x_ite 8.11.7 → 8.11.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +17 -17
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +159 -145
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/package.json +16 -13
- package/.github/workflows/pages-deploy.yml +0 -64
- package/.vscode/launch.json +0 -15
- package/.vscode/settings.json +0 -44
- package/.vscode/tasks.json +0 -31
- package/Makefile +0 -82
- package/build/bin/bump.pl +0 -21
- package/build/bin/tests.pl +0 -203
- package/build/bin/version.pl +0 -157
- package/build/docs/components.js +0 -218
- package/build/docs/glTF-samples.pl +0 -151
- package/build/docs/nodes.pl +0 -434
- package/build/docs/tags.pl +0 -28
- package/build/src/nodes.pl +0 -41
- package/docs/Gemfile +0 -19
- package/docs/LICENSE +0 -21
- package/docs/README.md +0 -46
- package/docs/_config.yml +0 -203
- package/docs/_data/assets/cross_origin.yml +0 -62
- package/docs/_data/assets/self_host.yml +0 -51
- package/docs/_data/contact.yml +0 -30
- package/docs/_data/locales/bg-BG.yml +0 -83
- package/docs/_data/locales/de-DE.yml +0 -82
- package/docs/_data/locales/en.yml +0 -93
- package/docs/_data/locales/es-ES.yml +0 -79
- package/docs/_data/locales/fr-FR.yml +0 -79
- package/docs/_data/locales/hu-HU.yml +0 -81
- package/docs/_data/locales/id-ID.yml +0 -79
- package/docs/_data/locales/ko-KR.yml +0 -86
- package/docs/_data/locales/my-MM.yml +0 -79
- package/docs/_data/locales/pt-BR.yml +0 -79
- package/docs/_data/locales/ru-RU.yml +0 -79
- package/docs/_data/locales/tr-TR.yml +0 -79
- package/docs/_data/locales/uk-UA.yml +0 -79
- package/docs/_data/locales/vi-VN.yml +0 -77
- package/docs/_data/locales/zh-CN.yml +0 -85
- package/docs/_data/nav/components-CADGeometry.yml +0 -14
- package/docs/_data/nav/components-Core.yml +0 -16
- package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
- package/docs/_data/nav/components-DIS.yml +0 -14
- package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
- package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
- package/docs/_data/nav/components-EventUtilities.yml +0 -16
- package/docs/_data/nav/components-Followers.yml +0 -30
- package/docs/_data/nav/components-Geometry2D.yml +0 -18
- package/docs/_data/nav/components-Geometry3D.yml +0 -16
- package/docs/_data/nav/components-Geospatial.yml +0 -24
- package/docs/_data/nav/components-Grouping.yml +0 -10
- package/docs/_data/nav/components-HAnim.yml +0 -14
- package/docs/_data/nav/components-Interpolation.yml +0 -28
- package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
- package/docs/_data/nav/components-Layering.yml +0 -8
- package/docs/_data/nav/components-Layout.yml +0 -12
- package/docs/_data/nav/components-Lighting.yml +0 -10
- package/docs/_data/nav/components-NURBS.yml +0 -30
- package/docs/_data/nav/components-Navigation.yml +0 -16
- package/docs/_data/nav/components-Networking.yml +0 -8
- package/docs/_data/nav/components-ParticleSystems.yml +0 -22
- package/docs/_data/nav/components-Picking.yml +0 -12
- package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
- package/docs/_data/nav/components-Rendering.yml +0 -30
- package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
- package/docs/_data/nav/components-Scripting.yml +0 -4
- package/docs/_data/nav/components-Shaders.yml +0 -18
- package/docs/_data/nav/components-Shape.yml +0 -22
- package/docs/_data/nav/components-Sound.yml +0 -44
- package/docs/_data/nav/components-Text.yml +0 -6
- package/docs/_data/nav/components-TextureProjector.yml +0 -6
- package/docs/_data/nav/components-Texturing.yml +0 -22
- package/docs/_data/nav/components-Texturing3D.yml +0 -18
- package/docs/_data/nav/components-Time.yml +0 -4
- package/docs/_data/nav/components-VolumeRendering.yml +0 -28
- package/docs/_data/nav/components-X_ITE.yml +0 -4
- package/docs/_data/nav/main.yml +0 -26
- package/docs/_data/nav/reference.yml +0 -18
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
- package/docs/_data/nav/tutorials-basic.yml +0 -6
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
- package/docs/_data/share.yml +0 -27
- package/docs/_includes/nav.html +0 -19
- package/docs/_includes/scripts.html +0 -3
- package/docs/_layouts/compress.html +0 -11
- package/docs/_layouts/redirect-page.html +0 -6
- package/docs/_layouts/wide.html +0 -52
- package/docs/_layouts/wrap.html +0 -4
- package/docs/_layouts/x_ite.html +0 -8
- package/docs/_plugins/no_date.rb +0 -11
- package/docs/_plugins/posts-lastmod-hook.rb +0 -14
- package/docs/_posts/accessing-the-external-browser.md +0 -312
- package/docs/_posts/browser-support.md +0 -53
- package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
- package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
- package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
- package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
- package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
- package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
- package/docs/_posts/components/Core/MetadataDouble.md +0 -84
- package/docs/_posts/components/Core/MetadataFloat.md +0 -84
- package/docs/_posts/components/Core/MetadataInteger.md +0 -83
- package/docs/_posts/components/Core/MetadataSet.md +0 -80
- package/docs/_posts/components/Core/MetadataString.md +0 -83
- package/docs/_posts/components/Core/WorldInfo.md +0 -65
