pymomentum-cpu 0.1.78.post11__cp312-cp312-win_amd64.whl

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Files changed (512) hide show
  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +199 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +91 -0
  30. include/momentum/character/blend_shape_base.h +70 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +82 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +250 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +181 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +924 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/limit_error_function.h +57 -0
  75. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  76. include/momentum/character_solver/normal_error_function.h +73 -0
  77. include/momentum/character_solver/orientation_error_function.h +74 -0
  78. include/momentum/character_solver/plane_error_function.h +102 -0
  79. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  80. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  81. include/momentum/character_solver/position_error_function.h +75 -0
  82. include/momentum/character_solver/projection_error_function.h +93 -0
  83. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  84. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  85. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  86. include/momentum/character_solver/simd_position_error_function.h +165 -0
  87. include/momentum/character_solver/skeleton_error_function.h +151 -0
  88. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  89. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  90. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  91. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  92. include/momentum/character_solver/state_error_function.h +94 -0
  93. include/momentum/character_solver/transform_pose.h +80 -0
  94. include/momentum/character_solver/trust_region_qr.h +80 -0
  95. include/momentum/character_solver/vertex_error_function.h +155 -0
  96. include/momentum/character_solver/vertex_projection_error_function.h +126 -0
  97. include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
  98. include/momentum/common/aligned.h +155 -0
  99. include/momentum/common/checks.h +27 -0
  100. include/momentum/common/exception.h +70 -0
  101. include/momentum/common/filesystem.h +20 -0
  102. include/momentum/common/fwd.h +27 -0
  103. include/momentum/common/log.h +173 -0
  104. include/momentum/common/log_channel.h +17 -0
  105. include/momentum/common/memory.h +71 -0
  106. include/momentum/common/profile.h +79 -0
  107. include/momentum/common/progress_bar.h +37 -0
  108. include/momentum/common/string.h +52 -0
  109. include/momentum/diff_ik/ceres_utility.h +73 -0
  110. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  111. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  112. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  113. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  114. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  115. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  116. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  117. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  118. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  119. include/momentum/diff_ik/fwd.h +385 -0
  120. include/momentum/diff_ik/union_error_function.h +67 -0
  121. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  122. include/momentum/gui/rerun/logger.h +102 -0
  123. include/momentum/gui/rerun/logging_redirect.h +27 -0
  124. include/momentum/io/character_io.h +56 -0
  125. include/momentum/io/common/gsl_utils.h +50 -0
  126. include/momentum/io/common/stream_utils.h +65 -0
  127. include/momentum/io/fbx/fbx_io.h +109 -0
  128. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  129. include/momentum/io/fbx/openfbx_loader.h +49 -0
  130. include/momentum/io/fbx/polygon_data.h +60 -0
  131. include/momentum/io/gltf/gltf_builder.h +132 -0
  132. include/momentum/io/gltf/gltf_file_format.h +19 -0
  133. include/momentum/io/gltf/gltf_io.h +148 -0
  134. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  135. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  136. include/momentum/io/gltf/utils/json_utils.h +102 -0
  137. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  138. include/momentum/io/marker/c3d_io.h +29 -0
  139. include/momentum/io/marker/conversions.h +57 -0
  140. include/momentum/io/marker/coordinate_system.h +30 -0
  141. include/momentum/io/marker/marker_io.h +54 -0
  142. include/momentum/io/marker/trc_io.h +27 -0
  143. include/momentum/io/motion/mmo_io.h +97 -0
  144. include/momentum/io/shape/blend_shape_io.h +70 -0
  145. include/momentum/io/shape/pose_shape_io.h +21 -0
  146. include/momentum/io/skeleton/locator_io.h +41 -0
  147. include/momentum/io/skeleton/mppca_io.h +26 -0
  148. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  149. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  150. include/momentum/io/skeleton/parameters_io.h +20 -0
  151. include/momentum/io/urdf/urdf_io.h +26 -0
  152. include/momentum/io/usd/usd_io.h +36 -0
  153. include/momentum/marker_tracking/app_utils.h +62 -0
  154. include/momentum/marker_tracking/marker_tracker.h +213 -0
  155. include/momentum/marker_tracking/process_markers.h +58 -0
  156. include/momentum/marker_tracking/tracker_utils.h +90 -0
  157. include/momentum/math/constants.h +82 -0
  158. include/momentum/math/covariance_matrix.h +84 -0
  159. include/momentum/math/fmt_eigen.h +23 -0
  160. include/momentum/math/fwd.h +132 -0
  161. include/momentum/math/generalized_loss.h +61 -0
  162. include/momentum/math/intersection.h +32 -0
  163. include/momentum/math/mesh.h +84 -0
  164. include/momentum/math/mppca.h +67 -0
  165. include/momentum/math/online_householder_qr.h +516 -0
