xray16 1.5.4 → 1.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/package.json +12 -6
- package/plugins/optimize_return_ternary.d.ts +6 -0
- package/plugins/optimize_return_ternary.js +65 -0
- package/xray16.d.ts +30847 -0
- package/types/index.d.ts +0 -55
- package/types/xr_ai/xr_action.d.ts +0 -1802
- package/types/xr_ai/xr_alife.d.ts +0 -1870
- package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
- package/types/xr_ai/xr_goap.d.ts +0 -1116
- package/types/xr_ai/xr_graph.d.ts +0 -135
- package/types/xr_ai/xr_memory.d.ts +0 -382
- package/types/xr_lib/xr_animation.d.ts +0 -252
- package/types/xr_lib/xr_bitwise.d.ts +0 -44
- package/types/xr_lib/xr_color.d.ts +0 -142
- package/types/xr_lib/xr_debug.d.ts +0 -181
- package/types/xr_lib/xr_dialog.d.ts +0 -132
- package/types/xr_lib/xr_flags.d.ts +0 -592
- package/types/xr_lib/xr_fs.d.ts +0 -615
- package/types/xr_lib/xr_game.d.ts +0 -362
- package/types/xr_lib/xr_hit.d.ts +0 -125
- package/types/xr_lib/xr_ini.d.ts +0 -473
- package/types/xr_lib/xr_level.d.ts +0 -795
- package/types/xr_lib/xr_luabind.d.ts +0 -90
- package/types/xr_lib/xr_map.d.ts +0 -192
- package/types/xr_lib/xr_math.d.ts +0 -871
- package/types/xr_lib/xr_multiplayer.d.ts +0 -1079
- package/types/xr_lib/xr_profile.d.ts +0 -272
- package/types/xr_lib/xr_properties.d.ts +0 -610
- package/types/xr_lib/xr_relation.d.ts +0 -231
- package/types/xr_lib/xr_render.d.ts +0 -167
- package/types/xr_lib/xr_save.d.ts +0 -833
- package/types/xr_lib/xr_sound.d.ts +0 -515
- package/types/xr_lib/xr_stats.ts +0 -49
- package/types/xr_lib/xr_task.d.ts +0 -388
- package/types/xr_lib/xr_time.d.ts +0 -177
- package/types/xr_lib/xr_type.d.ts +0 -75
- package/types/xr_object/client/xr_anomaly.d.ts +0 -70
- package/types/xr_object/client/xr_artefact.d.ts +0 -153
- package/types/xr_object/client/xr_client_object.d.ts +0 -207
- package/types/xr_object/client/xr_creature.d.ts +0 -243
- package/types/xr_object/client/xr_item.d.ts +0 -370
- package/types/xr_object/client/xr_level.d.ts +0 -753
- package/types/xr_object/client/xr_physic.d.ts +0 -644
- package/types/xr_object/client/xr_zone.d.ts +0 -85
- package/types/xr_object/script/xr_script_interface.d.ts +0 -819
- package/types/xr_object/script/xr_script_object.d.ts +0 -5719
- package/types/xr_object/script/xr_script_trade.d.ts +0 -51
- package/types/xr_object/server/xr_server_object.d.ts +0 -1486
- package/types/xr_ui/xr_ui_asset.d.ts +0 -364
- package/types/xr_ui/xr_ui_core.d.ts +0 -424
- package/types/xr_ui/xr_ui_event.d.ts +0 -1449
- package/types/xr_ui/xr_ui_interface.d.ts +0 -2447
- package/types/xr_ui/xr_ui_menu.d.ts +0 -385
- package/types/xrf_plugin.d.ts +0 -109
|
@@ -1,1802 +0,0 @@
|
|
|
1
|
-
declare module "xray16" {
|
|
2
|
-
/**
|
|
3
|
-
* Monster movement, animation, and sound constants.
|
|
4
|
-
*
|
|
5
|
-
* @source C++ class MonsterSpace
|
|
6
|
-
* @customConstructor MonsterSpace
|
|
7
|
-
* @group xr_action
|
|
8
|
-
*
|
|
9
|
-
* @remarks
|
|
10
|
-
* These constants are grouped by the original engine namespace, not by TypeScript use site. Some values are used by
|
|
11
|
-
* stalker movement controllers, some by monsters, and head animation values are used by trader sound actions.
|
|
12
|
-
*/
|
|
13
|
-
export class MonsterSpace {
|
|
14
|
-
/**
|
|
15
|
-
* Engine enum value for `MonsterSpace.head_anim_angry`.
|
|
16
|
-
*/
|
|
17
|
-
public static readonly head_anim_angry: 1;
|
|
18
|
-
/**
|
|
19
|
-
* Engine enum value for `MonsterSpace.head_anim_glad`.
|
|
20
|
-
*/
|
|
21
|
-
public static readonly head_anim_glad: 2;
|
|
22
|
-
/**
|
|
23
|
-
* Engine enum value for `MonsterSpace.head_anim_kind`.
|
|
24
|
-
*/
|
|
25
|
-
public static readonly head_anim_kind: 3;
|
|
26
|
-
/**
|
|
27
|
-
* Engine enum value for `MonsterSpace.head_anim_normal`.
|
|
28
|
-
*/
|
|
29
|
-
public static readonly head_anim_normal: 0;
|
|
30
|
-
/**
|
|
31
|
-
* Engine enum value for `MonsterSpace.sound_script`.
|
|
32
|
-
*/
|
|
33
|
-
public static readonly sound_script: 128;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
/**
|
|
37
|
-
* @group xr_action
|
|
38
|
-
*/
|
|
39
|
-
export type TXR_MonsterBodyStateKey = EnumeratedStaticsKeys<typeof MonsterSpace>;
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* @group xr_action
|
|
43
|
-
*/
|
|
44
|
-
export type TXR_MonsterBodyState = EnumeratedStaticsValues<typeof MonsterSpace>;
|
|
45
|
-
|
|
46
|
-
/**
|
|
47
|
-
* Composite action passed to scripted entities.
|
|
48
|
-
*
|
|
49
|
-
* @source C++ class entity_action
|
|
50
|
-
* @customConstructor entity_action
|
|
51
|
-
* @group xr_action
|
|
52
|
-
*
|
|
53
|
-
* @remarks
|
|
54
|
-
* This is a container for sub-actions. The engine applies only the parts set with `set_action()`, and completion
|
|
55
|
-
* checks read the matching sub-action state. It is meaningful only when passed to a scripted entity controller, such
|
|
56
|
-
* as `game_object.command()`.
|
|
57
|
-
*/
|
|
58
|
-
export class entity_action extends EngineBinding {
|
|
59
|
-
/**
|
|
60
|
-
* Create an empty entity action.
|
|
61
|
-
*/
|
|
62
|
-
public constructor();
|
|
63
|
-
|
|
64
|
-
/**
|
|
65
|
-
* Copy an existing entity action.
|
|
66
|
-
*
|
|
67
|
-
* @param action - Action to copy.
|
|
68
|
-
*/
|
|
69
|
-
public constructor(action: entity_action);
|
|
70
|
-
|
|
71
|
-
/**
|
|
72
|
-
* Set the movement part of this action.
|
|
73
|
-
*
|
|
74
|
-
* @param move - Movement action.
|
|
75
|
-
*/
|
|
76
|
-
public set_action(move: move): void;
|
|
77
|
-
|
|
78
|
-
/**
|
|
79
|
-
* Set the look part of this action.
|
|
80
|
-
*
|
|
81
|
-
* @param look - Look action.
|
|
82
|
-
*/
|
|
83
|
-
public set_action(look: look): void;
|
|
84
|
-
|
|
85
|
-
/**
|
|
86
|
-
* Set the animation part of this action.
|
|
87
|
-
*
|
|
88
|
-
* @param anim - Animation action.
|
|
89
|
-
*/
|
|
90
|
-
public set_action(anim: anim): void;
|
|
91
|
-
|
|
92
|
-
/**
|
|
93
|
-
* Set the sound part of this action.
|
|
94
|
-
*
|
|
95
|
-
* @param sound - Sound action.
|
|
96
|
-
*/
|
|
97
|
-
public set_action(sound: sound): void;
|
|
98
|
-
|
|
99
|
-
/**
|
|
100
|
-
* Set the particle part of this action.
|
|
101
|
-
*
|
|
102
|
-
* @param particle - Particle action.
|
|
103
|
-
*/
|
|
104
|
-
public set_action(particle: particle): void;
|
|
105
|
-
|
|
106
|
-
/**
|
|
107
|
-
* Set the object interaction part of this action.
|
|
108
|
-
*
|
|
109
|
-
* @param objectAction - Object action.
|
|
110
|
-
*/
|
|
111
|
-
public set_action(objectAction: XR_object): void;
|
|
112
|
-
|
|
113
|
-
/**
|
|
114
|
-
* Set the completion condition for this action.
|
|
115
|
-
*
|
|
116
|
-
* @param cond - Completion condition.
|
|
117
|
-
*/
|
|
118
|
-
public set_action(cond: cond): void;
|
|
119
|
-
|
|
120
|
-
/**
|
|
121
|
-
* Set a monster global action.
|
|
122
|
-
*
|
|
123
|
-
* @remarks
|
|
124
|
-
* Intended for custom monsters. Stalkers and ordinary inventory objects do not execute monster global actions.
|
|
125
|
-
*
|
|
126
|
-
* @param act - Monster action.
|
|
127
|
-
*/
|
|
128
|
-
public set_action(act: act): void;
|
|
129
|
-
|
|
130
|
-
/**
|
|
131
|
-
* Check whether the movement part is complete.
|
|
132
|
-
*
|
|
133
|
-
* @returns Whether movement is complete.
|
|
134
|
-
*/
|
|
135
|
-
public move(): boolean;
|
|
136
|
-
|
|
137
|
-
/**
|
|
138
|
-
* Check whether the particle part is complete.
|
|
139
|
-
*
|
|
140
|
-
* @returns Whether particle playback is complete.
|
|
141
|
-
*/
|
|
142
|
-
public particle(): boolean;
|
|
143
|
-
|
|
144
|
-
/**
|
|
145
|
-
* Check whether the whole action is complete.
|
|
146
|
-
*
|
|
147
|
-
* @returns Whether all required parts are complete.
|
|
148
|
-
*/
|
|
149
|
-
public completed(): boolean;
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
* Check whether the object interaction part is complete.
|
|
153
|
-
*
|
|
154
|
-
* @returns Whether object interaction is complete.
|
|
155
|
-
*/
|
|
156
|
-
public object(): boolean;
|
|
157
|
-
|
|
158
|
-
/**
|
|
159
|
-
* Check whether all action parts are complete.
|
|
160
|
-
*
|
|
161
|
-
* @returns Whether the action is complete.
|
|
162
|
-
*/
|
|
163
|
-
public all(): boolean;
|
|
164
|
-
|
|
165
|
-
/**
|
|
166
|
-
* Check whether the action time condition has elapsed.
|
|
167
|
-
*
|
|
168
|
-
* @returns Whether the time condition is complete.
