vispy 0.14.0__cp312-cp312-manylinux_2_17_aarch64.manylinux2014_aarch64.whl

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  1. vispy/__init__.py +33 -0
  2. vispy/app/__init__.py +15 -0
  3. vispy/app/_default_app.py +76 -0
  4. vispy/app/_detect_eventloop.py +148 -0
  5. vispy/app/application.py +263 -0
  6. vispy/app/backends/__init__.py +52 -0
  7. vispy/app/backends/_egl.py +264 -0
  8. vispy/app/backends/_glfw.py +513 -0
  9. vispy/app/backends/_jupyter_rfb.py +278 -0
  10. vispy/app/backends/_offscreen_util.py +121 -0
  11. vispy/app/backends/_osmesa.py +235 -0
  12. vispy/app/backends/_pyglet.py +451 -0
  13. vispy/app/backends/_pyqt4.py +36 -0
  14. vispy/app/backends/_pyqt5.py +36 -0
  15. vispy/app/backends/_pyqt6.py +40 -0
  16. vispy/app/backends/_pyside.py +37 -0
  17. vispy/app/backends/_pyside2.py +52 -0
  18. vispy/app/backends/_pyside6.py +53 -0
  19. vispy/app/backends/_qt.py +968 -0
  20. vispy/app/backends/_sdl2.py +444 -0
  21. vispy/app/backends/_template.py +244 -0
  22. vispy/app/backends/_test.py +8 -0
  23. vispy/app/backends/_tk.py +800 -0
  24. vispy/app/backends/_wx.py +476 -0
  25. vispy/app/backends/tests/__init__.py +0 -0
  26. vispy/app/backends/tests/test_offscreen_util.py +52 -0
  27. vispy/app/backends/tests/test_rfb.py +77 -0
  28. vispy/app/base.py +294 -0
  29. vispy/app/canvas.py +828 -0
  30. vispy/app/qt.py +92 -0
  31. vispy/app/tests/__init__.py +0 -0
  32. vispy/app/tests/qt-designer.ui +58 -0
  33. vispy/app/tests/test_app.py +442 -0
  34. vispy/app/tests/test_backends.py +164 -0
  35. vispy/app/tests/test_canvas.py +122 -0
  36. vispy/app/tests/test_context.py +92 -0
  37. vispy/app/tests/test_qt.py +47 -0
  38. vispy/app/tests/test_simultaneous.py +134 -0
  39. vispy/app/timer.py +174 -0
  40. vispy/color/__init__.py +17 -0
  41. vispy/color/_color_dict.py +193 -0
  42. vispy/color/color_array.py +447 -0
  43. vispy/color/color_space.py +181 -0
  44. vispy/color/colormap.py +1134 -0
  45. vispy/color/tests/__init__.py +0 -0
  46. vispy/color/tests/test_color.py +352 -0
  47. vispy/conftest.py +12 -0
  48. vispy/ext/__init__.py +0 -0
  49. vispy/ext/cocoapy.py +1542 -0
  50. vispy/ext/cubehelix.py +138 -0
  51. vispy/ext/egl.py +375 -0
  52. vispy/ext/fontconfig.py +118 -0
  53. vispy/ext/gdi32plus.py +206 -0
  54. vispy/ext/osmesa.py +105 -0
  55. vispy/geometry/__init__.py +23 -0
  56. vispy/geometry/_triangulation_debugger.py +171 -0
  57. vispy/geometry/calculations.py +134 -0
  58. vispy/geometry/curves.py +399 -0
  59. vispy/geometry/generation.py +643 -0
  60. vispy/geometry/isocurve.py +175 -0
  61. vispy/geometry/isosurface.py +465 -0
  62. vispy/geometry/meshdata.py +698 -0
  63. vispy/geometry/normals.py +78 -0
  64. vispy/geometry/parametric.py +56 -0
  65. vispy/geometry/polygon.py +137 -0
  66. vispy/geometry/rect.py +210 -0
  67. vispy/geometry/tests/__init__.py +0 -0
  68. vispy/geometry/tests/test_calculations.py +23 -0
  69. vispy/geometry/tests/test_generation.py +56 -0
  70. vispy/geometry/tests/test_meshdata.py +106 -0
  71. vispy/geometry/tests/test_triangulation.py +506 -0
  72. vispy/geometry/torusknot.py +142 -0
  73. vispy/geometry/triangulation.py +876 -0
  74. vispy/gloo/__init__.py +56 -0
  75. vispy/gloo/buffer.py +505 -0
  76. vispy/gloo/context.py +272 -0
  77. vispy/gloo/framebuffer.py +257 -0
  78. vispy/gloo/gl/__init__.py +234 -0
  79. vispy/gloo/gl/_constants.py +332 -0
  80. vispy/gloo/gl/_es2.py +986 -0
  81. vispy/gloo/gl/_gl2.py +1365 -0
  82. vispy/gloo/gl/_proxy.py +499 -0
  83. vispy/gloo/gl/_pyopengl2.py +362 -0
  84. vispy/gloo/gl/dummy.py +24 -0
  85. vispy/gloo/gl/es2.py +62 -0
  86. vispy/gloo/gl/gl2.py +98 -0
  87. vispy/gloo/gl/glplus.py +168 -0
  88. vispy/gloo/gl/pyopengl2.py +97 -0
  89. vispy/gloo/gl/tests/__init__.py +0 -0
  90. vispy/gloo/gl/tests/test_basics.py +282 -0
  91. vispy/gloo/gl/tests/test_functionality.py +566 -0
  92. vispy/gloo/gl/tests/test_names.py +246 -0
  93. vispy/gloo/gl/tests/test_use.py +71 -0
  94. vispy/gloo/glir.py +1816 -0
  95. vispy/gloo/globject.py +101 -0
  96. vispy/gloo/preprocessor.py +67 -0
  97. vispy/gloo/program.py +543 -0
  98. vispy/gloo/tests/__init__.py +0 -0
  99. vispy/gloo/tests/test_buffer.py +558 -0
  100. vispy/gloo/tests/test_context.py +119 -0
  101. vispy/gloo/tests/test_framebuffer.py +195 -0
  102. vispy/gloo/tests/test_glir.py +307 -0
  103. vispy/gloo/tests/test_globject.py +35 -0
  104. vispy/gloo/tests/test_program.py +302 -0
  105. vispy/gloo/tests/test_texture.py +732 -0
  106. vispy/gloo/tests/test_use_gloo.py +187 -0
  107. vispy/gloo/tests/test_util.py +60 -0
  108. vispy/gloo/tests/test_wrappers.py +261 -0
  109. vispy/gloo/texture.py +1045 -0
  110. vispy/gloo/util.py +129 -0
  111. vispy/gloo/wrappers.py +762 -0
  112. vispy/glsl/__init__.py +42 -0
  113. vispy/glsl/antialias/antialias.glsl +7 -0
  114. vispy/glsl/antialias/cap-butt.glsl +31 -0
  115. vispy/glsl/antialias/cap-round.glsl +29 -0
  116. vispy/glsl/antialias/cap-square.glsl +30 -0
  117. vispy/glsl/antialias/cap-triangle-in.glsl +30 -0
  118. vispy/glsl/antialias/cap-triangle-out.glsl +30 -0
  119. vispy/glsl/antialias/cap.glsl +67 -0
  120. vispy/glsl/antialias/caps.glsl +67 -0
  121. vispy/glsl/antialias/filled.glsl +50 -0
  122. vispy/glsl/antialias/outline.glsl +40 -0
  123. vispy/glsl/antialias/stroke.glsl +43 -0
  124. vispy/glsl/arrowheads/angle.glsl +99 -0
  125. vispy/glsl/arrowheads/arrowheads.frag +60 -0
  126. vispy/glsl/arrowheads/arrowheads.glsl +12 -0
  127. vispy/glsl/arrowheads/arrowheads.vert +83 -0
  128. vispy/glsl/arrowheads/curved.glsl +48 -0
  129. vispy/glsl/arrowheads/inhibitor.glsl +26 -0
  130. vispy/glsl/arrowheads/stealth.glsl +46 -0
  131. vispy/glsl/arrowheads/triangle.glsl +97 -0
  132. vispy/glsl/arrowheads/util.glsl +13 -0
  133. vispy/glsl/arrows/angle-30.glsl +12 -0
  134. vispy/glsl/arrows/angle-60.glsl +12 -0
