pymomentum-cpu 0.0.0__cp312-cp312-manylinux_2_39_x86_64.whl

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  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/KdTree.h +199 -0
  9. include/axel/Log.h +22 -0
  10. include/axel/MeshToSdf.h +123 -0
  11. include/axel/Profile.h +64 -0
  12. include/axel/Ray.h +45 -0
  13. include/axel/SignedDistanceField.h +237 -0
  14. include/axel/SimdKdTree.h +515 -0
  15. include/axel/TriBvh.h +157 -0
  16. include/axel/TriBvhEmbree.h +57 -0
  17. include/axel/common/Constants.h +27 -0
  18. include/axel/common/Types.h +21 -0
  19. include/axel/common/VectorizationTypes.h +58 -0
  20. include/axel/math/BoundingBoxUtils.h +54 -0
  21. include/axel/math/ContinuousCollisionDetection.h +48 -0
  22. include/axel/math/CoplanarityCheck.h +30 -0
  23. include/axel/math/EdgeEdgeDistance.h +31 -0
  24. include/axel/math/MeshHoleFilling.h +98 -0
  25. include/axel/math/PointTriangleProjection.h +34 -0
  26. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  27. include/axel/math/RayTriangleIntersection.h +36 -0
  28. include/momentum/character/blend_shape.h +91 -0
  29. include/momentum/character/blend_shape_base.h +70 -0
  30. include/momentum/character/blend_shape_skinning.h +96 -0
  31. include/momentum/character/character.h +272 -0
  32. include/momentum/character/character_state.h +108 -0
  33. include/momentum/character/character_utility.h +128 -0
  34. include/momentum/character/collision_geometry.h +80 -0
  35. include/momentum/character/collision_geometry_state.h +130 -0
  36. include/momentum/character/fwd.h +243 -0
  37. include/momentum/character/inverse_parameter_transform.h +58 -0
  38. include/momentum/character/joint.h +82 -0
  39. include/momentum/character/joint_state.h +241 -0
  40. include/momentum/character/linear_skinning.h +139 -0
  41. include/momentum/character/locator.h +82 -0
  42. include/momentum/character/locator_state.h +43 -0
  43. include/momentum/character/marker.h +48 -0
  44. include/momentum/character/parameter_limits.h +144 -0
  45. include/momentum/character/parameter_transform.h +250 -0
  46. include/momentum/character/pose_shape.h +65 -0
  47. include/momentum/character/skeleton.h +85 -0
  48. include/momentum/character/skeleton_state.h +181 -0
  49. include/momentum/character/skeleton_utility.h +38 -0
  50. include/momentum/character/skin_weights.h +67 -0
  51. include/momentum/character/skinned_locator.h +80 -0
  52. include/momentum/character/types.h +202 -0
  53. include/momentum/character_sequence_solver/fwd.h +200 -0
  54. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +62 -0
  55. include/momentum/character_sequence_solver/multipose_solver.h +63 -0
  56. include/momentum/character_sequence_solver/multipose_solver_function.h +80 -0
  57. include/momentum/character_sequence_solver/sequence_error_function.h +95 -0
  58. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  59. include/momentum/character_sequence_solver/sequence_solver_function.h +126 -0
  60. include/momentum/character_sequence_solver/state_sequence_error_function.h +106 -0
  61. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +125 -0
  62. include/momentum/character_solver/aim_error_function.h +112 -0
  63. include/momentum/character_solver/collision_error_function.h +88 -0
  64. include/momentum/character_solver/collision_error_function_stateless.h +71 -0
  65. include/momentum/character_solver/constraint_error_function-inl.h +321 -0
  66. include/momentum/character_solver/constraint_error_function.h +241 -0
  67. include/momentum/character_solver/distance_error_function.h +74 -0
  68. include/momentum/character_solver/error_function_utils.h +60 -0
  69. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  70. include/momentum/character_solver/fwd.h +924 -0
  71. include/momentum/character_solver/gauss_newton_solver_qr.h +62 -0
  72. include/momentum/character_solver/limit_error_function.h +53 -0
  73. include/momentum/character_solver/model_parameters_error_function.h +61 -0
  74. include/momentum/character_solver/normal_error_function.h +73 -0
  75. include/momentum/character_solver/orientation_error_function.h +74 -0
  76. include/momentum/character_solver/plane_error_function.h +102 -0
  77. include/momentum/character_solver/point_triangle_vertex_error_function.h +140 -0
  78. include/momentum/character_solver/pose_prior_error_function.h +76 -0
  79. include/momentum/character_solver/position_error_function.h +75 -0
  80. include/momentum/character_solver/projection_error_function.h +90 -0
  81. include/momentum/character_solver/simd_collision_error_function.h +95 -0
  82. include/momentum/character_solver/simd_normal_error_function.h +151 -0
  83. include/momentum/character_solver/simd_plane_error_function.h +154 -0
  84. include/momentum/character_solver/simd_position_error_function.h +155 -0
  85. include/momentum/character_solver/skeleton_error_function.h +136 -0
  86. include/momentum/character_solver/skeleton_solver_function.h +72 -0
  87. include/momentum/character_solver/skinned_locator_error_function.h +163 -0
  88. include/momentum/character_solver/skinned_locator_triangle_error_function.h +138 -0
  89. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  90. include/momentum/character_solver/state_error_function.h +90 -0
  91. include/momentum/character_solver/transform_pose.h +80 -0
  92. include/momentum/character_solver/trust_region_qr.h +78 -0
  93. include/momentum/character_solver/vertex_error_function.h +154 -0
  94. include/momentum/character_solver/vertex_projection_error_function.h +118 -0
  95. include/momentum/character_solver/vertex_vertex_distance_error_function.h +143 -0
  96. include/momentum/common/aligned.h +155 -0
  97. include/momentum/common/checks.h +27 -0
  98. include/momentum/common/exception.h +70 -0
  99. include/momentum/common/filesystem.h +20 -0
  100. include/momentum/common/fwd.h +27 -0
  101. include/momentum/common/log.h +173 -0
  102. include/momentum/common/log_channel.h +17 -0
  103. include/momentum/common/memory.h +71 -0
  104. include/momentum/common/profile.h +79 -0
  105. include/momentum/common/progress_bar.h +37 -0
  106. include/momentum/common/string.h +52 -0
  107. include/momentum/diff_ik/ceres_utility.h +73 -0
  108. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  109. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  110. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  111. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +109 -0
  112. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  113. include/momentum/diff_ik/fully_differentiable_position_error_function.h +133 -0
