kaggle-environments 0.2.0__py3-none-any.whl → 1.20.0__py3-none-any.whl

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  1. kaggle_environments/__init__.py +49 -13
  2. kaggle_environments/agent.py +177 -124
  3. kaggle_environments/api.py +31 -0
  4. kaggle_environments/core.py +298 -173
  5. kaggle_environments/envs/cabt/cabt.js +164 -0
  6. kaggle_environments/envs/cabt/cabt.json +28 -0
  7. kaggle_environments/envs/cabt/cabt.py +186 -0
  8. kaggle_environments/envs/cabt/cg/__init__.py +0 -0
  9. kaggle_environments/envs/cabt/cg/cg.dll +0 -0
  10. kaggle_environments/envs/cabt/cg/game.py +75 -0
  11. kaggle_environments/envs/cabt/cg/libcg.so +0 -0
  12. kaggle_environments/envs/cabt/cg/sim.py +48 -0
  13. kaggle_environments/envs/cabt/test_cabt.py +120 -0
  14. kaggle_environments/envs/chess/chess.js +4289 -0
  15. kaggle_environments/envs/chess/chess.json +60 -0
  16. kaggle_environments/envs/chess/chess.py +4241 -0
  17. kaggle_environments/envs/chess/test_chess.py +60 -0
  18. kaggle_environments/envs/connectx/connectx.ipynb +3186 -0
  19. kaggle_environments/envs/connectx/connectx.js +1 -1
  20. kaggle_environments/envs/connectx/connectx.json +15 -1
  21. kaggle_environments/envs/connectx/connectx.py +6 -23
  22. kaggle_environments/envs/connectx/test_connectx.py +70 -24
  23. kaggle_environments/envs/football/football.ipynb +75 -0
  24. kaggle_environments/envs/football/football.json +91 -0
  25. kaggle_environments/envs/football/football.py +277 -0
  26. kaggle_environments/envs/football/helpers.py +95 -0
  27. kaggle_environments/envs/football/test_football.py +360 -0
  28. kaggle_environments/envs/halite/__init__.py +0 -0
  29. kaggle_environments/envs/halite/halite.ipynb +44741 -0
  30. kaggle_environments/envs/halite/halite.js +199 -83
  31. kaggle_environments/envs/halite/halite.json +31 -18
  32. kaggle_environments/envs/halite/halite.py +164 -303
  33. kaggle_environments/envs/halite/helpers.py +720 -0
  34. kaggle_environments/envs/halite/test_halite.py +190 -0
  35. kaggle_environments/envs/hungry_geese/__init__.py +0 -0
  36. kaggle_environments/envs/{battlegeese/battlegeese.js → hungry_geese/hungry_geese.js} +38 -22
  37. kaggle_environments/envs/{battlegeese/battlegeese.json → hungry_geese/hungry_geese.json} +22 -15
  38. kaggle_environments/envs/hungry_geese/hungry_geese.py +316 -0
  39. kaggle_environments/envs/hungry_geese/test_hungry_geese.py +0 -0
  40. kaggle_environments/envs/identity/identity.json +6 -5
  41. kaggle_environments/envs/identity/identity.py +15 -2
  42. kaggle_environments/envs/kore_fleets/__init__.py +0 -0
  43. kaggle_environments/envs/kore_fleets/helpers.py +1005 -0
  44. kaggle_environments/envs/kore_fleets/kore_fleets.ipynb +114 -0
  45. kaggle_environments/envs/kore_fleets/kore_fleets.js +658 -0
  46. kaggle_environments/envs/kore_fleets/kore_fleets.json +164 -0
  47. kaggle_environments/envs/kore_fleets/kore_fleets.py +555 -0
  48. kaggle_environments/envs/kore_fleets/starter_bots/java/Bot.java +54 -0
  49. kaggle_environments/envs/kore_fleets/starter_bots/java/README.md +26 -0
  50. kaggle_environments/envs/kore_fleets/starter_bots/java/jars/hamcrest-core-1.3.jar +0 -0
  51. kaggle_environments/envs/kore_fleets/starter_bots/java/jars/junit-4.13.2.jar +0 -0
  52. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Board.java +518 -0
  53. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Cell.java +61 -0
  54. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Configuration.java +24 -0
  55. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Direction.java +166 -0
  56. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Fleet.java +72 -0
  57. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/KoreJson.java +97 -0
  58. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Observation.java +72 -0
  59. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Pair.java +13 -0
  60. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Player.java +68 -0
  61. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Point.java +65 -0
  62. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Shipyard.java +70 -0
  63. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/ShipyardAction.java +59 -0
  64. kaggle_environments/envs/kore_fleets/starter_bots/java/main.py +73 -0
  65. kaggle_environments/envs/kore_fleets/starter_bots/java/test/BoardTest.java +567 -0
  66. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ConfigurationTest.java +25 -0
  67. kaggle_environments/envs/kore_fleets/starter_bots/java/test/KoreJsonTest.java +62 -0
  68. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ObservationTest.java +46 -0
  69. kaggle_environments/envs/kore_fleets/starter_bots/java/test/PointTest.java +21 -0
  70. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ShipyardTest.java +22 -0
  71. kaggle_environments/envs/kore_fleets/starter_bots/java/test/configuration.json +1 -0
  72. kaggle_environments/envs/kore_fleets/starter_bots/java/test/fullob.json +1 -0