|
|
169
|
-
*/
|
|
170
|
-
public time(): boolean;
|
|
171
|
-
|
|
172
|
-
/**
|
|
173
|
-
* Check whether the look part is complete.
|
|
174
|
-
*
|
|
175
|
-
* @returns Whether look handling is complete.
|
|
176
|
-
*/
|
|
177
|
-
public look(): boolean;
|
|
178
|
-
|
|
179
|
-
/**
|
|
180
|
-
* Check whether the sound part is complete.
|
|
181
|
-
*
|
|
182
|
-
* @returns Whether sound playback is complete.
|
|
183
|
-
*/
|
|
184
|
-
public sound(): boolean;
|
|
185
|
-
|
|
186
|
-
/**
|
|
187
|
-
* Check whether the animation part is complete.
|
|
188
|
-
*
|
|
189
|
-
* @returns Whether animation is complete.
|
|
190
|
-
*/
|
|
191
|
-
public anim(): boolean;
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
/**
|
|
195
|
-
* @group xr_action
|
|
196
|
-
*/
|
|
197
|
-
export type TXR_entity_action = move | look | anim | sound | particle | XR_object | cond | act;
|
|
198
|
-
|
|
199
|
-
/**
|
|
200
|
-
* Object interaction action.
|
|
201
|
-
*
|
|
202
|
-
* @source C++ class object
|
|
203
|
-
* @customConstructor object
|
|
204
|
-
* @group xr_action
|
|
205
|
-
*
|
|
206
|
-
* @remarks
|
|
207
|
-
* Object actions are consumed by the object handler of an AI entity. Weapon-oriented actions such as `fire1`,
|
|
208
|
-
* `reload`, or `strap` require the controlled object to have a compatible active item.
|
|
209
|
-
*/
|
|
210
|
-
export class XR_object extends EngineBinding {
|
|
211
|
-
/**
|
|
212
|
-
* Engine enum value for `XR_object.activate`.
|
|
213
|
-
*/
|
|
214
|
-
public static readonly activate: 16;
|
|
215
|
-
/**
|
|
216
|
-
* Engine enum value for `XR_object.aim1`.
|
|
217
|
-
*/
|
|
218
|
-
public static readonly aim1: 4;
|
|
219
|
-
/**
|
|
220
|
-
* Engine enum value for `XR_object.aim2`.
|
|
221
|
-
*/
|
|
222
|
-
public static readonly aim2: 5;
|
|
223
|
-
/**
|
|
224
|
-
* Engine enum value for `XR_object.deactivate`.
|
|
225
|
-
*/
|
|
226
|
-
public static readonly deactivate: 17;
|
|
227
|
-
/**
|
|
228
|
-
* Engine enum value for `XR_object.drop`.
|
|
229
|
-
*/
|
|
230
|
-
public static readonly drop: 11;
|
|
231
|
-
/**
|
|
232
|
-
* Engine enum value for `XR_object.dummy`.
|
|
233
|
-
*/
|
|
234
|
-
public static readonly dummy: -1;
|
|
235
|
-
/**
|
|
236
|
-
* Engine enum value for `XR_object.fire1`.
|
|
237
|
-
*/
|
|
238
|
-
public static readonly fire1: 6;
|
|
239
|
-
/**
|
|
240
|
-
* Engine enum value for `XR_object.fire2`.
|
|
241
|
-
*/
|
|
242
|
-
public static readonly fire2: 8;
|
|
243
|
-
/**
|
|
244
|
-
* Engine enum value for `XR_object.hide`.
|
|
245
|
-
*/
|
|
246
|
-
public static readonly hide: 22;
|
|
247
|
-
/**
|
|
248
|
-
* Engine enum value for `XR_object.idle`.
|
|
249
|
-
*/
|
|
250
|
-
public static readonly idle: 9;
|
|
251
|
-
/**
|
|
252
|
-
* Engine enum value for `XR_object.reload`.
|
|
253
|
-
*/
|
|
254
|
-
public static readonly reload: 2;
|
|
255
|
-
/**
|
|
256
|
-
* Engine enum value for `XR_object.reload1`.
|
|
257
|
-
*/
|
|
258
|
-
public static readonly reload1: 2;
|
|
259
|
-
/**
|
|
260
|
-
* Engine enum value for `XR_object.reload2`.
|
|
261
|
-
*/
|
|
262
|
-
public static readonly reload2: 3;
|
|
263
|
-
/**
|
|
264
|
-
* Engine enum value for `XR_object.show`.
|
|
265
|
-
*/
|
|
266
|
-
public static readonly show: 21;
|
|
267
|
-
/**
|
|
268
|
-
* Engine enum value for `XR_object.strap`.
|
|
269
|
-
*/
|
|
270
|
-
public static readonly strap: 10;
|
|
271
|
-
/**
|
|
272
|
-
* Engine enum value for `XR_object.switch1`.
|
|
273
|
-
*/
|
|
274
|
-
public static readonly switch1: 0;
|
|
275
|
-
/**
|
|
276
|
-
* Engine enum value for `XR_object.switch2`.
|
|
277
|
-
*/
|
|
278
|
-
public static readonly switch2: 1;
|
|
279
|
-
/**
|
|
280
|
-
* Engine enum value for `XR_object.take`.
|
|
281
|
-
*/
|
|
282
|
-
public static readonly take: 23;
|
|
283
|
-
/**
|
|
284
|
-
* Engine enum value for `XR_object.turn_off`.
|
|
285
|
-
*/
|
|
286
|
-
public static readonly turn_off: 20;
|
|
287
|
-
/**
|
|
288
|
-
* Engine enum value for `XR_object.turn_on`.
|
|
289
|
-
*/
|
|
290
|
-
public static readonly turn_on: 19;
|
|
291
|
-
/**
|
|
292
|
-
* Engine enum value for `XR_object.use`.
|
|
293
|
-
*/
|
|
294
|
-
public static readonly use: 18;
|
|
295
|
-
|
|
296
|
-
/**
|
|
297
|
-
* Create an empty object action.
|
|
298
|
-
*/
|
|
299
|
-
public constructor();
|
|
300
|
-
|
|
301
|
-
/**
|
|
302
|
-
* Create an action for a game object.
|
|
303
|
-
*
|
|
304
|
-
* @param game_object - Target object.
|
|
305
|
-
* @param action - Object action id.
|
|
306
|
-
*/
|
|
307
|
-
public constructor(game_object: game_object, action: TXR_object_action);
|
|
308
|
-
|
|
309
|
-
/**
|
|
310
|
-
* Create a timed action for a game object.
|
|
311
|
-
*
|
|
312
|
-
* @param game_object - Target object.
|
|
313
|
-
* @param action - Object action id.
|
|
314
|
-
* @param time - Action time limit.
|
|
315
|
-
*/
|
|
316
|
-
public constructor(game_object: game_object, action: TXR_object_action, time: u32);
|
|
317
|
-
|
|
318
|
-
/**
|
|
319
|
-
* Create an object action without a target.
|
|
320
|
-
*
|
|
321
|
-
* @param action - Object action id.
|
|
322
|
-
*/
|
|
323
|
-
public constructor(action: TXR_object_action);
|
|
324
|
-
|
|
325
|
-
/**
|
|
326
|
-
* Create an action for an object by name.
|
|
327
|
-
*
|
|
328
|
-
* @param object_name - Target object name.
|
|
329
|
-
* @param action - Object action id.
|
|
330
|
-
*/
|
|
331
|
-
public constructor(object_name: string, action: TXR_object_action);
|
|
332
|
-
|
|
333
|
-
/**
|
|
334
|
-
* Set the object action mode.
|
|
335
|
-
*
|
|
336
|
-
* @param action - Object action id.
|
|
337
|
-
*/
|
|
338
|
-
public action(action: TXR_object_action): void;
|
|
339
|
-
|
|
340
|
-
/**
|
|
341
|
-
* Set target object by name.
|
|
342
|
-
*
|
|
343
|
-
* @param object_name - Target object name.
|
|
344
|
-
*/
|
|
345
|
-
public object(object_name: string): void;
|
|
346
|
-
|
|
347
|
-
/**
|
|
348
|
-
* Set target object.
|
|
349
|
-
*
|
|
350
|
-
* @param game_object - Target object.
|
|
351
|
-
*/
|
|
352
|
-
public object(game_object: game_object): void;
|
|
353
|
-
|
|
354
|
-
/**
|
|
355
|
-
* Check whether the object action is complete.
|
|
356
|
-
*
|
|
357
|
-
* @returns Whether the action is complete.
|
|
358
|
-
*/
|
|
359
|
-
public completed(): boolean;
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
/**
|
|
363
|
-
* @group xr_action
|
|
364
|
-
*/
|
|
365
|
-
export type TXR_object_action = EnumeratedStaticsValues<typeof XR_object>;
|
|
366
|
-
|
|
367
|
-
/**
|
|
368
|
-
* Note: typescript workaround since global type `object` is reserved.
|
|
369
|
-
*
|
|
370
|
-
* @group xr_global_declaration
|
|
371
|
-
*/
|
|
372
|
-
export const object: typeof XR_object;
|
|
373
|
-
|
|
374
|
-
/**
|
|
375
|
-
* Movement action for stalkers, monsters, and vehicles.
|
|
376
|
-
*
|
|
377
|
-
* @source C++ class move
|
|
378
|
-
* @customConstructor move
|
|
379
|
-
* @group xr_action
|
|
380
|
-
*
|
|
381
|
-
* @remarks
|
|
382
|
-
* The overload family is split between generic movement goals, vehicle input flags, and monster-only movement
|
|
383
|
-
* actions. Use the constructor group that matches the object receiving the resulting `entity_action`.
|
|
384
|
-
*/
|
|
385
|
-
export class move extends EngineBinding {
|
|
386
|
-
// Todo: All enums are in one static, probably should declare few parent interfaces / classes with enums
|
|
387
|
-
/**
|
|
388
|
-
* Engine enum value for `move.crouch`.
|
|
389
|
-
*/
|
|
390
|
-
public static readonly crouch: 0;
|
|
391
|
-
|
|
392
|
-
/**
|
|
393
|
-
* Engine enum value for `move.back`.
|
|
394
|
-
*/
|
|
395
|
-
public static readonly back: 4;
|
|
396
|
-
/**
|
|
397
|
-
* Engine enum value for `move.criteria`.
|
|
398
|
-
*/
|
|
399
|
-
public static readonly criteria: 2;
|
|
400
|
-
|
|
401
|
-
/**
|
|
402
|
-
* Engine enum value for `move.curve`.
|
|
403
|
-
*/
|
|
404
|
-
public static readonly curve: 0;
|
|
405
|
-
/**
|
|
406
|
-
* Engine enum value for `move.curve_criteria`.
|
|
407
|
-
*/
|
|
408
|
-
public static readonly curve_criteria: 2;
|
|
409
|
-
|
|
410
|
-
/**
|
|
411
|
-
* Engine enum value for `move.default`.
|
|
412
|
-
*/
|
|
413
|
-
public static readonly default: 0;
|
|
414
|
-
/**
|
|
415
|
-
* Engine enum value for `move.dodge`.
