mima-engine 0.4.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- mima/__init__.py +4 -0
- mima/backend/__init__.py +1 -0
- mima/backend/pygame_assets.py +401 -0
- mima/backend/pygame_audio.py +78 -0
- mima/backend/pygame_backend.py +603 -0
- mima/backend/pygame_camera.py +63 -0
- mima/backend/pygame_events.py +695 -0
- mima/backend/touch_control_scheme_a.py +126 -0
- mima/backend/touch_control_scheme_b.py +132 -0
- mima/core/__init__.py +0 -0
- mima/core/collision.py +325 -0
- mima/core/database.py +58 -0
- mima/core/engine.py +367 -0
- mima/core/mode_engine.py +81 -0
- mima/core/scene_engine.py +81 -0
- mima/integrated/__init__.py +0 -0
- mima/integrated/entity.py +183 -0
- mima/integrated/layered_map.py +351 -0
- mima/integrated/sprite.py +156 -0
- mima/layered/__init__.py +0 -0
- mima/layered/assets.py +56 -0
- mima/layered/scene.py +415 -0
- mima/layered/shape.py +99 -0
- mima/layered/shaped_sprite.py +78 -0
- mima/layered/virtual_input.py +302 -0
- mima/maps/__init__.py +0 -0
- mima/maps/template.py +71 -0
- mima/maps/tile.py +20 -0
- mima/maps/tile_animation.py +7 -0
- mima/maps/tile_info.py +10 -0
- mima/maps/tile_layer.py +52 -0
- mima/maps/tiled/__init__.py +0 -0
- mima/maps/tiled/tiled_layer.py +48 -0
- mima/maps/tiled/tiled_map.py +95 -0
- mima/maps/tiled/tiled_object.py +79 -0
- mima/maps/tiled/tiled_objectgroup.py +25 -0
- mima/maps/tiled/tiled_template.py +49 -0
- mima/maps/tiled/tiled_tile.py +90 -0
- mima/maps/tiled/tiled_tileset.py +51 -0
- mima/maps/tilemap.py +216 -0
- mima/maps/tileset.py +39 -0
- mima/maps/tileset_info.py +9 -0
- mima/maps/transition_map.py +146 -0
- mima/objects/__init__.py +0 -0
- mima/objects/animated_sprite.py +217 -0
- mima/objects/attribute_effect.py +26 -0
- mima/objects/attributes.py +126 -0
- mima/objects/creature.py +384 -0
- mima/objects/dynamic.py +206 -0
- mima/objects/effects/__init__.py +0 -0
- mima/objects/effects/colorize_screen.py +60 -0
- mima/objects/effects/debug_box.py +133 -0
- mima/objects/effects/light.py +103 -0
- mima/objects/effects/show_sprite.py +50 -0
- mima/objects/effects/walking_on_grass.py +70 -0
- mima/objects/effects/walking_on_water.py +57 -0
- mima/objects/loader.py +111 -0
- mima/objects/projectile.py +111 -0
- mima/objects/sprite.py +116 -0
- mima/objects/world/__init__.py +0 -0
- mima/objects/world/color_gate.py +67 -0
- mima/objects/world/color_switch.py +101 -0
- mima/objects/world/container.py +175 -0
- mima/objects/world/floor_switch.py +109 -0
- mima/objects/world/gate.py +178 -0
- mima/objects/world/light_source.py +121 -0
- mima/objects/world/logic_gate.py +157 -0
- mima/objects/world/movable.py +399 -0
- mima/objects/world/oneway.py +195 -0
- mima/objects/world/pickup.py +157 -0
- mima/objects/world/switch.py +179 -0
- mima/objects/world/teleport.py +308 -0
- mima/py.typed +0 -0
- mima/scripts/__init__.py +2 -0
- mima/scripts/command.py +38 -0
- mima/scripts/commands/__init__.py +0 -0
- mima/scripts/commands/add_quest.py +19 -0
- mima/scripts/commands/change_map.py +34 -0
- mima/scripts/commands/close_dialog.py +9 -0
- mima/scripts/commands/equip_weapon.py +23 -0
- mima/scripts/commands/give_item.py +26 -0
- mima/scripts/commands/give_resource.py +51 -0
- mima/scripts/commands/move_map.py +152 -0
- mima/scripts/commands/move_to.py +49 -0
- mima/scripts/commands/oneway_move.py +58 -0
- mima/scripts/commands/parallel.py +66 -0
- mima/scripts/commands/play_sound.py +13 -0
- mima/scripts/commands/present_item.py +53 -0
- mima/scripts/commands/progress_quest.py +12 -0
- mima/scripts/commands/quit_game.py +8 -0
- mima/scripts/commands/save_game.py +14 -0
- mima/scripts/commands/screen_fade.py +83 -0
- mima/scripts/commands/serial.py +69 -0
- mima/scripts/commands/set_facing_direction.py +21 -0
- mima/scripts/commands/set_spawn_map.py +17 -0
- mima/scripts/commands/show_choices.py +52 -0
- mima/scripts/commands/show_dialog.py +118 -0
- mima/scripts/commands/take_coins.py +23 -0
- mima/scripts/script_processor.py +61 -0
- mima/standalone/__init__.py +0 -0
- mima/standalone/camera.py +153 -0
- mima/standalone/geometry.py +1318 -0
- mima/standalone/multicolumn_list.py +54 -0
- mima/standalone/pixel_font.py +84 -0
- mima/standalone/scripting.py +145 -0
- mima/standalone/spatial.py +186 -0
- mima/standalone/sprite.py +158 -0
- mima/standalone/tiled_map.py +1247 -0
- mima/standalone/transformed_view.py +433 -0
- mima/standalone/user_input.py +563 -0
- mima/states/__init__.py +0 -0
- mima/states/game_state.py +189 -0
- mima/states/memory.py +28 -0
- mima/states/quest.py +71 -0
- mima/types/__init__.py +0 -0
- mima/types/alignment.py +7 -0
- mima/types/blend.py +8 -0
- mima/types/damage.py +42 -0
- mima/types/direction.py +44 -0
- mima/types/gate_color.py +7 -0
- mima/types/graphic_state.py +23 -0
- mima/types/keys.py +64 -0
- mima/types/mode.py +9 -0
- mima/types/nature.py +12 -0
- mima/types/object.py +22 -0
- mima/types/player.py +9 -0
- mima/types/position.py +13 -0
- mima/types/start.py +7 -0
- mima/types/terrain.py +9 -0
- mima/types/tile_collision.py +11 -0
- mima/types/weapon_slot.py +6 -0
- mima/types/window.py +44 -0
- mima/usables/__init__.py +0 -0
- mima/usables/item.py +51 -0
- mima/usables/weapon.py +68 -0
- mima/util/__init__.py +1 -0
- mima/util/colors.py +50 -0
- mima/util/constants.py +55 -0
- mima/util/functions.py +38 -0