  73. kaggle_environments/envs/kore_fleets/starter_bots/java/test/observation.json +1 -0
  74. kaggle_environments/envs/kore_fleets/starter_bots/python/__init__.py +0 -0
  75. kaggle_environments/envs/kore_fleets/starter_bots/python/main.py +27 -0
  76. kaggle_environments/envs/kore_fleets/starter_bots/ts/Bot.ts +34 -0
  77. kaggle_environments/envs/kore_fleets/starter_bots/ts/DoNothingBot.ts +12 -0
  78. kaggle_environments/envs/kore_fleets/starter_bots/ts/MinerBot.ts +62 -0
  79. kaggle_environments/envs/kore_fleets/starter_bots/ts/README.md +55 -0
  80. kaggle_environments/envs/kore_fleets/starter_bots/ts/interpreter.ts +402 -0
  81. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Board.ts +514 -0
  82. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Cell.ts +63 -0
  83. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Configuration.ts +25 -0
  84. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Direction.ts +169 -0
  85. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Fleet.ts +76 -0
  86. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/KoreIO.ts +70 -0
  87. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Observation.ts +45 -0
  88. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Pair.ts +11 -0
  89. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Player.ts +68 -0
  90. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Point.ts +65 -0
  91. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Shipyard.ts +72 -0
  92. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/ShipyardAction.ts +58 -0
  93. kaggle_environments/envs/kore_fleets/starter_bots/ts/main.py +73 -0
  94. kaggle_environments/envs/kore_fleets/starter_bots/ts/miner.py +73 -0
  95. kaggle_environments/envs/kore_fleets/starter_bots/ts/package.json +23 -0
  96. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/BoardTest.ts +551 -0
  97. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ConfigurationTest.ts +16 -0
  98. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ObservationTest.ts +33 -0
  99. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/PointTest.ts +17 -0
  100. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ShipyardTest.ts +18 -0
  101. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/configuration.json +1 -0
  102. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/fullob.json +1 -0
  103. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/observation.json +1 -0
  104. kaggle_environments/envs/kore_fleets/starter_bots/ts/tsconfig.json +22 -0
  105. kaggle_environments/envs/kore_fleets/test_kore_fleets.py +331 -0
  106. kaggle_environments/envs/lux_ai_2021/README.md +3 -0
  107. kaggle_environments/envs/lux_ai_2021/__init__.py +0 -0
  108. kaggle_environments/envs/lux_ai_2021/agents.py +11 -0
  109. kaggle_environments/envs/lux_ai_2021/dimensions/754.js +2 -0
  110. kaggle_environments/envs/lux_ai_2021/dimensions/754.js.LICENSE.txt +296 -0
  111. kaggle_environments/envs/lux_ai_2021/dimensions/main.js +1 -0
  112. kaggle_environments/envs/lux_ai_2021/index.html +43 -0
  113. kaggle_environments/envs/lux_ai_2021/lux_ai_2021.json +100 -0
  114. kaggle_environments/envs/lux_ai_2021/lux_ai_2021.py +231 -0
  115. kaggle_environments/envs/lux_ai_2021/test_agents/__init__.py +0 -0
  116. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.js +6 -0
  117. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.json +59 -0
  118. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_objects.js +145 -0
  119. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/io.js +14 -0
  120. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/kit.js +209 -0
  121. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/map.js +107 -0
  122. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/parser.js +79 -0
  123. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.js +88 -0
  124. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.py +75 -0
  125. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/simple.tar.gz +0 -0
  126. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/__init__.py +0 -0
  127. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/annotate.py +20 -0
  128. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/constants.py +25 -0
  129. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game.py +86 -0
  130. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.json +59 -0
  131. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.py +7 -0
  132. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_map.py +106 -0
  133. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_objects.py +154 -0
  134. kaggle_environments/envs/lux_ai_2021/test_agents/python/random_agent.py +38 -0
  135. kaggle_environments/envs/lux_ai_2021/test_agents/python/simple_agent.py +82 -0
  136. kaggle_environments/envs/lux_ai_2021/test_lux.py +19 -0
  137. kaggle_environments/envs/lux_ai_2021/testing.md +23 -0
  138. kaggle_environments/envs/lux_ai_2021/todo.md.og +18 -0
  139. kaggle_environments/envs/lux_ai_s3/README.md +21 -0
