pmdsky-debug-py 10.0.10__py3-none-any.whl → 10.0.12__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7733,8 +7733,8 @@ class EuItcmArm9Data:
7733
7733
  None,
7734
7734
  None,
7735
7735
  None,
7736
- "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: int16_t[2048]",
7737
- "int16_t[2048]",
7736
+ "A table of values for the natural log function corresponding to integer arguments in the range [0, 2047].\n\nEach value is stored as a 16-bit fixed-point number with 12 fractional bits. I.e., to get the actual natural log value, take the table entry and divide it by 2^12.\n\nThe value at an input of 0 is just listed as 0; the Log function makes sure the input is always at least 1 before reading the table.\n\ntype: fx16_12[2048]",
7737
+ "fx16_12[2048]",
7738
7738
  )
7739
7739
 
7740
7740
  CART_REMOVED_IMG_DATA = Symbol(None, None, None, "", "undefined[0]")
@@ -8226,7 +8226,7 @@ class EuItcmArm9Data:
8226
8226
  None,
8227
8227
  None,
8228
8228
  "The constant shift added to the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (50).",
8229
- "int",
8229
+ "fx32_8",
8230
8230
  )
8231
8231
 
8232
8232
  EVOLUTION_PHYSICAL_STAT_BONUSES = Symbol(
@@ -8242,7 +8242,7 @@ class EuItcmArm9Data:
8242
8242
  None,
8243
8243
  None,
8244
8244
  "The constant shift applied to the overall output of the 'unshifted base' damage formula (the sum of the scaled AT, DEF, and ClampedLn terms), as a binary fixed-point number with 8 fraction bits (-311).\n\nThe value of -311 is notably equal to -round[DAMAGE_FORMULA_LN_PREFACTOR * ln(DAMAGE_FORMULA_LN_ARG_PREFACTOR * DAMAGE_FORMULA_FLV_SHIFT)]. This is probably not a coincidence.",
8245
- "int",
8245
+ "fx32_8",
8246
8246
  )
8247
8247
 
8248
8248
  DAMAGE_FORMULA_FLV_DEFICIT_DIVISOR = Symbol(
@@ -8250,7 +8250,7 @@ class EuItcmArm9Data:
8250
8250
  None,
8251
8251
  None,
8252
8252
  "The divisor of the (AT - DEF) term within the 'FLV' intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_flv), as a binary fixed-point number with 8 fraction bits (8).",
8253
- "int",
8253
+ "fx32_8",
8254
8254
  )
8255
8255
 
8256
8256
  EGG_STAT_BONUSES = Symbol(
@@ -8274,7 +8274,7 @@ class EuItcmArm9Data:
8274
8274
  None,
8275
8275
  None,
8276
8276
  "The divisor applied to the overall output of the 'shifted base' damage formula (the sum of the scaled AT, Def, ClampedLn, and DAMAGE_FORMULA_CONSTANT_SHIFT terms) if the attacker is not a team member (and the current fixed room is not the substitute room...for some reason), as a binary fixed-point number with 8 fraction bits (85/64).",
8277
- "int",
8277
+ "fx32_8",
8278
8278
  )
8279
8279
 
8280
8280
  DAMAGE_FORMULA_LN_PREFACTOR = Symbol(
@@ -8282,7 +8282,7 @@ class EuItcmArm9Data:
8282
8282
  None,
8283
8283
  None,
8284
8284
  "The prefactor to the output of the ClampedLn in the damage formula, as a binary fixed-point number with 8 fraction bits (50).",
8285
- "int",
8285
+ "fx32_8",
8286
8286
  )
8287
8287
 
8288
8288
  DAMAGE_FORMULA_DEF_PREFACTOR = Symbol(
@@ -8290,7 +8290,7 @@ class EuItcmArm9Data:
8290
8290
  None,
8291
8291
  None,
8292
8292
  "The prefactor to the 'DEF' (defense) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_def), as a binary fixed-point number with 8 fraction bits (-0.5).",
8293
- "int",
8293
+ "fx32_8",
8294
8294
  )
8295
8295
 
