wxPython-zombie 3.1.5.8__cp313-cp313-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1175) hide show
  1. wx/__init__.py +22 -0
  2. wx/__version__.py +9 -0
  3. wx/_adv.cp313-win_amd64.pyd +0 -0
  4. wx/_aui.cp313-win_amd64.pyd +0 -0
  5. wx/_core.cp313-win_amd64.pyd +0 -0
  6. wx/_dataview.cp313-win_amd64.pyd +0 -0
  7. wx/_glcanvas.cp313-win_amd64.pyd +0 -0
  8. wx/_grid.cp313-win_amd64.pyd +0 -0
  9. wx/_html.cp313-win_amd64.pyd +0 -0
  10. wx/_html2.cp313-win_amd64.pyd +0 -0
  11. wx/_media.cp313-win_amd64.pyd +0 -0
  12. wx/_msw.cp313-win_amd64.pyd +0 -0
  13. wx/_propgrid.cp313-win_amd64.pyd +0 -0
  14. wx/_ribbon.cp313-win_amd64.pyd +0 -0
  15. wx/_richtext.cp313-win_amd64.pyd +0 -0
  16. wx/_stc.cp313-win_amd64.pyd +0 -0
  17. wx/_xml.cp313-win_amd64.pyd +0 -0
  18. wx/_xrc.cp313-win_amd64.pyd +0 -0
  19. wx/adv.py +124 -0
  20. wx/adv.pyi +5182 -0
  21. wx/aui.py +77 -0
  22. wx/aui.pyi +3655 -0
  23. wx/core.py +3540 -0
  24. wx/core.pyi +50592 -0
  25. wx/dataview.py +173 -0
  26. wx/dataview.pyi +3491 -0
  27. wx/demo/AUI_DockingWindowMgr.py +1154 -0
  28. wx/demo/AUI_MDI.py +117 -0
  29. wx/demo/AUI_Notebook.py +58 -0
  30. wx/demo/About.py +75 -0
  31. wx/demo/AboutBox.py +75 -0
  32. wx/demo/ActiveXWrapper_Acrobat.py +132 -0
  33. wx/demo/ActiveXWrapper_IE.py +187 -0
  34. wx/demo/ActiveX_FlashWindow.py +107 -0
  35. wx/demo/ActiveX_IEHtmlWindow.py +242 -0
  36. wx/demo/ActiveX_PDFWindow.py +204 -0
  37. wx/demo/ActivityIndicator.py +80 -0
  38. wx/demo/AddPrivateFont.py +116 -0
  39. wx/demo/AdjustChannels.py +178 -0
  40. wx/demo/AlphaDrawing.py +77 -0
  41. wx/demo/AnalogClock.py +144 -0
  42. wx/demo/AnimationCtrl.py +104 -0
  43. wx/demo/ArtProvider.py +893 -0
  44. wx/demo/BannerWindow.py +1 -0
  45. wx/demo/BitmapButton.py +87 -0
  46. wx/demo/BitmapComboBox.py +63 -0
  47. wx/demo/BitmapFromBuffer.py +140 -0
  48. wx/demo/Button.py +77 -0
  49. wx/demo/Cairo.py +197 -0
  50. wx/demo/Cairo_Snippets.py +135 -0
  51. wx/demo/Calendar.py +660 -0
  52. wx/demo/CalendarCtrl.py +122 -0
  53. wx/demo/CheckBox.py +74 -0
  54. wx/demo/CheckListBox.py +79 -0
  55. wx/demo/CheckListCtrl.py +99 -0
  56. wx/demo/Choice.py +55 -0
  57. wx/demo/Choicebook.py +80 -0
  58. wx/demo/CollapsibleHeaderCtrl.py +85 -0
  59. wx/demo/CollapsiblePane.py +126 -0
  60. wx/demo/ColorPanel.py +19 -0
  61. wx/demo/ColourDB.py +203 -0
  62. wx/demo/ColourDialog.py +76 -0
  63. wx/demo/ColourSelect.py +119 -0
  64. wx/demo/ComboBox.py +111 -0
  65. wx/demo/ComboCtrl.py +153 -0
  66. wx/demo/ComboTreeBox.py +71 -0
  67. wx/demo/CommandLinkButton.py +50 -0
  68. wx/demo/ContextHelp.py +112 -0
  69. wx/demo/Cursor.py +336 -0
  70. wx/demo/CustomDragAndDrop.py +353 -0
  71. wx/demo/DVC_CustomRenderer.py +204 -0
  72. wx/demo/DVC_DataViewModel.py +365 -0
  73. wx/demo/DVC_IndexListModel.py +257 -0
  74. wx/demo/DVC_ListCtrl.py +69 -0
  75. wx/demo/DVC_TreeCtrl.py +76 -0
  76. wx/demo/DatePickerCtrl.py +68 -0
  77. wx/demo/DelayedResult.py +239 -0
  78. wx/demo/Dialog.py +169 -0
  79. wx/demo/DialogUnits.py +128 -0
  80. wx/demo/DirDialog.py +58 -0
  81. wx/demo/DragAndDrop.py +265 -0
  82. wx/demo/DragImage.py +316 -0
  83. wx/demo/DragScroller.py +59 -0
  84. wx/demo/DrawXXXList.py +436 -0
  85. wx/demo/DynamicSashWindow.py +177 -0
  86. wx/demo/EditableListBox.py +101 -0
  87. wx/demo/Editor.py +70 -0
  88. wx/demo/EventManager.py +291 -0
  89. wx/demo/ExpandoTextCtrl.py +164 -0
  90. wx/demo/FancyText.py +83 -0
  91. wx/demo/FileBrowseButton.py +100 -0
  92. wx/demo/FileCtrl.py +97 -0
  93. wx/demo/FileDialog.py +144 -0
  94. wx/demo/FileHistory.py +140 -0
  95. wx/demo/FindReplaceDialog.py +123 -0
  96. wx/demo/FloatCanvas.py +1959 -0
  97. wx/demo/FontDialog.py +142 -0
  98. wx/demo/FontEnumerator.py +82 -0
  99. wx/demo/Frame.py +85 -0
  100. wx/demo/GLCanvas.py +371 -0
  101. wx/demo/Gauge.py +66 -0
  102. wx/demo/GenericButtons.py +185 -0
  103. wx/demo/GenericCheckBox.py +65 -0
  104. wx/demo/GenericDirCtrl.py +74 -0
  105. wx/demo/GetMouseState.py +159 -0
  106. wx/demo/GraphicsContext.py +236 -0
  107. wx/demo/GraphicsGradient.py +281 -0
  108. wx/demo/Grid.py +95 -0
  109. wx/demo/GridBagSizer.py +170 -0
  110. wx/demo/GridCustEditor.py +247 -0
  111. wx/demo/GridCustTable.py +170 -0
  112. wx/demo/GridDragAndDrop.py +102 -0
  113. wx/demo/GridDragable.py +206 -0
  114. wx/demo/GridEnterHandler.py +66 -0
  115. wx/demo/GridHugeTable.py +89 -0
  116. wx/demo/GridLabelRenderer.py +114 -0
  117. wx/demo/GridSimple.py +270 -0
  118. wx/demo/GridStdEdRend.py +186 -0
  119. wx/demo/Grid_MegaExample.py +490 -0
  120. wx/demo/HTML2_WebView.py +183 -0
  121. wx/demo/HtmlWindow.py +232 -0
  122. wx/demo/I18N.py +237 -0
  123. wx/demo/Image.py +338 -0
  124. wx/demo/ImageAlpha.py +87 -0
  125. wx/demo/ImageBrowser.py +70 -0
  126. wx/demo/ImageFromStream.py +49 -0
  127. wx/demo/Img2PyArtProvider.py +99 -0
  128. wx/demo/InfoBar.py +127 -0
  129. wx/demo/IntCtrl.py +343 -0
  130. wx/demo/ItemsPicker.py +108 -0
  131. wx/demo/Joystick.py +1083 -0
  132. wx/demo/KeyEvents.py +428 -0
  133. wx/demo/LEDNumberCtrl.py +121 -0
  134. wx/demo/LayoutAnchors.py +258 -0
  135. wx/demo/LayoutConstraints.py +149 -0
  136. wx/demo/Layoutf.py +69 -0
  137. wx/demo/ListBox.py +164 -0
  138. wx/demo/ListCtrl.py +538 -0
  139. wx/demo/ListCtrl_edit.py +155 -0
  140. wx/demo/ListCtrl_virtual.py +145 -0
  141. wx/demo/Listbook.py +104 -0
  142. wx/demo/MDIDemo.py +86 -0
  143. wx/demo/MDISashDemo.py +152 -0
  144. wx/demo/MDIWindows.py +66 -0
  145. wx/demo/Main.py +2768 -0
  146. wx/demo/Mask.py +137 -0
  147. wx/demo/MaskedEditControls.py +648 -0
  148. wx/demo/MaskedNumCtrl.py +359 -0
  149. wx/demo/MediaCtrl.py +190 -0
  150. wx/demo/Menu.py +322 -0
  151. wx/demo/MessageDialog.py +54 -0
  152. wx/demo/MimeTypesManager.py +354 -0
  153. wx/demo/MiniFrame.py +67 -0
  154. wx/demo/MouseGestures.py +198 -0
  155. wx/demo/MultiChoiceDialog.py +59 -0
  156. wx/demo/MultiSash.py +95 -0
  157. wx/demo/MultiSplitterWindow.py +168 -0
