pmdsky-debug-py 10.0.11__py3-none-any.whl → 10.0.12__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+7c813a924a"
1
+ RELEASE = "v0.10.0+db46305451"
pmdsky_debug_py/eu.py CHANGED
@@ -7947,8 +7947,8 @@ class EuArm9Data:
7947
7947
  [0x917E0],
7948
7948
  [0x20917E0],
7949
7949
  None,
7950
- "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: int16_t[2048]",
7951
- "int16_t[2048]",
7950
+ "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: fx16_12[2048]",
7951
+ "fx16_12[2048]",
7952
7952
  )
7953
7953
 
7954
7954
  CART_REMOVED_IMG_DATA = Symbol([0x92EE4], [0x2092EE4], 0x2000, "", "undefined[0]")
@@ -8472,7 +8472,7 @@ class EuArm9Data:
8472
8472
  [0x20A1E50],
8473
8473
  None,
8474
8474
  "The constant shift added to the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (50).",
8475
- "int",
8475
+ "fx32_8",
8476
8476
  )
8477
8477
 
8478
8478
  EVOLUTION_PHYSICAL_STAT_BONUSES = Symbol(
@@ -8488,7 +8488,7 @@ class EuArm9Data:
8488
8488
  [0x20A1E58],
8489
8489
  None,
8490
8490
  "The constant shift applied to the overall output of the 'unshifted base' damage formula (the sum of the scaled AT, DEF, and ClampedLn terms), as a binary fixed-point number with 8 fraction bits (-311).\n\nThe value of -311 is notably equal to -round[DAMAGE_FORMULA_LN_PREFACTOR * ln(DAMAGE_FORMULA_LN_ARG_PREFACTOR * DAMAGE_FORMULA_FLV_SHIFT)]. This is probably not a coincidence.",
8491
- "int",
8491
+ "fx32_8",
8492
8492
  )
8493
8493
 
8494
8494
  DAMAGE_FORMULA_FLV_DEFICIT_DIVISOR = Symbol(
@@ -8496,7 +8496,7 @@ class EuArm9Data:
8496
8496
  [0x20A1E5C],
8497
8497
  None,
8498
8498
  "The divisor of the (AT - DEF) term within the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (8).",
8499
- "int",
8499
+ "fx32_8",
8500
8500
  )
8501
8501
 
8502
8502
  EGG_STAT_BONUSES = Symbol(
@@ -8520,7 +8520,7 @@ class EuArm9Data:
8520
8520
  [0x20A1E6C],
8521
8521
  None,
8522
8522
  "The divisor applied to the overall output of the 'shifted base' damage formula (the sum of the scaled AT, Def, ClampedLn, and DAMAGE_FORMULA_CONSTANT_SHIFT terms) if the attacker is not a team member (and the current fixed room is not the substitute room...for some reason), as a binary fixed-point number with 8 fraction bits (85/64).",
8523
- "int",
8523
+ "fx32_8",
8524
8524
  )
8525
8525
 
8526
8526
  DAMAGE_FORMULA_LN_PREFACTOR = Symbol(
@@ -8528,7 +8528,7 @@ class EuArm9Data:
8528
8528
  [0x20A1E70],
8529
8529
  None,
8530
8530
  "The prefactor to the output of the ClampedLn in the damage formula, as a binary fixed-point number with 8 fraction bits (50).",
8531
- "int",
8531
+ "fx32_8",
8532
8532
  )
8533
8533
 
8534
8534
  DAMAGE_FORMULA_DEF_PREFACTOR = Symbol(
@@ -8536,7 +8536,7 @@ class EuArm9Data:
8536
8536
  [0x20A1E74],
8537
8537
  None,
8538
8538
  "The prefactor to the 'DEF' (defense) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_def), as a binary fixed-point number with 8 fraction bits (-0.5).",
8539
- "int",
8539
+ "fx32_8",
8540
8540
  )
8541
8541
 
8542
8542
  DAMAGE_FORMULA_AT_PREFACTOR = Symbol(
@@ -8544,7 +8544,7 @@ class EuArm9Data:
8544
8544
  [0x20A1E78],
8545
8545
  None,
8546
8546
  "The prefactor to the 'AT' (attack) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_at), as a binary fixed-point number with 8 fraction bits (153/256, which is close to 0.6).",
8547
- "int",
8547
+ "fx32_8",
8548
8548
  )
8549
8549
 
