pmdsky-debug-py 10.0.49__py3-none-any.whl → 10.0.50__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +65 -56
- pmdsky_debug_py/eu_itcm.py +36 -27
- pmdsky_debug_py/jp.py +137 -128
- pmdsky_debug_py/jp_itcm.py +36 -27
- pmdsky_debug_py/na.py +73 -64
- pmdsky_debug_py/na_itcm.py +36 -27
- pmdsky_debug_py/protocol.py +16 -11
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.50.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.50.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.49.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.50.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.49.dist-info → pmdsky_debug_py-10.0.50.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/jp.py
CHANGED
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@@ -3662,8 +3662,8 @@ class JpArm9Functions:
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3662
3662
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)
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3663
3663
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3664
3664
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CopyAndInterleaveWrapper = Symbol(
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3665
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-
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3666
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-
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3665
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+
[0x1C048],
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3666
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+
[0x201C048],
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3667
3667
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None,
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3668
3668
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"CopyAndInterleaveWrapper",
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3669
3669
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"Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
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@@ -27987,8 +27987,8 @@ class JpOverlay29Functions:
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27987
27987
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)
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27988
27988
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27989
27989
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LoadWeather3DFiles = Symbol(
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27990
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-
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27991
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-
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27990
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+
[0x5C394],
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27991
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+
[0x2339C74],
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27992
27992
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None,
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27993
27993
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"LoadWeather3DFiles",
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27994
27994
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"Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
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@@ -27996,8 +27996,8 @@ class JpOverlay29Functions:
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27996
27996
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)
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27997
27997
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27998
27998
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RenderWeather3D = Symbol(
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27999
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-
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28000
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-
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27999
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+
[0x5C5A8],
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28000
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+
[0x2339E88],
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28001
28001
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None,
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28002
28002
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"RenderWeather3D",
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28003
28003
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"Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
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@@ -28023,8 +28023,8 @@ class JpOverlay29Functions:
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28023
28023
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)
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28024
28024
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28025
28025
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FlashLeaderIcon = Symbol(
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28026
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-
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28027
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-
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28026
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+
[0x5D508],
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28027
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+
[0x233ADE8],
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28028
28028
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None,
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28029
28029
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"FlashLeaderIcon",
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28030
28030
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"Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
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@@ -30149,6 +30149,15 @@ class JpOverlay29Data:
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30149
30149