  140. kaggle_environments/envs/lux_ai_s3/agents.py +5 -0
  141. kaggle_environments/envs/lux_ai_s3/index.html +42 -0
  142. kaggle_environments/envs/lux_ai_s3/lux_ai_s3.json +47 -0
  143. kaggle_environments/envs/lux_ai_s3/lux_ai_s3.py +178 -0
  144. kaggle_environments/envs/lux_ai_s3/luxai_s3/__init__.py +1 -0
  145. kaggle_environments/envs/lux_ai_s3/luxai_s3/env.py +819 -0
  146. kaggle_environments/envs/lux_ai_s3/luxai_s3/globals.py +9 -0
  147. kaggle_environments/envs/lux_ai_s3/luxai_s3/params.py +101 -0
  148. kaggle_environments/envs/lux_ai_s3/luxai_s3/profiler.py +141 -0
  149. kaggle_environments/envs/lux_ai_s3/luxai_s3/pygame_render.py +222 -0
  150. kaggle_environments/envs/lux_ai_s3/luxai_s3/spaces.py +27 -0
  151. kaggle_environments/envs/lux_ai_s3/luxai_s3/state.py +464 -0
  152. kaggle_environments/envs/lux_ai_s3/luxai_s3/utils.py +12 -0
  153. kaggle_environments/envs/lux_ai_s3/luxai_s3/wrappers.py +156 -0
  154. kaggle_environments/envs/lux_ai_s3/test_agents/python/agent.py +78 -0
  155. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/__init__.py +0 -0
  156. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/kit.py +31 -0
  157. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/utils.py +17 -0
  158. kaggle_environments/envs/lux_ai_s3/test_agents/python/main.py +66 -0
  159. kaggle_environments/envs/lux_ai_s3/test_lux.py +9 -0
  160. kaggle_environments/envs/mab/__init__.py +0 -0
  161. kaggle_environments/envs/mab/agents.py +12 -0
  162. kaggle_environments/envs/mab/mab.js +100 -0
  163. kaggle_environments/envs/mab/mab.json +74 -0
  164. kaggle_environments/envs/mab/mab.py +146 -0
  165. kaggle_environments/envs/open_spiel/__init__.py +0 -0
  166. kaggle_environments/envs/open_spiel/games/__init__.py +0 -0
  167. kaggle_environments/envs/open_spiel/games/chess/chess.js +441 -0
  168. kaggle_environments/envs/open_spiel/games/chess/image_config.jsonl +20 -0
  169. kaggle_environments/envs/open_spiel/games/chess/openings.jsonl +20 -0
  170. kaggle_environments/envs/open_spiel/games/connect_four/__init__.py +0 -0
  171. kaggle_environments/envs/open_spiel/games/connect_four/connect_four.js +284 -0
  172. kaggle_environments/envs/open_spiel/games/connect_four/connect_four_proxy.py +86 -0
  173. kaggle_environments/envs/open_spiel/games/go/__init__.py +0 -0
  174. kaggle_environments/envs/open_spiel/games/go/go.js +481 -0
  175. kaggle_environments/envs/open_spiel/games/go/go_proxy.py +99 -0
  176. kaggle_environments/envs/open_spiel/games/tic_tac_toe/__init__.py +0 -0
  177. kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe.js +345 -0
  178. kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe_proxy.py +98 -0
  179. kaggle_environments/envs/open_spiel/games/universal_poker/__init__.py +0 -0
  180. kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker.js +431 -0
  181. kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker_proxy.py +159 -0
  182. kaggle_environments/envs/open_spiel/html_playthrough_generator.py +31 -0
  183. kaggle_environments/envs/open_spiel/observation.py +128 -0
  184. kaggle_environments/envs/open_spiel/open_spiel.py +565 -0
  185. kaggle_environments/envs/open_spiel/proxy.py +138 -0
  186. kaggle_environments/envs/open_spiel/test_open_spiel.py +191 -0
  187. kaggle_environments/envs/rps/__init__.py +0 -0
  188. kaggle_environments/envs/rps/agents.py +84 -0
  189. kaggle_environments/envs/rps/helpers.py +25 -0
  190. kaggle_environments/envs/rps/rps.js +117 -0
  191. kaggle_environments/envs/rps/rps.json +63 -0
  192. kaggle_environments/envs/rps/rps.py +90 -0
  193. kaggle_environments/envs/rps/test_rps.py +110 -0
  194. kaggle_environments/envs/rps/utils.py +7 -0
  195. kaggle_environments/envs/tictactoe/test_tictactoe.py +43 -77
  196. kaggle_environments/envs/tictactoe/tictactoe.ipynb +1397 -0
  197. kaggle_environments/envs/tictactoe/tictactoe.json +10 -2
  198. kaggle_environments/envs/tictactoe/tictactoe.py +1 -1
  199. kaggle_environments/errors.py +2 -4
  200. kaggle_environments/helpers.py +377 -0
  201. kaggle_environments/main.py +214 -50
  202. kaggle_environments/schemas.json +23 -18
  203. kaggle_environments/static/player.html +206 -74
  204. kaggle_environments/utils.py +46 -73
  205. kaggle_environments-1.20.0.dist-info/METADATA +25 -0
  206. kaggle_environments-1.20.0.dist-info/RECORD +211 -0
  207. {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info}/WHEEL +1 -2
  208. kaggle_environments-1.20.0.dist-info/entry_points.txt +3 -0
  209. kaggle_environments/envs/battlegeese/battlegeese.py +0 -219
  210. kaggle_environments/temp.py +0 -14
  211. kaggle_environments-0.2.0.dist-info/METADATA +0 -393
  212. kaggle_environments-0.2.0.dist-info/RECORD +0 -33
  213. kaggle_environments-0.2.0.dist-info/entry_points.txt +0 -3
  214. kaggle_environments-0.2.0.dist-info/top_level.txt +0 -1
  215. {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info/licenses}/LICENSE +0 -0
@@ -0,0 +1,138 @@
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+ """OpenSpiel Game and State proxies.
