bcdice 3.0.0.pre.alpha.2 → 3.1.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +42 -1
- data/README.md +34 -7
- data/i18n/DetatokoSaga/ja_jp.yml +3 -2
- data/i18n/DetatokoSaga/ko_kr.yml +1 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +4 -4
- data/i18n/KillDeathBusiness/ko_kr.yml +5 -4
- data/i18n/MagicaLogia/ko_kr.yml +564 -0
- data/i18n/MonotoneMuseum/ja_jp.yml +40 -4
- data/i18n/StratoShout/ja_jp.yml +4 -4
- data/i18n/StratoShout/ko_kr.yml +4 -4
- data/lib/bcdice.rb +4 -1
- data/lib/bcdice/arithmetic.rb +22 -0
- data/lib/bcdice/arithmetic/node.rb +112 -43
- data/lib/bcdice/arithmetic/parser.rb +240 -0
- data/lib/bcdice/arithmetic_evaluator.rb +7 -156
- data/lib/bcdice/base.rb +8 -1
- data/lib/bcdice/command/lexer.rb +57 -0
- data/lib/bcdice/command/parsed.rb +65 -0
- data/lib/bcdice/command/parser.rb +489 -0
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/common_command/add_dice.rb +3 -1
- data/lib/bcdice/common_command/add_dice/node.rb +142 -69
- data/lib/bcdice/common_command/add_dice/parser.rb +100 -83
- data/lib/bcdice/common_command/add_dice/randomizer.rb +2 -0
- data/lib/bcdice/common_command/barabara_dice.rb +2 -0
- data/lib/bcdice/common_command/barabara_dice/node.rb +9 -1
- data/lib/bcdice/common_command/barabara_dice/result.rb +22 -0
- data/lib/bcdice/common_command/calc.rb +2 -0
- data/lib/bcdice/common_command/calc/node.rb +10 -1
- data/lib/bcdice/common_command/calc/parser.rb +1 -1
- data/lib/bcdice/common_command/d66_dice.rb +5 -1
- data/lib/bcdice/common_command/lexer.rb +2 -1
- data/lib/bcdice/common_command/upper_dice.rb +2 -0
- data/lib/bcdice/common_command/upper_dice/parser.rb +118 -97
- data/lib/bcdice/common_command/version.rb +3 -1
- data/lib/bcdice/deprecated/checker.rb +6 -6
- data/lib/bcdice/dice_table.rb +3 -0
- data/lib/bcdice/dice_table/chain_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +36 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_table.rb +2 -0
- data/lib/bcdice/dice_table/roll_result.rb +2 -0
- data/lib/bcdice/dice_table/table.rb +2 -0
- data/lib/bcdice/enum.rb +2 -0
- data/lib/bcdice/format.rb +2 -0
- data/lib/bcdice/game_system.rb +10 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/AlchemiaStruggle.rb +346 -0
- data/lib/bcdice/game_system/Alshard.rb +1 -2
- data/lib/bcdice/game_system/Amadeus.rb +1 -1
- data/lib/bcdice/game_system/AngelGear.rb +123 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -5
- data/lib/bcdice/game_system/ArsMagica.rb +1 -1
- data/lib/bcdice/game_system/BBN.rb +7 -5
- data/lib/bcdice/game_system/BadLife.rb +2 -2
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BeastBindTrinity.rb +3 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +4 -4
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +4 -4
- data/lib/bcdice/game_system/BladeOfArcana.rb +4 -4
- data/lib/bcdice/game_system/BlindMythos.rb +12 -10
- data/lib/bcdice/game_system/BloodCrusade.rb +54 -80
- data/lib/bcdice/game_system/BloodMoon.rb +43 -2
- data/lib/bcdice/game_system/CardRanker.rb +24 -64
- data/lib/bcdice/game_system/ChaosFlare.rb +4 -4
- data/lib/bcdice/game_system/Chill.rb +1 -1
- data/lib/bcdice/game_system/CodeLayerd.rb +37 -67
- data/lib/bcdice/game_system/ColossalHunter.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu.rb +8 -4
- data/lib/bcdice/game_system/Cthulhu7th.rb +42 -336
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/CthulhuTech.rb +1 -2
- data/lib/bcdice/game_system/DarkBlaze.rb +5 -5
- data/lib/bcdice/game_system/DeadlineHeroes.rb +1 -1
- data/lib/bcdice/game_system/DesperateRun.rb +163 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +25 -7
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +3 -3
- data/lib/bcdice/game_system/DiceBot.rb +22 -4
- data/lib/bcdice/game_system/DiceOfTheDead.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +61 -94
- data/lib/bcdice/game_system/EarthDawn.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
- data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
- data/lib/bcdice/game_system/Elysion.rb +2 -2
- data/lib/bcdice/game_system/EmbryoMachine.rb +6 -6
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -2
- data/lib/bcdice/game_system/FilledWith.rb +3 -3
- data/lib/bcdice/game_system/FullMetalPanic.rb +1 -2
- data/lib/bcdice/game_system/GURPS.rb +1 -1
- data/lib/bcdice/game_system/Garako.rb +14 -5
- data/lib/bcdice/game_system/GardenOrder.rb +1 -1
- data/lib/bcdice/game_system/GehennaAn.rb +4 -4
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +1 -1
- data/lib/bcdice/game_system/Gundog.rb +1 -1
- data/lib/bcdice/game_system/GundogRevised.rb +3 -3
- data/lib/bcdice/game_system/GundogZero.rb +2 -2
- data/lib/bcdice/game_system/GurpsFW.rb +2 -5
- data/lib/bcdice/game_system/HarnMaster.rb +1 -1
- data/lib/bcdice/game_system/HatsuneMiku.rb +2 -2
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +17 -110
- data/lib/bcdice/game_system/Illusio.rb +25 -34
- data/lib/bcdice/game_system/InfiniteBabeL.rb +518 -0
- data/lib/bcdice/game_system/JekyllAndHyde.rb +42 -0
- data/lib/bcdice/game_system/JuinKansen.rb +251 -0
- data/lib/bcdice/game_system/KanColle.rb +17 -166
- data/lib/bcdice/game_system/KillDeathBusiness.rb +35 -44
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +2 -1
- data/lib/bcdice/game_system/LogHorizon.rb +8 -8
- data/lib/bcdice/game_system/LostRoyal.rb +2 -4
- data/lib/bcdice/game_system/MagicaLogia.rb +3 -3
- data/lib/bcdice/game_system/MagicaLogia_Korean.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +2 -2
- data/lib/bcdice/game_system/MeikyuKingdom.rb +3 -3
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +3 -3
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MetallicGuardian.rb +1 -2
- data/lib/bcdice/game_system/MonotoneMuseum.rb +4 -3
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +1 -1
- data/lib/bcdice/game_system/NSSQ.rb +2 -2
- data/lib/bcdice/game_system/Nechronica.rb +3 -3
- data/lib/bcdice/game_system/NeverCloud.rb +540 -5
- data/lib/bcdice/game_system/NightWizard.rb +2 -2
- data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +3 -4
- data/lib/bcdice/game_system/NinjaSlayer.rb +30 -41
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/OracleEngine.rb +14 -18
- data/lib/bcdice/game_system/OrgaRain.rb +17 -25
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +1 -1
- data/lib/bcdice/game_system/PhantasmAdventure.rb +0 -4
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +1 -1
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +8 -7
- data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
- data/lib/bcdice/game_system/RokumonSekai2.rb +3 -3
- data/lib/bcdice/game_system/RuinBreakers.rb +1 -1
- data/lib/bcdice/game_system/RyuTuber.rb +6 -4
- data/lib/bcdice/game_system/Ryutama.rb +2 -2
- data/lib/bcdice/game_system/SRS.rb +1 -6
- data/lib/bcdice/game_system/SamsaraBallad.rb +5 -4
- data/lib/bcdice/game_system/Satasupe.rb +90 -865
- data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
- data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
- data/lib/bcdice/game_system/SharedFantasia.rb +1 -1
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +3 -3
- data/lib/bcdice/game_system/ShinobiGami.rb +75 -39
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +1 -1
- data/lib/bcdice/game_system/Skynauts.rb +2 -2
- data/lib/bcdice/game_system/SteamPunkers.rb +7 -5
- data/lib/bcdice/game_system/StellarKnights.rb +1 -3
- data/lib/bcdice/game_system/SterileLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -2
- data/lib/bcdice/game_system/StratoShout.rb +10 -36
- data/lib/bcdice/game_system/StratoShout_Korean.rb +2 -1
- data/lib/bcdice/game_system/SwordWorld.rb +46 -182
- data/lib/bcdice/game_system/SwordWorld2_0.rb +21 -149
- data/lib/bcdice/game_system/SwordWorld2_5.rb +126 -40
- data/lib/bcdice/game_system/TherapieSein.rb +2 -2
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +2 -2
- data/lib/bcdice/game_system/TorgEternity.rb +5 -8
- data/lib/bcdice/game_system/TrinitySeven.rb +2 -2
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +7 -7
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +2 -2
- data/lib/bcdice/game_system/UnsungDuet.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +2 -2
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
- data/lib/bcdice/game_system/Warhammer.rb +7 -7
- data/lib/bcdice/game_system/Warhammer4.rb +10 -13
- data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
