xray16 1.3.4 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +112 -106
  3. package/package.json +45 -42
  4. package/plugins/built_at_info.d.ts +1 -1
  5. package/plugins/from_cast_utils.d.ts +1 -1
  6. package/plugins/global_declarations_transform.d.ts +1 -1
  7. package/plugins/inject_file_meta.d.ts +1 -1
  8. package/plugins/inject_tracy_zones.d.ts +1 -1
  9. package/plugins/inject_tracy_zones.js +2 -2
  10. package/plugins/strip_lua_logger.d.ts +1 -1
  11. package/plugins/strip_lua_logger.js +1 -1
  12. package/plugins/transform_luabind_class/plugin.d.ts +1 -1
  13. package/plugins/transform_luabind_class/transformation/class_declaration.d.ts +3 -3
  14. package/plugins/transform_luabind_class/transformation/decorators.d.ts +5 -2
  15. package/plugins/transform_luabind_class/transformation/decorators.js +3 -0
  16. package/plugins/transform_luabind_class/transformation/members/accessors.d.ts +1 -1
  17. package/plugins/transform_luabind_class/transformation/members/constructor.d.ts +2 -2
  18. package/plugins/transform_luabind_class/transformation/members/constructor.js +2 -2
  19. package/plugins/transform_luabind_class/transformation/members/fields.d.ts +5 -2
  20. package/plugins/transform_luabind_class/transformation/members/fields.js +5 -2
  21. package/plugins/transform_luabind_class/transformation/members/method.d.ts +6 -3
  22. package/plugins/transform_luabind_class/transformation/members/method.js +4 -1
  23. package/plugins/transform_luabind_class/transformation/new.d.ts +7 -3
  24. package/plugins/transform_luabind_class/transformation/new.js +5 -1
  25. package/plugins/transform_luabind_class/transformation/setup.d.ts +9 -3
  26. package/plugins/transform_luabind_class/transformation/setup.js +22 -6
  27. package/plugins/transform_luabind_class/transformation/super.d.ts +19 -3
  28. package/plugins/transform_luabind_class/transformation/super.js +17 -1
  29. package/plugins/transform_luabind_class/transformation/utils.d.ts +27 -4
  30. package/plugins/transform_luabind_class/transformation/utils.js +25 -2
  31. package/plugins/utils/ast.d.ts +1 -1
  32. package/plugins/utils/diagnostics.d.ts +9 -5
  33. package/plugins/utils/diagnostics.js +5 -1
  34. package/plugins/utils/tracy.d.ts +1 -1
  35. package/types/index.d.ts +55 -55
  36. package/types/xr_ai/xr_action.d.ts +510 -510
  37. package/types/xr_ai/xr_alife.d.ts +566 -566
  38. package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -41
  39. package/types/xr_ai/xr_goap.d.ts +669 -668
  40. package/types/xr_ai/xr_graph.d.ts +47 -47
  41. package/types/xr_ai/xr_memory.d.ts +148 -148
  42. package/types/xr_lib/xr_animation.d.ts +81 -81
  43. package/types/xr_lib/xr_bitwise.d.ts +32 -21
  44. package/types/xr_lib/xr_color.d.ts +45 -40
  45. package/types/xr_lib/xr_debug.d.ts +83 -77
  46. package/types/xr_lib/xr_dialog.d.ts +40 -40
  47. package/types/xr_lib/xr_flags.d.ts +529 -148
  48. package/types/xr_lib/xr_fs.d.ts +149 -148
  49. package/types/xr_lib/xr_game.d.ts +261 -158
  50. package/types/xr_lib/xr_hit.d.ts +41 -41
  51. package/types/xr_lib/xr_ini.d.ts +415 -188
  52. package/types/xr_lib/xr_level.d.ts +652 -225
  53. package/types/xr_lib/xr_luabind.d.ts +64 -59
  54. package/types/xr_lib/xr_map.d.ts +61 -61
  55. package/types/xr_lib/xr_math.d.ts +815 -233
  56. package/types/xr_lib/xr_multiplayer.d.ts +351 -351
  57. package/types/xr_lib/xr_profile.d.ts +192 -160
  58. package/types/xr_lib/xr_properties.d.ts +455 -166
  59. package/types/xr_lib/xr_relation.d.ts +84 -84
  60. package/types/xr_lib/xr_render.d.ts +71 -69
  61. package/types/xr_lib/xr_save.d.ts +727 -223
  62. package/types/xr_lib/xr_sound.d.ts +151 -151
  63. package/types/xr_lib/xr_stats.ts +20 -20
  64. package/types/xr_lib/xr_task.d.ts +111 -111
  65. package/types/xr_lib/xr_time.d.ts +166 -61
  66. package/types/xr_lib/xr_type.d.ts +75 -75
  67. package/types/xr_object/client/xr_anomaly.d.ts +50 -50
  68. package/types/xr_object/client/xr_artefact.d.ts +98 -98
  69. package/types/xr_object/client/xr_client_object.d.ts +76 -76
  70. package/types/xr_object/client/xr_creature.d.ts +164 -164
  71. package/types/xr_object/client/xr_item.d.ts +264 -264
  72. package/types/xr_object/client/xr_level.d.ts +285 -285
  73. package/types/xr_object/client/xr_physic.d.ts +214 -214
  74. package/types/xr_object/client/xr_zone.d.ts +47 -47
  75. package/types/xr_object/script/xr_script_interface.d.ts +584 -584
  76. package/types/xr_object/script/xr_script_object.d.ts +2408 -1390
  77. package/types/xr_object/script/xr_script_trade.d.ts +41 -26
  78. package/types/xr_object/server/xr_server_object.d.ts +794 -792
  79. package/types/xr_ui/xr_ui_asset.d.ts +129 -123
  80. package/types/xr_ui/xr_ui_core.d.ts +106 -97
  81. package/types/xr_ui/xr_ui_event.d.ts +383 -381
  82. package/types/xr_ui/xr_ui_interface.d.ts +901 -903
  83. package/types/xr_ui/xr_ui_menu.d.ts +142 -142
  84. package/types/xrf_plugin.d.ts +59 -51
@@ -1,792 +1,794 @@
1
- declare module "xray16" {
2
- /**
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- * @source C++ class cse_motion
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- * @group xr_object_server
5
- */
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- export interface IXR_cse_motion {}
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-
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- /**
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- * @source C++ class ipure_schedulable_object
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- * @group xr_object_server
11
- */
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- export interface IXR_ipure_schedulable_object {}
13
-
14
- /**
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- * @source C++ class cse_alife_group_abstract
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- * @group xr_object_server
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- */
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- export interface IXR_cse_alife_group_abstract {}
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-
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- /**
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- * @source C++ class cse_ph_skeleton
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- * @group xr_object_server
23
- */
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- export interface IXR_cse_ph_skeleton {}
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-
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- /**
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- * @source C++ class cse_visual
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- * @group xr_object_server
29
- */
30
- export interface IXR_cse_visual {}
31
-
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- /**
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- * @source C++ class cse_shape
34
- * @group xr_object_server
35
- */
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- export interface IXR_cse_shape {}
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-
38
- /**
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- * @source C++ class cse_alife_schedulable : ipure_schedulable_object
40
- * @group xr_object_server
41
- */
42
- export interface IXR_cse_alife_schedulable extends IXR_ipure_schedulable_object {}
43
-
44
- /**
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- * @source C++ class ipure_alife_load_object
46
- * @group xr_object_server
47
- */
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- export interface IXR_ipure_alife_load_object {}
49
-
50
- /**
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- * @source C++ class ipure_alife_save_object
52
- * @group xr_object_server
53
- */
54
- export interface IXR_ipure_alife_save_object {}
55
-
56
- /**
57
- * @source C++ class ipure_alife_load_save_object : ipure_alife_load_object, ipure_alife_save_object
58
- * @group xr_object_server
59
- */
60
- export interface IXR_ipure_alife_load_save_object extends IXR_ipure_alife_load_object, IXR_ipure_alife_save_object {}
61
-
62
- /**
63
- * @source C++ class ipure_server_object : ipure_alife_load_save_object
64
- * @group xr_object_server
65
- */
66
- export interface IXR_ipure_server_object extends IXR_ipure_alife_load_save_object {}
67
-
68
- /**
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- * @source C++ class cpure_server_object : ipure_server_object
70
- * @group xr_object_server
71
- */
72
- export interface IXR_cpure_server_object extends IXR_ipure_server_object {}
73
-
74
- /**
75
- * @source C++ class cse_alife_inventory_item
76
- * @group xr_object_server
77
- */
78
- export interface IXR_cse_alife_inventory_item {
79
- has_upgrade(section: string): boolean;
80
-
81
- add_upgrade(section: string): boolean;
82
- }
83
-
84
- /**
85
- * @source C++ class cse_alife_object_breakable : cse_alife_dynamic_object_visual
86
- * @group xr_object_server
87
- */
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- export interface IXR_cse_alife_object_breakable extends cse_alife_dynamic_object_visual {}
89
-
90
- /**
91
- * @source C++ class CSE_AbstractVisual : cse_visual, cse_abstract
92
- * @customConstructor CSE_AbstractVisual
93
- * @group xr_object_server
94
- */
95
- export class CSE_AbstractVisual extends cse_abstract implements IXR_cse_visual {
96
- public getStartupAnimation(): string;
97
- public init(): cse_abstract;
98
- }
99
-
100
- /**
101
- * @source C++ class cse_alife_trader_abstract
102
- * @customConstructor cse_alife_trader_abstract
103
- * @group xr_object_server
104
- */
105
- export class cse_alife_trader_abstract extends cse_alife_dynamic_object_visual {
106
- public reputation(): i32;
107
- public rank(): i32;
108
- public set_rank(rank: i32): void;
109
- public community(): string;
110
- public profile_name(): string;
111
- public character_name(): string;
112
- public character_icon(): string;
113
- public set_profile_name(name: string): void;
114
- public set_character_name(name: string): void;
115
- }
116
-
117
- /**
118
- * Base abstract logic for any representation of objects on server side.