  166. include/momentum/math/random-inl.h +404 -0
  167. include/momentum/math/random.h +310 -0
  168. include/momentum/math/simd_generalized_loss.h +40 -0
  169. include/momentum/math/transform.h +229 -0
  170. include/momentum/math/types.h +461 -0
  171. include/momentum/math/utility.h +251 -0
  172. include/momentum/rasterizer/camera.h +453 -0
  173. include/momentum/rasterizer/fwd.h +102 -0
  174. include/momentum/rasterizer/geometry.h +83 -0
  175. include/momentum/rasterizer/image.h +18 -0
  176. include/momentum/rasterizer/rasterizer.h +583 -0
  177. include/momentum/rasterizer/tensor.h +140 -0
  178. include/momentum/rasterizer/utility.h +268 -0
  179. include/momentum/simd/simd.h +221 -0
  180. include/momentum/solver/fwd.h +131 -0
  181. include/momentum/solver/gauss_newton_solver.h +136 -0
  182. include/momentum/solver/gradient_descent_solver.h +65 -0
  183. include/momentum/solver/solver.h +155 -0
  184. include/momentum/solver/solver_function.h +126 -0
  185. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  186. include/rerun/archetypes/annotation_context.hpp +157 -0
  187. include/rerun/archetypes/arrows2d.hpp +271 -0
  188. include/rerun/archetypes/arrows3d.hpp +257 -0
  189. include/rerun/archetypes/asset3d.hpp +262 -0
  190. include/rerun/archetypes/asset_video.hpp +275 -0
  191. include/rerun/archetypes/bar_chart.hpp +261 -0
  192. include/rerun/archetypes/boxes2d.hpp +293 -0
  193. include/rerun/archetypes/boxes3d.hpp +369 -0
  194. include/rerun/archetypes/capsules3d.hpp +333 -0
  195. include/rerun/archetypes/clear.hpp +180 -0
  196. include/rerun/archetypes/depth_image.hpp +425 -0
  197. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  198. include/rerun/archetypes/encoded_image.hpp +250 -0
  199. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  200. include/rerun/archetypes/geo_points.hpp +177 -0
  201. include/rerun/archetypes/graph_edges.hpp +152 -0
  202. include/rerun/archetypes/graph_nodes.hpp +206 -0
  203. include/rerun/archetypes/image.hpp +434 -0
  204. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  205. include/rerun/archetypes/line_strips2d.hpp +289 -0
  206. include/rerun/archetypes/line_strips3d.hpp +270 -0
  207. include/rerun/archetypes/mesh3d.hpp +387 -0
  208. include/rerun/archetypes/pinhole.hpp +385 -0
  209. include/rerun/archetypes/points2d.hpp +333 -0
  210. include/rerun/archetypes/points3d.hpp +369 -0
  211. include/rerun/archetypes/recording_properties.hpp +132 -0
  212. include/rerun/archetypes/scalar.hpp +170 -0
  213. include/rerun/archetypes/scalars.hpp +153 -0
  214. include/rerun/archetypes/segmentation_image.hpp +305 -0
  215. include/rerun/archetypes/series_line.hpp +274 -0
  216. include/rerun/archetypes/series_lines.hpp +271 -0
  217. include/rerun/archetypes/series_point.hpp +265 -0
  218. include/rerun/archetypes/series_points.hpp +251 -0
  219. include/rerun/archetypes/tensor.hpp +213 -0
  220. include/rerun/archetypes/text_document.hpp +200 -0
  221. include/rerun/archetypes/text_log.hpp +211 -0
  222. include/rerun/archetypes/transform3d.hpp +925 -0
  223. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  224. include/rerun/archetypes/view_coordinates.hpp +393 -0
  225. include/rerun/archetypes.hpp +43 -0
  226. include/rerun/arrow_utils.hpp +32 -0
  227. include/rerun/as_components.hpp +90 -0
  228. include/rerun/blueprint/archetypes/background.hpp +113 -0
  229. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  230. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  231. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  232. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  233. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  234. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  235. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  236. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  237. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  238. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  239. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  240. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  241. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  242. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  243. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  244. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  245. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  246. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  247. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  248. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  249. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  250. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  251. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  252. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  253. include/rerun/blueprint/archetypes.hpp +29 -0
  254. include/rerun/blueprint/components/active_tab.hpp +82 -0
  255. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  256. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  257. include/rerun/blueprint/components/auto_views.hpp +77 -0
  258. include/rerun/blueprint/components/background_kind.hpp +66 -0
  259. include/rerun/blueprint/components/column_share.hpp +78 -0
  260. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  261. include/rerun/blueprint/components/container_kind.hpp +65 -0
  262. include/rerun/blueprint/components/corner2d.hpp +64 -0
  263. include/rerun/blueprint/components/enabled.hpp +77 -0
  264. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  265. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  266. include/rerun/blueprint/components/force_distance.hpp +82 -0
  267. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  268. include/rerun/blueprint/components/force_strength.hpp +82 -0
