kaggle-environments 0.2.0__py3-none-any.whl → 1.20.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Potentially problematic release.
This version of kaggle-environments might be problematic. Click here for more details.
- kaggle_environments/__init__.py +49 -13
- kaggle_environments/agent.py +177 -124
- kaggle_environments/api.py +31 -0
- kaggle_environments/core.py +298 -173
- kaggle_environments/envs/cabt/cabt.js +164 -0
- kaggle_environments/envs/cabt/cabt.json +28 -0
- kaggle_environments/envs/cabt/cabt.py +186 -0
- kaggle_environments/envs/cabt/cg/__init__.py +0 -0
- kaggle_environments/envs/cabt/cg/cg.dll +0 -0
- kaggle_environments/envs/cabt/cg/game.py +75 -0
- kaggle_environments/envs/cabt/cg/libcg.so +0 -0
- kaggle_environments/envs/cabt/cg/sim.py +48 -0
- kaggle_environments/envs/cabt/test_cabt.py +120 -0
- kaggle_environments/envs/chess/chess.js +4289 -0
- kaggle_environments/envs/chess/chess.json +60 -0
- kaggle_environments/envs/chess/chess.py +4241 -0
- kaggle_environments/envs/chess/test_chess.py +60 -0
- kaggle_environments/envs/connectx/connectx.ipynb +3186 -0
- kaggle_environments/envs/connectx/connectx.js +1 -1
- kaggle_environments/envs/connectx/connectx.json +15 -1
- kaggle_environments/envs/connectx/connectx.py +6 -23
- kaggle_environments/envs/connectx/test_connectx.py +70 -24
- kaggle_environments/envs/football/football.ipynb +75 -0
- kaggle_environments/envs/football/football.json +91 -0
- kaggle_environments/envs/football/football.py +277 -0
- kaggle_environments/envs/football/helpers.py +95 -0
- kaggle_environments/envs/football/test_football.py +360 -0
- kaggle_environments/envs/halite/__init__.py +0 -0
- kaggle_environments/envs/halite/halite.ipynb +44741 -0
- kaggle_environments/envs/halite/halite.js +199 -83
- kaggle_environments/envs/halite/halite.json +31 -18
- kaggle_environments/envs/halite/halite.py +164 -303
- kaggle_environments/envs/halite/helpers.py +720 -0
- kaggle_environments/envs/halite/test_halite.py +190 -0
- kaggle_environments/envs/hungry_geese/__init__.py +0 -0
- kaggle_environments/envs/{battlegeese/battlegeese.js → hungry_geese/hungry_geese.js} +38 -22
- kaggle_environments/envs/{battlegeese/battlegeese.json → hungry_geese/hungry_geese.json} +22 -15
- kaggle_environments/envs/hungry_geese/hungry_geese.py +316 -0
- kaggle_environments/envs/hungry_geese/test_hungry_geese.py +0 -0
- kaggle_environments/envs/identity/identity.json +6 -5
- kaggle_environments/envs/identity/identity.py +15 -2
- kaggle_environments/envs/kore_fleets/__init__.py +0 -0
- kaggle_environments/envs/kore_fleets/helpers.py +1005 -0
- kaggle_environments/envs/kore_fleets/kore_fleets.ipynb +114 -0
- kaggle_environments/envs/kore_fleets/kore_fleets.js +658 -0
- kaggle_environments/envs/kore_fleets/kore_fleets.json +164 -0
- kaggle_environments/envs/kore_fleets/kore_fleets.py +555 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/Bot.java +54 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/README.md +26 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/jars/hamcrest-core-1.3.jar +0 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/jars/junit-4.13.2.jar +0 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Board.java +518 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Cell.java +61 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Configuration.java +24 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Direction.java +166 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Fleet.java +72 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/KoreJson.java +97 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Observation.java +72 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Pair.java +13 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Player.java +68 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Point.java +65 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Shipyard.java +70 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/kore/ShipyardAction.java +59 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/main.py +73 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/BoardTest.java +567 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/ConfigurationTest.java +25 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/KoreJsonTest.java +62 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/ObservationTest.java +46 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/PointTest.java +21 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/ShipyardTest.java +22 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/configuration.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/fullob.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/java/test/observation.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/python/__init__.py +0 -0
- kaggle_environments/envs/kore_fleets/starter_bots/python/main.py +27 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/Bot.ts +34 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/DoNothingBot.ts +12 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/MinerBot.ts +62 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/README.md +55 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/interpreter.ts +402 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Board.ts +514 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Cell.ts +63 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Configuration.ts +25 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Direction.ts +169 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Fleet.ts +76 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/KoreIO.ts +70 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Observation.ts +45 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Pair.ts +11 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Player.ts +68 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Point.ts +65 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Shipyard.ts +72 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/ShipyardAction.ts +58 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/main.py +73 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/miner.py +73 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/package.json +23 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/BoardTest.ts +551 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ConfigurationTest.ts +16 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ObservationTest.ts +33 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/PointTest.ts +17 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ShipyardTest.ts +18 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/configuration.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/fullob.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/test/observation.json +1 -0
- kaggle_environments/envs/kore_fleets/starter_bots/ts/tsconfig.json +22 -0
- kaggle_environments/envs/kore_fleets/test_kore_fleets.py +331 -0
- kaggle_environments/envs/lux_ai_2021/README.md +3 -0
- kaggle_environments/envs/lux_ai_2021/__init__.py +0 -0
- kaggle_environments/envs/lux_ai_2021/agents.py +11 -0
- kaggle_environments/envs/lux_ai_2021/dimensions/754.js +2 -0
- kaggle_environments/envs/lux_ai_2021/dimensions/754.js.LICENSE.txt +296 -0
- kaggle_environments/envs/lux_ai_2021/dimensions/main.js +1 -0
- kaggle_environments/envs/lux_ai_2021/index.html +43 -0
- kaggle_environments/envs/lux_ai_2021/lux_ai_2021.json +100 -0
