vispy 0.14.0__cp312-cp312-manylinux_2_17_aarch64.manylinux2014_aarch64.whl

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  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +968 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1134 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +352 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1542 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +134 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +698 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +506 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +566 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1816 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1045 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +106 -0
  274. vispy/scene/cameras/base_camera.py +538 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +308 -0
  278. vispy/scene/cameras/perspective.py +333 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +173 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +446 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +473 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +17 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +4 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +485 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +163 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +796 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +105 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +688 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +810 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_histogram.py +24 -0
  477. vispy/visuals/tests/test_image.py +390 -0
  478. vispy/visuals/tests/test_image_complex.py +36 -0
  479. vispy/visuals/tests/test_infinite_line.py +53 -0
  480. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  481. vispy/visuals/tests/test_isosurface.py +22 -0
  482. vispy/visuals/tests/test_linear_region.py +152 -0
  483. vispy/visuals/tests/test_markers.py +54 -0
  484. vispy/visuals/tests/test_mesh.py +261 -0
  485. vispy/visuals/tests/test_mesh_normals.py +218 -0
  486. vispy/visuals/tests/test_polygon.py +112 -0
  487. vispy/visuals/tests/test_rectangle.py +163 -0
  488. vispy/visuals/tests/test_regular_polygon.py +111 -0
  489. vispy/visuals/tests/test_scalable_textures.py +180 -0
  490. vispy/visuals/tests/test_sdf.py +73 -0
  491. vispy/visuals/tests/test_spectrogram.py +42 -0
  492. vispy/visuals/tests/test_text.py +95 -0
  493. vispy/visuals/tests/test_volume.py +542 -0
  494. vispy/visuals/tests/test_windbarb.py +33 -0
  495. vispy/visuals/text/__init__.py +7 -0
  496. vispy/visuals/text/_sdf_cpu.cpython-312-aarch64-linux-gnu.so +0 -0
  497. vispy/visuals/text/_sdf_cpu.pyx +110 -0
  498. vispy/visuals/text/_sdf_gpu.py +316 -0
  499. vispy/visuals/text/text.py +675 -0
  500. vispy/visuals/transforms/__init__.py +34 -0
  501. vispy/visuals/transforms/_util.py +191 -0
  502. vispy/visuals/transforms/base_transform.py +233 -0
  503. vispy/visuals/transforms/chain.py +300 -0
  504. vispy/visuals/transforms/interactive.py +98 -0
  505. vispy/visuals/transforms/linear.py +564 -0
  506. vispy/visuals/transforms/nonlinear.py +398 -0
  507. vispy/visuals/transforms/tests/__init__.py +0 -0
  508. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  509. vispy/visuals/transforms/transform_system.py +339 -0
  510. vispy/visuals/tube.py +173 -0
  511. vispy/visuals/visual.py +923 -0
  512. vispy/visuals/volume.py +1335 -0
  513. vispy/visuals/windbarb.py +291 -0
  514. vispy/visuals/xyz_axis.py +34 -0
  515. vispy-0.14.0.dist-info/LICENSE.txt +36 -0
  516. vispy-0.14.0.dist-info/METADATA +218 -0
  517. vispy-0.14.0.dist-info/RECORD +519 -0
  518. vispy-0.14.0.dist-info/WHEEL +6 -0
  519. vispy-0.14.0.dist-info/top_level.txt +1 -0
vispy/gloo/program.py ADDED
@@ -0,0 +1,543 @@
1
+ # -*- coding: utf-8 -*-
2
+ # -----------------------------------------------------------------------------
3
+ # Copyright (c) Vispy Development Team. All Rights Reserved.
4
+ # Distributed under the (new) BSD License. See LICENSE.txt for more info.
5
+ # -----------------------------------------------------------------------------
6
+
7
+
8
+ """
9
+ Implementation of a GL Program object.
10
+
11
+ This class parses the source code to obtain the names and types of
12
+ uniforms, attributes, varyings and constants. This information is used
13
+ to provide the user with a natural way to set variables.
