LiteRGSS 0.1.3
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- checksums.yaml +7 -0
- data/ext/LiteRGSS/Bitmap.cpp +316 -0
- data/ext/LiteRGSS/Bitmap.h +24 -0
- data/ext/LiteRGSS/BlendMode.cpp +202 -0
- data/ext/LiteRGSS/BlendMode.h +20 -0
- data/ext/LiteRGSS/CBitmap_Element.cpp +50 -0
- data/ext/LiteRGSS/CBitmap_Element.h +17 -0
- data/ext/LiteRGSS/CDrawable_Element.cpp +38 -0
- data/ext/LiteRGSS/CDrawable_Element.h +30 -0
- data/ext/LiteRGSS/CRect_Element.h +15 -0
- data/ext/LiteRGSS/CShaderSprite_Element.cpp +17 -0
- data/ext/LiteRGSS/CShaderSprite_Element.h +17 -0
- data/ext/LiteRGSS/CSprite_Element.cpp +15 -0
- data/ext/LiteRGSS/CSprite_Element.h +36 -0
- data/ext/LiteRGSS/CText_Element.cpp +12 -0
- data/ext/LiteRGSS/CText_Element.h +29 -0
- data/ext/LiteRGSS/CTone_Element.h +17 -0
- data/ext/LiteRGSS/CViewport_Element.cpp +224 -0
- data/ext/LiteRGSS/CViewport_Element.h +57 -0
- data/ext/LiteRGSS/Color.cpp +200 -0
- data/ext/LiteRGSS/Color.h +22 -0
- data/ext/LiteRGSS/Fonts.cpp +126 -0
- data/ext/LiteRGSS/Fonts.h +20 -0
- data/ext/LiteRGSS/Graphics.cpp +314 -0
- data/ext/LiteRGSS/Graphics.h +31 -0
- data/ext/LiteRGSS/Graphics.local.cpp +365 -0
- data/ext/LiteRGSS/Graphics.local.h +37 -0
- data/ext/LiteRGSS/Image.cpp +460 -0
- data/ext/LiteRGSS/Image.h +32 -0
- data/ext/LiteRGSS/Input.cpp +664 -0
- data/ext/LiteRGSS/Input.h +38 -0
- data/ext/LiteRGSS/LiteRGSS.cpp +34 -0
- data/ext/LiteRGSS/LiteRGSS.h +113 -0
- data/ext/LiteRGSS/Rect.cpp +324 -0
- data/ext/LiteRGSS/Rect.h +24 -0
- data/ext/LiteRGSS/Shader.cpp +279 -0
- data/ext/LiteRGSS/Shader.h +13 -0
- data/ext/LiteRGSS/ShaderSprite.cpp +78 -0
- data/ext/LiteRGSS/ShaderSprite.h +8 -0
- data/ext/LiteRGSS/Sprite.cpp +495 -0
- data/ext/LiteRGSS/Sprite.h +43 -0
- data/ext/LiteRGSS/Table.cpp +228 -0
- data/ext/LiteRGSS/Table.h +29 -0
- data/ext/LiteRGSS/Table32.cpp +228 -0
- data/ext/LiteRGSS/Table32.h +29 -0
- data/ext/LiteRGSS/Text.cpp +574 -0
- data/ext/LiteRGSS/Text.h +52 -0
- data/ext/LiteRGSS/Texture.hpp +735 -0
- data/ext/LiteRGSS/Tone.cpp +228 -0
- data/ext/LiteRGSS/Tone.h +22 -0
- data/ext/LiteRGSS/Viewport.cpp +491 -0
- data/ext/LiteRGSS/Viewport.h +33 -0
- data/ext/LiteRGSS/Yuki.cpp +29 -0
- data/ext/LiteRGSS/Yuki.h +8 -0
- data/ext/LiteRGSS/Yuki_Gif.cpp +218 -0
- data/ext/LiteRGSS/Yuki_Gif.h +25 -0
- data/ext/LiteRGSS/extconf.rb +8 -0
- data/ext/LiteRGSS/libnsgif.c +1169 -0
- data/ext/LiteRGSS/libnsgif.h +183 -0
- data/ext/LiteRGSS/libnsgif.hpp +184 -0
- data/ext/LiteRGSS/lodepng.cpp +6245 -0
- data/ext/LiteRGSS/lodepng.h +1769 -0
- data/ext/LiteRGSS/lzw.c +377 -0
- data/ext/LiteRGSS/lzw.h +105 -0
- data/ext/LiteRGSS/sf_Text2.cpp +690 -0
- data/ext/LiteRGSS/sf_Text2.hpp +549 -0
- data/ext/LiteRGSS/utils/log.h +21 -0
- metadata +112 -0
data/ext/LiteRGSS/Rect.h
ADDED
@@ -0,0 +1,24 @@
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1
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+
#ifndef L_RECT_HEADER
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2
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+
#define L_RECT_HEADER
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3
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+
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4
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VALUE rb_Rect_initialize(int argc, VALUE* argv, VALUE self);
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5
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+
VALUE rb_Rect_initialize_copy(VALUE self, VALUE other);
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6
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+
VALUE rb_Rect_set(int argc, VALUE* argv, VALUE self);
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7
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+
VALUE rb_Rect_getX(VALUE self);
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8
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+
VALUE rb_Rect_setX(VALUE self, VALUE val);
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9
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+
VALUE rb_Rect_getY(VALUE self);
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10
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+
VALUE rb_Rect_setY(VALUE self, VALUE val);
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11
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+
VALUE rb_Rect_getWidth(VALUE self);
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12
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+
VALUE rb_Rect_setWidth(VALUE self, VALUE val);
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13
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+
VALUE rb_Rect_getHeight(VALUE self);
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14
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+
VALUE rb_Rect_setHeight(VALUE self, VALUE val);
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15
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+
VALUE rb_Rect_load(VALUE self, VALUE str);
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16
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+
VALUE rb_Rect_save(VALUE self, VALUE limit);
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17
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+
VALUE rb_Rect_eql(VALUE self, VALUE other);
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18
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+
VALUE rb_Rect_empty(VALUE self);
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19
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+
VALUE rb_Rect_to_s(VALUE self);
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20
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+
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21
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+
CRect_Element* rb_Rect_get_rect(VALUE self);
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22
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+
void rb_Rect_test_rect(VALUE self);
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23
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+
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24
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+
#endif
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@@ -0,0 +1,279 @@
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1
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+
#include "LiteRGSS.h"
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2
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+
#include "CTone_Element.h"
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3
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+
