LiteRGSS 0.1.3

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Files changed (68) hide show
  1. checksums.yaml +7 -0
  2. data/ext/LiteRGSS/Bitmap.cpp +316 -0
  3. data/ext/LiteRGSS/Bitmap.h +24 -0
  4. data/ext/LiteRGSS/BlendMode.cpp +202 -0
  5. data/ext/LiteRGSS/BlendMode.h +20 -0
  6. data/ext/LiteRGSS/CBitmap_Element.cpp +50 -0
  7. data/ext/LiteRGSS/CBitmap_Element.h +17 -0
  8. data/ext/LiteRGSS/CDrawable_Element.cpp +38 -0
  9. data/ext/LiteRGSS/CDrawable_Element.h +30 -0
  10. data/ext/LiteRGSS/CRect_Element.h +15 -0
  11. data/ext/LiteRGSS/CShaderSprite_Element.cpp +17 -0
  12. data/ext/LiteRGSS/CShaderSprite_Element.h +17 -0
  13. data/ext/LiteRGSS/CSprite_Element.cpp +15 -0
  14. data/ext/LiteRGSS/CSprite_Element.h +36 -0
  15. data/ext/LiteRGSS/CText_Element.cpp +12 -0
  16. data/ext/LiteRGSS/CText_Element.h +29 -0
  17. data/ext/LiteRGSS/CTone_Element.h +17 -0
  18. data/ext/LiteRGSS/CViewport_Element.cpp +224 -0
  19. data/ext/LiteRGSS/CViewport_Element.h +57 -0
  20. data/ext/LiteRGSS/Color.cpp +200 -0
  21. data/ext/LiteRGSS/Color.h +22 -0
  22. data/ext/LiteRGSS/Fonts.cpp +126 -0
  23. data/ext/LiteRGSS/Fonts.h +20 -0
  24. data/ext/LiteRGSS/Graphics.cpp +314 -0
  25. data/ext/LiteRGSS/Graphics.h +31 -0
  26. data/ext/LiteRGSS/Graphics.local.cpp +365 -0
  27. data/ext/LiteRGSS/Graphics.local.h +37 -0
  28. data/ext/LiteRGSS/Image.cpp +460 -0
  29. data/ext/LiteRGSS/Image.h +32 -0
  30. data/ext/LiteRGSS/Input.cpp +664 -0
  31. data/ext/LiteRGSS/Input.h +38 -0
  32. data/ext/LiteRGSS/LiteRGSS.cpp +34 -0
  33. data/ext/LiteRGSS/LiteRGSS.h +113 -0
  34. data/ext/LiteRGSS/Rect.cpp +324 -0
  35. data/ext/LiteRGSS/Rect.h +24 -0
  36. data/ext/LiteRGSS/Shader.cpp +279 -0
  37. data/ext/LiteRGSS/Shader.h +13 -0
  38. data/ext/LiteRGSS/ShaderSprite.cpp +78 -0
  39. data/ext/LiteRGSS/ShaderSprite.h +8 -0
  40. data/ext/LiteRGSS/Sprite.cpp +495 -0
  41. data/ext/LiteRGSS/Sprite.h +43 -0
  42. data/ext/LiteRGSS/Table.cpp +228 -0
  43. data/ext/LiteRGSS/Table.h +29 -0
  44. data/ext/LiteRGSS/Table32.cpp +228 -0
  45. data/ext/LiteRGSS/Table32.h +29 -0
  46. data/ext/LiteRGSS/Text.cpp +574 -0
  47. data/ext/LiteRGSS/Text.h +52 -0
  48. data/ext/LiteRGSS/Texture.hpp +735 -0
  49. data/ext/LiteRGSS/Tone.cpp +228 -0
  50. data/ext/LiteRGSS/Tone.h +22 -0
  51. data/ext/LiteRGSS/Viewport.cpp +491 -0
  52. data/ext/LiteRGSS/Viewport.h +33 -0
  53. data/ext/LiteRGSS/Yuki.cpp +29 -0
  54. data/ext/LiteRGSS/Yuki.h +8 -0
  55. data/ext/LiteRGSS/Yuki_Gif.cpp +218 -0
  56. data/ext/LiteRGSS/Yuki_Gif.h +25 -0
  57. data/ext/LiteRGSS/extconf.rb +8 -0
  58. data/ext/LiteRGSS/libnsgif.c +1169 -0
  59. data/ext/LiteRGSS/libnsgif.h +183 -0
  60. data/ext/LiteRGSS/libnsgif.hpp +184 -0
  61. data/ext/LiteRGSS/lodepng.cpp +6245 -0
  62. data/ext/LiteRGSS/lodepng.h +1769 -0
  63. data/ext/LiteRGSS/lzw.c +377 -0
  64. data/ext/LiteRGSS/lzw.h +105 -0
  65. data/ext/LiteRGSS/sf_Text2.cpp +690 -0
  66. data/ext/LiteRGSS/sf_Text2.hpp +549 -0
  67. data/ext/LiteRGSS/utils/log.h +21 -0
  68. metadata +112 -0
@@ -0,0 +1,1769 @@
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+ /*
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+ LodePNG version 20180114
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+
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+ Copyright (c) 2005-2018 Lode Vandevenne
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+
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+ 3. This notice may not be removed or altered from any source
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+ distribution.
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+ */
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+
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+ #ifndef LODEPNG_H
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+ #define LODEPNG_H
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+
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+ #include <string.h> /*for size_t*/
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+
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+ extern const char* LODEPNG_VERSION_STRING;
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+
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+ /*
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+ The following #defines are used to create code sections. They can be disabled
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+ to disable code sections, which can give faster compile time and smaller binary.
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+ The "NO_COMPILE" defines are designed to be used to pass as defines to the
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+ compiler command to disable them without modifying this header, e.g.
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+ -DLODEPNG_NO_COMPILE_ZLIB for gcc.
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+ In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
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+ allow implementing a custom lodepng_crc32.
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+ */
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+ /*deflate & zlib. If disabled, you must specify alternative zlib functions in
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+ the custom_zlib field of the compress and decompress settings*/
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+ #ifndef LODEPNG_NO_COMPILE_ZLIB
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+ #define LODEPNG_COMPILE_ZLIB
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+ #endif
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+ /*png encoder and png decoder*/
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+ #ifndef LODEPNG_NO_COMPILE_PNG
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+ #define LODEPNG_COMPILE_PNG
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+ #endif
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+ /*deflate&zlib decoder and png decoder*/
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+ #ifndef LODEPNG_NO_COMPILE_DECODER
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+ #define LODEPNG_COMPILE_DECODER
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+ #endif
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+ /*deflate&zlib encoder and png encoder*/
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+ #ifndef LODEPNG_NO_COMPILE_ENCODER
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+ #define LODEPNG_COMPILE_ENCODER
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+ #endif
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+ /*the optional built in harddisk file loading and saving functions*/
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+ #ifndef LODEPNG_NO_COMPILE_DISK
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+ #define LODEPNG_COMPILE_DISK
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+ #endif
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+ /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
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+ #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
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+ #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
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+ #endif
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+ /*ability to convert error numerical codes to English text string*/
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+ #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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+ #define LODEPNG_COMPILE_ERROR_TEXT
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+ #endif
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+ /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
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+ you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
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+ source files with custom allocators.*/
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+ #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
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+ #define LODEPNG_COMPILE_ALLOCATORS
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+ #endif
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+ /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
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+ #ifdef __cplusplus
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+ #ifndef LODEPNG_NO_COMPILE_CPP
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+ #define LODEPNG_COMPILE_CPP
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+ #endif
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+ #endif
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+
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+ #ifdef LODEPNG_COMPILE_CPP
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+ #include <vector>
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+ #include <string>
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+ #endif /*LODEPNG_COMPILE_CPP*/
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+
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+ #ifdef LODEPNG_COMPILE_PNG
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+ /*The PNG color types (also used for raw).*/
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+ typedef enum LodePNGColorType
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+ {
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+ LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
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+ LCT_RGB = 2, /*RGB: 8,16 bit*/
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+ LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
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+ LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
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+ LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
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+ } LodePNGColorType;
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+
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*
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+ Converts PNG data in memory to raw pixel data.
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+ out: Output parameter. Pointer to buffer that will contain the raw pixel data.
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+ After decoding, its size is w * h * (bytes per pixel) bytes larger than
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+ initially. Bytes per pixel depends on colortype and bitdepth.
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+ Must be freed after usage with free(*out).
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+ Note: for 16-bit per channel colors, uses big endian format like PNG does.
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+ w: Output parameter. Pointer to width of pixel data.
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+ h: Output parameter. Pointer to height of pixel data.
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+ in: Memory buffer with the PNG file.
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+ insize: size of the in buffer.
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+ colortype: the desired color type for the raw output image. See explanation on PNG color types.
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+ bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
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+ Return value: LodePNG error code (0 means no error).
