xray16 1.0.7 → 1.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/README.md +4 -1
  2. package/package.json +4 -3
  3. package/types/index.d.ts +46 -22
  4. package/types/{xr_object → xr_ai}/xr_action.d.ts +163 -135
  5. package/types/xr_ai/xr_alife.d.ts +552 -0
  6. package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -0
  7. package/types/xr_ai/xr_goap.d.ts +668 -0
  8. package/types/xr_ai/xr_graph.d.ts +47 -0
  9. package/types/xr_ai/xr_memory.d.ts +148 -0
  10. package/types/xr_lib/xr_animation.d.ts +81 -0
  11. package/types/xr_lib/xr_bitwise.d.ts +21 -0
  12. package/types/xr_lib/xr_color.d.ts +40 -0
  13. package/types/xr_lib/xr_debug.d.ts +100 -0
  14. package/types/{xr_object → xr_lib}/xr_dialog.d.ts +7 -1
  15. package/types/xr_lib/xr_flags.d.ts +148 -0
  16. package/types/xr_lib/xr_fs.d.ts +37 -233
  17. package/types/xr_lib/xr_game.d.ts +159 -0
  18. package/types/xr_lib/xr_hit.d.ts +41 -0
  19. package/types/xr_lib/xr_ini.d.ts +176 -0
  20. package/types/xr_lib/xr_level.d.ts +225 -0
  21. package/types/xr_lib/xr_luabind.d.ts +59 -0
  22. package/types/{xr_map → xr_lib}/xr_map.d.ts +19 -0
  23. package/types/xr_lib/xr_math.d.ts +65 -0
  24. package/types/{xr_online → xr_lib}/xr_multiplayer.d.ts +52 -0
  25. package/types/xr_lib/xr_properties.d.ts +166 -0
  26. package/types/xr_lib/xr_relation.d.ts +84 -0
  27. package/types/xr_lib/xr_render.d.ts +70 -0
  28. package/types/xr_lib/xr_save.d.ts +223 -0
  29. package/types/{xr_sound → xr_lib}/xr_sound.d.ts +10 -12
  30. package/types/xr_lib/xr_stats.ts +20 -0
  31. package/types/{xr_object/xr_quest.d.ts → xr_lib/xr_task.d.ts} +54 -2
  32. package/types/xr_lib/xr_time.d.ts +61 -0
  33. package/types/{xr_type → xr_lib}/xr_type.d.ts +18 -13
  34. package/types/xr_object/client/xr_client_object.d.ts +76 -0
  35. package/types/xr_object/{xr_level.d.ts → client/xr_level.d.ts} +69 -0
  36. package/types/xr_object/{xr_physic.d.ts → client/xr_physic.d.ts} +58 -0
  37. package/types/xr_object/client/xr_zone.d.ts +40 -0
  38. package/types/xr_object/script/xr_script_interface.d.ts +429 -0
  39. package/types/xr_object/{xr_client_object.d.ts → script/xr_script_object.d.ts} +425 -518
  40. package/types/xr_object/script/xr_script_trade.d.ts +26 -0
  41. package/types/xr_object/{xr_server_object.d.ts → server/xr_server_object.d.ts} +151 -72
  42. package/types/xr_ui/xr_ui_asset.d.ts +123 -0
  43. package/types/xr_ui/xr_ui_core.d.ts +33 -123
  44. package/types/xr_ui/xr_ui_event.d.ts +382 -0
  45. package/types/xr_ui/xr_ui_interface.d.ts +213 -0
  46. package/types/xr_ui/xr_ui_menu.d.ts +142 -0
  47. package/types/xr_constant.d.ts +0 -996
  48. package/types/xr_core.d.ts +0 -347
  49. package/types/xr_global.d.ts +0 -663
  50. package/types/xr_lib/xr_utils.d.ts +0 -412
  51. package/types/xr_luabind.d.ts +0 -34
  52. package/types/xr_object/xr_alife.d.ts +0 -213
  53. package/types/xr_type/xr_enums.d.ts +0 -17
  54. package/types/xr_ui/README.md +0 -277
  55. package/types/xr_ui/demo/CServerList.png +0 -0
  56. package/types/xr_ui/demo/CUI3tButton.png +0 -0
  57. package/types/xr_ui/demo/CUICheckButton.png +0 -0
  58. package/types/xr_ui/demo/CUIComboBox.png +0 -0
  59. package/types/xr_ui/demo/CUICustomEdit.png +0 -0
  60. package/types/xr_ui/demo/CUIStatic.png +0 -0
  61. package/types/xr_ui/demo/CUITrackBar.png +0 -0
  62. /package/types/xr_object/{xr_anomaly.d.ts → client/xr_anomaly.d.ts} +0 -0
  63. /package/types/xr_object/{xr_artefact.d.ts → client/xr_artefact.d.ts} +0 -0
  64. /package/types/xr_object/{xr_creature.d.ts → client/xr_creature.d.ts} +0 -0
  65. /package/types/xr_object/{xr_item.d.ts → client/xr_item.d.ts} +0 -0
@@ -0,0 +1,148 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class memory_object
4
+ * @customConstructor memory_object
5
+ * @group xr_memory
6
+ */
7
+ export class memory_object extends EngineBinding {
