synth-ai 0.2.4.dev8__py3-none-any.whl → 0.2.4.dev9__py3-none-any.whl

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  1. synth_ai/cli/__init__.py +6 -0
  2. synth_ai/cli/demo.py +68 -9
  3. synth_ai/cli/rl_demo.py +137 -0
  4. synth_ai/cli/root.py +65 -0
  5. synth_ai/demos/core/__init__.py +1 -0
  6. synth_ai/demos/core/cli.py +621 -0
  7. synth_ai/demos/demo_task_apps/__init__.py +1 -0
  8. synth_ai/demos/demo_task_apps/core.py +374 -0
  9. synth_ai/demos/demo_task_apps/math/__init__.py +1 -0
  10. synth_ai/demos/demo_task_apps/math/app.py +37 -0
  11. synth_ai/demos/demo_task_apps/math/config.toml +44 -0
  12. synth_ai/demos/demo_task_apps/math/deploy_modal.py +60 -0
  13. synth_ai/demos/demo_task_apps/math/deploy_task_app.sh +22 -0
  14. synth_ai/environments/examples/bandit/__init__.py +33 -0
  15. synth_ai/environments/examples/bandit/engine.py +294 -0
  16. synth_ai/environments/examples/bandit/environment.py +194 -0
  17. synth_ai/environments/examples/bandit/taskset.py +200 -0
  18. synth_ai/environments/examples/crafter_classic/agent_demos/analyze_semantic_words_markdown.py +250 -0
  19. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_comprehensive_evaluation.py +59 -0
  20. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_evaluation_browser.py +152 -0
  21. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_evaluation_config.toml +24 -0
  22. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_evaluation_framework.py +1194 -0
  23. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/crafter_synth_config.toml +56 -0
  24. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/filter_config_modal.toml +32 -0
  25. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/filter_traces_sft_turso.py +724 -0
  26. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/kick_off_ft_modal.py +384 -0
  27. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_action_results.py +53 -0
  28. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_agent_actions.py +178 -0
  29. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_latest_run.py +222 -0
  30. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_lm_traces.py +183 -0
  31. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_no_rewards.py +210 -0
  32. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/analyze_trace_issue.py +206 -0
  33. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/check_db_schema.py +49 -0
  34. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/check_latest_results.py +64 -0
  35. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/debug_agent_responses.py +88 -0
  36. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_modal_ft/old/quick_trace_check.py +77 -0
  37. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/compare_experiments.py +324 -0
  38. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/filter_traces_sft_turso.py +580 -0
  39. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/kick_off_ft_oai.py +362 -0
  40. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/multi_model_config.toml +49 -0
  41. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/analyze_enhanced_hooks.py +332 -0
  42. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/analyze_hook_events.py +97 -0
  43. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/analyze_hook_results.py +217 -0
  44. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/check_hook_storage.py +87 -0
  45. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/check_seeds.py +88 -0
  46. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/compare_seed_performance.py +195 -0
  47. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/custom_eval_pipelines.py +400 -0
  48. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/plot_hook_frequency.py +195 -0
  49. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/old/seed_analysis_summary.py +56 -0
  50. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_openai_ft/run_rollouts_for_models_and_compare_v3.py +858 -0
  51. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_quick_evaluation.py +52 -0
  52. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_react_agent.py +874 -0
  53. synth_ai/environments/examples/crafter_classic/agent_demos/crafter_trace_evaluation.py +1412 -0
  54. synth_ai/environments/examples/crafter_classic/agent_demos/example_v3_usage.py +216 -0
  55. synth_ai/environments/examples/crafter_classic/agent_demos/old/compare_traces.py +296 -0
  56. synth_ai/environments/examples/crafter_classic/agent_demos/old/crafter_comprehensive_evaluation.py +58 -0
  57. synth_ai/environments/examples/crafter_classic/agent_demos/old/crafter_env_serialization.py +464 -0
  58. synth_ai/environments/examples/crafter_classic/agent_demos/old/crafter_evaluation_browser.py +152 -0
  59. synth_ai/environments/examples/crafter_classic/agent_demos/old/crafter_quick_evaluation.py +51 -0
  60. synth_ai/environments/examples/crafter_classic/agent_demos/old/crafter_trace_evaluation.py +1412 -0
  61. synth_ai/environments/examples/crafter_classic/agent_demos/old/debug_player_loss.py +112 -0
  62. synth_ai/environments/examples/crafter_classic/agent_demos/old/diagnose_service.py +203 -0
  63. synth_ai/environments/examples/crafter_classic/agent_demos/old/diagnose_slowness.py +305 -0
  64. synth_ai/environments/examples/crafter_classic/agent_demos/old/eval_by_difficulty.py +126 -0
  65. synth_ai/environments/examples/crafter_classic/agent_demos/old/eval_example.py +94 -0
  66. synth_ai/environments/examples/crafter_classic/agent_demos/old/explore_saved_states.py +142 -0
  67. synth_ai/environments/examples/crafter_classic/agent_demos/old/filter_traces_sft.py +26 -0
  68. synth_ai/environments/examples/crafter_classic/agent_demos/old/filter_traces_sft_OLD.py +984 -0
  69. synth_ai/environments/examples/crafter_classic/agent_demos/old/generate_ft_data_gemini.py +724 -0
  70. synth_ai/environments/examples/crafter_classic/agent_demos/old/generate_ft_data_modal.py +386 -0
  71. synth_ai/environments/examples/crafter_classic/agent_demos/old/generate_ft_metadata.py +205 -0
  72. synth_ai/environments/examples/crafter_classic/agent_demos/old/kick_off_ft_gemini.py +150 -0
  73. synth_ai/environments/examples/crafter_classic/agent_demos/old/kick_off_ft_modal.py +283 -0
  74. synth_ai/environments/examples/crafter_classic/agent_demos/old/prepare_vertex_ft.py +280 -0
  75. synth_ai/environments/examples/crafter_classic/agent_demos/old/profile_env_slowness.py +456 -0
  76. synth_ai/environments/examples/crafter_classic/agent_demos/old/replicate_issue.py +166 -0
  77. synth_ai/environments/examples/crafter_classic/agent_demos/old/run_and_eval.py +102 -0
  78. synth_ai/environments/examples/crafter_classic/agent_demos/old/run_comparison.py +128 -0
  79. synth_ai/environments/examples/crafter_classic/agent_demos/old/run_qwen_rollouts.py +655 -0
  80. synth_ai/environments/examples/crafter_classic/agent_demos/old/trace_eval_OLD.py +202 -0
  81. synth_ai/environments/examples/crafter_classic/agent_demos/old/validate_openai_format.py +166 -0
  82. synth_ai/environments/examples/crafter_classic/environment.py +41 -2
  83. synth_ai/environments/examples/crafter_custom/agent_demos/__init__.py +1 -0
  84. synth_ai/environments/examples/crafter_custom/agent_demos/trace_eval.py +202 -0
  85. synth_ai/environments/examples/crafter_custom/old/analyze_diamond_issue.py +159 -0
