topview-3d-cli 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- topview_3d_cli/__init__.py +3 -0
- topview_3d_cli/__main__.py +5 -0
- topview_3d_cli/_runtime/builtin-assets/LICENSE +396 -0
- topview_3d_cli/_runtime/builtin-assets/NOTICE +24 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_30ec53c93eae4173946b38639691ebe0.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_461b4f4b76ae4b198f439fa4f6f743b6.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_7d220ac359844c80a8faaf0e25478477.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_de37873a79244fbe8a0660ea08d1b4ab.glb +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-jab.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-lunge.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-rear.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-crawling-forward-reaching-with-le.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-exaggerated-punch-with-right-hand.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-examine-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-holding-bow.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-jab-with-right-hand.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-hands-and-toes-right-leg-forwa.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-right-leg.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-push-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-backwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-both-hands.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-left-side-of-body.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-sliding.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-arms-spread-looking-upwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-examine-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-lean-fwd-right-hand-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-leaning-against-object-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-down-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-f.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-m.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-on-knees-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-sneaking.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-l-toe-top-of-right-foot.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-foot-arms-extended-backwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-l-leg-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-arch.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-reach.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-bent-forwards.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-left-leg-bent-hands-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-bent-and-arms-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-raised-arms-extended-u.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-l-toe-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-leaping-forward-arms-extended-backwa.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-arch.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-dive.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-back-arched-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-to-side-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-x-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-legs-x-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting-hea.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-arm-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-hand-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-stomach-elbows-supporting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-arm-supporting-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-leg-forward-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-reach.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sneaking-forward.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sprinting.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-stepping-forward-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd-look-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-arms-on-hips.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-right-arm-on-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-left-knee-reclining.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-right-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-resting-on-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-knees-up-hold.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-back-arms-supp.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-elbows-on-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-hands-in-front.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-arms-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hold.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-reclining.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-right-arm-over-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-hands-towards-toes.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-left-hand-towards-right-toe.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-facepalm.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed-hands-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-look-down.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-right-leg-crossed-hands-hea.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-grasping.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-relaxed.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-behind-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-down.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-slightly-spread.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-bending-forward-arms-x-over-knees.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-hands-on-hips-look-back.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-f.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-m.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-leg-r-hip-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-arms-behind.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-elbow-resting-obj.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee-r-h.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-arms-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-leaning-obj.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-left-arm-obj-r-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-down-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-fwd.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-l.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-r.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-arm-up-l-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-l-leg-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip-l-arm-up.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-hand-behind-head.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-arms-x.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-l-hip-right-hand-on.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_t-pose.webp +0 -0
- topview_3d_cli/_runtime/builtin-assets/manifest.json +2372 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-jab.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-lunge.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-rear.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-crawling-forward-reaching-with-le.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-exaggerated-punch-with-right-hand.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-examine-fwd.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-holding-bow.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-jab-with-right-hand.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-hands-and-toes-right-leg-forwa.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-right-leg.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-push-up.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-backwards.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-both-hands.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-left-side-of-body.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-sliding.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-arms-spread-looking-upwards.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-examine-fwd.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-lean-fwd-right-hand-supporting.json +1 -0
- topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-leaning-against-object-look-l.json +1 -0
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import {
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Curve,
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Vector3,
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Vector4
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} from 'three';
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import * as NURBSUtils from '../curves/NURBSUtils.js';
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/**
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* This class represents a NURBS curve.
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*
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* Implementation is based on `(x, y [, z=0 [, w=1]])` control points with `w=weight`.
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*
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* @augments Curve
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* @three_import import { NURBSCurve } from 'three/addons/curves/NURBSCurve.js';
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*/
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class NURBSCurve extends Curve {
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/**
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* Constructs a new NURBS curve.
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*
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* @param {number} degree - The NURBS degree.
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* @param {Array<number>} knots - The knots as a flat array of numbers.
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* @param {Array<Vector2|Vector3|Vector4>} controlPoints - An array holding control points.
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* @param {number} [startKnot] - Index of the start knot into the `knots` array.
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* @param {number} [endKnot] - Index of the end knot into the `knots` array.
