nv-sgl 0.6.0__cp313-cp313-win_amd64.whl
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- include/tevclient.h +393 -0
- nv_sgl-0.6.0.dist-info/LICENSE +29 -0
- nv_sgl-0.6.0.dist-info/METADATA +21 -0
- nv_sgl-0.6.0.dist-info/RECORD +142 -0
- nv_sgl-0.6.0.dist-info/WHEEL +5 -0
- nv_sgl-0.6.0.dist-info/top_level.txt +1 -0
- sgl/__init__.py +15 -0
- sgl/__init__.pyi +6738 -0
- sgl/d3d12/D3D12Core.dll +0 -0
- sgl/d3d12/d3d12SDKLayers.dll +0 -0
- sgl/dxcompiler.dll +0 -0
- sgl/dxil.dll +0 -0
- sgl/gfx.dll +0 -0
- sgl/include/sgl/app/app.h +113 -0
- sgl/include/sgl/core/bitmap.h +302 -0
- sgl/include/sgl/core/crypto.h +89 -0
- sgl/include/sgl/core/data_type.h +46 -0
- sgl/include/sgl/core/dds_file.h +103 -0
- sgl/include/sgl/core/enum.h +201 -0
- sgl/include/sgl/core/error.h +161 -0
- sgl/include/sgl/core/file_stream.h +77 -0
- sgl/include/sgl/core/file_system_watcher.h +141 -0
- sgl/include/sgl/core/format.h +36 -0
- sgl/include/sgl/core/fwd.h +90 -0
- sgl/include/sgl/core/hash.h +45 -0
- sgl/include/sgl/core/input.h +522 -0
- sgl/include/sgl/core/logger.h +214 -0
- sgl/include/sgl/core/macros.h +184 -0
- sgl/include/sgl/core/maths.h +45 -0
- sgl/include/sgl/core/memory_mapped_file.h +112 -0
- sgl/include/sgl/core/memory_mapped_file_stream.h +32 -0
- sgl/include/sgl/core/memory_stream.h +74 -0
- sgl/include/sgl/core/object.h +683 -0
- sgl/include/sgl/core/platform.h +239 -0
- sgl/include/sgl/core/plugin.h +331 -0
- sgl/include/sgl/core/resolver.h +39 -0
- sgl/include/sgl/core/short_vector.h +141 -0
- sgl/include/sgl/core/static_vector.h +111 -0
- sgl/include/sgl/core/stream.h +54 -0
- sgl/include/sgl/core/string.h +276 -0
- sgl/include/sgl/core/struct.h +360 -0
- sgl/include/sgl/core/thread.h +28 -0
- sgl/include/sgl/core/timer.h +52 -0
- sgl/include/sgl/core/traits.h +15 -0
- sgl/include/sgl/core/type_utils.h +19 -0
- sgl/include/sgl/core/window.h +177 -0
- sgl/include/sgl/device/agility_sdk.h +24 -0
- sgl/include/sgl/device/blit.h +88 -0
- sgl/include/sgl/device/buffer_cursor.h +162 -0
- sgl/include/sgl/device/command.h +539 -0
- sgl/include/sgl/device/cuda_api.h +766 -0
- sgl/include/sgl/device/cuda_interop.h +39 -0
- sgl/include/sgl/device/cuda_utils.h +107 -0
- sgl/include/sgl/device/cursor_utils.h +129 -0
- sgl/include/sgl/device/device.h +668 -0
- sgl/include/sgl/device/device_resource.h +37 -0
- sgl/include/sgl/device/fence.h +91 -0
- sgl/include/sgl/device/formats.h +330 -0
- sgl/include/sgl/device/framebuffer.h +85 -0
- sgl/include/sgl/device/fwd.h +164 -0
- sgl/include/sgl/device/helpers.h +20 -0
- sgl/include/sgl/device/hot_reload.h +75 -0
- sgl/include/sgl/device/input_layout.h +74 -0
- sgl/include/sgl/device/kernel.h +69 -0
- sgl/include/sgl/device/memory_heap.h +155 -0
- sgl/include/sgl/device/native_formats.h +342 -0
- sgl/include/sgl/device/native_handle.h +73 -0
- sgl/include/sgl/device/native_handle_traits.h +65 -0
- sgl/include/sgl/device/pipeline.h +138 -0
- sgl/include/sgl/device/print.h +45 -0
- sgl/include/sgl/device/python/cursor_utils.h +853 -0
- sgl/include/sgl/device/query.h +52 -0
- sgl/include/sgl/device/raytracing.h +84 -0
- sgl/include/sgl/device/reflection.h +1254 -0
- sgl/include/sgl/device/resource.h +705 -0
- sgl/include/sgl/device/sampler.h +57 -0
- sgl/include/sgl/device/shader.h +516 -0