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"struct damage_negating_exclusive_eff_entry[28]",
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30150
30150
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)
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30151
30151
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30152
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+
TWO_TURN_STATUSES = Symbol(
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30153
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[0x76400],
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30154
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+
[0x2353CE0],
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30155
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+
0xB,
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30156
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+
"TWO_TURN_STATUSES",
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30157
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+
"Lists all status IDs that are for two-turn moves. The last entry is null.",
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30158
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+
"struct status_two_turn_id_8[11]",
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30159
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+
)
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30160
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+
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30152
30161
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TWO_TURN_MOVES_AND_STATUSES = Symbol(
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30153
30162
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[0x7644C],
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30154
30163
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[0x2353D2C],
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@@ -31575,9 +31584,9 @@ class JpRamFunctions:
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31575
31584
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class JpRamData:
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31576
31585
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31577
31586
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DEFAULT_MEMORY_ARENA_MEMORY = Symbol(
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31578
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-
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31579
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-
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31580
|
-
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31587
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+
[0xB6420],
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31588
|
+
[0x20B6420],
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31589
|
+
0x1E6400,
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31581
31590
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"DEFAULT_MEMORY_ARENA_MEMORY",
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31582
31591
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"The memory region for the default memory arena.\n\nThe length is defined by DEFAULT_MEMORY_ARENA_SIZE.\n\nOne mode that uses this region for heap allocations is dungeon mode.",
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31583
31592
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"uint8_t[1991680]",
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@@ -31674,18 +31683,18 @@ class JpRamData:
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31674
31683
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)
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31675
31684
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31676
31685
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TOUCHSCREEN_STATUS = Symbol(
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31677
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-
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31678
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-
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31679
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-
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31686
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+
[0x2A4E3C],
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31687
|
+
[0x22A4E3C],
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31688
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+
0x104,
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31680
31689
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"TOUCHSCREEN_STATUS",
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31681
31690
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"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
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31682
31691
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"struct touchscreen_status",
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31683
31692
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)
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31684
31693
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31685
31694
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BAG_ITEMS = Symbol(
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31686
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-
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31687
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-
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31688
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-
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31695
|
+
[0x2A5084],
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31696
|
+
[0x22A5084],
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31697
|
+
0x12C,
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31689
31698
|
"BAG_ITEMS",
|
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31690
31699
|
"Array of item structs within the player's bag.\n\nWhile the game only allows a maximum of 48 items during normal play, it seems to read up to 50 item slots if filled.\n\ntype: struct item[50]",
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31691
31700
