pmdsky-debug-py 10.0.11__py3-none-any.whl → 10.0.12__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
pmdsky_debug_py/na.py CHANGED
@@ -7951,8 +7951,8 @@ class NaArm9Data:
7951
7951
  [0x91448],
7952
7952
  [0x2091448],
7953
7953
  0x1000,
7954
- "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: int16_t[2048]",
7955
- "int16_t[2048]",
7954
+ "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: fx16_12[2048]",
7955
+ "fx16_12[2048]",
7956
7956
  )
7957
7957
 
7958
7958
  CART_REMOVED_IMG_DATA = Symbol([0x92AE8], [0x2092AE8], 0x2000, "", "undefined[0]")
@@ -8476,7 +8476,7 @@ class NaArm9Data:
8476
8476
  [0x20A18CC],
8477
8477
  0x4,
8478
8478
  "The constant shift added to the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (50).",
8479
- "int",
8479
+ "fx32_8",
8480
8480
  )
8481
8481
 
8482
8482
  EVOLUTION_PHYSICAL_STAT_BONUSES = Symbol(
@@ -8492,7 +8492,7 @@ class NaArm9Data:
8492
8492
  [0x20A18D4],
8493
8493
  0x4,
8494
8494
  "The constant shift applied to the overall output of the 'unshifted base' damage formula (the sum of the scaled AT, DEF, and ClampedLn terms), as a binary fixed-point number with 8 fraction bits (-311).\n\nThe value of -311 is notably equal to -round[DAMAGE_FORMULA_LN_PREFACTOR * ln(DAMAGE_FORMULA_LN_ARG_PREFACTOR * DAMAGE_FORMULA_FLV_SHIFT)]. This is probably not a coincidence.",
8495
- "int",
8495
+ "fx32_8",
8496
8496
  )
8497
8497
 
8498
8498
  DAMAGE_FORMULA_FLV_DEFICIT_DIVISOR = Symbol(
@@ -8500,7 +8500,7 @@ class NaArm9Data:
8500
8500
  [0x20A18D8],
8501
8501
  0x4,
8502
8502
  "The divisor of the (AT - DEF) term within the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (8).",
8503
- "int",
8503
+ "fx32_8",
8504
8504
  )
8505
8505
 
8506
8506
  EGG_STAT_BONUSES = Symbol(
@@ -8524,7 +8524,7 @@ class NaArm9Data:
8524
8524
  [0x20A18E8],
8525
8525
  0x4,
8526
8526
  "The divisor applied to the overall output of the 'shifted base' damage formula (the sum of the scaled AT, Def, ClampedLn, and DAMAGE_FORMULA_CONSTANT_SHIFT terms) if the attacker is not a team member (and the current fixed room is not the substitute room...for some reason), as a binary fixed-point number with 8 fraction bits (85/64).",
8527
- "int",
8527
+ "fx32_8",
8528
8528
  )
8529
8529
 
8530
8530
  DAMAGE_FORMULA_LN_PREFACTOR = Symbol(
@@ -8532,7 +8532,7 @@ class NaArm9Data:
8532
8532
  [0x20A18EC],
8533
8533
  0x4,
8534
8534
  "The prefactor to the output of the ClampedLn in the damage formula, as a binary fixed-point number with 8 fraction bits (50).",
8535
- "int",
8535
+ "fx32_8",
8536
8536
  )
8537
8537
 
8538
8538
  DAMAGE_FORMULA_DEF_PREFACTOR = Symbol(
@@ -8540,7 +8540,7 @@ class NaArm9Data:
8540
8540
  [0x20A18F0],
8541
8541
  0x4,
8542
8542
  "The prefactor to the 'DEF' (defense) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_def), as a binary fixed-point number with 8 fraction bits (-0.5).",
8543
- "int",
8543
+ "fx32_8",
8544
8544
  )
8545
8545
 
8546
8546
  DAMAGE_FORMULA_AT_PREFACTOR = Symbol(
@@ -8548,7 +8548,7 @@ class NaArm9Data:
8548
8548
  [0x20A18F4],
8549
8549
  0x4,
8550
8550
  "The prefactor to the 'AT' (attack) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_at), as a binary fixed-point number with 8 fraction bits (153/256, which is close to 0.6).",
8551
- "int",
8551
+ "fx32_8",
8552
8552
  )
8553
8553
 