  269. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  270. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  271. include/rerun/blueprint/components/included_content.hpp +86 -0
  272. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  273. include/rerun/blueprint/components/map_provider.hpp +64 -0
  274. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  275. include/rerun/blueprint/components/panel_state.hpp +61 -0
  276. include/rerun/blueprint/components/query_expression.hpp +89 -0
  277. include/rerun/blueprint/components/root_container.hpp +77 -0
  278. include/rerun/blueprint/components/row_share.hpp +78 -0
  279. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  280. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  281. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  282. include/rerun/blueprint/components/view_class.hpp +76 -0
  283. include/rerun/blueprint/components/view_fit.hpp +61 -0
  284. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  285. include/rerun/blueprint/components/view_origin.hpp +81 -0
  286. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  287. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  288. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  289. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  290. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  291. include/rerun/blueprint/components.hpp +41 -0
  292. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  293. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  294. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  295. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  296. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  297. include/rerun/blueprint/datatypes.hpp +9 -0
  298. include/rerun/c/arrow_c_data_interface.h +111 -0
  299. include/rerun/c/compiler_utils.h +10 -0
  300. include/rerun/c/rerun.h +627 -0
  301. include/rerun/c/sdk_info.h +28 -0
  302. include/rerun/collection.hpp +496 -0
  303. include/rerun/collection_adapter.hpp +43 -0
  304. include/rerun/collection_adapter_builtins.hpp +138 -0
  305. include/rerun/compiler_utils.hpp +61 -0
  306. include/rerun/component_batch.hpp +163 -0
  307. include/rerun/component_column.hpp +111 -0
  308. include/rerun/component_descriptor.hpp +142 -0
  309. include/rerun/component_type.hpp +35 -0
  310. include/rerun/components/aggregation_policy.hpp +76 -0
  311. include/rerun/components/albedo_factor.hpp +74 -0
  312. include/rerun/components/annotation_context.hpp +102 -0
  313. include/rerun/components/axis_length.hpp +74 -0
  314. include/rerun/components/blob.hpp +73 -0
  315. include/rerun/components/class_id.hpp +71 -0
  316. include/rerun/components/clear_is_recursive.hpp +75 -0
  317. include/rerun/components/color.hpp +99 -0
  318. include/rerun/components/colormap.hpp +99 -0
  319. include/rerun/components/depth_meter.hpp +84 -0
  320. include/rerun/components/draw_order.hpp +79 -0
  321. include/rerun/components/entity_path.hpp +83 -0
  322. include/rerun/components/fill_mode.hpp +72 -0
  323. include/rerun/components/fill_ratio.hpp +79 -0
  324. include/rerun/components/gamma_correction.hpp +80 -0
  325. include/rerun/components/geo_line_string.hpp +63 -0
  326. include/rerun/components/graph_edge.hpp +75 -0
  327. include/rerun/components/graph_node.hpp +79 -0
  328. include/rerun/components/graph_type.hpp +57 -0
  329. include/rerun/components/half_size2d.hpp +91 -0
  330. include/rerun/components/half_size3d.hpp +95 -0
  331. include/rerun/components/image_buffer.hpp +86 -0
  332. include/rerun/components/image_format.hpp +84 -0
  333. include/rerun/components/image_plane_distance.hpp +77 -0
  334. include/rerun/components/interactive.hpp +76 -0
  335. include/rerun/components/keypoint_id.hpp +74 -0
  336. include/rerun/components/lat_lon.hpp +89 -0
  337. include/rerun/components/length.hpp +77 -0
  338. include/rerun/components/line_strip2d.hpp +73 -0
  339. include/rerun/components/line_strip3d.hpp +73 -0
  340. include/rerun/components/magnification_filter.hpp +63 -0
  341. include/rerun/components/marker_shape.hpp +82 -0
  342. include/rerun/components/marker_size.hpp +74 -0
  343. include/rerun/components/media_type.hpp +157 -0
  344. include/rerun/components/name.hpp +83 -0
  345. include/rerun/components/opacity.hpp +77 -0
  346. include/rerun/components/pinhole_projection.hpp +94 -0
  347. include/rerun/components/plane3d.hpp +75 -0
  348. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  349. include/rerun/components/pose_rotation_quat.hpp +71 -0
  350. include/rerun/components/pose_scale3d.hpp +102 -0
  351. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  352. include/rerun/components/pose_translation3d.hpp +96 -0
  353. include/rerun/components/position2d.hpp +86 -0
  354. include/rerun/components/position3d.hpp +90 -0
  355. include/rerun/components/radius.hpp +98 -0
  356. include/rerun/components/range1d.hpp +75 -0
  357. include/rerun/components/resolution.hpp +88 -0
  358. include/rerun/components/rotation_axis_angle.hpp +72 -0
  359. include/rerun/components/rotation_quat.hpp +71 -0
  360. include/rerun/components/scalar.hpp +76 -0
  361. include/rerun/components/scale3d.hpp +102 -0
  362. include/rerun/components/series_visible.hpp +76 -0
  363. include/rerun/components/show_labels.hpp +79 -0
  364. include/rerun/components/stroke_width.hpp +74 -0
  365. include/rerun/components/tensor_data.hpp +94 -0
  366. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  367. include/rerun/components/tensor_height_dimension.hpp +71 -0
  368. include/rerun/components/tensor_width_dimension.hpp +71 -0
  369. include/rerun/components/texcoord2d.hpp +101 -0
  370. include/rerun/components/text.hpp +83 -0
  371. include/rerun/components/text_log_level.hpp +110 -0
  372. include/rerun/components/timestamp.hpp +76 -0