  158. wx/demo/MultipleChoiceDialog.py +101 -0
  159. wx/demo/Notebook.py +134 -0
  160. wx/demo/NotificationMessage.py +61 -0
  161. wx/demo/OGL.py +433 -0
  162. wx/demo/Overlay.py +209 -0
  163. wx/demo/OwnerDrawnComboBox.py +152 -0
  164. wx/demo/PDFViewer.py +109 -0
  165. wx/demo/PageSetupDialog.py +70 -0
  166. wx/demo/PenAndBrushStyles.py +208 -0
  167. wx/demo/Pickers.py +120 -0
  168. wx/demo/PlateButton.py +430 -0
  169. wx/demo/PopupControl.py +99 -0
  170. wx/demo/PopupMenu.py +156 -0
  171. wx/demo/PopupWindow.py +227 -0
  172. wx/demo/PrintDialog.py +60 -0
  173. wx/demo/PrintFramework.py +227 -0
  174. wx/demo/Process.py +168 -0
  175. wx/demo/ProgressDialog.py +87 -0
  176. wx/demo/PropertyGrid.py +1045 -0
  177. wx/demo/PropertySheetDialog.py +231 -0
  178. wx/demo/PseudoDC.py +350 -0
  179. wx/demo/PyColourChooser.py +60 -0
  180. wx/demo/PyCrust.py +21 -0
  181. wx/demo/PyPlot.py +83 -0
  182. wx/demo/PyShell.py +22 -0
  183. wx/demo/PythonEvents.py +109 -0
  184. wx/demo/README.txt +7 -0
  185. wx/demo/RadioBox.py +67 -0
  186. wx/demo/RadioButton.py +127 -0
  187. wx/demo/RawBitmapAccess.py +208 -0
  188. wx/demo/RearrangeDialog.py +160 -0
  189. wx/demo/RendererNative.py +170 -0
  190. wx/demo/ResizeWidget.py +76 -0
  191. wx/demo/RichMessageDialog.py +85 -0
  192. wx/demo/RichTextCtrl.py +732 -0
  193. wx/demo/RichToolTip.py +145 -0
  194. wx/demo/SVGImage_Bitmap.py +130 -0
  195. wx/demo/SVGImage_Render.py +138 -0
  196. wx/demo/SashWindow.py +151 -0
  197. wx/demo/ScrolledMessageDialog.py +52 -0
  198. wx/demo/ScrolledPanel.py +124 -0
  199. wx/demo/ScrolledWindow.py +260 -0
  200. wx/demo/SearchCtrl.py +115 -0
  201. wx/demo/ShapedWindow.py +145 -0
  202. wx/demo/Simplebook.py +202 -0
  203. wx/demo/SingleChoiceDialog.py +56 -0
  204. wx/demo/SizedControls.py +433 -0
  205. wx/demo/Sizers.py +609 -0
  206. wx/demo/Slider.py +52 -0
  207. wx/demo/Sound.py +95 -0
  208. wx/demo/SpinButton.py +63 -0
  209. wx/demo/SpinCtrl.py +56 -0
  210. wx/demo/SpinCtrlDouble.py +42 -0
  211. wx/demo/SplitTree.py +146 -0
  212. wx/demo/SplitterWindow.py +62 -0
  213. wx/demo/StandardPaths.py +113 -0
  214. wx/demo/StaticBitmap.py +55 -0
  215. wx/demo/StaticBox.py +62 -0
  216. wx/demo/StaticText.py +69 -0
  217. wx/demo/StatusBar.py +144 -0
  218. wx/demo/StockButtons.py +113 -0
  219. wx/demo/StyledTextCtrl_1.py +303 -0
  220. wx/demo/StyledTextCtrl_2.py +410 -0
  221. wx/demo/SystemSettings.py +333 -0
  222. wx/demo/TablePrint.py +215 -0
  223. wx/demo/TestTable.txt +38 -0
  224. wx/demo/TextCtrl.py +187 -0
  225. wx/demo/TextEntryDialog.py +57 -0
  226. wx/demo/Threads.py +258 -0
  227. wx/demo/Throbber.py +250 -0
  228. wx/demo/Ticker.py +147 -0
  229. wx/demo/TimeCtrl.py +240 -0
  230. wx/demo/TimePickerCtrl.py +60 -0
  231. wx/demo/Timer.py +275 -0
  232. wx/demo/ToggleButton.py +54 -0
  233. wx/demo/ToolBar.py +249 -0
  234. wx/demo/ToolTip.py +71 -0
  235. wx/demo/Toolbook.py +111 -0
  236. wx/demo/TreeCtrl.py +199 -0
  237. wx/demo/TreeListCtrl.py +121 -0
  238. wx/demo/TreeMixin.py +269 -0
  239. wx/demo/Treebook.py +117 -0
  240. wx/demo/UIActionSimulator.py +151 -0
  241. wx/demo/URLDragAndDrop.py +130 -0
  242. wx/demo/Unicode.py +146 -0
  243. wx/demo/VListBox.py +176 -0
  244. wx/demo/Validator.py +237 -0
  245. wx/demo/Wizard.py +248 -0
  246. wx/demo/WrapSizer.py +115 -0
  247. wx/demo/XmlResource.py +80 -0
  248. wx/demo/XmlResourceHandler.py +199 -0
  249. wx/demo/XmlResourceSubclass.py +119 -0
  250. wx/demo/__init__.py +9 -0
  251. wx/demo/agw/AGWInfoBar.py +175 -0
  252. wx/demo/agw/AUI.py +3058 -0
  253. wx/demo/agw/AdvancedSplash.py +59 -0
  254. wx/demo/agw/AquaButton.py +146 -0
  255. wx/demo/agw/BalloonTip.py +378 -0
  256. wx/demo/agw/ButtonPanel.py +890 -0
  257. wx/demo/agw/CubeColourDialog.py +83 -0
  258. wx/demo/agw/CustomTreeCtrl.py +2167 -0
  259. wx/demo/agw/Example1 +67 -0
  260. wx/demo/agw/Example2 +49 -0
  261. wx/demo/agw/FlatMenu.py +876 -0
  262. wx/demo/agw/FlatNotebook.py +994 -0
  263. wx/demo/agw/FloatSpin.py +475 -0
  264. wx/demo/agw/FoldPanelBar.py +953 -0
  265. wx/demo/agw/FourWaySplitter.py +300 -0
  266. wx/demo/agw/GenericMessageDialog.py +207 -0
  267. wx/demo/agw/GradientButton.py +156 -0
  268. wx/demo/agw/HyperLinkCtrl.py +144 -0
  269. wx/demo/agw/HyperTreeList.py +2660 -0
  270. wx/demo/agw/KnobCtrl.py +186 -0
  271. wx/demo/agw/LabelBook.py +567 -0
  272. wx/demo/agw/MacLargeDemo.py +360 -0
  273. wx/demo/agw/MultiDirDialog.py +117 -0
  274. wx/demo/agw/PeakMeter.py +194 -0
  275. wx/demo/agw/PersistentControls.py +589 -0
  276. wx/demo/agw/PieCtrl.py +206 -0
  277. wx/demo/agw/PyBusyInfo.py +64 -0
  278. wx/demo/agw/PyCollapsiblePane.py +308 -0
  279. wx/demo/agw/PyGauge.py +162 -0
  280. wx/demo/agw/PyProgress.py +155 -0
  281. wx/demo/agw/RibbonBar.py +925 -0
  282. wx/demo/agw/RulerCtrl.py +454 -0
  283. wx/demo/agw/ScrolledThumbnail.py +128 -0
  284. wx/demo/agw/ShapedButton.py +603 -0
  285. wx/demo/agw/ShortcutEditor.py +397 -0
  286. wx/demo/agw/SpeedMeter.py +668 -0
  287. wx/demo/agw/SuperToolTip.py +396 -0
  288. wx/demo/agw/ThumbDemoConfig.py +603 -0
  289. wx/demo/agw/ThumbnailCtrl.py +149 -0
  290. wx/demo/agw/ToasterBox.py +410 -0
  291. wx/demo/agw/UltimateListCtrl.py +80 -0
  292. wx/demo/agw/UltimateListIconDemo.py +908 -0
  293. wx/demo/agw/UltimateListListDemo.py +124 -0
  294. wx/demo/agw/UltimateReportDemo.py +1146 -0
  295. wx/demo/agw/UltimateVirtualDemo.py +207 -0
  296. wx/demo/agw/Windows7Explorer_Contents.py +368 -0
  297. wx/demo/agw/XLSGrid.py +238 -0
  298. wx/demo/agw/ZoomBar.py +230 -0
  299. wx/demo/agw/__demo__.py +183 -0
  300. wx/demo/agw/bitmaps/Explorer96.png +0 -0
  301. wx/demo/agw/bitmaps/Explorer96Flip40.png +0 -0
  302. wx/demo/agw/bitmaps/Folder96.png +0 -0
  303. wx/demo/agw/bitmaps/Folder96Flip40.png +0 -0
  304. wx/demo/agw/bitmaps/Monitor96.png +0 -0
  305. wx/demo/agw/bitmaps/Monitor96Flip40.png +0 -0
  306. wx/demo/agw/bitmaps/Music96.png +0 -0