8
+ public readonly last_level_time: u32;
9
+ public readonly level_time: u32;
10
+
11
+ protected constructor();
12
+ }
13
+
14
+ /**
15
+ * @source C++ class entity_memory_object : memory_object
16
+ * @customConstructor entity_memory_object
17
+ * @group xr_memory
18
+ */
19
+ export class entity_memory_object extends memory_object {
20
+ public readonly object_info: object;
21
+ public readonly self_info: object;
22
+
23
+ protected constructor();
24
+
25
+ public object(): game_object;
26
+ }
27
+
28
+ /**
29
+ * @source C++ class object_params
30
+ * @customConstructor object_params
31
+ * @group xr_memory
32
+ */
33
+ export class object_params {
34
+ public level_vertex: u32;
35
+ public position: vector;
36
+
37
+ private constructor();
38
+ }
39
+
40
+ /**
41
+ * @source C++ class hit_memory_object : entity_memory_object
42
+ * @customConstructor hit_memory_object
43
+ * @group xr_memory
44
+ */
45
+ export class hit_memory_object extends entity_memory_object {
46
+ public readonly amount: f32;
47
+ public readonly bone_index: u16;
48
+ public readonly direction: vector;
49
+
50
+ protected constructor();
51
+ }
52
+
53
+ /**
54
+ * @source C++ class game_memory_object : memory_object
55
+ * @customConstructor game_memory_object
56
+ * @group xr_memory
57
+ */
58
+ export class game_memory_object extends memory_object {
59
+ public object_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
60
+ public self_info: unknown; /* MemorySpace::CObjectParams<class CGameObject>& */
61
+ public object(): game_object;
62
+
63
+ protected constructor();
64
+ }
65
+
66
+ /**
67
+ * @source C++ class not_yet_visible_object
68
+ * @customConstructor not_yet_visible_object
69
+ * @group xr_memory
70
+ */
71
+ export class not_yet_visible_object extends EngineBinding {
72
+ protected constructor();
73
+
74
+ public value: f32;
75
+ public object(): game_object;
76
+ }
77
+
78
+ /**
79
+ * @source C++ class visible_memory_object
80
+ * @customConstructor visible_memory_object
81
+ * @group xr_memory
82
+ */
83
+ export class visible_memory_object extends game_memory_object {
84
+ protected constructor();
85
+ }
86
+
87
+ /**
88
+ * @source C++ class memory_info : visible_memory_object
89
+ * @customConstructor visible_memory_object
90
+ * @group xr_memory
91
+ */
92
+ export class memory_info extends visible_memory_object {
93
+ public readonly hit_info: boolean;
94
+ public readonly sound_info: boolean;
95
+ public readonly visual_info: boolean;
96
+
97
+ protected constructor();
98
+ }
99
+
100
+ /**
101
+ * @source C++ class sound_memory_object : game_memory_object
102
+ * @customConstructor sound_memory_object
103
+ * @group xr_memory
104
+ */
105
+ export class sound_memory_object extends game_memory_object {
106
+ public readonly power: f32;
107
+
108
+ protected constructor();
109
+
110
+ public type(): i32;
111
+ }
112
+
113
+ /**
114
+ * @source C++ class danger_object
115
+ * @customConstructor danger_object
116
+ * @group xr_memory
117
+ */
118
+ export class danger_object {
119
+ public static attack_sound: 1;
120
+ public static attacked: 5;
121
+ public static bullet_ricochet: 0;
122
+ public static enemy_sound: 7;
123
+ public static entity_attacked: 2;
124
+ public static entity_corpse: 4;
125
+ public static entity_death: 3;
126
+ public static grenade: 6;
127
+ public static hit: 2;
128
+ public static sound: 1;
129
+ public static visual: 0;
130
+
131
+ public type(): TXR_danger_object;
132
+ public time(): u32;
133
+ public position(): vector;
134
+ public object(): game_object;
135
+ public perceive_type(): number; /* CDangerObject::EDangerPerceiveType */
136
+ public dependent_object(): game_object;
137
+ }
138
+
139
+ /**
140
+ * @group xr_memory
141
+ */
142
+ export type TXR_danger_objects = typeof danger_object;
143
+
144
+ /**
145
+ * @group xr_memory
146
+ */
147