  373. include/rerun/components/transform_mat3x3.hpp +92 -0
  374. include/rerun/components/transform_relation.hpp +66 -0
  375. include/rerun/components/translation3d.hpp +96 -0
  376. include/rerun/components/triangle_indices.hpp +85 -0
  377. include/rerun/components/value_range.hpp +78 -0
  378. include/rerun/components/vector2d.hpp +92 -0
  379. include/rerun/components/vector3d.hpp +96 -0
  380. include/rerun/components/video_timestamp.hpp +120 -0
  381. include/rerun/components/view_coordinates.hpp +346 -0
  382. include/rerun/components/visible.hpp +74 -0
  383. include/rerun/components.hpp +77 -0
  384. include/rerun/config.hpp +52 -0
  385. include/rerun/datatypes/angle.hpp +76 -0
  386. include/rerun/datatypes/annotation_info.hpp +76 -0
  387. include/rerun/datatypes/blob.hpp +67 -0
  388. include/rerun/datatypes/bool.hpp +57 -0
  389. include/rerun/datatypes/channel_datatype.hpp +87 -0
  390. include/rerun/datatypes/class_description.hpp +92 -0
  391. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  392. include/rerun/datatypes/class_id.hpp +62 -0
  393. include/rerun/datatypes/color_model.hpp +68 -0
  394. include/rerun/datatypes/dvec2d.hpp +76 -0
  395. include/rerun/datatypes/entity_path.hpp +60 -0
  396. include/rerun/datatypes/float32.hpp +62 -0
  397. include/rerun/datatypes/float64.hpp +62 -0
  398. include/rerun/datatypes/image_format.hpp +107 -0
  399. include/rerun/datatypes/keypoint_id.hpp +63 -0
  400. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  401. include/rerun/datatypes/mat3x3.hpp +105 -0
  402. include/rerun/datatypes/mat4x4.hpp +119 -0
  403. include/rerun/datatypes/pixel_format.hpp +142 -0
  404. include/rerun/datatypes/plane3d.hpp +60 -0
  405. include/rerun/datatypes/quaternion.hpp +110 -0
  406. include/rerun/datatypes/range1d.hpp +59 -0
  407. include/rerun/datatypes/range2d.hpp +55 -0
  408. include/rerun/datatypes/rgba32.hpp +94 -0
  409. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  410. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  411. include/rerun/datatypes/tensor_data.hpp +100 -0
  412. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  413. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  414. include/rerun/datatypes/time_int.hpp +62 -0
  415. include/rerun/datatypes/time_range.hpp +55 -0
  416. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  417. include/rerun/datatypes/uint16.hpp +62 -0
  418. include/rerun/datatypes/uint32.hpp +62 -0
  419. include/rerun/datatypes/uint64.hpp +62 -0
  420. include/rerun/datatypes/utf8.hpp +76 -0
  421. include/rerun/datatypes/utf8pair.hpp +62 -0
  422. include/rerun/datatypes/uuid.hpp +60 -0
  423. include/rerun/datatypes/uvec2d.hpp +76 -0
  424. include/rerun/datatypes/uvec3d.hpp +80 -0
  425. include/rerun/datatypes/uvec4d.hpp +59 -0
  426. include/rerun/datatypes/vec2d.hpp +76 -0
  427. include/rerun/datatypes/vec3d.hpp +80 -0
  428. include/rerun/datatypes/vec4d.hpp +84 -0
  429. include/rerun/datatypes/video_timestamp.hpp +67 -0
  430. include/rerun/datatypes/view_coordinates.hpp +87 -0
  431. include/rerun/datatypes/visible_time_range.hpp +57 -0
  432. include/rerun/datatypes.hpp +51 -0
  433. include/rerun/demo_utils.hpp +75 -0
  434. include/rerun/entity_path.hpp +20 -0
  435. include/rerun/error.hpp +180 -0
  436. include/rerun/half.hpp +10 -0
  437. include/rerun/image_utils.hpp +187 -0
  438. include/rerun/indicator_component.hpp +59 -0
  439. include/rerun/loggable.hpp +54 -0
  440. include/rerun/recording_stream.hpp +960 -0
  441. include/rerun/rerun_sdk_export.hpp +25 -0
  442. include/rerun/result.hpp +86 -0
  443. include/rerun/rotation3d.hpp +33 -0
  444. include/rerun/sdk_info.hpp +20 -0
  445. include/rerun/spawn.hpp +21 -0
  446. include/rerun/spawn_options.hpp +57 -0
  447. include/rerun/string_utils.hpp +16 -0
  448. include/rerun/third_party/cxxopts.hpp +2198 -0
  449. include/rerun/time_column.hpp +288 -0
  450. include/rerun/timeline.hpp +38 -0
  451. include/rerun/type_traits.hpp +40 -0
  452. include/rerun.hpp +86 -0
  453. lib/arrow_bundled_dependencies.lib +0 -0
  454. lib/arrow_static.lib +0 -0
  455. lib/axel.lib +0 -0
  456. lib/cmake/axel/axel-config.cmake +45 -0
  457. lib/cmake/axel/axelTargets-release.cmake +19 -0
  458. lib/cmake/axel/axelTargets.cmake +108 -0
  459. lib/cmake/momentum/Findre2.cmake +52 -0
  460. lib/cmake/momentum/momentum-config.cmake +67 -0
  461. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  462. lib/cmake/momentum/momentumTargets.cmake +377 -0
  463. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  464. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  465. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  466. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  467. lib/momentum_app_utils.lib +0 -0
  468. lib/momentum_character.lib +0 -0
  469. lib/momentum_character_sequence_solver.lib +0 -0
  470. lib/momentum_character_solver.lib +0 -0
  471. lib/momentum_common.lib +0 -0
  472. lib/momentum_diff_ik.lib +0 -0
  473. lib/momentum_io.lib +0 -0
  474. lib/momentum_io_common.lib +0 -0
  475. lib/momentum_io_fbx.lib +0 -0
  476. lib/momentum_io_gltf.lib +0 -0
  477. lib/momentum_io_legacy_json.lib +0 -0
  478. lib/momentum_io_marker.lib +0 -0
  479. lib/momentum_io_motion.lib +0 -0
  480. lib/momentum_io_shape.lib +0 -0
  481. lib/momentum_io_skeleton.lib +0 -0
  482. lib/momentum_io_urdf.lib +0 -0
  483. lib/momentum_marker_tracker.lib +0 -0
  484. lib/momentum_math.lib +0 -0
  485. lib/momentum_online_qr.lib +0 -0
  486. lib/momentum_process_markers.lib +0 -0
  487. lib/momentum_rerun.lib +0 -0
  488. lib/momentum_simd_constraints.lib +0 -0
  489. lib/momentum_simd_generalized_loss.lib +0 -0
  490. lib/momentum_skeleton.lib +0 -0
  491. lib/momentum_solver.lib +0 -0
  492. lib/rerun_c__win_x64.lib +0 -0