14
+
15
+ Gloo vs GLIR
16
+ ------------
17
+
18
+ Done in this class:
19
+ * Check the data shape given for uniforms and attributes
20
+ * Convert uniform data to array of the correct type
21
+ * Check whether any variables are set that are not present in source code
22
+
23
+ Done by GLIR:
24
+ * Check whether a set uniform/attribute is not active (a warning is given)
25
+ * Check whether anactive attribute or uniform is not set (a warning is given)
26
+
27
+
28
+ """
29
+
30
+ import re
31
+ import numpy as np
32
+
33
+ from .globject import GLObject
34
+ from .buffer import VertexBuffer, IndexBuffer, DataBuffer
35
+ from .texture import BaseTexture, Texture2D, Texture3D, Texture1D, TextureCube
36
+ from ..util import logger
37
+ from .util import check_enum
38
+ from .context import get_current_canvas
39
+ from .preprocessor import preprocess
40
+
41
+ # ------------------------------------------------------------ Constants ---
42
+ REGEX_VAR = {}
43
+ for kind in ('uniform', 'attribute', 'varying', 'const', 'in', 'out'):
44
+ REGEX_VAR[kind] = re.compile(fr"\s*{kind}\s+" # kind of variable
45
+ r"((highp|mediump|lowp)\s+)?" # Precision (optional)
46
+ r"(?P<type>\w+)\s+" # type
47
+ r"(?P<name>\w+)\s*" # name
48
+ r"(\[(?P<size>\d+)\])?" # size (optional)
49
+ r"(\s*\=\s*[0-9.]+)?" # default value (optional)
50
+ r"\s*;", # end
51
+ flags=re.MULTILINE)
52
+
53
+
54
+ # ------------------------------------------------------------ Shader class ---
55
+ class Shader(GLObject):
56
+ def __init__(self, code=None):
57
+ GLObject.__init__(self)
58
+ if code is not None:
59
+ self.code = code
60
+
61
+ @property
62
+ def code(self):
63
+ return self._code
64
+
65
+ @code.setter
66
+ def code(self, code):
67
+ self._code = preprocess(code)
68
+ # use hardcoded offset of 0 to match other GLIR DATA commands
69
+ self._glir.command('DATA', self._id, 0, self._code)
70
+
71
+
72
+ class VertexShader(Shader):
73
+ _GLIR_TYPE = 'VertexShader'
74
+
75
+
76
+ class FragmentShader(Shader):
77
+ _GLIR_TYPE = 'FragmentShader'
78
+
79
+
80
+ class GeometryShader(Shader):
81
+ _GLIR_TYPE = 'GeometryShader'
82
+
83
+
84
+ # ----------------------------------------------------------- Program class ---
85
+ class Program(GLObject):
86
+ """Shader program object
87
+
88
+ A Program is an object to which shaders can be attached and linked to
89
+ create the final program.
90
+
91
+ Uniforms and attributes can be set using indexing: e.g.
92
+ ``program['a_pos'] = pos_data`` and ``program['u_color'] = (1, 0, 0)``.
93
+
94
+ Parameters
95
+ ----------
96
+ vert : str
97
+ The vertex shader to be used by this program
98
+ frag : str
99
+ The fragment shader to be used by this program
100
+ count : int (optional)
101
+ The program will prepare a structured vertex buffer of count
102
+ vertices. All attributes set using ``prog['attr'] = X`` will
103
+ be combined into a structured vbo with interleaved elements, which
104
+ is more efficient than having one vbo per attribute.
105
+
106
+ Notes
107
+ -----
108
+ If several shaders are specified, only one can contain the main
109
+ function. OpenGL ES 2.0 does not support a list of shaders.