+ export type TXR_danger_object = EnumeratedStaticsValues<TXR_danger_objects>;
148
+ }
@@ -0,0 +1,81 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class duality
4
+ * @customConstructor duality
5
+ * @group xr_animation
6
+ */
7
+ export class duality {
8
+ public v: f32;
9
+ public h: f32;
10
+
11
+ public constructor();
12
+ public constructor(v: f32, h: f32);
13
+
14
+ public set(v: f32, h: f32): duality;
15
+ }
16
+
17
+ /**
18
+ * @source C++ class noise
19
+ * @customConstructor noise
20
+ * @group xr_animation
21
+ */
22
+ export class noise {
23
+ public fps: f32;
24
+ public grain: f32;
25
+ public intensity: f32;
26
+
27
+ public constructor();
28
+ public constructor(fps: f32, grain: f32, intensity: f32);
29
+
30
+ public set(fps: f32, grain: f32, intensity: f32): noise;
31
+ }
32
+
33
+ /**
34
+ * @source C++ class effector
35
+ * @customConstructor effector
36
+ * @group xr_animation
37
+ */
38
+ export class effector extends EngineBinding {
39
+ public constructor(int: i32, float: f32);
40
+
41
+ public start(): void;
42
+
43
+ public process(effector_params: effector_params): boolean;
44
+
45
+ public finish(): void;
46
+ }
47
+
48
+ /**
49
+ * @source C++ class effector_params
50
+ * @customConstructor effector_params
51
+ * @group xr_animation
52
+ */
53
+ export class effector_params extends EngineBinding {
54
+ public color_add: color;
55
+ public color_base: color;
56
+ public color_gray: color;
57
+ public dual: duality;
58
+ public blur: f32;
59
+ public gray: f32;
60
+ public noise: noise;
61
+
62
+ public constructor();
63
+
64
+ public assign(effector_params: effector_params): void;
65
+ }
66
+
67
+ /**
68
+ * @source C++ class color_animator
69
+ * @customConstructor color_animator
70
+ * @group xr_animation
71
+ */
72
+ export class color_animator extends EngineBinding {
73
+ public constructor(value: string);
74
+
75
+ public length(): u32;
76
+
77
+ public load(value: string): void;
78
+
79
+ public calculate(value: f32): fcolor;
80
+ }
81
+ }
@@ -0,0 +1,21 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @group xr_bitwise
4
+ */
5
+ export function bit_and(this: void, left: i32, right: i32): i32;
6
+
7
+ /**
8
+ * @group xr_bitwise
9
+ */
10
+ export function bit_or(this: void, first: i32, second: i32): i32;
11
+
12
+ /**
13
+ * @group xr_bitwise
14
+ */
15
+ export function bit_not(this: void, value: i32): i32;
16
+
17
+ /**
18
+ * @group xr_bitwise
19
+ */
20
+ export function bit_xor(this: void, left: i32, right: i32): i32;
21
+ }
@@ -0,0 +1,40 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class fcolor
4
+ * @customConstructor fcolor
5
+ * @group xr_color
6
+ */
7
+ export class fcolor extends EngineBinding {
8
+ public a: f32;
9
+ public b: f32;
10
+ public g: f32;
11
+ public r: f32;
12
+
13
+ public set(a: f32, b: f32, c: f32, d: f32): fcolor;
14
+
15
+ public set(it: fcolor): fcolor;
16
+
17
+ public set(value: u32): fcolor;
18
+ }
19
+
20
+ /**
21
+ * @source C++ class color
22
+ * @customConstructor color
23
+ * @group xr_color
24
+ */
25
+ export class color {
26
+ public b: f32;
27
+ public g: f32;
28
+ public r: f32;
29
+
30
+ public constructor();
31
+ public constructor(r: f32, g: f32, b: f32);
32
+
33
+ public set(r: f32, g: f32, b: f32): void;
34
+ }
35
+
36
+ /**
37
+ * @group xr_color
38
+ */
39
+ export function GetARGB(this: void, a: u16, r: u16, g: u16, b: u16): i32;
40
+ }
@@ -0,0 +1,100 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class profile_timer
4
+ * @customConstructor profile_timer
5
+ * @group xr_debug
6
+ */
7
+ export class profile_timer extends EngineBinding {
8
+ public constructor();
9
+ public constructor(timer: profile_timer);
10
+
11
+ public stop(): void;
12
+
13
+ public start(): void;
14
+
15
+ public time(): f32;
16
+
17
+ /**
18
+ * Overridden string cast is implemented for profiling timer.
