vispy 0.15.0__cp313-cp313-manylinux_2_17_aarch64.manylinux2014_aarch64.whl

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  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +1003 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1213 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +378 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1522 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +162 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +700 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +594 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +568 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1824 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1046 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +105 -0
  274. vispy/scene/cameras/base_camera.py +551 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +311 -0
  278. vispy/scene/cameras/perspective.py +338 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +183 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +448 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +494 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +32 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +21 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +487 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +162 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +801 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +161 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +701 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +819 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_gridlines.py +30 -0
  477. vispy/visuals/tests/test_histogram.py +24 -0
  478. vispy/visuals/tests/test_image.py +392 -0
  479. vispy/visuals/tests/test_image_complex.py +36 -0
  480. vispy/visuals/tests/test_infinite_line.py +53 -0
  481. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  482. vispy/visuals/tests/test_isosurface.py +22 -0
  483. vispy/visuals/tests/test_linear_region.py +152 -0
  484. vispy/visuals/tests/test_markers.py +54 -0
  485. vispy/visuals/tests/test_mesh.py +261 -0
  486. vispy/visuals/tests/test_mesh_normals.py +218 -0
  487. vispy/visuals/tests/test_polygon.py +112 -0
  488. vispy/visuals/tests/test_rectangle.py +163 -0
  489. vispy/visuals/tests/test_regular_polygon.py +111 -0
  490. vispy/visuals/tests/test_scalable_textures.py +196 -0
  491. vispy/visuals/tests/test_sdf.py +73 -0
  492. vispy/visuals/tests/test_spectrogram.py +42 -0
  493. vispy/visuals/tests/test_surface_plot.py +57 -0
  494. vispy/visuals/tests/test_text.py +95 -0
  495. vispy/visuals/tests/test_volume.py +542 -0
  496. vispy/visuals/tests/test_windbarb.py +33 -0
  497. vispy/visuals/text/__init__.py +7 -0
  498. vispy/visuals/text/_sdf_cpu.cpython-313-aarch64-linux-gnu.so +0 -0
  499. vispy/visuals/text/_sdf_cpu.pyx +112 -0
  500. vispy/visuals/text/_sdf_gpu.py +316 -0
  501. vispy/visuals/text/text.py +675 -0
  502. vispy/visuals/transforms/__init__.py +34 -0
  503. vispy/visuals/transforms/_util.py +191 -0
  504. vispy/visuals/transforms/base_transform.py +233 -0
  505. vispy/visuals/transforms/chain.py +300 -0
  506. vispy/visuals/transforms/interactive.py +98 -0
  507. vispy/visuals/transforms/linear.py +564 -0
  508. vispy/visuals/transforms/nonlinear.py +398 -0
  509. vispy/visuals/transforms/tests/__init__.py +0 -0
  510. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  511. vispy/visuals/transforms/transform_system.py +339 -0
  512. vispy/visuals/tube.py +173 -0
  513. vispy/visuals/visual.py +923 -0
  514. vispy/visuals/volume.py +1366 -0
  515. vispy/visuals/windbarb.py +291 -0
  516. vispy/visuals/xyz_axis.py +34 -0
  517. vispy-0.15.0.dist-info/METADATA +243 -0
  518. vispy-0.15.0.dist-info/RECORD +521 -0
  519. vispy-0.15.0.dist-info/WHEEL +6 -0
  520. vispy-0.15.0.dist-info/licenses/LICENSE.txt +36 -0
  521. vispy-0.15.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,660 @@
1
+ #!/usr/bin/env python
2
+ # -*- coding: utf-8 -*-
3
+ # -----------------------------------------------------------------------------
4
+ # glumpy is an OpenGL framework for the fast visualization of numpy arrays.
5
+ # Copyright (C) 2009-2011 Nicolas P. Rougier. All rights reserved.
6
+ #
7
+ # Redistribution and use in source and binary forms, with or without
8
+ # modification, are permitted provided that the following conditions are met:
9
+ #
10
+ # 1. Redistributions of source code must retain the above copyright notice,
11
+ # this list of conditions and the following disclaimer.
12
+ #
13
+ # 2. Redistributions in binary form must reproduce the above copyright
14
+ # notice, this list of conditions and the following disclaimer in the
15
+ # documentation and/or other materials provided with the distribution.
