cyfaust 0.1.0__cp311-cp311-macosx_15_0_arm64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. cyfaust/CMakeLists.txt +93 -0
  2. cyfaust/__init__.py +0 -0
  3. cyfaust/__main__.py +819 -0
  4. cyfaust/box.pxd +46 -0
  5. cyfaust/box.pyx +2459 -0
  6. cyfaust/common.pxd +5 -0
  7. cyfaust/common.pyx +61 -0
  8. cyfaust/cyfaust.cpython-311-darwin.so +0 -0
  9. cyfaust/faust_box.pxd +298 -0
  10. cyfaust/faust_box_oo.pyx +66 -0
  11. cyfaust/faust_gui.pxd +261 -0
  12. cyfaust/faust_interp.pxd +160 -0
  13. cyfaust/faust_player.pxd +80 -0
  14. cyfaust/faust_signal.pxd +257 -0
  15. cyfaust/gui_statics.cpp +15 -0
  16. cyfaust/interp.pyx +673 -0
  17. cyfaust/player.cpp +32519 -0
  18. cyfaust/player.pyx +191 -0
  19. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUBase.cpp +2327 -0
  20. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUBase.h +1019 -0
  21. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUDispatch.cpp +423 -0
  22. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUDispatch.h +82 -0
  23. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUInputElement.cpp +151 -0
  24. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUInputElement.h +119 -0
  25. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUOutputElement.cpp +62 -0
  26. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUOutputElement.h +66 -0
  27. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUPlugInDispatch.cpp +615 -0
  28. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUPlugInDispatch.h +128 -0
  29. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUScopeElement.cpp +512 -0
  30. cyfaust/resources/architecture/AU/AUPublic/AUBase/AUScopeElement.h +544 -0
  31. cyfaust/resources/architecture/AU/AUPublic/AUBase/ComponentBase.cpp +370 -0
  32. cyfaust/resources/architecture/AU/AUPublic/AUBase/ComponentBase.h +340 -0
  33. cyfaust/resources/architecture/AU/AUPublic/AUEffectBase/AUEffectBase.cpp +463 -0
  34. cyfaust/resources/architecture/AU/AUPublic/AUEffectBase/AUEffectBase.h +391 -0
  35. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/AUInstrumentBase.cpp +837 -0
  36. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/AUInstrumentBase.h +267 -0
  37. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/AUMIDIBase.cpp +495 -0
  38. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/AUMIDIBase.h +213 -0
  39. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/LockFreeFIFO.h +168 -0
  40. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/MIDIControlHandler.h +92 -0
  41. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/MusicDeviceBase.cpp +354 -0
  42. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/MusicDeviceBase.h +126 -0
  43. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthElement.cpp +419 -0
  44. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthElement.h +227 -0
  45. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthEvent.h +145 -0
  46. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthNote.cpp +138 -0
  47. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthNote.h +186 -0
  48. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthNoteList.cpp +93 -0
  49. cyfaust/resources/architecture/AU/AUPublic/AUInstrumentBase/SynthNoteList.h +232 -0
  50. cyfaust/resources/architecture/AU/AUPublic/Utility/AUBaseHelper.cpp +134 -0
  51. cyfaust/resources/architecture/AU/AUPublic/Utility/AUBaseHelper.h +80 -0
  52. cyfaust/resources/architecture/AU/AUPublic/Utility/AUBuffer.cpp +217 -0
  53. cyfaust/resources/architecture/AU/AUPublic/Utility/AUBuffer.h +267 -0
  54. cyfaust/resources/architecture/AU/AUPublic/Utility/AUMIDIDefs.h +136 -0
  55. cyfaust/resources/architecture/AU/AUPublic/Utility/AUSilentTimeout.h +93 -0
  56. cyfaust/resources/architecture/AU/English.lproj/InfoPlist.strings +0 -0
  57. cyfaust/resources/architecture/AU/FaustAU.exp +2 -0
  58. cyfaust/resources/architecture/AU/FaustAU.xcodeproj/project.pbxproj +968 -0
  59. cyfaust/resources/architecture/AU/FaustAU.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  60. cyfaust/resources/architecture/AU/FaustAUCustomView.plist +14 -0
  61. cyfaust/resources/architecture/AU/Info.plist +47 -0
  62. cyfaust/resources/architecture/AU/PublicUtility/CAAtomic.h +305 -0
  63. cyfaust/resources/architecture/AU/PublicUtility/CAAtomicStack.h +239 -0
  64. cyfaust/resources/architecture/AU/PublicUtility/CAAudioChannelLayout.cpp +153 -0
  65. cyfaust/resources/architecture/AU/PublicUtility/CAAudioChannelLayout.h +199 -0
  66. cyfaust/resources/architecture/AU/PublicUtility/CAAutoDisposer.h +508 -0
  67. cyfaust/resources/architecture/AU/PublicUtility/CABufferList.cpp +264 -0
  68. cyfaust/resources/architecture/AU/PublicUtility/CABufferList.h +319 -0
  69. cyfaust/resources/architecture/AU/PublicUtility/CAByteOrder.h +161 -0
  70. cyfaust/resources/architecture/AU/PublicUtility/CADebugMacros.cpp +88 -0
  71. cyfaust/resources/architecture/AU/PublicUtility/CADebugMacros.h +580 -0
  72. cyfaust/resources/architecture/AU/PublicUtility/CADebugPrintf.cpp +89 -0
  73. cyfaust/resources/architecture/AU/PublicUtility/CADebugPrintf.h +115 -0
  74. cyfaust/resources/architecture/AU/PublicUtility/CADebugger.cpp +77 -0
  75. cyfaust/resources/architecture/AU/PublicUtility/CADebugger.h +56 -0
  76. cyfaust/resources/architecture/AU/PublicUtility/CAException.h +83 -0
  77. cyfaust/resources/architecture/AU/PublicUtility/CAGuard.cpp +339 -0
  78. cyfaust/resources/architecture/AU/PublicUtility/CAGuard.h +133 -0
  79. cyfaust/resources/architecture/AU/PublicUtility/CAHostTimeBase.cpp +110 -0
  80. cyfaust/resources/architecture/AU/PublicUtility/CAHostTimeBase.h +231 -0
  81. cyfaust/resources/architecture/AU/PublicUtility/CALogMacros.h +140 -0
  82. cyfaust/resources/architecture/AU/PublicUtility/CAMath.h +68 -0
  83. cyfaust/resources/architecture/AU/PublicUtility/CAMutex.cpp +345 -0
  84. cyfaust/resources/architecture/AU/PublicUtility/CAMutex.h +163 -0
  85. cyfaust/resources/architecture/AU/PublicUtility/CAReferenceCounted.h +87 -0
  86. cyfaust/resources/architecture/AU/PublicUtility/CAStreamBasicDescription.cpp +795 -0
  87. cyfaust/resources/architecture/AU/PublicUtility/CAStreamBasicDescription.h +409 -0
  88. cyfaust/resources/architecture/AU/PublicUtility/CAThreadSafeList.h +255 -0
  89. cyfaust/resources/architecture/AU/PublicUtility/CAVectorUnit.cpp +191 -0
  90. cyfaust/resources/architecture/AU/PublicUtility/CAVectorUnit.h +100 -0
  91. cyfaust/resources/architecture/AU/PublicUtility/CAVectorUnitTypes.h +59 -0
  92. cyfaust/resources/architecture/AU/PublicUtility/CAXException.cpp +49 -0
