mima-engine 0.4.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- mima/__init__.py +4 -0
- mima/backend/__init__.py +1 -0
- mima/backend/pygame_assets.py +401 -0
- mima/backend/pygame_audio.py +78 -0
- mima/backend/pygame_backend.py +603 -0
- mima/backend/pygame_camera.py +63 -0
- mima/backend/pygame_events.py +695 -0
- mima/backend/touch_control_scheme_a.py +126 -0
- mima/backend/touch_control_scheme_b.py +132 -0
- mima/core/__init__.py +0 -0
- mima/core/collision.py +325 -0
- mima/core/database.py +58 -0
- mima/core/engine.py +367 -0
- mima/core/mode_engine.py +81 -0
- mima/core/scene_engine.py +81 -0
- mima/integrated/__init__.py +0 -0
- mima/integrated/entity.py +183 -0
- mima/integrated/layered_map.py +351 -0
- mima/integrated/sprite.py +156 -0
- mima/layered/__init__.py +0 -0
- mima/layered/assets.py +56 -0
- mima/layered/scene.py +415 -0
- mima/layered/shape.py +99 -0
- mima/layered/shaped_sprite.py +78 -0
- mima/layered/virtual_input.py +302 -0
- mima/maps/__init__.py +0 -0
- mima/maps/template.py +71 -0
- mima/maps/tile.py +20 -0
- mima/maps/tile_animation.py +7 -0
- mima/maps/tile_info.py +10 -0
- mima/maps/tile_layer.py +52 -0
- mima/maps/tiled/__init__.py +0 -0
- mima/maps/tiled/tiled_layer.py +48 -0
- mima/maps/tiled/tiled_map.py +95 -0
- mima/maps/tiled/tiled_object.py +79 -0
- mima/maps/tiled/tiled_objectgroup.py +25 -0
- mima/maps/tiled/tiled_template.py +49 -0
- mima/maps/tiled/tiled_tile.py +90 -0
- mima/maps/tiled/tiled_tileset.py +51 -0
- mima/maps/tilemap.py +216 -0
- mima/maps/tileset.py +39 -0
- mima/maps/tileset_info.py +9 -0
- mima/maps/transition_map.py +146 -0
- mima/objects/__init__.py +0 -0
- mima/objects/animated_sprite.py +217 -0
- mima/objects/attribute_effect.py +26 -0
- mima/objects/attributes.py +126 -0
- mima/objects/creature.py +384 -0
- mima/objects/dynamic.py +206 -0
- mima/objects/effects/__init__.py +0 -0
- mima/objects/effects/colorize_screen.py +60 -0
- mima/objects/effects/debug_box.py +133 -0
- mima/objects/effects/light.py +103 -0
- mima/objects/effects/show_sprite.py +50 -0
- mima/objects/effects/walking_on_grass.py +70 -0
- mima/objects/effects/walking_on_water.py +57 -0
- mima/objects/loader.py +111 -0
- mima/objects/projectile.py +111 -0
- mima/objects/sprite.py +116 -0
- mima/objects/world/__init__.py +0 -0
- mima/objects/world/color_gate.py +67 -0
- mima/objects/world/color_switch.py +101 -0
- mima/objects/world/container.py +175 -0
- mima/objects/world/floor_switch.py +109 -0
- mima/objects/world/gate.py +178 -0
- mima/objects/world/light_source.py +121 -0
- mima/objects/world/logic_gate.py +157 -0
- mima/objects/world/movable.py +399 -0
- mima/objects/world/oneway.py +195 -0
- mima/objects/world/pickup.py +157 -0
- mima/objects/world/switch.py +179 -0
- mima/objects/world/teleport.py +308 -0
- mima/py.typed +0 -0
- mima/scripts/__init__.py +2 -0
- mima/scripts/command.py +38 -0
- mima/scripts/commands/__init__.py +0 -0
- mima/scripts/commands/add_quest.py +19 -0
- mima/scripts/commands/change_map.py +34 -0
- mima/scripts/commands/close_dialog.py +9 -0
- mima/scripts/commands/equip_weapon.py +23 -0
- mima/scripts/commands/give_item.py +26 -0
- mima/scripts/commands/give_resource.py +51 -0
- mima/scripts/commands/move_map.py +152 -0
- mima/scripts/commands/move_to.py +49 -0
- mima/scripts/commands/oneway_move.py +58 -0
- mima/scripts/commands/parallel.py +66 -0
- mima/scripts/commands/play_sound.py +13 -0
- mima/scripts/commands/present_item.py +53 -0
- mima/scripts/commands/progress_quest.py +12 -0
- mima/scripts/commands/quit_game.py +8 -0
- mima/scripts/commands/save_game.py +14 -0
- mima/scripts/commands/screen_fade.py +83 -0
- mima/scripts/commands/serial.py +69 -0
- mima/scripts/commands/set_facing_direction.py +21 -0
- mima/scripts/commands/set_spawn_map.py +17 -0
- mima/scripts/commands/show_choices.py +52 -0
- mima/scripts/commands/show_dialog.py +118 -0
- mima/scripts/commands/take_coins.py +23 -0
- mima/scripts/script_processor.py +61 -0
- mima/standalone/__init__.py +0 -0
- mima/standalone/camera.py +153 -0
- mima/standalone/geometry.py +1318 -0
- mima/standalone/multicolumn_list.py +54 -0
- mima/standalone/pixel_font.py +84 -0
- mima/standalone/scripting.py +145 -0
- mima/standalone/spatial.py +186 -0
- mima/standalone/sprite.py +158 -0
- mima/standalone/tiled_map.py +1247 -0
- mima/standalone/transformed_view.py +433 -0
- mima/standalone/user_input.py +563 -0
- mima/states/__init__.py +0 -0
- mima/states/game_state.py +189 -0
- mima/states/memory.py +28 -0
- mima/states/quest.py +71 -0
- mima/types/__init__.py +0 -0
- mima/types/alignment.py +7 -0
- mima/types/blend.py +8 -0
- mima/types/damage.py +42 -0
- mima/types/direction.py +44 -0
- mima/types/gate_color.py +7 -0
- mima/types/graphic_state.py +23 -0
- mima/types/keys.py +64 -0
- mima/types/mode.py +9 -0
- mima/types/nature.py +12 -0
- mima/types/object.py +22 -0
- mima/types/player.py +9 -0
- mima/types/position.py +13 -0
- mima/types/start.py +7 -0
- mima/types/terrain.py +9 -0