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"struct item[50]",
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@@ -31786,18 +31795,36 @@ class JpRamData:
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31786
31795
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)
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31787
31796
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31788
31797
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AUDIO_COMMANDS_BUFFER = Symbol(
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31789
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-
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31790
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-
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31791
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-
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31798
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+
[0x2A64B0],
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31799
|
+
[0x22A64B0],
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31800
|
+
0x200,
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31792
31801
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"AUDIO_COMMANDS_BUFFER",
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31793
31802
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"Buffer used to store audio commands. 16 entries in total. Seems like entries are removed at some point (maybe after the commands are read or after they finish executing).",
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31794
31803
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"struct audio_command[16]",
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31795
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)
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31796
31805
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31797
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-
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31806
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+
SOUND_MEMORY_ARENA_PTR = Symbol(
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31798
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None,
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31799
31808
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None,
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31800
31809
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None,
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31810
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+
"SOUND_MEMORY_ARENA_PTR",
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31811
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+
"Pointer to SOUND_MEMORY_ARENA.",
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31812
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+
"struct mem_arena*",
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31813
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+
)
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31814
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+
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31815
|
+
WINDOW_LIST = Symbol(
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31816
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+
[0x2AA0E8],
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31817
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+
[0x22AA0E8],
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31818
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+
0x1180,
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31819
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+
"WINDOW_LIST",
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31820
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+
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
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31821
|
+
"struct window_list",
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31822
|
+
)
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31823
|
+
|
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31824
|
+
CURSOR_16_SPRITE_ID = Symbol(
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31825
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+
[0x2AC470],
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31826
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+
[0x22AC470],
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31827
|
+
0x2,
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31801
31828
|
"CURSOR_16_SPRITE_ID",
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|
31802
31829
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"Id of the 'FONT/cursor_16.wan' sprite loaded in WAN_TABLE",
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31803
31830
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"uint16_t",
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@@ -31813,63 +31840,45 @@ class JpRamData:
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31813
31840
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)
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31814
31841
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31815
31842
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CURSOR_ANIMATION_CONTROL = Symbol(
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31816
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-
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31817
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-
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31818
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-
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31843
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+
[0x2AC48C],
|
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31844
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+
[0x22AC48C],
|
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31845
|
+
0x7C,
|
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31819
31846
|
"CURSOR_ANIMATION_CONTROL",
|
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31820
31847
|
"animation_control of 'FONT/cursor.wan'",
|
|
31821
31848
|
"struct animation_control*",
|
|
31822
31849
|
)
|
|
