topview-3d-cli 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- topview_3d_cli/__init__.py +3 -0
- topview_3d_cli/__main__.py +5 -0
- topview_3d_cli/_runtime/builtin-assets/LICENSE +396 -0
- topview_3d_cli/_runtime/builtin-assets/NOTICE +24 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_30ec53c93eae4173946b38639691ebe0.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_461b4f4b76ae4b198f439fa4f6f743b6.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_7d220ac359844c80a8faaf0e25478477.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_de37873a79244fbe8a0660ea08d1b4ab.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-jab.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-lunge.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-rear.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-crawling-forward-reaching-with-le.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-exaggerated-punch-with-right-hand.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-examine-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-holding-bow.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-jab-with-right-hand.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-hands-and-toes-right-leg-forwa.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-right-leg.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-push-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-backwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-both-hands.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-left-side-of-body.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-sliding.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-arms-spread-looking-upwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-examine-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-lean-fwd-right-hand-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-leaning-against-object-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-down-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-f.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-m.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-on-knees-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-sneaking.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-l-toe-top-of-right-foot.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-foot-arms-extended-backwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-l-leg-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-arch.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-reach.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-bent-forwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-left-leg-bent-hands-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-bent-and-arms-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-raised-arms-extended-u.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-l-toe-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-leaping-forward-arms-extended-backwa.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-arch.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-dive.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-back-arched-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-to-side-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-x-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-legs-x-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting-hea.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-arm-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-hand-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-stomach-elbows-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-arm-supporting-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-leg-forward-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-reach.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sneaking-forward.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sprinting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-stepping-forward-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd-look-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-arms-on-hips.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-right-arm-on-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-left-knee-reclining.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-right-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-resting-on-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-knees-up-hold.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-back-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-elbows-on-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-hands-in-front.