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+
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+ Proxies that act as a pyspiel.State/Game by wrapping the original object and
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+ forwarding calls. Subclassing allows to override specific methods or add
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+ additional functionality, or payload to the State/Game object.
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+
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+ WARNING: Serialization of proxy games and states is not supported.
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+ """
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+
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+ from typing import Any
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+
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+ import pyspiel
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+
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+ from . import observation
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+
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+
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+ class State(pyspiel.State):
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+ """Base class for a pyspiel.State proxy."""
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+
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+ def __init__(self, wrapped: pyspiel.State, game: "Game"):
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+ super().__init__(game)
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+ self.__wrapped__ = wrapped
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+
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+ def current_player(self) -> int:
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+ return self.__wrapped__.current_player()
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+
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+ def _legal_actions(self, player: int) -> list[int]:
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+ return self.__wrapped__.legal_actions(player)
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+
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+ def _apply_action(self, action: int) -> None:
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+ return self.__wrapped__.apply_action(action)
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+
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+ def _action_to_string(self, player: int, action: int) -> str:
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+ return self.__wrapped__.action_to_string(player, action)
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+
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+ def chance_outcomes(self) -> list[tuple[int, float]]:
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+ return self.__wrapped__.chance_outcomes()
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+
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+ def is_terminal(self) -> bool:
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+ return self.__wrapped__.is_terminal()
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+
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+ def returns(self) -> list[float]:
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+ return self.__wrapped__.returns()
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+
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+ def rewards(self) -> list[float]:
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+ return self.__wrapped__.rewards()
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+
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+ def __str__(self) -> str:
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+ return self.__wrapped__.__str__()
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+
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+ def to_string(self) -> str:
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+ return self.__wrapped__.to_string()
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+
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+ def __getattr__(self, name: str) -> Any:
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+ # Escape hatch when proxying Python implementations that have attributes
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+ # that need to be accessed, e.g. TicTacToeState.board from its observer.
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+ return object.__getattribute__(self.__wrapped__, name)
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+
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+
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+ class Game(pyspiel.Game):
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+ """Base class for a pyspiel.Game proxy."""
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+
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+ def __init__(self, wrapped: pyspiel.Game, **kwargs):
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+ # TODO(hennes): Add serialization.
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+ game_info = pyspiel.GameInfo(
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+ num_distinct_actions=wrapped.num_distinct_actions(),
67
+ max_chance_outcomes=wrapped.max_chance_outcomes(),
68
+ num_players=wrapped.num_players(),
69
+ min_utility=wrapped.min_utility(),
70
+ max_utility=wrapped.max_utility(),
71
+ utility_sum=wrapped.utility_sum(),
72
+ max_game_length=wrapped.max_game_length(),
73
+ )
74
+ super().__init__(
75
+ _game_type(wrapped.get_type(), **kwargs),
76
+ game_info,
77
+ wrapped.get_parameters(),
78
+ )
79
+ self.__wrapped__ = wrapped
80
+
81
+ def new_initial_state(self, from_string: str | None = None) -> State:
82
+ args = () if from_string is None else (from_string)
83
+ return State(wrapped=self.__wrapped__.new_initial_state(*args), game=self)
84
+
85
+ def max_chance_nodes_in_history(self) -> int:
86
+ return self.__wrapped__.max_chance_nodes_in_history()
87
+
88
+ def make_py_observer(
89
+ self,
90
+ iig_obs_type: pyspiel.IIGObservationType | None = None,
91
+ params: dict[str, Any] | None = None,
92
+ ) -> pyspiel.Observer:
93
+ return _Observation(observation.make_observation(self.__wrapped__, iig_obs_type, params))
94
+
95
+
96
+ class _Observation(observation._Observation): # pylint: disable=protected-access
97
+ """_Observation proxy that passes the wrapped state to the observation."""
98
+
99
+ def __init__(self, wrapped: observation._Observation):
100
+ self.__wrapped__ = wrapped
101
+ self.dict = self.__wrapped__.dict
102
+ self.tensor = self.__wrapped__.tensor
103
+
104
+ def set_from(self, state: State, player: int):
105
+ self.__wrapped__.set_from(state.__wrapped__, player)
106
+
107
+ def string_from(self, state: State, player: int) -> str | None:
108
+ return self.__wrapped__.string_from(state.__wrapped__, player)
109
+
110
+ def compress(self) -> Any:
111
+ return self.__wrapped__.compress()
112
+
113
+ def decompress(self, compressed_observation: Any):
114
+ self.__wrapped__.decompress(compressed_observation)
115
+
116
+
117
+ def _game_type(game_type: pyspiel.GameType, **overrides) -> pyspiel.GameType:
118
+ """Returns a GameType with the given overrides."""
