pmdsky-debug-py 10.0.49__py3-none-any.whl → 10.0.50__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
pmdsky_debug_py/jp.py CHANGED
@@ -3662,8 +3662,8 @@ class JpArm9Functions:
3662
3662
  )
3663
3663
 
3664
3664
  CopyAndInterleaveWrapper = Symbol(
3665
- None,
3666
- None,
3665
+ [0x1C048],
3666
+ [0x201C048],
3667
3667
  None,
3668
3668
  "CopyAndInterleaveWrapper",
3669
3669
  "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
@@ -27987,8 +27987,8 @@ class JpOverlay29Functions:
27987
27987
  )
27988
27988
 
27989
27989
  LoadWeather3DFiles = Symbol(
27990
- None,
27991
- None,
27990
+ [0x5C394],
27991
+ [0x2339C74],
27992
27992
  None,
27993
27993
  "LoadWeather3DFiles",
27994
27994
  "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
@@ -27996,8 +27996,8 @@ class JpOverlay29Functions:
27996
27996
  )
27997
27997
 
27998
27998
  RenderWeather3D = Symbol(
27999
- None,
28000
- None,
27999
+ [0x5C5A8],
28000
+ [0x2339E88],
28001
28001
  None,
28002
28002
  "RenderWeather3D",
28003
28003
  "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
@@ -28023,8 +28023,8 @@ class JpOverlay29Functions:
28023
28023
  )
28024
28024
 
28025
28025
  FlashLeaderIcon = Symbol(
28026
- None,
28027
- None,
28026
+ [0x5D508],
28027
+ [0x233ADE8],
28028
28028
  None,
28029
28029
  "FlashLeaderIcon",
28030
28030
  "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
@@ -30149,6 +30149,15 @@ class JpOverlay29Data:
30149
30149
  "struct damage_negating_exclusive_eff_entry[28]",
30150
30150
  )
30151
30151
 
30152
+ TWO_TURN_STATUSES = Symbol(
30153
+ [0x76400],
30154
+ [0x2353CE0],
30155
+ 0xB,
30156
+ "TWO_TURN_STATUSES",
30157
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
30158
+ "struct status_two_turn_id_8[11]",
30159
+ )
30160
+
30152
30161
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
30153
30162
  [0x7644C],
30154
30163
  [0x2353D2C],
@@ -31575,9 +31584,9 @@ class JpRamFunctions:
31575
31584
  class JpRamData:
31576
31585
 
31577
31586
  DEFAULT_MEMORY_ARENA_MEMORY = Symbol(
31578
- None,
31579
- None,
31580
- None,
31587
+ [0xB6420],
31588
+ [0x20B6420],
31589
+ 0x1E6400,
31581
31590
  "DEFAULT_MEMORY_ARENA_MEMORY",
31582
31591
  "The memory region for the default memory arena.\n\nThe length is defined by DEFAULT_MEMORY_ARENA_SIZE.\n\nOne mode that uses this region for heap allocations is dungeon mode.",
31583
31592
  "uint8_t[1991680]",
@@ -31674,18 +31683,18 @@ class JpRamData:
31674
31683
  )
31675
31684
 
31676
31685
  TOUCHSCREEN_STATUS = Symbol(
31677
- None,
31678
- None,
31679
- None,
31686
+ [0x2A4E3C],
31687
+ [0x22A4E3C],
31688
+ 0x104,
31680
31689
  "TOUCHSCREEN_STATUS",
31681
31690
  "Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
31682
31691
  "struct touchscreen_status",
31683
31692
  )
31684
31693
 
31685
31694
  BAG_ITEMS = Symbol(
31686
- None,
31687
- None,
31688
- None,
31695
+ [0x2A5084],
31696
+ [0x22A5084],
31697
+ 0x12C,
31689
31698
  "BAG_ITEMS",
31690
31699
  "Array of item structs within the player's bag.\n\nWhile the game only allows a maximum of 48 items during normal play, it seems to read up to 50 item slots if filled.\n\ntype: struct item[50]",
31691
31700
  "struct item[50]",
@@ -31786,18 +31795,36 @@ class JpRamData:
31786
31795
  )
31787
31796
 