- mima/util/input_defaults.py +170 -0
- mima/util/logging.py +51 -0
- mima/util/property.py +8 -0
- mima/util/runtime_config.py +327 -0
- mima/util/trading_item.py +23 -0
- mima/view/__init__.py +0 -0
- mima/view/camera.py +192 -0
- mima/view/mima_mode.py +618 -0
- mima/view/mima_scene.py +231 -0
- mima/view/mima_view.py +12 -0
- mima/view/mima_window.py +244 -0
- mima_engine-0.4.0.dist-info/METADATA +47 -0
- mima_engine-0.4.0.dist-info/RECORD +153 -0
- mima_engine-0.4.0.dist-info/WHEEL +4 -0
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from __future__ import annotations
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import logging
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from typing import TYPE_CHECKING, Dict, List, Optional
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import pygame
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from ..types.blend import Blend
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from ..util.colors import BLACK, WHITE, Color
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from ..util.constants import (
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BIG_FONT_NAME,
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SMALL_FONT_HEIGHT,
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SMALL_FONT_NAME,
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SMALL_FONT_WIDTH,
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)
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from .pygame_assets import PygameAssets
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from .pygame_audio import PygameAudio
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from .pygame_camera import PygameCamera
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from .pygame_events import SDL2_BACKGROUND_EVENTS, PygameUserInput
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if TYPE_CHECKING:
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from ..engine import MimaEngine
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from ..types.keys import Key as K
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from ..types.player import Player
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from ..util import RuntimeConfig
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LOG = logging.getLogger(__name__)
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C_DISPLAY = "display"
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class PygameBackend:
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engine: MimaEngine
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def __init__(self, rtc: RuntimeConfig, init_file: str, platform: str):
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self.rtc = rtc
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self.init_file: str = init_file
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self.platform: str = platform
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self.icon_path: str = ""
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self.splash_path: str = ""
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self.render_width: int
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self.render_height: int
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self.pixel_size: int
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self.display_width: int
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self.display_height: int
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self.target_fps: int
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self.clock: pygame.time.Clock
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self.manual_scale: bool = False
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self.terminate: bool = False
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self.user_input: PygameUserInput
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self.assets: PygameAssets
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self.audio: PygameAudio
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self.display: pygame.Surface
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self._screen: pygame.Surface
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self._filter: pygame.Surface
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self._filter_color: Color = BLACK
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self._filter_blend: Blend = Blend.DEFAULT
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self._last_sprite_name: str = ""
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self._last_sprite: pygame.Surface
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self._cameras: Dict[str, PygameCamera] = {}
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def init(
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self,
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keyboard_map: Optional[Dict[K, List[str]]] = None,
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joystick_map: Optional[Dict[K, List[str]]] = None,
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joy_to_player: Optional[Dict[int, Player]] = None,
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):
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LOG.info("Initializing pygame backend.")