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-arms-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hold.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-reclining.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-right-arm-over-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-hands-towards-toes.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-left-hand-towards-right-toe.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-facepalm.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-look-down.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-right-leg-crossed-hands-hea.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-grasping.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-relaxed.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-behind-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-down.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-slightly-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-bending-forward-arms-x-over-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-hands-on-hips-look-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-f.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-m.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-leg-r-hip-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-arms-behind.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-elbow-resting-obj.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee-r-h.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-leaning-obj.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-left-arm-obj-r-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-down-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-arm-up-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-l-leg-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-hand-behind-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-arms-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-l-hip-right-hand-on.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_t-pose.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/manifest.json +2372 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-jab.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-lunge.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-rear.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-crawling-forward-reaching-with-le.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-exaggerated-punch-with-right-hand.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-examine-fwd.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-holding-bow.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-jab-with-right-hand.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-hands-and-toes-right-leg-forwa.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-right-leg.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-push-up.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-backwards.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-both-hands.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-left-side-of-body.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-sliding.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-arms-spread-looking-upwards.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-examine-fwd.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-lean-fwd-right-hand-supporting.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-leaning-against-object-look-l.json +1 -0
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import { readFileSync } from 'node:fs'
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import { bakeCameraMotion, evaluateDocumentFrames, validateDirectorDocument } from './evaluate.mjs'
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import { applyStudioIntentCommand, applyStudioIntentsCommand, listCameraPresetsCommand } from './applyIntent.mjs'
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if (!command || (command === 'browser' && process.argv[3] !== 'ensure')
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|| (command !== 'browser' && command !== 'list-camera-presets' && !inputPath)) {
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process.stderr.write('usage: node cli.mjs bake|evaluate|evaluate-plan|inspect-nodes|apply-library-pose|apply-library-poses|render-frames|validate|edit-sequence|apply-intent|apply-intents|list-camera-presets <payload.json> | browser ensure [--with-deps]\n')