  493. lib/rerun_sdk.lib +0 -0
  494. pymomentum/axel.cp312-win_amd64.pyd +0 -0
  495. pymomentum/backend/__init__.py +16 -0
  496. pymomentum/backend/skel_state_backend.py +614 -0
  497. pymomentum/backend/trs_backend.py +871 -0
  498. pymomentum/backend/utils.py +224 -0
  499. pymomentum/geometry.cp312-win_amd64.pyd +0 -0
  500. pymomentum/marker_tracking.cp312-win_amd64.pyd +0 -0
  501. pymomentum/quaternion.py +740 -0
  502. pymomentum/skel_state.py +514 -0
  503. pymomentum/solver.cp312-win_amd64.pyd +0 -0
  504. pymomentum/solver2.cp312-win_amd64.pyd +0 -0
  505. pymomentum/torch/character.py +809 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
  509. pymomentum_cpu-0.1.78.post11.dist-info/METADATA +121 -0
  510. pymomentum_cpu-0.1.78.post11.dist-info/RECORD +512 -0
  511. pymomentum_cpu-0.1.78.post11.dist-info/WHEEL +5 -0
  512. pymomentum_cpu-0.1.78.post11.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,109 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
9
+
10
+ #include <momentum/solver/fwd.h>
11
+ #include <momentum/solver/solver.h>
12
+
13
+ namespace momentum {
14
+
15
+ /// Extended options for the Subset Gauss-Newton optimization algorithm
16
+ ///
17
+ /// Provides configuration specific to the subset-based Gauss-Newton solver
18
+ /// that optimizes only a selected subset of parameters
19
+ struct SubsetGaussNewtonSolverOptions : SolverOptions {
20
+ /// Damping parameter added to Hessian diagonal for numerical stability; see
21
+ /// https://en.wikipedia.org/wiki/Levenberg%E2%80%93Marquardt_algorithm
22
+ ///
23
+ /// Higher values improve stability but may slow convergence
24
+ float regularization = 0.05f;
25
+
26
+ /// Enables backtracking line search to ensure error reduction at each step
27
+ bool doLineSearch = false;
28
+
29
+ /// Default constructor
30
+ SubsetGaussNewtonSolverOptions() = default;
31
+
32
+ /// Construct from base solver options while preserving Subset Gauss-Newton defaults
33
+ /* implicit */ SubsetGaussNewtonSolverOptions(const SolverOptions& baseOptions)
34
+ : SolverOptions(baseOptions) {}
35
+ };
36
+
37
+ /// Gauss-Newton solver that optimizes only a selected subset of parameters
38
+ ///
39
+ /// This specialized solver efficiently handles cases where only some parameters
40
+ /// need to be optimized while others remain fixed. It remaps the active parameters
41
+ /// to a smaller optimization problem, reducing computational cost.
42
+ template <typename T>
43
+ class SubsetGaussNewtonSolverT : public SolverT<T> {
44
+ public:
45
+ /// Creates a solver with the specified options and function to optimize
46
+ SubsetGaussNewtonSolverT(const SolverOptions& options, SolverFunctionT<T>* solver);
47
+
48
+ /// Returns "SubsetGaussNewton" as the solver name
49
+ [[nodiscard]] std::string_view getName() const override;
50
+
51
+ /// Updates solver configuration, handling both base and Subset Gauss-Newton specific options
52
+ void setOptions(const SolverOptions& options) final;
53
+
54
+ /// Specifies which parameters should be optimized
55
+ ///
56
+ /// Updates the internal mapping between full parameter space and optimization subset
57
+ void setEnabledParameters(const ParameterSet& parameters) final;
58
+
59
+ protected:
60
+ /// Performs one iteration of the Subset Gauss-Newton algorithm
61
+ ///
62
+ /// Computes the Jacobian, forms a reduced optimization problem for the enabled parameters,
63
+ /// solves it, and updates the full parameter vector
64
+ void doIteration() final;
65
+
66
+ /// Initializes solver state before optimization begins
67
+ void initializeSolver() final;
68
+
69
+ private:
70
+ /// Whether the solver has been initialized
71
+ bool initialized_{};
72
+
73
+ /// Jacobian matrix for the full parameter space
74
+ Eigen::MatrixX<T> jacobian_;
75
+
76
+ /// Residual vector
77
+ Eigen::VectorX<T> residual_;
78
+
79
+ /// Hessian approximation (JᵀJ) for the subset of enabled parameters
80
+ Eigen::MatrixX<T> subsetHessian_;
81
+
82
+ /// Gradient vector (JᵀR) for the subset of enabled parameters
83
+ Eigen::VectorX<T> subsetGradient_;
84
+
85
+ /// Cholesky factorization solver for the subset problem
86
+ Eigen::LLT<Eigen::MatrixX<T>> llt_;
87
+
88
+ /// Regularization parameter for numerical stability
89
+ float regularization_;
90
+
91
+ /// Whether to perform line search during parameter updates
92
+ bool doLineSearch_;
93
+
94
+ /// Step direction in the full parameter space
95
+ Eigen::VectorX<T> delta_;
96
+
97
+ /// Step direction in the reduced parameter space
98
+ Eigen::VectorX<T> subsetDelta_;
99
+
100
+ /// Mapping from subset parameter indices to full parameter indices
101
+ std::vector<int> enabledParameters_;
102
+
103
+ /// Updates the mapping between full and subset parameter spaces
104
+ ///
105
+ /// Called when the set of enabled parameters changes
106
+ void updateEnabledParameters();
107
+ };
108
+
109
+ } // namespace momentum
@@ -0,0 +1,157 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/annotation_context.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/annotation_context.hpp"
10
+ #include "../indicator_component.hpp"
11
+ #include "../result.hpp"
12
+
13
+ #include <cstdint>
14
+ #include <optional>
15
+ #include <utility>
16
+ #include <vector>
17
+
18
+ namespace rerun::archetypes {
19
+ /// **Archetype**: The annotation context provides additional information on how to display entities.
20
+ ///
21
+ /// Entities can use `components::ClassId`s and `components::KeypointId`s to provide annotations, and
22
+ /// the labels and colors will be looked up in the appropriate
23
+ /// annotation context. We use the *first* annotation context we find in the
24
+ /// path-hierarchy when searching up through the ancestors of a given entity
25
+ /// path.
26
+ ///
27
+ /// See also `datatypes::ClassDescription`.
