pymomentum-cpu 0.1.78.post11__cp312-cp312-win_amd64.whl
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- include/axel/BoundingBox.h +58 -0
- include/axel/Bvh.h +708 -0
- include/axel/BvhBase.h +75 -0
- include/axel/BvhCommon.h +43 -0
- include/axel/BvhEmbree.h +86 -0
- include/axel/BvhFactory.h +34 -0
- include/axel/Checks.h +21 -0
- include/axel/DualContouring.h +79 -0
- include/axel/KdTree.h +199 -0
- include/axel/Log.h +22 -0
- include/axel/MeshToSdf.h +123 -0
- include/axel/Profile.h +64 -0
- include/axel/Ray.h +45 -0
- include/axel/SignedDistanceField.h +248 -0
- include/axel/SimdKdTree.h +515 -0
- include/axel/TriBvh.h +157 -0
- include/axel/TriBvhEmbree.h +57 -0
- include/axel/common/Constants.h +27 -0
- include/axel/common/Types.h +21 -0
- include/axel/common/VectorizationTypes.h +58 -0
- include/axel/math/BoundingBoxUtils.h +54 -0
- include/axel/math/ContinuousCollisionDetection.h +48 -0
- include/axel/math/CoplanarityCheck.h +30 -0
- include/axel/math/EdgeEdgeDistance.h +31 -0
- include/axel/math/MeshHoleFilling.h +117 -0
- include/axel/math/PointTriangleProjection.h +34 -0
- include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
- include/axel/math/RayTriangleIntersection.h +36 -0
- include/momentum/character/blend_shape.h +91 -0
- include/momentum/character/blend_shape_base.h +70 -0
- include/momentum/character/blend_shape_skinning.h +96 -0
- include/momentum/character/character.h +272 -0
- include/momentum/character/character_state.h +108 -0
- include/momentum/character/character_utility.h +128 -0
- include/momentum/character/collision_geometry.h +80 -0
- include/momentum/character/collision_geometry_state.h +130 -0
- include/momentum/character/fwd.h +262 -0
- include/momentum/character/inverse_parameter_transform.h +58 -0
- include/momentum/character/joint.h +82 -0
- include/momentum/character/joint_state.h +241 -0
- include/momentum/character/linear_skinning.h +139 -0
- include/momentum/character/locator.h +82 -0
- include/momentum/character/locator_state.h +43 -0
- include/momentum/character/marker.h +48 -0
- include/momentum/character/mesh_state.h +71 -0
- include/momentum/character/parameter_limits.h +144 -0
- include/momentum/character/parameter_transform.h +250 -0
- include/momentum/character/pose_shape.h +65 -0
- include/momentum/character/skeleton.h +85 -0
- include/momentum/character/skeleton_state.h +181 -0
- include/momentum/character/skeleton_utility.h +38 -0
- include/momentum/character/skin_weights.h +67 -0
- include/momentum/character/skinned_locator.h +80 -0
- include/momentum/character/types.h +202 -0
- include/momentum/character_sequence_solver/fwd.h +200 -0
- include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
- include/momentum/character_sequence_solver/multipose_solver.h +65 -0
- include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
- include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
- include/momentum/character_sequence_solver/sequence_solver.h +144 -0
- include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
- include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
- include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
- include/momentum/character_solver/aim_error_function.h +112 -0
- include/momentum/character_solver/collision_error_function.h +92 -0
- include/momentum/character_solver/collision_error_function_stateless.h +75 -0
- include/momentum/character_solver/constraint_error_function-inl.h +324 -0
- include/momentum/character_solver/constraint_error_function.h +248 -0
- include/momentum/character_solver/distance_error_function.h +77 -0
- include/momentum/character_solver/error_function_utils.h +60 -0
- include/momentum/character_solver/fixed_axis_error_function.h +139 -0
- include/momentum/character_solver/fwd.h +924 -0
- include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
- include/momentum/character_solver/limit_error_function.h +57 -0
- include/momentum/character_solver/model_parameters_error_function.h +64 -0
- include/momentum/character_solver/normal_error_function.h +73 -0
- include/momentum/character_solver/orientation_error_function.h +74 -0
- include/momentum/character_solver/plane_error_function.h +102 -0
- include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
- include/momentum/character_solver/pose_prior_error_function.h +80 -0
- include/momentum/character_solver/position_error_function.h +75 -0
- include/momentum/character_solver/projection_error_function.h +93 -0
- include/momentum/character_solver/simd_collision_error_function.h +99 -0
- include/momentum/character_solver/simd_normal_error_function.h +157 -0
- include/momentum/character_solver/simd_plane_error_function.h +164 -0
- include/momentum/character_solver/simd_position_error_function.h +165 -0
- include/momentum/character_solver/skeleton_error_function.h +151 -0
- include/momentum/character_solver/skeleton_solver_function.h +94 -0
- include/momentum/character_solver/skinned_locator_error_function.h +166 -0
- include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
- include/momentum/character_solver/skinning_weight_iterator.h +80 -0
- include/momentum/character_solver/state_error_function.h +94 -0
- include/momentum/character_solver/transform_pose.h +80 -0
- include/momentum/character_solver/trust_region_qr.h +80 -0
- include/momentum/character_solver/vertex_error_function.h +155 -0
- include/momentum/character_solver/vertex_projection_error_function.h +126 -0
- include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
- include/momentum/common/aligned.h +155 -0
- include/momentum/common/checks.h +27 -0
- include/momentum/common/exception.h +70 -0
- include/momentum/common/filesystem.h +20 -0
- include/momentum/common/fwd.h +27 -0
- include/momentum/common/log.h +173 -0
- include/momentum/common/log_channel.h +17 -0
- include/momentum/common/memory.h +71 -0
- include/momentum/common/profile.h +79 -0
- include/momentum/common/progress_bar.h +37 -0
- include/momentum/common/string.h +52 -0
- include/momentum/diff_ik/ceres_utility.h +73 -0
- include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
- include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
- include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
- include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
- include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
- include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
- include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
- include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
- include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
- include/momentum/diff_ik/fwd.h +385 -0
- include/momentum/diff_ik/union_error_function.h +67 -0
- include/momentum/gui/rerun/eigen_adapters.h +70 -0
- include/momentum/gui/rerun/logger.h +102 -0
- include/momentum/gui/rerun/logging_redirect.h +27 -0
- include/momentum/io/character_io.h +56 -0
- include/momentum/io/common/gsl_utils.h +50 -0
- include/momentum/io/common/stream_utils.h +65 -0
- include/momentum/io/fbx/fbx_io.h +109 -0
- include/momentum/io/fbx/fbx_memory_stream.h +66 -0
- include/momentum/io/fbx/openfbx_loader.h +49 -0
- include/momentum/io/fbx/polygon_data.h +60 -0
- include/momentum/io/gltf/gltf_builder.h +132 -0
- include/momentum/io/gltf/gltf_file_format.h +19 -0
- include/momentum/io/gltf/gltf_io.h +148 -0
- include/momentum/io/gltf/utils/accessor_utils.h +299 -0
- include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
- include/momentum/io/gltf/utils/json_utils.h +102 -0
- include/momentum/io/legacy_json/legacy_json_io.h +70 -0
- include/momentum/io/marker/c3d_io.h +29 -0
- include/momentum/io/marker/conversions.h +57 -0
- include/momentum/io/marker/coordinate_system.h +30 -0
- include/momentum/io/marker/marker_io.h +54 -0
- include/momentum/io/marker/trc_io.h +27 -0
- include/momentum/io/motion/mmo_io.h +97 -0
- include/momentum/io/shape/blend_shape_io.h +70 -0