119
+ kwargs = dict(
120
+ short_name=game_type.short_name,
121
+ long_name=game_type.long_name,
122
+ dynamics=game_type.dynamics,
123
+ chance_mode=game_type.chance_mode,
124
+ information=game_type.information,
125
+ utility=game_type.utility,
126
+ reward_model=game_type.reward_model,
127
+ max_num_players=game_type.max_num_players,
128
+ min_num_players=game_type.min_num_players,
129
+ provides_information_state_string=game_type.provides_information_state_string,
130
+ provides_information_state_tensor=game_type.provides_information_state_tensor,
131
+ provides_observation_string=game_type.provides_observation_string,
132
+ provides_observation_tensor=game_type.provides_observation_tensor,
133
+ parameter_specification=game_type.parameter_specification,
134
+ default_loadable=game_type.default_loadable,
135
+ provides_factored_observation_string=game_type.provides_factored_observation_string,
136
+ )
137
+ kwargs.update(**overrides)
138
+ return pyspiel.GameType(**kwargs)
@@ -0,0 +1,191 @@
1
+ import json
2
+ import pathlib
3
+
4
+ import pyspiel
5
+ from absl.testing import absltest
6
+
7
+ from kaggle_environments import make
8
+
9
+ from . import open_spiel as open_spiel_env
10
+
11
+ # Expected that not all pyspiel registered games can be registered as Kaggle
12
+ # envs (e.g. does not yet support simultaneous move games), but should register
13
+ # at least this many
14
+ _REGISTERED_GAMES_THRESHOLD = 50
15
+
16
+
17
+ class OpenSpielEnvTest(absltest.TestCase):
18
+ def test_envs_load(self):
19
+ envs = open_spiel_env._register_game_envs([game_type.short_name for game_type in pyspiel.registered_games()])
20
+ self.assertTrue(len(envs) > _REGISTERED_GAMES_THRESHOLD)
21
+
22
+ def test_tic_tac_toe_agent_playthrough(self):
23
+ envs = open_spiel_env._register_game_envs(["tic_tac_toe"])
24
+ env = make("open_spiel_tic_tac_toe", debug=True)
25
+ env.run(["random", "random"])
26
+ json = env.toJSON()
27
+ self.assertEqual(json["name"], "open_spiel_tic_tac_toe")
28
+ self.assertTrue(all([status == "DONE" for status in json["statuses"]]))
29
+
30
+ def test_tic_tac_toe_manual_playthrough(self):
31
+ envs = open_spiel_env._register_game_envs(["tic_tac_toe"])
32
+ env = make("open_spiel_tic_tac_toe", debug=True)
33
+ env.reset()
34
+ env.step([{"submission": -1}, {"submission": -1}]) # Initial setup step.
35
+ env.step([{"submission": 0}, {"submission": -1}])
36
+ env.step([{"submission": -1}, {"submission": 1}])
37
+ env.step([{"submission": 3}, {"submission": -1}])
38
+ env.step([{"submission": -1}, {"submission": 4}])
39
+ env.step([{"submission": 6}, {"submission": -1}])
40
+ self.assertTrue(env.done)
41
+ self.assertEqual(env.toJSON()["rewards"], [1, -1])
42
+
43
+ def test_invalid_action(self):
44
+ envs = open_spiel_env._register_game_envs(["tic_tac_toe"])
45
+ env = make("open_spiel_tic_tac_toe", debug=True)
46
+ env.reset()
47
+ for i in range(5): # Try repeatedly applying an illegal action
48
+ env.step(
49
+ [
50
+ {"submission": pyspiel.INVALID_ACTION},
51
+ {"submission": pyspiel.INVALID_ACTION},
52
+ ]
53
+ )
54
+ if env.done:
55
+ break
56
+ self.assertEqual(i, 1) # Zeroth step is setup step, should fail next step.
57
+ json = env.toJSON()
58
+ self.assertTrue(all([status == "DONE" for status in json["statuses"]]))
59
+ self.assertEqual(
60
+ json["rewards"],
61
+ [
62
+ open_spiel_env.DEFAULT_INVALID_ACTION_REWARD,
63
+ -open_spiel_env.DEFAULT_INVALID_ACTION_REWARD,
64
+ ],
65
+ )
66
+
67
+ def test_serialized_game_and_state(self):
68
+ envs = open_spiel_env._register_game_envs(["tic_tac_toe"])
69
+ env = make("open_spiel_tic_tac_toe", debug=True)
70
+ env.reset()
71
+ env.step([{"submission": -1}, {"submission": -1}]) # Initial setup step.