- mima/types/tile_collision.py +11 -0
- mima/types/weapon_slot.py +6 -0
- mima/types/window.py +44 -0
- mima/usables/__init__.py +0 -0
- mima/usables/item.py +51 -0
- mima/usables/weapon.py +68 -0
- mima/util/__init__.py +1 -0
- mima/util/colors.py +50 -0
- mima/util/constants.py +55 -0
- mima/util/functions.py +38 -0
- mima/util/input_defaults.py +170 -0
- mima/util/logging.py +51 -0
- mima/util/property.py +8 -0
- mima/util/runtime_config.py +327 -0
- mima/util/trading_item.py +23 -0
- mima/view/__init__.py +0 -0
- mima/view/camera.py +192 -0
- mima/view/mima_mode.py +618 -0
- mima/view/mima_scene.py +231 -0
- mima/view/mima_view.py +12 -0
- mima/view/mima_window.py +244 -0
- mima_engine-0.4.0.dist-info/METADATA +47 -0
- mima_engine-0.4.0.dist-info/RECORD +153 -0
- mima_engine-0.4.0.dist-info/WHEEL +4 -0
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import logging
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import time
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from typing import Any, Dict, List, Optional, Tuple, Union
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import pygame
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from ..types.keys import Key as K
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from ..types.player import Player
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from ..util.constants import AXIS_ACTIVATION, AXIS_DEADZONE, DOUBLE_TAP_SPEED
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from ..util.input_defaults import (
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BUTTONS,
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DEFAULT_JOYSTICK_MAP,
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DEFAULT_KEYBOARD_MAP,
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DEFAULT_TOUCHSCREEN_MAP,
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)
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from .touch_control_scheme_a import TouchControlSchemeA
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from .touch_control_scheme_b import TouchControlSchemeB
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LOG = logging.getLogger(__name__)
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KEYBOARD_EVENTS = [pygame.KEYUP, pygame.KEYDOWN]
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JOYSTICK_EVENTS = [
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pygame.JOYDEVICEADDED,
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pygame.JOYDEVICEREMOVED,
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pygame.JOYBUTTONUP,
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pygame.JOYBUTTONDOWN,
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pygame.JOYAXISMOTION,
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pygame.JOYHATMOTION,
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]
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TOUCH_EVENTS = [pygame.FINGERUP, pygame.FINGERDOWN, pygame.FINGERMOTION]
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SDL2_BACKGROUND_EVENTS = [259, 260, 261, 262]
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class PygameUserInput:
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"""A class that manages keys and key events."""
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def __init__(
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self,
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key_map: Optional[Dict[K, List[str]]] = None,
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joystick_map: Optional[Dict[K, List[Union[str, int]]]] = None,
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joy_to_player: Optional[Dict[int, Player]] = None,
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platform: str = "PC",
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):
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self._last_keys: Dict[K, bool] = {}
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self._new_keys: Dict[K, bool] = {but: False for but in BUTTONS}
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self._touch_control = TouchControlSchemeB()
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# self._left_finger_tap_pos: pygame.Vector2 = pygame.Vector2(0, 0)
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# self._right_finger_tap_pos: pygame.Vector2 = pygame.Vector2(0, 0)
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# self._left_finger_pos: pygame.Vector2 = pygame.Vector2(0, 0)
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# self._right_finger_pos: pygame.Vector2 = pygame.Vector2(0, 0)
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# self._last_left_tap: float = 0.0
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# self._last_right_tap: float = 0.0
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# self._last_left_motion: float = 0.0
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# self._last_right_motion: float = 0.0