- kaggle_environments/envs/lux_ai_2021/lux_ai_2021.py +231 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/__init__.py +0 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.js +6 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.json +59 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_objects.js +145 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/io.js +14 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/kit.js +209 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/map.js +107 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/parser.js +79 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.js +88 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.py +75 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/simple.tar.gz +0 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/__init__.py +0 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/annotate.py +20 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/constants.py +25 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game.py +86 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.json +59 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.py +7 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_map.py +106 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_objects.py +154 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/random_agent.py +38 -0
- kaggle_environments/envs/lux_ai_2021/test_agents/python/simple_agent.py +82 -0
- kaggle_environments/envs/lux_ai_2021/test_lux.py +19 -0
- kaggle_environments/envs/lux_ai_2021/testing.md +23 -0
- kaggle_environments/envs/lux_ai_2021/todo.md.og +18 -0
- kaggle_environments/envs/lux_ai_s3/README.md +21 -0
- kaggle_environments/envs/lux_ai_s3/agents.py +5 -0
- kaggle_environments/envs/lux_ai_s3/index.html +42 -0
- kaggle_environments/envs/lux_ai_s3/lux_ai_s3.json +47 -0
- kaggle_environments/envs/lux_ai_s3/lux_ai_s3.py +178 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/__init__.py +1 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/env.py +819 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/globals.py +9 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/params.py +101 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/profiler.py +141 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/pygame_render.py +222 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/spaces.py +27 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/state.py +464 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/utils.py +12 -0
- kaggle_environments/envs/lux_ai_s3/luxai_s3/wrappers.py +156 -0
- kaggle_environments/envs/lux_ai_s3/test_agents/python/agent.py +78 -0
- kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/__init__.py +0 -0
- kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/kit.py +31 -0
- kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/utils.py +17 -0
- kaggle_environments/envs/lux_ai_s3/test_agents/python/main.py +66 -0
- kaggle_environments/envs/lux_ai_s3/test_lux.py +9 -0
- kaggle_environments/envs/mab/__init__.py +0 -0
- kaggle_environments/envs/mab/agents.py +12 -0
- kaggle_environments/envs/mab/mab.js +100 -0
- kaggle_environments/envs/mab/mab.json +74 -0
- kaggle_environments/envs/mab/mab.py +146 -0
- kaggle_environments/envs/open_spiel/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/chess/chess.js +441 -0
- kaggle_environments/envs/open_spiel/games/chess/image_config.jsonl +20 -0
- kaggle_environments/envs/open_spiel/games/chess/openings.jsonl +20 -0
- kaggle_environments/envs/open_spiel/games/connect_four/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/connect_four/connect_four.js +284 -0
- kaggle_environments/envs/open_spiel/games/connect_four/connect_four_proxy.py +86 -0
- kaggle_environments/envs/open_spiel/games/go/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/go/go.js +481 -0
- kaggle_environments/envs/open_spiel/games/go/go_proxy.py +99 -0
- kaggle_environments/envs/open_spiel/games/tic_tac_toe/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe.js +345 -0
- kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe_proxy.py +98 -0
- kaggle_environments/envs/open_spiel/games/universal_poker/__init__.py +0 -0
- kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker.js +431 -0
- kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker_proxy.py +159 -0
- kaggle_environments/envs/open_spiel/html_playthrough_generator.py +31 -0
- kaggle_environments/envs/open_spiel/observation.py +128 -0
- kaggle_environments/envs/open_spiel/open_spiel.py +565 -0
- kaggle_environments/envs/open_spiel/proxy.py +138 -0
- kaggle_environments/envs/open_spiel/test_open_spiel.py +191 -0
- kaggle_environments/envs/rps/__init__.py +0 -0
- kaggle_environments/envs/rps/agents.py +84 -0
- kaggle_environments/envs/rps/helpers.py +25 -0
- kaggle_environments/envs/rps/rps.js +117 -0
- kaggle_environments/envs/rps/rps.json +63 -0
- kaggle_environments/envs/rps/rps.py +90 -0
- kaggle_environments/envs/rps/test_rps.py +110 -0
- kaggle_environments/envs/rps/utils.py +7 -0
- kaggle_environments/envs/tictactoe/test_tictactoe.py +43 -77
- kaggle_environments/envs/tictactoe/tictactoe.ipynb +1397 -0
- kaggle_environments/envs/tictactoe/tictactoe.json +10 -2
- kaggle_environments/envs/tictactoe/tictactoe.py +1 -1
- kaggle_environments/errors.py +2 -4
- kaggle_environments/helpers.py +377 -0
- kaggle_environments/main.py +214 -50
- kaggle_environments/schemas.json +23 -18
- kaggle_environments/static/player.html +206 -74
- kaggle_environments/utils.py +46 -73
- kaggle_environments-1.20.0.dist-info/METADATA +25 -0
- kaggle_environments-1.20.0.dist-info/RECORD +211 -0
- {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info}/WHEEL +1 -2
- kaggle_environments-1.20.0.dist-info/entry_points.txt +3 -0
- kaggle_environments/envs/battlegeese/battlegeese.py +0 -219
- kaggle_environments/temp.py +0 -14
- kaggle_environments-0.2.0.dist-info/METADATA +0 -393
- kaggle_environments-0.2.0.dist-info/RECORD +0 -33
- kaggle_environments-0.2.0.dist-info/entry_points.txt +0 -3
- kaggle_environments-0.2.0.dist-info/top_level.txt +0 -1
- {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info/licenses}/LICENSE +0 -0
|
@@ -0,0 +1,658 @@
|
|
|
1
|
+
// Copyright 2022 Kaggle Inc
|
|
2
|
+
//
|
|
3
|
+
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
// you may not use this file except in compliance with the License.
|
|
5
|
+
// You may obtain a copy of the License at
|
|
6
|
+
//
|
|
7
|
+
// http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
//
|
|
9
|
+
// Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
// See the License for the specific language governing permissions and
|
|
13
|
+
// limitations under the License.
|
|
14
|
+
|
|
15
|
+
async function renderer({
|
|
16
|
+
parent,
|
|
17
|
+
// The gamestep we're rendering, starting at 0 and going by default up to 399.
|
|
18
|
+
step,
|
|
19
|
+
// We render several frames within a step for animation, and use float values in [0, 1] range.
|
|
20
|
+
// Rendering while the game is paused gives frame == 1.0.
|
|
21
|
+
frame,
|
|
22
|
+
// Optional list of agents which will render a legend with player names.
|
|
23
|
+
agents,
|
|
24
|
+
// update fn which lets us pass rendering info for `agents` for the legend.
|
|
25
|
+
update,
|
|
26
|
+
environment,
|
|
27
|
+
width = 800,
|
|
28
|
+
height = 600,
|
|
29
|
+
}) {
|
|
30
|
+
// Configuration.