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4
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VALUE rb_cShader = Qnil;
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5
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+
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6
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#define SHADER_PROTECT if(RDATA(self)->data == nullptr) \
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7
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{\
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rb_raise(rb_eRGSSError, "Disposed Shader."); \
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9
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return self; \
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10
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+
}
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11
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+
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12
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+
#define GET_SHADER sf::RenderStates* render_state; \
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Data_Get_Struct(self, sf::RenderStates, render_state); \
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SHADER_PROTECT \
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sf::Shader* shader = const_cast<sf::Shader*>(render_state->shader);
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16
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+
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17
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+
void rb_Shader_Free(void* data)
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18
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{
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sf::RenderStates* render_state = reinterpret_cast<sf::RenderStates*>(data);
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if (render_state != nullptr)
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21
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{
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22
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if (render_state->shader != nullptr)
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23
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+
{
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24
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+
delete render_state->shader;
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25
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+
}
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delete render_state;
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27
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+
}
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28
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}
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+
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VALUE rb_Shader_Alloc(VALUE klass)
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31
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{
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sf::Shader* shader = new sf::Shader();
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33
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sf::RenderStates* render_state = new sf::RenderStates(shader);
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return Data_Wrap_Struct(klass, NULL, rb_Shader_Free, render_state);
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35
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+
}
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36
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+
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37
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void Init_Shader()
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{
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rb_cShader = rb_define_class_under(rb_mLiteRGSS, "Shader", rb_cBlendMode); //<--- Should inherit of rb_cBlendMode
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40
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+
rb_define_alloc_func(rb_cShader, rb_Shader_Alloc);
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41
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rb_define_method(rb_cShader, "initialize", _rbf rb_Shader_loadFromMemory, -1);
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42
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+
rb_define_method(rb_cShader, "load", _rbf rb_Shader_loadFromMemory, -1);
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43
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+
rb_define_method(rb_cShader, "set_float_uniform", _rbf rb_Shader_setFloatUniform, 2);
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44
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+
rb_define_method(rb_cShader, "set_int_uniform", _rbf rb_Shader_setIntUniform, 2);
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45
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+
rb_define_method(rb_cShader, "set_bool_uniform", _rbf rb_Shader_setBoolUniform, 2);
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46
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+
rb_define_method(rb_cShader, "set_texture_uniform", _rbf rb_Shader_setTextureUniform, 2);
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47
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+
rb_define_method(rb_cShader, "set_matrix_uniform", _rbf rb_Shader_setMatrixUniform, 2);
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48
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rb_define_method(rb_cShader, "set_float_array_uniform", _rbf rb_Shader_setFloatArrayUniform, 2);
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49
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+
|
50
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rb_define_method(rb_cShader, "clone", _rbf rb_Shader_Copy, 0);
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51
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+
rb_define_method(rb_cShader, "dup", _rbf rb_Shader_Copy, 0);
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52
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+
|
53
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rb_define_singleton_method(rb_cShader, "is_geometry_available?", _rbf rb_Shader_isGeometryAvailable, 0);
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54
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+
|
55
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+