- include/momentum/io/shape/pose_shape_io.h +21 -0
- include/momentum/io/skeleton/locator_io.h +41 -0
- include/momentum/io/skeleton/mppca_io.h +26 -0
- include/momentum/io/skeleton/parameter_limits_io.h +25 -0
- include/momentum/io/skeleton/parameter_transform_io.h +41 -0
- include/momentum/io/skeleton/parameters_io.h +20 -0
- include/momentum/io/urdf/urdf_io.h +26 -0
- include/momentum/io/usd/usd_io.h +36 -0
- include/momentum/marker_tracking/app_utils.h +62 -0
- include/momentum/marker_tracking/marker_tracker.h +213 -0
- include/momentum/marker_tracking/process_markers.h +58 -0
- include/momentum/marker_tracking/tracker_utils.h +90 -0
- include/momentum/math/constants.h +82 -0
- include/momentum/math/covariance_matrix.h +84 -0
- include/momentum/math/fmt_eigen.h +23 -0
- include/momentum/math/fwd.h +132 -0
- include/momentum/math/generalized_loss.h +61 -0
- include/momentum/math/intersection.h +32 -0
- include/momentum/math/mesh.h +84 -0
- include/momentum/math/mppca.h +67 -0
- include/momentum/math/online_householder_qr.h +516 -0
- include/momentum/math/random-inl.h +404 -0
- include/momentum/math/random.h +310 -0
- include/momentum/math/simd_generalized_loss.h +40 -0
- include/momentum/math/transform.h +229 -0
- include/momentum/math/types.h +461 -0
- include/momentum/math/utility.h +251 -0
- include/momentum/rasterizer/camera.h +453 -0
- include/momentum/rasterizer/fwd.h +102 -0
- include/momentum/rasterizer/geometry.h +83 -0
- include/momentum/rasterizer/image.h +18 -0
- include/momentum/rasterizer/rasterizer.h +583 -0
- include/momentum/rasterizer/tensor.h +140 -0
- include/momentum/rasterizer/utility.h +268 -0
- include/momentum/simd/simd.h +221 -0
- include/momentum/solver/fwd.h +131 -0
- include/momentum/solver/gauss_newton_solver.h +136 -0
- include/momentum/solver/gradient_descent_solver.h +65 -0
- include/momentum/solver/solver.h +155 -0
- include/momentum/solver/solver_function.h +126 -0
- include/momentum/solver/subset_gauss_newton_solver.h +109 -0
- include/rerun/archetypes/annotation_context.hpp +157 -0
- include/rerun/archetypes/arrows2d.hpp +271 -0
- include/rerun/archetypes/arrows3d.hpp +257 -0
- include/rerun/archetypes/asset3d.hpp +262 -0
- include/rerun/archetypes/asset_video.hpp +275 -0
- include/rerun/archetypes/bar_chart.hpp +261 -0
- include/rerun/archetypes/boxes2d.hpp +293 -0
- include/rerun/archetypes/boxes3d.hpp +369 -0
- include/rerun/archetypes/capsules3d.hpp +333 -0
- include/rerun/archetypes/clear.hpp +180 -0
- include/rerun/archetypes/depth_image.hpp +425 -0
- include/rerun/archetypes/ellipsoids3d.hpp +384 -0
- include/rerun/archetypes/encoded_image.hpp +250 -0
- include/rerun/archetypes/geo_line_strings.hpp +166 -0
- include/rerun/archetypes/geo_points.hpp +177 -0
- include/rerun/archetypes/graph_edges.hpp +152 -0
- include/rerun/archetypes/graph_nodes.hpp +206 -0
- include/rerun/archetypes/image.hpp +434 -0
- include/rerun/archetypes/instance_poses3d.hpp +221 -0
- include/rerun/archetypes/line_strips2d.hpp +289 -0
- include/rerun/archetypes/line_strips3d.hpp +270 -0
- include/rerun/archetypes/mesh3d.hpp +387 -0
- include/rerun/archetypes/pinhole.hpp +385 -0
- include/rerun/archetypes/points2d.hpp +333 -0
- include/rerun/archetypes/points3d.hpp +369 -0
- include/rerun/archetypes/recording_properties.hpp +132 -0
- include/rerun/archetypes/scalar.hpp +170 -0
- include/rerun/archetypes/scalars.hpp +153 -0
- include/rerun/archetypes/segmentation_image.hpp +305 -0
- include/rerun/archetypes/series_line.hpp +274 -0
- include/rerun/archetypes/series_lines.hpp +271 -0
- include/rerun/archetypes/series_point.hpp +265 -0
- include/rerun/archetypes/series_points.hpp +251 -0
- include/rerun/archetypes/tensor.hpp +213 -0
- include/rerun/archetypes/text_document.hpp +200 -0
- include/rerun/archetypes/text_log.hpp +211 -0
- include/rerun/archetypes/transform3d.hpp +925 -0
- include/rerun/archetypes/video_frame_reference.hpp +295 -0
- include/rerun/archetypes/view_coordinates.hpp +393 -0
- include/rerun/archetypes.hpp +43 -0
- include/rerun/arrow_utils.hpp +32 -0
- include/rerun/as_components.hpp +90 -0
- include/rerun/blueprint/archetypes/background.hpp +113 -0
- include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
- include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
- include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
- include/rerun/blueprint/archetypes/force_center.hpp +115 -0
- include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
- include/rerun/blueprint/archetypes/force_link.hpp +136 -0
- include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
- include/rerun/blueprint/archetypes/force_position.hpp +132 -0
- include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
- include/rerun/blueprint/archetypes/map_background.hpp +104 -0
- include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
- include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
- include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
- include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
- include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
- include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
- include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
- include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
- include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
- include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
- include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
- include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
- include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
- include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
- include/rerun/blueprint/archetypes.hpp +29 -0
- include/rerun/blueprint/components/active_tab.hpp +82 -0
- include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
- include/rerun/blueprint/components/auto_layout.hpp +77 -0
- include/rerun/blueprint/components/auto_views.hpp +77 -0
- include/rerun/blueprint/components/background_kind.hpp +66 -0
- include/rerun/blueprint/components/column_share.hpp +78 -0
- include/rerun/blueprint/components/component_column_selector.hpp +81 -0
- include/rerun/blueprint/components/container_kind.hpp +65 -0
- include/rerun/blueprint/components/corner2d.hpp +64 -0
- include/rerun/blueprint/components/enabled.hpp +77 -0
- include/rerun/blueprint/components/filter_by_range.hpp +74 -0
- include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
- include/rerun/blueprint/components/force_distance.hpp +82 -0
- include/rerun/blueprint/components/force_iterations.hpp +82 -0
- include/rerun/blueprint/components/force_strength.hpp +82 -0
- include/rerun/blueprint/components/grid_columns.hpp +78 -0
- include/rerun/blueprint/components/grid_spacing.hpp +78 -0
- include/rerun/blueprint/components/included_content.hpp +86 -0
- include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
- include/rerun/blueprint/components/map_provider.hpp +64 -0
- include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
- include/rerun/blueprint/components/panel_state.hpp +61 -0
- include/rerun/blueprint/components/query_expression.hpp +89 -0
- include/rerun/blueprint/components/root_container.hpp +77 -0
- include/rerun/blueprint/components/row_share.hpp +78 -0
- include/rerun/blueprint/components/selected_columns.hpp +76 -0
- include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
- include/rerun/blueprint/components/timeline_name.hpp +76 -0
- include/rerun/blueprint/components/view_class.hpp +76 -0
- include/rerun/blueprint/components/view_fit.hpp +61 -0
- include/rerun/blueprint/components/view_maximized.hpp +79 -0
- include/rerun/blueprint/components/view_origin.hpp +81 -0
- include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
- include/rerun/blueprint/components/visible_time_range.hpp +77 -0
- include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