|
|
31
|
+
const { size } = environment.configuration;
|
|
32
|
+
const directions = ["NORTH", "EAST", "SOUTH", "WEST"];
|
|
33
|
+
const state = environment.steps[step];
|
|
34
|
+
const { kore, players } = state[0].observation;
|
|
35
|
+
|
|
36
|
+
const colors = {
|
|
37
|
+
bg: "#000B49",
|
|
38
|
+
bgGradient: "#000B2A",
|
|
39
|
+
players: ["#1A85FF", "#A50D45", "#FEFE60", "#E36FC7"],
|
|
40
|
+
ships: [
|
|
41
|
+
[
|
|
42
|
+
"#35A0FF",
|
|
43
|
+
"#1A85FF",
|
|
44
|
+
"#026FF2",
|
|
45
|
+
"#0064EA",
|
|
46
|
+
],
|
|
47
|
+
[
|
|
48
|
+
"#C02858",
|
|
49
|
+
"#A50D45",
|
|
50
|
+
"#8D0038",
|
|
51
|
+
"#7D0030",
|
|
52
|
+
],
|
|
53
|
+
[
|
|
54
|
+
"#FFFF73",
|
|
55
|
+
"#FEFE60",
|
|
56
|
+
"#E6E853",
|
|
57
|
+
"#D6DD4B",
|
|
58
|
+
],
|
|
59
|
+
[
|
|
60
|
+
"#FE8ADA",
|
|
61
|
+
"#E36FC7",
|
|
62
|
+
"#CB59BA",
|
|
63
|
+
"#BB4EB2",
|
|
64
|
+
],
|
|
65
|
+
],
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
// Rectangle coordinates on a 20x20 grid, with ';' as separator.
|
|
69
|
+
// Each entry is either a color or a list of [x, y, w, h, special, minFrame, maxFrame]
|
|
70
|
+
// with default values of [0, 0, 1, 1, 0, 0, 1] if missing. "special" is a bitmask
|
|
71
|
+
// which indicates to swap across axes to help with mirroring common subimages.
|
|
72
|
+
const rects = {
|
|
73
|
+
largeFleet: [
|
|
74
|
+
"1,1,2,4,4;6,0,2,4,4;9,6,1,4,4;4,7,2,4,4;1,14,2,4,4;6,13,2,4,4;",
|
|
75
|
+
"0,4,1,2,4;3,4,1,2,4;5,3,1,2,4;8,3,1,2,4;8,9,1,2,4;3,10,1,2,4;6,10,1,2,4;0,17,1,2,4;3,17,1,2,4;5,16,1,2,4;8,16,1,2,4;",
|
|
76
|
+
"1,2,2,1,4;6,1,2,1,4;9,7,1,1,4;4,8,2,1,4;1,15,2,1,4;6,14,2,1,4;"
|
|
77
|
+
],
|
|
78
|
+
ship: [
|
|
79
|
+
"6,0,2,4,4;9,6,1,4,4;4,7,2,4,4;1,14,2,4,4;6,13,2,4,4;",
|
|
80
|
+
"5,3,1,2,4;8,3,1,2,4;8,9,1,2,4;3,10,1,2,4;6,10,1,2,4;0,17,1,2,4;3,17,1,2,4;5,16,1,2,4;8,16,1,2,4;",
|
|
81
|
+
"6,1,2,1,4;9,7,1,1,4;4,8,2,1,4;1,15,2,1,4;6,14,2,1,4;"
|
|
82
|
+
],
|
|
83
|
+
largeFlame: [
|
|
84
|
+
"#FF972E;1,5,2,1,4;6,4,2,1,4;4,11,2,1,4;9,10,2,1,4;1,18,2,1,4;6,17,2,1,4;",
|
|
85
|
+
"#FEF545;1,6,2,1,4,.5;6,5,2,1,4,.5;4,12,2,1,4,.5;9,11,2,1,4,.5;1,19,2,1,4,.5;6,18,2,1,4,.5;",
|
|
86
|
+
],
|
|
87
|
+
flame: [
|
|
88
|
+
"#FF972E;6,4,2,1,4,.33;4,11,2,1,4,.33;9,10,2,1,4,.33;1,18,2,1,4,.33;6,17,2,1,4,.33;",
|
|
89
|
+
"#FEF545;6,5,2,1,4,.67;4,12,2,1,4,.67;9,11,2,1,4,.67;1,19,2,1,4,.67;6,18,2,1,4,.67;",
|
|
90
|
+
],
|
|
91
|
+
shipyard: [
|
|
92
|
+
"",
|
|
93
|
+
"7,0,3,1,14;5,1,5,1,14;3,2,7,1,14;2,3,3,2,14;1,5,3,2,14;0,7,3,3,14;",
|
|
94
|
+
"1,7,1,1,15;2,5,1,1,15;3,3,1,1,15;5,2,1,1,15;7,1,1,1,15;",
|
|
95
|
+
"2,9,8,1,14;9,2,1,8,14;",
|
|
96
|
+
//"0,8,1,1,15;1,6,1,1,15;2,4,1,1,15;4,3,1,1,15;6,2,1,1,15;",
|
|
97
|
+
],
|
|
98
|
+
explosion: [
|
|
99
|
+
"#C84302BB;7,7,1,1,14;6,9,1,2,4;5,5,1,1,14,0.25;9,5,2,10,0,0.25;6,9,8,2,0,0.25;3,3,1,1,14,0.5;7,6,1,1,15,0.5;5,4,1,1,14,0.75;4,5,1,1,14,0.75;8,5,1,1,14,0.75;9,4,2,1,2,0.75;4,8,1,1,14,0.75;7,2,1,1,14,0.75;",
|
|
100
|
+
"#FF972EBB;9,6,2,1,2;8,9,4,2;4,9,1,2,4,0.25,0.74;9,6,2,8,0,0.25;7,7,6,2,2,0.25;2,9,1,2,4,0.5;6,7,8,2,2,0.75;9,5,2,10,0,0.75;8,6,4,8,0,0.5;6,6,1,1,14,0.75;5,5,1,1,14,0.75;5,7,1,1,14,0.75;7,4,1,1,14,0.75;",
|
|
101
|
+
"#FEF545BB;9,8,2,4;9,7,2,6,0,0.25;8,8,4,4,0,0.25;8,7,1,1,14,0.5;8,7,4,6,1,0.75;9,6,2,1,2,0.75;",
|
|
102
|
+
"#FFF5FFBB;9,9,2,2;8,9,4,2,1,0.25;7,9,6,2,0,0.5;9,7,2,6,0,0.75",
|
|
103
|
+
],
|
|
104
|
+
largeKore: [
|
|
105
|
+
"#008DFF;17,6;2,13;9,1,2,18,1;5,7,10,6,1",
|
|
106
|
+
"#00C9FF;9,3,2,14;3,9,14,2",
|
|
107
|
+
"#00FFFF;6,2;13,17;4,9,12,2,1;7,7,6,6",
|
|
108
|
+
"#FFFFFF;13,2;17,13;2,6;6,17;6,9,8,2,1",
|
|
109
|
+
],
|
|
110
|
+
mediumKore: [
|
|
111
|
+
"#008DFF;6,4;16,7;16,12;6,15;4,9,12,2,1;6,8,8,4,1",
|
|
112
|
+
"#00C9FF;9,5,2,10,1;",
|
|
113
|
+
"#00FFFF;13,4;3,7;3,12;13,15;9,6,2,8,1;8,8,4,4",
|
|
114
|
+
"#FFFFFF;9,7,2,6,1",
|
|
115
|
+
],
|
|
116
|
+
smallKore: [
|
|
117
|
+
"#008DFF;13.5,6.5;13.5,12.5;9.5,5.5,1,9,1;8.5,6.5,3,7,1",
|
|
118
|
+
"#00C9FF;9.5,6.5,1,7,1",
|
|
119
|
+
"#00FFFF;5.5,6.5;5.5,12.5;9.5,7.5,1,5,1;8.5,8.5,3,3",
|
|
120
|
+
"#FFFFFF;9.5,8.5,1,3,1",
|
|
121
|
+
],
|
|
122
|
+
};
|
|
123
|
+
|
|
124
|
+
const upgrade_times = [...Array(10).keys()].map(num => num * num + 1).slice(1);
|
|
125
|
+
const SPAWN_VALUES = upgrade_times.slice(1).reduce((arr, num) => arr.concat(arr.at(-1) + num), [upgrade_times[0]])
|
|
126
|
+
const getSpawnValue = (turnsControlled) => {
|
|
127
|
+
for (let i = 0; i < SPAWN_VALUES.length; i++) {
|
|
128
|
+
if (turnsControlled < SPAWN_VALUES[i]) {
|
|
129
|
+
return i + 1;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
return SPAWN_VALUES.length + 1;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
|
|
136
|
+
// Helper Functions.