  307. wx/demo/agw/bitmaps/Music96Flip40.png +0 -0
  308. wx/demo/agw/bitmaps/Photo96.png +0 -0
  309. wx/demo/agw/bitmaps/Photo96Flip40.png +0 -0
  310. wx/demo/agw/bitmaps/Search96.png +0 -0
  311. wx/demo/agw/bitmaps/Search96Flip40.png +0 -0
  312. wx/demo/agw/bitmaps/Wizard96.png +0 -0
  313. wx/demo/agw/bitmaps/Wizard96Flip40.png +0 -0
  314. wx/demo/agw/bitmaps/advancedsplash.png +0 -0
  315. wx/demo/agw/bitmaps/aquabutton.png +0 -0
  316. wx/demo/agw/bitmaps/aquachecked.ico +0 -0
  317. wx/demo/agw/bitmaps/aquaflagged.ico +0 -0
  318. wx/demo/agw/bitmaps/aquanotchecked.ico +0 -0
  319. wx/demo/agw/bitmaps/aquanotflagged.ico +0 -0
  320. wx/demo/agw/bitmaps/canada.gif +0 -0
  321. wx/demo/agw/bitmaps/checked.ico +0 -0
  322. wx/demo/agw/bitmaps/columns.png +0 -0
  323. wx/demo/agw/bitmaps/contexthelp-16.png +0 -0
  324. wx/demo/agw/bitmaps/contexthelp.png +0 -0
  325. wx/demo/agw/bitmaps/copy.png +0 -0
  326. wx/demo/agw/bitmaps/cut.png +0 -0
  327. wx/demo/agw/bitmaps/editcopy.png +0 -0
  328. wx/demo/agw/bitmaps/editcut.png +0 -0
  329. wx/demo/agw/bitmaps/editpaste.png +0 -0
  330. wx/demo/agw/bitmaps/empty_icon.png +0 -0
  331. wx/demo/agw/bitmaps/exit-16.png +0 -0
  332. wx/demo/agw/bitmaps/exit.ico +0 -0
  333. wx/demo/agw/bitmaps/ffwd.png +0 -0
  334. wx/demo/agw/bitmaps/ffwddisabled.png +0 -0
  335. wx/demo/agw/bitmaps/field-16.png +0 -0
  336. wx/demo/agw/bitmaps/filenew.png +0 -0
  337. wx/demo/agw/bitmaps/fileopen.png +0 -0
  338. wx/demo/agw/bitmaps/filesave.png +0 -0
  339. wx/demo/agw/bitmaps/flagged.ico +0 -0
  340. wx/demo/agw/bitmaps/folder.png +0 -0
  341. wx/demo/agw/bitmaps/folder_new.png +0 -0
  342. wx/demo/agw/bitmaps/ghost.png +0 -0
  343. wx/demo/agw/bitmaps/gradientbutton.png +0 -0
  344. wx/demo/agw/bitmaps/help-16.png +0 -0
  345. wx/demo/agw/bitmaps/help.ico +0 -0
  346. wx/demo/agw/bitmaps/italy.gif +0 -0
  347. wx/demo/agw/bitmaps/lbadd.png +0 -0
  348. wx/demo/agw/bitmaps/lbcharge.png +0 -0
  349. wx/demo/agw/bitmaps/lbdecrypted.png +0 -0
  350. wx/demo/agw/bitmaps/lbnews.png +0 -0
  351. wx/demo/agw/bitmaps/lbroll.png +0 -0
  352. wx/demo/agw/bitmaps/minus1.ico +0 -0
  353. wx/demo/agw/bitmaps/minus2.ico +0 -0
  354. wx/demo/agw/bitmaps/minus3.ico +0 -0
  355. wx/demo/agw/bitmaps/minus4.ico +0 -0
  356. wx/demo/agw/bitmaps/minus5.ico +0 -0
  357. wx/demo/agw/bitmaps/month-16.png +0 -0
  358. wx/demo/agw/bitmaps/new_file.png +0 -0
  359. wx/demo/agw/bitmaps/new_folder.png +0 -0
  360. wx/demo/agw/bitmaps/notchecked.ico +0 -0
  361. wx/demo/agw/bitmaps/notflagged.ico +0 -0
  362. wx/demo/agw/bitmaps/ok-16.png +0 -0
  363. wx/demo/agw/bitmaps/open_folder.png +0 -0
  364. wx/demo/agw/bitmaps/paste.png +0 -0
  365. wx/demo/agw/bitmaps/pause.png +0 -0
  366. wx/demo/agw/bitmaps/pausedisabled.png +0 -0
  367. wx/demo/agw/bitmaps/play.png +0 -0
  368. wx/demo/agw/bitmaps/playdisabled.png +0 -0
  369. wx/demo/agw/bitmaps/plus1.ico +0 -0
  370. wx/demo/agw/bitmaps/plus2.ico +0 -0
  371. wx/demo/agw/bitmaps/plus3.ico +0 -0
  372. wx/demo/agw/bitmaps/plus4.ico +0 -0
  373. wx/demo/agw/bitmaps/plus5.ico +0 -0
  374. wx/demo/agw/bitmaps/record.png +0 -0
  375. wx/demo/agw/bitmaps/recorddisabled.png +0 -0
  376. wx/demo/agw/bitmaps/recording.gif +0 -0
  377. wx/demo/agw/bitmaps/rewind.png +0 -0
  378. wx/demo/agw/bitmaps/rewinddisabled.png +0 -0
  379. wx/demo/agw/bitmaps/round.png +0 -0
  380. wx/demo/agw/bitmaps/save.png +0 -0
  381. wx/demo/agw/bitmaps/separator.gif +0 -0
  382. wx/demo/agw/bitmaps/separatorflip.png +0 -0
  383. wx/demo/agw/bitmaps/smfuel.ico +0 -0
  384. wx/demo/agw/bitmaps/smpi.ico +0 -0
  385. wx/demo/agw/bitmaps/smtemp.ico +0 -0
  386. wx/demo/agw/bitmaps/stop.png +0 -0
  387. wx/demo/agw/bitmaps/stopdisabled.png +0 -0
  388. wx/demo/agw/bitmaps/sttbutton.png +0 -0
  389. wx/demo/agw/bitmaps/sttfont.png +0 -0
  390. wx/demo/agw/bitmaps/sttheader.png +0 -0
  391. wx/demo/agw/bitmaps/stthelp.png +0 -0
  392. wx/demo/agw/bitmaps/view1.png +0 -0
  393. wx/demo/agw/bitmaps/view2.png +0 -0
  394. wx/demo/agw/bitmaps/view_choose.png +0 -0
  395. wx/demo/agw/bitmaps/view_detailed.png +0 -0
  396. wx/demo/agw/bitmaps/view_icon.png +0 -0
  397. wx/demo/agw/bitmaps/view_multicolumn.png +0 -0
  398. wx/demo/agw/bitmaps/viewmag-16.png +0 -0
  399. wx/demo/agw/bitmaps/viewmag-m-16.png +0 -0
  400. wx/demo/agw/bitmaps/viewmag-p-16.png +0 -0
  401. wx/demo/agw/bitmaps/viewmagfit-16.png +0 -0
  402. wx/demo/agw/data/Example_1.xls +0 -0
  403. wx/demo/agw/images.py +6714 -0
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  1159. wx/wxmsw315u_propgrid_vc140_x64.dll +0 -0
  1160. wx/wxmsw315u_qa_vc140_x64.dll +0 -0
  1161. wx/wxmsw315u_ribbon_vc140_x64.dll +0 -0
  1162. wx/wxmsw315u_richtext_vc140_x64.dll +0 -0
  1163. wx/wxmsw315u_stc_vc140_x64.dll +0 -0
  1164. wx/wxmsw315u_webview_vc140_x64.dll +0 -0
  1165. wx/wxmsw315u_xrc_vc140_x64.dll +0 -0
  1166. wx/xml.py +15 -0
  1167. wx/xml.pyi +575 -0
  1168. wx/xrc.py +65 -0
  1169. wx/xrc.pyi +742 -0
  1170. wxPython_zombie-3.1.5.8.dist-info/LICENSE.txt +950 -0
  1171. wxPython_zombie-3.1.5.8.dist-info/METADATA +107 -0
  1172. wxPython_zombie-3.1.5.8.dist-info/RECORD +1175 -0
  1173. wxPython_zombie-3.1.5.8.dist-info/WHEEL +5 -0
  1174. wxPython_zombie-3.1.5.8.dist-info/entry_points.txt +2 -0
  1175. wxPython_zombie-3.1.5.8.dist-info/top_level.txt +1 -0
@@ -0,0 +1,1027 @@
1
+ #----------------------------------------------------------------------------
2
+ # Name: FloatCanvas.py
3
+ # Purpose:
4
+ #
5
+ # Author:
6
+ #
7
+ # Created:
8
+ # Version:
9
+ # Date:
10
+ # Licence:
11
+ # Tags: phoenix-port, unittest, documented, py3-port
12
+ # (c) 2023 - 2024 Zombie
13
+ #----------------------------------------------------------------------------
14
+ """
15
+ This is the main module of the floatcanvas package, it contains the :class:`~lib.floatcanvas.FloatCanvas.FloatCanvas`
16
+ and all the all the different objects which are sub-classed from :class:`~lib.floatcanvas.FloatCanvas.DrawObject`.