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self._key_map: Dict[K, List[int]] = {}
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self.joystick_to_player: Dict[int, Player] = (
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joy_to_player
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if joy_to_player is not None
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else {
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0: Player.P1,
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1: Player.P2,
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2: Player.P3,
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4: Player.P4,
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}
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)
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self.vd = pygame.Vector2(0, 0)
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self.joystick_input_enabled: bool = True
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if platform == "android":
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# Disable motion control
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# FIXME allow external controllers
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self.joystick_input_enabled = False
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# self._fingers: List[pygame.Vector2] = []
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# if key_map is None:
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# self._key_map = dict()
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# for key, vals in RuntimeConfig().keymap.items():
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# self._key_map[key] = list()
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# for val in vals:
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# self._key_map[key].append(getattr(pygame, f"K_{val}"))
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# else:
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key_map = key_map if key_map is not None else DEFAULT_KEYBOARD_MAP
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for key, vals in key_map.items():
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self._key_map[key] = []
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for val in vals:
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if len(val) > 1:
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val = val.upper()
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self._key_map[key].append(getattr(pygame, f"K_{val}"))
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# print(self._key_map)
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# self._key_map = key_map
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# if joystick_map is None:
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# self._joystick_map = DEFAULT_JOYSTICK_MAP
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# else:
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if joystick_map is None:
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self._joystick_map = {}
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for but in BUTTONS:
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self._joystick_map[but] = DEFAULT_JOYSTICK_MAP[
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K(but.value % 12)
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]
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else:
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self._joystick_map = joystick_map
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self.joysticks: Dict[Player, Optional[Any]] = {}
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self._init_joysticks()
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self.width = 0
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self.height = 0
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self._past_events = {}
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self._new_events = {}
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self._collect_all_events = False
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self.enable_touch_controls = False
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def reset(self):
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self._last_keys = self._new_keys.copy()
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self._past_events = self._new_events.copy()
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self.all_events = []
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def get_keyboard_map(self) -> Dict[K, List[str]]:
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key_map: Dict[K, List[str]] = {}
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for key, mapping in self._key_map.items():
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key_map[key] = []
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for val in mapping:
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key_map[key].append(pygame.key.name(val))