  86. synth_ai/environments/examples/crafter_custom/old/analyze_diamond_spawning.py +158 -0
  87. synth_ai/environments/examples/crafter_custom/old/compare_worlds.py +71 -0
  88. synth_ai/environments/examples/crafter_custom/old/dataset_stats.py +105 -0
  89. synth_ai/environments/examples/crafter_custom/old/diamond_spawning_summary.py +119 -0
  90. synth_ai/environments/examples/crafter_custom/old/example_dataset_usage.py +52 -0
  91. synth_ai/environments/examples/enron/units/keyword_stats.py +112 -0
  92. synth_ai/environments/examples/minigrid/agent_demos/minigrid_evaluation_framework.py +1188 -0
  93. synth_ai/environments/examples/minigrid/agent_demos/minigrid_quick_evaluation.py +48 -0
  94. synth_ai/environments/examples/minigrid/agent_demos/minigrid_react_agent.py +562 -0
  95. synth_ai/environments/examples/minigrid/agent_demos/minigrid_trace_evaluation.py +221 -0
  96. synth_ai/environments/examples/nethack/agent_demos/nethack_evaluation_framework.py +981 -0
  97. synth_ai/environments/examples/nethack/agent_demos/nethack_quick_evaluation.py +74 -0
  98. synth_ai/environments/examples/nethack/agent_demos/nethack_react_agent.py +831 -0
  99. synth_ai/environments/examples/red/agent_demos/__init__.py +1 -0
  100. synth_ai/environments/examples/red/units/__init__.py +1 -0
  101. synth_ai/environments/examples/sokoban/agent_demos/sokoban_full_eval.py +899 -0
  102. synth_ai/environments/examples/sokoban/units/astar_common.py +95 -0
  103. synth_ai/environments/service/app.py +8 -0
  104. synth_ai/install_sqld.sh +40 -0
  105. synth_ai-0.2.4.dev9.dist-info/METADATA +91 -0
  106. {synth_ai-0.2.4.dev8.dist-info → synth_ai-0.2.4.dev9.dist-info}/RECORD +110 -11
  107. {synth_ai-0.2.4.dev8.dist-info → synth_ai-0.2.4.dev9.dist-info}/entry_points.txt +1 -0
  108. synth_ai-0.2.4.dev8.dist-info/METADATA +0 -635
  109. {synth_ai-0.2.4.dev8.dist-info → synth_ai-0.2.4.dev9.dist-info}/WHEEL +0 -0
  110. {synth_ai-0.2.4.dev8.dist-info → synth_ai-0.2.4.dev9.dist-info}/licenses/LICENSE +0 -0
  111. {synth_ai-0.2.4.dev8.dist-info → synth_ai-0.2.4.dev9.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,831 @@
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+ """ReAct agent demo for NetHack environment."""
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+
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+ import argparse
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+ import asyncio
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+ import json
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+ import logging
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+ from typing import TYPE_CHECKING, Any, Dict, List, Optional, cast
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+
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+ from pydantic import BaseModel, Field
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+ from synth_ai.environments.examples.nethack.environment import NetHackEnvironment
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+ from synth_ai.environments.examples.nethack.helpers import (
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+ extract_game_context,
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+ format_observation_for_llm,
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+ get_actions_for_context,
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+ )
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+ from synth_ai.environments.examples.nethack.taskset import (
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+ NetHackTaskInstanceMetadata,
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+ create_nethack_taskset,
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+ )
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+ from synth_ai.zyk import LM
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+ from synth_ai.zyk.lms.tools.base import BaseTool
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+
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+ logging.basicConfig(level=logging.INFO)
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+ logger = logging.getLogger(__name__)
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+
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+
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+ class TerminateArgs(BaseModel):
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+ """Arguments for termination."""
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+
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+ reason: str
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+
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+
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+ class NetHackInteractArgs(BaseModel):
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+ """Arguments for NetHack interaction."""
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+
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+ reasoning: str = Field(description="Explain your reasoning for these actions")
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+ actions: List[str] = Field(description="List of actions to perform in sequence")
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+
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+
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+ class NetHackInteractTool(BaseTool):
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+ """Tool for interacting with NetHack environment"""
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+
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+ name: str = "nethack_interact"
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+ arguments: type[BaseModel] = NetHackInteractArgs
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+ description: str = (
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+ "Perform one or more actions in NetHack. Use EXACT action names from the system prompt!\n"
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+ "\n"
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+ "VALID ACTIONS: north, south, east, west, northeast, northwest, southeast, southwest, "
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+ "wait, go_up, go_down, search, open, close, inventory, pickup, drop, wear, wield, "
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+ "eat, drink, read, zap, apply, throw, fire, cast, pray, look, help, quit, save, "
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+ "plus menu letters (a-z) and numbers (0-9).\n"
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+ "\n"
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+ "CRITICAL RULES:\n"
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+ "- Use exact names: 'go_up' not 'up', 'open' not 'open door'\n"
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+ "- No compound actions: use ['open', 'west'] not ['open west']\n"
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+ "- Combat: move INTO monsters, there is no 'fight' action\n"
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+ "- Stairs: must be ON stairs (< or >) to use go_up/go_down\n"
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+ "\n"
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+ "Invalid actions will return helpful error messages."