  93. cyfaust/resources/architecture/AU/PublicUtility/CAXException.h +338 -0
  94. cyfaust/resources/architecture/AU/SectionPatternLight.tiff +0 -0
  95. cyfaust/resources/architecture/AU/Source/AUSource/FaustAU.h +38 -0
  96. cyfaust/resources/architecture/AU/Source/AUSource/FaustAU.r +153 -0
  97. cyfaust/resources/architecture/AU/Source/AUSource/FaustAUVersion.h +64 -0
  98. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Bargraph.h +18 -0
  99. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Bargraph.m +21 -0
  100. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Button.h +20 -0
  101. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Button.m +56 -0
  102. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_CustomView.h +87 -0
  103. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_CustomView.m +834 -0
  104. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_CustomViewFactory.h +13 -0
  105. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_CustomViewFactory.m +22 -0
  106. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Knob.h +81 -0
  107. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Knob.m +199 -0
  108. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Slider.h +18 -0
  109. cyfaust/resources/architecture/AU/Source/CocoaUI/FaustAU_Slider.m +21 -0
  110. cyfaust/resources/architecture/AU/version.plist +16 -0
  111. cyfaust/resources/architecture/VST/Info.plist +28 -0
  112. cyfaust/resources/architecture/VST/PkgInfo +1 -0
  113. cyfaust/resources/architecture/VST/README +11 -0
  114. cyfaust/resources/architecture/VST/VST.xcode/project.pbxproj +655 -0
  115. cyfaust/resources/architecture/alsa-console.cpp +246 -0
  116. cyfaust/resources/architecture/alsa-gtk.cpp +220 -0
  117. cyfaust/resources/architecture/alsa-qt.cpp +229 -0
  118. cyfaust/resources/architecture/api/DspFaust.cpp +612 -0
  119. cyfaust/resources/architecture/api/DspFaust.h +511 -0
  120. cyfaust/resources/architecture/api/README.md +237 -0
  121. cyfaust/resources/architecture/api/doc/Generic.md +38 -0
  122. cyfaust/resources/architecture/au-effect.cpp +487 -0
  123. cyfaust/resources/architecture/au-instrument.cpp +573 -0
  124. cyfaust/resources/architecture/bench.cpp +91 -0
  125. cyfaust/resources/architecture/c-jack-gtk.c +227 -0
  126. cyfaust/resources/architecture/ca-gtk.cpp +284 -0
  127. cyfaust/resources/architecture/ca-qt.cpp +424 -0
  128. cyfaust/resources/architecture/cpal.rs +195 -0
  129. cyfaust/resources/architecture/csound.cpp +245 -0
  130. cyfaust/resources/architecture/csvplot.cpp +227 -0
  131. cyfaust/resources/architecture/daisy/Makefile +14 -0
  132. cyfaust/resources/architecture/daisy/README.md +50 -0
  133. cyfaust/resources/architecture/daisy/ex_faust.cpp +173 -0
  134. cyfaust/resources/architecture/dssi.cpp +1262 -0
  135. cyfaust/resources/architecture/dummy-mem.cpp +186 -0
  136. cyfaust/resources/architecture/dummy.cpp +294 -0
  137. cyfaust/resources/architecture/faust/au/AUUI.h +404 -0
  138. cyfaust/resources/architecture/faust/audio/alsa-dsp.h +693 -0
  139. cyfaust/resources/architecture/faust/audio/android-dsp.h +583 -0
  140. cyfaust/resources/architecture/faust/audio/audio.h +115 -0
  141. cyfaust/resources/architecture/faust/audio/channels.h +122 -0
  142. cyfaust/resources/architecture/faust/audio/coreaudio-dsp.h +1543 -0
  143. cyfaust/resources/architecture/faust/audio/coreaudio-ios-dsp.h +743 -0
  144. cyfaust/resources/architecture/faust/audio/dummy-audio.h +255 -0
  145. cyfaust/resources/architecture/faust/audio/esp32-dsp.h +284 -0
  146. cyfaust/resources/architecture/faust/audio/fpe.h +164 -0
  147. cyfaust/resources/architecture/faust/audio/jack-dsp.h +534 -0
  148. cyfaust/resources/architecture/faust/audio/juce-dsp.h +119 -0
  149. cyfaust/resources/architecture/faust/audio/netjack-dsp.h +354 -0
  150. cyfaust/resources/architecture/faust/audio/oboe-dsp.h +308 -0
  151. cyfaust/resources/architecture/faust/audio/ofaudio-dsp.h +155 -0
  152. cyfaust/resources/architecture/faust/audio/opensles-android-dsp.h +631 -0
  153. cyfaust/resources/architecture/faust/audio/osc-dsp.h +120 -0
  154. cyfaust/resources/architecture/faust/audio/portaudio-dsp.h +236 -0
  155. cyfaust/resources/architecture/faust/audio/rtaudio-dsp.h +241 -0
  156. cyfaust/resources/architecture/faust/audio/samAudio.h +140 -0
  157. cyfaust/resources/architecture/faust/audio/teensy-dsp.h +171 -0
  158. cyfaust/resources/architecture/faust/dsp/cmajor-cpp-dsp.h +253 -0
  159. cyfaust/resources/architecture/faust/dsp/cmajorpatch-dsp.h +483 -0
  160. cyfaust/resources/architecture/faust/dsp/cpp-dsp-adapter.h +38 -0
  161. cyfaust/resources/architecture/faust/dsp/dsp-adapter.h +836 -0
  162. cyfaust/resources/architecture/faust/dsp/dsp-bench.h +611 -0
  163. cyfaust/resources/architecture/faust/dsp/dsp-checker.h +115 -0
  164. cyfaust/resources/architecture/faust/dsp/dsp-combiner.h +810 -0
  165. cyfaust/resources/architecture/faust/dsp/dsp-compute-adapter.h +159 -0
  166. cyfaust/resources/architecture/faust/dsp/dsp-multi.h +702 -0
  167. cyfaust/resources/architecture/faust/dsp/dsp-multifun.h +90 -0
  168. cyfaust/resources/architecture/faust/dsp/dsp-optimizer.h +511 -0
  169. cyfaust/resources/architecture/faust/dsp/dsp-tools.h +229 -0
  170. cyfaust/resources/architecture/faust/dsp/dsp.h +321 -0
  171. cyfaust/resources/architecture/faust/dsp/fastmath.cpp +301 -0
  172. cyfaust/resources/architecture/faust/dsp/faust-dynamic-engine.cpp +494 -0
  173. cyfaust/resources/architecture/faust/dsp/faust-dynamic-engine.h +386 -0
  174. cyfaust/resources/architecture/faust/dsp/faust-engine.h +75 -0
  175. cyfaust/resources/architecture/faust/dsp/faust-poly-engine.h +638 -0
  176. cyfaust/resources/architecture/faust/dsp/interpreter-dsp-c.h +288 -0
  177. cyfaust/resources/architecture/faust/dsp/interpreter-dsp.h +362 -0
  178. cyfaust/resources/architecture/faust/dsp/interpreter-machine-dsp.h +233 -0
  179. cyfaust/resources/architecture/faust/dsp/libfaust-box-c.h +817 -0
  180. cyfaust/resources/architecture/faust/dsp/libfaust-box.h +889 -0
  181. cyfaust/resources/architecture/faust/dsp/libfaust-c.h +116 -0
  182. cyfaust/resources/architecture/faust/dsp/libfaust-signal-c.h +649 -0
  183. cyfaust/resources/architecture/faust/dsp/libfaust-signal.h +731 -0
  184. cyfaust/resources/architecture/faust/dsp/llvm-dsp-adapter.h +160 -0
  185. cyfaust/resources/architecture/faust/dsp/llvm-dsp-c.h +524 -0
  186. cyfaust/resources/architecture/faust/dsp/llvm-dsp.h +575 -0
  187. cyfaust/resources/architecture/faust/dsp/llvm-machine-dsp.h +215 -0
  188. cyfaust/resources/architecture/faust/dsp/one-sample-dsp.h +477 -0