16
+ #
17
+ # THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
18
+ # IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
19
+ # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
20
+ # EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21
+ # INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22
+ # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23
+ # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24
+ # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26
+ # THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ #
28
+ # The views and conclusions contained in the software and documentation are
29
+ # those of the authors and should not be interpreted as representing official
30
+ # policies, either expressed or implied, of Nicolas P. Rougier.
31
+ # -----------------------------------------------------------------------------
32
+ """
33
+ A filter is a shader that transform the current displayed texture. Since
34
+ shaders cannot be easily serialized within the GPU, they have to be well
35
+ structured on the python side such that we can possibly merge them into a
36
+ single source code for both vertex and fragment. Consequently, there is a
37
+ default code for both vertex and fragment with specific entry points such that
38
+ filter knows where to insert their specific code (declarations, functions and
39
+ call (or code) to be inserted in the main function).
40
+
41
+ Spatial interpolation filter classes for OpenGL textures.
42
+
43
+ Each filter generates a one-dimensional lookup table (weights value from 0 to
44
+ ceil(radius)) that is uploaded to video memory (as a 1d texture) and is then
45
+ read by the shader when necessary. It avoids computing weight values for each
46
+ pixel. Furthemore, each 2D-convolution filter is separable and can be computed
47
+ using 2 1D-convolution with same 1d-kernel (= the lookup table values).
48
+
49
+ Available filters:
50
+
51
+ - Nearest (radius 0.5)
52
+ - Linear (radius 1)
53
+ - Hanning (radius 1)
54
+ - Hamming (radius 1)
55
+ - Hermite (radius 1)
56
+ - Kaiser (radius 1)
57
+ - Quadric (radius 1.5)
58
+ - Cubic (radius 2)
59
+ - CatRom (radius 2)
60
+ - Mitchell (radius 2)
61
+ - Spline16 (radius 2)
62
+ - Spline36 (radius 4)
63
+ - Gaussian (radius 2)
64
+ - Bessel (radius 3.2383)
65
+ - Sinc (radius 4)
66
+ - Lanczos (radius 4)
67
+ - Blackman (radius 4)
68
+
69
+
70
+ Note::
71
+
72
+ Weights code has been translated from the antigrain geometry library
73
+ available at http://www.antigrain.com/
74
+ """
75
+
76
+
77
+ import math
78
+ import numpy as np
79
+ from inspect import cleandoc
80
+ from itertools import product
81
+
82
+
83
+ class SpatialFilter:
84
+ def __init__(self, radius=1):
85
+ self.radius = math.ceil(radius)
86
+
87
+ def weight(self, x):
88
+ """
89
+ Return filter weight for a distance x.
90
+
91
+ :Parameters:
92
+ ``x`` : 0 < float < ceil(self.radius)
93
+ Distance to be used to compute weight.
94
+ """
95
+ raise NotImplementedError
96
+
97
+ def kernel(self, size=4 * 512):
98
+ samples = int(size / self.radius)
99
+ n = size # r*samples
100
+ kernel = np.zeros(n)
101
+ X = np.linspace(0, self.radius, n)
102
+ for i in range(n):
103
+ kernel[i] = self.weight(X[i])
104
+ N = np.zeros(samples)
105
+ for i in range(self.radius):
106
+ N += kernel[::+1][i * samples:(i + 1) * samples]
107
+ N += kernel[::-1][i * samples:(i + 1) * samples]
108
+ for i in range(self.radius):
109
+ kernel[i * samples:(i + 1) * samples] /= N
110
+ return kernel
111
+
112
+ def call_code(self, index):
113
+ code = cleandoc(f'''
114
+ vec4 {self.__class__.__name__}2D(sampler2D texture, vec2 shape, vec2 uv) {{
115
+ return filter2D_radius{self.radius}(texture, u_kernel, {index}, uv, 1 / shape);
116
+ }}
117
+
118
+ vec4 {self.__class__.__name__}3D(sampler3D texture, vec3 shape, vec3 uv) {{
119
+ return filter3D_radius{self.radius}(texture, u_kernel, {index}, uv, 1 / shape);
120
+ }}
121
+ ''')
122
+
123
+ return code
124
+
125
+
126
+ class Linear(SpatialFilter):
127
+ """
128
+ Linear filter (radius = 1).
