xray16 1.3.4 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +112 -106
  3. package/package.json +45 -42
  4. package/plugins/built_at_info.d.ts +1 -1
  5. package/plugins/from_cast_utils.d.ts +1 -1
  6. package/plugins/global_declarations_transform.d.ts +1 -1
  7. package/plugins/inject_file_meta.d.ts +1 -1
  8. package/plugins/inject_tracy_zones.d.ts +1 -1
  9. package/plugins/inject_tracy_zones.js +2 -2
  10. package/plugins/strip_lua_logger.d.ts +1 -1
  11. package/plugins/strip_lua_logger.js +1 -1
  12. package/plugins/transform_luabind_class/plugin.d.ts +1 -1
  13. package/plugins/transform_luabind_class/transformation/class_declaration.d.ts +3 -3
  14. package/plugins/transform_luabind_class/transformation/decorators.d.ts +5 -2
  15. package/plugins/transform_luabind_class/transformation/decorators.js +3 -0
  16. package/plugins/transform_luabind_class/transformation/members/accessors.d.ts +1 -1
  17. package/plugins/transform_luabind_class/transformation/members/constructor.d.ts +2 -2
  18. package/plugins/transform_luabind_class/transformation/members/constructor.js +2 -2
  19. package/plugins/transform_luabind_class/transformation/members/fields.d.ts +5 -2
  20. package/plugins/transform_luabind_class/transformation/members/fields.js +5 -2
  21. package/plugins/transform_luabind_class/transformation/members/method.d.ts +6 -3
  22. package/plugins/transform_luabind_class/transformation/members/method.js +4 -1
  23. package/plugins/transform_luabind_class/transformation/new.d.ts +7 -3
  24. package/plugins/transform_luabind_class/transformation/new.js +5 -1
  25. package/plugins/transform_luabind_class/transformation/setup.d.ts +9 -3
  26. package/plugins/transform_luabind_class/transformation/setup.js +22 -6
  27. package/plugins/transform_luabind_class/transformation/super.d.ts +19 -3
  28. package/plugins/transform_luabind_class/transformation/super.js +17 -1
  29. package/plugins/transform_luabind_class/transformation/utils.d.ts +27 -4
  30. package/plugins/transform_luabind_class/transformation/utils.js +25 -2
  31. package/plugins/utils/ast.d.ts +1 -1
  32. package/plugins/utils/diagnostics.d.ts +9 -5
  33. package/plugins/utils/diagnostics.js +5 -1
  34. package/plugins/utils/tracy.d.ts +1 -1
  35. package/types/index.d.ts +55 -55
  36. package/types/xr_ai/xr_action.d.ts +510 -510
  37. package/types/xr_ai/xr_alife.d.ts +566 -566
  38. package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -41
  39. package/types/xr_ai/xr_goap.d.ts +669 -668
  40. package/types/xr_ai/xr_graph.d.ts +47 -47
  41. package/types/xr_ai/xr_memory.d.ts +148 -148
  42. package/types/xr_lib/xr_animation.d.ts +81 -81
  43. package/types/xr_lib/xr_bitwise.d.ts +32 -21
  44. package/types/xr_lib/xr_color.d.ts +45 -40
  45. package/types/xr_lib/xr_debug.d.ts +83 -77
  46. package/types/xr_lib/xr_dialog.d.ts +40 -40
  47. package/types/xr_lib/xr_flags.d.ts +529 -148
  48. package/types/xr_lib/xr_fs.d.ts +149 -148
