xray16 1.0.7 → 1.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/package.json +4 -3
- package/types/index.d.ts +46 -22
- package/types/{xr_object → xr_ai}/xr_action.d.ts +163 -135
- package/types/xr_ai/xr_alife.d.ts +552 -0
- package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -0
- package/types/xr_ai/xr_goap.d.ts +668 -0
- package/types/xr_ai/xr_graph.d.ts +47 -0
- package/types/xr_ai/xr_memory.d.ts +148 -0
- package/types/xr_lib/xr_animation.d.ts +81 -0
- package/types/xr_lib/xr_bitwise.d.ts +21 -0
- package/types/xr_lib/xr_color.d.ts +40 -0
- package/types/xr_lib/xr_debug.d.ts +100 -0
- package/types/{xr_object → xr_lib}/xr_dialog.d.ts +7 -1
- package/types/xr_lib/xr_flags.d.ts +148 -0
- package/types/xr_lib/xr_fs.d.ts +37 -233
- package/types/xr_lib/xr_game.d.ts +159 -0
- package/types/xr_lib/xr_hit.d.ts +41 -0
- package/types/xr_lib/xr_ini.d.ts +176 -0
- package/types/xr_lib/xr_level.d.ts +225 -0
- package/types/xr_lib/xr_luabind.d.ts +59 -0
- package/types/{xr_map → xr_lib}/xr_map.d.ts +19 -0
- package/types/xr_lib/xr_math.d.ts +65 -0
- package/types/{xr_online → xr_lib}/xr_multiplayer.d.ts +52 -0
- package/types/xr_lib/xr_properties.d.ts +166 -0
- package/types/xr_lib/xr_relation.d.ts +84 -0
- package/types/xr_lib/xr_render.d.ts +70 -0
- package/types/xr_lib/xr_save.d.ts +223 -0
- package/types/{xr_sound → xr_lib}/xr_sound.d.ts +10 -12
- package/types/xr_lib/xr_stats.ts +20 -0
- package/types/{xr_object/xr_quest.d.ts → xr_lib/xr_task.d.ts} +54 -2
- package/types/xr_lib/xr_time.d.ts +61 -0
- package/types/{xr_type → xr_lib}/xr_type.d.ts +18 -13
- package/types/xr_object/client/xr_client_object.d.ts +76 -0
- package/types/xr_object/{xr_level.d.ts → client/xr_level.d.ts} +69 -0
- package/types/xr_object/{xr_physic.d.ts → client/xr_physic.d.ts} +58 -0
- package/types/xr_object/client/xr_zone.d.ts +40 -0
- package/types/xr_object/script/xr_script_interface.d.ts +429 -0
- package/types/xr_object/{xr_client_object.d.ts → script/xr_script_object.d.ts} +425 -518
- package/types/xr_object/script/xr_script_trade.d.ts +26 -0
- package/types/xr_object/{xr_server_object.d.ts → server/xr_server_object.d.ts} +151 -72
- package/types/xr_ui/xr_ui_asset.d.ts +123 -0
- package/types/xr_ui/xr_ui_core.d.ts +33 -123
- package/types/xr_ui/xr_ui_event.d.ts +382 -0
- package/types/xr_ui/xr_ui_interface.d.ts +213 -0
- package/types/xr_ui/xr_ui_menu.d.ts +142 -0
- package/types/xr_constant.d.ts +0 -996
- package/types/xr_core.d.ts +0 -347
- package/types/xr_global.d.ts +0 -663
- package/types/xr_lib/xr_utils.d.ts +0 -412
- package/types/xr_luabind.d.ts +0 -34
- package/types/xr_object/xr_alife.d.ts +0 -213
- package/types/xr_type/xr_enums.d.ts +0 -17
- package/types/xr_ui/README.md +0 -277
- package/types/xr_ui/demo/CServerList.png +0 -0
- package/types/xr_ui/demo/CUI3tButton.png +0 -0
- package/types/xr_ui/demo/CUICheckButton.png +0 -0
- package/types/xr_ui/demo/CUIComboBox.png +0 -0
- package/types/xr_ui/demo/CUICustomEdit.png +0 -0
- package/types/xr_ui/demo/CUIStatic.png +0 -0
- package/types/xr_ui/demo/CUITrackBar.png +0 -0
- /package/types/xr_object/{xr_anomaly.d.ts → client/xr_anomaly.d.ts} +0 -0
- /package/types/xr_object/{xr_artefact.d.ts → client/xr_artefact.d.ts} +0 -0
- /package/types/xr_object/{xr_creature.d.ts → client/xr_creature.d.ts} +0 -0
- /package/types/xr_object/{xr_item.d.ts → client/xr_item.d.ts} +0 -0
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declare module "xray16" {
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* @source C++ class fcolor
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export class fcolor extends EngineBinding {
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public set(a: f32, b: f32, c: f32, d: f32): fcolor;
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/**
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public and(value1: flags8, value2: u8): flags8;
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}
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/**
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public invert(value: flags16): flags16;
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public invert(value: u16): flags16;
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public is(value: u16): boolean;
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public is_any(value1: flags16, value2: u16): boolean;
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public is_any(value: u16): boolean;
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public one(): flags16;
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public or(value: u16): flags16;
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public set(value: u16, value2: boolean): flags16;
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public equal(value2: Readonly<flags32>): boolean;
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public invert(value: u32): flags32;
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public is(value: u32): boolean;
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public is_any(value1: flags32, value2: u32): boolean;
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public is_any(value: u32): boolean;
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public one(): flags32;
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public or(value: flags32, value2: u32): flags32;
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public or(value: u32): flags32;
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public set(value: u32, value2: boolean): flags32;
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}
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/**