rb_define_const(rb_cShader, "Fragment", LONG2FIX(sf::Shader::Type::Fragment));
|
56
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rb_define_const(rb_cShader, "Vertex", LONG2FIX(sf::Shader::Type::Vertex));
|
57
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+
rb_define_const(rb_cShader, "Geometry", LONG2FIX(sf::Shader::Type::Geometry));
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58
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+
}
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59
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+
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60
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VALUE rb_Shader_loadFromMemory(int argc, VALUE *argv, VALUE self)
|
61
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{
|
62
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VALUE arg1, arg2, arg3;
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63
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GET_SHADER
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64
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rb_scan_args(argc, argv, "12", &arg1, &arg2, &arg3);
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65
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rb_check_type(arg1, T_STRING);
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66
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if (RTEST(arg2))
|
67
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{
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68
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if (rb_obj_is_kind_of(arg2, rb_cInteger) == Qtrue)
|
69
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{
|
70
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shader->loadFromMemory(rb_string_value_cstr(&arg1), static_cast<sf::Shader::Type>(NUM2LONG(arg2)));
|
71
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+
}
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72
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else
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73
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{
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rb_check_type(arg2, T_STRING);
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if (argc == 2)
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76
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{
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77
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shader->loadFromMemory(rb_string_value_cstr(&arg1), rb_string_value_cstr(&arg2));
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78
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}
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79
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else if (argc == 3)
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{
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rb_check_type(arg3, T_STRING);
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shader->loadFromMemory(rb_string_value_cstr(&arg1), rb_string_value_cstr(&arg2), rb_string_value_cstr(&arg3));
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83
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}
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84
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}
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85
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}
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86
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else
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{
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88
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shader->loadFromMemory(rb_string_value_cstr(&arg1), sf::Shader::Type::Fragment);
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89
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}
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90
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//rb_obj_is_kind_of(other, rb_cBitmap)
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return self;
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92
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}
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93
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+
|
94
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VALUE rb_Shader_setFloatUniform(VALUE self, VALUE name, VALUE uniform)
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{
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GET_SHADER;
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rb_check_type(name, T_STRING);
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if (rb_obj_is_kind_of(uniform, rb_cArray) == Qtrue)
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{
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100
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long arylen = RARRAY_LEN(uniform);
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101
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if (arylen == 4)
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102
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{
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103
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sf::Glsl::Vec4 vect4(NUM2DBL(rb_ary_entry(uniform, 0)), NUM2DBL(rb_ary_entry(uniform, 1)), NUM2DBL(rb_ary_entry(uniform, 2)), NUM2DBL(rb_ary_entry(uniform, 3)));
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shader->setUniform(rb_string_value_cstr(&name), vect4);
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105
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}
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106
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else if (arylen == 3)
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{
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108
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sf::Glsl::Vec3 vect3(NUM2DBL(rb_ary_entry(uniform, 0)), NUM2DBL(rb_ary_entry(uniform, 1)), NUM2DBL(rb_ary_entry(uniform, 2)));
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shader->setUniform(rb_string_value_cstr(&name), vect3);
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110
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}
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111
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else if(arylen == 2)
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{
|
113
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sf::Glsl::Vec2 vect2(NUM2DBL(rb_ary_entry(uniform, 0)), NUM2DBL(rb_ary_entry(uniform, 1)));
