vispy 0.14.0__cp312-cp312-manylinux_2_17_aarch64.manylinux2014_aarch64.whl

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  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +968 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1134 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +352 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1542 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +134 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +698 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +506 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +566 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1816 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1045 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +106 -0
  274. vispy/scene/cameras/base_camera.py +538 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +308 -0
  278. vispy/scene/cameras/perspective.py +333 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +173 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +446 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +473 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +17 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +4 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +485 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +163 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +796 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +105 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +688 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +810 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_histogram.py +24 -0
  477. vispy/visuals/tests/test_image.py +390 -0
  478. vispy/visuals/tests/test_image_complex.py +36 -0
  479. vispy/visuals/tests/test_infinite_line.py +53 -0
  480. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  481. vispy/visuals/tests/test_isosurface.py +22 -0
  482. vispy/visuals/tests/test_linear_region.py +152 -0
  483. vispy/visuals/tests/test_markers.py +54 -0
  484. vispy/visuals/tests/test_mesh.py +261 -0
  485. vispy/visuals/tests/test_mesh_normals.py +218 -0
  486. vispy/visuals/tests/test_polygon.py +112 -0
  487. vispy/visuals/tests/test_rectangle.py +163 -0
  488. vispy/visuals/tests/test_regular_polygon.py +111 -0
  489. vispy/visuals/tests/test_scalable_textures.py +180 -0
  490. vispy/visuals/tests/test_sdf.py +73 -0
  491. vispy/visuals/tests/test_spectrogram.py +42 -0
  492. vispy/visuals/tests/test_text.py +95 -0
  493. vispy/visuals/tests/test_volume.py +542 -0
  494. vispy/visuals/tests/test_windbarb.py +33 -0
  495. vispy/visuals/text/__init__.py +7 -0
  496. vispy/visuals/text/_sdf_cpu.cpython-312-aarch64-linux-gnu.so +0 -0
  497. vispy/visuals/text/_sdf_cpu.pyx +110 -0
  498. vispy/visuals/text/_sdf_gpu.py +316 -0
  499. vispy/visuals/text/text.py +675 -0
  500. vispy/visuals/transforms/__init__.py +34 -0
  501. vispy/visuals/transforms/_util.py +191 -0
  502. vispy/visuals/transforms/base_transform.py +233 -0
  503. vispy/visuals/transforms/chain.py +300 -0
  504. vispy/visuals/transforms/interactive.py +98 -0
  505. vispy/visuals/transforms/linear.py +564 -0
  506. vispy/visuals/transforms/nonlinear.py +398 -0
  507. vispy/visuals/transforms/tests/__init__.py +0 -0
  508. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  509. vispy/visuals/transforms/transform_system.py +339 -0
  510. vispy/visuals/tube.py +173 -0
  511. vispy/visuals/visual.py +923 -0
  512. vispy/visuals/volume.py +1335 -0
  513. vispy/visuals/windbarb.py +291 -0
  514. vispy/visuals/xyz_axis.py +34 -0
  515. vispy-0.14.0.dist-info/LICENSE.txt +36 -0
  516. vispy-0.14.0.dist-info/METADATA +218 -0
  517. vispy-0.14.0.dist-info/RECORD +519 -0
  518. vispy-0.14.0.dist-info/WHEEL +6 -0
  519. vispy-0.14.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,796 @@
1
+ # -*- coding: utf-8 -*-
2
+ # Copyright (c) Vispy Development Team. All Rights Reserved.
3
+ # Distributed under the (new) BSD License. See LICENSE.txt for more info.
4
+ import numbers
5
+
6
+ import numpy as np
7
+
8
+ from vispy.gloo import Texture2D, VertexBuffer
9
+ from vispy.visuals.shaders import Function, Varying
10
+ from vispy.visuals.filters import Filter, PrimitivePickingFilter
11
+ from ...color import Color
12
+
13
+
14
+ class TextureFilter(Filter):
15
+ """Filter to apply a texture to a mesh.
16
+
17
+ Note the texture is applied by multiplying the texture color by the
18
+ Visual's produced color. By specifying `color="white"` when creating
19
+ a `MeshVisual` the result will be the unaltered texture value. Any
20
+ other color, including the default, will result in a blending of that
21
+ color and the color of the texture.
22
+
23
+ Parameters
24
+ ----------
25
+ texture : (M, N) or (M, N, C) array
26
+ The 2D texture image.
27
+ texcoords : (N, 2) array
28
+ The texture coordinates.