110
+ """
111
+
112
+ _GLIR_TYPE = 'Program'
113
+
114
+ _gtypes = { # DTYPE, NUMEL
115
+ 'float': (np.float32, 1),
116
+ 'vec2': (np.float32, 2),
117
+ 'vec3': (np.float32, 3),
118
+ 'vec4': (np.float32, 4),
119
+ 'int': (np.int32, 1),
120
+ 'ivec2': (np.int32, 2),
121
+ 'ivec3': (np.int32, 3),
122
+ 'ivec4': (np.int32, 4),
123
+ 'bool': (np.int32, 1),
124
+ 'bvec2': (bool, 2),
125
+ 'bvec3': (bool, 3),
126
+ 'bvec4': (bool, 4),
127
+ 'mat2': (np.float32, 4),
128
+ 'mat3': (np.float32, 9),
129
+ 'mat4': (np.float32, 16),
130
+ 'sampler1D': (np.uint32, 1),
131
+ 'sampler2D': (np.uint32, 1),
132
+ 'sampler3D': (np.uint32, 1),
133
+ 'samplerCube': (np.uint32, 1),
134
+ }
135
+
136
+ # ---------------------------------
137
+ def __init__(self, vert=None, frag=None, count=0):
138
+ GLObject.__init__(self)
139
+
140
+ # Init source code for vertex and fragment shader
141
+ self._shaders = None, None
142
+
143
+ # Init description of variables obtained from source code
144
+ self._code_variables = {} # name -> (kind, type_, name)
145
+ # Init user-defined data for attributes and uniforms
146
+ self._user_variables = {} # name -> data / buffer / texture
147
+ # Init pending user-defined data
148
+ self._pending_variables = {} # name -> data
149
+
150
+ # NOTE: we *could* allow vert and frag to be a tuple/list of shaders,
151
+ # but that would complicate the GLIR implementation, and it seems
152
+ # unncessary
153
+
154
+ # Check and set shaders
155
+ if isinstance(vert, str) and isinstance(frag, str):
156
+ self.set_shaders(vert, frag)
157
+ elif not (vert is None and frag is None):
158
+ raise ValueError('Vert and frag must either both be str or None')
159
+
160
+ # Build associated structured vertex buffer if count is given.
161
+ # This makes it easy to create a structured vertex buffer
162
+ # without having to create a numpy array with structured dtype.
163
+ # All assignments must be done before the GLIR commands are
164
+ # sent away for parsing (in draw) though.
165
+ self._count = count
166
+ self._buffer = None # Set to None in draw()
167
+ if self._count > 0:
168
+ dtype = []
169
+ for kind, type_, name, size in self._code_variables.values():
170
+ if kind == 'attribute':
171
+ dt, numel = self._gtypes[type_]
172
+ dtype.append((name, dt, numel) if numel != 1 else (name, dt))
173
+ self._buffer = np.zeros(self._count, dtype=dtype)
174
+ self.bind(VertexBuffer(self._buffer))
175
+
176
+ def set_shaders(self, vert, frag, geom=None, update_variables=True):
177
+ """Set the vertex and fragment shaders.
178
+
179
+ Parameters
180
+ ----------
181
+ vert : str
182
+ Source code for vertex shader.
183
+ frag : str
184
+ Source code for fragment shaders.
185
+ geom : str (optional)
186
+ Source code for geometry shader.
187
+ update_variables : bool
188
+ If True, then process any pending variables immediately after
189
+ setting shader code. Default is True.
190
+ """
191
+ if not vert or not frag:
192
+ raise ValueError('Vertex and fragment code must both be non-empty')
193
+
194
+ # pre-process shader code for #include directives
195
+ shaders = [VertexShader(vert), FragmentShader(frag)]
196
+ if geom is not None:
197
+ shaders.append(GeometryShader(geom))
198
+
199
+ for shader in shaders:
200
+ self.glir.associate(shader.glir)
201
+ self._glir.command('ATTACH', self._id, shader.id)
202
+
203
+ # Store source code, send it to glir, parse the code for variables
204
+ self._shaders = shaders
205
+
206
+ # Link all shaders into one program. All shaders are detached after
207
+ # linking is complete.
208
+ self._glir.command('LINK', self._id)
209
+
210
+ # Delete shaders. We no longer need them and it frees up precious GPU
211
+ # memory: http://gamedev.stackexchange.com/questions/47910
212
+ for shader in shaders:
213
+ shader.delete()
214
+
215
+ # All current variables become pending variables again
216
+ for key, val in self._user_variables.items():
217
+ self._pending_variables[key] = val
218
+ self._user_variables = {}
219
+ # Parse code (and process pending variables)
220
+ self._parse_variables_from_code(update_variables=update_variables)
221
+
222
+ @property
223
+ def shaders(self):
224
+ """All currently attached shaders"""
225
+ return self._shaders
226
+
227
+ @property
228
+ def variables(self):
229
+ """A list of the variables in use by the current program
230
+
231
+ The list is obtained by parsing the GLSL source code.
232
+
233
+ Returns
234
+ -------
235
+ variables : list
236
+ Each variable is represented as a tuple (kind, type, name),
237
+ where `kind` is 'attribute', 'uniform', 'uniform_array',
238
+ 'varying' or 'const'.
239
+ """
240
+ # Note that internally the variables are stored as a dict
241
+ # that maps names -> tuples, for easy looking up by name.
