topview-3d-cli 0.1.0__py3-none-any.whl

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Files changed (332) hide show
  1. topview_3d_cli/__init__.py +3 -0
  2. topview_3d_cli/__main__.py +5 -0
  3. topview_3d_cli/_runtime/builtin-assets/LICENSE +396 -0
  4. topview_3d_cli/_runtime/builtin-assets/NOTICE +24 -0
  5. topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_30ec53c93eae4173946b38639691ebe0.glb +0 -0
  6. topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_461b4f4b76ae4b198f439fa4f6f743b6.glb +0 -0
  7. topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_7d220ac359844c80a8faaf0e25478477.glb +0 -0
  8. topview_3d_cli/_runtime/builtin-assets/characters/a3d_char_de37873a79244fbe8a0660ea08d1b4ab.glb +0 -0
  9. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-jab.webp +0 -0
  10. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-lunge.webp +0 -0
  11. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-attack-rear.webp +0 -0
  12. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-crawling-forward-reaching-with-le.webp +0 -0
  13. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-exaggerated-punch-with-right-hand.webp +0 -0
  14. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-examine-fwd.webp +0 -0
  15. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-holding-bow.webp +0 -0
  16. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-jab-with-right-hand.webp +0 -0
  17. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-hands-and-toes-right-leg-forwa.webp +0 -0
  18. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-on-right-leg.webp +0 -0
  19. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-push-up.webp +0 -0
  20. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-backwards.webp +0 -0
  21. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-both-hands.webp +0 -0
  22. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-pushing-with-left-side-of-body.webp +0 -0
  23. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_action-sliding.webp +0 -0
  24. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-arms-spread-looking-upwards.webp +0 -0
  25. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-examine-fwd.webp +0 -0
  26. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-lean-fwd-right-hand-supporting.webp +0 -0
  27. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-leaning-against-object-look-l.webp +0 -0
  28. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-back.webp +0 -0
  29. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-down-back.webp +0 -0
  30. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-f.webp +0 -0
  31. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-look-fwd-m.webp +0 -0
  32. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-on-knees-arms-up.webp +0 -0
  33. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_crouch-sneaking.webp +0 -0
  34. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-l-toe-top-of-right-foot.webp +0 -0
  35. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-l.webp +0 -0
  36. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-spread-lean-r.webp +0 -0
  37. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-legs-x.webp +0 -0
  38. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-foot-arms-extended-backwards.webp +0 -0
  39. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-arms-up.webp +0 -0
  40. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-r-toe-l-leg-up.webp +0 -0
  41. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-arch.webp +0 -0
  42. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dance-toes-reach.webp +0 -0
  43. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-bent-forwards.webp +0 -0
  44. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-left-leg-bent-hands-spread.webp +0 -0
  45. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-bent-and-arms-spread.webp +0 -0
  46. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-floating-legs-raised-arms-extended-u.webp +0 -0
  47. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-l-toe-look-l.webp +0 -0
  48. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dyn-leaping-forward-arms-extended-backwa.webp +0 -0
  49. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-arch.webp +0 -0
  50. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_dynamic-float-dive.webp +0 -0
  51. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-back-arched-arms-supp.webp +0 -0
  52. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-to-side-arms-up.webp +0 -0
  53. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-legs-x-arms-supp.webp +0 -0
  54. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent-hands-head.webp +0 -0
  55. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-left-leg-bent.webp +0 -0