29
+ enabled : bool
30
+ Whether the display of the texture is enabled.
31
+
32
+ Examples
33
+ --------
34
+ See
35
+ `examples/basics/scene/mesh_texture.py
36
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_texture.py>`_
37
+ example script.
38
+
39
+ """
40
+
41
+ def __init__(self, texture, texcoords, enabled=True):
42
+ """Apply a texture on a mesh."""
43
+ vfunc = Function("""
44
+ void pass_coords() {
45
+ $v_texcoords = $texcoords;
46
+ }
47
+ """)
48
+ ffunc = Function("""
49
+ void apply_texture() {
50
+ if ($enabled == 1) {
51
+ gl_FragColor *= texture2D($u_texture, $texcoords);
52
+ }
53
+ }
54
+ """)
55
+ self._texcoord_varying = Varying('v_texcoord', 'vec2')
56
+ vfunc['v_texcoords'] = self._texcoord_varying
57
+ ffunc['texcoords'] = self._texcoord_varying
58
+ self._texcoords_buffer = VertexBuffer(
59
+ np.zeros((0, 2), dtype=np.float32)
60
+ )
61
+ vfunc['texcoords'] = self._texcoords_buffer
62
+ super().__init__(vcode=vfunc, vhook='pre', fcode=ffunc)
63
+
64
+ self.enabled = enabled
65
+ self.texture = texture
66
+ self.texcoords = texcoords
67
+
68
+ @property
69
+ def enabled(self):
70
+ """True to display the texture, False to disable."""
71
+ return self._enabled
72
+
73
+ @enabled.setter
74
+ def enabled(self, enabled):
75
+ self._enabled = enabled
76
+ self.fshader['enabled'] = 1 if enabled else 0
77
+
78
+ @property
79
+ def texture(self):
80
+ """The texture image."""
81
+ return self._texture
82
+
83
+ @texture.setter
84
+ def texture(self, texture):
85
+ self._texture = texture
86
+ self.fshader['u_texture'] = Texture2D(texture)
87
+
88
+ @property
89
+ def texcoords(self):
90
+ """The texture coordinates as an (N, 2) array of floats."""
91
+ return self._texcoords
92
+
93
+ @texcoords.setter
94
+ def texcoords(self, texcoords):
95
+ self._texcoords = texcoords
96
+ self._update_texcoords_buffer(texcoords)
97
+
98
+ def _update_texcoords_buffer(self, texcoords):
99
+ if not self._attached or self._visual is None:
100
+ return
101
+
102
+ # FIXME: Indices for texture coordinates might be different than face
103
+ # indices, although in some cases they are the same. Currently,
104
+ # vispy.io.read_mesh assumes face indices and texture coordinates are
105
+ # the same.
106
+ # TODO:
107
+ # 1. Add reading and returning of texture coordinate indices in
108
+ # read_mesh.
109
+ # 2. Add texture coordinate indices in MeshData from
110
+ # vispy.geometry.meshdata
111
+ # 3. Use mesh_data.get_texcoords_indices() here below.
112
+ tc = texcoords[self._visual.mesh_data.get_faces()]
113
+ self._texcoords_buffer.set_data(tc, convert=True)
114
+
115
+ def _attach(self, visual):
116
+ super()._attach(visual)
117
+ self._update_texcoords_buffer(self._texcoords)
118
+
119
+
120
+ shading_vertex_template = """
121
+ varying vec3 v_normal_vec;
122
+ varying vec3 v_light_vec;
123
+ varying vec3 v_eye_vec;
124
+ varying vec4 v_pos_scene;
125
+
126
+ void prepare_shading() {
127
+ vec4 pos_scene = $render2scene(gl_Position);
128
+ v_pos_scene = pos_scene;
129
+
130
+ // Calculate normal
131
+ vec4 normal_scene = $visual2scene(vec4($normal, 1.0));
132
+ vec4 origin_scene = $visual2scene(vec4(0.0, 0.0, 0.0, 1.0));
133
+ normal_scene /= normal_scene.w;
134
+ origin_scene /= origin_scene.w;
135
+ v_normal_vec = normalize(normal_scene.xyz - origin_scene.xyz);
136
+
137
+ // Calculate eye vector per-vertex (to account for perspective)
138
+ vec4 pos_doc = $scene2doc(pos_scene);
