nv-sgl 0.6.0__cp313-cp313-win_amd64.whl
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- include/tevclient.h +393 -0
- nv_sgl-0.6.0.dist-info/LICENSE +29 -0
- nv_sgl-0.6.0.dist-info/METADATA +21 -0
- nv_sgl-0.6.0.dist-info/RECORD +142 -0
- nv_sgl-0.6.0.dist-info/WHEEL +5 -0
- nv_sgl-0.6.0.dist-info/top_level.txt +1 -0
- sgl/__init__.py +15 -0
- sgl/__init__.pyi +6738 -0
- sgl/d3d12/D3D12Core.dll +0 -0
- sgl/d3d12/d3d12SDKLayers.dll +0 -0
- sgl/dxcompiler.dll +0 -0
- sgl/dxil.dll +0 -0
- sgl/gfx.dll +0 -0
- sgl/include/sgl/app/app.h +113 -0
- sgl/include/sgl/core/bitmap.h +302 -0
- sgl/include/sgl/core/crypto.h +89 -0
- sgl/include/sgl/core/data_type.h +46 -0
- sgl/include/sgl/core/dds_file.h +103 -0
- sgl/include/sgl/core/enum.h +201 -0
- sgl/include/sgl/core/error.h +161 -0
- sgl/include/sgl/core/file_stream.h +77 -0
- sgl/include/sgl/core/file_system_watcher.h +141 -0
- sgl/include/sgl/core/format.h +36 -0
- sgl/include/sgl/core/fwd.h +90 -0
- sgl/include/sgl/core/hash.h +45 -0
- sgl/include/sgl/core/input.h +522 -0
- sgl/include/sgl/core/logger.h +214 -0
- sgl/include/sgl/core/macros.h +184 -0
- sgl/include/sgl/core/maths.h +45 -0
- sgl/include/sgl/core/memory_mapped_file.h +112 -0
- sgl/include/sgl/core/memory_mapped_file_stream.h +32 -0
- sgl/include/sgl/core/memory_stream.h +74 -0
- sgl/include/sgl/core/object.h +683 -0
- sgl/include/sgl/core/platform.h +239 -0
- sgl/include/sgl/core/plugin.h +331 -0
- sgl/include/sgl/core/resolver.h +39 -0
- sgl/include/sgl/core/short_vector.h +141 -0
- sgl/include/sgl/core/static_vector.h +111 -0
- sgl/include/sgl/core/stream.h +54 -0
- sgl/include/sgl/core/string.h +276 -0
- sgl/include/sgl/core/struct.h +360 -0
- sgl/include/sgl/core/thread.h +28 -0
- sgl/include/sgl/core/timer.h +52 -0
- sgl/include/sgl/core/traits.h +15 -0
- sgl/include/sgl/core/type_utils.h +19 -0
- sgl/include/sgl/core/window.h +177 -0
- sgl/include/sgl/device/agility_sdk.h +24 -0
- sgl/include/sgl/device/blit.h +88 -0
- sgl/include/sgl/device/buffer_cursor.h +162 -0
- sgl/include/sgl/device/command.h +539 -0
- sgl/include/sgl/device/cuda_api.h +766 -0
- sgl/include/sgl/device/cuda_interop.h +39 -0
- sgl/include/sgl/device/cuda_utils.h +107 -0
- sgl/include/sgl/device/cursor_utils.h +129 -0
- sgl/include/sgl/device/device.h +668 -0
- sgl/include/sgl/device/device_resource.h +37 -0
- sgl/include/sgl/device/fence.h +91 -0
- sgl/include/sgl/device/formats.h +330 -0
- sgl/include/sgl/device/framebuffer.h +85 -0
- sgl/include/sgl/device/fwd.h +164 -0
- sgl/include/sgl/device/helpers.h +20 -0
- sgl/include/sgl/device/hot_reload.h +75 -0
- sgl/include/sgl/device/input_layout.h +74 -0
- sgl/include/sgl/device/kernel.h +69 -0
- sgl/include/sgl/device/memory_heap.h +155 -0
- sgl/include/sgl/device/native_formats.h +342 -0
- sgl/include/sgl/device/native_handle.h +73 -0
- sgl/include/sgl/device/native_handle_traits.h +65 -0
- sgl/include/sgl/device/pipeline.h +138 -0
- sgl/include/sgl/device/print.h +45 -0
- sgl/include/sgl/device/python/cursor_utils.h +853 -0
- sgl/include/sgl/device/query.h +52 -0
- sgl/include/sgl/device/raytracing.h +84 -0
- sgl/include/sgl/device/reflection.h +1254 -0
- sgl/include/sgl/device/resource.h +705 -0