- data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
- data/lib/bcdice/game_system/Yggdrasill.rb +605 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +2 -2
- data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
- data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +2 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +2 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +2 -0
- data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
- data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +104 -0
- data/lib/bcdice/loader.rb +11 -4
- data/lib/bcdice/normalize.rb +3 -1
- data/lib/bcdice/preprocessor.rb +12 -8
- data/lib/bcdice/randomizer.rb +14 -0
- data/lib/bcdice/repl.rb +3 -1
- data/lib/bcdice/result.rb +4 -0
- data/lib/bcdice/translate.rb +2 -0
- data/lib/bcdice/user_defined_dice_table.rb +28 -15
- data/lib/bcdice/version.rb +3 -1
- metadata +28 -27
- data/.editorconfig +0 -21
- data/.github/.codecov.yaml +0 -10
- data/.github/workflows/coverage.yaml +0 -21
- data/.github/workflows/lint.yaml +0 -13
- data/.github/workflows/test.yml +0 -20
- data/.gitignore +0 -14
- data/.rubocop.yml +0 -108
- data/.rubocop_todo.yml +0 -114
- data/Gemfile +0 -14
- data/ROADMAP.md +0 -30
- data/Rakefile +0 -152
- data/bcdice.gemspec +0 -29
- data/bin/repl.rb +0 -21
- data/docs/README.txt +0 -2028
- data/docs/dicebot_sort_key.md +0 -72
- data/docs/how_to_make_dicebot.md +0 -453
- data/lib/bcdice/command_parser.rb +0 -242
- data/lib/bcdice/common_command/add_dice/parser.y +0 -153
- data/lib/bcdice/common_command/barabara_dice/parser.y +0 -107
- data/lib/bcdice/common_command/calc/parser.y +0 -79
- data/lib/bcdice/common_command/reroll_dice/parser.y +0 -158
- data/lib/bcdice/common_command/upper_dice/parser.y +0 -143
@@ -59,10 +59,51 @@ module BCDice
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end
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def eval_game_system_specific_command(command)
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return roll_tables(command, TABLES)
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return roll_tables(command, TABLES) || BloodCrusade::RTT.roll_command(randomizer, command)
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end
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TABLES = {
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"ST" => DiceTable::Table.new(
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"シーン表",
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"2D6",
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[
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"どこまでも広がる荒野。風が吹き抜けていく。",
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"血まみれの惨劇の跡。いったい誰がこんなことを?",
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"都市の地下。かぼそい明かりがコンクリートを照らす。",
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"豪華な調度が揃えられた室内。くつろぎの空間を演出。",
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"普通の道端。様々な人が道を行き交う。",
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"明るく浮かぶ月の下。暴力の気配が満ちていく。",
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"打ち捨てられた廃墟。荒れ果てた景色に心も荒む。",
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"生活の様子が色濃く残る部屋の中。誰の部屋だろう?",
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"にぎやかな飲食店。騒ぐ人々に紛れつつ事態は進行する。",
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"ざわめく木立。踊る影。",
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"高い塔の上。都市を一望できる。"
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]
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),
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"MIT" => DiceTable::Table.new(
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"軽度狂気表",
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"1D6",
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[
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"【誇大妄想】(判定に失敗するたびに【テンション】が1増加する。)",
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"【記憶喪失】(【幸福】の修復判定にマイナス2の修正。)",
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"【こだわり】(戦闘中の行動を「パス」以外で一つ選択し、その行動をすると【テンション】が6増加する。)",
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"【お守り中毒】(「幸運のお守り」を装備していない場合、全ての2d6判定にマイナス1の修正。)",
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"【不死幻想】(自分が受けるダメージが全て1増加する。)",
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"【血の飢え】(戦闘中、ラウンドごとに他のキャラクターにダメージを与えないと、ラウンド終了時に【テンション】4増加。)"
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]
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),
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"SIT" => DiceTable::Table.new(
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"重度狂気表",
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"1D6",
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[
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"【幸福依存】(【幸福】を一つ選択し、その【幸福】が結果フェイズに失われたとき、死亡する。)",
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"【見えない友達】(交流判定にマイナス3の修正がつく。)",
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"【臆病】(自分の行う妨害判定にマイナス2の修正がつく。)",
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"【陰謀論】(休息判定にマイナス3の修正がつく。)",
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"【指令受信】(メインフェイズの3サイクル目の自分のシーンでは、可能な範囲でGMが行動を決定する。)",
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"【猜疑心】(自分が「連携攻撃」を行うとき、関係の【深度】をダメージに加えられない。)"
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]
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),
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"CHT" => DiceTable::Table.new(
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"自信幸福表",
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"1D6",
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@@ -206,7 +247,7 @@ module BCDice
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),
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}.merge(BloodCrusade::TABLES_WITH_BLOOD_MOON).freeze
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register_prefix(TABLES.keys)
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register_prefix(BloodCrusade::RTT.prefixes, TABLES.keys)
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end
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end
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end
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@@ -14,10 +14,11 @@ module BCDice
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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ランダムでモンスターカードを選ぶ (RM)
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ランダムでモンスターカードを選ぶ (RM) (RTTn n:色番号、省略可能)
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ランダム分野表 RCT
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特定のモンスターカードを選ぶ (CMxy x:色、y:番号)
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白:W、青:U、緑:V、金:G、赤:R、黒:B
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例)
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例)CMW2→白の2:白竜 CMG12→金の12:土精霊
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場所表 (ST)
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街中場所表 (CST)
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郊外場所表 (OST)
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@@ -43,7 +44,7 @@ module BCDice
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if dice_total <= 2
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return " > ファンブル"
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elsif dice_total >= 12
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-
return " > スペシャル > " +
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+
return " > スペシャル > " + RTT.roll_command(@randomizer, "RM")
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elsif total >= target
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return " > 成功"
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else
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@@ -52,72 +53,31 @@ module BCDice
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end
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def eval_game_system_specific_command(command)
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command
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-
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case command
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when /^RM$/i
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return getRandumMonster
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-