139
+ pos_doc /= pos_doc.w;
140
+ vec4 pos_front = pos_doc;
141
+ vec4 pos_back = pos_doc;
142
+ pos_front.z -= 1e-5;
143
+ pos_back.z += 1e-5;
144
+ pos_front = $doc2scene(pos_front);
145
+ pos_back = $doc2scene(pos_back);
146
+ // The eye vec eminates from the eye, pointing towards what is being viewed
147
+ v_eye_vec = normalize(pos_back.xyz / pos_back.w - pos_front.xyz / pos_front.w);
148
+
149
+ // Pass on light direction (the direction that the "photons" travel)
150
+ v_light_vec = normalize($light_dir.xyz);
151
+ }
152
+ """
153
+
154
+
155
+ shading_fragment_template = """
156
+ varying vec3 v_normal_vec;
157
+ varying vec3 v_light_vec;
158
+ varying vec3 v_eye_vec;
159
+ varying vec4 v_pos_scene;
160
+
161
+ void shade() {
162
+ if ($shading_enabled != 1) {
163
+ return;
164
+ }
165
+
166
+ vec3 base_color = gl_FragColor.rgb;
167
+ vec4 ambient_coeff = $ambient_coefficient;
168
+ vec4 diffuse_coeff = $diffuse_coefficient;
169
+ vec4 specular_coeff = $specular_coefficient;
170
+ vec4 ambient_light = $ambient_light;
171
+ vec4 diffuse_light = $diffuse_light;
172
+ vec4 specular_light = $specular_light;
173
+ float shininess = $shininess;
174
+
175
+ vec3 normal = v_normal_vec;
176
+ if ($flat_shading == 1) {
177
+ vec3 u = dFdx(v_pos_scene.xyz);
178
+ vec3 v = dFdy(v_pos_scene.xyz);
179
+ normal = cross(u, v);
180
+ } else {
181
+ // Note(asnt): The normal calculated above always points in the
182
+ // direction of the camera. Reintroduce the original orientation of the
183
+ // face.
184
+ normal = gl_FrontFacing ? normal : -normal;
185
+ }
186
+ normal = normalize(normal);
187
+
188
+ vec3 light_vec = normalize(v_light_vec);
189
+ vec3 eye_vec = normalize(v_eye_vec);
190
+
191
+ // Ambient illumination.
192
+ vec3 ambient = ambient_coeff.rgb * ambient_coeff.a
193
+ * ambient_light.rgb * ambient_light.a;
194
+
195
+ // Diffuse illumination (light vec points towards the surface)
196
+ float diffuse_factor = dot(-light_vec, normal);
197
+ diffuse_factor = max(diffuse_factor, 0.0);
198
+ vec3 diffuse = diffuse_factor
199
+ * diffuse_coeff.rgb * diffuse_coeff.a
200
+ * diffuse_light.rgb * diffuse_light.a;
201
+
202
+ // Specular illumination. Both light_vec and eye_vec point towards the surface.
203
+ float specular_factor = 0.0;
204
+ bool is_illuminated = diffuse_factor > 0.0;
205
+ if (is_illuminated && shininess > 0.0) {
206
+ // Phong reflection
207
+ //vec3 reflection = reflect(-light_vec, normal);
208
+ //float reflection_factor = max(dot(reflection, eye_vec), 0.0);
209
+ // Blinn-Phong reflection
210
+ vec3 halfway = -normalize(light_vec + eye_vec);
211
+ float reflection_factor = clamp(dot(halfway, normal), 0.0, 1.0);
212
+ specular_factor = pow(reflection_factor, shininess);
213
+ }
214
+ vec3 specular = specular_factor
215
+ * specular_coeff.rgb * specular_coeff.a
216
+ * specular_light.rgb * specular_light.a;
217
+
218
+ // Blend the base color and combine the illuminations.
219
+ vec3 color = base_color * (ambient + diffuse) + specular;
220
+ gl_FragColor.rgb = color;
221
+ }
222
+ """ # noqa
223
+
224
+
225
+ def _as_rgba(intensity_or_color, default_rgb=(1.0, 1.0, 1.0)):
226
+ """Create an RGBA color from a color or a scalar intensity.
227
+
228
+ Examples
229
+ --------
230
+ >>> # Specify the full RGBA color.
231
+ >>> _as_rgba((0.2, 0.3, 0.4, 0.25))
232
+ ... <Color: (0.2, 0.3, 0.4, 0.25)>
233
+ >>> # Specify an RGB color. (Default intensity `1.0` is used.)