- include/rerun/blueprint/components/visualizer_override.hpp +86 -0
- include/rerun/blueprint/components/zoom_level.hpp +78 -0
- include/rerun/blueprint/components.hpp +41 -0
- include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
- include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
- include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
- include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
- include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
- include/rerun/blueprint/datatypes.hpp +9 -0
- include/rerun/c/arrow_c_data_interface.h +111 -0
- include/rerun/c/compiler_utils.h +10 -0
- include/rerun/c/rerun.h +627 -0
- include/rerun/c/sdk_info.h +28 -0
- include/rerun/collection.hpp +496 -0
- include/rerun/collection_adapter.hpp +43 -0
- include/rerun/collection_adapter_builtins.hpp +138 -0
- include/rerun/compiler_utils.hpp +61 -0
- include/rerun/component_batch.hpp +163 -0
- include/rerun/component_column.hpp +111 -0
- include/rerun/component_descriptor.hpp +142 -0
- include/rerun/component_type.hpp +35 -0
- include/rerun/components/aggregation_policy.hpp +76 -0
- include/rerun/components/albedo_factor.hpp +74 -0
- include/rerun/components/annotation_context.hpp +102 -0
- include/rerun/components/axis_length.hpp +74 -0
- include/rerun/components/blob.hpp +73 -0
- include/rerun/components/class_id.hpp +71 -0
- include/rerun/components/clear_is_recursive.hpp +75 -0
- include/rerun/components/color.hpp +99 -0
- include/rerun/components/colormap.hpp +99 -0
- include/rerun/components/depth_meter.hpp +84 -0
- include/rerun/components/draw_order.hpp +79 -0
- include/rerun/components/entity_path.hpp +83 -0
- include/rerun/components/fill_mode.hpp +72 -0
- include/rerun/components/fill_ratio.hpp +79 -0
- include/rerun/components/gamma_correction.hpp +80 -0
- include/rerun/components/geo_line_string.hpp +63 -0
- include/rerun/components/graph_edge.hpp +75 -0
- include/rerun/components/graph_node.hpp +79 -0
- include/rerun/components/graph_type.hpp +57 -0
- include/rerun/components/half_size2d.hpp +91 -0
- include/rerun/components/half_size3d.hpp +95 -0
- include/rerun/components/image_buffer.hpp +86 -0
- include/rerun/components/image_format.hpp +84 -0
- include/rerun/components/image_plane_distance.hpp +77 -0
- include/rerun/components/interactive.hpp +76 -0
- include/rerun/components/keypoint_id.hpp +74 -0
- include/rerun/components/lat_lon.hpp +89 -0
- include/rerun/components/length.hpp +77 -0
- include/rerun/components/line_strip2d.hpp +73 -0
- include/rerun/components/line_strip3d.hpp +73 -0
- include/rerun/components/magnification_filter.hpp +63 -0
- include/rerun/components/marker_shape.hpp +82 -0
- include/rerun/components/marker_size.hpp +74 -0
- include/rerun/components/media_type.hpp +157 -0
- include/rerun/components/name.hpp +83 -0
- include/rerun/components/opacity.hpp +77 -0
- include/rerun/components/pinhole_projection.hpp +94 -0
- include/rerun/components/plane3d.hpp +75 -0
- include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
- include/rerun/components/pose_rotation_quat.hpp +71 -0
- include/rerun/components/pose_scale3d.hpp +102 -0
- include/rerun/components/pose_transform_mat3x3.hpp +87 -0
- include/rerun/components/pose_translation3d.hpp +96 -0
- include/rerun/components/position2d.hpp +86 -0
- include/rerun/components/position3d.hpp +90 -0
- include/rerun/components/radius.hpp +98 -0
- include/rerun/components/range1d.hpp +75 -0
- include/rerun/components/resolution.hpp +88 -0
- include/rerun/components/rotation_axis_angle.hpp +72 -0
- include/rerun/components/rotation_quat.hpp +71 -0
- include/rerun/components/scalar.hpp +76 -0
- include/rerun/components/scale3d.hpp +102 -0
- include/rerun/components/series_visible.hpp +76 -0
- include/rerun/components/show_labels.hpp +79 -0
- include/rerun/components/stroke_width.hpp +74 -0
- include/rerun/components/tensor_data.hpp +94 -0
- include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
- include/rerun/components/tensor_height_dimension.hpp +71 -0
- include/rerun/components/tensor_width_dimension.hpp +71 -0
- include/rerun/components/texcoord2d.hpp +101 -0
- include/rerun/components/text.hpp +83 -0
- include/rerun/components/text_log_level.hpp +110 -0
- include/rerun/components/timestamp.hpp +76 -0
- include/rerun/components/transform_mat3x3.hpp +92 -0
- include/rerun/components/transform_relation.hpp +66 -0
- include/rerun/components/translation3d.hpp +96 -0
- include/rerun/components/triangle_indices.hpp +85 -0
- include/rerun/components/value_range.hpp +78 -0
- include/rerun/components/vector2d.hpp +92 -0
- include/rerun/components/vector3d.hpp +96 -0
- include/rerun/components/video_timestamp.hpp +120 -0
- include/rerun/components/view_coordinates.hpp +346 -0
- include/rerun/components/visible.hpp +74 -0
- include/rerun/components.hpp +77 -0
- include/rerun/config.hpp +52 -0
- include/rerun/datatypes/angle.hpp +76 -0
- include/rerun/datatypes/annotation_info.hpp +76 -0
- include/rerun/datatypes/blob.hpp +67 -0
- include/rerun/datatypes/bool.hpp +57 -0
- include/rerun/datatypes/channel_datatype.hpp +87 -0
- include/rerun/datatypes/class_description.hpp +92 -0
- include/rerun/datatypes/class_description_map_elem.hpp +69 -0
- include/rerun/datatypes/class_id.hpp +62 -0
- include/rerun/datatypes/color_model.hpp +68 -0
- include/rerun/datatypes/dvec2d.hpp +76 -0
- include/rerun/datatypes/entity_path.hpp +60 -0
- include/rerun/datatypes/float32.hpp +62 -0
- include/rerun/datatypes/float64.hpp +62 -0
- include/rerun/datatypes/image_format.hpp +107 -0
- include/rerun/datatypes/keypoint_id.hpp +63 -0
- include/rerun/datatypes/keypoint_pair.hpp +65 -0
- include/rerun/datatypes/mat3x3.hpp +105 -0
- include/rerun/datatypes/mat4x4.hpp +119 -0
- include/rerun/datatypes/pixel_format.hpp +142 -0
- include/rerun/datatypes/plane3d.hpp +60 -0
- include/rerun/datatypes/quaternion.hpp +110 -0
- include/rerun/datatypes/range1d.hpp +59 -0
- include/rerun/datatypes/range2d.hpp +55 -0
- include/rerun/datatypes/rgba32.hpp +94 -0
- include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
- include/rerun/datatypes/tensor_buffer.hpp +529 -0
- include/rerun/datatypes/tensor_data.hpp +100 -0
- include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
- include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
- include/rerun/datatypes/time_int.hpp +62 -0
- include/rerun/datatypes/time_range.hpp +55 -0
- include/rerun/datatypes/time_range_boundary.hpp +175 -0
- include/rerun/datatypes/uint16.hpp +62 -0
- include/rerun/datatypes/uint32.hpp +62 -0
- include/rerun/datatypes/uint64.hpp +62 -0
- include/rerun/datatypes/utf8.hpp +76 -0
- include/rerun/datatypes/utf8pair.hpp +62 -0
- include/rerun/datatypes/uuid.hpp +60 -0
- include/rerun/datatypes/uvec2d.hpp +76 -0
- include/rerun/datatypes/uvec3d.hpp +80 -0
- include/rerun/datatypes/uvec4d.hpp +59 -0
- include/rerun/datatypes/vec2d.hpp +76 -0
- include/rerun/datatypes/vec3d.hpp +80 -0
- include/rerun/datatypes/vec4d.hpp +84 -0
- include/rerun/datatypes/video_timestamp.hpp +67 -0
- include/rerun/datatypes/view_coordinates.hpp +87 -0
- include/rerun/datatypes/visible_time_range.hpp +57 -0
- include/rerun/datatypes.hpp +51 -0
- include/rerun/demo_utils.hpp +75 -0
- include/rerun/entity_path.hpp +20 -0
- include/rerun/error.hpp +180 -0
- include/rerun/half.hpp +10 -0
- include/rerun/image_utils.hpp +187 -0
- include/rerun/indicator_component.hpp +59 -0
- include/rerun/loggable.hpp +54 -0
- include/rerun/recording_stream.hpp +960 -0
- include/rerun/rerun_sdk_export.hpp +25 -0
- include/rerun/result.hpp +86 -0
- include/rerun/rotation3d.hpp +33 -0
- include/rerun/sdk_info.hpp +20 -0
- include/rerun/spawn.hpp +21 -0
- include/rerun/spawn_options.hpp +57 -0
- include/rerun/string_utils.hpp +16 -0
- include/rerun/third_party/cxxopts.hpp +2198 -0
- include/rerun/time_column.hpp +288 -0