  135. vispy/glsl/arrows/angle-90.glsl +12 -0
  136. vispy/glsl/arrows/arrow.frag +39 -0
  137. vispy/glsl/arrows/arrow.vert +49 -0
  138. vispy/glsl/arrows/arrows.glsl +17 -0
  139. vispy/glsl/arrows/common.glsl +187 -0
  140. vispy/glsl/arrows/curved.glsl +63 -0
  141. vispy/glsl/arrows/stealth.glsl +50 -0
  142. vispy/glsl/arrows/triangle-30.glsl +12 -0
  143. vispy/glsl/arrows/triangle-60.glsl +12 -0
  144. vispy/glsl/arrows/triangle-90.glsl +12 -0
  145. vispy/glsl/arrows/util.glsl +98 -0
  146. vispy/glsl/build_spatial_filters.py +660 -0
  147. vispy/glsl/collections/agg-fast-path.frag +20 -0
  148. vispy/glsl/collections/agg-fast-path.vert +78 -0
  149. vispy/glsl/collections/agg-glyph.frag +60 -0
  150. vispy/glsl/collections/agg-glyph.vert +33 -0
  151. vispy/glsl/collections/agg-marker.frag +35 -0
  152. vispy/glsl/collections/agg-marker.vert +48 -0
  153. vispy/glsl/collections/agg-path.frag +55 -0
  154. vispy/glsl/collections/agg-path.vert +166 -0
  155. vispy/glsl/collections/agg-point.frag +21 -0
  156. vispy/glsl/collections/agg-point.vert +35 -0
  157. vispy/glsl/collections/agg-segment.frag +32 -0
  158. vispy/glsl/collections/agg-segment.vert +75 -0
  159. vispy/glsl/collections/marker.frag +38 -0
  160. vispy/glsl/collections/marker.vert +48 -0
  161. vispy/glsl/collections/raw-path.frag +15 -0
  162. vispy/glsl/collections/raw-path.vert +24 -0
  163. vispy/glsl/collections/raw-point.frag +14 -0
  164. vispy/glsl/collections/raw-point.vert +31 -0
  165. vispy/glsl/collections/raw-segment.frag +18 -0
  166. vispy/glsl/collections/raw-segment.vert +26 -0
  167. vispy/glsl/collections/raw-triangle.frag +13 -0
  168. vispy/glsl/collections/raw-triangle.vert +26 -0
  169. vispy/glsl/collections/sdf-glyph-ticks.vert +69 -0
  170. vispy/glsl/collections/sdf-glyph.frag +80 -0
  171. vispy/glsl/collections/sdf-glyph.vert +59 -0
  172. vispy/glsl/collections/tick-labels.vert +71 -0
  173. vispy/glsl/colormaps/autumn.glsl +20 -0
  174. vispy/glsl/colormaps/blues.glsl +20 -0
  175. vispy/glsl/colormaps/color-space.glsl +17 -0
  176. vispy/glsl/colormaps/colormaps.glsl +24 -0
  177. vispy/glsl/colormaps/cool.glsl +20 -0
  178. vispy/glsl/colormaps/fire.glsl +21 -0
  179. vispy/glsl/colormaps/gray.glsl +20 -0
  180. vispy/glsl/colormaps/greens.glsl +20 -0
  181. vispy/glsl/colormaps/hot.glsl +22 -0
  182. vispy/glsl/colormaps/ice.glsl +20 -0
  183. vispy/glsl/colormaps/icefire.glsl +23 -0
  184. vispy/glsl/colormaps/parse.py +40 -0
  185. vispy/glsl/colormaps/reds.glsl +20 -0
  186. vispy/glsl/colormaps/spring.glsl +20 -0
  187. vispy/glsl/colormaps/summer.glsl +20 -0
  188. vispy/glsl/colormaps/user.glsl +22 -0
  189. vispy/glsl/colormaps/util.glsl +41 -0
  190. vispy/glsl/colormaps/wheel.glsl +21 -0
  191. vispy/glsl/colormaps/winter.glsl +20 -0
  192. vispy/glsl/lines/agg.frag +320 -0
  193. vispy/glsl/lines/agg.vert +241 -0
  194. vispy/glsl/markers/arrow.glsl +12 -0
  195. vispy/glsl/markers/asterisk.glsl +16 -0
  196. vispy/glsl/markers/chevron.glsl +14 -0
  197. vispy/glsl/markers/clover.glsl +20 -0
  198. vispy/glsl/markers/club.glsl +31 -0
  199. vispy/glsl/markers/cross.glsl +17 -0
  200. vispy/glsl/markers/diamond.glsl +12 -0
  201. vispy/glsl/markers/disc.glsl +9 -0
  202. vispy/glsl/markers/ellipse.glsl +67 -0
  203. vispy/glsl/markers/hbar.glsl +9 -0
  204. vispy/glsl/markers/heart.glsl +15 -0
  205. vispy/glsl/markers/infinity.glsl +15 -0
  206. vispy/glsl/markers/marker-sdf.frag +74 -0
  207. vispy/glsl/markers/marker-sdf.vert +41 -0
  208. vispy/glsl/markers/marker.frag +36 -0
  209. vispy/glsl/markers/marker.vert +46 -0
  210. vispy/glsl/markers/markers.glsl +24 -0
  211. vispy/glsl/markers/pin.glsl +18 -0
  212. vispy/glsl/markers/ring.glsl +11 -0
  213. vispy/glsl/markers/spade.glsl +28 -0
  214. vispy/glsl/markers/square.glsl +10 -0
  215. vispy/glsl/markers/tag.glsl +11 -0
  216. vispy/glsl/markers/triangle.glsl +14 -0
  217. vispy/glsl/markers/vbar.glsl +9 -0
  218. vispy/glsl/math/circle-through-2-points.glsl +30 -0
  219. vispy/glsl/math/constants.glsl +48 -0
  220. vispy/glsl/math/double.glsl +114 -0
  221. vispy/glsl/math/functions.glsl +20 -0
  222. vispy/glsl/math/point-to-line-distance.glsl +31 -0
  223. vispy/glsl/math/point-to-line-projection.glsl +29 -0
  224. vispy/glsl/math/signed-line-distance.glsl +27 -0
  225. vispy/glsl/math/signed-segment-distance.glsl +30 -0
  226. vispy/glsl/misc/regular-grid.frag +244 -0
  227. vispy/glsl/misc/spatial-filters.frag +1407 -0
  228. vispy/glsl/misc/viewport-NDC.glsl +20 -0
  229. vispy/glsl/transforms/azimuthal-equal-area.glsl +32 -0
  230. vispy/glsl/transforms/azimuthal-equidistant.glsl +38 -0
  231. vispy/glsl/transforms/hammer.glsl +44 -0
  232. vispy/glsl/transforms/identity.glsl +6 -0
  233. vispy/glsl/transforms/identity_forward.glsl +23 -0
  234. vispy/glsl/transforms/identity_inverse.glsl +23 -0
  235. vispy/glsl/transforms/linear-scale.glsl +127 -0
  236. vispy/glsl/transforms/log-scale.glsl +126 -0
  237. vispy/glsl/transforms/mercator-transverse-forward.glsl +40 -0
  238. vispy/glsl/transforms/mercator-transverse-inverse.glsl +40 -0
  239. vispy/glsl/transforms/panzoom.glsl +10 -0
  240. vispy/glsl/transforms/polar.glsl +41 -0
  241. vispy/glsl/transforms/position.glsl +44 -0
  242. vispy/glsl/transforms/power-scale.glsl +139 -0
  243. vispy/glsl/transforms/projection.glsl +7 -0
  244. vispy/glsl/transforms/pvm.glsl +13 -0
  245. vispy/glsl/transforms/rotate.glsl +45 -0
  246. vispy/glsl/transforms/trackball.glsl +15 -0
  247. vispy/glsl/transforms/translate.glsl +35 -0
  248. vispy/glsl/transforms/transverse_mercator.glsl +38 -0
  249. vispy/glsl/transforms/viewport-clipping.glsl +14 -0
  250. vispy/glsl/transforms/viewport-transform.glsl +16 -0
  251. vispy/glsl/transforms/viewport.glsl +50 -0
  252. vispy/glsl/transforms/x.glsl +24 -0
  253. vispy/glsl/transforms/y.glsl +19 -0
  254. vispy/glsl/transforms/z.glsl +14 -0