17
+
18
+ In the following very simple sample ``self`` is a frame, but it could be another
19
+ container type control::
20
+
21
+ from wx.lib.floatcanvas import FloatCanvas
22
+
23
+ self.Canvas = FloatCanvas.FloatCanvas(self, -1,
24
+ size=(500, 500),
25
+ ProjectionFun=None,
26
+ Debug=0,
27
+ BackgroundColor="White",
28
+ )
29
+
30
+
31
+ # add a circle
32
+ cir = FloatCanvas.Circle((10, 10), 100)
33
+ self.Canvas.AddObject(cir)
34
+
35
+ # add a rectangle
36
+ rect = FloatCanvas.Rectangle((110, 10), (100, 100), FillColor='Red')
37
+ self.Canvas.AddObject(rect)
38
+
39
+ self.Canvas.Draw()
40
+
41
+
42
+ Many samples are available in the `wxPhoenix/samples/floatcanvas` folder.
43
+
44
+ """
45
+
46
+ from __future__ import division
47
+
48
+ import sys
49
+ mac = sys.platform.startswith("darwin")
50
+
51
+ import numpy as N
52
+ try:
53
+ from time import process_time as clock
54
+ except ImportError:
55
+ from time import clock
56
+ import wx
57
+ import six
58
+
59
+ from .FCObjects import *
60
+
61
+ from .Utilities import BBox
62
+ from . import GUIMode
63
+
64
+
65
+ ## Custom Exceptions:
66
+
67
+ class FloatCanvasError(Exception):
68
+ """Custom FloatCanvas exception."""
69
+ pass
70
+
71
+ ## Import all EVT_* event types and event binders
72
+ from .FCEvents import *
73
+
74
+
75
+ class _MouseEvent(wx.PyCommandEvent):
76
+
77
+ """
78
+ This event class takes a regular wxWindows mouse event as a parameter,
79
+ and wraps it so that there is access to all the original methods. This
80
+ is similar to subclassing, but you can't subclass a wxWindows event
81
+
82
+ The goal is to be able to it just like a regular mouse event.
83
+
84
+ It adds the method:
85
+
86
+ GetCoords() , which returns an (x,y) tuple in world coordinates.
87
+
88
+ Another difference is that it is a CommandEvent, which propagates up
89
+ the window hierarchy until it is handled.
90
+
91
+ """
92
+
93
+ def __init__(self, EventType, NativeEvent, WinID, Coords = None):
94
+ super(_MouseEvent, self).__init__()
95
+
96
+ self.SetEventType( EventType )
97
+ self._NativeEvent = NativeEvent
98
+ self.Coords = Coords
99
+
100
+ def GetCoords(self):
101
+ return self.Coords
102
+
103
+ def __getattr__(self, name):
104
+ d = self._getAttrDict()
105
+ if name in d:
106
+ return d[name]
107
+ return getattr(self._NativeEvent, name)
108
+
109
+
110
+ #---------------------------------------------------------------------------
111
+ class FloatCanvas(wx.Panel):
112
+ """
113
+ The main class of the floatcanvas package :class:`~lib.floatcanvas.FloatCanvas`.
114
+
115
+ """
116
+
117
+ def __init__(self, parent, id = -1,
118
+ size = wx.DefaultSize,
119
+ ProjectionFun = None,
120
+ BackgroundColor = "WHITE",
121
+ Debug = False,
122
+ **kwargs):
123
+
124
+ """
125
+ Default class constructor.
126
+
127
+ :param wx.Window `parent`: parent window. Must not be ``None``;
128
+ :param integer `id`: window identifier. A value of -1 indicates a default value;
129
+ :param `size`: a tuple or :class:`wx.Size`
130
+ :param `ProjectionFun`: This allows you to change the transform from
131
+ world to pixel coordinates. We can point to :meth:`~lib.floatcanvas.FloatCanvas.FloatCanvas.FlatEarthProjection`
132
+ for an example -- though that should really be a class method, or even
133
+ better, simply a function in the module. There is a tiny bit on info
134
+ in the error message in FloatCanvas.SetProjectionFun()
135
+
136
+ (Note: this really should get re-factored to allow more generic
137
+ projections...)
138
+ :param string `BackgroundColor`: any value accepted by :class:`wx.Brush`
139
+ :param `Debug`: activate debug, currently it prints some debugging
140
+ information, could be improved.
141
+
142
+ """
143
+
144
+ wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size, **kwargs)
145
+
146
+ ComputeFontScale()
147
+ self.InitAll()
148
+
149
+ self.BackgroundBrush = wx.Brush(BackgroundColor, wx.SOLID)
150
+
151
+ self.Debug = Debug
152
+
153
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
154
+ self.Bind(wx.EVT_SIZE, self.OnSize)
155
+
156
+ self.Bind(wx.EVT_LEFT_DOWN, self.LeftDownEvent)
157
+ self.Bind(wx.EVT_LEFT_UP, self.LeftUpEvent)
158
+ self.Bind(wx.EVT_LEFT_DCLICK, self.LeftDoubleClickEvent)
159
+ self.Bind(wx.EVT_MIDDLE_DOWN, self.MiddleDownEvent)
160
+ self.Bind(wx.EVT_MIDDLE_UP, self.MiddleUpEvent)
161
+ self.Bind(wx.EVT_MIDDLE_DCLICK, self.MiddleDoubleClickEvent)
162
+ self.Bind(wx.EVT_RIGHT_DOWN, self.RightDownEvent)
163
+ self.Bind(wx.EVT_RIGHT_UP, self.RightUpEvent)
164
+ self.Bind(wx.EVT_RIGHT_DCLICK, self.RightDoubleCLickEvent)
165
+ self.Bind(wx.EVT_MOTION, self.MotionEvent)
166
+ self.Bind(wx.EVT_MOUSEWHEEL, self.WheelEvent)
167
+ self.Bind(wx.EVT_KEY_DOWN, self.KeyDownEvent)
168
+ self.Bind(wx.EVT_KEY_UP, self.KeyUpEvent)
169
+
170
+
171
+ ## CHB: I'm leaving these out for now.
172
+ #self.Bind(wx.EVT_ENTER_WINDOW, self. )
173
+ #self.Bind(wx.EVT_LEAVE_WINDOW, self. )
174
+
175
+ self.SetProjectionFun(ProjectionFun)
176
+
177
+ self.GUIMode = None # making sure the arrribute exists
178
+ self.SetMode(GUIMode.GUIMouse()) # make the default Mouse Mode.
179
+
180
+ # timer to give a delay when re-sizing so that buffers aren't re-built too many times.
181
+ self.SizeTimer = wx.PyTimer(self.OnSizeTimer)
182
+
183
+ # self.InitializePanel()
184
+ # self.MakeNewBuffers()
185
+
186
+ # self.CreateCursors()
187
+
188
+
189
+ def InitAll(self):
190
+ """
191
+ Sets everything in the Canvas to default state.