72
+ kaggle_state = env.step([{"submission": 0}, {"submission": -1}])
73
+ serialize_game_and_state = kaggle_state[1]["observation"]["serializedGameAndState"]
74
+ game, state = pyspiel.deserialize_game_and_state(serialize_game_and_state)
75
+ self.assertEqual(game.get_type().short_name, "tic_tac_toe_proxy")
76
+ self.assertEqual(state.history(), [0])
77
+
78
+ def test_agent_error(self):
79
+ envs = open_spiel_env._register_game_envs(["tic_tac_toe"])
80
+ env = make("open_spiel_tic_tac_toe", debug=True)
81
+ env.reset()
82
+ # Setup step
83
+ env.step(
84
+ [
85
+ {"submission": pyspiel.INVALID_ACTION},
86
+ {"submission": pyspiel.INVALID_ACTION},
87
+ ]
88
+ )
89
+ env.step(
90
+ [
91
+ {"submission": open_spiel_env.AGENT_ERROR_ACTION},
92
+ {"submission": pyspiel.INVALID_ACTION},
93
+ ]
94
+ )
95
+ self.assertTrue(env.done)
96
+ json = env.toJSON()
97
+ self.assertEqual(json["rewards"], [None, None])
98
+ self.assertEqual(json["statuses"], ["ERROR", "ERROR"])
99
+
100
+ def test_initial_actions(self):
101
+ open_spiel_env._register_game_envs(["tic_tac_toe"])
102
+ env = make(
103
+ "open_spiel_tic_tac_toe",
104
+ {"initialActions": [0, 1, 3, 4]},
105
+ debug=True,
106
+ )
107
+ env.reset()
108
+ # Setup step
109
+ env.step(
110
+ [
111
+ {"submission": pyspiel.INVALID_ACTION},
112
+ {"submission": pyspiel.INVALID_ACTION},
113
+ ]
114
+ )
115
+ env.step(
116
+ [
117
+ {"submission": 2},
118
+ {"submission": pyspiel.INVALID_ACTION},
119
+ ]
120
+ )
121
+ env.step(
122
+ [
123
+ {"submission": pyspiel.INVALID_ACTION},
124
+ {"submission": 7},
125
+ ]
126
+ )
127
+ self.assertTrue(env.done)
128
+ json_playthrough = env.toJSON()
129
+ self.assertEqual(json_playthrough["rewards"], [-1, 1])
130
+
131
+ def test_chess_openings_manually_configured(self):
132
+ open_spiel_env._register_game_envs(["chess"])
133
+ openings_path = pathlib.Path(
134
+ open_spiel_env.GAMES_DIR,
135
+ "chess/openings.jsonl",
136
+ )
137
+ self.assertTrue(openings_path.is_file())
138
+ with open(openings_path, "r", encoding="utf-8") as f:
139
+ for line in f:
140
+ opening = json.loads(line)
141
+ config = {
142
+ "initialActions": opening.pop("initialActions"),
143
+ "metadata": opening,
144
+ }
145
+ env = make(
146
+ "open_spiel_chess",
147
+ config,
148
+ debug=True,
149
+ )
150
+ env.reset()
151
+ # Setup step
152
+ env.step(
153
+ [
154
+ {"submission": pyspiel.INVALID_ACTION},
155
+ {"submission": pyspiel.INVALID_ACTION},
156
+ ]
157
+ )
158
+ obs = env.state[0]["observation"]
159
+ _, state = pyspiel.deserialize_game_and_state(obs["serializedGameAndState"])
160
+ self.assertEqual(str(state), opening["fen"])
161
+ self.assertEqual(str(state), env.toJSON()["configuration"]["metadata"]["fen"])
162
+
163
+ def test_chess_openings_configured_with_seed(self):
164
+ open_spiel_env._register_game_envs(["chess"])
165
+ config = {
166
+ "useImage": True,
167
+ "seed": 1,
168
+ }
169
+ env = make(
170
+ "open_spiel_chess",
171
+ config,
172
+ debug=True,
173
+ )
174
+ env.reset()
175
+ # Image config is loaded during setup step.
176
+ self.assertFalse("imageConfig" in env.configuration)
177
+ # Setup step
178
+ env.step(
179
+ [
180
+ {"submission": pyspiel.INVALID_ACTION},
181
+ {"submission": pyspiel.INVALID_ACTION},
182
+ ]
183
+ )
184
+ self.assertTrue("imageConfig" in env.configuration)
185
+ self.assertEqual(env.configuration["imageConfig"]["color"], "blue")
186
+ self.assertEqual(env.configuration["imageConfig"]["pieceSet"], "cardinal")
187
+ self.assertTrue("imageConfig" in env.state[0]["observation"])
188
+
189
+
190
+ if __name__ == "__main__":
191
+ absltest.main()
File without changes
@@ -0,0 +1,84 @@
1
+ import random
2
+
3
+ from .utils import get_score
4
+
5
+
6
+ def rock(observation, configuration):
7
+ return 0
8
+
9
+
10
+ def paper(observation, configuration):
11
+ return 1
12
+
13
+
14
+ def scissors(observation, configuration):
15
+ return 2
16
+
17
+
18
+ def copy_opponent(observation, configuration):
19
+ if observation.step > 0:
20
+ return observation.lastOpponentAction
21
+ else:
22
+ return random.randrange(0, configuration.signs)
23
+
24
+
25