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return key_map
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def get_joystick_map(self):
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return self._joystick_map
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def get_key_name(self, val: int):
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return pygame.key.name(val)
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def update_keyboard_map(self, kbmap: Dict[K, List[str]]):
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new_keymap: Dict[K, List[int]] = {}
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try:
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for key, vals in kbmap.items():
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new_keymap[key] = []
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for val in vals:
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if len(val) > 1:
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val = val.upper()
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new_keymap[key].append(getattr(pygame, f"K_{val}"))
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except Exception as err:
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LOG.exception(f"Failed to update keyboard map: {err}")
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return
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self._key_map = new_keymap
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def update_joystick_map(self, jsmap):
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self._joystick_map = jsmap
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def update_joysticks(self, reassign: List[Tuple[int, Player]]):
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self.joystick_to_player = {}
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for item in reassign:
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self.joystick_to_player[item[0]] = item[1]
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# k2d = None
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# for jid, p in self.joystick_to_player.items():
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# if p == player:
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# k2d = jid
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# self.joystick_to_player[joy] = player
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# self.joystick_to_player[k2d] = None
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def process(self, event):
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if event.type in KEYBOARD_EVENTS:
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self._handle_keyboard(event)
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if event.type in JOYSTICK_EVENTS and self.joystick_input_enabled:
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self._handle_joystick(event)
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# self._touch_control.update(self.width, self.height)
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if self.enable_touch_controls and event.type in TOUCH_EVENTS:
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self._handle_touch(event)
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# print(
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# {key: val for key, val in self._last_keys.items() if val},
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# {k: v for k, v in self._new_keys.items() if v},
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# )
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def _handle_keyboard(self, event):
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if self._collect_all_events:
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self._collect_keyboard_events(event)
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if event.type == pygame.KEYDOWN:
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for but, keys in self._key_map.items():
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if event.key in keys:
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self.set_key(but)
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if event.type == pygame.KEYUP:
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for but, keys in self._key_map.items():
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if event.key in keys:
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self.unset_key(but)
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def _js_real(self, joy, but):
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return K[f"{self.joystick_to_player[joy].name}_{but.name}"]
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def _handle_joystick(self, event):
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if self._collect_all_events:
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self._collect_joystick_events(event)