8550
8550
  DAMAGE_FORMULA_LN_ARG_PREFACTOR = Symbol(
@@ -8552,7 +8552,7 @@ class EuArm9Data:
8552
8552
  [0x20A1E7C],
8553
8553
  None,
8554
8554
  "The prefactor to the argument of ClampedLn in the damage formula (FLV + DAMAGE_FORMULA_FLV_SHIFT), as a binary fixed-point number with 8 fraction bits (10).",
8555
- "int",
8555
+ "fx32_8",
8556
8556
  )
8557
8557
 
8558
8558
  FORBIDDEN_FORGOT_MOVE_LIST = Symbol(
@@ -9054,7 +9054,7 @@ class EuArm9Data:
9054
9054
  [0x20AE850],
9055
9055
  0x102,
9056
9056
  "Table of arctangent values at 129 divisions over the domain [0, 1].\n\nMore precisely, entry at index i corresponds to (atan(i/128) / (π/2)). Values are stored as signed fixed-point numbers with 14 fraction bits.",
9057
- "int16_t[129]",
9057
+ "fx16_14[129]",
9058
9058
  )
9059
9059
 
9060
9060
  TEX_PLTT_START_ADDR_TABLE = Symbol([0xAE954], [0x20AE954], 0x10, "", "int16_t[8]")
@@ -15082,7 +15082,7 @@ class EuOverlay10Data:
15082
15082
  [0x22C5068],
15083
15083
  None,
15084
15084
  "The damage multiplier applied to attacks copied by Me First, as a fixed-point number with 8 fraction bits (1.5).",
15085
- "int",
15085
+ "fx32_8",
15086
15086
  )
15087
15087
 
15088
15088
  FACADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15090,7 +15090,7 @@ class EuOverlay10Data:
15090
15090
  [0x22C5070],
15091
15091
  None,
15092
15092
  "The Facade damage multiplier for users with a status condition, as a binary fixed-point number with 8 fraction bits (0x200 -> 2x).",
15093
- "int",
15093
+ "fx32_8",
15094
15094
  )
15095
15095
 
15096
15096
  IMPRISON_TURN_RANGE = Symbol(
@@ -15122,7 +15122,7 @@ class EuOverlay10Data:
15122
15122
  [0x22C509C],
15123
15123
  None,
15124
15124
  "The extra damage multiplier for moves when the attacker is burned, as a fixed-point number with 8 fraction bits (the raw value is 0xCC, which is close to 0.8).\n\nUnlike in the main series, this multiplier is applied regardless of whether the move being used is physical or special.",
15125
- "int",
15125
+ "fx32_8",
15126
15126
  )
15127
15127
 
15128
15128
  REST_TURN_RANGE = Symbol(
@@ -15138,7 +15138,7 @@ class EuOverlay10Data:
15138
15138
  [0x22C50A4],
15139
15139
  None,
15140
15140
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (the raw value is 0x1B3, the closest possible representation of 1.7).",
15141
- "int",
15141
+ "fx32_8",
15142
15142
  )
15143
15143
 
15144
15144
  MATCHUP_IMMUNE_MULTIPLIER = Symbol(
@@ -15146,7 +15146,7 @@ class EuOverlay10Data:
15146
15146
  [0x22C50B0],
15147
15147
  None,
15148
15148
  "The damage multiplier corresponding to MATCHUP_IMMUNE, as a fixed-point number with 8 fraction bits (0.5).",
15149
- "int",
15149
+ "fx32_8",
15150
15150
  )
15151
15151
 
15152
15152
  SPORT_CONDITION_TURN_RANGE = Symbol(
@@ -15178,7 +15178,7 @@ class EuOverlay10Data:
15178
15178
  [0x22C5118],
15179
15179
  None,
15180
15180
  "The extra damage multiplier for not-very-effective moves when Tinted Lens is active, as a fixed-point number with 8 fraction bits (the raw value is 0x133, the closest possible representation of 1.2).",
15181
- "int",
15181
+ "fx32_8",
15182
15182
  )
15183
15183
 
15184
15184
  SMOKESCREEN_TURN_RANGE = Symbol(
@@ -15194,7 +15194,7 @@ class EuOverlay10Data:
15194
15194
  [0x22C5134],
15195
15195
  None,
15196
15196
  "The damage multiplier for Shadow Force, as a fixed-point number with 8 fraction bits (2).",
15197
- "int",
15197
+ "fx32_8",
15198
15198
  )
15199
15199
 
