .map { |values| "[#{values.join(',')}]" }
79
+ .join
80
+
81
+ return "#{sum}#{value_groups_str}"
82
+ end
83
+
84
+ # 判定結果の文字列を返す
85
+ # @param [Integer] total_sum 合計値
86
+ # @param [Integer] n_value_groups 出目のグループの数
87
+ # @param [Boolean] fumble ファンブルかどうか
88
+ # @param [Boolean] critical クリティカルかどうか
89
+ # @return [String]
90
+ def result_str(total_sum, n_value_groups, fumble, critical)
91
+ return "自動的失敗" if fumble
92
+ return "自動的成功" if critical
93
+
94
+ if total_sum.send(@cmp_op, @target)
95
+ # 振り足しが行われ、合計値が41以上ならば「超成功」
96
+ n_value_groups >= 2 && total_sum >= 41 ? "超成功" : "成功"
97
+ else
98
+ "失敗"
99
+ end
100
+ end
101
+ end
102
+ end
103
+ end
104
+ end
data/lib/bcdice/loader.rb CHANGED
@@ -1,6 +1,9 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  class << self
3
5
  # IDを指定してゲームシステムのクラスを取得する
6
+ # ゲームシステム一覧がロードされていなければロードする
4
7
  #
5
8
  # @param id [String] ID
6
9
  # @return [Class, nil]
@@ -8,18 +11,22 @@ module BCDice
8
11
  all_game_systems.find { |game_system| game_system::ID == id }
9
12
  end
10
13
 
11
- # 現在ロードされているゲームシステムのクラス一覧を返す
14
+ # ゲームシステムのクラス一覧を返す
15
+ # ゲームシステム一覧がロードされていなければロードする
12
16
  #
13
17
  # @return [Array<Class>]
14
18
  def all_game_systems()
19
+ require "bcdice/game_system"
15
20
  BCDice::GameSystem.constants.map { |class_name| BCDice::GameSystem.const_get(class_name) }
16
21
  end
17
22
 
18
- # クラス名を指定して対象のソースコードを動的にロードし、そのクラスを取得する
23
+ # IDを指定して対象のソースコードを動的にロードし、そのクラスを取得する
19
24
  #
20
- # @param class_name [String] クラス名
25
+ # @param id [String] ID
21
26
  # @return [Class, nil]
22
- def dynamic_load(class_name)
27
+ def dynamic_load(id)
28
+ class_name = id.tr(":.", "_")
29
+
23
30
  # 対象ディレクトリの外にあるファイルをロードされないように制約を設ける
24
31
  unless /\A[A-Z]\w*\z/.match?(class_name)
25
32
  return nil
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  module Normalize
3
5
  module_function
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  # 乱数生成器
3
5
  class Randomizer
data/lib/bcdice/repl.rb CHANGED
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  require "bcdice"
2
4
  require "readline"
3
5
 