  49. package/types/xr_lib/xr_game.d.ts +261 -158
  50. package/types/xr_lib/xr_hit.d.ts +41 -41
  51. package/types/xr_lib/xr_ini.d.ts +415 -188
  52. package/types/xr_lib/xr_level.d.ts +652 -225
  53. package/types/xr_lib/xr_luabind.d.ts +64 -59
  54. package/types/xr_lib/xr_map.d.ts +61 -61
  55. package/types/xr_lib/xr_math.d.ts +815 -233
  56. package/types/xr_lib/xr_multiplayer.d.ts +351 -351
  57. package/types/xr_lib/xr_profile.d.ts +192 -160
  58. package/types/xr_lib/xr_properties.d.ts +455 -166
  59. package/types/xr_lib/xr_relation.d.ts +84 -84
  60. package/types/xr_lib/xr_render.d.ts +71 -69
  61. package/types/xr_lib/xr_save.d.ts +727 -223
  62. package/types/xr_lib/xr_sound.d.ts +151 -151
  63. package/types/xr_lib/xr_stats.ts +20 -20
  64. package/types/xr_lib/xr_task.d.ts +111 -111
  65. package/types/xr_lib/xr_time.d.ts +166 -61
  66. package/types/xr_lib/xr_type.d.ts +75 -75
  67. package/types/xr_object/client/xr_anomaly.d.ts +50 -50
  68. package/types/xr_object/client/xr_artefact.d.ts +98 -98
  69. package/types/xr_object/client/xr_client_object.d.ts +76 -76
  70. package/types/xr_object/client/xr_creature.d.ts +164 -164
  71. package/types/xr_object/client/xr_item.d.ts +264 -264
  72. package/types/xr_object/client/xr_level.d.ts +285 -285
  73. package/types/xr_object/client/xr_physic.d.ts +214 -214
  74. package/types/xr_object/client/xr_zone.d.ts +47 -47
  75. package/types/xr_object/script/xr_script_interface.d.ts +584 -584
  76. package/types/xr_object/script/xr_script_object.d.ts +2408 -1390
  77. package/types/xr_object/script/xr_script_trade.d.ts +41 -26
  78. package/types/xr_object/server/xr_server_object.d.ts +794 -792
  79. package/types/xr_ui/xr_ui_asset.d.ts +129 -123
  80. package/types/xr_ui/xr_ui_core.d.ts +106 -97
  81. package/types/xr_ui/xr_ui_event.d.ts +383 -381
  82. package/types/xr_ui/xr_ui_interface.d.ts +901 -903
  83. package/types/xr_ui/xr_ui_menu.d.ts +142 -142
  84. package/types/xrf_plugin.d.ts +59 -51
@@ -1,47 +1,47 @@
1
- declare module "xray16" {
2
- /**
3
- * @source C++ class GameGraph__CVertex
4
- * @customConstructor GameGraph__CVertex
5
- * @group xr_graph
6
- */
7
- export class GameGraph__CVertex extends EngineBinding {
8
- protected constructor();
9
-
10
- public level_vertex_id(): u32;
11
-
12
- public level_id(): u8;
13
-
14
- public game_point(): vector;
15
-
16
- public level_point(): vector;
17
- }
18
-
19
- /**
20
- * @source C++ class CGameGraph
21
- * @customConstructor CGameGraph
22
- * @group xr_graph
23
- */
24
- export class CGameGraph {
25
- public valid_vertex_id(value: u32): boolean;
26
-
27
- public vertex(vertexId: u32): GameGraph__CVertex;
28
-
29
- public vertex_id(graph: CGameGraph): u16;
30
-
31
- public accessible(value: u32): boolean;
32
-
33
- public accessible(value1: u32, value2: boolean): void;
34
-
35
- /**
36
- * Method to iterate over game levels registered in `all.spawn`.