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pygame.mixer.pre_init(44100, -16, 2, 2048)
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pygame.init()
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self.clock = pygame.time.Clock()
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self.user_input = PygameUserInput(
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keyboard_map, joystick_map, joy_to_player, self.platform
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)
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self.assets = PygameAssets(self.rtc, self.init_file)
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self.audio = PygameAudio(self.assets)
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def construct(
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self,
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width: int,
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height: int,
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pixel_size: int,
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fullscreen: bool = False,
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target_fps: int = 60,
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resizeable: bool = False,
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no_scaled_flag: bool = False,
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):
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LOG.info("Constructing window.")
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self.render_width, self.display_width = width, width
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self.render_height, self.display_height = height, height
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self.pixel_size = pixel_size
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self.target_fps = target_fps
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flags = pygame.HWSURFACE | pygame.DOUBLEBUF
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if fullscreen:
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flags = flags | pygame.FULLSCREEN
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if not no_scaled_flag:
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flags = flags | pygame.SCALED
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self.pixel_size = -1 # Calculate later
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elif pixel_size == 0:
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flags = flags | pygame.SCALED
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self.pixel_size = -1 # Calculate later
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else:
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self.display_width = self.render_width * self.pixel_size
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self.display_height = self.render_height * self.pixel_size
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self._screen = pygame.display.set_mode(
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(self.display_width, self.display_height), flags
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)
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if pixel_size > 1:
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self.manual_scale = True
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self.new_camera(C_DISPLAY, self.render_width, self.render_height)
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# self.display = pygame.Surface(
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# (self.render_width, self.render_height)
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# )
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else:
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self.new_camera(C_DISPLAY, self.display_width, self.display_height)
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self._cameras[C_DISPLAY].view = self._screen
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# self.display = self._screen
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if self.platform == "PC":
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if self.icon_path:
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icon = pygame.image.load(self.icon_path).convert_alpha()