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* @source C++ class color
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export class color {
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public b: f32;
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public constructor();
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public constructor(r: f32, g: f32, b: f32);
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public set(r: f32, g: f32, b: f32): void;
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}
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export class duality {
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public set(v: f32, h: f32): duality;
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}
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/**
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* @source C++ class noise
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* @customConstructor noise
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*/
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export class noise {
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public fps: f32;
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public grain: f32;
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public intensity: f32;
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public constructor();
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public constructor(fps: f32, grain: f32, intensity: f32);
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public set(fps: f32, grain: f32, intensity: f32): noise;
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}
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* @source C++ class object_params
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export class object_params {
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public level_vertex: u32;
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public position: vector;
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private constructor();
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}
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export class token {
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private constructor();
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}
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public vertex_id(graph: CGameGraph): u16;
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* Method to iterate over game levels registered in `all.spawn`.
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export class profile_timer extends EngineBinding {
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public constructor();
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public constructor(profile_timer: profile_timer);
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public start(): void;
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public time(): f32;
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/**
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*
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public __tostring(): string;
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}
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/**
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* @source C++ class effector
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* @customConstructor effector
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* @group xr_utils
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export class effector extends EngineBinding {
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public constructor(int: i32, float: f32);
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public finish(): void;
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}
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/**
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|
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* @source C++ class effector_params
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* @customConstructor effector_params
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* @group xr_utils
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*/
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export class effector_params extends EngineBinding {
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public color_add: color;
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public color_base: color;
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public color_gray: color;
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public dual: duality;
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public blur: f32;
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public gray: f32;
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public noise: noise;
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public constructor();
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public assign(effector_params: effector_params): void;
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}
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|
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|
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/**
|
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|
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* @source C++ class properties_list_helper
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327
|
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* @customConstructor properties_list_helper
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|
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* @group xr_utils
|