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+ */
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+ unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
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+ unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize);
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+
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+ /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
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+ unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize);
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+
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Load PNG from disk, from file with given name.
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+ Same as the other decode functions, but instead takes a filename as input.
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+ */
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+ unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
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+ unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename);
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+
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+ /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
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+ unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename);
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+ #endif /*LODEPNG_COMPILE_DISK*/
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+ #endif /*LODEPNG_COMPILE_DECODER*/
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+
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*
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+ Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
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+ of the output PNG image cannot be chosen, they are automatically determined
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+ by the colortype, bitdepth and content of the input pixel data.
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+ Note: for 16-bit per channel colors, needs big endian format like PNG does.
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+ out: Output parameter. Pointer to buffer that will contain the PNG image data.
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+ Must be freed after usage with free(*out).
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+ outsize: Output parameter. Pointer to the size in bytes of the out buffer.
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+ image: The raw pixel data to encode. The size of this buffer should be
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+ w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
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+ w: width of the raw pixel data in pixels.
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+ h: height of the raw pixel data in pixels.
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+ colortype: the color type of the raw input image. See explanation on PNG color types.
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+ bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
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+ Return value: LodePNG error code (0 means no error).
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+ */
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+ unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
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+ unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
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+ unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts raw pixel data into a PNG file on disk.
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+ Same as the other encode functions, but instead takes a filename as output.
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+ NOTE: This overwrites existing files without warning!
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+ */
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+ unsigned lodepng_encode_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
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+ unsigned lodepng_encode32_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
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+ unsigned lodepng_encode24_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h);
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+ #endif /*LODEPNG_COMPILE_DISK*/
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+ #endif /*LODEPNG_COMPILE_ENCODER*/
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+
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+
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+ #ifdef LODEPNG_COMPILE_CPP
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+ namespace lodepng
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+ {
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
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+ is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const unsigned char* in, size_t insize,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const std::vector<unsigned char>& in,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts PNG file from disk to raw pixel data in memory.
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+ Same as the other decode functions, but instead takes a filename as input.
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+ */
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const std::string& filename,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #endif /* LODEPNG_COMPILE_DISK */
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+ #endif /* LODEPNG_COMPILE_DECODER */
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
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+ is that of the raw input data. The output PNG color type will be auto chosen.*/
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+ unsigned encode(std::vector<unsigned char>& out,
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+ const unsigned char* in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned encode(std::vector<unsigned char>& out,
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+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts 32-bit RGBA raw pixel data into a PNG file on disk.
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+ Same as the other encode functions, but instead takes a filename as output.
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+ NOTE: This overwrites existing files without warning!
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+ */
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+ unsigned encode(const std::string& filename,
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+ const unsigned char* in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned encode(const std::string& filename,
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+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #endif /* LODEPNG_COMPILE_DISK */
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+ #endif /* LODEPNG_COMPILE_ENCODER */
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+ } /* namespace lodepng */
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+ #endif /*LODEPNG_COMPILE_CPP*/
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+ #endif /*LODEPNG_COMPILE_PNG*/
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+
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+ #ifdef LODEPNG_COMPILE_ERROR_TEXT
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+ /*Returns an English description of the numerical error code.*/
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+ const char* lodepng_error_text(unsigned code);
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+ #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
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+
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*Settings for zlib decompression*/
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+ typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
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+ struct LodePNGDecompressSettings
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+ {
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+ /* Check LodePNGDecoderSettings for more ignorable errors */
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+ unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
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+
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+ /*use custom zlib decoder instead of built in one (default: null)*/
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+ unsigned (*custom_zlib)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGDecompressSettings*);
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+ /*use custom deflate decoder instead of built in one (default: null)
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+ if custom_zlib is used, custom_deflate is ignored since only the built in
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+ zlib function will call custom_deflate*/
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+ unsigned (*custom_inflate)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGDecompressSettings*);
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+
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+ const void* custom_context; /*optional custom settings for custom functions*/
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+ };
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+
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+ extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
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+ void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
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+ #endif /*LODEPNG_COMPILE_DECODER*/
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*
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+ Settings for zlib compression. Tweaking these settings tweaks the balance
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+ between speed and compression ratio.
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+ */
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+ typedef struct LodePNGCompressSettings LodePNGCompressSettings;
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+ struct LodePNGCompressSettings /*deflate = compress*/
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+ {
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+ /*LZ77 related settings*/
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+ unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
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+ unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
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+ unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
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+ unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
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+ unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
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+ unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
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+
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+ /*use custom zlib encoder instead of built in one (default: null)*/
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+ unsigned (*custom_zlib)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGCompressSettings*);
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+ /*use custom deflate encoder instead of built in one (default: null)
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+ if custom_zlib is used, custom_deflate is ignored since only the built in
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+ zlib function will call custom_deflate*/
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+ unsigned (*custom_deflate)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGCompressSettings*);
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+
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+ const void* custom_context; /*optional custom settings for custom functions*/
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+ };
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+
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+ extern const LodePNGCompressSettings lodepng_default_compress_settings;
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+ void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
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+ #endif /*LODEPNG_COMPILE_ENCODER*/
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+
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+ #ifdef LODEPNG_COMPILE_PNG
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+ /*
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+ Color mode of an image. Contains all information required to decode the pixel
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+ bits to RGBA colors. This information is the same as used in the PNG file
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+ format, and is used both for PNG and raw image data in LodePNG.
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+ */
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+ typedef struct LodePNGColorMode
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+ {
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+ /*header (IHDR)*/
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+ LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
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+ unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
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+
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+ /*
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+ palette (PLTE and tRNS)
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+
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+ Dynamically allocated with the colors of the palette, including alpha.
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+ When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
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+ lodepng_palette_clear, then for each color use lodepng_palette_add.
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+ If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
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+
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+ When decoding, by default you can ignore this palette, since LodePNG already
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+ fills the palette colors in the pixels of the raw RGBA output.
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+
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+ The palette is only supported for color type 3.
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+ */
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+ unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
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+ size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
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+
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+ /*
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+ transparent color key (tRNS)
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+
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+ This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
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+ For greyscale PNGs, r, g and b will all 3 be set to the same.
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+
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+ When decoding, by default you can ignore this information, since LodePNG sets
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+ pixels with this key to transparent already in the raw RGBA output.
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+
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+ The color key is only supported for color types 0 and 2.
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+ */
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+ unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
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+ unsigned key_r; /*red/greyscale component of color key*/
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+ unsigned key_g; /*green component of color key*/
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+ unsigned key_b; /*blue component of color key*/
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+ } LodePNGColorMode;
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+
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+ /*init, cleanup and copy functions to use with this struct*/
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+ void lodepng_color_mode_init(LodePNGColorMode* info);
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+ void lodepng_color_mode_cleanup(LodePNGColorMode* info);
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+ /*return value is error code (0 means no error)*/
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+ unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
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+
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+ void lodepng_palette_clear(LodePNGColorMode* info);
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+ /*add 1 color to the palette*/
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+ unsigned lodepng_palette_add(LodePNGColorMode* info,
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+ unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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+
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+ /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
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+ unsigned lodepng_get_bpp(const LodePNGColorMode* info);
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+ /*get the amount of color channels used, based on colortype in the struct.
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+ If a palette is used, it counts as 1 channel.*/
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+ unsigned lodepng_get_channels(const LodePNGColorMode* info);
374
+ /*is it a greyscale type? (only colortype 0 or 4)*/
375
+ unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
376
+ /*has it got an alpha channel? (only colortype 2 or 6)*/
377
+ unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
378
+ /*has it got a palette? (only colortype 3)*/
379
+ unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
380
+ /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
381
+ Loops through the palette to check this.*/
382
+ unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
383
+ /*
384
+ Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
385
+ Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
386
+ Returns false if the image can only have opaque pixels.
387
+ In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
388
+ or if "key_defined" is true.
389
+ */
390
+ unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
391
+ /*Returns the byte size of a raw image buffer with given width, height and color mode*/
392
+ size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
393
+
394
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
395
+ /*The information of a Time chunk in PNG.*/
396
+ typedef struct LodePNGTime
397
+ {
398
+ unsigned year; /*2 bytes used (0-65535)*/
399
+ unsigned month; /*1-12*/
400
+ unsigned day; /*1-31*/
401
+ unsigned hour; /*0-23*/
402
+ unsigned minute; /*0-59*/
403
+ unsigned second; /*0-60 (to allow for leap seconds)*/
404
+ } LodePNGTime;
405
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
406
+
407
+ /*Information about the PNG image, except pixels, width and height.*/
408
+ typedef struct LodePNGInfo
409
+ {
410
+ /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
411
+ unsigned compression_method;/*compression method of the original file. Always 0.*/
412
+ unsigned filter_method; /*filter method of the original file*/
413
+ unsigned interlace_method; /*interlace method of the original file*/
414
+ LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
415
+
416
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
417
+ /*
418
+ suggested background color chunk (bKGD)
419
+ This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
420
+
421
+ For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
422
+ the encoder writes the red one. For palette PNGs: When decoding, the RGB value
423
+ will be stored, not a palette index. But when encoding, specify the index of
424
+ the palette in background_r, the other two are then ignored.