|
|
137
|
+
const createElement = (type, id) => {
|
|
138
|
+
const el = document.createElement(type);
|
|
139
|
+
el.id = id;
|
|
140
|
+
parent.appendChild(el);
|
|
141
|
+
return el;
|
|
142
|
+
};
|
|
143
|
+
|
|
144
|
+
const getCanvas = (id, options = { clear: false, alpha: false }) => {
|
|
145
|
+
let canvas = document.querySelector(`#${id}`);
|
|
146
|
+
if (!canvas) {
|
|
147
|
+
canvas = createElement("canvas", id);
|
|
148
|
+
canvas.width = options.width || width;
|
|
149
|
+
canvas.height = options.height || height;
|
|
150
|
+
canvas.style.cssText = `
|
|
151
|
+
position: absolute;
|
|
152
|
+
top: 0;
|
|
153
|
+
left: 0;
|
|
154
|
+
width: 100%;
|
|
155
|
+
height: 100%;
|
|
156
|
+
`;
|
|
157
|
+
}
|
|
158
|
+
const ctx = canvas.getContext("2d", { alpha: options.alpha });
|
|
159
|
+
if (options.clear) ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
160
|
+
return [canvas, ctx];
|
|
161
|
+
};
|
|
162
|
+
|
|
163
|
+
const data = function(selector, key, value) {
|
|
164
|
+
const el =
|
|
165
|
+
typeof selector === "string"
|
|
166
|
+
? document.querySelector(selector)
|
|
167
|
+
: selector;
|
|
168
|
+
if (arguments.length === 3) {
|
|
169
|
+
el.setAttribute(`data-${key}`, JSON.stringify(value));
|
|
170
|
+
return value;
|
|
171
|
+
}
|
|
172
|
+
if (el.hasAttribute(`data-${key}`)) {
|
|
173
|
+
return JSON.parse(el.getAttribute(`data-${key}`));
|
|
174
|
+
}
|
|
175
|
+
return null;
|
|
176
|
+
};
|
|
177
|
+
|
|
178
|
+
const move = (ctx, options = {}, fn) => {
|
|
179
|
+
const { x, y, width, height, angle, scale } = {
|
|
180
|
+
x: 0,
|
|
181
|
+
y: 0,
|
|
182
|
+
width: 100,
|
|
183
|
+
height: 100,
|
|
184
|
+
angle: 0,
|
|
185
|
+
...options,
|
|
186
|
+
};
|
|
187
|
+
ctx.save();
|
|
188
|
+
ctx.translate(x, y);
|
|
189
|
+
if (scale) ctx.scale(scale, scale);
|
|
190
|
+
if (angle) {
|
|
191
|
+
ctx.translate(width / 2, height / 2);
|
|
192
|
+
ctx.rotate((Math.PI * angle) / 180);
|
|
193
|
+
ctx.translate(-width / 2, -height / 2);
|
|
194
|
+
}
|
|
195
|
+
fn();
|
|
196
|
+
ctx.restore();
|
|
197
|
+
};
|
|
198
|
+
|
|
199
|
+
const drawRects = (
|
|
200
|
+
ctx,
|
|
201
|
+
rects,
|
|
202
|
+
color,
|
|
203
|
+
scale = 1,
|
|
204
|
+
gridSize = 20,
|
|
205
|
+
drawFrame = -1
|
|
206
|
+
) => {
|
|
207
|
+
if (drawFrame == -1) drawFrame = frame;
|
|
208
|
+
// rects="x,y,w,h,specials,minFrame,maxFrame;..."
|
|
209
|
+
ctx.save();
|
|
210
|
+
if (color) ctx.fillStyle = color;
|
|
211
|
+
ctx.beginPath();
|
|
212
|
+
const drawSpecials = (x, y, w, h, special) => {
|
|
213
|
+
const size = gridSize * scale;
|
|
214
|
+
if ((special & 1) === 1) ctx.rect(y, x, h, w); // swap x/y and w/h
|
|
215
|
+
if ((special & 2) === 2) ctx.rect(x, size - y - h, w, h); // Mirror over X Axis
|
|
216
|
+
if ((special & 4) === 4) ctx.rect(size - x - w, y, w, h); // Mirror over Y Axis
|
|
217
|
+
if ((special & 8) === 8) ctx.rect(size - x - w, size - y - h, w, h); // Mirror over X & Y Axis
|
|
218
|
+
// Repeat mirroring if a swap occurred.
|
|
219
|
+
if ((special & 1) === 1) drawSpecials(y, x, h, w, special - 1);
|
|
220
|
+
};
|
|
221
|
+
rects
|
|
222
|
+
.replace(/\s/g, "")
|
|
223
|
+
.split(";")
|
|
224
|
+
.filter(r => !!r)
|
|
225
|
+
.forEach(coords => {
|
|
226
|
+
// Apply a fill style.