when /^CM(\w)(\d+)$/i
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color = Regexp.last_match(1).upcase
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index = Regexp.last_match(2).to_i
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return getMonster(color, index)
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else
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return roll_tables(command, TABLES)
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-
end
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end
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-
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def getRandumMonster
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type = "ランダムモンスター選択"
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colorTable = getColorTable
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-
color, colorIndex = get_table_by_1d6(colorTable)
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-
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monsters = getMonsterTables(colorIndex - 1)
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monsterName, monsterIndex = get_table_by_2d6(monsters)
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-
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-
output = "#{type}(#{colorIndex},#{monsterIndex}) > #{color}の#{monsterIndex}:#{monsterName}"
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-
return output
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+
roll_tables(command, TABLES) || get_monster(command) || RTT.roll_command(randomizer, command)
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end
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-
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['白', '青', '緑', '金', '赤', '黒']
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-
end
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-
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-
def getMonsterTables(colorIndex)
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-
tables = [
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-
['白竜', '僧侶', '格闘家', '斧使い', '剣士', '槍士', '歩兵', '弓兵', '砲兵', '天使', '軍神'],
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-
['水竜', '魚', '魚人', 'イカ', '蟹', '探偵', '海賊', '魔術師', '使い魔', '雲', '水精霊'],
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-
['緑竜', 'ワーム', '鳥人', '鳥', '獣', '獣人', 'エルフ', '妖精', '昆虫', '植物', '森精霊'],
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-
['金竜', '宝石', '岩石', '鋼', '錬金術師', '魔法生物', 'ドワーフ', '機械', '運命', '女神', '土精霊'],
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['火竜', '竜人', '恐竜', '戦車', '蛮族', '小鬼', '大鬼', '巨人', '雷', '炎', '火精霊'],
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['黒竜', '闇騎士', '怪物', '忍者', '妖怪', '蝙蝠', '吸血鬼', '不死者', '幽霊', '悪魔', '邪神'],
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-
]
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-
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-
return tables[colorIndex]
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-
end
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-
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-
def getMonster(color, monsterIndex)
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-
return nil if monsterIndex < 2
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-
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-
type = "モンスター選択"
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-
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-
colorWords = ['W', 'U', 'V', 'G', 'R', 'B']
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-
colorIndex = colorWords.index(color)
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-
debug("colorIndex")
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-
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-
return nil if colorIndex.nil?
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+
COLOR_TABLE = ['W', 'U', 'V', 'G', 'R', 'B'].freeze
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-
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-
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+
RTT = DiceTable::SaiFicSkillTable.new([
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['白', ['白竜', '僧侶', '格闘家', '斧使い', '剣士', '槍士', '歩兵', '弓兵', '砲兵', '天使', '軍神']],
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+
['青', ['水竜', '魚', '魚人', 'イカ', '蟹', '探偵', '海賊', '魔術師', '使い魔', '雲', '水精霊']],
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+
['緑', ['緑竜', 'ワーム', '鳥人', '鳥', '獣', '獣人', 'エルフ', '妖精', '昆虫', '植物', '森精霊']],
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['金', ['金竜', '宝石', '岩石', '鋼', '錬金術師', '魔法生物', 'ドワーフ', '機械', '運命', '女神', '土精霊']],
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+
['赤', ['火竜', '竜人', '恐竜', '戦車', '蛮族', '小鬼', '大鬼', '巨人', '雷', '炎', '火精霊']],
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+
['黒', ['黒竜', '闇騎士', '怪物', '忍者', '妖怪', '蝙蝠', '吸血鬼', '不死者', '幽霊', '悪魔', '邪神']],
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+
], rtt: "RM", rtt_format: "ランダムモンスター選択(%<category_dice>d,%<row_dice>d) > %<text>s", s_format: "%<category_name>sの%<row_dice>d:%<skill_name>s")
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-
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-
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-
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-
monsterName = monsters[monsterIndex - 2]
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+
def get_monster(command)
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m = command.match(/^CM(\w)(\d+)$/i)
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return nil unless m
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73
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-
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+
cat = COLOR_TABLE.index(m[1])
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row_dice = m[2].to_i
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return nil unless cat
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return nil unless row_dice.between?(2, 12)
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78
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119
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-
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-
return
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+
skill = RTT.categories[cat].skills[row_dice - 2]
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+
return "モンスター選択 > #{skill}"
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81
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end
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82
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83
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TABLES = {
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@@ -242,7 +202,7 @@ module BCDice
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202
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]
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),
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}.freeze
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-
register_prefix(
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+
register_prefix(RTT.prefixes, 'CM', TABLES.keys)
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206
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end
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207
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end
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end
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@@ -1,7 +1,5 @@
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1
1
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# frozen_string_literal: true
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2
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3
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-
require 'bcdice/command_parser'
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4
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-
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5
3
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module BCDice
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6
4
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module GameSystem