425
+
426
+ The decoder does not use this background color to edit the color of pixels.
427
+ */
428
+ unsigned background_defined; /*is a suggested background color given?*/
429
+ unsigned background_r; /*red component of suggested background color*/
430
+ unsigned background_g; /*green component of suggested background color*/
431
+ unsigned background_b; /*blue component of suggested background color*/
432
+
433
+ /*
434
+ non-international text chunks (tEXt and zTXt)
435
+
436
+ The char** arrays each contain num strings. The actual messages are in
437
+ text_strings, while text_keys are keywords that give a short description what
438
+ the actual text represents, e.g. Title, Author, Description, or anything else.
439
+
440
+ A keyword is minimum 1 character and maximum 79 characters long. It's
441
+ discouraged to use a single line length longer than 79 characters for texts.
442
+
443
+ Don't allocate these text buffers yourself. Use the init/cleanup functions
444
+ correctly and use lodepng_add_text and lodepng_clear_text.
445
+ */
446
+ size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
447
+ char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
448
+ char** text_strings; /*the actual text*/
449
+
450
+ /*
451
+ international text chunks (iTXt)
452
+ Similar to the non-international text chunks, but with additional strings
453
+ "langtags" and "transkeys".
454
+ */
455
+ size_t itext_num; /*the amount of international texts in this PNG*/
456
+ char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
457
+ char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
458
+ char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
459
+ char** itext_strings; /*the actual international text - UTF-8 string*/
460
+
461
+ /*time chunk (tIME)*/
462
+ unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
463
+ LodePNGTime time;
464
+
465
+ /*phys chunk (pHYs)*/
466
+ unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
467
+ unsigned phys_x; /*pixels per unit in x direction*/
468
+ unsigned phys_y; /*pixels per unit in y direction*/
469
+ unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
470
+
471
+ /*
472
+ unknown chunks
473
+ There are 3 buffers, one for each position in the PNG where unknown chunks can appear
474
+ each buffer contains all unknown chunks for that position consecutively
475
+ The 3 buffers are the unknown chunks between certain critical chunks:
476
+ 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
477
+ Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
478
+ later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
479
+ */
480
+ unsigned char* unknown_chunks_data[3];
481
+ size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
482
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
483
+ } LodePNGInfo;
484
+
485
+ /*init, cleanup and copy functions to use with this struct*/
486
+ void lodepng_info_init(LodePNGInfo* info);
487
+ void lodepng_info_cleanup(LodePNGInfo* info);
488
+ /*return value is error code (0 means no error)*/
489
+ unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
490
+
491
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
492
+ void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
493
+ unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
494
+
495
+ void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
496
+ unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
497
+ const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
498
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
499
+
500
+ /*
501
+ Converts raw buffer from one color type to another color type, based on
502
+ LodePNGColorMode structs to describe the input and output color type.
503
+ See the reference manual at the end of this header file to see which color conversions are supported.
504
+ return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
505
+ The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
506
+ of the output color type (lodepng_get_bpp).
507
+ For < 8 bpp images, there should not be padding bits at the end of scanlines.
508
+ For 16-bit per channel colors, uses big endian format like PNG does.
509
+ Return value is LodePNG error code
510
+ */
511
+ unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
512
+ const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
513
+ unsigned w, unsigned h);
514
+
515
+ #ifdef LODEPNG_COMPILE_DECODER
516
+ /*
517
+ Settings for the decoder. This contains settings for the PNG and the Zlib
518
+ decoder, but not the Info settings from the Info structs.
519
+ */
520
+ typedef struct LodePNGDecoderSettings
521
+ {
522
+ LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
523
+
524
+ /* Check LodePNGDecompressSettings for more ignorable errors */
525
+ unsigned ignore_crc; /*ignore CRC checksums*/
526
+ unsigned ignore_critical; /*ignore unknown critical chunks*/
527
+ unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
528
+
529
+ unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
530
+
531
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
532
+ unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
533
+ /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
534
+ unsigned remember_unknown_chunks;
535
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
536
+ } LodePNGDecoderSettings;
537
+
538
+ void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
539
+ #endif /*LODEPNG_COMPILE_DECODER*/
540
+
541
+ #ifdef LODEPNG_COMPILE_ENCODER
542
+ /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
543
+ typedef enum LodePNGFilterStrategy
544
+ {
545
+ /*every filter at zero*/
546
+ LFS_ZERO,
547
+ /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
548
+ LFS_MINSUM,
549
+ /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
550
+ on the image, this is better or worse than minsum.*/
551
+ LFS_ENTROPY,
552
+ /*
553
+ Brute-force-search PNG filters by compressing each filter for each scanline.
554
+ Experimental, very slow, and only rarely gives better compression than MINSUM.
555
+ */
556
+ LFS_BRUTE_FORCE,
557
+ /*use predefined_filters buffer: you specify the filter type for each scanline*/
558
+ LFS_PREDEFINED
559
+ } LodePNGFilterStrategy;
560
+
561
+ /*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
562
+ Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
563
+ typedef struct LodePNGColorProfile
564
+ {
565
+ unsigned colored; /*not greyscale*/
566
+ unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
567
+ unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
568
+ unsigned short key_g;
569
+ unsigned short key_b;
570
+ unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
571
+ unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
572
+ unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
573
+ unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
574
+ } LodePNGColorProfile;
575
+
576
+ void lodepng_color_profile_init(LodePNGColorProfile* profile);
577
+
578
+ /*Get a LodePNGColorProfile of the image.*/
579
+ unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
580
+ const unsigned char* image, unsigned w, unsigned h,
581
+ const LodePNGColorMode* mode_in);
582
+ /*The function LodePNG uses internally to decide the PNG color with auto_convert.
583
+ Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
584
+ unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
585
+ const unsigned char* image, unsigned w, unsigned h,
586
+ const LodePNGColorMode* mode_in);
587
+
588
+ /*Settings for the encoder.*/
589
+ typedef struct LodePNGEncoderSettings
590
+ {
591
+ LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
592
+
593
+ unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
594
+
595
+ /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
596
+ 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
597
+ completely follow the official PNG heuristic, filter_palette_zero must be true and
598
+ filter_strategy must be LFS_MINSUM*/
599
+ unsigned filter_palette_zero;
600
+ /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
601
+ Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
602
+ LodePNGFilterStrategy filter_strategy;
603
+ /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
604
+ the same length as the amount of scanlines in the image, and each value must <= 5. You
605
+ have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
606
+ must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
607
+ const unsigned char* predefined_filters;
608
+
609
+ /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
610
+ If colortype is 3, PLTE is _always_ created.*/
611
+ unsigned force_palette;
612
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
613
+ /*add LodePNG identifier and version as a text chunk, for debugging*/
614
+ unsigned add_id;
615
+ /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
616
+ unsigned text_compression;
617
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
618
+ } LodePNGEncoderSettings;
619
+
620
+ void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
621
+ #endif /*LODEPNG_COMPILE_ENCODER*/
622
+
623
+
624
+ #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
625
+ /*The settings, state and information for extended encoding and decoding.*/
626
+ typedef struct LodePNGState
627
+ {
628
+ #ifdef LODEPNG_COMPILE_DECODER
629
+ LodePNGDecoderSettings decoder; /*the decoding settings*/
630
+ #endif /*LODEPNG_COMPILE_DECODER*/
631
+ #ifdef LODEPNG_COMPILE_ENCODER
632
+ LodePNGEncoderSettings encoder; /*the encoding settings*/
633
+ #endif /*LODEPNG_COMPILE_ENCODER*/
634
+ LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
635
+ LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
636
+ unsigned error;
637
+ #ifdef LODEPNG_COMPILE_CPP
638
+ /* For the lodepng::State subclass. */
639
+ virtual ~LodePNGState(){}
640
+ #endif
641
+ } LodePNGState;
642
+
643
+ /*init, cleanup and copy functions to use with this struct*/
644
+ void lodepng_state_init(LodePNGState* state);
645
+ void lodepng_state_cleanup(LodePNGState* state);
646
+ void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
647
+ #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
648
+
649
+ #ifdef LODEPNG_COMPILE_DECODER
650
+ /*
651
+ Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
652
+ getting much more information about the PNG image and color mode.
653
+ */
654
+ unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
655
+ LodePNGState* state,
656
+ const unsigned char* in, size_t insize);
657
+
658
+ /*
659
+ Read the PNG header, but not the actual data. This returns only the information
660
+ that is in the header chunk of the PNG, such as width, height and color type. The
661
+ information is placed in the info_png field of the LodePNGState.