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*/
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constructor( degree, knots, controlPoints, startKnot, endKnot ) {
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super();
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const knotsLength = knots ? knots.length - 1 : 0;
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const pointsLength = controlPoints ? controlPoints.length : 0;
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/**
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* The NURBS degree.
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*
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*/
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this.degree = degree;
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/**
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* The knots as a flat array of numbers.
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*
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*/
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this.knots = knots;
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/**
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* An array of control points.
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*
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*/
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this.controlPoints = [];
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/**
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* Index of the start knot into the `knots` array.
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*
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*/
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/**
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* Index of the end knot into the `knots` array.
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*/
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this.endKnot = endKnot || knotsLength;
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// ensure Vector4 for control points
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}
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}
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/**
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* This method returns a vector in 3D space for the given interpolation factor.
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*
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* @param {number} t - A interpolation factor representing a position on the curve. Must be in the range `[0,1]`.
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* @param {Vector3} [optionalTarget] - The optional target vector the result is written to.
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* @return {Vector3} The position on the curve.
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*/
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getPoint( t, optionalTarget = new Vector3() ) {
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const point = optionalTarget;
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const u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
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// following results in (wx, wy, wz, w) homogeneous point
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const hpoint = NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
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if ( hpoint.w !== 1.0 ) {
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// project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
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}
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return point.set( hpoint.x, hpoint.y, hpoint.z );
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}
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/**
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* Returns a unit vector tangent for the given interpolation factor.
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*
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* @param {number} t - The interpolation factor.
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* @param {Vector3} [optionalTarget] - The optional target vector the result is written to.
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* @return {Vector3} The tangent vector.
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*/
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getTangent( t, optionalTarget = new Vector3() ) {
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const tangent = optionalTarget;
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const u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
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const ders = NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
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tangent.copy( ders[ 1 ] ).normalize();
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return tangent;
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}
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toJSON() {
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const data = super.toJSON();
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data.degree = this.degree;
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data.knots = [ ...this.knots ];
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data.controlPoints = this.controlPoints.map( p => p.toArray() );
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data.startKnot = this.startKnot;
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data.endKnot = this.endKnot;
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return data;
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}
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fromJSON( json ) {
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super.fromJSON( json );
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this.degree = json.degree;
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this.knots = [ ...json.knots ];
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this.controlPoints = json.controlPoints.map( p => new Vector4( p[ 0 ], p[ 1 ], p[ 2 ], p[ 3 ] ) );
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this.startKnot = json.startKnot;
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this.endKnot = json.endKnot;
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return this;
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}
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}
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export { NURBSCurve };
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@@ -0,0 +1,532 @@
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import {
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2
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Vector3,
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3
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Vector4
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4
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+
} from 'three';
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5
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+
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/**
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* @module NURBSUtils
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* @three_import import * as NURBSUtils from 'three/addons/curves/NURBSUtils.js';
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+
*/
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10
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+
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11
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/**
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12
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* Finds knot vector span.
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+
*
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14
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+
* @param {number} p - The degree.
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15
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+
* @param {number} u - The parametric value.
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16
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* @param {Array<number>} U - The knot vector.
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17
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+
* @return {number} The span.
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18
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+
*/
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19
|
+
function findSpan( p, u, U ) {
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+
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21
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+
const n = U.length - p - 1;
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22
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+
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+
if ( u >= U[ n ] ) {
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return n - 1;
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+
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}
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+
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if ( u <= U[ p ] ) {
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return p;
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+
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}
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+
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35
|
+
let low = p;
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let high = n;
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+
let mid = Math.floor( ( low + high ) / 2 );
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|
+
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39
|
+
while ( u < U[ mid ] || u >= U[ mid + 1 ] ) {
|
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40
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+
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41
|
+
if ( u < U[ mid ] ) {
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+
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+
high = mid;
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+
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} else {
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+
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low = mid;
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48
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+
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+
}
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+
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mid = Math.floor( ( low + high ) / 2 );
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+
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+
}
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+
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+
return mid;
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+
|
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+
}
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+
|
|
59
|
+
/**
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60
|
+
* Calculates basis functions. See The NURBS Book, page 70, algorithm A2.2.
|
|
61
|
+
*
|
|
62
|
+
* @param {number} span - The span in which `u` lies.
