warp-lang 1.6.0__py3-none-macosx_10_13_universal2.whl → 1.6.2__py3-none-macosx_10_13_universal2.whl

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Files changed (385) hide show
  1. warp/__init__.py +14 -6
  2. warp/autograd.py +14 -6
  3. warp/bin/libwarp-clang.dylib +0 -0
  4. warp/bin/libwarp.dylib +0 -0
  5. warp/build.py +14 -6
  6. warp/build_dll.py +14 -6
  7. warp/builtins.py +16 -7
  8. warp/codegen.py +24 -9
  9. warp/config.py +79 -27
  10. warp/constants.py +14 -6
  11. warp/context.py +236 -71
  12. warp/dlpack.py +14 -6
  13. warp/examples/__init__.py +14 -6
  14. warp/examples/benchmarks/benchmark_api.py +14 -6
  15. warp/examples/benchmarks/benchmark_cloth.py +14 -6
  16. warp/examples/benchmarks/benchmark_cloth_cupy.py +14 -6
  17. warp/examples/benchmarks/benchmark_cloth_jax.py +14 -6
  18. warp/examples/benchmarks/benchmark_cloth_numba.py +15 -0
  19. warp/examples/benchmarks/benchmark_cloth_numpy.py +14 -6
  20. warp/examples/benchmarks/benchmark_cloth_paddle.py +14 -6
  21. warp/examples/benchmarks/benchmark_cloth_pytorch.py +14 -6
  22. warp/examples/benchmarks/benchmark_cloth_taichi.py +14 -6
  23. warp/examples/benchmarks/benchmark_cloth_warp.py +14 -6
  24. warp/examples/benchmarks/benchmark_gemm.py +82 -48
  25. warp/examples/benchmarks/benchmark_interop_paddle.py +14 -6
  26. warp/examples/benchmarks/benchmark_interop_torch.py +14 -6
  27. warp/examples/benchmarks/benchmark_launches.py +14 -6
  28. warp/examples/browse.py +14 -6
  29. warp/examples/core/example_cupy.py +14 -6
  30. warp/examples/core/example_dem.py +14 -6
  31. warp/examples/core/example_fluid.py +14 -6
  32. warp/examples/core/example_graph_capture.py +14 -6
  33. warp/examples/core/example_marching_cubes.py +15 -7
  34. warp/examples/core/example_mesh.py +15 -7
  35. warp/examples/core/example_mesh_intersect.py +14 -6
  36. warp/examples/core/example_nvdb.py +14 -6
  37. warp/examples/core/example_raycast.py +14 -6
  38. warp/examples/core/example_raymarch.py +14 -6
  39. warp/examples/core/example_render_opengl.py +14 -6
  40. warp/examples/core/example_sph.py +14 -6
  41. warp/examples/core/example_torch.py +14 -6
  42. warp/examples/core/example_wave.py +15 -7
  43. warp/examples/fem/example_adaptive_grid.py +14 -6
  44. warp/examples/fem/example_apic_fluid.py +14 -6
  45. warp/examples/fem/example_burgers.py +14 -6
  46. warp/examples/fem/example_convection_diffusion.py +14 -6
  47. warp/examples/fem/example_convection_diffusion_dg.py +14 -6
  48. warp/examples/fem/example_deformed_geometry.py +14 -6
  49. warp/examples/fem/example_diffusion.py +14 -6
  50. warp/examples/fem/example_diffusion_3d.py +14 -6
  51. warp/examples/fem/example_diffusion_mgpu.py +14 -6
  52. warp/examples/fem/example_distortion_energy.py +14 -6
  53. warp/examples/fem/example_magnetostatics.py +14 -6
  54. warp/examples/fem/example_mixed_elasticity.py +14 -6
  55. warp/examples/fem/example_navier_stokes.py +14 -6
  56. warp/examples/fem/example_nonconforming_contact.py +14 -6
  57. warp/examples/fem/example_stokes.py +14 -6
  58. warp/examples/fem/example_stokes_transfer.py +14 -6
  59. warp/examples/fem/example_streamlines.py +14 -6
  60. warp/examples/fem/utils.py +15 -0