662
+ */
663
+ unsigned lodepng_inspect(unsigned* w, unsigned* h,
664
+ LodePNGState* state,
665
+ const unsigned char* in, size_t insize);
666
+ #endif /*LODEPNG_COMPILE_DECODER*/
667
+
668
+
669
+ #ifdef LODEPNG_COMPILE_ENCODER
670
+ /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
671
+ unsigned lodepng_encode(unsigned char** out, size_t* outsize,
672
+ const unsigned char* image, unsigned w, unsigned h,
673
+ LodePNGState* state);
674
+ #endif /*LODEPNG_COMPILE_ENCODER*/
675
+
676
+ /*
677
+ The lodepng_chunk functions are normally not needed, except to traverse the
678
+ unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
679
+ It also allows traversing the chunks of an encoded PNG file yourself.
680
+
681
+ PNG standard chunk naming conventions:
682
+ First byte: uppercase = critical, lowercase = ancillary
683
+ Second byte: uppercase = public, lowercase = private
684
+ Third byte: must be uppercase
685
+ Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
686
+ */
687
+
688
+ /*
689
+ Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
690
+ There must be at least 4 bytes to read from. If the result value is too large,
691
+ it may be corrupt data.
692
+ */
693
+ unsigned lodepng_chunk_length(const unsigned char* chunk);
694
+
695
+ /*puts the 4-byte type in null terminated string*/
696
+ void lodepng_chunk_type(char type[5], const unsigned char* chunk);
697
+
698
+ /*check if the type is the given type*/
699
+ unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
700
+
701
+ /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
702
+ unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
703
+
704
+ /*0: public, 1: private (see PNG standard)*/
705
+ unsigned char lodepng_chunk_private(const unsigned char* chunk);
706
+
707
+ /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
708
+ unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
709
+
710
+ /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
711
+ unsigned char* lodepng_chunk_data(unsigned char* chunk);
712
+ const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
713
+
714
+ /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
715
+ unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
716
+
717
+ /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
718
+ void lodepng_chunk_generate_crc(unsigned char* chunk);
719
+
720
+ /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
721
+ unsigned char* lodepng_chunk_next(unsigned char* chunk);
722
+ const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
723
+
724
+ /*
725
+ Appends chunk to the data in out. The given chunk should already have its chunk header.
726
+ The out variable and outlength are updated to reflect the new reallocated buffer.
727
+ Returns error code (0 if it went ok)
728
+ */
729
+ unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
730
+
731
+ /*
732
+ Appends new chunk to out. The chunk to append is given by giving its length, type
733
+ and data separately. The type is a 4-letter string.
734
+ The out variable and outlength are updated to reflect the new reallocated buffer.
735
+ Returne error code (0 if it went ok)
736
+ */
737
+ unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
738
+ const char* type, const unsigned char* data);
739
+
740
+
741
+ /*Calculate CRC32 of buffer*/
742
+ unsigned lodepng_crc32(const unsigned char* buf, size_t len);
743
+ #endif /*LODEPNG_COMPILE_PNG*/
744
+
745
+
746
+ #ifdef LODEPNG_COMPILE_ZLIB
747
+ /*
748
+ This zlib part can be used independently to zlib compress and decompress a
749
+ buffer. It cannot be used to create gzip files however, and it only supports the
750
+ part of zlib that is required for PNG, it does not support dictionaries.
751
+ */
752
+
753
+ #ifdef LODEPNG_COMPILE_DECODER
754
+ /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
755
+ unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
756
+ const unsigned char* in, size_t insize,
757
+ const LodePNGDecompressSettings* settings);
758
+
759
+ /*
760
+ Decompresses Zlib data. Reallocates the out buffer and appends the data. The
761
+ data must be according to the zlib specification.
762
+ Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
763
+ buffer and *outsize its size in bytes. out must be freed by user after usage.
764
+ */
765
+ unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
766
+ const unsigned char* in, size_t insize,
767
+ const LodePNGDecompressSettings* settings);
768
+ #endif /*LODEPNG_COMPILE_DECODER*/
769
+
770
+ #ifdef LODEPNG_COMPILE_ENCODER
771
+ /*
772
+ Compresses data with Zlib. Reallocates the out buffer and appends the data.
773
+ Zlib adds a small header and trailer around the deflate data.
774
+ The data is output in the format of the zlib specification.
775
+ Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
776
+ buffer and *outsize its size in bytes. out must be freed by user after usage.
777
+ */
778
+ unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
779
+ const unsigned char* in, size_t insize,
780
+ const LodePNGCompressSettings* settings);
781
+
782
+ /*
783
+ Find length-limited Huffman code for given frequencies. This function is in the
784
+ public interface only for tests, it's used internally by lodepng_deflate.
785
+ */
786
+ unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
787
+ size_t numcodes, unsigned maxbitlen);
788
+
789
+ /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
790
+ unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
791
+ const unsigned char* in, size_t insize,
792
+ const LodePNGCompressSettings* settings);
793
+
794
+ #endif /*LODEPNG_COMPILE_ENCODER*/
795
+ #endif /*LODEPNG_COMPILE_ZLIB*/
796
+
797
+ #ifdef LODEPNG_COMPILE_DISK
798
+ /*
799
+ Load a file from disk into buffer. The function allocates the out buffer, and
800
+ after usage you should free it.
801
+ out: output parameter, contains pointer to loaded buffer.
802
+ outsize: output parameter, size of the allocated out buffer
803
+ filename: the path to the file to load
804
+ return value: error code (0 means ok)
805
+ */
806
+ unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
807
+
808
+ /*
809
+ Save a file from buffer to disk. Warning, if it exists, this function overwrites
810
+ the file without warning!
811
+ buffer: the buffer to write
812
+ buffersize: size of the buffer to write
813
+ filename: the path to the file to save to
814
+ return value: error code (0 means ok)
815
+ */
816
+ unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
817
+ #endif /*LODEPNG_COMPILE_DISK*/
818
+
819
+ #ifdef LODEPNG_COMPILE_CPP
820
+ /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
821
+ namespace lodepng
822
+ {
823
+ #ifdef LODEPNG_COMPILE_PNG
824
+ class State : public LodePNGState
825
+ {
826
+ public:
827
+ State();
828
+ State(const State& other);
829
+ virtual ~State();
830
+ State& operator=(const State& other);
831
+ };
832
+
833
+ #ifdef LODEPNG_COMPILE_DECODER
834
+ /* Same as other lodepng::decode, but using a State for more settings and information. */
835
+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
836
+ State& state,
837
+ const unsigned char* in, size_t insize);
838
+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
839
+ State& state,
840
+ const std::vector<unsigned char>& in);
841
+ #endif /*LODEPNG_COMPILE_DECODER*/
842
+
843
+ #ifdef LODEPNG_COMPILE_ENCODER
844
+ /* Same as other lodepng::encode, but using a State for more settings and information. */
845
+ unsigned encode(std::vector<unsigned char>& out,
846
+ const unsigned char* in, unsigned w, unsigned h,
847
+ State& state);
848
+ unsigned encode(std::vector<unsigned char>& out,
849
+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
850
+ State& state);
851
+ #endif /*LODEPNG_COMPILE_ENCODER*/
852
+
853
+ #ifdef LODEPNG_COMPILE_DISK
854
+ /*
855
+ Load a file from disk into an std::vector.
856
+ return value: error code (0 means ok)
857
+ */
858
+ unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
859
+
860
+ /*
861
+ Save the binary data in an std::vector to a file on disk. The file is overwritten
862
+ without warning.
863
+ */
864
+ unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
865
+ #endif /* LODEPNG_COMPILE_DISK */
866
+ #endif /* LODEPNG_COMPILE_PNG */
867
+
868
+ #ifdef LODEPNG_COMPILE_ZLIB
869
+ #ifdef LODEPNG_COMPILE_DECODER
870
+ /* Zlib-decompress an unsigned char buffer */
871
+ unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
872
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
873
+
874
+ /* Zlib-decompress an std::vector */
875
+ unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
876
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
877
+ #endif /* LODEPNG_COMPILE_DECODER */
878
+
879
+ #ifdef LODEPNG_COMPILE_ENCODER
880
+ /* Zlib-compress an unsigned char buffer */
881
+ unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
882
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
883
+
884
+ /* Zlib-compress an std::vector */
885
+ unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
886
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
887
+ #endif /* LODEPNG_COMPILE_ENCODER */
888
+ #endif /* LODEPNG_COMPILE_ZLIB */
889
+ } /* namespace lodepng */
890
+ #endif /*LODEPNG_COMPILE_CPP*/
891
+
892
+ /*
893
+ TODO:
894
+ [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
895
+ [.] check compatibility with various compilers - done but needs to be redone for every newer version
896
+ [X] converting color to 16-bit per channel types
897
+ [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
898
+ [ ] make sure encoder generates no chunks with size > (2^31)-1
899
+ [ ] partial decoding (stream processing)
900
+ [X] let the "isFullyOpaque" function check color keys and transparent palettes too
901
+ [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
902
+ [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
903
+ [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
904
+ [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
905
+ [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
906
+ [ ] allow user to give data (void*) to custom allocator
907
+ */
908
+
909
+ #endif /*LODEPNG_H inclusion guard*/
910
+
911
+ /*
912
+ LodePNG Documentation
913
+ ---------------------
914
+
915
+ 0. table of contents
916
+ --------------------
917
+
918
+ 1. about
919
+ 1.1. supported features
920
+ 1.2. features not supported
921
+ 2. C and C++ version
922
+ 3. security
923
+ 4. decoding
924
+ 5. encoding
925
+ 6. color conversions
926
+ 6.1. PNG color types
927
+ 6.2. color conversions
928
+ 6.3. padding bits
929
+ 6.4. A note about 16-bits per channel and endianness
930
+ 7. error values
931
+ 8. chunks and PNG editing
932
+ 9. compiler support
933
+ 10. examples
934
+ 10.1. decoder C++ example
935
+ 10.2. decoder C example
936
+ 11. state settings reference
937
+ 12. changes
938
+ 13. contact information
939
+
940
+
941
+ 1. about
942
+ --------
943
+
944
+ PNG is a file format to store raster images losslessly with good compression,
945
+ supporting different color types and alpha channel.