  189. cyfaust/resources/architecture/faust/dsp/poly-dsp.h +1079 -0
  190. cyfaust/resources/architecture/faust/dsp/poly-interpreter-dsp.h +143 -0
  191. cyfaust/resources/architecture/faust/dsp/poly-llvm-dsp.h +249 -0
  192. cyfaust/resources/architecture/faust/dsp/poly-wasm-dsp.h +257 -0
  193. cyfaust/resources/architecture/faust/dsp/proxy-dsp.h +108 -0
  194. cyfaust/resources/architecture/faust/dsp/proxy-osc-dsp.h +109 -0
  195. cyfaust/resources/architecture/faust/dsp/rnbo-dsp.h +187 -0
  196. cyfaust/resources/architecture/faust/dsp/sound-player.h +428 -0
  197. cyfaust/resources/architecture/faust/dsp/timed-dsp.h +279 -0
  198. cyfaust/resources/architecture/faust/dsp/wasm-dsp-imp.h +188 -0
  199. cyfaust/resources/architecture/faust/dsp/wasm-dsp.h +309 -0
  200. cyfaust/resources/architecture/faust/dsp/ysfx-dsp.h +188 -0
  201. cyfaust/resources/architecture/faust/export.h +61 -0
  202. cyfaust/resources/architecture/faust/gui/APIUI.h +726 -0
  203. cyfaust/resources/architecture/faust/gui/BelaOSCUI.h +170 -0
  204. cyfaust/resources/architecture/faust/gui/CGlue.h +667 -0
  205. cyfaust/resources/architecture/faust/gui/CInterface.h +142 -0
  206. cyfaust/resources/architecture/faust/gui/ControlSequenceUI.h +197 -0
  207. cyfaust/resources/architecture/faust/gui/ControlUI.h +137 -0
  208. cyfaust/resources/architecture/faust/gui/DaisyControlUI.h +283 -0
  209. cyfaust/resources/architecture/faust/gui/DaisyPatchInitControlUI.h +254 -0
  210. cyfaust/resources/architecture/faust/gui/DecoratorUI.h +115 -0
  211. cyfaust/resources/architecture/faust/gui/Esp32ControlUI.h +341 -0
  212. cyfaust/resources/architecture/faust/gui/Esp32Reader.h +102 -0
  213. cyfaust/resources/architecture/faust/gui/Esp32SensorUI.h +137 -0
  214. cyfaust/resources/architecture/faust/gui/FUI.h +147 -0
  215. cyfaust/resources/architecture/faust/gui/GTKUI.h +1414 -0
  216. cyfaust/resources/architecture/faust/gui/GUI.h +465 -0
  217. cyfaust/resources/architecture/faust/gui/JSONControl.h +48 -0
  218. cyfaust/resources/architecture/faust/gui/JSONUI.h +722 -0
  219. cyfaust/resources/architecture/faust/gui/JSONUIDecoder.h +589 -0
  220. cyfaust/resources/architecture/faust/gui/JuceGUI.h +2061 -0
  221. cyfaust/resources/architecture/faust/gui/JuceOSCUI.h +163 -0
  222. cyfaust/resources/architecture/faust/gui/JuceParameterUI.h +158 -0
  223. cyfaust/resources/architecture/faust/gui/JuceReader.h +103 -0
  224. cyfaust/resources/architecture/faust/gui/JuceStateUI.h +88 -0
  225. cyfaust/resources/architecture/faust/gui/LayoutUI.h +423 -0
  226. cyfaust/resources/architecture/faust/gui/LibsndfileReader.h +366 -0
  227. cyfaust/resources/architecture/faust/gui/MapUI.h +370 -0
  228. cyfaust/resources/architecture/faust/gui/MemoryReader.h +111 -0
  229. cyfaust/resources/architecture/faust/gui/MetaDataUI.h +357 -0
  230. cyfaust/resources/architecture/faust/gui/MidiUI.h +939 -0
  231. cyfaust/resources/architecture/faust/gui/OCVUI.h +688 -0
  232. cyfaust/resources/architecture/faust/gui/OSCUI.h +219 -0
  233. cyfaust/resources/architecture/faust/gui/PathBuilder.h +228 -0
  234. cyfaust/resources/architecture/faust/gui/PresetUI.h +337 -0
  235. cyfaust/resources/architecture/faust/gui/PrintCUI.h +152 -0
  236. cyfaust/resources/architecture/faust/gui/PrintUI.h +121 -0
  237. cyfaust/resources/architecture/faust/gui/QTUI.h +1891 -0
  238. cyfaust/resources/architecture/faust/gui/RosCI.h +493 -0
  239. cyfaust/resources/architecture/faust/gui/RosUI.h +488 -0
  240. cyfaust/resources/architecture/faust/gui/SaveUI.h +163 -0
  241. cyfaust/resources/architecture/faust/gui/SimpleParser.h +583 -0
  242. cyfaust/resources/architecture/faust/gui/SoundUI.h +217 -0
  243. cyfaust/resources/architecture/faust/gui/Soundfile.h +342 -0
  244. cyfaust/resources/architecture/faust/gui/Styles/Blue.qrc +5 -0
  245. cyfaust/resources/architecture/faust/gui/Styles/Blue.qss +177 -0
  246. cyfaust/resources/architecture/faust/gui/Styles/Default.qrc +5 -0
  247. cyfaust/resources/architecture/faust/gui/Styles/Default.qss +117 -0
  248. cyfaust/resources/architecture/faust/gui/Styles/Grey.qrc +5 -0
  249. cyfaust/resources/architecture/faust/gui/Styles/Grey.qss +174 -0
  250. cyfaust/resources/architecture/faust/gui/Styles/Salmon.qrc +5 -0
  251. cyfaust/resources/architecture/faust/gui/Styles/Salmon.qss +171 -0
  252. cyfaust/resources/architecture/faust/gui/UI.h +87 -0
  253. cyfaust/resources/architecture/faust/gui/ValueConverter.h +543 -0
  254. cyfaust/resources/architecture/faust/gui/WaveReader.h +364 -0
  255. cyfaust/resources/architecture/faust/gui/console.h +322 -0
  256. cyfaust/resources/architecture/faust/gui/httpdUI.h +372 -0
  257. cyfaust/resources/architecture/faust/gui/meta.h +39 -0
  258. cyfaust/resources/architecture/faust/gui/mspUI.h +580 -0
  259. cyfaust/resources/architecture/faust/gui/qrcodegen.h +269 -0
  260. cyfaust/resources/architecture/faust/gui/qrcodegen.impl.h +1025 -0
  261. cyfaust/resources/architecture/faust/gui/ring-buffer.h +414 -0
  262. cyfaust/resources/architecture/faust/midi/RtMidi.cpp +3054 -0
  263. cyfaust/resources/architecture/faust/midi/RtMidi.h +1034 -0
  264. cyfaust/resources/architecture/faust/midi/bela-midi.h +266 -0
  265. cyfaust/resources/architecture/faust/midi/daisy-midi.h +116 -0
  266. cyfaust/resources/architecture/faust/midi/esp32-midi.h +185 -0
  267. cyfaust/resources/architecture/faust/midi/gramophone-midi.h +107 -0
  268. cyfaust/resources/architecture/faust/midi/iplug2-midi.h +148 -0
  269. cyfaust/resources/architecture/faust/midi/jack-midi.h +247 -0
  270. cyfaust/resources/architecture/faust/midi/juce-midi.h +275 -0
  271. cyfaust/resources/architecture/faust/midi/midi.h +475 -0
  272. cyfaust/resources/architecture/faust/midi/rt-midi.h +315 -0
  273. cyfaust/resources/architecture/faust/midi/teensy-midi.h +89 -0
  274. cyfaust/resources/architecture/faust/misc.h +106 -0
  275. cyfaust/resources/architecture/faust/sound-file.h +132 -0
  276. cyfaust/resources/architecture/faust/unity/AudioPluginInterface.h +301 -0
  277. cyfaust/resources/architecture/faust/vst/faust.h +141 -0
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  546. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/flutes.pd +15 -0
  547. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/fm.pd +10 -0
  548. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/glassBare.pd +10 -0
  549. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/harpsichord-poly.pd +10 -0
  550. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/ironBare.pd +10 -0
  551. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/midi-in.pd +111 -0