37
- *
38
- * @returns level abstract object with every iteration
39
- */
40
- public levels(): LuaIterable<cse_abstract>;
41
- }
42
-
43
- /**
44
- * @group xr_graph
45
- */
46
- export function game_graph(this: void): CGameGraph;
47
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class GameGraph__CVertex
4
+ * @customConstructor GameGraph__CVertex
5
+ * @group xr_graph
6
+ */
7
+ export class GameGraph__CVertex extends EngineBinding {
8
+ protected constructor();
9
+
10
+ public level_vertex_id(): u32;
11
+
12
+ public level_id(): u8;
13
+
14
+ public game_point(): vector;
15
+
16
+ public level_point(): vector;
17
+ }
18
+
19
+ /**
20
+ * @source C++ class CGameGraph
21
+ * @customConstructor CGameGraph
22
+ * @group xr_graph
23
+ */
24
+ export class CGameGraph {
25
+ public valid_vertex_id(value: u32): boolean;
26
+
27
+ public vertex(vertexId: u32): GameGraph__CVertex;
28
+
29
+ public vertex_id(graph: CGameGraph): u16;
30
+
31
+ public accessible(value: u32): boolean;
32
+
33
+ public accessible(value1: u32, value2: boolean): void;
34
+
35
+ /**
36
+ * Method to iterate over game levels registered in `all.spawn`.
37
+ *
38
+ * @returns Level abstract object with every iteration.
39
+ */
40
+ public levels(): LuaIterable<cse_abstract>;
41
+ }
42
+
43
+ /**
44
+ * @group xr_graph
45
+ */
46
+ export function game_graph(this: void): CGameGraph;
47
+ }
@@ -1,148 +1,148 @@
1
- declare module "xray16" {
2
- /**
3
- * @source C++ class memory_object
4
- * @customConstructor memory_object
5
- * @group xr_memory
6
- */
7
- export class memory_object extends EngineBinding {
8
- public readonly last_level_time: u32;
9
- public readonly level_time: u32;
10
-
11
- protected constructor();
12
- }
13
-
14
- /**
15
- * @source C++ class entity_memory_object : memory_object
16
- * @customConstructor entity_memory_object
17
- * @group xr_memory
18
- */
19
- export class entity_memory_object extends memory_object {
20
- public readonly object_info: object;
21
- public readonly self_info: object;
22
-
23
- protected constructor();
24
-
25
- public object(): game_object;
26
- }
27
-
28
- /**
29
- * @source C++ class object_params
30
- * @customConstructor object_params
31
- * @group xr_memory
32
- */
33
- export class object_params {
34
- public level_vertex: u32;
35
- public position: vector;
36
-
37
- private constructor();
38
- }
39
-
40
- /**
41
- * @source C++ class hit_memory_object : entity_memory_object
42
- * @customConstructor hit_memory_object
43
- * @group xr_memory
44
- */
45
- export class hit_memory_object extends entity_memory_object {
46
- public readonly amount: f32;
47
- public readonly bone_index: u16;
48
- public readonly direction: vector;
49
-
50
- protected constructor();
51
- }
52
-
53
- /**
54
- * @source C++ class game_memory_object : memory_object
55
- * @customConstructor game_memory_object
56
- * @group xr_memory
57
- */
58
- export class game_memory_object extends memory_object {
59
- public object_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
60
- public self_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
61
- public object(): game_object;
62
-
63
- protected constructor();
64
- }
65
-
66
- /**
67
- * @source C++ class not_yet_visible_object
68
- * @customConstructor not_yet_visible_object
69
- * @group xr_memory
70
- */
71
- export class not_yet_visible_object extends EngineBinding {
72
- protected constructor();
73
-
74
- public value: f32;
75
- public object(): game_object;
76
- }
77
-
78
- /**
79
- * @source C++ class visible_memory_object
80
- * @customConstructor visible_memory_object
81
- * @group xr_memory
82
- */
83
- export class visible_memory_object extends game_memory_object {