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+ )
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+
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+
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+ class TerminateTool(BaseTool):
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+ """Tool for terminating the game"""
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+
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+ name: str = "terminate"
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+ arguments: type[BaseModel] = TerminateArgs
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+ description: str = "End the game when you die, complete objectives, or decide to quit"
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+
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+
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+ class NetHackReActAgent:
72
+ """ReAct agent for playing NetHack."""
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+
74
+ def __init__(self, llm: LM, max_turns: int = 50):
75
+ self.llm = llm
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+ self.max_turns = max_turns
77
+ self.history: List[Dict[str, Any]] = []
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+ self.recent_actions: List[Dict[str, Any]] = [] # Track recent tool calls
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+ self.system_name = "nethack-react"
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+
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+ # Define tools using BaseTool classes
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+ self.tools = [NetHackInteractTool(), TerminateTool()]
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+
84
+ def _create_system_prompt(self, task_instructions: str) -> str:
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+ """Create the system prompt for the agent."""
86
+ base_prompt = (
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+ """You are an expert NetHack player. Your goal is to navigate the dungeon and complete objectives.
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+
89
+ """
90
+ + task_instructions
91
+ + """
92
+
93
+ === EXACT VALID ACTIONS ===
94
+ You MUST use only these exact action names. Invalid actions will cause errors!
95
+
96
+ MOVEMENT (consumes time):
97
+ - north, south, east, west, northeast, northwest, southeast, southwest
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+ - wait (rest for one turn)
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+ - go_up (use stairs up), go_down (use stairs down)
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+ - run_north, run_south, run_east, run_west (run until something interesting)
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+
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+ EXPLORATION (consumes time):
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+ - search (for secret doors/traps)
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+ - open (open nearest door)
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+ - close (close nearest door)
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+ - kick (kick something)
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+ - force (force a lock)
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+ - untrap (disarm trap)
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+
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+ INVENTORY (consumes time):
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+ - inventory (check items - but this is actually FREE!)
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+ - pickup (pick up items here)
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+ - drop (drop items)
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+ - dropall (drop everything)
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+ - wear (put on armor)
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+ - take_off (remove armor)
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+ - wield (equip weapon)
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+ - unwield (unequip weapon)
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+ - quiver (ready ammunition)
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+ - put_on (wear accessories)
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+ - remove (take off accessories)
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+
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+ USING ITEMS (consumes time):
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+ - eat (consume food)
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+ - drink (drink potion - but NetHack calls this "quaff")
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+ - read (read scroll/book)
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+ - zap (use wand)
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+ - apply (use tool)
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+ - invoke (use artifact power)
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+ - rub (rub lamp/stone)
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+ - throw (throw item)
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+ - fire (shoot from quiver)
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+
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+ MAGIC & DIVINE (consumes time):
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+ - cast (cast spell)
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+ - pray (pray to deity)
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+ - offer (sacrifice at altar)
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+ - turn_undead (priest ability)
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+
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+ CHARACTER ACTIONS (consumes time):
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+ - enhance (improve skills)
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+ - sit (sit down)
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+ - pay (pay shopkeeper)
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+ - chat (talk to someone)
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+ - loot (search container)
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+ - engrave (write on ground)
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+
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+ FREE ACTIONS (do NOT consume time):
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+ - look (look around - FREE!)
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+ - farlook (examine specific location - FREE!)
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+ - whatis (identify map symbol - FREE!)
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+ - identify (check item details - FREE!)
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+ - discoveries (list known items - FREE!)
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+ - conduct (check game conduct - FREE!)
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+ - attributes (check character stats - FREE!)
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+ - help (show help - FREE!)
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+ - version (show version - FREE!)
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+ - history (show message history - FREE!)
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+
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+ GAME COMMANDS:
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+ - save (save game)
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+ - quit (quit game)
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+
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+ MENU/PROMPT RESPONSES:
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+ - yes, no, all, none, escape
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+ - Single letters: a, b, c, ..., z, A, B, C, ..., Z
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+ - Single numbers: 0, 1, 2, ..., 9
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+
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+ === CRITICAL RULES ===
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+
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+ 1. EXACT ACTION NAMES: Use only the exact names above! "go_up" not "up", "open" not "open door"
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+
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+ 2. NO COMPOUND ACTIONS: Don't use "open west" or "go to stairs". Use separate actions: ["open", "west"]
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+
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+ 3. COMBAT: NO "fight" action exists! To attack monsters, MOVE INTO them using directional moves!
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+
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+ 4. STAIRS: Must be standing ON stairs (< or >) to use go_up/go_down. Move to them first!
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+
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+ 5. FREE ACTIONS: look, inventory, help, etc. don't advance time. Use sparingly!
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+
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+ 6. DOORS: Use "open" (not "open door"). It opens the nearest door automatically.
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+
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+ 7. TIME MANAGEMENT: Every action except FREE ACTIONS consumes a turn and lets monsters act!
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+
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+ === MAP SYMBOLS ===
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+ @ = you (player)
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+ f = kitten (pet), d = dog (pet)
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+ a-z = monsters (letters are monsters!)