  552. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/modal.pd +10 -0
  553. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/osc.pd +26 -0
  554. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/piano-poly.pd +10 -0
  555. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/plucked.pd +20 -0
  556. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/saxophone.pd +10 -0
  557. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/tibetan.pd +10 -0
  558. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/trumpet.pd +10 -0
  559. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/violin.pd +10 -0
  560. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/voiceSynth.pd +10 -0
  561. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/pd-patches/woodenBare.pd +10 -0
  562. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/phonemes.h +189 -0
  563. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/piano.dsp +255 -0
  564. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/piano.h +751 -0
  565. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/saxophony.dsp +114 -0
  566. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/sitar.dsp +48 -0
  567. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/tibetanBowl.dsp +155 -0
  568. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/tunedBar.dsp +123 -0
  569. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/uniBar.dsp +100 -0
  570. cyfaust/resources/libraries/examples/physicalModeling/faust-stk/voiceForm.dsp +125 -0
  571. cyfaust/resources/libraries/examples/physicalModeling/fds/1dDampedWaveEquation.dsp +43 -0
  572. cyfaust/resources/libraries/examples/physicalModeling/fds/2dKirchhoffThinPlate.dsp +75 -0
  573. cyfaust/resources/libraries/examples/physicalModeling/fds/BowedString.dsp +61 -0
  574. cyfaust/resources/libraries/examples/physicalModeling/fds/ControllableNonPhysicalString.dsp +72 -0
  575. cyfaust/resources/libraries/examples/physicalModeling/fds/HammeredString.dsp +74 -0
  576. cyfaust/resources/libraries/examples/physicalModeling/fds/PianoHammeredString.dsp +85 -0
  577. cyfaust/resources/libraries/examples/physicalModeling/fds/StiffString.dsp +54 -0
  578. cyfaust/resources/libraries/examples/physicalModeling/flute.dsp +8 -0
  579. cyfaust/resources/libraries/examples/physicalModeling/fluteMIDI.dsp +8 -0
  580. cyfaust/resources/libraries/examples/physicalModeling/frenchBell.dsp +8 -0
  581. cyfaust/resources/libraries/examples/physicalModeling/germanBell.dsp +8 -0
  582. cyfaust/resources/libraries/examples/physicalModeling/guitarMIDI.dsp +8 -0
  583. cyfaust/resources/libraries/examples/physicalModeling/karplus.dsp +8 -0
  584. cyfaust/resources/libraries/examples/physicalModeling/marimbaMIDI.dsp +10 -0
  585. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/00_BasicOscillator/harmonicOscillator.dsp +58 -0
  586. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/00_BasicOscillator/harmonicOscillator2.dsp +62 -0
  587. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/00_BasicOscillator/harmonicOscillator3.dsp +65 -0
  588. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/01_ParamControl/paramOsc.dsp +63 -0
  589. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/02_AudioParamControl/audioParamOsc.dsp +63 -0
  590. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/03_HammerTime/hammerOsc.dsp +71 -0
  591. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/04_Gravity/bouncingOsc.dsp +64 -0
  592. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/05_PluckedOscillator/pluckedOsc.dsp +57 -0
  593. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/06_BowedOscillator/bowedOsc.dsp +65 -0
  594. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/07_NonLinearOscillator/nlOsc.dsp +78 -0
  595. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/08_TwoMassChain/2massChain.dsp +75 -0
  596. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/09_TinyString/tinyString.dsp +101 -0
  597. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/10_PluckedString/pluckedString.dsp +678 -0
  598. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/11_BowedString/bowedString.dsp +671 -0
  599. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/12_TriangleMesh/triangleMesh.dsp +448 -0
  600. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/13_Construction/construction.dsp +1036 -0
  601. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/14_Polyphonic/polyTriangle.dsp +79 -0
  602. cyfaust/resources/libraries/examples/physicalModeling/mi-faust/15_PhysicalLFO/physicalLFO.dsp +107 -0
  603. cyfaust/resources/libraries/examples/physicalModeling/modularInterpInstrMIDI.dsp +8 -0
  604. cyfaust/resources/libraries/examples/physicalModeling/nylonGuitarMIDI.dsp +8 -0
  605. cyfaust/resources/libraries/examples/physicalModeling/old/harpe.dsp +45 -0
  606. cyfaust/resources/libraries/examples/physicalModeling/old/karplus.dsp +34 -0
  607. cyfaust/resources/libraries/examples/physicalModeling/old/karplus32.dsp +47 -0
  608. cyfaust/resources/libraries/examples/physicalModeling/russianBell.dsp +8 -0
  609. cyfaust/resources/libraries/examples/physicalModeling/standardBell.dsp +8 -0
  610. cyfaust/resources/libraries/examples/physicalModeling/violin.dsp +8 -0
  611. cyfaust/resources/libraries/examples/physicalModeling/violinMIDI.dsp +8 -0
  612. cyfaust/resources/libraries/examples/physicalModeling/vocalBP.dsp +8 -0
  613. cyfaust/resources/libraries/examples/physicalModeling/vocalBPMIDI.dsp +8 -0
  614. cyfaust/resources/libraries/examples/physicalModeling/vocalFOF.dsp +8 -0
  615. cyfaust/resources/libraries/examples/physicalModeling/vocalFOFMIDI.dsp +8 -0
  616. cyfaust/resources/libraries/examples/pitchShifting/pitchShifter.dsp +20 -0
  617. cyfaust/resources/libraries/examples/psychoacoustic/harmonicExciter.dsp +10 -0
  618. cyfaust/resources/libraries/examples/quantizing/quantizedChords.dsp +49 -0
  619. cyfaust/resources/libraries/examples/reverb/dattorro.dsp +8 -0
  620. cyfaust/resources/libraries/examples/reverb/fdnRev.dsp +8 -0
  621. cyfaust/resources/libraries/examples/reverb/freeverb.dsp +8 -0
  622. cyfaust/resources/libraries/examples/reverb/greyhole.dsp +8 -0
  623. cyfaust/resources/libraries/examples/reverb/jprev.dsp +8 -0
  624. cyfaust/resources/libraries/examples/reverb/reverbDesigner.dsp +12 -0
  625. cyfaust/resources/libraries/examples/reverb/reverbTester.dsp +8 -0
  626. cyfaust/resources/libraries/examples/reverb/zitaRev.dsp +8 -0
  627. cyfaust/resources/libraries/examples/reverb/zitaRevFDN.dsp +8 -0