  114. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  115. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  116. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  117. include/momentum/diff_ik/fwd.h +385 -0
  118. include/momentum/diff_ik/union_error_function.h +63 -0
  119. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  120. include/momentum/gui/rerun/logger.h +102 -0
  121. include/momentum/gui/rerun/logging_redirect.h +27 -0
  122. include/momentum/io/character_io.h +56 -0
  123. include/momentum/io/common/gsl_utils.h +50 -0
  124. include/momentum/io/common/stream_utils.h +65 -0
  125. include/momentum/io/fbx/fbx_io.h +109 -0
  126. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  127. include/momentum/io/fbx/openfbx_loader.h +49 -0
  128. include/momentum/io/fbx/polygon_data.h +60 -0
  129. include/momentum/io/gltf/gltf_builder.h +135 -0
  130. include/momentum/io/gltf/gltf_file_format.h +19 -0
  131. include/momentum/io/gltf/gltf_io.h +136 -0
  132. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  133. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  134. include/momentum/io/gltf/utils/json_utils.h +102 -0
  135. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  136. include/momentum/io/marker/c3d_io.h +29 -0
  137. include/momentum/io/marker/conversions.h +57 -0
  138. include/momentum/io/marker/coordinate_system.h +30 -0
  139. include/momentum/io/marker/marker_io.h +54 -0
  140. include/momentum/io/marker/trc_io.h +27 -0
  141. include/momentum/io/motion/mmo_io.h +97 -0
  142. include/momentum/io/shape/blend_shape_io.h +70 -0
  143. include/momentum/io/shape/pose_shape_io.h +21 -0
  144. include/momentum/io/skeleton/locator_io.h +41 -0
  145. include/momentum/io/skeleton/mppca_io.h +26 -0
  146. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  147. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  148. include/momentum/io/skeleton/parameters_io.h +20 -0
  149. include/momentum/io/urdf/urdf_io.h +26 -0
  150. include/momentum/io/usd/usd_io.h +36 -0
  151. include/momentum/marker_tracking/app_utils.h +62 -0
  152. include/momentum/marker_tracking/marker_tracker.h +213 -0
  153. include/momentum/marker_tracking/process_markers.h +58 -0
  154. include/momentum/marker_tracking/tracker_utils.h +90 -0
  155. include/momentum/math/constants.h +82 -0
  156. include/momentum/math/covariance_matrix.h +84 -0
  157. include/momentum/math/fmt_eigen.h +23 -0
  158. include/momentum/math/fwd.h +132 -0
  159. include/momentum/math/generalized_loss.h +61 -0
  160. include/momentum/math/intersection.h +32 -0
  161. include/momentum/math/mesh.h +84 -0
  162. include/momentum/math/mppca.h +67 -0
  163. include/momentum/math/online_householder_qr.h +516 -0
  164. include/momentum/math/random-inl.h +404 -0
  165. include/momentum/math/random.h +310 -0
  166. include/momentum/math/simd_generalized_loss.h +40 -0
  167. include/momentum/math/transform.h +229 -0
  168. include/momentum/math/types.h +461 -0
  169. include/momentum/math/utility.h +251 -0
  170. include/momentum/rasterizer/camera.h +453 -0
  171. include/momentum/rasterizer/fwd.h +102 -0
  172. include/momentum/rasterizer/geometry.h +83 -0
  173. include/momentum/rasterizer/image.h +18 -0
  174. include/momentum/rasterizer/rasterizer.h +583 -0
  175. include/momentum/rasterizer/tensor.h +140 -0
  176. include/momentum/rasterizer/utility.h +268 -0
  177. include/momentum/simd/simd.h +221 -0
  178. include/momentum/solver/fwd.h +131 -0
  179. include/momentum/solver/gauss_newton_solver.h +136 -0
  180. include/momentum/solver/gradient_descent_solver.h +65 -0
  181. include/momentum/solver/solver.h +155 -0
  182. include/momentum/solver/solver_function.h +126 -0
  183. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  184. include/rerun/archetypes/annotation_context.hpp +157 -0
  185. include/rerun/archetypes/arrows2d.hpp +271 -0
  186. include/rerun/archetypes/arrows3d.hpp +257 -0
  187. include/rerun/archetypes/asset3d.hpp +262 -0
  188. include/rerun/archetypes/asset_video.hpp +275 -0
  189. include/rerun/archetypes/bar_chart.hpp +261 -0
  190. include/rerun/archetypes/boxes2d.hpp +293 -0
  191. include/rerun/archetypes/boxes3d.hpp +369 -0
  192. include/rerun/archetypes/capsules3d.hpp +333 -0
  193. include/rerun/archetypes/clear.hpp +180 -0
  194. include/rerun/archetypes/depth_image.hpp +425 -0
  195. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  196. include/rerun/archetypes/encoded_image.hpp +250 -0
  197. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  198. include/rerun/archetypes/geo_points.hpp +177 -0
  199. include/rerun/archetypes/graph_edges.hpp +152 -0
  200. include/rerun/archetypes/graph_nodes.hpp +206 -0
  201. include/rerun/archetypes/image.hpp +434 -0
  202. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  203. include/rerun/archetypes/line_strips2d.hpp +289 -0
  204. include/rerun/archetypes/line_strips3d.hpp +270 -0
  205. include/rerun/archetypes/mesh3d.hpp +387 -0
  206. include/rerun/archetypes/pinhole.hpp +385 -0
  207. include/rerun/archetypes/points2d.hpp +333 -0
  208. include/rerun/archetypes/points3d.hpp +369 -0
  209. include/rerun/archetypes/recording_properties.hpp +132 -0
  210. include/rerun/archetypes/scalar.hpp +170 -0
  211. include/rerun/archetypes/scalars.hpp +153 -0
  212. include/rerun/archetypes/segmentation_image.hpp +305 -0
  213. include/rerun/archetypes/series_line.hpp +274 -0
  214. include/rerun/archetypes/series_lines.hpp +271 -0
  215. include/rerun/archetypes/series_point.hpp +265 -0
  216. include/rerun/archetypes/series_points.hpp +251 -0
  217. include/rerun/archetypes/tensor.hpp +213 -0
  218. include/rerun/archetypes/text_document.hpp +200 -0
  219. include/rerun/archetypes/text_log.hpp +211 -0
  220. include/rerun/archetypes/transform3d.hpp +925 -0
  221. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  222. include/rerun/archetypes/view_coordinates.hpp +393 -0
  223. include/rerun/archetypes.hpp +43 -0
  224. include/rerun/arrow_utils.hpp +32 -0
  225. include/rerun/as_components.hpp +90 -0
  226. include/rerun/blueprint/archetypes/background.hpp +113 -0