- sgl/include/sgl/device/sampler.h +57 -0
- sgl/include/sgl/device/shader.h +516 -0
- sgl/include/sgl/device/shader_cursor.h +85 -0
- sgl/include/sgl/device/shader_object.h +94 -0
- sgl/include/sgl/device/shader_offset.h +67 -0
- sgl/include/sgl/device/shared_handle.h +12 -0
- sgl/include/sgl/device/slang_utils.h +54 -0
- sgl/include/sgl/device/swapchain.h +74 -0
- sgl/include/sgl/device/types.h +782 -0
- sgl/include/sgl/math/colorspace.h +56 -0
- sgl/include/sgl/math/constants.h +7 -0
- sgl/include/sgl/math/float16.h +146 -0
- sgl/include/sgl/math/matrix.h +6 -0
- sgl/include/sgl/math/matrix_math.h +746 -0
- sgl/include/sgl/math/matrix_types.h +207 -0
- sgl/include/sgl/math/python/primitivetype.h +33 -0
- sgl/include/sgl/math/quaternion.h +6 -0
- sgl/include/sgl/math/quaternion_math.h +484 -0
- sgl/include/sgl/math/quaternion_types.h +83 -0
- sgl/include/sgl/math/ray.h +47 -0
- sgl/include/sgl/math/scalar_math.h +249 -0
- sgl/include/sgl/math/scalar_types.h +107 -0
- sgl/include/sgl/math/vector.h +6 -0
- sgl/include/sgl/math/vector_math.h +1796 -0
- sgl/include/sgl/math/vector_types.h +336 -0
- sgl/include/sgl/python/nanobind.h +489 -0
- sgl/include/sgl/python/py_doc.h +11600 -0
- sgl/include/sgl/python/sgl_ext_pch.h +8 -0
- sgl/include/sgl/sgl.h +21 -0
- sgl/include/sgl/sgl_pch.h +6 -0
- sgl/include/sgl/stl/bit.h +377 -0
- sgl/include/sgl/tests/testing.h +54 -0
- sgl/include/sgl/ui/fwd.h +34 -0
- sgl/include/sgl/ui/imgui_config.h +43 -0
- sgl/include/sgl/ui/ui.h +71 -0
- sgl/include/sgl/ui/widgets.h +918 -0
- sgl/include/sgl/utils/python/slangpy.h +366 -0
- sgl/include/sgl/utils/renderdoc.h +50 -0
- sgl/include/sgl/utils/slangpy.h +153 -0
- sgl/include/sgl/utils/tev.h +93 -0
- sgl/include/sgl/utils/texture_loader.h +106 -0
- sgl/math/__init__.pyi +5083 -0
- sgl/platform/__init__.pyi +102 -0
- sgl/renderdoc/__init__.pyi +51 -0
- sgl/sgl.dll +0 -0
- sgl/sgl_ext.cp313-win_amd64.pyd +0 -0
- sgl/shaders/nvapi/nvHLSLExtns.h +2315 -0
- sgl/shaders/nvapi/nvHLSLExtnsInternal.h +758 -0
- sgl/shaders/nvapi/nvShaderExtnEnums.h +142 -0
- sgl/shaders/sgl/device/blit.slang +93 -0
- sgl/shaders/sgl/device/nvapi.slang +5 -0
- sgl/shaders/sgl/device/nvapi.slangh +7 -0
- sgl/shaders/sgl/device/print.slang +445 -0
- sgl/shaders/sgl/math/constants.slang +4 -0
- sgl/shaders/sgl/math/ray.slang +29 -0
- sgl/shaders/sgl/ui/imgui.slang +49 -0
- sgl/slang-glslang.dll +0 -0
- sgl/slang-llvm.dll +0 -0
- sgl/slang-rt.dll +0 -0
- sgl/slang.dll +0 -0
- sgl/slangpy/__init__.pyi +268 -0
- sgl/tev/__init__.pyi +108 -0
- sgl/tevclient.lib +0 -0
- sgl/thread/__init__.pyi +4 -0
- sgl/ui/__init__.pyi +1118 -0
- share/cmake/tevclient/tevclient-config-release.cmake +19 -0
- share/cmake/tevclient/tevclient-config.cmake +108 -0
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from collections.abc import Sequence
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import pathlib
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from typing import overload
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class FileDialogFilter:
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@overload
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def __init__(self) -> None: ...