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+ $ = gold, * = gem
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+ + = closed door, - = horizontal open door, | = vertical open door
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+ < = stairs up, > = stairs down
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+ . = floor, # = corridor/wall
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+ ! = potion, ? = scroll, / = wand, = = ring, " = amulet
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+ [ = armor, ) = weapon, ( = tool, % = food
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+ ^ = trap, { = fountain, } = pool
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+
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+ === STRATEGY ===
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+ 1. EXPLORE: Move around systematically to map the dungeon
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+ 2. DESCEND: Find stairs down (>) and use go_down to reach deeper levels
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+ 3. COMBAT: Move into monsters to attack them
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+ 4. LOOT: Pick up gold ($) and useful items
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+ 5. SURVIVE: Monitor health, eat when hungry
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+ 6. ACHIEVE: Try to unlock achievements through exploration and combat
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+
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+ === LEARNING FROM FEEDBACK ===
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+ - If "No stairs here to up/down" → You're not standing on stairs, move to them first
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+ - If "Unknown action" → You used an invalid action name, use exact names from list above
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+ - If nothing happens after "look" → Use a time-consuming action to advance the game
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+ - If "You see no objects here" → Move to explore other areas
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+
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+ Always think step by step and use the exact action names provided above!"""
212
+ )
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+
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+ return base_prompt
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+
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+ def _update_last_action_result(self, result_message: str):
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+ """Update the result of the most recent action."""
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+ if self.recent_actions:
219
+ self.recent_actions[-1]["result"] = result_message[:100] # Truncate long messages
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+
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+ def _format_observation(self, obs: Dict[str, Any]) -> str:
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+ """Format observation for LLM."""
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+ # Use our formatting utility
224
+ formatted = format_observation_for_llm(obs)
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+
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+ # Add recent actions context if we have any
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+ if self.recent_actions:
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+ formatted += "\n\n=== RECENT ACTIONS (Last 3 turns) ==="
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+ for action in self.recent_actions[-3:]:
230
+ formatted += f"\nTurn {action['turn']}: {action['actions']} → {action['result']}"
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+ formatted += "\n=== END RECENT ACTIONS ==="
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+
233
+ # Add context information
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+ context = extract_game_context(obs)
235
+ if context["in_combat"]:
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+ formatted += "\n\n⚔️ COMBAT ALERT: Monster nearby!"
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+ if context["low_health"]:
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+ formatted += "\n\n❤️ WARNING: Low health!"
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+ if context["hungry"]:
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+ formatted += "\n\n🍖 WARNING: You are hungry!"
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+ if context["at_stairs"]:
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+ formatted += f"\n\n🪜 You are at the {context.get('stairs_type', 'stairs')}!"
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+
244
+ # Add ALL valid actions organized by category
245
+ from src.synth_env.examples.nethack.helpers.action_mapping import (
246
+ ACTION_CATEGORIES,
247
+ )
248
+
249
+ formatted += "\n\n=== VALID ACTIONS ==="
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+ for category in ACTION_CATEGORIES:
251
+ formatted += f"\n{category.name} ({category.description}):"
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+ formatted += f"\n {', '.join(category.actions)}"
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+
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+ # Also add context-specific suggestions
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+ suggested_actions = get_actions_for_context(obs)
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+ if suggested_actions:
257
+ formatted += f"\n\n💡 Suggested for current situation: {', '.join(suggested_actions)}"
258
+
259
+ return formatted
260
+
261
+ async def decide(self, obs: str) -> Dict[str, Any]:
262
+ """Get LLM decision based on observation."""
263
+ try:
264
+ # Debug: log first few observations
265
+ if len(self.history) < 3:
266
+ logger.info(f"Turn {len(self.history) + 1} observation preview: {obs[:300]}...")
267
+
268
+ # Save full prompt to file for inspection
269
+ turn_num = len(self.history) + 1
270
+ with open(f"nethack_prompt_turn_{turn_num}.txt", "w") as f:
271
+ f.write("=== SYSTEM PROMPT ===\n")
272
+ f.write(self.system_prompt)