  227. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  228. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  229. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  230. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  231. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  232. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  233. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  234. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  235. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  236. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  237. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  238. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  239. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  240. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  241. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  242. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  243. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  244. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  245. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  246. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  247. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  248. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  249. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  250. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  251. include/rerun/blueprint/archetypes.hpp +29 -0
  252. include/rerun/blueprint/components/active_tab.hpp +82 -0
  253. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  254. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  255. include/rerun/blueprint/components/auto_views.hpp +77 -0
  256. include/rerun/blueprint/components/background_kind.hpp +66 -0
  257. include/rerun/blueprint/components/column_share.hpp +78 -0
  258. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  259. include/rerun/blueprint/components/container_kind.hpp +65 -0
  260. include/rerun/blueprint/components/corner2d.hpp +64 -0
  261. include/rerun/blueprint/components/enabled.hpp +77 -0
  262. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  263. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  264. include/rerun/blueprint/components/force_distance.hpp +82 -0
  265. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  266. include/rerun/blueprint/components/force_strength.hpp +82 -0
  267. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  268. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  269. include/rerun/blueprint/components/included_content.hpp +86 -0
  270. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  271. include/rerun/blueprint/components/map_provider.hpp +64 -0
  272. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  273. include/rerun/blueprint/components/panel_state.hpp +61 -0
  274. include/rerun/blueprint/components/query_expression.hpp +89 -0
  275. include/rerun/blueprint/components/root_container.hpp +77 -0
  276. include/rerun/blueprint/components/row_share.hpp +78 -0
  277. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  278. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  279. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  280. include/rerun/blueprint/components/view_class.hpp +76 -0
  281. include/rerun/blueprint/components/view_fit.hpp +61 -0
  282. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  283. include/rerun/blueprint/components/view_origin.hpp +81 -0
  284. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  285. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  286. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  287. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  288. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  289. include/rerun/blueprint/components.hpp +41 -0
  290. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  291. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  292. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  293. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  294. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  295. include/rerun/blueprint/datatypes.hpp +9 -0
  296. include/rerun/c/arrow_c_data_interface.h +111 -0
  297. include/rerun/c/compiler_utils.h +10 -0
  298. include/rerun/c/rerun.h +627 -0
  299. include/rerun/c/sdk_info.h +28 -0
  300. include/rerun/collection.hpp +496 -0
  301. include/rerun/collection_adapter.hpp +43 -0
  302. include/rerun/collection_adapter_builtins.hpp +138 -0
  303. include/rerun/compiler_utils.hpp +61 -0
  304. include/rerun/component_batch.hpp +163 -0
  305. include/rerun/component_column.hpp +111 -0
  306. include/rerun/component_descriptor.hpp +142 -0
  307. include/rerun/component_type.hpp +35 -0
  308. include/rerun/components/aggregation_policy.hpp +76 -0
  309. include/rerun/components/albedo_factor.hpp +74 -0
  310. include/rerun/components/annotation_context.hpp +102 -0
  311. include/rerun/components/axis_length.hpp +74 -0
  312. include/rerun/components/blob.hpp +73 -0
  313. include/rerun/components/class_id.hpp +71 -0
  314. include/rerun/components/clear_is_recursive.hpp +75 -0
  315. include/rerun/components/color.hpp +99 -0
  316. include/rerun/components/colormap.hpp +99 -0
  317. include/rerun/components/depth_meter.hpp +84 -0
  318. include/rerun/components/draw_order.hpp +79 -0
  319. include/rerun/components/entity_path.hpp +83 -0
  320. include/rerun/components/fill_mode.hpp +72 -0
  321. include/rerun/components/fill_ratio.hpp +79 -0
  322. include/rerun/components/gamma_correction.hpp +80 -0
  323. include/rerun/components/geo_line_string.hpp +63 -0
  324. include/rerun/components/graph_edge.hpp +75 -0
  325. include/rerun/components/graph_node.hpp +79 -0
  326. include/rerun/components/graph_type.hpp +57 -0
  327. include/rerun/components/half_size2d.hpp +91 -0
  328. include/rerun/components/half_size3d.hpp +95 -0
  329. include/rerun/components/image_buffer.hpp +86 -0
  330. include/rerun/components/image_format.hpp +84 -0
  331. include/rerun/components/image_plane_distance.hpp +77 -0
  332. include/rerun/components/interactive.hpp +76 -0
  333. include/rerun/components/keypoint_id.hpp +74 -0
  334. include/rerun/components/lat_lon.hpp +89 -0
  335. include/rerun/components/length.hpp +77 -0
  336. include/rerun/components/line_strip2d.hpp +73 -0
  337. include/rerun/components/line_strip3d.hpp +73 -0
  338. include/rerun/components/magnification_filter.hpp +63 -0
  339. include/rerun/components/marker_shape.hpp +82 -0
  340. include/rerun/components/marker_size.hpp +74 -0
  341. include/rerun/components/media_type.hpp +157 -0
  342. include/rerun/components/name.hpp +83 -0
  343. include/rerun/components/opacity.hpp +77 -0
  344. include/rerun/components/pinhole_projection.hpp +94 -0
  345. include/rerun/components/plane3d.hpp +75 -0
  346. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  347. include/rerun/components/pose_rotation_quat.hpp +71 -0
  348. include/rerun/components/pose_scale3d.hpp +102 -0
  349. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  350. include/rerun/components/pose_translation3d.hpp +96 -0