8296
8296
  DAMAGE_FORMULA_AT_PREFACTOR = Symbol(
@@ -8298,7 +8298,7 @@ class EuItcmArm9Data:
8298
8298
  None,
8299
8299
  None,
8300
8300
  "The prefactor to the 'AT' (attack) intermediate quantity in the damage formula (see dungeon::last_move_damage_calc_at), as a binary fixed-point number with 8 fraction bits (153/256, which is close to 0.6).",
8301
- "int",
8301
+ "fx32_8",
8302
8302
  )
8303
8303
 
8304
8304
  DAMAGE_FORMULA_LN_ARG_PREFACTOR = Symbol(
@@ -8306,7 +8306,7 @@ class EuItcmArm9Data:
8306
8306
  None,
8307
8307
  None,
8308
8308
  "The prefactor to the argument of ClampedLn in the damage formula (FLV + DAMAGE_FORMULA_FLV_SHIFT), as a binary fixed-point number with 8 fraction bits (10).",
8309
- "int",
8309
+ "fx32_8",
8310
8310
  )
8311
8311
 
8312
8312
  FORBIDDEN_FORGOT_MOVE_LIST = Symbol(
@@ -8766,7 +8766,7 @@ class EuItcmArm9Data:
8766
8766
  None,
8767
8767
  None,
8768
8768
  "Table of arctangent values at 129 divisions over the domain [0, 1].\n\nMore precisely, entry at index i corresponds to (atan(i/128) / (π/2)). Values are stored as signed fixed-point numbers with 14 fraction bits.",
8769
- "int16_t[129]",
8769
+ "fx16_14[129]",
8770
8770
  )
8771
8771
 
8772
8772
  TEX_PLTT_START_ADDR_TABLE = Symbol(None, None, None, "", "int16_t[8]")
@@ -14632,7 +14632,7 @@ class EuItcmOverlay10Data:
14632
14632
  None,
14633
14633
  None,
14634
14634
  "The damage multiplier applied to attacks copied by Me First, as a fixed-point number with 8 fraction bits (1.5).",
14635
- "int",
14635
+ "fx32_8",
14636
14636
  )
14637
14637
 
14638
14638
  FACADE_DAMAGE_MULTIPLIER = Symbol(
@@ -14640,7 +14640,7 @@ class EuItcmOverlay10Data:
14640
14640
  None,
14641
14641
  None,
14642
14642
  "The Facade damage multiplier for users with a status condition, as a binary fixed-point number with 8 fraction bits (0x200 -> 2x).",
14643
- "int",
14643
+ "fx32_8",
14644
14644
  )
14645
14645
 
14646
14646
  IMPRISON_TURN_RANGE = Symbol(
@@ -14672,7 +14672,7 @@ class EuItcmOverlay10Data:
14672
14672
  None,
14673
14673
  None,
14674
14674
  "The extra damage multiplier for moves when the attacker is burned, as a fixed-point number with 8 fraction bits (the raw value is 0xCC, which is close to 0.8).\n\nUnlike in the main series, this multiplier is applied regardless of whether the move being used is physical or special.",
14675
- "int",
14675
+ "fx32_8",
14676
14676
  )
14677
14677
 
14678
14678
  REST_TURN_RANGE = Symbol(
@@ -14688,7 +14688,7 @@ class EuItcmOverlay10Data:
14688
14688
  None,
14689
14689
  None,
14690
14690
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (the raw value is 0x1B3, the closest possible representation of 1.7).",
14691
- "int",
14691
+ "fx32_8",
14692
14692
  )
14693
14693
 