|
|
416
|
-
*/
|
|
417
|
-
public static readonly dodge: 1;
|
|
418
|
-
/**
|
|
419
|
-
* Engine enum value for `move.down`.
|
|
420
|
-
*/
|
|
421
|
-
public static readonly down: 64;
|
|
422
|
-
/**
|
|
423
|
-
* Engine enum value for `move.drag`.
|
|
424
|
-
*/
|
|
425
|
-
public static readonly drag: 3;
|
|
426
|
-
/**
|
|
427
|
-
* Engine enum value for `move.force`.
|
|
428
|
-
*/
|
|
429
|
-
public static readonly force: 1;
|
|
430
|
-
/**
|
|
431
|
-
* Engine enum value for `move.fwd`.
|
|
432
|
-
*/
|
|
433
|
-
public static readonly fwd: 2;
|
|
434
|
-
/**
|
|
435
|
-
* Engine enum value for `move.handbrake`.
|
|
436
|
-
*/
|
|
437
|
-
public static readonly handbrake: 128;
|
|
438
|
-
/**
|
|
439
|
-
* Engine enum value for `move.jump`.
|
|
440
|
-
*/
|
|
441
|
-
public static readonly jump: 4;
|
|
442
|
-
/**
|
|
443
|
-
* Engine enum value for `move.left`.
|
|
444
|
-
*/
|
|
445
|
-
public static readonly left: 8;
|
|
446
|
-
|
|
447
|
-
/**
|
|
448
|
-
* Engine enum value for `move.line`.
|
|
449
|
-
*/
|
|
450
|
-
public static readonly line: 0;
|
|
451
|
-
/**
|
|
452
|
-
* Engine enum value for `move.none`.
|
|
453
|
-
*/
|
|
454
|
-
public static readonly none: 1;
|
|
455
|
-
/**
|
|
456
|
-
* Engine enum value for `move.off`.
|
|
457
|
-
*/
|
|
458
|
-
public static readonly off: 512;
|
|
459
|
-
/**
|
|
460
|
-
* Engine enum value for `move.on`.
|
|
461
|
-
*/
|
|
462
|
-
public static readonly on: 256;
|
|
463
|
-
/**
|
|
464
|
-
* Engine enum value for `move.right`.
|
|
465
|
-
*/
|
|
466
|
-
public static readonly right: 16;
|
|
467
|
-
|
|
468
|
-
/**
|
|
469
|
-
* Fast run movement type, not sprint but generic fast movement.
|
|
470
|
-
*/
|
|
471
|
-
public static readonly run: 1;
|
|
472
|
-
/**
|
|
473
|
-
* Engine enum value for `move.run_fwd`.
|
|
474
|
-
*/
|
|
475
|
-
public static readonly run_fwd: 2;
|
|
476
|
-
/**
|
|
477
|
-
* Engine enum value for `move.run_with_leader`.
|
|
478
|
-
*/
|
|
479
|
-
public static readonly run_with_leader: 7;
|
|
480
|
-
/**
|
|
481
|
-
* Engine enum value for `move.stand`.
|
|
482
|
-
*/
|
|
483
|
-
public static readonly stand: 2;
|
|
484
|
-
/**
|
|
485
|
-
* Engine enum value for `move.standing`.
|
|
486
|
-
*/
|
|
487
|
-
public static readonly standing: 1;
|
|
488
|
-
/**
|
|
489
|
-
* Engine enum value for `move.steal`.
|
|
490
|
-
*/
|
|
491
|
-
public static readonly steal: 5;
|
|
492
|
-
/**
|
|
493
|
-
* Engine enum value for `move.up`.
|
|
494
|
-
*/
|
|
495
|
-
public static readonly up: 32;
|
|
496
|
-
/**
|
|
497
|
-
* Normal walk movement type, generic movement type used in most cases.
|
|
498
|
-
*/
|
|
499
|
-
public static readonly walk: 0;
|
|
500
|
-
|
|
501
|
-
/**
|
|
502
|
-
* Engine enum value for `move.walk_fwd`.
|
|
503
|
-
*/
|
|
504
|
-
public static readonly walk_fwd: 0;
|
|
505
|
-
/**
|
|
506
|
-
* Engine enum value for `move.walk_bkwd`.
|
|
507
|
-
*/
|
|
508
|
-
public static readonly walk_bkwd: 1;
|
|
509
|
-
/**
|
|
510
|
-
* Engine enum value for `move.walk_with_leader`.
|
|
511
|
-
*/
|
|
512
|
-
public static readonly walk_with_leader: 6;
|
|
513
|
-
|
|
514
|
-
/**
|
|
515
|
-
* Create an empty movement action.
|
|
516
|
-
*/
|
|
517
|
-
public constructor();
|
|
518
|
-
|
|
519
|
-
/**
|
|
520
|
-
* Create a vehicle input action.
|
|
521
|
-
*
|
|
522
|
-
* @remarks
|
|
523
|
-
* Uses `move` input-key flags such as `fwd`, `back`, `left`, `right`, `handbrake`, `on`, and `off`.
|
|
524
|
-
*
|
|
525
|
-
* @param action - Input key id.
|
|
526
|
-
*/
|
|
527
|
-
public constructor(action: number);
|
|
528
|
-
|
|
529
|
-
/**
|
|
530
|
-
* Create a timed vehicle input action.
|
|
531
|
-
*
|
|
532
|
-
* @remarks
|
|
533
|
-
* Uses `move` input-key flags. The time value limits how long the input action remains active.
|
|
534
|
-
*
|
|
535
|
-
* @param action - Input key id.
|
|
536
|
-
* @param value - Action duration or value.
|
|
537
|
-
*/
|
|
538
|
-
public constructor(action: number, value: number);
|
|
539
|
-
|
|
540
|
-
/**
|
|
541
|
-
* Move toward an object with explicit body, movement, and path modes.
|
|
542
|
-
*
|
|
543
|
-
* @param bodyState - Body state id.
|
|
544
|
-
* @param movementType - Movement type id.
|
|
545
|
-
* @param pathType - Detail path type id.
|
|
546
|
-
* @param game_object - Target object.
|
|
547
|
-
*/
|
|
548
|
-
public constructor(bodyState: number, movementType: TXR_move, pathType: number, game_object: game_object);
|
|
549
|
-
|
|
550
|
-
/**
|
|
551
|
-
* Move toward an object with a speed value.
|
|
552
|
-
*
|
|
553
|
-
* @param bodyState - Body state id.
|
|
554
|
-
* @param movementType - Movement type id.
|
|
555
|
-
* @param pathType - Detail path type id.
|
|
556
|
-
* @param game_object - Target object.
|
|
557
|
-
* @param value - Speed or distance value.
|
|
558
|
-
*/
|
|
559
|
-
public constructor(
|
|
560
|
-
bodyState: number,
|
|
561
|
-
movementType: TXR_move,
|
|
562
|
-
pathType: number,
|
|
563
|
-
game_object: game_object,
|
|
564
|
-
value: f32
|
|
565
|
-
);
|
|
566
|
-
|
|
567
|
-
/**
|
|
568
|
-
* Move along a patrol path.
|
|
569
|
-
*
|
|
570
|
-
* @param bodyState - Body state id.
|
|
571
|
-
* @param movementType - Movement type id.
|
|
572
|
-
* @param pathType - Detail path type id.
|
|
573
|
-
* @param patrol - Patrol path parameters.
|
|
574
|
-
*/
|
|
575
|
-
public constructor(bodyState: number, movementType: TXR_move, pathType: number, patrol: patrol);
|
|
576
|
-
|
|
577
|
-
/**
|
|
578
|
-
* Move along a patrol path with a speed value.
|
|
579
|
-
*
|
|
580
|
-
* @param bodyState - Body state id.
|
|
581
|
-
* @param movementType - Movement type id.
|
|
582
|
-
* @param pathType - Detail path type id.
|
|
583
|
-
* @param patrol - Patrol path parameters.
|
|
584
|
-
* @param value - Speed or distance value.
|
|
585
|
-
*/
|
|
586
|
-
public constructor(bodyState: number, movementType: TXR_move, pathType: number, patrol: patrol, value: f32);
|
|
587
|
-
|
|
588
|
-
/**
|
|
589
|
-
* Move toward a position.
|
|
590
|
-
*
|
|
591
|
-
* @param bodyState - Body state id.
|
|
592
|
-
* @param movementType - Movement type id.
|
|
593
|
-
* @param pathType - Detail path type id.
|
|
594
|
-
* @param vector - Target position.
|
|
595
|
-
*/
|
|
596
|
-
public constructor(bodyState: number, movementType: TXR_move, pathType: number, vector: vector);
|
|
597
|
-
|
|
598
|
-
/**
|
|
599
|
-
* Move toward a position with a speed value.
|
|
600
|
-
*
|
|
601
|
-
* @param bodyState - Body state id.
|
|
602
|
-
* @param movementType - Movement type id.
|
|
603
|
-
* @param pathType - Detail path type id.
|
|
604
|
-
* @param vector - Target position.
|
|
605
|
-
* @param value - Speed or distance value.
|
|
606
|
-
*/
|
|
607
|
-
public constructor(bodyState: number, movementType: TXR_move, pathType: number, vector: vector, value: f32);
|
|
608
|
-
|
|
609
|
-
/**
|
|
610
|
-
* Move toward a position with distance.
|
|
611
|
-
*
|
|
612
|
-
* @param vector - Target position.
|
|
613
|
-
* @param value - Distance value.
|
|
614
|
-
*/
|
|
615
|
-
public constructor(vector: vector, value: number);
|
|
616
|
-
|
|
617
|
-
/**
|
|
618
|
-
* Create a monster movement action toward a position.
|
|
619
|
-
*
|
|
620
|
-
* @remarks
|
|
621
|
-
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
622
|
-
*
|
|
623
|
-
* @param moveAction - Monster movement action id.
|
|
624
|
-
* @param vector - Target position.
|
|
625
|
-
*/
|
|
626
|
-
public constructor(moveAction: TXR_move, vector: vector);
|
|
627
|
-
|
|
628
|
-
/**
|
|
629
|
-
* Create a monster movement action along a patrol path.
|
|
630
|
-
*
|
|
631
|
-
* @remarks
|
|
632
|
-
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
633
|
-
*
|
|
634
|
-
* @param moveAction - Monster movement action id.
|
|
635
|
-
* @param patrol - Patrol path parameters.
|
|
636
|
-
*/
|
|
637
|
-
public constructor(moveAction: TXR_move, patrol: patrol);
|
|
638
|
-
|
|
639
|
-
/**
|
|
640
|
-
* Create a monster movement action toward an object.
|
|
641
|
-
*
|
|
642
|
-
* @remarks
|
|
643
|
-
* Monster-only overload using `MonsterSpace::EScriptMonsterMoveAction` values exposed on `move`.
|
|
644
|
-
*
|
|
645
|
-
* @param moveAction - Monster movement action id.
|
|
646
|
-
* @param game_object - Target object.
|
|
647
|
-
*/
|
|
648
|
-
public constructor(moveAction: TXR_move, game_object: game_object);
|
|
649
|
-
|
|
650
|
-
/**
|
|
651
|
-
* Create a monster movement action toward a position with distance.