28
+ ///
29
+ /// ## Example
30
+ ///
31
+ /// ### Segmentation
32
+ /// ![image](https://static.rerun.io/annotation_context_segmentation/6c9e88fc9d44a08031cadd444c2e58a985cc1208/full.png)
33
+ ///
34
+ /// ```cpp
35
+ /// #include <rerun.hpp>
36
+ ///
37
+ /// #include <algorithm> // fill_n
38
+ /// #include <vector>
39
+ ///
40
+ /// int main() {
41
+ /// const auto rec = rerun::RecordingStream("rerun_example_annotation_context_segmentation");
42
+ /// rec.spawn().exit_on_failure();
43
+ ///
44
+ /// // create an annotation context to describe the classes
45
+ /// rec.log_static(
46
+ /// "segmentation",
47
+ /// rerun::AnnotationContext({
48
+ /// rerun::AnnotationInfo(1, "red", rerun::Rgba32(255, 0, 0)),
49
+ /// rerun::AnnotationInfo(2, "green", rerun::Rgba32(0, 255, 0)),
50
+ /// })
51
+ /// );
52
+ ///
53
+ /// // create a segmentation image
54
+ /// const int HEIGHT = 200;
55
+ /// const int WIDTH = 300;
56
+ /// std::vector<uint8_t> data(WIDTH * HEIGHT, 0);
57
+ /// for (auto y = 50; y <100; ++y) {
58
+ /// std::fill_n(data.begin() + y * WIDTH + 50, 70, static_cast<uint8_t>(1));
59
+ /// }
60
+ /// for (auto y = 100; y <180; ++y) {
61
+ /// std::fill_n(data.begin() + y * WIDTH + 130, 150, static_cast<uint8_t>(2));
62
+ /// }
63
+ ///
64
+ /// rec.log("segmentation/image", rerun::SegmentationImage(data.data(), {WIDTH, HEIGHT}));
65
+ /// }
66
+ /// ```
67
+ ///
68
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
69
+ ///
70
+ struct AnnotationContext {
71
+ /// List of class descriptions, mapping class indices to class names, colors etc.
72
+ std::optional<ComponentBatch> context;
73
+
74
+ public:
75
+ static constexpr const char IndicatorComponentName[] =
76
+ "rerun.components.AnnotationContextIndicator";
77
+
78
+ /// Indicator component, used to identify the archetype when converting to a list of components.
79
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
80
+ /// The name of the archetype as used in `ComponentDescriptor`s.
81
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.AnnotationContext";
82
+
83
+ /// `ComponentDescriptor` for the `context` field.
84
+ static constexpr auto Descriptor_context = ComponentDescriptor(
85
+ ArchetypeName, "context",
86
+ Loggable<rerun::components::AnnotationContext>::Descriptor.component_name
87
+ );
88
+
89
+ public:
90
+ AnnotationContext() = default;
91
+ AnnotationContext(AnnotationContext&& other) = default;
92
+ AnnotationContext(const AnnotationContext& other) = default;
93
+ AnnotationContext& operator=(const AnnotationContext& other) = default;
94
+ AnnotationContext& operator=(AnnotationContext&& other) = default;
95
+
96
+ explicit AnnotationContext(rerun::components::AnnotationContext _context)
97
+ : context(ComponentBatch::from_loggable(std::move(_context), Descriptor_context)
98
+ .value_or_throw()) {}
99
+
100
+ /// Update only some specific fields of a `AnnotationContext`.
101
+ static AnnotationContext update_fields() {
102
+ return AnnotationContext();
103
+ }
104
+
105
+ /// Clear all the fields of a `AnnotationContext`.
106
+ static AnnotationContext clear_fields();
107
+
108
+ /// List of class descriptions, mapping class indices to class names, colors etc.
109
+ AnnotationContext with_context(const rerun::components::AnnotationContext& _context) && {
110
+ context = ComponentBatch::from_loggable(_context, Descriptor_context).value_or_throw();
111
+ return std::move(*this);
112
+ }
113
+
114
+ /// This method makes it possible to pack multiple `context` in a single component batch.
115
+ ///
116
+ /// This only makes sense when used in conjunction with `columns`. `with_context` should
117
+ /// be used when logging a single row's worth of data.
118
+ AnnotationContext with_many_context(
119
+ const Collection<rerun::components::AnnotationContext>& _context
120
+ ) && {
121
+ context = ComponentBatch::from_loggable(_context, Descriptor_context).value_or_throw();
122
+ return std::move(*this);
123
+ }
124
+
125
+ /// Partitions the component data into multiple sub-batches.
126
+ ///
127
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
128
+ /// instead, via `ComponentBatch::partitioned`.
129
+ ///
130
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
131
+ ///
132
+ /// The specified `lengths` must sum to the total length of the component batch.
133
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
134
+
135
+ /// Partitions the component data into unit-length sub-batches.
136
+ ///
137
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
138
+ /// where `n` is automatically guessed.
139
+ Collection<ComponentColumn> columns();
140
+ };
141
+
142
+ } // namespace rerun::archetypes
143
+
144
+ namespace rerun {
145
+ /// \private
146
+ template <typename T>
147
+ struct AsComponents;
148
+
149
+ /// \private
150
+ template <>
151
+ struct AsComponents<archetypes::AnnotationContext> {
152
+ /// Serialize all set component batches.
153
+ static Result<Collection<ComponentBatch>> as_batches(
154
+ const archetypes::AnnotationContext& archetype
155
+ );
156
+ };
157
+ } // namespace rerun
@@ -0,0 +1,271 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/arrows2d.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/class_id.hpp"
10
+ #include "../components/color.hpp"
11
+ #include "../components/draw_order.hpp"
12
+ #include "../components/position2d.hpp"
13
+ #include "../components/radius.hpp"
14
+ #include "../components/show_labels.hpp"
15
+ #include "../components/text.hpp"
16
+ #include "../components/vector2d.hpp"
17
+ #include "../indicator_component.hpp"
18
+ #include "../result.hpp"
19
+
20
+ #include <cstdint>
21
+ #include <optional>
22
+ #include <utility>
23
+ #include <vector>
24
+
25
+ namespace rerun::archetypes {
26
+ /// **Archetype**: 2D arrows with optional colors, radii, labels, etc.