119
- *
120
- * @source C++ class cse_abstract : cpure_server_object
121
- * @customConstructor cse_abstract
122
- * @group xr_object_server
123
- */
124
- export class cse_abstract extends EngineBinding implements IXR_cpure_server_object {
125
- public readonly id: u16;
126
- public readonly parent_id: u16;
127
- public readonly script_version: u16;
128
-
129
- public position: vector;
130
- public angle: vector;
131
-
132
- public constructor(section: string);
133
-
134
- public name<T extends string = string>(): T;
135
-
136
- public clsid(): TXR_class_id;
137
-
138
- public spawn_ini(): ini_file | null;
139
-
140
- public section_name<T extends string = string>(): T;
141
-
142
- public UPDATE_Read(packet: net_packet): void;
143
-
144
- public STATE_Read(packet: net_packet, size: number): void;
145
-
146
- public UPDATE_Write(packet: net_packet): void;
147
-
148
- public STATE_Write(packet: net_packet): void;
149
-
150
- public FillProps(pref: string, items: LuaTable<number, unknown>): void;
151
- }
152
-
153
- /**
154
- * Base representation of any object on server side.
155
- *
156
- * @source C++ class cse_alife_object : cse_abstract
157
- * @customConstructor cse_alife_object
158
- * @group xr_object_server
159
- */
160
- export class cse_alife_object extends cse_abstract {
161
- public readonly m_game_vertex_id: u16;
162
- public readonly m_level_vertex_id: u32;
163
- /**
164
- * Always numeric value.
165
- * Returns maximal u32 (4294967295) value if object has no story id.
166
- */
167
- public readonly m_story_id: u32;
168
- /**
169
- * Whether server object has client representation and is in online mode.
170
- */
171
- public readonly online: boolean;
172
-
173
- public constructor(section: string);
174
-
175
- public used_ai_locations(): boolean;
176
-
177
- public use_ai_locations(value: boolean): void;
178
-
179
- public can_save(): boolean;
180
-
181
- public can_switch_online(): boolean;
182
-
183
- public can_switch_online(value: boolean): void;
184
-
185
- public init(): cse_abstract;
186
-
187
- public interactive(): boolean;
188
-
189
- public visible_for_map(): void;
190
-
191
- public visible_for_map(value: boolean): void;
192
-
193
- public can_switch_offline(): boolean;
194
-
195
- public can_switch_offline(value: boolean): void;
196
-
197
- public move_offline(): boolean;
198
-
199
- public move_offline(value?: boolean): void;
200
-
201
- public update(): void;
202
- }
203
-
204
- /**
205
- * @source C++ class cse_alife_dynamic_object : cse_alife_object
206
- * @customConstructor cse_alife_dynamic_object
207
- * @group xr_object_server
208
- */
209
- export class cse_alife_dynamic_object extends cse_alife_object {
210
- public switch_offline(): void;
211
-
212
- public switch_online(): void;
213
-
214
- public keep_saved_data_anyway(): boolean;
215
-
216
- public on_register(): void;
217
-
218
- public on_before_register(): void;
219
-
220
- public on_spawn(): void;
221
-
222
- public on_unregister(): void;
223
- }
224
-
225
- /**
226
- * @source C++ class cse_alife_space_restrictor : cse_alife_dynamic_object,cse_shape
227
- * @customConstructor cse_alife_space_restrictor
228
- * @group xr_object_server
229
- */
230
- export class cse_alife_space_restrictor extends cse_alife_dynamic_object implements IXR_cse_shape {}
231
-
232
- /**
233
- * @source C++ class cse_alife_dynamic_object_visual : cse_alife_dynamic_object,cse_visual
234
- * @customConstructor cse_alife_dynamic_object_visual
235
- * @group xr_object_server
236
- */
237
- export class cse_alife_dynamic_object_visual extends cse_alife_dynamic_object implements IXR_cse_visual {
238
- public set_yaw(yaw: number): void;
239
- }
240
-
241
- /**
242
- * @source C++ class cse_custom_zone : cse_alife_dynamic_object,cse_shape
243
- * @customConstructor cse_custom_zone
244
- * @group xr_object_server
245
- */
246
- export class cse_custom_zone extends cse_alife_dynamic_object implements IXR_cse_shape {}
247
-
248
- /**
249
- * Base representation of any alive creature on server side.
250
- *
251
- * @source C++ class cse_alife_creature_abstract : cse_alife_dynamic_object_visual
252
- * @customConstructor cse_alife_creature_abstract
253
- * @group xr_object_server
254
- */
255
- export class cse_alife_creature_abstract extends cse_alife_dynamic_object_visual {
256
- /**
257
- * Squad identifier that links squad and parent smart terrain.
258
- */
259
- public squad: u8;
260
-
261
- /**
262
- * Team (community) of the object.
263
- * Defined in game_relations.ltx -> [game_relations] -> [communities].
264
- *
265
- * Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom
266
- */
267
- public team: u8;
268
-
269
- public group: u8;
270
-
271
- /**
272
- * Object squad id, maximal u16 (65535) if no squad assigned.
273
- */
274
- public group_id: u16;
275
- public m_smart_terrain_id: u16;
276
-
277
- public health(): f32;
278
-
279
- public alive(): boolean;
280
-
281
- public g_team(): u8;
282
-
283
- public g_group(): u8;
284
-
285
- public g_squad(): u8;
286
-
287
- public o_torso(): rotation;
288
-
289
- public on_death(killer: cse_alife_object): void;
290
-
291
- public smart_terrain_id(): u16;
292
-
293
- public kill(): void;
294
-
295
- public force_set_goodwill(goodwill: number, npc_id: number): void;
296
-
297
- public clear_smart_terrain(): void;
298
-
299
- public travel_speed(): unknown;
300
-
301
- public travel_speed(value: number): void;
302
-
303
- public smart_terrain_task_deactivate(): unknown;
304
-
305
- /**
306
- * Works for `CSE_ALifeMonsterAbstract`, marks smart terrain as reached and switches logic to terrain task.