19
+ *
20
+ * @returns serialized profile time.
21
+ */
22
+ public toString(): string;
23
+ }
24
+
25
+ /**
26
+ * @source C++ class CConsole
27
+ * @customConstructor CConsole
28
+ * @group xr_debug
29
+ */
30
+ export class CConsole extends EngineBinding {
31
+ private constructor();
32
+
33
+ public execute(command: string): void;
34
+
35
+ public execute_deferred(command: string): void;
36
+
37
+ public execute_script(script: string): void;
38
+
39
+ public show(): void;
40
+
41
+ public hide(): void;
42
+
43
+ public get_bool(key: string): boolean;
44
+
45
+ public get_float(key: string): f32;
46
+
47
+ public get_integer(key: string): i32;
48
+
49
+ public get_string(key: string): string;
50
+
51
+ public get_token(key: string): string;
52
+ }
53
+
54
+ /**
55
+ * Log formatted message in game console and log file.
56
+ * Resulting message looks like "[LUA] %s", where message is provided text parameter.
57
+ *
58
+ * Note: text length is limited and supplying too long value will crash the game. todo: check exact limit.
59
+ *
60
+ * @group xr_debug
61
+ * @param text - string to print
62
+ */
63
+ export function log(this: void, text: string): void;
64
+
65
+ /**
66
+ * @group xr_debug
67
+ */
68
+ export function error_log(this: void, text: string): void;
69
+
70
+ /**
71
+ * @group xr_debug
72
+ */
73
+ export function print_stack(this: void): void;
74
+
75
+ /**
76
+ * @group xr_debug
77
+ */
78
+ export function flush(this: void): void;
79
+
80
+ /**
81
+ * Get console object reference.
82
+ * Allows flushing logs / executing commands / getting global engine variables.
83
+ *
84
+ * @group xr_debug
85
+ * @returns console object reference
86
+ */
87
+ export function get_console(this: void): CConsole;
88
+
89
+ /**
90
+ * @group xr_debug
91
+ */
92
+ export function command_line(this: void): string;
93
+
94
+ /**
95
+ * Prefetch provided script before executing next lines.
