kaggle-environments 0.2.0__py3-none-any.whl → 1.20.0__py3-none-any.whl

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  1. kaggle_environments/__init__.py +49 -13
  2. kaggle_environments/agent.py +177 -124
  3. kaggle_environments/api.py +31 -0
  4. kaggle_environments/core.py +298 -173
  5. kaggle_environments/envs/cabt/cabt.js +164 -0
  6. kaggle_environments/envs/cabt/cabt.json +28 -0
  7. kaggle_environments/envs/cabt/cabt.py +186 -0
  8. kaggle_environments/envs/cabt/cg/__init__.py +0 -0
  9. kaggle_environments/envs/cabt/cg/cg.dll +0 -0
  10. kaggle_environments/envs/cabt/cg/game.py +75 -0
  11. kaggle_environments/envs/cabt/cg/libcg.so +0 -0
  12. kaggle_environments/envs/cabt/cg/sim.py +48 -0
  13. kaggle_environments/envs/cabt/test_cabt.py +120 -0
  14. kaggle_environments/envs/chess/chess.js +4289 -0
  15. kaggle_environments/envs/chess/chess.json +60 -0
  16. kaggle_environments/envs/chess/chess.py +4241 -0
  17. kaggle_environments/envs/chess/test_chess.py +60 -0
  18. kaggle_environments/envs/connectx/connectx.ipynb +3186 -0
  19. kaggle_environments/envs/connectx/connectx.js +1 -1
  20. kaggle_environments/envs/connectx/connectx.json +15 -1
  21. kaggle_environments/envs/connectx/connectx.py +6 -23
  22. kaggle_environments/envs/connectx/test_connectx.py +70 -24
  23. kaggle_environments/envs/football/football.ipynb +75 -0
  24. kaggle_environments/envs/football/football.json +91 -0
  25. kaggle_environments/envs/football/football.py +277 -0
  26. kaggle_environments/envs/football/helpers.py +95 -0
  27. kaggle_environments/envs/football/test_football.py +360 -0
  28. kaggle_environments/envs/halite/__init__.py +0 -0
  29. kaggle_environments/envs/halite/halite.ipynb +44741 -0
  30. kaggle_environments/envs/halite/halite.js +199 -83
  31. kaggle_environments/envs/halite/halite.json +31 -18
  32. kaggle_environments/envs/halite/halite.py +164 -303
  33. kaggle_environments/envs/halite/helpers.py +720 -0
  34. kaggle_environments/envs/halite/test_halite.py +190 -0
  35. kaggle_environments/envs/hungry_geese/__init__.py +0 -0
  36. kaggle_environments/envs/{battlegeese/battlegeese.js → hungry_geese/hungry_geese.js} +38 -22
  37. kaggle_environments/envs/{battlegeese/battlegeese.json → hungry_geese/hungry_geese.json} +22 -15
  38. kaggle_environments/envs/hungry_geese/hungry_geese.py +316 -0
  39. kaggle_environments/envs/hungry_geese/test_hungry_geese.py +0 -0
  40. kaggle_environments/envs/identity/identity.json +6 -5
  41. kaggle_environments/envs/identity/identity.py +15 -2
  42. kaggle_environments/envs/kore_fleets/__init__.py +0 -0
  43. kaggle_environments/envs/kore_fleets/helpers.py +1005 -0
  44. kaggle_environments/envs/kore_fleets/kore_fleets.ipynb +114 -0
  45. kaggle_environments/envs/kore_fleets/kore_fleets.js +658 -0
  46. kaggle_environments/envs/kore_fleets/kore_fleets.json +164 -0
  47. kaggle_environments/envs/kore_fleets/kore_fleets.py +555 -0
  48. kaggle_environments/envs/kore_fleets/starter_bots/java/Bot.java +54 -0
  49. kaggle_environments/envs/kore_fleets/starter_bots/java/README.md +26 -0
  50. kaggle_environments/envs/kore_fleets/starter_bots/java/jars/hamcrest-core-1.3.jar +0 -0
  51. kaggle_environments/envs/kore_fleets/starter_bots/java/jars/junit-4.13.2.jar +0 -0
  52. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Board.java +518 -0
  53. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Cell.java +61 -0
  54. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Configuration.java +24 -0
  55. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Direction.java +166 -0
  56. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Fleet.java +72 -0
  57. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/KoreJson.java +97 -0
  58. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Observation.java +72 -0
  59. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Pair.java +13 -0
  60. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Player.java +68 -0
  61. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Point.java +65 -0
  62. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/Shipyard.java +70 -0
  63. kaggle_environments/envs/kore_fleets/starter_bots/java/kore/ShipyardAction.java +59 -0
  64. kaggle_environments/envs/kore_fleets/starter_bots/java/main.py +73 -0
  65. kaggle_environments/envs/kore_fleets/starter_bots/java/test/BoardTest.java +567 -0
  66. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ConfigurationTest.java +25 -0
  67. kaggle_environments/envs/kore_fleets/starter_bots/java/test/KoreJsonTest.java +62 -0
  68. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ObservationTest.java +46 -0
  69. kaggle_environments/envs/kore_fleets/starter_bots/java/test/PointTest.java +21 -0
  70. kaggle_environments/envs/kore_fleets/starter_bots/java/test/ShipyardTest.java +22 -0
  71. kaggle_environments/envs/kore_fleets/starter_bots/java/test/configuration.json +1 -0
  72. kaggle_environments/envs/kore_fleets/starter_bots/java/test/fullob.json +1 -0
  73. kaggle_environments/envs/kore_fleets/starter_bots/java/test/observation.json +1 -0
  74. kaggle_environments/envs/kore_fleets/starter_bots/python/__init__.py +0 -0