  351. include/rerun/components/position2d.hpp +86 -0
  352. include/rerun/components/position3d.hpp +90 -0
  353. include/rerun/components/radius.hpp +98 -0
  354. include/rerun/components/range1d.hpp +75 -0
  355. include/rerun/components/resolution.hpp +88 -0
  356. include/rerun/components/rotation_axis_angle.hpp +72 -0
  357. include/rerun/components/rotation_quat.hpp +71 -0
  358. include/rerun/components/scalar.hpp +76 -0
  359. include/rerun/components/scale3d.hpp +102 -0
  360. include/rerun/components/series_visible.hpp +76 -0
  361. include/rerun/components/show_labels.hpp +79 -0
  362. include/rerun/components/stroke_width.hpp +74 -0
  363. include/rerun/components/tensor_data.hpp +94 -0
  364. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  365. include/rerun/components/tensor_height_dimension.hpp +71 -0
  366. include/rerun/components/tensor_width_dimension.hpp +71 -0
  367. include/rerun/components/texcoord2d.hpp +101 -0
  368. include/rerun/components/text.hpp +83 -0
  369. include/rerun/components/text_log_level.hpp +110 -0
  370. include/rerun/components/timestamp.hpp +76 -0
  371. include/rerun/components/transform_mat3x3.hpp +92 -0
  372. include/rerun/components/transform_relation.hpp +66 -0
  373. include/rerun/components/translation3d.hpp +96 -0
  374. include/rerun/components/triangle_indices.hpp +85 -0
  375. include/rerun/components/value_range.hpp +78 -0
  376. include/rerun/components/vector2d.hpp +92 -0
  377. include/rerun/components/vector3d.hpp +96 -0
  378. include/rerun/components/video_timestamp.hpp +120 -0
  379. include/rerun/components/view_coordinates.hpp +346 -0
  380. include/rerun/components/visible.hpp +74 -0
  381. include/rerun/components.hpp +77 -0
  382. include/rerun/config.hpp +52 -0
  383. include/rerun/datatypes/angle.hpp +76 -0
  384. include/rerun/datatypes/annotation_info.hpp +76 -0
  385. include/rerun/datatypes/blob.hpp +67 -0
  386. include/rerun/datatypes/bool.hpp +57 -0
  387. include/rerun/datatypes/channel_datatype.hpp +87 -0
  388. include/rerun/datatypes/class_description.hpp +92 -0
  389. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  390. include/rerun/datatypes/class_id.hpp +62 -0
  391. include/rerun/datatypes/color_model.hpp +68 -0
  392. include/rerun/datatypes/dvec2d.hpp +76 -0
  393. include/rerun/datatypes/entity_path.hpp +60 -0
  394. include/rerun/datatypes/float32.hpp +62 -0
  395. include/rerun/datatypes/float64.hpp +62 -0
  396. include/rerun/datatypes/image_format.hpp +107 -0
  397. include/rerun/datatypes/keypoint_id.hpp +63 -0
  398. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  399. include/rerun/datatypes/mat3x3.hpp +105 -0
  400. include/rerun/datatypes/mat4x4.hpp +119 -0
  401. include/rerun/datatypes/pixel_format.hpp +142 -0
  402. include/rerun/datatypes/plane3d.hpp +60 -0
  403. include/rerun/datatypes/quaternion.hpp +110 -0
  404. include/rerun/datatypes/range1d.hpp +59 -0
  405. include/rerun/datatypes/range2d.hpp +55 -0
  406. include/rerun/datatypes/rgba32.hpp +94 -0
  407. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  408. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  409. include/rerun/datatypes/tensor_data.hpp +100 -0
  410. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  411. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  412. include/rerun/datatypes/time_int.hpp +62 -0
  413. include/rerun/datatypes/time_range.hpp +55 -0
  414. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  415. include/rerun/datatypes/uint16.hpp +62 -0
  416. include/rerun/datatypes/uint32.hpp +62 -0
  417. include/rerun/datatypes/uint64.hpp +62 -0
  418. include/rerun/datatypes/utf8.hpp +76 -0
  419. include/rerun/datatypes/utf8pair.hpp +62 -0
  420. include/rerun/datatypes/uuid.hpp +60 -0
  421. include/rerun/datatypes/uvec2d.hpp +76 -0
  422. include/rerun/datatypes/uvec3d.hpp +80 -0
  423. include/rerun/datatypes/uvec4d.hpp +59 -0
  424. include/rerun/datatypes/vec2d.hpp +76 -0
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  426. include/rerun/datatypes/vec4d.hpp +84 -0
  427. include/rerun/datatypes/video_timestamp.hpp +67 -0
  428. include/rerun/datatypes/view_coordinates.hpp +87 -0
  429. include/rerun/datatypes/visible_time_range.hpp +57 -0
  430. include/rerun/datatypes.hpp +51 -0
  431. include/rerun/demo_utils.hpp +75 -0
  432. include/rerun/entity_path.hpp +20 -0
  433. include/rerun/error.hpp +180 -0
  434. include/rerun/half.hpp +10 -0
  435. include/rerun/image_utils.hpp +187 -0
  436. include/rerun/indicator_component.hpp +59 -0
  437. include/rerun/loggable.hpp +54 -0
  438. include/rerun/recording_stream.hpp +960 -0
  439. include/rerun/rerun_sdk_export.hpp +25 -0
  440. include/rerun/result.hpp +86 -0
  441. include/rerun/rotation3d.hpp +33 -0
  442. include/rerun/sdk_info.hpp +20 -0
  443. include/rerun/spawn.hpp +21 -0
  444. include/rerun/spawn_options.hpp +57 -0
  445. include/rerun/string_utils.hpp +16 -0
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  489. lib64/libmomentum_simd_constraints.a +0 -0
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  492. lib64/libmomentum_solver.a +0 -0
  493. pymomentum/axel.cpython-312-x86_64-linux-gnu.so +0 -0
  494. pymomentum/backend/__init__.py +16 -0
  495. pymomentum/backend/skel_state_backend.py +614 -0
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  498. pymomentum/geometry.cpython-312-x86_64-linux-gnu.so +0 -0
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  500. pymomentum/quaternion.py +740 -0
  501. pymomentum/renderer.cpython-312-x86_64-linux-gnu.so +0 -0
  502. pymomentum/skel_state.py +514 -0
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  504. pymomentum/solver2.cpython-312-x86_64-linux-gnu.so +0 -0
  505. pymomentum/torch/character.py +809 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
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  512. pymomentum_cpu-0.0.0.dist-info/licenses/LICENSE +21 -0
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@@ -0,0 +1,109 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/visual_bounds2d.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/visual_bounds2d.hpp"
7
+ #include "../../collection.hpp"
8
+ #include "../../component_batch.hpp"
9
+ #include "../../component_column.hpp"
10
+ #include "../../indicator_component.hpp"
11
+ #include "../../result.hpp"
12
+
13
+ #include <cstdint>
14
+ #include <optional>
15
+ #include <utility>
16
+ #include <vector>
17
+
18
+ namespace rerun::blueprint::archetypes {
19
+ /// **Archetype**: Controls the visual bounds of a 2D view.