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|
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*/
|
|
330
|
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export class properties_list_helper extends EngineBinding {
|
|
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|
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public create_vangle(): unknown;
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public create_angle(): unknown;
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|
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public create_time(): unknown;
|
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|
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|
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public create_color(): unknown;
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|
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public create_vcolor(): unknown;
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|
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public create_fcolor(): unknown;
|
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|
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|
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|
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public create_list(): unknown;
|
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|
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|
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public create_token8(): unknown;
|
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|
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public create_token16(): unknown;
|
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|
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public create_token32(): unknown;
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|
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|
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|
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public create_flag8(): unknown;
|
|
346
|
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public create_flag16(): unknown;
|
|
347
|
-
public create_flag32(): unknown;
|
|
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|
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|
|
349
|
-
public create_vector(): unknown;
|
|
350
|
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|
|
351
|
-
public create_bool(
|
|
352
|
-
items: LuaTable<number>,
|
|
353
|
-
path: string,
|
|
354
|
-
object: cse_abstract,
|
|
355
|
-
value: unknown,
|
|
356
|
-
id: number | string
|
|
357
|
-
): boolean;
|
|
358
|
-
|
|
359
|
-
public create_float(): unknown;
|
|
360
|
-
|
|
361
|
-
public create_u8(): unknown;
|
|
362
|
-
public create_u16(): unknown;
|
|
363
|
-
public create_u32(): unknown;
|
|
364
|
-
public create_s32(): unknown;
|
|
365
|
-
public create_s16(): unknown;
|
|
366
|
-
|
|
367
|
-
public create_choose(): unknown;
|
|
368
|
-
public create_button(): unknown;
|
|
369
|
-
public create_canvas(): unknown;
|
|
370
|
-
public create_caption(): unknown;
|
|
371
|
-
|
|
372
|
-
public float_on_after_edit(): unknown;
|
|
373
|
-
public float_on_before_edit(): unknown;
|
|
374
|
-
public name_after_edit(): unknown;
|
|
375
|
-
public name_before_edit(): unknown;
|
|
376
|
-
public vector_on_before_edit(): unknown;
|
|
377
|
-
public vector_on_after_edit(): unknown;
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
/**
|
|
381
|
-
* @source C++ class properties_helper
|
|
382
|
-
* @customConstructor properties_helper
|
|
383
|
-
* @group xr_utils
|
|
384
|
-
*/
|
|
385
|
-
export class properties_helper extends properties_list_helper {}
|
|
386
|
-
|
|
387
|
-
/**
|
|
388
|
-
* @source C++ class prop_value
|
|
389
|
-
* @customConstructor prop_value
|
|
390
|
-
* @group xr_utils
|
|
391
|
-
*/
|
|
392
|
-
export class prop_value {
|
|
393
|
-
public token16_value(): unknown;
|
|
394
|
-
public flag32_value(): unknown;
|
|
395
|
-
public text_value(): unknown;
|
|
396
|
-
public bool_value(): unknown;
|
|
397
|
-
public u16_value(): unknown;
|
|
398
|
-
public s16_value(): unknown;
|
|
399
|
-
public button_value(): unknown;
|
|
400
|
-
public caption_value(): unknown;
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
/**
|
|
404
|
-
* @source C++ class TEX_INFO
|
|
405
|
-
* @customConstructor TEX_INFO
|
|
406
|
-
* @group xr_utils
|
|
407
|
-
*/
|
|
408
|
-
export class TEX_INFO {
|
|
409
|
-
public get_rect(): Frect;
|
|
410
|
-
public get_file_name(): string;
|
|
411
|
-
}
|
|
412
|
-
}
|
package/types/xr_luabind.d.ts
DELETED
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
declare module "xray16" {
|
|
2
|
-
/**
|
|
3
|
-
* Base for bindings brought from LuaBind library.
|
|
4
|
-
* todo: Correct signatures.
|
|
5
|
-
*
|
|
6
|
-
* @source luabind
|
|
7
|
-
* @group xr_luabind
|
|
8
|
-
*/
|
|
9
|
-
export class EngineBinding {
|
|
10
|
-
public static readonly __name: string;
|
|
11
|
-
public readonly __name: string;
|
|
12
|
-
|
|
13
|
-
public __init(...args: Array<any>): void;
|
|
14
|
-
public __finalize(): void;
|
|
15
|
-
public __call(args: Array<any>): void;
|
|
16
|
-
public __tostring(): string;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* @group xr_luabind
|
|
21
|
-
*/
|
|
22
|
-
type TEngineBindingStaticMethods = keyof typeof EngineBinding;
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* Decorator to mark classes as luabind transformed.
|
|
26
|
-
* Marked classes will be declared using luabind tools instead of default typescript-to-lua approach.
|
|
27
|
-
* Luabind variant is less flexible and has many limitations,
|
|
28
|
-
* but allows extension of engine exported classes and virtual methods.