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shader->setUniform(rb_string_value_cstr(&name), vect2);
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}
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116
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}
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117
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else if (rb_obj_is_kind_of(uniform, rb_cColor) == Qtrue)
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118
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{
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119
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sf::Color* color;
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120
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Data_Get_Struct(uniform, sf::Color, color);
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if (color != nullptr)
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{
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sf::Glsl::Vec4 vect4(color->r / 255.0, color->g / 255.0, color->b / 255.0, color->a / 255.0);
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shader->setUniform(rb_string_value_cstr(&name), vect4);
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125
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}
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126
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}
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else if (rb_obj_is_kind_of(uniform, rb_cTone) == Qtrue)
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128
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{
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129
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CTone_Element* tone;
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Data_Get_Struct(uniform, CTone_Element, tone);
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if(tone != nullptr)
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shader->setUniform(rb_string_value_cstr(&name), *tone->getTone());
|
133
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}
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134
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else
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135
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{
|
136
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shader->setUniform(rb_string_value_cstr(&name), static_cast<float>(NUM2DBL(uniform)));
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137
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}
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138
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return self;
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139
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+
}
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140
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+
|
141
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VALUE rb_Shader_setIntUniform(VALUE self, VALUE name, VALUE uniform)
|
142
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{
|
143
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GET_SHADER;
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rb_check_type(name, T_STRING);
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145
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if (rb_obj_is_kind_of(uniform, rb_cArray) == Qtrue)
|
146
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{
|
147
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long arylen = RARRAY_LEN(uniform);
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148
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+
if (arylen == 4)
|
149
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{
|
150
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sf::Glsl::Ivec4 vect4(rb_num2long(rb_ary_entry(uniform, 0)), rb_num2long(rb_ary_entry(uniform, 1)), rb_num2long(rb_ary_entry(uniform, 2)), rb_num2long(rb_ary_entry(uniform, 3)));
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151
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shader->setUniform(rb_string_value_cstr(&name), vect4);
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152
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+
}
|
153
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else if (arylen == 3)
|
154
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{
|
155
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sf::Glsl::Ivec3 vect3(rb_num2long(rb_ary_entry(uniform, 0)), rb_num2long(rb_ary_entry(uniform, 1)), rb_num2long(rb_ary_entry(uniform, 2)));
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156
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shader->setUniform(rb_string_value_cstr(&name), vect3);
|
157
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+
}
|
158
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+
else if(arylen == 2)
|
159
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{
|
160
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sf::Glsl::Ivec2 vect2(rb_num2long(rb_ary_entry(uniform, 0)), rb_num2long(rb_ary_entry(uniform, 1)));
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161
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shader->setUniform(rb_string_value_cstr(&name), vect2);
|
162
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+
}
|
163
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}
|
164
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else
|
165
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{
|
166
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shader->setUniform(rb_string_value_cstr(&name), static_cast<int>(rb_num2long(uniform)));
|
167
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+
}
|
168
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return self;
|
169
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+
}
|
170
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+
|
171
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+
|
172
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VALUE rb_Shader_setBoolUniform(VALUE self, VALUE name, VALUE uniform)
|
173
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{
|
174
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GET_SHADER;
|
175
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rb_check_type(name, T_STRING);
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176
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if (rb_obj_is_kind_of(uniform, rb_cArray) == Qtrue)
|
177
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+
{
|
178