14694
14694
  MATCHUP_IMMUNE_MULTIPLIER = Symbol(
@@ -14696,7 +14696,7 @@ class EuItcmOverlay10Data:
14696
14696
  None,
14697
14697
  None,
14698
14698
  "The damage multiplier corresponding to MATCHUP_IMMUNE, as a fixed-point number with 8 fraction bits (0.5).",
14699
- "int",
14699
+ "fx32_8",
14700
14700
  )
14701
14701
 
14702
14702
  SPORT_CONDITION_TURN_RANGE = Symbol(
@@ -14728,7 +14728,7 @@ class EuItcmOverlay10Data:
14728
14728
  None,
14729
14729
  None,
14730
14730
  "The extra damage multiplier for not-very-effective moves when Tinted Lens is active, as a fixed-point number with 8 fraction bits (the raw value is 0x133, the closest possible representation of 1.2).",
14731
- "int",
14731
+ "fx32_8",
14732
14732
  )
14733
14733
 
14734
14734
  SMOKESCREEN_TURN_RANGE = Symbol(
@@ -14744,7 +14744,7 @@ class EuItcmOverlay10Data:
14744
14744
  None,
14745
14745
  None,
14746
14746
  "The damage multiplier for Shadow Force, as a fixed-point number with 8 fraction bits (2).",
14747
- "int",
14747
+ "fx32_8",
14748
14748
  )
14749
14749
 
14750
14750
  DIG_DAMAGE_MULTIPLIER = Symbol(
@@ -14752,7 +14752,7 @@ class EuItcmOverlay10Data:
14752
14752
  None,
14753
14753
  None,
14754
14754
  "The damage multiplier for Dig, as a fixed-point number with 8 fraction bits (2).",
14755
- "int",
14755
+ "fx32_8",
14756
14756
  )
14757
14757
 
14758
14758
  DIVE_DAMAGE_MULTIPLIER = Symbol(
@@ -14760,7 +14760,7 @@ class EuItcmOverlay10Data:
14760
14760
  None,
14761
14761
  None,
14762
14762
  "The damage multiplier for Dive, as a fixed-point number with 8 fraction bits (2).",
14763
- "int",
14763
+ "fx32_8",
14764
14764
  )
14765
14765
 
14766
14766
  BOUNCE_DAMAGE_MULTIPLIER = Symbol(
@@ -14768,7 +14768,7 @@ class EuItcmOverlay10Data:
14768
14768
  None,
14769
14769
  None,
14770
14770
  "The damage multiplier for Bounce, as a fixed-point number with 8 fraction bits (2).",
14771
- "int",
14771
+ "fx32_8",
14772
14772
  )
14773
14773
 
14774
14774
  POWER_PITCHER_DAMAGE_MULTIPLIER = Symbol(
@@ -14776,7 +14776,7 @@ class EuItcmOverlay10Data:
14776
14776
  None,
14777
14777
  None,
14778
14778
  "The multiplier for projectile damage from Power Pitcher (1.5), as a binary fixed-point number (8 fraction bits)",
14779
- "int",
14779
+ "fx32_8",
14780
14780
  )
14781
14781
 
14782
14782
  QUICK_DODGER_MOVE_ACCURACY_DROP = Symbol(
@@ -14792,7 +14792,7 @@ class EuItcmOverlay10Data:
14792
14792
  None,
14793
14793
  None,
14794
14794
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x1B4, the closest possible representation of 1/√2).",
14795
- "int",
14795
+ "fx32_8",
14796
14796
  )
14797
14797
 
14798
14798
  MATCHUP_SUPER_EFFECTIVE_MULTIPLIER = Symbol(
@@ -14800,7 +14800,7 @@ class EuItcmOverlay10Data:
14800
14800
  None,
14801
14801
  None,
14802
14802
  "The damage multiplier corresponding to MATCHUP_SUPER_EFFECTIVE, as a fixed-point number with 8 fraction bits (the raw value is 0x166, the closest possible representation of 1.4).",
14803
- "int",
14803
+ "fx32_8",
14804
14804
  )
14805
14805
 
