nv-sgl 0.6.0__cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Sign up to get free protection for your applications and to get access to all the features.
- include/tevclient.h +393 -0
- nv_sgl-0.6.0.dist-info/LICENSE +29 -0
- nv_sgl-0.6.0.dist-info/METADATA +21 -0
- nv_sgl-0.6.0.dist-info/RECORD +133 -0
- nv_sgl-0.6.0.dist-info/WHEEL +6 -0
- nv_sgl-0.6.0.dist-info/top_level.txt +1 -0
- sgl/__init__.py +15 -0
- sgl/__init__.pyi +6738 -0
- sgl/include/sgl/app/app.h +113 -0
- sgl/include/sgl/core/bitmap.h +302 -0
- sgl/include/sgl/core/crypto.h +89 -0
- sgl/include/sgl/core/data_type.h +46 -0
- sgl/include/sgl/core/dds_file.h +103 -0
- sgl/include/sgl/core/enum.h +201 -0
- sgl/include/sgl/core/error.h +161 -0
- sgl/include/sgl/core/file_stream.h +77 -0
- sgl/include/sgl/core/file_system_watcher.h +141 -0
- sgl/include/sgl/core/format.h +36 -0
- sgl/include/sgl/core/fwd.h +90 -0
- sgl/include/sgl/core/hash.h +45 -0
- sgl/include/sgl/core/input.h +522 -0
- sgl/include/sgl/core/logger.h +214 -0
- sgl/include/sgl/core/macros.h +184 -0
- sgl/include/sgl/core/maths.h +45 -0
- sgl/include/sgl/core/memory_mapped_file.h +112 -0
- sgl/include/sgl/core/memory_mapped_file_stream.h +32 -0
- sgl/include/sgl/core/memory_stream.h +74 -0
- sgl/include/sgl/core/object.h +683 -0
- sgl/include/sgl/core/platform.h +239 -0
- sgl/include/sgl/core/plugin.h +331 -0
- sgl/include/sgl/core/resolver.h +39 -0
- sgl/include/sgl/core/short_vector.h +141 -0
- sgl/include/sgl/core/static_vector.h +111 -0
- sgl/include/sgl/core/stream.h +54 -0
- sgl/include/sgl/core/string.h +276 -0
- sgl/include/sgl/core/struct.h +360 -0
- sgl/include/sgl/core/thread.h +28 -0
- sgl/include/sgl/core/timer.h +52 -0
- sgl/include/sgl/core/traits.h +15 -0
- sgl/include/sgl/core/type_utils.h +19 -0
- sgl/include/sgl/core/window.h +177 -0
- sgl/include/sgl/device/agility_sdk.h +24 -0
- sgl/include/sgl/device/blit.h +88 -0
- sgl/include/sgl/device/buffer_cursor.h +162 -0
- sgl/include/sgl/device/command.h +539 -0
- sgl/include/sgl/device/cuda_api.h +766 -0
- sgl/include/sgl/device/cuda_interop.h +39 -0
- sgl/include/sgl/device/cuda_utils.h +107 -0
- sgl/include/sgl/device/cursor_utils.h +129 -0
- sgl/include/sgl/device/device.h +668 -0
- sgl/include/sgl/device/device_resource.h +37 -0
- sgl/include/sgl/device/fence.h +91 -0
- sgl/include/sgl/device/formats.h +330 -0
- sgl/include/sgl/device/framebuffer.h +85 -0
- sgl/include/sgl/device/fwd.h +164 -0
- sgl/include/sgl/device/helpers.h +20 -0
- sgl/include/sgl/device/hot_reload.h +75 -0
- sgl/include/sgl/device/input_layout.h +74 -0
- sgl/include/sgl/device/kernel.h +69 -0
- sgl/include/sgl/device/memory_heap.h +155 -0
- sgl/include/sgl/device/native_formats.h +342 -0
- sgl/include/sgl/device/native_handle.h +73 -0
- sgl/include/sgl/device/native_handle_traits.h +65 -0
- sgl/include/sgl/device/pipeline.h +138 -0
- sgl/include/sgl/device/print.h +45 -0
- sgl/include/sgl/device/python/cursor_utils.h +853 -0
- sgl/include/sgl/device/query.h +52 -0
- sgl/include/sgl/device/raytracing.h +84 -0
- sgl/include/sgl/device/reflection.h +1254 -0
- sgl/include/sgl/device/resource.h +705 -0
- sgl/include/sgl/device/sampler.h +57 -0
- sgl/include/sgl/device/shader.h +516 -0
- sgl/include/sgl/device/shader_cursor.h +85 -0
- sgl/include/sgl/device/shader_object.h +94 -0
- sgl/include/sgl/device/shader_offset.h +67 -0
- sgl/include/sgl/device/shared_handle.h +12 -0
- sgl/include/sgl/device/slang_utils.h +54 -0
- sgl/include/sgl/device/swapchain.h +74 -0
- sgl/include/sgl/device/types.h +782 -0
- sgl/include/sgl/math/colorspace.h +56 -0
