nv-sgl 0.6.0__cp313-cp313-win_amd64.whl

Sign up to get free protection for your applications and to get access to all the features.
Files changed (142) hide show
  1. include/tevclient.h +393 -0
  2. nv_sgl-0.6.0.dist-info/LICENSE +29 -0
  3. nv_sgl-0.6.0.dist-info/METADATA +21 -0
  4. nv_sgl-0.6.0.dist-info/RECORD +142 -0
  5. nv_sgl-0.6.0.dist-info/WHEEL +5 -0
  6. nv_sgl-0.6.0.dist-info/top_level.txt +1 -0
  7. sgl/__init__.py +15 -0
  8. sgl/__init__.pyi +6738 -0
  9. sgl/d3d12/D3D12Core.dll +0 -0
  10. sgl/d3d12/d3d12SDKLayers.dll +0 -0
  11. sgl/dxcompiler.dll +0 -0
  12. sgl/dxil.dll +0 -0
  13. sgl/gfx.dll +0 -0
  14. sgl/include/sgl/app/app.h +113 -0
  15. sgl/include/sgl/core/bitmap.h +302 -0
  16. sgl/include/sgl/core/crypto.h +89 -0
  17. sgl/include/sgl/core/data_type.h +46 -0
  18. sgl/include/sgl/core/dds_file.h +103 -0
  19. sgl/include/sgl/core/enum.h +201 -0
  20. sgl/include/sgl/core/error.h +161 -0
  21. sgl/include/sgl/core/file_stream.h +77 -0
  22. sgl/include/sgl/core/file_system_watcher.h +141 -0
  23. sgl/include/sgl/core/format.h +36 -0
  24. sgl/include/sgl/core/fwd.h +90 -0
  25. sgl/include/sgl/core/hash.h +45 -0
  26. sgl/include/sgl/core/input.h +522 -0
  27. sgl/include/sgl/core/logger.h +214 -0
  28. sgl/include/sgl/core/macros.h +184 -0
  29. sgl/include/sgl/core/maths.h +45 -0
  30. sgl/include/sgl/core/memory_mapped_file.h +112 -0
  31. sgl/include/sgl/core/memory_mapped_file_stream.h +32 -0
  32. sgl/include/sgl/core/memory_stream.h +74 -0
  33. sgl/include/sgl/core/object.h +683 -0
  34. sgl/include/sgl/core/platform.h +239 -0
  35. sgl/include/sgl/core/plugin.h +331 -0
  36. sgl/include/sgl/core/resolver.h +39 -0
  37. sgl/include/sgl/core/short_vector.h +141 -0
  38. sgl/include/sgl/core/static_vector.h +111 -0
  39. sgl/include/sgl/core/stream.h +54 -0
  40. sgl/include/sgl/core/string.h +276 -0
  41. sgl/include/sgl/core/struct.h +360 -0
  42. sgl/include/sgl/core/thread.h +28 -0
  43. sgl/include/sgl/core/timer.h +52 -0
  44. sgl/include/sgl/core/traits.h +15 -0
  45. sgl/include/sgl/core/type_utils.h +19 -0
  46. sgl/include/sgl/core/window.h +177 -0
  47. sgl/include/sgl/device/agility_sdk.h +24 -0
  48. sgl/include/sgl/device/blit.h +88 -0
  49. sgl/include/sgl/device/buffer_cursor.h +162 -0
  50. sgl/include/sgl/device/command.h +539 -0
  51. sgl/include/sgl/device/cuda_api.h +766 -0
  52. sgl/include/sgl/device/cuda_interop.h +39 -0
  53. sgl/include/sgl/device/cuda_utils.h +107 -0
  54. sgl/include/sgl/device/cursor_utils.h +129 -0
  55. sgl/include/sgl/device/device.h +668 -0
  56. sgl/include/sgl/device/device_resource.h +37 -0
  57. sgl/include/sgl/device/fence.h +91 -0
  58. sgl/include/sgl/device/formats.h +330 -0
  59. sgl/include/sgl/device/framebuffer.h +85 -0
  60. sgl/include/sgl/device/fwd.h +164 -0
  61. sgl/include/sgl/device/helpers.h +20 -0
  62. sgl/include/sgl/device/hot_reload.h +75 -0
  63. sgl/include/sgl/device/input_layout.h +74 -0
  64. sgl/include/sgl/device/kernel.h +69 -0
  65. sgl/include/sgl/device/memory_heap.h +155 -0
  66. sgl/include/sgl/device/native_formats.h +342 -0
  67. sgl/include/sgl/device/native_handle.h +73 -0
  68. sgl/include/sgl/device/native_handle_traits.h +65 -0
  69. sgl/include/sgl/device/pipeline.h +138 -0
  70. sgl/include/sgl/device/print.h +45 -0
  71. sgl/include/sgl/device/python/cursor_utils.h +853 -0
  72. sgl/include/sgl/device/query.h +52 -0