31788
31797
  AUDIO_COMMANDS_BUFFER = Symbol(
31789
- None,
31790
- None,
31791
- None,
31798
+ [0x2A64B0],
31799
+ [0x22A64B0],
31800
+ 0x200,
31792
31801
  "AUDIO_COMMANDS_BUFFER",
31793
31802
  "Buffer used to store audio commands. 16 entries in total. Seems like entries are removed at some point (maybe after the commands are read or after they finish executing).",
31794
31803
  "struct audio_command[16]",
31795
31804
  )
31796
31805
 
31797
- CURSOR_16_SPRITE_ID = Symbol(
31806
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31798
31807
  None,
31799
31808
  None,
31800
31809
  None,
31810
+ "SOUND_MEMORY_ARENA_PTR",
31811
+ "Pointer to SOUND_MEMORY_ARENA.",
31812
+ "struct mem_arena*",
31813
+ )
31814
+
31815
+ WINDOW_LIST = Symbol(
31816
+ [0x2AA0E8],
31817
+ [0x22AA0E8],
31818
+ 0x1180,
31819
+ "WINDOW_LIST",
31820
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31821
+ "struct window_list",
31822
+ )
31823
+
31824
+ CURSOR_16_SPRITE_ID = Symbol(
31825
+ [0x2AC470],
31826
+ [0x22AC470],
31827
+ 0x2,
31801
31828
  "CURSOR_16_SPRITE_ID",
31802
31829
  "Id of the 'FONT/cursor_16.wan' sprite loaded in WAN_TABLE",
31803
31830
  "uint16_t",
@@ -31813,63 +31840,45 @@ class JpRamData:
31813
31840
  )
31814
31841
 
31815
31842
  CURSOR_ANIMATION_CONTROL = Symbol(
31816
- None,
31817
- None,
31818
- None,
31843
+ [0x2AC48C],
31844
+ [0x22AC48C],
31845
+ 0x7C,
31819
31846
  "CURSOR_ANIMATION_CONTROL",
31820
31847
  "animation_control of 'FONT/cursor.wan'",
31821
31848
  "struct animation_control*",
31822
31849
  )
31823
31850
 
31824
31851
  CURSOR_16_ANIMATION_CONTROL = Symbol(
31825
- None,
31826
- None,
31827
- None,
31852
+ [0x2AC508],
31853
+ [0x22AC508],
31854
+ 0x7C,
31828
31855
  "CURSOR_16_ANIMATION_CONTROL",
31829
31856
  "animation_control of 'FONT/cursor_16.wan'",
31830
31857
  "struct animation_control*",
31831
31858
  )
31832
31859
 
31833
31860
  ALERT_SPRITE_ID = Symbol(
31834
- None,
31835
- None,
31836
- None,
31861
+ [0x2AC584],
31862
+ [0x22AC584],
31863
+ 0x2,
31837
31864
  "ALERT_SPRITE_ID",
31838
31865
  "Id of the 'FONT/alert.wan' sprite loaded in WAN_TABLE",
31839
31866
  "uint16_t",
31840
31867
  )
31841
31868
 
31842
31869
  ALERT_ANIMATION_CONTROL = Symbol(
31843
- None,
31844
- None,
31845
- None,
31870
+ [0x2AC588],
31871
+ [0x22AC588],
31872
+ 0x7C,
31846
31873
  "ALERT_ANIMATION_CONTROL",
31847
31874
  "animation_control of 'FONT/alter.wan'",
31848
31875
  "struct animation_control*",
31849
31876
  )
31850
31877
 
31851
- SOUND_MEMORY_ARENA_PTR = Symbol(
31852
- None,
31853
- None,
31854
- None,
31855
- "SOUND_MEMORY_ARENA_PTR",
31856
- "Pointer to SOUND_MEMORY_ARENA.",
31857
- "struct mem_arena*",
31858
- )
31859
-
31860
- WINDOW_LIST = Symbol(
31861
- None,
31862
- None,
31863
- None,
31864
- "WINDOW_LIST",
31865
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31866
- "struct window_list",
31867
- )
31868
-
31869
31878
  LAST_NEW_MOVE = Symbol(
31870
- None,
31871
- None,
31872
- None,
31879
+ [0x2AC658],
31880
+ [0x22AC658],
31881
+ 0x8,
31873
31882
  "LAST_NEW_MOVE",
31874
31883
  "Move struct of the last new move introduced when learning a new move. Persists even after the move selection is made in the menu.\n\ntype: struct move",
31875
31884
  "struct move",
@@ -31903,18 +31912,18 @@ class JpRamData:
31903
31912
  )
31904
31913
 