20
+ ///
21
+ /// Everything within these bounds are guaranteed to be visible.
22
+ /// Somethings outside of these bounds may also be visible due to letterboxing.
23
+ ///
24
+ /// If no visual bounds are set, it will be determined automatically,
25
+ /// based on the bounding-box of the data or other camera information present in the view.
26
+ ///
27
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
28
+ ///
29
+ struct VisualBounds2D {
30
+ /// Controls the visible range of a 2D view.
31
+ ///
32
+ /// Use this to control pan & zoom of the view.
33
+ std::optional<ComponentBatch> range;
34
+
35
+ public:
36
+ static constexpr const char IndicatorComponentName[] =
37
+ "rerun.blueprint.components.VisualBounds2DIndicator";
38
+
39
+ /// Indicator component, used to identify the archetype when converting to a list of components.
40
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
41
+ /// The name of the archetype as used in `ComponentDescriptor`s.
42
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.VisualBounds2D";
43
+
44
+ /// `ComponentDescriptor` for the `range` field.
45
+ static constexpr auto Descriptor_range = ComponentDescriptor(
46
+ ArchetypeName, "range",
47
+ Loggable<rerun::blueprint::components::VisualBounds2D>::Descriptor.component_name
48
+ );
49
+
50
+ public:
51
+ VisualBounds2D() = default;
52
+ VisualBounds2D(VisualBounds2D&& other) = default;
53
+ VisualBounds2D(const VisualBounds2D& other) = default;
54
+ VisualBounds2D& operator=(const VisualBounds2D& other) = default;
55
+ VisualBounds2D& operator=(VisualBounds2D&& other) = default;
56
+
57
+ explicit VisualBounds2D(rerun::blueprint::components::VisualBounds2D _range)
58
+ : range(ComponentBatch::from_loggable(std::move(_range), Descriptor_range)
59
+ .value_or_throw()) {}
60
+
61
+ /// Update only some specific fields of a `VisualBounds2D`.
62
+ static VisualBounds2D update_fields() {
63
+ return VisualBounds2D();
64
+ }
65
+
66
+ /// Clear all the fields of a `VisualBounds2D`.
67
+ static VisualBounds2D clear_fields();
68
+
69
+ /// Controls the visible range of a 2D view.
70
+ ///
71
+ /// Use this to control pan & zoom of the view.
72
+ VisualBounds2D with_range(const rerun::blueprint::components::VisualBounds2D& _range) && {
73
+ range = ComponentBatch::from_loggable(_range, Descriptor_range).value_or_throw();
74
+ return std::move(*this);
75
+ }
76
+
77
+ /// Partitions the component data into multiple sub-batches.
78
+ ///
79
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
80
+ /// instead, via `ComponentBatch::partitioned`.
81
+ ///
82
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
83
+ ///
84
+ /// The specified `lengths` must sum to the total length of the component batch.
85
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
86
+
87
+ /// Partitions the component data into unit-length sub-batches.
88
+ ///
89
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
90
+ /// where `n` is automatically guessed.
91
+ Collection<ComponentColumn> columns();
92
+ };
93
+
94
+ } // namespace rerun::blueprint::archetypes
95
+
96
+ namespace rerun {
97
+ /// \private
98
+ template <typename T>
99
+ struct AsComponents;
100
+
101
+ /// \private
102
+ template <>
103
+ struct AsComponents<blueprint::archetypes::VisualBounds2D> {
104
+ /// Serialize all set component batches.
105
+ static Result<Collection<ComponentBatch>> as_batches(
106
+ const blueprint::archetypes::VisualBounds2D& archetype
107
+ );
108
+ };
109
+ } // namespace rerun
@@ -0,0 +1,113 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/visualizer_overrides.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/visualizer_override.hpp"
7
+ #include "../../collection.hpp"
8
+ #include "../../component_batch.hpp"
9
+ #include "../../component_column.hpp"
10
+ #include "../../indicator_component.hpp"
11
+ #include "../../result.hpp"
12
+
13
+ #include <cstdint>
14
+ #include <optional>
15
+ #include <utility>
16
+ #include <vector>
17
+
18
+ namespace rerun::blueprint::archetypes {
19
+ /// **Archetype**: Override the visualizers for an entity.
20
+ ///
21
+ /// This archetype is a stop-gap mechanism based on the current implementation details
22
+ /// of the visualizer system. It is not intended to be a long-term solution, but provides
23
+ /// enough utility to be useful in the short term.
24
+ ///
25
+ /// The long-term solution is likely to be based off: <https://github.com/rerun-io/rerun/issues/6626>
26
+ ///
27
+ /// This can only be used as part of blueprints. It will have no effect if used
28
+ /// in a regular entity.
29
+ ///
30
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
31
+ ///
32
+ struct VisualizerOverrides {
33
+ /// Names of the visualizers that should be active.
34
+ std::optional<ComponentBatch> ranges;
35
+
36
+ public:
37
+ static constexpr const char IndicatorComponentName[] =
38
+ "rerun.blueprint.components.VisualizerOverridesIndicator";
39
+
40
+ /// Indicator component, used to identify the archetype when converting to a list of components.