|
|
652
|
-
*
|
|
653
|
-
* @remarks
|
|
654
|
-
* Monster-only overload. The distance is the stop distance from the target.
|
|
655
|
-
*
|
|
656
|
-
* @param moveAction - Monster movement action id.
|
|
657
|
-
* @param vector - Target position.
|
|
658
|
-
* @param value - Distance value.
|
|
659
|
-
*/
|
|
660
|
-
public constructor(moveAction: TXR_move, vector: vector, value: number);
|
|
661
|
-
|
|
662
|
-
/**
|
|
663
|
-
* Create a monster movement action toward a position from a node id.
|
|
664
|
-
*
|
|
665
|
-
* @remarks
|
|
666
|
-
* Monster-only overload. The node id lets the engine build the movement goal from a known level graph point.
|
|
667
|
-
*
|
|
668
|
-
* @param moveAction - Monster movement action id.
|
|
669
|
-
* @param value - Node or point id.
|
|
670
|
-
* @param vector - Target position.
|
|
671
|
-
*/
|
|
672
|
-
public constructor(moveAction: TXR_move, value: number, vector: vector);
|
|
673
|
-
|
|
674
|
-
/**
|
|
675
|
-
* Create a monster movement action toward a position from a node id with distance.
|
|
676
|
-
*
|
|
677
|
-
* @remarks
|
|
678
|
-
* Monster-only overload. The final value is the stop distance from the target.
|
|
679
|
-
*
|
|
680
|
-
* @param moveAction - Monster movement action id.
|
|
681
|
-
* @param value - Node or point id.
|
|
682
|
-
* @param vector - Target position.
|
|
683
|
-
* @param value2 - Distance value.
|
|
684
|
-
*/
|
|
685
|
-
public constructor(moveAction: TXR_move, value: number, vector: vector, value2: number);
|
|
686
|
-
|
|
687
|
-
/**
|
|
688
|
-
* Create a monster movement action along a patrol path with distance.
|
|
689
|
-
*
|
|
690
|
-
* @remarks
|
|
691
|
-
* Monster-only overload. The distance is the stop distance from the patrol target.
|
|
692
|
-
*
|
|
693
|
-
* @param moveAction - Monster movement action id.
|
|
694
|
-
* @param patrol - Patrol path parameters.
|
|
695
|
-
* @param value - Distance value.
|
|
696
|
-
*/
|
|
697
|
-
public constructor(moveAction: TXR_move, patrol: patrol, value: number);
|
|
698
|
-
|
|
699
|
-
/**
|
|
700
|
-
* Create a monster movement action toward an object with distance.
|
|
701
|
-
*
|
|
702
|
-
* @remarks
|
|
703
|
-
* Monster-only overload. The distance is the stop distance from the target object.
|
|
704
|
-
*
|
|
705
|
-
* @param moveAction - Monster movement action id.
|
|
706
|
-
* @param game_object - Target object.
|
|
707
|
-
* @param value - Distance value.
|
|
708
|
-
*/
|
|
709
|
-
public constructor(moveAction: TXR_move, game_object: game_object, value: f32);
|
|
710
|
-
|
|
711
|
-
/**
|
|
712
|
-
* Create a monster movement action toward a position with speed mode.
|
|
713
|
-
*
|
|
714
|
-
* @remarks
|
|
715
|
-
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
716
|
-
*
|
|
717
|
-
* @param moveAction - Monster movement action id.
|
|
718
|
-
* @param vector - Target position.
|
|
719
|
-
* @param value - Distance value.
|
|
720
|
-
* @param speedParam - Speed parameter id.
|
|
721
|
-
*/
|
|
722
|
-
public constructor(moveAction: TXR_move, vector: vector, value: f32, speedParam: number);
|
|
723
|
-
|
|
724
|
-
/**
|
|
725
|
-
* Create a monster movement action along a patrol path with speed mode.
|
|
726
|
-
*
|
|
727
|
-
* @remarks
|
|
728
|
-
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
729
|
-
*
|
|
730
|
-
* @param moveAction - Monster movement action id.
|
|
731
|
-
* @param patrol - Patrol path parameters.
|
|
732
|
-
* @param value - Distance value.
|
|
733
|
-
* @param speedParam - Speed parameter id.
|
|
734
|
-
*/
|
|
735
|
-
public constructor(moveAction: TXR_move, patrol: patrol, value: f32, speedParam: number);
|
|
736
|
-
|
|
737
|
-
/**
|
|
738
|
-
* Create a monster movement action toward an object with speed mode.
|
|
739
|
-
*
|
|
740
|
-
* @remarks
|
|
741
|
-
* Monster-only overload. `speedParam` is a `MonsterSpace::EScriptMonsterSpeedParam` value.
|
|
742
|
-
*
|
|
743
|
-
* @param moveAction - Monster movement action id.
|
|
744
|
-
* @param game_object - Target object.
|
|
745
|
-
* @param value - Distance value.
|
|
746
|
-
* @param speedParam - Speed parameter id.
|
|
747
|
-
*/
|
|
748
|
-
public constructor(moveAction: TXR_move, game_object: game_object, value: number, speedParam: number);
|
|
749
|
-
|
|
750
|
-
/**
|
|
751
|
-
* @returns Whether the movement action is complete.
|
|
752
|
-
*/
|
|
753
|
-
public completed(): boolean;
|
|
754
|
-
|
|
755
|
-
/**
|
|
756
|
-
* Set detail path type.
|
|
757
|
-
*
|
|
758
|
-
* @param pathType - Detail path type id.
|
|
759
|
-
*/
|
|
760
|
-
public path(pathType: number): void;
|
|
761
|
-
|
|
762
|
-
/**
|
|
763
|
-
* Set movement type.
|
|
764
|
-
*
|
|
765
|
-
* @param movementType - Movement type id.
|
|
766
|
-
*/
|
|
767
|
-
public move(movementType: number): void;
|
|
768
|
-
|
|
769
|
-
/**
|
|
770
|
-
* Set target position.
|
|
771
|
-
*
|
|
772
|
-
* @param vector - Target position.
|
|
773
|
-
*/
|
|
774
|
-
public position(vector: vector): void;
|
|
775
|
-
|
|
776
|
-
/**
|
|
777
|
-
* Set input key action.
|
|
778
|
-
*
|
|
779
|
-
* @param inputKey - Input key id.
|
|
780
|
-
*/
|
|
781
|
-
public input(inputKey: number): void;
|
|
782
|
-
|
|
783
|
-
/**
|
|
784
|
-
* Set patrol path.
|
|
785
|
-
*
|
|
786
|
-
* @param patrolPath - Patrol path object.
|
|
787
|
-
* @param path_name - Patrol path name.
|
|
788
|
-
*/
|
|
789
|
-
public patrol(patrolPath: unknown, path_name: string): void;
|
|
790
|
-
|
|
791
|
-
/**
|
|
792
|
-
* Set target object.
|
|
793
|
-
*
|
|
794
|
-
* @param game_object - Target object.
|
|
795
|
-
*/
|
|
796
|
-
public object(game_object: game_object): void;
|
|
797
|
-
|
|
798
|
-
/**
|
|
799
|
-
* Set body state.
|
|
800
|
-
*
|
|
801
|
-
* @param bodyState - Body state id.
|
|
802
|
-
*/
|
|
803
|
-
public body(bodyState: number): void;
|
|
804
|
-
}
|
|
805
|
-
|
|
806
|
-
/**
|
|
807
|
-
* @group xr_action
|
|
808
|
-
*/
|
|
809
|
-
export type TXR_move = EnumeratedStaticsValues<typeof move>;
|
|
810
|
-
|
|
811
|
-
/**
|
|
812
|
-
* Patrol path parameters used by movement actions.
|
|
813
|
-
*
|
|
814
|
-
* @source C++ class patrol
|
|
815
|
-
* @customConstructor patrol
|
|
816
|
-
* @group xr_action
|
|
817
|
-
*/
|
|
818
|
-
export class patrol extends EngineBinding {
|
|
819
|
-
/**
|
|
820
|
-
* Engine enum value for `patrol.stop`.
|
|
821
|
-
*/
|
|
822
|
-
public static readonly stop: 0;
|
|
823
|
-
// Public static readonly stop: 1;
|
|
824
|
-
|
|
825
|
-
/**
|
|
826
|
-
* Engine enum value for `patrol.start`.
|
|
827
|
-
*/
|
|
828
|
-
public static readonly start: 0;
|
|
829
|
-
/**
|
|
830
|
-
* Engine enum value for `patrol.continue`.
|
|
831
|
-
*/
|
|
832
|
-
public static readonly continue: 1;
|
|
833
|
-
/**
|
|
834
|
-
* Engine enum value for `patrol.nearest`.
|
|
835
|
-
*/
|
|
836
|
-
public static readonly nearest: 2;
|
|
837
|
-
/**
|
|
838
|
-
* Engine enum value for `patrol.custom`.
|
|
839
|
-
*/
|
|
840
|
-
public static readonly custom: 3;
|
|
841
|
-
/**
|
|
842
|
-
* Engine enum value for `patrol.next`.
|
|
843
|
-
*/
|
|
844
|
-
public static readonly next: 4;
|
|
845
|
-
/**
|
|
846
|
-
* Engine enum value for `patrol.dummy`.
|
|
847
|
-
*/
|
|
848
|
-
public static readonly dummy: -1;
|
|
849
|
-
|
|
850
|
-
/**
|
|
851
|
-
* Create patrol path parameters.
|
|
852
|
-
*
|
|
853
|
-
* @param name - Patrol path name.
|
|
854
|
-
* @param startType - Patrol start type.
|
|
855
|
-
* @param routeType - Patrol route type.
|
|
856
|
-
* @param bool - Whether random point selection is enabled.
|
|
857
|
-
* @param int - Custom start point index.
|
|
858
|
-
*/
|
|
859
|
-
public constructor(
|
|
860
|
-
name?: string,
|
|
861
|
-
startType?: TXR_patrol_type,
|
|
862
|
-
routeType?: TXR_patrol_type,
|
|
863
|
-
bool?: boolean,
|
|
864
|
-
int?: u32
|
|
865
|
-
);
|
|
866
|
-
|
|
867
|
-
/**
|
|
868
|
-
* @returns Number of points in the patrol path.
|
|
869
|
-
*/
|
|
870
|
-
public count(): u32;
|
|
871
|
-
|
|
872
|
-
/**
|
|
873
|
-
* Check a patrol point flag by numeric index.
|
|
874
|
-
*
|
|
875
|
-
* @param value1 - Patrol point index.
|
|
876
|
-
* @param value2 - Flag index.
|
|
877
|
-
* @returns Whether the flag is set.
|
|
878
|
-
*/
|
|
879
|
-
public flag(value1: u32, value2: u8): boolean;
|
|
880
|
-
|
|
881
|
-
/**
|
|
882
|
-
* Check a patrol point flag by name.
|
|
883
|
-
*
|
|
884
|
-
* @param value1 - Patrol point index.
|
|
885
|
-
* @param value2 - Flag name.
|
|
886
|
-
* @returns Whether the flag is set.