307
- */
308
- public smart_terrain_task_activate(): void;
309
-
310
- public current_level_travel_speed(): unknown;
311
-
312
- public current_level_travel_speed(value: number): unknown;
313
-
314
- public brain(): CAILifeMonsterBrain;
315
-
316
- public has_detector(): boolean;
317
-
318
- public rank(): i32;
319
-
320
- /**
321
- * @returns object community like `monolith`, `stalker` or `zombied`
322
- */
323
- public community<T extends string = string>(): T;
324
- }
325
-
326
- /**
327
- * Base representation of any human stalker on server side.
328
- *
329
- * @source C++ class cse_alife_human_abstract : cse_alife_trader_abstract,cse_alife_monster_abstract
330
- * @customConstructor XR_cse_alife_human_abstract
331
- * @group xr_object_server
332
- */
333
- export class cse_alife_human_abstract extends cse_alife_monster_abstract {
334
- public profile_name(): string;
335
-
336
- public set_rank(rank: i32): void;
337
-
338
- public reputation(): i32;
339
- }
340
-
341
- /**
342
- * Base representation of any item on server side.
343
- *
344
- * @source C++ class cse_alife_item : cse_alife_dynamic_object_visual,cse_alife_inventory_item
345
- * @customConstructor cse_alife_item
346
- * @group xr_object_server
347
- */
348
- export class cse_alife_item extends cse_alife_dynamic_object_visual implements IXR_cse_alife_inventory_item {
349
- public bfUseful(): boolean;
350
-
351
- public has_upgrade(section: string): boolean;
352
-
353
- public add_upgrade(section: string): boolean;
354
- }
355
-
356
- /**
357
- * Base representation of any weapon item on server side.
358
- *
359
- * @source C++ class cse_alife_item_weapon : cse_alife_item
360
- * @customConstructor cse_alife_item_weapon
361
- * @group xr_object_server
362
- */
363
- export class cse_alife_item_weapon extends cse_alife_item {
364
- public clone_addons(cse_alife_item_weapon: cse_alife_item_weapon): void;
365
-
366
- public set_ammo_elapsed(count: u16): void;
367
-
368
- public get_ammo_elapsed(): u16;
369
-
370
- public get_ammo_magsize(): u16;
371
- }
372
-
373
- /**
374
- * @source C++ class cse_zone_visual : cse_anomalous_zone,cse_visual
375
- * @customConstructor cse_zone_visual
376
- * @group xr_object_server
377
- */
378
- export class cse_zone_visual extends cse_anomalous_zone implements IXR_cse_visual {}
379
-
380
- /**
381
- * @source C++ class cse_spectator : cse_abstract
382
- * @customConstructor cse_spectator
383
- * @group xr_object_server
384
- */
385
- export class cse_spectator extends cse_abstract {
386
- public init(): void;
387
- }
388
-
389
- /**
390
- * @source C++ class cse_temporary : cse_abstract
391
- * @customConstructor cse_temporary
392
- * @group xr_object_server
393
- */
394
- export class cse_temporary extends cse_abstract {
395
- public init(): void;
396
- }
397
-
398
- /**
399
- * @source C++ class cse_alife_item_weapon_magazined : cse_alife_item_weapon
400
- * @customConstructor cse_alife_item_weapon_magazined
401
- * @group xr_object_server
402
- */
403
- export class cse_alife_item_weapon_magazined extends cse_alife_item_weapon {}
404
-
405
- /**
406
- * Base class for magazined weapons with grenade launcher.
407
- *
408
- * @source C++ class cse_alife_item_weapon_magazined_w_gl : cse_alife_item_weapon_magazined
409
- * @customConstructor cse_alife_item_weapon_magazined_w_gl
410
- * @group xr_object_server
411
- */
412
- export class cse_alife_item_weapon_magazined_w_gl extends cse_alife_item_weapon {}
413
-
414
- /**
415
- * @source C++ class cse_alife_item_weapon_shotgun : cse_alife_item_weapon
416
- * @customConstructor cse_alife_item_weapon_shotgun
417
- * @group xr_object_server
418
- */
419
- export class cse_alife_item_weapon_shotgun extends cse_alife_item_weapon {}
420
-
421
- /**
422
- * @source C++ class cse_alife_level_changer : cse_alife_space_restrictor
423
- * @customConstructor cse_alife_level_changer
424
- * @group xr_object_server
425
- */
426
- export class cse_alife_level_changer extends cse_alife_space_restrictor {
427
- public get_dest_level_name(): string;
428
- }
429
-
430
- /**
431
- * @source C++ class cse_alife_monster_abstract : cse_alife_creature_abstract,cse_alife_schedulable
432
- * @customConstructor cse_alife_monster_abstract
433
- * @group xr_object_server
434
- */
435
- export class cse_alife_monster_abstract extends cse_alife_creature_abstract implements IXR_cse_alife_schedulable {}
436
-
437
- /**
438
- * @source C++ class cse_alife_monster_base : cse_alife_monster_abstract,cse_ph_skeleton
439
- * @customConstructor cse_alife_monster_base
440
- * @group xr_object_server
441
- */
442
- export class cse_alife_monster_base extends cse_alife_monster_abstract implements IXR_cse_ph_skeleton {}
443
-
444
- /**
445
- * @source C++ class cse_alife_monster_rat : cse_alife_monster_abstract,cse_alife_inventory_item
446
- * @customConstructor cse_alife_monster_rat
447
- * @group xr_object_server
448
- */
449
- export class cse_alife_monster_rat extends cse_alife_monster_abstract {}
450
-
451
- /**
452
- * @source C++ class cse_alife_monster_zombie : cse_alife_monster_abstract
453
- * @customConstructor cse_alife_monster_zombie
454
- * @group xr_object_server
455
- */
456
- export class cse_alife_monster_zombie extends cse_alife_monster_abstract {}
457
-
458
- /**
459
- * @source C++ class cse_alife_mounted_weapon : cse_alife_dynamic_object_visual
460
- * @customConstructor cse_alife_mounted_weapon
461
- * @group xr_object_server
462
- */
463
- export class cse_alife_mounted_weapon extends cse_alife_dynamic_object_visual {}
464
-
465
- /**
466
- * @source C++ class cse_alife_inventory_box : cse_alife_dynamic_object_visual
467
- * @customConstructor cse_alife_inventory_box
468
- * @group xr_object_server
469
- */
470
- export class cse_alife_inventory_box extends cse_alife_dynamic_object_visual {}
471
-
472
- /**
473
- * @source C++ class cse_alife_item_ammo : cse_alife_item
474
- * @customConstructor cse_alife_item_ammo
475
- * @group xr_object_server
476
- */
477
- export class cse_alife_item_ammo extends cse_alife_item {}
478
-
479
- /**
480
- * @source C++ class cse_alife_item_artefact : cse_alife_item
481
- * @customConstructor cse_alife_item_artefact
482
- * @group xr_object_server
483
- */
484
- export class cse_alife_item_artefact extends cse_alife_item {}
485
-
486
- /**
487
- * @source C++ class cse_alife_item_bolt : cse_alife_item
488
- * @customConstructor cse_alife_item_bolt
489
- * @group xr_object_server
490
- */
491
- export class cse_alife_item_bolt extends cse_alife_item {}
492
-
493
- /**
494
- * @source C++ class cse_alife_item_custom_outfit : cse_alife_item
495
- * @customConstructor cse_alife_item_custom_outfit
496
- * @group xr_object_server
497
- */
498
- export class cse_alife_item_custom_outfit extends cse_alife_item {}
499
-
500
- /**
501
- * @source C++ class cse_alife_item_helmet : cse_alife_item
502
- * @customConstructor cse_alife_item_helmet
503
- * @group xr_object_server
504
- */
505
- export class cse_alife_item_helmet extends cse_alife_item {}
506
-
507
- /**
508
- * @source C++ class cse_alife_item_document : cse_alife_item
509
- * @customConstructor cse_alife_item_document
510
- * @group xr_object_server
511
- */
512
- export class cse_alife_item_document extends cse_alife_item {}
513
-
514
- /**
515
- * @source C++ class cse_alife_item_explosive : cse_alife_item
516
- * @customConstructor cse_alife_item_explosive
517
- * @group xr_object_server