31905
31914
  KAOMADO_STREAM = Symbol(
31906
- None,
31907
- None,
31908
- None,
31915
+ [0x2ACC6C],
31916
+ [0x22ACC6C],
31917
+ 0x48,
31909
31918
  "KAOMADO_STREAM",
31910
31919
  "The file stream utilized for all Kaomado portrait loads.\n\ntype: struct file_stream",
31911
31920
  "struct file_stream",
31912
31921
  )
31913
31922
 
31914
31923
  PENDING_DUNGEON_ID = Symbol(
31915
- None,
31916
- None,
31917
- None,
31924
+ [0x2ACCB8],
31925
+ [0x22ACCB8],
31926
+ 0x1,
31918
31927
  "PENDING_DUNGEON_ID",
31919
31928
  "The ID of the selected dungeon when setting off from the overworld.\n\nControls the text and map location during the 'map cutscene' just before entering a dungeon, as well as the actual dungeon loaded afterwards.\n\nThis field is actually part of a larger struct that also contains PENDING_STARTING_FLOOR.\n\ntype: struct dungeon_id_8",
31920
31929
  "struct dungeon_id_8",
@@ -31930,9 +31939,9 @@ class JpRamData:
31930
31939
  )
31931
31940
 
31932
31941
  PLAY_TIME_SECONDS = Symbol(
31933
- None,
31934
- None,
31935
- None,
31942
+ [0x2ACE50],
31943
+ [0x22ACE50],
31944
+ 0x4,
31936
31945
  "PLAY_TIME_SECONDS",
31937
31946
  "The player's total play time in seconds.",
31938
31947
  "uint32_t",
@@ -31948,27 +31957,27 @@ class JpRamData:
31948
31957
  )
31949
31958
 
31950
31959
  TEAM_NAME = Symbol(
31951
- None,
31952
- None,
31953
- None,
31960
+ [0x2AD0D4],
31961
+ [0x22AD0D4],
31962
+ 0x5,
31954
31963
  "TEAM_NAME",
31955
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31956
- "char[10]",
31964
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31965
+ "",
31957
31966
  )
31958
31967
 
31959
31968
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
31960
- None,
31961
- None,
31962
- None,
31969
+ [0x2AD0E4],
31970
+ [0x22AD0E4],
31971
+ 0x2,
31963
31972
  "LEVEL_UP_DATA_MONSTER_ID",
31964
31973
  "ID of the monster whose level-up data is currently stored in LEVEL_UP_DATA_DECOMPRESS_BUFFER.",
31965
31974
  "struct monster_id_16",
31966
31975
  )
31967
31976
 
31968
31977
  LEVEL_UP_DATA_DECOMPRESS_BUFFER = Symbol(
31969
- None,
31970
- None,
31971
- None,
31978
+ [0x2AD0E8],
31979
+ [0x22AD0E8],
31980
+ 0x4B0,
31972
31981
  "LEVEL_UP_DATA_DECOMPRESS_BUFFER",
31973
31982
  "Buffer used to stored a monster's decompressed level up data. Used by GetLvlUpEntry.\n\nExact size is a guess (100 levels * 12 bytes per entry = 1200 = 0x4B0).",
31974
31983
  "struct level_up_entry[100]",
@@ -32007,8 +32016,8 @@ class JpRamData:
32007
32016
  CLR_IMG = Symbol([0x2BAD7C], [0x22BAD7C], None, "CLR_IMG", "", "undefined4")
32008
32017
 