946
+
947
+ LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
948
+ Specification (Second Edition) - W3C Recommendation 10 November 2003.
949
+
950
+ The specifications used are:
951
+
952
+ *) Portable Network Graphics (PNG) Specification (Second Edition):
953
+ http://www.w3.org/TR/2003/REC-PNG-20031110
954
+ *) RFC 1950 ZLIB Compressed Data Format version 3.3:
955
+ http://www.gzip.org/zlib/rfc-zlib.html
956
+ *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
957
+ http://www.gzip.org/zlib/rfc-deflate.html
958
+
959
+ The most recent version of LodePNG can currently be found at
960
+ http://lodev.org/lodepng/
961
+
962
+ LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
963
+ extra functionality.
964
+
965
+ LodePNG exists out of two files:
966
+ -lodepng.h: the header file for both C and C++
967
+ -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
968
+
969
+ If you want to start using LodePNG right away without reading this doc, get the
970
+ examples from the LodePNG website to see how to use it in code, or check the
971
+ smaller examples in chapter 13 here.
972
+
973
+ LodePNG is simple but only supports the basic requirements. To achieve
974
+ simplicity, the following design choices were made: There are no dependencies
975
+ on any external library. There are functions to decode and encode a PNG with
976
+ a single function call, and extended versions of these functions taking a
977
+ LodePNGState struct allowing to specify or get more information. By default
978
+ the colors of the raw image are always RGB or RGBA, no matter what color type
979
+ the PNG file uses. To read and write files, there are simple functions to
980
+ convert the files to/from buffers in memory.
981
+
982
+ This all makes LodePNG suitable for loading textures in games, demos and small
983
+ programs, ... It's less suitable for full fledged image editors, loading PNGs
984
+ over network (it requires all the image data to be available before decoding can
985
+ begin), life-critical systems, ...
986
+
987
+ 1.1. supported features
988
+ -----------------------
989
+
990
+ The following features are supported by the decoder:
991
+
992
+ *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
993
+ or the same color type as the PNG
994
+ *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
995
+ *) Adam7 interlace and deinterlace for any color type
996
+ *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
997
+ *) support for alpha channels, including RGBA color model, translucent palettes and color keying
998
+ *) zlib decompression (inflate)
999
+ *) zlib compression (deflate)
1000
+ *) CRC32 and ADLER32 checksums
1001
+ *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1002
+ *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
1003
+ IHDR: header information
1004
+ PLTE: color palette
1005
+ IDAT: pixel data
1006
+ IEND: the final chunk
1007
+ tRNS: transparency for palettized images
1008
+ tEXt: textual information
1009
+ zTXt: compressed textual information
1010
+ iTXt: international textual information
1011
+ bKGD: suggested background color
1012
+ pHYs: physical dimensions
1013
+ tIME: modification time
1014
+
1015
+ 1.2. features not supported
1016
+ ---------------------------
1017
+
1018
+ The following features are _not_ supported:
1019
+
1020
+ *) some features needed to make a conformant PNG-Editor might be still missing.
1021
+ *) partial loading/stream processing. All data must be available and is processed in one call.
1022
+ *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1023
+ cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1024
+ Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1025
+ stored in the pixels, not values modified by system dependent gamma or color models.
1026
+
1027
+
1028
+ 2. C and C++ version
1029
+ --------------------
1030
+
1031
+ The C version uses buffers allocated with alloc that you need to free()
1032
+ yourself. You need to use init and cleanup functions for each struct whenever
1033
+ using a struct from the C version to avoid exploits and memory leaks.
1034
+
1035
+ The C++ version has extra functions with std::vectors in the interface and the
1036
+ lodepng::State class which is a LodePNGState with constructor and destructor.
1037
+
1038
+ These files work without modification for both C and C++ compilers because all
1039
+ the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1040
+ ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1041
+
1042
+ To use the C++ version, you need to rename the source file to lodepng.cpp
1043
+ (instead of lodepng.c), and compile it with a C++ compiler.
1044
+
1045
+ To use the C version, you need to rename the source file to lodepng.c (instead
1046
+ of lodepng.cpp), and compile it with a C compiler.
1047
+
1048
+
1049
+ 3. Security
1050
+ -----------
1051
+
1052
+ Even if carefully designed, it's always possible that LodePNG contains possible
1053
+ exploits. If you discover one, please let me know, and it will be fixed.
1054
+
1055
+ When using LodePNG, care has to be taken with the C version of LodePNG, as well
1056
+ as the C-style structs when working with C++. The following conventions are used
1057
+ for all C-style structs:
1058
+
1059
+ -if a struct has a corresponding init function, always call the init function when making a new one
1060
+ -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1061
+ -if a struct has a corresponding copy function, use the copy function instead of "=".
1062
+ The destination must also be inited already.
1063
+
1064
+
1065
+ 4. Decoding
1066
+ -----------
1067
+
1068
+ Decoding converts a PNG compressed image to a raw pixel buffer.
1069
+
1070
+ Most documentation on using the decoder is at its declarations in the header
1071
+ above. For C, simple decoding can be done with functions such as
1072
+ lodepng_decode32, and more advanced decoding can be done with the struct
1073
+ LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1074
+ various lodepng::decode functions, and lodepng::State can be used for advanced
1075
+ features.
1076
+
1077
+ When using the LodePNGState, it uses the following fields for decoding:
1078
+ *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1079
+ *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1080
+ *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1081
+
1082
+ LodePNGInfo info_png
1083
+ --------------------
1084
+
1085
+ After decoding, this contains extra information of the PNG image, except the actual
1086
+ pixels, width and height because these are already gotten directly from the decoder
1087
+ functions.
1088
+
1089
+ It contains for example the original color type of the PNG image, text comments,
1090
+ suggested background color, etc... More details about the LodePNGInfo struct are
1091
+ at its declaration documentation.
1092
+
1093
+ LodePNGColorMode info_raw
1094
+ -------------------------
1095
+
1096
+ When decoding, here you can specify which color type you want
1097
+ the resulting raw image to be. If this is different from the colortype of the
1098
+ PNG, then the decoder will automatically convert the result. This conversion
1099
+ always works, except if you want it to convert a color PNG to greyscale or to
1100
+ a palette with missing colors.
1101
+
1102
+ By default, 32-bit color is used for the result.
1103
+
1104
+ LodePNGDecoderSettings decoder
1105
+ ------------------------------
1106
+
1107
+ The settings can be used to ignore the errors created by invalid CRC and Adler32
1108
+ chunks, and to disable the decoding of tEXt chunks.
1109
+
1110
+ There's also a setting color_convert, true by default. If false, no conversion
1111
+ is done, the resulting data will be as it was in the PNG (after decompression)
1112
+ and you'll have to puzzle the colors of the pixels together yourself using the
1113
+ color type information in the LodePNGInfo.
1114
+
1115
+
1116
+ 5. Encoding
1117
+ -----------
1118
+
1119
+ Encoding converts a raw pixel buffer to a PNG compressed image.
1120
+
1121
+ Most documentation on using the encoder is at its declarations in the header
1122
+ above. For C, simple encoding can be done with functions such as
1123
+ lodepng_encode32, and more advanced decoding can be done with the struct
1124
+ LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1125
+ various lodepng::encode functions, and lodepng::State can be used for advanced
1126
+ features.
1127
+
1128
+ Like the decoder, the encoder can also give errors. However it gives less errors
1129
+ since the encoder input is trusted, the decoder input (a PNG image that could
1130
+ be forged by anyone) is not trusted.