  73. sgl/include/sgl/device/raytracing.h +84 -0
  74. sgl/include/sgl/device/reflection.h +1254 -0
  75. sgl/include/sgl/device/resource.h +705 -0
  76. sgl/include/sgl/device/sampler.h +57 -0
  77. sgl/include/sgl/device/shader.h +516 -0
  78. sgl/include/sgl/device/shader_cursor.h +85 -0
  79. sgl/include/sgl/device/shader_object.h +94 -0
  80. sgl/include/sgl/device/shader_offset.h +67 -0
  81. sgl/include/sgl/device/shared_handle.h +12 -0
  82. sgl/include/sgl/device/slang_utils.h +54 -0
  83. sgl/include/sgl/device/swapchain.h +74 -0
  84. sgl/include/sgl/device/types.h +782 -0
  85. sgl/include/sgl/math/colorspace.h +56 -0
  86. sgl/include/sgl/math/constants.h +7 -0
  87. sgl/include/sgl/math/float16.h +146 -0
  88. sgl/include/sgl/math/matrix.h +6 -0
  89. sgl/include/sgl/math/matrix_math.h +746 -0
  90. sgl/include/sgl/math/matrix_types.h +207 -0
  91. sgl/include/sgl/math/python/primitivetype.h +33 -0
  92. sgl/include/sgl/math/quaternion.h +6 -0
  93. sgl/include/sgl/math/quaternion_math.h +484 -0
  94. sgl/include/sgl/math/quaternion_types.h +83 -0
  95. sgl/include/sgl/math/ray.h +47 -0
  96. sgl/include/sgl/math/scalar_math.h +249 -0
  97. sgl/include/sgl/math/scalar_types.h +107 -0
  98. sgl/include/sgl/math/vector.h +6 -0
  99. sgl/include/sgl/math/vector_math.h +1796 -0
  100. sgl/include/sgl/math/vector_types.h +336 -0
  101. sgl/include/sgl/python/nanobind.h +489 -0
  102. sgl/include/sgl/python/py_doc.h +11600 -0
  103. sgl/include/sgl/python/sgl_ext_pch.h +8 -0
  104. sgl/include/sgl/sgl.h +21 -0
  105. sgl/include/sgl/sgl_pch.h +6 -0
  106. sgl/include/sgl/stl/bit.h +377 -0
  107. sgl/include/sgl/tests/testing.h +54 -0
  108. sgl/include/sgl/ui/fwd.h +34 -0
  109. sgl/include/sgl/ui/imgui_config.h +43 -0
  110. sgl/include/sgl/ui/ui.h +71 -0
  111. sgl/include/sgl/ui/widgets.h +918 -0
  112. sgl/include/sgl/utils/python/slangpy.h +366 -0
  113. sgl/include/sgl/utils/renderdoc.h +50 -0
  114. sgl/include/sgl/utils/slangpy.h +153 -0
  115. sgl/include/sgl/utils/tev.h +93 -0
  116. sgl/include/sgl/utils/texture_loader.h +106 -0
  117. sgl/math/__init__.pyi +5083 -0
  118. sgl/platform/__init__.pyi +102 -0
  119. sgl/renderdoc/__init__.pyi +51 -0
  120. sgl/sgl.dll +0 -0
  121. sgl/sgl_ext.cp313-win_amd64.pyd +0 -0
  122. sgl/shaders/nvapi/nvHLSLExtns.h +2315 -0
  123. sgl/shaders/nvapi/nvHLSLExtnsInternal.h +758 -0
  124. sgl/shaders/nvapi/nvShaderExtnEnums.h +142 -0
  125. sgl/shaders/sgl/device/blit.slang +93 -0
  126. sgl/shaders/sgl/device/nvapi.slang +5 -0
  127. sgl/shaders/sgl/device/nvapi.slangh +7 -0
  128. sgl/shaders/sgl/device/print.slang +445 -0
  129. sgl/shaders/sgl/math/constants.slang +4 -0
  130. sgl/shaders/sgl/math/ray.slang +29 -0
  131. sgl/shaders/sgl/ui/imgui.slang +49 -0
  132. sgl/slang-glslang.dll +0 -0
  133. sgl/slang-llvm.dll +0 -0
  134. sgl/slang-rt.dll +0 -0
  135. sgl/slang.dll +0 -0
  136. sgl/slangpy/__init__.pyi +268 -0
  137. sgl/tev/__init__.pyi +108 -0
  138. sgl/tevclient.lib +0 -0
  139. sgl/thread/__init__.pyi +4 -0
  140. sgl/ui/__init__.pyi +1118 -0
  141. share/cmake/tevclient/tevclient-config-release.cmake +19 -0
  142. share/cmake/tevclient/tevclient-config.cmake +108 -0
@@ -0,0 +1,102 @@
1
+ from collections.abc import Sequence
2
+ import pathlib
3
+ from typing import overload
4
+
5
+
6
+ class FileDialogFilter:
7
+ @overload
8
+ def __init__(self) -> None: ...