273
+ f.write("\n\n=== USER MESSAGE (OBSERVATION) ===\n")
274
+ f.write(obs)
275
+ f.write("\n\n=== TOOLS ===\n")
276
+ f.write(json.dumps([tool.to_openai_tool() for tool in self.tools], indent=2))
277
+
278
+ # Add observation to history (limit history size)
279
+ self.history.append({"role": "user", "content": obs})
280
+ if len(self.history) > 10:
281
+ # Keep only recent history
282
+ self.history = self.history[-10:]
283
+
284
+ # Get LLM response
285
+ response = await self.llm.respond_async(
286
+ system_message=self.system_prompt, user_message=obs, tools=self.tools
287
+ )
288
+
289
+ # Check response has tool calls
290
+ logger.info(f"Response type: {type(response)}")
291
+ logger.info(f"Has tool_calls: {hasattr(response, 'tool_calls')}")
292
+ if hasattr(response, "tool_calls"):
293
+ logger.info(f"tool_calls value: {response.tool_calls}")
294
+
295
+ # Parse response - access tool_calls directly like other agents
296
+ if hasattr(response, "tool_calls") and response.tool_calls:
297
+ tool_calls = response.tool_calls
298
+ logger.info(f"Found {len(tool_calls)} tool calls")
299
+
300
+ if tool_calls and len(tool_calls) > 0:
301
+ tool_call = tool_calls[0]
302
+
303
+ # Handle different tool call structures
304
+ tool_name = ""
305
+ tool_args_str = ""
306
+
307
+ if (
308
+ hasattr(tool_call, "function")
309
+ and hasattr(tool_call.function, "name")
310
+ and hasattr(tool_call.function, "arguments")
311
+ ):
312
+ tool_name = tool_call.function.name
313
+ tool_args_str = tool_call.function.arguments
314
+ elif (
315
+ isinstance(tool_call, dict)
316
+ and "function" in tool_call
317
+ and isinstance(tool_call["function"], dict)
318
+ ):
319
+ tool_name = tool_call["function"].get("name")
320
+ tool_args_str = tool_call["function"].get("arguments")
321
+
322
+ # Log the full tool call for debugging
323
+ logger.info(f"Tool name: {tool_name}, Args: {tool_args_str}")
324
+
325
+ # Parse arguments
326
+ if isinstance(tool_args_str, str):
327
+ try:
328
+ args = json.loads(tool_args_str)
329
+ except:
330
+ args = {
331
+ "reasoning": "Failed to parse arguments",
332
+ "actions": ["wait"],
333
+ }
334
+ else:
335
+ args = tool_args_str
336
+
337
+ # Track this action for next turn's context
338
+ turn_num = len(self.recent_actions) + 1
339
+ action_record = {
340
+ "turn": turn_num,
341
+ "actions": args.get("actions", [args.get("action", "unknown")]),
342
+ "reasoning": args.get("reasoning", ""),
343
+ "result": "pending", # Will be updated after execution
344
+ }
345
+ self.recent_actions.append(action_record)
346
+
347
+ # Keep only last 3 actions
348
+ if len(self.recent_actions) > 3:
349
+ self.recent_actions = self.recent_actions[-3:]
350
+
351
+ return {"name": tool_name, "parameters": args}
352
+
353
+ # Fallback to exploring
354
+ logger.warning("No tool call found in LLM response, defaulting to wait")
355
+ logger.warning(f"Response type: {type(response)}")
356
+ logger.warning(f"Response attrs: {dir(response)}")
357
+ logger.warning(f"Response: {response}")
358
+
359
+ # Log all attributes of response for debugging
360
+ for attr in dir(response):
361
+ if not attr.startswith("_"):
362
+ try:
363
+ value = getattr(response, attr)
364
+ if not callable(value):
365
+ logger.warning(f" {attr}: {value}")
366
+ except:
367
+ pass
368
+ return {
369
+ "name": "nethack_interact",
370
+ "parameters": {
371
+ "reasoning": "No valid response from LLM",
372
+ "actions": ["wait"],
373
+ },
374
+ }
375
+
376
+ except Exception as e:
377
+ logger.error(f"Error in decide: {e}")
378
+ # Default safe action
379
+ return {
380
+ "name": "nethack_interact",
381
+ "parameters": {"reasoning": f"Error: {str(e)}", "actions": ["wait"]},
382
+ }
383
+
384
+ async def run_episode(self, env: NetHackEnvironment) -> Dict[str, Any]:
385
+ """Run one episode with the agent."""
386
+ # Get task instructions
387
+ self.system_prompt = self._create_system_prompt(env.task_instance.impetus.instructions)
388
+
389
+ # Initialize environment
390
+ obs = await env.initialize()
391
+
392
+ # Track episode statistics
393
+ stats = {
394
+ "turns": 0,
395
+ "max_depth": 1,
396
+ "final_score": 0,
397
+ "total_reward": 0.0,
398
+ "balrog_total_reward": 0.0,
399
+ "balrog_score": 0.0,
400
+ "terminated": False,
401
+ "death_reason": None,
402
+ "objectives_completed": 0,
403
+ "achievements_unlocked": [],
404
+ "achievement_details": {},
405
+ "error": None,
406
+ "actions_taken": [], # Track all actions
407
+ "observations": [], # Track key observations
408
+ }
409
+
410
+ try:
411
+ for turn in range(self.max_turns):
412
+ stats["turns"] = turn + 1
413
+
414
+ # Format observation for agent
415
+ formatted_obs = self._format_observation(obs)
416
+
417
+ # Get agent decision
418
+ action = await self.decide(formatted_obs)
419
+
420
+ # Record the action
421
+ action_record = {
422
+ "turn": turn + 1,
423
+ "action_type": action["name"],
424
+ "action": "unknown", # Will be filled in later
425
+ "action_params": action.get("parameters", {}),
426
+ "position_before": obs.get("position", "unknown"),
427
+ "dungeon_level": obs.get("dungeon_level", 1),
428
+ }
429
+
430
+ # Check for termination
431
+ if action["name"] == "terminate":
432
+ stats["terminated"] = True
433
+ stats["death_reason"] = action["parameters"].get("reason", "Agent terminated")
434
+ action_record["action"] = "terminate"
435
+ action_record["result"] = "terminated"
436
+ stats["actions_taken"].append(action_record)
437
+ break
438
+
439
+ # Execute action(s)
440
+ if action["name"] == "nethack_interact":
441
+ params = action["parameters"]
442
+
443
+ # Log reasoning
444
+ reasoning = params.get("reasoning", "No reasoning provided")
445
+ logger.info(f"Reasoning: {reasoning}")
446
+
447
+ # Handle both old format (single action) and new format (multiple actions)
448
+ if "actions" in params:
449
+ actions_list = params["actions"]
450
+ elif "action" in params:
451
+ actions_list = [params["action"]]
452
+ else:
453
+ actions_list = ["wait"]
454
+
455
+ # Execute each action in sequence
456
+ for act in actions_list:
457
+ if obs.get("terminated", False):
458
+ break
459
+
460
+ # Handle "fight" by converting to movement
461
+ if act == "fight":
462
+ logger.warning(
463
+ "'fight' is not a valid action - to attack, move into the monster!"