|
|
63
|
+
* @param {number} u - The parametric value.
|
|
64
|
+
* @param {number} p - The degree.
|
|
65
|
+
* @param {Array<number>} U - The knot vector.
|
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66
|
+
* @return {Array<number>} Array[p+1] with basis functions values.
|
|
67
|
+
*/
|
|
68
|
+
function calcBasisFunctions( span, u, p, U ) {
|
|
69
|
+
|
|
70
|
+
const N = [];
|
|
71
|
+
const left = [];
|
|
72
|
+
const right = [];
|
|
73
|
+
N[ 0 ] = 1.0;
|
|
74
|
+
|
|
75
|
+
for ( let j = 1; j <= p; ++ j ) {
|
|
76
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+
|
|
77
|
+
left[ j ] = u - U[ span + 1 - j ];
|
|
78
|
+
right[ j ] = U[ span + j ] - u;
|
|
79
|
+
|
|
80
|
+
let saved = 0.0;
|
|
81
|
+
|
|
82
|
+
for ( let r = 0; r < j; ++ r ) {
|
|
83
|
+
|
|
84
|
+
const rv = right[ r + 1 ];
|
|
85
|
+
const lv = left[ j - r ];
|
|
86
|
+
const temp = N[ r ] / ( rv + lv );
|
|
87
|
+
N[ r ] = saved + rv * temp;
|
|
88
|
+
saved = lv * temp;
|
|
89
|
+
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
N[ j ] = saved;
|
|
93
|
+
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
return N;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Calculates B-Spline curve points. See The NURBS Book, page 82, algorithm A3.1.
|
|
102
|
+
*
|
|
103
|
+
* @param {number} p - The degree of the B-Spline.
|
|
104
|
+
* @param {Array<number>} U - The knot vector.
|
|
105
|
+
* @param {Array<Vector4>} P - The control points
|
|
106
|
+
* @param {number} u - The parametric point.
|
|
107
|
+
* @return {Vector4} The point for given `u`.
|
|
108
|
+
*/
|
|
109
|
+
function calcBSplinePoint( p, U, P, u ) {
|
|
110
|
+
|
|
111
|
+
const span = findSpan( p, u, U );
|
|
112
|
+
const N = calcBasisFunctions( span, u, p, U );
|
|
113
|
+
const C = new Vector4( 0, 0, 0, 0 );
|
|
114
|
+
|
|
115
|
+
for ( let j = 0; j <= p; ++ j ) {
|
|
116
|
+
|
|
117
|
+
const point = P[ span - p + j ];
|
|
118
|
+
const Nj = N[ j ];
|
|
119
|
+
const wNj = point.w * Nj;
|
|
120
|
+
C.x += point.x * wNj;
|
|
121
|
+
C.y += point.y * wNj;
|
|
122
|
+
C.z += point.z * wNj;
|
|
123
|
+
C.w += point.w * Nj;
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
return C;
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* Calculates basis functions derivatives. See The NURBS Book, page 72, algorithm A2.3.
|
|
133
|
+
*
|
|
134
|
+
* @param {number} span - The span in which `u` lies.
|
|
135
|
+
* @param {number} u - The parametric point.
|
|
136
|
+
* @param {number} p - The degree.
|
|
137
|
+
* @param {number} n - number of derivatives to calculate
|
|
138
|
+
* @param {Array<number>} U - The knot vector.
|
|
139
|
+
* @return {Array<Array<number>>} An array[n+1][p+1] with basis functions derivatives.