  75. kaggle_environments/envs/kore_fleets/starter_bots/python/main.py +27 -0
  76. kaggle_environments/envs/kore_fleets/starter_bots/ts/Bot.ts +34 -0
  77. kaggle_environments/envs/kore_fleets/starter_bots/ts/DoNothingBot.ts +12 -0
  78. kaggle_environments/envs/kore_fleets/starter_bots/ts/MinerBot.ts +62 -0
  79. kaggle_environments/envs/kore_fleets/starter_bots/ts/README.md +55 -0
  80. kaggle_environments/envs/kore_fleets/starter_bots/ts/interpreter.ts +402 -0
  81. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Board.ts +514 -0
  82. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Cell.ts +63 -0
  83. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Configuration.ts +25 -0
  84. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Direction.ts +169 -0
  85. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Fleet.ts +76 -0
  86. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/KoreIO.ts +70 -0
  87. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Observation.ts +45 -0
  88. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Pair.ts +11 -0
  89. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Player.ts +68 -0
  90. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Point.ts +65 -0
  91. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/Shipyard.ts +72 -0
  92. kaggle_environments/envs/kore_fleets/starter_bots/ts/kore/ShipyardAction.ts +58 -0
  93. kaggle_environments/envs/kore_fleets/starter_bots/ts/main.py +73 -0
  94. kaggle_environments/envs/kore_fleets/starter_bots/ts/miner.py +73 -0
  95. kaggle_environments/envs/kore_fleets/starter_bots/ts/package.json +23 -0
  96. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/BoardTest.ts +551 -0
  97. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ConfigurationTest.ts +16 -0
  98. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ObservationTest.ts +33 -0
  99. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/PointTest.ts +17 -0
  100. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/ShipyardTest.ts +18 -0
  101. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/configuration.json +1 -0
  102. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/fullob.json +1 -0
  103. kaggle_environments/envs/kore_fleets/starter_bots/ts/test/observation.json +1 -0
  104. kaggle_environments/envs/kore_fleets/starter_bots/ts/tsconfig.json +22 -0
  105. kaggle_environments/envs/kore_fleets/test_kore_fleets.py +331 -0
  106. kaggle_environments/envs/lux_ai_2021/README.md +3 -0
  107. kaggle_environments/envs/lux_ai_2021/__init__.py +0 -0
  108. kaggle_environments/envs/lux_ai_2021/agents.py +11 -0
  109. kaggle_environments/envs/lux_ai_2021/dimensions/754.js +2 -0
  110. kaggle_environments/envs/lux_ai_2021/dimensions/754.js.LICENSE.txt +296 -0
  111. kaggle_environments/envs/lux_ai_2021/dimensions/main.js +1 -0
  112. kaggle_environments/envs/lux_ai_2021/index.html +43 -0
  113. kaggle_environments/envs/lux_ai_2021/lux_ai_2021.json +100 -0
  114. kaggle_environments/envs/lux_ai_2021/lux_ai_2021.py +231 -0
  115. kaggle_environments/envs/lux_ai_2021/test_agents/__init__.py +0 -0
  116. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.js +6 -0
  117. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_constants.json +59 -0
  118. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/game_objects.js +145 -0
  119. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/io.js +14 -0
  120. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/kit.js +209 -0
  121. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/map.js +107 -0
  122. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/lux/parser.js +79 -0
  123. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.js +88 -0
  124. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/main.py +75 -0
  125. kaggle_environments/envs/lux_ai_2021/test_agents/js_simple/simple.tar.gz +0 -0
  126. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/__init__.py +0 -0
  127. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/annotate.py +20 -0
  128. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/constants.py +25 -0
  129. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game.py +86 -0
  130. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.json +59 -0
  131. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_constants.py +7 -0
  132. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_map.py +106 -0
  133. kaggle_environments/envs/lux_ai_2021/test_agents/python/lux/game_objects.py +154 -0
  134. kaggle_environments/envs/lux_ai_2021/test_agents/python/random_agent.py +38 -0
  135. kaggle_environments/envs/lux_ai_2021/test_agents/python/simple_agent.py +82 -0
  136. kaggle_environments/envs/lux_ai_2021/test_lux.py +19 -0
  137. kaggle_environments/envs/lux_ai_2021/testing.md +23 -0
  138. kaggle_environments/envs/lux_ai_2021/todo.md.og +18 -0
  139. kaggle_environments/envs/lux_ai_s3/README.md +21 -0
  140. kaggle_environments/envs/lux_ai_s3/agents.py +5 -0
  141. kaggle_environments/envs/lux_ai_s3/index.html +42 -0
  142. kaggle_environments/envs/lux_ai_s3/lux_ai_s3.json +47 -0