32009
32018
  THREAD_INFO_STRUCT = Symbol(
32010
- None,
32011
- None,
32019
+ [0x2BAE00],
32020
+ [0x22BAE00],
32012
32021
  None,
32013
32022
  "THREAD_INFO_STRUCT",
32014
32023
  "thread_info struct that contains global state about threads",
@@ -32043,18 +32052,18 @@ class JpRamData:
32043
32052
  )
32044
32053
 
32045
32054
  LOCK_NOTIFY_ARRAY = Symbol(
32046
- None,
32047
- None,
32048
- None,
32055
+ [0x326414],
32056
+ [0x2326414],
32057
+ 0x18,
32049
32058
  "LOCK_NOTIFY_ARRAY",
32050
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
32059
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
32051
32060
  "bool[20]",
32052
32061
  )
32053
32062
 
32054
32063
  GROUND_MEMORY_ARENA_1 = Symbol(
32055
- None,
32056
- None,
32057
- None,
32064
+ [0x326520],
32065
+ [0x2326520],
32066
+ 0x1C,
32058
32067
  "GROUND_MEMORY_ARENA_1",
32059
32068
  "This is a top-level memory arena used for some things in ground mode.\n\nIt's used for user_flags 8, 15, and 16.\n\nIncluding the allocator metadata, this arena occupies 0x64000 bytes of space.\n\ntype: struct mem_arena",
32060
32069
  "struct mem_arena",
@@ -32092,117 +32101,117 @@ class JpRamData:
32092
32101
  )
32093
32102
 
32094
32103
  LOADED_ATTACK_SPRITE_DATA = Symbol(
32095
- None,
32096
- None,
32097
- None,
32104
+ [0x37DC2C],
32105
+ [0x237DC2C],
32106
+ 0x4,
32098
32107
  "LOADED_ATTACK_SPRITE_DATA",
32099
32108
  "[Runtime] Pointer to the dynamically allocated structure relating to the currently loaded attack sprite, in dungeon mode.\n\ntype: struct loaded_attack_sprite_data*",
32100
32109
  "struct loaded_attack_sprite_data*",
32101
32110
  )
32102
32111
 
32103
32112
  AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
32104
- None,
32105
- None,
32106
- None,
32113
+ [0x37DC50],
32114
+ [0x237DC50],
32115
+ 0x8,
32107
32116
  "AI_THROWN_ITEM_DIRECTION_IS_USED",
32108
32117
  "[Runtime] Used in GetPossibleAiThrownItemDirections to indicate whether a certain direction enum value is already being used or not.",
32109
32118
  "bool[8]",
32110
32119
  )
32111
32120
 
32112
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
32113
- None,
32114
- None,
32115
- None,
32116
- "AI_THROWN_ITEM_DIRECTIONS",
32117
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32118
- "uint32_t[8]",
32119
- )
32120
-
32121
32121
  AI_THROWN_ITEM_PROBABILITIES = Symbol(
32122
- None,
32123
- None,
32124
- None,
32122
+ [0x37DC58],
32123
+ [0x237DC58],
32124
+ 0x20,
32125
32125
  "AI_THROWN_ITEM_PROBABILITIES",
32126
32126
  "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
32127
32127
  "uint32_t[8]",
32128
32128
  )
32129
32129
 
32130
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
32131
+ [0x37DC78],
32132
+ [0x237DC78],
32133
+ 0x20,
32134
+ "AI_THROWN_ITEM_DIRECTIONS",
32135
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
32136
+ "uint32_t[8]",
32137
+ )
32138
+
32130
32139
  ROLLOUT_ICE_BALL_MISSED = Symbol(
32131
- None,
32132
- None,
32133
- None,
32140
+ [0x37DCE9],
32141
+ [0x237DCE9],
32142
+ 0x1,
32134
32143
  "ROLLOUT_ICE_BALL_MISSED",
32135
32144
  "[Runtime] Appears to be set to true whenever a hit from Rollout or Ice Ball fails to deal damage.",
32136
32145
  "bool",
32137
32146
  )
32138
32147
 