  628. cyfaust/resources/libraries/examples/smartKeyboard/acGuitar.dsp +100 -0
  629. cyfaust/resources/libraries/examples/smartKeyboard/associatedEffects/elecGuitarEffect.dsp +8 -0
  630. cyfaust/resources/libraries/examples/smartKeyboard/associatedEffects/myEffect.dsp +5 -0
  631. cyfaust/resources/libraries/examples/smartKeyboard/associatedEffects/reverb.dsp +5 -0
  632. cyfaust/resources/libraries/examples/smartKeyboard/bells.dsp +80 -0
  633. cyfaust/resources/libraries/examples/smartKeyboard/bowed.dsp +87 -0
  634. cyfaust/resources/libraries/examples/smartKeyboard/brass.dsp +82 -0
  635. cyfaust/resources/libraries/examples/smartKeyboard/clarinet.dsp +113 -0
  636. cyfaust/resources/libraries/examples/smartKeyboard/crazyGuiro.dsp +96 -0
  637. cyfaust/resources/libraries/examples/smartKeyboard/drums.dsp +74 -0
  638. cyfaust/resources/libraries/examples/smartKeyboard/dubDub.dsp +87 -0
  639. cyfaust/resources/libraries/examples/smartKeyboard/elecGuitar.dsp +67 -0
  640. cyfaust/resources/libraries/examples/smartKeyboard/fm.dsp +78 -0
  641. cyfaust/resources/libraries/examples/smartKeyboard/frog.dsp +74 -0
  642. cyfaust/resources/libraries/examples/smartKeyboard/harp.dsp +84 -0
  643. cyfaust/resources/libraries/examples/smartKeyboard/midiOnly.dsp +62 -0
  644. cyfaust/resources/libraries/examples/smartKeyboard/multiSynth.dsp +75 -0
  645. cyfaust/resources/libraries/examples/smartKeyboard/toy.dsp +71 -0
  646. cyfaust/resources/libraries/examples/smartKeyboard/trumpet.dsp +59 -0
  647. cyfaust/resources/libraries/examples/smartKeyboard/turenas.dsp +114 -0
  648. cyfaust/resources/libraries/examples/smartKeyboard/violin.dsp +91 -0
  649. cyfaust/resources/libraries/examples/smartKeyboard/violin2.dsp +84 -0
  650. cyfaust/resources/libraries/examples/smartKeyboard/vocal.dsp +43 -0
  651. cyfaust/resources/libraries/examples/spat/panpot.dsp +17 -0
  652. cyfaust/resources/libraries/examples/spat/spat.dsp +25 -0
  653. cyfaust/resources/libraries/fds.lib +535 -0
  654. cyfaust/resources/libraries/filter.lib +1710 -0
  655. cyfaust/resources/libraries/filters.lib +3125 -0
  656. cyfaust/resources/libraries/hoa.lib +1081 -0
  657. cyfaust/resources/libraries/instruments.lib +263 -0
  658. cyfaust/resources/libraries/interpolators.lib +675 -0
  659. cyfaust/resources/libraries/math.lib +602 -0
  660. cyfaust/resources/libraries/maths.lib +798 -0
  661. cyfaust/resources/libraries/maxmsp.lib +237 -0
  662. cyfaust/resources/libraries/mi.lib +528 -0
  663. cyfaust/resources/libraries/misceffects.lib +998 -0
  664. cyfaust/resources/libraries/music.lib +496 -0
  665. cyfaust/resources/libraries/noises.lib +487 -0
  666. cyfaust/resources/libraries/oscillator.lib +450 -0
  667. cyfaust/resources/libraries/oscillators.lib +1838 -0
  668. cyfaust/resources/libraries/phaflangers.lib +235 -0
  669. cyfaust/resources/libraries/physmodels.lib +3990 -0
  670. cyfaust/resources/libraries/platform.lib +59 -0
  671. cyfaust/resources/libraries/quantizers.lib +310 -0
  672. cyfaust/resources/libraries/reducemaps.lib +235 -0
  673. cyfaust/resources/libraries/reverbs.lib +686 -0
  674. cyfaust/resources/libraries/routes.lib +262 -0
  675. cyfaust/resources/libraries/sf.lib +53 -0
  676. cyfaust/resources/libraries/signals.lib +570 -0
  677. cyfaust/resources/libraries/soundfiles.lib +234 -0
  678. cyfaust/resources/libraries/spats.lib +173 -0
  679. cyfaust/resources/libraries/stdfaust.lib +38 -0
  680. cyfaust/resources/libraries/synths.lib +322 -0
  681. cyfaust/resources/libraries/tonestacks.lib +427 -0
  682. cyfaust/resources/libraries/tubes.lib +5039 -0
  683. cyfaust/resources/libraries/vaeffects.lib +984 -0
  684. cyfaust/resources/libraries/version.lib +22 -0
  685. cyfaust/resources/libraries/wdmodels.lib +2276 -0
  686. cyfaust/resources/libraries/webaudio.lib +402 -0
  687. cyfaust/signal.pxd +44 -0
  688. cyfaust/signal.pyx +1993 -0
  689. cyfaust-0.1.0.dist-info/METADATA +355 -0
  690. cyfaust-0.1.0.dist-info/RECORD +693 -0
  691. cyfaust-0.1.0.dist-info/WHEEL +5 -0
  692. cyfaust-0.1.0.dist-info/entry_points.txt +3 -0
  693. cyfaust-0.1.0.dist-info/licenses/LICENSE +26 -0
@@ -0,0 +1,535 @@
1
+ //############################# fds.lib ######################################
2
+
3
+ // This library allows to build linear, explicit finite difference schemes
4
+ // physical models in 1 or 2 dimensions using an approach based on the cellular
5
+ // automata formalism. Its official prefix is `fd`.
6
+ //
7
+ // In order to use the library, one needs to discretize the linear partial
8
+ // differential equation of the desired system both at boundaries and in-between
9
+ // them, thus obtaining a set of explicit recursion relations. Each one
10
+ // of these will provide, for each spatial point the scalar coefficients to be
11
+ // multiplied by the states of the current and past neighbour points.
12
+ //
13
+ // Coefficients need to be stacked in parallel in order to form a coefficients
14
+ // matrix for each point in the mesh. It is necessary to provide one matrix for
15
+ // coefficients matrices are defined, they need to be placed in parallel and
16
+ // ordered following the desired mesh structure (i.e., coefficients for the top
17
+ // left boundaries will come first, while bottom right boundaries will come
18
+ // last), to form a *coefficients scheme*, which can be used with the library
19
+ // functions.
20
+
21
+ // ## Sources
22
+
23
+ // Here are listed some works on finite difference schemes and cellular
24
+ // automata thet were the basis for the implementation of this library
25
+ //
26
+ // * S. Bilbao, Numerical Sound Synthesis.Chichester, UK: John Wiley Sons,
27
+ // Ltd, 2009
28
+
29
+ // * P. Narbel, "Qualitative and quantitative cellular automata from
30
+ // differential equations," Lecture Notes in Computer Science, vol. 4173,
31
+ // pp. 112–121, 10 2006
32
+
33
+ // * X.-S. Yang and Y. Young, Cellular Automata, PDEs, and Pattern Formation.
34
+ // Chapman & Hall/CRC, 092005, ch. 18, pp. 271–282.
35
+ //
36
+ // #### References
37
+ // * <https://github.com/grame-cncm/faustlibraries/blob/master/fds.lib>
38
+ //#############################################################################
39
+
40
+ ba = library("basics.lib");
41
+ si = library("signals.lib");
42
+ ma = library("maths.lib");
43
+
44
+ declare name "Faust Finite Difference Schemes Library";
45
+ declare version "1.1.0";
46
+ declare author "Riccardo Russo";
47
+ declare author "Romain Michon";
48
+
49
+ /*
50
+ TODO:
51
+ - In case of big 2-D meshes the generated c++ code is too long, making the
52
+ compiler crash. Consider introducing data structures support.