- include/rerun/timeline.hpp +38 -0
- include/rerun/type_traits.hpp +40 -0
- include/rerun.hpp +86 -0
- lib/arrow_bundled_dependencies.lib +0 -0
- lib/arrow_static.lib +0 -0
- lib/axel.lib +0 -0
- lib/cmake/axel/axel-config.cmake +45 -0
- lib/cmake/axel/axelTargets-release.cmake +19 -0
- lib/cmake/axel/axelTargets.cmake +108 -0
- lib/cmake/momentum/Findre2.cmake +52 -0
- lib/cmake/momentum/momentum-config.cmake +67 -0
- lib/cmake/momentum/momentumTargets-release.cmake +259 -0
- lib/cmake/momentum/momentumTargets.cmake +377 -0
- lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
- lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
- lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
- lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
- lib/momentum_app_utils.lib +0 -0
- lib/momentum_character.lib +0 -0
- lib/momentum_character_sequence_solver.lib +0 -0
- lib/momentum_character_solver.lib +0 -0
- lib/momentum_common.lib +0 -0
- lib/momentum_diff_ik.lib +0 -0
- lib/momentum_io.lib +0 -0
- lib/momentum_io_common.lib +0 -0
- lib/momentum_io_fbx.lib +0 -0
- lib/momentum_io_gltf.lib +0 -0
- lib/momentum_io_legacy_json.lib +0 -0
- lib/momentum_io_marker.lib +0 -0
- lib/momentum_io_motion.lib +0 -0
- lib/momentum_io_shape.lib +0 -0
- lib/momentum_io_skeleton.lib +0 -0
- lib/momentum_io_urdf.lib +0 -0
- lib/momentum_marker_tracker.lib +0 -0
- lib/momentum_math.lib +0 -0
- lib/momentum_online_qr.lib +0 -0
- lib/momentum_process_markers.lib +0 -0
- lib/momentum_rerun.lib +0 -0
- lib/momentum_simd_constraints.lib +0 -0
- lib/momentum_simd_generalized_loss.lib +0 -0
- lib/momentum_skeleton.lib +0 -0
- lib/momentum_solver.lib +0 -0
- lib/rerun_c__win_x64.lib +0 -0
- lib/rerun_sdk.lib +0 -0
- pymomentum/axel.cp312-win_amd64.pyd +0 -0
- pymomentum/backend/__init__.py +16 -0
- pymomentum/backend/skel_state_backend.py +614 -0
- pymomentum/backend/trs_backend.py +871 -0
- pymomentum/backend/utils.py +224 -0
- pymomentum/geometry.cp312-win_amd64.pyd +0 -0
- pymomentum/marker_tracking.cp312-win_amd64.pyd +0 -0
- pymomentum/quaternion.py +740 -0
- pymomentum/skel_state.py +514 -0
- pymomentum/solver.cp312-win_amd64.pyd +0 -0
- pymomentum/solver2.cp312-win_amd64.pyd +0 -0
- pymomentum/torch/character.py +809 -0
- pymomentum/torch/parameter_limits.py +494 -0
- pymomentum/torch/utility.py +20 -0
- pymomentum/trs.py +535 -0
- pymomentum_cpu-0.1.78.post11.dist-info/METADATA +121 -0
- pymomentum_cpu-0.1.78.post11.dist-info/RECORD +512 -0
- pymomentum_cpu-0.1.78.post11.dist-info/WHEEL +5 -0
- pymomentum_cpu-0.1.78.post11.dist-info/licenses/LICENSE +21 -0
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// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
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// Based on "crates/store/re_types/definitions/rerun/archetypes/points3d.fbs".
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#pragma once
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#include "../collection.hpp"
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#include "../component_batch.hpp"
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#include "../component_column.hpp"
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#include "../components/class_id.hpp"
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#include "../components/color.hpp"
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#include "../components/keypoint_id.hpp"
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#include "../components/position3d.hpp"
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#include "../components/radius.hpp"
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#include "../components/show_labels.hpp"
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#include "../components/text.hpp"
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#include "../indicator_component.hpp"
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#include "../result.hpp"
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#include <cstdint>
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#include <optional>
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#include <utility>
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#include <vector>
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namespace rerun::archetypes {
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/// **Archetype**: A 3D point cloud with positions and optional colors, radii, labels, etc.
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///
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/// ## Examples
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///
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/// ### Simple 3D points
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/// 
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///
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/// ```cpp
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/// #include <rerun.hpp>
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///
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/// int main() {
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/// const auto rec = rerun::RecordingStream("rerun_example_points3d");
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/// rec.spawn().exit_on_failure();
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///
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/// rec.log("points", rerun::Points3D({{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}}));
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/// }
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/// ```
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///
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/// ### Update a point cloud over time
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/// 
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///
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/// ```cpp
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/// #include <rerun.hpp>
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///
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/// #include <algorithm>
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/// #include <vector>
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///
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/// int main() {
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/// const auto rec = rerun::RecordingStream("rerun_example_points3d_row_updates");
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/// rec.spawn().exit_on_failure();
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///
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/// // Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
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/// std::vector<std::array<float, 3>> positions[] = {
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/// // clang-format off
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/// {{1.0, 0.0, 1.0}, {0.5, 0.5, 2.0}},
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/// {{1.5, -0.5, 1.5}, {1.0, 1.0, 2.5}, {-0.5, 1.5, 1.0}, {-1.5, 0.0, 2.0}},
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/// {{2.0, 0.0, 2.0}, {1.5, -1.5, 3.0}, {0.0, -2.0, 2.5}, {1.0, -1.0, 3.5}},
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/// {{-2.0, 0.0, 2.0}, {-1.5, 1.5, 3.0}, {-1.0, 1.0, 3.5}},
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/// {{1.0, -1.0, 1.0}, {2.0, -2.0, 2.0}, {3.0, -1.0, 3.0}, {2.0, 0.0, 4.0}},
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/// // clang-format on
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/// };
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///
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/// // At each timestep, all points in the cloud share the same but changing color and radius.