1131
+
1132
+ When using the LodePNGState, it uses the following fields for encoding:
1133
+ *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1134
+ *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1135
+ *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1136
+
1137
+ LodePNGInfo info_png
1138
+ --------------------
1139
+
1140
+ When encoding, you use this the opposite way as when decoding: for encoding,
1141
+ you fill in the values you want the PNG to have before encoding. By default it's
1142
+ not needed to specify a color type for the PNG since it's automatically chosen,
1143
+ but it's possible to choose it yourself given the right settings.
1144
+
1145
+ The encoder will not always exactly match the LodePNGInfo struct you give,
1146
+ it tries as close as possible. Some things are ignored by the encoder. The
1147
+ encoder uses, for example, the following settings from it when applicable:
1148
+ colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1149
+ background color, the interlace method, unknown chunks, ...
1150
+
1151
+ When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1152
+ If the palette contains any colors for which the alpha channel is not 255 (so
1153
+ there are translucent colors in the palette), it'll add a tRNS chunk.
1154
+
1155
+ LodePNGColorMode info_raw
1156
+ -------------------------
1157
+
1158
+ You specify the color type of the raw image that you give to the input here,
1159
+ including a possible transparent color key and palette you happen to be using in
1160
+ your raw image data.
1161
+
1162
+ By default, 32-bit color is assumed, meaning your input has to be in RGBA
1163
+ format with 4 bytes (unsigned chars) per pixel.
1164
+
1165
+ LodePNGEncoderSettings encoder
1166
+ ------------------------------
1167
+
1168
+ The following settings are supported (some are in sub-structs):
1169
+ *) auto_convert: when this option is enabled, the encoder will
1170
+ automatically choose the smallest possible color mode (including color key) that
1171
+ can encode the colors of all pixels without information loss.
1172
+ *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1173
+ 2 = dynamic huffman tree (best compression). Should be 2 for proper
1174
+ compression.
1175
+ *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1176
+ true for proper compression.
1177
+ *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1178
+ 2048 by default, but can be set to 32768 for better, but slow, compression.
1179
+ *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1180
+ chunk if force_palette is true. This can used as suggested palette to convert
1181
+ to by viewers that don't support more than 256 colors (if those still exist)
1182
+ *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1183
+ *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1184
+ zTXt chunks use zlib compression on the text. This gives a smaller result on
1185
+ large texts but a larger result on small texts (such as a single program name).
1186
+ It's all tEXt or all zTXt though, there's no separate setting per text yet.
1187
+
1188
+
1189
+ 6. color conversions
1190
+ --------------------
1191
+
1192
+ An important thing to note about LodePNG, is that the color type of the PNG, and
1193
+ the color type of the raw image, are completely independent. By default, when
1194
+ you decode a PNG, you get the result as a raw image in the color type you want,
1195
+ no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1196
+ And if you encode an image, by default LodePNG will automatically choose the PNG
1197
+ color type that gives good compression based on the values of colors and amount
1198
+ of colors in the image. It can be configured to let you control it instead as
1199
+ well, though.
1200
+
1201
+ To be able to do this, LodePNG does conversions from one color mode to another.
1202
+ It can convert from almost any color type to any other color type, except the
1203
+ following conversions: RGB to greyscale is not supported, and converting to a
1204
+ palette when the palette doesn't have a required color is not supported. This is
1205
+ not supported on purpose: this is information loss which requires a color
1206
+ reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1207
+ is easy, but there are multiple ways if you want to give some channels more
1208
+ weight).
1209
+
1210
+ By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1211
+ color, no matter what color type the PNG has. And by default when encoding,
1212
+ LodePNG automatically picks the best color model for the output PNG, and expects
1213
+ the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1214
+ the color format of the images yourself, you can skip this chapter.
1215
+
1216
+ 6.1. PNG color types
1217
+ --------------------
1218
+
1219
+ A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1220
+ as well as palettized color modes. After the zlib decompression and unfiltering
1221
+ in the PNG image is done, the raw pixel data will have that color type and thus
1222
+ a certain amount of bits per pixel. If you want the output raw image after
1223
+ decoding to have another color type, a conversion is done by LodePNG.
1224
+
1225
+ The PNG specification gives the following color types:
1226
+
1227
+ 0: greyscale, bit depths 1, 2, 4, 8, 16
1228
+ 2: RGB, bit depths 8 and 16
1229
+ 3: palette, bit depths 1, 2, 4 and 8
1230
+ 4: greyscale with alpha, bit depths 8 and 16
1231
+ 6: RGBA, bit depths 8 and 16
1232
+
1233
+ Bit depth is the amount of bits per pixel per color channel. So the total amount
1234
+ of bits per pixel is: amount of channels * bitdepth.
1235
+
1236
+ 6.2. color conversions
1237
+ ----------------------
1238
+
1239
+ As explained in the sections about the encoder and decoder, you can specify
1240
+ color types and bit depths in info_png and info_raw to change the default
1241
+ behaviour.
1242
+
1243
+ If, when decoding, you want the raw image to be something else than the default,
1244
+ you need to set the color type and bit depth you want in the LodePNGColorMode,
1245
+ or the parameters colortype and bitdepth of the simple decoding function.
1246
+
1247
+ If, when encoding, you use another color type than the default in the raw input
1248
+ image, you need to specify its color type and bit depth in the LodePNGColorMode
1249
+ of the raw image, or use the parameters colortype and bitdepth of the simple
1250
+ encoding function.
1251
+
1252
+ If, when encoding, you don't want LodePNG to choose the output PNG color type
1253
+ but control it yourself, you need to set auto_convert in the encoder settings
1254
+ to false, and specify the color type you want in the LodePNGInfo of the
1255
+ encoder (including palette: it can generate a palette if auto_convert is true,
1256
+ otherwise not).
1257
+
1258
+ If the input and output color type differ (whether user chosen or auto chosen),
1259
+ LodePNG will do a color conversion, which follows the rules below, and may
1260
+ sometimes result in an error.
1261
+
1262
+ To avoid some confusion:
1263
+ -the decoder converts from PNG to raw image
1264
+ -the encoder converts from raw image to PNG
1265
+ -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1266
+ -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1267
+ -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1268
+ is enabled, it is automatically generated instead
1269
+ -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1270
+ PNG image, but it can be ignored since the raw image has the color type you requested instead
1271
+ -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1272
+ between the color types is done if the color types are supported. If it is not
1273
+ supported, an error is returned. If the types are the same, no conversion is done.
1274
+ -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1275
+ colortype and saving PNGs to any colortype, sometimes it just requires preparing
1276
+ the raw image correctly before encoding.
1277
+ -both encoder and decoder use the same color converter.
1278
+
1279
+ Non supported color conversions:
1280
+ -color to greyscale: no error is thrown, but the result will look ugly because
1281
+ only the red channel is taken
1282
+ -anything to palette when that palette does not have that color in it: in this
1283
+ case an error is thrown
1284
+
1285
+ Supported color conversions:
1286
+ -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1287
+ -any grey or grey+alpha, to grey or grey+alpha
1288
+ -anything to a palette, as long as the palette has the requested colors in it
1289
+ -removing alpha channel
1290
+ -higher to smaller bitdepth, and vice versa
1291
+
1292
+ If you want no color conversion to be done (e.g. for speed or control):
1293
+ -In the encoder, you can make it save a PNG with any color type by giving the
1294
+ raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1295
+ false.
1296
+ -In the decoder, you can make it store the pixel data in the same color type
1297
+ as the PNG has, by setting the color_convert setting to false. Settings in
1298
+ info_raw are then ignored.
1299
+
1300
+ The function lodepng_convert does the color conversion. It is available in the
1301
+ interface but normally isn't needed since the encoder and decoder already call
1302
+ it.
1303
+
1304
+ 6.3. padding bits
1305
+ -----------------
1306
+
1307
+ In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1308
+ have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1309
+ scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1310
+ The raw input image you give to the encoder, and the raw output image you get from the decoder
1311
+ will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1312
+ of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1313
+ not the first bit of a new byte.
1314
+
1315
+ 6.4. A note about 16-bits per channel and endianness
1316
+ ----------------------------------------------------
1317
+
1318
+ LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1319
+ for any other color format. The 16-bit values are stored in big endian (most
1320
+ significant byte first) in these arrays. This is the opposite order of the
1321
+ little endian used by x86 CPU's.
1322
+
1323
+ LodePNG always uses big endian because the PNG file format does so internally.
1324
+ Conversions to other formats than PNG uses internally are not supported by
1325
+ LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1326
+ colors, the order in which you store R, G, B and A, and so on. Supporting and
1327
+ converting to/from all that is outside the scope of LodePNG.
1328
+
1329
+ This may mean that, depending on your use case, you may want to convert the big
1330
+ endian output of LodePNG to little endian with a for loop. This is certainly not
1331
+ always needed, many applications and libraries support big endian 16-bit colors
1332
+ anyway, but it means you cannot simply cast the unsigned char* buffer to an
1333
+ unsigned short* buffer on x86 CPUs.