|
|
140
|
+
*/
|
|
141
|
+
function calcBasisFunctionDerivatives( span, u, p, n, U ) {
|
|
142
|
+
|
|
143
|
+
const zeroArr = [];
|
|
144
|
+
for ( let i = 0; i <= p; ++ i )
|
|
145
|
+
zeroArr[ i ] = 0.0;
|
|
146
|
+
|
|
147
|
+
const ders = [];
|
|
148
|
+
|
|
149
|
+
for ( let i = 0; i <= n; ++ i )
|
|
150
|
+
ders[ i ] = zeroArr.slice( 0 );
|
|
151
|
+
|
|
152
|
+
const ndu = [];
|
|
153
|
+
|
|
154
|
+
for ( let i = 0; i <= p; ++ i )
|
|
155
|
+
ndu[ i ] = zeroArr.slice( 0 );
|
|
156
|
+
|
|
157
|
+
ndu[ 0 ][ 0 ] = 1.0;
|
|
158
|
+
|
|
159
|
+
const left = zeroArr.slice( 0 );
|
|
160
|
+
const right = zeroArr.slice( 0 );
|
|
161
|
+
|
|
162
|
+
for ( let j = 1; j <= p; ++ j ) {
|
|
163
|
+
|
|
164
|
+
left[ j ] = u - U[ span + 1 - j ];
|
|
165
|
+
right[ j ] = U[ span + j ] - u;
|
|
166
|
+
|
|
167
|
+
let saved = 0.0;
|
|
168
|
+
|
|
169
|
+
for ( let r = 0; r < j; ++ r ) {
|
|
170
|
+
|
|
171
|
+
const rv = right[ r + 1 ];
|
|
172
|
+
const lv = left[ j - r ];
|
|
173
|
+
ndu[ j ][ r ] = rv + lv;
|
|
174
|
+
|
|
175
|
+
const temp = ndu[ r ][ j - 1 ] / ndu[ j ][ r ];
|
|
176
|
+
ndu[ r ][ j ] = saved + rv * temp;
|
|
177
|
+
saved = lv * temp;
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
ndu[ j ][ j ] = saved;
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
for ( let j = 0; j <= p; ++ j ) {
|
|
186
|
+
|
|
187
|
+
ders[ 0 ][ j ] = ndu[ j ][ p ];
|
|
188
|
+
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
for ( let r = 0; r <= p; ++ r ) {
|
|
192
|
+
|
|
193
|
+
let s1 = 0;
|
|
194
|
+
let s2 = 1;
|
|
195
|
+
|
|
196
|
+
const a = [];
|
|
197
|
+
for ( let i = 0; i <= p; ++ i ) {
|
|
198
|
+
|
|
199
|
+
a[ i ] = zeroArr.slice( 0 );
|
|
200
|
+
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
a[ 0 ][ 0 ] = 1.0;
|
|
204
|
+
|
|
205
|
+
for ( let k = 1; k <= n; ++ k ) {
|
|
206
|
+
|
|
207
|
+
let d = 0.0;
|
|
208
|
+
const rk = r - k;
|
|
209
|
+
const pk = p - k;
|
|
210
|
+
|
|
211
|
+
if ( r >= k ) {
|
|
212
|
+
|
|
213
|
+
a[ s2 ][ 0 ] = a[ s1 ][ 0 ] / ndu[ pk + 1 ][ rk ];
|
|
214
|
+
d = a[ s2 ][ 0 ] * ndu[ rk ][ pk ];
|
|
215
|
+
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
const j1 = ( rk >= - 1 ) ? 1 : - rk;
|
|
219
|
+
const j2 = ( r - 1 <= pk ) ? k - 1 : p - r;
|
|
220
|
+
|
|
221
|
+
for ( let j = j1; j <= j2; ++ j ) {
|
|
222
|
+
|
|
223
|
+
a[ s2 ][ j ] = ( a[ s1 ][ j ] - a[ s1 ][ j - 1 ] ) / ndu[ pk + 1 ][ rk + j ];
|
|
224
|
+
d += a[ s2 ][ j ] * ndu[ rk + j ][ pk ];
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
if ( r <= pk ) {
|
|
229
|
+
|
|
230
|
+
a[ s2 ][ k ] = - a[ s1 ][ k - 1 ] / ndu[ pk + 1 ][ r ];
|
|
231
|
+
d += a[ s2 ][ k ] * ndu[ r ][ pk ];
|
|
232
|
+
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
ders[ k ][ r ] = d;
|
|
236
|
+
|
|
237
|
+
const j = s1;
|
|
238
|
+
s1 = s2;
|
|
239
|
+
s2 = j;
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
let r = p;
|
|
246
|
+
|
|
247
|
+
for ( let k = 1; k <= n; ++ k ) {
|
|
248
|
+
|
|
249
|
+
for ( let j = 0; j <= p; ++ j ) {
|
|
250
|
+
|
|
251
|
+
ders[ k ][ j ] *= r;
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
r *= p - k;
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
return ders;
|
|
260
|
+
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* Calculates derivatives of a B-Spline. See The NURBS Book, page 93, algorithm A3.2.