518
- */
519
- export class cse_alife_item_explosive extends cse_alife_item {}
520
-
521
- /**
522
- * @source C++ class cse_alife_item_grenade : cse_alife_item
523
- * @customConstructor cse_alife_item_grenade
524
- * @group xr_object_server
525
- */
526
- export class cse_alife_item_grenade extends cse_alife_item {}
527
-
528
- /**
529
- * @source C++ class cse_alife_item_pda : cse_alife_item
530
- * @customConstructor cse_alife_item_pda
531
- * @group xr_object_server
532
- */
533
- export class cse_alife_item_pda extends cse_alife_item {}
534
-
535
- /**
536
- * @source C++ class cse_alife_item_detector : cse_alife_item
537
- * @customConstructor cse_alife_item_detector
538
- * @group xr_object_server
539
- */
540
- export class cse_alife_item_detector extends cse_alife_item {}
541
-
542
- /**
543
- * @source C++ class cse_alife_item_torch : cse_alife_item
544
- * @customConstructor cse_alife_item_torch
545
- * @group xr_object_server
546
- */
547
- export class cse_alife_item_torch extends cse_alife_item {}
548
-
549
- /**
550
- * @source C++ class cse_alife_item_weapon_auto_shotgun : cse_alife_item_weapon
551
- * @customConstructor cse_alife_item_weapon_auto_shotgun
552
- * @group xr_object_server
553
- */
554
- export class cse_alife_item_weapon_auto_shotgun extends cse_alife_item_weapon {}
555
-
556
- /**
557
- * @source C++ class cse_anomalous_zone : cse_custom_zone
558
- * @customConstructor cse_anomalous_zone
559
- * @group xr_object_server
560
- */
561
- export class cse_anomalous_zone extends cse_custom_zone {}
562
-
563
- /**
564
- * @source C++ class cse_alife_object_climable : cse_shape,cse_abstract
565
- * @customConstructor cse_alife_object_climable
566
- * @group xr_object_server
567
- */
568
- export class cse_alife_object_climable extends cse_abstract implements IXR_cse_shape {
569
- public init(): void;
570
- }
571
-
572
- /**
573
- * @source C++ class cse_alife_object_hanging_lamp : cse_alife_dynamic_object_visual,cse_ph_skeleton
574
- * @customConstructor cse_alife_object_hanging_lamp
575
- * @group xr_object_server
576
- */
577
- export class cse_alife_object_hanging_lamp extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
578
-
579
- /**
580
- * @source C++ class cse_alife_object_physic : cse_alife_dynamic_object_visual,cse_ph_skeleton
581
- * @customConstructor cse_alife_object_physic
582
- * @group xr_object_server
583
- */
584
- export class cse_alife_object_physic extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
585
-
586
- /**
587
- * @source C++ class cse_alife_object_projector : cse_alife_dynamic_object_visual
588
- * @customConstructor cse_alife_object_projector
589
- * @group xr_object_server
590
- */
591
- export class cse_alife_object_projector extends cse_alife_dynamic_object_visual {}
592
-
593
- /**
594
- * Squad member representation.
595
- *
596
- * @group xr_object_server
597
- */
598
- export interface IXR_squad_member<T extends cse_alife_creature_abstract> {
599
- id: u16;
600
- object: T;
601
- }
602
-
603
- /**
604
- * @source C++ class cse_alife_online_offline_group : cse_alife_dynamic_object,cse_alife_schedulable
605
- * @customConstructor cse_alife_online_offline_group
606
- * @group xr_object_server
607
- */
608
- export class cse_alife_online_offline_group<T extends cse_alife_creature_abstract = cse_alife_creature_abstract>
609
- extends cse_alife_dynamic_object
610
- implements IXR_cse_alife_schedulable {
611
- public readonly object: T;
612
-
613
- public register_member(id: u16): void;
614
-
615
- public clear_location_types(): void;
616
-
617
- public get_current_task(): CALifeSmartTerrainTask;
618
-
619
- /**
620
- * Get current squad command ID.
621
- */
622
- public commander_id(): u16;
623
-
624
- public unregister_member(id: u16): void;
625
-
626
- public squad_members(): LuaIterable<IXR_squad_member<T>>; // struct std::less<unsigned short> 3rd param
627
-
628
- public force_change_position(vector: vector): void;
629
-
630
- public add_location_type(location: string): void;
631
-
632
- public npc_count(): i32;
633
- }
634
-
635
- /**
636
- * @source C++ class cse_alife_ph_skeleton_object : cse_alife_dynamic_object_visual,cse_ph_skeleton
637
- * @customConstructor cse_alife_ph_skeleton_object
638
- * @group xr_object_server
639
- */
640
- export class cse_alife_ph_skeleton_object extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
641
-
642
- /**
643
- * @source C++ class cse_alife_psydog_phantom : cse_alife_monster_base
644
- * @customConstructor cse_alife_psydog_phantom
645
- * @group xr_object_server
646
- */
647
- export class cse_alife_psydog_phantom extends cse_alife_monster_abstract {}
648
-
649
- /**
650
- * @source C++ class cse_alife_smart_zone : cse_alife_space_restrictor,cse_alife_schedulable
651
- * @customConstructor cse_alife_smart_zone
652
- * @group xr_object_server
653
- */
654
- export class cse_alife_smart_zone extends cse_alife_space_restrictor implements IXR_cse_alife_schedulable {
655
- public detect_probability(): void;
656
-
657
- public smart_touch(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
658
-
659
- public unregister_npc(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
660
-
661
- public register_npc(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
662
-
663
- public suitable(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
664
-
665
- public task(cse_alife_monster_abstract: cse_alife_creature_abstract): CALifeSmartTerrainTask | null;
666
-
667
- public enabled(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
668
- }
669
-
670
- /**
671
- * @source C++ class cse_alife_team_base_zone : cse_alife_space_restrictor
672
- * @customConstructor cse_alife_team_base_zone
673
- * @group xr_object_server
674
- */
675
- export class cse_alife_team_base_zone extends cse_alife_space_restrictor {}
676
-
677
- /**
678
- * @source C++ class cse_torrid_zone : cse_custom_zone,cse_motion
679
- * @customConstructor cse_torrid_zone
680
- * @group xr_object_server
681
- */
682
- export class cse_torrid_zone extends cse_custom_zone implements cse_abstract {}
683
-
684
- /**
685
- * @source C++ class cse_alife_trader : cse_alife_dynamic_object_visual,cse_alife_trader_abstract
686
- * @customConstructor cse_alife_trader
687
- * @group xr_object_server
688
- */
689
- export class cse_alife_trader extends cse_alife_dynamic_object_visual implements cse_alife_trader_abstract {
690
- public reputation(): i32;
691
-
692
- public rank(): i32;
693
-
694
- public set_rank(rank: i32): void;
695
-
696
- public community(): string;
697
-
698
- public profile_name(): string;
699
-
700
- public character_name(): string;
701
-
702
- public character_icon(): string;
703
-
704
- public set_profile_name(name: string): void;
705
-
706
- public set_character_name(name: string): void;
707
- }
708
-
709
- /**
710
- * @source C++ class cse_smart_cover : cse_alife_dynamic_object
711
- * @customConstructor cse_smart_cover
712
- * @group xr_object_server
713
- */
714
- export class cse_smart_cover extends cse_alife_dynamic_object {
715
- public description<T extends string = string>(): T | null;
716
-
717
- public set_available_loopholes(object: unknown): void;
718
-
719
- public set_loopholes_table_checker(value: boolean): void;
720
- }
721
-
722
- /**
723
- * @source C++ class cse_alife_car : cse_alife_dynamic_object_visual,cse_ph_skeleton
724
- * @customConstructor cse_alife_car
725
- * @group xr_object_server
726
- */
