vispy 0.15.0__cp312-cp312-macosx_10_13_x86_64.whl
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- vispy/__init__.py +33 -0
- vispy/app/__init__.py +15 -0
- vispy/app/_default_app.py +76 -0
- vispy/app/_detect_eventloop.py +148 -0
- vispy/app/application.py +263 -0
- vispy/app/backends/__init__.py +52 -0
- vispy/app/backends/_egl.py +264 -0
- vispy/app/backends/_glfw.py +513 -0
- vispy/app/backends/_jupyter_rfb.py +278 -0
- vispy/app/backends/_offscreen_util.py +121 -0
- vispy/app/backends/_osmesa.py +235 -0
- vispy/app/backends/_pyglet.py +451 -0
- vispy/app/backends/_pyqt4.py +36 -0
- vispy/app/backends/_pyqt5.py +36 -0
- vispy/app/backends/_pyqt6.py +40 -0
- vispy/app/backends/_pyside.py +37 -0
- vispy/app/backends/_pyside2.py +52 -0
- vispy/app/backends/_pyside6.py +53 -0
- vispy/app/backends/_qt.py +1003 -0
- vispy/app/backends/_sdl2.py +444 -0
- vispy/app/backends/_template.py +244 -0
- vispy/app/backends/_test.py +8 -0
- vispy/app/backends/_tk.py +800 -0
- vispy/app/backends/_wx.py +476 -0
- vispy/app/backends/tests/__init__.py +0 -0
- vispy/app/backends/tests/test_offscreen_util.py +52 -0
- vispy/app/backends/tests/test_rfb.py +77 -0
- vispy/app/base.py +294 -0
- vispy/app/canvas.py +828 -0
- vispy/app/qt.py +92 -0
- vispy/app/tests/__init__.py +0 -0
- vispy/app/tests/qt-designer.ui +58 -0
- vispy/app/tests/test_app.py +442 -0
- vispy/app/tests/test_backends.py +164 -0
- vispy/app/tests/test_canvas.py +122 -0
- vispy/app/tests/test_context.py +92 -0
- vispy/app/tests/test_qt.py +47 -0
- vispy/app/tests/test_simultaneous.py +134 -0
- vispy/app/timer.py +174 -0
- vispy/color/__init__.py +17 -0
- vispy/color/_color_dict.py +193 -0
- vispy/color/color_array.py +447 -0
- vispy/color/color_space.py +181 -0
- vispy/color/colormap.py +1213 -0
- vispy/color/tests/__init__.py +0 -0
- vispy/color/tests/test_color.py +378 -0
- vispy/conftest.py +12 -0
- vispy/ext/__init__.py +0 -0
- vispy/ext/cocoapy.py +1522 -0
- vispy/ext/cubehelix.py +138 -0
- vispy/ext/egl.py +375 -0
- vispy/ext/fontconfig.py +118 -0
- vispy/ext/gdi32plus.py +206 -0
- vispy/ext/osmesa.py +105 -0
- vispy/geometry/__init__.py +23 -0
- vispy/geometry/_triangulation_debugger.py +171 -0
- vispy/geometry/calculations.py +162 -0
- vispy/geometry/curves.py +399 -0
- vispy/geometry/generation.py +643 -0
- vispy/geometry/isocurve.py +175 -0
- vispy/geometry/isosurface.py +465 -0
- vispy/geometry/meshdata.py +700 -0
- vispy/geometry/normals.py +78 -0
- vispy/geometry/parametric.py +56 -0
- vispy/geometry/polygon.py +137 -0
- vispy/geometry/rect.py +210 -0
- vispy/geometry/tests/__init__.py +0 -0
- vispy/geometry/tests/test_calculations.py +23 -0
- vispy/geometry/tests/test_generation.py +56 -0
- vispy/geometry/tests/test_meshdata.py +106 -0
- vispy/geometry/tests/test_triangulation.py +594 -0
- vispy/geometry/torusknot.py +142 -0
- vispy/geometry/triangulation.py +876 -0
- vispy/gloo/__init__.py +56 -0
- vispy/gloo/buffer.py +505 -0
- vispy/gloo/context.py +272 -0
- vispy/gloo/framebuffer.py +257 -0
- vispy/gloo/gl/__init__.py +234 -0
- vispy/gloo/gl/_constants.py +332 -0
- vispy/gloo/gl/_es2.py +986 -0
- vispy/gloo/gl/_gl2.py +1365 -0
- vispy/gloo/gl/_proxy.py +499 -0
- vispy/gloo/gl/_pyopengl2.py +362 -0
- vispy/gloo/gl/dummy.py +24 -0
- vispy/gloo/gl/es2.py +62 -0
- vispy/gloo/gl/gl2.py +98 -0
- vispy/gloo/gl/glplus.py +168 -0
- vispy/gloo/gl/pyopengl2.py +97 -0
- vispy/gloo/gl/tests/__init__.py +0 -0
- vispy/gloo/gl/tests/test_basics.py +282 -0
- vispy/gloo/gl/tests/test_functionality.py +568 -0
- vispy/gloo/gl/tests/test_names.py +246 -0
- vispy/gloo/gl/tests/test_use.py +71 -0
- vispy/gloo/glir.py +1824 -0
- vispy/gloo/globject.py +101 -0
- vispy/gloo/preprocessor.py +67 -0
- vispy/gloo/program.py +543 -0
- vispy/gloo/tests/__init__.py +0 -0
- vispy/gloo/tests/test_buffer.py +558 -0
- vispy/gloo/tests/test_context.py +119 -0
- vispy/gloo/tests/test_framebuffer.py +195 -0
- vispy/gloo/tests/test_glir.py +307 -0
- vispy/gloo/tests/test_globject.py +35 -0
- vispy/gloo/tests/test_program.py +302 -0
- vispy/gloo/tests/test_texture.py +732 -0
- vispy/gloo/tests/test_use_gloo.py +187 -0
- vispy/gloo/tests/test_util.py +60 -0
- vispy/gloo/tests/test_wrappers.py +261 -0
- vispy/gloo/texture.py +1046 -0
- vispy/gloo/util.py +129 -0
- vispy/gloo/wrappers.py +762 -0
- vispy/glsl/__init__.py +42 -0
- vispy/glsl/antialias/antialias.glsl +7 -0
- vispy/glsl/antialias/cap-butt.glsl +31 -0
- vispy/glsl/antialias/cap-round.glsl +29 -0
- vispy/glsl/antialias/cap-square.glsl +30 -0
- vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
- vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
- vispy/glsl/antialias/cap.glsl +67 -0
- vispy/glsl/antialias/caps.glsl +67 -0
- vispy/glsl/antialias/filled.glsl +50 -0
- vispy/glsl/antialias/outline.glsl +40 -0
- vispy/glsl/antialias/stroke.glsl +43 -0
- vispy/glsl/arrowheads/angle.glsl +99 -0
- vispy/glsl/arrowheads/arrowheads.frag +60 -0
- vispy/glsl/arrowheads/arrowheads.glsl +12 -0
- vispy/glsl/arrowheads/arrowheads.vert +83 -0
- vispy/glsl/arrowheads/curved.glsl +48 -0
- vispy/glsl/arrowheads/inhibitor.glsl +26 -0
- vispy/glsl/arrowheads/stealth.glsl +46 -0
- vispy/glsl/arrowheads/triangle.glsl +97 -0
- vispy/glsl/arrowheads/util.glsl +13 -0
- vispy/glsl/arrows/angle-30.glsl +12 -0
- vispy/glsl/arrows/angle-60.glsl +12 -0
- vispy/glsl/arrows/angle-90.glsl +12 -0
- vispy/glsl/arrows/arrow.frag +39 -0
- vispy/glsl/arrows/arrow.vert +49 -0
- vispy/glsl/arrows/arrows.glsl +17 -0
- vispy/glsl/arrows/common.glsl +187 -0
- vispy/glsl/arrows/curved.glsl +63 -0
- vispy/glsl/arrows/stealth.glsl +50 -0
- vispy/glsl/arrows/triangle-30.glsl +12 -0
- vispy/glsl/arrows/triangle-60.glsl +12 -0
- vispy/glsl/arrows/triangle-90.glsl +12 -0
- vispy/glsl/arrows/util.glsl +98 -0
- vispy/glsl/build_spatial_filters.py +660 -0
- vispy/glsl/collections/agg-fast-path.frag +20 -0
- vispy/glsl/collections/agg-fast-path.vert +78 -0
- vispy/glsl/collections/agg-glyph.frag +60 -0
- vispy/glsl/collections/agg-glyph.vert +33 -0
- vispy/glsl/collections/agg-marker.frag +35 -0
- vispy/glsl/collections/agg-marker.vert +48 -0
- vispy/glsl/collections/agg-path.frag +55 -0
- vispy/glsl/collections/agg-path.vert +166 -0
- vispy/glsl/collections/agg-point.frag +21 -0
- vispy/glsl/collections/agg-point.vert +35 -0
- vispy/glsl/collections/agg-segment.frag +32 -0
- vispy/glsl/collections/agg-segment.vert +75 -0
- vispy/glsl/collections/marker.frag +38 -0
- vispy/glsl/collections/marker.vert +48 -0
- vispy/glsl/collections/raw-path.frag +15 -0
- vispy/glsl/collections/raw-path.vert +24 -0
- vispy/glsl/collections/raw-point.frag +14 -0
- vispy/glsl/collections/raw-point.vert +31 -0