192
+
193
+ It can be used to reset the Canvas
194
+
195
+ """
196
+
197
+ self.HitColorGenerator = None
198
+ self.UseHitTest = False
199
+
200
+ self.NumBetweenBlits = 500
201
+
202
+ ## create the Hit Test Dicts:
203
+ self.HitDict = None
204
+ self._HTdc = None
205
+
206
+ self._DrawList = []
207
+ self._ForeDrawList = []
208
+ self.InitializePanel()
209
+ self.MakeNewBuffers()
210
+ self.BoundingBox = BBox.NullBBox()
211
+ self.BoundingBoxDirty = False
212
+ self.MinScale = None
213
+ self.MaxScale = None
214
+ self.ViewPortCenter= N.array( (0,0), float)
215
+
216
+ self.SetProjectionFun(None)
217
+
218
+ self.MapProjectionVector = N.array( (1,1), float) # No Projection to start!
219
+ self.TransformVector = N.array( (1,-1), float) # default Transformation
220
+
221
+ self.Scale = 1
222
+ self.ObjectUnderMouse = None
223
+
224
+ self.GridUnder = None
225
+ self.GridOver = None
226
+
227
+ self._BackgroundDirty = True
228
+
229
+ def SetProjectionFun(self, ProjectionFun):
230
+ """
231
+ Set a custom projection function
232
+
233
+ :param `ProjectionFun`: valid entries are ``FlatEarth``, ``None``
234
+ or a callable object that takes the ``ViewPortCenter`` and returns
235
+ ``MapProjectionVector``
236
+
237
+ """
238
+ if ProjectionFun == 'FlatEarth':
239
+ self.ProjectionFun = self.FlatEarthProjection
240
+ elif callable(ProjectionFun):
241
+ self.ProjectionFun = ProjectionFun
242
+ elif ProjectionFun is None:
243
+ self.ProjectionFun = lambda x=None: N.array( (1,1), float)
244
+ else:
245
+ raise FloatCanvasError('Projectionfun must be either:'
246
+ ' "FlatEarth", None, or a callable object '
247
+ '(function, for instance) that takes the '
248
+ 'ViewPortCenter and returns a MapProjectionVector')
249
+
250
+ def FlatEarthProjection(self, CenterPoint):
251
+ """
252
+ Compute the scaling array for the flat-earth projection
253
+
254
+ :param `CenterPoint`: center point of viewport (lon, lat) -- the
255
+ longitude is scaled to the latitude of this point. a 2-tuple, or a
256
+ (2,) `NumPy <http://www.numpy.org/>`_ array of point coordinates
257
+
258
+ :returns : a (2,) numpy array that scales world coordinates. This
259
+ scaling is applied when converting to-from world to pixel coordinates.
260
+
261
+ """
262
+ MaxLatitude = 75 # these were determined essentially arbitrarily
263
+ MinLatitude = -75
264
+ Lat = min(CenterPoint[1],MaxLatitude)
265
+ Lat = max(Lat,MinLatitude)
266
+ return N.array((N.cos(N.pi*Lat/180),1),float)
267
+
268
+ def SetMode(self, Mode):
269
+ """
270
+ Set the GUImode to any of the available mode.
271
+
272
+ :param `Mode`: a valid GUI Mode, out of the box valid modes
273
+ are subclassed from :class:`~lib.floatcanvas.GUIMode.GUIBase` or a mode
274
+ can also be user defined.
275
+ """
276
+ # Set mode
277
+ if self.GUIMode is not None:
278
+ self.GUIMode.UnSet() # this lets the old mode clean up.
279
+ Mode.Canvas = self # make sure the mode is linked to this canvas
280
+ self.GUIMode = Mode
281
+ self.SetCursor(self.GUIMode.Cursor)
282
+
283
+ def MakeHitDict(self):
284
+ """Initialize the Hit dictonary."""
285
+ ##fixme: Should this just be None if nothing has been bound?
286
+ self.HitDict = {EVT_FC_LEFT_DOWN: {},
287
+ EVT_FC_LEFT_UP: {},
288
+ EVT_FC_LEFT_DCLICK: {},
289
+ EVT_FC_MIDDLE_DOWN: {},
290
+ EVT_FC_MIDDLE_UP: {},
291
+ EVT_FC_MIDDLE_DCLICK: {},
292
+ EVT_FC_RIGHT_DOWN: {},
293
+ EVT_FC_RIGHT_UP: {},
294
+ EVT_FC_RIGHT_DCLICK: {},
295
+ EVT_FC_ENTER_OBJECT: {},
296
+ EVT_FC_LEAVE_OBJECT: {},
297
+ }
298
+
299
+ def _RaiseMouseEvent(self, Event, EventType):
300
+ """
301
+ This is called in various other places to raise a Mouse Event.
302
+ """
303
+ pt = self.PixelToWorld( Event.GetPosition() )
304
+ evt = _MouseEvent(EventType, Event, self.GetId(), pt)
305
+ self.GetEventHandler().ProcessEvent(evt)
306
+
307
+ if wx.__version__ >= "2.8":
308
+ HitTestBitmapDepth = 32
309
+ #print("Using hit test code for 2.8")
310
+ def GetHitTestColor(self, xy):
311
+ """
312
+ Get the hit test colour
313
+
314
+ :param `xy`: the position to get the hit test colour for
315
+ """
316
+ if self._ForegroundHTBitmap:
317
+ pdata = wx.AlphaPixelData(self._ForegroundHTBitmap)
318
+ else:
319
+ pdata = wx.AlphaPixelData(self._HTBitmap)
320
+ if not pdata:
321
+ raise RuntimeError("Trouble Accessing Hit Test bitmap")
322
+ pacc = pdata.GetPixels()
323
+ pacc.MoveTo(pdata, xy[0], xy[1])
324
+ return pacc.Get()[:3]
325
+ else:
326
+ HitTestBitmapDepth = 24
327
+ #print("using pre-2.8 hit test code")
328
+ def GetHitTestColor(self, xy ):
329
+ """
330
+ Get the hit test colour
331
+
332
+ :param `xy`: the position to get the hit test colour for
333
+ """
334
+ dc = wx.MemoryDC()
335
+ if self._ForegroundHTBitmap:
336
+ dc.SelectObject(self._ForegroundHTBitmap)
337
+ else:
338
+ dc.SelectObject(self._HTBitmap)
339
+ hitcolor = dc.GetPixel( xy )
340
+ return hitcolor.Get()
341
+
342
+ def UnBindAll(self):
343
+ """Removes all bindings to Objects."""
344
+ self.HitDict = None
345
+
346
+ def _CallHitCallback(self, Object, xy, HitEvent):
347
+ """
348
+ A little book keeping to be done when a callback is called.
349
+ """
350
+ Object.HitCoords = self.PixelToWorld( xy )
351
+ Object.HitCoordsPixel = xy
352
+ Object.CallBackFuncs[HitEvent](Object)
353
+
354
+ def HitTest(self, event, HitEvent):
355
+ """Check if any objects in the dict for this event."""
356
+ if self.HitDict:
357
+ if HitEvent in self.HitDict:
358
+ xy = event.GetPosition()
359
+ color = self.GetHitTestColor( xy )
360
+ if color in self.HitDict[ HitEvent ]:
361
+ Object = self.HitDict[ HitEvent ][color]
362
+ self._CallHitCallback(Object, xy, HitEvent)
363
+ return True
364
+ return False
365
+
366
+
367
+ def MouseOverTest(self, event):
368
+ """Check if mouse is over an object."""
369
+ ##fixme: Can this be cleaned up?
370
+ if (self.HitDict and
371
+ (self.HitDict[EVT_FC_ENTER_OBJECT ] or
372
+ self.HitDict[EVT_FC_LEAVE_OBJECT ] )
373
+ ):
374
+ xy = event.GetPosition()
375
+ color = self.GetHitTestColor( xy )
376
+ OldObject = self.ObjectUnderMouse
377
+ ObjectCallbackCalled = False
378
+ if color in self.HitDict[ EVT_FC_ENTER_OBJECT ]:
379
+ Object = self.HitDict[ EVT_FC_ENTER_OBJECT][color]
380
+ if (OldObject is None):
381
+ try:
382
+ self._CallHitCallback(Object, xy, EVT_FC_ENTER_OBJECT)
383
+ ObjectCallbackCalled = True
384
+ except KeyError:
385
+ pass # this means the enter event isn't bound for that object
386
+ elif OldObject == Object: # the mouse is still on the same object
387
+ pass
388
+ ## Is the mouse on a different object as it was...