234
+ >>> _as_rgba((0.2, 0.3, 0.4))
235
+ ... <Color: (0.2, 0.3, 0.4, 1.0)>
236
+ >>> # Specify an intensity only. (Default color `(1.0, 1.0, 1.0)` is used.)
237
+ >>> _as_rgba(0.25)
238
+ ... <Color: (1.0, 1.0, 1.0, 0.25)>
239
+ """
240
+ if isinstance(intensity_or_color, numbers.Number):
241
+ intensity = intensity_or_color
242
+ return Color(default_rgb, alpha=intensity)
243
+ color = intensity_or_color
244
+ return Color(color)
245
+
246
+
247
+ class ShadingFilter(Filter):
248
+ """Apply shading to a :class:`~vispy.visuals.mesh.MeshVisual` using the Phong reflection model.
249
+
250
+ For convenience, a :class:`~vispy.visuals.mesh.MeshVisual` creates and
251
+ embeds a shading filter when constructed with an explicit `shading`
252
+ parameter, e.g. `mesh = MeshVisual(..., shading='smooth')`. The filter is
253
+ then accessible as `mesh.shading_filter`.
254
+
255
+ When attached manually to a :class:`~vispy.visuals.mesh.MeshVisual`, the
256
+ shading filter should come after any other filter that modifies the base
257
+ color to be shaded. See the examples below.
258
+
259
+ Parameters
260
+ ----------
261
+ shading : str
262
+ Shading mode: None, 'flat' or 'smooth'. If None, the shading is
263
+ disabled.
264
+ ambient_coefficient : str or tuple or Color
265
+ Color and intensity of the ambient reflection coefficient (Ka).
266
+ diffuse_coefficient : str or tuple or Color
267
+ Color and intensity of the diffuse reflection coefficient (Kd).
268
+ specular_coefficient : str or tuple or Color
269
+ Color and intensity of the specular reflection coefficient (Ks).
270
+ shininess : float
271
+ The shininess controls the size of specular highlight. The higher, the
272
+ more localized. Must be greater than or equal to zero.
273
+ light_dir : array_like
274
+ Direction of the light. Assuming a directional light.
275
+ ambient_light : str or tuple or Color
276
+ Color and intensity of the ambient light.
277
+ diffuse_light : str or tuple or Color
278
+ Color and intensity of the diffuse light.
279
+ specular_light : str or tuple or Color
280
+ Color and intensity of the specular light.
281
+ enabled : bool, default=True
282
+ Whether the filter is enabled at creation time. This can be changed at
283
+ run time with :obj:`~enabled`.
284
+
285
+ Notes
286
+ -----
287
+ Under the Phong reflection model, the illumination `I` is computed as::
288
+
289
+ I = I_ambient + mesh_color * I_diffuse + I_specular
290
+
291
+ for each color channel independently.
292
+ `mesh_color` is the color of the :class:`~vispy.visuals.mesh.MeshVisual`,
293
+ possibly modified by the filters applied before this one.
294
+ The ambient, diffuse and specular terms are defined as::
295
+
296
+ I_ambient = Ka * Ia
297
+ I_diffuse = Kd * Id * dot(L, N)
298
+ I_specular = Ks * Is * dot(R, V) ** s
299
+
300
+ with
301
+
302
+ `L`
303
+ the light direction, assuming a directional light,
304
+ `N`
305
+ the normal to the surface at the reflection point,
306
+ `R`
307
+ the direction of the reflection,
308
+ `V`
309
+ the direction to the viewer,
310
+ `s`
311
+ the shininess factor.
312
+
313
+ The `Ka`, `Kd` and `Ks` coefficients are defined as an RGBA color. The RGB
314
+ components define the color that the surface reflects, and the alpha
315
+ component (A) defines the intensity/attenuation of the reflection. When
316
+ applied in the per-channel illumation formulas above, the color component
317
+ is multiplied by the intensity to obtain the final coefficient, e.g.
318
+ `Kd = R * A` for the red channel.
319
+
320
+ Similarly, the light intensities, `Ia`, `Id` and `Is`, are defined by RGBA
321
+ colors, corresponding to the color of the light and its intensity.
322
+
323
+ Examples
324
+ --------
325
+ Define the mesh data for a :class:`vispy.visuals.mesh.MeshVisual`:
326
+
327
+ >>> # A triangle.