|
|
29
|
-
*
|
|
30
|
-
* @group xr_luabind
|
|
31
|
-
* @returns class decorator to mark class as luabind implementation
|
|
32
|
-
*/
|
|
33
|
-
export function LuabindClass(): ClassDecorator;
|
|
34
|
-
}
|
|
@@ -1,213 +0,0 @@
|
|
|
1
|
-
declare module "xray16" {
|
|
2
|
-
/**
|
|
3
|
-
* @source C++ class alife_simulator
|
|
4
|
-
* @customConstructor alife_simulator
|
|
5
|
-
* @group xr_alife
|
|
6
|
-
*/
|
|
7
|
-
export class alife_simulator {
|
|
8
|
-
public actor<T extends cse_alife_creature_actor>(): T;
|
|
9
|
-
public add_in_restriction(monster: cse_alife_monster_abstract, value: u16): void;
|
|
10
|
-
public add_out_restriction(monster: cse_alife_monster_abstract, value: u16): void;
|
|
11
|
-
public create_ammo(
|
|
12
|
-
section: string,
|
|
13
|
-
vector: vector,
|
|
14
|
-
level_vertex_id: u32,
|
|
15
|
-
game_vertex_id: u16,
|
|
16
|
-
pid: u16,
|
|
17
|
-
count: i32
|
|
18
|
-
): cse_abstract;
|
|
19
|
-
public dont_has_info(object_id: u16, info_id: string): boolean;
|
|
20
|
-
public has_info(object_id: u16, info_id: string): boolean;
|
|
21
|
-
public iterate_objects(cb: (this: void, object: cse_alife_object) => boolean | void): void;
|
|
22
|
-
public level_id(): u32;
|
|
23
|
-
/**
|
|
24
|
-
* Method to get level name based on level ID.
|
|
25
|
-
* Easy way to get level is to get it by game vertex ID graph or iterate over all levels in graphs.
|
|
26
|
-
*
|
|
27
|
-
* @param level_id - ID of the level
|
|
28
|
-
* @returns level name based on level ID provided
|
|
29
|
-
*/
|
|
30
|
-
public level_name<T extends string = string>(level_id: i32): T;
|
|
31
|
-
public release(cse_abstract: cse_alife_object | null, flag: boolean): void;
|
|
32
|
-
public remove_all_restrictions(value: u16, type: i32 /* enum RestrictionSpace::ERestrictorTypes */): void;
|
|
33
|
-
public remove_in_restriction(monster: cse_alife_monster_abstract, value: u16): void;
|
|
34
|
-
public remove_out_restriction(monster: cse_alife_monster_abstract, value: u16): void;
|
|
35
|
-
public set_interactive(value1: u16, value2: boolean): void;
|
|
36
|
-
public set_switch_distance(distance: f32): void;
|
|
37
|
-
public set_switch_offline(value1: u16, value2: boolean): void;
|
|
38
|
-
public set_switch_online(value1: u16, value2: boolean): void;
|
|
39
|
-
public spawn_id(value: u32): u16;
|
|
40
|
-
public story_object(value: u32): cse_alife_object;
|
|
41
|
-
/**
|
|
42
|
-
* @returns alife server-client switch distance
|
|
43
|
-
*/
|
|
44
|
-
public switch_distance(): f32;
|
|
45
|
-
/**
|
|
46
|
-
* Set alife server-client switch distance.
|
|
47
|
-
*
|
|
48
|
-
* @param distance - distance to set
|
|
49
|
-
*/
|
|
50
|
-
public switch_distance(distance: f32): void;
|
|
51
|
-
/**
|
|
52
|
-
* Set count of object updated in alife per one tick.