|
|
227
|
+
if (coords[0] == "#" || coords[0] == "r") {
|
|
228
|
+
ctx.fillStyle = coords;
|
|
229
|
+
return;
|
|
230
|
+
}
|
|
231
|
+
const defaultCoords = ["0", "0", "1", "1", "0", "0", "1"];
|
|
232
|
+
coords = coords.split(",");
|
|
233
|
+
let [x, y, w, h, special, minFrame, maxFrame] = defaultCoords.map(
|
|
234
|
+
(v, i) =>
|
|
235
|
+
parseFloat(coords.length > i ? coords[i] : v) * (i < 4 ? scale : 1)
|
|
236
|
+
);
|
|
237
|
+
if (minFrame > drawFrame || maxFrame < drawFrame) return;
|
|
238
|
+
ctx.rect(x, y, w, h);
|
|
239
|
+
drawSpecials(x, y, w, h, special);
|
|
240
|
+
});
|
|
241
|
+
ctx.fill();
|
|
242
|
+
ctx.closePath();
|
|
243
|
+
ctx.restore();
|
|
244
|
+
};
|
|
245
|
+
|
|
246
|
+
const getColRow = pos => [pos % size, Math.floor(pos / size)];
|
|
247
|
+
|
|
248
|
+
const getDirStrFromIdx = (dirIdx) => {
|
|
249
|
+
switch(dirIdx) {
|
|
250
|
+
case 0:
|
|
251
|
+
return "NORTH"
|
|
252
|
+
case 1:
|
|
253
|
+
return "EAST"
|
|
254
|
+
case 2:
|
|
255
|
+
return "SOUTH"
|
|
256
|
+
case 3:
|
|
257
|
+
return "WEST"
|
|
258
|
+
default:
|
|
259
|
+
throw new Error(`"${dirIdx}" is not a valid direction idx.`);
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
const getDirStrFromChar = (dirChar) => {
|
|
264
|
+
switch(dirChar) {
|
|
265
|
+
case "N":
|
|
266
|
+
return "NORTH"
|
|
267
|
+
case "E":
|
|
268
|
+
return "EAST"
|
|
269
|
+
case "S":
|
|
270
|
+
return "SOUTH"
|
|
271
|
+
case "W":
|
|
272
|
+
return "WEST"
|
|
273
|
+
default:
|
|
274
|
+
throw new Error(`"${dirChar}" is not a valid direction char.`);
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
const getMovePos = (pos, direction) => {
|
|
279
|
+
const [col, row] = getColRow(pos);
|
|
280
|
+
switch (direction) {
|
|
281
|
+
case "NORTH":
|
|
282
|
+
return pos >= size ? pos - size : Math.pow(size, 2) - size + col;
|
|
283
|
+
case "SOUTH":
|
|
284
|
+
return pos + size >= Math.pow(size, 2) ? col : pos + size;
|
|
285
|
+
case "EAST":
|
|
286
|
+
return col < size - 1 ? pos + 1 : row * size;
|
|
287
|
+
case "WEST":
|
|
288
|
+
return col > 0 ? pos - 1 : (row + 1) * size - 1;
|
|
289
|
+
default:
|
|
290
|
+
throw new Error(`"${direction}" is not a valid move action.`);
|
|
291
|
+
}
|
|
292
|
+
};
|
|
293
|
+
|
|
294
|
+
const getCoords = pos => {
|
|
295
|
+
const [col, row] = getColRow(pos);
|
|
296
|
+
return {
|
|
297
|
+
col,
|
|
298
|
+
row,
|
|
299
|
+
scale: cellScale * cellInset,
|
|
300
|
+
dx: xOffset + cellSize * col + (cellSize - cellSize * cellInset) / 2,
|
|
301
|
+
dy: yOffset + cellSize * row + (cellSize - cellSize * cellInset) / 2,
|
|
302
|
+
ds: cellScale * cellInset * fixedCellSize,
|
|
303
|
+
ss: fixedCellSize,
|
|
304
|
+
};
|
|
305
|
+
};
|
|
306
|
+
|
|
307
|
+
// First time setup.
|
|
308
|
+
if (!parent.querySelector("#buffer")) {
|
|
309
|
+
const [bufferCanvas, ctx] = getCanvas("buffer", {
|
|
310
|
+
alpha: true,
|
|
311
|
+
clear: false,
|
|
312
|
+
width: 900,
|
|
313
|
+
height: 700,
|
|
314
|
+
});
|
|
315
|
+
|
|
316
|
+
// Setup common fields.
|
|
317
|
+
const cellInset = 0.8;
|
|
318
|
+
const fixedCellSize = 100;
|
|
319
|
+
const minOffset = Math.min(height, width) > 400 ? 30 : 4;
|
|
320
|
+
const cellSize = Math.min(
|
|
321
|
+
(width - minOffset * 2) / size,
|
|
322
|
+
(height - minOffset * 2) / size
|
|
323
|
+
);
|
|
324
|
+
const koreRotations = Array(size * size)
|
|
325
|
+
.fill(0)
|
|
326
|
+
.map(_ => Math.random() * 360);
|
|
327
|
+
|
|
328
|
+
data(bufferCanvas, "storage", {
|
|
329
|
+
cellInset,
|
|
330
|
+
cellScale: cellSize / fixedCellSize,
|
|
331
|
+
cellSize,
|
|
332
|
+
fixedCellSize,
|
|
333
|
+
koreRotations,
|
|
334
|
+
maxCellKore: Math.max(...kore),
|
|
335
|
+
xOffset: Math.max(0, (width - cellSize * size) / 2),
|
|
336
|
+
yOffset: Math.max(0, (height - cellSize * size) / 2),
|
|
337
|
+
});
|
|
338
|
+
|
|
339
|
+
// Pre-render visualizations (100x100 cells).
|
|
340
|
+
// Kore
|
|
341
|
+
["largeKore", "mediumKore", "smallKore"].forEach((rectsName, i) => {
|
|
342
|
+
move(ctx, { x: 0, y: 100 * i }, () => {
|
|
343
|
+
rects[rectsName].forEach(v => drawRects(ctx, v, null, 5));
|
|
344
|
+
});
|
|
345
|
+
});
|
|
346
|
+
// Explosions.
|
|
347
|
+
for (let s = 0; s < 4; s++) {
|
|
348
|
+
move(ctx, { x: 100, y: 100 * s }, () => {
|
|
349
|
+
rects.explosion.forEach(v => drawRects(ctx, v, null, 5, 20, 1 - s / 3));
|
|
350
|
+
});
|
|
351
|
+
}
|
|
352
|
+
// Flames.
|
|
353
|
+
for (let s = 0; s < 3; s++) {
|
|
354
|
+
for (let d in directions) {
|
|
355
|
+
move(ctx, { x: 200 + s * 100, y: 100 * d, angle: d * 90 }, () => {
|
|
356
|
+
rects.flame.forEach(v => drawRects(ctx, v, null, 5, 20, s / 3));
|
|
357
|
+
});
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
// Ships.