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const body = inputPath ? JSON.parse(readFileSync(inputPath, 'utf8')) : {}
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bake: () => bakeCameraMotion(body),
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'evaluate-plan': () => evaluateStaticPlan(body),
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'inspect-nodes': async () => (await import('./render.mjs')).inspectNodes(body),
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'apply-library-pose': async () => (await import('./render.mjs')).applyLibraryPose(body),
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'apply-library-poses': async () => (await import('./render.mjs')).applyLibraryPoses(body),
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evaluate: () => evaluateDocumentFrames(body),
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validate: () => validateDirectorDocument(body),
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'edit-sequence': () => applyEditSequenceOps(body),
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'apply-intent': () => applyStudioIntentCommand(body),
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'apply-intents': () => applyStudioIntentsCommand(body),
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'list-camera-presets': () => listCameraPresetsCommand(),
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: String(error)
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}
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import {
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activateSequence,
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clearSequenceClips,
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createSequence,
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deleteEditClip,
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deleteSequence,
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duplicateEditClip,
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duplicateSequence,
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getEditSequenceDurationFrames,
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insertEditClip,
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materializeEditorial,
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moveEditClip,
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renameSequence,
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updateEditClip,
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validateEditorial,
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} from '@topview/3d-builder/evaluate'
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function withEditorial(document, editorial) {
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return {
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...document,
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content: { ...document.content, editorial },
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function activeSequenceId(document) {
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: 'sequence_1'
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function applyOne(document, op) {
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switch (op.op) {
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case 'sequence.create':
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case 'sequence.rename':
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return renameSequence(document, op.sequenceId, op.name ?? null)
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case 'sequence.duplicate':
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return duplicateSequence(document, op.sequenceId, { activate: op.activate })
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case 'sequence.delete':
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return deleteSequence(document, op.sequenceId)
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case 'sequence.activate':
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return activateSequence(document, op.sequenceId)
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case 'sequence.clear':
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return clearSequenceClips(document, op.sequenceId)
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case 'clip.insert':
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return insertEditClip(document, {
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sequenceId: op.sequenceId || activeSequenceId(document),