  61. warp/examples/optim/example_bounce.py +14 -6
  62. warp/examples/optim/example_cloth_throw.py +14 -6
  63. warp/examples/optim/example_diffray.py +14 -6
  64. warp/examples/optim/example_drone.py +14 -6
  65. warp/examples/optim/example_inverse_kinematics.py +14 -6
  66. warp/examples/optim/example_inverse_kinematics_torch.py +14 -6
  67. warp/examples/optim/example_softbody_properties.py +14 -6
  68. warp/examples/optim/example_spring_cage.py +14 -6
  69. warp/examples/optim/example_trajectory.py +14 -6
  70. warp/examples/optim/example_walker.py +14 -6
  71. warp/examples/sim/example_cartpole.py +14 -6
  72. warp/examples/sim/example_cloth.py +14 -6
  73. warp/examples/sim/example_cloth_self_contact.py +95 -33
  74. warp/examples/sim/example_granular.py +14 -6
  75. warp/examples/sim/example_granular_collision_sdf.py +14 -6
  76. warp/examples/sim/example_jacobian_ik.py +14 -6
  77. warp/examples/sim/example_particle_chain.py +14 -6
  78. warp/examples/sim/example_quadruped.py +14 -6
  79. warp/examples/sim/example_rigid_chain.py +14 -6
  80. warp/examples/sim/example_rigid_contact.py +14 -6
  81. warp/examples/sim/example_rigid_force.py +14 -6
  82. warp/examples/sim/example_rigid_gyroscopic.py +14 -6
  83. warp/examples/sim/example_rigid_soft_contact.py +14 -6
  84. warp/examples/sim/example_soft_body.py +14 -6
  85. warp/examples/tile/example_tile_cholesky.py +14 -6
  86. warp/examples/tile/example_tile_convolution.py +14 -6
  87. warp/examples/tile/example_tile_fft.py +14 -6
  88. warp/examples/tile/example_tile_filtering.py +14 -6
  89. warp/examples/tile/example_tile_matmul.py +14 -6
  90. warp/examples/tile/example_tile_mlp.py +14 -6
  91. warp/examples/tile/example_tile_nbody.py +40 -21
  92. warp/examples/tile/example_tile_walker.py +14 -6
  93. warp/fabric.py +15 -0
  94. warp/fem/__init__.py +15 -0
  95. warp/fem/adaptivity.py +15 -0
  96. warp/fem/cache.py +15 -0
  97. warp/fem/dirichlet.py +15 -0
  98. warp/fem/domain.py +15 -0
  99. warp/fem/field/__init__.py +15 -0
  100. warp/fem/field/field.py +15 -0
  101. warp/fem/field/nodal_field.py +15 -0
  102. warp/fem/field/restriction.py +15 -0
  103. warp/fem/field/virtual.py +15 -0
  104. warp/fem/geometry/__init__.py +15 -0
  105. warp/fem/geometry/adaptive_nanogrid.py +15 -0
  106. warp/fem/geometry/closest_point.py +15 -0
  107. warp/fem/geometry/deformed_geometry.py +15 -0
  108. warp/fem/geometry/element.py +15 -0
  109. warp/fem/geometry/geometry.py +15 -0
  110. warp/fem/geometry/grid_2d.py +15 -0
  111. warp/fem/geometry/grid_3d.py +15 -0
  112. warp/fem/geometry/hexmesh.py +15 -0
  113. warp/fem/geometry/nanogrid.py +15 -0
  114. warp/fem/geometry/partition.py +15 -0
  115. warp/fem/geometry/quadmesh.py +15 -0
  116. warp/fem/geometry/tetmesh.py +15 -0
  117. warp/fem/geometry/trimesh.py +15 -0
  118. warp/fem/integrate.py +15 -0
  119. warp/fem/linalg.py +15 -0
  120. warp/fem/operator.py +15 -0
  121. warp/fem/polynomial.py +15 -0
  122. warp/fem/quadrature/__init__.py +15 -0
  123. warp/fem/quadrature/pic_quadrature.py +15 -0
  124. warp/fem/quadrature/quadrature.py +15 -0
  125. warp/fem/space/__init__.py +15 -0
  126. warp/fem/space/basis_function_space.py +15 -0