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long arylen = RARRAY_LEN(uniform);
|
179
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+
if (arylen == 4)
|
180
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{
|
181
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sf::Glsl::Bvec4 vect4(RTEST(rb_ary_entry(uniform, 0)), RTEST(rb_ary_entry(uniform, 1)), RTEST(rb_ary_entry(uniform, 2)), RTEST(rb_ary_entry(uniform, 3)));
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182
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shader->setUniform(rb_string_value_cstr(&name), vect4);
|
183
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+
}
|
184
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+
else if (arylen == 3)
|
185
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{
|
186
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sf::Glsl::Bvec3 vect3(RTEST(rb_ary_entry(uniform, 0)), RTEST(rb_ary_entry(uniform, 1)), RTEST(rb_ary_entry(uniform, 2)));
|
187
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+
shader->setUniform(rb_string_value_cstr(&name), vect3);
|
188
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+
}
|
189
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+
else if(arylen == 2)
|
190
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{
|
191
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sf::Glsl::Bvec2 vect2(RTEST(rb_ary_entry(uniform, 0)), RTEST(rb_ary_entry(uniform, 1)));
|
192
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+
shader->setUniform(rb_string_value_cstr(&name), vect2);
|
193
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+
}
|
194
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+
}
|
195
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+
else
|
196
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{
|
197
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+
shader->setUniform(rb_string_value_cstr(&name), RTEST(uniform));
|
198
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+
}
|
199
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+
return self;
|
200
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+
}
|
201
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+
|
202
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VALUE rb_Shader_setTextureUniform(VALUE self, VALUE name, VALUE uniform)
|
203
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{
|
204
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+
GET_SHADER;
|
205
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+
rb_check_type(name, T_STRING);
|
206
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+
if (rb_obj_is_kind_of(uniform, rb_cBitmap) == Qtrue)
|
207
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+
{
|
208
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+
sf::Texture* texture = rb_Bitmap_getTexture(uniform);
|
209
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+
if (texture != nullptr)
|
210
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+
{
|
211
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+
shader->setUniform(rb_string_value_cstr(&name), *texture);
|
212
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+
}
|
213
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+
}
|
214
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+
else
|
215
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+
{
|
216
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+
shader->setUniform(rb_string_value_cstr(&name), sf::Shader::CurrentTexture);
|
217
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+
}
|
218
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+
return self;
|
219
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+
}
|
220
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+
|
221
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+
VALUE rb_Shader_setMatrixUniform(VALUE self, VALUE name, VALUE uniform)
|
222
|
+
{
|
223
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+
GET_SHADER;
|
224
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+
unsigned long i;
|
225
|
+
rb_check_type(name, T_STRING);
|
226
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+
rb_check_type(uniform, T_ARRAY);
|
227
|
+
long arylen = RARRAY_LEN(uniform);
|
228
|
+
float floats[16];
|
229
|
+
if (arylen == 9)
|
230
|
+
{
|
231
|
+
for (i = 0; i < 9; i++)
|
232
|
+
{
|
233
|
+
floats[i] = NUM2DBL(rb_ary_entry(uniform, i));
|
234
|
+
}
|
235
|
+
sf::Glsl::Mat3 matrix3(floats);
|
236
|
+
shader->setUniform(rb_string_value_cstr(&name), matrix3);
|
237
|
+
}
|
238
|
+
else if(arylen == 16)
|
239
|
+
{
|
240
|
+
for (i = 0; i < 16; i++)
|
241
|
+
{
|
242
|
+
floats[i] = NUM2DBL(rb_ary_entry(uniform, i));
|
243
|
+
}
|
244
|
+
sf::Glsl::Mat4 matrix4(floats);
|
245
|
+
shader->setUniform(rb_string_value_cstr(&name), matrix4);
|
246
|
+
}
|
247
|
+
|
248
|
+
return self;
|
249
|
+
}
|
250
|
+
|
251
|
+
VALUE rb_Shader_setFloatArrayUniform(VALUE self, VALUE name, VALUE uniform)
|
252
|
+
{
|
253
|
+
GET_SHADER;
|
254
|
+
rb_check_type(name, T_STRING);
|
255
|
+
rb_check_type(uniform, T_ARRAY);
|
256
|
+
unsigned int len = RARRAY_LEN(uniform);
|
257
|
+
float* floats = new float[len];
|
258
|
+
for (unsigned int i = 0; i < len; i++)
|
259
|
+
{
|
260
|
+
VALUE val = rb_ary_entry(uniform, i);
|
261
|
+
rb_check_type(val, T_FLOAT);
|
262
|
+
floats[i] = static_cast<float>(NUM2DBL(val));
|
263
|
+
}
|
264
|
+
shader->setUniformArray(rb_string_value_cstr(&name), floats, len);
|
265
|
+
delete floats;
|
266
|
+
return self;
|
267
|
+
}
|
268
|
+
|
269
|
+
VALUE rb_Shader_isGeometryAvailable(VALUE self)
|
270
|
+
{
|
271
|
+
return sf::Shader::isAvailable() ? Qtrue : Qfalse;
|
272
|
+
}
|
273
|
+
|
274
|
+
|
275
|
+
VALUE rb_Shader_Copy(VALUE self)
|
276
|
+
{
|
277
|
+
rb_raise(rb_eRGSSError, "Shaders cannot be cloned or duplicated.");
|
278
|
+
return self;
|
279
|
+
}
|
@@ -0,0 +1,13 @@
|
|
1
|
+
#ifndef L_SHADER_HEADER
|
2
|
+
#define L_SHADER_HEADER
|
3
|
+
|
4
|
+
VALUE rb_Shader_isGeometryAvailable(VALUE self);
|
5
|
+
VALUE rb_Shader_loadFromMemory(int argc, VALUE *argv, VALUE self);
|
6
|
+
VALUE rb_Shader_Copy(VALUE self);
|
7
|
+
VALUE rb_Shader_setFloatUniform(VALUE self, VALUE name, VALUE uniform);
|
8
|
+
VALUE rb_Shader_setIntUniform(VALUE self, VALUE name, VALUE uniform);
|
9
|
+
VALUE rb_Shader_setBoolUniform(VALUE self, VALUE name, VALUE uniform);
|
10
|
+
VALUE rb_Shader_setTextureUniform(VALUE self, VALUE name, VALUE uniform);
|
11
|
+
VALUE rb_Shader_setMatrixUniform(VALUE self, VALUE name, VALUE uniform);
|
12
|
+
VALUE rb_Shader_setFloatArrayUniform(VALUE self, VALUE name, VALUE uniform);
|
13
|
+
#endif // !L_SHADER_HEADER
|
@@ -0,0 +1,78 @@
|
|
1
|
+
#include "LiteRGSS.h"