14806
14806
  MATCHUP_NEUTRAL_MULTIPLIER = Symbol(
@@ -14808,7 +14808,7 @@ class EuItcmOverlay10Data:
14808
14808
  None,
14809
14809
  None,
14810
14810
  "The damage multiplier corresponding to MATCHUP_NEUTRAL, as a fixed-point number with 8 fraction bits (1).",
14811
- "int",
14811
+ "fx32_8",
14812
14812
  )
14813
14813
 
14814
14814
  MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -14816,7 +14816,7 @@ class EuItcmOverlay10Data:
14816
14816
  None,
14817
14817
  None,
14818
14818
  "The damage multiplier corresponding to MATCHUP_IMMUNE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.25).",
14819
- "int",
14819
+ "fx32_8",
14820
14820
  )
14821
14821
 
14822
14822
  MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -14824,7 +14824,7 @@ class EuItcmOverlay10Data:
14824
14824
  None,
14825
14825
  None,
14826
14826
  "The damage multiplier corresponding to MATCHUP_NOT_VERY_EFFECTIVE when Erratic Player is active, as a fixed-point number with 8 fraction bits (0.5).",
14827
- "int",
14827
+ "fx32_8",
14828
14828
  )
14829
14829
 
14830
14830
  MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER = Symbol(
@@ -14832,7 +14832,7 @@ class EuItcmOverlay10Data:
14832
14832
  None,
14833
14833
  None,
14834
14834
  "The damage multiplier corresponding to MATCHUP_NEUTRAL when Erratic Player is active, as a fixed-point number with 8 fraction bits (1).",
14835
- "int",
14835
+ "fx32_8",
14836
14836
  )
14837
14837
 
14838
14838
  AIR_BLADE_DAMAGE_MULTIPLIER = Symbol(
@@ -14840,7 +14840,7 @@ class EuItcmOverlay10Data:
14840
14840
  None,
14841
14841
  None,
14842
14842
  "The multiplier for damage from the Air Blade (1.5), as a binary fixed-point number (8 fraction bits)",
14843
- "int",
14843
+ "fx32_8",
14844
14844
  )
14845
14845
 
14846
14846
  KECLEON_SHOP_BOOST_CHANCE_MULTIPLIER = Symbol(
@@ -14848,7 +14848,7 @@ class EuItcmOverlay10Data:
14848
14848
  None,
14849
14849
  None,
14850
14850
  "The boosted kecleon shop spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits).",
14851
- "int",
14851
+ "fx32_8",
14852
14852
  )
14853
14853
 
14854
14854
  HIDDEN_STAIRS_SPAWN_CHANCE_MULTIPLIER = Symbol(
@@ -14856,7 +14856,7 @@ class EuItcmOverlay10Data:
14856
14856
  None,
14857
14857
  None,
14858
14858
  "The hidden stairs spawn chance multiplier (~1.2) as a binary fixed-point number (8 fraction bits), if applicable. See ShouldBoostHiddenStairsSpawnChance in overlay 29.",
14859
- "int",
14859
+ "fx32_8",
14860
14860
  )
14861
14861
 
14862
14862
  YAWN_TURN_RANGE = Symbol(
@@ -14880,7 +14880,7 @@ class EuItcmOverlay10Data:
14880
14880
  None,
14881
14881
  None,
14882
14882
  "The default damage multiplier for SolarBeam, as a fixed-point number with 8 fraction bits (2).",
14883
- "int",
14883
+ "fx32_8",
14884
14884
  )
14885
14885
 
14886
14886
  SKY_ATTACK_DAMAGE_MULTIPLIER = Symbol(
@@ -14888,7 +14888,7 @@ class EuItcmOverlay10Data:
14888
14888
  None,
14889
14889
  None,
14890
14890
  "The damage multiplier for Sky Attack, as a fixed-point number with 8 fraction bits (2).",
14891
- "int",
14891
+ "fx32_8",
14892
14892
  )
14893
14893
 