- sgl/include/sgl/math/constants.h +7 -0
- sgl/include/sgl/math/float16.h +146 -0
- sgl/include/sgl/math/matrix.h +6 -0
- sgl/include/sgl/math/matrix_math.h +746 -0
- sgl/include/sgl/math/matrix_types.h +207 -0
- sgl/include/sgl/math/python/primitivetype.h +33 -0
- sgl/include/sgl/math/quaternion.h +6 -0
- sgl/include/sgl/math/quaternion_math.h +484 -0
- sgl/include/sgl/math/quaternion_types.h +83 -0
- sgl/include/sgl/math/ray.h +47 -0
- sgl/include/sgl/math/scalar_math.h +249 -0
- sgl/include/sgl/math/scalar_types.h +107 -0
- sgl/include/sgl/math/vector.h +6 -0
- sgl/include/sgl/math/vector_math.h +1796 -0
- sgl/include/sgl/math/vector_types.h +336 -0
- sgl/include/sgl/python/nanobind.h +489 -0
- sgl/include/sgl/python/py_doc.h +11600 -0
- sgl/include/sgl/python/sgl_ext_pch.h +8 -0
- sgl/include/sgl/sgl.h +21 -0
- sgl/include/sgl/sgl_pch.h +6 -0
- sgl/include/sgl/stl/bit.h +377 -0
- sgl/include/sgl/tests/testing.h +54 -0
- sgl/include/sgl/ui/fwd.h +34 -0
- sgl/include/sgl/ui/imgui_config.h +43 -0
- sgl/include/sgl/ui/ui.h +71 -0
- sgl/include/sgl/ui/widgets.h +918 -0
- sgl/include/sgl/utils/python/slangpy.h +366 -0
- sgl/include/sgl/utils/renderdoc.h +50 -0
- sgl/include/sgl/utils/slangpy.h +153 -0
- sgl/include/sgl/utils/tev.h +93 -0
- sgl/include/sgl/utils/texture_loader.h +106 -0
- sgl/libgfx.so +0 -0
- sgl/libsgl.so +0 -0
- sgl/libslang-glslang.so +0 -0
- sgl/libslang.so +0 -0
- sgl/libtevclient.a +0 -0
- sgl/math/__init__.pyi +5083 -0
- sgl/platform/__init__.pyi +102 -0
- sgl/renderdoc/__init__.pyi +51 -0
- sgl/sgl_ext.cpython-313-x86_64-linux-gnu.so +0 -0
- sgl/shaders/sgl/device/blit.slang +93 -0
- sgl/shaders/sgl/device/nvapi.slang +5 -0
- sgl/shaders/sgl/device/nvapi.slangh +7 -0
- sgl/shaders/sgl/device/print.slang +445 -0
- sgl/shaders/sgl/math/constants.slang +4 -0
- sgl/shaders/sgl/math/ray.slang +29 -0
- sgl/shaders/sgl/ui/imgui.slang +49 -0
- sgl/slangpy/__init__.pyi +268 -0
- sgl/tev/__init__.pyi +108 -0
- sgl/thread/__init__.pyi +4 -0
- sgl/ui/__init__.pyi +1118 -0
- share/cmake/tevclient/tevclient-config-release.cmake +19 -0
- share/cmake/tevclient/tevclient-config.cmake +103 -0
@@ -0,0 +1,668 @@
|
|
1
|
+
// SPDX-License-Identifier: Apache-2.0
|
2
|
+
|
3
|
+
#pragma once
|
4
|
+
|
5
|
+
#include "sgl/device/fwd.h"
|
6
|
+
#include "sgl/device/types.h"
|
7
|
+
#include "sgl/device/native_handle.h"
|
8
|
+
#include "sgl/device/resource.h"
|
9
|
+
#include "sgl/device/shader.h"
|
10
|
+
|
11
|
+
#include "sgl/core/fwd.h"
|
12
|
+
#include "sgl/core/config.h"
|
13
|
+
#include "sgl/core/macros.h"
|
14
|
+
#include "sgl/core/enum.h"
|
15
|
+
#include "sgl/core/object.h"
|
16
|
+
#include "sgl/core/platform.h"
|
17
|
+
#include "sgl/math/vector_types.h"
|
18
|
+
|
19
|
+
#include <slang-gfx.h>
|
20
|
+
|
21
|
+
#include <array>
|
22
|
+
#include <filesystem>
|
23
|
+
#include <optional>
|
24
|
+
#include <string>
|
25
|
+
#include <vector>
|
26
|
+
#include <queue>
|
27
|
+
|
28
|
+
namespace sgl {
|
29
|
+
|
30
|
+
class DebugPrinter;
|
31
|
+
|
32
|
+
/// Adapter LUID (locally unique identifier).
|
33
|
+
using AdapterLUID = std::array<uint8_t, 16>;
|
34
|
+
|
35
|
+
struct AdapterInfo {
|
36
|
+
/// Descriptive name of the adapter.
|
37
|
+
std::string name;
|
38
|
+
|
39
|
+
/// Unique identifier for the vendor (only available for D3D12 and Vulkan).
|
40
|
+
uint32_t vendor_id;
|
41
|
+
|
42
|
+
/// Unique identifier for the physical device among devices from the vendor (only available for D3D12 and Vulkan).
|
43
|
+
uint32_t device_id;
|
44
|
+
|
45
|
+
/// Logically unique identifier of the adapter.