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/// std::vector<uint32_t> colors = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF};
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/// std::vector<float> radii = {0.05f, 0.01f, 0.2f, 0.1f, 0.3f};
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///
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/// for (size_t i = 0; i <5; i++) {
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/// rec.set_time_duration_secs("time", 10.0 + static_cast<double>(i));
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/// rec.log(
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/// "points",
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/// rerun::Points3D(positions[i]).with_colors(colors[i]).with_radii(radii[i])
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/// );
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/// }
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/// }
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/// ```
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///
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/// ### Update a point cloud over time, in a single operation
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/// 
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///
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/// ```cpp
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/// #include <array>
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/// #include <rerun.hpp>
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/// #include <vector>
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///
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/// using namespace std::chrono_literals;
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///
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/// int main() {
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/// const auto rec = rerun::RecordingStream("rerun_example_points3d_column_updates");
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/// rec.spawn().exit_on_failure();
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///
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/// // Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
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/// std::vector<std::array<float, 3>> positions = {
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/// // clang-format off
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/// {1.0, 0.0, 1.0}, {0.5, 0.5, 2.0},
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/// {1.5, -0.5, 1.5}, {1.0, 1.0, 2.5}, {-0.5, 1.5, 1.0}, {-1.5, 0.0, 2.0},
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/// {2.0, 0.0, 2.0}, {1.5, -1.5, 3.0}, {0.0, -2.0, 2.5}, {1.0, -1.0, 3.5},
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/// {-2.0, 0.0, 2.0}, {-1.5, 1.5, 3.0}, {-1.0, 1.0, 3.5},
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/// {1.0, -1.0, 1.0}, {2.0, -2.0, 2.0}, {3.0, -1.0, 3.0}, {2.0, 0.0, 4.0},
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/// // clang-format on
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/// };
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///
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/// // At each timestep, all points in the cloud share the same but changing color and radius.
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/// std::vector<uint32_t> colors = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF};
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/// std::vector<float> radii = {0.05f, 0.01f, 0.2f, 0.1f, 0.3f};
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///
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/// // Log at seconds 10-14
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/// auto times = rerun::Collection{10s, 11s, 12s, 13s, 14s};
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/// auto time_column = rerun::TimeColumn::from_durations("time", std::move(times));
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///
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/// // Partition our data as expected across the 5 timesteps.
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/// auto position = rerun::Points3D().with_positions(positions).columns({2, 4, 4, 3, 4});
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/// auto color_and_radius = rerun::Points3D().with_colors(colors).with_radii(radii).columns();
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///
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/// rec.send_columns("points", time_column, position, color_and_radius);
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/// }
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/// ```
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///
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/// ### Update specific properties of a point cloud over time
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/// 
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///
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/// ```cpp
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/// #include <rerun.hpp>
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///
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/// #include <algorithm>
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/// #include <vector>
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///
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/// int main() {
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/// const auto rec = rerun::RecordingStream("rerun_example_points3d_partial_updates");
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/// rec.spawn().exit_on_failure();
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///
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/// std::vector<rerun::Position3D> positions;
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/// for (int i = 0; i <10; ++i) {
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/// positions.emplace_back(static_cast<float>(i), 0.0f, 0.0f);
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/// }
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///
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/// rec.set_time_sequence("frame", 0);
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/// rec.log("points", rerun::Points3D(positions));
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///
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/// for (int i = 0; i <10; ++i) {
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/// std::vector<rerun::Color> colors;
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/// for (int n = 0; n <10; ++n) {
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/// if (n <i) {
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/// colors.emplace_back(rerun::Color(20, 200, 20));
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/// } else {
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/// colors.emplace_back(rerun::Color(200, 20, 20));
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/// }
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/// }
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///
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/// std::vector<rerun::Radius> radii;
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/// for (int n = 0; n <10; ++n) {
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/// if (n <i) {
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/// radii.emplace_back(rerun::Radius(0.6f));
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/// } else {
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/// radii.emplace_back(rerun::Radius(0.2f));
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/// }
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/// }
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///
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/// // Update only the colors and radii, leaving everything else as-is.
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/// rec.set_time_sequence("frame", i);
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/// rec.log("points", rerun::Points3D::update_fields().with_radii(radii).with_colors(colors));
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/// }
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///
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/// std::vector<rerun::Radius> radii;
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/// radii.emplace_back(0.3f);
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///
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/// // Update the positions and radii, and clear everything else in the process.
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/// rec.set_time_sequence("frame", 20);
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/// rec.log("points", rerun::Points3D::clear_fields().with_positions(positions).with_radii(radii));
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/// }
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/// ```
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struct Points3D {
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/// All the 3D positions at which the point cloud shows points.
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std::optional<ComponentBatch> positions;
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/// Optional radii for the points, effectively turning them into circles.
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std::optional<ComponentBatch> radii;
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/// Optional colors for the points.
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std::optional<ComponentBatch> colors;
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/// Optional text labels for the points.
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///
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/// If there's a single label present, it will be placed at the center of the entity.
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/// Otherwise, each instance will have its own label.
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std::optional<ComponentBatch> labels;
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/// Optional choice of whether the text labels should be shown by default.
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std::optional<ComponentBatch> show_labels;
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/// Optional class Ids for the points.
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///
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/// The `components::ClassId` provides colors and labels if not specified explicitly.
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197
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+
std::optional<ComponentBatch> class_ids;
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198
|
+
|
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199
|
+
/// Optional keypoint IDs for the points, identifying them within a class.
|
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+
///
|
|
201
|
+
/// If keypoint IDs are passed in but no `components::ClassId`s were specified, the `components::ClassId` will
|
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202
|
+
/// default to 0.
|
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203
|
+
/// This is useful to identify points within a single classification (which is identified
|
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204
|
+
/// with `class_id`).
|
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205
|
+
/// E.g. the classification might be 'Person' and the keypoints refer to joints on a
|
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206
|
+
/// detected skeleton.
|
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207
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+
std::optional<ComponentBatch> keypoint_ids;
|
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|
+
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+
public:
|
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210
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+
static constexpr const char IndicatorComponentName[] = "rerun.components.Points3DIndicator";
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+
|
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212
|
+
/// Indicator component, used to identify the archetype when converting to a list of components.
|
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213
|
+
using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
|
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214
|
+
/// The name of the archetype as used in `ComponentDescriptor`s.
|
|
215
|
+
static constexpr const char ArchetypeName[] = "rerun.archetypes.Points3D";
|
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216
|
+
|
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217
|
+
/// `ComponentDescriptor` for the `positions` field.
|
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218
|
+
static constexpr auto Descriptor_positions = ComponentDescriptor(
|
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219
|
+
ArchetypeName, "positions",
|
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220
|
+
Loggable<rerun::components::Position3D>::Descriptor.component_name
|
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221
|
+
);
|
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|
+
/// `ComponentDescriptor` for the `radii` field.
|
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+
static constexpr auto Descriptor_radii = ComponentDescriptor(
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|
+
ArchetypeName, "radii", Loggable<rerun::components::Radius>::Descriptor.component_name
|
|
225
|
+
);
|
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226
|
+
/// `ComponentDescriptor` for the `colors` field.
|
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227
|
+
static constexpr auto Descriptor_colors = ComponentDescriptor(
|
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228
|
+
ArchetypeName, "colors", Loggable<rerun::components::Color>::Descriptor.component_name
|
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229
|
+
);
|
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230
|
+
/// `ComponentDescriptor` for the `labels` field.
|
|
231
|
+
static constexpr auto Descriptor_labels = ComponentDescriptor(
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+
ArchetypeName, "labels", Loggable<rerun::components::Text>::Descriptor.component_name
|
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|
+
);
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|
+
/// `ComponentDescriptor` for the `show_labels` field.