- vispy/glsl/collections/raw-segment.frag +18 -0
- vispy/glsl/collections/raw-segment.vert +26 -0
- vispy/glsl/collections/raw-triangle.frag +13 -0
- vispy/glsl/collections/raw-triangle.vert +26 -0
- vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
- vispy/glsl/collections/sdf-glyph.frag +80 -0
- vispy/glsl/collections/sdf-glyph.vert +59 -0
- vispy/glsl/collections/tick-labels.vert +71 -0
- vispy/glsl/colormaps/autumn.glsl +20 -0
- vispy/glsl/colormaps/blues.glsl +20 -0
- vispy/glsl/colormaps/color-space.glsl +17 -0
- vispy/glsl/colormaps/colormaps.glsl +24 -0
- vispy/glsl/colormaps/cool.glsl +20 -0
- vispy/glsl/colormaps/fire.glsl +21 -0
- vispy/glsl/colormaps/gray.glsl +20 -0
- vispy/glsl/colormaps/greens.glsl +20 -0
- vispy/glsl/colormaps/hot.glsl +22 -0
- vispy/glsl/colormaps/ice.glsl +20 -0
- vispy/glsl/colormaps/icefire.glsl +23 -0
- vispy/glsl/colormaps/parse.py +40 -0
- vispy/glsl/colormaps/reds.glsl +20 -0
- vispy/glsl/colormaps/spring.glsl +20 -0
- vispy/glsl/colormaps/summer.glsl +20 -0
- vispy/glsl/colormaps/user.glsl +22 -0
- vispy/glsl/colormaps/util.glsl +41 -0
- vispy/glsl/colormaps/wheel.glsl +21 -0
- vispy/glsl/colormaps/winter.glsl +20 -0
- vispy/glsl/lines/agg.frag +320 -0
- vispy/glsl/lines/agg.vert +241 -0
- vispy/glsl/markers/arrow.glsl +12 -0
- vispy/glsl/markers/asterisk.glsl +16 -0
- vispy/glsl/markers/chevron.glsl +14 -0
- vispy/glsl/markers/clover.glsl +20 -0
- vispy/glsl/markers/club.glsl +31 -0
- vispy/glsl/markers/cross.glsl +17 -0
- vispy/glsl/markers/diamond.glsl +12 -0
- vispy/glsl/markers/disc.glsl +9 -0
- vispy/glsl/markers/ellipse.glsl +67 -0
- vispy/glsl/markers/hbar.glsl +9 -0
- vispy/glsl/markers/heart.glsl +15 -0
- vispy/glsl/markers/infinity.glsl +15 -0
- vispy/glsl/markers/marker-sdf.frag +74 -0
- vispy/glsl/markers/marker-sdf.vert +41 -0
- vispy/glsl/markers/marker.frag +36 -0
- vispy/glsl/markers/marker.vert +46 -0
- vispy/glsl/markers/markers.glsl +24 -0
- vispy/glsl/markers/pin.glsl +18 -0
- vispy/glsl/markers/ring.glsl +11 -0
- vispy/glsl/markers/spade.glsl +28 -0
- vispy/glsl/markers/square.glsl +10 -0
- vispy/glsl/markers/tag.glsl +11 -0
- vispy/glsl/markers/triangle.glsl +14 -0
- vispy/glsl/markers/vbar.glsl +9 -0
- vispy/glsl/math/circle-through-2-points.glsl +30 -0
- vispy/glsl/math/constants.glsl +48 -0
- vispy/glsl/math/double.glsl +114 -0
- vispy/glsl/math/functions.glsl +20 -0
- vispy/glsl/math/point-to-line-distance.glsl +31 -0
- vispy/glsl/math/point-to-line-projection.glsl +29 -0
- vispy/glsl/math/signed-line-distance.glsl +27 -0
- vispy/glsl/math/signed-segment-distance.glsl +30 -0
- vispy/glsl/misc/regular-grid.frag +244 -0
- vispy/glsl/misc/spatial-filters.frag +1407 -0
- vispy/glsl/misc/viewport-NDC.glsl +20 -0
- vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
- vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
- vispy/glsl/transforms/hammer.glsl +44 -0
- vispy/glsl/transforms/identity.glsl +6 -0
- vispy/glsl/transforms/identity_forward.glsl +23 -0
- vispy/glsl/transforms/identity_inverse.glsl +23 -0
- vispy/glsl/transforms/linear-scale.glsl +127 -0
- vispy/glsl/transforms/log-scale.glsl +126 -0
- vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
- vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
- vispy/glsl/transforms/panzoom.glsl +10 -0
- vispy/glsl/transforms/polar.glsl +41 -0
- vispy/glsl/transforms/position.glsl +44 -0
- vispy/glsl/transforms/power-scale.glsl +139 -0
- vispy/glsl/transforms/projection.glsl +7 -0
- vispy/glsl/transforms/pvm.glsl +13 -0
- vispy/glsl/transforms/rotate.glsl +45 -0
- vispy/glsl/transforms/trackball.glsl +15 -0
- vispy/glsl/transforms/translate.glsl +35 -0
- vispy/glsl/transforms/transverse_mercator.glsl +38 -0
- vispy/glsl/transforms/viewport-clipping.glsl +14 -0
- vispy/glsl/transforms/viewport-transform.glsl +16 -0
- vispy/glsl/transforms/viewport.glsl +50 -0
- vispy/glsl/transforms/x.glsl +24 -0
- vispy/glsl/transforms/y.glsl +19 -0
- vispy/glsl/transforms/z.glsl +14 -0
- vispy/io/__init__.py +20 -0
- vispy/io/_data/spatial-filters.npy +0 -0
- vispy/io/datasets.py +94 -0
- vispy/io/image.py +231 -0
- vispy/io/mesh.py +122 -0
- vispy/io/stl.py +167 -0
- vispy/io/tests/__init__.py +0 -0
- vispy/io/tests/test_image.py +47 -0
- vispy/io/tests/test_io.py +121 -0
- vispy/io/wavefront.py +350 -0
- vispy/plot/__init__.py +36 -0
- vispy/plot/fig.py +58 -0
- vispy/plot/plotwidget.py +522 -0
- vispy/plot/tests/__init__.py +0 -0
- vispy/plot/tests/test_plot.py +46 -0
- vispy/scene/__init__.py +43 -0
- vispy/scene/cameras/__init__.py +27 -0
- vispy/scene/cameras/_base.py +38 -0
- vispy/scene/cameras/arcball.py +105 -0
- vispy/scene/cameras/base_camera.py +551 -0
- vispy/scene/cameras/fly.py +474 -0
- vispy/scene/cameras/magnify.py +163 -0
- vispy/scene/cameras/panzoom.py +311 -0
- vispy/scene/cameras/perspective.py +338 -0
- vispy/scene/cameras/tests/__init__.py +0 -0
- vispy/scene/cameras/tests/test_cameras.py +27 -0
- vispy/scene/cameras/tests/test_link.py +53 -0
- vispy/scene/cameras/tests/test_perspective.py +122 -0
- vispy/scene/cameras/turntable.py +183 -0
- vispy/scene/canvas.py +639 -0
- vispy/scene/events.py +85 -0
- vispy/scene/node.py +644 -0
- vispy/scene/subscene.py +20 -0
- vispy/scene/tests/__init__.py +0 -0
- vispy/scene/tests/test_canvas.py +119 -0
- vispy/scene/tests/test_node.py +142 -0
- vispy/scene/tests/test_visuals.py +141 -0
- vispy/scene/visuals.py +276 -0
- vispy/scene/widgets/__init__.py +18 -0
- vispy/scene/widgets/anchor.py +25 -0
- vispy/scene/widgets/axis.py +88 -0
- vispy/scene/widgets/colorbar.py +176 -0
- vispy/scene/widgets/console.py +351 -0
- vispy/scene/widgets/grid.py +509 -0
- vispy/scene/widgets/label.py +50 -0
- vispy/scene/widgets/tests/__init__.py +0 -0
- vispy/scene/widgets/tests/test_colorbar.py +47 -0
- vispy/scene/widgets/viewbox.py +199 -0
- vispy/scene/widgets/widget.py +478 -0
- vispy/testing/__init__.py +51 -0
- vispy/testing/_runners.py +448 -0
- vispy/testing/_testing.py +416 -0
- vispy/testing/image_tester.py +494 -0
- vispy/testing/rendered_array_tester.py +85 -0
- vispy/testing/tests/__init__.py +0 -0
- vispy/testing/tests/test_testing.py +20 -0
- vispy/util/__init__.py +32 -0
- vispy/util/bunch.py +15 -0
- vispy/util/check_environment.py +57 -0
- vispy/util/config.py +490 -0
- vispy/util/dpi/__init__.py +19 -0
- vispy/util/dpi/_linux.py +69 -0
- vispy/util/dpi/_quartz.py +26 -0
- vispy/util/dpi/_win32.py +34 -0
- vispy/util/dpi/tests/__init__.py +0 -0
- vispy/util/dpi/tests/test_dpi.py +16 -0
- vispy/util/eq.py +41 -0
- vispy/util/event.py +774 -0
- vispy/util/fetching.py +276 -0
- vispy/util/filter.py +44 -0