96
+ *
97
+ * @group xr_global_declaration
98
+ */
99
+ export function prefetch(this: void, path: string): void;
100
+ }
@@ -6,11 +6,17 @@ declare module "xray16" {
6
6
  */
7
7
  export class CPhraseScript {
8
8
  public AddAction(value: string): void;
9
+
9
10
  public AddDisableInfo(value: string): void;
11
+
10
12
  public AddDontHasInfo(value: string): void;
13
+
11
14
  public AddGiveInfo(value: string): void;
15
+
12
16
  public AddHasInfo(value: string): void;
17
+
13
18
  public AddPrecondition(value: string): void;
19
+
14
20
  public SetScriptText(value: string): void;
15
21
  }
16
22
 
@@ -29,6 +35,6 @@ declare module "xray16" {
29
35
  * @group xr_dialog
30
36
  */
31
37
  export class CPhraseDialog {
32
- public AddPhrase(text: string, phrase_id: string, prev_phrase_id: string, goodwill_level: number): CPhrase;
38
+ public AddPhrase(text: string, phrase_id: string, prev_phrase_id: string, goodwill_level: i32): CPhrase;
33
39
  }
34
40
  }
@@ -0,0 +1,148 @@
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class flags8
4
+ * @customConstructor flags8
5
+ * @group xr_flags
6
+ */
7
+ export class flags8 {
8
+ public constructor();
9
+
10
+ public and(value1: flags8, value2: u8): flags8;
11
+
12
+ public and(value: u8): flags8;
13
+
14
+ public assign(value: flags8): flags8;
15
+
16
+ public assign(value: u8): flags8;
17
+
18
+ public equal(value2: Readonly<flags8>): boolean;
19
+
20
+ public equal(value2: Readonly<flags8>, value3: u8): boolean;
21
+
22
+ public get(): u8;
23
+
24
+ public invert(): flags8;
25
+
26
+ public invert(value: flags8): flags8;
27
+
28
+ public invert(value: u8): flags8;
29
+
30
+ public is(value: flags8, value2: u8): boolean;
31
+
32
+ public is(value: u8): boolean;
33
+
34
+ public is_any(value1: flags8, value2: u8): boolean;
35
+
36
+ public is_any(value: u8): boolean;
37
+
38
+ public one(): flags8;
39
+
40
+ public or(value: flags8, value2: u8): flags8;
41
+
42
+ public or(value: u8): flags8;
43
+
44
+ public set(value: u8, value2: boolean): flags8;
45
+
46
+ public test(value: u8): boolean;
47
+
48
+ public zero(): flags8;
49
+ }
50
+
51
+ /**
52
+ * @source C++ class flags16
53
+ * @customConstructor flags16
54
+ * @group xr_flags
55
+ */
56
+ export class flags16 {
57
+ public constructor();
58
+
59
+ public and(value1: flags16, value2: u16): flags16;
60
+
61
+ public and(value: u16): flags16;
62
+
63
+ public assign(value: flags16): flags16;
64
+
65
+ public assign(value: u16): flags16;
66
+
67
+ public equal(value2: Readonly<flags16>): boolean;
68
+
69
+ public equal(value2: Readonly<flags16>, value3: u16): boolean;
70
+
71
+ public get(): u16;
72
+
73
+ public invert(): flags16;
74
+
75
+ public invert(value: flags16): flags16;
76
+
77
+ public invert(value: u16): flags16;
78
+
79
+ public is(value: flags16, value2: u16): boolean;
80
+
81
+ public is(value: u16): boolean;
82
+
83
+ public is_any(value1: flags16, value2: u16): boolean;
84
+
85
+ public is_any(value: u16): boolean;
86
+
87
+ public one(): flags16;
88
+
89
+ public or(value: flags16, value2: u16): flags16;
90
+
91
+ public or(value: u16): flags16;
92
+
93
+ public set(value: u16, value2: boolean): flags16;
94
+
95
+ public test(value: u16): boolean;
96
+
97
+ public zero(): flags16;
98
+ }
99
+
100
+ /**
101
+ * @source C++ class flags32
102
+ * @customConstructor flags32
103
+ * @group xr_flags
104
+ */
105
+ export class flags32 {
106
+ public constructor();
107
+
108
+ public and(value1: flags32, value2: u32): flags32;
109
+
110
+ public and(value: u32): flags32;
111
+
112
+ public assign(value: flags32): flags32;
113
+
114
+ public assign(value: u32): flags32;
115
+
116
+ public equal(value2: Readonly<flags32>): boolean;
117
+
118
+ public equal(value2: Readonly<flags32>, value3: u32): boolean;
119
+
120
+ public get(): u32;
121
+
122
+ public invert(): flags32;
123
+
124
+ public invert(value: flags32): flags32;
125
+
126
+ public invert(value: u32): flags32;
127
+
128
+ public is(value: flags32, value2: u32): boolean;
129
+
130
+ public is(value: u32): boolean;
131
+
132
+ public is_any(value1: flags32, value2: u32): boolean;
133
+
134
+ public is_any(value: u32): boolean;
135
+
136
+ public one(): flags32;
137
+
138
+ public or(value: flags32, value2: u32): flags32;
139
+
140
+ public or(value: u32): flags32;
141
+
142
+ public set(value: u32, value2: boolean): flags32;
143
+
144
+ public test(value: u32): boolean;
145
+
146
+ public zero(): flags32;
147
+ }
148
+ }