|
|
361
|
+
colors.ships.forEach((color, n) => {
|
|
362
|
+
for (let d in directions) {
|
|
363
|
+
move(ctx, { x: 500 + 100 * n, y: d * 100, angle: d * 90 }, () => {
|
|
364
|
+
rects.ship.forEach((v, i) => drawRects(ctx, v, color[i], 5));
|
|
365
|
+
});
|
|
366
|
+
}
|
|
367
|
+
});
|
|
368
|
+
// Shipyards.
|
|
369
|
+
colors.ships.forEach((color, n) => {
|
|
370
|
+
move(ctx, { x: 500 + 100 * n, y: 400 }, () => {
|
|
371
|
+
rects.shipyard.forEach((v, i) => drawRects(ctx, v, color[i], 5));
|
|
372
|
+
});
|
|
373
|
+
})
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
// Restore Canvases.
|
|
377
|
+
const [bufferCanvas] = getCanvas("buffer", {
|
|
378
|
+
alpha: true,
|
|
379
|
+
clear: false,
|
|
380
|
+
});
|
|
381
|
+
const [bgCanvas, bgCtx] = getCanvas("background", {
|
|
382
|
+
alpha: true,
|
|
383
|
+
clear: false,
|
|
384
|
+
});
|
|
385
|
+
const [, fgCtx] = getCanvas("foreground", {
|
|
386
|
+
alpha: true,
|
|
387
|
+
clear: true,
|
|
388
|
+
});
|
|
389
|
+
|
|
390
|
+
|
|
391
|
+
// Expand storage.
|
|
392
|
+
const {
|
|
393
|
+
cellInset,
|
|
394
|
+
cellScale,
|
|
395
|
+
cellSize,
|
|
396
|
+
fixedCellSize,
|
|
397
|
+
koreRotations,
|
|
398
|
+
maxCellKore,
|
|
399
|
+
xOffset,
|
|
400
|
+
yOffset,
|
|
401
|
+
} = data(bufferCanvas, "storage");
|
|
402
|
+
|
|
403
|
+
const topLeftCell = getCoords(0);
|
|
404
|
+
const botRightCell = getCoords(size * size - 1);
|
|
405
|
+
|
|
406
|
+
const renderKore = (ctx, pos, kore, maxKore, scaleFactor, rotate) => {
|
|
407
|
+
if (kore <= 0) return;
|
|
408
|
+
|
|
409
|
+
let { dx, dy, ds, ss } = getCoords(pos);
|
|
410
|
+
let sx = 0;
|
|
411
|
+
let sy = 0;
|
|
412
|
+
|
|
413
|
+
const pct = Math.min(1, kore / maxKore);
|
|
414
|
+
let scale = 1;
|
|
415
|
+
|
|
416
|
+
// Scale by the kore size.
|
|
417
|
+
if (pct > 0.7) {
|
|
418
|
+
scale = pct;
|
|
419
|
+
} else if (pct > 0.3) {
|
|
420
|
+
sy = 100;
|
|
421
|
+
scale = pct + 0.3;
|
|
422
|
+
} else {
|
|
423
|
+
sy = 200;
|
|
424
|
+
scale = pct * 3;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
// Apply the scale.
|
|
428
|
+
scale = Math.max(0.3, scaleFactor * scale);
|
|
429
|
+
dx += (ds - ds * scale) / 2;
|
|
430
|
+
dy += (ds - ds * scale) / 2;
|
|
431
|
+
ds *= scale;
|
|
432
|
+
|
|
433
|
+
// Rotate the kore to get a bit of randomness, if desired.
|
|
434
|
+
move(
|
|
435
|
+
ctx,
|
|
436
|
+
{ x: dx, y: dy, width: ds, height: ds, angle: rotate ? koreRotations[pos] : 0 },
|
|
437
|
+
() => ctx.drawImage(bufferCanvas, sx, sy, ss, ss, 0, 0, ds, ds)
|
|
438
|
+
);
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
// Render Background once per step (Gradient + Kore)
|
|
442
|
+
const boxPadding = height * 0.007;
|
|
443
|
+
if (data(bgCanvas, "step") !== step) {
|
|
444
|
+
data(bgCanvas, "step", step);
|
|
445
|
+
bgCtx.fillStyle = colors.bg;
|
|
446
|
+
bgCtx.fillRect(0, 0, bgCanvas.width, bgCanvas.height);
|
|
447
|
+
|
|
448
|
+
const r = Math.min(height, width) / 2;
|
|
449
|
+
const bgStyle = bgCtx.createRadialGradient(r, r, 0, r, r, r);
|
|
450
|
+
bgStyle.addColorStop(0, colors.bg);
|
|
451
|
+
bgStyle.addColorStop(1, colors.bgGradient);
|
|
452
|
+
bgCtx.fillStyle = bgStyle;
|
|
453
|
+
bgCtx.fillRect(0, 0, bgCanvas.width, bgCanvas.height);
|
|
454
|
+
|
|
455
|
+
// Render bounding box.
|
|
456
|
+
bgCtx.strokeStyle = "white";
|
|
457
|
+
bgCtx.lineWidth = 0.5;
|
|
458
|
+
bgCtx.strokeRect(
|
|
459
|
+
topLeftCell.dx - boxPadding,
|
|
460
|
+
topLeftCell.dy - boxPadding,
|
|
461
|
+
botRightCell.dx + botRightCell.ds - topLeftCell.dx + 2 * boxPadding,
|
|
462
|
+
botRightCell.dy + botRightCell.ds - topLeftCell.dy + 2 * boxPadding);
|
|
463
|
+
|
|
464
|
+
// Render the kore.
|
|
465
|
+
kore.forEach((cellKore, pos) => renderKore(bgCtx, pos, cellKore, 500, 1, true));
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
// Render Foreground (every frame).
|
|
469
|
+
|
|
470
|
+
// Draw Shipyards.
|
|
471
|
+
const shipFontSizePx = Math.round(height / 64);
|
|
472
|
+
fgCtx.fillStyle = "#FFFFFF";
|
|
473
|
+
fgCtx.textBaseline = "top";
|
|
474
|
+
fgCtx.textAlign = "left";
|
|
475
|
+
players.forEach((player, playerIndex) => {
|
|
476
|
+
Object.entries(player[1]).forEach(([uid, [pos, shipCount, turnsControlled]]) => {
|
|
477
|
+
const shipx = 500 + 100 * playerIndex;
|
|
478
|
+
const ss = fixedCellSize;
|
|
479
|
+
const { dx, dy, ds } = getCoords(pos);
|
|
480
|
+
fgCtx.drawImage(bufferCanvas, shipx, 400, ss, ss, dx, dy, ds, ds);
|
|
481
|
+
fgCtx.font = `bold ${shipFontSizePx}px sans-serif`;
|
|
482
|
+
fgCtx.fillText(shipCount, dx, dy)
|
|
483
|
+
const spawnValue = getSpawnValue(turnsControlled);
|
|
484
|
+
fgCtx.font = `bold ${Math.round(.7 * shipFontSizePx)}px sans-serif`;
|
|
485
|
+
fgCtx.fillText(spawnValue, dx + Math.round(.85 * ds), dy + Math.round(.85 * ds));
|
|
486
|
+
});
|
|
487
|
+
});
|
|
488
|
+
|
|
489
|
+
// Draw Ships and a smaller Kore icon according to their current cargo.