15200
15200
  DIG_DAMAGE_MULTIPLIER = Symbol(
@@ -15202,7 +15202,7 @@ class EuOverlay10Data:
15202
15202
  [0x22C513C],
15203
15203
  None,
15204
15204
  "The damage multiplier for Dig, as a fixed-point number with 8 fraction bits (2).",
15205
- "int",
15205
+ "fx32_8",
15206
15206
  )
15207
15207
 
15208
15208
  DIVE_DAMAGE_MULTIPLIER = Symbol(
@@ -15210,7 +15210,7 @@ class EuOverlay10Data:
15210
15210
  [0x22C5140],
15211
15211
  None,
15212
15212
  "The damage multiplier for Dive, as a fixed-point number with 8 fraction bits (2).",
15213
- "int",
15213
+ "fx32_8",
15214
15214
  )
15215
15215
 
15216
15216
  BOUNCE_DAMAGE_MULTIPLIER = Symbol(
@@ -15218,7 +15218,7 @@ class EuOverlay10Data:
15218
15218
  [0x22C5144],
15219
15219
  None,
15220
15220
  "The damage multiplier for Bounce, as a fixed-point number with 8 fraction bits (2).",
15221
- "int",
15221
+ "fx32_8",
15222
15222
  )
15223
15223
 
15224
15224
  POWER_PITCHER_DAMAGE_MULTIPLIER = Symbol(
@@ -15226,7 +15226,7 @@ class EuOverlay10Data:
15226
15226
  [0x22C5150],
15227
15227
  0x4,
15228
15228
  "The multiplier for projectile damage from Power Pitcher (1.5), as a binary fixed-point number (8 fraction bits)",
15229
- "int",
15229
+ "fx32_8",
15230
15230
  )
15231
15231
 
15232
15232
  QUICK_DODGER_MOVE_ACCURACY_DROP = Symbol(
@@ -15242,7 +15242,7 @@ class EuOverlay10Data:
15242
15242
  [0x22C5168],
15243
15243
  None,
15244
15244
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x1B4, the closest possible representation of 1/√2).",
15245
- "int",
15245
+ "fx32_8",
15246
15246
  )
15247
15247
 
15248
15248
  MATCHUP_SUPER_EFFECTIVE_MULTIPLIER = Symbol(
@@ -15250,7 +15250,7 @@ class EuOverlay10Data:
15250
15250
  [0x22C5170],
15251
15251
  None,
15252
15252
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x166, the closest possible representation of 1.4).",
15253
- "int",
15253
+ "fx32_8",
15254
15254
  )
15255
15255
 
15256
15256
  MATCHUP_NEUTRAL_MULTIPLIER = Symbol(
@@ -15258,7 +15258,7 @@ class EuOverlay10Data:
15258
15258
  [0x22C5174],
15259
15259
  None,
15260
15260
  "The damage multiplier corresponding to MATCHUP_NEUTRAL, as a fixed-point number with 8 fraction bits (1).",
15261
- "int",
15261
+ "fx32_8",
15262
15262
  )
15263
15263
 
15264
15264
  MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15266,7 +15266,7 @@ class EuOverlay10Data:
15266
15266
  [0x22C5178],
15267
15267
  None,
15268
15268
  "The damage multiplier corresponding to MATCHUP_IMMUNE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.25).",
15269
- "int",
15269
+ "fx32_8",
15270
15270
  )
15271
15271
 
15272
15272
  MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15274,7 +15274,7 @@ class EuOverlay10Data:
15274
15274
  [0x22C517C],
15275
15275
  None,
15276
15276
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.5).",
15277
- "int",
15277
+ "fx32_8",
15278
15278
  )
15279
15279
 
15280
15280
  MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15282,7 +15282,7 @@ class EuOverlay10Data:
15282
15282
  [0x22C5184],
15283
15283
  None,
15284
15284
  "The damage multiplier corresponding to MATCHUP_NEUTRAL when Erratic Player is active, as a fixed-point number with 8 fraction bits (1).",
15285
- "int",
15285
+ "fx32_8",
15286
15286
  )
15287
15287
 