|
|
887
|
-
*/
|
|
888
|
-
public flag(value1: u32, value2: string): boolean;
|
|
889
|
-
|
|
890
|
-
/**
|
|
891
|
-
* Get all flags for a patrol point.
|
|
892
|
-
*
|
|
893
|
-
* @param point_index - Patrol point index.
|
|
894
|
-
* @returns Point flags.
|
|
895
|
-
*/
|
|
896
|
-
public flags(point_index: u32): flags32;
|
|
897
|
-
|
|
898
|
-
/**
|
|
899
|
-
* Get game graph vertex id for a patrol point.
|
|
900
|
-
*
|
|
901
|
-
* @param value - Patrol point index.
|
|
902
|
-
* @returns Game graph vertex id.
|
|
903
|
-
*/
|
|
904
|
-
public game_vertex_id(value: u32): u16;
|
|
905
|
-
|
|
906
|
-
/**
|
|
907
|
-
* Find nearest patrol point to a position.
|
|
908
|
-
*
|
|
909
|
-
* @param vector - Position to test.
|
|
910
|
-
* @returns Patrol point index.
|
|
911
|
-
*/
|
|
912
|
-
public get_nearest(vector: vector): u32;
|
|
913
|
-
|
|
914
|
-
/**
|
|
915
|
-
* Find patrol point index by name.
|
|
916
|
-
*
|
|
917
|
-
* @param value - Patrol point name.
|
|
918
|
-
* @returns Patrol point index.
|
|
919
|
-
*/
|
|
920
|
-
public index(value: string): u32;
|
|
921
|
-
|
|
922
|
-
/**
|
|
923
|
-
* Get level vertex id for a patrol point.
|
|
924
|
-
*
|
|
925
|
-
* @param value - Patrol point index.
|
|
926
|
-
* @returns Level vertex id.
|
|
927
|
-
*/
|
|
928
|
-
public level_vertex_id(value: u32): u32;
|
|
929
|
-
|
|
930
|
-
/**
|
|
931
|
-
* Get patrol point name.
|
|
932
|
-
*
|
|
933
|
-
* @param point_index - Patrol point index.
|
|
934
|
-
* @returns Point name.
|
|
935
|
-
*/
|
|
936
|
-
public name(point_index: u32): string;
|
|
937
|
-
|
|
938
|
-
/**
|
|
939
|
-
* Get patrol point position.
|
|
940
|
-
*
|
|
941
|
-
* @param index - Patrol point index.
|
|
942
|
-
* @returns Point position.
|
|
943
|
-
*/
|
|
944
|
-
public point(index: u32): vector;
|
|
945
|
-
|
|
946
|
-
/**
|
|
947
|
-
* Check whether a patrol point is terminal.
|
|
948
|
-
*
|
|
949
|
-
* @param point_index - Patrol point index.
|
|
950
|
-
* @returns Whether the point ends the route.
|
|
951
|
-
*/
|
|
952
|
-
public terminal(point_index: u32): boolean;
|
|
953
|
-
}
|
|
954
|
-
|
|
955
|
-
/**
|
|
956
|
-
* @group xr_action
|
|
957
|
-
*/
|
|
958
|
-
export type TXR_patrol_type = EnumeratedStaticsValues<typeof patrol>;
|
|
959
|
-
|
|
960
|
-
/**
|
|
961
|
-
* Sight target snapshot.
|
|
962
|
-
*
|
|
963
|
-
* @source C++ class CSightParams
|
|
964
|
-
* @customConstructor XR_CSightParams
|
|
965
|
-
* @group xr_action
|
|
966
|
-
*/
|
|
967
|
-
export class CSightParams {
|
|
968
|
-
/**
|
|
969
|
-
* Engine enum value for `CSightParams.eSightTypeDummy`.
|
|
970
|
-
*/
|
|
971
|
-
public static readonly eSightTypeDummy: -1;
|
|
972
|
-
/**
|
|
973
|
-
* Engine enum value for `CSightParams.eSightTypeCurrentDirection`.
|
|
974
|
-
*/
|
|
975
|
-
public static readonly eSightTypeCurrentDirection: 0;
|
|
976
|
-
/**
|
|
977
|
-
* Engine enum value for `CSightParams.eSightTypePathDirection`.
|
|
978
|
-
*/
|
|
979
|
-
public static readonly eSightTypePathDirection: 1;
|
|
980
|
-
/**
|
|
981
|
-
* Engine enum value for `CSightParams.eSightTypeDirection`.
|
|
982
|
-
*/
|
|
983
|
-
public static readonly eSightTypeDirection: 2;
|
|
984
|
-
/**
|
|
985
|
-
* Engine enum value for `CSightParams.eSightTypePosition`.
|
|
986
|
-
*/
|
|
987
|
-
public static readonly eSightTypePosition: 3;
|
|
988
|
-
/**
|
|
989
|
-
* Engine enum value for `CSightParams.eSightTypeObject`.
|
|
990
|
-
*/
|
|
991
|
-
public static readonly eSightTypeObject: 4;
|
|
992
|
-
/**
|
|
993
|
-
* Engine enum value for `CSightParams.eSightTypeCover`.
|
|
994
|
-
*/
|
|
995
|
-
public static readonly eSightTypeCover: 5;
|
|
996
|
-
/**
|
|
997
|
-
* Engine enum value for `CSightParams.eSightTypeSearch`.
|
|
998
|
-
*/
|
|
999
|
-
public static readonly eSightTypeSearch: 6;
|
|
1000
|
-
/**
|
|
1001
|
-
* Engine enum value for `CSightParams.eSightTypeLookOver`.
|
|
1002
|
-
*/
|
|
1003
|
-
public static readonly eSightTypeLookOver: 7;
|
|
1004
|
-
/**
|
|
1005
|
-
* Engine enum value for `CSightParams.eSightTypeCoverLookOver`.
|
|
1006
|
-
*/
|
|
1007
|
-
public static readonly eSightTypeCoverLookOver: 8;
|
|
1008
|
-
/**
|
|
1009
|
-
* Engine enum value for `CSightParams.eSightTypeFireObject`.
|
|
1010
|
-
*/
|
|
1011
|
-
public static readonly eSightTypeFireObject: 9;
|
|
1012
|
-
/**
|
|
1013
|
-
* Engine enum value for `CSightParams.eSightTypeFirePosition`.
|
|
1014
|
-
*/
|
|
1015
|
-
public static readonly eSightTypeFirePosition: 10;
|
|
1016
|
-
/**
|
|
1017
|
-
* Engine enum value for `CSightParams.eSightTypeAnimationDirection`.
|
|
1018
|
-
*/
|
|
1019
|
-
public static readonly eSightTypeAnimationDirection: 11;
|
|
1020
|
-
|
|
1021
|
-
/**
|
|
1022
|
-
* Object target for object-based sight modes.
|
|
1023
|
-
*/
|
|
1024
|
-
public readonly m_object: game_object;
|
|
1025
|
-
|
|
1026
|
-
/**
|
|
1027
|
-
* Active sight mode.
|
|
1028
|
-
*/
|
|
1029
|
-
public readonly m_sight_type: TXR_SightType;
|
|
1030
|
-
|
|
1031
|
-
/**
|
|
1032
|
-
* Position or direction target for vector-based sight modes.
|
|
1033
|
-
*/
|
|
1034
|
-
public readonly m_vector: vector;
|
|
1035
|
-
|
|
1036
|
-
/**
|
|
1037
|
-
* Create default sight parameters.
|
|
1038
|
-
*/
|
|
1039
|
-
public constructor();
|
|
1040
|
-
}
|
|
1041
|
-
|
|
1042
|
-
/**
|
|
1043
|
-
* @group xr_action
|
|
1044
|
-
*/
|
|
1045
|
-
export type TXR_SightType = EnumeratedStaticsValues<typeof CSightParams>;
|
|
1046
|
-
|
|
1047
|
-
/**
|
|
1048
|
-
* Look action for setting where an object should watch.
|
|
1049
|
-
*
|
|
1050
|
-
* @source C++ class look
|
|
1051
|
-
* @customConstructor look
|
|
1052
|
-
* @group xr_action
|
|
1053
|
-
*
|
|
1054
|
-
* @remarks
|
|
1055
|
-
* Look actions are consumed by AI sight managers and searchlight-like objects. Bone-target overloads require the
|
|
1056
|
-
* target object to have the named bone in its visual.
|
|
1057
|
-
*/
|
|
1058
|
-
export class look extends EngineBinding {
|
|
1059
|
-
/**
|
|
1060
|
-
* Engine enum value for `look.cur_dir`.
|
|
1061
|
-
*/
|
|
1062
|
-
public static readonly cur_dir: 0;
|
|
1063
|
-
/**
|
|
1064
|
-
* Engine enum value for `look.danger`.
|
|
1065
|
-
*/
|
|
1066
|
-
public static readonly danger: 5;
|
|
1067
|
-
/**
|
|
1068
|
-
* Engine enum value for `look.direction`.
|
|
1069
|
-
*/
|
|
1070
|
-
public static readonly direction: 2;
|
|
1071
|
-
/**
|
|
1072
|
-
* Engine enum value for `look.fire_point`.
|
|
1073
|
-
*/
|
|
1074
|
-
public static readonly fire_point: 10;
|
|
1075
|
-
/**
|
|
1076
|
-
* Engine enum value for `look.path_dir`.
|
|
1077
|
-
*/
|
|
1078
|
-
public static readonly path_dir: 1;
|
|
1079
|
-
/**
|
|
1080
|
-
* Engine enum value for `look.point`.
|
|
1081
|
-
*/
|
|
1082
|
-
public static readonly point: 3;
|
|
1083
|
-
/**
|
|
1084
|
-
* Engine enum value for `look.search`.
|
|
1085
|
-
*/
|
|
1086
|
-
public static readonly search: 6;
|
|
1087
|
-
|
|
1088
|
-
/**
|
|
1089
|
-
* Create an empty look action.
|
|
1090
|
-
*/
|
|
1091
|
-
public constructor();
|
|
1092
|
-
|
|
1093
|
-
/**
|
|
1094
|
-
* Create a look action by sight type.
|
|
1095
|
-
*
|
|
1096
|
-
* @param sight_type - Sight type id.
|
|
1097
|
-
*/
|
|
1098
|
-
public constructor(sight_type: TXR_SightType);
|
|
1099
|
-
|
|
1100
|
-
/**
|
|
1101
|
-
* Look at a position or direction.
|
|
1102
|
-
*
|
|
1103
|
-
* @param sight_type - Sight type id.
|
|
1104
|
-
* @param vector - Target vector.
|
|
1105
|
-
*/
|
|
1106
|
-
public constructor(sight_type: TXR_SightType, vector: vector);
|
|
1107
|
-
|
|
1108
|
-
/**
|
|
1109
|
-
* Look at an object.
|
|
1110
|
-
*
|
|
1111
|
-
* @param sight_type - Sight type id.
|
|
1112
|
-
* @param game_object - Target object.
|
|
1113
|
-
*/
|
|
1114
|
-
public constructor(sight_type: TXR_SightType, game_object: game_object);
|
|
1115
|
-
|
|
1116
|
-
/**
|
|
1117
|
-
* Look at an object bone.
