pmdsky-debug-py 10.0.10__py3-none-any.whl → 10.0.12__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
pmdsky_debug_py/jp.py CHANGED
@@ -7941,8 +7941,8 @@ class JpArm9Data:
7941
7941
  None,
7942
7942
  None,
7943
7943
  None,
7944
- "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: int16_t[2048]",
7945
- "int16_t[2048]",
7944
+ "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: fx16_12[2048]",
7945
+ "fx16_12[2048]",
7946
7946
  )
7947
7947
 
7948
7948
  CART_REMOVED_IMG_DATA = Symbol([0x92DD0], [0x2092DD0], 0x2000, "", "undefined[0]")
@@ -8466,7 +8466,7 @@ class JpArm9Data:
8466
8466
  [0x20A2CA0],
8467
8467
  0x4,
8468
8468
  "The constant shift added to the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (50).",
8469
- "int",
8469
+ "fx32_8",
8470
8470
  )
8471
8471
 
8472
8472
  EVOLUTION_PHYSICAL_STAT_BONUSES = Symbol(
@@ -8482,7 +8482,7 @@ class JpArm9Data:
8482
8482
  [0x20A2CA8],
8483
8483
  0x4,
8484
8484
  "The constant shift applied to the overall output of the 'unshifted base' damage formula (the sum of the scaled AT, DEF, and ClampedLn terms), as a binary fixed-point number with 8 fraction bits (-311).\n\nThe value of -311 is notably equal to -round[DAMAGE_FORMULA_LN_PREFACTOR * ln(DAMAGE_FORMULA_LN_ARG_PREFACTOR * DAMAGE_FORMULA_FLV_SHIFT)]. This is probably not a coincidence.",
8485
- "int",
8485
+ "fx32_8",
8486
8486
  )
8487
8487
 
8488
8488
  DAMAGE_FORMULA_FLV_DEFICIT_DIVISOR = Symbol(
@@ -8490,7 +8490,7 @@ class JpArm9Data:
8490
8490
  [0x20A2CAC],
8491
8491
  0x4,
8492
8492
  "The divisor of the (AT - DEF) term within the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (8).",
8493
- "int",
8493
+ "fx32_8",
8494
8494
  )
8495
8495
 
8496
8496
  EGG_STAT_BONUSES = Symbol(
@@ -8514,7 +8514,7 @@ class JpArm9Data:
8514
8514
  [0x20A2CBC],
8515
8515
  0x4,
8516
8516
  "The divisor applied to the overall output of the 'shifted base' damage formula (the sum of the scaled AT, Def, ClampedLn, and DAMAGE_FORMULA_CONSTANT_SHIFT terms) if the attacker is not a team member (and the current fixed room is not the substitute room...for some reason), as a binary fixed-point number with 8 fraction bits (85/64).",
8517
- "int",
8517
+ "fx32_8",
8518
8518
  )
8519
8519
 
8520
8520
  DAMAGE_FORMULA_LN_PREFACTOR = Symbol(
@@ -8522,7 +8522,7 @@ class JpArm9Data:
8522
8522
  [0x20A2CC0],
8523
8523
  0x4,
8524
8524
  "The prefactor to the output of the ClampedLn in the damage formula, as a binary fixed-point number with 8 fraction bits (50).",
8525
- "int",
8525
+ "fx32_8",
8526
8526
  )
8527
8527
 
8528
8528
  DAMAGE_FORMULA_DEF_PREFACTOR = Symbol(
@@ -8530,7 +8530,7 @@ class JpArm9Data:
8530
8530
  [0x20A2CC4],
8531
8531
  0x4,
8532
8532
  "The prefactor to the 'DEF' (defense) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_def), as a binary fixed-point number with 8 fraction bits (-0.5).",
8533
- "int",
8533
+ "fx32_8",
8534
8534
  )
8535
8535
 
8536
8536
  DAMAGE_FORMULA_AT_PREFACTOR = Symbol(
@@ -8538,7 +8538,7 @@ class JpArm9Data:
8538
8538
  [0x20A2CC8],
8539
8539
  0x4,
8540
8540
  "The prefactor to the 'AT' (attack) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_at), as a binary fixed-point number with 8 fraction bits (153/256, which is close to 0.6).",
8541
- "int",
8541
+ "fx32_8",
8542
8542
  )
8543
8543
 