- sgl/include/sgl/device/shader_cursor.h +85 -0
- sgl/include/sgl/device/shader_object.h +94 -0
- sgl/include/sgl/device/shader_offset.h +67 -0
- sgl/include/sgl/device/shared_handle.h +12 -0
- sgl/include/sgl/device/slang_utils.h +54 -0
- sgl/include/sgl/device/swapchain.h +74 -0
- sgl/include/sgl/device/types.h +782 -0
- sgl/include/sgl/math/colorspace.h +56 -0
- sgl/include/sgl/math/constants.h +7 -0
- sgl/include/sgl/math/float16.h +146 -0
- sgl/include/sgl/math/matrix.h +6 -0
- sgl/include/sgl/math/matrix_math.h +746 -0
- sgl/include/sgl/math/matrix_types.h +207 -0
- sgl/include/sgl/math/python/primitivetype.h +33 -0
- sgl/include/sgl/math/quaternion.h +6 -0
- sgl/include/sgl/math/quaternion_math.h +484 -0
- sgl/include/sgl/math/quaternion_types.h +83 -0
- sgl/include/sgl/math/ray.h +47 -0
- sgl/include/sgl/math/scalar_math.h +249 -0
- sgl/include/sgl/math/scalar_types.h +107 -0
- sgl/include/sgl/math/vector.h +6 -0
- sgl/include/sgl/math/vector_math.h +1796 -0
- sgl/include/sgl/math/vector_types.h +336 -0
- sgl/include/sgl/python/nanobind.h +489 -0
- sgl/include/sgl/python/py_doc.h +11600 -0
- sgl/include/sgl/python/sgl_ext_pch.h +8 -0
- sgl/include/sgl/sgl.h +21 -0
- sgl/include/sgl/sgl_pch.h +6 -0
- sgl/include/sgl/stl/bit.h +377 -0
- sgl/include/sgl/tests/testing.h +54 -0
- sgl/include/sgl/ui/fwd.h +34 -0
- sgl/include/sgl/ui/imgui_config.h +43 -0
- sgl/include/sgl/ui/ui.h +71 -0
- sgl/include/sgl/ui/widgets.h +918 -0
- sgl/include/sgl/utils/python/slangpy.h +366 -0
- sgl/include/sgl/utils/renderdoc.h +50 -0
- sgl/include/sgl/utils/slangpy.h +153 -0
- sgl/include/sgl/utils/tev.h +93 -0
- sgl/include/sgl/utils/texture_loader.h +106 -0
- sgl/math/__init__.pyi +5083 -0
- sgl/platform/__init__.pyi +102 -0
- sgl/renderdoc/__init__.pyi +51 -0
- sgl/sgl.dll +0 -0
- sgl/sgl_ext.cp313-win_amd64.pyd +0 -0
- sgl/shaders/nvapi/nvHLSLExtns.h +2315 -0
- sgl/shaders/nvapi/nvHLSLExtnsInternal.h +758 -0
- sgl/shaders/nvapi/nvShaderExtnEnums.h +142 -0
- sgl/shaders/sgl/device/blit.slang +93 -0
- sgl/shaders/sgl/device/nvapi.slang +5 -0
- sgl/shaders/sgl/device/nvapi.slangh +7 -0
- sgl/shaders/sgl/device/print.slang +445 -0
- sgl/shaders/sgl/math/constants.slang +4 -0
- sgl/shaders/sgl/math/ray.slang +29 -0
- sgl/shaders/sgl/ui/imgui.slang +49 -0
- sgl/slang-glslang.dll +0 -0
- sgl/slang-llvm.dll +0 -0
- sgl/slang-rt.dll +0 -0
- sgl/slang.dll +0 -0
- sgl/slangpy/__init__.pyi +268 -0
- sgl/tev/__init__.pyi +108 -0
- sgl/tevclient.lib +0 -0
- sgl/thread/__init__.pyi +4 -0
- sgl/ui/__init__.pyi +1118 -0
- share/cmake/tevclient/tevclient-config-release.cmake +19 -0
- share/cmake/tevclient/tevclient-config.cmake +108 -0
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "sgl/device/fwd.h"
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#include "sgl/device/types.h"
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#include "sgl/core/object.h"
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#include "sgl/math/vector_types.h"
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#include <map>
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namespace sgl {
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/**
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* \brief Utility class for blitting textures and generating mipmaps.