|
|
490
|
+
players.forEach((player, playerIndex) => {
|
|
491
|
+
Object.entries(player[2]).forEach(([uid, [pos, cargo, shipCount, directionIdx, flightPath]]) => {
|
|
492
|
+
const shipx = 500 + 100 * playerIndex;
|
|
493
|
+
const flamex = 200 + 100 * Math.min(2, Math.floor(3 * frame));
|
|
494
|
+
const { dx, dy, ds } = getCoords(pos);
|
|
495
|
+
const sy = directionIdx * 100;
|
|
496
|
+
const ss = fixedCellSize;
|
|
497
|
+
fgCtx.drawImage(bufferCanvas, shipx, sy, ss, ss, dx, dy, ds, ds);
|
|
498
|
+
fgCtx.drawImage(bufferCanvas, flamex, sy, ss, ss, dx, dy, ds, ds);
|
|
499
|
+
fgCtx.fillText(shipCount, dx, dy)
|
|
500
|
+
renderKore(fgCtx, pos, cargo, 1500, 0.6, false);
|
|
501
|
+
});
|
|
502
|
+
});
|
|
503
|
+
|
|
504
|
+
// Draw collisions.
|
|
505
|
+
if (step > 1) {
|
|
506
|
+
const board = Array(size * size)
|
|
507
|
+
.fill(0)
|
|
508
|
+
.map(() => ({ shipyard: -1, ship: null, collision: false, shipPlayer: null }));
|
|
509
|
+
players.forEach((player, playerIndex) => {
|
|
510
|
+
const [playerInfo, shipyards, ships] = player;
|
|
511
|
+
Object.entries(shipyards).forEach(([uid, [pos, shipCount, turnsControlled]]) => (board[pos].shipyard = playerIndex));
|
|
512
|
+
Object.entries(ships).forEach(([uid, [pos, cargo, shipCount, directionIdx, flightPath]]) => {
|
|
513
|
+
board[pos].ship = uid;
|
|
514
|
+
board[pos].shipPlayer = playerIndex
|
|
515
|
+
});
|
|
516
|
+
});
|
|
517
|
+
environment.steps[step - 1][0].observation.players.forEach(
|
|
518
|
+
(player, playerIndex) => {
|
|
519
|
+
const status = state[playerIndex].status;
|
|
520
|
+
const [, shipyards, fleets] = player;
|
|
521
|
+
const action = environment.steps[step][playerIndex].action || {};
|
|
522
|
+
|
|
523
|
+
Object.entries(fleets).forEach(([uid, [pos, cargo, shipCount, directionIdx, flightPath]]) => {
|
|
524
|
+
var dir = getDirStrFromIdx(directionIdx)
|
|
525
|
+
while (flightPath.length > 0 && flightPath[0] == "0") {
|
|
526
|
+
flightPath = flightPath.substring(1);
|
|
527
|
+
}
|
|
528
|
+
if (flightPath.length > 0 && "NESW".includes(flightPath[0])) {
|
|
529
|
+
dir = getDirStrFromChar(flightPath[0])
|
|
530
|
+
}
|
|
531
|
+
const toPos = getMovePos(pos, dir);
|
|
532
|
+
// if there is an enemy shipyard in the next square,
|
|
533
|
+
const shipyardNextSquare = board[toPos].shipyard !== -1
|
|
534
|
+
const shipyardPreviousSquare = board[pos].shipyard !== -1
|
|
535
|
+
const enemyOrNoShipNextSquare = board[toPos].shipPlayer !== playerIndex
|
|
536
|
+
const enemyShipyardNextSquare = shipyardNextSquare && board[toPos].shipyard !== playerIndex
|
|
537
|
+
const alliedShipyardNextSquare = shipyardNextSquare && board[toPos].shipyard === playerIndex
|
|
538
|
+
const alliedShipyardPreviousSquare = shipyardPreviousSquare && board[pos].shipyard === playerIndex
|
|
539
|
+
if (alliedShipyardPreviousSquare || alliedShipyardNextSquare) {
|
|
540
|
+
// don't explode
|
|
541
|
+
} else if (enemyShipyardNextSquare) {
|
|
542
|
+
board[toPos].collision = true
|
|
543
|
+
} else if (enemyOrNoShipNextSquare) {
|
|
544
|
+
board[toPos].collision = true;
|
|
545
|
+
}
|
|
546
|
+
});
|
|
547
|
+
}
|
|
548
|
+
);
|
|
549
|
+
|
|
550
|
+
board.forEach(({ collision }, pos) => {
|
|
551
|
+
if (!collision) return;
|
|
552
|
+
const { dx, dy, ds, ss } = getCoords(pos);
|
|
553
|
+
const sx = 100;
|
|
554
|
+
const sy = 100 * Math.round(4 * (1 - frame));
|
|
555
|
+
fgCtx.drawImage(bufferCanvas, sx, sy, ss, ss, dx, dy, ds, ds);
|
|
556
|
+
});
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
const scoreboardFontSizePx = Math.round(height / 36);
|
|
560
|
+
const scoreboardPaddingPx = Math.max(1, scoreboardFontSizePx / 4);
|
|
561
|
+
const scoreboardLineYDiffPx = scoreboardFontSizePx + scoreboardPaddingPx;
|
|
562
|
+
|
|
563
|
+
const getKore = player => player[0];
|
|
564
|
+
const getCargo = player => Object.entries(player[2]).map(([, v]) => v[1]).reduce((a, b) => a + b, 0);
|
|
565
|
+
const getShipCount = player => Object.entries(player[2]).map(([, v]) => v[2]).reduce((a, b) => a + b, 0) + Object.entries(player[1]).map(([, v]) => v[1]).reduce((a, b) => a + b, 0);
|
|
566
|
+
const getNumFleets = player => Object.entries(player[2]).length;
|
|
567
|
+
const getNumShipyards = player => Object.entries(player[1]).length;
|
|
568
|
+
|
|
569
|
+
// Writes two lines, "Kore" and "Cargo", and returns y value for what would be the third line.