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7
5
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class ChaosFlare < Base
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@@ -41,7 +39,7 @@ module BCDice
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41
39
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- FT7
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42
40
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INFO_MESSAGE_TEXT
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43
41
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44
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-
register_prefix('\d*CF
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42
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+
register_prefix('\d*CF', 'FT\d*')
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45
43
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46
44
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# ゲーム別成功度判定(2D6)。以前の処理をそのまま残しています。
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47
45
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def check_2D6(total, dice_total, _dice_list, cmp_op, target)
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@@ -108,7 +106,9 @@ module BCDice
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108
106
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# @param command [String]
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107
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# @return [String, nil]
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110
108
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def cf_roll(command)
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111
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-
parser =
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109
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+
parser = Command::Parser.new(/\d*CF/, round_type: round_type)
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+
.enable_critical
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111
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+
.enable_fumble
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112
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@cmd = parser.parse(command)
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unless @cmd
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@@ -26,9 +26,17 @@ module BCDice
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26
26
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4CL+2@7 または 4CL@7+2 :サイコロ4個で判定値7のロールを行い達成値を出し、修正値2を足す。
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27
27
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4CL[2] :サイコロ4個でクリティカル値2のロールを行う。
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28
28
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0CL : 1CL[0]と同じ判定
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29
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+
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30
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+
デフォルトダイス:10面
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31
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MESSAGETEXT
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30
32
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|
31
|
-
register_prefix('[+-]?\d*CL([+-]\d+)?[@\d]
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33
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+
register_prefix('[+-]?\d*CL([+-]\d+)?[@\d]*')
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34
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+
|
35
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+
def initialize(command)
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36
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+
super(command)
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37
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+
|
38
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+
@sides_implicit_d = 10
|
39
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+
end
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32
40
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|
33
41
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def eval_game_system_specific_command(command)
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34
42
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debug('eval_game_system_specific_command command', command)
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@@ -36,15 +44,15 @@ module BCDice
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36
44
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result = ''
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37
45
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|
38
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case command
|
39
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-
when /([+-]?\d+)?CL([+-]\d+)?(
|
47
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+
when /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i
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40
48
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m = Regexp.last_match
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41
49
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base = (m[1] || 1).to_i
|
42
50
|
modifier1 = m[2].to_i
|
43
51
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target = (m[4] || 6).to_i
|
44
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-
|
52
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+
critical_target = (m[6] || 1).to_i
|
45
53
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modifier2 = m[7].to_i
|
46
54
|
diff = m[9].to_i
|
47
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-
result =
|
55
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+
result = check_roll(base, target, critical_target, diff, modifier1 + modifier2)
|
48
56
|
end
|
49
57
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|
50
58
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return nil if result.empty?
|
@@ -52,80 +60,42 @@ module BCDice
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|
52
60
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return "#{command} > #{result}"
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53
61
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end
|
54
62
|
|
55
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-
def
|
56
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-
|
57
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-
|
58
|
-
base = getValue(base)
|
59
|
-
target = getValue(target)
|
60
|
-
criticalTarget = getValue(criticalTarget)
|
61
|
-
if base <= 0
|
62
|
-
criticalTarget = 0
|
63
|
+
def check_roll(base, target, critical_target, diff, modifier)
|
64
|
+
if base <= 0 # クリティカルしない1D
|
65
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+
critical_target = 0
|
63
66
|
base = 1
|
64
67
|
end
|
65
68
|
|
66
69
|
target = 10 if target > 10
|
70
|
+
dice_list = @randomizer.roll_barabara(base, 10).sort
|
71
|
+
success_count = dice_list.count { |x| x <= target }
|
72
|
+
critical_count = dice_list.count { |x| x <= critical_target }
|
73
|
+
success_total = success_count + critical_count + modifier
|
67
74
|
|
68
|
-
|
69
|
-
|
70
|
-
diceList = @randomizer.roll_barabara(base, 10).sort
|
71
|
-
|
72
|
-
result += " > [#{diceList.join(',')}]#{Format.modifier(modifier)} > "
|
73
|
-
result += getRollResultString(diceList, target, criticalTarget, diff, modifier)
|
74
|
-
|
75
|
-
return result
|
76
|
-
end
|
77
|
-
|
78
|
-
def getRollResultString(diceList, target, criticalTarget, diff, modifier)
|
79
|
-
successCount, criticalCount = getSuccessInfo(diceList, target, criticalTarget)
|
80
|
-
|
81
|
-
successTotal = successCount + criticalCount + modifier
|
82
|
-
result = ""
|
75
|
+
mod_text = Format.modifier(modifier)
|
83
76
|
|
77
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+
# (10d10+5)
|
78
|
+
result = "(#{base}d10#{mod_text}) > [#{dice_list.join(',')}]#{mod_text} > "
|
84
79
|
result += "判定値[#{target}] " unless target == 6
|
85
|
-
result += "クリティカル値[#{
|
86
|
-
result += "達成値[#{
|
87
|
-
|
88
|
-
# 出目がすべて判定値より大きければ固定値に関わらずファンブル
|
89
|
-
if successCount <= 0
|
90
|
-
result += " > ファンブル!"