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cameraNodeId: op.cameraNodeId,
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sourceFrameStart: op.sourceFrameStart,
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+
sourceFrameEnd: op.sourceFrameEnd,
|
|
54
|
+
index: op.index,
|
|
55
|
+
})
|
|
56
|
+
case 'clip.update':
|
|
57
|
+
return updateEditClip(document, op.clipId, {
|
|
58
|
+
cameraNodeId: op.cameraNodeId,
|
|
59
|
+
sourceFrameStart: op.sourceFrameStart,
|
|
60
|
+
sourceFrameEnd: op.sourceFrameEnd,
|
|
61
|
+
})
|
|
62
|
+
case 'clip.move':
|
|
63
|
+
return moveEditClip(document, op.clipId, op.index)
|
|
64
|
+
case 'clip.duplicate':
|
|
65
|
+
return duplicateEditClip(document, op.clipId, { index: op.index })
|
|
66
|
+
case 'clip.delete':
|
|
67
|
+
return deleteEditClip(document, op.clipId)
|
|
68
|
+
default:
|
|
69
|
+
throw new Error(`UNKNOWN_DIRECTOR_EDITORIAL_OP:${op.op}`)
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export function summarizeEditorial(document) {
|
|
74
|
+
const editorial = materializeEditorial(document)
|
|
75
|
+
return {
|
|
76
|
+
version: editorial.version,
|
|
77
|
+
activeSequenceId: editorial.activeSequenceId,
|
|
78
|
+
sequences: editorial.sequences.map((sequence) => ({
|
|
79
|
+
id: sequence.id,
|
|
80
|
+
...(sequence.name ? { name: sequence.name } : {}),
|
|
81
|
+
durationFrames: getEditSequenceDurationFrames(sequence.clips),
|
|
82
|
+
clips: sequence.clips.map((clip) => ({
|
|
83
|
+
id: clip.id,
|
|
84
|
+
cameraNodeId: clip.cameraNodeId,
|
|
85
|
+
sourceFrameStart: clip.sourceFrameStart,
|
|
86
|
+
sourceFrameEnd: clip.sourceFrameEnd,
|
|
87
|
+
})),
|
|
88
|
+
})),
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
export function applyEditSequenceOps(body) {
|
|
93
|
+
const document = body?.document
|
|
94
|
+
if (!document || typeof document !== 'object') {
|
|
95
|
+
throw new Error('DIRECTOR_DOCUMENT_MISSING')
|
|
96
|
+
}
|
|
97
|
+
const ops = body.ops
|
|
98
|
+
if (!Array.isArray(ops) || ops.length < 1 || ops.length > OP_LIMIT) {
|
|
99
|
+
throw new Error('INVALID_DIRECTOR_EDITORIAL_OPS')
|
|
100
|
+
}
|
|
101
|
+
let next = withEditorial(document, materializeEditorial(document))
|
|
102
|
+
const createdIds = []
|
|
103
|
+
for (const op of ops) {
|
|
104
|
+
if (!op || typeof op !== 'object' || typeof op.op !== 'string') {
|
|
105
|
+
throw new Error('INVALID_DIRECTOR_EDITORIAL_OP')
|
|
106
|
+
}
|
|
107
|
+
const result = applyOne(next, op)
|
|
108
|
+
if (!result.ok) {
|
|
109
|
+
return {
|
|
110
|
+
ok: false,
|
|
111
|
+
error: result.error,
|
|
112
|
+
issues: result.issues ?? [],
|
|
113
|
+
createdIds,
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
next = withEditorial(next, result.editorial)
|
|
117
|
+
if (result.createdId) createdIds.push(result.createdId)
|
|
118
|
+
}
|
|
119
|
+
return {
|
|
120
|
+
ok: true,
|
|
121
|
+
editorial: next.content.editorial,
|
|
122
|
+
createdIds,
|
|
123
|
+
issues: validateEditorial(next),
|
|
124
|
+
}
|
|
125
|
+
}
|
|
@@ -0,0 +1,254 @@
|
|
|
1
|
+
import { Box3, Euler, Frustum, Matrix4, PerspectiveCamera, Vector3 } from 'three'
|
|
2
|
+
import {
|
|
3
|
+
CAMERA_MOTIONS,
|
|
4
|
+
FCurveSet,
|
|
5
|
+
bakeCameraMotionClip,
|
|
6
|
+
createFrameSnapshot,
|
|
7
|
+
evaluateFrame,
|
|
8
|
+
sceneFromDocument,
|
|
9
|
+
} from '@topview/3d-builder/evaluate'
|
|
10
|
+
|
|
11
|
+
export async function validateDirectorDocument(body) {
|
|
12
|
+
const { parseDirectorDocument } = await import('@topview/3d-builder/evaluate')
|
|
13
|
+
parseDirectorDocument(body.document ?? body)
|
|
14
|
+
return { ok: true }
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function bakeCameraMotion(body) {
|
|
18
|
+
const preset = CAMERA_MOTIONS.find((item) => item.id === body.presetId)
|
|
19
|
+
if (!preset) throw new Error(`unknown preset ${body.presetId}`)
|
|
20
|
+
const cameraNode = (body.document?.content?.nodes ?? []).find((node) => node.id === body.cameraNodeId)
|
|
21
|
+
if (!cameraNode) throw new Error(`camera ${body.cameraNodeId} not found`)
|
|
22
|
+
return bakeCameraMotionClip(
|
|
23
|
+
preset,
|
|
24
|
+
{ cameraNode, doc: body.document },
|
|
25
|
+
body.frameStart ?? 0,
|
|
26
|
+
body.config,
|
|
27
|
+
)
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function primitiveWorldBox(node, xf) {
|
|
31
|
+
if (node?.type !== 'primitive') return null
|
|
32
|
+
const kind = node.primitive?.kind
|
|
33
|
+
const parameters = node.primitive?.parameters || {}