242
+ return [x[:3] for x in self._code_variables.values()]
243
+
244
+ def _parse_variables_from_code(self, update_variables=True):
245
+ """Parse uniforms, attributes and varyings from the source code."""
246
+ # Get one string of code with comments removed
247
+ code = '\n\n'.join([sh.code for sh in self._shaders])
248
+ code = re.sub(r'(.*)(//.*)', r'\1', code, re.M)
249
+
250
+ # Parse uniforms, attributes and varyings
251
+ self._code_variables = {}
252
+ for kind in ('uniform', 'attribute', 'varying', 'const', 'in', 'out'):
253
+
254
+ # pick regex for the correct kind of var
255
+ reg = REGEX_VAR[kind]
256
+
257
+ # treat *in* like attribute, *out* like varying
258
+ if kind == 'in':
259
+ kind = 'attribute'
260
+ elif kind == 'out':
261
+ kind = 'varying'
262
+
263
+ for m in re.finditer(reg, code):
264
+ gtype = m.group('type')
265
+ size = int(m.group('size')) if m.group('size') else -1
266
+ this_kind = kind
267
+ if size >= 1:
268
+ # uniform arrays get added both as individuals and full
269
+ for i in range(size):
270
+ name = '%s[%d]' % (m.group('name'), i)
271
+ self._code_variables[name] = kind, gtype, name, -1
272
+ this_kind = 'uniform_array'
273
+ name = m.group('name')
274
+ self._code_variables[name] = this_kind, gtype, name, size
275
+
276
+ # Now that our code variables are up-to date, we can process
277
+ # the variables that were set but yet unknown.
278
+ if update_variables:
279
+ self._process_pending_variables()
280
+
281
+ def bind(self, data):
282
+ """Bind a VertexBuffer that has structured data
283
+
284
+ Parameters
285
+ ----------
286
+ data : VertexBuffer
287
+ The vertex buffer to bind. The field names of the array
288
+ are mapped to attribute names in GLSL.
289
+ """
290
+ # Check
291
+ if not isinstance(data, VertexBuffer):
292
+ raise ValueError('Program.bind() requires a VertexBuffer.')
293
+ # Apply
294
+ for name in data.dtype.names:
295
+ self[name] = data[name]
296
+
297
+ def _process_pending_variables(self):
298
+ """Try to apply the variables that were set but not known yet."""
299
+ # Clear our list of pending variables
300
+ self._pending_variables, pending = {}, self._pending_variables
301
+ # Try to apply it. On failure, it will be added again
302
+ for name, data in pending.items():
303
+ self[name] = data
304
+
305
+ def __setitem__(self, name, data):
306
+ """Setting uniform or attribute data
307
+
308
+ This method requires the information about the variable that we
309
+ know from parsing the source code. If this information is not
310
+ yet available, the data is stored in a list of pending data,
311
+ and we attempt to set it once new shading code has been set.
312
+
313
+ For uniforms, the data can represent a plain uniform or a
314
+ sampler. In the latter case, this method accepts a Texture
315
+ object or a numpy array which is used to update the existing
316
+ texture. A new texture is created if necessary.
317
+
318
+ For attributes, the data can be a tuple/float which GLSL will
319
+ use for the value of all vertices. This method also acceps VBO
320
+ data as a VertexBuffer object or a numpy array which is used
321
+ to update the existing VertexBuffer. A new VertexBuffer is
322
+ created if necessary.
323
+
324
+ By passing None as data, the uniform or attribute can be
325
+ "unregistered". This can be useful to get rid of variables that
326
+ are no longer present or active in the new source code that is
327
+ about to be set.
328
+ """
329
+ # Deal with local buffer storage (see count argument in __init__)
330
+ if (self._buffer is not None) and not isinstance(data, DataBuffer):
331
+ if name in self._buffer.dtype.names:
332
+ self._buffer[name] = data
333
+ return
334
+
335
+ # Forget any pending values for this variable
336
+ self._pending_variables.pop(name, None)
337
+
338
+ # Delete?