129
+
130
+ Weight function::
131
+
132
+ w(x) = 1 - x
133
+
134
+ """
135
+
136
+ def weight(self, x):
137
+ return 1 - x
138
+
139
+
140
+ class Hanning(SpatialFilter):
141
+ """
142
+ Hanning filter (radius = 1).
143
+
144
+ Weight function::
145
+
146
+ w(x) = 0.5 + 0.5 * cos(pi * x)
147
+
148
+ """
149
+
150
+ def weight(self, x):
151
+ return 0.5 + 0.5 * math.cos(math.pi * x)
152
+
153
+
154
+ class Hamming(SpatialFilter):
155
+ """
156
+ Hamming filter (radius = 1).
157
+
158
+ Weight function::
159
+
160
+ w(x) = 0.54 + 0.46 * cos(pi * x)
161
+
162
+ """
163
+
164
+ def weight(self, x):
165
+ return 0.54 + 0.46 * math.cos(math.pi * x)
166
+
167
+
168
+ class Hermite(SpatialFilter):
169
+ """Hermite filter (radius = 1).
170
+
171
+ Weight function::
172
+
173
+ w(x) = (2*x-3)*x^2 + 1
174
+
175
+ """
176
+
177
+ def weight(self, x):
178
+ return (2 * x - 3) * x**2 + 1
179
+
180
+
181
+ class Quadric(SpatialFilter):
182
+ """
183
+ Quadric filter (radius = 1.5).
184
+
185
+ Weight function::
186
+
187
+ | 0 ≤ x < 0.5: 0.75 - x*x
188
+ w(x) = | 0.5 ≤ x < 1.5: 0.5 - (x-1.5)^2
189
+ | 1.5 ≤ x : 0
190
+
191
+ """
192
+
193
+ def __init__(self):
194
+ super().__init__(radius=1.5)
195
+
196
+ def weight(self, x):
197
+ if x < 0.75:
198
+ return 0.75 - x**2
199
+ elif x < 1.5:
200
+ t = x - 1.5
201
+ return 0.5 * t**2
202
+ return 0
203
+
204
+
205
+ class Cubic(SpatialFilter):
206
+ """
207
+ Cubic filter (radius = 2).
208
+
209
+ Weight function::
210
+
211
+ w(x) = 1/6((x+2)^3 - 4*(x+1)^3 + 6*x^3 -4*(x-1)^3)
212
+ """
213
+
214
+ def __init__(self):
215
+ super().__init__(radius=2)
216
+
217
+ def weight(self, x):
218
+ return (1 / 6) * (
219
+ (x + 2)**3
220
+ - 4 * (x + 1)**3
221
+ + 6 * x**3
222
+ - 4 * (x - 1)**3
223
+ )
224
+
225
+
226
+ class Kaiser(SpatialFilter):
227
+ """
228
+ Kaiser filter (radius = 1).
229
+
230
+
231
+ Weight function::
232
+
233
+ w(x) = bessel_i0(a sqrt(1-x^2)* 1/bessel_i0(b)
234
+
235
+ """
236
+
237
+ def __init__(self, b=6.33):
238
+ self.a = b
239
+ self.epsilon = 1e-12
240
+ self.i0a = 1 / self.bessel_i0(b)
241
+ super().__init__(radius=1)
242
+
243
+ def bessel_i0(self, x):
244
+ s = 1
245
+ y = x**2 / 4
246
+ t = y
247
+ i = 2
248
+ while t > self.epsilon:
249
+ s += t
250
+ t *= float(y) / i**2
251
+ i += 1
252
+ return s
253
+
254
+ def weight(self, x):
255
+ if x > 1:
256
+ return 0
257
+ return self.bessel_i0(self.a * math.sqrt(1 - x**2)) * self.i0a
258
+
259
+
260
+ class CatRom(SpatialFilter):
261
+ """
262
+ Catmull-Rom filter (radius = 2).