14894
14894
  RAZOR_WIND_DAMAGE_MULTIPLIER = Symbol(
@@ -14896,7 +14896,7 @@ class EuItcmOverlay10Data:
14896
14896
  None,
14897
14897
  None,
14898
14898
  "The damage multiplier for Razor Wind, as a fixed-point number with 8 fraction bits (2).",
14899
- "int",
14899
+ "fx32_8",
14900
14900
  )
14901
14901
 
14902
14902
  FOCUS_PUNCH_DAMAGE_MULTIPLIER = Symbol(
@@ -14904,7 +14904,7 @@ class EuItcmOverlay10Data:
14904
14904
  None,
14905
14905
  None,
14906
14906
  "The damage multiplier for Focus Punch, as a fixed-point number with 8 fraction bits (2).",
14907
- "int",
14907
+ "fx32_8",
14908
14908
  )
14909
14909
 
14910
14910
  SKULL_BASH_DAMAGE_MULTIPLIER = Symbol(
@@ -14912,7 +14912,7 @@ class EuItcmOverlay10Data:
14912
14912
  None,
14913
14913
  None,
14914
14914
  "The damage multiplier for Skull Bash, as a fixed-point number with 8 fraction bits (2).",
14915
- "int",
14915
+ "fx32_8",
14916
14916
  )
14917
14917
 
14918
14918
  FLY_DAMAGE_MULTIPLIER = Symbol(
@@ -14920,7 +14920,7 @@ class EuItcmOverlay10Data:
14920
14920
  None,
14921
14921
  None,
14922
14922
  "The damage multiplier for Fly, as a fixed-point number with 8 fraction bits (2).",
14923
- "int",
14923
+ "fx32_8",
14924
14924
  )
14925
14925
 
14926
14926
  WEATHER_BALL_TYPE_TABLE = Symbol(
@@ -14936,7 +14936,7 @@ class EuItcmOverlay10Data:
14936
14936
  None,
14937
14937
  None,
14938
14938
  "Table of damage multipliers for Last Resort for different numbers of moves out of PP, where each entry is a binary fixed-point number with 8 fraction bits.\n\nIf n is the number of moves out of PP not counting Last Resort itself, the table is indexed by (n - 1).\n\ntype: int[4]",
14939
- "int[4]",
14939
+ "fx32_8[4]",
14940
14940
  )
14941
14941
 
14942
14942
  SYNTHESIS_HP_RESTORATION_TABLE = Symbol(
@@ -14976,7 +14976,7 @@ class EuItcmOverlay10Data:
14976
14976
  None,
14977
14977
  None,
14978
14978
  "Table of damage multipliers for Reversal/Flail at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
14979
- "int[4]",
14979
+ "fx32_8[4]",
14980
14980
  )
14981
14981
 
14982
14982
  WATER_SPOUT_DAMAGE_MULT_TABLE = Symbol(
@@ -14984,7 +14984,7 @@ class EuItcmOverlay10Data:
14984
14984
  None,
14985
14985
  None,
14986
14986
  "Table of damage multipliers for Water Spout at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
14987
- "int[4]",
14987
+ "fx32_8[4]",
14988
14988
  )
14989
14989
 
14990
14990
  WRING_OUT_DAMAGE_MULT_TABLE = Symbol(
@@ -14992,7 +14992,7 @@ class EuItcmOverlay10Data:
14992
14992
  None,
14993
14993
  None,
14994
14994
  "Table of damage multipliers for Wring Out/Crush Grip at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
14995
- "int[4]",
14995
+ "fx32_8[4]",
14996
14996
  )
14997
14997
 
14998
14998
  ERUPTION_DAMAGE_MULT_TABLE = Symbol(
@@ -15000,7 +15000,7 @@ class EuItcmOverlay10Data:
15000
15000
  None,
15001
15001
  None,
15002
15002
  "Table of damage multipliers for Eruption at different HP ranges, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[4]",
15003
- "int[4]",
15003
+ "fx32_8[4]",
15004
15004
  )
15005
15005
 