9
+
10
+ @overload
11
+ def __init__(self, name: str, pattern: str) -> None: ...
12
+
13
+ @overload
14
+ def __init__(self, arg: tuple[str, str], /) -> None: ...
15
+
16
+ @property
17
+ def name(self) -> str:
18
+ """Readable name (e.g. "JPEG")."""
19
+
20
+ @name.setter
21
+ def name(self, arg: str, /) -> None: ...
22
+
23
+ @property
24
+ def pattern(self) -> str:
25
+ """File extension pattern (e.g. "*.jpg" or "*.jpg,*.jpeg")."""
26
+
27
+ @pattern.setter
28
+ def pattern(self, arg: str, /) -> None: ...
29
+
30
+ class MemoryStats:
31
+ @property
32
+ def rss(self) -> int:
33
+ """Current resident/working set size in bytes."""
34
+
35
+ @property
36
+ def peak_rss(self) -> int:
37
+ """Peak resident/working set size in bytes."""
38
+
39
+ def app_data_directory() -> pathlib.Path:
40
+ """The application data directory."""
41
+
42
+ def choose_folder_dialog() -> pathlib.Path | None:
43
+ """
44
+ Show a folder selection dialog.
45
+
46
+ Returns:
47
+ The selected folder path or nothing if the dialog was cancelled.
48
+ """
49
+
50
+ def display_scale_factor() -> float:
51
+ """The pixel scale factor of the primary display."""
52
+
53
+ def executable_directory() -> pathlib.Path:
54
+ """The current executable directory."""
55
+
56
+ def executable_name() -> str:
57
+ """The current executable name."""
58
+
59
+ def executable_path() -> pathlib.Path:
60
+ """The full path to the current executable."""
61
+
62
+ def home_directory() -> pathlib.Path:
63
+ """The home directory."""
64
+
65
+ def memory_stats() -> MemoryStats:
66
+ """Get the current memory stats."""
67
+
68
+ def open_file_dialog(filters: Sequence[FileDialogFilter] = []) -> pathlib.Path | None:
69
+ """
70
+ Show a file open dialog.
71
+
72
+ Parameter ``filters``:
73
+ List of file filters.
74
+
75
+ Returns:
76
+ The selected file path or nothing if the dialog was cancelled.
77
+ """
78
+
79
+ page_size: int = 65536
80
+
81
+ def project_directory() -> pathlib.Path:
82
+ """
83
+ The project source directory. Note that this is only valid during
84
+ development.
85
+ """
86
+
87
+ def runtime_directory() -> pathlib.Path:
88
+ """
89
+ The runtime directory. This is the path where the sgl runtime library
90
+ (sgl.dll, libsgl.so or libsgl.dynlib) resides.
91
+ """
92
+
93
+ def save_file_dialog(filters: Sequence[FileDialogFilter] = []) -> pathlib.Path | None:
94
+ """
95
+ Show a file save dialog.
96
+
97
+ Parameter ``filters``:
98
+ List of file filters.
99
+
100
+ Returns:
101
+ The selected file path or nothing if the dialog was cancelled.
102
+ """
@@ -0,0 +1,51 @@
1
+ import sgl
2
+
3
+
4
+ def end_frame_capture() -> bool:
5
+ """
6
+ End capturing a frame in RenderDoc.
7
+
8
+ This function will end capturing a frame (or some partial
9
+ compute/graphics workload) in RenderDoc.
10
+
11
+ Returns:
12
+ True if the frame capture was ended successfully.
13
+ """
14
+
15
+ def is_available() -> bool:
16
+ """
17
+ Check if RenderDoc is available.
18
+
19
+ This is typically the case when the application is running under the
20
+ RenderDoc.
21
+
22
+ Returns:
23
+ True if RenderDoc is available.
24
+ """
25
+
26
+ def is_frame_capturing() -> bool:
27
+ """
28
+ Check if a frame is currently being captured in RenderDoc.
29
+
30
+ Returns:
31
+ True if a frame is currently being captured.
32
+ """
33
+
34
+ def start_frame_capture(device: sgl.Device, window: sgl.Window | None = None) -> bool:
35
+ """
36
+ Start capturing a frame in RenderDoc.
37
+
38
+ This function will start capturing a frame (or some partial
39
+ compute/graphics workload) in RenderDoc.
40
+
41
+ To end the frame capture, call ``end_frame_capture``().
42
+
43
+ Parameter ``device``:
44
+ The device to capture the frame for.
45
+
46
+ Parameter ``window``:
47
+ The window to capture the frame for (optional).
48
+
49
+ Returns:
50
+ True if the frame capture was started successfully.
51
+ """
sgl/sgl.dll ADDED
Binary file
Binary file