263
+
264
+ Weight function::
265
+
266
+ | 0 ≤ x < 1: 0.5*(2 + x^2*(-5+x*3))
267
+ w(x) = | 1 ≤ x < 2: 0.5*(4 + x*(-8+x*(5-x)))
268
+ | 2 ≤ x : 0
269
+
270
+ """
271
+
272
+ def __init__(self):
273
+ super().__init__(radius=2)
274
+
275
+ def weight(self, x):
276
+ if x < 1:
277
+ return 0.5 * (2 + x**2 * (-5 + x * 3))
278
+ elif x < 2:
279
+ return 0.5 * (4 + x * (-8 + x * (5 - x)))
280
+ else:
281
+ return 0
282
+
283
+
284
+ class Mitchell(SpatialFilter):
285
+ """
286
+ Mitchell-Netravali filter (radius = 2).
287
+
288
+ Weight function::
289
+
290
+ | 0 ≤ x < 1: p0 + x^2*(p2 + x*p3)
291
+ w(x) = | 1 ≤ x < 2: q0 + x*(q1 + x*(q2 + x*q3))
292
+ | 2 ≤ x : 0
293
+
294
+ """
295
+
296
+ def __init__(self, b=1/3, c=1/3):
297
+ self.p0 = (6 - 2 * b) / 6
298
+ self.p2 = (-18 + 12 * b + 6 * c) / 6
299
+ self.p3 = (12 - 9 * b - 6 * c) / 6
300
+ self.q0 = (8 * b + 24 * c) / 6
301
+ self.q1 = (-12 * b - 48 * c) / 6
302
+ self.q2 = (6 * b + 30 * c) / 6
303
+ self.q3 = (-b - 6 * c) / 6
304
+ super().__init__(radius=2)
305
+
306
+ def weight(self, x):
307
+ if x < 1:
308
+ return self.p0 + x**2 * (self.p2 + x * self.p3)
309
+ elif x < 2:
310
+ return self.q0 + x * (self.q1 + x * (self.q2 + x * self.q3))
311
+ else:
312
+ return 0
313
+
314
+
315
+ class Spline16(SpatialFilter):
316
+ """
317
+ Spline16 filter (radius = 2).
318
+
319
+ Weight function::
320
+
321
+ | 0 ≤ x < 1: ((x-9/5)*x - 1/5)*x + 1
322
+ w(x) = |
323
+ | 1 ≤ x < 2: ((-1/3*(x-1) + 4/5)*(x-1) - 7/15 )*(x-1)
324
+
325
+ """
326
+
327
+ def __init__(self):
328
+ super().__init__(radius=2)
329
+
330
+ def weight(self, x):
331
+ if x < 1:
332
+ return ((x - 9/5) * x - 1/5) * x + 1
333
+ else:
334
+ return ((-1/3 * (x - 1) + 4/5) * (x - 1) - 7/15) * (x - 1)
335
+
336
+
337
+ class Spline36(SpatialFilter):
338
+ """
339
+ Spline36 filter (radius = 3).
340
+
341
+ Weight function::
342
+
343
+ | 0 ≤ x < 1: ((13/11*x - 453/209)*x -3/209)*x +1
344
+ w(x) = | 1 ≤ x < 2: ((-6/11*(x-1) - 270/209)*(x-1) -156/209)*(x-1)
345
+ | 2 ≤ x < 3: (( 1/11*(x-2) - 45/209)*(x-2) + 26/209)*(x-2)
346
+ """
347
+
348
+ def __init__(self):
349
+ super().__init__(radius=3)
350
+
351
+ def weight(self, x):
352
+ if x < 1:
353
+ return ((13/11 * x - 453/209) * x - 3/209) * x + 1
354
+ elif x < 2:
355
+ return ((-6/11 * (x - 1) + 270/209) * (x - 1) - 156 / 209) * (x - 1)
356
+ else:
357
+ return ((1/11 * (x - 2) - 45/209) * (x - 2) + 26/209) * (x - 2)
358
+
359
+
360
+ class Gaussian(SpatialFilter):
361
+ """
362
+ Gaussian filter (radius = 2).
363
+
364
+ Weight function::
365
+
366
+ w(x) = exp(-2x^2) * sqrt(2/pi)
367
+
368
+ Note::
369
+
370
+ This filter does not seem to be correct since:
371
+
372
+ x = np.linspace(0, 1, 100 )
373
+ f = weight
374
+ z = f(x+1)+f(x)+f(1-x)+f(2-x)
375
+
376
+ z should be 1 everywhere but it is not the case and it produces "grid
377
+ effects".