|
46
|
+
AdapterLUID luid;
|
47
|
+
|
48
|
+
std::string to_string() const
|
49
|
+
{
|
50
|
+
return fmt::format(
|
51
|
+
"AdapterInfo(\n"
|
52
|
+
" name = \"{}\",\n"
|
53
|
+
" vendor_id = 0x{:x},\n"
|
54
|
+
" device_id = 0x{:x},\n"
|
55
|
+
" luid = {}\n"
|
56
|
+
")",
|
57
|
+
name,
|
58
|
+
vendor_id,
|
59
|
+
device_id,
|
60
|
+
luid
|
61
|
+
);
|
62
|
+
}
|
63
|
+
};
|
64
|
+
|
65
|
+
enum class DeviceType {
|
66
|
+
automatic,
|
67
|
+
d3d12,
|
68
|
+
vulkan,
|
69
|
+
cpu,
|
70
|
+
cuda,
|
71
|
+
};
|
72
|
+
|
73
|
+
SGL_ENUM_INFO(
|
74
|
+
DeviceType,
|
75
|
+
{
|
76
|
+
{DeviceType::automatic, "automatic"},
|
77
|
+
{DeviceType::d3d12, "d3d12"},
|
78
|
+
{DeviceType::vulkan, "vulkan"},
|
79
|
+
{DeviceType::cpu, "cpu"},
|
80
|
+
{DeviceType::cuda, "cuda"},
|
81
|
+
}
|
82
|
+
);
|
83
|
+
SGL_ENUM_REGISTER(DeviceType);
|
84
|
+
|
85
|
+
struct DeviceDesc {
|
86
|
+
/// The type of the device.
|
87
|
+
DeviceType type{DeviceType::automatic};
|
88
|
+
|
89
|
+
/// Enable debug layers.
|
90
|
+
bool enable_debug_layers{false};
|
91
|
+
|
92
|
+
/// Enable CUDA interoperability.
|
93
|
+
bool enable_cuda_interop{false};
|
94
|
+
|
95
|
+
/// Enable device side printing (adds performance overhead).
|
96
|
+
bool enable_print{false};
|
97
|
+
|
98
|
+
/// Enable automatic shader reload in response to file changes.
|
99
|
+
/// Note: Currently windows and linux only.
|
100
|
+
bool enable_hot_reload{true};
|
101
|
+
|
102
|
+
/// Adapter LUID to select adapter on which the device will be created.
|
103
|
+
std::optional<AdapterLUID> adapter_luid;
|
104
|
+
|
105
|
+
/// Compiler options (used for default slang session).
|
106
|
+
SlangCompilerOptions compiler_options;
|
107
|
+
|
108
|
+
/// Path to the shader cache directory (optional).
|
109
|
+
/// If a relative path is used, the cache is stored in the application data directory.
|
110
|
+
std::optional<std::filesystem::path> shader_cache_path;
|
111
|
+
};
|
112
|
+
|
113
|
+
struct DeviceLimits {
|
114
|
+
/// Maximum dimension for 1D textures.
|
115
|
+
uint32_t max_texture_dimension_1d;
|
116
|
+
/// Maximum dimensions for 2D textures.
|
117
|
+
uint32_t max_texture_dimension_2d;
|
118
|
+
/// Maximum dimensions for 3D textures.
|
119
|
+
uint32_t max_texture_dimension_3d;
|
120
|
+
/// Maximum dimensions for cube textures.
|
121
|
+
uint32_t max_texture_dimension_cube;
|
122
|
+
/// Maximum number of texture layers.
|
123
|
+
uint32_t max_texture_array_layers;
|
124
|
+
|
125
|
+
/// Maximum number of vertex input elements in a graphics pipeline.
|
126
|
+
uint32_t max_vertex_input_elements;
|
127
|
+
/// Maximum offset of a vertex input element in the vertex stream.
|
128
|
+
uint32_t max_vertex_input_element_offset;
|
129
|
+
/// Maximum number of vertex streams in a graphics pipeline.
|
130
|
+
uint32_t max_vertex_streams;
|
131
|
+
/// Maximum stride of a vertex stream.
|
132
|
+
uint32_t max_vertex_stream_stride;
|
133
|
+
|
134
|
+
/// Maximum number of threads per thread group.
|
135
|
+
uint32_t max_compute_threads_per_group;
|
136
|
+
/// Maximum dimensions of a thread group.
|
137
|
+
uint3 max_compute_thread_group_size;
|
138
|
+
/// Maximum number of thread groups per dimension in a single dispatch.
|
139
|
+
uint3 max_compute_dispatch_thread_groups;
|
140
|
+
|
141
|
+
/// Maximum number of viewports per pipeline.
|
142
|
+
uint32_t max_viewports;
|
143
|
+
/// Maximum viewport dimensions.
|
144
|
+
uint2 max_viewport_dimensions;
|
145
|
+
/// Maximum framebuffer dimensions.
|
146
|
+
uint3 max_framebuffer_dimensions;
|
147
|
+
|
148
|
+
/// Maximum samplers visible in a shader stage.
|
149
|
+
uint32_t max_shader_visible_samplers;
|
150
|
+
};
|
151
|
+
|
152
|
+
struct DeviceInfo {
|
153
|
+
/// The type of the device.
|
154
|
+
DeviceType type;
|
155
|
+
/// The name of the graphics API being used by this device.
|
156
|
+
std::string api_name;
|
157
|
+
/// The name of the graphics adapter.
|
158
|
+
std::string adapter_name;
|
159
|
+
/// The logically unique identifier of the graphics adapter.
|
160
|
+
AdapterLUID adapter_luid;
|
161
|
+
/// The frequency of the timestamp counter.
|
162
|
+
/// To resolve a timestamp to seconds, divide by this value.
|
163
|
+
uint64_t timestamp_frequency;
|
164
|
+
/// Limits of the device.
|
165
|
+
DeviceLimits limits;
|
166
|
+
};
|
167
|
+
|
168
|
+
struct ShaderCacheStats {
|
169
|
+
/// Number of entries in the cache.
|
170
|
+
size_t entry_count;
|
171
|
+
/// Number of hits in the cache.
|
172
|
+
size_t hit_count;
|
173
|
+
/// Number of misses in the cache.