+ last_react_action = None
26
+
27
+
28
+ def reactionary(observation, configuration):
29
+ global last_react_action
30
+ if observation.step == 0:
31
+ last_react_action = random.randrange(0, configuration.signs)
32
+ elif get_score(last_react_action, observation.lastOpponentAction) <= 1:
33
+ last_react_action = (observation.lastOpponentAction + 1) % configuration.signs
34
+
35
+ return last_react_action
36
+
37
+
38
+ last_counter_action = None
39
+
40
+
41
+ def counter_reactionary(observation, configuration):
42
+ global last_counter_action
43
+ if observation.step == 0:
44
+ last_counter_action = random.randrange(0, configuration.signs)
45
+ elif get_score(last_counter_action, observation.lastOpponentAction) == 1:
46
+ last_counter_action = (last_counter_action + 2) % configuration.signs
47
+ else:
48
+ last_counter_action = (observation.lastOpponentAction + 1) % configuration.signs
49
+
50
+ return last_counter_action
51
+
52
+
53
+ action_histogram = {}
54
+
55
+
56
+ def statistical(observation, configuration):
57
+ global action_histogram
58
+ if observation.step == 0:
59
+ action_histogram = {}
60
+ return
61
+ action = observation.lastOpponentAction
62
+ if action not in action_histogram:
63
+ action_histogram[action] = 0
64
+ action_histogram[action] += 1
65
+ mode_action = None
66
+ mode_action_count = None
67
+ for k, v in action_histogram.items():
68
+ if mode_action_count is None or v > mode_action_count:
69
+ mode_action = k
70
+ mode_action_count = v
71
+ continue
72
+
73
+ return (mode_action + 1) % configuration.signs
74
+
75
+
76
+ agents = {
77
+ "rock": rock,
78
+ "paper": paper,
79
+ "scissors": scissors,
80
+ "copy_opponent": copy_opponent,
81
+ "reactionary": reactionary,
82
+ "counter_reactionary": counter_reactionary,
83
+ "statistical": statistical,
84
+ }
@@ -0,0 +1,25 @@
1
+ from kaggle_environments.helpers import *
2
+
3
+
4
+ class Observation(Observation):
5
+ """
6
+ Observation primarily used as a helper to construct the State from the raw observation.
7
+ This provides bindings for the observation type described at https://github.com/Kaggle/kaggle-environments/blob/master/kaggle_environments/envs/rps/rps.json
8
+ """
9
+
10
+ @property
11
+ def last_opponent_action(self) -> int:
12
+ """Move the opponent took on the last turn."""
13
+ return self["halite"]
14
+
15
+
16
+ class Configuration(Configuration):
17
+ """
18
+ Configuration provides access to tunable parameters in the environment.
19
+ This provides bindings for the configuration type described at https://github.com/Kaggle/kaggle-environments/blob/master/kaggle_environments/envs/rps/rps.json
20
+ """
21
+
22
+ @property
23
+ def signs(self) -> int:
24
+ """Number of choices each step (3 for the normal rock, paper, scissors)"""
25
+ return self["signs"]
@@ -0,0 +1,117 @@
1
+ async function renderer(context) {
2
+ const {
3
+ act,
4
+ agents,
5
+ environment,
6
+ frame,
7
+ height = 400,
8
+ interactive,
9
+ isInteractive,
10
+ parent,
11
+ step,
12
+ update,
13
+ width = 400,
14
+ } = context;
15
+
16
+ const sign_names = ["Rock", "Paper", "Scissors", "Spock", "Lizard"]
17
+ const sign_icons = ["\u{1f44a}", "\u{270b}", "\u{2702}\u{fe0f}", "\u{1f596}", "\u{1f98e}"]
18
+
19
+ // Common Dimensions.
20
+ const maxWidth = 960;
21
+ const maxHeight = 280;
22
+ const canvasSize = Math.min(height, width);
23
+ const unit = 8;
24
+ const offset = canvasSize > 400 ? canvasSize * 0.1 : unit / 2;
25
+ const cellSize = (canvasSize - offset * 2) / 3;
26
+
27
+ // Canvas Setup.
28
+ let canvas = parent.querySelector("canvas");
29
+ if (!canvas) {
30
+ canvas = document.createElement("canvas");
31
+ parent.appendChild(canvas);
32
+
33
+ if (interactive) {
34
+ canvas.addEventListener("click", evt => {
35
+ if (!isInteractive()) return;
36
+ const rect = evt.target.getBoundingClientRect();
37
+ const x = evt.clientX - rect.left - offset;
38
+ const y = evt.clientY - rect.top - offset;
39
+ act(Math.floor(x / cellSize) + Math.floor(y / cellSize) * 3);
40
+ });
41
+ }
42
+ }
43
+
44
+ canvas.style.cursor = isInteractive() ? "pointer" : "default";
45
+
46
+ // Canvas setup and reset.