1334
+
1335
+
1336
+ 7. error values
1337
+ ---------------
1338
+
1339
+ All functions in LodePNG that return an error code, return 0 if everything went
1340
+ OK, or a non-zero code if there was an error.
1341
+
1342
+ The meaning of the LodePNG error values can be retrieved with the function
1343
+ lodepng_error_text: given the numerical error code, it returns a description
1344
+ of the error in English as a string.
1345
+
1346
+ Check the implementation of lodepng_error_text to see the meaning of each code.
1347
+
1348
+
1349
+ 8. chunks and PNG editing
1350
+ -------------------------
1351
+
1352
+ If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1353
+ editor that should follow the rules about handling of unknown chunks, or if your
1354
+ program is able to read other types of chunks than the ones handled by LodePNG,
1355
+ then that's possible with the chunk functions of LodePNG.
1356
+
1357
+ A PNG chunk has the following layout:
1358
+
1359
+ 4 bytes length
1360
+ 4 bytes type name
1361
+ length bytes data
1362
+ 4 bytes CRC
1363
+
1364
+ 8.1. iterating through chunks
1365
+ -----------------------------
1366
+
1367
+ If you have a buffer containing the PNG image data, then the first chunk (the
1368
+ IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1369
+ signature of the PNG and are not part of a chunk. But if you start at byte 8
1370
+ then you have a chunk, and can check the following things of it.
1371
+
1372
+ NOTE: none of these functions check for memory buffer boundaries. To avoid
1373
+ exploits, always make sure the buffer contains all the data of the chunks.
1374
+ When using lodepng_chunk_next, make sure the returned value is within the
1375
+ allocated memory.
1376
+
1377
+ unsigned lodepng_chunk_length(const unsigned char* chunk):
1378
+
1379
+ Get the length of the chunk's data. The total chunk length is this length + 12.
1380
+
1381
+ void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1382
+ unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1383
+
1384
+ Get the type of the chunk or compare if it's a certain type
1385
+
1386
+ unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1387
+ unsigned char lodepng_chunk_private(const unsigned char* chunk):
1388
+ unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1389
+
1390
+ Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1391
+ Check if the chunk is private (public chunks are part of the standard, private ones not).
1392
+ Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1393
+ chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1394
+ program doesn't handle that type of unknown chunk.
1395
+
1396
+ unsigned char* lodepng_chunk_data(unsigned char* chunk):
1397
+ const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1398
+
1399
+ Get a pointer to the start of the data of the chunk.
1400
+
1401
+ unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1402
+ void lodepng_chunk_generate_crc(unsigned char* chunk):
1403
+
1404
+ Check if the crc is correct or generate a correct one.
1405
+
1406
+ unsigned char* lodepng_chunk_next(unsigned char* chunk):
1407
+ const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1408
+
1409
+ Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1410
+ functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1411
+ data available in the buffer to be able to go to the next chunk.
1412
+
1413
+ unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1414
+ unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1415
+ const char* type, const unsigned char* data):
1416
+
1417
+ These functions are used to create new chunks that are appended to the data in *out that has
1418
+ length *outlength. The append function appends an existing chunk to the new data. The create
1419
+ function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1420
+ name of the chunk.
1421
+
1422
+ 8.2. chunks in info_png
1423
+ -----------------------
1424
+
1425
+ The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1426
+ buffers (each with size) to contain 3 types of unknown chunks:
1427
+ the ones that come before the PLTE chunk, the ones that come between the PLTE
1428
+ and the IDAT chunks, and the ones that come after the IDAT chunks.
1429
+ It's necessary to make the distionction between these 3 cases because the PNG
1430
+ standard forces to keep the ordering of unknown chunks compared to the critical
1431
+ chunks, but does not force any other ordering rules.
1432
+
1433
+ info_png.unknown_chunks_data[0] is the chunks before PLTE
1434
+ info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1435
+ info_png.unknown_chunks_data[2] is the chunks after IDAT
1436
+
1437
+ The chunks in these 3 buffers can be iterated through and read by using the same
1438
+ way described in the previous subchapter.
1439
+
1440
+ When using the decoder to decode a PNG, you can make it store all unknown chunks
1441
+ if you set the option settings.remember_unknown_chunks to 1. By default, this
1442
+ option is off (0).
1443
+
1444
+ The encoder will always encode unknown chunks that are stored in the info_png.
1445
+ If you need it to add a particular chunk that isn't known by LodePNG, you can
1446
+ use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1447
+ info_png.unknown_chunks_data[x].
1448
+
1449
+ Chunks that are known by LodePNG should not be added in that way. E.g. to make
1450
+ LodePNG add a bKGD chunk, set background_defined to true and add the correct
1451
+ parameters there instead.
1452
+
1453
+
1454
+ 9. compiler support
1455
+ -------------------
1456
+
1457
+ No libraries other than the current standard C library are needed to compile
1458
+ LodePNG. For the C++ version, only the standard C++ library is needed on top.
1459
+ Add the files lodepng.c(pp) and lodepng.h to your project, include
1460
+ lodepng.h where needed, and your program can read/write PNG files.
1461
+
1462
+ It is compatible with C90 and up, and C++03 and up.
1463
+
1464
+ If performance is important, use optimization when compiling! For both the
1465
+ encoder and decoder, this makes a large difference.
1466
+
1467
+ Make sure that LodePNG is compiled with the same compiler of the same version
1468
+ and with the same settings as the rest of the program, or the interfaces with
1469
+ std::vectors and std::strings in C++ can be incompatible.
1470
+
1471
+ CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1472
+
1473
+ *) gcc and g++
1474
+
1475
+ LodePNG is developed in gcc so this compiler is natively supported. It gives no
1476
+ warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1477
+ version 4.7.1 on Linux, 32-bit and 64-bit.
1478
+
1479
+ *) Clang
1480
+
1481
+ Fully supported and warning-free.
1482
+
1483
+ *) Mingw
1484
+
1485
+ The Mingw compiler (a port of gcc for Windows) should be fully supported by
1486
+ LodePNG.
1487
+
1488
+ *) Visual Studio and Visual C++ Express Edition
1489
+
1490
+ LodePNG should be warning-free with warning level W4. Two warnings were disabled
1491
+ with pragmas though: warning 4244 about implicit conversions, and warning 4996
1492
+ where it wants to use a non-standard function fopen_s instead of the standard C
1493
+ fopen.
1494
+
1495
+ Visual Studio may want "stdafx.h" files to be included in each source file and
1496
+ give an error "unexpected end of file while looking for precompiled header".
1497
+ This is not standard C++ and will not be added to the stock LodePNG. You can
1498
+ disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1499
+ Precompiled Headers, and set it to Not Using Precompiled Headers there.
1500
+
1501
+ NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1502
+ VS6, are not guaranteed to work.
1503
+
1504
+ *) Compilers on Macintosh
1505
+
1506
+ LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1507
+ C and C++.
1508
+
1509
+ *) Other Compilers
1510
+
1511
+ If you encounter problems on any compilers, feel free to let me know and I may
1512
+ try to fix it if the compiler is modern and standards complient.
1513
+
1514
+
1515
+ 10. examples
1516
+ ------------
1517
+
1518
+ This decoder example shows the most basic usage of LodePNG. More complex
1519
+ examples can be found on the LodePNG website.
