xray16 1.5.4 → 1.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/package.json +12 -6
- package/plugins/optimize_return_ternary.d.ts +6 -0
- package/plugins/optimize_return_ternary.js +65 -0
- package/xray16.d.ts +30847 -0
- package/types/index.d.ts +0 -55
- package/types/xr_ai/xr_action.d.ts +0 -1802
- package/types/xr_ai/xr_alife.d.ts +0 -1870
- package/types/xr_ai/xr_enemy_evaluation.d.ts +0 -134
- package/types/xr_ai/xr_goap.d.ts +0 -1116
- package/types/xr_ai/xr_graph.d.ts +0 -135
- package/types/xr_ai/xr_memory.d.ts +0 -382
- package/types/xr_lib/xr_animation.d.ts +0 -252
- package/types/xr_lib/xr_bitwise.d.ts +0 -44
- package/types/xr_lib/xr_color.d.ts +0 -142
- package/types/xr_lib/xr_debug.d.ts +0 -181
- package/types/xr_lib/xr_dialog.d.ts +0 -132
- package/types/xr_lib/xr_flags.d.ts +0 -592
- package/types/xr_lib/xr_fs.d.ts +0 -615
- package/types/xr_lib/xr_game.d.ts +0 -362
- package/types/xr_lib/xr_hit.d.ts +0 -125
- package/types/xr_lib/xr_ini.d.ts +0 -473
- package/types/xr_lib/xr_level.d.ts +0 -795
- package/types/xr_lib/xr_luabind.d.ts +0 -90
- package/types/xr_lib/xr_map.d.ts +0 -192
- package/types/xr_lib/xr_math.d.ts +0 -871
- package/types/xr_lib/xr_multiplayer.d.ts +0 -1079
- package/types/xr_lib/xr_profile.d.ts +0 -272
- package/types/xr_lib/xr_properties.d.ts +0 -610
- package/types/xr_lib/xr_relation.d.ts +0 -231
- package/types/xr_lib/xr_render.d.ts +0 -167
- package/types/xr_lib/xr_save.d.ts +0 -833
- package/types/xr_lib/xr_sound.d.ts +0 -515
- package/types/xr_lib/xr_stats.ts +0 -49
- package/types/xr_lib/xr_task.d.ts +0 -388
- package/types/xr_lib/xr_time.d.ts +0 -177
- package/types/xr_lib/xr_type.d.ts +0 -75
- package/types/xr_object/client/xr_anomaly.d.ts +0 -70
- package/types/xr_object/client/xr_artefact.d.ts +0 -153
- package/types/xr_object/client/xr_client_object.d.ts +0 -207
- package/types/xr_object/client/xr_creature.d.ts +0 -243
- package/types/xr_object/client/xr_item.d.ts +0 -370
- package/types/xr_object/client/xr_level.d.ts +0 -753
- package/types/xr_object/client/xr_physic.d.ts +0 -644
- package/types/xr_object/client/xr_zone.d.ts +0 -85
- package/types/xr_object/script/xr_script_interface.d.ts +0 -819
- package/types/xr_object/script/xr_script_object.d.ts +0 -5719
- package/types/xr_object/script/xr_script_trade.d.ts +0 -51
- package/types/xr_object/server/xr_server_object.d.ts +0 -1486
- package/types/xr_ui/xr_ui_asset.d.ts +0 -364
- package/types/xr_ui/xr_ui_core.d.ts +0 -424
- package/types/xr_ui/xr_ui_event.d.ts +0 -1449
- package/types/xr_ui/xr_ui_interface.d.ts +0 -2447
- package/types/xr_ui/xr_ui_menu.d.ts +0 -385
- package/types/xrf_plugin.d.ts +0 -109
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declare module "xray16" {
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/**
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* UI style manager binding.