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
- package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
- package/docs/_posts/components/DIS/EspduTransform.md +0 -566
- package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
- package/docs/_posts/components/DIS/SignalPdu.md +0 -239
- package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
- package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
- package/docs/_posts/components/Followers/ColorChaser.md +0 -101
- package/docs/_posts/components/Followers/ColorDamper.md +0 -105
- package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
- package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
- package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
- package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionChaser.md +0 -96
- package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
- package/docs/_posts/components/Followers/PositionDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
- package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
- package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
- package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
- package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
- package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
- package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
- package/docs/_posts/components/Geometry3D/Box.md +0 -79
- package/docs/_posts/components/Geometry3D/Cone.md +0 -98
- package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
- package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
- package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
- package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
- package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
- package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
- package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
- package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
- package/docs/_posts/components/Grouping/Group.md +0 -108
- package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
- package/docs/_posts/components/Grouping/Switch.md +0 -125
- package/docs/_posts/components/Grouping/Transform.md +0 -160
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
- package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
- package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
- package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
- package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
- package/docs/_posts/components/Layering/Layer.md +0 -92
- package/docs/_posts/components/Layering/LayerSet.md +0 -84
- package/docs/_posts/components/Layering/Viewport.md +0 -113
- package/docs/_posts/components/Layout/Layout.md +0 -118
- package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
- package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
- package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
- package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
- package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
- package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
- package/docs/_posts/components/Lighting/PointLight.md +0 -115
- package/docs/_posts/components/Lighting/SpotLight.md +0 -145
- package/docs/_posts/components/NURBS/Contour2D.md +0 -65
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
- package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
- package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
- package/docs/_posts/components/Navigation/Billboard.md +0 -121
- package/docs/_posts/components/Navigation/Collision.md +0 -156
- package/docs/_posts/components/Navigation/LOD.md +0 -146
- package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +0 -209
- package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
- package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
- package/docs/_posts/components/Networking/Anchor.md +0 -160
- package/docs/_posts/components/Networking/Inline.md +0 -161
- package/docs/_posts/components/Networking/LoadSensor.md +0 -123
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +0 -249
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +0 -87
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +0 -106
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +0 -101
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +0 -109
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
- package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
- package/docs/_posts/components/Picking/PickableGroup.md +0 -128
- package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +0 -126
- package/docs/_posts/components/Picking/VolumePickSensor.md +0 -124
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +0 -137
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +0 -111
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +0 -121
- package/docs/_posts/components/Rendering/ClipPlane.md +0 -72
- package/docs/_posts/components/Rendering/Color.md +0 -56
- package/docs/_posts/components/Rendering/ColorRGBA.md +0 -65
- package/docs/_posts/components/Rendering/Coordinate.md +0 -49
- package/docs/_posts/components/Rendering/IndexedLineSet.md +0 -156
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +0 -141
- package/docs/_posts/components/Rendering/LineSet.md +0 -97