|
174
|
+
size_t miss_count;
|
175
|
+
};
|
176
|
+
|
177
|
+
/// Event data for hot reload hook.
|
178
|
+
struct ShaderHotReloadEvent { };
|
179
|
+
using ShaderHotReloadCallback = std::function<void(const ShaderHotReloadEvent&)>;
|
180
|
+
|
181
|
+
|
182
|
+
using DeviceCloseCallback = std::function<void(Device*)>;
|
183
|
+
|
184
|
+
class SGL_API Device : public Object {
|
185
|
+
SGL_OBJECT(Device)
|
186
|
+
public:
|
187
|
+
Device(const DeviceDesc& desc = DeviceDesc{});
|
188
|
+
~Device();
|
189
|
+
|
190
|
+
static ref<Device> create(const DeviceDesc& desc = DeviceDesc{}) { return make_ref<Device>(desc); }
|
191
|
+
|
192
|
+
const DeviceDesc& desc() const { return m_desc; }
|
193
|
+
|
194
|
+
/// Type of the graphics API used by this device.
|
195
|
+
DeviceType type() const { return m_desc.type; }
|
196
|
+
|
197
|
+
/// Device information.
|
198
|
+
const DeviceInfo& info() const { return m_info; }
|
199
|
+
|
200
|
+
/// Shader cache statistics.
|
201
|
+
ShaderCacheStats shader_cache_stats() const;
|
202
|
+
|
203
|
+
/// The highest shader model supported by the device.
|
204
|
+
ShaderModel supported_shader_model() const { return m_supported_shader_model; }
|
205
|
+
|
206
|
+
/// List of features supported by the device.
|
207
|
+
const std::vector<std::string>& features() const { return m_features; }
|
208
|
+
|
209
|
+
/// True if the device supports CUDA interoperability.
|
210
|
+
bool supports_cuda_interop() const { return m_supports_cuda_interop; }
|
211
|
+
|
212
|
+
/// Returns the supported resource states for a given format.
|
213
|
+
ResourceStateSet get_format_supported_resource_states(Format format) const;
|
214
|
+
|
215
|
+
/// Default slang session.
|
216
|
+
SlangSession* slang_session() const { return m_slang_session; }
|
217
|
+
|
218
|
+
/**
|
219
|
+
* \brief Close the device.
|
220
|
+
*
|
221
|
+
* This function should be called before the device is released.
|
222
|
+
* It waits for all pending work to be completed and releases internal
|
223
|
+
* resources, removing all cyclic references that might prevent the device
|
224
|
+
* from being destroyed. After closing the device, no new resources must be
|
225
|
+
* created and no new work must be submitted.
|
226
|
+
*
|
227
|
+
* \note The Python extension will automatically close all open devices
|
228
|
+
* when the interpreter is terminated through an `atexit` handler. If a
|
229
|
+
* device is to be destroyed at runtime, it must be closed explicitly.
|
230
|
+
*/
|
231
|
+
void close();
|
232
|
+
|
233
|
+
/// Close all open devices.
|
234
|
+
static void close_all_devices();
|
235
|
+
|
236
|
+
// Resource creation
|
237
|
+
|
238
|
+
/**
|
239
|
+
* \brief Create a new swapchain.
|
240
|
+
*
|
241
|
+
* \param format Format of the swapchain images.
|
242
|
+
* \param width Width of the swapchain images in pixels.
|
243
|
+
* \param height Height of the swapchain images in pixels.
|
244
|
+
* \param image_count Number of swapchain images.
|
245
|
+
* \param enable_vsync Enable/disable vertical synchronization.
|
246
|
+
* \param window Window to create the swapchain for.
|
247
|
+
* \return New swapchain object.
|
248
|
+
*/
|
249
|
+
ref<Swapchain> create_swapchain(SwapchainDesc desc, Window* window);
|
250
|
+
|
251
|
+
/**
|
252
|
+
* \brief Create a new swapchain.
|
253
|
+
*
|
254
|
+
* \param format Format of the swapchain images.
|
255
|
+
* \param width Width of the swapchain images in pixels.
|
256
|
+
* \param height Height of the swapchain images in pixels.
|
257
|
+
* \param image_count Number of swapchain images.
|
258
|
+
* \param enable_vsync Enable/disable vertical synchronization.
|
259
|
+
* \param window_handle Native window handle to create the swapchain for.
|
260
|
+
* \return New swapchain object.
|
261
|
+
*/
|
262
|
+
ref<Swapchain> create_swapchain(SwapchainDesc desc, WindowHandle window_handle);
|
263
|
+
|
264
|
+
/**
|
265
|
+
* \brief Create a new buffer.
|
266
|
+
*
|
267
|
+
* \param size Buffer size in bytes.
|
268
|
+
* \param element_count Buffer size in number of struct elements. Can be used instead of \c size.
|
269
|
+
* \param struct_size Struct size in bytes.
|
270
|
+
* \param struct_type Struct type. Can be used instead of \c struct_size to specify the size of the struct.
|
271
|
+
* \param format Buffer format. Used when creating typed buffer views.
|
272
|
+
* \param initial_state Initial resource state.
|
273
|
+
* \param usage Resource usage flags.
|
274
|
+
* \param memory_type Memory type.
|
275
|
+
* \param debug_name Resource debug name.
|
276
|
+
* \param data Initial data to upload to the buffer.
|
277
|
+
* \param data_size Size of the initial data in bytes.
|
278
|
+
* \return New buffer object.