32139
32148
  MULTIHIT_FATIGUE_MOVE_USED = Symbol(
32140
- None,
32141
- None,
32142
- None,
32149
+ [0x37DCEA],
32150
+ [0x237DCEA],
32151
+ 0x1,
32143
32152
  "MULTIHIT_FATIGUE_MOVE_USED",
32144
32153
  "[Runtime] Appears to be set to true whenever a multihit fatigue move deals damage.",
32145
32154
  "bool",
32146
32155
  )
32147
32156
 
32148
32157
  TWINEEDLE_HIT_TRACKER = Symbol(
32149
- None,
32150
- None,
32151
- None,
32158
+ [0x37DCEB],
32159
+ [0x237DCEB],
32160
+ 0x1,
32152
32161
  "TWINEEDLE_HIT_TRACKER",
32153
32162
  "[Runtime] Appears to be set to true whenever Twineedle hits and deals damage. So that even if the second attack misses, it will still try to poison the target.",
32154
32163
  "bool",
32155
32164
  )
32156
32165
 
32157
32166
  RAPID_SPIN_BINDING_REMOVAL = Symbol(
32158
- None,
32159
- None,
32160
- None,
32167
+ [0x37DCED],
32168
+ [0x237DCED],
32169
+ 0x1,
32161
32170
  "RAPID_SPIN_BINDING_REMOVAL",
32162
32171
  "[Runtime] Appears to be set to true when using Rapid Spin to later remove any binding effects and Leech Seed.",
32163
32172
  "bool",
32164
32173
  )
32165
32174
 
32166
32175
  ROLLOUT_ICE_BALL_SUCCESSIVE_HITS = Symbol(
32167
- None,
32168
- None,
32169
- None,
32176
+ [0x37DCF0],
32177
+ [0x237DCF0],
32178
+ 0x4,
32170
32179
  "ROLLOUT_ICE_BALL_SUCCESSIVE_HITS",
32171
32180
  "[Runtime] Seems to count the number of successive hits by Rollout or Ice Ball.",
32172
32181
  "int",
32173
32182
  )
32174
32183
 
32175
32184
  MULTIHIT_MOVE_SUCCESSIVE_HITS = Symbol(
32176
- None,
32177
- None,
32178
- None,
32185
+ [0x37DCF8],
32186
+ [0x237DCF8],
32187
+ 0x4,
32179
32188
  "MULTIHIT_MOVE_SUCCESSIVE_HITS",
32180
32189
  "[Runtime] Seems to count the number of successive hits for multihit moves. This is used by Twineedle to check to attempt to apply Poison after the second attack.",
32181
32190
  "int",
32182
32191
  )
32183
32192
 
32184
32193
  TRIPLE_KICK_SUCCESSIVE_HITS = Symbol(
32185
- None,
32186
- None,
32187
- None,
32194
+ [0x37DCFC],
32195
+ [0x237DCFC],
32196
+ 0x4,
32188
32197
  "TRIPLE_KICK_SUCCESSIVE_HITS",
32189
32198
  "[Runtime] Seems to count the number of successive hits by Triple Kick.",
32190
32199
  "int",
32191
32200
  )
32192
32201
 
32193
32202
  METRONOME_NEXT_INDEX = Symbol(
32194
- None,
32195
- None,
32196
- None,
32203
+ [0x37DD08],
32204
+ [0x237DD08],
32205
+ 0x4,
32197
32206
  "METRONOME_NEXT_INDEX",
32198
32207
  "[Runtime] The index into METRONOME_TABLE for the next usage of Metronome.",
32199
32208
  "int",
32200
32209
  )
32201
32210
 
32202
32211
  FLOOR_GENERATION_STATUS = Symbol(
32203
- None,
32204
- None,
32205
- None,
32212
+ [0x37E23C],
32213
+ [0x237E23C],
32214
+ 0x40,
32206
32215
  "FLOOR_GENERATION_STATUS",
32207
32216
  "[Runtime] Status data related to generation of the current floor in a dungeon.\n\nThis data is populated as the dungeon floor is generated.\n\ntype: struct floor_generation_status",
32208
32217
  "struct floor_generation_status",
@@ -29578,6 +29578,15 @@ class JpItcmOverlay29Data:
29578
29578
  "struct damage_negating_exclusive_eff_entry[28]",
29579
29579
  )
29580
29580
 