328
+ >>> vertices = np.array([(0, 0, 0), (1, 1, 1), (0, 1, 0)], dtype=float)
329
+ >>> faces = np.array([(0, 1, 2)], dtype=int)
330
+
331
+ Let the :class:`vispy.visuals.mesh.MeshVisual` create and embed a shading
332
+ filter:
333
+
334
+ >>> mesh = MeshVisual(vertices, faces, shading='smooth')
335
+ >>> # Configure the filter afterwards.
336
+ >>> mesh.shading_filter.shininess = 64
337
+ >>> mesh.shading_filter.specular_coefficient = 0.3
338
+
339
+ Create the shading filter manually and attach it to a
340
+ :class:`vispy.visuals.mesh.MeshVisual`:
341
+
342
+ >>> # With the default shading parameters.
343
+ >>> shading_filter = ShadingFilter()
344
+ >>> mesh = MeshVisual(vertices, faces)
345
+ >>> mesh.attach(shading_filter)
346
+
347
+ The filter can be configured at creation time and at run time:
348
+
349
+ >>> # Configure at creation time.
350
+ >>> shading_filter = ShadingFilter(
351
+ ... # A shiny surface (small specular highlight).
352
+ ... shininess=250,
353
+ ... # A blue higlight, at half intensity.
354
+ ... specular_coefficient=(0, 0, 1, 0.5),
355
+ ... # Equivalent to `(0.7, 0.7, 0.7, 1.0)`.
356
+ ... diffuse_coefficient=0.7,
357
+ ... # Same as `(0.2, 0.3, 0.3, 1.0)`.
358
+ ... ambient_coefficient=(0.2, 0.3, 0.3),
359
+ ... )
360
+ >>> # Change the configuration at run time.
361
+ >>> shading_filter.shininess = 64
362
+ >>> shading_filter.specular_coefficient = 0.3
363
+
364
+ Disable the filter temporarily:
365
+
366
+ >>> # Turn off the shading.
367
+ >>> shading_filter.enabled = False
368
+ ... # Some time passes...
369
+ >>> # Turn on the shading again.
370
+ >>> shading_filter.enabled = True
371
+
372
+ When using the :class:`WireframeFilter`, the wireframe is shaded only if
373
+ the wireframe filter is attached before the shading filter:
374
+
375
+ >>> shading_filter = ShadingFilter()
376
+ >>> wireframe_filter = WireframeFilter()
377
+ >>> # Option 1: Shade the wireframe.
378
+ >>> mesh1 = MeshVisual(vertices, faces)
379
+ >>> mesh1.attached(wireframe_filter)
380
+ >>> mesh1.attached(shading_filter)
381
+ >>> # Option 2: Do not shade the wireframe.
382
+ >>> mesh2 = MeshVisual(vertices, faces)
383
+ >>> mesh2.attached(shading_filter)
384
+ >>> mesh2.attached(wireframe_filter)
385
+
386
+ See also
387
+ `examples/basics/scene/mesh_shading.py
388
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_shading.py>`_
389
+ example script.
390
+ """
391
+ _shaders = {
392
+ 'vertex': shading_vertex_template,
393
+ 'fragment': shading_fragment_template,
394
+ }
395
+
396
+ def __init__(self, shading='flat',
397
+ ambient_coefficient=(1, 1, 1, 1),
398
+ diffuse_coefficient=(1, 1, 1, 1),
399
+ specular_coefficient=(1, 1, 1, 1),
400
+ shininess=100,
401
+ light_dir=(10, 5, -5),
402
+ ambient_light=(1, 1, 1, .25),
403
+ diffuse_light=(1, 1, 1, 0.7),
404
+ specular_light=(1, 1, 1, .25),
405
+ enabled=True):
406
+ self._shading = shading
407
+
408
+ self._ambient_coefficient = _as_rgba(ambient_coefficient)
409
+ self._diffuse_coefficient = _as_rgba(diffuse_coefficient)
410
+ self._specular_coefficient = _as_rgba(specular_coefficient)
411
+ self._shininess = shininess
412
+
413
+ self._light_dir = light_dir
414
+ self._ambient_light = _as_rgba(ambient_light)
415
+ self._diffuse_light = _as_rgba(diffuse_light)
416
+ self._specular_light = _as_rgba(specular_light)
417
+
418
+ self._enabled = enabled
419
+
420
+ vfunc = Function(self._shaders['vertex'])
421
+ ffunc = Function(self._shaders['fragment'])
422
+
423
+ self._normals = VertexBuffer(np.zeros((0, 3), dtype=np.float32))
424
+ vfunc['normal'] = self._normals
425
+
426
+ super().__init__(vcode=vfunc, fcode=ffunc)
427
+
428
+ @property
429
+ def enabled(self):
430
+ """True to enable the filter, False to disable."""