8544
8544
  DAMAGE_FORMULA_LN_ARG_PREFACTOR = Symbol(
@@ -8546,7 +8546,7 @@ class JpArm9Data:
8546
8546
  [0x20A2CCC],
8547
8547
  0x4,
8548
8548
  "The prefactor to the argument of ClampedLn in the damage formula (FLV + DAMAGE_FORMULA_FLV_SHIFT), as a binary fixed-point number with 8 fraction bits (10).",
8549
- "int",
8549
+ "fx32_8",
8550
8550
  )
8551
8551
 
8552
8552
  FORBIDDEN_FORGOT_MOVE_LIST = Symbol(
@@ -9048,7 +9048,7 @@ class JpArm9Data:
9048
9048
  [0x20AF3F8],
9049
9049
  0x102,
9050
9050
  "Table of arctangent values at 129 divisions over the domain [0, 1].\n\nMore precisely, entry at index i corresponds to (atan(i/128) / (π/2)). Values are stored as signed fixed-point numbers with 14 fraction bits.",
9051
- "int16_t[129]",
9051
+ "fx16_14[129]",
9052
9052
  )
9053
9053
 
9054
9054
  TEX_PLTT_START_ADDR_TABLE = Symbol(None, None, None, "", "int16_t[8]")
@@ -15008,7 +15008,7 @@ class JpOverlay10Data:
15008
15008
  [0x22C5DE8],
15009
15009
  0x4,
15010
15010
  "The damage multiplier applied to attacks copied by Me First, as a fixed-point number with 8 fraction bits (1.5).",
15011
- "int",
15011
+ "fx32_8",
15012
15012
  )
15013
15013
 
15014
15014
  FACADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15016,7 +15016,7 @@ class JpOverlay10Data:
15016
15016
  [0x22C5E00],
15017
15017
  0x4,
15018
15018
  "The Facade damage multiplier for users with a status condition, as a binary fixed-point number with 8 fraction bits (0x200 -> 2x).",
15019
- "int",
15019
+ "fx32_8",
15020
15020
  )
15021
15021
 
15022
15022
  IMPRISON_TURN_RANGE = Symbol(
@@ -15048,7 +15048,7 @@ class JpOverlay10Data:
15048
15048
  [0x22C5E2C],
15049
15049
  0x4,
15050
15050
  "The extra damage multiplier for moves when the attacker is burned, as a fixed-point number with 8 fraction bits (the raw value is 0xCC, which is close to 0.8).\n\nUnlike in the main series, this multiplier is applied regardless of whether the move being used is physical or special.",
15051
- "int",
15051
+ "fx32_8",
15052
15052
  )
15053
15053
 
15054
15054
  REST_TURN_RANGE = Symbol(
@@ -15064,7 +15064,7 @@ class JpOverlay10Data:
15064
15064
  [0x22C5E34],
15065
15065
  0x4,
15066
15066
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (the raw value is 0x1B3, the closest possible representation of 1.7).",
15067
- "int",
15067
+ "fx32_8",
15068
15068
  )
15069
15069
 
15070
15070
  MATCHUP_IMMUNE_MULTIPLIER = Symbol(
@@ -15072,7 +15072,7 @@ class JpOverlay10Data:
15072
15072
  None,
15073
15073
  None,
15074
15074
  "The damage multiplier corresponding to MATCHUP_IMMUNE, as a fixed-point number with 8 fraction bits (0.5).",
15075
- "int",
15075
+ "fx32_8",
15076
15076
  )
15077
15077
 
15078
15078
  SPORT_CONDITION_TURN_RANGE = Symbol(
@@ -15104,7 +15104,7 @@ class JpOverlay10Data:
15104
15104
  [0x22C5EA8],
15105
15105
  0x4,
15106
15106
  "The extra damage multiplier for not-very-effective moves when Tinted Lens is active, as a fixed-point number with 8 fraction bits (the raw value is 0x133, the closest possible representation of 1.2).",
15107
- "int",
15107
+ "fx32_8",
15108
15108
  )
15109
15109
 
15110
15110
  SMOKESCREEN_TURN_RANGE = Symbol(
@@ -15120,7 +15120,7 @@ class JpOverlay10Data:
15120
15120
  [0x22C5EC4],
15121
15121
  0x4,
15122
15122
  "The damage multiplier for Shadow Force, as a fixed-point number with 8 fraction bits (2).",
15123
- "int",
15123
+ "fx32_8",
15124
15124
  )
15125
15125
 