  56. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-back-legs-x-hands-head.webp +0 -0
  57. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting-hea.webp +0 -0
  58. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-left-side-left-arm-supporting.webp +0 -0
  59. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-arm-supporting.webp +0 -0
  60. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-right-side-right-hand-supporting.webp +0 -0
  61. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-on-stomach-elbows-supporting.webp +0 -0
  62. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-arm-supporting-l-arm-up.webp +0 -0
  63. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_lay-right-leg-forward-arms-supp.webp +0 -0
  64. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-fwd.webp +0 -0
  65. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-run-reach.webp +0 -0
  66. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sneaking-forward.webp +0 -0
  67. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-sprinting.webp +0 -0
  68. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-stepping-forward-look-l.webp +0 -0
  69. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd-look-r.webp +0 -0
  70. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walk-fwd.webp +0 -0
  71. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-arms-on-hips.webp +0 -0
  72. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking-right-arm-on-hip.webp +0 -0
  73. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_loco-walking.webp +0 -0
  74. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-left-knee-reclining.webp +0 -0
  75. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-holding-right-knee.webp +0 -0
  76. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-resting-on-knees.webp +0 -0
  77. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-supp.webp +0 -0
  78. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-arms-up.webp +0 -0
  79. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-fwd.webp +0 -0
  80. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-elbows-on-legs-lean-l.webp +0 -0
  81. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-knees-up-hold.webp +0 -0
  82. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-back-arms-supp.webp +0 -0
  83. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-elbows-on-knees.webp +0 -0
  84. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-lean-fwd-hands-in-front.webp +0 -0
  85. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-arms-x.webp +0 -0
  86. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hands-head.webp +0 -0
  87. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-hold.webp +0 -0
  88. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-reclining.webp +0 -0
  89. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-legs-x-right-arm-over-knee.webp +0 -0
  90. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-hands-towards-toes.webp +0 -0
  91. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reaching-left-hand-towards-right-toe.webp +0 -0
  92. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-facepalm.webp +0 -0
  93. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-hands-head.webp +0 -0
  94. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed-hands-head.webp +0 -0
  95. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-left-leg-crossed.webp +0 -0
  96. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-look-down.webp +0 -0
  97. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-reclined-right-leg-crossed-hands-hea.webp +0 -0
  98. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-grasping.webp +0 -0
  99. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_sit-rev-sit-hands-relaxed.webp +0 -0
  100. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-behind-back.webp +0 -0
  101. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-down.webp +0 -0
  102. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-arms-slightly-spread.webp +0 -0
  103. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-bending-forward-arms-x-over-knees.webp +0 -0
  104. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-hands-on-hips-look-back.webp +0 -0
  105. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-f.webp +0 -0
  106. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-hip-m.webp +0 -0
  107. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-l-leg-r-hip-l-arm-up.webp +0 -0
  108. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-arms-behind.webp +0 -0
  109. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-lean-back-l-hip.webp +0 -0
  110. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-elbow-resting-obj.webp +0 -0
  111. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee-r-h.webp +0 -0