  255. vispy/io/__init__.py +20 -0
  256. vispy/io/_data/spatial-filters.npy +0 -0
  257. vispy/io/datasets.py +94 -0
  258. vispy/io/image.py +231 -0
  259. vispy/io/mesh.py +122 -0
  260. vispy/io/stl.py +167 -0
  261. vispy/io/tests/__init__.py +0 -0
  262. vispy/io/tests/test_image.py +47 -0
  263. vispy/io/tests/test_io.py +121 -0
  264. vispy/io/wavefront.py +350 -0
  265. vispy/plot/__init__.py +36 -0
  266. vispy/plot/fig.py +58 -0
  267. vispy/plot/plotwidget.py +522 -0
  268. vispy/plot/tests/__init__.py +0 -0
  269. vispy/plot/tests/test_plot.py +46 -0
  270. vispy/scene/__init__.py +43 -0
  271. vispy/scene/cameras/__init__.py +27 -0
  272. vispy/scene/cameras/_base.py +38 -0
  273. vispy/scene/cameras/arcball.py +106 -0
  274. vispy/scene/cameras/base_camera.py +538 -0
  275. vispy/scene/cameras/fly.py +474 -0
  276. vispy/scene/cameras/magnify.py +163 -0
  277. vispy/scene/cameras/panzoom.py +308 -0
  278. vispy/scene/cameras/perspective.py +333 -0
  279. vispy/scene/cameras/tests/__init__.py +0 -0
  280. vispy/scene/cameras/tests/test_cameras.py +27 -0
  281. vispy/scene/cameras/tests/test_link.py +53 -0
  282. vispy/scene/cameras/tests/test_perspective.py +122 -0
  283. vispy/scene/cameras/turntable.py +173 -0
  284. vispy/scene/canvas.py +639 -0
  285. vispy/scene/events.py +85 -0
  286. vispy/scene/node.py +644 -0
  287. vispy/scene/subscene.py +20 -0
  288. vispy/scene/tests/__init__.py +0 -0
  289. vispy/scene/tests/test_canvas.py +119 -0
  290. vispy/scene/tests/test_node.py +142 -0
  291. vispy/scene/tests/test_visuals.py +141 -0
  292. vispy/scene/visuals.py +276 -0
  293. vispy/scene/widgets/__init__.py +18 -0
  294. vispy/scene/widgets/anchor.py +25 -0
  295. vispy/scene/widgets/axis.py +88 -0
  296. vispy/scene/widgets/colorbar.py +176 -0
  297. vispy/scene/widgets/console.py +351 -0
  298. vispy/scene/widgets/grid.py +509 -0
  299. vispy/scene/widgets/label.py +50 -0
  300. vispy/scene/widgets/tests/__init__.py +0 -0
  301. vispy/scene/widgets/tests/test_colorbar.py +47 -0
  302. vispy/scene/widgets/viewbox.py +199 -0
  303. vispy/scene/widgets/widget.py +478 -0
  304. vispy/testing/__init__.py +51 -0
  305. vispy/testing/_runners.py +446 -0
  306. vispy/testing/_testing.py +416 -0
  307. vispy/testing/image_tester.py +473 -0
  308. vispy/testing/rendered_array_tester.py +85 -0
  309. vispy/testing/tests/__init__.py +0 -0
  310. vispy/testing/tests/test_testing.py +20 -0
  311. vispy/util/__init__.py +17 -0
  312. vispy/util/bunch.py +15 -0
  313. vispy/util/check_environment.py +57 -0
  314. vispy/util/config.py +490 -0
  315. vispy/util/dpi/__init__.py +19 -0
  316. vispy/util/dpi/_linux.py +69 -0
  317. vispy/util/dpi/_quartz.py +26 -0
  318. vispy/util/dpi/_win32.py +34 -0
  319. vispy/util/dpi/tests/__init__.py +0 -0
  320. vispy/util/dpi/tests/test_dpi.py +16 -0
  321. vispy/util/eq.py +41 -0
  322. vispy/util/event.py +774 -0
  323. vispy/util/fetching.py +276 -0
  324. vispy/util/filter.py +44 -0
  325. vispy/util/fonts/__init__.py +14 -0
  326. vispy/util/fonts/_freetype.py +73 -0
  327. vispy/util/fonts/_quartz.py +192 -0
  328. vispy/util/fonts/_triage.py +36 -0
  329. vispy/util/fonts/_vispy_fonts.py +20 -0
  330. vispy/util/fonts/_win32.py +105 -0
  331. vispy/util/fonts/data/OpenSans-Bold.ttf +0 -0
  332. vispy/util/fonts/data/OpenSans-BoldItalic.ttf +0 -0
  333. vispy/util/fonts/data/OpenSans-Italic.ttf +0 -0
  334. vispy/util/fonts/data/OpenSans-Regular.ttf +0 -0
  335. vispy/util/fonts/tests/__init__.py +0 -0
  336. vispy/util/fonts/tests/test_font.py +45 -0
  337. vispy/util/fourier.py +69 -0
  338. vispy/util/frozen.py +25 -0
  339. vispy/util/gallery_scraper.py +268 -0
  340. vispy/util/keys.py +91 -0
  341. vispy/util/logs.py +358 -0
  342. vispy/util/osmesa_gl.py +17 -0
  343. vispy/util/profiler.py +135 -0
  344. vispy/util/ptime.py +16 -0
  345. vispy/util/quaternion.py +229 -0
  346. vispy/util/svg/__init__.py +18 -0
  347. vispy/util/svg/base.py +20 -0
  348. vispy/util/svg/color.py +219 -0
  349. vispy/util/svg/element.py +51 -0
  350. vispy/util/svg/geometry.py +478 -0
  351. vispy/util/svg/group.py +66 -0
  352. vispy/util/svg/length.py +81 -0
  353. vispy/util/svg/number.py +25 -0
  354. vispy/util/svg/path.py +332 -0
  355. vispy/util/svg/shapes.py +57 -0
  356. vispy/util/svg/style.py +59 -0
  357. vispy/util/svg/svg.py +40 -0
  358. vispy/util/svg/transform.py +223 -0
  359. vispy/util/svg/transformable.py +28 -0
  360. vispy/util/svg/viewport.py +73 -0
  361. vispy/util/tests/__init__.py +0 -0
  362. vispy/util/tests/test_config.py +58 -0
  363. vispy/util/tests/test_docstring_parameters.py +123 -0
  364. vispy/util/tests/test_emitter_group.py +262 -0
  365. vispy/util/tests/test_event_emitter.py +743 -0
  366. vispy/util/tests/test_fourier.py +35 -0
  367. vispy/util/tests/test_gallery_scraper.py +112 -0
  368. vispy/util/tests/test_import.py +127 -0
  369. vispy/util/tests/test_key.py +22 -0
  370. vispy/util/tests/test_logging.py +45 -0
  371. vispy/util/tests/test_run.py +14 -0
  372. vispy/util/tests/test_transforms.py +42 -0
  373. vispy/util/tests/test_vispy.py +48 -0
  374. vispy/util/transforms.py +201 -0
  375. vispy/util/wrappers.py +155 -0
  376. vispy/version.py +4 -0
  377. vispy/visuals/__init__.py +50 -0
  378. vispy/visuals/_scalable_textures.py +485 -0
  379. vispy/visuals/axis.py +678 -0
  380. vispy/visuals/border.py +208 -0
  381. vispy/visuals/box.py +79 -0
  382. vispy/visuals/collections/__init__.py +30 -0
  383. vispy/visuals/collections/agg_fast_path_collection.py +219 -0
  384. vispy/visuals/collections/agg_path_collection.py +197 -0
  385. vispy/visuals/collections/agg_point_collection.py +52 -0
  386. vispy/visuals/collections/agg_segment_collection.py +142 -0
  387. vispy/visuals/collections/array_list.py +401 -0
  388. vispy/visuals/collections/base_collection.py +482 -0