15126
15126
  DIG_DAMAGE_MULTIPLIER = Symbol(
@@ -15128,7 +15128,7 @@ class JpOverlay10Data:
15128
15128
  [0x22C5ECC],
15129
15129
  0x4,
15130
15130
  "The damage multiplier for Dig, as a fixed-point number with 8 fraction bits (2).",
15131
- "int",
15131
+ "fx32_8",
15132
15132
  )
15133
15133
 
15134
15134
  DIVE_DAMAGE_MULTIPLIER = Symbol(
@@ -15136,7 +15136,7 @@ class JpOverlay10Data:
15136
15136
  [0x22C5ED0],
15137
15137
  0x4,
15138
15138
  "The damage multiplier for Dive, as a fixed-point number with 8 fraction bits (2).",
15139
- "int",
15139
+ "fx32_8",
15140
15140
  )
15141
15141
 
15142
15142
  BOUNCE_DAMAGE_MULTIPLIER = Symbol(
@@ -15144,7 +15144,7 @@ class JpOverlay10Data:
15144
15144
  [0x22C5ED4],
15145
15145
  0x4,
15146
15146
  "The damage multiplier for Bounce, as a fixed-point number with 8 fraction bits (2).",
15147
- "int",
15147
+ "fx32_8",
15148
15148
  )
15149
15149
 
15150
15150
  POWER_PITCHER_DAMAGE_MULTIPLIER = Symbol(
@@ -15152,7 +15152,7 @@ class JpOverlay10Data:
15152
15152
  [0x22C5EE0],
15153
15153
  0x4,
15154
15154
  "The multiplier for projectile damage from Power Pitcher (1.5), as a binary fixed-point number (8 fraction bits)",
15155
- "int",
15155
+ "fx32_8",
15156
15156
  )
15157
15157
 
15158
15158
  QUICK_DODGER_MOVE_ACCURACY_DROP = Symbol(
@@ -15168,7 +15168,7 @@ class JpOverlay10Data:
15168
15168
  [0x22C5EF8],
15169
15169
  0x4,
15170
15170
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x1B4, the closest possible representation of 1/√2).",
15171
- "int",
15171
+ "fx32_8",
15172
15172
  )
15173
15173
 
15174
15174
  MATCHUP_SUPER_EFFECTIVE_MULTIPLIER = Symbol(
@@ -15176,7 +15176,7 @@ class JpOverlay10Data:
15176
15176
  [0x22C5F00],
15177
15177
  0x4,
15178
15178
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x166, the closest possible representation of 1.4).",
15179
- "int",
15179
+ "fx32_8",
15180
15180
  )
15181
15181
 
15182
15182
  MATCHUP_NEUTRAL_MULTIPLIER = Symbol(
@@ -15184,7 +15184,7 @@ class JpOverlay10Data:
15184
15184
  [0x22C5F04],
15185
15185
  0x4,
15186
15186
  "The damage multiplier corresponding to MATCHUP_NEUTRAL, as a fixed-point number with 8 fraction bits (1).",
15187
- "int",
15187
+ "fx32_8",
15188
15188
  )
15189
15189
 
15190
15190
  MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15192,7 +15192,7 @@ class JpOverlay10Data:
15192
15192
  [0x22C5F08],
15193
15193
  0x4,
15194
15194
  "The damage multiplier corresponding to MATCHUP_IMMUNE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.25).",
15195
- "int",
15195
+ "fx32_8",
15196
15196
  )
15197
15197
 
15198
15198
  MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15200,7 +15200,7 @@ class JpOverlay10Data:
15200
15200
  [0x22C5F0C],
15201
15201
  0x4,
15202
15202
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.5).",
15203
- "int",
15203
+ "fx32_8",
15204
15204
  )
15205
15205
 
15206
15206
  MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -15208,7 +15208,7 @@ class JpOverlay10Data:
15208
15208
  [0x22C5F14],
15209
15209
  0x4,
15210
15210
  "The damage multiplier corresponding to MATCHUP_NEUTRAL when Erratic Player is active, as a fixed-point number with 8 fraction bits (1).",
15211
- "int",
15211
+ "fx32_8",
15212
15212
  )
15213
15213
 