|
|
53
|
-
*
|
|
54
|
-
* @param count - count of objects to update per tick
|
|
55
|
-
*/
|
|
56
|
-
public set_objects_per_update(count: u16): void;
|
|
57
|
-
public teleport_object(level_vertex_id: u16, game_vertex_id: u16, int: u32, vector: vector): void;
|
|
58
|
-
public valid_object_id(value: u16): boolean;
|
|
59
|
-
|
|
60
|
-
public kill_entity(monster1: cse_alife_monster_abstract, value?: u16, monster2?: cse_alife_monster_abstract): void;
|
|
61
|
-
|
|
62
|
-
public object<T extends cse_alife_object = cse_alife_object>(id: number, value2?: boolean): T | null;
|
|
63
|
-
|
|
64
|
-
public create<T extends cse_alife_object = cse_alife_object>(value: u32): T;
|
|
65
|
-
public create<T extends cse_alife_object = cse_alife_object>(
|
|
66
|
-
item_section: string,
|
|
67
|
-
position: vector,
|
|
68
|
-
level_vertex_id: u32,
|
|
69
|
-
game_vertex_id: u32,
|
|
70
|
-
pid?: i32
|
|
71
|
-
): T;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
/**
|
|
75
|
-
* @source C++ class CALifeSmartTerrainTask
|
|
76
|
-
* @customConstructor CALifeSmartTerrainTask
|
|
77
|
-
* @group xr_alife
|
|
78
|
-
*/
|
|
79
|
-
export class CALifeSmartTerrainTask {
|
|
80
|
-
public constructor(patrol_path_name: string, patrol_point_index?: u32);
|
|
81
|
-
public constructor(game_vertex_id: u16, level_vertex_id: u32);
|
|
82
|
-
|
|
83
|
-
public level_vertex_id(): u16;
|
|
84
|
-
public game_vertex_id(): u16;
|
|
85
|
-
public position(): vector;
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
/**
|
|
89
|
-
* @source C++ class CALifeMonsterBrain
|
|
90
|
-
* @customConstructor CALifeMonsterBrain
|
|
91
|
-
* @group xr_alife
|
|
92
|
-
*/
|
|
93
|
-
export class CAILifeMonsterBrain {
|
|
94
|
-
public constructor(object: unknown);
|
|
95
|
-
|
|
96
|
-
public select_task(forced?: boolean): void;
|
|
97
|
-
public process_task(): void;
|
|
98
|
-
public default_behaviour(): void;
|
|
99
|
-
|
|
100
|
-
public can_choose_alife_tasks(): boolean;
|
|
101
|
-
public can_choose_alife_tasks(value: boolean): void;
|
|
102
|
-
|
|
103
|
-
public on_state_write(packet: net_packet): void;
|
|
104
|
-
public on_state_read(packet: net_packet): void;
|
|
105
|
-
public on_register(): void;
|
|
106
|
-
public on_unregister(): void;
|
|
107
|
-
public on_location_change(): void;
|
|
108
|
-
public on_switch_online(): void;
|
|
109
|
-
public on_switch_offline(): void;
|
|
110
|
-
|
|
111
|
-
public update(forced?: boolean): void;
|
|
112
|
-
public update_script(): void;
|
|
113
|
-
|
|
114
|
-
public perform_attack(): boolean;
|
|
115
|
-
public action_type(tpALifeSchedulable: unknown, index: number, mutual_detection: boolean): unknown;
|
|
116
|
-
public object(): unknown;
|
|
117
|
-
public movement(): unknown;
|
|
118
|
-
public smart_terrain(): unknown;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
/**
|
|
122
|
-
* @source C++ class CALifeMonsterBrain
|
|
123
|
-
* @customConstructor CALifeMonsterBrain
|
|
124
|
-
* @group xr_alife
|
|
125
|
-
*/
|
|
126
|
-
export class CALifeMonsterBrain {
|
|
127
|
-
public movement(): CALifeMonsterMovementManager;
|
|
128
|
-
public update(): void;
|
|
129
|
-
public can_choose_alife_tasks(): boolean;
|
|
130
|
-
public can_choose_alife_tasks(can_choose: boolean): void;
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
/**
|
|
134
|
-
* @source C++ class CALifeHumanBrain : CALifeMonsterBrain
|
|
135
|
-
* @customConstructor CALifeHumanBrain
|
|
136
|
-
* @group xr_alife
|
|
137
|
-
*/
|
|
138
|
-
export class CALifeHumanBrain extends CALifeMonsterBrain {}
|
|
139
|
-
|
|
140
|
-
/**
|
|
141
|
-
* @source C++ class CALifeMonsterDetailPathManager
|
|
142
|
-
* @customConstructor CALifeMonsterDetailPathManager
|
|
143
|
-
* @group xr_alife
|
|
144
|
-
*/
|
|
145
|
-