|
|
265
|
+
*
|
|
266
|
+
* @param {number} p - The degree.
|
|
267
|
+
* @param {Array<number>} U - The knot vector.
|
|
268
|
+
* @param {Array<Vector4>} P - The control points
|
|
269
|
+
* @param {number} u - The parametric point.
|
|
270
|
+
* @param {number} nd - The number of derivatives.
|
|
271
|
+
* @return {Array<Vector4>} An array[d+1] with derivatives.
|
|
272
|
+
*/
|
|
273
|
+
function calcBSplineDerivatives( p, U, P, u, nd ) {
|
|
274
|
+
|
|
275
|
+
const du = nd < p ? nd : p;
|
|
276
|
+
const CK = [];
|
|
277
|
+
const span = findSpan( p, u, U );
|
|
278
|
+
const nders = calcBasisFunctionDerivatives( span, u, p, du, U );
|
|
279
|
+
const Pw = [];
|
|
280
|
+
|
|
281
|
+
for ( let i = 0; i < P.length; ++ i ) {
|
|
282
|
+
|
|
283
|
+
const point = P[ i ].clone();
|
|
284
|
+
const w = point.w;
|
|
285
|
+
|
|
286
|
+
point.x *= w;
|
|
287
|
+
point.y *= w;
|
|
288
|
+
point.z *= w;
|
|
289
|
+
|
|
290
|
+
Pw[ i ] = point;
|
|
291
|
+
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
for ( let k = 0; k <= du; ++ k ) {
|
|
295
|
+
|
|
296
|
+
const point = Pw[ span - p ].clone().multiplyScalar( nders[ k ][ 0 ] );
|
|
297
|
+
|
|
298
|
+
for ( let j = 1; j <= p; ++ j ) {
|
|
299
|
+
|
|
300
|
+
point.add( Pw[ span - p + j ].clone().multiplyScalar( nders[ k ][ j ] ) );
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
CK[ k ] = point;
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
for ( let k = du + 1; k <= nd + 1; ++ k ) {
|
|
309
|
+
|
|
310
|
+
CK[ k ] = new Vector4( 0, 0, 0 );
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
return CK;
|
|
315
|
+
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
/**
|
|
319
|
+
* Calculates "K over I".
|
|
320
|
+
*
|
|
321
|
+
* @param {number} k - The K value.
|
|
322
|
+
* @param {number} i - The I value.
|
|
323
|
+
* @return {number} k!/(i!(k-i)!)
|
|
324
|
+
*/
|
|
325
|
+
function calcKoverI( k, i ) {
|
|
326
|
+
|
|
327
|
+
let nom = 1;
|
|
328
|
+
|
|
329
|
+
for ( let j = 2; j <= k; ++ j ) {
|
|
330
|
+
|
|
331
|
+
nom *= j;
|
|
332
|
+
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
let denom = 1;
|
|
336
|
+
|
|
337
|
+
for ( let j = 2; j <= i; ++ j ) {
|
|
338
|
+
|
|
339
|
+
denom *= j;
|
|
340
|
+
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
for ( let j = 2; j <= k - i; ++ j ) {
|
|
344
|
+
|
|
345
|
+
denom *= j;
|
|
346
|
+
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
return nom / denom;
|
|
350
|
+
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
/**
|
|
354
|
+
* Calculates derivatives (0-nd) of rational curve. See The NURBS Book, page 127, algorithm A4.2.
|
|
355
|
+
*
|
|
356
|
+
* @param {Array<Vector4>} Pders - Array with derivatives.
|
|
357
|
+
* @return {Array<Vector3>} An array with derivatives for rational curve.