8554
8554
  DAMAGE_FORMULA_LN_ARG_PREFACTOR = Symbol(
@@ -8556,7 +8556,7 @@ class NaArm9Data:
8556
8556
  [0x20A18F8],
8557
8557
  0x4,
8558
8558
  "The prefactor to the argument of ClampedLn in the damage formula (FLV + DAMAGE_FORMULA_FLV_SHIFT), as a binary fixed-point number with 8 fraction bits (10).",
8559
- "int",
8559
+ "fx32_8",
8560
8560
  )
8561
8561
 
8562
8562
  FORBIDDEN_FORGOT_MOVE_LIST = Symbol(
@@ -9058,7 +9058,7 @@ class NaArm9Data:
9058
9058
  [0x20ADFB0],
9059
9059
  0x102,
9060
9060
  "Table of arctangent values at 129 divisions over the domain [0, 1].\n\nMore precisely, entry at index i corresponds to (atan(i/128) / (π/2)). Values are stored as signed fixed-point numbers with 14 fraction bits.",
9061
- "int16_t[129]",
9061
+ "fx16_14[129]",
9062
9062
  )
9063
9063
 
9064
9064
  TEX_PLTT_START_ADDR_TABLE = Symbol([0xAE0B4], [0x20AE0B4], 0x10, "", "int16_t[8]")
@@ -15094,7 +15094,7 @@ class NaOverlay10Data:
15094
15094
  [0x22C4710],
15095
15095
  0x4,
15096
15096
  "The damage multiplier applied to attacks copied by Me First, as a fixed-point number with 8 fraction bits (1.5).",
15097
- "int",
15097
+ "fx32_8",
15098
15098
  )
15099
15099
 
15100
15100
  FACADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15102,7 +15102,7 @@ class NaOverlay10Data:
15102
15102
  [0x22C4718],
15103
15103
  0x4,
15104
15104
  "The Facade damage multiplier for users with a status condition, as a binary fixed-point number with 8 fraction bits (0x200 -> 2x).",
15105
- "int",
15105
+ "fx32_8",
15106
15106
  )
15107
15107
 
15108
15108
  IMPRISON_TURN_RANGE = Symbol(
@@ -15134,7 +15134,7 @@ class NaOverlay10Data:
15134
15134
  [0x22C4744],
15135
15135
  0x4,
15136
15136
  "The extra damage multiplier for moves when the attacker is burned, as a fixed-point number with 8 fraction bits (the raw value is 0xCC, which is close to 0.8).\n\nUnlike in the main series, this multiplier is applied regardless of whether the move being used is physical or special.",
15137
- "int",
15137
+ "fx32_8",
15138
15138
  )
15139
15139
 
15140
15140
  REST_TURN_RANGE = Symbol(
@@ -15150,7 +15150,7 @@ class NaOverlay10Data:
15150
15150
  [0x22C474C],
15151
15151
  0x4,
15152
15152
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (the raw value is 0x1B3, the closest possible representation of 1.7).",
15153
- "int",
15153
+ "fx32_8",
15154
15154
  )
15155
15155
 
15156
15156
  MATCHUP_IMMUNE_MULTIPLIER = Symbol(
@@ -15158,7 +15158,7 @@ class NaOverlay10Data:
15158
15158
  [0x22C4758],
15159
15159
  0x4,
15160
15160
  "The damage multiplier corresponding to MATCHUP_IMMUNE, as a fixed-point number with 8 fraction bits (0.5).",
15161
- "int",
15161
+ "fx32_8",
15162
15162
  )
15163
15163
 
15164
15164
  SPORT_CONDITION_TURN_RANGE = Symbol(
@@ -15190,7 +15190,7 @@ class NaOverlay10Data:
15190
15190
  [0x22C47C0],
15191
15191
  0x4,
15192
15192
  "The extra damage multiplier for not-very-effective moves when Tinted Lens is active, as a fixed-point number with 8 fraction bits (the raw value is 0x133, the closest possible representation of 1.2).",
15193
- "int",
15193
+ "fx32_8",
15194
15194
  )
15195
15195
 
15196
15196
  SMOKESCREEN_TURN_RANGE = Symbol(
@@ -15206,7 +15206,7 @@ class NaOverlay10Data:
15206
15206
  [0x22C47DC],
15207
15207
  0x4,
15208
15208
  "The damage multiplier for Shadow Force, as a fixed-point number with 8 fraction bits (2).",
15209
- "int",
15209
+ "fx32_8",
15210
15210
  )
15211
15211
 