31823
31850
|
|
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31824
31851
|
CURSOR_16_ANIMATION_CONTROL = Symbol(
|
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31825
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-
|
|
31826
|
-
|
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31827
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-
|
|
31852
|
+
[0x2AC508],
|
|
31853
|
+
[0x22AC508],
|
|
31854
|
+
0x7C,
|
|
31828
31855
|
"CURSOR_16_ANIMATION_CONTROL",
|
|
31829
31856
|
"animation_control of 'FONT/cursor_16.wan'",
|
|
31830
31857
|
"struct animation_control*",
|
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31831
31858
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)
|
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31832
31859
|
|
|
31833
31860
|
ALERT_SPRITE_ID = Symbol(
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31834
|
-
|
|
31835
|
-
|
|
31836
|
-
|
|
31861
|
+
[0x2AC584],
|
|
31862
|
+
[0x22AC584],
|
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31863
|
+
0x2,
|
|
31837
31864
|
"ALERT_SPRITE_ID",
|
|
31838
31865
|
"Id of the 'FONT/alert.wan' sprite loaded in WAN_TABLE",
|
|
31839
31866
|
"uint16_t",
|
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31840
31867
|
)
|
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31841
31868
|
|
|
31842
31869
|
ALERT_ANIMATION_CONTROL = Symbol(
|
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31843
|
-
|
|
31844
|
-
|
|
31845
|
-
|
|
31870
|
+
[0x2AC588],
|
|
31871
|
+
[0x22AC588],
|
|
31872
|
+
0x7C,
|
|
31846
31873
|
"ALERT_ANIMATION_CONTROL",
|
|
31847
31874
|
"animation_control of 'FONT/alter.wan'",
|
|
31848
31875
|
"struct animation_control*",
|
|
31849
31876
|
)
|
|
31850
31877
|
|
|
31851
|
-
SOUND_MEMORY_ARENA_PTR = Symbol(
|
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31852
|
-
None,
|
|
31853
|
-
None,
|
|
31854
|
-
None,
|
|
31855
|
-
"SOUND_MEMORY_ARENA_PTR",
|
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31856
|
-
"Pointer to SOUND_MEMORY_ARENA.",
|
|
31857
|
-
"struct mem_arena*",
|
|
31858
|
-
)
|
|
31859
|
-
|
|
31860
|
-
WINDOW_LIST = Symbol(
|
|
31861
|
-
None,
|
|
31862
|
-
None,
|
|
31863
|
-
None,
|
|
31864
|
-
"WINDOW_LIST",
|
|
31865
|
-
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
|
|
31866
|
-
"struct window_list",
|
|
31867
|
-
)
|
|
31868
|
-
|
|
31869
31878
|
LAST_NEW_MOVE = Symbol(
|
|
31870
|
-
|
|
31871
|
-
|
|
31872
|
-
|
|
31879
|
+
[0x2AC658],
|
|
31880
|
+
[0x22AC658],
|
|
31881
|
+
0x8,
|
|
31873
31882
|
"LAST_NEW_MOVE",
|
|
31874
31883
|
"Move struct of the last new move introduced when learning a new move. Persists even after the move selection is made in the menu.\n\ntype: struct move",
|
|
31875
31884
|
"struct move",
|
|
@@ -31903,18 +31912,18 @@ class JpRamData:
|
|
|
31903
31912
|
)
|
|
31904
31913
|
|
|
31905
31914
|
KAOMADO_STREAM = Symbol(
|
|
31906
|
-
|
|
31907
|
-
|
|
31908
|
-
|
|
31915
|
+
[0x2ACC6C],
|
|
31916
|
+
[0x22ACC6C],
|
|
31917
|
+
0x48,
|
|
31909
31918
|
"KAOMADO_STREAM",
|
|
31910
31919
|
"The file stream utilized for all Kaomado portrait loads.\n\ntype: struct file_stream",
|
|
31911
31920
|
"struct file_stream",
|
|
31912
31921
|
)
|
|
31913
31922
|
|
|
31914
31923
|
PENDING_DUNGEON_ID = Symbol(
|
|
31915
|
-
|
|
31916
|
-
|
|
31917
|
-
|
|
31924
|
+
[0x2ACCB8],
|
|
31925
|
+
[0x22ACCB8],
|
|
31926
|
+
0x1,
|
|
31918
31927
|
"PENDING_DUNGEON_ID",
|
|
31919
31928
|
"The ID of the selected dungeon when setting off from the overworld.\n\nControls the text and map location during the 'map cutscene' just before entering a dungeon, as well as the actual dungeon loaded afterwards.\n\nThis field is actually part of a larger struct that also contains PENDING_STARTING_FLOOR.\n\ntype: struct dungeon_id_8",
|
|
31920
31929
|
"struct dungeon_id_8",
|
|
@@ -31930,9 +31939,9 @@ class JpRamData:
|
|
|
31930
31939
|
)
|
|
31931
31940
|
|
|
31932
31941
|
PLAY_TIME_SECONDS = Symbol(
|
|
31933
|
-
|
|
31934
|
-
|
|
31935
|
-
|
|
31942
|
+
[0x2ACE50],
|
|
31943
|
+
[0x22ACE50],
|
|
31944
|
+
0x4,
|
|
31936
31945
|
"PLAY_TIME_SECONDS",
|
|
31937
31946
|
"The player's total play time in seconds.",
|
|
31938
31947
|
"uint32_t",
|
|
@@ -31948,27 +31957,27 @@ class JpRamData:
|
|
|
31948
31957
|
)
|
|
31949
31958
|
|
|
31950
31959
|
TEAM_NAME = Symbol(
|
|
31951
|
-
|
|
31952
|
-
|
|
31953
|
-
|
|
31960
|
+
[0x2AD0D4],
|
|
31961
|
+
[0x22AD0D4],
|
|
31962
|
+
0x5,
|
|
31954
31963
|
"TEAM_NAME",
|
|
31955
|
-
"The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
31956
|
-
"
|
|
31964
|
+
"The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
31965
|
+
"",
|
|
31957
31966
|
)
|
|
31958
31967
|
|
|
31959
31968
|
LEVEL_UP_DATA_MONSTER_ID = Symbol(
|
|
31960
|
-
|
|
31961
|
-
|
|
31962
|
-
|
|
31969
|
+
[0x2AD0E4],
|
|
31970
|
+
[0x22AD0E4],
|
|
31971
|
+
0x2,
|
|
31963
31972
|
"LEVEL_UP_DATA_MONSTER_ID",
|
|
31964
31973
|
"ID of the monster whose level-up data is currently stored in LEVEL_UP_DATA_DECOMPRESS_BUFFER.",
|
|
31965
31974
|
"struct monster_id_16",
|
|
31966
31975
|
)
|
|
31967
31976
|
|
|
31968
31977
|
LEVEL_UP_DATA_DECOMPRESS_BUFFER = Symbol(
|
|
31969
|
-
|
|
31970
|
-
|
|
31971
|
-
|
|
31978
|
+
[0x2AD0E8],
|
|
31979
|
+
[0x22AD0E8],
|
|
31980
|
+
0x4B0,
|
|
31972
31981
|
"LEVEL_UP_DATA_DECOMPRESS_BUFFER",
|
|
31973
31982
|
"Buffer used to stored a monster's decompressed level up data. Used by GetLvlUpEntry.\n\nExact size is a guess (100 levels * 12 bytes per entry = 1200 = 0x4B0).",
|
|
31974
31983
|
"struct level_up_entry[100]",
|
|
@@ -32007,8 +32016,8 @@ class JpRamData:
|
|
|
32007
32016
|
CLR_IMG = Symbol([0x2BAD7C], [0x22BAD7C], None, "CLR_IMG", "", "undefined4")
|
|
32008
32017
|
|
|
32009
32018
|
THREAD_INFO_STRUCT = Symbol(
|
|
32010
|
-
|
|
32011
|
-
|
|
32019
|
+
[0x2BAE00],
|
|
32020
|
+
[0x22BAE00],
|
|
32012
32021
|
None,
|
|
32013
32022
|
"THREAD_INFO_STRUCT",
|
|
32014
32023
|
"thread_info struct that contains global state about threads",
|
|
@@ -32043,18 +32052,18 @@ class JpRamData:
|
|
|
32043
32052
|
)
|
|
32044
32053
|
|
|
32045
32054
|
LOCK_NOTIFY_ARRAY = Symbol(
|
|
32046
|
-
|
|
32047
|
-
|
|
32048
|
-
|
|
32055
|
+
[0x326414],
|
|
32056
|
+
[0x2326414],
|
|
32057
|
+
0x18,
|
|
32049
32058
|
"LOCK_NOTIFY_ARRAY",
|
|
32050
|
-
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.