  389. vispy/visuals/collections/collection.py +253 -0
  390. vispy/visuals/collections/path_collection.py +23 -0
  391. vispy/visuals/collections/point_collection.py +19 -0
  392. vispy/visuals/collections/polygon_collection.py +25 -0
  393. vispy/visuals/collections/raw_path_collection.py +119 -0
  394. vispy/visuals/collections/raw_point_collection.py +113 -0
  395. vispy/visuals/collections/raw_polygon_collection.py +77 -0
  396. vispy/visuals/collections/raw_segment_collection.py +112 -0
  397. vispy/visuals/collections/raw_triangle_collection.py +78 -0
  398. vispy/visuals/collections/segment_collection.py +19 -0
  399. vispy/visuals/collections/triangle_collection.py +16 -0
  400. vispy/visuals/collections/util.py +168 -0
  401. vispy/visuals/colorbar.py +699 -0
  402. vispy/visuals/cube.py +41 -0
  403. vispy/visuals/ellipse.py +163 -0
  404. vispy/visuals/filters/__init__.py +10 -0
  405. vispy/visuals/filters/base_filter.py +242 -0
  406. vispy/visuals/filters/clipper.py +60 -0
  407. vispy/visuals/filters/clipping_planes.py +122 -0
  408. vispy/visuals/filters/color.py +181 -0
  409. vispy/visuals/filters/markers.py +28 -0
  410. vispy/visuals/filters/mesh.py +796 -0
  411. vispy/visuals/filters/picking.py +60 -0
  412. vispy/visuals/filters/tests/__init__.py +3 -0
  413. vispy/visuals/filters/tests/test_primitive_picking_filters.py +70 -0
  414. vispy/visuals/filters/tests/test_wireframe_filter.py +16 -0
  415. vispy/visuals/glsl/__init__.py +1 -0
  416. vispy/visuals/glsl/antialiasing.py +133 -0
  417. vispy/visuals/glsl/color.py +63 -0
  418. vispy/visuals/graphs/__init__.py +1 -0
  419. vispy/visuals/graphs/graph.py +240 -0
  420. vispy/visuals/graphs/layouts/__init__.py +55 -0
  421. vispy/visuals/graphs/layouts/circular.py +49 -0
  422. vispy/visuals/graphs/layouts/force_directed.py +211 -0
  423. vispy/visuals/graphs/layouts/networkx_layout.py +87 -0
  424. vispy/visuals/graphs/layouts/random.py +52 -0
  425. vispy/visuals/graphs/tests/__init__.py +1 -0
  426. vispy/visuals/graphs/tests/test_layouts.py +139 -0
  427. vispy/visuals/graphs/tests/test_networkx_layout.py +47 -0
  428. vispy/visuals/graphs/util.py +120 -0
  429. vispy/visuals/gridlines.py +105 -0
  430. vispy/visuals/gridmesh.py +98 -0
  431. vispy/visuals/histogram.py +58 -0
  432. vispy/visuals/image.py +688 -0
  433. vispy/visuals/image_complex.py +130 -0
  434. vispy/visuals/infinite_line.py +199 -0
  435. vispy/visuals/instanced_mesh.py +152 -0
  436. vispy/visuals/isocurve.py +213 -0
  437. vispy/visuals/isoline.py +241 -0
  438. vispy/visuals/isosurface.py +113 -0
  439. vispy/visuals/line/__init__.py +6 -0
  440. vispy/visuals/line/arrow.py +289 -0
  441. vispy/visuals/line/dash_atlas.py +90 -0
  442. vispy/visuals/line/line.py +545 -0
  443. vispy/visuals/line_plot.py +135 -0
  444. vispy/visuals/linear_region.py +199 -0
  445. vispy/visuals/markers.py +810 -0
  446. vispy/visuals/mesh.py +373 -0
  447. vispy/visuals/mesh_normals.py +159 -0
  448. vispy/visuals/plane.py +54 -0
  449. vispy/visuals/polygon.py +145 -0
  450. vispy/visuals/rectangle.py +196 -0
  451. vispy/visuals/regular_polygon.py +56 -0
  452. vispy/visuals/scrolling_lines.py +197 -0
  453. vispy/visuals/shaders/__init__.py +17 -0
  454. vispy/visuals/shaders/compiler.py +206 -0
  455. vispy/visuals/shaders/expression.py +99 -0
  456. vispy/visuals/shaders/function.py +788 -0
  457. vispy/visuals/shaders/multiprogram.py +145 -0
  458. vispy/visuals/shaders/parsing.py +140 -0
  459. vispy/visuals/shaders/program.py +161 -0
  460. vispy/visuals/shaders/shader_object.py +162 -0
  461. vispy/visuals/shaders/tests/__init__.py +0 -0
  462. vispy/visuals/shaders/tests/test_function.py +486 -0
  463. vispy/visuals/shaders/tests/test_multiprogram.py +78 -0
  464. vispy/visuals/shaders/tests/test_parsing.py +57 -0
  465. vispy/visuals/shaders/variable.py +272 -0
  466. vispy/visuals/spectrogram.py +169 -0
  467. vispy/visuals/sphere.py +80 -0
  468. vispy/visuals/surface_plot.py +192 -0
  469. vispy/visuals/tests/__init__.py +0 -0
  470. vispy/visuals/tests/test_arrows.py +109 -0
  471. vispy/visuals/tests/test_axis.py +120 -0
  472. vispy/visuals/tests/test_collections.py +15 -0
  473. vispy/visuals/tests/test_colorbar.py +179 -0
  474. vispy/visuals/tests/test_colormap.py +97 -0
  475. vispy/visuals/tests/test_ellipse.py +122 -0
  476. vispy/visuals/tests/test_histogram.py +24 -0
  477. vispy/visuals/tests/test_image.py +390 -0
  478. vispy/visuals/tests/test_image_complex.py +36 -0
  479. vispy/visuals/tests/test_infinite_line.py +53 -0
  480. vispy/visuals/tests/test_instanced_mesh.py +50 -0
  481. vispy/visuals/tests/test_isosurface.py +22 -0
  482. vispy/visuals/tests/test_linear_region.py +152 -0
  483. vispy/visuals/tests/test_markers.py +54 -0
  484. vispy/visuals/tests/test_mesh.py +261 -0
  485. vispy/visuals/tests/test_mesh_normals.py +218 -0
  486. vispy/visuals/tests/test_polygon.py +112 -0
  487. vispy/visuals/tests/test_rectangle.py +163 -0
  488. vispy/visuals/tests/test_regular_polygon.py +111 -0
  489. vispy/visuals/tests/test_scalable_textures.py +180 -0
  490. vispy/visuals/tests/test_sdf.py +73 -0
  491. vispy/visuals/tests/test_spectrogram.py +42 -0
  492. vispy/visuals/tests/test_text.py +95 -0
  493. vispy/visuals/tests/test_volume.py +542 -0
  494. vispy/visuals/tests/test_windbarb.py +33 -0
  495. vispy/visuals/text/__init__.py +7 -0
  496. vispy/visuals/text/_sdf_cpu.cpython-312-aarch64-linux-gnu.so +0 -0
  497. vispy/visuals/text/_sdf_cpu.pyx +110 -0
  498. vispy/visuals/text/_sdf_gpu.py +316 -0
  499. vispy/visuals/text/text.py +675 -0
  500. vispy/visuals/transforms/__init__.py +34 -0
  501. vispy/visuals/transforms/_util.py +191 -0
  502. vispy/visuals/transforms/base_transform.py +233 -0
  503. vispy/visuals/transforms/chain.py +300 -0
  504. vispy/visuals/transforms/interactive.py +98 -0
  505. vispy/visuals/transforms/linear.py +564 -0