  143. kaggle_environments/envs/lux_ai_s3/lux_ai_s3.py +178 -0
  144. kaggle_environments/envs/lux_ai_s3/luxai_s3/__init__.py +1 -0
  145. kaggle_environments/envs/lux_ai_s3/luxai_s3/env.py +819 -0
  146. kaggle_environments/envs/lux_ai_s3/luxai_s3/globals.py +9 -0
  147. kaggle_environments/envs/lux_ai_s3/luxai_s3/params.py +101 -0
  148. kaggle_environments/envs/lux_ai_s3/luxai_s3/profiler.py +141 -0
  149. kaggle_environments/envs/lux_ai_s3/luxai_s3/pygame_render.py +222 -0
  150. kaggle_environments/envs/lux_ai_s3/luxai_s3/spaces.py +27 -0
  151. kaggle_environments/envs/lux_ai_s3/luxai_s3/state.py +464 -0
  152. kaggle_environments/envs/lux_ai_s3/luxai_s3/utils.py +12 -0
  153. kaggle_environments/envs/lux_ai_s3/luxai_s3/wrappers.py +156 -0
  154. kaggle_environments/envs/lux_ai_s3/test_agents/python/agent.py +78 -0
  155. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/__init__.py +0 -0
  156. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/kit.py +31 -0
  157. kaggle_environments/envs/lux_ai_s3/test_agents/python/lux/utils.py +17 -0
  158. kaggle_environments/envs/lux_ai_s3/test_agents/python/main.py +66 -0
  159. kaggle_environments/envs/lux_ai_s3/test_lux.py +9 -0
  160. kaggle_environments/envs/mab/__init__.py +0 -0
  161. kaggle_environments/envs/mab/agents.py +12 -0
  162. kaggle_environments/envs/mab/mab.js +100 -0
  163. kaggle_environments/envs/mab/mab.json +74 -0
  164. kaggle_environments/envs/mab/mab.py +146 -0
  165. kaggle_environments/envs/open_spiel/__init__.py +0 -0
  166. kaggle_environments/envs/open_spiel/games/__init__.py +0 -0
  167. kaggle_environments/envs/open_spiel/games/chess/chess.js +441 -0
  168. kaggle_environments/envs/open_spiel/games/chess/image_config.jsonl +20 -0
  169. kaggle_environments/envs/open_spiel/games/chess/openings.jsonl +20 -0
  170. kaggle_environments/envs/open_spiel/games/connect_four/__init__.py +0 -0
  171. kaggle_environments/envs/open_spiel/games/connect_four/connect_four.js +284 -0
  172. kaggle_environments/envs/open_spiel/games/connect_four/connect_four_proxy.py +86 -0
  173. kaggle_environments/envs/open_spiel/games/go/__init__.py +0 -0
  174. kaggle_environments/envs/open_spiel/games/go/go.js +481 -0
  175. kaggle_environments/envs/open_spiel/games/go/go_proxy.py +99 -0
  176. kaggle_environments/envs/open_spiel/games/tic_tac_toe/__init__.py +0 -0
  177. kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe.js +345 -0
  178. kaggle_environments/envs/open_spiel/games/tic_tac_toe/tic_tac_toe_proxy.py +98 -0
  179. kaggle_environments/envs/open_spiel/games/universal_poker/__init__.py +0 -0
  180. kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker.js +431 -0
  181. kaggle_environments/envs/open_spiel/games/universal_poker/universal_poker_proxy.py +159 -0
  182. kaggle_environments/envs/open_spiel/html_playthrough_generator.py +31 -0
  183. kaggle_environments/envs/open_spiel/observation.py +128 -0
  184. kaggle_environments/envs/open_spiel/open_spiel.py +565 -0
  185. kaggle_environments/envs/open_spiel/proxy.py +138 -0
  186. kaggle_environments/envs/open_spiel/test_open_spiel.py +191 -0
  187. kaggle_environments/envs/rps/__init__.py +0 -0
  188. kaggle_environments/envs/rps/agents.py +84 -0
  189. kaggle_environments/envs/rps/helpers.py +25 -0
  190. kaggle_environments/envs/rps/rps.js +117 -0
  191. kaggle_environments/envs/rps/rps.json +63 -0
  192. kaggle_environments/envs/rps/rps.py +90 -0
  193. kaggle_environments/envs/rps/test_rps.py +110 -0
  194. kaggle_environments/envs/rps/utils.py +7 -0
  195. kaggle_environments/envs/tictactoe/test_tictactoe.py +43 -77
  196. kaggle_environments/envs/tictactoe/tictactoe.ipynb +1397 -0
  197. kaggle_environments/envs/tictactoe/tictactoe.json +10 -2
  198. kaggle_environments/envs/tictactoe/tictactoe.py +1 -1
  199. kaggle_environments/errors.py +2 -4
  200. kaggle_environments/helpers.py +377 -0
  201. kaggle_environments/main.py +214 -50
  202. kaggle_environments/schemas.json +23 -18
  203. kaggle_environments/static/player.html +206 -74
  204. kaggle_environments/utils.py +46 -73
  205. kaggle_environments-1.20.0.dist-info/METADATA +25 -0
  206. kaggle_environments-1.20.0.dist-info/RECORD +211 -0
  207. {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info}/WHEEL +1 -2
  208. kaggle_environments-1.20.0.dist-info/entry_points.txt +3 -0
  209. kaggle_environments/envs/battlegeese/battlegeese.py +0 -219
  210. kaggle_environments/temp.py +0 -14
  211. kaggle_environments-0.2.0.dist-info/METADATA +0 -393
  212. kaggle_environments-0.2.0.dist-info/RECORD +0 -33
  213. kaggle_environments-0.2.0.dist-info/entry_points.txt +0 -3
  214. kaggle_environments-0.2.0.dist-info/top_level.txt +0 -1
  215. {kaggle_environments-0.2.0.dist-info → kaggle_environments-1.20.0.dist-info/licenses}/LICENSE +0 -0
@@ -0,0 +1,551 @@
1
+ import { describe } from 'mocha';
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+ import { expect } from 'chai';
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+
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+ import * as fs from 'fs';
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+