15212
15212
  DIG_DAMAGE_MULTIPLIER = Symbol(
@@ -15214,7 +15214,7 @@ class NaOverlay10Data:
15214
15214
  [0x22C47E4],
15215
15215
  0x4,
15216
15216
  "The damage multiplier for Dig, as a fixed-point number with 8 fraction bits (2).",
15217
- "int",
15217
+ "fx32_8",
15218
15218
  )
15219
15219
 
15220
15220
  DIVE_DAMAGE_MULTIPLIER = Symbol(
@@ -15222,7 +15222,7 @@ class NaOverlay10Data:
15222
15222
  [0x22C47E8],
15223
15223
  0x4,
15224
15224
  "The damage multiplier for Dive, as a fixed-point number with 8 fraction bits (2).",
15225
- "int",
15225
+ "fx32_8",
15226
15226
  )
15227
15227
 
15228
15228
  BOUNCE_DAMAGE_MULTIPLIER = Symbol(
@@ -15230,7 +15230,7 @@ class NaOverlay10Data:
15230
15230
  [0x22C47EC],
15231
15231
  0x4,
15232
15232
  "The damage multiplier for Bounce, as a fixed-point number with 8 fraction bits (2).",
15233
- "int",
15233
+ "fx32_8",
15234
15234
  )
15235
15235
 
15236
15236
  POWER_PITCHER_DAMAGE_MULTIPLIER = Symbol(
@@ -15238,7 +15238,7 @@ class NaOverlay10Data:
15238
15238
  [0x22C47F8],
15239
15239
  0x4,
15240
15240
  "The multiplier for projectile damage from Power Pitcher (1.5), as a binary fixed-point number (8 fraction bits)",
15241
- "int",
15241
+ "fx32_8",
15242
15242
  )
15243
15243
 
15244
15244
  QUICK_DODGER_MOVE_ACCURACY_DROP = Symbol(
@@ -15254,7 +15254,7 @@ class NaOverlay10Data:
15254
15254
  [0x22C4810],
15255
15255
  0x4,
15256
15256
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x1B4, the closest possible representation of 1/√2).",
15257
- "int",
15257
+ "fx32_8",
15258
15258
  )
15259
15259
 
15260
15260
  MATCHUP_SUPER_EFFECTIVE_MULTIPLIER = Symbol(
@@ -15262,7 +15262,7 @@ class NaOverlay10Data:
15262
15262
  [0x22C4818],
15263
15263
  0x4,
15264
15264
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x166, the closest possible representation of 1.4).",
15265
- "int",
15265
+ "fx32_8",
15266
15266
  )
15267
15267
 
15268
15268
  MATCHUP_NEUTRAL_MULTIPLIER = Symbol(
@@ -15270,7 +15270,7 @@ class NaOverlay10Data:
15270
15270
  [0x22C481C],
15271
15271
  0x4,
15272
15272
  "The damage multiplier corresponding to MATCHUP_NEUTRAL, as a fixed-point number with 8 fraction bits (1).",
15273
- "int",
15273
+ "fx32_8",
15274
15274
  )
15275
15275
 
15276
15276
  MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15278,7 +15278,7 @@ class NaOverlay10Data:
15278
15278
  [0x22C4820],
15279
15279
  0x4,
15280
15280
  "The damage multiplier corresponding to MATCHUP_IMMUNE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.25).",
15281
- "int",
15281
+ "fx32_8",
15282
15282
  )
15283
15283
 
15284
15284
  MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15286,7 +15286,7 @@ class NaOverlay10Data:
15286
15286
  [0x22C4824],
15287
15287
  0x4,
15288
15288
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.5).",
15289
- "int",
15289
+ "fx32_8",
15290
15290
  )
15291
15291
 
15292
15292
  MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15294,7 +15294,7 @@ class NaOverlay10Data:
15294
15294
  [0x22C482C],
15295
15295
  0x4,
15296
15296
  "The damage multiplier corresponding to MATCHUP_NEUTRAL when Erratic Player is active, as a fixed-point number with 8 fraction bits (1).",
15297
- "int",
15297
+ "fx32_8",
15298
15298
  )
15299
15299
 
15300
15300
  AIR_BLADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15302,7 +15302,7 @@ class NaOverlay10Data:
15302
15302
  [0x22C4844],
15303
15303
  0x4,
15304
15304
  "The multiplier for damage from the Air Blade (1.5), as a binary fixed-point number (8 fraction bits)",
15305
- "int",
15305
+ "fx32_8",
15306
15306
  )
15307
15307
 