data/lib/bcdice/result.rb CHANGED
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  class Result
3
5
  class << self
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  # i18n用のモジュール
3
5
  module Translate
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
4
  # テキストで定義したダイス表を実行するクラス
3
5
  #
@@ -1,3 +1,5 @@
1
+ # frozen_string_literal: true
2
+
1
3
  module BCDice
2
- VERSION = "3.0.0-rc.1".freeze
4
+ VERSION = "3.1.2"
3
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: bcdice
3
3
  version: !ruby/object:Gem::Version
4
- version: 3.0.0.pre.rc.1
4
+ version: 3.1.2
5
5
  platform: ruby
6
6
  authors:
7
7
  - SAKATA Sinji
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-01-01 00:00:00.000000000 Z
11
+ date: 2021-03-28 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: i18n
@@ -125,6 +125,7 @@ files:
125
125
  - lib/bcdice/game_system/AlterRaise.rb
126
126
  - lib/bcdice/game_system/Amadeus.rb
127
127
  - lib/bcdice/game_system/Amadeus_Korean.rb
128
+ - lib/bcdice/game_system/AngelGear.rb
128
129
  - lib/bcdice/game_system/AnimaAnimus.rb
129
130
  - lib/bcdice/game_system/Arianrhod.rb
130
131
  - lib/bcdice/game_system/ArsMagica.rb
@@ -160,6 +161,7 @@ files:
160
161
  - lib/bcdice/game_system/DarkSouls.rb
161
162
  - lib/bcdice/game_system/DeadlineHeroes.rb
162
163
  - lib/bcdice/game_system/DemonParasite.rb
164
+ - lib/bcdice/game_system/DesperateRun.rb
163
165
  - lib/bcdice/game_system/DetatokoSaga.rb
164
166
  - lib/bcdice/game_system/DetatokoSaga_Korean.rb
165
167
  - lib/bcdice/game_system/DiceBot.rb
@@ -204,11 +206,13 @@ files:
204
206
  - lib/bcdice/game_system/HouraiGakuen.rb
205
207
  - lib/bcdice/game_system/HuntersMoon.rb
206
208
  - lib/bcdice/game_system/Illusio.rb
209
+ - lib/bcdice/game_system/InfiniteBabeL.rb
207
210
  - lib/bcdice/game_system/InfiniteFantasia.rb
208
211
  - lib/bcdice/game_system/Insane.rb
209
212
  - lib/bcdice/game_system/Insane_Korean.rb
210
213
  - lib/bcdice/game_system/IthaWenUa.rb
211
214
  - lib/bcdice/game_system/JamesBond.rb
215
+ - lib/bcdice/game_system/JekyllAndHyde.rb
212
216
  - lib/bcdice/game_system/JuinKansen.rb
213
217
  - lib/bcdice/game_system/Kamigakari.rb
214
218
  - lib/bcdice/game_system/Kamigakari_Korean.rb
@@ -311,9 +315,15 @@ files:
311
315
  - lib/bcdice/game_system/WorldOfDarkness.rb
312
316
  - lib/bcdice/game_system/YankeeYogSothoth.rb
313
317
  - lib/bcdice/game_system/YearZeroEngine.rb
318
+ - lib/bcdice/game_system/Yggdrasill.rb
314
319
  - lib/bcdice/game_system/ZettaiReido.rb
320
+ - lib/bcdice/game_system/cthulhu7th/full_auto.rb
321
+ - lib/bcdice/game_system/cthulhu7th/rollable.rb
315
322
  - lib/bcdice/game_system/filled_with/cook_tables.rb
323
+ - lib/bcdice/game_system/filled_with/enemy_data_tables.rb
324
+ - lib/bcdice/game_system/filled_with/event_tables.rb
316
325
  - lib/bcdice/game_system/filled_with/lot_tables.rb
326
+ - lib/bcdice/game_system/filled_with/tresure_tables.rb
317
327
  - lib/bcdice/game_system/meikyu_kingdom/item_table.rb
318
328
  - lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb
319
329
  - lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb
@@ -329,6 +339,11 @@ files:
329
339
  - lib/bcdice/game_system/one_way_heroics/dungeon_table.rb
330
340
  - lib/bcdice/game_system/one_way_heroics/random_event_table.rb
331
341
  - lib/bcdice/game_system/one_way_heroics/tables.rb
342
+ - lib/bcdice/game_system/satasupe/tables.rb
343
+ - lib/bcdice/game_system/sword_world/rating_lexer.rb
344
+ - lib/bcdice/game_system/sword_world/rating_parsed.rb
345
+ - lib/bcdice/game_system/sword_world/rating_parser.rb
346
+ - lib/bcdice/game_system/sword_world/transcendent_test.rb
332
347
  - lib/bcdice/loader.rb
333
348
  - lib/bcdice/normalize.rb
334
349
  - lib/bcdice/preprocessor.rb
@@ -357,9 +372,9 @@ required_ruby_version: !ruby/object:Gem::Requirement
357
372
  version: '2.5'
358
373
  required_rubygems_version: !ruby/object:Gem::Requirement
359
374
  requirements:
360
- - - ">"
375
+ - - ">="
361
376
  - !ruby/object:Gem::Version
362
- version: 1.3.1
377
+ version: '0'
363
378
  requirements: []
364
379
  rubyforge_project:
365
380
  rubygems_version: 2.7.6.2