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+
static constexpr auto Descriptor_show_labels = ComponentDescriptor(
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+
ArchetypeName, "show_labels",
|
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|
+
Loggable<rerun::components::ShowLabels>::Descriptor.component_name
|
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|
+
);
|
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|
+
/// `ComponentDescriptor` for the `class_ids` field.
|
|
240
|
+
static constexpr auto Descriptor_class_ids = ComponentDescriptor(
|
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241
|
+
ArchetypeName, "class_ids",
|
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242
|
+
Loggable<rerun::components::ClassId>::Descriptor.component_name
|
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243
|
+
);
|
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244
|
+
/// `ComponentDescriptor` for the `keypoint_ids` field.
|
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245
|
+
static constexpr auto Descriptor_keypoint_ids = ComponentDescriptor(
|
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246
|
+
ArchetypeName, "keypoint_ids",
|
|
247
|
+
Loggable<rerun::components::KeypointId>::Descriptor.component_name
|
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248
|
+
);
|
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249
|
+
|
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250
|
+
public:
|
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251
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+
Points3D() = default;
|
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252
|
+
Points3D(Points3D&& other) = default;
|
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|
+
Points3D(const Points3D& other) = default;
|
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254
|
+
Points3D& operator=(const Points3D& other) = default;
|
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255
|
+
Points3D& operator=(Points3D&& other) = default;
|
|
256
|
+
|
|
257
|
+
explicit Points3D(Collection<rerun::components::Position3D> _positions)
|
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258
|
+
: positions(ComponentBatch::from_loggable(std::move(_positions), Descriptor_positions)
|
|
259
|
+
.value_or_throw()) {}
|
|
260
|
+
|
|
261
|
+
/// Update only some specific fields of a `Points3D`.
|
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262
|
+
static Points3D update_fields() {
|
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263
|
+
return Points3D();
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/// Clear all the fields of a `Points3D`.
|
|
267
|
+
static Points3D clear_fields();
|
|
268
|
+
|
|
269
|
+
/// All the 3D positions at which the point cloud shows points.
|
|
270
|
+
Points3D with_positions(const Collection<rerun::components::Position3D>& _positions) && {
|
|
271
|
+
positions =
|
|
272
|
+
ComponentBatch::from_loggable(_positions, Descriptor_positions).value_or_throw();
|
|
273
|
+
return std::move(*this);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
/// Optional radii for the points, effectively turning them into circles.
|
|
277
|
+
Points3D with_radii(const Collection<rerun::components::Radius>& _radii) && {
|
|
278
|
+
radii = ComponentBatch::from_loggable(_radii, Descriptor_radii).value_or_throw();
|
|
279
|
+
return std::move(*this);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/// Optional colors for the points.
|
|
283
|
+
Points3D with_colors(const Collection<rerun::components::Color>& _colors) && {
|
|
284
|
+
colors = ComponentBatch::from_loggable(_colors, Descriptor_colors).value_or_throw();
|
|
285
|
+
return std::move(*this);
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
/// Optional text labels for the points.
|
|
289
|
+
///
|
|
290
|
+
/// If there's a single label present, it will be placed at the center of the entity.
|
|
291
|
+
/// Otherwise, each instance will have its own label.
|
|
292
|
+
Points3D with_labels(const Collection<rerun::components::Text>& _labels) && {
|
|
293
|
+
labels = ComponentBatch::from_loggable(_labels, Descriptor_labels).value_or_throw();
|
|
294
|
+
return std::move(*this);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
/// Optional choice of whether the text labels should be shown by default.
|
|
298
|
+
Points3D with_show_labels(const rerun::components::ShowLabels& _show_labels) && {
|
|
299
|
+
show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
|
|
300
|
+
.value_or_throw();
|
|
301
|
+
return std::move(*this);
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
/// This method makes it possible to pack multiple `show_labels` in a single component batch.
|
|
305
|
+
///
|
|
306
|
+
/// This only makes sense when used in conjunction with `columns`. `with_show_labels` should
|
|
307
|
+
/// be used when logging a single row's worth of data.
|
|
308
|
+
Points3D with_many_show_labels(const Collection<rerun::components::ShowLabels>& _show_labels
|
|
309
|
+
) && {
|
|
310
|
+
show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
|
|
311
|
+
.value_or_throw();
|
|
312
|
+
return std::move(*this);
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
/// Optional class Ids for the points.
|
|
316
|
+
///
|
|
317
|
+
/// The `components::ClassId` provides colors and labels if not specified explicitly.
|
|
318
|
+
Points3D with_class_ids(const Collection<rerun::components::ClassId>& _class_ids) && {
|
|
319
|
+
class_ids =
|
|
320
|
+
ComponentBatch::from_loggable(_class_ids, Descriptor_class_ids).value_or_throw();
|
|
321
|
+
return std::move(*this);
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
/// Optional keypoint IDs for the points, identifying them within a class.
|
|
325
|
+
///
|
|
326
|
+
/// If keypoint IDs are passed in but no `components::ClassId`s were specified, the `components::ClassId` will
|
|
327
|
+
/// default to 0.
|
|
328
|
+
/// This is useful to identify points within a single classification (which is identified
|
|
329
|
+
/// with `class_id`).
|
|
330
|
+
/// E.g. the classification might be 'Person' and the keypoints refer to joints on a
|
|
331
|
+
/// detected skeleton.
|
|
332
|
+
Points3D with_keypoint_ids(const Collection<rerun::components::KeypointId>& _keypoint_ids
|
|
333
|
+
) && {
|
|
334
|
+
keypoint_ids = ComponentBatch::from_loggable(_keypoint_ids, Descriptor_keypoint_ids)
|
|
335
|
+
.value_or_throw();
|
|
336
|
+
return std::move(*this);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
/// Partitions the component data into multiple sub-batches.
|
|
340
|
+
///
|
|
341
|
+
/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
|
342
|
+
/// instead, via `ComponentBatch::partitioned`.
|
|
343
|
+
///
|
|
344
|
+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
|
345
|
+
///
|
|
346
|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
|
347
|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
|
348
|
+
|
|
349
|
+
/// Partitions the component data into unit-length sub-batches.
|
|
350
|
+
///
|
|
351
|
+
/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
|
352
|
+
/// where `n` is automatically guessed.