|
|
34
|
+
let halfX = 0
|
|
35
|
+
let halfY = 0
|
|
36
|
+
let halfZ = 0
|
|
37
|
+
if (kind === 'BoxGeometry') {
|
|
38
|
+
halfX = (parameters.width ?? 0) / 2
|
|
39
|
+
halfY = (parameters.height ?? 0) / 2
|
|
40
|
+
halfZ = (parameters.depth ?? 0) / 2
|
|
41
|
+
} else if (kind === 'SphereGeometry') {
|
|
42
|
+
halfX = halfY = halfZ = parameters.radius ?? 0
|
|
43
|
+
} else if (kind === 'CylinderGeometry') {
|
|
44
|
+
halfX = halfZ = Math.max(parameters.radiusTop ?? 0, parameters.radiusBottom ?? 0)
|
|
45
|
+
halfY = (parameters.height ?? 0) / 2
|
|
46
|
+
} else if (kind === 'ConeGeometry') {
|
|
47
|
+
halfX = halfZ = parameters.radius ?? 0
|
|
48
|
+
halfY = (parameters.height ?? 0) / 2
|
|
49
|
+
} else {
|
|
50
|
+
return null
|
|
51
|
+
}
|
|
52
|
+
const scale = xf.scale || {}
|
|
53
|
+
const box = new Box3(
|
|
54
|
+
new Vector3(-halfX * (scale.x ?? 1), -halfY * (scale.y ?? 1), -halfZ * (scale.z ?? 1)),
|
|
55
|
+
new Vector3(halfX * (scale.x ?? 1), halfY * (scale.y ?? 1), halfZ * (scale.z ?? 1)),
|
|
56
|
+
)
|
|
57
|
+
const rotation = xf.rotation || {}
|
|
58
|
+
const matrix = new Matrix4().makeRotationFromEuler(new Euler(
|
|
59
|
+
(rotation.x ?? 0) * Math.PI / 180,
|
|
60
|
+
(rotation.y ?? 0) * Math.PI / 180,
|
|
61
|
+
(rotation.z ?? 0) * Math.PI / 180,
|
|
62
|
+
'XYZ',
|
|
63
|
+
))
|
|
64
|
+
matrix.setPosition(xf.position.x, xf.position.y, xf.position.z)
|
|
65
|
+
return box.applyMatrix4(matrix)
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
// Mesh bounds measured in Chromium (`inspect-nodes`), keyed by frame then node id. Posed characters
|
|
69
|
+
// are judged by these instead of their origin, which a pose or seat offset can put below the floor.
|
|
70
|
+
const MESH_GROUND_TOLERANCE = 0.02
|
|
71
|
+
|
|
72
|
+
function meshBox(nodeBounds, frame, nodeId) {
|
|
73
|
+
const bounds = nodeBounds?.[String(frame)]?.[nodeId]
|
|
74
|
+
if (!bounds?.min || !bounds?.max) return null
|
|
75
|
+
return new Box3(
|
|
76
|
+
new Vector3(bounds.min.x, bounds.min.y, bounds.min.z),
|
|
77
|
+
new Vector3(bounds.max.x, bounds.max.y, bounds.max.z),
|
|
78
|
+
)
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
function frustumFor(camera, node, aspect) {
|
|
82
|
+
if (!camera) return null
|
|
83
|
+
const view = new PerspectiveCamera(camera.fov, aspect, node?.camera?.near ?? 0.1, node?.camera?.far ?? 2000)
|
|
84
|
+
view.position.set(camera.position.x, camera.position.y, camera.position.z)
|
|
85
|
+
view.lookAt(camera.lookAt.x, camera.lookAt.y, camera.lookAt.z)
|
|
86
|
+
view.rotateZ((node?.transform?.rotation?.z ?? 0) * Math.PI / 180)
|
|
87
|
+
view.updateMatrixWorld(true)
|
|
88
|
+
return new Frustum().setFromProjectionMatrix(new Matrix4().multiplyMatrices(view.projectionMatrix, view.matrixWorldInverse))
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
function collectClips(document) {
|
|
92
|
+
const animation = document?.content?.timeline?.animation ?? {}
|
|
93
|
+
const groups = [
|
|
94
|
+
['cameraMotion', animation.cameraMotionClips ?? []],
|
|
95
|
+
['motion', animation.motionClips ?? []],
|
|
96
|
+
['pathMotion', animation.pathMotionClips ?? []],
|
|
97
|
+
]
|
|
98
|
+
const clips = []
|
|
99
|
+
for (const [clipKind, list] of groups) {
|
|
100
|
+
for (const clip of list) {
|
|
101
|
+
clips.push({
|
|
102
|
+
clipKind,
|
|
103
|
+
id: clip.id,
|
|
104
|
+
nodeId: clip.target?.nodeId,
|
|
105
|
+
frameStart: Number(clip.frameStart ?? 0),
|
|
106
|
+
frameEnd: Number(clip.frameEnd ?? 0),
|
|
107
|
+
})
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
return clips
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
function clipOverlaps(clips) {
|
|
114
|
+
const overlaps = []
|
|
115
|
+
for (let i = 0; i < clips.length; i += 1) {
|
|
116
|
+
for (let j = i + 1; j < clips.length; j += 1) {
|
|
117
|
+
const a = clips[i]
|
|
118
|
+
const b = clips[j]
|
|
119
|
+
if (a.nodeId && b.nodeId && a.nodeId !== b.nodeId) continue
|
|
120
|
+
if (a.clipKind !== b.clipKind) continue
|
|
121
|
+
const start = Math.max(a.frameStart, b.frameStart)
|
|
122
|
+
const end = Math.min(a.frameEnd, b.frameEnd)
|
|
123
|
+
if (start < end) {
|
|
124
|
+
overlaps.push({
|
|
125
|
+
a: a.id,
|
|
126
|
+
b: b.id,
|
|
127
|
+
clipKind: a.clipKind,
|
|
128
|
+
frameStart: start,
|
|
129
|
+
frameEnd: end,
|
|
130
|
+
})
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
return overlaps
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
function pathEndJumps(document, scene, snapshot) {
|
|
138
|
+
const jumps = []