389
+ elif not (Object == OldObject):
390
+ # call the leave object callback
391
+ try:
392
+ self._CallHitCallback(OldObject, xy, EVT_FC_LEAVE_OBJECT)
393
+ ObjectCallbackCalled = True
394
+ except KeyError:
395
+ pass # this means the leave event isn't bound for that object
396
+ try:
397
+ self._CallHitCallback(Object, xy, EVT_FC_ENTER_OBJECT)
398
+ ObjectCallbackCalled = True
399
+ except KeyError:
400
+ pass # this means the enter event isn't bound for that object
401
+ ## set the new object under mouse
402
+ self.ObjectUnderMouse = Object
403
+ elif color in self.HitDict[ EVT_FC_LEAVE_OBJECT ]:
404
+ Object = self.HitDict[ EVT_FC_LEAVE_OBJECT][color]
405
+ self.ObjectUnderMouse = Object
406
+ else:
407
+ # no objects under mouse bound to mouse-over events
408
+ self.ObjectUnderMouse = None
409
+ if OldObject:
410
+ try:
411
+ ## Add the hit coords to the Object
412
+ self._CallHitCallback(OldObject, xy, EVT_FC_LEAVE_OBJECT)
413
+ ObjectCallbackCalled = True
414
+ except KeyError:
415
+ pass # this means the leave event isn't bound for that object
416
+ return ObjectCallbackCalled
417
+ return False
418
+
419
+ ## fixme: There is a lot of repeated code here
420
+ ## Is there a better way?
421
+ ## probably -- shouldn't there always be a GUIMode?
422
+ ## there could be a null GUI Mode, and use that instead of None
423
+ def LeftDoubleClickEvent(self, event):
424
+ """Left double click event."""
425
+ if self.GUIMode:
426
+ self.GUIMode.OnLeftDouble(event)
427
+ event.Skip()
428
+
429
+ def MiddleDownEvent(self, event):
430
+ """Middle down event."""
431
+ if self.GUIMode:
432
+ self.GUIMode.OnMiddleDown(event)
433
+ event.Skip()
434
+
435
+ def MiddleUpEvent(self, event):
436
+ """Middle up event."""
437
+ if self.GUIMode:
438
+ self.GUIMode.OnMiddleUp(event)
439
+ event.Skip()
440
+
441
+ def MiddleDoubleClickEvent(self, event):
442
+ """Middle double click event."""
443
+ if self.GUIMode:
444
+ self.GUIMode.OnMiddleDouble(event)
445
+ event.Skip()
446
+
447
+ def RightDoubleCLickEvent(self, event):
448
+ """Right double click event."""
449
+ if self.GUIMode:
450
+ self.GUIMode.OnRightDouble(event)
451
+ event.Skip()
452
+
453
+ def WheelEvent(self, event):
454
+ """Wheel event."""
455
+ if self.GUIMode:
456
+ self.GUIMode.OnWheel(event)
457
+ event.Skip()
458
+
459
+ def LeftDownEvent(self, event):
460
+ """Left down event."""
461
+ if self.GUIMode:
462
+ self.GUIMode.OnLeftDown(event)
463
+ event.Skip()
464
+
465
+ def LeftUpEvent(self, event):
466
+ """Left up event."""
467
+ if self.HasCapture():
468
+ self.ReleaseMouse()
469
+ if self.GUIMode:
470
+ self.GUIMode.OnLeftUp(event)
471
+ event.Skip()
472
+
473
+ def MotionEvent(self, event):
474
+ """Motion event."""
475
+ if self.GUIMode:
476
+ self.GUIMode.OnMove(event)
477
+ event.Skip()
478
+
479
+ def RightDownEvent(self, event):
480
+ """Right down event."""
481
+ if self.GUIMode:
482
+ self.GUIMode.OnRightDown(event)
483
+ event.Skip()
484
+
485
+ def RightUpEvent(self, event):
486
+ """Right up event."""
487
+ if self.GUIMode:
488
+ self.GUIMode.OnRightUp(event)
489
+ event.Skip()
490
+
491
+ def KeyDownEvent(self, event):
492
+ """Key down event."""
493
+ if self.GUIMode:
494
+ self.GUIMode.OnKeyDown(event)
495
+ event.Skip()
496
+
497
+ def KeyUpEvent(self, event):
498
+ """Key up event."""
499
+ if self.GUIMode:
500
+ self.GUIMode.OnKeyUp(event)
501
+ event.Skip()
502
+
503
+ def MakeNewBuffers(self):
504
+ """Make a new buffer."""
505
+ ##fixme: this looks like tortured logic!
506
+ self._BackgroundDirty = True
507
+ # Make new offscreen bitmap:
508
+ self._Buffer = wx.Bitmap(*self.PanelSize)
509
+ if self._ForeDrawList:
510
+ self._ForegroundBuffer = wx.Bitmap(*self.PanelSize)
511
+ if self.UseHitTest:
512
+ self.MakeNewForegroundHTBitmap()
513
+ else:
514
+ self._ForegroundHTBitmap = None
515
+ else:
516
+ self._ForegroundBuffer = None
517
+ self._ForegroundHTBitmap = None
518
+
519
+ if self.UseHitTest:
520
+ self.MakeNewHTBitmap()
521
+ else:
522
+ self._HTBitmap = None
523
+ self._ForegroundHTBitmap = None
524
+
525
+ def MakeNewHTBitmap(self):
526
+ """
527
+ Off screen Bitmap used for Hit tests on background objects
528
+
529
+ """
530
+ self._HTBitmap = wx.Bitmap(self.PanelSize[0],
531
+ self.PanelSize[1],
532
+ depth=self.HitTestBitmapDepth)
533
+
534
+ def MakeNewForegroundHTBitmap(self):
535
+ ## Note: the foreground and backround HT bitmaps are in separate functions
536
+ ## so that they can be created separate --i.e. when a foreground is
537
+ ## added after the backgound is drawn
538
+ """
539
+ Off screen Bitmap used for Hit tests on foreground objects
540
+
541
+ """
542
+ self._ForegroundHTBitmap = wx.Bitmap(self.PanelSize[0],
543
+ self.PanelSize[1],
544
+ depth=self.HitTestBitmapDepth)
545
+
546
+ def OnSize(self, event=None):
547
+ """On size handler."""
548
+ self.InitializePanel()
549
+ self.SizeTimer.Start(50, oneShot=True)
550
+
551
+ def OnSizeTimer(self, event=None):
552
+ """On size timer handler."""
553
+ self.MakeNewBuffers()
554
+ self.Draw()
555
+
556
+ def InitializePanel(self):
557
+ """Intialize the panel."""
558
+ PanelSize = N.array(self.GetClientSize(), N.int32)
559
+ self.PanelSize = N.maximum(PanelSize, (2,2)) ## OS-X sometimes gives a Size event when the panel is size (0,0)
560
+ self.HalfPanelSize = self.PanelSize / 2 # lrk: added for speed in WorldToPixel
561
+ self.AspectRatio = float(self.PanelSize[0]) / self.PanelSize[1]
562
+
563
+ def OnPaint(self, event):
564
+ """On paint handler."""
565
+ dc = wx.PaintDC(self)
566
+ if self._ForegroundBuffer:
567
+ dc.DrawBitmap(self._ForegroundBuffer,0,0)
568
+ else:
569
+ dc.DrawBitmap(self._Buffer,0,0)
570
+ ## this was so that rubber band boxes and the like could get drawn here
571
+ ## but it looks like a wx.ClientDC is a better bet still.
572
+ #try:
573
+ # self.GUIMode.DrawOnTop(dc)
574
+ #except AttributeError:
575
+ # pass
576
+
577
+ def Draw(self, Force=False):
578
+ """
579
+
580
+ Canvas.Draw(Force=False)
581
+
582
+ Re-draws the canvas.
583
+
584
+ Note that the buffer will not be re-drawn unless something has
585
+ changed. If you change a DrawObject directly, then the canvas
586
+ will not know anything has changed. In this case, you can force
587
+ a re-draw by passing int True for the Force flag:
588
+
589
+ Canvas.Draw(Force=True)
590
+
591
+ There is a main buffer set up to double buffer the screen, so
592
+ you can get quick re-draws when the window gets uncovered.
593
+
594
+ If there are any objects in self._ForeDrawList, then the
595
+ background gets drawn to a new buffer, and the foreground
596
+ objects get drawn on top of it. The final result if blitted to
597
+ the screen, and stored for future Paint events. This is done so
598
+ that you can have a complicated background, but have something
599
+ changing on the foreground, without having to wait for the
600
+ background to get re-drawn. This can be used to support simple
601
+ animation, for instance.
602
+
603
+ """
604
+
605
+ if N.any(self.PanelSize <= 2 ):
606
+ # it's possible for this to get called before being properly initialized.