727
- export class cse_alife_car extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
728
-
729
- /**
730
- * @source C++ class cse_alife_creature_actor : cse_alife_creature_abstract,cse_alife_trader_abstract,cse_ph_skeleton
731
- * @customConstructor cse_alife_creature_actor
732
- * @group xr_object_server
733
- */
734
- export class cse_alife_creature_actor
735
- extends cse_alife_creature_abstract
736
- implements IXR_cse_ph_skeleton, cse_alife_trader_abstract {
737
- public reputation(): i32;
738
-
739
- public rank(): i32;
740
-
741
- public set_rank(rank: i32): void;
742
-
743
- public profile_name(): string;
744
-
745
- public character_name(): string;
746
-
747
- public character_icon(): string;
748
-
749
- public set_profile_name(name: string): void;
750
-
751
- public set_character_name(name: string): void;
752
- }
753
-
754
- /**
755
- * @source C++ class cse_alife_creature_crow : cse_alife_creature_abstract
756
- * @customConstructor cse_alife_creature_crow
757
- * @group xr_object_server
758
- */
759
- export class cse_alife_creature_crow extends cse_alife_creature_abstract {}
760
-
761
- /**
762
- * @source C++ class cse_alife_creature_phantom : cse_alife_creature_abstract
763
- * @customConstructor cse_alife_creature_phantom
764
- * @group xr_object_server
765
- */
766
- export class cse_alife_creature_phantom extends cse_alife_creature_abstract {}
767
-
768
- /**
769
- * @source C++ class cse_alife_graph_point : cse_abstract
770
- * @customConstructor cse_alife_graph_point
771
- * @group xr_object_server
772
- */
773
- export class cse_alife_graph_point extends cse_abstract {
774
- public init(): void;
775
- }
776
-
777
- /**
778
- * @source C++ class cse_alife_helicopter : cse_alife_dynamic_object_visual,cse_motion,cse_ph_skeleton
779
- * @customConstructor cse_alife_helicopter
780
- * @group xr_object_server
781
- */
782
- export class cse_alife_helicopter
783
- extends cse_alife_dynamic_object_visual
784
- implements IXR_cse_motion, IXR_cse_ph_skeleton {}
785
-
786
- /**
787
- * @source C++ class cse_alife_human_stalker : cse_alife_human_abstract,cse_ph_skeleton
788
- * @customConstructor cse_alife_human_stalker
789
- * @group xr_object_server
790
- */
791
- export class cse_alife_human_stalker extends cse_alife_human_abstract implements IXR_cse_ph_skeleton {}
792
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class cse_motion
4
+ * @group xr_object_server
5
+ */
6
+ export interface IXR_cse_motion {}
7
+
8
+ /**
9
+ * @source C++ class ipure_schedulable_object
10
+ * @group xr_object_server
11
+ */
12
+ export interface IXR_ipure_schedulable_object {}
13
+
14
+ /**
15
+ * @source C++ class cse_alife_group_abstract
16
+ * @group xr_object_server
17
+ */
18
+ export interface IXR_cse_alife_group_abstract {}
19
+
20
+ /**
21
+ * @source C++ class cse_ph_skeleton
22
+ * @group xr_object_server
23
+ */
24
+ export interface IXR_cse_ph_skeleton {}
25
+
26
+ /**
27
+ * @source C++ class cse_visual
28
+ * @group xr_object_server
29
+ */
30
+ export interface IXR_cse_visual {}
31
+
32
+ /**
33
+ * @source C++ class cse_shape
34
+ * @group xr_object_server
35
+ */
36
+ export interface IXR_cse_shape {}
37
+
38
+ /**
39
+ * @source C++ class cse_alife_schedulable : ipure_schedulable_object
40
+ * @group xr_object_server
41
+ */
42
+ export interface IXR_cse_alife_schedulable extends IXR_ipure_schedulable_object {}
43
+
44
+ /**
45
+ * @source C++ class ipure_alife_load_object
46
+ * @group xr_object_server
47
+ */
48
+ export interface IXR_ipure_alife_load_object {}
49
+
50
+ /**
51
+ * @source C++ class ipure_alife_save_object
52
+ * @group xr_object_server
53
+ */
54
+ export interface IXR_ipure_alife_save_object {}
55
+
56
+ /**
57
+ * @source C++ class ipure_alife_load_save_object : ipure_alife_load_object, ipure_alife_save_object
58
+ * @group xr_object_server
59
+ */
60
+ export interface IXR_ipure_alife_load_save_object extends IXR_ipure_alife_load_object, IXR_ipure_alife_save_object {}
61
+
62
+ /**
63
+ * @source C++ class ipure_server_object : ipure_alife_load_save_object
64
+ * @group xr_object_server
65
+ */
66
+ export interface IXR_ipure_server_object extends IXR_ipure_alife_load_save_object {}
67
+
68
+ /**
69
+ * @source C++ class cpure_server_object : ipure_server_object
70
+ * @group xr_object_server
71
+ */
72
+ export interface IXR_cpure_server_object extends IXR_ipure_server_object {}
73
+
74
+ /**
75
+ * @source C++ class cse_alife_inventory_item
76
+ * @group xr_object_server
77
+ */
78
+ export interface IXR_cse_alife_inventory_item {
79
+ has_upgrade(section: string): boolean;
80
+
81
+ add_upgrade(section: string): boolean;
82
+ }
83
+
84
+ /**
85
+ * @source C++ class cse_alife_object_breakable : cse_alife_dynamic_object_visual
86
+ * @group xr_object_server
87
+ */
88
+ export interface IXR_cse_alife_object_breakable extends cse_alife_dynamic_object_visual {}
89
+
90
+ /**
91
+ * @source C++ class CSE_AbstractVisual : cse_visual, cse_abstract
92
+ * @customConstructor CSE_AbstractVisual
93
+ * @group xr_object_server
94
+ */
95
+ export class CSE_AbstractVisual extends cse_abstract implements IXR_cse_visual {
96
+ public getStartupAnimation(): string;
97
+ public init(): cse_abstract;
98
+ }
99
+
100
+ /**
101
+ * @source C++ class cse_alife_trader_abstract
102
+ * @customConstructor cse_alife_trader_abstract
103
+ * @group xr_object_server
104
+ */
105
+ export class cse_alife_trader_abstract extends cse_alife_dynamic_object_visual {
106
+ public reputation(): i32;
107
+ public rank(): i32;
108
+ public set_rank(rank: i32): void;
109
+ public community(): string;
110
+ public profile_name(): string;
111
+ public character_name(): string;
112
+ public character_icon(): string;
113
+ public set_profile_name(name: string): void;
114
+ public set_character_name(name: string): void;
115
+ }
116
+
117
+ /**
118
+ * Base abstract logic for any representation of objects on server side.
119
+ *
120
+ * @source C++ class cse_abstract : cpure_server_object
121
+ * @customConstructor cse_abstract
122
+ * @group xr_object_server
123
+ */
124
+ export class cse_abstract extends EngineBinding implements IXR_cpure_server_object {
125
+ public readonly id: u16;
126
+ public readonly parent_id: u16;
127
+ public readonly script_version: u16;
128
+
129
+ public position: vector;
130
+ public angle: vector;
131
+
132
+ public constructor(section: string);
133
+
134
+ public name<T extends string = string>(): T;
135
+
136
+ public clsid(): TXR_class_id;
137
+
138
+ public spawn_ini(): ini_file | null;
139
+
140
+ public section_name<T extends string = string>(): T;
141
+
142
+ public UPDATE_Read(packet: net_packet): void;
143
+
144
+ public STATE_Read(packet: net_packet, size: number): void;
145
+
146
+ public UPDATE_Write(packet: net_packet): void;
147
+
148
+ public STATE_Write(packet: net_packet): void;
149
+
150
+ public FillProps(pref: string, items: LuaTable<number, unknown>): void;
151
+ }
152
+
153
+ /**
154
+ * Base representation of any object on server side.
155
+ *
156
+ * @source C++ class cse_alife_object : cse_abstract
157
+ * @customConstructor cse_alife_object
158
+ * @group xr_object_server
159
+ */
160
+ export class cse_alife_object extends cse_abstract {
161
+ public readonly m_game_vertex_id: u16;
162
+ public readonly m_level_vertex_id: u32;
163
+ /**
164
+ * Always numeric value.
165
+ * Returns maximal u32 (4294967295) value if object has no story id.