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+ import { Board } from "../kore/Board";
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+ import { Direction } from '../kore/Direction';
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+ import { Point } from '../kore/Point';
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+ import { Fleet } from '../kore/Fleet';
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+ import { Shipyard } from '../kore/Shipyard';
11
+ import { ShipyardAction } from '../kore/ShipyardAction';
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+
13
+ const getStarterBoard = () => {
14
+ const rawConfig = fs.readFileSync('./test/configuration.json','utf8');
15
+ const rawObs = fs.readFileSync('./test/observation.json', 'utf8');
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+
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+ return Board.fromRaw(rawObs, rawConfig);
18
+ }
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+
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+ describe('Board', () => {
21
+ it('init works correctly', () => {
22
+ const rawConfig = fs.readFileSync('./test/configuration.json','utf8');
23
+ const rawObs = fs.readFileSync('./test/observation.json', 'utf8');
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+
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+ const board = Board.fromRaw(rawObs, rawConfig);
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+
27
+ expect(board.step).to.equal(16);
28
+ })
29
+
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+ describe('kore', () => {
31
+ it('regenerates', () => {
32
+ const board = getStarterBoard();
33
+
34
+ const nextBoard = board.next();
35
+
36
+ expect(board.cells[3].kore).to.be.lessThan(nextBoard.cells[3].kore);
37
+ })
38
+ it('is picked up by fleets', () => {
39
+ const board = getStarterBoard();
40
+
41
+ const p = new Point(10, 10);
42
+ board.getCellAtPosition(p).kore = 100;
43
+ board.getCellAtPosition(p.add(Direction.SOUTH)).kore = 100;
44
+
45
+ const fleet = new Fleet("test-fleet", 100, Direction.SOUTH, p, 100.0, "8N", 0, board);
46
+
47
+ board.addFleet(fleet);
48
+
49
+ const nextBoard = board.next();
50
+
51
+ const nextFleet = nextBoard.getFleetAtPoint(p.add(Direction.SOUTH));
52
+ expect(nextFleet.kore).to.be.greaterThan(fleet.kore);
53
+
54
+ })
55
+ })
56
+
57
+
58
+ describe('spawnShips', () => {
59
+ it('spawnsShips', () => {
60
+ const board = getStarterBoard();
61
+ const shipyardId = board.players[0].shipyardIds[0];
62
+ const shipyard = board.shipyards.get(shipyardId);
63
+
64
+ shipyard.setNextAction(ShipyardAction.spawnShips(1));
65
+
66
+ const nextBoard = board.next();
67
+ const nextShipyard = nextBoard.shipyards.get(shipyardId);
68
+
69
+ expect(shipyard.shipCount).to.equal(0);
70
+ expect(nextShipyard.shipCount).to.equal(1);
71
+ })
72
+
73
+ it('can spawn 0 ships', () => {
74
+ const board = getStarterBoard();
75
+ const shipyardId = board.players[0].shipyardIds[0];
76
+ const shipyard = board.shipyards.get(shipyardId);
77
+
78
+ shipyard.setNextAction(ShipyardAction.spawnShips(0));
79
+
80
+ const nextBoard = board.next();
81
+ const nextShipyard = nextBoard.shipyards.get(shipyardId);
82
+
83
+ expect(shipyard.shipCount).to.equal(0);
84
+ expect(nextShipyard.shipCount).to.equal(0);
85
+ })
86
+ })
87
+
88
+ describe('launchShips', () => {
89
+ it('launches', () => {
90
+ const board = getStarterBoard();
91
+ const shipyardId = board.players[0].shipyardIds[0];
92
+ const shipyard = board.shipyards.get(shipyardId);
93
+ shipyard.shipCount = 100;
94
+
95
+ shipyard.setNextAction(ShipyardAction.launchFleetWithFlightPlan(10, "N"));
96
+
97
+ const nextBoard = board.next();
98
+ const nextShipyard = nextBoard.shipyards.get(shipyardId);
99
+ const launchedFleet = nextBoard.getFleetAtPoint(shipyard.position.add(Direction.NORTH));
100
+
101
+ expect(shipyard.shipCount).to.equal(100);
102
+ expect(nextShipyard.shipCount).to.equal(90);
103
+ expect(!!launchedFleet).to.be.true;
104
+ expect(launchedFleet.shipCount).to.equal(10);
105
+ })
106
+
107
+ it('can spawn 0 ships', () => {
108
+ const board = getStarterBoard();
109
+ const shipyardId = board.players[0].shipyardIds[0];
110
+ const shipyard = board.shipyards.get(shipyardId);
111
+
112
+ shipyard.setNextAction(ShipyardAction.spawnShips(0));
113
+
114
+ const nextBoard = board.next();
115
+ const nextShipyard = nextBoard.shipyards.get(shipyardId);
116
+
117
+ expect(shipyard.shipCount).to.equal(0);
118
+ expect(nextShipyard.shipCount).to.equal(0);
119
+ })
120
+ })
121
+
122
+
123
+ describe('flight plan', () => {
124
+ it('decrements', () => {
125
+ const board = getStarterBoard();
126
+
127
+ const p = new Point(10, 11);
128
+
129
+ const f = new Fleet("test-fleet", 10, Direction.SOUTH, p, 100.0, "8N", 0, board);
130
+
131
+ board.addFleet(f);
132
+
133
+ const nextBoard = board.next();
134
+
135
+ const nextFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
136
+ expect(nextFleet.direction.toChar()).to.equal(Direction.SOUTH.toChar());
137
+ expect(nextFleet.flightPlan).to.equal("7N");
138
+ })