464
+ )
465
+ # Skip this action
466
+ continue
467
+
468
+ # Save position before this specific action
469
+ pos_before = obs.get("position", "unknown")
470
+
471
+ obs = await env.step(act)
472
+
473
+ # Update the recent action result with the message from this action
474
+ result_msg = obs.get("message", "").rstrip("\x00").strip()
475
+ if not result_msg:
476
+ result_msg = "No message"
477
+ self._update_last_action_result(result_msg)
478
+
479
+ # Create a new record for each action
480
+ single_action_record = {
481
+ "turn": stats["turns"],
482
+ "action_type": "nethack_interact",
483
+ "action": act,
484
+ "reasoning": reasoning if act == actions_list[0] else "continuation",
485
+ "position_before": pos_before,
486
+ "position_after": obs.get("position", "unknown"),
487
+ "message": obs.get("message", "").rstrip("\x00")[:100],
488
+ "reward": obs.get("reward_last", 0),
489
+ "hp": obs.get("character_stats", {}).get("hp", "unknown"),
490
+ }
491
+ stats["actions_taken"].append(single_action_record)
492
+ else:
493
+ logger.warning(f"Unknown action: {action['name']}")
494
+ obs = await env.step("wait")
495
+ action_record["action"] = "wait (fallback)"
496
+ stats["actions_taken"].append(action_record)
497
+
498
+ # Update statistics - expect these fields to exist
499
+ stats["max_depth"] = max(stats["max_depth"], obs["dungeon_level"])
500
+ stats["total_reward"] = obs["total_reward"]
501
+ stats["final_score"] = obs["score"]
502
+
503
+ # Track achievements and Balrog rewards
504
+ if "achievements_unlocked" in obs:
505
+ for ach, unlocked in obs["achievements_unlocked"].items():
506
+ if unlocked and ach not in stats["achievements_unlocked"]:
507
+ stats["achievements_unlocked"].append(ach)
508
+
509
+ if "balrog_total_reward" in obs:
510
+ stats["balrog_total_reward"] = obs["balrog_total_reward"]
511
+
512
+ if "achievement_stats" in obs and "balrog_score" in obs["achievement_stats"]:
513
+ stats["balrog_score"] = obs["achievement_stats"]["balrog_score"]
514
+
515
+ # Update the last observation for next iteration
516
+ # (removed duplicate action record append)
517
+
518
+ # Record key observations every 5 turns
519
+ if turn % 5 == 0 or turn == 0:
520
+ stats["observations"].append(
521
+ {
522
+ "turn": turn + 1,
523
+ "position": obs.get("position", "unknown"),
524
+ "dungeon_level": obs.get("dungeon_level", 1),
525
+ "hp": f"{obs.get('character_stats', {}).get('hp', '?')}/{obs.get('character_stats', {}).get('max_hp', '?')}",
526
+ "score": obs.get("score", 0),
527
+ "message": obs.get("message", "")[:100],
528
+ }
529
+ )
530
+
531
+ # Check for game termination
532
+ if obs["terminated"]:
533
+ stats["terminated"] = True
534
+ if "died" in obs["message"].lower():
535
+ stats["death_reason"] = "Character died"
536
+ else:
537
+ stats["death_reason"] = "Game ended"
538
+ break
539
+
540
+ # Check if objective achieved
541
+ # We know metadata is NetHackTaskInstanceMetadata from environment
542
+ metadata = cast(NetHackTaskInstanceMetadata, env.task_instance.metadata)
543
+ target_depth = metadata.target_depth
544
+ if obs["dungeon_level"] >= target_depth:
545
+ logger.info(f"Objective achieved! Reached depth {target_depth}")
546
+ stats["objectives_completed"] += 1
547
+
548
+ except Exception as e:
549
+ logger.error(f"Error during episode: {e}")
550
+ stats["error"] = str(e)
551
+
552
+ finally:
553
+ # Ensure environment is terminated
554
+ await env.terminate()
555
+
556
+ return stats
557
+
558
+
559
+ async def eval_react_nethack(
560
+ model_name: str = "gpt-4.1-nano", num_episodes: int = 3, max_turns: int = 50
561
+ ) -> List[Dict[str, Any]]:
562
+ """Run ReAct agent evaluation on NetHack taskset."""
563
+ logger.info(f"Starting NetHack evaluation with model: {model_name}")
564
+
565
+ # Load taskset
566
+ taskset = await create_nethack_taskset()
567
+ logger.info(f"Loaded {len(taskset.instances)} task instances")
568
+
569
+ # Initialize LLM and agent
570
+ llm = LM(model_name=model_name, formatting_model_name=model_name, temperature=0.7)
571
+ agent = NetHackReActAgent(llm, max_turns=max_turns)
572
+
573
+ # Select subset of tasks for evaluation
574
+ # Focus on tasks that require actual exploration (target_depth > 1)
575
+ eval_instances = [
576
+ inst
577
+ for inst in taskset.instances
578
+ if hasattr(inst.metadata, "difficulty")
579
+ and hasattr(inst.metadata, "target_depth")
580
+ and cast(NetHackTaskInstanceMetadata, inst.metadata).target_depth > 1
581
+ and cast(NetHackTaskInstanceMetadata, inst.metadata).difficulty
582
+ in ["beginner", "intermediate"]
583
+ ][:num_episodes]
584
+
585
+ logger.info(f"Evaluating on {len(eval_instances)} instances")
586
+
587
+ # Run episodes
588
+ results = []
589
+ for i, instance in enumerate(eval_instances):
590
+ logger.info(f"\nEpisode {i + 1}/{len(eval_instances)}")
591
+ if hasattr(instance.metadata, "character_role"):
592
+ metadata = cast(NetHackTaskInstanceMetadata, instance.metadata)
593
+ logger.info(f"Character: {metadata.character_role}")
594
+ logger.info(f"Target depth: {metadata.target_depth}")
595
+ logger.info(f"Time limit: {metadata.time_limit} turns")
596
+
597
+ try:
598
+ env = NetHackEnvironment(instance)
599
+ result = await agent.run_episode(env)
600
+
601
+ # Add task info to result
602
+ result["task_id"] = str(instance.id)
603
+ if hasattr(instance.metadata, "character_role"):
604
+ metadata = cast(NetHackTaskInstanceMetadata, instance.metadata)
605
+ result["character_role"] = metadata.character_role
606
+ result["target_depth"] = metadata.target_depth
607
+ result["time_limit"] = metadata.time_limit
608
+ result["difficulty"] = metadata.difficulty
609
+ result["success"] = result["max_depth"] >= metadata.target_depth
610
+ else:
611
+ result["success"] = False
612
+
613
+ results.append(result)
614
+
615
+ logger.info(
616
+ f"Episode completed - Success: {result['success']}, "
617
+ f"Depth: {result['max_depth']}/{result['target_depth']}, "
618
+ f"Turns: {result['turns']}, Score: {result['final_score']}, "
619
+ f"Balrog: {result.get('balrog_score', 0):.1f}%"
620
+ )
621
+
622
+ except Exception as e:
623
+ logger.error(f"Failed to run episode: {e}")
624
+ results.append({"task_id": str(instance.id), "error": str(e), "success": False})
625
+
626
+ return results
627
+
628
+
629
+ def analyze_nethack_results(results: List[Dict[str, Any]]) -> Dict[str, float]:
630
+ """Analyze NetHack-specific performance metrics."""