  506. vispy/visuals/transforms/nonlinear.py +398 -0
  507. vispy/visuals/transforms/tests/__init__.py +0 -0
  508. vispy/visuals/transforms/tests/test_transforms.py +243 -0
  509. vispy/visuals/transforms/transform_system.py +339 -0
  510. vispy/visuals/tube.py +173 -0
  511. vispy/visuals/visual.py +923 -0
  512. vispy/visuals/volume.py +1335 -0
  513. vispy/visuals/windbarb.py +291 -0
  514. vispy/visuals/xyz_axis.py +34 -0
  515. vispy-0.14.0.dist-info/LICENSE.txt +36 -0
  516. vispy-0.14.0.dist-info/METADATA +218 -0
  517. vispy-0.14.0.dist-info/RECORD +519 -0
  518. vispy-0.14.0.dist-info/WHEEL +6 -0
  519. vispy-0.14.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,175 @@
1
+ # -*- coding: utf-8 -*-
2
+ # -----------------------------------------------------------------------------
3
+ # Copyright (c) Vispy Development Team. All Rights Reserved.
4
+ # Distributed under the (new) BSD License. See LICENSE.txt for more info.
5
+ # -----------------------------------------------------------------------------
6
+
7
+ from __future__ import division
8
+
9
+ import numpy as np
10
+
11
+
12
+ def isocurve(data, level, connected=False, extend_to_edge=False):
13
+ """
14
+ Generate isocurve from 2D data using marching squares algorithm.
15
+
16
+ Parameters
17
+ ----------
18
+ data : ndarray
19
+ 2D numpy array of scalar values
20
+ level : float
21
+ The level at which to generate an isosurface
22
+ connected : bool
23
+ If False, return a single long list of point pairs
24
+ If True, return multiple long lists of connected point
25
+ locations. (This is slower but better for drawing
26
+ continuous lines)
27
+ extend_to_edge : bool
28
+ If True, extend the curves to reach the exact edges of
29
+ the data.
30
+ """
31
+ # This function is SLOW; plenty of room for optimization here.
32
+
33
+ if extend_to_edge:
34
+ d2 = np.empty((data.shape[0]+2, data.shape[1]+2), dtype=data.dtype)
35
+ d2[1:-1, 1:-1] = data
36
+ d2[0, 1:-1] = data[0]
37
+ d2[-1, 1:-1] = data[-1]
38
+ d2[1:-1, 0] = data[:, 0]
39
+ d2[1:-1, -1] = data[:, -1]
40
+ d2[0, 0] = d2[0, 1]
41
+ d2[0, -1] = d2[1, -1]
42
+ d2[-1, 0] = d2[-1, 1]
43
+ d2[-1, -1] = d2[-1, -2]
44
+ data = d2
45
+
46
+ side_table = [
47
+ [],
48
+ [0, 1],
49
+ [1, 2],
50
+ [0, 2],
51
+ [0, 3],
52
+ [1, 3],
53
+ [0, 1, 2, 3],
54
+ [2, 3],
55
+ [2, 3],
56
+ [0, 1, 2, 3],
57
+ [1, 3],
58
+ [0, 3],
59
+ [0, 2],
60
+ [1, 2],
61
+ [0, 1],
62
+ []
63
+ ]
64
+
65
+ edge_key = [
66
+ [(0, 1), (0, 0)],
67
+ [(0, 0), (1, 0)],
68
+ [(1, 0), (1, 1)],
69
+ [(1, 1), (0, 1)]
70
+ ]
71
+
72
+ level = float(level)
73
+ lines = []
74
+
75
+ # mark everything below the isosurface level
76
+ mask = data < level
77
+
78
+ # make four sub-fields and compute indexes for grid cells
79
+ index = np.zeros([x-1 for x in data.shape], dtype=np.ubyte)
80
+ fields = np.empty((2, 2), dtype=object)
81
+ slices = [slice(0, -1), slice(1, None)]
82
+ for i in [0, 1]:
83
+ for j in [0, 1]:
84
+ fields[i, j] = mask[slices[i], slices[j]]
85
+ vertIndex = i+2*j
86
+ index += (fields[i, j] * 2**vertIndex).astype(np.ubyte)
87
+
88
+ # add lines
89
+ for i in range(index.shape[0]): # data x-axis
90
+ for j in range(index.shape[1]): # data y-axis
91
+ sides = side_table[index[i, j]]
92
+ for side_idx in range(0, len(sides), 2): # faces for this grid cell
93
+ edges = sides[side_idx:side_idx+2]
94
+ pts = []
95
+ for m in [0, 1]: # points in this face
96
+ # p1, p2 are points at either side of an edge
97
+ p1 = edge_key[edges[m]][0]
98
+ p2 = edge_key[edges[m]][1]
99
+ # v1 and v2 are the values at p1 and p2
100
+ v1 = data[i+p1[0], j+p1[1]]
101
+ v2 = data[i+p2[0], j+p2[1]]
102
+ f = (level-v1) / (v2-v1)
103
+ fi = 1.0 - f
104
+ # interpolate between corners
105
+ p = (p1[0]*fi + p2[0]*f + i + 0.5,
106
+ p1[1]*fi + p2[1]*f + j + 0.5)
107
+ if extend_to_edge:
108
+ # check bounds
109
+ p = (min(data.shape[0]-2, max(0, p[0]-1)),
110
+ min(data.shape[1]-2, max(0, p[1]-1)))
111
+ if connected:
112
+ gridKey = (i + (1 if edges[m] == 2 else 0),
113
+ j + (1 if edges[m] == 3 else 0),
114
+ edges[m] % 2)
115
+ # give the actual position and a key identifying the
116
+ # grid location (for connecting segments)
117
+ pts.append((p, gridKey))
118
+ else:
119
+ pts.append(p)
120
+
121
+ lines.append(pts)
122
+
123
+ if not connected:
124
+ return lines
125
+
126
+ # turn disjoint list of segments into continuous lines
127
+
128
+ points = {} # maps each point to its connections
129
+ for a, b in lines:
130
+ if a[1] not in points:
131
+ points[a[1]] = []
132
+ points[a[1]].append([a, b])
133
+ if b[1] not in points:
134
+ points[b[1]] = []
135
+ points[b[1]].append([b, a])
136
+
137
+ # rearrange into chains
138
+ for k in list(points.keys()):
139
+ try:
140
+ chains = points[k]
141
+ except KeyError: # already used this point elsewhere
142
+ continue
143
+ for chain in chains:
144
+ x = None
145
+ while True:
146
+ if x == chain[-1][1]:
147
+ break # nothing left to do on this chain
148
+
149
+ x = chain[-1][1]
150
+ if x == k:
151
+ # chain has looped; we're done and can ignore the opposite
152
+ # chain
153
+ break
154
+ y = chain[-2][1]
155
+ connects = points[x]
156
+ for conn in connects[:]:
157
+ if conn[1][1] != y:
158
+ chain.extend(conn[1:])
159
+ del points[x]
160
+ if chain[0][1] == chain[-1][1]:
161
+ # looped chain; no need to continue the other direction
162
+ chains.pop()
163
+ break
164
+
165
+ # extract point locations
166
+ lines = []
167
+ for chain in points.values():
168
+ if len(chain) == 2:
169
+ # join together ends of chain
170
+ chain = chain[1][1:][::-1] + chain[0]
171
+ else:
172
+ chain = chain[0]
173
+ lines.append([pt[0] for pt in chain])
174
+
175
+ return lines # a list of pairs of points
@@ -0,0 +1,465 @@
1
+ import numpy as np
2
+
3
+ _data_cache = None
4
+
5
+
6
+ def isosurface(data, level):
7
+ """
8
+ Generate isosurface from volumetric data using marching cubes algorithm.