139
+
140
+ it('changed direction', () => {
141
+ const board = getStarterBoard();
142
+
143
+ const p = new Point(10, 11);
144
+
145
+ const f = new Fleet("test-fleet", 10, Direction.NORTH, p, 100.0, "S", 0, board);
146
+
147
+ board.addFleet(f);
148
+
149
+ const nextBoard = board.next();
150
+
151
+ const nextFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
152
+ expect(nextFleet.direction.toChar()).to.equal(Direction.SOUTH.toChar());
153
+ expect(nextFleet.flightPlan).to.equal("");
154
+ })
155
+
156
+ it('converts to shipyard', () => {
157
+ const board = getStarterBoard();
158
+
159
+ const p = new Point(10, 11);
160
+
161
+ const f = new Fleet("test-fleet", 10, Direction.SOUTH, p, 100.0, "C", 0, board);
162
+
163
+ board.addFleet(f);
164
+
165
+ const nextBoard = board.next();
166
+
167
+ expect(!!nextBoard.getShipyardAtPoint(p)).to.be.false;
168
+ const nextFleet = nextBoard.getFleetAtPoint(p.add(Direction.SOUTH));
169
+ expect(nextFleet.playerId).to.equal(0);
170
+ expect(nextFleet.shipCount).to.equal(10);
171
+ expect(nextFleet.direction.toChar()).to.equal(Direction.SOUTH.toChar());
172
+ })
173
+
174
+ it('does not convert to shipyard if not enough ships', () => {
175
+ const board = getStarterBoard();
176
+
177
+ const p = new Point(10, 11);
178
+
179
+ const f = new Fleet("test-fleet", 100, Direction.NORTH, p, 100.0, "C", 0, board);
180
+
181
+ board.addFleet(f);
182
+
183
+ const nextBoard = board.next();
184
+
185
+ expect(!!nextBoard.getShipyardAtPoint(p)).to.be.true;
186
+ const nextShipyard = nextBoard.getShipyardAtPoint(p);
187
+ expect(nextShipyard.playerId).to.equal(0);
188
+ expect(nextShipyard.shipCount).to.equal(50);
189
+ })
190
+
191
+ it('works with multiple converts ', () => {
192
+ let board = getStarterBoard();
193
+
194
+ const p = new Point(10, 11);
195
+
196
+ const f = new Fleet("test-fleet", 100, Direction.NORTH, p, 100.0, "CCC", 0, board);
197
+
198
+ board.addFleet(f);
199
+
200
+ board = board.next();
201
+ board = board.next();
202
+ board = board.next();
203
+
204
+ expect(true).to.be.true;
205
+ })
206
+ })
207
+
208
+ describe('coalescence', () => {
209
+ it('correctly joins allied fleets', () => {
210
+ const board = getStarterBoard();
211
+
212
+ const p1 = new Point(10, 11);
213
+ const p2 = new Point(10, 9);
214
+
215
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
216
+ const f2 = new Fleet("f2", 11, Direction.NORTH, p2, 100.0, "", 0, board);
217
+
218
+ board.addFleet(f1);
219
+ board.addFleet(f2);
220
+
221
+ const nextBoard = board.next();
222
+
223
+ const combinedFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
224
+ expect(combinedFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
225
+ expect(combinedFleet.shipCount).to.equal(21);
226
+ })
227
+
228
+ it('joins on first tie break', () => {
229
+ const board = getStarterBoard();
230
+
231
+ const p1 = new Point(10, 11);
232
+ const p2 = new Point(10, 9);
233
+
234
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
235
+ const f2 = new Fleet("f2", 10, Direction.NORTH, p2, 101.0, "10S", 0, board);
236
+
237
+ board.addFleet(f1);
238
+ board.addFleet(f2);
239
+
240
+ const nextBoard = board.next();
241
+
242
+ const combinedFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
243
+ expect(combinedFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
244
+ expect(combinedFleet.shipCount).to.equal(20);
245
+ expect(combinedFleet.flightPlan).to.equal("9S");
246
+ })
247
+
248
+ it('joins on second tie break', () => {
249
+ const board = getStarterBoard();
250
+
251
+ const p1 = new Point(10, 11);
252
+ const p2 = new Point(10, 9);
253
+
254
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
255
+ const f2 = new Fleet("f2", 10, Direction.NORTH, p2, 100.0, "", 0, board);
256
+
257
+ board.addFleet(f1);
258
+ board.addFleet(f2);
259
+
260
+ const nextBoard = board.next();
261
+
262
+ const combinedFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
263
+ expect(combinedFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
264
+ expect(combinedFleet.shipCount).to.equal(20);
265
+ })
266
+ })
267
+
268
+ describe('fleet battles', () => {
269
+ it('resolve correctly with a winner', () => {
270
+ const board = getStarterBoard();
271
+
272
+ const p1 = new Point(9, 11);
273
+ const p2 = new Point(10, 9);
274
+
275
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
276
+ const f2 = new Fleet("f2", 11, Direction.NORTH, p2, 100.0, "", 1, board);
277
+
278
+ board.addFleet(f1);
279
+ board.addFleet(f2);
280
+
281
+ const nextBoard = board.next();
282
+
283
+ expect(!!nextBoard.getFleetAtPoint(new Point(10, 10))).to.be.true;
284
+ const survivingFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
285
+ expect(survivingFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
286
+ expect(survivingFleet.shipCount).to.equal(1);
287
+ expect(survivingFleet.playerId).to.equal(1);
288
+ })
289
+
290
+
291
+ it('resolve correctly with a tie', () => {
292
+ const board = getStarterBoard();
293
+
294
+ const p1 = new Point(10, 11);
295
+ const p2 = new Point(9, 9);
296
+
297
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
298