15288
15288
  AIR_BLADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15290,7 +15290,7 @@ class EuOverlay10Data:
15290
15290
  [0x22C519C],
15291
15291
  0x4,
15292
15292
  "The multiplier for damage from the Air Blade (1.5), as a binary fixed-point number (8 fraction bits)",
15293
- "int",
15293
+ "fx32_8",
15294
15294
  )
15295
15295
 
15296
15296
  KECLEON_SHOP_BOOST_CHANCE_MULTIPLIER = Symbol(
@@ -15298,7 +15298,7 @@ class EuOverlay10Data:
15298
15298
  [0x22C51A4],
15299
15299
  None,
15300
15300
  "The boosted kecleon shop spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits).",
15301
- "int",
15301
+ "fx32_8",
15302
15302
  )
15303
15303
 
15304
15304
  HIDDEN_STAIRS_SPAWN_CHANCE_MULTIPLIER = Symbol(
@@ -15306,7 +15306,7 @@ class EuOverlay10Data:
15306
15306
  [0x22C51A8],
15307
15307
  0x4,
15308
15308
  "The hidden stairs spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits), if applicable. See ShouldBoostHiddenStairsSpawnChance in overlay 29.",
15309
- "int",
15309
+ "fx32_8",
15310
15310
  )
15311
15311
 
15312
15312
  YAWN_TURN_RANGE = Symbol(
@@ -15330,7 +15330,7 @@ class EuOverlay10Data:
15330
15330
  [0x22C51FC],
15331
15331
  None,
15332
15332
  "The default damage multiplier for SolarBeam, as a fixed-point number with 8 fraction bits (2).",
15333
- "int",
15333
+ "fx32_8",
15334
15334
  )
15335
15335
 
15336
15336
  SKY_ATTACK_DAMAGE_MULTIPLIER = Symbol(
@@ -15338,7 +15338,7 @@ class EuOverlay10Data:
15338
15338
  [0x22C5200],
15339
15339
  None,
15340
15340
  "The damage multiplier for Sky Attack, as a fixed-point number with 8 fraction bits (2).",
15341
- "int",
15341
+ "fx32_8",
15342
15342
  )
15343
15343
 
15344
15344
  RAZOR_WIND_DAMAGE_MULTIPLIER = Symbol(
@@ -15346,7 +15346,7 @@ class EuOverlay10Data:
15346
15346
  [0x22C5208],
15347
15347
  None,
15348
15348
  "The damage multiplier for Razor Wind, as a fixed-point number with 8 fraction bits (2).",
15349
- "int",
15349
+ "fx32_8",
15350
15350
  )
15351
15351
 
15352
15352
  FOCUS_PUNCH_DAMAGE_MULTIPLIER = Symbol(
@@ -15354,7 +15354,7 @@ class EuOverlay10Data:
15354
15354
  [0x22C520C],
15355
15355
  None,
15356
15356
  "The damage multiplier for Focus Punch, as a fixed-point number with 8 fraction bits (2).",
15357
- "int",
15357
+ "fx32_8",
15358
15358
  )
15359
15359
 
15360
15360
  SKULL_BASH_DAMAGE_MULTIPLIER = Symbol(
@@ -15362,7 +15362,7 @@ class EuOverlay10Data:
15362
15362
  [0x22C5214],
15363
15363
  None,
15364
15364
  "The damage multiplier for Skull Bash, as a fixed-point number with 8 fraction bits (2).",
15365
- "int",
15365
+ "fx32_8",
15366
15366
  )
15367
15367
 
15368
15368
  FLY_DAMAGE_MULTIPLIER = Symbol(
@@ -15370,7 +15370,7 @@ class EuOverlay10Data:
15370
15370
  [0x22C5218],
15371
15371
  None,
15372
15372
  "The damage multiplier for Fly, as a fixed-point number with 8 fraction bits (2).",
15373
- "int",
15373
+ "fx32_8",
15374
15374
  )
15375
15375
 
15376
15376
  WEATHER_BALL_TYPE_TABLE = Symbol(
@@ -15386,7 +15386,7 @@ class EuOverlay10Data:
15386
15386
  [0x22C529C],
15387
15387
  None,
15388
15388
  "Table of damage multipliers for Last Resort for different numbers of moves out of PP, where each entry is a binary fixed-point number with 8 fraction bits.\n\nIf n is the number of moves out of PP not counting Last Resort itself, the table is indexed by (n - 1).\n\ntype: int[4]",
15389
- "int[4]",
15389
+ "fx32_8[4]",
15390
15390
  )
15391
15391
 