|
|
139
|
+
for (const clip of document?.content?.timeline?.animation?.pathMotionClips ?? []) {
|
|
140
|
+
const end = Number(clip.frameEnd ?? 0)
|
|
141
|
+
const start = Number(clip.frameStart ?? 0)
|
|
142
|
+
if (end - start < 2) continue
|
|
143
|
+
evaluateFrame(scene, end - 2, snapshot)
|
|
144
|
+
const before = snapshot.transforms.get(clip.target?.nodeId)?.position
|
|
145
|
+
evaluateFrame(scene, end - 1, snapshot)
|
|
146
|
+
const after = snapshot.transforms.get(clip.target?.nodeId)?.position
|
|
147
|
+
if (!before || !after) continue
|
|
148
|
+
const distance = Math.hypot(after.x - before.x, after.y - before.y, after.z - before.z)
|
|
149
|
+
if (distance > 0.75) {
|
|
150
|
+
jumps.push({ clipId: clip.id, nodeId: clip.target?.nodeId, distance })
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
return jumps
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
function targetVisible(frustum, mesh, target) {
|
|
157
|
+
if (!frustum) return false
|
|
158
|
+
return mesh ? frustum.intersectsBox(mesh) : frustum.containsPoint(new Vector3(target.position.x, target.position.y, target.position.z))
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
export function evaluateDocumentFrames(body) {
|
|
162
|
+
const overlays = body.fcurves ? { fcurves: FCurveSet.parse(body.fcurves) } : {}
|
|
163
|
+
const scene = sceneFromDocument(body.document, overlays)
|
|
164
|
+
const snapshot = createFrameSnapshot()
|
|
165
|
+
const ground = body.document?.content?.environment?.display?.groundHeight ?? 0
|
|
166
|
+
const clips = collectClips(body.document)
|
|
167
|
+
const frames = []
|
|
168
|
+
const issues = []
|
|
169
|
+
const nodes = body.document.content.nodes
|
|
170
|
+
const nodeById = new Map(nodes.map(node => [node.id, node]))
|
|
171
|
+
const cameraId = body.cameraNodeId || body.document.content.activeShotCameraNodeId || nodes.find(n => n.type === 'camera')?.id
|
|
172
|
+
const cameraNode = nodeById.get(cameraId)
|
|
173
|
+
if (!cameraNode || cameraNode.type !== 'camera') throw new Error('DIRECTOR_CAMERA_REQUIRED')
|
|
174
|
+
const parts = String(body.document.content.aspectRatio || '16:9').split(':').map(Number)
|
|
175
|
+
const aspect = body.width && body.height ? body.width / body.height : (parts.length === 2 && parts[0] > 0 && parts[1] > 0 ? parts[0] / parts[1] : 16 / 9)
|
|
176
|
+
const animatedIds = new Set(clips.map(clip => clip.nodeId))
|
|
177
|
+
for (const curve of body.fcurves?.fcurves ?? []) {
|
|
178
|
+
const nodeId = Array.isArray(curve.t) ? curve.t[1] : (curve.t ?? curve.nodeId)
|
|
179
|
+
if (nodeId) animatedIds.add(String(nodeId))
|
|
180
|
+
}
|
|
181
|
+
for (const frame of body.frames ?? []) {
|
|
182
|
+
evaluateFrame(scene, frame, snapshot)
|
|
183
|
+
const selected = snapshot.transforms.get(cameraId)
|
|
184
|
+
const camera = selected?.lookAt ? { position: selected.position, lookAt: selected.lookAt, fov: selected.fov ?? cameraNode.camera.fov } : snapshot.camera
|
|
185
|
+
const frustum = frustumFor(camera, cameraNode, aspect)
|
|
186
|
+
const targetId = cameraNode.camera.lookAtTarget?.nodeId || cameraNode.camera.subject?.nodeId
|
|
187
|
+
const target = targetId ? snapshot.transforms.get(targetId) : null
|
|
188
|
+
const metrics = []
|
|
189
|
+
for (const [nodeId, xf] of snapshot.transforms.entries()) {
|
|
190
|
+
const node = nodeById.get(nodeId)
|
|
191
|
+
const finite = ['position', 'rotation', 'scale'].every(key => Object.values(xf[key] || {}).every(Number.isFinite))
|
|
192
|
+
const positiveScale = Object.values(xf.scale || {}).every(value => value > 0)
|
|
193
|
+
const origin = new Vector3(xf.position.x, xf.position.y, xf.position.z)
|
|
194
|
+
const mesh = meshBox(body.nodeBounds, frame, nodeId)
|
|
195
|
+
const box = mesh ?? primitiveWorldBox(node, xf)
|
|
196
|
+
const groundPenetration = node?.type !== 'camera' && (
|
|
197
|
+
mesh ? mesh.min.y < ground - MESH_GROUND_TOLERANCE
|
|
198
|
+
: box ? box.max.y < ground - 0.001 : xf.position.y < ground - 0.001
|
|
199
|
+
)
|
|
200
|
+
const visible = node?.visible !== false
|
|
201
|
+
const inFrustum = Boolean(frustum && (
|
|
202
|
+
(!mesh && frustum.containsPoint(origin)) || (box && frustum.intersectsBox(box))
|
|
203
|
+
))
|
|
204
|
+
if (!finite || !positiveScale) issues.push({ severity: 'error', frame, nodeId, code: !finite ? 'NON_FINITE_TRANSFORM' : 'NON_POSITIVE_SCALE' })
|
|
205
|
+
if (visible && groundPenetration) issues.push({ severity: 'warning', frame, nodeId, code: mesh ? 'MESH_BELOW_GROUND' : 'ORIGIN_BELOW_GROUND' })
