vispy 0.15.0__cp313-cp313-macosx_11_0_arm64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of vispy might be problematic. Click here for more details.

Files changed (521) hide show
  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +1003 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1213 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +378 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1522 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +162 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +700 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +594 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +568 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1824 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1046 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +105 -0
  274. vispy/scene/cameras/base_camera.py +551 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +311 -0
  278. vispy/scene/cameras/perspective.py +338 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +183 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +448 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +494 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +32 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +21 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +487 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +162 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +801 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +161 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +701 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +819 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_gridlines.py +30 -0
  477. vispy/visuals/tests/test_histogram.py +24 -0
  478. vispy/visuals/tests/test_image.py +392 -0
  479. vispy/visuals/tests/test_image_complex.py +36 -0
  480. vispy/visuals/tests/test_infinite_line.py +53 -0
  481. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  482. vispy/visuals/tests/test_isosurface.py +22 -0
  483. vispy/visuals/tests/test_linear_region.py +152 -0
  484. vispy/visuals/tests/test_markers.py +54 -0
  485. vispy/visuals/tests/test_mesh.py +261 -0
  486. vispy/visuals/tests/test_mesh_normals.py +218 -0
  487. vispy/visuals/tests/test_polygon.py +112 -0
  488. vispy/visuals/tests/test_rectangle.py +163 -0
  489. vispy/visuals/tests/test_regular_polygon.py +111 -0
  490. vispy/visuals/tests/test_scalable_textures.py +196 -0
  491. vispy/visuals/tests/test_sdf.py +73 -0
  492. vispy/visuals/tests/test_spectrogram.py +42 -0
  493. vispy/visuals/tests/test_surface_plot.py +57 -0
  494. vispy/visuals/tests/test_text.py +95 -0
  495. vispy/visuals/tests/test_volume.py +542 -0
  496. vispy/visuals/tests/test_windbarb.py +33 -0
  497. vispy/visuals/text/__init__.py +7 -0
  498. vispy/visuals/text/_sdf_cpu.cpython-313-darwin.so +0 -0
  499. vispy/visuals/text/_sdf_cpu.pyx +112 -0
  500. vispy/visuals/text/_sdf_gpu.py +316 -0
  501. vispy/visuals/text/text.py +675 -0
  502. vispy/visuals/transforms/__init__.py +34 -0
  503. vispy/visuals/transforms/_util.py +191 -0
  504. vispy/visuals/transforms/base_transform.py +233 -0
  505. vispy/visuals/transforms/chain.py +300 -0
  506. vispy/visuals/transforms/interactive.py +98 -0
  507. vispy/visuals/transforms/linear.py +564 -0
  508. vispy/visuals/transforms/nonlinear.py +398 -0
  509. vispy/visuals/transforms/tests/__init__.py +0 -0
  510. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  511. vispy/visuals/transforms/transform_system.py +339 -0
  512. vispy/visuals/tube.py +173 -0
  513. vispy/visuals/visual.py +923 -0
  514. vispy/visuals/volume.py +1366 -0
  515. vispy/visuals/windbarb.py +291 -0
  516. vispy/visuals/xyz_axis.py +34 -0
  517. vispy-0.15.0.dist-info/METADATA +243 -0
  518. vispy-0.15.0.dist-info/RECORD +521 -0
  519. vispy-0.15.0.dist-info/WHEEL +6 -0
  520. vispy-0.15.0.dist-info/licenses/LICENSE.txt +36 -0
  521. vispy-0.15.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,801 @@
1
+ # -*- coding: utf-8 -*-
2
+ # Copyright (c) Vispy Development Team. All Rights Reserved.
3
+ # Distributed under the (new) BSD License. See LICENSE.txt for more info.
4
+ import numbers
5
+
6
+ import numpy as np
7
+
8
+ from vispy.gloo import Texture2D, VertexBuffer
9
+ from vispy.visuals.shaders import Function, Varying
10
+ from vispy.visuals.filters import Filter, PrimitivePickingFilter
11
+ from ...color import Color
12
+
13
+
14
+ class TextureFilter(Filter):
15
+ """Filter to apply a texture to a mesh.
16
+
17
+ Note the texture is applied by multiplying the texture color by the
18
+ Visual's produced color. By specifying `color="white"` when creating
19
+ a `MeshVisual` the result will be the unaltered texture value. Any
20
+ other color, including the default, will result in a blending of that
21
+ color and the color of the texture.
22
+
23
+ Parameters
24
+ ----------
25
+ texture : (M, N) or (M, N, C) array
26
+ The 2D texture image.