|
|
1118
|
-
*
|
|
1119
|
-
* @param sight_type - Sight type id.
|
|
1120
|
-
* @param game_object - Target object.
|
|
1121
|
-
* @param value - Bone name.
|
|
1122
|
-
*/
|
|
1123
|
-
public constructor(sight_type: TXR_SightType, game_object: game_object, value: string);
|
|
1124
|
-
|
|
1125
|
-
/**
|
|
1126
|
-
* Create a searchlight-style look action from a vector.
|
|
1127
|
-
*
|
|
1128
|
-
* @param vector - Target vector.
|
|
1129
|
-
* @param value1 - First angle.
|
|
1130
|
-
* @param value2 - Second angle.
|
|
1131
|
-
*/
|
|
1132
|
-
public constructor(vector: vector, value1: f32, value2: f32);
|
|
1133
|
-
|
|
1134
|
-
/**
|
|
1135
|
-
* Create a searchlight-style look action from an object.
|
|
1136
|
-
*
|
|
1137
|
-
* @param game_object - Target object.
|
|
1138
|
-
* @param value1 - First angle.
|
|
1139
|
-
* @param value2 - Second angle.
|
|
1140
|
-
*/
|
|
1141
|
-
public constructor(game_object: game_object, value1: f32, value2: f32);
|
|
1142
|
-
|
|
1143
|
-
/**
|
|
1144
|
-
* @returns Whether the look action is complete.
|
|
1145
|
-
*/
|
|
1146
|
-
public completed(): boolean;
|
|
1147
|
-
|
|
1148
|
-
/**
|
|
1149
|
-
* Set sight type.
|
|
1150
|
-
*
|
|
1151
|
-
* @param sight_type - Sight type id.
|
|
1152
|
-
*/
|
|
1153
|
-
public type(sight_type: TXR_SightType): void;
|
|
1154
|
-
|
|
1155
|
-
/**
|
|
1156
|
-
* Set watched object.
|
|
1157
|
-
*
|
|
1158
|
-
* @param game_object - Target object.
|
|
1159
|
-
*/
|
|
1160
|
-
public object(game_object: game_object): void;
|
|
1161
|
-
|
|
1162
|
-
/**
|
|
1163
|
-
* Set watched bone.
|
|
1164
|
-
*
|
|
1165
|
-
* @param bone_id - Bone name.
|
|
1166
|
-
*/
|
|
1167
|
-
public bone(bone_id: string): void;
|
|
1168
|
-
|
|
1169
|
-
/**
|
|
1170
|
-
* Set watched direction.
|
|
1171
|
-
*
|
|
1172
|
-
* @param vector - Direction vector.
|
|
1173
|
-
*/
|
|
1174
|
-
public direct(vector: Readonly<vector>): void;
|
|
1175
|
-
}
|
|
1176
|
-
|
|
1177
|
-
/**
|
|
1178
|
-
* @group xr_action
|
|
1179
|
-
*/
|
|
1180
|
-
export type TXR_look = EnumeratedStaticsValues<typeof look>;
|
|
1181
|
-
|
|
1182
|
-
/**
|
|
1183
|
-
* Animation action.
|
|
1184
|
-
*
|
|
1185
|
-
* @source C++ class anim
|
|
1186
|
-
* @customConstructor anim
|
|
1187
|
-
* @group xr_action
|
|
1188
|
-
*
|
|
1189
|
-
* @remarks
|
|
1190
|
-
* String animation overloads play a named script animation. Numeric one-argument overloads set an AI mental state.
|
|
1191
|
-
* Numeric two-argument overloads are monster animation actions.
|
|
1192
|
-
*/
|
|
1193
|
-
export class anim extends EngineBinding {
|
|
1194
|
-
// Mental state:
|
|
1195
|
-
/**
|
|
1196
|
-
* Engine enum value for `anim.danger`.
|
|
1197
|
-
*/
|
|
1198
|
-
public static readonly danger: 0;
|
|
1199
|
-
/**
|
|
1200
|
-
* Engine enum value for `anim.free`.
|
|
1201
|
-
*/
|
|
1202
|
-
public static readonly free: 1;
|
|
1203
|
-
/**
|
|
1204
|
-
* Engine enum value for `anim.panic`.
|
|
1205
|
-
*/
|
|
1206
|
-
public static readonly panic: 2;
|
|
1207
|
-
|
|
1208
|
-
// Animation state:
|
|
1209
|
-
/**
|
|
1210
|
-
* Engine enum value for `anim.stand_idle`.
|
|
1211
|
-
*/
|
|
1212
|
-
public static readonly stand_idle: 0;
|
|
1213
|
-
/**
|
|
1214
|
-
* Engine enum value for `anim.capture_prepare`.
|
|
1215
|
-
*/
|
|
1216
|
-
public static readonly capture_prepare: 1;
|
|
1217
|
-
/**
|
|
1218
|
-
* Engine enum value for `anim.sit_idle`.
|
|
1219
|
-
*/
|
|
1220
|
-
public static readonly sit_idle: 2;
|
|
1221
|
-
/**
|
|
1222
|
-
* Engine enum value for `anim.lie_idle`.
|
|
1223
|
-
*/
|
|
1224
|
-
public static readonly lie_idle: 3;
|
|
1225
|
-
/**
|
|
1226
|
-
* Engine enum value for `anim.eat`.
|
|
1227
|
-
*/
|
|
1228
|
-
public static readonly eat: 4;
|
|
1229
|
-
/**
|
|
1230
|
-
* Engine enum value for `anim.sleep`.
|
|
1231
|
-
*/
|
|
1232
|
-
public static readonly sleep: 5;
|
|
1233
|
-
/**
|
|
1234
|
-
* Engine enum value for `anim.rest`.
|
|
1235
|
-
*/
|
|
1236
|
-
public static readonly rest: 6;
|
|
1237
|
-
/**
|
|
1238
|
-
* Engine enum value for `anim.attack`.
|
|
1239
|
-
*/
|
|
1240
|
-
public static readonly attack: 7;
|
|
1241
|
-
/**
|
|
1242
|
-
* Engine enum value for `anim.look_around`.
|
|
1243
|
-
*/
|
|
1244
|
-
public static readonly look_around: 8;
|
|
1245
|
-
/**
|
|
1246
|
-
* Engine enum value for `anim.turn`.
|
|
1247
|
-
*/
|
|
1248
|
-
public static readonly turn: 9;
|
|
1249
|
-
|
|
1250
|
-
/**
|
|
1251
|
-
* Create an empty animation action.
|
|
1252
|
-
*/
|
|
1253
|
-
public constructor();
|
|
1254
|
-
|
|
1255
|
-
/**
|
|
1256
|
-
* Play an animation by name.
|
|
1257
|
-
*
|
|
1258
|
-
* @param value - Animation name.
|
|
1259
|
-
*/
|
|
1260
|
-
public constructor(value: string);
|
|
1261
|
-
|
|
1262
|
-
/**
|
|
1263
|
-
* Play an animation by name.
|
|
1264
|
-
*
|
|
1265
|
-
* @param value1 - Animation name.
|
|
1266
|
-
* @param value2 - Whether the animation should loop.
|
|
1267
|
-
*/
|
|
1268
|
-
public constructor(value1: string, value2: boolean);
|
|
1269
|
-
|
|
1270
|
-
/**
|
|
1271
|
-
* Set AI mental state.
|
|
1272
|
-
*
|
|
1273
|
-
* @param state - Mental state id.
|
|
1274
|
-
*/
|
|
1275
|
-
public constructor(state: number); /* Enum MonsterSpace::EMentalState */
|
|
1276
|
-
|
|
1277
|
-
/**
|
|
1278
|
-
* Set monster animation action and extra value.
|
|
1279
|
-
*
|
|
1280
|
-
* @remarks
|
|
1281
|
-
* Monster-only overload using `MonsterSpace::EScriptMonsterAnimAction` values exposed on `anim`.
|
|
1282
|
-
*
|
|
1283
|
-
* @param state - Monster animation action id.
|
|
1284
|
-
* @param value - Extra action value.
|
|
1285
|
-
*/
|
|
1286
|
-
public constructor(state: number /* Enum MonsterSpace::EScriptMonsterAnimAction */, value: i32);
|
|
1287
|
-
|
|
1288
|
-
/**
|
|
1289
|
-
* @returns Whether the animation action is complete.
|
|
1290
|
-
*/
|
|
1291
|
-
public completed(): boolean;
|
|
1292
|
-
|
|
1293
|
-
/**
|
|
1294
|
-
* Set mental state.
|
|
1295
|
-
*
|
|
1296
|
-
* @param state - Mental state id.
|
|
1297
|
-
*/
|
|
1298
|
-
public type(state: number /* Enum MonsterSpace::EMentalState */): void;
|
|
1299
|
-
|
|
1300
|
-
/**
|
|
1301
|
-
* Set animation name.
|
|
1302
|
-
*
|
|
1303
|
-
* @param value - Animation name.
|
|
1304
|
-
*/
|
|
1305
|
-
public anim(value: string): void;
|
|
1306
|
-
}
|
|
1307
|
-
|
|
1308
|
-
/**
|
|
1309
|
-
* @group xr_action
|
|
1310
|
-
*/
|
|
1311
|
-
export type TXR_animation_key = EnumeratedStaticsKeys<typeof anim>;
|
|
1312
|
-
|
|
1313
|
-
/**
|
|
1314
|
-
* @group xr_action
|
|
1315
|
-
*/
|
|
1316
|
-
export type TXR_animation = EnumeratedStaticsValues<typeof anim>;
|
|
1317
|
-
|
|
1318
|
-
/**
|
|
1319
|
-
* Sound action for scripted AI behavior.
|
|
1320
|
-
*
|
|
1321
|
-
* @source C++ class sound
|
|
1322
|
-
* @customConstructor sound
|
|
1323
|
-
* @group xr_action
|
|
1324
|
-
*
|
|
1325
|
-
* @remarks
|
|
1326
|
-
* String and `sound_object` overloads play regular script sounds. Numeric overloads use monster sound categories.
|
|
1327
|
-
* The head-animation overload is intended for trader-style talking animations.
|
|
1328
|
-
*/
|
|
1329
|
-
export class sound extends EngineBinding {
|
|
1330
|
-
/**
|
|
1331
|
-
* Engine enum value for `sound.attack`.
|
|
1332
|
-
*/
|
|
1333
|
-
public static readonly attack: 3;
|
|
1334
|
-
/**
|
|
1335
|
-
* Engine enum value for `sound.attack_hit`.
|
|
1336
|
-
*/
|
|
1337
|
-
public static readonly attack_hit: 4;
|
|
1338
|
-
/**
|
|
1339
|
-
* Engine enum value for `sound.die`.
|
|
1340
|
-
*/
|
|
1341
|
-
public static readonly die: 7;
|
|
1342
|
-
/**
|
|
1343
|
-
* Engine enum value for `sound.eat`.
|
|
1344
|
-
*/
|
|
1345
|
-
public static readonly eat: 2;
|
|
1346
|
-
/**
|
|
1347
|
-
* Engine enum value for `sound.idle`.