|
91
|
-
return result
|
92
|
-
end
|
93
|
-
|
94
|
-
result += "+クリティカル[#{criticalCount}]" if criticalCount > 0
|
95
|
-
result += Format.modifier(modifier)
|
96
|
-
result += "=[#{successTotal}]" if criticalCount > 0 || modifier != 0
|
97
|
-
|
98
|
-
successText = getSuccessResultText(successTotal, diff)
|
99
|
-
result += " > #{successText}"
|
100
|
-
|
101
|
-
return result
|
102
|
-
end
|
103
|
-
|
104
|
-
def getSuccessResultText(successTotal, diff)
|
105
|
-
return successTotal.to_s if diff == 0
|
106
|
-
return "成功" if successTotal >= diff
|
80
|
+
result += "クリティカル値[#{critical_target}] " unless critical_target == 1
|
81
|
+
result += "達成値[#{success_count}]"
|
107
82
|
|
108
|
-
return "
|
109
|
-
end
|
110
|
-
|
111
|
-
def getSuccessInfo(diceList, target, criticalTarget)
|
112
|
-
debug("checkSuccess diceList, target, criticalTarget", diceList, target, criticalTarget)
|
113
|
-
|
114
|
-
successCount = 0
|
115
|
-
criticalCount = 0
|
83
|
+
return "#{result} > ファンブル!" if success_count <= 0
|
116
84
|
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
end
|
121
|
-
|
122
|
-
return successCount, criticalCount
|
123
|
-
end
|
85
|
+
result += "+クリティカル[#{critical_count}]" if critical_count > 0
|
86
|
+
result += mod_text
|
87
|
+
result += "=[#{success_total}]" if critical_count > 0 || modifier != 0
|
124
88
|
|
125
|
-
|
126
|
-
|
89
|
+
success_text =
|
90
|
+
if diff == 0
|
91
|
+
success_total.to_s
|
92
|
+
elsif success_total >= diff
|
93
|
+
"成功"
|
94
|
+
else
|
95
|
+
"失敗"
|
96
|
+
end
|
127
97
|
|
128
|
-
return
|
98
|
+
return "#{result} > #{success_text}"
|
129
99
|
end
|
130
100
|
end
|
131
101
|
end
|
@@ -45,7 +45,7 @@ module BCDice
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|
45
45
|
def getCheckRollDiceCommandResult(command)
|
46
46
|
debug("getCheckRollDiceCommandResult command", command)
|
47
47
|
|
48
|
-
return nil unless command =~ /(\d+)?CH([
|
48
|
+
return nil unless command =~ /(\d+)?CH([+\-\d]*)(>=([+\-\d]*))?$/i
|
49
49
|
|
50
50
|
diceCount = (Regexp.last_match(1) || 3).to_i
|
51
51
|
modifyText = (Regexp.last_match(2) || '')
|
@@ -134,7 +134,7 @@ module BCDice
|
|
134
134
|
def getYear(yearText)
|
135
135
|
text = yearText.gsub(/(\d+)D(6+)/) { getD6xResult(Regexp.last_match(1).to_i, Regexp.last_match(2).length) }
|
136
136
|
|
137
|
-
unless text.match?(%r{^[
|
137
|
+
unless text.match?(%r{^[+\-*/\d]+$})
|
138
138
|
return nil
|
139
139
|
end
|
140
140
|
|
@@ -48,7 +48,7 @@ module BCDice
|
|
48
48
|
|
49
49
|
INFO_MESSAGE_TEXT
|
50
50
|
|
51
|
-
register_prefix('CC(B)?\(\d+\)', 'CC(B)
|
51
|
+
register_prefix('CC(B)?\(\d+\)', 'CC(B)?', 'RES(B)?', 'CBR(B)?\(\d+,\d+\)')
|
52
52
|
|
53
53
|
def initialize(command)
|
54
54
|
super(command)
|
@@ -97,7 +97,11 @@ module BCDice
|
|
97
97
|
private
|
98
98
|
|
99
99
|
def getCheckResult(command)
|
100
|
-
m = %r{CCB?(\d+)?(?:<=([+-/*\d]+))
|
100
|
+
m = %r{^CCB?(\d+)?(?:<=([+-/*\d]+))?$}i.match(command)
|
101
|
+
unless m
|
102
|
+
return nil
|
103
|
+
end
|
104
|
+
|
101
105
|
broken_num = m[1].to_i
|
102
106
|
diff = ArithmeticEvaluator.eval(m[2])
|
103
107
|
|
@@ -189,7 +193,7 @@ module BCDice
|
|
189
193
|
end
|
190
194
|
|
191
195
|
def getRegistResult(command)
|
192
|
-
m =
|
196
|
+
m = /^RES(B)?([-\d]+)$/i.match(command)
|
193
197
|
unless m
|
194
198
|
return nil
|
195
199
|
end
|
@@ -215,7 +219,7 @@ module BCDice
|
|
215
219
|
end
|
216
220
|
|
217
221
|
def getCombineRoll(command)
|
218
|
-
m =
|
222
|
+
m = /^CBR(B)?\((\d+),(\d+)\)$/i.match(command)
|
219
223
|
unless m
|
220
224
|
return nil
|
221
225
|
end
|
@@ -1,5 +1,8 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
+
require "bcdice/game_system/cthulhu7th/rollable"
|
4
|
+
require "bcdice/game_system/cthulhu7th/full_auto"
|
5
|
+
|
3
6
|
module BCDice
|
4
7
|
module GameSystem
|
5
8
|
class Cthulhu7th < Base
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@@ -45,37 +48,31 @@ module BCDice
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45
48
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強力でない呪文の場合 FCL/強力な呪文の場合 FCM
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46
49
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INFO_MESSAGE_TEXT
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47
50
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|
48
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-
register_prefix('CC
|
49
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-
|
50
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-
BONUS_DICE_RANGE = (-2..2).freeze
|
51
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+
register_prefix('CC', 'CBR\(\d+,\d+\)', 'FAR', 'BMR', 'BMS', 'FCL', 'FCM', 'PH', 'MA')
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51
52
|
|
52
53
|
def eval_game_system_specific_command(command)
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53
54
|
case command
|
54
55
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when /^CC/i
|
55
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-
|
56
|
+
skill_roll(command)
|
56
57
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when /^CBR/i
|
57
|
-
|
58
|
+
combine_roll(command)
|
58
59
|
when /^FAR/i
|
59
|
-
|
60
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+
getFullAutoResult(command)
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60
61
|
when /^BMR/i # 狂気の発作(リアルタイム)
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61
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-
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62
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+
roll_bmr_table()
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62
63
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when /^BMS/i # 狂気の発作(サマリー)
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63
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-
|
64
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+
roll_bms_table()
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64
65
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when /^FCL/i # キャスティング・ロールのプッシュに失敗した場合(小)
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65
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-
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66
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+
roll_1d8_table("キャスティング・ロール失敗(小)表", FAILED_CASTING_L_TABLE)
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66
67
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when /^FCM/i # キャスティング・ロールのプッシュに失敗した場合(大)
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67
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-
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68
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+
roll_1d8_table("キャスティング・ロール失敗(大)表", FAILED_CASTING_M_TABLE)
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68
69
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when /^PH/i # 恐怖症表
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69
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-
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70
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+
roll_1d100_table("恐怖症表", PHOBIAS_TABLE)
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70
71
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when /^MA/i # マニア表
|
71
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-
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72
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-
else
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73
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-
return nil
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72
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+
roll_1d100_table("マニア表", MANIAS_TABLE)
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74
73
|
end
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75
74
|
end
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76
75
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|