|
2
|
+
#include "CBitmap_Element.h"
|
3
|
+
#include "CRect_Element.h"
|
4
|
+
|
5
|
+
VALUE rb_cShaderSprite = Qnil;
|
6
|
+
|
7
|
+
#define SHADER_SPRITE_PROTECT if(RDATA(self)->data == nullptr) \
|
8
|
+
{\
|
9
|
+
rb_raise(rb_eRGSSError, "Disposed Sprite."); \
|
10
|
+
return self; \
|
11
|
+
}
|
12
|
+
|
13
|
+
#define GET_SHADER_SPRITE CShaderSprite_Element* sprite; \
|
14
|
+
Data_Get_Struct(self, CShaderSprite_Element, sprite); \
|
15
|
+
SHADER_SPRITE_PROTECT
|
16
|
+
|
17
|
+
void rb_ShaderSprite_Mark(CShaderSprite_Element* sprite)
|
18
|
+
{
|
19
|
+
if(sprite == nullptr)
|
20
|
+
return;
|
21
|
+
rb_gc_mark(sprite->rViewport);
|
22
|
+
rb_gc_mark(sprite->rBitmap);
|
23
|
+
rb_gc_mark(sprite->rX);
|
24
|
+
rb_gc_mark(sprite->rY);
|
25
|
+
rb_gc_mark(sprite->rZ);
|
26
|
+
rb_gc_mark(sprite->rOX);
|
27
|
+
rb_gc_mark(sprite->rOY);
|
28
|
+
rb_gc_mark(sprite->rAngle);
|
29
|
+
rb_gc_mark(sprite->rZoomX);
|
30
|
+
rb_gc_mark(sprite->rZoomY);
|
31
|
+
rb_gc_mark(sprite->rRect);
|
32
|
+
rb_gc_mark(sprite->rRenderStates);
|
33
|
+
}
|
34
|
+
|
35
|
+
VALUE rb_ShaderSprite_Alloc(VALUE klass)
|
36
|
+
{
|
37
|
+
CShaderSprite_Element* sprite = new CShaderSprite_Element();
|
38
|
+
sprite->getSprite()->setColor(sf::Color(255, 255, 255, 255));
|
39
|
+
sprite->setLinkedRect(nullptr);
|
40
|
+
sprite->rRenderStates = Qnil;
|
41
|
+
return Data_Wrap_Struct(klass, rb_ShaderSprite_Mark, rb_Sprite_Free, sprite);
|
42
|
+
}
|
43
|
+
|
44
|
+
void Init_ShaderSprite() {
|
45
|
+
rb_cShaderSprite = rb_define_class_under(rb_mLiteRGSS, "ShaderedSprite", rb_cSprite);
|
46
|
+
rb_define_alloc_func(rb_cShaderSprite, rb_ShaderSprite_Alloc);
|
47
|
+
|
48
|
+
rb_define_method(rb_cShaderSprite, "shader", _rbf rb_ShaderSprite_getShader, 0);
|
49
|
+
rb_define_method(rb_cShaderSprite, "shader=", _rbf rb_ShaderSprite_setShader, 1);
|
50
|
+
|
51
|
+
rb_define_method(rb_cShaderSprite, "blendmode", _rbf rb_ShaderSprite_getShader, 0);
|
52
|
+
rb_define_method(rb_cShaderSprite, "blendmode=", _rbf rb_ShaderSprite_setShader, 1);
|
53
|
+
}
|
54
|
+
|
55
|
+
VALUE rb_ShaderSprite_getShader(VALUE self)
|
56
|
+
{
|
57
|
+
GET_SHADER_SPRITE;
|
58
|
+
return sprite->rRenderStates;
|
59
|
+
}
|
60
|
+
|
61
|
+
VALUE rb_ShaderSprite_setShader(VALUE self, VALUE shader)
|
62
|
+
{
|
63
|
+
sf::RenderStates* render_state;
|
64
|
+
GET_SHADER_SPRITE;
|
65
|
+
if (rb_obj_is_kind_of(shader, rb_cBlendMode) == Qtrue)
|
66
|
+
{
|
67
|
+
Data_Get_Struct(shader, sf::RenderStates, render_state);
|
68
|
+
if (render_state != nullptr)
|
69
|
+
{
|
70
|
+
sprite->rRenderStates = shader;
|
71
|
+
sprite->setRenderState(render_state);
|
72
|
+
return self;
|
73
|
+
}
|
74
|
+
}
|
75
|
+
sprite->rRenderStates = Qnil;
|
76
|
+
sprite->setRenderState(nullptr);
|
77
|
+
return self;
|
78
|
+
}
|
@@ -0,0 +1,495 @@
|
|
1
|
+
#include "LiteRGSS.h"
|
2
|
+
#include "CBitmap_Element.h"
|
3
|
+
#include "CRect_Element.h"
|
4
|
+
|
5
|
+
VALUE rb_cSprite = Qnil;
|
6
|
+
|
7
|
+
#define SPRITE_PROTECT if(RDATA(self)->data == nullptr) \
|
8
|
+
{\
|
9
|
+
rb_raise(rb_eRGSSError, "Disposed Sprite."); \
|
10
|
+
return self; \
|
11
|
+
}
|
12
|
+
|
13
|
+
#define GET_SPRITE CSprite_Element* sprite; \
|
14
|
+
Data_Get_Struct(self, CSprite_Element, sprite); \
|
15
|
+
SPRITE_PROTECT
|
16
|
+
|
17
|
+
void rb_Sprite_Free(void* data)
|
18
|
+
{
|
19
|
+
CSprite_Element* sprite = reinterpret_cast<CSprite_Element*>(data);
|
20
|
+
if(sprite != nullptr)
|
21
|
+
{
|
22
|
+
if(NIL_P(sprite->rViewport)) // I can drop a sprite from the viewport it's stored in its table
|
23
|
+
sprite->setOriginStack(nullptr);
|
24
|
+
CRect_Element* rect = sprite->getLinkedRect();
|
25
|
+
if(rect != nullptr)
|
26
|
+
rect->setElement(nullptr);
|
27
|
+
delete sprite;
|
28
|
+
}
|
29
|
+
}
|
30
|
+
|
31
|
+
void rb_Sprite_Mark(CSprite_Element* sprite)
|
32
|
+
{
|
33
|
+
if(sprite == nullptr)
|
34
|
+
return;
|
35
|
+
rb_gc_mark(sprite->rViewport);
|
36
|
+
rb_gc_mark(sprite->rBitmap);
|
37
|
+
rb_gc_mark(sprite->rX);
|
38
|
+
rb_gc_mark(sprite->rY);
|
39
|
+
rb_gc_mark(sprite->rZ);
|
40
|
+
rb_gc_mark(sprite->rOX);
|
41
|
+
rb_gc_mark(sprite->rOY);
|
42
|
+
rb_gc_mark(sprite->rAngle);
|
43
|
+
rb_gc_mark(sprite->rZoomX);
|
44
|
+
rb_gc_mark(sprite->rZoomY);
|
45
|
+
rb_gc_mark(sprite->rRect);
|
46
|
+
}
|
47
|
+
|
48
|
+
VALUE rb_Sprite_Alloc(VALUE klass)
|
49
|
+
{
|
50
|
+
CSprite_Element* sprite = new CSprite_Element();
|
51
|
+
sprite->getSprite()->setColor(sf::Color(255, 255, 255, 255));
|
52
|
+
sprite->setLinkedRect(nullptr);
|
53
|
+
return Data_Wrap_Struct(klass, rb_Sprite_Mark, rb_Sprite_Free, sprite);
|
54
|
+
}
|
55
|
+
|
56
|
+
void Init_Sprite() {
|
57
|
+
rb_cSprite = rb_define_class_under(rb_mLiteRGSS, "Sprite", rb_cObject);
|
58
|
+
rb_define_alloc_func(rb_cSprite, rb_Sprite_Alloc);
|
59
|
+
|
60
|
+
rb_define_method(rb_cSprite, "initialize", _rbf rb_Sprite_Initialize, -1);
|
61
|
+
rb_define_method(rb_cSprite, "dispose", _rbf rb_Sprite_Dispose, 0);
|
62
|
+
rb_define_method(rb_cSprite, "bitmap", _rbf rb_Sprite_getBitmap, 0);
|
63
|
+
rb_define_method(rb_cSprite, "bitmap=", _rbf rb_Sprite_setBitmap, 1);
|
64
|
+
rb_define_method(rb_cSprite, "x", _rbf rb_Sprite_getX, 0);
|
65
|
+
rb_define_method(rb_cSprite, "x=", _rbf rb_Sprite_setX, 1);
|
66
|
+
rb_define_method(rb_cSprite, "y", _rbf rb_Sprite_getY, 0);
|
67
|
+
rb_define_method(rb_cSprite, "y=", _rbf rb_Sprite_setY, 1);
|
68
|
+
rb_define_method(rb_cSprite, "z", _rbf rb_Sprite_getZ, 0);
|
69
|
+
rb_define_method(rb_cSprite, "z=", _rbf rb_Sprite_setZ, 1);
|
70
|
+
rb_define_method(rb_cSprite, "ox", _rbf rb_Sprite_getOX, 0);
|
71
|
+
rb_define_method(rb_cSprite, "ox=", _rbf rb_Sprite_setOX, 1);
|
72
|
+
rb_define_method(rb_cSprite, "oy", _rbf rb_Sprite_getOY, 0);
|
73
|
+
rb_define_method(rb_cSprite, "oy=", _rbf rb_Sprite_setOY, 1);
|
74
|
+
rb_define_method(rb_cSprite, "visible", _rbf rb_Sprite_getVisible, 0);
|
75
|
+
rb_define_method(rb_cSprite, "visible=", _rbf rb_Sprite_setVisible, 1);
|
76
|
+
rb_define_method(rb_cSprite, "angle", _rbf rb_Sprite_getAngle, 0);
|
77
|
+
rb_define_method(rb_cSprite, "angle=", _rbf rb_Sprite_setAngle, 1);
|
78
|
+
rb_define_method(rb_cSprite, "zoom_x", _rbf rb_Sprite_getZoomX, 0);
|
79
|
+
rb_define_method(rb_cSprite, "zoom_x=", _rbf rb_Sprite_setZoomX, 1);
|
80
|
+
rb_define_method(rb_cSprite, "zoom_y", _rbf rb_Sprite_getZoomY, 0);
|
81
|
+
rb_define_method(rb_cSprite, "zoom_y=", _rbf rb_Sprite_setZoomY, 1);
|
82
|
+
rb_define_method(rb_cSprite, "set_position", _rbf rb_Sprite_setPosition, 2);
|
83
|
+
rb_define_method(rb_cSprite, "set_origin", _rbf rb_Sprite_setOrigin, 2);
|
84
|
+
rb_define_method(rb_cSprite, "zoom=", _rbf rb_Sprite_setZoom, 1);
|
85
|
+