9
+ See Paul Bourke, "Polygonising a Scalar Field"
10
+ (http://paulbourke.net/geometry/polygonise/)
11
+
12
+ *data* 3D numpy array of scalar values
13
+ *level* The level at which to generate an isosurface
14
+
15
+ Returns an array of vertex coordinates (Nv, 3) and an array of
16
+ per-face vertex indexes (Nf, 3)
17
+ """
18
+ # For improvement, see:
19
+ #
20
+ # Efficient implementation of Marching Cubes' cases with topological
21
+ # guarantees.
22
+ # Thomas Lewiner, Helio Lopes, Antonio Wilson Vieira and Geovan Tavares.
23
+ # Journal of Graphics Tools 8(2): pp. 1-15 (december 2003)
24
+
25
+ (face_shift_tables, edge_shifts,
26
+ edge_table, n_table_faces) = _get_data_cache()
27
+
28
+ # mark everything below the isosurface level
29
+ mask = data < level
30
+
31
+ # Because we make use of the strides data attribute below, we have to make
32
+ # sure that the data is contiguous (which it won't be if the user did
33
+ # data.transpose() for example). Note that this doesn't copy the data if it
34
+ # is already contiguous.
35
+ data = np.ascontiguousarray(data)
36
+
37
+ # make eight sub-fields and compute indexes for grid cells
38
+ index = np.zeros([x-1 for x in data.shape], dtype=np.ubyte)
39
+ fields = np.empty((2, 2, 2), dtype=object)
40
+ slices = [slice(0, -1), slice(1, None)]
41
+ for i in [0, 1]:
42
+ for j in [0, 1]:
43
+ for k in [0, 1]:
44
+ fields[i, j, k] = mask[slices[i], slices[j], slices[k]]
45
+ # this is just to match Bourk's vertex numbering scheme:
46
+ vertIndex = i - 2*j*i + 3*j + 4*k
47
+ index += (fields[i, j, k] * 2**vertIndex).astype(np.ubyte)
48
+
49
+ # Generate table of edges that have been cut
50
+ cut_edges = np.zeros([x+1 for x in index.shape]+[3], dtype=np.uint32)
51
+ edges = edge_table[index]
52
+ for i, shift in enumerate(edge_shifts[:12]):
53
+ slices = [slice(shift[j], cut_edges.shape[j]+(shift[j]-1))
54
+ for j in range(3)]
55
+ cut_edges[slices[0], slices[1], slices[2], shift[3]] += edges & 2**i
56
+
57
+ # for each cut edge, interpolate to see where exactly the edge is cut and
58
+ # generate vertex positions
59
+ m = cut_edges > 0
60
+ vertex_inds = np.argwhere(m) # argwhere is slow!
61
+ vertexes = vertex_inds[:, :3].astype(np.float32).copy()
62
+ dataFlat = data.reshape(data.shape[0]*data.shape[1]*data.shape[2])
63
+
64
+ # re-use the cut_edges array as a lookup table for vertex IDs
65
+ cut_edges[vertex_inds[:, 0],
66
+ vertex_inds[:, 1],
67
+ vertex_inds[:, 2],
68
+ vertex_inds[:, 3]] = np.arange(vertex_inds.shape[0])
69
+
70
+ for i in [0, 1, 2]:
71
+ vim = vertex_inds[:, 3] == i
72
+ vi = vertex_inds[vim, :3]
73
+ vi_flat = (vi * (np.array(data.strides[:3]) //
74
+ data.itemsize)[np.newaxis, :]).sum(axis=1)
75
+ v1 = dataFlat[vi_flat]
76
+ v2 = dataFlat[vi_flat + data.strides[i]//data.itemsize]
77
+ vertexes[vim, i] += (level-v1) / (v2-v1)
78
+
79
+ # compute the set of vertex indexes for each face.
80
+
81
+ # This works, but runs a bit slower.
82
+ # all cells with at least one face:
83
+ # cells = np.argwhere((index != 0) & (index != 255))
84
+ # cellInds = index[cells[:, 0], cells[:, 1], cells[:, 2]]
85
+ # verts = faceTable[cellInds]
86
+ # mask = verts[..., 0, 0] != 9
87
+ # we now have indexes into cut_edges:
88
+ # verts[...,:3] += cells[:, np.newaxis, np.newaxis,:]
89
+ # verts = verts[mask]
90
+ # and these are the vertex indexes we want:
91
+ # faces = cut_edges[verts[..., 0], verts[..., 1], verts[..., 2],
92
+ # verts[..., 3]]
93
+
94
+ # To allow this to be vectorized efficiently, we count the number of faces
95
+ # in each grid cell and handle each group of cells with the same number
96
+ # together.
97
+
98
+ # determine how many faces to assign to each grid cell
99
+ n_faces = n_table_faces[index]
100
+ tot_faces = n_faces.sum()
101
+ faces = np.empty((tot_faces, 3), dtype=np.uint32)
102
+ ptr = 0
103
+
104
+ # this helps speed up an indexing operation later on
105
+ cs = np.array(cut_edges.strides)//cut_edges.itemsize
106
+ cut_edges = cut_edges.flatten()
107
+
108
+ # this, strangely, does not seem to help.
109
+ # ins = np.array(index.strides)/index.itemsize
110
+ # index = index.flatten()
111
+
112
+ for i in range(1, 6):
113
+ # expensive:
114
+ # all cells which require i faces (argwhere is expensive)
115
+ cells = np.argwhere(n_faces == i)
116
+ if cells.shape[0] == 0:
117
+ continue
118
+ # index values of cells to process for this round:
119
+ cellInds = index[cells[:, 0], cells[:, 1], cells[:, 2]]
120
+
121
+ # expensive:
122
+ verts = face_shift_tables[i][cellInds]
123
+ # we now have indexes into cut_edges:
124
+ verts[..., :3] += (cells[:, np.newaxis,
125
+ np.newaxis, :]).astype(np.uint16)
126
+ verts = verts.reshape((verts.shape[0]*i,)+verts.shape[2:])
127
+
128
+ # expensive:
129
+ verts = (verts * cs[np.newaxis, np.newaxis, :]).sum(axis=2)
130
+ vert_inds = cut_edges[verts]
131
+ nv = vert_inds.shape[0]
132
+ faces[ptr:ptr+nv] = vert_inds # .reshape((nv, 3))
133
+ ptr += nv
134
+
135
+ return vertexes, faces
136
+
137
+
138
+ def _get_data_cache():
139
+ # Precompute lookup tables on the first run
140
+
141
+ global _data_cache
142
+
143
+ if _data_cache is None:
144
+ # map from grid cell index to edge index.