|
|
32059
|
+
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
|
|
32051
32060
|
"bool[20]",
|
|
32052
32061
|
)
|
|
32053
32062
|
|
|
32054
32063
|
GROUND_MEMORY_ARENA_1 = Symbol(
|
|
32055
|
-
|
|
32056
|
-
|
|
32057
|
-
|
|
32064
|
+
[0x326520],
|
|
32065
|
+
[0x2326520],
|
|
32066
|
+
0x1C,
|
|
32058
32067
|
"GROUND_MEMORY_ARENA_1",
|
|
32059
32068
|
"This is a top-level memory arena used for some things in ground mode.\n\nIt's used for user_flags 8, 15, and 16.\n\nIncluding the allocator metadata, this arena occupies 0x64000 bytes of space.\n\ntype: struct mem_arena",
|
|
32060
32069
|
"struct mem_arena",
|
|
@@ -32092,117 +32101,117 @@ class JpRamData:
|
|
|
32092
32101
|
)
|
|
32093
32102
|
|
|
32094
32103
|
LOADED_ATTACK_SPRITE_DATA = Symbol(
|
|
32095
|
-
|
|
32096
|
-
|
|
32097
|
-
|
|
32104
|
+
[0x37DC2C],
|
|
32105
|
+
[0x237DC2C],
|
|
32106
|
+
0x4,
|
|
32098
32107
|
"LOADED_ATTACK_SPRITE_DATA",
|
|
32099
32108
|
"[Runtime] Pointer to the dynamically allocated structure relating to the currently loaded attack sprite, in dungeon mode.\n\ntype: struct loaded_attack_sprite_data*",
|
|
32100
32109
|
"struct loaded_attack_sprite_data*",
|
|
32101
32110
|
)
|
|
32102
32111
|
|
|
32103
32112
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
32104
|
-
|
|
32105
|
-
|
|
32106
|
-
|
|
32113
|
+
[0x37DC50],
|
|
32114
|
+
[0x237DC50],
|
|
32115
|
+
0x8,
|
|
32107
32116
|
"AI_THROWN_ITEM_DIRECTION_IS_USED",
|
|
32108
32117
|
"[Runtime] Used in GetPossibleAiThrownItemDirections to indicate whether a certain direction enum value is already being used or not.",
|
|
32109
32118
|
"bool[8]",
|
|
32110
32119
|
)
|
|
32111
32120
|
|
|
32112
|
-
AI_THROWN_ITEM_DIRECTIONS = Symbol(
|
|
32113
|
-
None,
|
|
32114
|
-
None,
|
|
32115
|
-
None,
|
|
32116
|
-
"AI_THROWN_ITEM_DIRECTIONS",
|
|
32117
|
-
"[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
|
|
32118
|
-
"uint32_t[8]",
|
|
32119
|
-
)
|
|
32120
|
-
|
|
32121
32121
|
AI_THROWN_ITEM_PROBABILITIES = Symbol(
|
|
32122
|
-
|
|
32123
|
-
|
|
32124
|
-
|
|
32122
|
+
[0x37DC58],
|
|
32123
|
+
[0x237DC58],
|
|
32124
|
+
0x20,
|
|
32125
32125
|
"AI_THROWN_ITEM_PROBABILITIES",
|
|
32126
32126
|
"[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
|
|
32127
32127
|
"uint32_t[8]",
|
|
32128
32128
|
)
|
|
32129
32129
|
|
|
32130
|
+
AI_THROWN_ITEM_DIRECTIONS = Symbol(
|
|
32131
|
+
[0x37DC78],
|
|
32132
|
+
[0x237DC78],
|
|
32133
|
+
0x20,
|
|
32134
|
+
"AI_THROWN_ITEM_DIRECTIONS",
|
|
32135
|
+
"[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
|
|
32136
|
+
"uint32_t[8]",
|
|
32137
|
+
)
|
|
32138
|
+
|
|
32130
32139
|
ROLLOUT_ICE_BALL_MISSED = Symbol(
|
|
32131
|
-
|
|
32132
|
-
|
|
32133
|