- vispy/util/fonts/__init__.py +14 -0
- vispy/util/fonts/_freetype.py +73 -0
- vispy/util/fonts/_quartz.py +192 -0
- vispy/util/fonts/_triage.py +36 -0
- vispy/util/fonts/_vispy_fonts.py +20 -0
- vispy/util/fonts/_win32.py +105 -0
- vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
- vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
- vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
- vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
- vispy/util/fonts/tests/__init__.py +0 -0
- vispy/util/fonts/tests/test_font.py +45 -0
- vispy/util/fourier.py +69 -0
- vispy/util/frozen.py +25 -0
- vispy/util/gallery_scraper.py +268 -0
- vispy/util/keys.py +91 -0
- vispy/util/logs.py +358 -0
- vispy/util/osmesa_gl.py +17 -0
- vispy/util/profiler.py +135 -0
- vispy/util/ptime.py +16 -0
- vispy/util/quaternion.py +229 -0
- vispy/util/svg/__init__.py +18 -0
- vispy/util/svg/base.py +20 -0
- vispy/util/svg/color.py +219 -0
- vispy/util/svg/element.py +51 -0
- vispy/util/svg/geometry.py +478 -0
- vispy/util/svg/group.py +66 -0
- vispy/util/svg/length.py +81 -0
- vispy/util/svg/number.py +25 -0
- vispy/util/svg/path.py +332 -0
- vispy/util/svg/shapes.py +57 -0
- vispy/util/svg/style.py +59 -0
- vispy/util/svg/svg.py +40 -0
- vispy/util/svg/transform.py +223 -0
- vispy/util/svg/transformable.py +28 -0
- vispy/util/svg/viewport.py +73 -0
- vispy/util/tests/__init__.py +0 -0
- vispy/util/tests/test_config.py +58 -0
- vispy/util/tests/test_docstring_parameters.py +123 -0
- vispy/util/tests/test_emitter_group.py +262 -0
- vispy/util/tests/test_event_emitter.py +743 -0
- vispy/util/tests/test_fourier.py +35 -0
- vispy/util/tests/test_gallery_scraper.py +112 -0
- vispy/util/tests/test_import.py +127 -0
- vispy/util/tests/test_key.py +22 -0
- vispy/util/tests/test_logging.py +45 -0
- vispy/util/tests/test_run.py +14 -0
- vispy/util/tests/test_transforms.py +42 -0
- vispy/util/tests/test_vispy.py +48 -0
- vispy/util/transforms.py +201 -0
- vispy/util/wrappers.py +155 -0
- vispy/version.py +21 -0
- vispy/visuals/__init__.py +50 -0
- vispy/visuals/_scalable_textures.py +487 -0
- vispy/visuals/axis.py +678 -0
- vispy/visuals/border.py +208 -0
- vispy/visuals/box.py +79 -0
- vispy/visuals/collections/__init__.py +30 -0
- vispy/visuals/collections/agg_fast_path_collection.py +219 -0
- vispy/visuals/collections/agg_path_collection.py +197 -0
- vispy/visuals/collections/agg_point_collection.py +52 -0
- vispy/visuals/collections/agg_segment_collection.py +142 -0
- vispy/visuals/collections/array_list.py +401 -0
- vispy/visuals/collections/base_collection.py +482 -0
- vispy/visuals/collections/collection.py +253 -0
- vispy/visuals/collections/path_collection.py +23 -0
- vispy/visuals/collections/point_collection.py +19 -0
- vispy/visuals/collections/polygon_collection.py +25 -0
- vispy/visuals/collections/raw_path_collection.py +119 -0
- vispy/visuals/collections/raw_point_collection.py +113 -0
- vispy/visuals/collections/raw_polygon_collection.py +77 -0
- vispy/visuals/collections/raw_segment_collection.py +112 -0
- vispy/visuals/collections/raw_triangle_collection.py +78 -0
- vispy/visuals/collections/segment_collection.py +19 -0
- vispy/visuals/collections/triangle_collection.py +16 -0
- vispy/visuals/collections/util.py +168 -0
- vispy/visuals/colorbar.py +699 -0
- vispy/visuals/cube.py +41 -0
- vispy/visuals/ellipse.py +162 -0
- vispy/visuals/filters/__init__.py +10 -0
- vispy/visuals/filters/base_filter.py +242 -0
- vispy/visuals/filters/clipper.py +60 -0
- vispy/visuals/filters/clipping_planes.py +122 -0
- vispy/visuals/filters/color.py +181 -0
- vispy/visuals/filters/markers.py +28 -0
- vispy/visuals/filters/mesh.py +801 -0
- vispy/visuals/filters/picking.py +60 -0
- vispy/visuals/filters/tests/__init__.py +3 -0
- vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
- vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
- vispy/visuals/glsl/__init__.py +1 -0
- vispy/visuals/glsl/antialiasing.py +133 -0
- vispy/visuals/glsl/color.py +63 -0
- vispy/visuals/graphs/__init__.py +1 -0
- vispy/visuals/graphs/graph.py +240 -0
- vispy/visuals/graphs/layouts/__init__.py +55 -0
- vispy/visuals/graphs/layouts/circular.py +49 -0
- vispy/visuals/graphs/layouts/force_directed.py +211 -0
- vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
- vispy/visuals/graphs/layouts/random.py +52 -0
- vispy/visuals/graphs/tests/__init__.py +1 -0
- vispy/visuals/graphs/tests/test_layouts.py +139 -0
- vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
- vispy/visuals/graphs/util.py +120 -0
- vispy/visuals/gridlines.py +161 -0
- vispy/visuals/gridmesh.py +98 -0
- vispy/visuals/histogram.py +58 -0
- vispy/visuals/image.py +701 -0
- vispy/visuals/image_complex.py +130 -0
- vispy/visuals/infinite_line.py +199 -0
- vispy/visuals/instanced_mesh.py +152 -0
- vispy/visuals/isocurve.py +213 -0
- vispy/visuals/isoline.py +241 -0
- vispy/visuals/isosurface.py +113 -0
- vispy/visuals/line/__init__.py +6 -0
- vispy/visuals/line/arrow.py +289 -0
- vispy/visuals/line/dash_atlas.py +90 -0
- vispy/visuals/line/line.py +545 -0
- vispy/visuals/line_plot.py +135 -0
- vispy/visuals/linear_region.py +199 -0
- vispy/visuals/markers.py +819 -0
- vispy/visuals/mesh.py +373 -0
- vispy/visuals/mesh_normals.py +159 -0
- vispy/visuals/plane.py +54 -0
- vispy/visuals/polygon.py +145 -0
- vispy/visuals/rectangle.py +196 -0
- vispy/visuals/regular_polygon.py +56 -0
- vispy/visuals/scrolling_lines.py +197 -0
- vispy/visuals/shaders/__init__.py +17 -0
- vispy/visuals/shaders/compiler.py +206 -0
- vispy/visuals/shaders/expression.py +99 -0
- vispy/visuals/shaders/function.py +788 -0
- vispy/visuals/shaders/multiprogram.py +145 -0
- vispy/visuals/shaders/parsing.py +140 -0
- vispy/visuals/shaders/program.py +161 -0
- vispy/visuals/shaders/shader_object.py +162 -0
- vispy/visuals/shaders/tests/__init__.py +0 -0
- vispy/visuals/shaders/tests/test_function.py +486 -0
- vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
- vispy/visuals/shaders/tests/test_parsing.py +57 -0
- vispy/visuals/shaders/variable.py +272 -0
- vispy/visuals/spectrogram.py +169 -0
- vispy/visuals/sphere.py +80 -0
- vispy/visuals/surface_plot.py +192 -0
- vispy/visuals/tests/__init__.py +0 -0
- vispy/visuals/tests/test_arrows.py +109 -0
- vispy/visuals/tests/test_axis.py +120 -0
- vispy/visuals/tests/test_collections.py +15 -0
- vispy/visuals/tests/test_colorbar.py +179 -0
- vispy/visuals/tests/test_colormap.py +97 -0
- vispy/visuals/tests/test_ellipse.py +122 -0
- vispy/visuals/tests/test_gridlines.py +30 -0
- vispy/visuals/tests/test_histogram.py +24 -0
- vispy/visuals/tests/test_image.py +392 -0