  127. warp/fem/space/basis_space.py +15 -0
  128. warp/fem/space/dof_mapper.py +15 -0
  129. warp/fem/space/function_space.py +15 -0
  130. warp/fem/space/grid_2d_function_space.py +15 -0
  131. warp/fem/space/grid_3d_function_space.py +15 -0
  132. warp/fem/space/hexmesh_function_space.py +15 -0
  133. warp/fem/space/nanogrid_function_space.py +15 -0
  134. warp/fem/space/partition.py +15 -0
  135. warp/fem/space/quadmesh_function_space.py +15 -0
  136. warp/fem/space/restriction.py +15 -0
  137. warp/fem/space/shape/__init__.py +15 -0
  138. warp/fem/space/shape/cube_shape_function.py +15 -0
  139. warp/fem/space/shape/shape_function.py +15 -0
  140. warp/fem/space/shape/square_shape_function.py +15 -0
  141. warp/fem/space/shape/tet_shape_function.py +15 -0
  142. warp/fem/space/shape/triangle_shape_function.py +15 -0
  143. warp/fem/space/tetmesh_function_space.py +15 -0
  144. warp/fem/space/topology.py +15 -0
  145. warp/fem/space/trimesh_function_space.py +15 -0
  146. warp/fem/types.py +15 -0
  147. warp/fem/utils.py +15 -0
  148. warp/jax.py +14 -6
  149. warp/jax_experimental.py +14 -6
  150. warp/math.py +14 -6
  151. warp/native/array.h +15 -6
  152. warp/native/builtin.h +15 -6
  153. warp/native/bvh.cpp +15 -6
  154. warp/native/bvh.cu +15 -6
  155. warp/native/bvh.h +15 -6
  156. warp/native/clang/clang.cpp +16 -7
  157. warp/native/coloring.cpp +15 -6
  158. warp/native/crt.cpp +15 -6
  159. warp/native/crt.h +16 -6
  160. warp/native/cuda_crt.h +15 -6
  161. warp/native/cuda_util.cpp +15 -6
  162. warp/native/cuda_util.h +15 -6
  163. warp/native/cutlass_gemm.cpp +15 -6
  164. warp/native/cutlass_gemm.cu +16 -7
  165. warp/native/error.cpp +15 -6
  166. warp/native/error.h +15 -6
  167. warp/native/exports.h +17 -0
  168. warp/native/fabric.h +15 -6
  169. warp/native/hashgrid.cpp +15 -6
  170. warp/native/hashgrid.cu +15 -6
  171. warp/native/hashgrid.h +15 -6
  172. warp/native/initializer_array.h +15 -6
  173. warp/native/intersect.h +15 -6
  174. warp/native/intersect_adj.h +15 -6
  175. warp/native/intersect_tri.h +17 -0
  176. warp/native/marching.cpp +16 -0
  177. warp/native/marching.cu +15 -6
  178. warp/native/marching.h +17 -0
  179. warp/native/mat.h +31 -9
  180. warp/native/mathdx.cpp +15 -6
  181. warp/native/matnn.h +15 -6
  182. warp/native/mesh.cpp +15 -6
  183. warp/native/mesh.cu +15 -6
  184. warp/native/mesh.h +15 -6
  185. warp/native/noise.h +15 -6
  186. warp/native/quat.h +15 -6
  187. warp/native/rand.h +15 -6
  188. warp/native/range.h +15 -6
  189. warp/native/reduce.cpp +15 -6
  190. warp/native/reduce.cu +15 -6
  191. warp/native/runlength_encode.cpp +15 -6
  192. warp/native/runlength_encode.cu +15 -6
  193. warp/native/scan.cpp +15 -6
  194. warp/native/scan.cu +15 -6
  195. warp/native/scan.h +15 -6
  196. warp/native/solid_angle.h +17 -0
  197. warp/native/sort.cpp +15 -6
  198. warp/native/sort.cu +15 -6
  199. warp/native/sort.h +15 -6
  200. warp/native/sparse.cpp +15 -6
  201. warp/native/sparse.cu +15 -6
  202. warp/native/spatial.h +15 -6
  203. warp/native/svd.h +15 -6
  204. warp/native/temp_buffer.h +15 -6
  205. warp/native/tile.h +27 -14