145
+ # grid cell index tells us which corners are below the isosurface,
146
+ # edge index tells us which edges are cut by the isosurface.
147
+ # (Data stolen from Bourk; see above.)
148
+ edge_table = np.array([
149
+ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a,
150
+ 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895,
151
+ 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435,
152
+ 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa,
153
+ 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460,
154
+ 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963,
155
+ 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff,
156
+ 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
157
+ 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6,
158
+ 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9,
159
+ 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9,
160
+ 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256,
161
+ 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc,
162
+ 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f,
163
+ 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3,
164
+ 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
165
+ 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a,
166
+ 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795,
167
+ 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905,
168
+ 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0], dtype=np.uint16)
169
+
170
+ # Table of triangles to use for filling each grid cell.
171
+ # Each set of three integers tells us which three edges to
172
+ # draw a triangle between.
173
+ # (Data stolen from Bourk; see above.)
174
+ triTable = [
175
+ [],
176
+ [0, 8, 3],
177
+ [0, 1, 9],
178
+ [1, 8, 3, 9, 8, 1],
179
+ [1, 2, 10],
180
+ [0, 8, 3, 1, 2, 10],
181
+ [9, 2, 10, 0, 2, 9],
182
+ [2, 8, 3, 2, 10, 8, 10, 9, 8],
183
+ [3, 11, 2],
184
+ [0, 11, 2, 8, 11, 0],
185
+ [1, 9, 0, 2, 3, 11],
186
+ [1, 11, 2, 1, 9, 11, 9, 8, 11],
187
+ [3, 10, 1, 11, 10, 3],
188
+ [0, 10, 1, 0, 8, 10, 8, 11, 10],
189
+ [3, 9, 0, 3, 11, 9, 11, 10, 9],
190
+ [9, 8, 10, 10, 8, 11],
191
+ [4, 7, 8],
192
+ [4, 3, 0, 7, 3, 4],
193
+ [0, 1, 9, 8, 4, 7],
194
+ [4, 1, 9, 4, 7, 1, 7, 3, 1],
195
+ [1, 2, 10, 8, 4, 7],
196
+ [3, 4, 7, 3, 0, 4, 1, 2, 10],
197
+ [9, 2, 10, 9, 0, 2, 8, 4, 7],
198
+ [2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4],
199
+ [8, 4, 7, 3, 11, 2],
200
+ [11, 4, 7, 11, 2, 4, 2, 0, 4],
201
+ [9, 0, 1, 8, 4, 7, 2, 3, 11],
202
+ [4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1],
203
+ [3, 10, 1, 3, 11, 10, 7, 8, 4],
204
+ [1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4],
205
+ [4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3],
206
+ [4, 7, 11, 4, 11, 9, 9, 11, 10],
207
+ [9, 5, 4],
208
+ [9, 5, 4, 0, 8, 3],
209
+ [0, 5, 4, 1, 5, 0],
210
+ [8, 5, 4, 8, 3, 5, 3, 1, 5],
211
+ [1, 2, 10, 9, 5, 4],
212
+ [3, 0, 8, 1, 2, 10, 4, 9, 5],
213
+ [5, 2, 10, 5, 4, 2, 4, 0, 2],
214
+ [2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8],
215
+ [9, 5, 4, 2, 3, 11],
216
+ [0, 11, 2, 0, 8, 11, 4, 9, 5],
217
+ [0, 5, 4, 0, 1, 5, 2, 3, 11],
218
+ [2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5],
219
+ [10, 3, 11, 10, 1, 3, 9, 5, 4],
220
+ [4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10],
221
+ [5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3],
222
+ [5, 4, 8, 5, 8, 10, 10, 8, 11],
223
+ [9, 7, 8, 5, 7, 9],
224
+ [9, 3, 0, 9, 5, 3, 5, 7, 3],
225
+ [0, 7, 8, 0, 1, 7, 1, 5, 7],
226
+ [1, 5, 3, 3, 5, 7],
227
+ [9, 7, 8, 9, 5, 7, 10, 1, 2],
228
+ [10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3],
229
+ [8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2],
230
+ [2, 10, 5, 2, 5, 3, 3, 5, 7],
231
+ [7, 9, 5, 7, 8, 9, 3, 11, 2],
232
+ [9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11],
233
+ [2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7],
234
+ [11, 2, 1, 11, 1, 7, 7, 1, 5],
235
+ [9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11],
236
+ [5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0],
237
+ [11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0],
238
+ [11, 10, 5, 7, 11, 5],
239
+ [10, 6, 5],
240
+ [0, 8, 3, 5, 10, 6],
241
+ [9, 0, 1, 5, 10, 6],
242
+ [1, 8, 3, 1, 9, 8, 5, 10, 6],
243
+ [1, 6, 5, 2, 6, 1],
244
+ [1, 6, 5, 1, 2, 6, 3, 0, 8],
245
+ [9, 6, 5, 9, 0, 6, 0, 2, 6],
246
+ [5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8],
247
+ [2, 3, 11, 10, 6, 5],
248
+ [11, 0, 8, 11, 2, 0, 10, 6, 5],
249
+ [0, 1, 9, 2, 3, 11, 5, 10, 6],
250
+ [5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11],
251
+ [6, 3, 11, 6, 5, 3, 5, 1, 3],
252
+ [0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6],
253
+ [3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9],
254
+ [6, 5, 9, 6, 9, 11, 11, 9, 8],
255
+ [5, 10, 6, 4, 7, 8],
256
+ [4, 3, 0, 4, 7, 3, 6, 5, 10],
257
+ [1, 9, 0, 5, 10, 6, 8, 4, 7],
258
+ [10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4],
259
+ [6, 1, 2, 6, 5, 1, 4, 7, 8],
260
+ [1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7],
261
+ [8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6],
262
+ [7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9],
263
+ [3, 11, 2, 7, 8, 4, 10, 6, 5],
264
+ [5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11],
265
+ [0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6],
266
+ [9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6],
267
+ [8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6],
268
+ [5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11],
269
+ [0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7],
270
+ [6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9],
271
+ [10, 4, 9, 6, 4, 10],
272
+ [4, 10, 6, 4, 9, 10, 0, 8, 3],
273
+ [10, 0, 1, 10, 6, 0, 6, 4, 0],
274
+ [8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10],
275
+ [1, 4, 9, 1, 2, 4, 2, 6, 4],
276
+ [3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4],
277
+ [0, 2, 4, 4, 2, 6],
278
+ [8, 3, 2, 8, 2, 4, 4, 2, 6],
279
+ [10, 4, 9, 10, 6, 4, 11, 2, 3],
280
+ [0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6],
281
+ [3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10],
282
+ [6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1],
283
+ [9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3],
284
+ [8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1],
285
+ [3, 11, 6, 3, 6, 0, 0, 6, 4],
286
+ [6, 4, 8, 11, 6, 8],
287
+ [7, 10, 6, 7, 8, 10, 8, 9, 10],
288
+ [0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10],
289
+ [10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0],
290
+ [10, 6, 7, 10, 7, 1, 1, 7, 3],
291
+ [1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7],
292
+ [2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9],
293
+ [7, 8, 0, 7, 0, 6, 6, 0, 2],
294
+ [7, 3, 2, 6, 7, 2],
295
+ [2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7],
296
+ [2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7],
297
+ [1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11],
298
+ [11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1],
299
+ [8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6],
300
+ [0, 9, 1, 11, 6, 7],
301
+ [7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0],