15006
15006
  WEATHER_BALL_DAMAGE_MULT_TABLE = Symbol(
@@ -15008,7 +15008,7 @@ class EuItcmOverlay10Data:
15008
15008
  None,
15009
15009
  None,
15010
15010
  "Maps each weather type (by index, see enum weather_id) to the corresponding Weather Ball damage multiplier, where each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int[8]",
15011
- "int[8]",
15011
+ "fx32_8[8]",
15012
15012
  )
15013
15013
 
15014
15014
  EAT_ITEM_EFFECT_IGNORE_LIST = Symbol(
@@ -15048,7 +15048,7 @@ class EuItcmOverlay10Data:
15048
15048
  None,
15049
15049
  None,
15050
15050
  "Table of multipliers for offensive stats (attack/special attack) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15051
- "int[21]",
15051
+ "fx32_8[21]",
15052
15052
  )
15053
15053
 
15054
15054
  DEFENSIVE_STAT_STAGE_MULTIPLIERS = Symbol(
@@ -15056,7 +15056,7 @@ class EuItcmOverlay10Data:
15056
15056
  None,
15057
15057
  None,
15058
15058
  "Table of multipliers for defensive stats (defense/special defense) for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15059
- "int[21]",
15059
+ "fx32_8[21]",
15060
15060
  )
15061
15061
 
15062
15062
  NATURE_POWER_TABLE = Symbol(
@@ -15112,7 +15112,7 @@ class EuItcmOverlay10Data:
15112
15112
  None,
15113
15113
  None,
15114
15114
  "Table of multipliers for the accuracy stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15115
- "int[21]",
15115
+ "fx32_8[21]",
15116
15116
  )
15117
15117
 
15118
15118
  MALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15120,7 +15120,7 @@ class EuItcmOverlay10Data:
15120
15120
  None,
15121
15121
  None,
15122
15122
  "Table of multipliers for the evasion stat for males for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15123
- "int[21]",
15123
+ "fx32_8[21]",
15124
15124
  )
15125
15125
 
15126
15126
  FEMALE_ACCURACY_STAGE_MULTIPLIERS = Symbol(
@@ -15128,7 +15128,7 @@ class EuItcmOverlay10Data:
15128
15128
  None,
15129
15129
  None,
15130
15130
  "Table of multipliers for the accuracy stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15131
- "int[21]",
15131
+ "fx32_8[21]",
15132
15132
  )
15133
15133
 
15134
15134
  FEMALE_EVASION_STAGE_MULTIPLIERS = Symbol(
@@ -15136,7 +15136,7 @@ class EuItcmOverlay10Data:
15136
15136
  None,
15137
15137
  None,
15138
15138
  "Table of multipliers for the evasion stat for females for each stage 0-20, as binary fixed-point numbers (8 fraction bits)",
15139
- "int[21]",
15139
+ "fx32_8[21]",
15140
15140
  )
15141
15141
 
15142
15142
  MUSIC_ID_TABLE = Symbol(
@@ -23946,7 +23946,7 @@ class EuItcmOverlay29Data:
23946
23946
  None,
23947
23947
  None,
23948
23948
  "The base value by which belly is decreased every turn.\n\nIts raw value is 0x199A, which encodes a binary fixed-point number (16 fraction bits) with value (0x199A * 2^-16), and is the closest approximation to 0.1 representable in this number format.",
23949
- "int",
23949
+ "fx32_16",
23950
23950
  )
23951
23951
 
23952
23952
  MONSTER_HEAL_HP_MAX = Symbol(
@@ -24282,7 +24282,7 @@ class EuItcmOverlay29Data:
24282
24282
  None,
24283
24283
  None,
24284
24284
  "A generic damage multiplier of 0.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24285
- "struct fx64",
24285
+ "struct fx64_16",
24286
24286
  )
24287
24287
 