|
|
570
|
+
const writeScoreboardText = (ctx, player, x, y) => {
|
|
571
|
+
ctx.fillText(`Kore: ${Math.floor(getKore(player))}`, x, y);
|
|
572
|
+
ctx.fillText(`Cargo: ${Math.floor(getCargo(player))}`, x, y + scoreboardLineYDiffPx);
|
|
573
|
+
ctx.fillText(`Ships: ${getShipCount(player)}`, x, y + 2 * scoreboardLineYDiffPx);
|
|
574
|
+
return y + 3 * scoreboardLineYDiffPx;
|
|
575
|
+
}
|
|
576
|
+
|
|
577
|
+
const scoreboardShipSizePx = scoreboardFontSizePx * 1.7;
|
|
578
|
+
const drawShip = (ctx, playerIndex, x, y, iconSize = scoreboardShipSizePx) => ctx.drawImage(
|
|
579
|
+
bufferCanvas, 500 + 100 * playerIndex, 0, fixedCellSize, fixedCellSize,
|
|
580
|
+
x, y, iconSize, iconSize);
|
|
581
|
+
const drawShipYard = (ctx, playerIndex, x, y, iconSize = scoreboardShipSizePx) => ctx.drawImage(
|
|
582
|
+
bufferCanvas, 500 + 100 * playerIndex, 400, fixedCellSize, fixedCellSize,
|
|
583
|
+
x, y, iconSize, iconSize);
|
|
584
|
+
|
|
585
|
+
const scoreboardShipXPaddingPx = scoreboardShipSizePx + scoreboardPaddingPx;
|
|
586
|
+
const drawShipAndYardCounts = (ctx, player, playerIndex, x, y, iconSize = scoreboardShipSizePx) => {
|
|
587
|
+
drawShip(ctx, playerIndex, x, y);
|
|
588
|
+
ctx.fillText(`x ${getNumFleets(player)}`, x + scoreboardShipXPaddingPx, y + 0.28 * iconSize);
|
|
589
|
+
drawShipYard(ctx, playerIndex, x, y + iconSize);
|
|
590
|
+
ctx.fillText(`x ${getNumShipyards(player)}`, x + scoreboardShipXPaddingPx, y + 1.38 * iconSize);
|
|
591
|
+
return y + 2.38 * iconSize;
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
const drawFleetLaunches = (ctx, player, playerIndex, x, y, reverse) => {
|
|
595
|
+
const actions = environment.steps[step][playerIndex].action || {};
|
|
596
|
+
const launches = Object.values(actions).filter(a => a.includes("LAUNCH")).map(a => a.substring(7).replace(/_/, " ")).sort((a, b) => parseInt(a.split(" ")[0]) < parseInt(b.split(" ")[0]) ? 1: -1);
|
|
597
|
+
if (launches.length > 0) {
|
|
598
|
+
ctx.fillText("Launches:", x, y);
|
|
599
|
+
}
|
|
600
|
+
const dir = reverse ? -1 : 1;
|
|
601
|
+
for (let i = 0; i < Math.min(launches.length, 5); i++) {
|
|
602
|
+
ctx.fillText(launches[i], x, y + dir * (i + 1) * scoreboardLineYDiffPx);
|
|
603
|
+
}
|
|
604
|
+
if (launches.length > 5) {
|
|
605
|
+
ctx.fillText(`+ ${launches.length - 5} more...`, x, y + dir * 6 * scoreboardLineYDiffPx);
|
|
606
|
+
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
// Render Scoreboard for each player, if we have enough room on the sides of the window.
|
|
612
|
+
if (width / height >= 1.3) {
|
|
613
|
+
fgCtx.fillStyle = "#FFFFFF";
|
|
614
|
+
fgCtx.font = `normal ${scoreboardFontSizePx}px sans-serif`;
|
|
615
|
+
fgCtx.textBaseline = "top";
|
|
616
|
+
fgCtx.textAlign = "left";
|
|
617
|
+
const topStartY = topLeftCell.dy;
|
|
618
|
+
const bottomStartY = botRightCell.dy + botRightCell.ds - 2 * scoreboardShipSizePx - 2 * scoreboardLineYDiffPx;
|
|
619
|
+
players.forEach((player, playerIndex) => {
|
|
620
|
+
const x = playerIndex % 2 === 1
|
|
621
|
+
? Math.max(
|
|
622
|
+
// Make sure we don't start within the game area on the right side.
|
|
623
|
+
botRightCell.dx + botRightCell.ds + 2 * boxPadding,
|
|
624
|
+
width - topLeftCell.dy - 5.5 * scoreboardFontSizePx)
|
|
625
|
+
: topLeftCell.dy;
|
|
626
|
+
const startY = playerIndex < 2 ? topStartY : bottomStartY;
|
|
627
|
+
const nextY = writeScoreboardText(fgCtx, player, x, startY);
|
|
628
|
+
const actionY = drawShipAndYardCounts(fgCtx, player, playerIndex, x, nextY);
|
|
629
|
+
if (playerIndex > 1) {
|
|
630
|
+
drawFleetLaunches(fgCtx, player, playerIndex, x, startY - scoreboardLineYDiffPx, true)
|
|
631
|
+
} else {
|
|
632
|
+
drawFleetLaunches(fgCtx, player, playerIndex, x, actionY)
|
|
633
|
+
}
|
|
634
|
+
});
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
// Populate the legend which renders agent icons and names (see player.html).
|
|
638
|
+
if (agents && agents.length && (!agents[0].color || !agents[0].image)) {
|
|
639
|
+
const getPieceImage = playerIndex => {
|
|
640
|
+
const pieceCanvas = document.createElement("canvas");
|
|
641
|
+
parent.appendChild(pieceCanvas);
|
|
642
|
+
pieceCanvas.style.marginLeft = "10000px";
|
|
643
|
+
pieceCanvas.width = 100;
|
|
644
|
+
pieceCanvas.height = 100;
|
|
645
|
+
ctx = pieceCanvas.getContext("2d");
|
|
646
|
+
drawShip(ctx, playerIndex, 0, 0, 100);
|
|
647
|
+
const dataUrl = pieceCanvas.toDataURL();
|
|
648
|
+
parent.removeChild(pieceCanvas);
|
|
649
|
+
return dataUrl;
|
|
650
|
+
};
|
|
651
|
+
|
|
652
|
+
agents.forEach(agent => {
|
|
653
|
+
agent.color = "#FFFFFF";
|
|
654
|
+
agent.image = getPieceImage(agent.index);
|
|
655
|
+
});
|
|
656
|
+
update({ agents });
|
|
657
|
+
}
|
|
658
|
+
}
|