339
+ if data is None:
340
+ self._user_variables.pop(name, None)
341
+ return
342
+
343
+ if name in self._code_variables:
344
+ kind, type_, name, size = self._code_variables[name]
345
+
346
+ if kind == 'uniform':
347
+ if type_.startswith('sampler'):
348
+ # Texture data; overwrite or update
349
+ tex = self._user_variables.get(name, None)
350
+ if isinstance(data, BaseTexture):
351
+ pass
352
+ elif tex and hasattr(tex, 'set_data'):
353
+ tex.set_data(data)
354
+ return
355
+ elif type_ == 'sampler1D':
356
+ data = Texture1D(data)
357
+ elif type_ == 'sampler2D':
358
+ data = Texture2D(data)
359
+ elif type_ == 'sampler3D':
360
+ data = Texture3D(data)
361
+ elif type_ == 'samplerCube':
362
+ data = TextureCube(data)
363
+ else:
364
+ # This should not happen
365
+ raise RuntimeError('Unknown type %s' % type_)
366
+ # Store and send GLIR command
367
+ self._user_variables[name] = data
368
+ self.glir.associate(data.glir)
369
+ self._glir.command('TEXTURE', self._id, name, data.id)
370
+ else:
371
+ # Normal uniform; convert to np array and check size
372
+ dtype, numel = self._gtypes[type_]
373
+ data = np.array(data, dtype=dtype).ravel()
374
+ if data.size != numel:
375
+ raise ValueError('Uniform %r needs %i elements, '
376
+ 'not %i.' % (name, numel, data.size))
377
+ # Store and send GLIR command
378
+ self._user_variables[name] = data
379
+ self._glir.command('UNIFORM', self._id, name, type_, data)
380
+
381
+ elif kind == 'uniform_array':
382
+ # Normal uniform; convert to np array and check size
383
+ dtype, numel = self._gtypes[type_]
384
+ data = np.atleast_2d(data).astype(dtype)
385
+ need_shape = (size, numel)
386
+ if data.shape != need_shape:
387
+ raise ValueError('Uniform array %r needs shape %s not %s'
388
+ % (name, need_shape, data.shape))
389
+ data = data.ravel()
390
+ # Store and send GLIR command
391
+ self._user_variables[name] = data
392
+ self._glir.command('UNIFORM', self._id, name, type_, data)
393
+
394
+ elif kind == 'attribute':
395
+ # Is this a constant value per vertex
396
+ is_constant = False
397
+
398
+ def isscalar(x):
399
+ return isinstance(x, (float, int))
400
+
401
+ if isscalar(data):
402
+ is_constant = True
403
+ elif isinstance(data, (tuple, list)):
404
+ is_constant = all([isscalar(e) for e in data])
405
+
406
+ if not is_constant:
407
+ # VBO data; overwrite or update
408
+ vbo = self._user_variables.get(name, None)
409
+ if isinstance(data, DataBuffer):
410
+ pass
411
+ elif vbo is not None and hasattr(vbo, 'set_data'):
412
+ vbo.set_data(data)
413
+ return
414
+ else:
415
+ data = VertexBuffer(data)
416
+ # Store and send GLIR command
417
+ if data.dtype is not None:
418
+ numel = self._gtypes[type_][1]
419
+ if data._last_dim and data._last_dim != numel:
420
+ raise ValueError('data.shape[-1] must be %s '
421
+ 'not %s for %s'
422
+ % (numel, data._last_dim, name))
423
+ divisor = getattr(data, 'divisor', None)
424
+ self._user_variables[name] = data
425
+ value = (data.id, data.stride, data.offset)
426
+ self.glir.associate(data.glir)
427
+ self._glir.command('ATTRIBUTE', self._id,
428
+ name, type_, value, divisor)
429
+ else:
430
+ # Single-value attribute; convert to array and check size
431
+ dtype, numel = self._gtypes[type_]
432
+ data = np.array(data, dtype=dtype)
433
+ if data.ndim == 0:
434
+ data.shape = data.size
435
+ if data.size != numel:
436
+ raise ValueError('Attribute %r needs %i elements, '
437
+ 'not %i.' % (name, numel, data.size))
438
+ divisor = getattr(data, 'divisor', None)
439
+ # Store and send GLIR command
440
+ self._user_variables[name] = data
441
+ value = tuple([0] + [i for i in data])
442
+ self._glir.command('ATTRIBUTE', self._id,
443
+ name, type_, value, divisor)
444
+ else:
445
+ raise KeyError('Cannot set data for a %s.' % kind)
446
+ else:
447
+ # This variable is not defined in the current source code,
448
+ # so we cannot establish whether this is a uniform or
449
+ # attribute, nor check its type. Try again later.
450
+ self._pending_variables[name] = data
451
+
452
+ def __contains__(self, key):
453
+ return key in self._code_variables
454
+
455
+ def __getitem__(self, name):
456
+ """Get user-defined data for attributes and uniforms."""