27
+ texcoords : (N, 2) array
28
+ The texture coordinates.
29
+ enabled : bool
30
+ Whether the display of the texture is enabled.
31
+
32
+ Examples
33
+ --------
34
+ See
35
+ `examples/basics/scene/mesh_texture.py
36
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_texture.py>`_
37
+ example script.
38
+
39
+ """
40
+
41
+ def __init__(self, texture, texcoords, enabled=True):
42
+ """Apply a texture on a mesh."""
43
+ vfunc = Function("""
44
+ void pass_coords() {
45
+ $v_texcoords = $texcoords;
46
+ }
47
+ """)
48
+ ffunc = Function("""
49
+ void apply_texture() {
50
+ if ($enabled == 1) {
51
+ gl_FragColor *= texture2D($u_texture, $texcoords);
52
+ }
53
+ }
54
+ """)
55
+ self._texcoord_varying = Varying('v_texcoord', 'vec2')
56
+ vfunc['v_texcoords'] = self._texcoord_varying
57
+ ffunc['texcoords'] = self._texcoord_varying
58
+ self._texcoords_buffer = VertexBuffer(
59
+ np.zeros((0, 2), dtype=np.float32)
60
+ )
61
+ vfunc['texcoords'] = self._texcoords_buffer
62
+ super().__init__(vcode=vfunc, vhook='pre', fcode=ffunc)
63
+
64
+ self.enabled = enabled
65
+ self.texture = texture
66
+ self.texcoords = texcoords
67
+
68
+ @property
69
+ def enabled(self):
70
+ """True to display the texture, False to disable."""
71
+ return self._enabled
72
+
73
+ @enabled.setter
74
+ def enabled(self, enabled):
75
+ self._enabled = enabled
76
+ self.fshader['enabled'] = 1 if enabled else 0
77
+
78
+ @property
79
+ def texture(self):
80
+ """The texture image."""
81
+ return self._texture
82
+
83
+ @texture.setter
84
+ def texture(self, texture):
85
+ self._texture = texture
86
+ self.fshader['u_texture'] = Texture2D(texture)
87
+
88
+ @property
89
+ def texcoords(self):
90
+ """The texture coordinates as an (N, 2) array of floats."""
91
+ return self._texcoords
92
+
93
+ @texcoords.setter
94
+ def texcoords(self, texcoords):
95
+ self._texcoords = texcoords
96
+ self._update_texcoords_buffer(texcoords)
97
+
98
+ def _update_texcoords_buffer(self, texcoords):
99
+ if not self._attached or self._visual is None:
100
+ return
101
+
102
+ # FIXME: Indices for texture coordinates might be different than face
103
+ # indices, although in some cases they are the same. Currently,
104
+ # vispy.io.read_mesh assumes face indices and texture coordinates are
105
+ # the same.
106
+ # TODO:
107
+ # 1. Add reading and returning of texture coordinate indices in
108
+ # read_mesh.
109
+ # 2. Add texture coordinate indices in MeshData from
110
+ # vispy.geometry.meshdata
111
+ # 3. Use mesh_data.get_texcoords_indices() here below.