53
+ - Implement a way to set nonzero initial conditions.
54
+ - It would be nice to set the length of a mesh directly in meters and not
55
+ in points.
56
+ - Cubic interpolators.
57
+ */
58
+
59
+ //===============================Model Construction=============================
60
+ // Once the coefficients scheme is defined, the user can simply call one of
61
+ // these functions to obtain a fully working physical model. They expect to
62
+ // receive a force input signal for each mesh point and output the state of each
63
+ // point. Interpolation operators can be used to drive external forces to the
64
+ // desired points, and to get the signal only from a certain area of the mesh.
65
+ //==============================================================================
66
+
67
+ //--------------------------------`(fd.)model1D`-------------------------------
68
+ // This function can be used to obtain a physical model in 1 dimension.
69
+ // Takes a force input signal for each point and outputs the state of each
70
+ // point.
71
+ //
72
+ // #### Usage
73
+ //
74
+ // ```
75
+ // si.bus(points) : model1D(points,R,T,scheme) : si.bus(points)
76
+ // ```
77
+ //
78
+ // Where:
79
+ //
80
+ // * `points`: size of the mesh in points
81
+ // * `R`: neighbourhood radius, indicates how many side points are needed (i.e.
82
+ // if R=1 the mesh depends on one point on the left and one on the right)
83
+ // * `T`: time coefficient, indicates how much steps back in time are needed (i.
84
+ // e. if T=1 the maximum delay needed for a neighbour state is 1 sample)
85
+ // * `scheme`: coefficients scheme
86
+ //------------------------------------------------------------------------------
87
+ model1D(points,R,T,scheme) =
88
+ (route1D(points,R,T,scheme) : buildScheme1D(points,R,T)) ~ si.bus(points);
89
+
90
+ //--------------------------------`(fd.)model2D`-------------------------------
91
+ // This function can be used to obtain a physical model in 2 dimension.
92
+ // Takes a force input signal for each point and outputs the state of each
93
+ // point.
94
+ // IMPORTANT: 2D models with more than 30x20 points might crash the c++
95
+ // compiler. 2D models need to be compiled with the command line compiler,
96
+ // the online one presents some issues.
97
+ //
98
+ // #### Usage
99
+ //
100
+ // ```
101
+ // si.bus(pointsX*pointsY) : model2D(pointsX,pointsY,R,T,scheme) :
102
+ // si.bus(pointsX*pointsY)
103
+ // ```
104
+ //
105
+ // Where:
106
+ //
107
+ // * `pointsX`: horizontal size of the mesh in points
108
+ // * `pointsY`: vertical size of the mesh in points
109
+ // * `R`: neighbourhood radius, indicates how many side points are needed (i.e.
110
+ // if R=1 the mesh depends on one point on the left and one on the right)
111
+ // * `T`: time coefficient, indicates how much steps back in time are needed (i.
112
+ // e. if T=1 the maximum delay needed for a neighbour state is 1 sample)
113
+ // * `scheme`: coefficients scheme
114
+ //------------------------------------------------------------------------------
115
+ model2D(pointsX,pointsY,R,T,scheme) =
116
+ (route2D(pointsX,pointsY,R,T,scheme) :
117
+ buildScheme2D(pointsX,pointsY,R,T)) ~ si.bus(pointsX*pointsY);
118
+
119
+ //===============================Interpolation=================================
120
+ // Interpolation functions can be used to drive the input signals to the
121
+ // correct mesh points, or to get the output signal from the
122
+ // desired points. All the interpolation functions allow to change the
123
+ // input/output points at run time. In general, all these functions get in
124
+ // input a number of connections, and output the same number of connections,
125
+ // where each signal is multiplied by zero except the ones specified by the
126
+ // arguments.
127
+ //==============================================================================
128
+
129
+ //-----------------------------`(fd.)stairsInterp1D`---------------------------
130
+ // Stairs interpolator in 1 dimension. Takes a number of signals and outputs
131
+ // the same number of signals, where each one is multiplied by zero except the
132
+ // one specified by the argument. This can vary at run time (i.e. a slider),
133
+ // but must be an integer.
134
+ //
135
+ // #### Usage
136
+ //
137
+ // ```
138
+ // si.bus(points) : stairsInterp1D(points,point) : si.bus(points)
139
+ // ```
140
+ //
141
+ // Where:
142
+ //
143
+ // * `points`: total number of points in the mesh
144
+ // * `point`: number of the desired nonzero signal
145
+ //------------------------------------------------------------------------------
146
+ stairsInterp1D(points,point) = par(i,points,_*select2(i==point,0,1));
147
+
148
+ //-----------------------------`(fd.)stairsInterp2D`---------------------------
149
+ // Stairs interpolator in 2 dimensions. Similar to the 1-D version.
150
+ //
151
+ // #### Usage
152
+ //
153
+ // ```
154
+ // si.bus(pointsX*pointsY) : stairsInterp2D(pointsX,pointsY,pointX,pointY) :
155
+ // si.bus(pointsX*pointsY)
156
+ // ```
157
+ //
158
+ // Where:
159
+ //
160
+ // * `pointsX`: total number of points in the X direction
161
+ // * `pointsY`: total number of points in the Y direction
162
+ // * `pointX`: horizontal index of the desired nonzero signal
163
+ // * `pointY`: vertical index of the desired nonzero signal
164
+ //------------------------------------------------------------------------------
165
+ stairsInterp2D(pointsX,pointsY,pointX,pointY) =
166
+ par(i,pointsX,
167
+ par(j,pointsY,_*select2((i==pointX) & (j==pointY),0,1)));
168
+
169
+ //-----------------------------`(fd.)linInterp1D`---------------------------
170
+ // Linear interpolator in 1 dimension. Takes a number of signals and outputs
171
+ // the same number of signals, where each one is multiplied by zero except two
172
+ // signals around a floating point index. This is essentially a Faust
173
+ // implementation of the $J(x_i)$ operator, not scaled by the spatial step.
174
+ // (see Stefan Bilbao's book, Numerical Sound Synthesis). The index can vary
175
+ // at run time.
176
+ //
177
+ // #### Usage
178
+ //
179
+ // ```
180
+ // si.bus(points) : linInterp1D(points,point) : si.bus(points)
181
+ // ```
182
+ //
183
+ // Where:
184
+ //
185
+ // * `points`: total number of points in the mesh
186
+ // * `point`: floating point index
187
+ //------------------------------------------------------------------------------
188
+ linInterp1D(points,point) = par(i,points,_*select2(
189
+ i==int(point), select2(i==int(point+1),0,fraction),(1-fraction)))
190
+ with
191
+ {
192
+ fraction = ma.frac(point);
193
+ };
194
+
195
+ //-----------------------------`(fd.)linInterp2D`---------------------------
196
+ // Linear interpolator in 2 dimensions. Similar to the 1 D version.