166
+ */
167
+ public readonly m_story_id: u32;
168
+ /**
169
+ * Whether server object has client representation and is in online mode.
170
+ */
171
+ public readonly online: boolean;
172
+
173
+ public constructor(section: string);
174
+
175
+ public used_ai_locations(): boolean;
176
+
177
+ public use_ai_locations(value: boolean): void;
178
+
179
+ public can_save(): boolean;
180
+
181
+ public can_switch_online(): boolean;
182
+
183
+ public can_switch_online(value: boolean): void;
184
+
185
+ public init(): cse_abstract;
186
+
187
+ public interactive(): boolean;
188
+
189
+ public visible_for_map(): void;
190
+
191
+ public visible_for_map(value: boolean): void;
192
+
193
+ public can_switch_offline(): boolean;
194
+
195
+ public can_switch_offline(value: boolean): void;
196
+
197
+ public move_offline(): boolean;
198
+
199
+ public move_offline(value?: boolean): void;
200
+
201
+ public update(): void;
202
+ }
203
+
204
+ /**
205
+ * @source C++ class cse_alife_dynamic_object : cse_alife_object
206
+ * @customConstructor cse_alife_dynamic_object
207
+ * @group xr_object_server
208
+ */
209
+ export class cse_alife_dynamic_object extends cse_alife_object {
210
+ public switch_offline(): void;
211
+
212
+ public switch_online(): void;
213
+
214
+ public keep_saved_data_anyway(): boolean;
215
+
216
+ public on_register(): void;
217
+
218
+ public on_before_register(): void;
219
+
220
+ public on_spawn(): void;
221
+
222
+ public on_unregister(): void;
223
+ }
224
+
225
+ /**
226
+ * @source C++ class cse_alife_space_restrictor : cse_alife_dynamic_object,cse_shape
227
+ * @customConstructor cse_alife_space_restrictor
228
+ * @group xr_object_server
229
+ */
230
+ export class cse_alife_space_restrictor extends cse_alife_dynamic_object implements IXR_cse_shape {}
231
+
232
+ /**
233
+ * @source C++ class cse_alife_dynamic_object_visual : cse_alife_dynamic_object,cse_visual
234
+ * @customConstructor cse_alife_dynamic_object_visual
235
+ * @group xr_object_server
236
+ */
237
+ export class cse_alife_dynamic_object_visual extends cse_alife_dynamic_object implements IXR_cse_visual {
238
+ public set_yaw(yaw: number): void;
239
+ }
240
+
241
+ /**
242
+ * @source C++ class cse_custom_zone : cse_alife_dynamic_object,cse_shape
243
+ * @customConstructor cse_custom_zone
244
+ * @group xr_object_server
245
+ */
246
+ export class cse_custom_zone extends cse_alife_dynamic_object implements IXR_cse_shape {}
247
+
248
+ /**
249
+ * Base representation of any alive creature on server side.
250
+ *
251
+ * @source C++ class cse_alife_creature_abstract : cse_alife_dynamic_object_visual
252
+ * @customConstructor cse_alife_creature_abstract
253
+ * @group xr_object_server
254
+ */
255
+ export class cse_alife_creature_abstract extends cse_alife_dynamic_object_visual {
256
+ /**
257
+ * Squad identifier that links squad and parent smart terrain.
258
+ */
259
+ public squad: u8;
260
+
261
+ /**
262
+ * Team (community) of the object.
263
+ * Defined in game_relations.ltx -> [game_relations] -> [communities].
264
+ *
265
+ * Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.
266
+ */
267
+ public team: u8;
268
+
269
+ public group: u8;
270
+
271
+ /**
272
+ * Object squad id, maximal u16 (65535) if no squad assigned.
273
+ */
274
+ public group_id: u16;
275
+ public m_smart_terrain_id: u16;
276
+
277
+ public health(): f32;
278
+
279
+ public alive(): boolean;
280
+
281
+ public g_team(): u8;
282
+
283
+ public g_group(): u8;
284
+
285
+ public g_squad(): u8;
286
+
287
+ public o_torso(): rotation;
288
+
289
+ public on_death(killer: cse_alife_object): void;
290
+
291
+ public smart_terrain_id(): u16;
292
+
293
+ public kill(): void;
294
+
295
+ public force_set_goodwill(goodwill: number, npc_id: number): void;
296
+
297
+ public clear_smart_terrain(): void;
298
+
299
+ public travel_speed(): unknown;
300
+
301
+ public travel_speed(value: number): void;
302
+
303
+ public smart_terrain_task_deactivate(): unknown;
304
+
305
+ /**
306
+ * Works for `CSE_ALifeMonsterAbstract`, marks smart terrain as reached and switches logic to terrain task.
307
+ */
308
+ public smart_terrain_task_activate(): void;
309
+
310
+ public current_level_travel_speed(): unknown;
311
+
312
+ public current_level_travel_speed(value: number): unknown;
313
+
314
+ public brain(): CAILifeMonsterBrain;
315
+
316
+ public has_detector(): boolean;
317
+
318
+ public rank(): i32;
319
+
320
+ /**
321
+ * @returns Object community like `monolith`, `stalker` or `zombied`.
322
+ */
323
+ public community<T extends string = string>(): T;
324
+ }
325
+
326
+ /**
327
+ * Base representation of any human stalker on server side.
328
+ *
329
+ * @source C++ class cse_alife_human_abstract : cse_alife_trader_abstract,cse_alife_monster_abstract
330
+ * @customConstructor XR_cse_alife_human_abstract
331
+ * @group xr_object_server
332
+ */
333
+ export class cse_alife_human_abstract extends cse_alife_monster_abstract {
334
+ public profile_name(): string;
335
+
336
+ public set_rank(rank: i32): void;
337
+
338
+ public reputation(): i32;
339
+ }
340
+
341
+ /**
342
+ * Base representation of any item on server side.
343
+ *
344
+ * @source C++ class cse_alife_item : cse_alife_dynamic_object_visual,cse_alife_inventory_item
345
+ * @customConstructor cse_alife_item
346
+ * @group xr_object_server
347
+ */
348
+ export class cse_alife_item extends cse_alife_dynamic_object_visual implements IXR_cse_alife_inventory_item {
349
+ public bfUseful(): boolean;
350
+
351
+ public has_upgrade(section: string): boolean;
352
+
353
+ public add_upgrade(section: string): boolean;
354
+ }
355
+
356
+ /**
357
+ * Base representation of any weapon item on server side.
358
+ *
359
+ * @source C++ class cse_alife_item_weapon : cse_alife_item
360
+ * @customConstructor cse_alife_item_weapon
361
+ * @group xr_object_server
362
+ */
363
+ export class cse_alife_item_weapon extends cse_alife_item {
364
+ public clone_addons(cse_alife_item_weapon: cse_alife_item_weapon): void;
365
+
366
+ public set_ammo_elapsed(count: u16): void;
367
+
368
+ public get_ammo_elapsed(): u16;
369
+
370
+ public get_ammo_magsize(): u16;
371
+ }
372
+
373
+ /**
374
+ * @source C++ class cse_zone_visual : cse_anomalous_zone,cse_visual
375
+ * @customConstructor cse_zone_visual
376
+ * @group xr_object_server
377
+ */
378
+ export class cse_zone_visual extends cse_anomalous_zone implements IXR_cse_visual {}
379
+
380
+ /**
381
+ * @source C++ class cse_spectator : cse_abstract
382
+ * @customConstructor cse_spectator
383
+ * @group xr_object_server
384
+ */
385
+ export class cse_spectator extends cse_abstract {
386
+ public init(): void;
387
+ }
388
+
389
+ /**
390
+ * @source C++ class cse_temporary : cse_abstract
391
+ * @customConstructor cse_temporary
392
+ * @group xr_object_server
393
+ */
394
+ export class cse_temporary extends cse_abstract {
395
+ public init(): void;
396
+ }
397
+
398
+ /**
399
+ * @source C++ class cse_alife_item_weapon_magazined : cse_alife_item_weapon
400
+ * @customConstructor cse_alife_item_weapon_magazined
401
+ * @group xr_object_server
402
+ */
403
+ export class cse_alife_item_weapon_magazined extends cse_alife_item_weapon {}
404
+
405
+ /**
406
+ * Base class for magazined weapons with grenade launcher.