112
+ tc = texcoords[self._visual.mesh_data.get_faces()]
113
+ self._texcoords_buffer.set_data(tc, convert=True)
114
+
115
+ def _attach(self, visual):
116
+ super()._attach(visual)
117
+ self._update_texcoords_buffer(self._texcoords)
118
+
119
+
120
+ shading_vertex_template = """
121
+ varying vec3 v_normal_vec;
122
+ varying vec3 v_light_vec;
123
+ varying vec3 v_eye_vec;
124
+ varying vec4 v_pos_scene;
125
+
126
+ void prepare_shading() {
127
+ vec4 pos_scene = $render2scene(gl_Position);
128
+ v_pos_scene = pos_scene;
129
+
130
+ // Calculate normal
131
+ vec4 normal_scene = $visual2scene(vec4($normal, 1.0));
132
+ vec4 origin_scene = $visual2scene(vec4(0.0, 0.0, 0.0, 1.0));
133
+ normal_scene /= normal_scene.w;
134
+ origin_scene /= origin_scene.w;
135
+ v_normal_vec = normalize(normal_scene.xyz - origin_scene.xyz);
136
+
137
+ // Calculate eye vector per-vertex (to account for perspective)
138
+ vec4 pos_doc = $scene2doc(pos_scene);
139
+ pos_doc /= pos_doc.w;
140
+ vec4 pos_front = pos_doc;
141
+ vec4 pos_back = pos_doc;
142
+ pos_front.z -= 1e-5;
143
+ pos_back.z += 1e-5;
144
+ pos_front = $doc2scene(pos_front);
145
+ pos_back = $doc2scene(pos_back);
146
+ // The eye vec eminates from the eye, pointing towards what is being viewed
147
+ v_eye_vec = normalize(pos_back.xyz / pos_back.w - pos_front.xyz / pos_front.w);
148
+
149
+ // Pass on light direction (the direction that the "photons" travel)
150
+ v_light_vec = normalize($light_dir.xyz);
151
+ }
152
+ """
153
+
154
+
155
+ shading_fragment_template = """
156
+ varying vec3 v_normal_vec;
157
+ varying vec3 v_light_vec;
158
+ varying vec3 v_eye_vec;
159
+ varying vec4 v_pos_scene;
160
+
161
+ void shade() {
162
+ if ($shading_enabled != 1) {
163
+ return;
164
+ }
165
+
166
+ vec3 base_color = gl_FragColor.rgb;
167
+ vec4 ambient_coeff = $ambient_coefficient;
168
+ vec4 diffuse_coeff = $diffuse_coefficient;
169
+ vec4 specular_coeff = $specular_coefficient;
170
+ vec4 ambient_light = $ambient_light;
171
+ vec4 diffuse_light = $diffuse_light;
172
+ vec4 specular_light = $specular_light;
173
+ float shininess = $shininess;
174
+
175
+ vec3 normal = v_normal_vec;
176
+ if ($flat_shading == 1) {
177
+ vec3 u = dFdx(v_pos_scene.xyz);
178
+ vec3 v = dFdy(v_pos_scene.xyz);
179
+ normal = cross(u, v);
180
+ } else {
181
+ // Note(asnt): The normal calculated above always points in the
182
+ // direction of the camera. Reintroduce the original orientation of the
183
+ // face.
184
+ normal = gl_FrontFacing ? normal : -normal;
185
+ }
186
+ normal = normalize(normal);
187
+
188
+ vec3 light_vec = normalize(v_light_vec);
189
+ vec3 eye_vec = normalize(v_eye_vec);
190
+
191
+ // Ambient illumination.
192
+ vec3 ambient = ambient_coeff.rgb * ambient_coeff.a
193
+ * ambient_light.rgb * ambient_light.a;
194
+
195
+ // Diffuse illumination (light vec points towards the surface)
196
+ float diffuse_factor = dot(-light_vec, normal);
197
+ diffuse_factor = max(diffuse_factor, 0.0);
198
+ vec3 diffuse = diffuse_factor
199
+ * diffuse_coeff.rgb * diffuse_coeff.a
200
+ * diffuse_light.rgb * diffuse_light.a;
201
+
202
+ // Specular illumination. Both light_vec and eye_vec point towards the surface.
203
+ float specular_factor = 0.0;
204
+ bool is_illuminated = diffuse_factor > 0.0;
205
+ if (is_illuminated && shininess > 0.0) {
206
+ // Phong reflection
207
+ //vec3 reflection = reflect(-light_vec, normal);
208
+ //float reflection_factor = max(dot(reflection, eye_vec), 0.0);
209
+ // Blinn-Phong reflection
210
+ vec3 halfway = -normalize(light_vec + eye_vec);
211
+ float reflection_factor = clamp(dot(halfway, normal), 0.0, 1.0);
212
+ specular_factor = pow(reflection_factor, shininess);
213
+ }
214
+ vec3 specular = specular_factor
215
+ * specular_coeff.rgb * specular_coeff.a
216
+ * specular_light.rgb * specular_light.a;
217
+
218
+ // Blend the base color and combine the illuminations.
219
+ vec3 color = base_color * (ambient + diffuse) + specular;
220
+ gl_FragColor.rgb = color;
221
+ }
222
+ """ # noqa
223
+
224
+
225
+ def _as_rgba(intensity_or_color, default_rgb=(1.0, 1.0, 1.0)):
226
+ """Create an RGBA color from a color or a scalar intensity.
227
+
228
+ Examples
229
+ --------
230
+ >>> # Specify the full RGBA color.
231
+ >>> _as_rgba((0.2, 0.3, 0.4, 0.25))
232
+ ... <Color: (0.2, 0.3, 0.4, 0.25)>
233
+ >>> # Specify an RGB color. (Default intensity `1.0` is used.)