378
+ """
379
+
380
+ def __init__(self):
381
+ super().__init__(radius=2)
382
+
383
+ def weight(self, x):
384
+ return math.exp(-2 * x**2) * math.sqrt(2 / math.pi)
385
+
386
+
387
+ class Bessel(SpatialFilter):
388
+ """Bessel filter (radius = 3.2383)."""
389
+
390
+ def __init__(self):
391
+ super().__init__(radius=3.2383)
392
+
393
+ def besj(self, x, n):
394
+ """Function BESJ calculates Bessel function of first kind of order n.
395
+
396
+ Parameters
397
+ ----------
398
+ x: int
399
+ value at which the Bessel function is required
400
+ n : int
401
+ an integer (>=0), the order
402
+
403
+ Notes
404
+ -----
405
+ C++ Mathematical Library
406
+ Converted from equivalent FORTRAN library
407
+ Converted by Gareth Walker for use by course 392 computational project
408
+ All functions tested and yield the same results as the corresponding
409
+ FORTRAN versions.
410
+
411
+ If you have any problems using these functions please report them to
412
+ M.Muldoon@UMIST.ac.uk
413
+
414
+ Documentation available on the web
415
+ http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html
416
+ Version 1.0 8/98
417
+ 29 October, 1999
418
+
419
+ Adapted for use in AGG library by
420
+ Andy Wilk (castor.vulgaris@gmail.com)
421
+ Adapted for use in vispy library by
422
+ Nicolas P. Rougier (Nicolas.Rougier@inria.fr)
423
+
424
+ """
425
+ if n < 0:
426
+ return 0
427
+ x = float(x) # force float type
428
+
429
+ d = 1e-6
430
+ b = 0
431
+ if math.fabs(x) <= d:
432
+ if n != 0:
433
+ return 0
434
+ return 1
435
+
436
+ b1 = 0 # b1 is the value from the previous iteration
437
+ # Set up a starting order for recurrence
438
+ m1 = int(math.fabs(x)) + 6
439
+ if math.fabs(x) > 5:
440
+ m1 = int(math.fabs(1.4 * x + 60 / x))
441
+
442
+ m2 = int(n + 2 + math.fabs(x) / 4)
443
+ if m1 > m2:
444
+ m2 = m1
445
+
446
+ # Apply recurrence down from current max order
447
+ while True:
448
+ c3 = 0
449
+ c2 = 1e-30
450
+ c4 = 0
451
+ m8 = 1
452
+ if m2 // 2 * 2 == m2:
453
+ m8 = -1
454
+
455
+ imax = m2 - 2
456
+ for i in range(1, imax + 1):
457
+ c6 = 2 * (m2 - i) * c2 / x - c3
458
+ c3 = c2
459
+ c2 = c6
460
+ if m2 - i - 1 == n:
461
+ b = c6
462
+ m8 = -1 * m8
463
+ if m8 > 0:
464
+ c4 = c4 + 2 * c6
465
+
466
+ c6 = 2 * c2 / x - c3
467
+ if n == 0:
468
+ b = c6
469
+ c4 += c6
470
+ b /= c4
471
+ if math.fabs(b - b1) < d:
472
+ return b
473
+ b1 = b
474
+ m2 += 3
475
+
476
+ def weight(self, x):
477
+ if x == 0:
478
+ return math.pi / 4
479
+ else:
480
+ return self.besj(math.pi * x, 1) / (2 * x)
481
+
482
+
483
+ class Sinc(SpatialFilter):
484
+ """Sinc filter (radius = 4)."""
485
+
486
+ def __init__(self):
487
+ super().__init__(radius=4)
488
+
489
+ def weight(self, x):
490
+ if x == 0:
491
+ return 1
492
+ x *= math.pi
493
+ return (math.sin(x) / x)
494
+
495
+
496
+ class Lanczos(SpatialFilter):
497
+ """Lanczos filter (radius = 4)."""