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if event.type == pygame.JOYDEVICEREMOVED:
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self.joystick = {}
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LOG.info("Gamepad unplugged.")
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if event.type == pygame.JOYDEVICEADDED:
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self._init_joysticks()
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LOG.info("Detected new gamepad device %s.", self.joysticks)
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if event.type == pygame.JOYBUTTONDOWN:
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if event.joy not in self.joystick_to_player:
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206
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+
return
|
|
207
|
+
for but, keys in self._joystick_map.items():
|
|
208
|
+
if (
|
|
209
|
+
str(event.button) in keys
|
|
210
|
+
and self.joystick_to_player[event.joy] is not None
|
|
211
|
+
and self.joystick_to_player[event.joy].name in but.name
|
|
212
|
+
):
|
|
213
|
+
self.set_key(but)
|
|
214
|
+
|
|
215
|
+
if event.type == pygame.JOYBUTTONUP:
|
|
216
|
+
if event.joy not in self.joystick_to_player:
|
|
217
|
+
return
|
|
218
|
+
for but, keys in self._joystick_map.items():
|
|
219
|
+
if (
|
|
220
|
+
str(event.button) in keys
|
|
221
|
+
and self.joystick_to_player[event.joy] is not None
|
|
222
|
+
and self.joystick_to_player[event.joy].name in but.name
|
|
223
|
+
):
|
|
224
|
+
self.unset_key(but)
|
|
225
|
+
|
|
226
|
+
if event.type == pygame.JOYHATMOTION:
|
|
227
|
+
if event.joy not in self.joystick_to_player:
|
|
228
|
+
return
|
|
229
|
+
|
|
230
|
+
if event.value[0] == 0:
|
|
231
|
+
self.unset_key(self._js_real(event.joy, K.LEFT))
|
|
232
|
+
self.unset_key(self._js_real(event.joy, K.RIGHT))
|
|
233
|
+
elif event.value[0] == -1:
|
|
234
|
+
self.set_key(self._js_real(event.joy, K.LEFT))
|
|
235
|
+
self.unset_key(self._js_real(event.joy, K.RIGHT))
|
|
236
|
+
else:
|
|
237
|
+
self.unset_key(self._js_real(event.joy, K.LEFT))
|
|
238
|
+
self.set_key(self._js_real(event.joy, K.RIGHT))
|
|
239
|
+
|
|
240
|
+
if event.value[1] == 0:
|
|
241
|
+
self.unset_key(self._js_real(event.joy, K.UP))
|
|
242
|
+
self.unset_key(self._js_real(event.joy, K.DOWN))
|
|
243
|
+
elif event.value[1] == 1:
|
|
244
|
+
self.set_key(self._js_real(event.joy, K.UP))
|
|
245
|
+
self.unset_key(self._js_real(event.joy, K.DOWN))
|
|
246
|
+
else:
|
|
247
|
+
self.unset_key(self._js_real(event.joy, K.UP))
|
|
248
|
+
self.set_key(self._js_real(event.joy, K.DOWN))
|
|
249
|
+
|
|
250
|
+
if event.type == pygame.JOYAXISMOTION:
|
|
251
|
+
if event.joy not in self.joystick_to_player:
|
|
252
|
+
return
|
|
253
|
+
|
|
254
|
+
if event.axis == 0:
|
|
255
|
+
if event.value < -AXIS_ACTIVATION:
|
|
256
|
+
self.set_key(self._js_real(event.joy, K.LEFT))
|
|
257
|
+
self.unset_key(self._js_real(event.joy, K.RIGHT))
|
|
258
|
+
elif event.value > AXIS_ACTIVATION:
|
|
259
|
+
self.unset_key(self._js_real(event.joy, K.LEFT))
|
|
260
|
+
self.set_key(self._js_real(event.joy, K.RIGHT))
|
|
261
|
+
elif abs(event.value) < AXIS_DEADZONE:
|
|
262
|
+
self.unset_key(self._js_real(event.joy, K.LEFT))
|
|
263
|
+
self.unset_key(self._js_real(event.joy, K.RIGHT))
|
|
264
|
+
else:
|
|
265
|
+
pass
|
|
266
|
+
if event.axis == 1:
|
|
267
|
+
if event.value < -AXIS_ACTIVATION:
|
|
268
|
+
self.set_key(self._js_real(event.joy, K.UP))
|
|
269
|
+
self.unset_key(self._js_real(event.joy, K.DOWN))
|
|
270
|
+
elif event.value > AXIS_ACTIVATION:
|
|
271
|
+
self.unset_key(self._js_real(event.joy, K.UP))
|
|
272
|
+
self.set_key(self._js_real(event.joy, K.DOWN))
|
|
273
|
+
elif abs(event.value) < AXIS_DEADZONE:
|
|
274
|
+
self.unset_key(self._js_real(event.joy, K.UP))
|
|
275
|
+
self.unset_key(self._js_real(event.joy, K.DOWN))
|
|
276
|
+
|
|
277
|
+
def _handle_touch(self, event):
|
|
278
|
+
set_keys, unset_keys = self._touch_control.handle_touch(
|
|
279
|
+
event, self.width, self.height
|
|
280
|
+
)
|
|
281
|
+
for key in unset_keys:
|
|
282
|
+
self.unset_key(key)
|
|
283
|
+
for key in set_keys:
|
|
284
|
+
self.set_key(key)
|
|
285
|
+
|
|
286
|
+
# finger_pos = pygame.Vector2(
|
|
287
|
+
# event.x * self.width, event.y * self.height
|
|
288
|
+
# )
|
|
289
|
+
|
|
290
|
+
# if event.type == pygame.FINGERDOWN:
|
|
291
|
+
# tap = time.time()
|
|
292
|
+
# for key, area in DEFAULT_TOUCHSCREEN_MAP.items():
|
|
293
|
+
|
|
294
|
+
# if (
|
|
295
|
+
# area[0][0] <= event.x < area[1][0]
|
|
296
|
+
# and area[0][1] <= event.y < area[1][1]
|
|
297
|
+
# ):
|
|
298
|
+
# if key == K.P1_UP:
|
|
299
|
+
# self._left_finger_tap_pos = finger_pos
|
|
300
|
+
# if tap - self._last_left_tap < DOUBLE_TAP_SPEED:
|
|
301
|
+
# # print("Left Double Tap")
|
|
302
|
+
# self.set_key(K.P1_SELECT)
|
|
303
|
+
# self._last_left_tap = tap
|
|
304
|
+
# elif key == K.P1_L:
|
|
305
|
+
# self.set_key(K.P1_L)
|
|
306
|
+
# else:
|
|
307
|
+
# self.set_key(key)
|