29581
+ TWO_TURN_STATUSES = Symbol(
29582
+ None,
29583
+ None,
29584
+ None,
29585
+ "TWO_TURN_STATUSES",
29586
+ "Lists all status IDs that are for two-turn moves. The last entry is null.",
29587
+ "struct status_two_turn_id_8[11]",
29588
+ )
29589
+
29581
29590
  TWO_TURN_MOVES_AND_STATUSES = Symbol(
29582
29591
  None,
29583
29592
  None,
@@ -31188,6 +31197,24 @@ class JpItcmRamData:
31188
31197
  "struct audio_command[16]",
31189
31198
  )
31190
31199
 
31200
+ SOUND_MEMORY_ARENA_PTR = Symbol(
31201
+ None,
31202
+ None,
31203
+ None,
31204
+ "SOUND_MEMORY_ARENA_PTR",
31205
+ "Pointer to SOUND_MEMORY_ARENA.",
31206
+ "struct mem_arena*",
31207
+ )
31208
+
31209
+ WINDOW_LIST = Symbol(
31210
+ None,
31211
+ None,
31212
+ None,
31213
+ "WINDOW_LIST",
31214
+ "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31215
+ "struct window_list",
31216
+ )
31217
+
31191
31218
  CURSOR_16_SPRITE_ID = Symbol(
31192
31219
  None,
31193
31220
  None,
@@ -31242,24 +31269,6 @@ class JpItcmRamData:
31242
31269
  "struct animation_control*",
31243
31270
  )
31244
31271
 
31245
- SOUND_MEMORY_ARENA_PTR = Symbol(
31246
- None,
31247
- None,
31248
- None,
31249
- "SOUND_MEMORY_ARENA_PTR",
31250
- "Pointer to SOUND_MEMORY_ARENA.",
31251
- "struct mem_arena*",
31252
- )
31253
-
31254
- WINDOW_LIST = Symbol(
31255
- None,
31256
- None,
31257
- None,
31258
- "WINDOW_LIST",
31259
- "Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
31260
- "struct window_list",
31261
- )
31262
-
31263
31272
  LAST_NEW_MOVE = Symbol(
31264
31273
  None,
31265
31274
  None,
@@ -31346,8 +31355,8 @@ class JpItcmRamData:
31346
31355
  None,
31347
31356
  None,
31348
31357
  "TEAM_NAME",
31349
- "The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31350
- "char[10]",
31358
+ "The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
31359
+ "",
31351
31360
  )
31352
31361
 
31353
31362
  LEVEL_UP_DATA_MONSTER_ID = Symbol(
@@ -31437,7 +31446,7 @@ class JpItcmRamData:
31437
31446
  None,
31438
31447
  None,
31439
31448
  "LOCK_NOTIFY_ARRAY",
31440
- "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock. Exact size isn't confirmed, it could potentially be longer.",
31449
+ "Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
31441
31450
  "bool[20]",
31442
31451
  )
31443
31452
 
@@ -31499,21 +31508,21 @@ class JpItcmRamData:
31499
31508
  "bool[8]",
31500
31509
  )
31501
31510
 
31502
- AI_THROWN_ITEM_DIRECTIONS = Symbol(
31511
+ AI_THROWN_ITEM_PROBABILITIES = Symbol(
31503
31512
  None,
31504
31513
  None,
31505
31514
  None,
31506
- "AI_THROWN_ITEM_DIRECTIONS",
31507
- "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31515
+ "AI_THROWN_ITEM_PROBABILITIES",
31516
+ "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31508
31517
  "uint32_t[8]",
31509
31518
  )
31510
31519
 
31511
- AI_THROWN_ITEM_PROBABILITIES = Symbol(
31520
+ AI_THROWN_ITEM_DIRECTIONS = Symbol(
31512
31521
  None,
31513
31522
  None,
31514
31523
  None,
31515
- "AI_THROWN_ITEM_PROBABILITIES",
31516
- "[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
31524
+ "AI_THROWN_ITEM_DIRECTIONS",
31525
+ "[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
31517
31526
  "uint32_t[8]",
31518
31527
  )
31519
31528