607
+ return
608
+ if self.Debug: start = clock()
609
+ ScreenDC = wx.ClientDC(self)
610
+ ViewPortWorld = N.array(( self.PixelToWorld((0,0)),
611
+ self.PixelToWorld(self.PanelSize) )
612
+ )
613
+ self.ViewPortBB = N.array( ( N.minimum.reduce(ViewPortWorld),
614
+ N.maximum.reduce(ViewPortWorld) ) )
615
+
616
+ dc = wx.MemoryDC()
617
+ dc.SelectObject(self._Buffer)
618
+ if self._BackgroundDirty or Force:
619
+ dc.SetBackground(self.BackgroundBrush)
620
+ dc.Clear()
621
+ if self._HTBitmap is not None:
622
+ HTdc = wx.MemoryDC()
623
+ HTdc.SelectObject(self._HTBitmap)
624
+ HTdc.Clear()
625
+ else:
626
+ HTdc = None
627
+ if self.GridUnder is not None:
628
+ self.GridUnder._Draw(dc, self)
629
+ self._DrawObjects(dc, self._DrawList, ScreenDC, self.ViewPortBB, HTdc)
630
+ self._BackgroundDirty = False
631
+ del HTdc
632
+
633
+ if self._ForeDrawList:
634
+ ## If an object was just added to the Foreground, there might not yet be a buffer
635
+ if self._ForegroundBuffer is None:
636
+ self._ForegroundBuffer = wx.Bitmap(self.PanelSize[0],
637
+ self.PanelSize[1])
638
+
639
+ dc = wx.MemoryDC() ## I got some strange errors (linewidths wrong) if I didn't make a new DC here
640
+ dc.SelectObject(self._ForegroundBuffer)
641
+ dc.DrawBitmap(self._Buffer,0,0)
642
+ if self._ForegroundHTBitmap is not None:
643
+ ForegroundHTdc = wx.MemoryDC()
644
+ ForegroundHTdc.SelectObject( self._ForegroundHTBitmap)
645
+ ForegroundHTdc.Clear()
646
+ if self._HTBitmap is not None:
647
+ #Draw the background HT buffer to the foreground HT buffer
648
+ ForegroundHTdc.DrawBitmap(self._HTBitmap, 0, 0)
649
+ else:
650
+ ForegroundHTdc = None
651
+ self._DrawObjects(dc,
652
+ self._ForeDrawList,
653
+ ScreenDC,
654
+ self.ViewPortBB,
655
+ ForegroundHTdc)
656
+ if self.GridOver is not None:
657
+ self.GridOver._Draw(dc, self)
658
+ ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
659
+ # If the canvas is in the middle of a zoom or move,
660
+ # the Rubber Band box needs to be re-drawn
661
+ ##fixme: maybe GUIModes should never be None, and rather have a Do-nothing GUI-Mode.
662
+ if self.GUIMode is not None:
663
+ self.GUIMode.UpdateScreen()
664
+
665
+ if self.Debug:
666
+ print("Drawing took %f seconds of CPU time"%(clock()-start))
667
+ if self._HTBitmap is not None:
668
+ self._HTBitmap.SaveFile('junk.png', wx.BITMAP_TYPE_PNG)
669
+
670
+ ## Clear the font cache. If you don't do this, the X font server
671
+ ## starts to take up Massive amounts of memory This is mostly a
672
+ ## problem with very large fonts, that you get with scaled text
673
+ ## when zoomed in.
674
+ DrawObject.FontList = {}
675
+
676
+ def _ShouldRedraw(DrawList, ViewPortBB):
677
+ # lrk: Returns the objects that should be redrawn
678
+ ## fixme: should this check be moved into the object?
679
+ BB2 = ViewPortBB
680
+ redrawlist = []
681
+ for Object in DrawList:
682
+ if Object.BoundingBox.Overlaps(BB2):
683
+ redrawlist.append(Object)
684
+ return redrawlist
685
+ _ShouldRedraw = staticmethod(_ShouldRedraw)
686
+
687
+ def MoveImage(self, shift, CoordType, ReDraw=True):
688
+ """
689
+ Move the image in the window.
690
+
691
+ :param tuple `shift`: is an (x, y) tuple defining amount to shift in
692
+ each direction
693
+ :param string `CoordType`: defines what coordinates to use, valid entries
694
+ are:
695
+
696
+ ============== ======================================================
697
+ Coordtype Description
698
+ ============== ======================================================
699
+ `Panel` shift the image by some fraction of the size of the
700
+ displayed image
701
+ `Pixel` shift the image by some number of pixels
702
+ `World` shift the image by an amount of floating point world
703
+ coordinates
704
+ ============== ======================================================
705
+
706
+ """
707
+ shift = N.asarray(shift,float)
708
+ if CoordType.lower() == 'panel':# convert from panel coordinates
709
+ shift = shift * N.array((-1,1),float) *self.PanelSize/self.TransformVector
710
+ elif CoordType.lower() == 'pixel': # convert from pixel coordinates
711
+ shift = shift/self.TransformVector
712
+ elif CoordType.lower() == 'world': # No conversion
713
+ pass
714
+ else:
715
+ raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"')
716
+
717
+ self.ViewPortCenter = self.ViewPortCenter + shift
718
+ self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
719
+ self.TransformVector = N.array((self.Scale,-self.Scale),float) * self.MapProjectionVector
720
+ self._BackgroundDirty = True
721
+ if ReDraw:
722
+ self.Draw()
723
+
724
+ def Zoom(self, factor, center = None, centerCoords="World", keepPointInPlace=False):
725
+ """
726
+ Zoom(factor, center) changes the amount of zoom of the image by factor.
727
+ If factor is greater than one, the image gets larger.
728
+ If factor is less than one, the image gets smaller.
729
+ :param factor: amount to zoom in or out If factor is greater than one,
730
+ the image gets larger. If factor is less than one, the
731
+ image gets smaller.
732
+ :param center: a tuple of (x,y) coordinates of the center of the viewport,
733
+ after zooming. If center is not given, the center will stay the same.
734
+
735
+ :param centerCoords: flag indicating whether the center given is in pixel or world
736
+ coords. Options are: "World" or "Pixel"
737
+ :param keepPointInPlace: boolean flag. If False, the center point is what's given.
738
+ If True, the image is shifted so that the given center point
739
+ is kept in the same pixel space. This facilitates keeping the
740
+ same point under the mouse when zooming with the scroll wheel.
741
+ """
742
+ if center is None:
743
+ center = self.ViewPortCenter
744
+ centerCoords = 'World' #override input if they don't give a center point.
745
+
746
+ if centerCoords.lower() == "pixel":
747
+ oldpoint = self.PixelToWorld( center )
748
+ elif centerCoords.lower() == 'world':
749
+ oldpoint = N.array(center, float)
750
+ else:
751
+ raise FloatCanvasError('centerCoords must be either "World" or "Pixel"')
752
+
753
+ self.Scale = self.Scale*factor
754
+ if keepPointInPlace:
755
+ self.SetToNewScale(False)
756
+
757
+ if centerCoords.lower() == "pixel":
758
+ newpoint = self.PixelToWorld( center )
759
+ else:
760
+ newpoint = N.array(center, float)
761
+ delta = (newpoint - oldpoint)
762
+ self.MoveImage(-delta, 'World')
763
+ else:
764
+ self.ViewPortCenter = oldpoint
765
+ self.SetToNewScale()
766
+
767
+ def ZoomToBB(self, NewBB=None, DrawFlag=True):
768
+
769
+ """
770
+
771
+ Zooms the image to the bounding box given, or to the bounding
772
+ box of all the objects on the canvas, if none is given.
773
+
774
+ """
775
+ if NewBB is not None:
776
+ BoundingBox = NewBB
777
+ else:
778
+ if self.BoundingBoxDirty:
779
+ self._ResetBoundingBox()
780
+ BoundingBox = self.BoundingBox
781
+ if (BoundingBox is not None) and (not BoundingBox.IsNull()):
782
+ self.ViewPortCenter = N.array(((BoundingBox[0,0]+BoundingBox[1,0])/2,
783
+ (BoundingBox[0,1]+BoundingBox[1,1])/2 ),float)
784
+ self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
785
+ # Compute the new Scale
786
+ BoundingBox = BoundingBox*self.MapProjectionVector # this does need to make a copy!