- package/docs/_posts/components/Rendering/Normal.md +0 -63
- package/docs/_posts/components/Rendering/PointSet.md +0 -89
- package/docs/_posts/components/Rendering/TriangleFanSet.md +0 -137
- package/docs/_posts/components/Rendering/TriangleSet.md +0 -133
- package/docs/_posts/components/Rendering/TriangleStripSet.md +0 -141
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +0 -115
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +0 -95
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +0 -74
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +0 -106
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +0 -121
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +0 -235
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +0 -185
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +0 -136
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +0 -127
- package/docs/_posts/components/Scripting/Script.md +0 -139
- package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +0 -74
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/PackagedShader.md +0 -137
- package/docs/_posts/components/Shaders/ProgramShader.md +0 -91
- package/docs/_posts/components/Shaders/ShaderPart.md +0 -127
- package/docs/_posts/components/Shaders/ShaderProgram.md +0 -121
- package/docs/_posts/components/Shape/AcousticProperties.md +0 -80
- package/docs/_posts/components/Shape/Appearance.md +0 -130
- package/docs/_posts/components/Shape/FillProperties.md +0 -74
- package/docs/_posts/components/Shape/LineProperties.md +0 -71
- package/docs/_posts/components/Shape/Material.md +0 -235
- package/docs/_posts/components/Shape/PhysicalMaterial.md +0 -189
- package/docs/_posts/components/Shape/PointProperties.md +0 -83
- package/docs/_posts/components/Shape/Shape.md +0 -107
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +0 -148
- package/docs/_posts/components/Shape/UnlitMaterial.md +0 -119
- package/docs/_posts/components/Sound/Analyser.md +0 -205
- package/docs/_posts/components/Sound/AudioClip.md +0 -223
- package/docs/_posts/components/Sound/AudioDestination.md +0 -128
- package/docs/_posts/components/Sound/BiquadFilter.md +0 -213
- package/docs/_posts/components/Sound/BufferAudioSource.md +0 -284
- package/docs/_posts/components/Sound/ChannelMerger.md +0 -108
- package/docs/_posts/components/Sound/ChannelSelector.md +0 -112
- package/docs/_posts/components/Sound/ChannelSplitter.md +0 -116
- package/docs/_posts/components/Sound/Convolver.md +0 -190
- package/docs/_posts/components/Sound/Delay.md +0 -185
- package/docs/_posts/components/Sound/DynamicsCompressor.md +0 -201
- package/docs/_posts/components/Sound/Gain.md +0 -177
- package/docs/_posts/components/Sound/ListenerPointSource.md +0 -171
- package/docs/_posts/components/Sound/MicrophoneSource.md +0 -145
- package/docs/_posts/components/Sound/OscillatorSource.md +0 -153
- package/docs/_posts/components/Sound/PeriodicWave.md +0 -83
- package/docs/_posts/components/Sound/Sound.md +0 -139
- package/docs/_posts/components/Sound/SpatialSound.md +0 -187
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title: TriangleSet
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nav: components-Rendering
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categories: [components, Rendering]
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tags: [TriangleSet, Rendering]
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## Overview
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TriangleSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
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The TriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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### SFBool [ ] **solid** TRUE
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- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
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### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
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#### Hint
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- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
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### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
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Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
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### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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101
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Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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105
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Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
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### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
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Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
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#### Hint
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- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
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#### Warning
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- *normal* vectors increase file size, typically doubling geometry definitions.