77
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-
private
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78
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-
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79
76
|
class ResultLevel
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80
77
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LEVEL = [
|
81
78
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:fumble,
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@@ -95,6 +92,24 @@ module BCDice
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|
95
92
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failure: "失敗",
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96
93
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}.freeze
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97
94
|
|
95
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+
def self.from_values(total, difficulty, fumbleable = false)
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96
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+
fumble = difficulty < 50 || fumbleable ? 96 : 100
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97
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+
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98
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+
if total == 1
|
99
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+
ResultLevel.new(:critical)
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100
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+
elsif total <= (difficulty / 5)
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101
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+
ResultLevel.new(:extreme_success)
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102
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+
elsif total <= (difficulty / 2)
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103
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+
ResultLevel.new(:hard_success)
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104
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+
elsif total <= difficulty
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105
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+
ResultLevel.new(:regular_success)
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106
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+
elsif total >= fumble
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107
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+
ResultLevel.new(:fumble)
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108
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+
else
|
109
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+
ResultLevel.new(:failure)
|
110
|
+
end
|
111
|
+
end
|
112
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+
|
98
113
|
def initialize(level)
|
99
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|
@level = level
|
100
115
|
@level_index = LEVEL.index(level)
|
@@ -122,6 +137,10 @@ module BCDice
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|
122
137
|
end
|
123
138
|
end
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124
139
|
|
140
|
+
private
|
141
|
+
|
142
|
+
include Rollable
|
143
|
+
|
125
144
|
def roll_1d8_table(table_name, table)
|
126
145
|
total_n = @randomizer.roll_once(8)
|
127
146
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index = total_n - 1
|
@@ -154,14 +173,14 @@ module BCDice
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|
154
173
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return "1D100 > #{dice}"
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155
174
|
end
|
156
175
|
|
157
|
-
|
158
|
-
return "
|
176
|
+
if bonus_dice.abs > 100
|
177
|
+
return "ボーナス・ペナルティダイスの値は-100以上、100以下としてください"
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159
178
|
end
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160
179
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|
161
180
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total, total_list = roll_with_bonus(bonus_dice)
|
162
181
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|
163
182
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expr = difficulty.zero? ? "1D100" : "1D100<=#{difficulty}"
|
164
|
-
result =
|
183
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+
result = ResultLevel.from_values(total, difficulty) unless difficulty.zero?
|
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184
|
|
166
185
|
sequence = [
|
167
186
|
"(#{expr}) ボーナス・ペナルティダイス[#{bonus_dice}]",
|
@@ -180,54 +199,8 @@ module BCDice
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|
180
199
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end
|
181
200
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end
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201
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|
183
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-
|
184
|
-
|
185
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-
#
|
186
|
-
# @return [Integer]
|
187
|
-
def roll_ones_d10
|
188
|
-
dice = @randomizer.roll_once(10)
|
189
|
-
return 0 if dice == 10
|
190
|
-
|
191
|
-
return dice
|
192
|
-
end
|
193
|
-
|
194
|
-
# @param bonus [Integer] ボーナス・ペナルティダイスの数。負の数ならペナルティダイス。
|
195
|
-
# @return [Array<(Integer, Array<Integer>)>]
|
196
|
-
def roll_with_bonus(bonus)
|
197
|
-
tens_list = Array.new(bonus.abs + 1) { @randomizer.roll_tens_d10 }
|
198
|
-
ones = roll_ones_d10()
|
199
|
-
|
200
|
-
dice_list = tens_list.map do |tens|
|
201
|
-
dice = tens + ones
|
202
|
-
dice == 0 ? 100 : dice
|
203
|
-
end
|
204
|
-
|
205
|
-
dice =
|
206
|
-
if bonus >= 0
|
207
|
-
dice_list.min
|
208
|
-
else
|
209
|
-
dice_list.max
|
210
|
-
end
|
211
|
-
|
212
|
-
return dice, dice_list
|
213
|
-
end
|
214
|
-
|
215
|
-
def result_level(total, difficulty, fumbleable = false)
|
216
|
-
fumble = difficulty < 50 || fumbleable ? 96 : 100
|
217
|
-
|
218
|
-
if total == 1
|
219
|
-
ResultLevel.new(:critical)
|
220
|
-
elsif total <= (difficulty / 5)
|
221
|
-
ResultLevel.new(:extreme_success)
|
222
|
-
elsif total <= (difficulty / 2)
|
223
|
-
ResultLevel.new(:hard_success)
|
224
|
-
elsif total <= difficulty
|
225
|
-
ResultLevel.new(:regular_success)
|
226
|
-
elsif total >= fumble
|
227
|
-
ResultLevel.new(:fumble)
|
228
|
-
else
|
229
|
-
ResultLevel.new(:failure)
|
230
|
-
end
|
202
|
+
def getFullAutoResult(command)
|
203
|
+
FullAuto.eval(command, @randomizer)
|
231
204
|
end
|
232
205
|
|
233
206
|
def combine_roll(command)
|
@@ -239,8 +212,8 @@ module BCDice
|
|
239
212
|
|
240
213
|
total = @randomizer.roll_once(100)
|
241
214
|
|
242
|
-
result_1 =
|
243
|
-
result_2 =
|
215
|
+
result_1 = ResultLevel.from_values(total, difficulty_1)
|
216
|
+
result_2 = ResultLevel.from_values(total, difficulty_2)
|
244
217
|
|
245
218
|
rank =
|
246
219
|
if result_1.success? && result_2.success?
|
@@ -258,273 +231,6 @@ module BCDice
|
|
258
231
|
end
|
259
232
|
end
|
260
233
|
|
261
|
-
def getFullAutoResult(command)
|
262
|
-
return nil unless /^FAR\((-?\d+),(-?\d+),(-?\d+)(?:,(-?\d+)?)?(?:,(-?\w+)?)?(?:,(-?\d+)?)?\)/i =~ command
|
263
|
-
|
264
|
-
bullet_count = Regexp.last_match(1).to_i
|
265
|
-
diff = Regexp.last_match(2).to_i
|
266
|
-
broken_number = Regexp.last_match(3).to_i
|
267
|
-
bonus_dice_count = (Regexp.last_match(4) || 0).to_i
|
268
|
-
stop_count = (Regexp.last_match(5) || "").to_s.downcase
|
269
|
-
bullet_set_count_cap = (Regexp.last_match(6) || diff / 10).to_i
|
270
|
-
|
271
|
-
output = ""
|
272
|
-
|
273
|
-
# 最大で(8回*(PC技能値最大値/10))=72発しか撃てないはずなので上限
|
274
|
-
bullet_count_limit = 100
|
275
|
-
if bullet_count > bullet_count_limit
|
276
|
-
output += "弾薬が多すぎます。装填された弾薬を#{bullet_count_limit}発に変更します。\n"
|
277
|
-
bullet_count = bullet_count_limit
|
278
|
-
end
|
279
|
-
|
280
|
-
# ボレーの上限の設定がおかしい場合の注意表示
|
281
|
-
if (bullet_set_count_cap > diff / 10) && (diff > 39) && !Regexp.last_match(6).nil?