27
+ ///
28
+ /// ## Example
29
+ ///
30
+ /// ### Simple batch of 2D arrows
31
+ /// ![image](https://static.rerun.io/arrow2d_simple/59f044ccc03f7bc66ee802288f75706618b29a6e/full.png)
32
+ ///
33
+ /// ```cpp
34
+ /// #include <rerun.hpp>
35
+ ///
36
+ /// int main() {
37
+ /// const auto rec = rerun::RecordingStream("rerun_example_arrow2d");
38
+ /// rec.spawn().exit_on_failure();
39
+ ///
40
+ /// rec.log(
41
+ /// "arrows",
42
+ /// rerun::Arrows2D::from_vectors({{1.0f, 0.0f}, {0.0f, -1.0f}, {-0.7f, 0.7f}})
43
+ /// .with_radii(0.025f)
44
+ /// .with_origins({{0.25f, 0.0f}, {0.25f, 0.0f}, {-0.1f, -0.1f}})
45
+ /// .with_colors({{255, 0, 0}, {0, 255, 0}, {127, 0, 255}})
46
+ /// .with_labels({"right", "up", "left-down"})
47
+ /// );
48
+ /// }
49
+ /// ```
50
+ struct Arrows2D {
51
+ /// All the vectors for each arrow in the batch.
52
+ std::optional<ComponentBatch> vectors;
53
+
54
+ /// All the origin (base) positions for each arrow in the batch.
55
+ ///
56
+ /// If no origins are set, (0, 0) is used as the origin for each arrow.
57
+ std::optional<ComponentBatch> origins;
58
+
59
+ /// Optional radii for the arrows.
60
+ ///
61
+ /// The shaft is rendered as a line with `radius = 0.5 * radius`.
62
+ /// The tip is rendered with `height = 2.0 * radius` and `radius = 1.0 * radius`.
63
+ std::optional<ComponentBatch> radii;
64
+
65
+ /// Optional colors for the points.
66
+ std::optional<ComponentBatch> colors;
67
+
68
+ /// Optional text labels for the arrows.
69
+ ///
70
+ /// If there's a single label present, it will be placed at the center of the entity.
71
+ /// Otherwise, each instance will have its own label.
72
+ std::optional<ComponentBatch> labels;
73
+
74
+ /// Optional choice of whether the text labels should be shown by default.
75
+ std::optional<ComponentBatch> show_labels;
76
+
77
+ /// An optional floating point value that specifies the 2D drawing order.
78
+ ///
79
+ /// Objects with higher values are drawn on top of those with lower values.
80
+ std::optional<ComponentBatch> draw_order;
81
+
82
+ /// Optional class Ids for the points.
83
+ ///
84
+ /// The `components::ClassId` provides colors and labels if not specified explicitly.
85
+ std::optional<ComponentBatch> class_ids;
86
+
87
+ public:
88
+ static constexpr const char IndicatorComponentName[] = "rerun.components.Arrows2DIndicator";
89
+
90
+ /// Indicator component, used to identify the archetype when converting to a list of components.
91
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
92
+ /// The name of the archetype as used in `ComponentDescriptor`s.
93
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.Arrows2D";
94
+
95
+ /// `ComponentDescriptor` for the `vectors` field.
96
+ static constexpr auto Descriptor_vectors = ComponentDescriptor(
97
+ ArchetypeName, "vectors",
98
+ Loggable<rerun::components::Vector2D>::Descriptor.component_name
99
+ );
100
+ /// `ComponentDescriptor` for the `origins` field.
101
+ static constexpr auto Descriptor_origins = ComponentDescriptor(
102
+ ArchetypeName, "origins",
103
+ Loggable<rerun::components::Position2D>::Descriptor.component_name
104
+ );
105
+ /// `ComponentDescriptor` for the `radii` field.
106
+ static constexpr auto Descriptor_radii = ComponentDescriptor(
107
+ ArchetypeName, "radii", Loggable<rerun::components::Radius>::Descriptor.component_name
108
+ );
109
+ /// `ComponentDescriptor` for the `colors` field.
110
+ static constexpr auto Descriptor_colors = ComponentDescriptor(
111
+ ArchetypeName, "colors", Loggable<rerun::components::Color>::Descriptor.component_name
112
+ );
113
+ /// `ComponentDescriptor` for the `labels` field.
114
+ static constexpr auto Descriptor_labels = ComponentDescriptor(
115
+ ArchetypeName, "labels", Loggable<rerun::components::Text>::Descriptor.component_name
116
+ );
117
+ /// `ComponentDescriptor` for the `show_labels` field.
118
+ static constexpr auto Descriptor_show_labels = ComponentDescriptor(
119
+ ArchetypeName, "show_labels",
120
+ Loggable<rerun::components::ShowLabels>::Descriptor.component_name
121
+ );
122
+ /// `ComponentDescriptor` for the `draw_order` field.
123
+ static constexpr auto Descriptor_draw_order = ComponentDescriptor(
124
+ ArchetypeName, "draw_order",
125
+ Loggable<rerun::components::DrawOrder>::Descriptor.component_name
126
+ );
127
+ /// `ComponentDescriptor` for the `class_ids` field.
128
+ static constexpr auto Descriptor_class_ids = ComponentDescriptor(
129
+ ArchetypeName, "class_ids",
130
+ Loggable<rerun::components::ClassId>::Descriptor.component_name
131
+ );
132
+
133
+ public: // START of extensions from arrows2d_ext.cpp:
134
+ /// Creates new 2D arrows pointing in the given directions, with a base at the origin (0, 0).