|
279
|
+
*/
|
280
|
+
ref<Buffer> create_buffer(BufferDesc desc);
|
281
|
+
|
282
|
+
/**
|
283
|
+
* \brief Create a new texture.
|
284
|
+
*
|
285
|
+
* \param type Resource type (optional). Type is inferred from width, height, depth if not specified.
|
286
|
+
* \param format Texture format.
|
287
|
+
* \param width Width in pixels.
|
288
|
+
* \param height Height in pixels.
|
289
|
+
* \param depth Depth in pixels.
|
290
|
+
* \param array_size Number of array slices (1 for non-array textures).
|
291
|
+
* \param mip_count Number of mip levels (0 for auto-generated mips).
|
292
|
+
* \param sample_count Number of samples per pixel (1 for non-multisampled textures).
|
293
|
+
* \param quality Quality level for multisampled textures.
|
294
|
+
* \param usage Resource usage.
|
295
|
+
* \param memory_type Memory type.
|
296
|
+
* \param debug_name Debug name.
|
297
|
+
* \param data Initial data.
|
298
|
+
* \return New texture object.
|
299
|
+
*/
|
300
|
+
ref<Texture> create_texture(TextureDesc desc);
|
301
|
+
|
302
|
+
ref<Texture> create_texture_from_resource(TextureDesc desc, gfx::ITextureResource* resource, bool deferred_release);
|
303
|
+
|
304
|
+
/**
|
305
|
+
* \brief Create a new sampler.
|
306
|
+
*
|
307
|
+
* \param min_filter Minification filter.
|
308
|
+
* \param mag_filter Magnification filter.
|
309
|
+
* \param mip_filter Mip-map filter.
|
310
|
+
* \param reduction_op Reduction operation.
|
311
|
+
* \param address_u Texture addressing mode for the U coordinate.
|
312
|
+
* \param address_v Texture addressing mode for the V coordinate.
|
313
|
+
* \param address_w Texture addressing mode for the W coordinate.
|
314
|
+
* \param mip_lod_bias Mip-map LOD bias.
|
315
|
+
* \param max_anisotropy Maximum anisotropy.
|
316
|
+
* \param comparison_func Comparison function.
|
317
|
+
* \param border_color Border color.
|
318
|
+
* \param min_lod Minimum LOD level.
|
319
|
+
* \param max_lod Maximum LOD level.
|
320
|
+
* \return New sampler object.
|
321
|
+
*/
|
322
|
+
ref<Sampler> create_sampler(SamplerDesc desc);
|
323
|
+
|
324
|
+
/**
|
325
|
+
* \brief Create a new fence.
|
326
|
+
*
|
327
|
+
* \param initial_value Initial fence value.
|
328
|
+
* \param shared Create a shared fence.
|
329
|
+
* \return New fence object.
|
330
|
+
*/
|
331
|
+
ref<Fence> create_fence(FenceDesc desc);
|
332
|
+
|
333
|
+
/**
|
334
|
+
* \brief Create a new query pool.
|
335
|
+
*
|
336
|
+
* \param type Query type.
|
337
|
+
* \param count Number of queries in the pool.
|
338
|
+
* \return New query pool object.
|
339
|
+
*/
|
340
|
+
ref<QueryPool> create_query_pool(QueryPoolDesc desc);
|
341
|
+
|
342
|
+
/**
|
343
|
+
* \brief Create a new input layout.
|
344
|
+
*
|
345
|
+
* \param input_elements List of input elements (see \ref InputElementDesc for details).
|
346
|
+
* \param vertex_streams List of vertex streams (see \ref VertexStreamDesc for details).
|
347
|
+
* \return New input layout object.
|
348
|
+
*/
|
349
|
+
ref<InputLayout> create_input_layout(InputLayoutDesc desc);
|
350
|
+
|
351
|
+
/**
|
352
|
+
* \brief Create a new framebuffer.
|
353
|
+
*
|
354
|
+
* \param render_target List of render targets (see \ref FramebufferAttachmentDesc for details).
|
355
|
+
* \param depth_stencil Optional depth-stencil attachment (see \ref FramebufferAttachmentDesc for details).
|
356
|
+
* \return New framebuffer object.
|
357
|
+
*/
|
358
|
+
ref<Framebuffer> create_framebuffer(FramebufferDesc desc);
|
359
|
+
|
360
|
+
AccelerationStructurePrebuildInfo
|
361
|
+
get_acceleration_structure_prebuild_info(const AccelerationStructureBuildInputs& build_inputs);
|
362
|
+
|
363
|
+
ref<AccelerationStructure> create_acceleration_structure(AccelerationStructureDesc desc);
|
364
|
+
|
365
|
+
ref<ShaderTable> create_shader_table(ShaderTableDesc desc);
|
366
|
+
|
367
|
+
/**
|
368
|
+
* \brief Create a new slang session.
|
369
|
+
*
|
370
|
+
* \param compiler_options Compiler options (see \ref SlangCompilerOptions for details).
|
371
|
+
* \return New slang session object.