197
+ //
198
+ // #### Usage
199
+ //
200
+ // ```
201
+ // si.bus(pointsX*pointsY) : linInterp2D(pointsX,pointsY,pointX,pointY) :
202
+ // si.bus(pointsX*pointsY)
203
+ // ```
204
+ //
205
+ // Where:
206
+ //
207
+ // * `pointsX`: total number of points in the X direction
208
+ // * `pointsY`: total number of points in the Y direction
209
+ // * `pointX`: horizontal float index
210
+ // * `pointY`: vertical float index
211
+ //------------------------------------------------------------------------------
212
+ linInterp2D(pointsX,pointsY,pointX,pointY) =
213
+ par(i,pointsX,
214
+ par(j,pointsY,_*
215
+ select2((i==intX) & (j==intY),
216
+ select2((i==(intX+1)) & (j==intY),
217
+ select2((i==intX) & (j==(intY+1)),
218
+ select2((i==(intX+1)) & (j==(intY+1)),
219
+ 0,
220
+ fractionX*fractionY),
221
+ (1-fractionX)*fractionY),
222
+ fractionX*(1-fractionY)),
223
+ (1-fractionX)*(1-fractionY))))
224
+ with
225
+ {
226
+ fractionX = ma.frac(pointX);
227
+ fractionY = ma.frac(pointY);
228
+ intX = int(pointX);
229
+ intY = int(pointY);
230
+ };
231
+
232
+ //---------------------------`(fd.)stairsInterp1DOut`--------------------------
233
+ // Stairs interpolator in 1 dimension. Similar to `stairsInterp1D`, except it
234
+ // outputs only the desired signal.
235
+ //
236
+ // #### Usage
237
+ //
238
+ // ```
239
+ // si.bus(points) : stairsInterp1DOut(points,point) : _
240
+ // ```
241
+ //
242
+ // Where:
243
+ //
244
+ // * `points`: total number of points in the mesh
245
+ // * `point`: number of the desired nonzero signal
246
+ //------------------------------------------------------------------------------
247
+ stairsInterp1DOut(points,point) = ba.selectn(points,point);
248
+
249
+ //---------------------------`(fd.)stairsInterp2DOut`--------------------------
250
+ // Stairs interpolator in 2 dimensions which outputs only one signal.
251
+ //
252
+ // #### Usage
253
+ //
254
+ // ```
255
+ // si.bus(pointsX*pointsY) : stairsInterp2DOut(pointsX,pointsY,pointX,pointY) : _
256
+ // ```
257
+ //
258
+ // Where:
259
+ //
260
+ // * `pointsX`: total number of points in the X direction
261
+ // * `pointsY`: total number of points in the Y direction
262
+ // * `pointX`: horizontal index of the desired nonzero signal
263
+ // * `pointY`: vertical index of the desired nonzero signal
264
+ //------------------------------------------------------------------------------
265
+ stairsInterp2DOut(pointsX,pointsY,pointX,pointY) =
266
+ ba.selectn(pointsX*pointsY,pointY+pointX*Y);
267
+
268
+ //---------------------------`(fd.)linInterp1DOut`--------------------------
269
+ // Linear interpolator in 1 dimension. Similar to `stairsInterp1D`, except it
270
+ // sums each output signal and provides only one output value.
271
+ //
272
+ // #### Usage
273
+ //
274
+ // ```
275
+ // si.bus(points) : linInterp1DOut(points,point) : _
276
+ // ```
277
+ //
278
+ // Where:
279
+ //
280
+ // * `points`: total number of points in the mesh
281
+ // * `point`: floating point index
282
+ //------------------------------------------------------------------------------
283
+ linInterp1DOut(points,point) = linInterp1D(points,point):>_;
284
+
285
+ //---------------------------`(fd.)stairsInterp2DOut`--------------------------
286
+ // Linear interpolator in 2 dimensions which outputs only one signal.
287
+ //
288
+ // #### Usage
289
+ //
290
+ // ```
291
+ // si.bus(pointsX*pointsY) : linInterp2DOut(pointsX,pointsY,pointX,pointY) : _
292
+ // ```
293
+ //
294
+ // Where:
295
+ //
296
+ // * `pointsX`: total number of points in the X direction
297
+ // * `pointsY`: total number of points in the Y direction
298
+ // * `pointX`: horizontal float index
299
+ // * `pointY`: vertical float index
300
+ //------------------------------------------------------------------------------
301
+ linInterp2DOut(pointsX,pointsY,pointX,pointY) =
302
+ linInterp2D(pointsX,pointsY,pointX,pointY):>_;
303
+
304
+ //====================================Routing==================================
305
+ // The routing functions are used internally by the model building functions,
306
+ // but can also be taken separately. These functions route the forces, the
307
+ // coefficients scheme and the neighbours’ signals into the correct scheme
308
+ // points and take as input, in this order: the coefficients block, the
309
+ // feedback signals and the forces. In output they provide, in order, for each
310
+ // scheme point: the force signal, the coefficient matrices and the neighbours’
311
+ // signals. These functions are based on the Faust route primitive.
312
+ //==============================================================================
313
+
314
+ //---------------------------------`(fd.)route1D`------------------------------
315
+ // Routing function for 1 dimensional schemes.
316
+ //
317
+ // #### Usage
318
+ //
319
+ // ```
320
+ // si.bus((2*R+1)*(T+1)*points),si.bus(points*2) : route1D(points, R, T) :
321
+ // si.bus((1 + ((2*R+1)*(T+1)) + (2*R+1))*points)
322
+ // ```
323
+ //
324
+ // Where:
325
+ //
326
+ // * `points`: total number of points in the mesh
327
+ // * `R`: neighbourhood radius
328
+ // * `T`: time coefficient
329
+ //------------------------------------------------------------------------------
330
+ route1D(points, R, T) = route(points*2+points*nCoeffs, points*nInputs,
331
+ par(x, points, connections(x)))
332
+ with
333
+ {
334
+ connections(x) = par(k,nCoeffs,x*nCoeffs+k+1,C(x,k+1)),
335
+ P(x) + points, C(x,0),
336
+ par(i, nNeighbors, P(x),C(x-R+i,nInputs-1-i));
337
+
338
+ P(x) = x+1 + nCoeffs*points;
339
+ C(x,count) = (1 + count + (x*nInputs)) * (x>=0) * (x<points);
340
+
341
+ nNeighbors = 2*R+1;
342
+ nCoeffs = nNeighbors*(T+1);
343
+ nInputs = nNeighbors+1+nCoeffs;
344
+ };
345
+
346
+ //--------------------------------`(fd.)route2D`-------------------------------
347
+ // Routing function for 2 dimensional schemes.
348
+ //
349
+ // #### Usage
350
+ //
351
+ // ```
352
+ // si.bus((2*R+1)^2*(T+1)*pointsX*pointsY),si.bus(pointsX*pointsY*2) :
353
+ // route2D(pointsX, pointsY, R, T) :
354
+ // si.bus((1 + ((2*R+1)^2*(T+1)) + (2*R+1)^2)*pointsX*pointsY)
355
+ // ```
356
+ //
357
+ // Where:
358
+ //
359
+ // * `pointsX`: total number of points in the X direction
360
+ // * `pointsY`: total number of points in the Y direction
361
+ // * `R`: neighbourhood radius
362
+ // * `T`: time coefficient
363
+ //------------------------------------------------------------------------------
364
+ route2D(pointsX, pointsY, R, T) =
365
+ route(nPoints*2+nPoints*nCoeffs, nPoints*nInputs,
366
+ par(x, pointsX, par(y, pointsY, connections(x,y))))
367
+ with
368
+ {
369
+ connections(x,y) =
370
+ P(x,y) + nPoints, C(x,y,0),
371
+ par(k,nCoeffs,(x*pointsY+y)*nCoeffs+k+1,C(x,y,k+1)),
372
+ par(j,nNeighborsXY,
373
+ par(i,nNeighborsXY,
374
+ P(x,y),C(x+i-R,y+j-R,nInputs-1-(i*nNeighborsXY+j))));
375
+
376
+ P(x,y) = x*pointsY+y+1 + nCoeffs*nPoints;
377
+ C(x,y,count) = (1 + count + (x*pointsY+y)*nInputs)
378
+ * (x>=0) * (x<pointsX) * (y>=0) * (y<pointsY);
379
+
380
+ nNeighborsXY = 2*R+1;
381
+ nNeighbors = nNeighborsXY^2;
382
+ nCoeffs = nNeighbors*(T+1);
383
+ nInputs = nNeighbors+1+nCoeffs;
384
+ nPoints = pointsX*pointsY;
385
+ };
386
+
387
+ //================================Scheme Operations=============================
388
+ // The scheme operation functions are used internally by the model building
389
+ // functions but can also be taken separately. The schemePoint function is
390
+ // where the update equation is actually calculated. The `buildScheme` functions
391
+ // are used to stack in parallel several schemePoint blocks, according to the
392
+ // choosed mesh size.