234
+ >>> _as_rgba((0.2, 0.3, 0.4))
235
+ ... <Color: (0.2, 0.3, 0.4, 1.0)>
236
+ >>> # Specify an intensity only. (Default color `(1.0, 1.0, 1.0)` is used.)
237
+ >>> _as_rgba(0.25)
238
+ ... <Color: (1.0, 1.0, 1.0, 0.25)>
239
+ """
240
+ if isinstance(intensity_or_color, numbers.Number):
241
+ intensity = intensity_or_color
242
+ return Color(default_rgb, alpha=intensity)
243
+ color = intensity_or_color
244
+ return Color(color)
245
+
246
+
247
+ class ShadingFilter(Filter):
248
+ """Apply shading to a :class:`~vispy.visuals.mesh.MeshVisual` using the Phong reflection model.
249
+
250
+ For convenience, a :class:`~vispy.visuals.mesh.MeshVisual` creates and
251
+ embeds a shading filter when constructed with an explicit `shading`
252
+ parameter, e.g. `mesh = MeshVisual(..., shading='smooth')`. The filter is
253
+ then accessible as `mesh.shading_filter`.
254
+
255
+ When attached manually to a :class:`~vispy.visuals.mesh.MeshVisual`, the
256
+ shading filter should come after any other filter that modifies the base
257
+ color to be shaded. See the examples below.
258
+
259
+ Parameters
260
+ ----------
261
+ shading : str
262
+ Shading mode: None, 'flat' or 'smooth'. If None, the shading is
263
+ disabled.
264
+ ambient_coefficient : str or tuple or Color
265
+ Color and intensity of the ambient reflection coefficient (Ka).
266
+ diffuse_coefficient : str or tuple or Color
267
+ Color and intensity of the diffuse reflection coefficient (Kd).
268
+ specular_coefficient : str or tuple or Color
269
+ Color and intensity of the specular reflection coefficient (Ks).
270
+ shininess : float
271
+ The shininess controls the size of specular highlight. The higher, the
272
+ more localized. Must be greater than or equal to zero.
273
+ light_dir : array_like
274
+ Direction of the light. Assuming a directional light.
275
+ ambient_light : str or tuple or Color
276
+ Color and intensity of the ambient light.
277
+ diffuse_light : str or tuple or Color
278
+ Color and intensity of the diffuse light.
279
+ specular_light : str or tuple or Color
280
+ Color and intensity of the specular light.
281
+ enabled : bool, default=True
282
+ Whether the filter is enabled at creation time. This can be changed at
283
+ run time with :obj:`~enabled`.
284
+
285
+ Notes
286
+ -----
287
+ Under the Phong reflection model, the illumination `I` is computed as::
288
+
289
+ I = I_ambient + mesh_color * I_diffuse + I_specular
290
+
291
+ for each color channel independently.
292
+ `mesh_color` is the color of the :class:`~vispy.visuals.mesh.MeshVisual`,
293
+ possibly modified by the filters applied before this one.
294
+ The ambient, diffuse and specular terms are defined as::
295
+
296
+ I_ambient = Ka * Ia
297
+ I_diffuse = Kd * Id * dot(L, N)
298
+ I_specular = Ks * Is * dot(R, V) ** s
299
+
300
+ with
301
+
302
+ `L`
303
+ the light direction, assuming a directional light,
304
+ `N`
305
+ the normal to the surface at the reflection point,
306
+ `R`
307
+ the direction of the reflection,
308
+ `V`
309
+ the direction to the viewer,
310
+ `s`
311
+ the shininess factor.
312
+
313
+ The `Ka`, `Kd` and `Ks` coefficients are defined as an RGBA color. The RGB
314
+ components define the color that the surface reflects, and the alpha
315
+ component (A) defines the intensity/attenuation of the reflection. When
316
+ applied in the per-channel illumation formulas above, the color component
317
+ is multiplied by the intensity to obtain the final coefficient, e.g.
318
+ `Kd = R * A` for the red channel.
319
+
320
+ Similarly, the light intensities, `Ia`, `Id` and `Is`, are defined by RGBA
321
+ colors, corresponding to the color of the light and its intensity.
322
+
323
+ Examples
324
+ --------
325
+ Define the mesh data for a :class:`vispy.visuals.mesh.MeshVisual`:
326
+
327
+ >>> # A triangle.