631
+ if not results:
632
+ return {}
633
+
634
+ # Filter out errored results for metrics
635
+ valid_results = [r for r in results if "error" not in r or r["error"] is None]
636
+
637
+ if not valid_results:
638
+ return {"error_rate": 1.0, "num_episodes": len(results)}
639
+
640
+ metrics = {
641
+ "num_episodes": len(results),
642
+ "success_rate": sum(1 for r in valid_results if r.get("success", False))
643
+ / len(valid_results),
644
+ "avg_depth_reached": sum(r.get("max_depth", 1) for r in valid_results) / len(valid_results),
645
+ "avg_turns": sum(r.get("turns", 0) for r in valid_results) / len(valid_results),
646
+ "avg_score": sum(r.get("final_score", 0) for r in valid_results) / len(valid_results),
647
+ "avg_reward": sum(r.get("total_reward", 0.0) for r in valid_results) / len(valid_results),
648
+ "avg_balrog_reward": sum(r.get("balrog_total_reward", 0.0) for r in valid_results)
649
+ / len(valid_results),
650
+ "avg_balrog_score": sum(r.get("balrog_score", 0.0) for r in valid_results)
651
+ / len(valid_results),
652
+ "death_rate": sum(
653
+ 1 for r in valid_results if "died" in str(r.get("death_reason", "")).lower()
654
+ )
655
+ / len(valid_results),
656
+ "timeout_rate": sum(
657
+ 1 for r in valid_results if r.get("turns", 0) >= r.get("time_limit", float("inf"))
658
+ )
659
+ / len(valid_results),
660
+ "error_rate": sum(1 for r in results if "error" in r and r["error"] is not None)
661
+ / len(results),
662
+ # Achievement metrics
663
+ "avg_achievements_unlocked": sum(
664
+ len(r.get("achievements_unlocked", [])) for r in valid_results
665
+ )
666
+ / len(valid_results),
667
+ "total_unique_achievements": len(
668
+ set(ach for r in valid_results for ach in r.get("achievements_unlocked", []))
669
+ ),
670
+ }
671
+
672
+ # Count how many times each achievement was unlocked
673
+ achievement_counts = {}
674
+ for r in valid_results:
675
+ for ach in r.get("achievements_unlocked", []):
676
+ achievement_counts[ach] = achievement_counts.get(ach, 0) + 1
677
+
678
+ # Most common achievements
679
+ if achievement_counts:
680
+ sorted_achievements = sorted(achievement_counts.items(), key=lambda x: x[1], reverse=True)
681
+ metrics["most_common_achievements"] = sorted_achievements[:5]
682
+
683
+ # Breakdown by difficulty
684
+ for difficulty in ["tutorial", "beginner", "intermediate", "advanced", "expert"]:
685
+ diff_results = [r for r in valid_results if r.get("difficulty") == difficulty]
686
+ if diff_results:
687
+ metrics[f"{difficulty}_success_rate"] = sum(
688
+ 1 for r in diff_results if r.get("success", False)
689
+ ) / len(diff_results)
690
+ metrics[f"{difficulty}_avg_depth"] = sum(
691
+ r.get("max_depth", 1) for r in diff_results
692
+ ) / len(diff_results)
693
+ metrics[f"{difficulty}_avg_achievements"] = sum(
694
+ len(r.get("achievements_unlocked", [])) for r in diff_results
695
+ ) / len(diff_results)
696
+
697
+ # Breakdown by character role
698
+ for role in ["tourist", "knight", "wizard", "barbarian"]:
699
+ role_results = [r for r in valid_results if r.get("character_role") == role]
700
+ if role_results:
701
+ metrics[f"{role}_success_rate"] = sum(
702
+ 1 for r in role_results if r.get("success", False)
703
+ ) / len(role_results)
704
+ metrics[f"{role}_avg_achievements"] = sum(
705
+ len(r.get("achievements_unlocked", [])) for r in role_results
706
+ ) / len(role_results)
707
+
708
+ return metrics
709
+
710
+
711
+ async def main():
712
+ """Run the evaluation."""