  112. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-left-leg-obj-left-hand-on-knee.webp +0 -0
  113. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-arms-up.webp +0 -0
  114. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-l-hip.webp +0 -0
  115. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-leaning-obj.webp +0 -0
  116. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-legs-x-left-arm-obj-r-hip.webp +0 -0
  117. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-down-r.webp +0 -0
  118. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-fwd.webp +0 -0
  119. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-l.webp +0 -0
  120. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-look-r.webp +0 -0
  121. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-arm-up-l-hip.webp +0 -0
  122. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-l-leg-up.webp +0 -0
  123. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-foot-up.webp +0 -0
  124. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip-l-arm-up.webp +0 -0
  125. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-r-hip.webp +0 -0
  126. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-hand-behind-head.webp +0 -0
  127. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-arms-x.webp +0 -0
  128. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_stand-right-leg-obj-l-hip-right-hand-on.webp +0 -0
  129. topview_3d_cli/_runtime/builtin-assets/covers/a3d_pose_t-pose.webp +0 -0
  130. topview_3d_cli/_runtime/builtin-assets/manifest.json +2372 -0
  131. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-jab.json +1 -0
  132. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-lunge.json +1 -0
  133. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-attack-rear.json +1 -0
  134. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-crawling-forward-reaching-with-le.json +1 -0
  135. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-exaggerated-punch-with-right-hand.json +1 -0
  136. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-examine-fwd.json +1 -0
  137. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-holding-bow.json +1 -0
  138. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-jab-with-right-hand.json +1 -0
  139. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-hands-and-toes-right-leg-forwa.json +1 -0
  140. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-on-right-leg.json +1 -0
  141. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-push-up.json +1 -0
  142. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-backwards.json +1 -0
  143. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-both-hands.json +1 -0
  144. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-pushing-with-left-side-of-body.json +1 -0
  145. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_action-sliding.json +1 -0
  146. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-arms-spread-looking-upwards.json +1 -0
  147. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-examine-fwd.json +1 -0
  148. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-lean-fwd-right-hand-supporting.json +1 -0
  149. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-leaning-against-object-look-l.json +1 -0
  150. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-look-back.json +1 -0
  151. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-look-down-back.json +1 -0
  152. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-look-fwd-f.json +1 -0
  153. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-look-fwd-m.json +1 -0
  154. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-on-knees-arms-up.json +1 -0
  155. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_crouch-sneaking.json +1 -0
  156. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-l-toe-top-of-right-foot.json +1 -0
  157. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-legs-spread-lean-l.json +1 -0
  158. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-legs-spread-lean-r.json +1 -0
  159. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-legs-x.json +1 -0
  160. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-r-foot-arms-extended-backwards.json +1 -0
  161. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-r-toe-arms-up.json +1 -0
  162. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-r-toe-l-leg-up.json +1 -0
  163. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-toes-arch.json +1 -0
  164. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dance-toes-reach.json +1 -0
  165. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-floating-bent-forwards.json +1 -0
  166. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-floating-left-leg-bent-hands-spread.json +1 -0
  167. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-floating-legs-bent-and-arms-spread.json +1 -0