328
+ >>> vertices = np.array([(0, 0, 0), (1, 1, 1), (0, 1, 0)], dtype=float)
329
+ >>> faces = np.array([(0, 1, 2)], dtype=int)
330
+
331
+ Let the :class:`vispy.visuals.mesh.MeshVisual` create and embed a shading
332
+ filter:
333
+
334
+ >>> mesh = MeshVisual(vertices, faces, shading='smooth')
335
+ >>> # Configure the filter afterwards.
336
+ >>> mesh.shading_filter.shininess = 64
337
+ >>> mesh.shading_filter.specular_coefficient = 0.3
338
+
339
+ Create the shading filter manually and attach it to a
340
+ :class:`vispy.visuals.mesh.MeshVisual`:
341
+
342
+ >>> # With the default shading parameters.
343
+ >>> shading_filter = ShadingFilter()
344
+ >>> mesh = MeshVisual(vertices, faces)
345
+ >>> mesh.attach(shading_filter)
346
+
347
+ The filter can be configured at creation time and at run time:
348
+
349
+ >>> # Configure at creation time.
350
+ >>> shading_filter = ShadingFilter(
351
+ ... # A shiny surface (small specular highlight).
352
+ ... shininess=250,
353
+ ... # A blue higlight, at half intensity.
354
+ ... specular_coefficient=(0, 0, 1, 0.5),
355
+ ... # Equivalent to `(0.7, 0.7, 0.7, 1.0)`.
356
+ ... diffuse_coefficient=0.7,
357
+ ... # Same as `(0.2, 0.3, 0.3, 1.0)`.
358
+ ... ambient_coefficient=(0.2, 0.3, 0.3),
359
+ ... )
360
+ >>> # Change the configuration at run time.
361
+ >>> shading_filter.shininess = 64
362
+ >>> shading_filter.specular_coefficient = 0.3
363
+
364
+ Disable the filter temporarily:
365
+
366
+ >>> # Turn off the shading.
367
+ >>> shading_filter.enabled = False
368
+ ... # Some time passes...
369
+ >>> # Turn on the shading again.
370
+ >>> shading_filter.enabled = True
371
+
372
+ When using the :class:`WireframeFilter`, the wireframe is shaded only if
373
+ the wireframe filter is attached before the shading filter:
374
+
375
+ >>> shading_filter = ShadingFilter()
376
+ >>> wireframe_filter = WireframeFilter()
377
+ >>> # Option 1: Shade the wireframe.
378
+ >>> mesh1 = MeshVisual(vertices, faces)
379
+ >>> mesh1.attached(wireframe_filter)
380
+ >>> mesh1.attached(shading_filter)
381
+ >>> # Option 2: Do not shade the wireframe.
382
+ >>> mesh2 = MeshVisual(vertices, faces)
383
+ >>> mesh2.attached(shading_filter)
384
+ >>> mesh2.attached(wireframe_filter)
385
+
386
+ See also
387
+ `examples/basics/scene/mesh_shading.py
388
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_shading.py>`_
389
+ example script.
390
+ """
391
+ _shaders = {
392
+ 'vertex': shading_vertex_template,
393
+ 'fragment': shading_fragment_template,
394
+ }
395
+
396
+ def __init__(self, shading='flat',
397
+ ambient_coefficient=(1, 1, 1, 1),
398
+ diffuse_coefficient=(1, 1, 1, 1),
399
+ specular_coefficient=(1, 1, 1, 1),
400
+ shininess=100,
401
+ light_dir=(10, 5, -5),
402
+ ambient_light=(1, 1, 1, .25),
403
+ diffuse_light=(1, 1, 1, 0.7),
404
+ specular_light=(1, 1, 1, .25),
405
+ enabled=True):
406
+ self._shading = shading
407
+
408
+ self._ambient_coefficient = _as_rgba(ambient_coefficient)
409
+ self._diffuse_coefficient = _as_rgba(diffuse_coefficient)
410
+ self._specular_coefficient = _as_rgba(specular_coefficient)
411
+ self._shininess = shininess
412
+
413
+ self._light_dir = light_dir
414
+ self._ambient_light = _as_rgba(ambient_light)
415
+ self._diffuse_light = _as_rgba(diffuse_light)
416
+ self._specular_light = _as_rgba(specular_light)
417
+
418
+ self._enabled = enabled
419
+
420
+ vfunc = Function(self._shaders['vertex'])
421
+ ffunc = Function(self._shaders['fragment'])
422
+
423
+ self._normals = VertexBuffer(np.zeros((0, 3), dtype=np.float32))
424
+ self._normals_cache = None
425
+ vfunc['normal'] = self._normals
426
+
427
+ super().__init__(vcode=vfunc, fcode=ffunc)
428
+
429
+ @property
430
+ def enabled(self):
431
+ """True to enable the filter, False to disable."""