+ const f2 = new Fleet("f2", 10, Direction.NORTH, p2, 100.0, "", 1, board);
299
+
300
+ board.addFleet(f1);
301
+ board.addFleet(f2);
302
+
303
+ const nextBoard = board.next();
304
+
305
+ const collision = new Point(10, 10);
306
+ expect(!!nextBoard.getFleetAtPoint(collision)).to.be.false;
307
+ expect(board.getCellAtPosition(collision).kore + 100).to.be.lessThan(nextBoard.getCellAtPosition(collision).kore);
308
+ })
309
+ })
310
+
311
+
312
+ describe('fleet collisions', () => {
313
+ it('resolve correctly with a winner', () => {
314
+ const board = getStarterBoard();
315
+
316
+ const p1 = new Point(10, 11);
317
+ const p2 = new Point(10, 9);
318
+
319
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
320
+ const f2 = new Fleet("f2", 11, Direction.NORTH, p2, 100.0, "", 1, board);
321
+
322
+ board.addFleet(f1);
323
+ board.addFleet(f2);
324
+
325
+ const nextBoard = board.next();
326
+
327
+ expect(!!nextBoard.getFleetAtPoint(new Point(10, 10))).to.be.true;
328
+ const survivingFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
329
+ expect(survivingFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
330
+ expect(survivingFleet.shipCount).to.equal(1);
331
+ expect(survivingFleet.playerId).to.equal(1);
332
+ })
333
+
334
+
335
+ it('resolve correctly with multiples from one player', () => {
336
+ const board = getStarterBoard();
337
+
338
+ const p1 = new Point(10, 11);
339
+ const p2 = new Point(10, 9);
340
+ const p3 = new Point(9, 10);
341
+
342
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
343
+ const f2 = new Fleet("f2", 11, Direction.NORTH, p2, 100.0, "", 1, board);
344
+ const f3 = new Fleet("f3", 2, Direction.EAST, p3, 100.0, "", 0, board);
345
+
346
+ board.addFleet(f1);
347
+ board.addFleet(f2);
348
+ board.addFleet(f3);
349
+
350
+ const nextBoard = board.next();
351
+
352
+ expect(!!nextBoard.getFleetAtPoint(new Point(10, 10))).to.be.true;
353
+ const survivingFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
354
+ expect(survivingFleet.direction.toChar()).to.equal(Direction.SOUTH.toChar());
355
+ expect(survivingFleet.shipCount).to.equal(1);
356
+ expect(survivingFleet.playerId).to.equal(0);
357
+ })
358
+
359
+
360
+ it('resolve correctly with multiples players', () => {
361
+ const board = getStarterBoard();
362
+
363
+ const p1 = new Point(10, 11);
364
+ const p2 = new Point(10, 9);
365
+ const p3 = new Point(9, 10);
366
+
367
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
368
+ const f2 = new Fleet("f2", 11, Direction.NORTH, p2, 100.0, "", 1, board);
369
+ const f3 = new Fleet("f3", 2, Direction.EAST, p3, 100.0, "", 2, board);
370
+
371
+ board.addFleet(f1);
372
+ board.addFleet(f2);
373
+ board.addFleet(f3);
374
+
375
+ const nextBoard = board.next();
376
+
377
+ expect(!!nextBoard.getFleetAtPoint(new Point(10, 10))).to.be.true;
378
+ const survivingFleet = nextBoard.getFleetAtPoint(new Point(10, 10));
379
+ expect(survivingFleet.direction.toChar()).to.equal(Direction.NORTH.toChar());
380
+ expect(survivingFleet.shipCount).to.equal(1);
381
+ expect(survivingFleet.playerId).to.equal(1);
382
+ })
383
+
384
+
385
+ it('resolve correctly with a tie', () => {
386
+ const board = getStarterBoard();
387
+
388
+ const p1 = new Point(10, 11);
389
+ const p2 = new Point(10, 9);
390
+
391
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
392
+ const f2 = new Fleet("f2", 10, Direction.NORTH, p2, 100.0, "", 1, board);
393
+
394
+ board.addFleet(f1);
395
+ board.addFleet(f2);
396
+
397
+ const nextBoard = board.next();
398
+
399
+ const collision = new Point(10, 10);
400
+ expect(!!nextBoard.getFleetAtPoint(new Point(10, 10))).to.be.false;
401
+ expect(board.getCellAtPosition(collision).kore + 100).to.be.lessThan(nextBoard.getCellAtPosition(collision).kore);
402
+ })
403
+ })
404
+
405
+
406
+ describe('fleet/shipyard collisions', () => {
407
+ it('works when they are allied', () => {
408
+ const board = getStarterBoard();
409
+
410
+ const p1 = new Point(10, 11);
411
+ const p2 = new Point(10, 10);
412
+
413
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 0, board);
414
+ const s1 = new Shipyard("s1", 0, p2, 0, 100, board, null);
415
+
416
+ board.addFleet(f1);
417
+ board.addShipyard(s1);
418
+
419
+ const nextBoard = board.next();
420
+
421
+ expect(!!nextBoard.getFleetAtPoint(p2)).to.be.false;
422
+ expect(!!nextBoard.getShipyardAtPoint(p2)).to.be.true;
423
+ const nextShipyard = nextBoard.getShipyardAtPoint(p2);
424
+ expect(nextShipyard.shipCount).to.equal(10);
425
+ expect(nextShipyard.playerId).to.equal(0);
426
+ expect(s1.turnsControlled).to.equal(100);
427
+ expect(nextShipyard.turnsControlled).to.equal(101);
428
+ expect(nextBoard.players[0].kore).to.equal(board.players[0].kore + 100);
429
+ })
430
+
431
+
432
+ it('smaller fleet does not take over larger shipyard', () => {
433
+ const board = getStarterBoard();
434
+
435
+ const p1 = new Point(10, 11);
436
+ const p2 = new Point(10, 10);
437
+
438
+ const f1 = new Fleet("f1", 10, Direction.SOUTH, p1, 100.0, "", 1, board);
439
+ const s1 = new Shipyard("s1", 100, p2, 0, 100, board, null);
440
+
441
+ board.addFleet(f1);
442
+ board.addShipyard(s1);