|
308
|
+
# self._right_finger_tap_pos = finger_pos
|
|
309
|
+
# self._last_right_tap = tap
|
|
310
|
+
|
|
311
|
+
# # if event.x < 0.0625 and event.y < 0.1111:
|
|
312
|
+
# # self.set_key(K.L)
|
|
313
|
+
# # elif event.x > 1.0 - 0.0625 and event.y < 0.1111:
|
|
314
|
+
# # self.set_key(K.R)
|
|
315
|
+
# # elif event.x < 0.5:
|
|
316
|
+
# # # print(f"Left Finger Down: {finger_pos}")
|
|
317
|
+
# # self._left_finger_tap_pos = finger_pos
|
|
318
|
+
|
|
319
|
+
# # if tap - self._last_left_tap < DOUBLE_TAP_SPEED:
|
|
320
|
+
# # # print("Left Double Tap")
|
|
321
|
+
# # self.set_key(K.SELECT)
|
|
322
|
+
# # self._last_left_tap = tap
|
|
323
|
+
# # # self._left_finger_pos.x = event.x
|
|
324
|
+
# # # self._left_finger_pos.y = event.y
|
|
325
|
+
|
|
326
|
+
# # # if tap - self._last_left_tap < 0.2:
|
|
327
|
+
# # # print("Left Double Tap")
|
|
328
|
+
# # # # self._set_key(K.START)
|
|
329
|
+
# # # # self._unset_key(K.RIGHT)
|
|
330
|
+
# # # # self._unset_key(K.LEFT)
|
|
331
|
+
# # # # self._unset_key(K.UP)
|
|
332
|
+
# # # # self._unset_key(K.DOWN)
|
|
333
|
+
# # else:
|
|
334
|
+
# # self._right_finger_tap_pos = finger_pos
|
|
335
|
+
|
|
336
|
+
# # # if tap - self._last_right_tap < DOUBLE_TAP_SPEED:
|
|
337
|
+
# # # # print("Right Double Tap")
|
|
338
|
+
# # # self.set_key(K.SELECT)
|
|
339
|
+
# # self._last_right_tap = tap
|
|
340
|
+
# # if event.y < 0.3:
|
|
341
|
+
# # self.set_key(K.START)
|
|
342
|
+
# # elif event.x < 0.75:
|
|
343
|
+
# # self.set_key(K.B)
|
|
344
|
+
# # else:
|
|
345
|
+
# # self.set_key(K.A)
|
|
346
|
+
# # self._right_finger_pos.x = event.x
|
|
347
|
+
# # self._right_finger_pos.y = event.y
|
|
348
|
+
# # if tap - self._last_right_tap < 0.2:
|
|
349
|
+
# # print("Right Double Tap")
|
|
350
|
+
|
|
351
|
+
# if event.type == pygame.FINGERUP:
|
|
352
|
+
# # release = time.time()
|
|
353
|
+
# # finger_dist = (finger_pos - self._left_finger_tap_pos).length()
|
|
354
|
+
|
|
355
|
+
# if event.x < 0.5:
|
|
356
|
+
# # print(f"Left Finger Up: {finger_pos}")
|
|
357
|
+
# # if (
|
|
358
|
+
# # SINGLE_TAP_MIN
|
|
359
|
+
# # < release - self._last_left_tap
|
|
360
|
+
# # < SINGLE_TAP_MAX
|
|
361
|
+
# # ) and finger_dist < 2.5:
|
|
362
|
+
# # print("Left Single Tap")
|
|
363
|
+
# # # self.set_key(K.START)
|
|
364
|
+
|
|
365
|
+
# self.unset_key(K.P1_SELECT)
|
|
366
|
+
# self.unset_key(K.P1_RIGHT)
|
|
367
|
+
# self.unset_key(K.P1_LEFT)
|
|
368
|
+
# self.unset_key(K.P1_UP)
|
|
369
|
+
# self.unset_key(K.P1_DOWN)
|
|
370
|
+
# self.unset_key(K.P1_L)
|
|
371
|
+
# # print(
|
|
372
|
+
# # f"Left Finger moved {finger_dist} "
|
|
373
|
+
# # f"({release - self._last_left_tap} s)"
|
|
374
|
+
# # )
|
|
375
|
+
# else:
|
|
376
|
+
# self.unset_key(K.P1_START)
|
|
377
|
+
# self.unset_key(K.P1_A)
|
|
378
|
+
# self.unset_key(K.P1_B)
|
|
379
|
+
# self.unset_key(K.P1_Y)
|
|
380
|
+
# self.unset_key(K.P1_X)
|
|
381
|
+
# self.unset_key(K.P1_R)
|
|
382
|
+
# # print(f"Right Finger Up: {finger_pos}")
|
|
383
|
+
# # if (
|
|
384
|
+
# # SINGLE_TAP_MIN
|
|
385
|
+
# # < release - self._last_right_tap
|
|
386
|
+
# # < SINGLE_TAP_MAX
|
|
387
|
+
# # ) and finger_dist < 2.5:
|
|
388
|
+
# # print("Right Single Tap")
|
|
389
|
+
|
|
390
|
+
# # print(
|
|
391
|
+
# # f"Left Finger moved {finger_dist} "
|
|
392
|
+
# # f"({release - self._last_left_tap} s)"
|
|
393
|
+
# # )
|
|
394
|
+
# #
|
|
395
|
+
# # if event.x < 0.5:
|
|
396
|
+
# # if 0.1 < release - self._last_left_tap < 0.25:
|
|
397
|
+
# # print("Left Single Tap")
|
|
398
|
+
|
|
399
|
+
# # self._left_finger_pos.x = 0
|
|
400
|
+
# # self._left_finger_pos.y = 0
|
|
401
|
+
# # self._unset_key(K.DOWN)
|
|
402
|
+
# # self._unset_key(K.LEFT)
|
|
403
|
+
# # self._unset_key(K.UP)
|
|
404
|
+
# # self._unset_key(K.RIGHT)
|
|
405
|
+
# # self._unset_key(K.START)
|
|
406
|
+
# # else:
|
|
407
|
+
# # if 0.1 < release - self._last_right_tap < 0.25:
|
|
408
|
+
# # print("Right Single Tap")
|
|
409
|
+
|
|
410
|
+
# # self._unset_key(K.A)
|
|
411
|
+
# # self._unset_key(K.B)
|
|
412
|
+
# if event.type == pygame.FINGERMOTION:
|
|
413
|
+
# if event.x < 0.5:
|
|
414
|
+
# vd = finger_pos - self._left_finger_tap_pos
|
|
415
|
+
# self.unset_key(K.P1_RIGHT)
|
|
416
|
+
# self.unset_key(K.P1_LEFT)
|
|
417
|
+
# self.unset_key(K.P1_UP)
|
|
418
|
+
# self.unset_key(K.P1_DOWN)
|
|
419
|
+
# if abs(vd.x) > 2 * abs(vd.y):
|
|
420
|
+
# # Horizontal
|
|
421
|
+
# if vd.x > 5.0:
|
|
422
|
+
# self.set_key(K.P1_RIGHT)
|
|
423
|
+
# self.unset_key(K.P1_LEFT)
|
|
424
|
+
# self.unset_key(K.P1_UP)
|
|
425
|
+
# self.unset_key(K.P1_DOWN)
|
|
426
|
+
# elif vd.x < -5.0:
|
|
427
|
+
# self.set_key(K.P1_LEFT)
|
|
428
|
+
# self.unset_key(K.P1_RIGHT)
|
|
429
|
+
# self.unset_key(K.P1_UP)
|
|
430
|
+
# self.unset_key(K.P1_DOWN)
|
|
431
|
+
# elif abs(vd.x) * 2 < abs(vd.y):
|
|
432
|
+
# # Vertical
|
|
433
|
+
# if vd.y > 5.0:
|
|
434
|
+
# self.unset_key(K.P1_RIGHT)
|
|
435
|
+
# self.unset_key(K.P1_LEFT)
|
|
436
|
+