47
+ let c = canvas.getContext("2d");
48
+ canvas.width = Math.min(maxWidth, width);
49
+ canvas.height = Math.min(maxHeight, height);
50
+ c.clearRect(0, 0, canvas.width, canvas.height);
51
+
52
+ // ------------------------------------------------------------------------------------//
53
+
54
+ if (step < environment.steps.length - 1) {
55
+ const state = environment.steps[step + 1]
56
+ const last_state = environment.steps[step]
57
+ const delta_reward = state[0].reward - last_state[0].reward
58
+
59
+ const p1_move = state[1].observation.lastOpponentAction;
60
+ const p2_move = state[0].observation.lastOpponentAction;
61
+
62
+ const info = environment.info;
63
+ const player1_text = info?.TeamNames?.[0] || "Player 1";
64
+ const player2_text = info?.TeamNames?.[1] || "Player 2";
65
+
66
+ const ctx = canvas.getContext("2d");
67
+ const padding = 20;
68
+ const row_width = (Math.min(maxWidth, width) - padding * 2) / 3;
69
+ const label_x = padding;
70
+ const player1_x = padding + row_width;
71
+ const player2_x = padding + 2 * row_width;
72
+ const middle_x = padding + row_width * 1.5;
73
+ const label_y = 40;
74
+ const sign_id_y = 80;
75
+ const sign_name_y = 120;
76
+ const sign_icon_y = 160;
77
+ const result_y = 200;
78
+ const score_y = 240;
79
+
80
+ ctx.font = "30px sans-serif";
81
+ ctx.fillStyle = "#FFFFFF";
82
+
83
+ // Player Row
84
+ ctx.fillText(player1_text, player1_x, label_y)
85
+ ctx.fillText(player2_text, player2_x, label_y)
86
+
87
+ // Action Id Row
88
+ ctx.fillText("Action:", label_x, sign_id_y);
89
+ ctx.fillText(p1_move, player1_x, sign_id_y);
90
+ ctx.fillText(p2_move, player2_x, sign_id_y);
91
+
92
+ // Action Name Row
93
+ ctx.fillText("Name:", label_x, sign_name_y);
94
+ ctx.fillText(sign_names[p1_move], player1_x, sign_name_y);
95
+ ctx.fillText(sign_names[p2_move], player2_x, sign_name_y);
96
+
97
+ // Emoji Row
98
+ ctx.fillText("Icon:", label_x, sign_icon_y);
99
+ ctx.fillText(sign_icons[p1_move], player1_x, sign_icon_y);
100
+ ctx.fillText(sign_icons[p2_move], player2_x, sign_icon_y);
101
+
102
+ // Result Row
103
+ ctx.fillText("Result:", label_x, result_y);
104
+ if (delta_reward === 1) {
105
+ ctx.fillText("Win", player1_x, result_y);
106
+ } else if (delta_reward === -1) {
107
+ ctx.fillText("Win", player2_x, result_y);
108
+ } else {
109
+ ctx.fillText("Tie", middle_x, result_y);
110
+ }
111
+
112
+ // Reward Row
113
+ ctx.fillText("Reward:", label_x, score_y);
114
+ ctx.fillText(state[0].reward, player1_x, score_y);
115
+ ctx.fillText(state[1].reward, player2_x, score_y);
116
+ }
117
+ }
@@ -0,0 +1,63 @@
1
+ {
2
+ "name": "rps",
3
+ "title": "Rock Paper Scissors",
4
+ "description": "Repeated Rock Paper Scissors",
5
+ "version": "1.0.0",
6
+ "agents": [2],
7
+ "configuration": {
8
+ "signs": {
9
+ "description": "Number of choices each step (Rock = 0, Paper = 1, Scissors = 2, etc).",
10
+ "type": "integer",
11
+ "minimum": 3,
12
+ "maximum": 5,
13
+ "default": 3
14
+ },
15
+ "episodeSteps": {
16
+ "description": "Maximum number of steps the environment can run. Total is this number -1.",
17
+ "type": "integer",
18
+ "minimum": 2,
19
+ "default": 1000
20
+ },
21
+ "tieRewardThreshold": {
22
+ "description": "Minimum reward needed to achieve a win rather than a tie.",
23
+ "type": "integer",
24
+ "minimum": 1,
25
+ "maximum": 1000,
26
+ "default": 20
27
+ },
28
+ "agentTimeout": {
29
+ "description": "Obsolete field kept for backwards compatibility, please use observation.remainingOverageTime.",
30
+ "type": "number",
31
+ "minimum": 0,
32
+ "default": 60
33
+ },
34
+ "actTimeout": 1
35
+ },
36
+ "reward": {
37
+ "description": "-1 = Lost, 0 = Draw, 1 = Won",
38
+ "enum": [-1, 0, 1],
39
+ "default": 0
40
+ },
41
+ "observation": {
42
+ "lastOpponentAction": {
43
+ "description": "Symbol returned by opponent last step. None on the first step.",
44
+ "type": "integer",
45
+ "minimum": 0,
46
+ "maximum": 4
47
+ },
48
+ "remainingOverageTime": 60,
49
+ "reward": {
50
+ "description": "Current reward of the agent.",
51
+ "type": "integer",
52
+ "minimum": -999,
53
+ "maximum": 999,
54
+ "default": 0
55
+ }
56
+ },
57
+ "action": {
58
+ "description": "Choice of sign for the step (Rock = 0, Paper = 1, Scissors = 2, etc)",
59
+ "type": "integer",
60
+ "minimum": 0,
61
+ "maximum": 4
62
+ }
63
+ }