|
|
1348
|
-
*/
|
|
1349
|
-
public static readonly idle: 1;
|
|
1350
|
-
/**
|
|
1351
|
-
* Engine enum value for `sound.panic`.
|
|
1352
|
-
*/
|
|
1353
|
-
public static readonly panic: 11;
|
|
1354
|
-
/**
|
|
1355
|
-
* Engine enum value for `sound.steal`.
|
|
1356
|
-
*/
|
|
1357
|
-
public static readonly steal: 10;
|
|
1358
|
-
/**
|
|
1359
|
-
* Engine enum value for `sound.take_damage`.
|
|
1360
|
-
*/
|
|
1361
|
-
public static readonly take_damage: 5;
|
|
1362
|
-
/**
|
|
1363
|
-
* Engine enum value for `sound.threaten`.
|
|
1364
|
-
*/
|
|
1365
|
-
public static readonly threaten: 9;
|
|
1366
|
-
|
|
1367
|
-
/**
|
|
1368
|
-
* Create an empty sound action.
|
|
1369
|
-
*/
|
|
1370
|
-
public constructor();
|
|
1371
|
-
|
|
1372
|
-
/**
|
|
1373
|
-
* Play a sound by prefix and name.
|
|
1374
|
-
*
|
|
1375
|
-
* @param value1 - Sound prefix or collection.
|
|
1376
|
-
* @param value2 - Sound name.
|
|
1377
|
-
*/
|
|
1378
|
-
public constructor(value1: string, value2: string);
|
|
1379
|
-
|
|
1380
|
-
/**
|
|
1381
|
-
* Play a sound at a position.
|
|
1382
|
-
*
|
|
1383
|
-
* @param value1 - Sound prefix or collection.
|
|
1384
|
-
* @param value2 - Sound name.
|
|
1385
|
-
* @param vector - Position.
|
|
1386
|
-
*/
|
|
1387
|
-
public constructor(value1: string, value2: string, vector: vector);
|
|
1388
|
-
|
|
1389
|
-
/**
|
|
1390
|
-
* Play a sound at a position with angles.
|
|
1391
|
-
*
|
|
1392
|
-
* @param value1 - Sound prefix or collection.
|
|
1393
|
-
* @param value2 - Sound name.
|
|
1394
|
-
* @param vector - Position.
|
|
1395
|
-
* @param vector2 - Angles.
|
|
1396
|
-
*/
|
|
1397
|
-
public constructor(value1: string, value2: string, vector: vector, vector2: vector);
|
|
1398
|
-
|
|
1399
|
-
/**
|
|
1400
|
-
* Play a sound at a position with angles and loop flag.
|
|
1401
|
-
*
|
|
1402
|
-
* @param value1 - Sound prefix or collection.
|
|
1403
|
-
* @param value2 - Sound name.
|
|
1404
|
-
* @param vector - Position.
|
|
1405
|
-
* @param vector2 - Angles.
|
|
1406
|
-
* @param value3 - Whether playback should loop.
|
|
1407
|
-
*/
|
|
1408
|
-
public constructor(value1: string, value2: string, vector: vector, vector2: vector, value3: boolean);
|
|
1409
|
-
|
|
1410
|
-
/**
|
|
1411
|
-
* Play a sound by name at a position.
|
|
1412
|
-
*
|
|
1413
|
-
* @param value1 - Sound name.
|
|
1414
|
-
* @param vector - Position.
|
|
1415
|
-
*/
|
|
1416
|
-
public constructor(value1: string, vector: vector);
|
|
1417
|
-
|
|
1418
|
-
/**
|
|
1419
|
-
* Play a sound by name at a position with angles.
|
|
1420
|
-
*
|
|
1421
|
-
* @param value1 - Sound name.
|
|
1422
|
-
* @param vector - Position.
|
|
1423
|
-
* @param vector2 - Angles.
|
|
1424
|
-
*/
|
|
1425
|
-
public constructor(value1: string, vector: vector, vector2: vector);
|
|
1426
|
-
|
|
1427
|
-
/**
|
|
1428
|
-
* Play a sound by name at a position with angles and loop flag.
|
|
1429
|
-
*
|
|
1430
|
-
* @param value1 - Sound name.
|
|
1431
|
-
* @param vector - Position.
|
|
1432
|
-
* @param vector2 - Angles.
|
|
1433
|
-
* @param value3 - Whether playback should loop.
|
|
1434
|
-
*/
|
|
1435
|
-
public constructor(value1: string, vector: vector, vector2: vector, value3: boolean);
|
|
1436
|
-
|
|
1437
|
-
/**
|
|
1438
|
-
* Play a `sound_object` with a bone at a position.
|
|
1439
|
-
*
|
|
1440
|
-
* @param sound_object - Sound object.
|
|
1441
|
-
* @param value1 - Bone name.
|
|
1442
|
-
* @param vector - Position.
|
|
1443
|
-
*/
|
|
1444
|
-
public constructor(sound_object: sound_object, value1: string, vector: vector);
|
|
1445
|
-
|
|
1446
|
-
/**
|
|
1447
|
-
* Play a `sound_object` with a bone, position, and angles.
|
|
1448
|
-
*
|
|
1449
|
-
* @param sound_object - Sound object.
|
|
1450
|
-
* @param value1 - Bone name.
|
|
1451
|
-
* @param vector - Position.
|
|
1452
|
-
* @param vector2 - Angles.
|
|
1453
|
-
*/
|
|
1454
|
-
public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector);
|
|
1455
|
-
|
|
1456
|
-
/**
|
|
1457
|
-
* Play a `sound_object` with a bone, position, angles, and loop flag.
|
|
1458
|
-
*
|
|
1459
|
-
* @param sound_object - Sound object.
|
|
1460
|
-
* @param value1 - Bone name.
|
|
1461
|
-
* @param vector - Position.
|
|
1462
|
-
* @param vector2 - Angles.
|
|
1463
|
-
* @param value - Whether playback should loop.
|
|
1464
|
-
*/
|
|
1465
|
-
public constructor(sound_object: sound_object, value1: string, vector: vector, vector2: vector, value: boolean);
|
|
1466
|
-
|
|
1467
|
-
/**
|
|
1468
|
-
* Play a `sound_object` at a position.
|
|
1469
|
-
*
|
|
1470
|
-
* @param sound_object - Sound object.
|
|
1471
|
-
* @param vector1 - Position.
|
|
1472
|
-
*/
|
|
1473
|
-
public constructor(sound_object: sound_object, vector1: vector);
|
|
1474
|
-
|
|
1475
|
-
/**
|
|
1476
|
-
* Play a `sound_object` at a position with angles.
|
|
1477
|
-
*
|
|
1478
|
-
* @param sound_object - Sound object.
|
|
1479
|
-
* @param vector1 - Position.
|
|
1480
|
-
* @param vector2 - Angles.
|
|
1481
|
-
*/
|
|
1482
|
-
public constructor(sound_object: sound_object, vector1: vector, vector2: vector);
|
|
1483
|
-
|
|
1484
|
-
/**
|
|
1485
|
-
* Play a `sound_object` at a position with angles and loop flag.
|
|
1486
|
-
*
|
|
1487
|
-
* @param sound_object - Sound object.
|
|
1488
|
-
* @param vector1 - Position.
|
|
1489
|
-
* @param vector2 - Angles.
|
|
1490
|
-
* @param value - Whether playback should loop.
|
|
1491
|
-
*/
|
|
1492
|
-
public constructor(sound_object: sound_object, vector1: vector, vector2: vector, value: boolean);
|
|
1493
|
-
|
|
1494
|
-
/**
|
|
1495
|
-
* Play a monster sound by type.
|
|
1496
|
-
*
|
|
1497
|
-
* @remarks
|
|
1498
|
-
* Monster-only overload using `MonsterSound::EType` values exposed on `sound`.
|
|
1499
|
-
*
|
|
1500
|
-
* @param type - Monster sound type id.
|
|
1501
|
-
*/
|
|
1502
|
-
public constructor(type: TXR_sound_type); /* MonsterSound::EType */
|
|
1503
|
-
|
|
1504
|
-
/**
|
|
1505
|
-
* Play a monster sound by type with extra value.
|
|
1506
|
-
*
|
|
1507
|
-
* @remarks
|
|
1508
|
-
* Monster-only overload. The value is the engine delay passed to the monster sound action.
|
|
1509
|
-
*
|
|
1510
|
-
* @param type - Monster sound type id.
|
|
1511
|
-
* @param value - Extra sound value.
|
|
1512
|
-
*/
|
|
1513
|
-
public constructor(type: TXR_sound_type /* Enum MonsterSound::EType*/, value: number);
|
|
1514
|
-
|
|
1515
|
-
/**
|
|
1516
|
-
* Play a trader sound with a head animation.
|
|
1517
|
-
*
|
|
1518
|
-
* @remarks
|
|
1519
|
-
* Trader-specific overload. The head animation is one of `MonsterSpace.head_anim_*`.
|
|
1520
|
-
*
|
|
1521
|
-
* @param value1 - Sound prefix or collection.
|
|
1522
|
-
* @param value2 - Sound name.
|
|
1523
|
-
* @param type - Monster head animation type.
|
|
1524
|
-
*/
|
|
1525
|
-
public constructor(value1: string, value2: string, type: unknown); /* Enum MonsterSpace::EMonsterHeadAnimType */
|
|
1526
|
-
|
|
1527
|
-
/**
|
|
1528
|
-
* Set sound by name.
|
|
1529
|
-
*
|
|
1530
|
-
* @param value - Sound name.
|
|
1531
|
-
*/
|
|
1532
|
-
public set_sound(value: string): void;
|
|
1533
|
-
|
|
1534
|
-
/**
|
|
1535
|
-
* Set sound object.
|
|
1536
|
-
*
|
|
1537
|
-
* @param sound_object - Sound object.
|
|
1538
|
-
*/
|
|
1539
|
-
public set_sound(sound_object: sound_object): void;
|
|
1540
|
-
|
|
1541
|
-
/**
|
|
1542
|
-
* Set sound position.
|
|
1543
|
-
*
|
|
1544
|
-
* @param vector - Position.
|
|
1545
|
-
*/
|
|
1546
|
-
public set_position(vector: vector): void;
|
|
1547
|
-
|
|
1548
|
-
/**
|
|
1549
|
-
* Set sound bone.
|
|
1550
|
-
*
|
|
1551
|
-
* @param value - Bone name.
|
|
1552
|
-
*/
|
|
1553
|
-
public set_bone(value: string): void;
|
|
1554
|
-
|
|
1555
|
-
/**
|
|
1556
|
-
* Set sound angles.
|
|
1557
|
-
*
|
|
1558
|
-
* @param vector - Angles.
|
|
1559
|
-
*/
|
|
1560
|
-
public set_angles(vector: vector): void;
|
|
1561
|
-
|
|
1562
|
-
/**
|
|
1563
|
-
* Set sound type.
|
|
1564
|
-
*
|
|
1565
|
-
* @param type - Sound type id.