787
+ try:
788
+ self.Scale = min(abs(self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0])),
789
+ abs(self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1])) )*0.95
790
+ except ZeroDivisionError: # this will happen if the BB has zero width or height
791
+ try: #width == 0
792
+ self.Scale = (self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0]))*0.95
793
+ except ZeroDivisionError:
794
+ try: # height == 0
795
+ self.Scale = (self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1]))*0.95
796
+ except ZeroDivisionError: #zero size! (must be a single point)
797
+ self.Scale = 1
798
+
799
+ if DrawFlag:
800
+ self._BackgroundDirty = True
801
+ else:
802
+ # Reset the shifting and scaling to defaults when there is no BB
803
+ self.ViewPortCenter= N.array( (0,0), float)
804
+ self.Scale= 1
805
+ self.SetToNewScale(DrawFlag=DrawFlag)
806
+
807
+ def SetToNewScale(self, DrawFlag=True):
808
+ """
809
+ Set to the new scale
810
+
811
+ :param boolean `DrawFlag`: draw the canvas
812
+
813
+ """
814
+ Scale = self.Scale
815
+ if self.MinScale is not None:
816
+ Scale = max(Scale, self.MinScale)
817
+ if self.MaxScale is not None:
818
+ Scale = min(Scale, self.MaxScale)
819
+ self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
820
+ self.TransformVector = N.array((Scale,-Scale),float) * self.MapProjectionVector
821
+ self.Scale = Scale
822
+ self._BackgroundDirty = True
823
+ if DrawFlag:
824
+ self.Draw()
825
+
826
+ def RemoveObjects(self, Objects):
827
+ """"
828
+ Remove objects from canvas
829
+
830
+ :param list `Objects`: a list of :class:`DrawObjects` to remove
831
+
832
+ """
833
+ for Object in Objects:
834
+ self.RemoveObject(Object, ResetBB=False)
835
+ self.BoundingBoxDirty = True
836
+
837
+ def RemoveObject(self, Object, ResetBB=True):
838
+ """"
839
+ Remove object from canvas
840
+
841
+ :param DrawObject `Object`: a :class:`DrawObjects` to remove
842
+ :param boolean `ResetBB`: reset the bounding box
843
+
844
+ """
845
+ ##fixme: Using the list.remove method is kind of slow
846
+ if Object.InForeground:
847
+ self._ForeDrawList.remove(Object)
848
+ if not self._ForeDrawList:
849
+ self._ForegroundBuffer = None
850
+ self._ForegroundHTdc = None
851
+ else:
852
+ self._DrawList.remove(Object)
853
+ self._BackgroundDirty = True
854
+ if ResetBB:
855
+ self.BoundingBoxDirty = True
856
+
857
+ def ClearAll(self, ResetBB=True):
858
+ """
859
+ ClearAll(ResetBB=True)
860
+
861
+ Removes all DrawObjects from the Canvas
862
+
863
+ If ResetBB is set to False, the original bounding box will remain
864
+
865
+ """
866
+ self._DrawList = []
867
+ self._ForeDrawList = []
868
+ self._BackgroundDirty = True
869
+ self.HitColorGenerator = None
870
+ self.UseHitTest = False
871
+ if ResetBB:
872
+ self._ResetBoundingBox()
873
+ self.MakeNewBuffers()
874
+ self.HitDict = None
875
+
876
+ def _ResetBoundingBox(self):
877
+ SetToNull=False
878
+ if self._DrawList or self._ForeDrawList:
879
+ bblist = []
880
+ for obj in self._DrawList + self._ForeDrawList:
881
+ if not obj.BoundingBox.IsNull():
882
+ bblist.append(obj.BoundingBox)
883
+ if bblist: # if there are only NullBBoxes in DrawLists
884
+ self.BoundingBox = BBox.fromBBArray(bblist)
885
+ else:
886
+ SetToNull = True
887
+ if self.BoundingBox.Width == 0 or self.BoundingBox.Height == 0:
888
+ SetToNull=True
889
+ else:
890
+ SetToNull=True
891
+ if SetToNull:
892
+ self.BoundingBox = BBox.NullBBox()
893
+ self.ViewPortCenter= N.array( (0,0), float)
894
+ self.TransformVector = N.array( (1,-1), float)
895
+ self.MapProjectionVector = N.array( (1,1), float)
896
+ self.Scale = 1
897
+ self.BoundingBoxDirty = False
898
+
899
+ def PixelToWorld(self, Points):
900
+ """
901
+ Converts coordinates from Pixel coordinates to world coordinates.
902
+
903
+ Points is a tuple of (x,y) coordinates, or a list of such tuples,
904
+ or a NX2 Numpy array of x,y coordinates.
905
+
906
+ """
907
+ return (((N.asarray(Points, float) -
908
+ (self.PanelSize/2))/self.TransformVector) +
909
+ self.ViewPortCenter)
910
+
911
+ def WorldToPixel(self,Coordinates):
912
+ """
913
+ This function will get passed to the drawing functions of the objects,
914
+ to transform from world to pixel coordinates.
915
+ Coordinates should be a NX2 array of (x,y) coordinates, or
916
+ a 2-tuple, or sequence of 2-tuples.
917
+ """
918
+ #Note: this can be called by users code for various reasons, so N.asarray is needed.
919
+ return (((N.asarray(Coordinates,float) -
920
+ self.ViewPortCenter)*self.TransformVector)+
921
+ (self.HalfPanelSize)).astype('i')
922
+
923
+ def ScaleWorldToPixel(self,Lengths):
924
+ """
925
+ This function will get passed to the drawing functions of the objects,
926
+ to Change a length from world to pixel coordinates.
927
+
928
+ Lengths should be a NX2 array of (x,y) coordinates, or
929
+ a 2-tuple, or sequence of 2-tuples.
930
+ """
931
+ return ( (N.asarray(Lengths, float)*self.TransformVector) ).astype('i')
932
+
933
+ def ScalePixelToWorld(self,Lengths):
934
+ """
935
+ This function computes a pair of x.y lengths,
936
+ to change then from pixel to world coordinates.
937
+
938
+ Lengths should be a NX2 array of (x,y) coordinates, or
939
+ a 2-tuple, or sequence of 2-tuples.
940
+ """
941
+ return (N.asarray(Lengths,float) / self.TransformVector)
942
+
943
+ def AddObject(self, obj):
944
+ """
945
+ Add an object to the canvas
946
+
947
+ :param DrawObject `obj`: the object to add
948
+
949
+ :return: DrawObject
950
+
951
+ """
952
+ # put in a reference to the Canvas, so remove and other stuff can work
953
+ obj._Canvas = self
954
+ if obj.InForeground:
955
+ self._ForeDrawList.append(obj)
956
+ self.UseForeground = True
957
+ else:
958
+ self._DrawList.append(obj)
959
+ self._BackgroundDirty = True
960
+ self.BoundingBoxDirty = True
961
+ return obj
962
+
963
+ def AddObjects(self, Objects):
964
+ """
965
+ Add objects to the canvas
966
+
967
+ :param list `Objects`: a list of :class:`DrawObject`
968
+
969
+ """
970
+ for Object in Objects:
971
+ self.AddObject(Object)
972
+
973
+ def _DrawObjects(self, dc, DrawList, ScreenDC, ViewPortBB, HTdc=None):
974
+ """
975
+ This is a convenience function;
976
+
977
+ This function takes the list of objects and draws them to specified
978
+ device context.
979
+ """
980
+ dc.SetBackground(self.BackgroundBrush)
981
+ #i = 0
982
+ PanelSize0, PanelSize1 = self.PanelSize # for speed
983
+ WorldToPixel = self.WorldToPixel # for speed
984
+ ScaleWorldToPixel = self.ScaleWorldToPixel # for speed
985
+ Blit = ScreenDC.Blit # for speed
986
+ NumBetweenBlits = self.NumBetweenBlits # for speed
987
+ for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)):
988
+ if Object.Visible:
989
+ Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
990
+ if (i+1) % NumBetweenBlits == 0:
991
+ Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0)
992
+
993
+ def SaveAsImage(self, filename, ImageType=wx.BITMAP_TYPE_PNG):
994
+ """
995
+ Saves the current image as an image file.
996
+
997
+ :param string `filename`: the name of the image file
998
+ :param `ImageType`: format to use, see :ref:`wx.BitmapType` and the note in
999
+ :meth:`wx.Bitmap.SaveFile`
1000
+
1001
+ """
1002
+
1003
+ self._Buffer.SaveFile(filename, ImageType)
1004
+
1005
+
1006
+ def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__
1007
+ classnames = ["Circle", "Ellipse", "Arc", "Rectangle", "ScaledText", "Polygon",
1008
+ "Line", "Text", "PointSet","Point", "Arrow", "ArrowLine", "ScaledTextBox",
1009
+ "SquarePoint","Bitmap", "ScaledBitmap", "Spline", "Group"]
1010
+ for classname in classnames:
1011
+ klass = globals()[classname]
1012
+ def getaddshapemethod(klass=klass):
1013
+ def addshape(self, *args, **kwargs):
1014
+ Object = klass(*args, **kwargs)
1015
+ self.AddObject(Object)
1016
+ return Object
1017
+ return addshape
1018
+ addshapemethod = getaddshapemethod()
1019
+ methodname = "Add" + classname
1020
+ setattr(FloatCanvas, methodname, addshapemethod)
1021
+ docstring = "Creates %s and adds its reference to the canvas.\n" % classname
1022
+ docstring += "Argument protocol same as %s class" % classname
1023
+ if klass.__doc__:
1024
+ docstring += ", whose docstring is:\n%s" % klass.__doc__
1025
+ FloatCanvas.__dict__[methodname].__doc__ = docstring
1026
+
1027
+ _makeFloatCanvasAddMethods()