498
+
499
+ def __init__(self):
500
+ super().__init__(radius=4)
501
+
502
+ def weight(self, x):
503
+ if x == 0:
504
+ return 1
505
+ elif x > self.radius:
506
+ return 0
507
+ x *= math.pi
508
+ xr = x / self.radius
509
+ return (math.sin(x) / x) * (math.sin(xr) / xr)
510
+
511
+
512
+ class Blackman(SpatialFilter):
513
+ """Blackman filter (radius = 4)."""
514
+
515
+ def __init__(self):
516
+ super().__init__(radius=4)
517
+
518
+ def weight(self, x):
519
+ if x == 0:
520
+ return 1
521
+ elif x > self.radius:
522
+ return 0
523
+ x *= math.pi
524
+ xr = x / self.radius
525
+ return (math.sin(x) / x) * (0.42 + 0.5 * math.cos(xr) + 0.08 * math.cos(2 * xr))
526
+
527
+
528
+ def generate_filter_code(radius):
529
+ n = int(math.ceil(radius))
530
+
531
+ nl = '\n' # cannot use backslash in fstring
532
+ code = cleandoc(f'''
533
+ vec4 filter1D_radius{n}(sampler2D kernel, float index, float x{''.join(f', vec4 c{i}' for i in range(n * 2))}) {{
534
+ float w, w_sum = 0;
535
+ vec4 r = vec4(0);
536
+ {''.join(f"""
537
+ w = unpack_interpolate(kernel, vec2({1 - (i + 1) / n} + (x / {n}), index));
538
+ w = w * kernel_scale + kernel_bias;
539
+ r += c{i} * w;
540
+ w = unpack_interpolate(kernel, vec2({(i + 1) / n} - (x / {n}), index));
541
+ w = w * kernel_scale + kernel_bias;
542
+ r += c{i + n} * w;"""
543
+ for i in range(n))}
544
+ return r;
545
+ }}
546
+
547
+ vec4 filter2D_radius{n}(sampler2D texture, sampler2D kernel, float index, vec2 uv, vec2 pixel) {{
548
+ vec2 texel = uv / pixel - vec2(0.5);
549
+ vec2 f = fract(texel);
550
+ texel = (texel - fract(texel) + vec2(0.001)) * pixel;
551
+ {''.join(f"""
552
+ vec4 t{i} = filter1D_radius{n}(kernel, index, f.x{f''.join(
553
+ f',{nl} texture2D(texture, texel + vec2({-n + 1 + j}, {-n + 1 + i}) * pixel)'
554
+ for j in range(n * 2))});"""
555
+ for i in range(n * 2))}
556
+ return filter1D_radius{n}(kernel, index, f.y{''.join(f', t{i}' for i in range(2*n))});
557
+ }}
558
+
559
+ vec4 filter3D_radius{n}(sampler3D texture, sampler2D kernel, float index, vec3 uv, vec3 pixel) {{
560
+ vec3 texel = uv / pixel - vec3(0.5);
561
+ vec3 f = fract(texel);
562
+ texel = (texel - fract(texel) + vec3(0.001)) * pixel;
563
+ {''.join(f"""
564
+ vec4 t{i}{j} = filter1D_radius{n}(kernel, index, f.x{f''.join(
565
+ f',{nl} texture3D(texture, texel + vec3({-n + 1 + k}, {-n + 1 + j}, {-n + 1 + i}) * pixel)'
566
+ for k in range(n * 2))});"""
567
+ for i, j in product(range(n * 2), range(n * 2)))}
568
+ {f''.join(f"""
569
+ vec4 t{i} = filter1D_radius{n}(kernel, index, f.y{"".join(
570
+ f", t{i}{j}" for j in range(n * 2))});"""
571
+ for i in range(n * 2))}
572
+ return filter1D_radius{n}(kernel, index, f.z{''.join(f', t{i}' for i in range(2*n))});
573
+ }}
574
+ ''')
575
+
576
+ return code
577
+
578
+
579
+ def main():
580
+ # Generate kernels texture (16 x 1024)
581
+ filters = [Linear(), Hanning(), Hamming(), Hermite(), Kaiser(), Quadric(),
582
+ Cubic(), CatRom(), Mitchell(), Spline16(), Spline36(), Gaussian(),
583
+ Bessel(), Sinc(), Lanczos(), Blackman()]
584
+
585
+ n = 1024
586
+ K = np.zeros((len(filters), n))
587
+ for i, f in enumerate(filters):
588