- vispy/visuals/tests/test_image_complex.py +36 -0
- vispy/visuals/tests/test_infinite_line.py +53 -0
- vispy/visuals/tests/test_instanced_mesh.py +50 -0
- vispy/visuals/tests/test_isosurface.py +22 -0
- vispy/visuals/tests/test_linear_region.py +152 -0
- vispy/visuals/tests/test_markers.py +54 -0
- vispy/visuals/tests/test_mesh.py +261 -0
- vispy/visuals/tests/test_mesh_normals.py +218 -0
- vispy/visuals/tests/test_polygon.py +112 -0
- vispy/visuals/tests/test_rectangle.py +163 -0
- vispy/visuals/tests/test_regular_polygon.py +111 -0
- vispy/visuals/tests/test_scalable_textures.py +196 -0
- vispy/visuals/tests/test_sdf.py +73 -0
- vispy/visuals/tests/test_spectrogram.py +42 -0
- vispy/visuals/tests/test_surface_plot.py +57 -0
- vispy/visuals/tests/test_text.py +95 -0
- vispy/visuals/tests/test_volume.py +542 -0
- vispy/visuals/tests/test_windbarb.py +33 -0
- vispy/visuals/text/__init__.py +7 -0
- vispy/visuals/text/_sdf_cpu.cpython-312-darwin.so +0 -0
- vispy/visuals/text/_sdf_cpu.pyx +112 -0
- vispy/visuals/text/_sdf_gpu.py +316 -0
- vispy/visuals/text/text.py +675 -0
- vispy/visuals/transforms/__init__.py +34 -0
- vispy/visuals/transforms/_util.py +191 -0
- vispy/visuals/transforms/base_transform.py +233 -0
- vispy/visuals/transforms/chain.py +300 -0
- vispy/visuals/transforms/interactive.py +98 -0
- vispy/visuals/transforms/linear.py +564 -0
- vispy/visuals/transforms/nonlinear.py +398 -0
- vispy/visuals/transforms/tests/__init__.py +0 -0
- vispy/visuals/transforms/tests/test_transforms.py +243 -0
- vispy/visuals/transforms/transform_system.py +339 -0
- vispy/visuals/tube.py +173 -0
- vispy/visuals/visual.py +923 -0
- vispy/visuals/volume.py +1366 -0
- vispy/visuals/windbarb.py +291 -0
- vispy/visuals/xyz_axis.py +34 -0
- vispy-0.15.0.dist-info/METADATA +243 -0
- vispy-0.15.0.dist-info/RECORD +521 -0
- vispy-0.15.0.dist-info/WHEEL +6 -0
- vispy-0.15.0.dist-info/licenses/LICENSE.txt +36 -0
- vispy-0.15.0.dist-info/top_level.txt +1 -0
vispy/gloo/program.py
ADDED
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# -*- coding: utf-8 -*-
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# -----------------------------------------------------------------------------
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# Copyright (c) Vispy Development Team. All Rights Reserved.
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# Distributed under the (new) BSD License. See LICENSE.txt for more info.
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# -----------------------------------------------------------------------------
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"""
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Implementation of a GL Program object.
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This class parses the source code to obtain the names and types of
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uniforms, attributes, varyings and constants. This information is used
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to provide the user with a natural way to set variables.
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Gloo vs GLIR
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------------
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Done in this class:
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* Check the data shape given for uniforms and attributes
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* Convert uniform data to array of the correct type
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* Check whether any variables are set that are not present in source code
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Done by GLIR:
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* Check whether a set uniform/attribute is not active (a warning is given)
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* Check whether anactive attribute or uniform is not set (a warning is given)
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"""
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import re
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import numpy as np
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from .globject import GLObject
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from .buffer import VertexBuffer, IndexBuffer, DataBuffer
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from .texture import BaseTexture, Texture2D, Texture3D, Texture1D, TextureCube
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from ..util import logger
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from .util import check_enum
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from .context import get_current_canvas
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from .preprocessor import preprocess
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# ------------------------------------------------------------ Constants ---
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REGEX_VAR = {}
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for kind in ('uniform', 'attribute', 'varying', 'const', 'in', 'out'):
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REGEX_VAR[kind] = re.compile(fr"\s*{kind}\s+" # kind of variable
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r"((highp|mediump|lowp)\s+)?" # Precision (optional)
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r"(?P<type>\w+)\s+" # type
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r"(?P<name>\w+)\s*" # name
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r"(\[(?P<size>\d+)\])?" # size (optional)
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r"(\s*\=\s*[0-9.]+)?" # default value (optional)
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r"\s*;", # end
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flags=re.MULTILINE)
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# ------------------------------------------------------------ Shader class ---
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class Shader(GLObject):
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def __init__(self, code=None):
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GLObject.__init__(self)
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if code is not None:
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self.code = code
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@property
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def code(self):
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return self._code
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@code.setter