15308
15308
  KECLEON_SHOP_BOOST_CHANCE_MULTIPLIER = Symbol(
@@ -15310,7 +15310,7 @@ class NaOverlay10Data:
15310
15310
  [0x22C484C],
15311
15311
  0x4,
15312
15312
  "The boosted kecleon shop spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits).",
15313
- "int",
15313
+ "fx32_8",
15314
15314
  )
15315
15315
 
15316
15316
  HIDDEN_STAIRS_SPAWN_CHANCE_MULTIPLIER = Symbol(
@@ -15318,7 +15318,7 @@ class NaOverlay10Data:
15318
15318
  [0x22C4850],
15319
15319
  0x4,
15320
15320
  "The hidden stairs spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits), if applicable. See ShouldBoostHiddenStairsSpawnChance in overlay 29.",
15321
- "int",
15321
+ "fx32_8",
15322
15322
  )
15323
15323
 
15324
15324
  YAWN_TURN_RANGE = Symbol(
@@ -15342,7 +15342,7 @@ class NaOverlay10Data:
15342
15342
  [0x22C48A4],
15343
15343
  0x4,
15344
15344
  "The default damage multiplier for SolarBeam, as a fixed-point number with 8 fraction bits (2).",
15345
- "int",
15345
+ "fx32_8",
15346
15346
  )
15347
15347
 
15348
15348
  SKY_ATTACK_DAMAGE_MULTIPLIER = Symbol(
@@ -15350,7 +15350,7 @@ class NaOverlay10Data:
15350
15350
  [0x22C48A8],
15351
15351
  0x4,
15352
15352
  "The damage multiplier for Sky Attack, as a fixed-point number with 8 fraction bits (2).",
15353
- "int",
15353
+ "fx32_8",
15354
15354
  )
15355
15355
 
15356
15356
  RAZOR_WIND_DAMAGE_MULTIPLIER = Symbol(
@@ -15358,7 +15358,7 @@ class NaOverlay10Data:
15358
15358
  [0x22C48B0],
15359
15359
  0x4,
15360
15360
  "The damage multiplier for Razor Wind, as a fixed-point number with 8 fraction bits (2).",
15361
- "int",
15361
+ "fx32_8",
15362
15362
  )
15363
15363
 
15364
15364
  FOCUS_PUNCH_DAMAGE_MULTIPLIER = Symbol(
@@ -15366,7 +15366,7 @@ class NaOverlay10Data:
15366
15366
  [0x22C48B4],
15367
15367
  0x4,
15368
15368
  "The damage multiplier for Focus Punch, as a fixed-point number with 8 fraction bits (2).",
15369
- "int",
15369
+ "fx32_8",
15370
15370
  )
15371
15371
 
15372
15372
  SKULL_BASH_DAMAGE_MULTIPLIER = Symbol(
@@ -15374,7 +15374,7 @@ class NaOverlay10Data:
15374
15374
  [0x22C48BC],
15375
15375
  0x4,
15376
15376
  "The damage multiplier for Skull Bash, as a fixed-point number with 8 fraction bits (2).",
15377
- "int",
15377
+ "fx32_8",
15378
15378
  )
15379
15379
 
15380
15380
  FLY_DAMAGE_MULTIPLIER = Symbol(
@@ -15382,7 +15382,7 @@ class NaOverlay10Data:
15382
15382
  [0x22C48C0],
15383
15383
  0x4,
15384
15384
  "The damage multiplier for Fly, as a fixed-point number with 8 fraction bits (2).",
15385
- "int",
15385
+ "fx32_8",
15386
15386
  )
15387
15387
 
15388
15388
  WEATHER_BALL_TYPE_TABLE = Symbol(
@@ -15398,7 +15398,7 @@ class NaOverlay10Data:
15398
15398
  [0x22C4944],
15399
15399
  0x10,
15400
15400
  "Table of damage multipliers for Last Resort for different numbers of moves out of PP, where each entry is a binary fixed-point number with 8 fraction bits.\n\nIf n is the number of moves out of PP not counting Last Resort itself, the table is indexed by (n - 1).\n\ntype: int[4]",
15401
- "int[4]",
15401
+ "fx32_8[4]",
15402
15402
  )
15403
15403
 