-
|
|
32140
|
+
[0x37DCE9],
|
|
32141
|
+
[0x237DCE9],
|
|
32142
|
+
0x1,
|
|
32134
32143
|
"ROLLOUT_ICE_BALL_MISSED",
|
|
32135
32144
|
"[Runtime] Appears to be set to true whenever a hit from Rollout or Ice Ball fails to deal damage.",
|
|
32136
32145
|
"bool",
|
|
32137
32146
|
)
|
|
32138
32147
|
|
|
32139
32148
|
MULTIHIT_FATIGUE_MOVE_USED = Symbol(
|
|
32140
|
-
|
|
32141
|
-
|
|
32142
|
-
|
|
32149
|
+
[0x37DCEA],
|
|
32150
|
+
[0x237DCEA],
|
|
32151
|
+
0x1,
|
|
32143
32152
|
"MULTIHIT_FATIGUE_MOVE_USED",
|
|
32144
32153
|
"[Runtime] Appears to be set to true whenever a multihit fatigue move deals damage.",
|
|
32145
32154
|
"bool",
|
|
32146
32155
|
)
|
|
32147
32156
|
|
|
32148
32157
|
TWINEEDLE_HIT_TRACKER = Symbol(
|
|
32149
|
-
|
|
32150
|
-
|
|
32151
|
-
|
|
32158
|
+
[0x37DCEB],
|
|
32159
|
+
[0x237DCEB],
|
|
32160
|
+
0x1,
|
|
32152
32161
|
"TWINEEDLE_HIT_TRACKER",
|
|
32153
32162
|
"[Runtime] Appears to be set to true whenever Twineedle hits and deals damage. So that even if the second attack misses, it will still try to poison the target.",
|
|
32154
32163
|
"bool",
|
|
32155
32164
|
)
|
|
32156
32165
|
|
|
32157
32166
|
RAPID_SPIN_BINDING_REMOVAL = Symbol(
|
|
32158
|
-
|
|
32159
|
-
|
|
32160
|
-
|
|
32167
|
+
[0x37DCED],
|
|
32168
|
+
[0x237DCED],
|
|
32169
|
+
0x1,
|
|
32161
32170
|
"RAPID_SPIN_BINDING_REMOVAL",
|
|
32162
32171
|
"[Runtime] Appears to be set to true when using Rapid Spin to later remove any binding effects and Leech Seed.",
|
|
32163
32172
|
"bool",
|
|
32164
32173
|
)
|
|
32165
32174
|
|
|
32166
32175
|
ROLLOUT_ICE_BALL_SUCCESSIVE_HITS = Symbol(
|
|
32167
|
-
|
|
32168
|
-
|
|
32169
|
-
|
|
32176
|
+
[0x37DCF0],
|
|
32177
|
+
[0x237DCF0],
|
|
32178
|
+
0x4,
|
|
32170
32179
|
"ROLLOUT_ICE_BALL_SUCCESSIVE_HITS",
|
|
32171
32180
|
"[Runtime] Seems to count the number of successive hits by Rollout or Ice Ball.",
|
|
32172
32181
|
"int",
|
|
32173
32182
|
)
|
|
32174
32183
|
|
|
32175
32184
|
MULTIHIT_MOVE_SUCCESSIVE_HITS = Symbol(
|
|
32176
|
-
|
|
32177
|
-
|
|
32178
|
-
|
|
32185
|
+
[0x37DCF8],
|
|
32186
|
+
[0x237DCF8],
|
|
32187
|
+
0x4,
|
|
32179
32188
|
"MULTIHIT_MOVE_SUCCESSIVE_HITS",
|
|
32180
32189
|
"[Runtime] Seems to count the number of successive hits for multihit moves. This is used by Twineedle to check to attempt to apply Poison after the second attack.",
|
|
32181
32190
|
"int",
|
|
32182
32191
|
)
|
|
32183
32192
|
|
|
32184
32193
|
TRIPLE_KICK_SUCCESSIVE_HITS = Symbol(
|
|
32185
|
-
|
|
32186
|
-
|
|
32187
|
-
|
|
32194
|
+
[0x37DCFC],
|
|
32195
|
+
[0x237DCFC],
|
|
32196
|
+
0x4,
|
|
32188
32197
|
"TRIPLE_KICK_SUCCESSIVE_HITS",
|
|
32189
32198
|
"[Runtime] Seems to count the number of successive hits by Triple Kick.",