|
|
353
|
+
Collection<ComponentColumn> columns();
|
|
354
|
+
};
|
|
355
|
+
|
|
356
|
+
} // namespace rerun::archetypes
|
|
357
|
+
|
|
358
|
+
namespace rerun {
|
|
359
|
+
/// \private
|
|
360
|
+
template <typename T>
|
|
361
|
+
struct AsComponents;
|
|
362
|
+
|
|
363
|
+
/// \private
|
|
364
|
+
template <>
|
|
365
|
+
struct AsComponents<archetypes::Points3D> {
|
|
366
|
+
/// Serialize all set component batches.
|
|
367
|
+
static Result<Collection<ComponentBatch>> as_batches(const archetypes::Points3D& archetype);
|
|
368
|
+
};
|
|
369
|
+
} // namespace rerun
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
|
|
2
|
+
// Based on "crates/store/re_types/definitions/rerun/archetypes/recording_properties.fbs".
|
|
3
|
+
|
|
4
|
+
#pragma once
|
|
5
|
+
|
|
6
|
+
#include "../collection.hpp"
|
|
7
|
+
#include "../component_batch.hpp"
|
|
8
|
+
#include "../component_column.hpp"
|
|
9
|
+
#include "../components/name.hpp"
|
|
10
|
+
#include "../components/timestamp.hpp"
|
|
11
|
+
#include "../indicator_component.hpp"
|
|
12
|
+
#include "../result.hpp"
|
|
13
|
+
|
|
14
|
+
#include <cstdint>
|
|
15
|
+
#include <optional>
|
|
16
|
+
#include <utility>
|
|
17
|
+
#include <vector>
|
|
18
|
+
|
|
19
|
+
namespace rerun::archetypes {
|
|
20
|
+
/// **Archetype**: A list of properties associated with a recording.
|
|
21
|
+
struct RecordingProperties {
|
|
22
|
+
/// When the recording started.
|
|
23
|
+
///
|
|
24
|
+
/// Should be an absolute time, i.e. relative to Unix Epoch.
|
|
25
|
+
std::optional<ComponentBatch> start_time;
|
|
26
|
+
|
|
27
|
+
/// A user-chosen name for the recording.
|
|
28
|
+
std::optional<ComponentBatch> name;
|
|
29
|
+
|
|
30
|
+
public:
|
|
31
|
+
static constexpr const char IndicatorComponentName[] =
|
|
32
|
+
"rerun.components.RecordingPropertiesIndicator";
|
|
33
|
+
|
|
34
|
+
/// Indicator component, used to identify the archetype when converting to a list of components.
|
|
35
|
+
using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
|
|
36
|
+
/// The name of the archetype as used in `ComponentDescriptor`s.
|
|
37
|
+
static constexpr const char ArchetypeName[] = "rerun.archetypes.RecordingProperties";
|
|
38
|
+
|
|
39
|
+
/// `ComponentDescriptor` for the `start_time` field.
|
|
40
|
+
static constexpr auto Descriptor_start_time = ComponentDescriptor(
|
|
41
|
+
ArchetypeName, "start_time",
|
|
42
|
+
Loggable<rerun::components::Timestamp>::Descriptor.component_name
|
|
43
|
+
);
|
|
44
|
+
/// `ComponentDescriptor` for the `name` field.
|
|
45
|
+
static constexpr auto Descriptor_name = ComponentDescriptor(
|
|
46
|
+
ArchetypeName, "name", Loggable<rerun::components::Name>::Descriptor.component_name
|
|
47
|
+
);
|
|
48
|
+
|
|
49
|
+
public:
|
|
50
|
+
RecordingProperties() = default;
|
|
51
|
+
RecordingProperties(RecordingProperties&& other) = default;
|
|
52
|
+
RecordingProperties(const RecordingProperties& other) = default;
|
|
53
|
+
RecordingProperties& operator=(const RecordingProperties& other) = default;
|
|
54
|
+
RecordingProperties& operator=(RecordingProperties&& other) = default;
|
|
55
|
+
|
|
56
|
+
/// Update only some specific fields of a `RecordingProperties`.
|
|
57
|
+
static RecordingProperties update_fields() {
|
|
58
|
+
return RecordingProperties();
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/// Clear all the fields of a `RecordingProperties`.
|
|
62
|
+
static RecordingProperties clear_fields();
|
|
63
|
+
|
|
64
|
+
/// When the recording started.
|
|
65
|
+
///
|
|
66
|
+
/// Should be an absolute time, i.e. relative to Unix Epoch.
|
|
67
|
+
RecordingProperties with_start_time(const rerun::components::Timestamp& _start_time) && {
|
|
68
|
+
start_time =
|
|
69
|
+
ComponentBatch::from_loggable(_start_time, Descriptor_start_time).value_or_throw();
|
|
70
|
+
return std::move(*this);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/// This method makes it possible to pack multiple `start_time` in a single component batch.
|
|
74
|
+
///
|
|
75
|
+
/// This only makes sense when used in conjunction with `columns`. `with_start_time` should
|
|
76
|
+
/// be used when logging a single row's worth of data.
|
|
77
|
+
RecordingProperties with_many_start_time(
|
|
78
|
+
const Collection<rerun::components::Timestamp>& _start_time
|
|
79
|
+
) && {
|
|
80
|
+
start_time =
|
|
81
|
+
ComponentBatch::from_loggable(_start_time, Descriptor_start_time).value_or_throw();
|
|
82
|
+
return std::move(*this);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/// A user-chosen name for the recording.
|
|
86
|
+
RecordingProperties with_name(const rerun::components::Name& _name) && {
|
|
87
|
+
name = ComponentBatch::from_loggable(_name, Descriptor_name).value_or_throw();
|
|
88
|
+
return std::move(*this);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/// This method makes it possible to pack multiple `name` in a single component batch.
|
|
92
|
+
///
|
|
93
|
+
/// This only makes sense when used in conjunction with `columns`. `with_name` should
|
|
94
|
+
/// be used when logging a single row's worth of data.
|
|
95
|
+
RecordingProperties with_many_name(const Collection<rerun::components::Name>& _name) && {
|
|
96
|
+
name = ComponentBatch::from_loggable(_name, Descriptor_name).value_or_throw();
|
|
97
|
+
return std::move(*this);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/// Partitions the component data into multiple sub-batches.
|
|
101
|
+
///
|
|
102
|
+
/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
|
103
|
+
/// instead, via `ComponentBatch::partitioned`.
|
|
104
|
+
///
|
|
105
|
+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
|
106
|
+
///
|
|
107
|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
|
108
|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
|
109
|
+
|
|
110
|
+
/// Partitions the component data into unit-length sub-batches.
|
|
111
|
+
///
|
|
112
|
+
/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
|
113
|
+
/// where `n` is automatically guessed.
|
|
114
|
+
Collection<ComponentColumn> columns();
|
|
115
|
+
};
|
|
116
|
+
|
|
117
|
+
} // namespace rerun::archetypes
|
|
118
|
+
|
|
119
|
+
namespace rerun {
|
|
120
|
+
/// \private
|
|
121
|
+
template <typename T>
|
|
122
|
+
struct AsComponents;
|
|
123
|
+
|
|
124
|
+
/// \private
|
|
125
|
+
template <>
|
|
126
|
+
struct AsComponents<archetypes::RecordingProperties> {
|
|
127
|
+
/// Serialize all set component batches.
|
|
128
|
+
static Result<Collection<ComponentBatch>> as_batches(
|
|
129
|
+
const archetypes::RecordingProperties& archetype
|
|
130
|
+
);
|
|
131
|
+
};
|
|
132
|
+
} // namespace rerun
|
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
|
|
2
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+
// Based on "crates/store/re_types/definitions/rerun/archetypes/scalar.fbs".