# self.unset_key(K.P1_UP)
|
|
437
|
+
# self.set_key(K.P1_DOWN)
|
|
438
|
+
# elif vd.y < -5.0:
|
|
439
|
+
# self.unset_key(K.P1_LEFT)
|
|
440
|
+
# self.unset_key(K.P1_RIGHT)
|
|
441
|
+
# self.set_key(K.P1_UP)
|
|
442
|
+
# self.unset_key(K.P1_DOWN)
|
|
443
|
+
# elif abs(vd.x) * 1.05 > abs(vd.y) or abs(vd.x) < 1.05 * abs(
|
|
444
|
+
# vd.y
|
|
445
|
+
# ):
|
|
446
|
+
# if vd.x < 0:
|
|
447
|
+
# self.set_key(K.P1_LEFT)
|
|
448
|
+
# elif vd.x > 0:
|
|
449
|
+
# self.set_key(K.P1_RIGHT)
|
|
450
|
+
# if vd.y < 0:
|
|
451
|
+
# self.set_key(K.P1_UP)
|
|
452
|
+
# elif vd.y > 0:
|
|
453
|
+
# self.set_key(K.P1_DOWN)
|
|
454
|
+
# # else:
|
|
455
|
+
# # vd = finger_pos - self._right_finger_tap_pos
|
|
456
|
+
# # self.unset_key(K.A)
|
|
457
|
+
# # self.unset_key(K.B)
|
|
458
|
+
# # self.unset_key(K.Y)
|
|
459
|
+
# # self.unset_key(K.X)
|
|
460
|
+
# # if abs(vd.x) > 2 * abs(vd.y):
|
|
461
|
+
# # # Horizontal
|
|
462
|
+
# # if vd.x > 5.0:
|
|
463
|
+
# # self.set_key(K.Y)
|
|
464
|
+
# # elif vd.x < -5.0:
|
|
465
|
+
# # self.set_key(K.B)
|
|
466
|
+
# # elif abs(vd.x) * 2 < abs(vd.y):
|
|
467
|
+
# # # Vertical
|
|
468
|
+
# # if vd.y > 5.0:
|
|
469
|
+
# # self.set_key(K.A)
|
|
470
|
+
# # elif vd.y < -5.0:
|
|
471
|
+
# # self.set_key(K.X)
|
|
472
|
+
|
|
473
|
+
# self.vd = vd
|
|
474
|
+
|
|
475
|
+
def _handle_mouse(self, event):
|
|
476
|
+
# if event.type == pygame.MOUSEBUTTONDOWN:
|
|
477
|
+
# if 0 <= event.pos[0] < 16 and 80 <= event.pos[1] < 96:
|
|
478
|
+
# self._unset_key(K.RIGHT)
|
|
479
|
+
# self._set_key(K.LEFT)
|
|
480
|
+
# self._unset_key(K.UP)
|
|
481
|
+
# self._unset_key(K.DOWN)
|
|
482
|
+
# elif 0 <= event.pos[0] < 16 and 64 <= event.pos[1] < 80:
|
|
483
|
+
# self._unset_key(K.RIGHT)
|
|
484
|
+
# self._set_key(K.LEFT)
|
|
485
|
+
# self._set_key(K.UP)
|
|
486
|
+
# self._unset_key(K.DOWN)
|
|
487
|
+
# elif 16 <= event.pos[0] < 32 and 64 <= event.pos[1] < 80:
|
|
488
|
+
# self._unset_key(K.RIGHT)
|
|
489
|
+
# self._unset_key(K.LEFT)
|
|
490
|
+
# self._set_key(K.UP)
|
|
491
|
+
# self._unset_key(K.DOWN)
|
|
492
|
+
# elif 32 <= event.pos[0] < 48 and 64 <= event.pos[1] < 80:
|
|
493
|
+
# self._set_key(K.RIGHT)
|
|
494
|
+
# self._unset_key(K.LEFT)
|
|
495
|
+
# self._set_key(K.UP)
|
|
496
|
+
# self._unset_key(K.DOWN)
|
|
497
|
+
# elif 32 <= event.pos[0] < 48 and 80 <= event.pos[1] < 96:
|
|
498
|
+
# self._set_key(K.RIGHT)
|
|
499
|
+
# self._unset_key(K.LEFT)
|
|
500
|
+
# self._unset_key(K.UP)
|
|
501
|
+
# self._unset_key(K.DOWN)
|
|
502
|
+
# elif 32 <= event.pos[0] < 48 and 96 <= event.pos[1] < 112:
|
|
503
|
+
# self._set_key(K.RIGHT)
|
|
504
|
+
# self._unset_key(K.LEFT)
|
|
505
|
+
# self._unset_key(K.UP)
|
|
506
|
+
# self._set_key(K.DOWN)
|
|
507
|
+
# elif 16 <= event.pos[0] < 32 and 96 <= event.pos[1] < 112:
|
|
508
|
+
# self._unset_key(K.RIGHT)
|
|
509
|
+
# self._unset_key(K.LEFT)
|
|
510
|
+
# self._unset_key(K.UP)
|
|
511
|
+
# self._set_key(K.DOWN)
|
|
512
|
+
# elif 0 <= event.pos[0] < 16 and 96 <= event.pos[1] < 112:
|
|
513
|
+
# self._unset_key(K.RIGHT)
|
|
514
|
+
# self._set_key(K.LEFT)
|
|
515
|
+
# self._unset_key(K.UP)
|
|
516
|
+
# self._set_key(K.DOWN)
|
|
517
|
+
# if 112 <= event.pos[0] < 144 and 0 <= event.pos[1] < 32:
|
|
518
|
+
# self._set_key(K.START)
|
|
519
|
+
# self._unset_key(K.RIGHT)
|
|
520
|
+
# self._unset_key(K.LEFT)
|
|
521
|
+
# self._unset_key(K.UP)
|
|
522
|
+
# self._unset_key(K.DOWN)
|
|
523
|
+
# if 240 <= event.pos[0] < 256 and 80 <= event.pos[1] < 112:
|
|
524
|
+
# self._set_key(K.A)
|
|
525
|
+
# self._unset_key(K.RIGHT)
|
|
526
|
+
# self._unset_key(K.LEFT)
|
|
527
|
+
# self._unset_key(K.UP)
|
|
528
|
+
# self._unset_key(K.DOWN)
|
|
529
|
+
|
|
530
|
+
# if event.type == pygame.MOUSEBUTTONUP:
|
|
531
|
+
# self._unset_key(K.DOWN)
|
|
532
|
+
# self._unset_key(K.LEFT)
|
|
533
|
+
# self._unset_key(K.UP)
|
|
534
|
+
# self._unset_key(K.RIGHT)
|
|
535
|
+
# self._unset_key(K.START)
|
|
536
|
+
# self._unset_key(K.A)
|
|
537
|
+
pass
|
|
538
|
+
|
|
539
|
+
def _init_joysticks(self):
|
|
540
|
+
for jid in range(pygame.joystick.get_count()):
|
|
541
|
+
js = pygame.joystick.Joystick(jid)
|
|
542
|
+
js.init()
|
|
543
|
+
# p = Player(jid + 1)
|
|
544
|
+
self.joysticks[js.get_id()] = js
|
|
545
|
+
LOG.info(
|
|
546
|
+
"Initialized Joystick #%d: %s",
|
|
547
|
+
jid,
|
|
548
|
+
self.joysticks[js.get_id()].get_name(),
|
|
549
|
+
)
|
|
550
|
+
|
|
551
|
+
def set_key(self, button: K):
|
|
552
|
+
self._new_keys[button] = True
|
|
553
|
+
|
|
554
|
+
def unset_key(self, button: K):
|
|
555
|
+
self._new_keys[button] = False
|
|
556
|
+
|
|
557
|
+
def new_key_press(self, button: K, player: Player = Player.P1):
|
|
558
|
+
button = _button_to_player(button, player)
|
|
559
|
+
return self._new_keys[button] and not self._last_keys[button]
|
|
560
|
+
|
|
561
|
+
def key_held(self, button: K, player: Player = Player.P1):
|
|
562
|
+
button = _button_to_player(button, player)
|
|
563
|
+
return self._new_keys[button]
|
|