|
|
32190
32199
|
"int",
|
|
32191
32200
|
)
|
|
32192
32201
|
|
|
32193
32202
|
METRONOME_NEXT_INDEX = Symbol(
|
|
32194
|
-
|
|
32195
|
-
|
|
32196
|
-
|
|
32203
|
+
[0x37DD08],
|
|
32204
|
+
[0x237DD08],
|
|
32205
|
+
0x4,
|
|
32197
32206
|
"METRONOME_NEXT_INDEX",
|
|
32198
32207
|
"[Runtime] The index into METRONOME_TABLE for the next usage of Metronome.",
|
|
32199
32208
|
"int",
|
|
32200
32209
|
)
|
|
32201
32210
|
|
|
32202
32211
|
FLOOR_GENERATION_STATUS = Symbol(
|
|
32203
|
-
|
|
32204
|
-
|
|
32205
|
-
|
|
32212
|
+
[0x37E23C],
|
|
32213
|
+
[0x237E23C],
|
|
32214
|
+
0x40,
|
|
32206
32215
|
"FLOOR_GENERATION_STATUS",
|
|
32207
32216
|
"[Runtime] Status data related to generation of the current floor in a dungeon.\n\nThis data is populated as the dungeon floor is generated.\n\ntype: struct floor_generation_status",
|
|
32208
32217
|
"struct floor_generation_status",
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -29578,6 +29578,15 @@ class JpItcmOverlay29Data:
|
|
|
29578
29578
|
"struct damage_negating_exclusive_eff_entry[28]",
|
|
29579
29579
|
)
|
|
29580
29580
|
|
|
29581
|
+
TWO_TURN_STATUSES = Symbol(
|
|
29582
|
+
None,
|
|
29583
|
+
None,
|
|
29584
|
+
None,
|
|
29585
|
+
"TWO_TURN_STATUSES",
|
|
29586
|
+
"Lists all status IDs that are for two-turn moves. The last entry is null.",
|
|
29587
|
+
"struct status_two_turn_id_8[11]",
|
|
29588
|
+
)
|
|
29589
|
+
|
|
29581
29590
|
TWO_TURN_MOVES_AND_STATUSES = Symbol(
|
|
29582
29591
|
None,
|
|
29583
29592
|
None,
|
|
@@ -31188,6 +31197,24 @@ class JpItcmRamData:
|
|
|
31188
31197
|
"struct audio_command[16]",
|
|
31189
31198
|
)
|
|
31190
31199
|
|
|
31200
|
+
SOUND_MEMORY_ARENA_PTR = Symbol(
|
|
31201
|
+
None,
|
|
31202
|
+
None,
|
|
31203
|
+
None,
|
|
31204
|
+
"SOUND_MEMORY_ARENA_PTR",
|
|
31205
|
+
"Pointer to SOUND_MEMORY_ARENA.",
|
|
31206
|
+
"struct mem_arena*",
|
|
31207
|
+
)
|
|
31208
|
+
|
|
31209
|
+
WINDOW_LIST = Symbol(
|
|
31210
|
+
None,
|
|
31211
|
+
None,
|
|
31212
|
+
None,
|
|
31213
|
+
"WINDOW_LIST",
|
|
31214
|
+
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
|
|
31215
|
+
"struct window_list",
|
|
31216
|
+
)
|
|
31217
|
+
|
|
31191
31218
|
CURSOR_16_SPRITE_ID = Symbol(
|
|
31192
31219
|
None,
|
|
31193
31220
|
None,
|
|
@@ -31242,24 +31269,6 @@ class JpItcmRamData:
|
|
|
31242
31269
|
"struct animation_control*",
|
|
31243
31270
|
)
|
|
31244
31271
|
|
|
31245
|
-
SOUND_MEMORY_ARENA_PTR = Symbol(
|
|
31246
|
-
None,
|
|
31247
|
-
None,
|
|
31248
|
-
None,
|
|
31249
|
-
"SOUND_MEMORY_ARENA_PTR",
|
|
31250
|
-
"Pointer to SOUND_MEMORY_ARENA.",
|
|
31251
|
-
"struct mem_arena*",
|
|
31252
|
-
)
|
|
31253
|
-
|
|
31254
|