|
372
|
+
*/
|
373
|
+
ref<SlangSession> create_slang_session(SlangSessionDesc desc);
|
374
|
+
|
375
|
+
ref<SlangModule> load_module(std::string_view module_name);
|
376
|
+
|
377
|
+
ref<SlangModule> load_module_from_source(
|
378
|
+
std::string_view module_name,
|
379
|
+
std::string_view source,
|
380
|
+
std::optional<std::filesystem::path> path = {}
|
381
|
+
);
|
382
|
+
|
383
|
+
ref<ShaderProgram> link_program(
|
384
|
+
std::vector<ref<SlangModule>> modules,
|
385
|
+
std::vector<ref<SlangEntryPoint>> entry_points,
|
386
|
+
std::optional<SlangLinkOptions> link_options = {}
|
387
|
+
);
|
388
|
+
|
389
|
+
ref<ShaderProgram> load_program(
|
390
|
+
std::string_view module_name,
|
391
|
+
std::vector<std::string_view> entry_point_names,
|
392
|
+
std::optional<std::string_view> additional_source = {},
|
393
|
+
std::optional<SlangLinkOptions> link_options = {}
|
394
|
+
);
|
395
|
+
|
396
|
+
void reload_all_programs();
|
397
|
+
|
398
|
+
ref<MutableShaderObject> create_mutable_shader_object(const ShaderProgram* shader_program);
|
399
|
+
|
400
|
+
ref<MutableShaderObject> create_mutable_shader_object(const TypeLayoutReflection* type_layout);
|
401
|
+
|
402
|
+
ref<MutableShaderObject> create_mutable_shader_object(ReflectionCursor cursor);
|
403
|
+
|
404
|
+
ref<ComputePipeline> create_compute_pipeline(ComputePipelineDesc desc);
|
405
|
+
|
406
|
+
ref<GraphicsPipeline> create_graphics_pipeline(GraphicsPipelineDesc desc);
|
407
|
+
|
408
|
+
ref<RayTracingPipeline> create_ray_tracing_pipeline(RayTracingPipelineDesc desc);
|
409
|
+
|
410
|
+
ref<ComputeKernel> create_compute_kernel(ComputeKernelDesc desc);
|
411
|
+
|
412
|
+
ref<CommandBuffer> create_command_buffer();
|
413
|
+
|
414
|
+
void _set_open_command_buffer(CommandBuffer* command_buffer);
|
415
|
+
Slang::ComPtr<gfx::ITransientResourceHeap> _get_or_create_transient_resource_heap();
|
416
|
+
|
417
|
+
CommandBuffer* _begin_shared_command_buffer();
|
418
|
+
void _end_shared_command_buffer(bool wait);
|
419
|
+
|
420
|
+
/**
|
421
|
+
* \brief Submit a command buffer to the device.
|
422
|
+
*
|
423
|
+
* The returned submission ID can be used to wait for the command buffer to complete.
|
424
|
+
*
|
425
|
+
* \param command_buffer Command buffer to submit.
|
426
|
+
* \param queue Command queue to submit to.
|
427
|
+
* \return Submission ID.
|
428
|
+
*/
|
429
|
+
uint64_t submit_command_buffer(CommandBuffer* command_buffer, CommandQueueType queue = CommandQueueType::graphics);
|
430
|
+
|
431
|
+
/**
|
432
|
+
* \brief Check if a command buffer is complete.
|
433
|
+
*
|
434
|
+
* \param id Submission ID.
|
435
|
+
* \return True if the command buffer is complete.
|
436
|
+
*/
|
437
|
+
bool is_command_buffer_complete(uint64_t id);
|
438
|
+
|
439
|
+
/**
|
440
|
+
* \brief Wait for a command buffer to complete.
|
441
|
+
*
|
442
|
+
* \param id Submission ID.
|
443
|
+
*/
|
444
|
+
void wait_command_buffer(uint64_t id);
|
445
|
+
|
446
|
+
/**
|
447
|
+
* \brief Wait for the command queue to be idle.
|
448
|
+
*
|
449
|
+
* \param queue Command queue to wait for.
|
450
|
+
*/
|
451
|
+
void wait_for_idle(CommandQueueType queue = CommandQueueType::graphics);
|
452
|
+
|
453
|
+
/**
|
454
|
+
* \brief Synchronize CUDA -> device.
|
455
|
+
*
|
456
|
+
* This signals a shared CUDA semaphore from the CUDA stream and then waits for the signal on the command queue.
|
457
|
+
*
|
458
|
+
* \param cuda_stream CUDA stream
|
459
|
+
*/
|
460
|
+
void sync_to_cuda(void* cuda_stream = 0);
|
461
|
+
|
462
|
+
/**
|
463
|
+
* \brief Synchronize device -> CUDA.
|
464
|
+
*
|
465
|
+
* This waits for a shared CUDA semaphore on the CUDA stream, making sure all commands on the device have completed.
|
466
|
+
*
|
467
|
+
* \param cuda_stream CUDA stream
|
468
|
+
*/
|
469
|
+
void sync_to_device(void* cuda_stream = 0);
|
470
|
+
|
471
|
+
/**
|
472
|
+
* \brief Execute garbage collection.
|
473
|
+
*
|
474
|
+
* This function should be called regularly to execute deferred releases (at least once a frame).
|
475
|
+
*/
|
476
|
+
void run_garbage_collection();
|
477
|
+
|
478
|
+
ref<MemoryHeap> create_memory_heap(MemoryHeapDesc desc);
|
479
|
+
|
480
|
+
MemoryHeap* upload_heap() const { return m_upload_heap; }
|
481
|
+
MemoryHeap* read_back_heap() const { return m_read_back_heap; }
|
482
|
+
|
483
|
+
DebugPrinter* debug_printer() const { return m_debug_printer.get(); }
|
484
|
+
|
485
|
+
/// Block and flush all shader side debug print output.
|
486
|
+
void flush_print();
|
487
|
+
|
488
|
+
/// Block and flush all shader side debug print output to a string.
|
489
|
+
std::string flush_print_to_string();
|
490
|
+
|
491
|
+
/// Wait for all device work to complete.