564
|
+
|
|
565
|
+
def new_key_release(self, button: K, player: Player = Player.P1):
|
|
566
|
+
button = _button_to_player(button, player)
|
|
567
|
+
return self._last_keys[button] and not self._new_keys[button]
|
|
568
|
+
|
|
569
|
+
def get_all_events(self):
|
|
570
|
+
return self._new_events
|
|
571
|
+
|
|
572
|
+
def _collect_keyboard_events(self, event):
|
|
573
|
+
kid = f"kb_{event.key}"
|
|
574
|
+
if event.type == pygame.KEYDOWN:
|
|
575
|
+
self._new_events[kid] = {
|
|
576
|
+
"type": "keyboard",
|
|
577
|
+
"id": event.type,
|
|
578
|
+
"button": event.key,
|
|
579
|
+
"name": pygame.key.name(event.key),
|
|
580
|
+
}
|
|
581
|
+
if event.type == pygame.KEYUP and kid in self._new_events:
|
|
582
|
+
del self._new_events[kid]
|
|
583
|
+
|
|
584
|
+
def _collect_joystick_events(self, event):
|
|
585
|
+
if event.type == pygame.JOYDEVICEREMOVED:
|
|
586
|
+
jid = f"js_{event.instance_id}_removed"
|
|
587
|
+
self._new_events[jid] = {
|
|
588
|
+
"type": "joystick",
|
|
589
|
+
"id": event.instance_id,
|
|
590
|
+
"button": "removed",
|
|
591
|
+
"name": "removed",
|
|
592
|
+
}
|
|
593
|
+
if event.type == pygame.JOYDEVICEADDED:
|
|
594
|
+
jid = f"js_{event.device_index}_added"
|
|
595
|
+
self._new_events[jid] = {
|
|
596
|
+
"type": "joystick",
|
|
597
|
+
"id": event.device_index,
|
|
598
|
+
"button": "added",
|
|
599
|
+
"guid": event.guid,
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
if event.type == pygame.JOYBUTTONDOWN:
|
|
603
|
+
kid = f"js_{event.joy}_{event.button}"
|
|
604
|
+
|
|
605
|
+
self._new_events[kid] = {
|
|
606
|
+
"type": "joystick",
|
|
607
|
+
"id": event.instance_id,
|
|
608
|
+
"joy": event.joy,
|
|
609
|
+
"button": event.button,
|
|
610
|
+
"name": self.joysticks[event.joy].get_name(),
|
|
611
|
+
"power_level": self.joysticks[event.joy].get_power_level(),
|
|
612
|
+
}
|
|
613
|
+
if event.type == pygame.JOYBUTTONUP:
|
|
614
|
+
kid = f"js_{event.joy}_{event.button}"
|
|
615
|
+
if kid in self._new_events:
|
|
616
|
+
del self._new_events[kid]
|
|
617
|
+
if event.type == pygame.JOYHATMOTION:
|
|
618
|
+
kid = f"js_{event.joy}_{event.hat}"
|
|
619
|
+
klid = f"{kid}_left"
|
|
620
|
+
krid = f"{kid}_right"
|
|
621
|
+
kuid = f"{kid}_up"
|
|
622
|
+
kdid = f"{kid}_down"
|
|
623
|
+
if event.value[0] == 0:
|
|
624
|
+
if klid in self._new_events:
|
|
625
|
+
del self._new_events[klid]
|
|
626
|
+
if krid in self._new_events:
|
|
627
|
+
del self._new_events[krid]
|
|
628
|
+
elif event.value[0] == -1:
|
|
629
|
+
self._new_events[klid] = {
|
|
630
|
+
"type": "joystick",
|
|
631
|
+
"id": event.instance_id,
|
|
632
|
+
"joy": event.joy,
|
|
633
|
+
"button": "left",
|
|
634
|
+
"hat": event.hat,
|
|
635
|
+
"value": event.value[0],
|
|
636
|
+
"name": self.joysticks[event.joy].get_name(),
|
|
637
|
+
"power_level": self.joysticks[event.joy].get_power_level(),
|
|
638
|
+
}
|
|
639
|
+
if krid in self._new_events:
|
|
640
|
+
del self._new_events[krid]
|
|
641
|
+
else:
|
|
642
|
+
self._new_events[krid] = {
|
|
643
|
+
"type": "joystick",
|
|
644
|
+
"id": event.instance_id,
|
|
645
|
+
"joy": event.joy,
|
|
646
|
+
"button": "right",
|
|
647
|
+
"hat": event.hat,
|
|
648
|
+
"value": event.value[0],
|
|
649
|
+
"name": self.joysticks[event.joy].get_name(),
|
|
650
|
+
"power_level": self.joysticks[event.joy].get_power_level(),
|
|
651
|
+
}
|
|
652
|
+
if klid in self._new_events:
|
|
653
|
+
del self._new_events[klid]
|
|
654
|
+
|
|
655
|
+
if event.value[1] == 0:
|
|
656
|
+
if kuid in self._new_events:
|
|
657
|
+
del self._new_events[kuid]
|
|
658
|
+
if kdid in self._new_events:
|
|
659
|
+
del self._new_events[kdid]
|
|
660
|
+
elif event.value[1] == 1:
|
|
661
|
+
self._new_events[kuid] = {
|
|
662
|
+
"type": "joystick",
|
|
663
|
+
"id": event.instance_id,
|
|
664
|
+
"joy": event.joy,
|
|
665
|
+
"button": "up",
|
|
666
|
+
"hat": event.hat,
|
|
667
|
+
"value": event.value[1],
|
|
668
|
+
"name": self.joysticks[event.joy].get_name(),
|
|
669
|
+
"power_level": self.joysticks[event.joy].get_power_level(),
|
|
670
|
+
}
|
|
671
|
+
if kdid in self._new_events:
|
|
672
|
+
del self._new_events[kdid]
|
|
673
|
+
else:
|
|
674
|
+
self._new_events[kdid] = {
|
|
675
|
+
"type": "joystick",
|
|
676
|
+
"id": event.instance_id,
|
|
677
|
+
"joy": event.joy,
|
|
678
|
+
"button": "down",
|
|
679
|
+
"hat": event.hat,
|
|
680
|
+
"value": event.value[1],
|
|
681
|
+
"name": self.joysticks[event.joy].get_name(),
|
|
682
|
+
"power_level": self.joysticks[event.joy].get_power_level(),
|
|
683
|
+
}
|
|
684
|
+
if kuid in self._new_events:
|
|
685
|
+
del self._new_events[kuid]
|
|
686
|
+
|
|
687
|
+
def trigger_all_events_collection(self, active: bool = True):
|
|
688
|
+
self._collect_all_events = active
|
|
689
|
+
|
|
690
|
+
def get_touch_state(self):
|
|
691
|
+
return self._touch_control.get_touch_state()
|
|
692
|
+
|
|
693
|
+
|
|
694
|
+
def _button_to_player(button: K, player: Player):
|
|
695
|
+
return K(button.value + 12 * player.value)
|