export class CALifeMonsterDetailPathManager {
|
|
146
|
-
public completed(): boolean;
|
|
147
|
-
public target(a: number, b: number, vector: vector): void;
|
|
148
|
-
public target(task_id: number): void;
|
|
149
|
-
public target(task: CALifeSmartTerrainTask): void;
|
|
150
|
-
public failed(): boolean;
|
|
151
|
-
public speed(number: f32): f32;
|
|
152
|
-
public speed(): f32;
|
|
153
|
-
public actual(): boolean;
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
/**
|
|
157
|
-
* @source C++ class CALifeMonsterMovementManager
|
|
158
|
-
* @customConstructor CALifeMonsterMovementManager
|
|
159
|
-
* @group xr_alife
|
|
160
|
-
*/
|
|
161
|
-
export class CALifeMonsterMovementManager {
|
|
162
|
-
public completed(): boolean;
|
|
163
|
-
public patrol(): CALifeMonsterPatrolPathManager;
|
|
164
|
-
public actual(): boolean;
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165
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-
public path_type(): number; /* EPathType */
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|
166
|
-
public detail(): CALifeMonsterDetailPathManager;
|
|
167
|
-
}
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|
168
|
-
|
|
169
|
-
/**
|
|
170
|
-
* @source C++ class CALifeMonsterPatrolPathManager
|
|
171
|
-
* @customConstructor CALifeMonsterPatrolPathManager
|
|
172
|
-
* @group xr_alife
|
|
173
|
-
*/
|
|
174
|
-
export class CALifeMonsterPatrolPathManager {
|
|
175
|
-
public path(string: string): void;
|
|
176
|
-
public target_game_vertex_id(): u16;
|
|
177
|
-
public target_level_vertex_id(): u16;
|
|
178
|
-
public target_position(): vector;
|
|
179
|
-
public completed(): boolean;
|
|
180
|
-
public route_type(type: u32 /* const enum PatrolPathManager::EPatrolRouteType */): u32;
|
|
181
|
-
public route_type(): u32;
|
|
182
|
-
public use_randomness(enabled: boolean): boolean;
|
|
183
|
-
public use_randomness(): boolean;
|
|
184
|
-
public start_type(type: u32 /* const enum PatrolPathManager::EPatrolStartType */): u32;
|
|
185
|
-
public start_type(): u32;
|
|
186
|
-
public start_vertex_index(index: u32): void;
|
|
187
|
-
public actual(): boolean;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
/**
|
|
191
|
-
* @source C++ class cover_point
|
|
192
|
-
* @customConstructor cover_point
|
|
193
|
-
* @group xr_alife
|
|
194
|
-
*/
|
|
195
|
-
export class cover_point {
|
|
196
|
-
private constructor();
|
|
197
|
-
|
|
198
|
-
public level_vertex_id(): u32;
|
|
199
|
-
public is_smart_cover(): boolean;
|
|
200
|
-
public position(): vector;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
/**
|
|
204
|
-
* @source C++ class client_spawn_manager
|
|
205
|
-
* @customConstructor client_spawn_manager
|
|
206
|
-
* @group xr_alife
|
|
207
|
-
*/
|
|
208
|
-
export class client_spawn_manager {
|
|
209
|
-
public remove(number1: u16, number2: u16): void;
|
|
210
|
-
public add(number1: u16, number2: u16, cb: (this: void) => void): void;
|
|
211
|
-
public add(number1: u16, number2: u16, cb: (this: void) => void, object: XR_object): void;
|
|
212
|
-
}
|
|
213
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
declare module "xray16" {
|
|
2
|
-
/**
|
|
3
|
-
* Enumeration with possible game types:
|
|
4
|
-
* - eGameIDNoGame = u32(0),
|
|
5
|
-
* - eGameIDSingle = u32(1) << 0,
|
|
6
|
-
* - eGameIDDeathmatch = u32(1) << 1,
|
|
7
|
-
* - eGameIDTeamDeathmatch = u32(1) << 2,
|
|
8
|
-
* - eGameIDArtefactHunt = u32(1) << 3,
|
|
9
|
-
* - eGameIDCaptureTheArtefact = u32(1) << 4,
|
|
10
|
-
* - eGameIDDominationZone = u32(1) << 5,
|
|
11
|
-
* - eGameIDTeamDominationZone = u32(1) << 6,
|
|
12
|
-
*
|
|
13
|
-
* @source C++ enum EGameIDs
|
|
14
|
-
* @group xr_types
|
|
15
|
-
*/
|
|
16
|
-
export type TXR_EGameID = 0 | 1 | 2 | 8 | 16 | 32 | 64;
|
|
17
|
-
}
|