84
- protected constructor();
85
- }
86
-
87
- /**
88
- * @source C++ class memory_info : visible_memory_object
89
- * @customConstructor visible_memory_object
90
- * @group xr_memory
91
- */
92
- export class memory_info extends visible_memory_object {
93
- public readonly hit_info: boolean;
94
- public readonly sound_info: boolean;
95
- public readonly visual_info: boolean;
96
-
97
- protected constructor();
98
- }
99
-
100
- /**
101
- * @source C++ class sound_memory_object : game_memory_object
102
- * @customConstructor sound_memory_object
103
- * @group xr_memory
104
- */
105
- export class sound_memory_object extends game_memory_object {
106
- public readonly power: f32;
107
-
108
- protected constructor();
109
-
110
- public type(): i32;
111
- }
112
-
113
- /**
114
- * @source C++ class danger_object
115
- * @customConstructor danger_object
116
- * @group xr_memory
117
- */
118
- export class danger_object {
119
- public static attack_sound: 1;
120
- public static attacked: 5;
121
- public static bullet_ricochet: 0;
122
- public static enemy_sound: 7;
123
- public static entity_attacked: 2;
124
- public static entity_corpse: 4;
125
- public static entity_death: 3;
126
- public static grenade: 6;
127
- public static hit: 2;
128
- public static sound: 1;
129
- public static visual: 0;
130
-
131
- public type(): TXR_danger_object;
132
- public time(): u32;
133
- public position(): vector;
134
- public object(): game_object;
135
- public perceive_type(): number; /* CDangerObject::EDangerPerceiveType */
136
- public dependent_object(): game_object;
137
- }
138
-
139
- /**
140
- * @group xr_memory
141
- */
142
- export type TXR_danger_objects = typeof danger_object;
143
-
144
- /**
145
- * @group xr_memory
146
- */
147
- export type TXR_danger_object = EnumeratedStaticsValues<TXR_danger_objects>;
148
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class memory_object
4
+ * @customConstructor memory_object
5
+ * @group xr_memory
6
+ */
7
+ export class memory_object extends EngineBinding {
8
+ public readonly last_level_time: u32;
9
+ public readonly level_time: u32;
10
+
11
+ protected constructor();
12
+ }
13
+
14
+ /**
15
+ * @source C++ class entity_memory_object : memory_object
16
+ * @customConstructor entity_memory_object
17
+ * @group xr_memory
18
+ */
19
+ export class entity_memory_object extends memory_object {
20
+ public readonly object_info: object;
21
+ public readonly self_info: object;
22
+
23
+ protected constructor();
24
+
25
+ public object(): game_object;
26
+ }
27
+
28
+ /**
29
+ * @source C++ class object_params
30
+ * @customConstructor object_params
31
+ * @group xr_memory
32
+ */
33
+ export class object_params {
34
+ public level_vertex: u32;
35
+ public position: vector;
36
+
37
+ private constructor();
38
+ }
39
+
40
+ /**
41
+ * @source C++ class hit_memory_object : entity_memory_object
42
+ * @customConstructor hit_memory_object
43
+ * @group xr_memory
44
+ */
45
+ export class hit_memory_object extends entity_memory_object {
46
+ public readonly amount: f32;
47
+ public readonly bone_index: u16;
48
+ public readonly direction: vector;
49
+
50
+ protected constructor();
51
+ }
52
+
53
+ /**
54
+ * @source C++ class game_memory_object : memory_object
55
+ * @customConstructor game_memory_object
56
+ * @group xr_memory
57
+ */
58
+ export class game_memory_object extends memory_object {
59
+ public object_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
60
+ public self_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
61
+ public object(): game_object;
62
+
63
+ protected constructor();
64
+ }
65
+
66
+ /**
67