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*
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* Because compute shaders have limited support for UAV texture formats,
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* this class uses a graphics pipeline to blit a texture to a render target.
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*/
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class Blitter : public Object {
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SGL_OBJECT(Blitter)
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public:
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Blitter(Device* device);
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~Blitter();
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/**
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* \brief Blit a texture (SRV) to another texture (RTV).
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*
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* Blits the full extent of the source texture to the destination texture.
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*
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* \param command_buffer Command buffer.
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* \param dst RTV of the destination texture.
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* \param src SRV of the source texture.
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* \param filter Filtering mode to use.
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*/
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void blit(
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CommandBuffer* command_buffer,
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ResourceView* dst,
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ResourceView* src,
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TextureFilteringMode filter = TextureFilteringMode::linear
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);
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/**
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* \brief Generate mipmaps for a texture.
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*
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* Repetatively blits the texture to a smaller mip level until the smallest mip level is reached.
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* The texture needs to have mip levels pre-allocated and have usage flags for SRV and RTV.
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* Supports both 2D and 2D array textures.
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*
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* \param command_buffer Command buffer.
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* \param texture Texture to generate mipmaps for.
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* \param array_layer Array layer to generate mipmaps for.
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*/
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void generate_mips(CommandBuffer* command_buffer, Texture* texture, uint32_t array_layer = 0);
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private:
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enum class TextureType {
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float_,
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int_,
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};
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enum class TextureLayout {
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texture_2d,
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texture_2d_array,
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};
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struct ProgramKey {
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TextureLayout src_layout;
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TextureType src_type;
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TextureType dst_type;
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auto operator<=>(const ProgramKey&) const = default;
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};
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ref<ShaderProgram> get_program(ProgramKey key);
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ref<GraphicsPipeline> get_pipeline(ProgramKey key, const Framebuffer* framebuffer);
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Device* m_device;
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ref<Sampler> m_linear_sampler;
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ref<Sampler> m_point_sampler;
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std::map<ProgramKey, ref<ShaderProgram>> m_program_cache;
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std::map<std::pair<ProgramKey, FramebufferLayoutDesc>, ref<GraphicsPipeline>> m_pipeline_cache;
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};
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} // namespace sgl
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "sgl/device/fwd.h"
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#include "sgl/device/shader_offset.h"
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#include "sgl/device/reflection.h"
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#include "sgl/device/cursor_utils.h"
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#include "sgl/core/config.h"
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#include "sgl/core/macros.h"
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#include <string_view>
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namespace sgl {
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/// Represents a single element of a given type in a block of memory, and
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/// provides read/write tools to access its members via reflection.