15214
15214
  AIR_BLADE_DAMAGE_MULTIPLIER = Symbol(
@@ -15216,7 +15216,7 @@ class JpOverlay10Data:
15216
15216
  [0x22C5F2C],
15217
15217
  0x4,
15218
15218
  "The multiplier for damage from the Air Blade (1.5), as a binary fixed-point number (8 fraction bits)",
15219
- "int",
15219
+ "fx32_8",
15220
15220
  )
15221
15221
 
15222
15222
  KECLEON_SHOP_BOOST_CHANCE_MULTIPLIER = Symbol(
@@ -15224,7 +15224,7 @@ class JpOverlay10Data:
15224
15224
  [0x22C5F34],
15225
15225
  0x4,
15226
15226
  "The boosted kecleon shop spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits).",
15227
- "int",
15227
+ "fx32_8",
15228
15228
  )
15229
15229
 
15230
15230
  HIDDEN_STAIRS_SPAWN_CHANCE_MULTIPLIER = Symbol(
@@ -15232,7 +15232,7 @@ class JpOverlay10Data:
15232
15232
  [0x22C5F38],
15233
15233
  0x4,
15234
15234
  "The hidden stairs spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits), if applicable. See ShouldBoostHiddenStairsSpawnChance in overlay 29.",
15235
- "int",
15235
+ "fx32_8",
15236
15236
  )
15237
15237
 
15238
15238
  YAWN_TURN_RANGE = Symbol(
@@ -15256,7 +15256,7 @@ class JpOverlay10Data:
15256
15256
  [0x22C5F8C],
15257
15257
  0x4,
15258
15258
  "The default damage multiplier for SolarBeam, as a fixed-point number with 8 fraction bits (2).",
15259
- "int",
15259
+ "fx32_8",
15260
15260
  )
15261
15261
 
15262
15262
  SKY_ATTACK_DAMAGE_MULTIPLIER = Symbol(
@@ -15264,7 +15264,7 @@ class JpOverlay10Data:
15264
15264
  [0x22C5F90],
15265
15265
  0x4,
15266
15266
  "The damage multiplier for Sky Attack, as a fixed-point number with 8 fraction bits (2).",
15267
- "int",
15267
+ "fx32_8",
15268
15268
  )
15269
15269
 
15270
15270
  RAZOR_WIND_DAMAGE_MULTIPLIER = Symbol(
@@ -15272,7 +15272,7 @@ class JpOverlay10Data:
15272
15272
  [0x22C5F98],
15273
15273
  0x4,
15274
15274
  "The damage multiplier for Razor Wind, as a fixed-point number with 8 fraction bits (2).",
15275
- "int",
15275
+ "fx32_8",
15276
15276
  )
15277
15277
 
15278
15278
  FOCUS_PUNCH_DAMAGE_MULTIPLIER = Symbol(
@@ -15280,7 +15280,7 @@ class JpOverlay10Data:
15280
15280
  [0x22C5F9C],
15281
15281
  None,
15282
15282
  "The damage multiplier for Focus Punch, as a fixed-point number with 8 fraction bits (2).",
15283
- "int",
15283
+ "fx32_8",
15284
15284
  )
15285
15285
 
15286
15286
  SKULL_BASH_DAMAGE_MULTIPLIER = Symbol(
@@ -15288,7 +15288,7 @@ class JpOverlay10Data:
15288
15288
  [0x22C5FA4],
15289
15289
  0x4,
15290
15290
  "The damage multiplier for Skull Bash, as a fixed-point number with 8 fraction bits (2).",
15291
- "int",
15291
+ "fx32_8",
15292
15292
  )
15293
15293
 
15294
15294
  FLY_DAMAGE_MULTIPLIER = Symbol(
@@ -15296,7 +15296,7 @@ class JpOverlay10Data:
15296
15296
  [0x22C5FA8],
15297
15297
  0x4,
15298
15298
  "The damage multiplier for Fly, as a fixed-point number with 8 fraction bits (2).",
15299
- "int",
15299
+ "fx32_8",
15300
15300
  )
15301
15301
 
15302
15302
  WEATHER_BALL_TYPE_TABLE = Symbol(
@@ -15312,7 +15312,7 @@ class JpOverlay10Data:
15312
15312
  [0x22C602C],
15313
15313
  0x10,
15314
15314
  "Table of damage multipliers for Last Resort for different numbers of moves out of PP, where each entry is a binary fixed-point number with 8 fraction bits.\n\nIf n is the number of moves out of PP not counting Last Resort itself, the table is indexed by (n - 1).\n\ntype: int[4]",
15315
- "int[4]",
15315
+ "fx32_8[4]",
15316
15316
  )
15317
15317
 