443
+
444
+ const nextBoard = board.next();
445
+
446
+ expect(!!nextBoard.getFleetAtPoint(p2)).to.be.false;
447
+ expect(!!nextBoard.getShipyardAtPoint(p2)).to.be.true;
448
+ const nextShipyard = nextBoard.getShipyardAtPoint(p2);
449
+ expect(nextShipyard.shipCount).to.equal(90);
450
+ expect(nextShipyard.playerId).to.equal(0);
451
+ expect(s1.turnsControlled).to.equal(100);
452
+ expect(nextShipyard.turnsControlled).to.equal(101);
453
+ expect(nextBoard.players[0].kore).to.equal(board.players[0].kore + 100);
454
+ })
455
+
456
+
457
+ it('equal fleet does not take over larger shipyard', () => {
458
+ const board = getStarterBoard();
459
+
460
+ const p1 = new Point(10, 11);
461
+ const p2 = new Point(10, 10);
462
+
463
+ const f1 = new Fleet("f1", 100, Direction.SOUTH, p1, 100.0, "", 1, board);
464
+ const s1 = new Shipyard("s1", 100, p2, 0, 100, board, null);
465
+
466
+ board.addFleet(f1);
467
+ board.addShipyard(s1);
468
+
469
+ const nextBoard = board.next();
470
+
471
+ expect(!!nextBoard.getFleetAtPoint(p2)).to.be.false;
472
+ expect(!!nextBoard.getShipyardAtPoint(p2)).to.be.true;
473
+ const nextShipyard = nextBoard.getShipyardAtPoint(p2);
474
+ expect(nextShipyard.shipCount).to.equal(0);
475
+ expect(nextShipyard.playerId).to.equal(0);
476
+ expect(s1.turnsControlled).to.equal(100);
477
+ expect(nextShipyard.turnsControlled).to.equal(101);
478
+ expect(nextBoard.players[0].kore).to.equal(board.players[0].kore + 100);
479
+ })
480
+
481
+
482
+ it('larger fleet does take over smaller shipyard', () => {
483
+ const board = getStarterBoard();
484
+
485
+ const p1 = new Point(10, 11);
486
+ const p2 = new Point(10, 10);
487
+
488
+ const f1 = new Fleet("f1", 110, Direction.SOUTH, p1, 100.0, "", 1, board);
489
+ const s1 = new Shipyard("s1", 100, p2, 0, 100, board, null);
490
+
491
+ board.addFleet(f1);
492
+ board.addShipyard(s1);
493
+
494
+ const nextBoard = board.next();
495
+
496
+ expect(!!nextBoard.getFleetAtPoint(p2)).to.be.false;
497
+ expect(!!nextBoard.getShipyardAtPoint(p2)).to.be.true;
498
+ const nextShipyard = nextBoard.getShipyardAtPoint(p2);
499
+ expect(nextShipyard.shipCount).to.equal(10);
500
+ expect(nextShipyard.playerId).to.equal(1);
501
+ expect(s1.turnsControlled).to.equal(100);
502
+ expect(nextShipyard.turnsControlled).to.equal(1);
503
+ expect(nextBoard.players[1].kore).to.equal(board.players[1].kore + 100);
504
+ })
505
+ })
506
+
507
+ describe('fleet adjenct damage', () => {
508
+ it('resolves correctly when both die', () => {
509
+ const board = getStarterBoard();
510
+
511
+ const p1 = new Point(10, 11);
512
+ const f1 = new Fleet("f1", 100, Direction.NORTH, p1, 100.0, "", 0, board);
513
+ const p1Kore = board.getCellAtPosition(p1.add(Direction.NORTH)).kore;
514
+ board.addFleet(f1);
515
+
516
+ const p2 = p1.add(Direction.NORTH).add(Direction.NORTH).add(Direction.EAST);
517
+ const f2 = new Fleet("f2", 100, Direction.SOUTH, p2, 100.0, "", 1, board);
518
+ board.addFleet(f2);
519
+
520
+ const nextBoard = board.next();
521
+
522
+ const p1NextKore = nextBoard.getCellAtPosition(p1.add(Direction.NORTH)).kore;
523
+ expect(!nextBoard.fleets.has("f1")).to.be.true;
524
+ expect(p1Kore + 100 < p1NextKore).to.be.true;
525
+ })
526
+
527
+ it('resolves correctly when only one dies', () => {
528
+ const board = getStarterBoard();
529
+
530
+ const p1 = new Point(10, 11);
531
+ const f1 = new Fleet("f1", 50, Direction.NORTH, p1, 100.0, "", 0, board);
532
+ const p1Kore = board.getCellAtPosition(p1.add(Direction.NORTH)).kore;
533
+ board.addFleet(f1);
534
+
535
+ const p2 = p1.add(Direction.NORTH).add(Direction.NORTH).add(Direction.EAST);
536
+ const f2 = new Fleet("f2", 100, Direction.SOUTH, p2, 100.0, "", 1, board);
537
+ board.addFleet(f2);
538
+
539
+ const nextBoard = board.next();
540
+
541
+ const p1NextKore = nextBoard.getCellAtPosition(p1.add(Direction.NORTH)).kore;
542
+ expect(!nextBoard.fleets.has("f1")).to.be.true;
543
+ expect(p1Kore + 50 < p1NextKore && p1Kore + 55 > p1NextKore).to.be.true;
544
+
545
+ const f2next = nextBoard.fleets.get("f2");
546
+ expect(f2.kore + 50 <= f2next.kore && f2.kore + 55 > f2next.kore).to.be.true;
547
+ });
548
+ });
549
+
550
+
551
+ });
@@ -0,0 +1,16 @@
1
+ import { describe } from 'mocha';
2
+ import { expect } from 'chai';
3
+
4
+ import * as fs from 'fs';
5
+
6
+ import { Configuration } from "../kore/Configuration";
7
+
8
+ describe('Configuration', () => {
9
+ it('init works correctly', () => {
10
+ const rawConfig = fs.readFileSync('./test/configuration.json','utf8');
11
+
12
+ const config = new Configuration(rawConfig);
13
+
14
+ expect(config.regenRate).to.equal(.02);
15
+ })
16
+ });
@@ -0,0 +1,33 @@
1
+ import { describe } from 'mocha';
2
+ import { expect } from 'chai';
3
+
4
+ import * as fs from 'fs';
5
+
6
+ import { Observation } from "../kore/Observation";
7
+
8
+ describe('Observation', () => {
9
+ it('valid observation works', () => {
10
+ const rawObs = fs.readFileSync('./test/observation.json', 'utf8');
11
+ const ob = new Observation(rawObs);
12
+
13
+ expect(ob.player).to.equal(0);
14
+ expect(ob.step).to.equal(16);
15
+ expect(ob.playerFleets.length).to.equal(4);