432
+ return self._enabled
433
+
434
+ @enabled.setter
435
+ def enabled(self, enabled):
436
+ self._enabled = enabled
437
+ self._update_data()
438
+
439
+ @property
440
+ def shading(self):
441
+ """The shading method."""
442
+ return self._shading
443
+
444
+ @shading.setter
445
+ def shading(self, shading):
446
+ assert shading in (None, 'flat', 'smooth')
447
+ self._shading = shading
448
+ self._update_data()
449
+
450
+ @property
451
+ def light_dir(self):
452
+ """The light direction."""
453
+ return self._light_dir
454
+
455
+ @light_dir.setter
456
+ def light_dir(self, direction):
457
+ direction = np.array(direction, float).ravel()
458
+ if direction.size != 3 or not np.isfinite(direction).all():
459
+ raise ValueError('Invalid direction %s' % direction)
460
+ self._light_dir = tuple(direction)
461
+ self._update_data()
462
+
463
+ @property
464
+ def ambient_light(self):
465
+ """The color and intensity of the ambient light."""
466
+ return self._ambient_light
467
+
468
+ @ambient_light.setter
469
+ def ambient_light(self, light_color):
470
+ self._ambient_light = _as_rgba(light_color)
471
+ self._update_data()
472
+
473
+ @property
474
+ def diffuse_light(self):
475
+ """The color and intensity of the diffuse light."""
476
+ return self._diffuse_light
477
+
478
+ @diffuse_light.setter
479
+ def diffuse_light(self, light_color):
480
+ self._diffuse_light = _as_rgba(light_color)
481
+ self._update_data()
482
+
483
+ @property
484
+ def specular_light(self):
485
+ """The color and intensity of the specular light."""
486
+ return self._specular_light
487
+
488
+ @specular_light.setter
489
+ def specular_light(self, light_color):
490
+ self._specular_light = _as_rgba(light_color)
491
+ self._update_data()
492
+
493
+ @property
494
+ def ambient_coefficient(self):
495
+ """The ambient reflection coefficient."""
496
+ return self._ambient_coefficient
497
+
498
+ @ambient_coefficient.setter
499
+ def ambient_coefficient(self, color):
500
+ self._ambient_coefficient = _as_rgba(color)
501
+ self._update_data()
502
+
503
+ @property
504
+ def diffuse_coefficient(self):
505
+ """The diffuse reflection coefficient."""
506
+ return self._diffuse_coefficient
507
+
508
+ @diffuse_coefficient.setter
509
+ def diffuse_coefficient(self, diffuse_coefficient):
510
+ self._diffuse_coefficient = _as_rgba(diffuse_coefficient)
511
+ self._update_data()
512
+
513
+ @property
514
+ def specular_coefficient(self):
515
+ """The specular reflection coefficient."""
516
+ return self._specular_coefficient
517
+
518
+ @specular_coefficient.setter
519
+ def specular_coefficient(self, specular_coefficient):
520
+ self._specular_coefficient = _as_rgba(specular_coefficient)
521
+ self._update_data()
522
+
523
+ @property
524
+ def shininess(self):
525
+ """The shininess controlling the spread of the specular highlight."""