-
WINDOW_LIST = Symbol(
|
|
31255
|
-
None,
|
|
31256
|
-
None,
|
|
31257
|
-
None,
|
|
31258
|
-
"WINDOW_LIST",
|
|
31259
|
-
"Array of all window structs. Newly created window structs are taken from slots in this array.\n\nNote that this array isn't strictly ordered in any way. A newly created window will occupy the first available slot. If a window in an early slot is destroyed, windows that are still active in later slots won't be shifted back unless destroyed and recreated.\n\ntype: struct window_list",
|
|
31260
|
-
"struct window_list",
|
|
31261
|
-
)
|
|
31262
|
-
|
|
31263
31272
|
LAST_NEW_MOVE = Symbol(
|
|
31264
31273
|
None,
|
|
31265
31274
|
None,
|
|
@@ -31346,8 +31355,8 @@ class JpItcmRamData:
|
|
|
31346
31355
|
None,
|
|
31347
31356
|
None,
|
|
31348
31357
|
"TEAM_NAME",
|
|
31349
|
-
"The team name.\n\nA null-terminated string, with a maximum length of 10. Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
31350
|
-
"
|
|
31358
|
+
"The team name.\n\nA null-terminated string, with a maximum length of 10 (or 5 in JP). Presumably encoded with the ANSI/Shift JIS encoding the game typically uses.\n\nThis is presumably part of a larger struct, together with other nearby data.",
|
|
31359
|
+
"",
|
|
31351
31360
|
)
|
|
31352
31361
|
|
|
31353
31362
|
LEVEL_UP_DATA_MONSTER_ID = Symbol(
|
|
@@ -31437,7 +31446,7 @@ class JpItcmRamData:
|
|
|
31437
31446
|
None,
|
|
31438
31447
|
None,
|
|
31439
31448
|
"LOCK_NOTIFY_ARRAY",
|
|
31440
|
-
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.
|
|
31449
|
+
"Used to notify scripts waiting for a certain lock to unlock so they can resume their execution.\n\n1 byte per lock.",
|
|
31441
31450
|
"bool[20]",
|
|
31442
31451
|
)
|
|
31443
31452
|
|
|
@@ -31499,21 +31508,21 @@ class JpItcmRamData:
|
|
|
31499
31508
|
"bool[8]",
|
|
31500
31509
|
)
|
|
31501
31510
|
|
|
31502
|
-
|
|
31511
|
+
AI_THROWN_ITEM_PROBABILITIES = Symbol(
|
|
31503
31512
|
None,
|
|
31504
31513
|
None,
|
|
31505
31514
|
None,
|
|
31506
|
-
"
|
|
31507
|
-
"[Runtime] Used to store the directions
|
|
31515
|
+
"AI_THROWN_ITEM_PROBABILITIES",
|
|
31516
|
+
"[Runtime] Used to store the probabilities matching the directions in THROWN_ITEM_DIRECTIONS.",
|
|
31508
31517
|
"uint32_t[8]",
|
|
31509
31518
|
)
|
|
31510
31519
|
|
|
31511
|
-
|
|
31520
|
+
AI_THROWN_ITEM_DIRECTIONS = Symbol(
|
|
31512
31521
|
None,
|
|
31513
31522
|
None,
|
|
31514
31523
|
None,
|
|
31515
|
-
"
|
|
31516
|
-
"[Runtime] Used to store the
|
|
31524
|
+
"AI_THROWN_ITEM_DIRECTIONS",
|
|
31525
|
+
"[Runtime] Used to store the directions output by GetPossibleAiThrownItemDirections.",
|
|
31517
31526
|
"uint32_t[8]",
|
|
31518
31527
|
)
|
|
31519
31528
|
|