  206. warp/native/tile_reduce.h +15 -6
  207. warp/native/vec.h +15 -6
  208. warp/native/volume.cpp +15 -6
  209. warp/native/volume.cu +15 -6
  210. warp/native/volume.h +15 -6
  211. warp/native/volume_builder.cu +15 -6
  212. warp/native/volume_builder.h +15 -6
  213. warp/native/volume_impl.h +15 -6
  214. warp/native/warp.cpp +15 -6
  215. warp/native/warp.cu +15 -6
  216. warp/native/warp.h +15 -6
  217. warp/optim/__init__.py +14 -6
  218. warp/optim/adam.py +14 -6
  219. warp/optim/linear.py +15 -0
  220. warp/optim/sgd.py +14 -6
  221. warp/paddle.py +14 -6
  222. warp/render/__init__.py +14 -6
  223. warp/render/render_opengl.py +37 -21
  224. warp/render/render_usd.py +24 -8
  225. warp/render/utils.py +14 -6
  226. warp/sim/__init__.py +14 -7
  227. warp/sim/articulation.py +14 -6
  228. warp/sim/collide.py +43 -22
  229. warp/sim/graph_coloring.py +14 -6
  230. warp/sim/import_mjcf.py +14 -7
  231. warp/sim/import_snu.py +14 -7
  232. warp/sim/import_urdf.py +34 -11
  233. warp/sim/import_usd.py +14 -7
  234. warp/sim/inertia.py +14 -6
  235. warp/sim/integrator.py +14 -6
  236. warp/sim/integrator_euler.py +14 -6
  237. warp/sim/integrator_featherstone.py +18 -17
  238. warp/sim/integrator_vbd.py +15 -6
  239. warp/sim/integrator_xpbd.py +14 -6
  240. warp/sim/model.py +76 -65
  241. warp/sim/particles.py +14 -6
  242. warp/sim/render.py +16 -8
  243. warp/sim/utils.py +15 -0
  244. warp/sparse.py +15 -0
  245. warp/stubs.py +16 -1
  246. warp/tape.py +14 -6
  247. warp/tests/__main__.py +15 -0
  248. warp/tests/aux_test_class_kernel.py +14 -6
  249. warp/tests/aux_test_compile_consts_dummy.py +14 -6
  250. warp/tests/aux_test_conditional_unequal_types_kernels.py +14 -6
  251. warp/tests/aux_test_dependent.py +14 -6
  252. warp/tests/aux_test_grad_customs.py +14 -6
  253. warp/tests/aux_test_instancing_gc.py +14 -6
  254. warp/tests/aux_test_module_unload.py +14 -6
  255. warp/tests/aux_test_name_clash1.py +14 -6
  256. warp/tests/aux_test_name_clash2.py +14 -6
  257. warp/tests/aux_test_unresolved_func.py +14 -6
  258. warp/tests/aux_test_unresolved_symbol.py +14 -6
  259. warp/tests/disabled_kinematics.py +14 -6
  260. warp/tests/flaky_test_sim_grad.py +14 -6
  261. warp/tests/run_coverage_serial.py +14 -6
  262. warp/tests/test_adam.py +14 -6
  263. warp/tests/test_arithmetic.py +14 -6
  264. warp/tests/test_array.py +40 -6
  265. warp/tests/test_array_reduce.py +14 -6
  266. warp/tests/test_assert.py +14 -6
  267. warp/tests/test_async.py +14 -6
  268. warp/tests/test_atomic.py +14 -6
  269. warp/tests/test_bool.py +14 -6
  270. warp/tests/test_builtins_resolution.py +14 -6
  271. warp/tests/test_bvh.py +14 -6
  272. warp/tests/test_closest_point_edge_edge.py +14 -6
  273. warp/tests/test_codegen.py +14 -6
  274. warp/tests/test_codegen_instancing.py +14 -6
  275. warp/tests/test_collision.py +20 -12
  276. warp/tests/test_coloring.py +14 -7
  277. warp/tests/test_compile_consts.py +14 -6
  278. warp/tests/test_conditional.py +14 -6
  279. warp/tests/test_context.py +14 -6
  280. warp/tests/test_copy.py +14 -6
  281. warp/tests/test_ctypes.py +14 -6
  282. warp/tests/test_dense.py +14 -6
  283. warp/tests/test_devices.py +14 -6