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@overload
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def __init__(self, name: str, pattern: str) -> None: ...
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@overload
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def __init__(self, arg: tuple[str, str], /) -> None: ...
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@property
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def name(self) -> str:
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"""Readable name (e.g. "JPEG")."""
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@name.setter
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def name(self, arg: str, /) -> None: ...
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@property
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def pattern(self) -> str:
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"""File extension pattern (e.g. "*.jpg" or "*.jpg,*.jpeg")."""
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@pattern.setter
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def pattern(self, arg: str, /) -> None: ...
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class MemoryStats:
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@property
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def rss(self) -> int:
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"""Current resident/working set size in bytes."""
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@property
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def peak_rss(self) -> int:
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"""Peak resident/working set size in bytes."""
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def app_data_directory() -> pathlib.Path:
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"""The application data directory."""
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def choose_folder_dialog() -> pathlib.Path | None:
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"""
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Show a folder selection dialog.
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Returns:
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The selected folder path or nothing if the dialog was cancelled.
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"""
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def display_scale_factor() -> float:
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"""The pixel scale factor of the primary display."""
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def executable_directory() -> pathlib.Path:
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"""The current executable directory."""
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def executable_name() -> str:
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"""The current executable name."""
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def executable_path() -> pathlib.Path:
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"""The full path to the current executable."""
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def home_directory() -> pathlib.Path:
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"""The home directory."""
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def memory_stats() -> MemoryStats:
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"""Get the current memory stats."""
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def open_file_dialog(filters: Sequence[FileDialogFilter] = []) -> pathlib.Path | None:
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"""
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Show a file open dialog.
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Parameter ``filters``:
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List of file filters.
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Returns:
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The selected file path or nothing if the dialog was cancelled.
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"""
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page_size: int = 65536
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def project_directory() -> pathlib.Path:
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"""
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The project source directory. Note that this is only valid during
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development.
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"""
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def runtime_directory() -> pathlib.Path:
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"""
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The runtime directory. This is the path where the sgl runtime library
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(sgl.dll, libsgl.so or libsgl.dynlib) resides.
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"""
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def save_file_dialog(filters: Sequence[FileDialogFilter] = []) -> pathlib.Path | None:
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"""
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Show a file save dialog.
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Parameter ``filters``:
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List of file filters.
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Returns:
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The selected file path or nothing if the dialog was cancelled.
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"""
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import sgl
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def end_frame_capture() -> bool:
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"""
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End capturing a frame in RenderDoc.
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This function will end capturing a frame (or some partial
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compute/graphics workload) in RenderDoc.
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Returns:
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True if the frame capture was ended successfully.
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"""
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def is_available() -> bool:
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"""
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Check if RenderDoc is available.
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This is typically the case when the application is running under the
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RenderDoc.
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Returns:
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True if RenderDoc is available.
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"""
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def is_frame_capturing() -> bool:
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"""
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Check if a frame is currently being captured in RenderDoc.
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Returns:
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True if a frame is currently being captured.
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"""
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def start_frame_capture(device: sgl.Device, window: sgl.Window | None = None) -> bool:
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"""
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Start capturing a frame in RenderDoc.
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This function will start capturing a frame (or some partial
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compute/graphics workload) in RenderDoc.
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To end the frame capture, call ``end_frame_capture``().
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Parameter ``device``:
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The device to capture the frame for.
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Parameter ``window``:
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The window to capture the frame for (optional).
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Returns:
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True if the frame capture was started successfully.
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"""
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