15318
15318
  SYNTHESIS_HP_RESTORATION_TABLE = Symbol(
@@ -15352,7 +15352,7 @@ class JpOverlay10Data:
15352
15352
  [0x22C607C],
15353
15353
  0x10,
15354
15354
  "Table of damage multipliers for Reversal/Flail at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15355
- "int[4]",
15355
+ "fx32_8[4]",
15356
15356
  )
15357
15357
 
15358
15358
  WATER_SPOUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15360,7 +15360,7 @@ class JpOverlay10Data:
15360
15360
  [0x22C608C],
15361
15361
  0x10,
15362
15362
  "Table of damage multipliers for Water Spout at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15363
- "int[4]",
15363
+ "fx32_8[4]",
15364
15364
  )
15365
15365
 
15366
15366
  WRING_OUT_DAMAGE_MULT_TABLE = Symbol(
@@ -15368,7 +15368,7 @@ class JpOverlay10Data:
15368
15368
  [0x22C609C],
15369
15369
  0x10,
15370
15370
  "Table of damage multipliers for Wring Out/Crush Grip at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15371
- "int[4]",
15371
+ "fx32_8[4]",
15372
15372
  )
15373
15373
 
15374
15374
  ERUPTION_DAMAGE_MULT_TABLE = Symbol(
@@ -15376,7 +15376,7 @@ class JpOverlay10Data:
15376
15376
  [0x22C60AC],
15377
15377
  0x10,
15378
15378
  "Table of damage multipliers for Eruption at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15379
- "int[4]",
15379
+ "fx32_8[4]",
15380
15380
  )
15381
15381
 
15382
15382
  WEATHER_BALL_DAMAGE_MULT_TABLE = Symbol(
@@ -15384,7 +15384,7 @@ class JpOverlay10Data:
15384
15384
  [0x22C623C],
15385
15385
  0x20,
15386
15386
  "Maps each weather type (by index, see enum weather_id) to the corresponding Weather Ball damage multiplier, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[8]",
15387
- "int[8]",
15387
+ "fx32_8[8]",
15388
15388
  )
15389
15389
 
15390
15390
  EAT_ITEM_EFFECT_IGNORE_LIST = Symbol(
@@ -15424,7 +15424,7 @@ class JpOverlay10Data:
15424
15424
  [0x22C6480],
15425
15425
  0x54,
15426
15426
  "Table of multipliers for offensive stats (attack/special attack) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15427
- "int[21]",
15427
+ "fx32_8[21]",
15428
15428
  )
15429
15429
 
15430
15430
  DEFENSIVE_STAT_STAGE_MULTIPLIERS = Symbol(
@@ -15432,7 +15432,7 @@ class JpOverlay10Data:
15432
15432
  [0x22C64D4],
15433
15433
  0x54,
15434
15434
  "Table of multipliers for defensive stats (defense/special defense) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15435
- "int[21]",
15435
+ "fx32_8[21]",
15436
15436
  )
15437
15437
 
15438
15438
  NATURE_POWER_TABLE = Symbol(
@@ -15488,7 +15488,7 @@ class JpOverlay10Data:
15488
15488
  [0x22C6AF4],
15489
15489
  0x54,
15490
15490
  "Table of multipliers for the accuracy stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15491
- "int[21]",
15491
+ "fx32_8[21]",
15492
15492
  )
15493
15493
 
15494
15494
  MALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15496,7 +15496,7 @@ class JpOverlay10Data:
15496
15496
  [0x22C6B48],
15497
15497
  0x54,
15498
15498
  "Table of multipliers for the evasion stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15499
- "int[21]",
15499
+ "fx32_8[21]",
15500
15500
  )
15501
15501
 
15502
15502
  FEMALE_ACCURACY_STAGE_MULTIPLIERS = Symbol(
@@ -15504,7 +15504,7 @@ class JpOverlay10Data:
15504
15504
  [0x22C6B9C],
15505
15505
  0x54,
15506
15506
  "Table of multipliers for the accuracy stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15507
- "int[21]",
15507
+ "fx32_8[21]",
15508
15508
  )
15509
15509
 
15510
15510
  FEMALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15512,7 +15512,7 @@ class JpOverlay10Data:
15512
15512
  [0x22C6BF0],
15513
15513
  0x54,
15514
15514
  "Table of multipliers for the evasion stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15515
- "int[21]",
15515
+ "fx32_8[21]",
15516
15516
  )
15517
15517
 