|
|
206
|
+
if (visible && node?.type !== 'camera' && !inFrustum) issues.push({ severity: 'warning', frame, nodeId, code: mesh ? 'MESH_OUTSIDE_FRUSTUM' : 'ORIGIN_OUTSIDE_FRUSTUM' })
|
|
207
|
+
const distance = camera
|
|
208
|
+
? Math.hypot(
|
|
209
|
+
xf.position.x - camera.position.x,
|
|
210
|
+
xf.position.y - camera.position.y,
|
|
211
|
+
xf.position.z - camera.position.z,
|
|
212
|
+
)
|
|
213
|
+
: null
|
|
214
|
+
metrics.push({
|
|
215
|
+
nodeId,
|
|
216
|
+
position: { ...xf.position },
|
|
217
|
+
type: node?.type, finite, positiveScale, visible, animated: animatedIds.has(nodeId), inFrustum,
|
|
218
|
+
cameraDistance: distance,
|
|
219
|
+
groundPenetration,
|
|
220
|
+
basis: mesh ? 'mesh' : (box ? 'primitive' : 'origin'),
|
|
221
|
+
})
|
|
222
|
+
}
|
|
223
|
+
frames.push({
|
|
224
|
+
frame,
|
|
225
|
+
camera: camera
|
|
226
|
+
? {
|
|
227
|
+
position: { ...camera.position },
|
|
228
|
+
lookAt: { ...camera.lookAt },
|
|
229
|
+
fov: camera.fov,
|
|
230
|
+
}
|
|
231
|
+
: null,
|
|
232
|
+
cameraTargetDistance: camera && target
|
|
233
|
+
? Math.hypot(
|
|
234
|
+
target.position.x - camera.position.x,
|
|
235
|
+
target.position.y - camera.position.y,
|
|
236
|
+
target.position.z - camera.position.z,
|
|
237
|
+
)
|
|
238
|
+
: null,
|
|
239
|
+
cameraNodeId: cameraId,
|
|
240
|
+
targetNodeId: targetId ?? null,
|
|
241
|
+
targetInFrustum: target ? targetVisible(frustum, meshBox(body.nodeBounds, frame, targetId), target) : null,
|
|
242
|
+
nodes: metrics,
|
|
243
|
+
})
|
|
244
|
+
}
|
|
245
|
+
return {
|
|
246
|
+
ok: !issues.some(issue => issue.severity === 'error'), issues,
|
|
247
|
+
measurement: body.nodeBounds
|
|
248
|
+
? 'mesh bounds for measured nodes, primitive boxes and origins otherwise; render for occlusion'
|
|
249
|
+
: 'primitive boxes and node origins (characters by origin); inspect views measures character meshes',
|
|
250
|
+
frames,
|
|
251
|
+
clipOverlaps: clipOverlaps(clips),
|
|
252
|
+
pathEndJumps: pathEndJumps(body.document, scene, snapshot),
|
|
253
|
+
}
|
|
254
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
const LIBRARY_PREFIX = '3d-builder/library/'
|
|
2
|
+
const PUBLIC_PREFIX = '3d-builder/public/'
|
|
3
|
+
|
|
4
|
+
// Resolution order: local asset map (key -> same-origin URL served by the renderer),
|
|
5
|
+
// then an explicitly configured public asset base. There is no default CDN, so
|
|
6
|
+
// offline renders never leave the machine.
|
|
7
|
+
export function resolveHeadlessMediaUrl(ref, publicAssetBase, localAssets = {}) {
|
|
8
|
+
if (typeof ref === 'string') {
|
|
9
|
+
if (/^https?:\/\//i.test(ref)) return ref
|
|
10
|
+
return resolveAssetKey(ref, publicAssetBase, localAssets, undefined)
|
|
11
|
+
}
|
|
12
|
+
const kind = ref?.kind
|
|
13
|
+
const sourcePath = typeof ref?.sourcePath === 'string' ? ref.sourcePath : ''
|
|
14
|
+
if (kind === 'character' && sourcePath === 'user' && ref?.assetId) {
|
|
15
|
+
const local = localAssets?.[`user:${ref.assetId}`]
|
|
16
|
+
if (local) return local
|
|
17
|
+
const origin = String(publicAssetBase || '')
|
|
18
|
+
.replace(/\/+$/, '')
|
|
19
|
+
.replace(/\/3d-builder\/public$/i, '')
|
|
20
|
+
if (origin) return `${origin}/3d-builder/public/characters/user_child_${ref.assetId}.glb`
|
|
21
|
+
throw new Error(`ASSET_NOT_AVAILABLE:user:${ref.assetId}`)
|
|
22
|
+
}
|
|
23
|
+
const raw = String(ref?.sourceUrl || ref?.sourcePath || '').trim()
|
|
24
|
+
if (/^https?:\/\//i.test(raw)) return raw
|
|
25
|
+
return resolveAssetKey(raw, publicAssetBase, localAssets, kind)
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export function assetKey(raw) {
|
|
29
|
+
return String(raw || '').replace(/^\/+/, '').split('?')[0]
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
function resolveAssetKey(raw, publicAssetBase, localAssets, kind) {
|
|
33
|
+
const key = assetKey(raw)
|
|
34
|
+
if (!key) return ''
|
|
35
|
+
const local = localAssets?.[key]
|
|
36
|
+
if (local) return local
|
|
37
|
+
const origin = String(publicAssetBase || '')
|
|
38
|
+
.replace(/\/+$/, '')
|
|
39
|
+
.replace(/\/3d-builder\/public$/i, '')
|
|
40
|
+
if (origin && key.startsWith(PUBLIC_PREFIX)) return `${origin}/${key}`
|
|
41
|
+
// Motions are optional: an unavailable clip leaves the character in its pose.
|
|
42
|
+
if (kind === 'motion') return ''
|
|
43
|
+
if (key.startsWith(LIBRARY_PREFIX) || key.startsWith(PUBLIC_PREFIX)) {
|
|
44
|
+
throw new Error(`ASSET_NOT_AVAILABLE:${key}`)
|
|
45
|
+
}
|
|
46
|
+
return ''
|
|
47
|
+
}
|