41
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
42
+ /// The name of the archetype as used in `ComponentDescriptor`s.
43
+ static constexpr const char ArchetypeName[] =
44
+ "rerun.blueprint.archetypes.VisualizerOverrides";
45
+
46
+ /// `ComponentDescriptor` for the `ranges` field.
47
+ static constexpr auto Descriptor_ranges = ComponentDescriptor(
48
+ ArchetypeName, "ranges",
49
+ Loggable<rerun::blueprint::components::VisualizerOverride>::Descriptor.component_name
50
+ );
51
+
52
+ public:
53
+ VisualizerOverrides() = default;
54
+ VisualizerOverrides(VisualizerOverrides&& other) = default;
55
+ VisualizerOverrides(const VisualizerOverrides& other) = default;
56
+ VisualizerOverrides& operator=(const VisualizerOverrides& other) = default;
57
+ VisualizerOverrides& operator=(VisualizerOverrides&& other) = default;
58
+
59
+ explicit VisualizerOverrides(
60
+ Collection<rerun::blueprint::components::VisualizerOverride> _ranges
61
+ )
62
+ : ranges(ComponentBatch::from_loggable(std::move(_ranges), Descriptor_ranges)
63
+ .value_or_throw()) {}
64
+
65
+ /// Update only some specific fields of a `VisualizerOverrides`.
66
+ static VisualizerOverrides update_fields() {
67
+ return VisualizerOverrides();
68
+ }
69
+
70
+ /// Clear all the fields of a `VisualizerOverrides`.
71
+ static VisualizerOverrides clear_fields();
72
+
73
+ /// Names of the visualizers that should be active.
74
+ VisualizerOverrides with_ranges(
75
+ const Collection<rerun::blueprint::components::VisualizerOverride>& _ranges
76
+ ) && {
77
+ ranges = ComponentBatch::from_loggable(_ranges, Descriptor_ranges).value_or_throw();
78
+ return std::move(*this);
79
+ }
80
+
81
+ /// Partitions the component data into multiple sub-batches.
82
+ ///
83
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
84
+ /// instead, via `ComponentBatch::partitioned`.
85
+ ///
86
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
87
+ ///
88
+ /// The specified `lengths` must sum to the total length of the component batch.
89
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
90
+
91
+ /// Partitions the component data into unit-length sub-batches.
92
+ ///
93
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
94
+ /// where `n` is automatically guessed.
95
+ Collection<ComponentColumn> columns();
96
+ };
97
+
98
+ } // namespace rerun::blueprint::archetypes
99
+
100
+ namespace rerun {
101
+ /// \private
102
+ template <typename T>
103
+ struct AsComponents;
104
+
105
+ /// \private
106
+ template <>
107
+ struct AsComponents<blueprint::archetypes::VisualizerOverrides> {
108
+ /// Serialize all set component batches.
109
+ static Result<Collection<ComponentBatch>> as_batches(
110
+ const blueprint::archetypes::VisualizerOverrides& archetype
111
+ );
112
+ };
113
+ } // namespace rerun
@@ -0,0 +1,29 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+
3
+ #pragma once
4
+
5
+ #include "blueprint/archetypes/background.hpp"
6
+ #include "blueprint/archetypes/container_blueprint.hpp"
7
+ #include "blueprint/archetypes/dataframe_query.hpp"
8
+ #include "blueprint/archetypes/entity_behavior.hpp"
9
+ #include "blueprint/archetypes/force_center.hpp"
10
+ #include "blueprint/archetypes/force_collision_radius.hpp"
11
+ #include "blueprint/archetypes/force_link.hpp"
12
+ #include "blueprint/archetypes/force_many_body.hpp"
13
+ #include "blueprint/archetypes/force_position.hpp"
14
+ #include "blueprint/archetypes/line_grid3d.hpp"
15
+ #include "blueprint/archetypes/map_background.hpp"
16
+ #include "blueprint/archetypes/map_zoom.hpp"
17
+ #include "blueprint/archetypes/near_clip_plane.hpp"
18
+ #include "blueprint/archetypes/panel_blueprint.hpp"
19
+ #include "blueprint/archetypes/plot_legend.hpp"
20
+ #include "blueprint/archetypes/scalar_axis.hpp"
21
+ #include "blueprint/archetypes/tensor_scalar_mapping.hpp"
22
+ #include "blueprint/archetypes/tensor_slice_selection.hpp"
23
+ #include "blueprint/archetypes/tensor_view_fit.hpp"
24
+ #include "blueprint/archetypes/view_blueprint.hpp"
25
+ #include "blueprint/archetypes/view_contents.hpp"
26
+ #include "blueprint/archetypes/viewport_blueprint.hpp"
27
+ #include "blueprint/archetypes/visible_time_ranges.hpp"
28
+ #include "blueprint/archetypes/visual_bounds2d.hpp"
29
+ #include "blueprint/archetypes/visualizer_overrides.hpp"
@@ -0,0 +1,82 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/components/active_tab.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../component_descriptor.hpp"
7
+ #include "../../datatypes/entity_path.hpp"
8
+ #include "../../result.hpp"
9
+
10
+ #include <cstdint>
11
+ #include <memory>
12
+ #include <string>
13
+ #include <utility>
14
+
15
+ namespace rerun::blueprint::components {
16
+ /// **Component**: The active tab in a tabbed container.
17
+ ///
18
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
19
+ ///
20
+ struct ActiveTab {
21
+ /// Which tab is currently active.
22
+ ///
23
+ /// This should always correspond to a tab in the container.