431
+ return self._enabled
432
+
433
+ @enabled.setter
434
+ def enabled(self, enabled):
435
+ self._enabled = enabled
436
+ self._update_data()
437
+
438
+ @property
439
+ def shading(self):
440
+ """The shading method."""
441
+ return self._shading
442
+
443
+ @shading.setter
444
+ def shading(self, shading):
445
+ assert shading in (None, 'flat', 'smooth')
446
+ self._shading = shading
447
+ self._update_data()
448
+
449
+ @property
450
+ def light_dir(self):
451
+ """The light direction."""
452
+ return self._light_dir
453
+
454
+ @light_dir.setter
455
+ def light_dir(self, direction):
456
+ direction = np.array(direction, float).ravel()
457
+ if direction.size != 3 or not np.isfinite(direction).all():
458
+ raise ValueError('Invalid direction %s' % direction)
459
+ self._light_dir = tuple(direction)
460
+ self._update_data()
461
+
462
+ @property
463
+ def ambient_light(self):
464
+ """The color and intensity of the ambient light."""
465
+ return self._ambient_light
466
+
467
+ @ambient_light.setter
468
+ def ambient_light(self, light_color):
469
+ self._ambient_light = _as_rgba(light_color)
470
+ self._update_data()
471
+
472
+ @property
473
+ def diffuse_light(self):
474
+ """The color and intensity of the diffuse light."""
475
+ return self._diffuse_light
476
+
477
+ @diffuse_light.setter
478
+ def diffuse_light(self, light_color):
479
+ self._diffuse_light = _as_rgba(light_color)
480
+ self._update_data()
481
+
482
+ @property
483
+ def specular_light(self):
484
+ """The color and intensity of the specular light."""
485
+ return self._specular_light
486
+
487
+ @specular_light.setter
488
+ def specular_light(self, light_color):
489
+ self._specular_light = _as_rgba(light_color)
490
+ self._update_data()
491
+
492
+ @property
493
+ def ambient_coefficient(self):
494
+ """The ambient reflection coefficient."""
495
+ return self._ambient_coefficient
496
+
497
+ @ambient_coefficient.setter
498
+ def ambient_coefficient(self, color):
499
+ self._ambient_coefficient = _as_rgba(color)
500
+ self._update_data()
501
+
502
+ @property
503
+ def diffuse_coefficient(self):
504
+ """The diffuse reflection coefficient."""
505
+ return self._diffuse_coefficient
506
+
507
+ @diffuse_coefficient.setter
508
+ def diffuse_coefficient(self, diffuse_coefficient):
509
+ self._diffuse_coefficient = _as_rgba(diffuse_coefficient)
510
+ self._update_data()
511
+
512
+ @property
513
+ def specular_coefficient(self):
514
+ """The specular reflection coefficient."""
515
+ return self._specular_coefficient
516
+
517
+ @specular_coefficient.setter
518
+ def specular_coefficient(self, specular_coefficient):
519
+ self._specular_coefficient = _as_rgba(specular_coefficient)
520
+ self._update_data()
521
+
522
+ @property
523
+ def shininess(self):
524
+ """The shininess controlling the spread of the specular highlight."""