457
+ if name in self._user_variables:
458
+ return self._user_variables[name]
459
+ elif name in self._pending_variables:
460
+ return self._pending_variables[name]
461
+ else:
462
+ raise KeyError("Unknown uniform or attribute %s" % name)
463
+
464
+ def draw(self, mode='triangles', indices=None, check_error=True):
465
+ """Draw the attribute arrays in the specified mode.
466
+
467
+ Parameters
468
+ ----------
469
+ mode : str | GL_ENUM
470
+ 'points', 'lines', 'line_strip', 'line_loop', 'lines_adjacency',
471
+ 'line_strip_adjacency', 'triangles', 'triangle_strip', or
472
+ 'triangle_fan'.
473
+ indices : array
474
+ Array of indices to draw.
475
+ check_error:
476
+ Check error after draw.
477
+ """
478
+ # Invalidate buffer (data has already been sent)
479
+ self._buffer = None
480
+
481
+ # Check if mode is valid
482
+ mode = check_enum(mode)
483
+ if mode not in ['points', 'lines', 'line_strip', 'line_loop',
484
+ 'lines_adjacency', 'line_strip_adjacency', 'triangles',
485
+ 'triangle_strip', 'triangle_fan']:
486
+ raise ValueError('Invalid draw mode: %r' % mode)
487
+
488
+ # Check leftover variables, warn, discard them
489
+ # In GLIR we check whether all attributes are indeed set
490
+ for name in self._pending_variables:
491
+ logger.warn('Value provided for %r, but this variable was not '
492
+ 'found in the shader program.' % name)
493
+ self._pending_variables = {}
494
+
495
+ # Check attribute sizes
496
+ attributes = [vbo for vbo in self._user_variables.values()
497
+ if isinstance(vbo, DataBuffer)]
498
+
499
+ attrs = [a for a in attributes if getattr(a, 'divisor', None) is None]
500
+ if len(attrs) < 1:
501
+ raise RuntimeError('Must have at least one attribute')
502
+ sizes = [a.size for a in attrs]
503
+ if not all(s == sizes[0] for s in sizes[1:]):
504
+ msg = '\n'.join([f'{str(a)}: {a.size}' for a in attrs])
505
+ raise RuntimeError(f'All attributes must have the same size, got:\n{msg}')
506
+
507
+ attrs_with_div = [a for a in attributes if a not in attrs]
508
+ if attrs_with_div:
509
+ sizes = [a.size for a in attrs_with_div]
510
+ divs = [a.divisor for a in attrs_with_div]
511
+ instances = sizes[0] * divs[0]
512
+ if not all(s * d == instances for s, d in zip(sizes, divs)):
513
+ msg = '\n'.join([f'{str(a)}: {a.size} * {a.divisor} = {a.size * a.divisor}' for a in attrs_with_div])
514
+ raise RuntimeError(f'All attributes with divisors must have the same size as the number of instances, got:\n{msg}')
515
+ else:
516
+ instances = 1
517
+
518
+ # Get the glir queue that we need now
519
+ canvas = get_current_canvas()
520
+ assert canvas is not None
521
+
522
+ # Associate canvas
523
+ canvas.context.glir.associate(self.glir)
524
+
525
+ # Indexbuffer
526
+ if isinstance(indices, IndexBuffer):
527
+ canvas.context.glir.associate(indices.glir)
528
+ logger.debug("Program drawing %r with index buffer" % mode)
529
+ gltypes = {np.dtype(np.uint8): 'UNSIGNED_BYTE',
530
+ np.dtype(np.uint16): 'UNSIGNED_SHORT',
531
+ np.dtype(np.uint32): 'UNSIGNED_INT'}
532
+ selection = indices.id, gltypes[indices.dtype], indices.size
533
+ canvas.context.glir.command('DRAW', self._id, mode, selection, instances)
534
+ elif indices is None:
535
+ selection = 0, attributes[0].size
536
+ logger.debug("Program drawing %r with %r" % (mode, selection))
537
+ canvas.context.glir.command('DRAW', self._id, mode, selection, instances)
538
+ else:
539
+ raise TypeError("Invalid index: %r (must be IndexBuffer)" %
540
+ indices)
541
+
542
+ # Process GLIR commands
543
+ canvas.context.flush_commands()
File without changes