24
+ rerun::datatypes::EntityPath tab;
25
+
26
+ public:
27
+ ActiveTab() = default;
28
+
29
+ ActiveTab(rerun::datatypes::EntityPath tab_) : tab(std::move(tab_)) {}
30
+
31
+ ActiveTab& operator=(rerun::datatypes::EntityPath tab_) {
32
+ tab = std::move(tab_);
33
+ return *this;
34
+ }
35
+
36
+ ActiveTab(std::string path_) : tab(std::move(path_)) {}
37
+
38
+ ActiveTab& operator=(std::string path_) {
39
+ tab = std::move(path_);
40
+ return *this;
41
+ }
42
+
43
+ /// Cast to the underlying EntityPath datatype
44
+ operator rerun::datatypes::EntityPath() const {
45
+ return tab;
46
+ }
47
+ };
48
+ } // namespace rerun::blueprint::components
49
+
50
+ namespace rerun {
51
+ static_assert(sizeof(rerun::datatypes::EntityPath) == sizeof(blueprint::components::ActiveTab));
52
+
53
+ /// \private
54
+ template <>
55
+ struct Loggable<blueprint::components::ActiveTab> {
56
+ static constexpr ComponentDescriptor Descriptor = "rerun.blueprint.components.ActiveTab";
57
+
58
+ /// Returns the arrow data type this type corresponds to.
59
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
60
+ return Loggable<rerun::datatypes::EntityPath>::arrow_datatype();
61
+ }
62
+
63
+ /// Serializes an array of `rerun::blueprint:: components::ActiveTab` into an arrow array.
64
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
65
+ const blueprint::components::ActiveTab* instances, size_t num_instances
66
+ ) {
67
+ if (num_instances == 0) {
68
+ return Loggable<rerun::datatypes::EntityPath>::to_arrow(nullptr, 0);
69
+ } else if (instances == nullptr) {
70
+ return rerun::Error(
71
+ ErrorCode::UnexpectedNullArgument,
72
+ "Passed array instances is null when num_elements> 0."
73
+ );
74
+ } else {
75
+ return Loggable<rerun::datatypes::EntityPath>::to_arrow(
76
+ &instances->tab,
77
+ num_instances
78
+ );
79
+ }
80
+ }
81
+ };
82
+ } // namespace rerun
@@ -0,0 +1,79 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/components/apply_latest_at.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../component_descriptor.hpp"
7
+ #include "../../datatypes/bool.hpp"
8
+ #include "../../result.hpp"
9
+
10
+ #include <cstdint>
11
+ #include <memory>
12
+
13
+ namespace rerun::blueprint::components {
14
+ /// **Component**: Whether empty cells in a dataframe should be filled with a latest-at query.
15
+ ///
16
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
17
+ ///
18
+ struct ApplyLatestAt {
19
+ rerun::datatypes::Bool apply_latest_at;
20
+
21
+ public:
22
+ ApplyLatestAt() = default;
23
+
24
+ ApplyLatestAt(rerun::datatypes::Bool apply_latest_at_)
25
+ : apply_latest_at(apply_latest_at_) {}
26
+
27
+ ApplyLatestAt& operator=(rerun::datatypes::Bool apply_latest_at_) {
28
+ apply_latest_at = apply_latest_at_;
29
+ return *this;
30
+ }
31
+
32
+ ApplyLatestAt(bool value_) : apply_latest_at(value_) {}
33
+
34
+ ApplyLatestAt& operator=(bool value_) {
35
+ apply_latest_at = value_;
36
+ return *this;
37
+ }
38
+
39
+ /// Cast to the underlying Bool datatype
40
+ operator rerun::datatypes::Bool() const {
41
+ return apply_latest_at;
42
+ }
43
+ };
44
+ } // namespace rerun::blueprint::components
45
+
46
+ namespace rerun {
47
+ static_assert(sizeof(rerun::datatypes::Bool) == sizeof(blueprint::components::ApplyLatestAt));
48
+
49
+ /// \private
50
+ template <>
51
+ struct Loggable<blueprint::components::ApplyLatestAt> {
52
+ static constexpr ComponentDescriptor Descriptor =
53
+ "rerun.blueprint.components.ApplyLatestAt";
54
+
55
+ /// Returns the arrow data type this type corresponds to.
56
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
57
+ return Loggable<rerun::datatypes::Bool>::arrow_datatype();
58
+ }
59
+
60
+ /// Serializes an array of `rerun::blueprint:: components::ApplyLatestAt` into an arrow array.
61
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
62
+ const blueprint::components::ApplyLatestAt* instances, size_t num_instances
63
+ ) {
64
+ if (num_instances == 0) {
65
+ return Loggable<rerun::datatypes::Bool>::to_arrow(nullptr, 0);
66
+ } else if (instances == nullptr) {
67
+ return rerun::Error(
68
+ ErrorCode::UnexpectedNullArgument,
69
+ "Passed array instances is null when num_elements> 0."
70
+ );
71
+ } else {
72
+ return Loggable<rerun::datatypes::Bool>::to_arrow(
73
+ &instances->apply_latest_at,
74
+ num_instances
75
+ );
76
+ }
77
+ }
78
+ };
79
+ } // namespace rerun
@@ -0,0 +1,77 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/components/auto_layout.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../component_descriptor.hpp"
7
+ #include "../../datatypes/bool.hpp"
8
+ #include "../../result.hpp"
9
+
10
+ #include <cstdint>
11
+ #include <memory>
12
+
13
+ namespace rerun::blueprint::components {
14
+ /// **Component**: Whether the viewport layout is determined automatically.
15
+ ///
16
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
17
+ ///
18
+ struct AutoLayout {
19
+ rerun::datatypes::Bool auto_layout;
20
+
21
+ public:
22
+ AutoLayout() = default;
23
+
24
+ AutoLayout(rerun::datatypes::Bool auto_layout_) : auto_layout(auto_layout_) {}
25
+
26
+ AutoLayout& operator=(rerun::datatypes::Bool auto_layout_) {
27
+ auto_layout = auto_layout_;
28
+ return *this;
29
+ }
30
+
31
+ AutoLayout(bool value_) : auto_layout(value_) {}
32
+
33
+ AutoLayout& operator=(bool value_) {
34
+ auto_layout = value_;
35
+ return *this;
36
+ }
37
+
38
+ /// Cast to the underlying Bool datatype
39
+ operator rerun::datatypes::Bool() const {
40
+ return auto_layout;
41
+ }
42
+ };
43
+ } // namespace rerun::blueprint::components
44
+
45
+ namespace rerun {
46
+ static_assert(sizeof(rerun::datatypes::Bool) == sizeof(blueprint::components::AutoLayout));
47
+
48
+ /// \private
49
+ template <>
50
+ struct Loggable<blueprint::components::AutoLayout> {
51
+ static constexpr ComponentDescriptor Descriptor = "rerun.blueprint.components.AutoLayout";
52
+
53
+ /// Returns the arrow data type this type corresponds to.