525
+ return self._shininess
526
+
527
+ @shininess.setter
528
+ def shininess(self, shininess):
529
+ self._shininess = float(shininess)
530
+ self._update_data()
531
+
532
+ def _update_data(self):
533
+ if not self._attached:
534
+ return
535
+
536
+ self.vshader['light_dir'] = self._light_dir
537
+
538
+ self.fshader['ambient_light'] = self._ambient_light.rgba
539
+ self.fshader['diffuse_light'] = self._diffuse_light.rgba
540
+ self.fshader['specular_light'] = self._specular_light.rgba
541
+
542
+ self.fshader['ambient_coefficient'] = self._ambient_coefficient.rgba
543
+ self.fshader['diffuse_coefficient'] = self._diffuse_coefficient.rgba
544
+ self.fshader['specular_coefficient'] = self._specular_coefficient.rgba
545
+ self.fshader['shininess'] = self._shininess
546
+
547
+ self.fshader['flat_shading'] = 1 if self._shading == 'flat' else 0
548
+ self.fshader['shading_enabled'] = (
549
+ 1 if self._enabled and self._shading is not None else 0
550
+ )
551
+
552
+ normals = self._visual.mesh_data.get_vertex_normals(indexed='faces')
553
+ self._normals.set_data(normals, convert=True)
554
+
555
+ def on_mesh_data_updated(self, event):
556
+ self._update_data()
557
+
558
+ def _attach(self, visual):
559
+ super()._attach(visual)
560
+
561
+ render2scene = visual.transforms.get_transform('render', 'scene')
562
+ visual2scene = visual.transforms.get_transform('visual', 'scene')
563
+ scene2doc = visual.transforms.get_transform('scene', 'document')
564
+ doc2scene = visual.transforms.get_transform('document', 'scene')
565
+ self.vshader['render2scene'] = render2scene
566
+ self.vshader['visual2scene'] = visual2scene
567
+ self.vshader['scene2doc'] = scene2doc
568
+ self.vshader['doc2scene'] = doc2scene
569
+
570
+ if self._visual.mesh_data is not None:
571
+ self._update_data()
572
+
573
+ visual.events.data_updated.connect(self.on_mesh_data_updated)
574
+
575
+ def _detach(self, visual):
576
+ visual.events.data_updated.disconnect(self.on_mesh_data_updated)
577
+ super()._detach(visual)
578
+
579
+
580
+ instanced_shading_vertex_template = shading_vertex_template.replace(
581
+ "$normal",
582
+ "mat3($instance_transform_x, $instance_transform_y, $instance_transform_z) * $normal"
583
+ )
584
+
585
+
586
+ class InstancedShadingFilter(ShadingFilter):
587
+ """Shading filter modified for use with :class:`~vispy.visuals.InstancedMeshVisual`.
588
+
589
+ See :class:`ShadingFilter` for details and usage.
590
+ """
591
+ _shaders = {
592
+ 'vertex': instanced_shading_vertex_template,
593
+ 'fragment': ShadingFilter._shaders['fragment'],
594
+ }
595
+
596
+ def _attach(self, visual):
597
+ super()._attach(visual)
598
+ self.vshader['instance_transform_x'] = visual._instance_transforms_vbos[0]
599
+ self.vshader['instance_transform_y'] = visual._instance_transforms_vbos[1]
600
+ self.vshader['instance_transform_z'] = visual._instance_transforms_vbos[2]
601
+
602
+
603
+ wireframe_vertex_template = """
604
+ varying vec3 v_bc;
605
+
606
+ void prepare_wireframe() {
607
+ v_bc = $bc;
608
+ }
609
+ """ # noqa
610
+
611
+
612
+ wireframe_fragment_template = """
613
+ varying vec3 v_bc;
614
+
615
+ void draw_wireframe() {
616
+ if ($enabled != 1) {
617
+ return;
618
+ }
619
+
620
+ vec3 d = fwidth(v_bc); // relative distance to edge
621
+ vec3 fading3 = smoothstep(vec3(0.0), $width * d, v_bc);
622
+ float opacity = 1.0 - min(min(fading3.x, fading3.y), fading3.z);
623
+
624
+ if ($wireframe_only == 1) {
625
+ if (opacity == 0.0) {
626
+ // Inside a triangle.
627
+ discard;
628
+ }
629
+ // On the edge.
630
+ gl_FragColor = $color;
631
+ gl_FragColor.a = opacity;
632
+ } else if ($faces_only == 1) {
633
+ if (opacity == 1.0) {
634
+ // Inside an edge.
635
+ discard;
636
+ }
637
+ // Inside a triangle.
638
+ gl_FragColor.a = 1.0 - opacity;
639
+ } else {
640
+ gl_FragColor = mix(gl_FragColor, $color, opacity);
641
+ }
642
+
643
+ }
644
+ """ # noqa
645
+
646
+
647
+ class WireframeFilter(Filter):
648
+ """Add wireframe to a mesh.
649
+
650
+ The wireframe filter should be attached before the shading filter for the
651
+ wireframe to be shaded.
652
+
653
+ Parameters
654
+ ----------
655
+ color : str or tuple or Color
656
+ Line color of the wireframe
657
+ width : float
658
+ Line width of the wireframe
659
+ enabled : bool
660
+ Whether the wireframe is drawn or not
661
+
662
+ Examples
663
+ --------
664
+ See
665
+ `examples/basics/scene/mesh_shading.py
666
+ <https://github.com/vispy/vispy/blob/main/examples/basics/scene/mesh_shading.py>`_
667
+ example script.