|
492
|
+
void wait();
|
493
|
+
|
494
|
+
/**
|
495
|
+
* Upload host memory to buffer.
|
496
|
+
*
|
497
|
+
* \param buffer Buffer to write to.
|
498
|
+
* \param data Data to write.
|
499
|
+
* \param size Size of the data in bytes.
|
500
|
+
* \param offset Offset in the buffer to write to.
|
501
|
+
*/
|
502
|
+
void upload_buffer_data(Buffer* buffer, const void* data, size_t size, size_t offset = 0);
|
503
|
+
|
504
|
+
/**
|
505
|
+
* Read buffer data to host memory.
|
506
|
+
* \note This will wait until the data is copied back to host memory.
|
507
|
+
*
|
508
|
+
* \param buffer Buffer to read from.
|
509
|
+
* \param data Data to buffer to read to.
|
510
|
+
* \param size Size of the data in bytes.
|
511
|
+
* \param offset Offset in the buffer to read from.
|
512
|
+
*/
|
513
|
+
void read_buffer_data(const Buffer* buffer, void* data, size_t size, size_t offset = 0);
|
514
|
+
|
515
|
+
/**
|
516
|
+
* Upload host memory to texture.
|
517
|
+
*
|
518
|
+
* \param texture Texture to write to.
|
519
|
+
* \param subresource Subresource index.
|
520
|
+
* \param subresource_data Subresource data.
|
521
|
+
*/
|
522
|
+
void upload_texture_data(Texture* texture, uint32_t subresource, SubresourceData subresource_data);
|
523
|
+
|
524
|
+
/**
|
525
|
+
* Read texture data to host memory.
|
526
|
+
* \note This will wait until the data is copied back to host memory.
|
527
|
+
*
|
528
|
+
* \param texture Texture to read from.
|
529
|
+
* \param subresource Subresource index.
|
530
|
+
* \return Subresource data in host memory.
|
531
|
+
*/
|
532
|
+
OwnedSubresourceData read_texture_data(const Texture* texture, uint32_t subresource);
|
533
|
+
|
534
|
+
void deferred_release(ISlangUnknown* object);
|
535
|
+
|
536
|
+
gfx::IDevice* gfx_device() const { return m_gfx_device; }
|
537
|
+
gfx::ICommandQueue* gfx_graphics_queue() const { return m_gfx_graphics_queue; }
|
538
|
+
|
539
|
+
slang::IGlobalSession* global_session() const { return m_global_session; }
|
540
|
+
|
541
|
+
/// Returns the native API handle:
|
542
|
+
/// - D3D12: ID3D12Device* (0)
|
543
|
+
/// - Vulkan: VkInstance (0), VkPhysicalDevice (1), VkDevice (2)
|
544
|
+
NativeHandle get_native_handle(uint32_t index = 0) const;
|
545
|
+
|
546
|
+
/// Returns the native API handle for the command queue:
|
547
|
+
/// - D3D12: ID3D12CommandQueue*
|
548
|
+
/// - Vulkan: VkQueue (Vulkan)
|
549
|
+
NativeHandle get_native_command_queue_handle(CommandQueueType queue = CommandQueueType::graphics) const;
|
550
|
+
|
551
|
+
|
552
|
+
/// Enumerates all available adapters of a given device type.
|
553
|
+
static std::vector<AdapterInfo> enumerate_adapters(DeviceType type = DeviceType::automatic);
|
554
|
+
|
555
|
+
/// Report live objects in the slang/gfx layer.
|
556
|
+
/// This is useful for checking clean shutdown with all resources released properly.
|
557
|
+
static void report_live_objects();
|
558
|
+
|
559
|
+
/**
|
560
|
+
* Try to enable D3D12 Agility SDK at runtime.
|
561
|
+
* Note: This must be called before creating a device to have any effect.
|
562
|
+
*
|
563
|
+
* Prefer adding SGL_EXPORT_AGILITY_SDK to the main translation unit of executables
|
564
|
+
* to tag the application binary to load the D3D12 Agility SDK.
|
565
|
+
*
|
566
|
+
* When using sgl through as a Python extension tagging the main application
|
567
|
+
* (Python interpreter) is not possible. The alternative is to use the
|
568
|
+
* D3D12SDKConfiguration API introduced in Windows SDK 20348. This however
|
569
|
+
* requires "Developer Mode" to be enabled and the executed Python interpreter to be
|
570
|
+
* stored on the same drive as the sgl library.
|
571
|
+
*
|
572
|
+
* \return Return true if D3D12 Agility SDK was successfully enabled.
|
573
|
+
*/
|
574
|
+
static bool enable_agility_sdk();
|
575
|
+
|
576
|
+
/// Register a hot reload hook, called immediately after any module is reloaded.
|
577
|
+
void register_shader_hot_reload_callback(ShaderHotReloadCallback call_back)
|
578
|
+
{
|
579
|
+
m_shader_hot_reload_callbacks.push_back(call_back);
|
580
|
+
}
|
581
|
+
|
582
|
+
/// Register a device close callback, called at start of device close.
|
583
|
+
void register_device_close_callback(DeviceCloseCallback call_back)
|
584
|
+
{
|
585
|
+
m_device_close_callbacks.push_back(call_back);
|
586
|
+
}
|
587
|
+
|
588
|
+
cuda::Device* cuda_device() const { return m_cuda_device.get(); }
|
589
|
+
|
590
|
+
std::string to_string() const override;
|
591
|
+
|
592
|
+
Blitter* _blitter();
|
593
|
+
HotReload* _hot_reload() { return m_hot_reload; }
|
594
|
+
|
595
|
+
/// Called by hot reload system after reload occurs, to trigger the hooks.