15404
15404
  SYNTHESIS_HP_RESTORATION_TABLE = Symbol(
@@ -15438,7 +15438,7 @@ class NaOverlay10Data:
15438
15438
  [0x22C4994],
15439
15439
  0x10,
15440
15440
  "Table of damage multipliers for Reversal/Flail at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15441
- "int[4]",
15441
+ "fx32_8[4]",
15442
15442
  )
15443
15443
 
15444
15444
  WATER_SPOUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15446,7 +15446,7 @@ class NaOverlay10Data:
15446
15446
  [0x22C49A4],
15447
15447
  0x10,
15448
15448
  "Table of damage multipliers for Water Spout at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15449
- "int[4]",
15449
+ "fx32_8[4]",
15450
15450
  )
15451
15451
 
15452
15452
  WRING_OUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15454,7 +15454,7 @@ class NaOverlay10Data:
15454
15454
  [0x22C49B4],
15455
15455
  0x10,
15456
15456
  "Table of damage multipliers for Wring Out/Crush Grip at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15457
- "int[4]",
15457
+ "fx32_8[4]",
15458
15458
  )
15459
15459
 
15460
15460
  ERUPTION_DAMAGE_MULT_TABLE = Symbol(
@@ -15462,7 +15462,7 @@ class NaOverlay10Data:
15462
15462
  [0x22C49C4],
15463
15463
  0x10,
15464
15464
  "Table of damage multipliers for Eruption at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15465
- "int[4]",
15465
+ "fx32_8[4]",
15466
15466
  )
15467
15467
 
15468
15468
  WEATHER_BALL_DAMAGE_MULT_TABLE = Symbol(
@@ -15470,7 +15470,7 @@ class NaOverlay10Data:
15470
15470
  [0x22C4B54],
15471
15471
  0x20,
15472
15472
  "Maps each weather type (by index, see enum weather_id) to the corresponding Weather Ball damage multiplier, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[8]",
15473
- "int[8]",
15473
+ "fx32_8[8]",
15474
15474
  )
15475
15475
 
15476
15476
  EAT_ITEM_EFFECT_IGNORE_LIST = Symbol(
@@ -15510,7 +15510,7 @@ class NaOverlay10Data:
15510
15510
  [0x22C4D98],
15511
15511
  0x54,
15512
15512
  "Table of multipliers for offensive stats (attack/special attack) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15513
- "int[21]",
15513
+ "fx32_8[21]",
15514
15514
  )
15515
15515
 
15516
15516
  DEFENSIVE_STAT_STAGE_MULTIPLIERS = Symbol(
@@ -15518,7 +15518,7 @@ class NaOverlay10Data:
15518
15518
  [0x22C4DEC],
15519
15519
  0x54,
15520
15520
  "Table of multipliers for defensive stats (defense/special defense) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15521
- "int[21]",
15521
+ "fx32_8[21]",
15522
15522
  )
15523
15523
 
15524
15524
  NATURE_POWER_TABLE = Symbol(
@@ -15574,7 +15574,7 @@ class NaOverlay10Data:
15574
15574
  [0x22C540C],
15575
15575
  0x54,
15576
15576
  "Table of multipliers for the accuracy stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15577
- "int[21]",
15577
+ "fx32_8[21]",
15578
15578
  )
15579
15579
 
15580
15580
  MALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15582,7 +15582,7 @@ class NaOverlay10Data:
15582
15582
  [0x22C5460],
15583
15583
  0x54,
15584
15584
  "Table of multipliers for the evasion stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15585
- "int[21]",
15585
+ "fx32_8[21]",
15586
15586
  )
15587
15587
 
15588
15588
  FEMALE_ACCURACY_STAGE_MULTIPLIERS = Symbol(
@@ -15590,7 +15590,7 @@ class NaOverlay10Data:
15590
15590
  [0x22C54B4],
15591
15591
  0x54,
15592
15592
  "Table of multipliers for the accuracy stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15593
- "int[21]",
15593
+ "fx32_8[21]",
15594
15594
  )
15595
15595
 
15596
15596
  FEMALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15598,7 +15598,7 @@ class NaOverlay10Data:
15598
15598
  [0x22C5508],
15599
15599
  0x54,
15600
15600
  "Table of multipliers for the evasion stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15601
- "int[21]",
15601
+ "fx32_8[21]",
15602
15602
  )
15603
15603
 