|
282
|
-
bullet_set_count_cap = diff / 10
|
283
|
-
output += "ボレーの弾丸の数の上限は\[技能値÷10(切り捨て)\]発なので、それより高い数を指定できません。ボレーの弾丸の数を#{bullet_set_count_cap}発に変更します。\n"
|
284
|
-
elsif (diff <= 39) && (bullet_set_count_cap > 3) && !Regexp.last_match(6).nil?
|
285
|
-
bullet_set_count_cap = 3
|
286
|
-
output += "技能値が39以下ではボレーの弾丸の数の上限および下限は3発です。ボレーの弾丸の数を#{bullet_set_count_cap}発に変更します。\n"
|
287
|
-
end
|
288
|
-
|
289
|
-
# ボレーの下限の設定がおかしい場合の注意表示およびエラー表示
|
290
|
-
return "ボレーの弾丸の数は正の数です。" if (bullet_set_count_cap <= 0) && !Regexp.last_match(6).nil?
|
291
|
-
|
292
|
-
if (bullet_set_count_cap < 3) && !Regexp.last_match(6).nil?
|
293
|
-
bullet_set_count_cap = 3
|
294
|
-
output += "ボレーの弾丸の数の下限は3発です。ボレーの弾丸の数を3発に変更します。\n"
|
295
|
-
end
|
296
|
-
|
297
|
-
return "弾薬は正の数です。" if bullet_count <= 0
|
298
|
-
return "目標値は正の数です。" if diff <= 0
|
299
|
-
|
300
|
-
if broken_number < 0
|
301
|
-
output += "故障ナンバーは正の数です。マイナス記号を外します。\n"
|
302
|
-
broken_number = broken_number.abs
|
303
|
-
end
|
304
|
-
|
305
|
-
unless BONUS_DICE_RANGE.include?(bonus_dice_count)
|
306
|
-
return "エラー。ボーナス・ペナルティダイスの値は#{BONUS_DICE_RANGE.min}~#{BONUS_DICE_RANGE.max}です。"
|
307
|
-
end
|
308
|
-
|
309
|
-
output += "ボーナス・ペナルティダイス[#{bonus_dice_count}]"
|
310
|
-
output += rollFullAuto(bullet_count, diff, broken_number, bonus_dice_count, stop_count, bullet_set_count_cap)
|
311
|
-
|
312
|
-
return output
|
313
|
-
end
|
314
|
-
|
315
|
-
def rollFullAuto(bullet_count, diff, broken_number, dice_num, stop_count, bullet_set_count_cap)
|
316
|
-
output = ""
|
317
|
-
loopCount = 0
|
318
|
-
|
319
|
-
counts = {
|
320
|
-
hit_bullet: 0,
|
321
|
-
impale_bullet: 0,
|
322
|
-
bullet: bullet_count,
|
323
|
-
}
|
324
|
-
|
325
|
-
# 難易度変更用ループ
|
326
|
-
(0..3).each do |more_difficulty|
|
327
|
-
output += getNextDifficultyMessage(more_difficulty)
|
328
|
-
|
329
|
-
# ペナルティダイスを減らしながらロール用ループ
|
330
|
-
while dice_num >= BONUS_DICE_RANGE.min
|
331
|
-
|
332
|
-
loopCount += 1
|
333
|
-
hit_result, total, total_list = getHitResultInfos(dice_num, diff, more_difficulty)
|
334
|
-
output += "\n#{loopCount}回目: > #{total_list.join(', ')} > #{hit_result}"
|
335
|
-
|
336
|
-
if total >= broken_number
|
337
|
-
output += " ジャム"
|
338
|
-
return getHitResultText(output, counts)
|
339
|
-
end
|
340
|
-
|
341
|
-
hit_type = getHitType(more_difficulty, hit_result)
|
342
|
-
hit_bullet, impale_bullet, lost_bullet = getBulletResults(counts[:bullet], hit_type, diff, bullet_set_count_cap)
|
343
|
-
|
344
|
-
output += " (#{hit_bullet}発が命中、#{impale_bullet}発が貫通)"
|
345
|
-
|
346
|
-
counts[:hit_bullet] += hit_bullet
|
347
|
-
counts[:impale_bullet] += impale_bullet
|
348
|
-
counts[:bullet] -= lost_bullet
|
349
|
-
|
350
|
-
return getHitResultText(output, counts) if counts[:bullet] <= 0
|
351
|
-
|
352
|
-
dice_num -= 1
|
353
|
-
end
|
354
|
-
|
355
|
-
# 指定された難易度となった場合、連射処理を途中で止める
|
356
|
-
if shouldStopRollFullAuto?(stop_count, more_difficulty)
|
357
|
-
output += "\n【指定の難易度となったので、処理を終了します。】"
|
358
|
-
break
|
359
|
-
end
|
360
|
-
|
361
|
-
dice_num += 1
|
362
|
-
end
|
363
|
-
|
364
|
-
return getHitResultText(output, counts)
|
365
|
-
end
|
366
|
-
|
367
|
-
# 連射処理を止める条件(難易度の閾値)
|
368
|
-
# @return [Hash<String, Integer>]
|
369
|
-
#
|
370
|
-
# 成功の種類の小文字表記 => 難易度の閾値
|
371
|
-
ROLL_FULL_AUTO_DIFFICULTY_THRESHOLD = {
|
372
|
-
# レギュラー
|
373
|
-
'r' => 0,
|
374
|
-
# ハード
|
375
|
-
'h' => 1,
|
376
|
-
# イクストリーム
|
377
|
-
'e' => 2
|
378
|
-
}.freeze
|
379
|
-
|
380
|
-
# 連射処理を止めるべきかどうかを返す
|
381
|
-
# @param [String] stop_count 成功の種類
|
382
|
-
# @param [Integer] difficulty 難易度
|
383
|
-
# @return [Boolean]
|
384
|
-
def shouldStopRollFullAuto?(stop_count, difficulty)
|
385
|
-
difficulty_threshold = ROLL_FULL_AUTO_DIFFICULTY_THRESHOLD[stop_count]
|
386
|
-
return difficulty_threshold && difficulty >= difficulty_threshold
|
387
|
-
end
|
388
|
-
|
389
|
-
def getHitResultInfos(dice_num, diff, more_difficulty)
|
390
|
-
total, total_list = roll_with_bonus(dice_num)
|
391
|
-
|
392
|
-
fumbleable = getFumbleable(more_difficulty)
|
393
|
-
hit_result = result_level(total, diff, fumbleable).to_s
|
394
|
-
|
395
|
-
return hit_result, total, total_list
|