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def code(self, code):
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self._code = preprocess(code)
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# use hardcoded offset of 0 to match other GLIR DATA commands
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self._glir.command('DATA', self._id, 0, self._code)
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class VertexShader(Shader):
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_GLIR_TYPE = 'VertexShader'
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class FragmentShader(Shader):
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_GLIR_TYPE = 'FragmentShader'
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class GeometryShader(Shader):
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_GLIR_TYPE = 'GeometryShader'
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# ----------------------------------------------------------- Program class ---
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class Program(GLObject):
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"""Shader program object
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A Program is an object to which shaders can be attached and linked to
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create the final program.
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Uniforms and attributes can be set using indexing: e.g.
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``program['a_pos'] = pos_data`` and ``program['u_color'] = (1, 0, 0)``.
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Parameters
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----------
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vert : str
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The vertex shader to be used by this program
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frag : str
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The fragment shader to be used by this program
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count : int (optional)
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The program will prepare a structured vertex buffer of count
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vertices. All attributes set using ``prog['attr'] = X`` will
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be combined into a structured vbo with interleaved elements, which
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is more efficient than having one vbo per attribute.
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Notes
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-----
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If several shaders are specified, only one can contain the main
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function. OpenGL ES 2.0 does not support a list of shaders.
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"""
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_GLIR_TYPE = 'Program'
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_gtypes = { # DTYPE, NUMEL
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'float': (np.float32, 1),
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'vec2': (np.float32, 2),
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'vec3': (np.float32, 3),
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'vec4': (np.float32, 4),
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'int': (np.int32, 1),
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'ivec2': (np.int32, 2),
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'ivec3': (np.int32, 3),
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'ivec4': (np.int32, 4),
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'bool': (np.int32, 1),
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'bvec2': (bool, 2),
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'bvec3': (bool, 3),
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'bvec4': (bool, 4),
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'mat2': (np.float32, 4),
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'mat3': (np.float32, 9),
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'mat4': (np.float32, 16),
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'sampler1D': (np.uint32, 1),
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'sampler2D': (np.uint32, 1),
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'sampler3D': (np.uint32, 1),
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'samplerCube': (np.uint32, 1),
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}
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# ---------------------------------
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def __init__(self, vert=None, frag=None, count=0):
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GLObject.__init__(self)
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# Init source code for vertex and fragment shader
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self._shaders = None, None
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# Init description of variables obtained from source code
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self._code_variables = {} # name -> (kind, type_, name)
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# Init user-defined data for attributes and uniforms
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self._user_variables = {} # name -> data / buffer / texture
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# Init pending user-defined data
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self._pending_variables = {} # name -> data
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# NOTE: we *could* allow vert and frag to be a tuple/list of shaders,
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# but that would complicate the GLIR implementation, and it seems
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# unncessary
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# Check and set shaders
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if isinstance(vert, str) and isinstance(frag, str):
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self.set_shaders(vert, frag)
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elif not (vert is None and frag is None):
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raise ValueError('Vert and frag must either both be str or None')
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# Build associated structured vertex buffer if count is given.