15604
15604
  MUSIC_ID_TABLE = Symbol(
@@ -24680,7 +24680,7 @@ class NaOverlay29Data:
24680
24680
  [0x2310A70],
24681
24681
  0x4,
24682
24682
  "The base value by which belly is decreased every turn.\n\nIts raw value is 0x199A, which encodes a binary fixed-point number (16 fraction bits) with value (0x199A * 2^-16), and is the closest approximation to 0.1 representable in this number format.",
24683
- "int",
24683
+ "fx32_16",
24684
24684
  )
24685
24685
 
24686
24686
  MONSTER_HEAL_HP_MAX = Symbol(
@@ -25146,7 +25146,7 @@ class NaOverlay29Data:
25146
25146
  [0x235283C],
25147
25147
  0x8,
25148
25148
  "A generic damage multiplier of 0.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25149
- "struct fx64",
25149
+ "struct fx64_16",
25150
25150
  )
25151
25151
 
25152
25152
  DAMAGE_MULTIPLIER_1_5 = Symbol(
@@ -25154,7 +25154,7 @@ class NaOverlay29Data:
25154
25154
  [0x2352844],
25155
25155
  0x8,
25156
25156
  "A generic damage multiplier of 1.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25157
- "struct fx64",
25157
+ "struct fx64_16",
25158
25158
  )
25159
25159
 
25160
25160
  DAMAGE_MULTIPLIER_2 = Symbol(
@@ -25162,7 +25162,7 @@ class NaOverlay29Data:
25162
25162
  [0x235284C],
25163
25163
  0x8,
25164
25164
  "A generic damage multiplier of 2 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25165
- "struct fx64",
25165
+ "struct fx64_16",
25166
25166
  )
25167
25167
 
25168
25168
  CLOUDY_DAMAGE_MULTIPLIER = Symbol(
@@ -25170,7 +25170,7 @@ class NaOverlay29Data:
25170
25170
  [0x235285C],
25171
25171
  0x8,
25172
25172
  "The extra damage multiplier for non-Normal-type moves when the weather is Cloudy, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
25173
- "struct fx64",
25173
+ "struct fx64_16",
25174
25174
  )
25175
25175
 
25176
25176
  SOLID_ROCK_MULTIPLIER = Symbol(
@@ -25178,7 +25178,7 @@ class NaOverlay29Data:
25178
25178
  [0x2352864],
25179
25179
  0x8,
25180
25180
  "The extra damage multiplier for super-effective moves when Solid Rock or Filter is active, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
25181
- "struct fx64",
25181
+ "struct fx64_16",
25182
25182
  )
25183
25183
 
25184
25184
  DAMAGE_FORMULA_MAX_BASE = Symbol(
@@ -25186,7 +25186,7 @@ class NaOverlay29Data:
25186
25186
  [0x235286C],
25187
25187
  0x8,
25188
25188
  "The maximum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (999).",
25189
- "struct fx64",
25189
+ "struct fx64_16",
25190
25190
  )
25191
25191
 
25192
25192
  WONDER_GUARD_MULTIPLIER = Symbol(
@@ -25194,7 +25194,7 @@ class NaOverlay29Data:
25194
25194
  [0x2352874],
25195
25195
  0x8,
25196
25196
  "The damage multiplier for moves affected by Wonder Guard, as a 64-bit fixed-point number with 16 fraction bits (0).",
25197
- "struct fx64",
25197
+ "struct fx64_16",
25198
25198
  )
25199
25199
 
25200
25200
  DAMAGE_FORMULA_MIN_BASE = Symbol(
@@ -25202,7 +25202,7 @@ class NaOverlay29Data:
25202
25202
  [0x235287C],
25203
25203
  0x8,
25204
25204
  "The minimum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (1).",
25205
- "struct fx64",
25205
+ "struct fx64_16",
25206
25206
  )
25207
25207
 
25208
25208
  TYPE_DAMAGE_NEGATING_EXCLUSIVE_ITEM_EFFECTS = Symbol(
@@ -25242,7 +25242,7 @@ class NaOverlay29Data:
25242
25242
  [0x2352AF0],
25243
25243
  0x28,
25244
25244
  "A table of damage multipliers for each successive hit of Rollout/Ice Ball. Each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int32_t[10]",
25245
- "int32_t[10]",
25245
+ "fx32_8[10]",
25246
25246
  )
25247
25247
 
25248
25248
  MAP_COLOR_TABLE = Symbol(