396
|
-
end
|
397
|
-
|
398
|
-
def getHitResultText(output, counts)
|
399
|
-
return "#{output}\n> #{counts[:hit_bullet]}発が通常命中、#{counts[:impale_bullet]}発が貫通、残弾#{counts[:bullet]}発"
|
400
|
-
end
|
401
|
-
|
402
|
-
def getHitType(more_difficulty, hit_result)
|
403
|
-
successList, impaleBulletList = getSuccessListImpaleBulletList(more_difficulty)
|
404
|
-
|
405
|
-
return :hit if successList.include?(hit_result)
|
406
|
-
return :impale if impaleBulletList.include?(hit_result)
|
407
|
-
|
408
|
-
return ""
|
409
|
-
end
|
410
|
-
|
411
|
-
def getBulletResults(bullet_count, hit_type, diff, bullet_set_count_cap)
|
412
|
-
bullet_set_count = getSetOfBullet(diff, bullet_set_count_cap)
|
413
|
-
hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
|
414
|
-
impale_bullet_count_base = (bullet_set_count / 2.to_f)
|
415
|
-
|
416
|
-
lost_bullet_count = 0
|
417
|
-
hit_bullet_count = 0
|
418
|
-
impale_bullet_count = 0
|
419
|
-
|
420
|
-
if !isLastBulletTurn(bullet_count, bullet_set_count)
|
421
|
-
|
422
|
-
case hit_type
|
423
|
-
when :hit
|
424
|
-
hit_bullet_count = hit_bullet_count_base # 通常命中した弾数の計算
|
425
|
-
|
426
|
-
when :impale
|
427
|
-
impale_bullet_count = impale_bullet_count_base.floor # 貫通した弾数の計算
|
428
|
-
hit_bullet_count = impale_bullet_count_base.ceil
|
429
|
-
end
|
430
|
-
|
431
|
-
lost_bullet_count = bullet_set_count
|
432
|
-
|
433
|
-
else
|
434
|
-
|
435
|
-
case hit_type
|
436
|
-
when :hit
|
437
|
-
hit_bullet_count = getLastHitBulletCount(bullet_count)
|
438
|
-
|
439
|
-
when :impale
|
440
|
-
impale_bullet_count = getLastHitBulletCount(bullet_count)
|
441
|
-
hit_bullet_count = bullet_count - impale_bullet_count
|
442
|
-
end
|
443
|
-
|
444
|
-
lost_bullet_count = bullet_count
|
445
|
-
end
|
446
|
-
|
447
|
-
return hit_bullet_count, impale_bullet_count, lost_bullet_count
|
448
|
-
end
|
449
|
-
|
450
|
-
def getSuccessListImpaleBulletList(more_difficulty)
|
451
|
-
successList = []
|
452
|
-
impaleBulletList = []
|
453
|
-
|
454
|
-
case more_difficulty
|
455
|
-
when 0
|
456
|
-
successList = ["ハード成功", "レギュラー成功"]
|
457
|
-
impaleBulletList = ["クリティカル", "イクストリーム成功"]
|
458
|
-
when 1
|
459
|
-
successList = ["ハード成功"]
|
460
|
-
impaleBulletList = ["クリティカル", "イクストリーム成功"]
|
461
|
-
when 2
|
462
|
-
successList = []
|
463
|
-
impaleBulletList = ["クリティカル", "イクストリーム成功"]
|
464
|
-
when 3
|
465
|
-
successList = ["クリティカル"]
|
466
|
-
impaleBulletList = []
|
467
|
-
end
|
468
|
-
|
469
|
-
return successList, impaleBulletList
|
470
|
-
end
|
471
|
-
|
472
|
-
def getNextDifficultyMessage(more_difficulty)
|
473
|
-
case more_difficulty
|
474
|
-
when 1
|
475
|
-
return "\n【難易度がハードに変更】"
|
476
|
-
when 2
|
477
|
-
return "\n【難易度がイクストリームに変更】"
|
478
|
-
when 3
|
479
|
-
return "\n【難易度がクリティカルに変更】"
|
480
|
-
end
|
481
|
-
|
482
|
-
return ""
|
483
|
-
end
|
484
|
-
|
485
|
-
def getSetOfBullet(diff, bullet_set_count_cap)
|
486
|
-
bullet_set_count = diff / 10
|
487
|
-
|
488
|
-
if bullet_set_count_cap < bullet_set_count
|
489
|
-
bullet_set_count = bullet_set_count_cap
|
490
|
-
end
|
491
|
-
|
492
|
-
if (diff >= 1) && (diff < 30)
|
493
|
-
bullet_set_count = 3 # 技能値が29以下での最低値保障処理
|
494
|
-
end
|
495
|
-
|
496
|
-
return bullet_set_count
|
497
|
-
end
|
498
|
-
|
499
|
-
def getHitBulletCountBase(diff, bullet_set_count)
|
500
|
-
hit_bullet_count_base = (bullet_set_count / 2)
|
501
|
-
|
502
|
-
if (diff >= 1) && (diff < 30)
|
503
|
-
hit_bullet_count_base = 1 # 技能値29以下での最低値保障
|
504
|
-
end
|
505
|
-
|
506
|
-
return hit_bullet_count_base
|
507
|
-
end
|
508
|
-
|
509
|
-
def isLastBulletTurn(bullet_count, bullet_set_count)
|
510
|
-
((bullet_count - bullet_set_count) < 0)
|
511
|
-
end
|
512
|
-
|
513
|
-
def getLastHitBulletCount(bullet_count)
|
514
|
-
# 残弾1での最低値保障処理
|
515
|
-
if bullet_count == 1
|
516
|
-
return 1
|
517
|
-
end
|
518
|
-
|
519
|
-
count = (bullet_count / 2.to_f).floor
|
520
|
-
return count
|
521
|
-
end
|
522
|
-
|
523
|
-
def getFumbleable(more_difficulty)
|
524
|
-
# 成功が49以下の出目のみとなるため、ファンブル値は上昇
|
525
|
-
return (more_difficulty >= 1)
|
526
|
-
end
|
527
|
-
|
528
234
|
# 表一式
|
529
235
|
# 即時の恐怖症表
|
530
236
|
def roll_bmr_table()
|