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# This makes it easy to create a structured vertex buffer
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# without having to create a numpy array with structured dtype.
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# All assignments must be done before the GLIR commands are
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# sent away for parsing (in draw) though.
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self._count = count
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self._buffer = None # Set to None in draw()
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if self._count > 0:
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dtype = []
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for kind, type_, name, size in self._code_variables.values():
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if kind == 'attribute':
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dt, numel = self._gtypes[type_]
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dtype.append((name, dt, numel) if numel != 1 else (name, dt))
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self._buffer = np.zeros(self._count, dtype=dtype)
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self.bind(VertexBuffer(self._buffer))
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def set_shaders(self, vert, frag, geom=None, update_variables=True):
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"""Set the vertex and fragment shaders.
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Parameters
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----------
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vert : str
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Source code for vertex shader.
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frag : str
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Source code for fragment shaders.
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geom : str (optional)
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Source code for geometry shader.
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update_variables : bool
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If True, then process any pending variables immediately after
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setting shader code. Default is True.
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"""
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191
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if not vert or not frag:
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raise ValueError('Vertex and fragment code must both be non-empty')
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|
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194
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# pre-process shader code for #include directives
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shaders = [VertexShader(vert), FragmentShader(frag)]
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if geom is not None:
|
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shaders.append(GeometryShader(geom))
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199
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for shader in shaders:
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self.glir.associate(shader.glir)
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self._glir.command('ATTACH', self._id, shader.id)
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|
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203
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# Store source code, send it to glir, parse the code for variables
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self._shaders = shaders
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205
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|
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206
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# Link all shaders into one program. All shaders are detached after
|
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# linking is complete.
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self._glir.command('LINK', self._id)
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|
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# Delete shaders. We no longer need them and it frees up precious GPU
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# memory: http://gamedev.stackexchange.com/questions/47910
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for shader in shaders:
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shader.delete()
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# All current variables become pending variables again
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for key, val in self._user_variables.items():
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self._pending_variables[key] = val
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self._user_variables = {}
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# Parse code (and process pending variables)
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self._parse_variables_from_code(update_variables=update_variables)
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222
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@property
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223
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def shaders(self):
|
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"""All currently attached shaders"""
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return self._shaders
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|
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227
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@property
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228
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def variables(self):
|
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"""A list of the variables in use by the current program
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230
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+
|
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The list is obtained by parsing the GLSL source code.
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+
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233
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Returns
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234
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-------
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variables : list
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236
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Each variable is represented as a tuple (kind, type, name),
|
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where `kind` is 'attribute', 'uniform', 'uniform_array',
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'varying' or 'const'.
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239
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"""
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240
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# Note that internally the variables are stored as a dict
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# that maps names -> tuples, for easy looking up by name.
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|
+
return [x[:3] for x in self._code_variables.values()]
|
|
243
|
+
|
|
244
|
+
def _parse_variables_from_code(self, update_variables=True):
|
|
245
|
+
"""Parse uniforms, attributes and varyings from the source code."""
|
|
246
|
+
# Get one string of code with comments removed
|
|
247
|
+
code = '\n\n'.join([sh.code for sh in self._shaders])
|
|
248
|
+
code = re.sub(r'(.*)(//.*)', r'\1', code, re.M)
|
|
249
|
+
|
|
250
|
+
# Parse uniforms, attributes and varyings
|
|
251
|
+
self._code_variables = {}
|
|
252
|
+
for kind in ('uniform', 'attribute', 'varying', 'const', 'in', 'out'):
|
|
253
|
+
|
|
254
|
+
# pick regex for the correct kind of var
|
|
255
|
+
reg = REGEX_VAR[kind]
|
|
256
|
+
|
|
257
|
+
# treat *in* like attribute, *out* like varying
|
|
258
|
+
if kind == 'in':
|
|
259
|
+
kind = 'attribute'
|
|
260
|
+
elif kind == 'out':
|
|
261
|
+
kind = 'varying'
|
|
262
|
+
|
|
263
|
+
for m in re.finditer(reg, code):
|
|
264
|
+
gtype = m.group('type')
|
|
265
|
+
size = int(m.group('size')) if m.group('size') else -1
|
|
266
|
+
this_kind = kind
|
|
267
|
+
if size >= 1:
|
|
268
|
+
# uniform arrays get added both as individuals and full
|
|
269
|
+
for i in range(size):
|
|
270
|
+
name = '%s[%d]' % (m.group('name'), i)
|
|
271
|
+
self._code_variables[name] = kind, gtype, name, -1
|
|
272
|
+
this_kind = 'uniform_array'
|
|
273
|
+
name = m.group('name')
|
|
274
|
+
self._code_variables[name] = this_kind, gtype, name, size
|
|
275
|
+
|
|
276
|
+
# Now that our code variables are up-to date, we can process
|
|
277
|
+
# the variables that were set but yet unknown.
|
|
278
|
+
if update_variables:
|
|
279
|
+
self._process_pending_variables()
|
|
280
|
+
|
|
281
|
+
def bind(self, data):
|
|
282
|
+
"""Bind a VertexBuffer that has structured data
|
|
283
|
+
|
|
284
|
+
Parameters
|
|
285
|
+
----------
|
|
286
|
+
data : VertexBuffer
|
|
287
|
+
The vertex buffer to bind. The field names of the array
|
|
288
|
+
are mapped to attribute names in GLSL.
|
|
289
|
+
"""
|
|
290
|
+
# Check
|
|
291
|
+
if not isinstance(data, VertexBuffer):
|
|
292
|
+
raise ValueError('Program.bind() requires a VertexBuffer.')
|
|
293
|
+
# Apply
|
|
294
|
+
for name in data.dtype.names:
|
|
295
|
+
self[name] = data[name]
|
|
296
|
+
|
|
297
|
+
def _process_pending_variables(self):
|
|
298
|
+
"""Try to apply the variables that were set but not known yet."""
|
|
299
|
+
# Clear our list of pending variables
|
|
300
|
+
self._pending_variables, pending = {}, self._pending_variables
|
|
301
|
+
# Try to apply it. On failure, it will be added again
|
|
302
|
+
for name, data in pending.items():
|
|
303
|
+
self[name] = data
|
|
304
|
+
|
|
305
|
+
def __setitem__(self, name, data):
|
|
306
|
+
"""Setting uniform or attribute data
|
|
307
|
+
|
|
308
|
+
This method requires the information about the variable that we
|
|
309
|
+
know from parsing the source code. If this information is not
|
|
310
|
+
yet available, the data is stored in a list of pending data,
|
|
311
|
+
and we attempt to set it once new shading code has been set.