  284. warp/tests/test_dlpack.py +14 -6
  285. warp/tests/test_examples.py +21 -7
  286. warp/tests/test_fabricarray.py +14 -6
  287. warp/tests/test_fast_math.py +14 -6
  288. warp/tests/test_fem.py +14 -6
  289. warp/tests/test_fp16.py +14 -6
  290. warp/tests/test_func.py +14 -6
  291. warp/tests/test_future_annotations.py +14 -6
  292. warp/tests/test_generics.py +14 -6
  293. warp/tests/test_grad.py +14 -6
  294. warp/tests/test_grad_customs.py +14 -6
  295. warp/tests/test_grad_debug.py +14 -6
  296. warp/tests/test_hash_grid.py +14 -6
  297. warp/tests/test_implicit_init.py +14 -6
  298. warp/tests/test_import.py +14 -6
  299. warp/tests/test_indexedarray.py +14 -6
  300. warp/tests/test_intersect.py +14 -6
  301. warp/tests/test_ipc.py +14 -6
  302. warp/tests/test_iter.py +14 -6
  303. warp/tests/test_jax.py +14 -6
  304. warp/tests/test_large.py +14 -6
  305. warp/tests/test_launch.py +91 -32
  306. warp/tests/test_lerp.py +14 -6
  307. warp/tests/test_linear_solvers.py +15 -0
  308. warp/tests/test_lvalue.py +14 -6
  309. warp/tests/test_marching_cubes.py +14 -6
  310. warp/tests/test_mat.py +89 -7
  311. warp/tests/test_mat_lite.py +14 -6
  312. warp/tests/test_mat_scalar_ops.py +14 -6
  313. warp/tests/test_math.py +14 -6
  314. warp/tests/test_matmul.py +14 -6
  315. warp/tests/test_matmul_lite.py +14 -6
  316. warp/tests/test_mempool.py +14 -6
  317. warp/tests/test_mesh.py +14 -6
  318. warp/tests/test_mesh_query_aabb.py +14 -6
  319. warp/tests/test_mesh_query_point.py +14 -6
  320. warp/tests/test_mesh_query_ray.py +14 -6
  321. warp/tests/test_mlp.py +14 -6
  322. warp/tests/test_model.py +14 -6
  323. warp/tests/test_module_hashing.py +14 -6
  324. warp/tests/test_modules_lite.py +14 -6
  325. warp/tests/test_multigpu.py +14 -6
  326. warp/tests/test_noise.py +14 -6
  327. warp/tests/test_operators.py +14 -6
  328. warp/tests/test_options.py +14 -6
  329. warp/tests/test_overwrite.py +19 -3
  330. warp/tests/test_paddle.py +14 -6
  331. warp/tests/test_peer.py +14 -6
  332. warp/tests/test_pinned.py +14 -6
  333. warp/tests/test_print.py +14 -6
  334. warp/tests/test_quat.py +14 -6
  335. warp/tests/test_rand.py +14 -6
  336. warp/tests/test_reload.py +14 -6
  337. warp/tests/test_rounding.py +14 -6
  338. warp/tests/test_runlength_encode.py +14 -6
  339. warp/tests/test_scalar_ops.py +14 -6
  340. warp/tests/test_sim_grad_bounce_linear.py +14 -6
  341. warp/tests/test_sim_kinematics.py +14 -6
  342. warp/tests/test_smoothstep.py +14 -6
  343. warp/tests/test_snippet.py +15 -0
  344. warp/tests/test_sparse.py +14 -6
  345. warp/tests/test_spatial.py +14 -6
  346. warp/tests/test_special_values.py +14 -6
  347. warp/tests/test_static.py +14 -6
  348. warp/tests/test_streams.py +14 -6
  349. warp/tests/test_struct.py +14 -6
  350. warp/tests/test_tape.py +14 -6
  351. warp/tests/test_tile.py +14 -6
  352. warp/tests/test_tile_load.py +58 -7
  353. warp/tests/test_tile_mathdx.py +14 -6
  354. warp/tests/test_tile_mlp.py +14 -6
  355. warp/tests/test_tile_reduce.py +14 -6
  356. warp/tests/test_tile_shared_memory.py +14 -6
  357. warp/tests/test_tile_view.py +14 -6
  358. warp/tests/test_torch.py +14 -6
  359. warp/tests/test_transient_module.py +14 -6