302
+ [7, 11, 6],
303
+ [7, 6, 11],
304
+ [3, 0, 8, 11, 7, 6],
305
+ [0, 1, 9, 11, 7, 6],
306
+ [8, 1, 9, 8, 3, 1, 11, 7, 6],
307
+ [10, 1, 2, 6, 11, 7],
308
+ [1, 2, 10, 3, 0, 8, 6, 11, 7],
309
+ [2, 9, 0, 2, 10, 9, 6, 11, 7],
310
+ [6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8],
311
+ [7, 2, 3, 6, 2, 7],
312
+ [7, 0, 8, 7, 6, 0, 6, 2, 0],
313
+ [2, 7, 6, 2, 3, 7, 0, 1, 9],
314
+ [1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6],
315
+ [10, 7, 6, 10, 1, 7, 1, 3, 7],
316
+ [10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8],
317
+ [0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7],
318
+ [7, 6, 10, 7, 10, 8, 8, 10, 9],
319
+ [6, 8, 4, 11, 8, 6],
320
+ [3, 6, 11, 3, 0, 6, 0, 4, 6],
321
+ [8, 6, 11, 8, 4, 6, 9, 0, 1],
322
+ [9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6],
323
+ [6, 8, 4, 6, 11, 8, 2, 10, 1],
324
+ [1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6],
325
+ [4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9],
326
+ [10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3],
327
+ [8, 2, 3, 8, 4, 2, 4, 6, 2],
328
+ [0, 4, 2, 4, 6, 2],
329
+ [1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8],
330
+ [1, 9, 4, 1, 4, 2, 2, 4, 6],
331
+ [8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1],
332
+ [10, 1, 0, 10, 0, 6, 6, 0, 4],
333
+ [4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3],
334
+ [10, 9, 4, 6, 10, 4],
335
+ [4, 9, 5, 7, 6, 11],
336
+ [0, 8, 3, 4, 9, 5, 11, 7, 6],
337
+ [5, 0, 1, 5, 4, 0, 7, 6, 11],
338
+ [11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5],
339
+ [9, 5, 4, 10, 1, 2, 7, 6, 11],
340
+ [6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5],
341
+ [7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2],
342
+ [3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6],
343
+ [7, 2, 3, 7, 6, 2, 5, 4, 9],
344
+ [9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7],
345
+ [3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0],
346
+ [6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8],
347
+ [9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7],
348
+ [1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4],
349
+ [4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10],
350
+ [7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10],
351
+ [6, 9, 5, 6, 11, 9, 11, 8, 9],
352
+ [3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5],
353
+ [0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11],
354
+ [6, 11, 3, 6, 3, 5, 5, 3, 1],
355
+ [1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6],
356
+ [0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10],
357
+ [11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5],
358
+ [6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3],
359
+ [5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2],
360
+ [9, 5, 6, 9, 6, 0, 0, 6, 2],
361
+ [1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8],
362
+ [1, 5, 6, 2, 1, 6],
363
+ [1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6],
364
+ [10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0],
365
+ [0, 3, 8, 5, 6, 10],
366
+ [10, 5, 6],
367
+ [11, 5, 10, 7, 5, 11],
368
+ [11, 5, 10, 11, 7, 5, 8, 3, 0],
369
+ [5, 11, 7, 5, 10, 11, 1, 9, 0],
370
+ [10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1],
371
+ [11, 1, 2, 11, 7, 1, 7, 5, 1],
372
+ [0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11],
373
+ [9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7],
374
+ [7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2],
375
+ [2, 5, 10, 2, 3, 5, 3, 7, 5],
376
+ [8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5],
377
+ [9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2],
378
+ [9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2],
379
+ [1, 3, 5, 3, 7, 5],
380
+ [0, 8, 7, 0, 7, 1, 1, 7, 5],
381
+ [9, 0, 3, 9, 3, 5, 5, 3, 7],
382
+ [9, 8, 7, 5, 9, 7],
383
+ [5, 8, 4, 5, 10, 8, 10, 11, 8],
384
+ [5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0],
385
+ [0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5],
386
+ [10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4],
387
+ [2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8],
388
+ [0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11],
389
+ [0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5],
390
+ [9, 4, 5, 2, 11, 3],
391
+ [2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4],
392
+ [5, 10, 2, 5, 2, 4, 4, 2, 0],
393
+ [3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9],
394
+ [5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2],
395
+ [8, 4, 5, 8, 5, 3, 3, 5, 1],
396
+ [0, 4, 5, 1, 0, 5],
397
+ [8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5],
398
+ [9, 4, 5],
399
+ [4, 11, 7, 4, 9, 11, 9, 10, 11],
400
+ [0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11],
401
+ [1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11],
402
+ [3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4],
403
+ [4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2],
404
+ [9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3],
405
+ [11, 7, 4, 11, 4, 2, 2, 4, 0],
406
+ [11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4],
407
+ [2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9],
408
+ [9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7],
409
+ [3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10],
410
+ [1, 10, 2, 8, 7, 4],
411
+ [4, 9, 1, 4, 1, 7, 7, 1, 3],
412
+ [4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1],
413
+ [4, 0, 3, 7, 4, 3],
414
+ [4, 8, 7],
415
+ [9, 10, 8, 10, 11, 8],
416
+ [3, 0, 9, 3, 9, 11, 11, 9, 10],
417
+ [0, 1, 10, 0, 10, 8, 8, 10, 11],
418
+ [3, 1, 10, 11, 3, 10],
419
+ [1, 2, 11, 1, 11, 9, 9, 11, 8],
420
+ [3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9],
421
+ [0, 2, 11, 8, 0, 11],
422
+ [3, 2, 11],
423
+ [2, 3, 8, 2, 8, 10, 10, 8, 9],
424
+ [9, 10, 2, 0, 9, 2],
425
+ [2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8],
426
+ [1, 10, 2],
427
+ [1, 3, 8, 9, 1, 8],
428
+ [0, 9, 1],
429
+ [0, 3, 8],
430
+ []
431
+ ]
432
+
433
+ # maps edge ID (0-11) to (x, y, z) cell offset and edge ID (0-2)
434
+ edge_shifts = np.array([
435
+ [0, 0, 0, 0],
436
+ [1, 0, 0, 1],
437
+ [0, 1, 0, 0],
438
+ [0, 0, 0, 1],
439
+ [0, 0, 1, 0],
440
+ [1, 0, 1, 1],
441
+ [0, 1, 1, 0],
442
+ [0, 0, 1, 1],
443
+ [0, 0, 0, 2],
444
+ [1, 0, 0, 2],
445
+ [1, 1, 0, 2],
446
+ [0, 1, 0, 2],
447
+ # [9, 9, 9, 9] fake
448
+ # don't use ubyte here! This value gets added to cell index later;
449
+ # will need the extra precision.
450
+ ], dtype=np.uint16)
451
+ n_table_faces = np.array([len(f)/3 for f in triTable], dtype=np.ubyte)
452
+ face_shift_tables = [None]
453
+ for i in range(1, 6):
454
+ # compute lookup table of index: vertexes mapping
455
+ faceTableI = np.zeros((len(triTable), i*3), dtype=np.ubyte)
456
+ faceTableInds = np.argwhere(n_table_faces == i)[:, 0]
457
+ faceTableI[faceTableInds] = np.array([triTable[j] for j in
458
+ faceTableInds])
459
+ faceTableI = faceTableI.reshape((len(triTable), i, 3))
460
+ face_shift_tables.append(edge_shifts[faceTableI])
461
+
462
+ _data_cache = (face_shift_tables, edge_shifts, edge_table,
463
+ n_table_faces)
464
+
465
+ return _data_cache