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pygame.display.set_icon(icon)
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if self.splash_path:
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splash_screen = pygame.image.load(
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self.splash_path
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).convert_alpha()
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self.display.blit(splash_screen, (0, 0))
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pygame.display.flip()
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self.user_input.width = self.render_width
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self.user_input.height = self.render_height
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self.assets.load()
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def clear(self, color: Color = Color(0, 0, 0)):
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for camera in self._cameras.values():
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camera.clear(color)
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if self.manual_scale:
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self._screen.fill(color.getRGBA())
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def add_camera(self, name, camera):
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self._cameras[name] = camera
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def remove_camera(self, name):
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return self._cameras.pop(name)
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def new_camera(self, name, width, height):
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self._cameras[name] = PygameCamera(int(width), int(height))
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def get_camera(self, name):
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return self._cameras[name]
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def configure_filter(
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self,
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color: Color = BLACK,
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blend_mode: Blend = Blend.DEFAULT,
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camera: str = C_DISPLAY,
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):
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if camera == "all":
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for cam in self._cameras.values():
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cam.configure_filter(color, blend_mode)
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else:
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self._cameras[camera].configure_filter(color, blend_mode)
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def apply_filter(self, camera: str = C_DISPLAY):
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if camera == "all":
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for cam in self._cameras.values():
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cam.apply_filter()
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else:
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self._cameras[camera].apply_filter()
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def draw_partial_sprite(
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self,
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px: float,
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py: float,
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sprite_name: float,
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sx: float,
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width: float,
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height: float,
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camera_name: str = C_DISPLAY,
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blend_mode: Blend = Blend.DEFAULT,
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draw_to_filter: bool = False,
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draw_to_ui: bool = False,
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):