  360. warp/tests/test_triangle_closest_point.py +14 -6
  361. warp/tests/test_types.py +14 -6
  362. warp/tests/test_utils.py +14 -6
  363. warp/tests/test_vbd.py +14 -6
  364. warp/tests/test_vec.py +14 -6
  365. warp/tests/test_vec_lite.py +14 -6
  366. warp/tests/test_vec_scalar_ops.py +14 -6
  367. warp/tests/test_verify_fp.py +14 -6
  368. warp/tests/test_volume.py +14 -6
  369. warp/tests/test_volume_write.py +14 -6
  370. warp/tests/unittest_serial.py +14 -6
  371. warp/tests/unittest_suites.py +14 -6
  372. warp/tests/unittest_utils.py +14 -6
  373. warp/tests/unused_test_misc.py +14 -6
  374. warp/tests/walkthrough_debug.py +14 -6
  375. warp/thirdparty/unittest_parallel.py +15 -7
  376. warp/torch.py +14 -6
  377. warp/types.py +80 -74
  378. warp/utils.py +14 -6
  379. warp_lang-1.6.2.dist-info/LICENSE.md +202 -0
  380. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/METADATA +44 -22
  381. warp_lang-1.6.2.dist-info/RECORD +419 -0
  382. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/WHEEL +1 -1
  383. warp_lang-1.6.0.dist-info/LICENSE.md +0 -126
  384. warp_lang-1.6.0.dist-info/RECORD +0 -419
  385. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/top_level.txt +0 -0
warp/native/tile_reduce.h CHANGED
@@ -1,9 +1,18 @@
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- /** Copyright (c) 2024 NVIDIA CORPORATION. All rights reserved.
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- * NVIDIA CORPORATION and its licensors retain all intellectual property
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- * and proprietary rights in and to this software, related documentation
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- * and any modifications thereto. Any use, reproduction, disclosure or
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- * distribution of this software and related documentation without an express
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- * license agreement from NVIDIA CORPORATION is strictly prohibited.
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+ /*
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+ * SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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+ * SPDX-License-Identifier: Apache-2.0
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/vec.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/volume.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "cuda_util.h"
warp/native/volume.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "cuda_util.h"
warp/native/volume.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "volume_builder.h"
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/volume_impl.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/warp.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/warp.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/warp.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/optim/__init__.py CHANGED
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  from .adam import Adam
9
17
  from .sgd import SGD
warp/optim/adam.py CHANGED
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  import warp as wp
9
17
 