|
596
|
+
void _on_hot_reload()
|
597
|
+
{
|
598
|
+
for (auto& hook : m_shader_hot_reload_callbacks)
|
599
|
+
hook({});
|
600
|
+
}
|
601
|
+
|
602
|
+
private:
|
603
|
+
DeviceDesc m_desc;
|
604
|
+
DeviceInfo m_info;
|
605
|
+
ShaderModel m_supported_shader_model{ShaderModel::unknown};
|
606
|
+
|
607
|
+
bool m_closed{false};
|
608
|
+
|
609
|
+
bool m_shader_cache_enabled{false};
|
610
|
+
std::filesystem::path m_shader_cache_path;
|
611
|
+
|
612
|
+
Slang::ComPtr<gfx::IDevice> m_gfx_device;
|
613
|
+
Slang::ComPtr<gfx::ICommandQueue> m_gfx_graphics_queue;
|
614
|
+
Slang::ComPtr<slang::IGlobalSession> m_global_session;
|
615
|
+
|
616
|
+
ref<SlangSession> m_slang_session;
|
617
|
+
|
618
|
+
std::vector<std::string> m_features;
|
619
|
+
|
620
|
+
ref<Fence> m_global_fence;
|
621
|
+
|
622
|
+
ref<MemoryHeap> m_upload_heap;
|
623
|
+
ref<MemoryHeap> m_read_back_heap;
|
624
|
+
|
625
|
+
std::unique_ptr<DebugPrinter> m_debug_printer;
|
626
|
+
|
627
|
+
/// Currently open command buffer.
|
628
|
+
/// Due to limitations in gfx, only one command buffer can be open at a time.
|
629
|
+
CommandBuffer* m_open_command_buffer{nullptr};
|
630
|
+
ref<CommandBuffer> m_shared_command_buffer;
|
631
|
+
|
632
|
+
/// Currently active transient resource heap.
|
633
|
+
/// All command buffers are created on this heap.
|
634
|
+
Slang::ComPtr<gfx::ITransientResourceHeap> m_current_transient_resource_heap;
|
635
|
+
|
636
|
+
/// Transient resource heaps available for reuse.
|
637
|
+
std::queue<Slang::ComPtr<gfx::ITransientResourceHeap>> m_transient_resource_heap_pool;
|
638
|
+
|
639
|
+
/// Transient resource heaps that are currently in flight.
|
640
|
+
std::queue<std::pair<Slang::ComPtr<gfx::ITransientResourceHeap>, uint64_t>> m_in_flight_transient_resource_heaps;
|
641
|
+
|
642
|
+
/// List of callbacks for hot reload event
|
643
|
+
std::vector<ShaderHotReloadCallback> m_shader_hot_reload_callbacks;
|
644
|
+
|
645
|
+
/// List of callbacks for shutdown event
|
646
|
+
std::vector<DeviceCloseCallback> m_device_close_callbacks;
|
647
|
+
|
648
|
+
struct DeferredRelease {
|
649
|
+
uint64_t fence_value;
|
650
|
+
Slang::ComPtr<ISlangUnknown> object;
|
651
|
+
};
|
652
|
+
|
653
|
+
std::queue<DeferredRelease> m_deferred_release_queue;
|
654
|
+
|
655
|
+
#if SGL_HAS_NVAPI
|
656
|
+
class PipelineCreationAPIDispatcher;
|
657
|
+
std::unique_ptr<PipelineCreationAPIDispatcher> m_api_dispatcher;
|
658
|
+
#endif
|
659
|
+
|
660
|
+
ref<Blitter> m_blitter;
|
661
|
+
ref<HotReload> m_hot_reload;
|
662
|
+
|
663
|
+
bool m_supports_cuda_interop{false};
|
664
|
+
ref<cuda::Device> m_cuda_device;
|
665
|
+
ref<cuda::ExternalSemaphore> m_cuda_semaphore;
|
666
|
+
};
|
667
|
+
|
668
|
+
} // namespace sgl
|
@@ -0,0 +1,37 @@
|
|
1
|
+
// SPDX-License-Identifier: Apache-2.0
|
2
|
+
|
3
|
+
#pragma once
|
4
|
+
|
5
|
+
#include "sgl/device/fwd.h"
|
6
|
+
|
7
|
+
#include "sgl/core/object.h"
|
8
|
+
|
9
|
+
namespace sgl {
|
10
|
+
|
11
|
+
class SGL_API DeviceResource : public Object {
|
12
|
+
SGL_OBJECT(DeviceResource)
|
13
|
+
public:
|
14
|
+
DeviceResource(ref<Device> device)
|
15
|
+
: m_device(std::move(device))
|
16
|
+
{
|
17
|
+
}
|
18
|
+
|
19
|
+
virtual ~DeviceResource() = default;
|
20
|
+
|
21
|
+
Device* device() const { return m_device; }
|
22
|
+
|
23
|
+
struct MemoryUsage {
|
24
|
+
/// The amount of memory in bytes used on the device.
|
25
|
+
size_t device{0};
|
26
|
+
/// The amount of memory in bytes used on the host.
|
27
|
+
size_t host{0};
|
28
|
+
};
|
29
|
+
|
30
|
+
/// The memory usage by this resource.
|
31
|
+
virtual MemoryUsage memory_usage() const;
|
32
|
+
|
33
|
+
protected:
|
34
|
+
ref<Device> m_device;
|
35
|
+
};
|
36
|
+
|
37
|
+
} // namespace sgl
|