407
+ *
408
+ * @source C++ class cse_alife_item_weapon_magazined_w_gl : cse_alife_item_weapon_magazined
409
+ * @customConstructor cse_alife_item_weapon_magazined_w_gl
410
+ * @group xr_object_server
411
+ */
412
+ export class cse_alife_item_weapon_magazined_w_gl extends cse_alife_item_weapon {}
413
+
414
+ /**
415
+ * @source C++ class cse_alife_item_weapon_shotgun : cse_alife_item_weapon
416
+ * @customConstructor cse_alife_item_weapon_shotgun
417
+ * @group xr_object_server
418
+ */
419
+ export class cse_alife_item_weapon_shotgun extends cse_alife_item_weapon {}
420
+
421
+ /**
422
+ * @source C++ class cse_alife_level_changer : cse_alife_space_restrictor
423
+ * @customConstructor cse_alife_level_changer
424
+ * @group xr_object_server
425
+ */
426
+ export class cse_alife_level_changer extends cse_alife_space_restrictor {
427
+ public get_dest_level_name(): string;
428
+ }
429
+
430
+ /**
431
+ * @source C++ class cse_alife_monster_abstract : cse_alife_creature_abstract,cse_alife_schedulable
432
+ * @customConstructor cse_alife_monster_abstract
433
+ * @group xr_object_server
434
+ */
435
+ export class cse_alife_monster_abstract extends cse_alife_creature_abstract implements IXR_cse_alife_schedulable {}
436
+
437
+ /**
438
+ * @source C++ class cse_alife_monster_base : cse_alife_monster_abstract,cse_ph_skeleton
439
+ * @customConstructor cse_alife_monster_base
440
+ * @group xr_object_server
441
+ */
442
+ export class cse_alife_monster_base extends cse_alife_monster_abstract implements IXR_cse_ph_skeleton {}
443
+
444
+ /**
445
+ * @source C++ class cse_alife_monster_rat : cse_alife_monster_abstract,cse_alife_inventory_item
446
+ * @customConstructor cse_alife_monster_rat
447
+ * @group xr_object_server
448
+ */
449
+ export class cse_alife_monster_rat extends cse_alife_monster_abstract {}
450
+
451
+ /**
452
+ * @source C++ class cse_alife_monster_zombie : cse_alife_monster_abstract
453
+ * @customConstructor cse_alife_monster_zombie
454
+ * @group xr_object_server
455
+ */
456
+ export class cse_alife_monster_zombie extends cse_alife_monster_abstract {}
457
+
458
+ /**
459
+ * @source C++ class cse_alife_mounted_weapon : cse_alife_dynamic_object_visual
460
+ * @customConstructor cse_alife_mounted_weapon
461
+ * @group xr_object_server
462
+ */
463
+ export class cse_alife_mounted_weapon extends cse_alife_dynamic_object_visual {}
464
+
465
+ /**
466
+ * @source C++ class cse_alife_inventory_box : cse_alife_dynamic_object_visual
467
+ * @customConstructor cse_alife_inventory_box
468
+ * @group xr_object_server
469
+ */
470
+ export class cse_alife_inventory_box extends cse_alife_dynamic_object_visual {}
471
+
472
+ /**
473
+ * @source C++ class cse_alife_item_ammo : cse_alife_item
474
+ * @customConstructor cse_alife_item_ammo
475
+ * @group xr_object_server
476
+ */
477
+ export class cse_alife_item_ammo extends cse_alife_item {}
478
+
479
+ /**
480
+ * @source C++ class cse_alife_item_artefact : cse_alife_item
481
+ * @customConstructor cse_alife_item_artefact
482
+ * @group xr_object_server
483
+ */
484
+ export class cse_alife_item_artefact extends cse_alife_item {}
485
+
486
+ /**
487
+ * @source C++ class cse_alife_item_bolt : cse_alife_item
488
+ * @customConstructor cse_alife_item_bolt
489
+ * @group xr_object_server
490
+ */
491
+ export class cse_alife_item_bolt extends cse_alife_item {}
492
+
493
+ /**
494
+ * @source C++ class cse_alife_item_custom_outfit : cse_alife_item
495
+ * @customConstructor cse_alife_item_custom_outfit
496
+ * @group xr_object_server
497
+ */
498
+ export class cse_alife_item_custom_outfit extends cse_alife_item {}
499
+
500
+ /**
501
+ * @source C++ class cse_alife_item_helmet : cse_alife_item
502
+ * @customConstructor cse_alife_item_helmet
503
+ * @group xr_object_server
504
+ */
505
+ export class cse_alife_item_helmet extends cse_alife_item {}
506
+
507
+ /**
508
+ * @source C++ class cse_alife_item_document : cse_alife_item
509
+ * @customConstructor cse_alife_item_document
510
+ * @group xr_object_server
511
+ */
512
+ export class cse_alife_item_document extends cse_alife_item {}
513
+
514
+ /**
515
+ * @source C++ class cse_alife_item_explosive : cse_alife_item
516
+ * @customConstructor cse_alife_item_explosive
517
+ * @group xr_object_server
518
+ */
519
+ export class cse_alife_item_explosive extends cse_alife_item {}
520
+
521
+ /**
522
+ * @source C++ class cse_alife_item_grenade : cse_alife_item
523
+ * @customConstructor cse_alife_item_grenade
524
+ * @group xr_object_server
525
+ */
526
+ export class cse_alife_item_grenade extends cse_alife_item {}
527
+
528
+ /**
529
+ * @source C++ class cse_alife_item_pda : cse_alife_item
530
+ * @customConstructor cse_alife_item_pda
531
+ * @group xr_object_server
532
+ */
533
+ export class cse_alife_item_pda extends cse_alife_item {}
534
+
535
+ /**
536
+ * @source C++ class cse_alife_item_detector : cse_alife_item
537
+ * @customConstructor cse_alife_item_detector
538
+ * @group xr_object_server
539
+ */
540
+ export class cse_alife_item_detector extends cse_alife_item {}
541
+
542
+ /**
543
+ * @source C++ class cse_alife_item_torch : cse_alife_item
544
+ * @customConstructor cse_alife_item_torch
545
+ * @group xr_object_server
546
+ */
547
+ export class cse_alife_item_torch extends cse_alife_item {}
548
+
549
+ /**
550
+ * @source C++ class cse_alife_item_weapon_auto_shotgun : cse_alife_item_weapon
551
+ * @customConstructor cse_alife_item_weapon_auto_shotgun
552
+ * @group xr_object_server
553
+ */
554
+ export class cse_alife_item_weapon_auto_shotgun extends cse_alife_item_weapon {}
555
+
556
+ /**
557
+ * @source C++ class cse_anomalous_zone : cse_custom_zone
558
+ * @customConstructor cse_anomalous_zone
559
+ * @group xr_object_server
560
+ */
561
+ export class cse_anomalous_zone extends cse_custom_zone {}
562
+
563
+ /**
564
+ * @source C++ class cse_alife_object_climable : cse_shape,cse_abstract
565
+ * @customConstructor cse_alife_object_climable
566
+ * @group xr_object_server
567
+ */
568
+ export class cse_alife_object_climable extends cse_abstract implements IXR_cse_shape {
569
+ public init(): void;
570
+ }
571
+
572
+ /**
573
+ * @source C++ class cse_alife_object_hanging_lamp : cse_alife_dynamic_object_visual,cse_ph_skeleton
574
+ * @customConstructor cse_alife_object_hanging_lamp
575
+ * @group xr_object_server
576
+ */
577
+ export class cse_alife_object_hanging_lamp extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
578
+
579
+ /**
580
+ * @source C++ class cse_alife_object_physic : cse_alife_dynamic_object_visual,cse_ph_skeleton
581
+ * @customConstructor cse_alife_object_physic
582
+ * @group xr_object_server
583
+ */
584
+ export class cse_alife_object_physic extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
585
+
586
+ /**
587
+ * @source C++ class cse_alife_object_projector : cse_alife_dynamic_object_visual
588
+ * @customConstructor cse_alife_object_projector
589
+ * @group xr_object_server
590
+ */
591
+ export class cse_alife_object_projector extends cse_alife_dynamic_object_visual {}
592
+
593
+ /**
594
+ * Squad member representation.