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*
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @source C++ class UIStyleManager
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* @customConstructor UIStyleManager
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* @group xr_ui_asset
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*
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* @remarks
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* Use `GetUIStyleManager()` to access the engine singleton. Style changes may require UI reload to affect existing
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* windows. Available styles are discovered from UI style folders at startup.
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*/
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export class UIStyleManager {
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/**
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* Engine-owned UI style manager.
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*/
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private constructor();
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/**
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* Iterate over available UI styles.
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*
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @remarks
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* The returned value is a Lua iterator over engine style tokens. The default style is always present.
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*
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* @returns Style tokens.
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*/
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public GetAllStyles(): LuaIterable<token>;
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/**
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* Check whether the default UI style is active.
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*
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @returns Whether the default style is set.
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*/
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public DefaultStyleIsSet(): boolean;
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/**
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* Get the active UI style id.
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*
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @returns Current style id.
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*/
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public GetCurrentStyleId(): u32;
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/**
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* Get the active UI style name.
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*
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @returns Current style name.
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*/
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public GetCurrentStyleName(): string;
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/**
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* Switch to a UI style by name.
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*
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*
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* @remarks
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* Pass `reload_ui` to run the engine UI reset sequence after switching. Unknown names return `false`.
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*
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* @param name - Style name.
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* @param reload_ui - Whether to reload UI after switching.
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* @returns Whether the style was applied.
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*/
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public SetStyle(name: string, reload_ui?: boolean): boolean;
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/**
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* Switch to a UI style by id.
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*
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* @remarks
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* Use an id from {@link GetAllStyles}. Unknown ids are accepted here, but later style-name lookup can fail native
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* verification.
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*
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* @param id - Style id.
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*/
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public SetupStyle(id: u32): void;
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/**
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* Reset cached UI style data.
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*
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* @remarks
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* Runs the engine UI reset sequence. It does not change the current style id by itself.
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*/
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public ResetUI(): void;
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/**
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* Switch to a UI style by id.
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* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
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*
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* @deprecated Use {@link UIStyleManager.SetupStyle}; the engine binding accepts names in `SetStyle`.
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*
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* @param id - Style id.
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* @param reload_ui - Whether to reload UI after switching.
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*/
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public SetStyle(id: u32, reload_ui?: boolean): void;
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}
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/**
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* Game font binding used by UI widgets.
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*
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* @source C++ class CGameFont
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* @customConstructor CGameFont
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*
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* Font instances are owned by the UI subsystem and returned by the `GetFont*` helpers. Do not construct or retain
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* them outside the lifetime of the UI subsystem.
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*/
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export class CGameFont {
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/**
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* Engine enum value for `CGameFont.alCenter`.
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*/
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public static readonly alCenter: 2;
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/**
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* Engine enum value for `CGameFont.alLeft`.
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*/
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public static readonly alLeft: 0;
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/**
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* Engine enum value for `CGameFont.alRight`.
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*/
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public static readonly alRight: 1;
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/**
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* Engine-owned font constants.
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*/
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private constructor();
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}
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/**
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* EVTextAlignment.
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*
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* @group xr_ui_asset
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*/
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export type TXR_CGameFont_alignment = EnumeratedStaticsValues<typeof CGameFont>;
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/**
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* Get the small digital/interface font.
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* @group xr_ui_asset
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*
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* @returns Font instance.
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*/
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export function GetFontDI(this: void): CGameFont;
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/**
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* Get the 19px Graffiti Russian UI font.
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*
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* @returns Font instance.
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*/
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export function GetFontGraffiti19Russian(this: void): CGameFont;
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* Get the 32px Graffiti Russian UI font.
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*
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*
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* @returns Font instance.
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*/
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export function GetFontGraffiti32Russian(this: void): CGameFont;
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* Get the 50px Graffiti Russian UI font.
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*/
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export function GetFontGraffiti50Russian(this: void): CGameFont;
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/**
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* Get the 16px Letterica Russian UI font.
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*/
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export function GetFontLetterica16Russian(this: void): CGameFont;
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* Get the 18px Letterica Russian UI font.