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class SGL_API BufferElementCursor {
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public:
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BufferElementCursor() = default;
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/// Create with none-owning view of specific block of memory
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BufferElementCursor(ref<TypeLayoutReflection> layout, ref<BufferCursor> owner);
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ref<const TypeLayoutReflection> type_layout() const { return m_type_layout; }
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ref<const TypeReflection> type() const { return m_type_layout->type(); }
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size_t offset() const { return m_offset; }
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bool is_valid() const { return m_buffer != nullptr; }
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std::string to_string() const;
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BufferElementCursor operator[](std::string_view name) const;
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BufferElementCursor operator[](uint32_t index) const;
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BufferElementCursor find_field(std::string_view name) const;
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BufferElementCursor find_element(uint32_t index) const;
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bool has_field(std::string_view name) const { return find_field(name).is_valid(); }
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bool has_element(uint32_t index) const { return find_element(index).is_valid(); }
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void set_data(const void* data, size_t size);
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template<typename T>
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void operator=(const T& value)
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{
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set(value);
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}
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template<typename T>
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T as() const
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{
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T value;
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get(value);
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return value;
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}
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template<typename T>
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void get(T& value) const;
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template<typename T>
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void set(const T& value);
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void _set_array(const void* data, size_t size, TypeReflection::ScalarType scalar_type, size_t element_count);
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void _set_scalar(const void* data, size_t size, TypeReflection::ScalarType scalar_type);
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void _set_vector(const void* data, size_t size, TypeReflection::ScalarType scalar_type, int dimension);
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void _set_matrix(const void* data, size_t size, TypeReflection::ScalarType scalar_type, int rows, int cols);
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void _get_array(void* data, size_t size, TypeReflection::ScalarType scalar_type, size_t element_count) const;
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void _get_scalar(void* data, size_t size, TypeReflection::ScalarType scalar_type) const;
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void _get_vector(void* data, size_t size, TypeReflection::ScalarType scalar_type, int dimension) const;
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void _get_matrix(void* data, size_t size, TypeReflection::ScalarType scalar_type, int rows, int cols) const;
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private:
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void write_data(size_t offset, const void* data, size_t size);
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void read_data(size_t offset, void* data, size_t size) const;
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ref<const TypeLayoutReflection> m_type_layout;
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ref<BufferCursor> m_buffer;
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size_t m_offset{0};
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friend class BufferCursor;
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};
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/// Represents a list of elements in a block of memory, and provides
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/// simple interface to get a BufferElementCursor for each one. As
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/// this can be the owner of its data, it is a ref counted object that
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/// elements refer to.
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class SGL_API BufferCursor : Object {
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public:
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BufferCursor() = default;
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/// Create with none-owning view of specific block of memory. Number of
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/// elements is inferred from the size of the block and the type layout.
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BufferCursor(ref<TypeLayoutReflection> element_layout, void* data, size_t size);
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/// Create buffer + allocate space internally for a given number of elements.
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BufferCursor(ref<TypeLayoutReflection> element_layout, size_t element_count);
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/// Create as a view onto a buffer resource.
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BufferCursor(ref<TypeLayoutReflection> element_layout, ref<Buffer> resource);
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/// Create as a view onto a section of a buffer resource.
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BufferCursor(ref<TypeLayoutReflection> element_layout, ref<Buffer> resource, size_t size, size_t offset);
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~BufferCursor();
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/// Get type layout of an element of the cursor.
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ref<const TypeLayoutReflection> element_type_layout() const { return m_element_type_layout; }
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/// Get type of an element of the cursor.
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ref<const TypeReflection> element_type() const { return m_element_type_layout->type(); }
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/// Get element at a given index.
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BufferElementCursor find_element(uint32_t index);
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/// Index operator to get element at a given index.
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BufferElementCursor operator[](uint32_t index) { return find_element(index); }
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/// Number of elements in the buffer.
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size_t element_count() const { return size() / element_stride(); }
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/// Size of element.
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size_t element_size() const { return m_element_type_layout->size(); }
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/// Stride of elements.
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size_t element_stride() const { return m_element_type_layout->stride(); }
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/// Size of whole buffer.
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size_t size() const { return m_size; }
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/// Check if internal buffer exists.
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bool is_loaded() const { return m_buffer != nullptr; }
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/// Write data to buffer (note: writes only to host memory).
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void write_data(size_t offset, const void* data, size_t size);
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/// Reads data from buffer (note: reads only from host memory).
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void read_data(size_t offset, void* data, size_t size) const;
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/// In case of GPU only buffers, loads all data from GPU.
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void load();
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/// In case of GPU only buffers, pushes all data to the GPU.
|
147
|
+
void apply();
|
148
|
+
|
149
|
+
/// Get the resource this cursor represents (if any).
|
150
|
+
ref<Buffer> resource() const { return m_resource; }
|
151
|
+
|
152
|
+
private:
|
153
|
+
ref<const TypeLayoutReflection> m_element_type_layout;
|
154
|
+
ref<Buffer> m_resource;
|
155
|
+
uint8_t* m_buffer{nullptr};
|
156
|
+
size_t m_size{0};
|
157
|
+
bool m_owner{false};
|
158
|
+
DeviceOffset m_offset{0};
|
159
|
+
};
|
160
|
+
|
161
|
+
|
162
|
+
} // namespace sgl
|