135
+ static Arrows2D from_vectors(Collection<components::Vector2D> vectors_) {
136
+ return Arrows2D().with_vectors(vectors_);
137
+ }
138
+
139
+ // END of extensions from arrows2d_ext.cpp, start of generated code:
140
+
141
+ public:
142
+ Arrows2D() = default;
143
+ Arrows2D(Arrows2D&& other) = default;
144
+ Arrows2D(const Arrows2D& other) = default;
145
+ Arrows2D& operator=(const Arrows2D& other) = default;
146
+ Arrows2D& operator=(Arrows2D&& other) = default;
147
+
148
+ /// Update only some specific fields of a `Arrows2D`.
149
+ static Arrows2D update_fields() {
150
+ return Arrows2D();
151
+ }
152
+
153
+ /// Clear all the fields of a `Arrows2D`.
154
+ static Arrows2D clear_fields();
155
+
156
+ /// All the vectors for each arrow in the batch.
157
+ Arrows2D with_vectors(const Collection<rerun::components::Vector2D>& _vectors) && {
158
+ vectors = ComponentBatch::from_loggable(_vectors, Descriptor_vectors).value_or_throw();
159
+ return std::move(*this);
160
+ }
161
+
162
+ /// All the origin (base) positions for each arrow in the batch.
163
+ ///
164
+ /// If no origins are set, (0, 0) is used as the origin for each arrow.
165
+ Arrows2D with_origins(const Collection<rerun::components::Position2D>& _origins) && {
166
+ origins = ComponentBatch::from_loggable(_origins, Descriptor_origins).value_or_throw();
167
+ return std::move(*this);
168
+ }
169
+
170
+ /// Optional radii for the arrows.
171
+ ///
172
+ /// The shaft is rendered as a line with `radius = 0.5 * radius`.
173
+ /// The tip is rendered with `height = 2.0 * radius` and `radius = 1.0 * radius`.
174
+ Arrows2D with_radii(const Collection<rerun::components::Radius>& _radii) && {
175
+ radii = ComponentBatch::from_loggable(_radii, Descriptor_radii).value_or_throw();
176
+ return std::move(*this);
177
+ }
178
+
179
+ /// Optional colors for the points.
180
+ Arrows2D with_colors(const Collection<rerun::components::Color>& _colors) && {
181
+ colors = ComponentBatch::from_loggable(_colors, Descriptor_colors).value_or_throw();
182
+ return std::move(*this);
183
+ }
184
+
185
+ /// Optional text labels for the arrows.
186
+ ///
187
+ /// If there's a single label present, it will be placed at the center of the entity.
188
+ /// Otherwise, each instance will have its own label.
189
+ Arrows2D with_labels(const Collection<rerun::components::Text>& _labels) && {
190
+ labels = ComponentBatch::from_loggable(_labels, Descriptor_labels).value_or_throw();
191
+ return std::move(*this);
192
+ }
193
+
194
+ /// Optional choice of whether the text labels should be shown by default.
195
+ Arrows2D with_show_labels(const rerun::components::ShowLabels& _show_labels) && {
196
+ show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
197
+ .value_or_throw();
198
+ return std::move(*this);
199
+ }
200
+
201
+ /// This method makes it possible to pack multiple `show_labels` in a single component batch.
202
+ ///
203
+ /// This only makes sense when used in conjunction with `columns`. `with_show_labels` should
204
+ /// be used when logging a single row's worth of data.
205
+ Arrows2D with_many_show_labels(const Collection<rerun::components::ShowLabels>& _show_labels
206
+ ) && {
207
+ show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
208
+ .value_or_throw();
209
+ return std::move(*this);
210
+ }
211
+
212
+ /// An optional floating point value that specifies the 2D drawing order.
213
+ ///
214
+ /// Objects with higher values are drawn on top of those with lower values.
215
+ Arrows2D with_draw_order(const rerun::components::DrawOrder& _draw_order) && {
216
+ draw_order =
217
+ ComponentBatch::from_loggable(_draw_order, Descriptor_draw_order).value_or_throw();
218
+ return std::move(*this);
219
+ }
220
+
221
+ /// This method makes it possible to pack multiple `draw_order` in a single component batch.
222
+ ///
223
+ /// This only makes sense when used in conjunction with `columns`. `with_draw_order` should
224
+ /// be used when logging a single row's worth of data.
225
+ Arrows2D with_many_draw_order(const Collection<rerun::components::DrawOrder>& _draw_order
226
+ ) && {
227
+ draw_order =
228
+ ComponentBatch::from_loggable(_draw_order, Descriptor_draw_order).value_or_throw();
229
+ return std::move(*this);
230
+ }
231
+
232
+ /// Optional class Ids for the points.
233
+ ///
234
+ /// The `components::ClassId` provides colors and labels if not specified explicitly.
235
+ Arrows2D with_class_ids(const Collection<rerun::components::ClassId>& _class_ids) && {
236
+ class_ids =
237
+ ComponentBatch::from_loggable(_class_ids, Descriptor_class_ids).value_or_throw();
238
+ return std::move(*this);
239
+ }
240
+
241
+ /// Partitions the component data into multiple sub-batches.
242
+ ///
243
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
244
+ /// instead, via `ComponentBatch::partitioned`.
245
+ ///
246
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
247
+ ///
248
+ /// The specified `lengths` must sum to the total length of the component batch.
249
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
250
+
251
+ /// Partitions the component data into unit-length sub-batches.
252
+ ///
253
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
254
+ /// where `n` is automatically guessed.
255
+ Collection<ComponentColumn> columns();
256
+ };
257
+
258
+ } // namespace rerun::archetypes
259
+
260
+ namespace rerun {
261
+ /// \private
262
+ template <typename T>
263
+ struct AsComponents;
264
+
265
+ /// \private
266
+ template <>
267
+ struct AsComponents<archetypes::Arrows2D> {
268
+ /// Serialize all set component batches.
269
+ static Result<Collection<ComponentBatch>> as_batches(const archetypes::Arrows2D& archetype);
270
+ };
271
+ } // namespace rerun