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if sprite_name:
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if draw_to_filter:
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display = self._cameras[camera_name].filter
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elif draw_to_ui:
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display = self._cameras[camera_name].ui
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else:
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display = self._cameras[camera_name].view
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if sprite_name != self._last_sprite_name:
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self._last_sprite_name = sprite_name
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self._last_sprite = self.assets.get_sprite(sprite_name)
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sprite = self._last_sprite
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if sprite is not None:
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try:
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display.blit(
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sprite,
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pygame.Vector2(px, py),
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pygame.Rect(sx, sy, width, height),
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special_flags=(
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0
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if blend_mode == Blend.DEFAULT
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else blend_to_pygame_flag(blend_mode)
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),
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)
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except Exception:
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LOG.exception(
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f"Exception drawing sprite {sprite_name}: {px}, "
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f"{py}, {sx}, {sy}, {width}, {height}"
|
|
223
|
+
)
|
|
224
|
+
raise
|
|
225
|
+
|
|
226
|
+
def draw_line(
|
|
227
|
+
self,
|
|
228
|
+
sx: float,
|
|
229
|
+
sy: float,
|
|
230
|
+
ex: float,
|
|
231
|
+
ey: float,
|
|
232
|
+
color: Color,
|
|
233
|
+
camera_name: str = C_DISPLAY,
|
|
234
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
235
|
+
draw_to_filter: bool = False,
|
|
236
|
+
draw_to_ui: bool = False,
|
|
237
|
+
width: int = 1,
|
|
238
|
+
):
|
|
239
|
+
if draw_to_filter:
|
|
240
|
+
display = self._cameras[camera_name].filter
|
|
241
|
+
elif draw_to_ui:
|
|
242
|
+
display = self._cameras[camera_name].ui
|
|
243
|
+
else:
|
|
244
|
+
display = self._cameras[camera_name].view
|
|
245
|
+
if blend_mode == Blend.DEFAULT:
|
|
246
|
+
pygame.draw.line(
|
|
247
|
+
display, color.getRGBA(), (sx, sy), (ex, ey), width
|
|
248
|
+
)
|
|
249
|
+
else:
|
|
250
|
+
surf = pygame.Surface(
|
|
251
|
+
(ex, ey)
|
|
252
|
+
) # FIXME: lines into negative directions
|
|
253
|
+
surf.fill(BLACK)
|
|
254
|
+
pygame.draw.line(surf, color.getRGBA(), (0, 0), (ex, ey), width)
|
|
255
|
+
rect = surf.get_rect(topleft=(0, 0))
|
|
256
|
+
display.blit(
|
|
257
|
+
surf, rect, special_flags=blend_to_pygame_flag(blend_mode)
|
|
258
|
+
)
|
|
259
|
+
|
|
260
|
+
def fill_circle(
|
|
261
|
+
self,
|
|
262
|
+
px: float,
|
|
263
|
+
py: float,
|
|
264
|
+
radius: float,
|
|
265
|
+
color: Color,
|
|
266
|
+
camera_name: str = C_DISPLAY,
|
|
267
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
268
|
+
draw_to_filter: bool = False,
|
|
269
|
+
draw_to_ui: bool = False,
|
|
270
|
+
):
|
|
271
|
+
if draw_to_filter:
|
|
272
|
+
display = self._cameras[camera_name].filter
|
|
273
|
+
elif draw_to_ui:
|
|
274
|
+
display = self._cameras[camera_name].ui
|
|
275
|
+
else:
|
|
276
|
+
display = self._cameras[camera_name].view
|
|
277
|
+
|
|
278
|
+
if blend_mode == Blend.DEFAULT:
|
|
279
|
+
pygame.draw.circle(display, color.getRGBA(), (px, py), radius)
|
|
280
|
+
else:
|
|
281
|
+
surf = pygame.Surface((radius * 2, radius * 2))
|
|
282
|
+
surf.fill((0, 0, 0))
|
|
283
|
+
pygame.draw.circle(surf, color.getRGBA(), (radius, radius), radius)