526
+ return self._shininess
527
+
528
+ @shininess.setter
529
+ def shininess(self, shininess):
530
+ self._shininess = float(shininess)
531
+ self._update_data()
532
+
533
+ def _update_data(self):
534
+ if not self._attached:
535
+ return
536
+
537
+ self.vshader['light_dir'] = self._light_dir
538
+
539
+ self.fshader['ambient_light'] = self._ambient_light.rgba
540
+ self.fshader['diffuse_light'] = self._diffuse_light.rgba
541
+ self.fshader['specular_light'] = self._specular_light.rgba
542
+
543
+ self.fshader['ambient_coefficient'] = self._ambient_coefficient.rgba
544
+ self.fshader['diffuse_coefficient'] = self._diffuse_coefficient.rgba
545
+ self.fshader['specular_coefficient'] = self._specular_coefficient.rgba
546
+ self.fshader['shininess'] = self._shininess
547
+
548
+ self.fshader['flat_shading'] = 1 if self._shading == 'flat' else 0
549
+ self.fshader['shading_enabled'] = (
550
+ 1 if self._enabled and self._shading is not None else 0
551
+ )
552
+
553
+ normals = self._visual.mesh_data.get_vertex_normals(indexed='faces')
554
+ if normals is not self._normals_cache:
555
+ # limit how often we upload new normal arrays
556
+ # gotcha: if normals are changed in place then this won't invalidate this cache
557
+ self._normals_cache = normals
558
+ self._normals.set_data(self._normals_cache, convert=True)
559
+
560
+ def on_mesh_data_updated(self, event):
561
+ self._update_data()
562
+
563
+ def _attach(self, visual):
564
+ super()._attach(visual)
565
+
566
+ render2scene = visual.transforms.get_transform('render', 'scene')
567
+ visual2scene = visual.transforms.get_transform('visual', 'scene')
568
+ scene2doc = visual.transforms.get_transform('scene', 'document')
569
+ doc2scene = visual.transforms.get_transform('document', 'scene')
570
+ self.vshader['render2scene'] = render2scene
571
+ self.vshader['visual2scene'] = visual2scene
572
+ self.vshader['scene2doc'] = scene2doc
573
+ self.vshader['doc2scene'] = doc2scene
574
+
575
+ if self._visual.mesh_data is not None:
576
+ self._update_data()
577
+
578
+ visual.events.data_updated.connect(self.on_mesh_data_updated)
579
+
580
+ def _detach(self, visual):
581
+ visual.events.data_updated.disconnect(self.on_mesh_data_updated)
582
+ super()._detach(visual)
583
+
584
+
585
+ instanced_shading_vertex_template = shading_vertex_template.replace(
586
+ "$normal",
587
+ "mat3($instance_transform_x, $instance_transform_y, $instance_transform_z) * $normal"
588
+ )
589
+
590
+
591
+ class InstancedShadingFilter(ShadingFilter):
592
+ """Shading filter modified for use with :class:`~vispy.visuals.InstancedMeshVisual`.
593
+
594
+ See :class:`ShadingFilter` for details and usage.
595
+ """
596
+ _shaders = {
597
+ 'vertex': instanced_shading_vertex_template,
598
+ 'fragment': ShadingFilter._shaders['fragment'],
599
+ }
600
+
601
+ def _attach(self, visual):
602
+ super()._attach(visual)
603
+ self.vshader['instance_transform_x'] = visual._instance_transforms_vbos[0]
604
+ self.vshader['instance_transform_y'] = visual._instance_transforms_vbos[1]
605
+ self.vshader['instance_transform_z'] = visual._instance_transforms_vbos[2]
606
+
607
+
608
+ wireframe_vertex_template = """
609
+ varying vec3 v_bc;
610
+
611
+ void prepare_wireframe() {
612
+ v_bc = $bc;
613
+ }
614
+ """ # noqa
615
+
616
+
617
+ wireframe_fragment_template = """
618
+ varying vec3 v_bc;
619
+
620
+ void draw_wireframe() {
621
+ if ($enabled != 1) {
622
+ return;
623
+ }
624
+
625
+ vec3 d = fwidth(v_bc); // relative distance to edge
626
+ vec3 fading3 = smoothstep(vec3(0.0), $width * d, v_bc);
627
+ float opacity = 1.0 - min(min(fading3.x, fading3.y), fading3.z);
628
+
629
+ if ($wireframe_only == 1) {
630
+ if (opacity == 0.0) {
631
+ // Inside a triangle.
632
+ discard;
633
+ }
634
+ // On the edge.
635
+ gl_FragColor = $color;
636
+ gl_FragColor.a = opacity;
637
+ } else if ($faces_only == 1) {
638
+ if (opacity == 1.0) {
639
+ // Inside an edge.
640
+ discard;
641
+ }
642
+ // Inside a triangle.
643
+ gl_FragColor.a = 1.0 - opacity;
644
+ } else {
645
+ gl_FragColor = mix(gl_FragColor, $color, opacity);
646
+ }
647
+
648
+ }
649
+ """ # noqa
650
+
651
+
652
+ class WireframeFilter(Filter):
653
+ """Add wireframe to a mesh.
654
+
655
+ The wireframe filter should be attached before the shading filter for the
656
+ wireframe to be shaded.
657
+
658
+ Parameters
659
+ ----------
660
+ color : str or tuple or Color
661
+ Line color of the wireframe
662
+ width : float
663
+ Line width of the wireframe
664
+ enabled : bool
665
+ Whether the wireframe is drawn or not
666
+
667
+ Examples
668
+ --------
669
+ See
670
+ `examples/basics/scene/mesh_shading.py
671
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_shading.py>`_
672
+ example script.