warp/optim/linear.py CHANGED
@@ -1,3 +1,18 @@
1
+ # SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
15
+
1
16
  from math import sqrt
2
17
  from typing import Any, Callable, Optional, Tuple, Union
3
18
 
warp/optim/sgd.py CHANGED
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  from typing import Any
9
17
 
warp/paddle.py CHANGED
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  from __future__ import annotations
9
17
 
warp/render/__init__.py CHANGED
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  from .render_opengl import OpenGLRenderer
9
17
  from .render_usd import UsdRenderer
@@ -1,9 +1,17 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
+ # SPDX-License-Identifier: Apache-2.0
3
+ #
4
+ # Licensed under the Apache License, Version 2.0 (the "License");
5
+ # you may not use this file except in compliance with the License.
6
+ # You may obtain a copy of the License at
7
+ #
8
+ # http://www.apache.org/licenses/LICENSE-2.0
9
+ #
10
+ # Unless required by applicable law or agreed to in writing, software
11
+ # distributed under the License is distributed on an "AS IS" BASIS,
12
+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
+ # See the License for the specific language governing permissions and
14
+ # limitations under the License.
7
15
 
8
16
  import ctypes
9
17
  import sys
@@ -1083,7 +1091,7 @@ class OpenGLRenderer:
1083
1091
  self.app = pyglet.app
1084
1092
 
1085
1093
  # making window current opengl rendering context
1086
- self.window.switch_to()
1094
+ self._switch_context()
1087
1095
 
1088
1096
  self.screen_width, self.screen_height = self.window.get_framebuffer_size()
1089
1097
 
@@ -1435,7 +1443,7 @@ class OpenGLRenderer:
1435
1443
  def clear(self):
1436
1444
  gl = OpenGLRenderer.gl
1437
1445
 
1438
- self.window.switch_to()
1446
+ self._switch_context()
1439
1447
 
1440
1448
  if not self.headless:
1441
1449
  self.app.event_loop.dispatch_event("on_exit")
@@ -1631,7 +1639,7 @@ class OpenGLRenderer:
1631
1639
  def _setup_framebuffer(self):
1632
1640
  gl = OpenGLRenderer.gl
1633
1641
 
1634
- self.window.switch_to()
1642
+ self._switch_context()
1635
1643
 
1636
1644
  if self._frame_texture is None:
1637
1645
  self._frame_texture = gl.GLuint()
@@ -1801,7 +1809,7 @@ class OpenGLRenderer:
1801
1809
  def update_model_matrix(self, model_matrix: Optional[Mat44] = None):
1802
1810
  gl = OpenGLRenderer.gl
1803
1811
 
1804
- self.window.switch_to()
1812
+ self._switch_context()
1805
1813
 
1806
1814
  if model_matrix is None:
1807
1815
  self._model_matrix = self.compute_model_matrix(self._camera_axis, self._scaling)
@@ -1898,7 +1906,7 @@ class OpenGLRenderer:
1898
1906
  def _draw(self):
1899
1907
  gl = OpenGLRenderer.gl
1900
1908
 
1901
- self.window.switch_to()
1909
+ self._switch_context()
1902
1910
 
1903
1911
  if not self.headless:
1904
1912
  # catch key hold events
@@ -1999,7 +2007,7 @@ Instances: {len(self._instances)}"""
1999
2007
  def _draw_grid(self, is_tiled=False):
2000
2008
  gl = OpenGLRenderer.gl
2001
2009
 
2002
- self.window.switch_to()
2010
+ self._switch_context()
2003
2011
 
2004
2012
  if not is_tiled:
2005
2013
  gl.glUseProgram(self._grid_shader.id)
@@ -2014,7 +2022,7 @@ Instances: {len(self._instances)}"""
2014
2022
  def _draw_sky(self, is_tiled=False):
2015
2023
  gl = OpenGLRenderer.gl
2016
2024
 