+ K[i] = f.kernel(n)
589
+
590
+ bias = K.min()
591
+ scale = K.max() - K.min()
592
+ K = (K - bias) / scale
593
+ np.save("spatial-filters.npy", K.astype(np.float32))
594
+
595
+ code = cleandoc(f'''
596
+ // ------------------------------------
597
+ // Automatically generated, do not edit
598
+ // ------------------------------------
599
+ const float kernel_bias = {bias};
600
+ const float kernel_scale = {scale};
601
+ const float kernel_size = {n};
602
+ const vec4 bits = vec4(1, {1 / 256}, {1 / (256 * 256)}, {1 / (256 * 256 * 256)});
603
+ uniform sampler2D u_kernel;
604
+ ''')
605
+
606
+ # add basic unpack functions
607
+ code += '\n\n' + cleandoc('''
608
+ float unpack_unit(vec4 rgba) {
609
+ // return rgba.r; // uncomment this for r32f debugging
610
+ return dot(rgba, bits);
611
+ }
612
+
613
+ float unpack_ieee(vec4 rgba) {
614
+ // return rgba.r; // uncomment this for r32f debugging
615
+ rgba.rgba = rgba.abgr * 255;
616
+ float sign = 1 - step(128 , rgba[0]) * 2;
617
+ float exponent = 2 * mod(rgba[0] , 128) + step(128 , rgba[1]) - 127;
618
+ float mantissa = mod(rgba[1] , 128) * 65536 + rgba[2] * 256 + rgba[3] + float(0x800000);
619
+ return sign * exp2(exponent) * (mantissa * exp2(-23.));
620
+ }
621
+
622
+
623
+ float unpack_interpolate(sampler2D kernel, vec2 uv) {
624
+ // return texture2D(kernel, uv).r; //uncomment this for r32f debug without interpolation
625
+ float kpixel = 1. / kernel_size;
626
+ float u = uv.x / kpixel;
627
+ float v = uv.y;
628
+ float uf = fract(u);
629
+ u = (u - uf) * kpixel;
630
+ float d0 = unpack_unit(texture2D(kernel, vec2(u, v)));
631
+ float d1 = unpack_unit(texture2D(kernel, vec2(u + 1. * kpixel, v)));
632
+ return mix(d0, d1, uf);
633
+ }
634
+ ''')
635
+
636
+ # add 1d, 2d and 3d filter code
637
+ for radius in range(4):
638
+ code += '\n\n' + generate_filter_code(radius + 1)
639
+
640
+ # add call functions for 2D and 3D filters
641
+ # special case for nearest
642
+ code += '\n\n' + cleandoc('''
643
+ vec4 Nearest2D(sampler2D texture, vec2 shape, vec2 uv) {
644
+ return texture2D(texture, uv);
645
+ }
646
+
647
+ vec4 Nearest3D(sampler3D texture, vec3 shape, vec3 uv) {
648
+ return texture3D(texture, uv);
649
+ }
650
+ ''')
651
+
652
+ for i, f in enumerate(filters):
653
+ code += '\n\n' + f.call_code((i + 0.5) / 16)
654
+
655
+ print(code)
656
+
657
+
658
+ if __name__ == "__main__":
659
+ import sys
660
+ sys.exit(main())
@@ -0,0 +1,20 @@
1
+ // ----------------------------------------------------------------------------
2
+ // Copyright (c) 2014, Nicolas P. Rougier. All Rights Reserved.
3
+ // Distributed under the (new) BSD License.
4
+ // ----------------------------------------------------------------------------
5
+ #include "antialias/antialias.glsl"
6
+
7
+ // Varyings
8
+ // ------------------------------------
9
+ varying vec4 v_color;
10
+ varying float v_distance;
11
+ varying float v_linewidth;
12
+ varying float v_antialias;
13
+
14
+ // Main
15
+ // ------------------------------------
16
+ void main()
17
+ {
18
+ if (v_color.a == 0.) { discard; }
19
+ gl_FragColor = stroke(v_distance, v_linewidth, v_antialias, v_color);
20
+ }