|
|
312
|
+
|
|
313
|
+
For uniforms, the data can represent a plain uniform or a
|
|
314
|
+
sampler. In the latter case, this method accepts a Texture
|
|
315
|
+
object or a numpy array which is used to update the existing
|
|
316
|
+
texture. A new texture is created if necessary.
|
|
317
|
+
|
|
318
|
+
For attributes, the data can be a tuple/float which GLSL will
|
|
319
|
+
use for the value of all vertices. This method also acceps VBO
|
|
320
|
+
data as a VertexBuffer object or a numpy array which is used
|
|
321
|
+
to update the existing VertexBuffer. A new VertexBuffer is
|
|
322
|
+
created if necessary.
|
|
323
|
+
|
|
324
|
+
By passing None as data, the uniform or attribute can be
|
|
325
|
+
"unregistered". This can be useful to get rid of variables that
|
|
326
|
+
are no longer present or active in the new source code that is
|
|
327
|
+
about to be set.
|
|
328
|
+
"""
|
|
329
|
+
# Deal with local buffer storage (see count argument in __init__)
|
|
330
|
+
if (self._buffer is not None) and not isinstance(data, DataBuffer):
|
|
331
|
+
if name in self._buffer.dtype.names:
|
|
332
|
+
self._buffer[name] = data
|
|
333
|
+
return
|
|
334
|
+
|
|
335
|
+
# Forget any pending values for this variable
|
|
336
|
+
self._pending_variables.pop(name, None)
|
|
337
|
+
|
|
338
|
+
# Delete?
|
|
339
|
+
if data is None:
|
|
340
|
+
self._user_variables.pop(name, None)
|
|
341
|
+
return
|
|
342
|
+
|
|
343
|
+
if name in self._code_variables:
|
|
344
|
+
kind, type_, name, size = self._code_variables[name]
|
|
345
|
+
|
|
346
|
+
if kind == 'uniform':
|
|
347
|
+
if type_.startswith('sampler'):
|
|
348
|
+
# Texture data; overwrite or update
|
|
349
|
+
tex = self._user_variables.get(name, None)
|
|
350
|
+
if isinstance(data, BaseTexture):
|
|
351
|
+
pass
|
|
352
|
+
elif tex and hasattr(tex, 'set_data'):
|
|
353
|
+
tex.set_data(data)
|
|
354
|
+
return
|
|
355
|
+
elif type_ == 'sampler1D':
|
|
356
|
+
data = Texture1D(data)
|
|
357
|
+
elif type_ == 'sampler2D':
|
|
358
|
+
data = Texture2D(data)
|
|
359
|
+
elif type_ == 'sampler3D':
|
|
360
|
+
data = Texture3D(data)
|
|
361
|
+
elif type_ == 'samplerCube':
|
|
362
|
+
data = TextureCube(data)
|
|
363
|
+
else:
|
|
364
|
+
# This should not happen
|
|
365
|
+
raise RuntimeError('Unknown type %s for %s' % (type_, name))
|
|
366
|
+
# Store and send GLIR command
|
|
367
|
+
self._user_variables[name] = data
|
|
368
|
+
self.glir.associate(data.glir)
|
|
369
|
+
self._glir.command('TEXTURE', self._id, name, data.id)
|
|
370
|
+
else:
|
|
371
|
+
# Normal uniform; convert to np array and check size
|
|
372
|
+
dtype, numel = self._gtypes[type_]
|
|
373
|
+
data = np.array(data, dtype=dtype).ravel()
|
|
374
|
+
if data.size != numel:
|
|
375
|
+
raise ValueError('Uniform %r needs %i elements, '
|
|
376
|
+
'not %i.' % (name, numel, data.size))
|
|
377
|
+
# Store and send GLIR command
|
|
378
|
+
self._user_variables[name] = data
|
|
379
|
+
self._glir.command('UNIFORM', self._id, name, type_, data)
|
|
380
|
+
|
|
381
|
+
elif kind == 'uniform_array':
|
|
382
|
+
# Normal uniform; convert to np array and check size
|
|
383
|
+
dtype, numel = self._gtypes[type_]
|
|
384
|
+
data = np.atleast_2d(data).astype(dtype)
|
|
385
|
+
need_shape = (size, numel)
|
|
386
|
+
if data.shape != need_shape:
|
|
387
|
+
raise ValueError('Uniform array %r needs shape %s not %s'
|
|
388
|
+
% (name, need_shape, data.shape))
|
|
389
|
+
data = data.ravel()
|
|
390
|
+
# Store and send GLIR command
|
|
391
|
+
self._user_variables[name] = data
|
|
392
|
+
self._glir.command('UNIFORM', self._id, name, type_, data)
|
|
393
|
+
|
|
394
|
+
elif kind == 'attribute':
|
|
395
|
+
# Is this a constant value per vertex
|
|
396
|
+
is_constant = False
|
|
397
|
+
|
|
398
|
+
def isscalar(x):
|
|
399
|
+
return isinstance(x, (float, int))
|
|
400
|
+
|
|
401
|
+
if isscalar(data):
|
|
402
|
+
is_constant = True
|
|
403
|
+
elif isinstance(data, (tuple, list)):
|
|
404
|
+
is_constant = all([isscalar(e) for e in data])
|
|
405
|
+
|
|
406
|
+
if not is_constant:
|
|
407
|
+
# VBO data; overwrite or update
|
|
408
|
+
vbo = self._user_variables.get(name, None)
|
|
409
|
+
if isinstance(data, DataBuffer):
|
|
410
|
+
pass
|
|
411
|
+
elif vbo is not None and hasattr(vbo, 'set_data'):
|
|
412
|
+
vbo.set_data(data)
|
|
413
|
+
return
|
|
414
|
+
else:
|
|
415
|
+
data = VertexBuffer(data)
|
|
416
|
+
# Store and send GLIR command
|
|
417
|
+
if data.dtype is not None:
|
|
418
|
+
numel = self._gtypes[type_][1]
|
|
419
|
+
if data._last_dim and data._last_dim != numel:
|
|
420
|
+
raise ValueError('data.shape[-1] must be %s '
|
|
421
|
+
'not %s for %s'
|
|
422
|
+
% (numel, data._last_dim, name))
|
|
423
|
+
divisor = getattr(data, 'divisor', None)
|
|
424
|
+
self._user_variables[name] = data
|
|
425
|
+
value = (data.id, data.stride, data.offset)
|
|
426
|
+
self.glir.associate(data.glir)
|
|
427
|
+
self._glir.command('ATTRIBUTE', self._id,
|
|
428
|
+
name, type_, value, divisor)
|
|
429
|
+
else:
|
|
430
|
+
# Single-value attribute; convert to array and check size
|
|
431
|
+
dtype, numel = self._gtypes[type_]
|
|
432
|
+
data = np.array(data, dtype=dtype)
|
|
433
|
+
if data.ndim == 0:
|
|
434
|
+
data.shape = data.size
|
|
435
|
+
if data.size != numel:
|
|
436
|
+
raise ValueError('Attribute %r needs %i elements, '
|
|
437
|
+
'not %i.' % (name, numel, data.size))
|
|
438
|
+
divisor = getattr(data, 'divisor', None)
|
|
439
|
+
# Store and send GLIR command
|
|
440
|
+
self._user_variables[name] = data
|
|
441
|
+
value = tuple([0] + [i for i in data])
|
|
442
|
+
self._glir.command('ATTRIBUTE', self._id,
|
|
443
|
+
name, type_, value, divisor)
|
|
444
|
+
else:
|
|
445
|
+
raise KeyError('Cannot set data for a %s (%s).' % (kind, name))
|
|
446
|
+
else:
|
|
447
|
+
# This variable is not defined in the current source code,
|
|
448
|
+
# so we cannot establish whether this is a uniform or
|
|
449
|
+
# attribute, nor check its type. Try again later.
|
|
450
|
+
self._pending_variables[name] = data
|
|
451
|
+
|
|
452
|
+
def __contains__(self, key):
|
|
453
|
+
return key in self._code_variables
|
|
454
|
+
|
|
455
|
+
def __getitem__(self, name):
|
|
456
|
+
"""Get user-defined data for attributes and uniforms."""
|
|
457
|
+
if name in self._user_variables:
|
|
458
|
+
return self._user_variables[name]
|
|
459
|
+
elif name in self._pending_variables:
|
|
460
|
+
return self._pending_variables[name]
|
|
461
|
+
else:
|
|
462
|
+
raise KeyError("Unknown uniform or attribute %s" % name)
|
|
463
|
+
|
|
464
|
+
def draw(self, mode='triangles', indices=None, check_error=True):
|
|
465
|
+
"""Draw the attribute arrays in the specified mode.
|
|
466
|
+
|
|
467
|
+
Parameters
|
|
468
|
+
----------
|
|
469
|
+
mode : str | GL_ENUM
|
|
470
|
+
'points', 'lines', 'line_strip', 'line_loop', 'lines_adjacency',
|
|
471
|
+
'line_strip_adjacency', 'triangles', 'triangle_strip', or
|
|
472
|
+
'triangle_fan'.
|
|
473
|
+
indices : array
|
|
474
|
+
Array of indices to draw.
|
|
475
|
+
check_error:
|
|
476
|
+
Check error after draw.
|
|
477
|
+
"""
|
|
478
|
+
# Invalidate buffer (data has already been sent)
|
|
479
|
+
self._buffer = None
|
|
480
|
+
|
|
481
|
+
# Check if mode is valid
|
|
482
|
+
mode = check_enum(mode)
|
|
483
|
+
if mode not in ['points', 'lines', 'line_strip', 'line_loop',
|
|
484
|
+
'lines_adjacency', 'line_strip_adjacency', 'triangles',
|
|
485
|
+
'triangle_strip', 'triangle_fan']:
|
|
486
|
+
raise ValueError('Invalid draw mode: %r' % mode)
|
|
487
|
+
|
|
488
|
+
# Check leftover variables, warn, discard them
|
|
489
|
+
# In GLIR we check whether all attributes are indeed set
|
|
490
|
+
for name in self._pending_variables:
|
|
491
|
+
logger.warn('Value provided for %r, but this variable was not '
|
|
492
|
+
'found in the shader program.' % name)
|
|
493
|
+
self._pending_variables = {}
|
|
494
|
+
|
|
495
|
+
# Check attribute sizes
|
|
496
|
+
attributes = [vbo for vbo in self._user_variables.values()
|
|
497
|
+
if isinstance(vbo, DataBuffer)]
|
|
498
|
+
|
|
499
|
+
attrs = [a for a in attributes if getattr(a, 'divisor', None) is None]
|
|
500
|
+
if len(attrs) < 1:
|
|
501
|
+
raise RuntimeError('Must have at least one attribute')
|
|
502
|
+
sizes = [a.size for a in attrs]
|
|
503
|
+
if not all(s == sizes[0] for s in sizes[1:]):
|
|
504
|
+
msg = '\n'.join([f'{str(a)}: {a.size}' for a in attrs])
|
|
505
|
+
raise RuntimeError(f'All attributes must have the same size, got:\n{msg}')
|
|
506
|
+
|
|
507
|
+
attrs_with_div = [a for a in attributes if a not in attrs]
|
|
508
|
+
if attrs_with_div:
|
|
509
|
+
sizes = [a.size for a in attrs_with_div]
|
|
510
|
+
divs = [a.divisor for a in attrs_with_div]
|
|
511
|
+
instances = sizes[0] * divs[0]
|
|
512
|
+
if not all(s * d == instances for s, d in zip(sizes, divs)):
|
|
513
|
+
msg = '\n'.join([f'{str(a)}: {a.size} * {a.divisor} = {a.size * a.divisor}' for a in attrs_with_div])
|
|
514
|
+
raise RuntimeError(f'All attributes with divisors must have the same size as the number of instances, got:\n{msg}')
|
|
515
|
+
else:
|
|
516
|
+
instances = 1
|
|
517
|
+
|
|
518
|
+
# Get the glir queue that we need now
|
|
519
|
+
canvas = get_current_canvas()
|
|
520
|
+
assert canvas is not None
|
|
521
|
+
|
|
522
|
+
# Associate canvas
|
|
523
|
+
canvas.context.glir.associate(self.glir)
|
|
524
|
+
|
|
525
|
+
# Indexbuffer
|
|
526
|
+
if isinstance(indices, IndexBuffer):
|
|
527
|
+
canvas.context.glir.associate(indices.glir)
|
|
528
|
+
logger.debug("Program drawing %r with index buffer" % mode)
|
|
529
|
+
gltypes = {np.dtype(np.uint8): 'UNSIGNED_BYTE',
|
|
530
|
+
np.dtype(np.uint16): 'UNSIGNED_SHORT',
|
|
531
|
+
np.dtype(np.uint32): 'UNSIGNED_INT'}
|
|
532
|
+
selection = indices.id, gltypes[indices.dtype], indices.size
|
|
533
|
+
canvas.context.glir.command('DRAW', self._id, mode, selection, instances)
|
|
534
|
+
elif indices is None:
|
|
535
|
+
selection = 0, attributes[0].size
|
|
536
|
+
logger.debug("Program drawing %r with %r" % (mode, selection))
|
|
537
|
+
canvas.context.glir.command('DRAW', self._id, mode, selection, instances)
|
|
538
|
+
else:
|
|
539
|
+
raise TypeError("Invalid index: %r (must be IndexBuffer)" %
|
|
540
|
+
indices)
|
|
541
|
+
|
|
542
|
+
# Process GLIR commands
|
|
543
|
+
canvas.context.flush_commands()
|
|
File without changes
|