|
|
358
|
+
*/
|
|
359
|
+
function calcRationalCurveDerivatives( Pders ) {
|
|
360
|
+
|
|
361
|
+
const nd = Pders.length;
|
|
362
|
+
const Aders = [];
|
|
363
|
+
const wders = [];
|
|
364
|
+
|
|
365
|
+
for ( let i = 0; i < nd; ++ i ) {
|
|
366
|
+
|
|
367
|
+
const point = Pders[ i ];
|
|
368
|
+
Aders[ i ] = new Vector3( point.x, point.y, point.z );
|
|
369
|
+
wders[ i ] = point.w;
|
|
370
|
+
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
const CK = [];
|
|
374
|
+
|
|
375
|
+
for ( let k = 0; k < nd; ++ k ) {
|
|
376
|
+
|
|
377
|
+
const v = Aders[ k ].clone();
|
|
378
|
+
|
|
379
|
+
for ( let i = 1; i <= k; ++ i ) {
|
|
380
|
+
|
|
381
|
+
v.sub( CK[ k - i ].clone().multiplyScalar( calcKoverI( k, i ) * wders[ i ] ) );
|
|
382
|
+
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
CK[ k ] = v.divideScalar( wders[ 0 ] );
|
|
386
|
+
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
return CK;
|
|
390
|
+
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
* Calculates NURBS curve derivatives. See The NURBS Book, page 127, algorithm A4.2.
|
|
395
|
+
*
|
|
396
|
+
* @param {number} p - The degree.
|
|
397
|
+
* @param {Array<number>} U - The knot vector.
|
|
398
|
+
* @param {Array<Vector4>} P - The control points in homogeneous space.
|
|
399
|
+
* @param {number} u - The parametric point.
|
|
400
|
+
* @param {number} nd - The number of derivatives.
|
|
401
|
+
* @return {Array<Vector3>} array with derivatives for rational curve.
|
|
402
|
+
*/
|
|
403
|
+
function calcNURBSDerivatives( p, U, P, u, nd ) {
|
|
404
|
+
|
|
405
|
+
const Pders = calcBSplineDerivatives( p, U, P, u, nd );
|
|
406
|
+
return calcRationalCurveDerivatives( Pders );
|
|
407
|
+
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* Calculates a rational B-Spline surface point. See The NURBS Book, page 134, algorithm A4.3.
|
|
412
|
+
*
|
|
413
|
+
* @param {number} p - The first degree of B-Spline surface.
|
|
414
|
+
* @param {number} q - The second degree of B-Spline surface.
|
|
415
|
+
* @param {Array<number>} U - The first knot vector.
|
|
416
|
+
* @param {Array<number>} V - The second knot vector.
|
|
417
|
+
* @param {Array<Array<Vector4>>} P - The control points in homogeneous space.
|
|
418
|
+
* @param {number} u - The first parametric point.
|
|
419
|
+
* @param {number} v - The second parametric point.
|
|
420
|
+
* @param {Vector3} target - The target vector.
|
|
421
|
+
*/
|
|
422
|
+
function calcSurfacePoint( p, q, U, V, P, u, v, target ) {
|
|
423
|
+
|
|
424
|
+
const uspan = findSpan( p, u, U );
|
|
425
|
+
const vspan = findSpan( q, v, V );
|
|
426
|
+
const Nu = calcBasisFunctions( uspan, u, p, U );
|
|
427
|
+
const Nv = calcBasisFunctions( vspan, v, q, V );
|
|
428
|
+
const temp = [];
|
|
429
|
+
|
|
430
|
+
for ( let l = 0; l <= q; ++ l ) {
|
|
431
|
+
|
|
432
|
+
temp[ l ] = new Vector4( 0, 0, 0, 0 );
|
|
433
|
+
for ( let k = 0; k <= p; ++ k ) {
|
|
434
|
+
|
|
435
|
+
const point = P[ uspan - p + k ][ vspan - q + l ].clone();
|
|
436
|
+
const w = point.w;
|
|
437
|
+
point.x *= w;
|
|
438
|
+
point.y *= w;
|
|
439
|
+
point.z *= w;
|
|
440
|
+
temp[ l ].add( point.multiplyScalar( Nu[ k ] ) );
|
|
441
|
+
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
const Sw = new Vector4( 0, 0, 0, 0 );
|
|
447
|
+
for ( let l = 0; l <= q; ++ l ) {
|
|
448
|
+
|
|
449
|
+
Sw.add( temp[ l ].multiplyScalar( Nv[ l ] ) );
|
|
450
|
+
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
Sw.divideScalar( Sw.w );
|
|
454
|
+
target.set( Sw.x, Sw.y, Sw.z );
|
|
455
|
+
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
/**
|
|
459
|
+
* Calculates a rational B-Spline volume point. See The NURBS Book, page 134, algorithm A4.3.