54
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
55
+ return Loggable<rerun::datatypes::Bool>::arrow_datatype();
56
+ }
57
+
58
+ /// Serializes an array of `rerun::blueprint:: components::AutoLayout` into an arrow array.
59
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
60
+ const blueprint::components::AutoLayout* instances, size_t num_instances
61
+ ) {
62
+ if (num_instances == 0) {
63
+ return Loggable<rerun::datatypes::Bool>::to_arrow(nullptr, 0);
64
+ } else if (instances == nullptr) {
65
+ return rerun::Error(
66
+ ErrorCode::UnexpectedNullArgument,
67
+ "Passed array instances is null when num_elements> 0."
68
+ );
69
+ } else {
70
+ return Loggable<rerun::datatypes::Bool>::to_arrow(
71
+ &instances->auto_layout,
72
+ num_instances
73
+ );
74
+ }
75
+ }
76
+ };
77
+ } // namespace rerun
@@ -0,0 +1,77 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/components/auto_views.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../component_descriptor.hpp"
7
+ #include "../../datatypes/bool.hpp"
8
+ #include "../../result.hpp"
9
+
10
+ #include <cstdint>
11
+ #include <memory>
12
+
13
+ namespace rerun::blueprint::components {
14
+ /// **Component**: Whether or not views should be created automatically.
15
+ ///
16
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
17
+ ///
18
+ struct AutoViews {
19
+ rerun::datatypes::Bool auto_views;
20
+
21
+ public:
22
+ AutoViews() = default;
23
+
24
+ AutoViews(rerun::datatypes::Bool auto_views_) : auto_views(auto_views_) {}
25
+
26
+ AutoViews& operator=(rerun::datatypes::Bool auto_views_) {
27
+ auto_views = auto_views_;
28
+ return *this;
29
+ }
30
+
31
+ AutoViews(bool value_) : auto_views(value_) {}
32
+
33
+ AutoViews& operator=(bool value_) {
34
+ auto_views = value_;
35
+ return *this;
36
+ }
37
+
38
+ /// Cast to the underlying Bool datatype
39
+ operator rerun::datatypes::Bool() const {
40
+ return auto_views;
41
+ }
42
+ };
43
+ } // namespace rerun::blueprint::components
44
+
45
+ namespace rerun {
46
+ static_assert(sizeof(rerun::datatypes::Bool) == sizeof(blueprint::components::AutoViews));
47
+
48
+ /// \private
49
+ template <>
50
+ struct Loggable<blueprint::components::AutoViews> {
51
+ static constexpr ComponentDescriptor Descriptor = "rerun.blueprint.components.AutoViews";
52
+
53
+ /// Returns the arrow data type this type corresponds to.
54
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype() {
55
+ return Loggable<rerun::datatypes::Bool>::arrow_datatype();
56
+ }
57
+
58
+ /// Serializes an array of `rerun::blueprint:: components::AutoViews` into an arrow array.
59
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
60
+ const blueprint::components::AutoViews* instances, size_t num_instances
61
+ ) {
62
+ if (num_instances == 0) {
63
+ return Loggable<rerun::datatypes::Bool>::to_arrow(nullptr, 0);
64
+ } else if (instances == nullptr) {
65
+ return rerun::Error(
66
+ ErrorCode::UnexpectedNullArgument,
67
+ "Passed array instances is null when num_elements> 0."
68
+ );
69
+ } else {
70
+ return Loggable<rerun::datatypes::Bool>::to_arrow(
71
+ &instances->auto_views,
72
+ num_instances
73
+ );
74
+ }
75
+ }
76
+ };
77
+ } // namespace rerun
@@ -0,0 +1,66 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/components/background_kind.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../component_descriptor.hpp"
7
+ #include "../../result.hpp"
8
+
9
+ #include <cstdint>
10
+ #include <memory>
11
+
12
+ namespace arrow {
13
+ /// \private
14
+ template <typename T>
15
+ class NumericBuilder;
16
+
17
+ class Array;
18
+ class DataType;
19
+ class UInt8Type;
20
+ using UInt8Builder = NumericBuilder<UInt8Type>;
21
+ } // namespace arrow
22
+
23
+ namespace rerun::blueprint::components {
24
+ /// **Component**: The type of the background in a view.
25
+ enum class BackgroundKind : uint8_t {
26
+
27
+ /// A dark gradient.
28
+ ///
29
+ /// In 3D views it changes depending on the direction of the view.
30
+ GradientDark = 1,
31
+
32
+ /// A bright gradient.
33
+ ///
34
+ /// In 3D views it changes depending on the direction of the view.
35
+ GradientBright = 2,
36
+
37
+ /// Simple uniform color.
38
+ SolidColor = 3,
39
+ };
40
+ } // namespace rerun::blueprint::components
41
+
42
+ namespace rerun {
43
+ template <typename T>
44
+ struct Loggable;
45
+
46
+ /// \private
47
+ template <>
48
+ struct Loggable<blueprint::components::BackgroundKind> {
49
+ static constexpr ComponentDescriptor Descriptor =
50
+ "rerun.blueprint.components.BackgroundKind";
51
+
52
+ /// Returns the arrow data type this type corresponds to.
53
+ static const std::shared_ptr<arrow::DataType>& arrow_datatype();
54
+
55
+ /// Serializes an array of `rerun::blueprint:: components::BackgroundKind` into an arrow array.
56
+ static Result<std::shared_ptr<arrow::Array>> to_arrow(
57
+ const blueprint::components::BackgroundKind* instances, size_t num_instances
58
+ );
59
+
60
+ /// Fills an arrow array builder with an array of this type.
61
+ static rerun::Error fill_arrow_array_builder(
62
+ arrow::UInt8Builder* builder, const blueprint::components::BackgroundKind* elements,
63
+ size_t num_elements
64
+ );
65
+ };
66
+ } // namespace rerun