24288
24288
  DAMAGE_MULTIPLIER_1_5 = Symbol(
@@ -24290,7 +24290,7 @@ class EuItcmOverlay29Data:
24290
24290
  None,
24291
24291
  None,
24292
24292
  "A generic damage multiplier of 1.5 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24293
- "struct fx64",
24293
+ "struct fx64_16",
24294
24294
  )
24295
24295
 
24296
24296
  DAMAGE_MULTIPLIER_2 = Symbol(
@@ -24298,7 +24298,7 @@ class EuItcmOverlay29Data:
24298
24298
  None,
24299
24299
  None,
24300
24300
  "A generic damage multiplier of 2 used in various places, as a 64-bit fixed-point number with 16 fraction bits.",
24301
- "struct fx64",
24301
+ "struct fx64_16",
24302
24302
  )
24303
24303
 
24304
24304
  CLOUDY_DAMAGE_MULTIPLIER = Symbol(
@@ -24306,7 +24306,7 @@ class EuItcmOverlay29Data:
24306
24306
  None,
24307
24307
  None,
24308
24308
  "The extra damage multiplier for non-Normal-type moves when the weather is Cloudy, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
24309
- "struct fx64",
24309
+ "struct fx64_16",
24310
24310
  )
24311
24311
 
24312
24312
  SOLID_ROCK_MULTIPLIER = Symbol(
@@ -24314,7 +24314,7 @@ class EuItcmOverlay29Data:
24314
24314
  None,
24315
24315
  None,
24316
24316
  "The extra damage multiplier for super-effective moves when Solid Rock or Filter is active, as a 64-bit fixed-point number with 16 fraction bits (0.75).",
24317
- "struct fx64",
24317
+ "struct fx64_16",
24318
24318
  )
24319
24319
 
24320
24320
  DAMAGE_FORMULA_MAX_BASE = Symbol(
@@ -24322,7 +24322,7 @@ class EuItcmOverlay29Data:
24322
24322
  None,
24323
24323
  None,
24324
24324
  "The maximum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (999).",
24325
- "struct fx64",
24325
+ "struct fx64_16",
24326
24326
  )
24327
24327
 
24328
24328
  WONDER_GUARD_MULTIPLIER = Symbol(
@@ -24330,7 +24330,7 @@ class EuItcmOverlay29Data:
24330
24330
  None,
24331
24331
  None,
24332
24332
  "The damage multiplier for moves affected by Wonder Guard, as a 64-bit fixed-point number with 16 fraction bits (0).",
24333
- "struct fx64",
24333
+ "struct fx64_16",
24334
24334
  )
24335
24335
 
24336
24336
  DAMAGE_FORMULA_MIN_BASE = Symbol(
@@ -24338,7 +24338,7 @@ class EuItcmOverlay29Data:
24338
24338
  None,
24339
24339
  None,
24340
24340
  "The minimum value of the base damage formula (after DAMAGE_FORMULA_NON_TEAM_MEMBER_MODIFIER application, if relevant), as a 64-bit binary fixed-point number with 16 fraction bits (1).",
24341
- "struct fx64",
24341
+ "struct fx64_16",
24342
24342
  )
24343
24343
 
24344
24344
  TYPE_DAMAGE_NEGATING_EXCLUSIVE_ITEM_EFFECTS = Symbol(
@@ -24378,7 +24378,7 @@ class EuItcmOverlay29Data:
24378
24378
  None,
24379
24379
  None,
24380
24380
  "A table of damage multipliers for each successive hit of Rollout/Ice Ball. Each entry is a binary fixed-point number with 8 fraction bits.\n\ntype: int32_t[10]",
24381
- "int32_t[10]",
24381
+ "fx32_8[10]",
24382
24382
  )
24383
24383
 
24384
24384
  MAP_COLOR_TABLE = Symbol(