+ * @source C++ class not_yet_visible_object
68
+ * @customConstructor not_yet_visible_object
69
+ * @group xr_memory
70
+ */
71
+ export class not_yet_visible_object extends EngineBinding {
72
+ protected constructor();
73
+
74
+ public value: f32;
75
+ public object(): game_object;
76
+ }
77
+
78
+ /**
79
+ * @source C++ class visible_memory_object
80
+ * @customConstructor visible_memory_object
81
+ * @group xr_memory
82
+ */
83
+ export class visible_memory_object extends game_memory_object {
84
+ protected constructor();
85
+ }
86
+
87
+ /**
88
+ * @source C++ class memory_info : visible_memory_object
89
+ * @customConstructor visible_memory_object
90
+ * @group xr_memory
91
+ */
92
+ export class memory_info extends visible_memory_object {
93
+ public readonly hit_info: boolean;
94
+ public readonly sound_info: boolean;
95
+ public readonly visual_info: boolean;
96
+
97
+ protected constructor();
98
+ }
99
+
100
+ /**
101
+ * @source C++ class sound_memory_object : game_memory_object
102
+ * @customConstructor sound_memory_object
103
+ * @group xr_memory
104
+ */
105
+ export class sound_memory_object extends game_memory_object {
106
+ public readonly power: f32;
107
+
108
+ protected constructor();
109
+
110
+ public type(): i32;
111
+ }
112
+
113
+ /**
114
+ * @source C++ class danger_object
115
+ * @customConstructor danger_object
116
+ * @group xr_memory
117
+ */
118
+ export class danger_object {
119
+ public static attack_sound: 1;
120
+ public static attacked: 5;
121
+ public static bullet_ricochet: 0;
122
+ public static enemy_sound: 7;
123
+ public static entity_attacked: 2;
124
+ public static entity_corpse: 4;
125
+ public static entity_death: 3;
126
+ public static grenade: 6;
127
+ public static hit: 2;
128
+ public static sound: 1;
129
+ public static visual: 0;
130
+
131
+ public type(): TXR_danger_object;
132
+ public time(): u32;
133
+ public position(): vector;
134
+ public object(): game_object;
135
+ public perceive_type(): number; /* CDangerObject::EDangerPerceiveType */
136
+ public dependent_object(): game_object;
137
+ }
138
+
139
+ /**
140
+ * @group xr_memory
141
+ */
142
+ export type TXR_danger_objects = typeof danger_object;
143
+
144
+ /**
145
+ * @group xr_memory
146
+ */
147
+ export type TXR_danger_object = EnumeratedStaticsValues<TXR_danger_objects>;
148
+ }
@@ -1,81 +1,81 @@
1
- declare module "xray16" {
2
- /**
3
- * @source C++ class duality
4
- * @customConstructor duality
5
- * @group xr_animation
6
- */
7
- export class duality {
8
- public v: f32;
9
- public h: f32;
10
-
11
- public constructor();
12
- public constructor(v: f32, h: f32);
13
-
14
- public set(v: f32, h: f32): duality;
15
- }
16
-
17
- /**
18
- * @source C++ class noise
19
- * @customConstructor noise
20
- * @group xr_animation
21
- */
22
- export class noise {
23
- public fps: f32;
24
- public grain: f32;
25
- public intensity: f32;
26
-
27
- public constructor();
28
- public constructor(fps: f32, grain: f32, intensity: f32);
29
-
30
- public set(fps: f32, grain: f32, intensity: f32): noise;
31
- }
32
-
33
- /**
34
- * @source C++ class effector
35
- * @customConstructor effector
36
- * @group xr_animation
37
- */
38
- export class effector extends EngineBinding {
39
- public constructor(int: i32, float: f32);
40
-
41
- public start(): void;
42
-
43
- public process(effector_params: effector_params): boolean;
44
-
45
- public finish(): void;
46
- }
47
-
48
- /**
49
- * @source C++ class effector_params
50
- * @customConstructor effector_params
51
- * @group xr_animation
52
- */
53
- export class effector_params extends EngineBinding {
54
- public color_add: color;
55
- public color_base: color;