16
+ expect(ob.playerFleets[0].size).to.equal(0);
17
+ expect(ob.playerShipyards.length).to.equal(4);
18
+ expect(ob.playerShipyards[0].size).to.equal(1);
19
+ })
20
+
21
+ it('full observation works', () => {
22
+ const rawObs = fs.readFileSync('./test/fullob.json', 'utf8');
23
+ const ob = new Observation(rawObs);
24
+
25
+ expect(ob.player).to.equal(0);
26
+ expect(ob.step).to.equal(200);
27
+ expect(ob.playerHlt.length).to.equal(2);
28
+ expect(ob.playerFleets.length).to.equal(2);
29
+ expect(ob.playerFleets[0].size).to.equal(1);
30
+ expect(ob.playerShipyards.length).to.equal(2);
31
+ expect(ob.playerShipyards[0].size).to.equal(6);
32
+ })
33
+ });
@@ -0,0 +1,17 @@
1
+ import { describe } from 'mocha';
2
+ import { expect } from 'chai';
3
+
4
+ import { Point } from "../kore/Point";
5
+
6
+ describe('Point', () => {
7
+ it('fontIndex toIndex isIdetity', () => {
8
+ const idx = 254;
9
+ const size = 31;
10
+
11
+ const point = Point.fromIndex(idx, size);
12
+ const mirroredIdx = point.toIndex(size);
13
+
14
+ expect(mirroredIdx).to.equal(idx);
15
+ })
16
+
17
+ });
@@ -0,0 +1,18 @@
1
+ import { describe } from 'mocha';
2
+ import { expect } from 'chai';
3
+
4
+ import { Shipyard } from "../kore/Shipyard";
5
+ import { Point } from '../kore/Point';
6
+
7
+ describe('Shipyard', () => {
8
+ const turns = [0, 1, 2, 293, 294, 295];
9
+ const expected = [1, 1, 2, 9, 10, 10]
10
+ for (let i = 0; i < turns.length; i ++) {
11
+ it(`max spawn is correct at ${turns[i]} turns controlled`, () => {
12
+ const shipyard = new Shipyard("A", 0, new Point(0, 0), 1, turns[i], null, null);
13
+
14
+ expect(shipyard.maxSpawn).to.equal(expected[i]);
15
+ })
16
+ }
17
+
18
+ });
@@ -0,0 +1 @@
1
+ {"episodeSteps": 401, "actTimeout": 3, "runTimeout": 9600, "startingKore": 6000, "size": 31, "spawnCost": 10, "convertCost": 50, "regenRate": 0.02, "maxRegenCellKore": 500, "agentTimeout": 60, "randomSeed": 1464814655, "__raw_path__": "java/main.py"}
@@ -0,0 +1 @@
1
+ {"kore": [0.0, 0.0, 506.992, 505.069, 0.0, 0.0, 0.0, 0.0, 419.865, 0.0, 290.82, 501.384, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 507.098, 419.865, 0.0, 419.865, 0.0, 0.0, 0.0, 0.0, 505.069, 506.992, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 367.426, 0.0, 472.378, 0.0, 210.032, 52.493, 0.0, 0.0, 314.858, 0.0, 0.0, 52.493, 210.032, 0.0, 472.378, 0.0, 367.426, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 506.992, 0.0, 509.253, 367.426, 506.992, 502.462, 0.0, 506.992, 0.0, 0.0, 400.173, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 502.569, 0.0, 0.0, 506.992, 0.0, 502.462, 506.992, 367.426, 509.253, 0.0, 506.992, 505.069, 0.0, 367.426, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 327.724, 0.0, 0.0, 0.0, 505.345, 0.0, 501.328, 0.0, 0.0, 0.0, 472.378, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 367.426, 0.0, 505.069, 0.0, 0.0, 504.406, 0.0, 0.0, 501.945, 0.0, 210.032, 506.992, 0.0, 0.0, 0.0, 0.0, 0.0, 74.135, 472.378, 105.024, 0.0, 0.0, 0.0, 0.0, 0.0, 506.992, 210.032, 0.0, 504.355, 0.0, 0.0, 504.406, 0, 0.0, 0.0, 0.0, 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367.426, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 506.992, 505.069, 0.0, 0.0, 0.0, 0.0, 419.865, 0.0, 419.865, 507.098, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 507.098, 419.865, 0.0, 419.865, 0.0, 0.0, 0.0, 0.0, 505.069, 506.992, 0.0, 0.0], "players": [[1, {"0-1": [441, 71, 200], "151-1": [262, 45, 49], "169-1": [153, 40, 31], "193-1": [383, 77, 8], "198-2": [835, 28, 3], "199-3": [327, 99, 2]}, {"194-1": [448, 90, 100, 1, "3N"]}], [8, {"0-2": [519, 13, 200], "183-1": [698, 16, 17], "187-1": [699, 7, 13], "192-2": [358, 15, 8]}, {"143-2": [823, 840, 57, 0, ""], "190-2": [680, 112, 57, 2, "3C"], "195-2": [545, 109, 21, 3, "5NE"], "197-1": [395, 31, 21, 0, "3E1S6W"], "199-1": [761, 26, 21, 2, "3W6N4E"], "200-1": [357, 0, 21, 3, "1N1E1S"]}]], "player": 0, "step": 200, "remainingOverageTime": 60}
@@ -0,0 +1 @@
1
+ {"kore": [0.0, 0.0, 0.0, 1.372, 0.0, 0.0, 0.0, 31.574, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 37.066, 0.0, 37.066, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 31.574, 0.0, 0.0, 0.0, 1.372, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 17.847, 5.493, 31.574, 19.218, 37.066, 20.593, 8.234, 0.0, 6.864, 0.0, 0.0, 0.0, 49.419, 0.0, 0.0, 0.0, 6.864, 0.0, 8.234, 20.593, 37.066, 19.218, 31.574, 5.493, 17.847, 0.0, 0.0, 0.0, 0.0, 0.0, 20.593, 4.119, 0.0, 1.372, 0.0, 0.0, 0.0, 0.0, 0.0, 20.593, 0.0, 0.0, 0.0, 27.454, 0.0, 0.0, 0.0, 20.593, 0.0, 0.0, 0.0, 0.0, 0.0, 1.372, 0.0, 4.119, 20.593, 0.0, 0.0, 1.372, 17.847, 4.119, 0.0, 9.612, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 28.828, 28.828, 0.0, 0.0, 0.0, 0.0, 0.0, 28.828, 28.828, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.612, 0.0, 4.119, 17.847, 1.372, 0.0, 5.493, 0.0, 9.612, 0.0, 6.864, 0.0, 1.372, 0.0, 0.0, 0.0, 0.0, 13.728, 0.0, 0.0, 0.0, 0.0, 0.0, 13.728, 0.0, 0.0, 0.0, 0.0, 1.372, 0.0, 6.864, 0.0, 9.612, 0.0, 5.493, 0.0, 0.0, 31.574, 1.372, 0.0, 6.864, 4.119, 0.0, 1.372, 24.712, 0.0, 0.0, 0.0, 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