1520
+
1521
+ 10.1. decoder C++ example
1522
+ -------------------------
1523
+
1524
+ #include "lodepng.h"
1525
+ #include <iostream>
1526
+
1527
+ int main(int argc, char *argv[])
1528
+ {
1529
+ const char* filename = argc > 1 ? argv[1] : "test.png";
1530
+
1531
+ //load and decode
1532
+ std::vector<unsigned char> image;
1533
+ unsigned width, height;
1534
+ unsigned error = lodepng::decode(image, width, height, filename);
1535
+
1536
+ //if there's an error, display it
1537
+ if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1538
+
1539
+ //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1540
+ }
1541
+
1542
+ 10.2. decoder C example
1543
+ -----------------------
1544
+
1545
+ #include "lodepng.h"
1546
+
1547
+ int main(int argc, char *argv[])
1548
+ {
1549
+ unsigned error;
1550
+ unsigned char* image;
1551
+ size_t width, height;
1552
+ const char* filename = argc > 1 ? argv[1] : "test.png";
1553
+
1554
+ error = lodepng_decode32_file(&image, &width, &height, filename);
1555
+
1556
+ if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1557
+
1558
+ / * use image here * /
1559
+
1560
+ free(image);
1561
+ return 0;
1562
+ }
1563
+
1564
+ 11. state settings reference
1565
+ ----------------------------
1566
+
1567
+ A quick reference of some settings to set on the LodePNGState
1568
+
1569
+ For decoding:
1570
+
1571
+ state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1572
+ state.decoder.zlibsettings.custom_...: use custom inflate function
1573
+ state.decoder.ignore_crc: ignore CRC checksums
1574
+ state.decoder.ignore_critical: ignore unknown critical chunks
1575
+ state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1576
+ state.decoder.color_convert: convert internal PNG color to chosen one
1577
+ state.decoder.read_text_chunks: whether to read in text metadata chunks
1578
+ state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1579
+ state.info_raw.colortype: desired color type for decoded image
1580
+ state.info_raw.bitdepth: desired bit depth for decoded image
1581
+ state.info_raw....: more color settings, see struct LodePNGColorMode
1582
+ state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1583
+
1584
+ For encoding:
1585
+
1586
+ state.encoder.zlibsettings.btype: disable compression by setting it to 0
1587
+ state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1588
+ state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1589
+ state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1590
+ state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1591
+ state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1592
+ state.encoder.zlibsettings.custom_...: use custom deflate function
1593
+ state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1594
+ state.encoder.filter_palette_zero: PNG filter strategy for palette
1595
+ state.encoder.filter_strategy: PNG filter strategy to encode with
1596
+ state.encoder.force_palette: add palette even if not encoding to one
1597
+ state.encoder.add_id: add LodePNG identifier and version as a text chunk
1598
+ state.encoder.text_compression: use compressed text chunks for metadata
1599
+ state.info_raw.colortype: color type of raw input image you provide
1600
+ state.info_raw.bitdepth: bit depth of raw input image you provide
1601
+ state.info_raw: more color settings, see struct LodePNGColorMode
1602
+ state.info_png.color.colortype: desired color type if auto_convert is false
1603
+ state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1604
+ state.info_png.color....: more color settings, see struct LodePNGColorMode
1605
+ state.info_png....: more PNG related settings, see struct LodePNGInfo
1606
+
1607
+
1608
+ 12. changes
1609
+ -----------
1610
+
1611
+ The version number of LodePNG is the date of the change given in the format
1612
+ yyyymmdd.
1613
+
1614
+ Some changes aren't backwards compatible. Those are indicated with a (!)
1615
+ symbol.
1616
+
1617
+ *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1618
+ *) 17 sep 2017: fix memory leak for some encoder input error cases
1619
+ *) 27 nov 2016: grey+alpha auto color model detection bugfix
1620
+ *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1621
+ *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1622
+ the limits of pure C90).
1623
+ *) 08 dec 2015: Made load_file function return error if file can't be opened.
1624
+ *) 24 okt 2015: Bugfix with decoding to palette output.
1625
+ *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1626
+ *) 23 aug 2014: Reduced needless memory usage of decoder.
1627
+ *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1628
+ simplicity. Made ColorProfile public.
1629
+ *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1630
+ *) 22 dec 2013: Power of two windowsize required for optimization.
1631
+ *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1632
+ *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1633
+ *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1634
+ prefix for the custom allocators and made it possible with a new #define to
1635
+ use custom ones in your project without needing to change lodepng's code.
1636
+ *) 28 jan 2013: Bugfix with color key.
1637
+ *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1638
+ *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1639
+ (no palette). Better deflate tree encoding. New compression tweak settings.
1640
+ Faster color conversions while decoding. Some internal cleanups.
1641
+ *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1642
+ *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1643
+ and made it work with function pointers instead.
1644
+ *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1645
+ and free functions and toggle #defines from compiler flags. Small fixes.
1646
+ *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1647
+ *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1648
+ redundant C++ codec classes. Reduced amount of structs. Everything changed,
1649
+ but it is cleaner now imho and functionality remains the same. Also fixed
1650
+ several bugs and shrunk the implementation code. Made new samples.
1651
+ *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1652
+ PNG color model and bit depth, based on the amount and type of colors of the
1653
+ raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1654
+ *) 9 okt 2011: simpler hash chain implementation for the encoder.
1655
+ *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1656
+ *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1657
+ A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1658
+ better ones (it's quite significant). A setting to do an experimental, slow,
1659
+ brute force search for PNG filter types is added.
1660
+ *) 17 aug 2011 (!): changed some C zlib related function names.
1661
+ *) 16 aug 2011: made the code less wide (max 120 characters per line).
1662
+ *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1663
+ *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1664
+ *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1665
+ to optimize long sequences of zeros.
1666
+ *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1667
+ LodePNG_InfoColor_canHaveAlpha functions for convenience.
1668
+ *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1669
+ *) 30 okt 2010: made decoding slightly faster
1670
+ *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1671
+ Reorganized the documentation and the declaration order in the header.
1672
+ *) 08 aug 2010: only changed some comments and external samples.
1673
+ *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1674
+ *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1675
+ *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1676
+ read by ignoring the problem but windows apps couldn't.
1677
+ *) 06 jun 2008: added more error checks for out of memory cases.
1678
+ *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1679
+ *) 06 mar 2008: crash with encoding of strings fixed
1680
+ *) 02 feb 2008: support for international text chunks added (iTXt)
1681
+ *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1682
+ *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1683
+ *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1684
+ *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1685
+ Also various fixes, such as in the deflate and the padding bits code.
1686
+ *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1687
+ filtering code of encoder.
1688
+ *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1689
+ C++ wrapper around this provides an interface almost identical to before.
1690
+ Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1691
+ are together in these files but it works both for C and C++ compilers.
1692
+ *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1693
+ *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1694
+ *) 09 aug 2007: some VS2005 warnings removed again
1695
+ *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1696
+ *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1697
+ *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1698
+ invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1699
+ *) 02 jun 2007: made the encoder add a tag with version by default
1700
+ *) 27 may 2007: zlib and png code separated (but still in the same file),
1701
+ simple encoder/decoder functions added for more simple usage cases
1702
+ *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1703
+ moved some examples from here to lodepng_examples.cpp
1704
+ *) 12 may 2007: palette decoding bug fixed
1705
+ *) 24 apr 2007: changed the license from BSD to the zlib license
1706
+ *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1707
+ *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1708
+ palettized PNG images. Plus little interface change with palette and texts.
1709
+ *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1710
+ Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1711
+ *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1712
+ and supported by the encoder, resulting in smaller PNGs at the output.
1713
+ *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1714
+ *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1715
+ greyscale type to 8-bit greyscale with or without alpha.
1716
+ *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1717
+ to convert to and is more uniform. See the manual for how it works now.
1718
+ *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1719
+ encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1720
+ at last made the decoder give errors for incorrect Adler32 or Crc.
1721
+ *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1722
+ *) 29 dec 2006: Added support for encoding images without alpha channel, and
1723
+ cleaned out code as well as making certain parts faster.
1724
+ *) 28 dec 2006: Added "Settings" to the encoder.
1725
+ *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1726
+ Removed some code duplication in the decoder. Fixed little bug in an example.
1727
+ *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1728
+ Fixed a bug of the decoder with 16-bit per color.
1729
+ *) 15 okt 2006: Changed documentation structure
1730
+ *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1731
+ given image buffer, however for now it's not compressed.
1732
+ *) 08 sep 2006: (!) Changed to interface with a Decoder class
1733
+ *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1734
+ way. Renamed decodePNG to decodePNGGeneric.
1735
+ *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1736
+ struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1737
+ *) 28 jul 2006: Cleaned the code and added new error checks.
1738
+ Corrected terminology "deflate" into "inflate".
1739
+ *) 23 jun 2006: Added SDL example in the documentation in the header, this
1740
+ example allows easy debugging by displaying the PNG and its transparency.
1741
+ *) 22 jun 2006: (!) Changed way to obtain error value. Added
1742
+ loadFile function for convenience. Made decodePNG32 faster.
1743
+ *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1744
+ Changed position of palette in info vector. Fixed an important bug that
1745
+ happened on PNGs with an uncompressed block.
1746
+ *) 16 jun 2006: Internally changed unsigned into unsigned where
1747
+ needed, and performed some optimizations.
1748
+ *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1749
+ in LodePNG namespace. Changed the order of the parameters. Rewrote the
1750
+ documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1751
+ *) 22 apr 2006: Optimized and improved some code
1752
+ *) 07 sep 2005: (!) Changed to std::vector interface
1753
+ *) 12 aug 2005: Initial release (C++, decoder only)
1754
+
1755
+
1756
+ 13. contact information
1757
+ -----------------------
1758
+
1759
+ Feel free to contact me with suggestions, problems, comments, ... concerning
1760
+ LodePNG. If you encounter a PNG image that doesn't work properly with this
1761
+ decoder, feel free to send it and I'll use it to find and fix the problem.
1762
+
1763
+ My email address is (puzzle the account and domain together with an @ symbol):
1764
+ Domain: gmail dot com.
1765
+ Account: lode dot vandevenne.
1766
+
1767
+
1768
+ Copyright (c) 2005-2017 Lode Vandevenne
1769
+ */