xray16 1.5.4 → 1.6.1

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Files changed (55) hide show
  1. package/README.md +6 -0
  2. package/package.json +12 -6
  3. package/plugins/optimize_return_ternary.d.ts +6 -0
  4. package/plugins/optimize_return_ternary.js +65 -0
  5. package/xray16.d.ts +30847 -0
  6. package/types/index.d.ts +0 -55
  7. package/types/xr_ai/xr_action.d.ts +0 -1802
  8. package/types/xr_ai/xr_alife.d.ts +0 -1870
  9. package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
  10. package/types/xr_ai/xr_goap.d.ts +0 -1116
  11. package/types/xr_ai/xr_graph.d.ts +0 -135
  12. package/types/xr_ai/xr_memory.d.ts +0 -382
  13. package/types/xr_lib/xr_animation.d.ts +0 -252
  14. package/types/xr_lib/xr_bitwise.d.ts +0 -44
  15. package/types/xr_lib/xr_color.d.ts +0 -142
  16. package/types/xr_lib/xr_debug.d.ts +0 -181
  17. package/types/xr_lib/xr_dialog.d.ts +0 -132
  18. package/types/xr_lib/xr_flags.d.ts +0 -592
  19. package/types/xr_lib/xr_fs.d.ts +0 -615
  20. package/types/xr_lib/xr_game.d.ts +0 -362
  21. package/types/xr_lib/xr_hit.d.ts +0 -125
  22. package/types/xr_lib/xr_ini.d.ts +0 -473
  23. package/types/xr_lib/xr_level.d.ts +0 -795
  24. package/types/xr_lib/xr_luabind.d.ts +0 -90
  25. package/types/xr_lib/xr_map.d.ts +0 -192
  26. package/types/xr_lib/xr_math.d.ts +0 -871
  27. package/types/xr_lib/xr_multiplayer.d.ts +0 -1079
  28. package/types/xr_lib/xr_profile.d.ts +0 -272
  29. package/types/xr_lib/xr_properties.d.ts +0 -610
  30. package/types/xr_lib/xr_relation.d.ts +0 -231
  31. package/types/xr_lib/xr_render.d.ts +0 -167
  32. package/types/xr_lib/xr_save.d.ts +0 -833
  33. package/types/xr_lib/xr_sound.d.ts +0 -515
  34. package/types/xr_lib/xr_stats.ts +0 -49
  35. package/types/xr_lib/xr_task.d.ts +0 -388
  36. package/types/xr_lib/xr_time.d.ts +0 -177
  37. package/types/xr_lib/xr_type.d.ts +0 -75
  38. package/types/xr_object/client/xr_anomaly.d.ts +0 -70
  39. package/types/xr_object/client/xr_artefact.d.ts +0 -153
  40. package/types/xr_object/client/xr_client_object.d.ts +0 -207
  41. package/types/xr_object/client/xr_creature.d.ts +0 -243
  42. package/types/xr_object/client/xr_item.d.ts +0 -370
  43. package/types/xr_object/client/xr_level.d.ts +0 -753
  44. package/types/xr_object/client/xr_physic.d.ts +0 -644
  45. package/types/xr_object/client/xr_zone.d.ts +0 -85
  46. package/types/xr_object/script/xr_script_interface.d.ts +0 -819
  47. package/types/xr_object/script/xr_script_object.d.ts +0 -5719
  48. package/types/xr_object/script/xr_script_trade.d.ts +0 -51
  49. package/types/xr_object/server/xr_server_object.d.ts +0 -1486
  50. package/types/xr_ui/xr_ui_asset.d.ts +0 -364
  51. package/types/xr_ui/xr_ui_core.d.ts +0 -424
  52. package/types/xr_ui/xr_ui_event.d.ts +0 -1449
  53. package/types/xr_ui/xr_ui_interface.d.ts +0 -2447
  54. package/types/xr_ui/xr_ui_menu.d.ts +0 -385
  55. package/types/xrf_plugin.d.ts +0 -109
@@ -1,134 +0,0 @@
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- declare module "xray16" {
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- /**
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- * Enemy evaluation storage binding.
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- *
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- * @source C++ class cef_storage
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- * @customConstructor cef_storage
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- * @group xr_enemy_evaluation
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- */
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- export class cef_storage extends EngineBinding {
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- /**
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- * Engine-owned evaluation function storage.
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- */
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- private constructor();
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-
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- /**
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- * Run an evaluation function for a live game object.
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- *
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- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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- * item slots.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(functionName: string, member: game_object): f32;
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-
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- /**
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- * Run an evaluation function for a live actor and enemy pair.
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- *
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- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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- * item slots.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(functionName: string, member: game_object, enemy: game_object): f32;
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-
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- /**
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- * Run an evaluation function for a live actor, target, and actor item.
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- *
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- * @remarks Prefer the four-object overload for non-ALife item evaluators; shorter engine overloads do not fill
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- * item slots.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @param memberItem - Item owned or considered by the evaluating actor.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(functionName: string, member: game_object, enemy: game_object, memberItem: game_object): f32;
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-
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- /**
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- * Run an evaluation function for live actor and target context.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @param memberItem - Item owned or considered by the evaluating actor.
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- * @param enemyItem - Item owned or considered by the target.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(
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- functionName: string,
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- member: game_object,
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- enemy: game_object,
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- memberItem: game_object,
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- enemyItem: game_object
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- ): f32;
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-
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- /**
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- * Run an evaluation function for an ALife object.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(functionName: string, member: cse_alife_object): f32;
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-
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- /**
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- * Run an evaluation function for an ALife actor and enemy pair.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(functionName: string, member: cse_alife_object, enemy: cse_alife_object): f32;
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-
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- /**
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- * Run an evaluation function for ALife actor, target, and actor item context.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @param memberItem - Item owned or considered by the evaluating actor.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(
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- functionName: string,
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- member: cse_alife_object,
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- enemy: cse_alife_object,
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- memberItem: cse_alife_object
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- ): f32;
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-
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- /**
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- * Run an evaluation function for full ALife actor and target context.
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- *
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- * @param functionName - Registered evaluation function name.
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- * @param member - Object used as the evaluating actor.
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- * @param enemy - Object used as the target.
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- * @param memberItem - Item owned or considered by the evaluating actor.
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- * @param enemyItem - Item owned or considered by the target.
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- * @returns Function score, or `0` when the function or object role is invalid.
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- */
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- public evaluate(
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- functionName: string,
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- member: cse_alife_object,
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- enemy: cse_alife_object,
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- memberItem: cse_alife_object,
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- enemyItem: cse_alife_object
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- ): f32;
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- }
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-
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- /**
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- * Get the global storage for engine evaluation functions.
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- *
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- * @group xr_enemy_evaluation
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- *
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- * @returns Evaluation function storage singleton.
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- */
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- export function ef_storage(this: void): cef_storage;
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- }