15392
15392
  SYNTHESIS_HP_RESTORATION_TABLE = Symbol(
@@ -15426,7 +15426,7 @@ class EuOverlay10Data:
15426
15426
  [0x22C52EC],
15427
15427
  None,
15428
15428
  "Table of damage multipliers for Reversal/Flail at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15429
- "int[4]",
15429
+ "fx32_8[4]",
15430
15430
  )
15431
15431
 
15432
15432
  WATER_SPOUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15434,7 +15434,7 @@ class EuOverlay10Data:
15434
15434
  [0x22C52FC],
15435
15435
  None,
15436
15436
  "Table of damage multipliers for Water Spout at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15437
- "int[4]",
15437
+ "fx32_8[4]",
15438
15438
  )
15439
15439
 
15440
15440
  WRING_OUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15442,7 +15442,7 @@ class EuOverlay10Data:
15442
15442
  [0x22C530C],
15443
15443
  None,
15444
15444
  "Table of damage multipliers for Wring Out/Crush Grip at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15445
- "int[4]",
15445
+ "fx32_8[4]",
15446
15446
  )
15447
15447
 
15448
15448
  ERUPTION_DAMAGE_MULT_TABLE = Symbol(
@@ -15450,7 +15450,7 @@ class EuOverlay10Data:
15450
15450
  [0x22C531C],
15451
15451
  None,
15452
15452
  "Table of damage multipliers for Eruption at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15453
- "int[4]",
15453
+ "fx32_8[4]",
15454
15454
  )
15455
15455
 
15456
15456
  WEATHER_BALL_DAMAGE_MULT_TABLE = Symbol(
@@ -15458,7 +15458,7 @@ class EuOverlay10Data:
15458
15458
  [0x22C54AC],
15459
15459
  None,
15460
15460
  "Maps each weather type (by index, see enum weather_id) to the corresponding Weather Ball damage multiplier, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[8]",
15461
- "int[8]",
15461
+ "fx32_8[8]",
15462
15462
  )
15463
15463
 
15464
15464
  EAT_ITEM_EFFECT_IGNORE_LIST = Symbol(
@@ -15498,7 +15498,7 @@ class EuOverlay10Data:
15498
15498
  [0x22C56F0],
15499
15499
  0x54,
15500
15500
  "Table of multipliers for offensive stats (attack/special attack) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15501
- "int[21]",
15501
+ "fx32_8[21]",
15502
15502
  )
15503
15503
 
15504
15504
  DEFENSIVE_STAT_STAGE_MULTIPLIERS = Symbol(
@@ -15506,7 +15506,7 @@ class EuOverlay10Data:
15506
15506
  [0x22C5744],
15507
15507
  0x54,
15508
15508
  "Table of multipliers for defensive stats (defense/special defense) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15509
- "int[21]",
15509
+ "fx32_8[21]",
15510
15510
  )
15511
15511
 
15512
15512
  NATURE_POWER_TABLE = Symbol(
@@ -15562,7 +15562,7 @@ class EuOverlay10Data:
15562
15562
  [0x22C5D64],
15563
15563
  0x54,
15564
15564
  "Table of multipliers for the accuracy stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15565
- "int[21]",
15565
+ "fx32_8[21]",
15566
15566
  )
15567
15567
 
15568
15568
  MALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15570,7 +15570,7 @@ class EuOverlay10Data:
15570
15570
  [0x22C5DB8],
15571
15571
  0x54,
15572
15572
  "Table of multipliers for the evasion stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15573
- "int[21]",
15573
+ "fx32_8[21]",
15574
15574
  )
15575
15575
 
15576
15576
  FEMALE_ACCURACY_STAGE_MULTIPLIERS = Symbol(
@@ -15578,7 +15578,7 @@ class EuOverlay10Data:
15578
15578
  [0x22C5E0C],
15579
15579
  0x54,
15580
15580
  "Table of multipliers for the accuracy stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15581
- "int[21]",
15581
+ "fx32_8[21]",
15582
15582
  )
15583
15583
 
15584
15584
  FEMALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15586,7 +15586,7 @@ class EuOverlay10Data:
15586
15586
  [0x22C5E60],
15587
15587
  0x54,
15588
15588
  "Table of multipliers for the evasion stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15589
- "int[21]",
15589
+ "fx32_8[21]",
15590
15590
  )
15591
15591
 