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*/
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export function GetFontLetterica18Russian(this: void): CGameFont;
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* Get the 25px Letterica UI font.
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export function GetFontLetterica25(this: void): CGameFont;
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* Get the medium HUD font.
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export function GetFontMedium(this: void): CGameFont;
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* Get the small HUD font.
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*/
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export function GetFontSmall(this: void): CGameFont;
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* Get texture metadata and throw if it is missing.
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* This overload verifies that the texture exists. Use an output-object overload when missing textures are expected.
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* Uses the same verified lookup path as `GetTextureInfo(name)`.
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294
|
-
*
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295
|
-
* @param name - Texture atlas entry name.
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|
296
|
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* @returns Texture file name.
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297
|
-
*/
|
|
298
|
-
export function GetTextureName(this: void, name: string): string;
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|
299
|
-
|
|
300
|
-
/**
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|
301
|
-
* Get the 22px Graffiti Russian UI font.
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|
302
|
-
*
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|
303
|
-
* @group xr_ui_asset
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|
304
|
-
*
|
|
305
|
-
* @returns Font instance.
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|
306
|
-
*/
|
|
307
|
-
export function GetFontGraffiti22Russian(this: void): CGameFont;
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|
308
|
-
|
|
309
|
-
/**
|
|
310
|
-
* Get the default UI path.
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|
311
|
-
*
|
|
312
|
-
* @group xr_ui_asset
|
|
313
|
-
*
|
|
314
|
-
* @returns Default UI path, usually the base `ui` config folder.
|
|
315
|
-
*/
|
|
316
|
-
export function GetDefaultUIPath(this: void): string;
|
|
317
|
-
|
|
318
|
-
/**
|
|
319
|
-
* Get the default UI path with trailing delimiter.
|
|
320
|
-
*
|
|
321
|
-
* @group xr_ui_asset
|
|
322
|
-
*
|
|
323
|
-
* @returns Default UI path with delimiter.
|
|
324
|
-
*/
|
|
325
|
-
export function GetDefaultUIPathWithDelimiter(this: void): string;
|
|
326
|
-
|
|
327
|
-
/**
|
|
328
|
-
* Get the active UI path.
|
|
329
|
-
*
|
|
330
|
-
* @group xr_ui_asset
|
|
331
|
-
*
|
|
332
|
-
* @remarks
|
|
333
|
-
* Differs from the default path after a non-default UI style is selected.
|
|
334
|
-
*
|
|
335
|
-
* @returns Active UI path.
|
|
336
|
-
*/
|
|
337
|
-
export function GetUIPath(this: void): string;
|
|
338
|
-
|
|
339
|
-
/**
|
|
340
|
-
* Get the active UI path with trailing delimiter.
|
|
341
|
-
*
|
|
342
|
-
* @group xr_ui_asset
|
|
343
|
-
*
|
|
344
|
-
* @remarks
|
|
345
|
-
* Differs from the default path after a non-default UI style is selected.
|
|
346
|
-
*
|
|
347
|
-
* @returns Active UI path with delimiter.
|
|
348
|
-
*/
|
|
349
|
-
export function GetUIPathWithDelimiter(this: void): string;
|
|
350
|
-
|
|
351
|
-
/**
|
|
352
|
-
* Get the global UI style manager.
|
|
353
|
-
*
|
|
354
|
-
* @since OpenXRay 2023-03-31, 8c4f1500, PR #1114
|
|
355
|
-
*
|
|
356
|
-
* @group xr_ui_asset
|
|
357
|
-
*
|
|
358
|
-
* @remarks
|
|
359
|
-
* Returns the engine-owned singleton.
|
|
360
|
-
*
|
|
361
|
-
* @returns UI style manager singleton.
|
|
362
|
-
*/
|
|
363
|
-
export function GetUIStyleManager(this: void): UIStyleManager;
|
|
364
|
-
}
|