2017
- self.window.switch_to()
2025
+ self._switch_context()
2018
2026
 
2019
2027
  if not is_tiled:
2020
2028
  gl.glUseProgram(self._sky_shader.id)
@@ -2030,7 +2038,7 @@ Instances: {len(self._instances)}"""
2030
2038
  def _render_scene(self):
2031
2039
  gl = OpenGLRenderer.gl
2032
2040
 
2033
- self.window.switch_to()
2041
+ self._switch_context()
2034
2042
 
2035
2043
  start_instance_idx = 0
2036
2044
 
@@ -2055,7 +2063,7 @@ Instances: {len(self._instances)}"""
2055
2063
  def _render_scene_tiled(self):
2056
2064
  gl = OpenGLRenderer.gl
2057
2065
 
2058
- self.window.switch_to()
2066
+ self._switch_context()
2059
2067
 
2060
2068
  for i, viewport in enumerate(self._tile_viewports):
2061
2069
  projection_matrix_ptr = arr_pointer(self._tile_projection_matrices[i])
@@ -2205,7 +2213,7 @@ Instances: {len(self._instances)}"""
2205
2213
  def register_shape(self, geo_hash, vertices, indices, color1=None, color2=None):
2206
2214
  gl = OpenGLRenderer.gl
2207
2215
 
2208
- self.window.switch_to()
2216
+ self._switch_context()
2209
2217
 
2210
2218
  shape = len(self._shapes)
2211
2219
  if color1 is None:
@@ -2256,7 +2264,7 @@ Instances: {len(self._instances)}"""
2256
2264
  def deregister_shape(self, shape):
2257
2265
  gl = OpenGLRenderer.gl
2258
2266
 
2259
- self.window.switch_to()
2267
+ self._switch_context()
2260
2268
 
2261
2269
  if shape not in self._shape_gl_buffers:
2262
2270
  return
@@ -2317,7 +2325,7 @@ Instances: {len(self._instances)}"""
2317
2325
  def update_instance_colors(self):
2318
2326
  gl = OpenGLRenderer.gl
2319
2327
 
2320
- self.window.switch_to()
2328
+ self._switch_context()
2321
2329
 
2322
2330
  colors1, colors2 = [], []
2323
2331
  all_instances = list(self._instances.values())
@@ -2340,7 +2348,7 @@ Instances: {len(self._instances)}"""
2340
2348
  def allocate_shape_instances(self):
2341
2349
  gl = OpenGLRenderer.gl
2342
2350
 
2343
- self.window.switch_to()
2351
+ self._switch_context()
2344
2352
 
2345
2353
  self._add_shape_instances = False
2346
2354
  self._wp_instance_transforms = wp.array(
@@ -2444,7 +2452,7 @@ Instances: {len(self._instances)}"""
2444
2452
  """
2445
2453
  gl = OpenGLRenderer.gl
2446
2454
 
2447
- self.window.switch_to()
2455
+ self._switch_context()
2448
2456
 
2449
2457
  if name in self._instances:
2450
2458
  i, body, shape, tf, scale, old_color1, old_color2, v = self._instances[name]
@@ -2558,7 +2566,7 @@ Instances: {len(self._instances)}"""
2558
2566
  """
2559
2567
  gl = OpenGLRenderer.gl
2560
2568
 
2561
- self.window.switch_to()
2569
+ self._switch_context()
2562
2570
 
2563
2571
  channels = 3 if mode == "rgb" else 1
2564
2572
 
@@ -3497,6 +3505,14 @@ Instances: {len(self._instances)}"""
3497
3505
  # fmt: on
3498
3506
  return np.array(vertices, dtype=np.float32), np.array(indices, dtype=np.uint32)
3499
3507
 
3508
+ def _switch_context(self):
3509
+ try:
3510
+ self.window.switch_to()
3511
+ except AttributeError:
3512
+ # The window could be in the process of being closed, in which case
3513
+ # its corresponding context might have been destroyed and set to `None`.
3514
+ pass
3515
+
3500
3516
 
3501
3517
  if __name__ == "__main__":
3502
3518
  renderer = OpenGLRenderer()