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3
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4
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#pragma once
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5
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6
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#include "../collection.hpp"
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#include "../compiler_utils.hpp"
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8
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#include "../component_batch.hpp"
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#include "../component_column.hpp"
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10
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#include "../components/scalar.hpp"
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#include "../indicator_component.hpp"
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#include "../result.hpp"
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+
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#include <cstdint>
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#include <optional>
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#include <utility>
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#include <vector>
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+
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RR_PUSH_WARNINGS
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RR_DISABLE_DEPRECATION_WARNING
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namespace rerun::archetypes {
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/// **Archetype**: A double-precision scalar, e.g. for use for time-series plots.
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///
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/// The current timeline value will be used for the time/X-axis, hence scalars
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/// should not be static.
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///
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/// When used to produce a plot, this archetype is used to provide the data that
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/// is referenced by `archetypes::SeriesLines` or `archetypes::SeriesPoints`. You can do
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/// this by logging both archetypes to the same path, or alternatively configuring
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/// the plot-specific archetypes through the blueprint.
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///
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/// ## Examples
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///
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/// ### Update a scalar over time
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/// 
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///
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/// ```cpp
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39
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/// #include <cmath>
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///
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/// #include <rerun.hpp>
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///
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/// int main() {
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/// const auto rec = rerun::RecordingStream("rerun_example_scalar_row_updates");
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/// rec.spawn().exit_on_failure();
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///
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/// for (int step = 0; step <64; ++step) {
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/// rec.set_time_sequence("step", step);
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/// rec.log("scalars", rerun::Scalars(sin(static_cast<double>(step) / 10.0)));
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/// }
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/// }
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/// ```
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///
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54
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/// ### Update a scalar over time, in a single operation
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/// 
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///
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/// ```cpp
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/// #include <cmath>
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/// #include <numeric>
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/// #include <vector>
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///
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/// #include <rerun.hpp>
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///
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64
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/// int main() {
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65
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/// const auto rec = rerun::RecordingStream("rerun_example_scalar_column_updates");
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66
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/// rec.spawn().exit_on_failure();
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///
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68
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/// // Native scalars & times.
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69
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/// std::vector<double> scalar_data(64);
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70
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/// for (size_t i = 0; i <64; ++i) {
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/// scalar_data[i] = sin(static_cast<double>(i) / 10.0);
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72
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/// }
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73
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/// std::vector<int64_t> times(64);
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74
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/// std::iota(times.begin(), times.end(), 0);
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75
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///
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76
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/// // Serialize to columns and send.
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77
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/// rec.send_columns(
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78
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/// "scalars",
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79
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/// rerun::TimeColumn::from_sequence("step", std::move(times)),
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80
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/// rerun::Scalars(std::move(scalar_data)).columns()
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81
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/// );
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82
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+
/// }
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|
83
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+
/// ```
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|
84
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+
///
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|
85
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+
/// ⚠ **Deprecated since 0.23.0**: Use `Scalars` instead.
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|
86
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+
///
|
|
87
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+
struct [[deprecated("since 0.23.0: Use `Scalars` instead.")]] Scalar {
|
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88
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/// The scalar value to log.
|
|
89
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std::optional<ComponentBatch> scalar;
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90
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+
|
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91
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+
public:
|
|
92
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static constexpr const char IndicatorComponentName[] = "rerun.components.ScalarIndicator";
|
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93
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+
|
|
94
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+
/// Indicator component, used to identify the archetype when converting to a list of components.
|
|
95
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+
using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
|
|
96
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+
/// The name of the archetype as used in `ComponentDescriptor`s.
|
|
97
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+
static constexpr const char ArchetypeName[] = "rerun.archetypes.Scalar";
|
|
98
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+
|
|
99
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+
/// `ComponentDescriptor` for the `scalar` field.
|
|
100
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+
static constexpr auto Descriptor_scalar = ComponentDescriptor(
|
|
101
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+
ArchetypeName, "scalar", Loggable<rerun::components::Scalar>::Descriptor.component_name
|
|
102
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+
);
|
|
103
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+
|
|
104
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+
public:
|
|
105
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+
Scalar() = default;
|
|
106
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+
Scalar(Scalar&& other) = default;
|
|
107
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+
Scalar(const Scalar& other) = default;
|
|
108
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+
Scalar& operator=(const Scalar& other) = default;
|
|
109
|
+
Scalar& operator=(Scalar&& other) = default;
|
|
110
|
+
|
|
111
|
+
explicit Scalar(rerun::components::Scalar _scalar)
|
|
112
|
+
: scalar(ComponentBatch::from_loggable(std::move(_scalar), Descriptor_scalar)
|
|
113
|
+
.value_or_throw()) {}
|
|
114
|
+
|
|
115
|
+
/// Update only some specific fields of a `Scalar`.
|
|
116
|
+
static Scalar update_fields() {
|
|
117
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+
return Scalar();
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/// Clear all the fields of a `Scalar`.
|
|
121
|
+
static Scalar clear_fields();
|
|
122
|
+
|
|
123
|
+
/// The scalar value to log.
|
|
124
|
+
Scalar with_scalar(const rerun::components::Scalar& _scalar) && {
|
|
125
|
+
scalar = ComponentBatch::from_loggable(_scalar, Descriptor_scalar).value_or_throw();
|
|
126
|
+
return std::move(*this);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
/// This method makes it possible to pack multiple `scalar` in a single component batch.
|
|
130
|
+
///
|
|
131
|
+
/// This only makes sense when used in conjunction with `columns`. `with_scalar` should
|
|
132
|
+
/// be used when logging a single row's worth of data.
|
|
133
|
+
Scalar with_many_scalar(const Collection<rerun::components::Scalar>& _scalar) && {
|
|
134
|
+
scalar = ComponentBatch::from_loggable(_scalar, Descriptor_scalar).value_or_throw();
|
|
135
|
+
return std::move(*this);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/// Partitions the component data into multiple sub-batches.
|
|
139
|
+
///
|
|
140
|
+
/// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
|
|
141
|
+
/// instead, via `ComponentBatch::partitioned`.
|
|
142
|
+
///
|
|
143
|
+
/// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
|
|
144
|
+
///
|
|
145
|
+
/// The specified `lengths` must sum to the total length of the component batch.
|
|
146
|
+
Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
|
|
147
|
+
|
|
148
|
+
/// Partitions the component data into unit-length sub-batches.
|
|
149
|
+
///
|
|
150
|
+
/// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
|
|
151
|
+
/// where `n` is automatically guessed.
|
|
152
|
+
Collection<ComponentColumn> columns();
|
|
153
|
+
};
|
|
154
|
+
|
|
155
|
+
} // namespace rerun::archetypes
|
|
156
|
+
|
|
157
|
+
namespace rerun {
|
|
158
|
+
/// \private
|
|
159
|
+
template <typename T>
|
|
160
|
+
struct AsComponents;
|
|
161
|
+
|
|
162
|
+
/// \private
|
|
163
|
+
template <>
|
|
164
|
+
struct AsComponents<archetypes::Scalar> {
|
|
165
|
+
/// Serialize all set component batches.
|
|
166
|
+
static Result<Collection<ComponentBatch>> as_batches(const archetypes::Scalar& archetype);
|
|
167
|
+
};
|
|
168
|
+
} // namespace rerun
|
|
169
|
+
|
|
170
|
+
RR_POP_WARNINGS
|