595
+ *
596
+ * @group xr_object_server
597
+ */
598
+ export interface IXR_squad_member<T extends cse_alife_creature_abstract> {
599
+ id: u16;
600
+ object: T;
601
+ }
602
+
603
+ /**
604
+ * @source C++ class cse_alife_online_offline_group : cse_alife_dynamic_object,cse_alife_schedulable
605
+ * @customConstructor cse_alife_online_offline_group
606
+ * @group xr_object_server
607
+ */
608
+ export class cse_alife_online_offline_group<T extends cse_alife_creature_abstract = cse_alife_creature_abstract>
609
+ extends cse_alife_dynamic_object
610
+ implements IXR_cse_alife_schedulable
611
+ {
612
+ public readonly object: T;
613
+
614
+ public register_member(id: u16): void;
615
+
616
+ public clear_location_types(): void;
617
+
618
+ public get_current_task(): CALifeSmartTerrainTask;
619
+
620
+ /**
621
+ * Get current squad command ID.
622
+ */
623
+ public commander_id(): u16;
624
+
625
+ public unregister_member(id: u16): void;
626
+
627
+ public squad_members(): LuaIterable<IXR_squad_member<T>>; // Struct std::less<unsigned short> 3rd param
628
+
629
+ public force_change_position(vector: vector): void;
630
+
631
+ public add_location_type(location: string): void;
632
+
633
+ public npc_count(): i32;
634
+ }
635
+
636
+ /**
637
+ * @source C++ class cse_alife_ph_skeleton_object : cse_alife_dynamic_object_visual,cse_ph_skeleton
638
+ * @customConstructor cse_alife_ph_skeleton_object
639
+ * @group xr_object_server
640
+ */
641
+ export class cse_alife_ph_skeleton_object extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
642
+
643
+ /**
644
+ * @source C++ class cse_alife_psydog_phantom : cse_alife_monster_base
645
+ * @customConstructor cse_alife_psydog_phantom
646
+ * @group xr_object_server
647
+ */
648
+ export class cse_alife_psydog_phantom extends cse_alife_monster_abstract {}
649
+
650
+ /**
651
+ * @source C++ class cse_alife_smart_zone : cse_alife_space_restrictor,cse_alife_schedulable
652
+ * @customConstructor cse_alife_smart_zone
653
+ * @group xr_object_server
654
+ */
655
+ export class cse_alife_smart_zone extends cse_alife_space_restrictor implements IXR_cse_alife_schedulable {
656
+ public detect_probability(): void;
657
+
658
+ public smart_touch(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
659
+
660
+ public unregister_npc(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
661
+
662
+ public register_npc(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
663
+
664
+ public suitable(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
665
+
666
+ public task(cse_alife_monster_abstract: cse_alife_creature_abstract): CALifeSmartTerrainTask | null;
667
+
668
+ public enabled(cse_alife_monster_abstract: cse_alife_creature_abstract): void;
669
+ }
670
+
671
+ /**
672
+ * @source C++ class cse_alife_team_base_zone : cse_alife_space_restrictor
673
+ * @customConstructor cse_alife_team_base_zone
674
+ * @group xr_object_server
675
+ */
676
+ export class cse_alife_team_base_zone extends cse_alife_space_restrictor {}
677
+
678
+ /**
679
+ * @source C++ class cse_torrid_zone : cse_custom_zone,cse_motion
680
+ * @customConstructor cse_torrid_zone
681
+ * @group xr_object_server
682
+ */
683
+ export class cse_torrid_zone extends cse_custom_zone implements cse_abstract {}
684
+
685
+ /**
686
+ * @source C++ class cse_alife_trader : cse_alife_dynamic_object_visual,cse_alife_trader_abstract
687
+ * @customConstructor cse_alife_trader
688
+ * @group xr_object_server
689
+ */
690
+ export class cse_alife_trader extends cse_alife_dynamic_object_visual implements cse_alife_trader_abstract {
691
+ public reputation(): i32;
692
+
693
+ public rank(): i32;
694
+
695
+ public set_rank(rank: i32): void;
696
+
697
+ public community(): string;
698
+
699
+ public profile_name(): string;
700
+
701
+ public character_name(): string;
702
+
703
+ public character_icon(): string;
704
+
705
+ public set_profile_name(name: string): void;
706
+
707
+ public set_character_name(name: string): void;
708
+ }
709
+
710
+ /**
711
+ * @source C++ class cse_smart_cover : cse_alife_dynamic_object
712
+ * @customConstructor cse_smart_cover
713
+ * @group xr_object_server
714
+ */
715
+ export class cse_smart_cover extends cse_alife_dynamic_object {
716
+ public description<T extends string = string>(): T | null;
717
+
718
+ public set_available_loopholes(object: unknown): void;
719
+
720
+ public set_loopholes_table_checker(value: boolean): void;
721
+ }
722
+
723
+ /**
724
+ * @source C++ class cse_alife_car : cse_alife_dynamic_object_visual,cse_ph_skeleton
725
+ * @customConstructor cse_alife_car
726
+ * @group xr_object_server
727
+ */
728
+ export class cse_alife_car extends cse_alife_dynamic_object_visual implements IXR_cse_ph_skeleton {}
729
+
730
+ /**
731
+ * @source C++ class cse_alife_creature_actor : cse_alife_creature_abstract,cse_alife_trader_abstract,cse_ph_skeleton
732
+ * @customConstructor cse_alife_creature_actor
733
+ * @group xr_object_server
734
+ */
735
+ export class cse_alife_creature_actor
736
+ extends cse_alife_creature_abstract
737
+ implements IXR_cse_ph_skeleton, cse_alife_trader_abstract
738
+ {
739
+ public reputation(): i32;
740
+
741
+ public rank(): i32;
742
+
743
+ public set_rank(rank: i32): void;
744
+
745
+ public profile_name(): string;
746
+
747
+ public character_name(): string;
748
+
749
+ public character_icon(): string;
750
+
751
+ public set_profile_name(name: string): void;
752
+
753
+ public set_character_name(name: string): void;
754
+ }
755
+
756
+ /**
757
+ * @source C++ class cse_alife_creature_crow : cse_alife_creature_abstract
758
+ * @customConstructor cse_alife_creature_crow
759
+ * @group xr_object_server
760
+ */
761
+ export class cse_alife_creature_crow extends cse_alife_creature_abstract {}
762
+
763
+ /**
764
+ * @source C++ class cse_alife_creature_phantom : cse_alife_creature_abstract
765
+ * @customConstructor cse_alife_creature_phantom
766
+ * @group xr_object_server
767
+ */
768
+ export class cse_alife_creature_phantom extends cse_alife_creature_abstract {}
769
+
770
+ /**
771
+ * @source C++ class cse_alife_graph_point : cse_abstract
772
+ * @customConstructor cse_alife_graph_point
773
+ * @group xr_object_server
774
+ */
775
+ export class cse_alife_graph_point extends cse_abstract {
776
+ public init(): void;
777
+ }
778
+
779
+ /**
780
+ * @source C++ class cse_alife_helicopter : cse_alife_dynamic_object_visual,cse_motion,cse_ph_skeleton
781
+ * @customConstructor cse_alife_helicopter
782
+ * @group xr_object_server
783
+ */
784
+ export class cse_alife_helicopter
785
+ extends cse_alife_dynamic_object_visual
786
+ implements IXR_cse_motion, IXR_cse_ph_skeleton {}
787
+
788
+ /**
789
+ * @source C++ class cse_alife_human_stalker : cse_alife_human_abstract,cse_ph_skeleton
790
+ * @customConstructor cse_alife_human_stalker
791
+ * @group xr_object_server
792
+ */
793
+ export class cse_alife_human_stalker extends cse_alife_human_abstract implements IXR_cse_ph_skeleton {}
794
+ }