|
|
1566
|
-
*/
|
|
1567
|
-
public set_sound_type(type: number /* ESoundTypes */): void;
|
|
1568
|
-
|
|
1569
|
-
/**
|
|
1570
|
-
* @returns Whether sound playback is complete.
|
|
1571
|
-
*/
|
|
1572
|
-
public completed(): boolean;
|
|
1573
|
-
}
|
|
1574
|
-
|
|
1575
|
-
/**
|
|
1576
|
-
* @group xr_action
|
|
1577
|
-
*/
|
|
1578
|
-
export type TXR_sound_key = EnumeratedStaticsKeys<typeof sound>;
|
|
1579
|
-
|
|
1580
|
-
/**
|
|
1581
|
-
* @group xr_action
|
|
1582
|
-
*/
|
|
1583
|
-
export type TXR_sound_type = EnumeratedStaticsValues<typeof sound>;
|
|
1584
|
-
|
|
1585
|
-
/**
|
|
1586
|
-
* Completion condition for a composed entity action.
|
|
1587
|
-
*
|
|
1588
|
-
* @source C++ class cond
|
|
1589
|
-
* @customConstructor cond
|
|
1590
|
-
* @group xr_action
|
|
1591
|
-
*
|
|
1592
|
-
* @remarks
|
|
1593
|
-
* Conditions choose which sub-action completions should finish the composed `entity_action`. Combine flags when the
|
|
1594
|
-
* action should wait for several parts.
|
|
1595
|
-
*/
|
|
1596
|
-
export class cond extends EngineBinding {
|
|
1597
|
-
/**
|
|
1598
|
-
* Engine enum value for `cond.move_end`.
|
|
1599
|
-
*/
|
|
1600
|
-
public static readonly move_end: 1;
|
|
1601
|
-
/**
|
|
1602
|
-
* Engine enum value for `cond.look_end`.
|
|
1603
|
-
*/
|
|
1604
|
-
public static readonly look_end: 2;
|
|
1605
|
-
/**
|
|
1606
|
-
* Engine enum value for `cond.anim_end`.
|
|
1607
|
-
*/
|
|
1608
|
-
public static readonly anim_end: 4;
|
|
1609
|
-
/**
|
|
1610
|
-
* Engine enum value for `cond.sound_end`.
|
|
1611
|
-
*/
|
|
1612
|
-
public static readonly sound_end: 8;
|
|
1613
|
-
/**
|
|
1614
|
-
* Engine enum value for `cond.object_end`.
|
|
1615
|
-
*/
|
|
1616
|
-
public static readonly object_end: 32;
|
|
1617
|
-
/**
|
|
1618
|
-
* Engine enum value for `cond.time_end`.
|
|
1619
|
-
*/
|
|
1620
|
-
public static readonly time_end: 64;
|
|
1621
|
-
/**
|
|
1622
|
-
* Engine enum value for `cond.act_end`.
|
|
1623
|
-
*/
|
|
1624
|
-
public static readonly act_end: 128;
|
|
1625
|
-
|
|
1626
|
-
/**
|
|
1627
|
-
* Create an empty completion condition.
|
|
1628
|
-
*/
|
|
1629
|
-
public constructor();
|
|
1630
|
-
|
|
1631
|
-
/**
|
|
1632
|
-
* Create a completion condition from flags.
|
|
1633
|
-
*
|
|
1634
|
-
* @param value - Condition flags.
|
|
1635
|
-
*/
|
|
1636
|
-
public constructor(value: u32);
|
|
1637
|
-
|
|
1638
|
-
/**
|
|
1639
|
-
* Create a completion condition from flags and a time limit.
|
|
1640
|
-
*
|
|
1641
|
-
* @param value1 - Condition flags.
|
|
1642
|
-
* @param value2 - Time limit.
|
|
1643
|
-
*/
|
|
1644
|
-
public constructor(value1: u32, value2: f64);
|
|
1645
|
-
}
|
|
1646
|
-
|
|
1647
|
-
/**
|
|
1648
|
-
* @group xr_action
|
|
1649
|
-
*/
|
|
1650
|
-
export type TXR_cond = EnumeratedStaticsValues<typeof cond>;
|
|
1651
|
-
|
|
1652
|
-
/**
|
|
1653
|
-
* Global monster action.
|
|
1654
|
-
*
|
|
1655
|
-
* @source C++ class act
|
|
1656
|
-
* @customConstructor act
|
|
1657
|
-
* @group xr_action
|
|
1658
|
-
*
|
|
1659
|
-
* @remarks
|
|
1660
|
-
* Monster global actions are consumed by custom monster controllers. They are not a generic command system for
|
|
1661
|
-
* stalkers, items, or vehicles.
|
|
1662
|
-
*/
|
|
1663
|
-
export class act {
|
|
1664
|
-
/**
|
|
1665
|
-
* Engine enum value for `act.attack`.
|
|
1666
|
-
*/
|
|
1667
|
-
public static readonly attack: 2;
|
|
1668
|
-
/**
|
|
1669
|
-
* Engine enum value for `act.eat`.
|
|
1670
|
-
*/
|
|
1671
|
-
public static readonly eat: 1;
|
|
1672
|
-
/**
|
|
1673
|
-
* Engine enum value for `act.panic`.
|
|
1674
|
-
*/
|
|
1675
|
-
public static readonly panic: 3;
|
|
1676
|
-
/**
|
|
1677
|
-
* Engine enum value for `act.rest`.
|
|
1678
|
-
*/
|
|
1679
|
-
public static readonly rest: 0;
|
|
1680
|
-
|
|
1681
|
-
/**
|
|
1682
|
-
* Create an empty global monster action.
|
|
1683
|
-
*/
|
|
1684
|
-
public constructor();
|
|
1685
|
-
|
|
1686
|
-
/**
|
|
1687
|
-
* Create a global monster action.
|
|
1688
|
-
*
|
|
1689
|
-
* @param action - Global monster action id.
|
|
1690
|
-
*/
|
|
1691
|
-
public constructor(action: number);
|
|
1692
|
-
|
|
1693
|
-
/**
|
|
1694
|
-
* Create a global monster action with a target object.
|
|
1695
|
-
*
|
|
1696
|
-
* @param action - Global monster action id.
|
|
1697
|
-
* @param game_object - Target object.
|
|
1698
|
-
*/
|
|
1699
|
-
public constructor(action: number, game_object: game_object);
|
|
1700
|
-
}
|
|
1701
|
-
|
|
1702
|
-
/**
|
|
1703
|
-
* Particle action transform parameters.
|
|
1704
|
-
*
|
|
1705
|
-
* @source C++ class particle_params
|
|
1706
|
-
* @customConstructor particle_params
|
|
1707
|
-
* @group xr_action
|
|
1708
|
-
*/
|
|
1709
|
-
export class particle_params {
|
|
1710
|
-
/**
|
|
1711
|
-
* Create empty particle parameters.
|
|
1712
|
-
*/
|
|
1713
|
-
public constructor();
|
|
1714
|
-
|
|
1715
|
-
/**
|
|
1716
|
-
* Create particle parameters from vectors.
|
|
1717
|
-
*
|
|
1718
|
-
* @param first - Position vector.
|
|
1719
|
-
* @param second - Angle vector.
|
|
1720
|
-
* @param third - Velocity vector.
|
|
1721
|
-
*/
|
|
1722
|
-
public constructor(first?: vector, second?: vector, third?: vector);
|
|
1723
|
-
}
|
|
1724
|
-
|
|
1725
|
-
/**
|
|
1726
|
-
* Particle playback action.
|
|
1727
|
-
*
|
|
1728
|
-
* @source C++ class particle
|
|
1729
|
-
* @customConstructor particle
|
|
1730
|
-
* @group xr_action
|
|
1731
|
-
*
|
|
1732
|
-
* @remarks
|
|
1733
|
-
* Bone-attached particles require the controlled object visual to contain the requested bone. Position-only
|
|
1734
|
-
* particles use world coordinates.
|
|
1735
|
-
*/
|
|
1736
|
-
export class particle extends EngineBinding {
|
|
1737
|
-
/**
|
|
1738
|
-
* Create a particle action.
|
|
1739
|
-
*
|
|
1740
|
-
* @param particle_to_run - Particle effect name.
|
|
1741
|
-
* @param particle_params - Optional transform parameters.
|
|
1742
|
-
* @param auto_remove - Whether the particle should be removed after playback.
|
|
1743
|
-
*/
|
|
1744
|
-
public constructor(particle_to_run: string, particle_params?: particle_params, auto_remove?: boolean);
|
|
1745
|
-
|
|
1746
|
-
/**
|
|
1747
|
-
* Create a particle action attached to a bone.
|
|
1748
|
-
*
|
|
1749
|
-
* @param particle_to_run - Particle effect name.
|
|
1750
|
-
* @param bone_name - Bone name.
|
|
1751
|
-
* @param particle_params - Transform parameters.
|
|
1752
|
-
* @param auto_remove - Whether the particle should be removed after playback.
|
|
1753
|
-
*/
|
|
1754
|
-
public constructor(
|
|
1755
|
-
particle_to_run: string,
|
|
1756
|
-
bone_name: string,
|
|
1757
|
-
particle_params: particle_params,
|
|
1758
|
-
auto_remove: boolean
|
|
1759
|
-
);
|
|
1760
|
-
|
|
1761
|
-
/**
|
|
1762
|
-
* @returns Whether particle playback is complete.
|
|
1763
|
-
*/
|
|
1764
|
-
public completed(): boolean;
|
|
1765
|
-
|
|
1766
|
-
/**
|
|
1767
|
-
* Set particle angles.
|
|
1768
|
-
*
|
|
1769
|
-
* @param vector - Angles.
|
|
1770
|
-
*/
|
|
1771
|
-
public set_angles(vector: vector): void;
|
|
1772
|
-
|
|
1773
|
-
/**
|
|
1774
|
-
* Set attached bone.
|
|
1775
|
-
*
|
|
1776
|
-
* @param bone_id - Bone name.
|
|
1777
|
-
*/
|
|
1778
|
-
public set_bone(bone_id: string): void;
|
|
1779
|
-
|
|
1780
|
-
/**
|
|
1781
|
-
* Set particle effect and auto-remove flag.
|
|
1782
|
-
*
|
|
1783
|
-
* @param value1 - Particle effect name.
|
|
1784
|
-
* @param value2 - Whether the particle should be removed after playback.
|
|
1785
|
-
*/
|
|
1786
|
-
public set_particle(value1: string, value2: boolean): void;
|
|
1787
|
-
|
|
1788
|
-
/**
|
|
1789
|
-
* Set particle position.
|
|
1790
|
-
*
|
|
1791
|
-
* @param vector - Position.
|
|
1792
|
-
*/
|
|
1793
|
-
public set_position(vector: vector): void;
|
|
1794
|
-
|
|
1795
|
-
/**
|
|
1796
|
-
* Set particle velocity.
|
|
1797
|
-
*
|
|
1798
|
-
* @param vector - Velocity.
|
|
1799
|
-
*/
|
|
1800
|
-
public set_velocity(vector: vector): void;
|
|
1801
|
-
}
|
|
1802
|
-
}
|