15518
15518
  MUSIC_ID_TABLE = Symbol(
@@ -24372,7 +24372,7 @@ class JpOverlay29Data:
24372
24372
  [0x2311F98],
24373
24373
  0x4,
24374
24374
  "The base value by which belly is decreased every turn.\n\nIts raw value is 0x199A, which encodes a binary fixed-point number (16 fraction bits) with value (0x199A * 2^-16), and is the closest approximation to 0.1 representable in this number format.",
24375
- "int",
24375
+ "fx32_16",
24376
24376
  )
24377
24377
 
24378
24378
  MONSTER_HEAL_HP_MAX = Symbol(
@@ -24728,7 +24728,7 @@ class JpOverlay29Data:
24728
24728
  None,
24729
24729
  None,
24730
24730
  "A generic damage multiplier of 0.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24731
- "struct fx64",
24731
+ "struct fx64_16",
24732
24732
  )
24733
24733
 
24734
24734
  DAMAGE_MULTIPLIER_1_5 = Symbol(
@@ -24736,7 +24736,7 @@ class JpOverlay29Data:
24736
24736
  None,
24737
24737
  None,
24738
24738
  "A generic damage multiplier of 1.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24739
- "struct fx64",
24739
+ "struct fx64_16",
24740
24740
  )
24741
24741
 
24742
24742
  DAMAGE_MULTIPLIER_2 = Symbol(
@@ -24744,7 +24744,7 @@ class JpOverlay29Data:
24744
24744
  None,
24745
24745
  None,
24746
24746
  "A generic damage multiplier of 2 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24747
- "struct fx64",
24747
+ "struct fx64_16",
24748
24748
  )
24749
24749
 
24750
24750
  CLOUDY_DAMAGE_MULTIPLIER = Symbol(
@@ -24752,7 +24752,7 @@ class JpOverlay29Data:
24752
24752
  None,
24753
24753
  None,
24754
24754
  "The extra damage multiplier for non-Normal-type moves when the weather is Cloudy, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
24755
- "struct fx64",
24755
+ "struct fx64_16",
24756
24756
  )
24757
24757
 
24758
24758
  SOLID_ROCK_MULTIPLIER = Symbol(
@@ -24760,7 +24760,7 @@ class JpOverlay29Data:
24760
24760
  None,
24761
24761
  None,
24762
24762
  "The extra damage multiplier for super-effective moves when Solid Rock or Filter is active, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
24763
- "struct fx64",
24763
+ "struct fx64_16",
24764
24764
  )
24765
24765
 
24766
24766
  DAMAGE_FORMULA_MAX_BASE = Symbol(
@@ -24768,7 +24768,7 @@ class JpOverlay29Data:
24768
24768
  None,
24769
24769
  None,
24770
24770
  "The maximum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (999).",
24771
- "struct fx64",
24771
+ "struct fx64_16",
24772
24772
  )
24773
24773
 
24774
24774
  WONDER_GUARD_MULTIPLIER = Symbol(
@@ -24776,7 +24776,7 @@ class JpOverlay29Data:
24776
24776
  None,
24777
24777
  None,
24778
24778
  "The damage multiplier for moves affected by Wonder Guard, as a 64-bit fixed-point number with 16 fraction bits (0).",
24779
- "struct fx64",
24779
+ "struct fx64_16",
24780
24780
  )
24781
24781
 
24782
24782
  DAMAGE_FORMULA_MIN_BASE = Symbol(
@@ -24784,7 +24784,7 @@ class JpOverlay29Data:
24784
24784
  None,
24785
24785
  None,
24786
24786
  "The minimum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (1).",
24787
- "struct fx64",
24787
+ "struct fx64_16",
24788
24788
  )
24789
24789
 
24790
24790
  TYPE_DAMAGE_NEGATING_EXCLUSIVE_ITEM_EFFECTS = Symbol(
@@ -24824,7 +24824,7 @@ class JpOverlay29Data:
24824
24824
  None,
24825
24825
  None,
24826
24826
  "A table of damage multipliers for each successive hit of Rollout/Ice Ball. Each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int32_t[10]",
24827
- "int32_t[10]",
24827
+ "fx32_8[10]",
24828
24828
  )
24829
24829
 
24830
24830
  MAP_COLOR_TABLE = Symbol(