|
|
284
|
+
rect = surf.get_rect(center=(px, py))
|
|
285
|
+
display.blit(
|
|
286
|
+
surf,
|
|
287
|
+
rect,
|
|
288
|
+
special_flags=blend_to_pygame_flag(blend_mode),
|
|
289
|
+
)
|
|
290
|
+
|
|
291
|
+
def draw_circle(
|
|
292
|
+
self,
|
|
293
|
+
px: float,
|
|
294
|
+
py: float,
|
|
295
|
+
radius: float,
|
|
296
|
+
color: Color,
|
|
297
|
+
camera_name: str = C_DISPLAY,
|
|
298
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
299
|
+
draw_to_filter: bool = False,
|
|
300
|
+
draw_to_ui: bool = False,
|
|
301
|
+
):
|
|
302
|
+
if draw_to_filter:
|
|
303
|
+
display = self._cameras[camera_name].filter
|
|
304
|
+
elif draw_to_ui:
|
|
305
|
+
display = self._cameras[camera_name].ui
|
|
306
|
+
else:
|
|
307
|
+
display = self._cameras[camera_name].view
|
|
308
|
+
|
|
309
|
+
if blend_mode == Blend.DEFAULT:
|
|
310
|
+
pygame.draw.circle(
|
|
311
|
+
display, color.getRGBA(), (px, py), radius, width=1
|
|
312
|
+
)
|
|
313
|
+
else:
|
|
314
|
+
raise NotImplementedError(
|
|
315
|
+
"Draw circle is not implemented with blendmode"
|
|
316
|
+
)
|
|
317
|
+
|
|
318
|
+
def fill_rect(
|
|
319
|
+
self,
|
|
320
|
+
px: float,
|
|
321
|
+
py: float,
|
|
322
|
+
width: float,
|
|
323
|
+
height: float,
|
|
324
|
+
color: Color,
|
|
325
|
+
camera_name: str = C_DISPLAY,
|
|
326
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
327
|
+
draw_to_filter: bool = False,
|
|
328
|
+
draw_to_ui: bool = False,
|
|
329
|
+
):
|
|
330
|
+
r, g, b, a = color.getRGBA()
|
|
331
|
+
if draw_to_filter:
|
|
332
|
+
display = self._cameras[camera_name].filter
|
|
333
|
+
elif draw_to_ui:
|
|
334
|
+
display = self._cameras[camera_name].ui
|
|
335
|
+
else:
|
|
336
|
+
display = self._cameras[camera_name].view
|
|
337
|
+
|
|
338
|
+
if a < 255:
|
|
339
|
+
surf = pygame.Surface((width, height))
|
|
340
|
+
surf.set_alpha(a)
|
|
341
|
+
surf.fill((r, g, b))
|
|
342
|
+
display.blit(surf, (px, py))
|
|
343
|
+
else:
|
|
344
|
+
pygame.draw.rect(
|
|
345
|
+
display,
|
|
346
|
+
(r, g, b),
|
|
347
|
+
pygame.Rect(px, py, width, height),
|
|
348
|
+
)
|
|
349
|
+
|
|
350
|
+
def draw_rect(
|
|
351
|
+
self,
|
|
352
|
+
px: float,
|
|
353
|
+
py: float,
|
|
354
|
+
width: float,
|
|
355
|
+
height: float,
|
|
356
|
+
color: Color,
|
|
357
|
+
camera_name: str = C_DISPLAY,
|
|
358
|
+
line_width: int = 1,
|
|
359
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
360
|
+
draw_to_filter: bool = False,
|
|
361
|
+
draw_to_ui: bool = False,
|
|
362
|
+
):
|
|
363
|
+
|
|
364
|
+
if draw_to_filter:
|
|
365
|
+
display = self._cameras[camera_name].filter
|
|
366
|
+
elif draw_to_ui:
|
|
367
|
+
display = self._cameras[camera_name].ui
|
|
368
|
+
else:
|
|
369
|
+
display = self._cameras[camera_name].view
|
|
370
|
+
line_width = max(1, line_width)
|
|
371
|
+
pygame.draw.rect(
|
|
372
|
+
display,
|
|
373
|
+
color.getRGB(),
|
|
374
|
+
pygame.Rect(px, py, width, height),
|
|
375
|
+
width=line_width,
|
|
376
|
+
)
|
|
377
|
+
|
|
378
|
+
def draw_big_text(
|
|
379
|
+
self,
|
|
380
|
+
text: str,
|
|
381
|
+
px: float,
|
|
382
|
+
py: float,
|
|
383
|
+
color: Color = WHITE,
|
|
384
|
+
camera_name: str = C_DISPLAY,
|
|
385
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
386
|
+
draw_to_filter: bool = False,
|
|
387
|
+
draw_to_ui: bool = False,
|
|
388
|
+
):
|
|
389
|
+
self.draw_text(
|
|
390
|
+
text,
|
|
391
|
+
px,
|
|
392
|
+
py,
|
|
393
|
+
self.rtc.big_font_name,
|
|
394
|
+
self.rtc.big_font_width,
|
|
395
|
+
self.rtc.big_font_height,
|
|
396
|
+
color,
|
|
397
|
+
camera_name,
|
|
398
|
+
blend_mode,
|
|
399
|
+
draw_to_filter,
|
|
400
|
+
draw_to_ui,
|
|
401
|
+
)
|
|
402
|
+
|
|
403
|
+
def draw_small_text(
|
|
404
|
+
self,
|
|
405
|
+
text: str,
|
|
406
|
+
px: float,
|
|
407
|
+
py: float,
|
|
408
|
+
color: Color = WHITE,
|
|
409
|
+
camera_name: str = C_DISPLAY,
|
|
410
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
411
|
+
draw_to_filter: bool = False,
|
|
412
|
+
draw_to_ui: bool = False,
|
|
413
|
+
):
|
|
414
|
+
self.draw_text(
|
|
415
|
+
text,
|
|
416
|
+
px,
|
|
417
|
+
py,
|
|
418
|
+
self.rtc.small_font_name,
|
|
419
|
+
self.rtc.small_font_width,
|
|
420
|
+
self.rtc.small_font_height,
|
|
421
|
+
color,
|
|
422
|