|
|
460
|
+
*
|
|
461
|
+
* @param {number} p - The first degree of B-Spline surface.
|
|
462
|
+
* @param {number} q - The second degree of B-Spline surface.
|
|
463
|
+
* @param {number} r - The third degree of B-Spline surface.
|
|
464
|
+
* @param {Array<number>} U - The first knot vector.
|
|
465
|
+
* @param {Array<number>} V - The second knot vector.
|
|
466
|
+
* @param {Array<number>} W - The third knot vector.
|
|
467
|
+
* @param {Array<Array<Array<Vector4>>>} P - The control points in homogeneous space.
|
|
468
|
+
* @param {number} u - The first parametric point.
|
|
469
|
+
* @param {number} v - The second parametric point.
|
|
470
|
+
* @param {number} w - The third parametric point.
|
|
471
|
+
* @param {Vector3} target - The target vector.
|
|
472
|
+
*/
|
|
473
|
+
function calcVolumePoint( p, q, r, U, V, W, P, u, v, w, target ) {
|
|
474
|
+
|
|
475
|
+
const uspan = findSpan( p, u, U );
|
|
476
|
+
const vspan = findSpan( q, v, V );
|
|
477
|
+
const wspan = findSpan( r, w, W );
|
|
478
|
+
const Nu = calcBasisFunctions( uspan, u, p, U );
|
|
479
|
+
const Nv = calcBasisFunctions( vspan, v, q, V );
|
|
480
|
+
const Nw = calcBasisFunctions( wspan, w, r, W );
|
|
481
|
+
const temp = [];
|
|
482
|
+
|
|
483
|
+
for ( let m = 0; m <= r; ++ m ) {
|
|
484
|
+
|
|
485
|
+
temp[ m ] = [];
|
|
486
|
+
|
|
487
|
+
for ( let l = 0; l <= q; ++ l ) {
|
|
488
|
+
|
|
489
|
+
temp[ m ][ l ] = new Vector4( 0, 0, 0, 0 );
|
|
490
|
+
for ( let k = 0; k <= p; ++ k ) {
|
|
491
|
+
|
|
492
|
+
const point = P[ uspan - p + k ][ vspan - q + l ][ wspan - r + m ].clone();
|
|
493
|
+
const w = point.w;
|
|
494
|
+
point.x *= w;
|
|
495
|
+
point.y *= w;
|
|
496
|
+
point.z *= w;
|
|
497
|
+
temp[ m ][ l ].add( point.multiplyScalar( Nu[ k ] ) );
|
|
498
|
+
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
const Sw = new Vector4( 0, 0, 0, 0 );
|
|
506
|
+
for ( let m = 0; m <= r; ++ m ) {
|
|
507
|
+
|
|
508
|
+
for ( let l = 0; l <= q; ++ l ) {
|
|
509
|
+
|
|
510
|
+
Sw.add( temp[ m ][ l ].multiplyScalar( Nw[ m ] ).multiplyScalar( Nv[ l ] ) );
|
|
511
|
+
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
Sw.divideScalar( Sw.w );
|
|
517
|
+
target.set( Sw.x, Sw.y, Sw.z );
|
|
518
|
+
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
export {
|
|
522
|
+
findSpan,
|
|
523
|
+
calcBasisFunctions,
|
|
524
|
+
calcBSplinePoint,
|
|
525
|
+
calcBasisFunctionDerivatives,
|
|
526
|
+
calcBSplineDerivatives,
|
|
527
|
+
calcKoverI,
|
|
528
|
+
calcRationalCurveDerivatives,
|
|
529
|
+
calcNURBSDerivatives,
|
|
530
|
+
calcSurfacePoint,
|
|
531
|
+
calcVolumePoint,
|
|
532
|
+
};
|