rb_define_method(rb_cSprite, "opacity", _rbf rb_Sprite_getOpacity, 0);
|
86
|
+
rb_define_method(rb_cSprite, "opacity=", _rbf rb_Sprite_setOpacity, 1);
|
87
|
+
rb_define_method(rb_cSprite, "src_rect", _rbf rb_Sprite_getRect, 0);
|
88
|
+
rb_define_method(rb_cSprite, "src_rect=", _rbf rb_Sprite_setRect, 1);
|
89
|
+
rb_define_method(rb_cSprite, "disposed?", _rbf rb_Sprite_Disposed, 0);
|
90
|
+
rb_define_method(rb_cSprite, "viewport", _rbf rb_Sprite_Viewport, 0);
|
91
|
+
rb_define_method(rb_cSprite, "mirror", _rbf rb_Sprite_getMirror, 0);
|
92
|
+
rb_define_method(rb_cSprite, "mirror=", _rbf rb_Sprite_setMirror, 1);
|
93
|
+
rb_define_method(rb_cSprite, "width", _rbf rb_Sprite_width, 0);
|
94
|
+
rb_define_method(rb_cSprite, "height", _rbf rb_Sprite_height, 0);
|
95
|
+
rb_define_method(rb_cSprite, "__index__", _rbf rb_Sprite_Index, 0);
|
96
|
+
|
97
|
+
rb_define_method(rb_cSprite, "clone", _rbf rb_Sprite_Copy, 0);
|
98
|
+
rb_define_method(rb_cSprite, "dup", _rbf rb_Sprite_Copy, 0);
|
99
|
+
}
|
100
|
+
|
101
|
+
VALUE rb_Sprite_Initialize(int argc, VALUE* argv, VALUE self)
|
102
|
+
{
|
103
|
+
GET_SPRITE
|
104
|
+
VALUE table;
|
105
|
+
/* If a viewport was specified */
|
106
|
+
if(argc == 1 && rb_obj_is_kind_of(argv[0], rb_cViewport) == Qtrue)
|
107
|
+
{
|
108
|
+
CViewport_Element* viewport;
|
109
|
+
Data_Get_Struct(argv[0], CViewport_Element, viewport);
|
110
|
+
viewport->bind(sprite);
|
111
|
+
table = rb_ivar_get(argv[0], rb_iElementTable);
|
112
|
+
sprite->rViewport = argv[0];
|
113
|
+
}
|
114
|
+
/* Otherwise */
|
115
|
+
else
|
116
|
+
{
|
117
|
+
global_Graphics_Bind(sprite);
|
118
|
+
table = rb_ivar_get(rb_mGraphics, rb_iElementTable);
|
119
|
+
sprite->rViewport = Qnil;
|
120
|
+
}
|
121
|
+
/* Ajout à la table de sauvegarde */
|
122
|
+
rb_ary_push(table, self);
|
123
|
+
/* Initializing Instance variables */
|
124
|
+
sprite->rX = LONG2FIX(0);
|
125
|
+
sprite->rY = LONG2FIX(0);
|
126
|
+
sprite->rZ = LONG2FIX(0);
|
127
|
+
sprite->rOX = LONG2FIX(0);
|
128
|
+
sprite->rOY = LONG2FIX(0);
|
129
|
+
sprite->rAngle = LONG2FIX(0);
|
130
|
+
sprite->rZoomX = LONG2FIX(1);
|
131
|
+
sprite->rZoomY = LONG2FIX(1);
|
132
|
+
sprite->rBitmap = Qnil;
|
133
|
+
sprite->rRect = Qnil;
|
134
|
+
sprite->rMirror = Qfalse;
|
135
|
+
return self;
|
136
|
+
}
|
137
|
+
|
138
|
+
VALUE rb_Sprite_Copy(VALUE self)
|
139
|
+
{
|
140
|
+
rb_raise(rb_eRGSSError, "Sprites cannot be cloned or duplicated.");
|
141
|
+
return self;
|
142
|
+
}
|
143
|
+
|
144
|
+
VALUE rb_Sprite_Dispose(VALUE self)
|
145
|
+
{
|
146
|
+
GET_SPRITE
|
147
|
+
RDATA(self)->data = nullptr;
|
148
|
+
/* Suppression du sprite de ses stacks */
|
149
|
+
VALUE viewport = sprite->rViewport;
|
150
|
+
VALUE table;
|
151
|
+
if(NIL_P(viewport))
|
152
|
+
table = rb_ivar_get(rb_mGraphics, rb_iElementTable);
|
153
|
+
else
|
154
|
+
table = rb_ivar_get(viewport, rb_iElementTable);
|
155
|
+
rb_ary_delete(table, self);
|
156
|
+
sprite->setOriginStack(nullptr); // Ensure the sprite has been removed from the sprite stack
|
157
|
+
rb_Sprite_Free(reinterpret_cast<void*>(sprite));
|
158
|
+
return self;
|
159
|
+
}
|
160
|
+
|
161
|
+
VALUE rb_Sprite_DisposeFromViewport(VALUE self)
|
162
|
+
{
|
163
|
+
if(RDATA(self)->data == nullptr)
|
164
|
+
return self;
|
165
|
+
GET_SPRITE
|
166
|
+
RDATA(self)->data = nullptr;
|
167
|
+
rb_Sprite_Free(reinterpret_cast<void*>(sprite));
|
168
|
+
return self;
|
169
|
+
}
|
170
|
+
|
171
|
+
VALUE rb_Sprite_Disposed(VALUE self)
|
172
|
+
{
|
173
|
+
rb_check_type(self, T_DATA);
|
174
|
+
return (RDATA(self)->data == nullptr ? Qtrue : Qfalse);
|
175
|
+
}
|
176
|
+
|
177
|
+
VALUE rb_Sprite_setBitmap(VALUE self, VALUE bitmap)
|
178
|
+
{
|
179
|
+
GET_SPRITE
|
180
|
+
if(rb_obj_is_kind_of(bitmap, rb_cBitmap) == Qfalse)
|
181
|
+
{
|
182
|
+
if(bitmap == Qnil)
|
183
|
+
{
|
184
|
+
sprite->setDrawable(false);
|
185
|
+
sprite->rBitmap = bitmap;
|
186
|
+
}
|
187
|
+
else
|
188
|
+
rb_raise(rb_eTypeError, "Expected a Bitmap.");
|
189
|
+
return self;
|
190
|
+
}
|
191
|
+
/* Bitmap Protection */
|
192
|
+
if(RDATA(bitmap)->data == nullptr)
|
193
|
+
{
|
194
|
+
rb_raise(rb_eRGSSError, "Disposed Bitmap.");
|
195
|
+
return self;
|
196
|
+
}
|
197
|
+
/* Retreiving Bitmap Objecy */
|
198
|
+
CBitmap_Element* bmp;
|
199
|
+
Data_Get_Struct(bitmap, CBitmap_Element, bmp);
|
200
|
+
sf::Sprite* sp = sprite->getSprite();
|
201
|
+
sp->setTexture(*bmp->getTexture(), true);
|
202
|
+
sprite->setDrawable(true);
|
203
|
+
sprite->rBitmap = bitmap;
|
204
|
+
if (!NIL_P(sprite->rRect))
|
205
|
+
{
|
206
|
+
CRect_Element* rect;
|
207
|
+
Data_Get_Struct(sprite->rRect, CRect_Element, rect);
|
208
|
+
/* Setting rect parameter */
|
209
|
+
const sf::IntRect rectorigin = sp->getTextureRect();
|
210
|
+
rect_copy(rect->getRect(), &rectorigin);
|
211
|
+
}
|
212
|
+
return self;
|
213
|
+
}
|
214
|
+
|
215
|
+
VALUE rb_Sprite_getBitmap(VALUE self)
|
216
|
+
{
|
217
|
+
GET_SPRITE
|
218
|
+
return sprite->rBitmap;
|
219
|
+
}
|
220
|
+
|
221
|
+
VALUE rb_Sprite_setX(VALUE self, VALUE val)
|
222
|
+
{
|
223
|
+
GET_SPRITE
|
224
|
+
sf::Sprite* sp = sprite->getSprite();
|
225
|
+
const sf::Vector2f vect = sp->getPosition();
|
226
|
+
sp->setPosition(static_cast<float>(rb_num2long(val)), vect.y);
|
227
|
+
sprite->rX = val;
|
228
|
+
return val;
|
229
|
+
}
|
230
|
+
|
231
|
+
VALUE rb_Sprite_getX(VALUE self)
|
232
|
+
{
|
233
|
+
GET_SPRITE
|
234
|
+
return sprite->rX;
|
235
|
+
}
|
236
|
+
|
237
|
+
VALUE rb_Sprite_setY(VALUE self, VALUE val)
|
238
|
+
{
|
239
|
+
GET_SPRITE
|
240
|
+
sf::Sprite* sp = sprite->getSprite();
|
241
|
+
const sf::Vector2f vect = sp->getPosition();
|
242
|
+
sp->setPosition(vect.x, static_cast<float>(rb_num2long(val)));
|
243
|
+
sprite->rY = val;
|
244
|
+
return val;
|
245
|
+
}
|
246
|
+
|
247
|
+
VALUE rb_Sprite_getY(VALUE self)
|
248
|
+
{
|
249
|
+
GET_SPRITE
|
250
|
+
return sprite->rY;
|
251
|
+
}
|
252
|
+
|
253
|
+
VALUE rb_Sprite_setZ(VALUE self, VALUE val)
|
254
|
+
{
|
255
|
+
GET_SPRITE
|
256
|
+
rb_num2long(val);
|
257
|
+
sprite->rZ = val;
|
258
|
+
return val;
|
259
|
+
}
|
260
|
+
|
261
|
+
VALUE rb_Sprite_getZ(VALUE self)
|
262
|
+
{
|
263
|
+
GET_SPRITE
|
264
|
+
return sprite->rZ;
|
265
|
+
}
|
266
|
+
|
267
|
+
VALUE rb_Sprite_setOX(VALUE self, VALUE val)
|
268
|
+
{
|
269
|
+
GET_SPRITE
|
270
|
+
sf::Sprite* sp = sprite->getSprite();
|
271
|
+
const sf::Vector2f vect = sp->getOrigin();
|
272
|
+
sp->setOrigin(static_cast<float>(rb_num2long(val)), vect.y);
|
273
|
+
sprite->rOX = val;
|
274
|
+
return val;
|
275
|
+
}
|
276
|
+
|
277
|
+
VALUE rb_Sprite_getOX(VALUE self)
|
278
|
+
{
|
279
|
+
GET_SPRITE
|
280
|
+
return sprite->rOX;
|
281
|
+
}
|
282
|
+
|
283
|
+
VALUE rb_Sprite_setOY(VALUE self, VALUE val)