668
+
669
+ """
670
+
671
+ def __init__(self, enabled=True, color='black', width=1.0,
672
+ wireframe_only=False, faces_only=False):
673
+ self._attached = False
674
+ self._color = Color(color)
675
+ self._width = width
676
+ self._enabled = enabled
677
+ self._wireframe_only = wireframe_only
678
+ self._faces_only = faces_only
679
+
680
+ vfunc = Function(wireframe_vertex_template)
681
+ ffunc = Function(wireframe_fragment_template)
682
+
683
+ self._bc = VertexBuffer(np.zeros((0, 3), dtype=np.float32))
684
+ vfunc['bc'] = self._bc
685
+
686
+ super().__init__(vcode=vfunc, fcode=ffunc)
687
+ self.enabled = enabled
688
+
689
+ @property
690
+ def enabled(self):
691
+ """True to enable the display of the wireframe, False to disable."""
692
+ return self._enabled
693
+
694
+ @enabled.setter
695
+ def enabled(self, enabled):
696
+ self._enabled = enabled
697
+ self.fshader['enabled'] = 1 if enabled else 0
698
+ self._update_data()
699
+
700
+ @property
701
+ def color(self):
702
+ """The wireframe color."""
703
+ return self._color
704
+
705
+ @color.setter
706
+ def color(self, color):
707
+ self._color = Color(color)
708
+ self._update_data()
709
+
710
+ @property
711
+ def width(self):
712
+ """The wireframe width."""
713
+ return self._width
714
+
715
+ @width.setter
716
+ def width(self, width):
717
+ if width < 0:
718
+ raise ValueError("width must be greater than zero")
719
+ self._width = width
720
+ self._update_data()
721
+
722
+ @property
723
+ def wireframe_only(self):
724
+ """Draw only the wireframe and discard the interior of the faces."""
725
+ return self._wireframe_only
726
+
727
+ @wireframe_only.setter
728
+ def wireframe_only(self, wireframe_only):
729
+ self._wireframe_only = wireframe_only
730
+ self._update_data()
731
+
732
+ @property
733
+ def faces_only(self):
734
+ """Make the wireframe transparent.
735
+
736
+ Draw only the interior of the faces.
737
+ """
738
+ return self._faces_only
739
+
740
+ @faces_only.setter
741
+ def faces_only(self, faces_only):
742
+ self._faces_only = faces_only
743
+ self._update_data()
744
+
745
+ def _update_data(self):
746
+ if not self.attached:
747
+ return
748
+ self.fshader['color'] = self._color.rgba
749
+ self.fshader['width'] = self._width
750
+ self.fshader['wireframe_only'] = 1 if self._wireframe_only else 0
751
+ self.fshader['faces_only'] = 1 if self._faces_only else 0
752
+ if self._visual.mesh_data.is_empty():
753
+ n_faces = 0
754
+ else:
755
+ n_faces = len(self._visual.mesh_data.get_faces())
756
+ bc = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]], dtype='float')
757
+ bc = np.tile(bc[None, ...], (n_faces, 1, 1))
758
+ self._bc.set_data(bc, convert=True)
759
+
760
+ def on_data_updated(self, event):
761
+ self._update_data()
762
+
763
+ def _attach(self, visual):
764
+ super()._attach(visual)
765
+ visual.events.data_updated.connect(self.on_data_updated)
766
+
767
+ def _detach(self, visual):
768
+ visual.events.data_updated.disconnect(self.on_data_updated)
769
+ super()._detach(visual)
770
+
771
+
772
+ class FacePickingFilter(PrimitivePickingFilter):
773
+ """Filter used to color mesh faces by a picking ID.
774
+
775
+ Note that the ID color uses the alpha channel, so this may not be used
776
+ with blending enabled.
777
+
778
+ Examples
779
+ --------
780
+ :ref:`sphx_glr_gallery_scene_face_picking.py`
781
+ """
782
+
783
+ def _get_picking_ids(self):
784
+ if self._visual.mesh_data.is_empty():
785
+ n_faces = 0
786
+ else:
787
+ n_faces = len(self._visual.mesh_data.get_faces())
788
+
789
+ # we only care about the number of faces changing
790
+ if self._n_primitives == n_faces:
791
+ return None
792
+ self._n_primitives = n_faces
793
+
794
+ ids = np.arange(1, n_faces + 1, dtype=np.uint32)
795
+ ids = np.repeat(ids, 3, axis=0) # repeat id for each vertex
796
+ return ids