  168. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-floating-legs-raised-arms-extended-u.json +1 -0
  169. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-l-toe-look-l.json +1 -0
  170. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dyn-leaping-forward-arms-extended-backwa.json +1 -0
  171. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dynamic-float-arch.json +1 -0
  172. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_dynamic-float-dive.json +1 -0
  173. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_lay-back-arched-arms-supp.json +1 -0
  174. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_lay-legs-to-side-arms-up.json +1 -0
  175. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_lay-legs-x-arms-supp.json +1 -0
  176. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_lay-on-back-left-leg-bent-hands-head.json +1 -0
  177. topview_3d_cli/_runtime/builtin-assets/poses/a3d_pose_lay-on-back-left-leg-bent.json +1 -0
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@@ -0,0 +1,105 @@
1
+ {
2
+ "$ref": "#/definitions/FCurvesCompactV1",
3
+ "definitions": {
4
+ "FCurvesCompactV1": {
5
+ "type": "object",
6
+ "properties": {
7
+ "version": {
8
+ "type": "number",
9
+ "const": 1
10
+ },
11
+ "encoding": {
12
+ "type": "string",
13
+ "const": "compact-v1"
14
+ },
15
+ "fcurves": {
16
+ "type": "array",
17
+ "items": {
18
+ "type": "object",
19
+ "properties": {
20
+ "id": {
21
+ "type": "string"
22
+ },
23
+ "t": {
24
+ "anyOf": [
25
+ {
26
+ "type": "array",
27
+ "minItems": 2,
28
+ "maxItems": 2,
29
+ "items": [
30
+ {
31
+ "type": "string"
32
+ },
33
+ {
34
+ "type": "string"
35
+ }
36
+ ]
37
+ },
38
+ {
39
+ "type": "string"
40
+ }
41
+ ]
42
+ },
43
+ "p": {
44
+ "type": "string"
45
+ },
46
+ "i": {
47
+ "type": "number"
48
+ },
49
+ "k": {
50
+ "type": "array",
51
+ "items": {
52
+ "type": "array",
53
+ "items": {
54
+ "anyOf": [
55
+ {
56
+ "type": "number"
57
+ },
58
+ {
59
+ "type": "string"
60
+ },
61
+ {
62
+ "type": "object",
63
+ "properties": {
64
+ "x": {
65
+ "type": "number"
66
+ },
67
+ "y": {
68
+ "type": "number"
69
+ }
70
+ },
71
+ "required": [
72
+ "x",
73
+ "y"
74
+ ],
75
+ "additionalProperties": true
76
+ },
77
+ {
78
+ "type": "null"
79
+ }
80
+ ]
81
+ },
82
+ "minItems": 3
83
+ }
84
+ }
85
+ },
86
+ "required": [
87
+ "id",
88
+ "t",
89
+ "p",
90
+ "k"
91
+ ],
92
+ "additionalProperties": true
93
+ }
94
+ }
95
+ },
96
+ "required": [
97
+ "version",
98
+ "encoding",
99
+ "fcurves"
100
+ ],
101
+ "additionalProperties": true
102
+ }
103
+ },
104
+ "$schema": "http://json-schema.org/draft-07/schema#"
105
+ }
@@ -0,0 +1,54 @@
1
+ """Solve static camera aim from explicit world points."""
2
+ from __future__ import annotations
3
+
4
+ import math
5
+
6
+ from topview_3d_cli.director_static import node_in
7
+
8
+
9
+ def apply_camera_view(document: dict, node_id: str, view: dict) -> None:
10
+ """Apply a world or character-relative camera view to an unparented camera."""
11
+ node = node_in(document, node_id)
12
+ if node["type"] != "camera":
13
+ raise ValueError("DIRECTOR_CAMERA_REQUIRED")
14
+ if node.get("locked"):
15
+ raise ValueError("NODE_LOCKED")
16
+ if node.get("parentId"):
17
+ raise ValueError("CAMERA_PARENT_UNSUPPORTED: camera view requires a world-space root node")
18
+
19
+ camera = node["camera"]
20
+ subject = None
21
+ if view["mode"] == "world":
22
+ position, target = dict(view["position"]), dict(view["target"])
23
+ else:
24
+ subject = node_in(document, view["subjectNodeId"])
25
+ if subject["type"] != "character":
26
+ raise ValueError("CAMERA_SUBJECT_REQUIRES_CHARACTER")
27
+ if subject.get("parentId"):
28
+ raise ValueError("CAMERA_SUBJECT_PARENT_UNSUPPORTED: use measured world position and target")
29
+ origin = subject["transform"]["position"]
30
+ position = {axis: origin[axis] + view["offset"][axis] for axis in "xyz"}
31
+ target = {axis: origin[axis] + view["targetOffset"][axis] for axis in "xyz"}
32
+
33
+ delta = {axis: target[axis] - position[axis] for axis in "xyz"}
34
+ distance = math.sqrt(sum(value * value for value in delta.values()))
35
+ if not math.isfinite(distance) or not 0.1 <= distance <= 200:
36
+ raise ValueError("CAMERA_VIEW_DISTANCE_OUT_OF_RANGE: position and target must be 0.1-200 metres apart")
37
+
38
+ node["transform"]["position"] = position
39
+ node["transform"]["rotation"] = {
40
+ "x": math.degrees(math.atan2(delta["y"], math.hypot(delta["x"], delta["z"]))),
41
+ "y": math.degrees(math.atan2(-delta["x"], -delta["z"])),
42
+ "z": 0,
43
+ }
44
+ camera.pop("subject", None)
45
+ camera.pop("lookAtTarget", None)
46
+ camera["lookAt"] = target
47
+ if subject:
48
+ camera["subject"] = {
49
+ "nodeId": subject["id"],
50
+ "follow": True,
51
+ "followRotation": False,
52
+ "offset": dict(view["offset"]),
53
+ "lookAtOffset": dict(view["targetOffset"]),
54
+ }