673
+
674
+ """
675
+
676
+ def __init__(self, enabled=True, color='black', width=1.0,
677
+ wireframe_only=False, faces_only=False):
678
+ self._attached = False
679
+ self._color = Color(color)
680
+ self._width = width
681
+ self._enabled = enabled
682
+ self._wireframe_only = wireframe_only
683
+ self._faces_only = faces_only
684
+
685
+ vfunc = Function(wireframe_vertex_template)
686
+ ffunc = Function(wireframe_fragment_template)
687
+
688
+ self._bc = VertexBuffer(np.zeros((0, 3), dtype=np.float32))
689
+ vfunc['bc'] = self._bc
690
+
691
+ super().__init__(vcode=vfunc, fcode=ffunc)
692
+ self.enabled = enabled
693
+
694
+ @property
695
+ def enabled(self):
696
+ """True to enable the display of the wireframe, False to disable."""
697
+ return self._enabled
698
+
699
+ @enabled.setter
700
+ def enabled(self, enabled):
701
+ self._enabled = enabled
702
+ self.fshader['enabled'] = 1 if enabled else 0
703
+ self._update_data()
704
+
705
+ @property
706
+ def color(self):
707
+ """The wireframe color."""
708
+ return self._color
709
+
710
+ @color.setter
711
+ def color(self, color):
712
+ self._color = Color(color)
713
+ self._update_data()
714
+
715
+ @property
716
+ def width(self):
717
+ """The wireframe width."""
718
+ return self._width
719
+
720
+ @width.setter
721
+ def width(self, width):
722
+ if width < 0:
723
+ raise ValueError("width must be greater than zero")
724
+ self._width = width
725
+ self._update_data()
726
+
727
+ @property
728
+ def wireframe_only(self):
729
+ """Draw only the wireframe and discard the interior of the faces."""
730
+ return self._wireframe_only
731
+
732
+ @wireframe_only.setter
733
+ def wireframe_only(self, wireframe_only):
734
+ self._wireframe_only = wireframe_only
735
+ self._update_data()
736
+
737
+ @property
738
+ def faces_only(self):
739
+ """Make the wireframe transparent.
740
+
741
+ Draw only the interior of the faces.
742
+ """
743
+ return self._faces_only
744
+
745
+ @faces_only.setter
746
+ def faces_only(self, faces_only):
747
+ self._faces_only = faces_only
748
+ self._update_data()
749
+
750
+ def _update_data(self):
751
+ if not self.attached:
752
+ return
753
+ self.fshader['color'] = self._color.rgba
754
+ self.fshader['width'] = self._width
755
+ self.fshader['wireframe_only'] = 1 if self._wireframe_only else 0
756
+ self.fshader['faces_only'] = 1 if self._faces_only else 0
757
+ if self._visual.mesh_data.is_empty():
758
+ n_faces = 0
759
+ else:
760
+ n_faces = len(self._visual.mesh_data.get_faces())
761
+ bc = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]], dtype='float')
762
+ bc = np.tile(bc[None, ...], (n_faces, 1, 1))
763
+ self._bc.set_data(bc, convert=True)
764
+
765
+ def on_data_updated(self, event):
766
+ self._update_data()
767
+
768
+ def _attach(self, visual):
769
+ super()._attach(visual)
770
+ visual.events.data_updated.connect(self.on_data_updated)
771
+
772
+ def _detach(self, visual):
773
+ visual.events.data_updated.disconnect(self.on_data_updated)
774
+ super()._detach(visual)
775
+
776
+
777
+ class FacePickingFilter(PrimitivePickingFilter):
778
+ """Filter used to color mesh faces by a picking ID.
779
+
780
+ Note that the ID color uses the alpha channel, so this may not be used
781
+ with blending enabled.
782
+
783
+ Examples
784
+ --------
785
+ :ref:`sphx_glr_gallery_scene_face_picking.py`
786
+ """
787
+
788
+ def _get_picking_ids(self):
789
+ if self._visual.mesh_data.is_empty():
790
+ n_faces = 0
791
+ else:
792
+ n_faces = len(self._visual.mesh_data.get_faces())
793
+
794
+ # we only care about the number of faces changing
795
+ if self._n_primitives == n_faces:
796
+ return None
797
+ self._n_primitives = n_faces
798
+
799
+ ids = np.arange(1, n_faces + 1, dtype=np.uint32)
800
+ ids = np.repeat(ids, 3, axis=0) # repeat id for each vertex
801
+ return ids