56
- public color_gray: color;
57
- public dual: duality;
58
- public blur: f32;
59
- public gray: f32;
60
- public noise: noise;
61
-
62
- public constructor();
63
-
64
- public assign(effector_params: effector_params): void;
65
- }
66
-
67
- /**
68
- * @source C++ class color_animator
69
- * @customConstructor color_animator
70
- * @group xr_animation
71
- */
72
- export class color_animator extends EngineBinding {
73
- public constructor(value: string);
74
-
75
- public length(): u32;
76
-
77
- public load(value: string): void;
78
-
79
- public calculate(value: f32): fcolor;
80
- }
81
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class duality
4
+ * @customConstructor duality
5
+ * @group xr_animation
6
+ */
7
+ export class duality {
8
+ public v: f32;
9
+ public h: f32;
10
+
11
+ public constructor();
12
+ public constructor(v: f32, h: f32);
13
+
14
+ public set(v: f32, h: f32): duality;
15
+ }
16
+
17
+ /**
18
+ * @source C++ class noise
19
+ * @customConstructor noise
20
+ * @group xr_animation
21
+ */
22
+ export class noise {
23
+ public fps: f32;
24
+ public grain: f32;
25
+ public intensity: f32;
26
+
27
+ public constructor();
28
+ public constructor(fps: f32, grain: f32, intensity: f32);
29
+
30
+ public set(fps: f32, grain: f32, intensity: f32): noise;
31
+ }
32
+
33
+ /**
34
+ * @source C++ class effector
35
+ * @customConstructor effector
36
+ * @group xr_animation
37
+ */
38
+ export class effector extends EngineBinding {
39
+ public constructor(int: i32, float: f32);
40
+
41
+ public start(): void;
42
+
43
+ public process(effector_params: effector_params): boolean;
44
+
45
+ public finish(): void;
46
+ }
47
+
48
+ /**
49
+ * @source C++ class effector_params
50
+ * @customConstructor effector_params
51
+ * @group xr_animation
52
+ */
53
+ export class effector_params extends EngineBinding {
54
+ public color_add: color;
55
+ public color_base: color;
56
+ public color_gray: color;
57
+ public dual: duality;
58
+ public blur: f32;
59
+ public gray: f32;
60
+ public noise: noise;
61
+
62
+ public constructor();
63
+
64
+ public assign(effector_params: effector_params): void;
65
+ }
66
+
67
+ /**
68
+ * @source C++ class color_animator
69
+ * @customConstructor color_animator
70
+ * @group xr_animation
71
+ */
72
+ export class color_animator extends EngineBinding {
73
+ public constructor(value: string);
74
+
75
+ public length(): u32;
76
+
77
+ public load(value: string): void;
78
+
79
+ public calculate(value: f32): fcolor;
80
+ }
81
+ }
@@ -1,21 +1,32 @@
1
- declare module "xray16" {
2
- /**
3
- * @group xr_bitwise
4
- */
5
- export function bit_and(this: void, left: i32, right: i32): i32;
6
-
7
- /**
8
- * @group xr_bitwise
9
- */
10
- export function bit_or(this: void, first: i32, second: i32): i32;
11
-
12
- /**
13
- * @group xr_bitwise
14
- */
15
- export function bit_not(this: void, value: i32): i32;
16
-
17
- /**
18
- * @group xr_bitwise
19
- */
20
- export function bit_xor(this: void, left: i32, right: i32): i32;
21
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @group xr_bitwise
4
+ *
5
+ * @param left
6
+ * @param right
7
+ */
8
+ export function bit_and(this: void, left: i32, right: i32): i32;
9
+
10
+ /**
11
+ * @group xr_bitwise
12
+ *
13
+ * @param first
14
+ * @param second
15
+ */
16
+ export function bit_or(this: void, first: i32, second: i32): i32;
17
+
18
+ /**
19
+ * @group xr_bitwise
20
+ *
21
+ * @param value
22
+ */
23
+ export function bit_not(this: void, value: i32): i32;
24
+
25
+ /**
26
+ * @group xr_bitwise
27
+ *
28
+ * @param left
29
+ * @param right
30
+ */
31
+ export function bit_xor(this: void, left: i32, right: i32): i32;
32
+ }