15592
15592
  MUSIC_ID_TABLE = Symbol(
@@ -24658,7 +24658,7 @@ class EuOverlay29Data:
24658
24658
  [0x23114D0],
24659
24659
  0x4,
24660
24660
  "The base value by which belly is decreased every turn.\n\nIts raw value is 0x199A, which encodes a binary fixed-point number (16 fraction bits) with value (0x199A * 2^-16), and is the closest approximation to 0.1 representable in this number format.",
24661
- "int",
24661
+ "fx32_16",
24662
24662
  )
24663
24663
 
24664
24664
  MONSTER_HEAL_HP_MAX = Symbol(
@@ -25116,7 +25116,7 @@ class EuOverlay29Data:
25116
25116
  [0x2353448],
25117
25117
  None,
25118
25118
  "A generic damage multiplier of 0.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25119
- "struct fx64",
25119
+ "struct fx64_16",
25120
25120
  )
25121
25121
 
25122
25122
  DAMAGE_MULTIPLIER_1_5 = Symbol(
@@ -25124,7 +25124,7 @@ class EuOverlay29Data:
25124
25124
  [0x2353450],
25125
25125
  None,
25126
25126
  "A generic damage multiplier of 1.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25127
- "struct fx64",
25127
+ "struct fx64_16",
25128
25128
  )
25129
25129
 
25130
25130
  DAMAGE_MULTIPLIER_2 = Symbol(
@@ -25132,7 +25132,7 @@ class EuOverlay29Data:
25132
25132
  [0x2353458],
25133
25133
  None,
25134
25134
  "A generic damage multiplier of 2 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
25135
- "struct fx64",
25135
+ "struct fx64_16",
25136
25136
  )
25137
25137
 
25138
25138
  CLOUDY_DAMAGE_MULTIPLIER = Symbol(
@@ -25140,7 +25140,7 @@ class EuOverlay29Data:
25140
25140
  [0x2353468],
25141
25141
  None,
25142
25142
  "The extra damage multiplier for non-Normal-type moves when the weather is Cloudy, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
25143
- "struct fx64",
25143
+ "struct fx64_16",
25144
25144
  )
25145
25145
 
25146
25146
  SOLID_ROCK_MULTIPLIER = Symbol(
@@ -25148,7 +25148,7 @@ class EuOverlay29Data:
25148
25148
  [0x2353470],
25149
25149
  None,
25150
25150
  "The extra damage multiplier for super-effective moves when Solid Rock or Filter is active, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
25151
- "struct fx64",
25151
+ "struct fx64_16",
25152
25152
  )
25153
25153
 
25154
25154
  DAMAGE_FORMULA_MAX_BASE = Symbol(
@@ -25156,7 +25156,7 @@ class EuOverlay29Data:
25156
25156
  [0x2353478],
25157
25157
  None,
25158
25158
  "The maximum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (999).",
25159
- "struct fx64",
25159
+ "struct fx64_16",
25160
25160
  )
25161
25161
 
25162
25162
  WONDER_GUARD_MULTIPLIER = Symbol(
@@ -25164,7 +25164,7 @@ class EuOverlay29Data:
25164
25164
  None,
25165
25165
  None,
25166
25166
  "The damage multiplier for moves affected by Wonder Guard, as a 64-bit fixed-point number with 16 fraction bits (0).",
25167
- "struct fx64",
25167
+ "struct fx64_16",
25168
25168
  )
25169
25169
 
25170
25170
  DAMAGE_FORMULA_MIN_BASE = Symbol(
@@ -25172,7 +25172,7 @@ class EuOverlay29Data:
25172
25172
  [0x2353488],
25173
25173
  None,
25174
25174
  "The minimum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (1).",
25175
- "struct fx64",
25175
+ "struct fx64_16",
25176
25176
  )
25177
25177
 
25178
25178
  TYPE_DAMAGE_NEGATING_EXCLUSIVE_ITEM_EFFECTS = Symbol(
@@ -25212,7 +25212,7 @@ class EuOverlay29Data:
25212
25212
  [0x23536FC],
25213
25213
  None,
25214
25214
  "A table of damage multipliers for each successive hit of Rollout/Ice Ball. Each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int32_t[10]",
25215
- "int32_t[10]",
25215
+ "fx32_8[10]",
25216
25216
  )
25217
25217
 
25218
25218
  MAP_COLOR_TABLE = Symbol(