|
284
|
+
{
|
285
|
+
GET_SPRITE
|
286
|
+
sf::Sprite* sp = sprite->getSprite();
|
287
|
+
const sf::Vector2f vect = sp->getOrigin();
|
288
|
+
sp->setOrigin(vect.x, static_cast<float>(rb_num2long(val)));
|
289
|
+
sprite->rOY = val;
|
290
|
+
return val;
|
291
|
+
}
|
292
|
+
|
293
|
+
VALUE rb_Sprite_getOY(VALUE self)
|
294
|
+
{
|
295
|
+
GET_SPRITE
|
296
|
+
return sprite->rOY;
|
297
|
+
}
|
298
|
+
|
299
|
+
VALUE rb_Sprite_setVisible(VALUE self, VALUE val)
|
300
|
+
{
|
301
|
+
GET_SPRITE
|
302
|
+
sprite->setVisible(RTEST(val));
|
303
|
+
return val;
|
304
|
+
}
|
305
|
+
|
306
|
+
VALUE rb_Sprite_getVisible(VALUE self)
|
307
|
+
{
|
308
|
+
GET_SPRITE
|
309
|
+
return sprite->getVisible() ? Qtrue : Qfalse;
|
310
|
+
}
|
311
|
+
|
312
|
+
VALUE rb_Sprite_setAngle(VALUE self, VALUE val)
|
313
|
+
{
|
314
|
+
GET_SPRITE
|
315
|
+
sprite->getSprite()->setRotation(static_cast<float>(-NUM2DBL(val))); // RGSS rotation is trigo, SFML looks like anti-trigo
|
316
|
+
sprite->rAngle = val;
|
317
|
+
return val;
|
318
|
+
}
|
319
|
+
|
320
|
+
VALUE rb_Sprite_getAngle(VALUE self)
|
321
|
+
{
|
322
|
+
GET_SPRITE
|
323
|
+
return sprite->rAngle;
|
324
|
+
}
|
325
|
+
|
326
|
+
VALUE rb_Sprite_setZoomX(VALUE self, VALUE val)
|
327
|
+
{
|
328
|
+
GET_SPRITE
|
329
|
+
sf::Sprite* sp = sprite->getSprite();
|
330
|
+
const sf::Vector2f vect = sp->getScale();
|
331
|
+
sp->setScale(static_cast<float>(rb_num2dbl(val)), vect.y);
|
332
|
+
sprite->rZoomX = val;
|
333
|
+
return val;
|
334
|
+
}
|
335
|
+
|
336
|
+
VALUE rb_Sprite_getZoomX(VALUE self)
|
337
|
+
{
|
338
|
+
GET_SPRITE
|
339
|
+
return sprite->rZoomX;
|
340
|
+
}
|
341
|
+
|
342
|
+
VALUE rb_Sprite_setZoomY(VALUE self, VALUE val)
|
343
|
+
{
|
344
|
+
GET_SPRITE
|
345
|
+
sf::Sprite* sp = sprite->getSprite();
|
346
|
+
const sf::Vector2f vect = sp->getScale();
|
347
|
+
sp->setScale(vect.x, static_cast<float>(rb_num2dbl(val)));
|
348
|
+
sprite->rZoomY = val;
|
349
|
+
return val;
|
350
|
+
}
|
351
|
+
|
352
|
+
VALUE rb_Sprite_getZoomY(VALUE self)
|
353
|
+
{
|
354
|
+
GET_SPRITE
|
355
|
+
return sprite->rZoomY;
|
356
|
+
}
|
357
|
+
|
358
|
+
|
359
|
+
VALUE rb_Sprite_setPosition(VALUE self, VALUE x, VALUE y)
|
360
|
+
{
|
361
|
+
GET_SPRITE
|
362
|
+
sprite->getSprite()->setPosition(static_cast<float>(rb_num2long(x)), static_cast<float>(rb_num2long(y)));
|
363
|
+
sprite->rX = x;
|
364
|
+
sprite->rY = y;
|
365
|
+
return self;
|
366
|
+
}
|
367
|
+
|
368
|
+
VALUE rb_Sprite_setOrigin(VALUE self, VALUE x, VALUE y)
|
369
|
+
{
|
370
|
+
GET_SPRITE
|
371
|
+
sprite->getSprite()->setOrigin(static_cast<float>(rb_num2long(x)), static_cast<float>(rb_num2long(y)));
|
372
|
+
sprite->rOX = x;
|
373
|
+
sprite->rOY = y;
|
374
|
+
return self;
|
375
|
+
}
|
376
|
+
|
377
|
+
VALUE rb_Sprite_setZoom(VALUE self, VALUE zoom)
|
378
|
+
{
|
379
|
+
GET_SPRITE
|
380
|
+
float scale = static_cast<float>(rb_num2dbl(zoom));
|
381
|
+
sprite->getSprite()->setScale(scale, scale);
|
382
|
+
sprite->rZoomX = zoom;
|
383
|
+
sprite->rZoomY = zoom;
|
384
|
+
return zoom;
|
385
|
+
}
|
386
|
+
|
387
|
+
VALUE rb_Sprite_setOpacity(VALUE self, VALUE val)
|
388
|
+
{
|
389
|
+
GET_SPRITE
|
390
|
+
sf::Sprite* sp = sprite->getSprite();
|
391
|
+
const sf::Color col = sp->getColor();
|
392
|
+
sp->setColor(sf::Color(col.r, col.g, col.b, normalize_long(rb_num2long(val), 0, 255)));
|
393
|
+
return val;
|
394
|
+
}
|
395
|
+
|
396
|
+
VALUE rb_Sprite_getOpacity(VALUE self)
|
397
|
+
{
|
398
|
+
GET_SPRITE
|
399
|
+
sf::Sprite* sp = sprite->getSprite();
|
400
|
+
const sf::Color col = sp->getColor();
|
401
|
+
return rb_int2inum(col.a);
|
402
|
+
}
|
403
|
+
|
404
|
+
VALUE rb_Sprite_getRect(VALUE self)
|
405
|
+
{
|
406
|
+
GET_SPRITE
|
407
|
+
VALUE rc = sprite->rRect;
|
408
|
+
if(!NIL_P(rc))
|
409
|
+
return rc;
|
410
|
+
/* Creating rect */
|
411
|
+
VALUE argv[2];
|
412
|
+
argv[0] = argv[1] = LONG2FIX(0);
|
413
|
+
rc = rb_class_new_instance(2, argv, rb_cRect);
|
414
|
+
/* Fetching data */
|
415
|
+
CRect_Element* rect;
|
416
|
+
Data_Get_Struct(rc, CRect_Element, rect);
|
417
|
+
/* Setting rect parameter */
|
418
|
+
const sf::IntRect rectorigin = sprite->getSprite()->getTextureRect();
|
419
|
+
rect_copy(rect->getRect(), &rectorigin);
|
420
|
+
/* Linking Rect */
|
421
|
+
rect->setElement(sprite);
|
422
|
+
sprite->setLinkedRect(rect);
|
423
|
+
sprite->rRect = rc;
|
424
|
+
return rc;
|
425
|
+
}
|
426
|
+
|
427
|
+
VALUE rb_Sprite_setRect(VALUE self, VALUE val)
|
428
|
+
{
|
429
|
+
VALUE rc = rb_Sprite_getRect(self);
|
430
|
+
if(RDATA(rc)->data == nullptr) { return Qnil; }
|
431
|
+
if(rb_obj_is_kind_of(val, rb_cRect) != Qtrue)
|
432
|
+
{
|
433
|
+
rb_raise(rb_eTypeError, "Expected Rect got %s.", RSTRING_PTR(rb_class_name(CLASS_OF(val))));
|
434
|
+
return Qnil;
|
435
|
+
}
|
436
|
+
if(RDATA(val)->data == nullptr) { return Qnil; }
|
437
|
+
CSprite_Element* sprite;
|
438
|
+
Data_Get_Struct(self, CSprite_Element, sprite);
|
439
|
+
/* Getting data to update the rect */
|
440
|
+
CRect_Element* rect1;
|
441
|
+
Data_Get_Struct(val, CRect_Element, rect1);
|
442
|
+
CRect_Element* rect2;
|
443
|
+
Data_Get_Struct(rc, CRect_Element, rect2);
|
444
|
+
/* Copying the rect */
|
445
|
+
sf::IntRect* rect_target = rect2->getRect();
|
446
|
+
rect_copy(rect_target, rect1->getRect());
|
447
|
+
/* Mirror management */
|
448
|
+
sf::IntRect rect_setter = *rect_target;
|
449
|
+
if (RTEST(sprite->rMirror))
|
450
|
+
{
|
451
|
+
rect_setter.left += rect_setter.width;
|
452
|
+
rect_setter.width = -rect_setter.width;
|
453
|
+
}
|
454
|
+
/* Updating the texture rect */
|
455
|
+
sprite->getSprite()->setTextureRect(rect_setter);
|
456
|
+
return val;
|
457
|
+
}
|
458
|
+
|
459
|
+
VALUE rb_Sprite_getMirror(VALUE self)
|
460
|
+
{
|
461
|
+
GET_SPRITE;
|
462
|
+
return sprite->rMirror;
|
463
|
+
}
|
464
|
+
|
465
|
+
VALUE rb_Sprite_setMirror(VALUE self, VALUE val)
|
466
|
+
{
|
467
|
+
GET_SPRITE;
|
468
|
+
sprite->rMirror = RTEST(val) ? Qtrue : Qfalse;
|
469
|
+
rb_Sprite_setRect(self, rb_Sprite_getRect(self));
|
470
|
+
return self;
|
471
|
+
}
|
472
|
+
|
473
|
+
VALUE rb_Sprite_Viewport(VALUE self)
|
474
|
+
{
|
475
|
+
GET_SPRITE
|
476
|
+
return sprite->rViewport;
|
477
|
+
}
|
478
|
+
|
479
|
+
VALUE rb_Sprite_Index(VALUE self)
|
480
|
+
{
|
481
|
+
GET_SPRITE
|
482
|
+
return rb_uint2inum(sprite->getIndex());
|
483
|
+
}
|
484
|
+
|
485
|
+
VALUE rb_Sprite_width(VALUE self)
|
486
|
+
{
|
487
|
+
VALUE rc = rb_Sprite_getRect(self);
|
488
|
+
return rb_Rect_getWidth(rc);
|
489
|
+
}
|
490
|
+
|
491
|
+
VALUE rb_Sprite_height(VALUE self)
|
492
|
+
{
|
493
|
+
VALUE rc = rb_Sprite_getRect(self);
|
494
|
+
return rb_Rect_getHeight(rc);
|
495
|
+
}
|