713
+ # Parse command-line arguments
714
+ parser = argparse.ArgumentParser(description="Evaluate NetHack ReAct agent")
715
+ parser.add_argument(
716
+ "--model",
717
+ type=str,
718
+ default="gpt-4.1-nano",
719
+ help="Model to use (default: gpt-4.1-nano)",
720
+ )
721
+ parser.add_argument(
722
+ "--episodes", type=int, default=5, help="Number of episodes to run (default: 5)"
723
+ )
724
+ parser.add_argument(
725
+ "--max-turns",
726
+ type=int,
727
+ default=50,
728
+ help="Maximum turns per episode (default: 50)",
729
+ )
730
+
731
+ args = parser.parse_args()
732
+
733
+ print(f"Running NetHack evaluation with:")
734
+ print(f" Model: {args.model}")
735
+ print(f" Episodes: {args.episodes}")
736
+ print(f" Max turns: {args.max_turns}")
737
+
738
+ # Run evaluation
739
+ results = await eval_react_nethack(
740
+ model_name=args.model, num_episodes=args.episodes, max_turns=args.max_turns
741
+ )
742
+
743
+ # Analyze results
744
+ metrics = analyze_nethack_results(results)
745
+
746
+ # Print results - OFFICIAL LEADERBOARD SCORE FIRST
747
+ print("\n" + "=" * 80)
748
+ print("🏆 OFFICIAL BALROG LEADERBOARD SCORE 🏆")
749
+ print("=" * 80)
750
+ print(f"📊 BALROG SCORE (0-100%): {metrics.get('avg_balrog_score', 0):.3f}%")
751
+ print(f"📈 Current SOTA benchmark: ~1-2%")
752
+ print(f"🎯 Episodes evaluated: {metrics.get('num_episodes', 0)}")
753
+ print("=" * 80)
754
+ print("⚠️ This is the ONLY score that matters for SOTA claims and leaderboard comparisons!")
755
+ print("⚠️ All other metrics below are for analysis/debugging only.")
756
+
757
+ print("\n" + "=" * 80)
758
+ print("📋 ANALYSIS METRICS (Not for leaderboard comparison)")
759
+ print("=" * 80)
760
+ print(f"Success rate (task completion): {metrics.get('success_rate', 0):.2%}")
761
+ print(f"Average depth reached: {metrics.get('avg_depth_reached', 0):.1f}")
762
+ print(f"Average turns: {metrics.get('avg_turns', 0):.0f}")
763
+ print(f"Average game score: {metrics.get('avg_score', 0):.0f}")
764
+ print(f"Death rate: {metrics.get('death_rate', 0):.2%}")
765
+ print(f"Error rate: {metrics.get('error_rate', 0):.2%}")
766
+
767
+ print("\n=== Training Signal Metrics (Shaped Rewards) ===")
768
+ print(f"Average custom reward: {metrics.get('avg_reward', 0):.2f}")
769
+ print(f"Average Balrog shaped reward: {metrics.get('avg_balrog_reward', 0):.2f}")
770
+ print("(These are training signals, NOT the leaderboard score)")
771
+
772
+ print("\n=== Achievement Metrics ===")
773
+ print(f"Average achievements unlocked: {metrics.get('avg_achievements_unlocked', 0):.1f}")
774
+ print(f"Total unique achievements: {metrics.get('total_unique_achievements', 0)}")
775
+
776
+ if "most_common_achievements" in metrics and metrics["most_common_achievements"]:
777
+ print("\nMost common achievements:")
778
+ for ach, count in metrics["most_common_achievements"]:
779
+ print(f" {ach}: {count} times ({count / metrics['num_episodes'] * 100:.0f}%)")
780
+
781
+ # Save results
782
+ with open("nethack_react_results.json", "w") as f:
783
+ json.dump({"results": results, "metrics": metrics}, f, indent=2)
784
+
785
+ print("\nResults saved to nethack_react_results.json")
786
+
787
+ # Print detailed action summary for sanity check
788
+ print("\n=== Detailed Episode Summary ===")
789
+ for i, result in enumerate(results):
790
+ print(f"\nEpisode {i + 1}:")
791
+ print(f" 🏆 BALROG LEADERBOARD SCORE: {result.get('balrog_score', 0):.3f}%")
792
+ print(f" Character: {result.get('character_role', 'unknown')}")
793
+ print(f" Target depth: {result.get('target_depth', 'unknown')}")
794
+ print(f" Max depth reached: {result.get('max_depth', 0)}")
795
+ print(f" Total turns: {result.get('turns', 0)}")
796
+ print(f" Success: {result.get('success', False)}")
797
+ print(f" Final game score: {result.get('final_score', 0)}")
798
+ print(f" Custom shaped reward: {result.get('total_reward', 0):.2f}")
799
+ print(f" Balrog shaped reward: {result.get('balrog_total_reward', 0):.2f}")
800
+
801
+ if result.get("achievements_unlocked"):
802
+ print(f" Achievements unlocked ({len(result['achievements_unlocked'])}):")
803
+ for ach in result["achievements_unlocked"][:10]: # Show first 10
804
+ print(f" - {ach}")
805
+ if len(result["achievements_unlocked"]) > 10:
806
+ print(f" ... and {len(result['achievements_unlocked']) - 10} more")
807
+
808
+ if "actions_taken" in result and result["actions_taken"]:
809
+ print(f"\n First 10 actions:")
810
+ for action in result["actions_taken"][:10]:
811
+ print(
812
+ f" Turn {action.get('turn', '?')}: {action.get('action', 'unknown')} "
813
+ f"(pos: {action.get('position_before', '?')} → {action.get('position_after', '?')}, "
814
+ f"HP: {action.get('hp', '?')})"
815
+ )
816
+ if action.get("reasoning") and action["reasoning"] != "continuation":
817
+ print(f" Reasoning: {action['reasoning'][:80]}...")
818
+ if action.get("message", "").strip():
819
+ print(f" Message: {action['message'][:60]}...")
820
+
821
+ if "observations" in result and result["observations"]:
822
+ print(f"\n Key observations:")
823
+ for obs in result["observations"]:
824
+ print(
825
+ f" Turn {obs['turn']}: Level {obs['dungeon_level']}, "
826
+ f"HP: {obs['hp']}, Score: {obs['score']}"
827
+ )
828
+
829
+
830
+ if __name__ == "__main__":
831
+ asyncio.run(main())