+
camera_name,
|
|
423
|
+
blend_mode,
|
|
424
|
+
draw_to_filter,
|
|
425
|
+
draw_to_ui,
|
|
426
|
+
)
|
|
427
|
+
|
|
428
|
+
def draw_text(
|
|
429
|
+
self,
|
|
430
|
+
text: str,
|
|
431
|
+
px: float,
|
|
432
|
+
py: float,
|
|
433
|
+
font_name: str,
|
|
434
|
+
font_width: int,
|
|
435
|
+
font_height: int,
|
|
436
|
+
color: Color = WHITE,
|
|
437
|
+
camera_name: str = C_DISPLAY,
|
|
438
|
+
blend_mode: Blend = Blend.DEFAULT,
|
|
439
|
+
draw_to_filter: bool = False,
|
|
440
|
+
draw_to_ui: bool = False,
|
|
441
|
+
):
|
|
442
|
+
if color != WHITE:
|
|
443
|
+
old_sprite = self.assets.get_sprite(font_name)
|
|
444
|
+
new_sprite = old_sprite.copy()
|
|
445
|
+
new_sprite.fill(
|
|
446
|
+
color.getRGBA(), special_flags=pygame.BLEND_RGBA_MIN
|
|
447
|
+
)
|
|
448
|
+
font_name = f"{font_name}_{color.short_name()}"
|
|
449
|
+
self.assets.new_sprite(font_name, new_sprite)
|
|
450
|
+
|
|
451
|
+
idx = 0
|
|
452
|
+
for c in text:
|
|
453
|
+
sx = ((ord(c) - 32) % 16) * font_width
|
|
454
|
+
sy = ((ord(c) - 32) // 16) * font_height
|
|
455
|
+
self.draw_partial_sprite(
|
|
456
|
+
px + idx * font_width,
|
|
457
|
+
py,
|
|
458
|
+
font_name,
|
|
459
|
+
sx,
|
|
460
|
+
sy,
|
|
461
|
+
font_width,
|
|
462
|
+
font_height,
|
|
463
|
+
camera_name,
|
|
464
|
+
blend_mode,
|
|
465
|
+
draw_to_filter,
|
|
466
|
+
draw_to_ui,
|
|
467
|
+
)
|
|
468
|
+
idx += 1
|
|
469
|
+
|
|
470
|
+
def draw_pixel(
|
|
471
|
+
self, px: float, py: float, color: Color, camera_name=C_DISPLAY
|
|
472
|
+
):
|
|
473
|
+
display = self._cameras[camera_name].view
|
|
474
|
+
display.set_at((int(px), int(py)), color.getRGB())
|
|
475
|
+
|
|
476
|
+
def draw_camera(self, name, px, py, scale):
|
|
477
|
+
self.display.blit(
|
|
478
|
+
pygame.transform.scale_by(self._cameras[name], scale), (px, py)
|
|
479
|
+
)
|
|
480
|
+
|
|
481
|
+
def set_caption(self, text: str):
|
|
482
|
+
pygame.display.set_caption(text)
|
|
483
|
+
|
|
484
|
+
def keep_running(self) -> bool:
|
|
485
|
+
return not self.terminate
|
|
486
|
+
|
|
487
|
+
def process_events(self):
|
|
488
|
+
self.user_input.reset()
|
|
489
|
+
|
|
490
|
+
for event in pygame.event.get():
|
|
491
|
+
if event.type == pygame.QUIT:
|
|
492
|
+
self.terminate = True
|
|
493
|
+
break
|
|
494
|
+
if event.type == pygame.KEYDOWN:
|
|
495
|
+
if event.key == pygame.K_ESCAPE:
|
|
496
|
+
self.on_user_terminate()
|
|
497
|
+
continue
|
|
498
|
+
if event.type in SDL2_BACKGROUND_EVENTS:
|
|
499
|
+
self._handle_background(event)
|
|
500
|
+
continue
|
|
501
|
+
|
|
502
|
+
self.user_input.process(event)
|
|
503
|
+
|
|
504
|
+
def update_display(self, *cameras):
|
|
505
|
+
scale = self.display_width / self.render_width
|
|
506
|
+
for cam_name in cameras:
|
|
507
|
+
cam = self._cameras[cam_name]
|
|
508
|
+
# target_width = int(
|
|
509
|
+
# self._screen.get_width()
|
|
510
|
+
# + cam.render_width / self._screen.get_width()
|
|
511
|
+
# )
|
|
512
|
+
# target_height = int(
|
|
513
|
+
# self._screen.get_height()
|
|
514
|
+
# + cam.render_height / self._screen.get_height()
|
|
515
|
+
# )
|
|
516
|
+
# self._screen.blit(
|
|
517
|
+
# pygame.transform.scale_by(cam.view, scale),
|
|
518
|
+
# (cam.px * scale, cam.py * scale),
|
|
519
|
+
# )
|
|
520
|
+
self._screen.blit(
|
|
521
|
+
pygame.transform.scale(
|
|
522
|
+
cam.view,
|
|
523
|
+
(cam.render_width * scale, cam.render_height * scale),
|
|
524
|
+
),
|
|
525
|
+
(cam.px * scale, cam.py * scale),
|
|
526
|
+
)
|
|
527
|
+
for cam_name in cameras:
|
|
528
|
+
cam = self._cameras[cam_name]
|
|
529
|
+
self._screen.blit(
|
|
530
|
+
pygame.transform.scale(
|
|
531
|
+
cam.ui,
|
|
532
|
+
(cam.render_width * scale, cam.render_height * scale),
|
|
533
|
+
),
|
|
534
|
+
(cam.px * scale, cam.py * scale),
|
|
535
|
+
special_flags=(pygame.BLEND_ALPHA_SDL2),
|
|
536
|
+
)
|
|
537
|
+
# print(
|
|
538
|
+
# cam_name,
|
|
539
|
+
# (cam.px, cam.py),
|
|
540
|
+
# cam.view.get_size(),
|
|
541
|
+
# scale,
|
|
542
|
+
# # (target_width, target_height),
|
|
543
|
+
# # cam.camera_scale,
|
|
544
|
+
# # (
|
|
545
|
+
# # cam.view.get_width() * cam.camera_scale,
|
|
546
|
+
# # cam.view.get_height() * cam.camera_scale,
|
|
547
|
+
# # ),
|
|
548
|
+
# )
|
|
549
|
+
if not cameras and self.manual_scale:
|
|
550
|
+
self._screen.blit(
|
|
551
|
+
pygame.transform.scale(
|
|
552
|
+
self._cameras[C_DISPLAY].view,
|
|
553
|
+
(self.display_width, self.display_height),
|
|
554
|
+
),
|
|
555
|
+
(0, 0),
|
|
556
|
+
)
|
|
557
|
+
self._screen.blit(
|
|
558
|
+
pygame.transform.scale(
|
|
559
|
+
self._cameras[C_DISPLAY].ui,
|
|
560
|
+
(self.display_width, self.display_height),
|
|
561
|
+
),
|
|
562
|
+
(0, 0),
|
|
563
|
+
special_flags=(pygame.BLEND_ALPHA_SDL2),
|
|
564
|
+
)
|
|
565
|
+
|
|
566
|
+
pygame.display.flip()
|
|
567
|
+
|
|
568
|
+
def tick(self) -> float:
|
|
569
|
+
return self.clock.tick(self.target_fps) / 1000.0
|
|
570
|
+
|
|
571
|
+
def on_user_terminate(self):
|
|
572
|
+
self.engine.on_user_terminate()
|
|
573
|
+
|
|
574
|
+
def shutdown(self):
|
|
575
|
+
pygame.mixer.quit()
|
|
576
|
+
pygame.quit()
|
|
577
|
+
|
|
578
|
+
def _handle_background(self, event):
|
|
579
|
+
if event.type == 259:
|
|
580
|
+
self.engine.on_enter_background()
|
|
581
|
+
elif event.type == 260:
|
|
582
|
+
self.engine.on_entered_background()
|
|
583
|
+
elif event.type == 261:
|
|
584
|
+
self.engine.on_enter_foreground()
|
|
585
|
+
else:
|
|
586
|
+
self.engine.on_entered_foreground()
|
|
587
|
+
|
|
588
|
+
@property
|
|
589
|
+
def data_path(self):
|
|
590
|
+
return self.assets.data_path
|
|
591
|
+
|
|
592
|
+
|
|
593
|
+
def blend_to_pygame_flag(blend_mode: Blend):
|
|
594
|
+
if blend_mode == Blend.DEFAULT:
|
|
595
|
+
return 0
|
|
596
|
+
elif blend_mode == Blend.ADD:
|
|
597
|
+
return pygame.BLEND_RGBA_ADD
|
|
598
|
+
elif blend_mode == Blend.SUB:
|
|
599
|
+
return pygame.BLEND_RGBA_SUB
|
|
600
|
+
elif blend_mode == Blend.MULT:
|
|
601
|
+
return pygame.BLEND_RGBA_MULT
|
|
602
|
+
else:
|
|
603
|
+
return 0
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
from typing import Optional
|
|
2
|
+
|
|
3
|
+
import pygame
|
|
4
|
+
|
|
5
|
+
from ..types.blend import Blend
|
|
6
|
+
from ..util.colors import BLACK, WHITE, Color, ALPHA
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
class PygameCamera:
|
|
10
|
+
def __init__(self, width: int, height: int):
|
|
11
|
+
self.px: int = 0
|
|
12
|
+
self.py: int = 0
|
|
13
|
+
self.render_width = width
|
|
14
|
+
self.render_height = height
|
|
15
|
+
self.view: pygame.Surface = pygame.Surface((width, height))
|
|
16
|
+
self.filter: pygame.Surface = pygame.Surface((width, height))
|
|
17
|
+
self.ui: pygame.Surface = pygame.Surface((width, height))
|
|
18
|
+
self._filter_color: Color = BLACK
|
|
19
|
+
self._filter_blend: Blend = Blend.DEFAULT
|
|
20
|
+
self._ui_color: Color = ALPHA
|
|
21
|
+
self.camera_scale: float = 1.0
|
|
22
|
+
|
|
23
|
+
def clear(self, color: Color = BLACK):
|
|
24
|
+
self.view.fill(color.getRGBA())
|
|
25
|
+
self.filter.fill(self._filter_color.getRGBA())
|
|
26
|
+
self.ui.fill(self._ui_color.getRGBA())
|
|
27
|
+
self.ui.set_colorkey(self._ui_color.getRGBA())
|
|
28
|
+
|
|
29
|
+
def configure_filter(
|
|
30
|
+
self, color: Color = BLACK, blend_mode: Blend = Blend.DEFAULT
|
|
31
|
+
):
|
|
32
|
+
self._filter_color = color
|
|
33
|
+
self._filter_blend = blend_mode
|
|
34
|
+
|
|
35
|
+
def apply_filter(self):
|
|
36
|
+
if self._filter_blend != Blend.DEFAULT:
|
|
37
|
+
self.view.blit(
|
|
38
|
+
self.filter,
|
|
39
|
+
pygame.Vector2(0, 0),
|
|
40
|
+
special_flags=blend_to_pygame_flag(self._filter_blend),
|
|
41
|
+
)
|
|
42
|
+
|
|
43
|
+
def change_zoom(self, width, height):
|
|
44
|
+
self.view = pygame.Surface((width, height))
|
|
45
|
+
self.filter = pygame.Surface((width, height))
|
|
46
|
+
|
|
47
|
+
def change_ui_zoom(self, width, height):
|
|
48
|
+
self.ui = pygame.Surface((width, height), flags=pygame.SRCALPHA)
|
|
49
|
+
self.ui.convert_alpha()
|
|
50
|
+
self.ui.set_colorkey(ALPHA.getRGBA())
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
def blend_to_pygame_flag(blend_mode: Blend):
|
|
54
|
+
if blend_mode == Blend.DEFAULT:
|
|
55
|
+
return 0
|
|
56
|
+
elif blend_mode == Blend.ADD:
|
|
57
|
+
return pygame.BLEND_RGBA_ADD
|
|
58
|
+
elif blend_mode == Blend.SUB:
|
|
59
|
+
return pygame.BLEND_RGBA_SUB
|
|
60
|
+
elif blend_mode == Blend.MULT:
|
|
61
|
+
return pygame.BLEND_RGBA_MULT
|
|
62
|
+
else:
|
|
63
|
+
return 0
|