393
+ //==============================================================================
394
+
395
+ //------------------------------`(fd.)schemePoint`-----------------------------
396
+ // This function calculates the next state for each mesh point, in order to
397
+ // form a scheme, several of these blocks need to be stacked in parallel.
398
+ // This function takes in input, in order, the force, the coefficient matrices
399
+ // and the neighbours’ signals and outputs the next point state.
400
+ //
401
+ // #### Usage
402
+ //
403
+ // ```
404
+ // _,si.bus((2*R+1)^D*(T+1)),si.bus((2*R+1)^D) : schemePoint(R,T,D) : _
405
+ // ```
406
+ //
407
+ // Where:
408
+ //
409
+ // * `R`: neighbourhood radius
410
+ // * `T`: time coefficient
411
+ // * `D`: scheme spatial dimensions (i.e. 1 if 1-D, 2 if 2-D)
412
+ //------------------------------------------------------------------------------
413
+ schemePoint(R,T,D) = routing:operations:>_
414
+ with
415
+ {
416
+ nNeighbors = (2*R+1)^D;
417
+ routing =
418
+ route(nNeighbors*(T+1)+nNeighbors+1,2*nNeighbors*(T+1)+1,
419
+ (1,1),
420
+ par(t,T+1,
421
+ par(i,nNeighbors,i+t*nNeighbors+2,2*(i+t*nNeighbors)+3,
422
+ i+nNeighbors*(T+1)+2,2*(i+t*nNeighbors)+2)));
423
+ operations = _,par(t,T+1,
424
+ par(i,nNeighbors,(_@t),_:*));
425
+ };
426
+
427
+ //------------------------------`(fd.)buildScheme1D`---------------------------
428
+ // This function is used to stack in parallel several schemePoint functions in
429
+ // 1 dimension, according to the number of points.
430
+ //
431
+ // #### Usage
432
+ //
433
+ // ```
434
+ // si.bus((1 + ((2*R+1)*(T+1)) + (2*R+1))*points) : buildScheme1D(points,R,T) :
435
+ // si.bus(points)
436
+ // ```
437
+ //
438
+ // Where:
439
+ //
440
+ // * `points`: total number of points in the mesh
441
+ // * `R`: neighbourhood radius
442
+ // * `T`: time coefficient
443
+ //------------------------------------------------------------------------------
444
+ buildScheme1D(points,R,T) =
445
+ par (x, points,schemePoint(R,T,1));
446
+
447
+ //------------------------------`(fd.)buildScheme2D`---------------------------
448
+ // This function is used to stack in parallel several schemePoint functions in
449
+ // 2 dimensions, according to the number of points in the X and Y directions.
450
+ //
451
+ // #### Usage
452
+ //
453
+ // ```
454
+ // si.bus((1 + ((2*R+1)^2*(T+1)) + (2*R+1)^2)*pointsX*pointsY) :
455
+ // buildScheme2D(pointsX,pointsY,R,T) : si.bus(pointsX*pointsY)
456
+ // ```
457
+ //
458
+ // Where:
459
+ //
460
+ // * `pointsX`: total number of points in the X direction
461
+ // * `pointsY`: total number of points in the Y direction
462
+ // * `R`: neighbourhood radius
463
+ // * `T`: time coefficient
464
+ //------------------------------------------------------------------------------
465
+ buildScheme2D(pointsX,pointsY,R,T) =
466
+ par (x, pointsX,
467
+ par(y,pointsY, schemePoint(R,T,2)));
468
+
469
+ //================================Interaction Models============================
470
+ // Here are defined two physically based interaction algorithms: a hammer and
471
+ // a bow. These functions need to be coupled to the mesh pde, in the point
472
+ // where the interaction happens: to do so, the mesh output signals can be fed
473
+ // back and driven into the force block using the interpolation operators.
474
+ // The latters can be also used to drive the single force output signal to the
475
+ // correct scheme points.
476
+ //==============================================================================
477
+
478
+ //---------------------------------`(fd.)hammer`-------------------------------
479
+ // Implementation of a nonlinear collision model. The hammer is essentially a
480
+ // finite difference scheme of a linear damped oscillator, which is coupled
481
+ // with the mesh through the collision model (see Stefan Bilbao's book,
482
+ // Numerical Sound Synthesis).
483
+ //
484
+ // #### Usage
485
+ //
486
+ // ```
487
+ // _ :hammer(coeff,omega0Sqr,sigma0,kH,alpha,k,offset,fIn) : _
488
+ // ```
489
+ //
490
+ // Where:
491
+ //
492
+ // * `coeff`: output force scaling coefficient
493
+ // * `omega0Sqr`: squared angular frequency of the hammer oscillator
494
+ // * `sigma0`: damping coefficient of the hammer oscillator
495
+ // * `kH`: hammer stiffness coefficient
496
+ // * `alpha`: nonlinearity parameter
497
+ // * `k`: time sampling step (the same as for the mesh)
498
+ // * `offset`: distance between the string and the hammer at rest in meters
499
+ // * `fIn`: hammer excitation signal (i.e. a button)
500
+ //------------------------------------------------------------------------------
501
+ hammer(coeff,omega0Sqr,sigma0,kH,alpha,k,offset,fIn) =
502
+ (hammerForce<:hammerModel(fIn,k,offset,_),_)~_:!,_*coeff
503
+ with
504
+ {
505
+ hammerModel(in,k,offset) =
506
+ (_,_,_*forceCoeff,in :> _) ~ (_ <: A*_,B*_') :_-offset;
507
+ hammerForce(uh,u)=select2((uh-u)>0,0,((uh-u)^alpha)*(-kH));
508
+ A = (2-omega0Sqr^2*k^2)/(1+sigma0*k);
509
+ B = (-1)*(1-sigma0*k)/(1+sigma0*k);
510
+ forceCoeff = k^2/(1+sigma0*k);
511
+ };
512
+
513
+ //---------------------------------`(fd.)bow`-------------------------------
514
+ // Implementation of a nonlinear friction based interaction model that induces
515
+ // Helmholtz motion. (see Stefan Bilbao's book, Numerical Sound Synthesis).
516
+ //
517
+ // #### Usage
518
+ //
519
+ // ```
520
+ // _ :bow(coeff,alpha,k,vb) : _
521
+ // ```
522
+ //
523
+ // Where:
524
+ //
525
+ // * `coeff`: output force scaling coefficient
526
+ // * `alpha`: nonlinearity parameter
527
+ // * `k`: time sampling step (the same as for the mesh)
528
+ // * `vb`: bow velocity [m/s]
529
+ //------------------------------------------------------------------------------
530
+ bow(coeff,alpha,k,vb) = _:phi*(-coeff)
531
+ with
532
+ {
533
+ phi(u) = 1.41*alpha*dVel(u)*exp(-alpha*dVel(u)*dVel(u)+0.5);
534
+ dVel(x) = select2(vb==0,(x-x')/k - vb,0);
535
+ };