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### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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## Advisories
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### Hints
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- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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## See Also
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- [X3D Specification of TriangleSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleSet){:target="_blank"}
|
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@@ -1,141 +0,0 @@
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1
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---
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title: TriangleStripSet
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date: 2023-01-07
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nav: components-Rendering
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categories: [components, Rendering]
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tags: [TriangleStripSet, Rendering]
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---
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<style>
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.post h3 {
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}
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</style>
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14
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## Overview
|
|
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TriangleStripSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
|
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17
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18
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The TriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
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20
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## Hierarchy
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|
21
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-
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22
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```
|
|
23
|
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+ X3DNode
|
|
24
|
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+ X3DGeometryNode
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25
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+ X3DComposedGeometryNode
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|
26
|
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+ TriangleStripSet
|
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27
|
-
```
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## Fields
|
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31
|
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
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32
|
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33
|
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
-
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35
|
-
#### Hint
|
|
36
|
-
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|
37
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
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38
|
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|
|
39
|
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### SFBool [ ] **solid** TRUE
|
|
40
|
-
|
|
41
|
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
|
|
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|
-
|
|
43
|
-
#### Hints
|
|
44
|
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|
|
45
|
-
- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
|
|
46
|
-
- If in doubt, use *solid*='false' for maximum visibility.
|
|
47
|
-
- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
|
|
48
|
-
|
|
49
|
-
#### Warning
|
|
50
|
-
|
|
51
|
-
- Default value true can completely hide geometry if viewed from wrong side!
|
|
52
|
-
|
|
53
|
-
### SFBool [ ] **ccw** TRUE
|
|
54
|
-
|
|
55
|
-
*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
|
|
56
|
-
|
|
57
|
-
#### Hints
|
|
58
|
-
|
|
59
|
-
- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
|
|
60
|
-
- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
|
|
61
|
-
|
|
62
|
-
#### Warning
|
|
63
|
-
|
|
64
|
-
- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
|
|
65
|
-
|
|
66
|
-
### SFBool [ ] **colorPerVertex** TRUE
|
|
67
|
-
|
|
68
|
-
Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
|
|
69
|
-
|
|
70
|
-
#### Hint
|
|
71
|
-
|
|
72
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
73
|
-
|
|
74
|
-
#### Warnings
|
|
75
|
-
|
|
76
|
-
- The provided value of TriangleStripSet *colorPerVertex* field is ignored and always treated as true.
|
|
77
|
-
- If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
|
|
78
|
-
|
|
79
|
-
### SFBool [ ] **normalPerVertex** TRUE
|
|
80
|
-
|
|
81
|
-
Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
|
|
82
|
-
|
|
83
|
-
#### Hint
|
|
84
|
-
|
|
85
|
-
- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
|
|
86
|
-
|
|
87
|
-
### MFInt32 [in, out] **stripCount** [ ] <small>[3,∞)</small>
|
|
88
|
-
|
|
89
|
-
*stripCount* array provides number of vertices in each strip.
|
|
90
|
-
|
|
91
|
-
#### Warning
|
|
92
|
-
|
|
93
|
-
- Do not exceed number of points in contained Coordinate or CoordinateDouble node.
|
|
94
|
-
|
|
95
|
-
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
|
96
|
-
|
|
97
|
-
Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
|
|
98
|
-
|
|
99
|
-
#### Hint
|
|
100
|
-
|
|
101
|
-
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
|
102
|
-
|
|
103
|
-
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
|
104
|
-
|
|
105
|
-
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
|
106
|
-
|
|
107
|
-
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
108
|
-
|
|
109
|
-
Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
110
|
-
|
|
111
|
-
### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
|
|
112
|
-
|
|
113
|
-
Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
|
|
114
|
-
|
|
115
|
-
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
116
|
-
|
|
117
|
-
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
118
|
-
|
|
119
|
-
#### Hint
|
|
120
|
-
|
|
121
|
-
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
122
|
-
|
|
123
|
-
#### Warning
|
|
124
|
-
|
|
125
|
-
- *normal* vectors increase file size, typically doubling geometry definitions.
|
|
126
|
-
|
|
127
|
-
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
128
|
-
|
|
129
|
-
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
|
130
|
-
|
|
131
|
-
## Advisories
|
|
132
|
-
|
|
133
|
-
### Hints
|
|
134
|
-
|
|
135
|
-
- Color, normal and texCoord values are applied in the same order as coord values.
|
|
136
|
-
- Insert a Shape node before adding geometry or Appearance.
|
|
137
|
-
- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
|
|
138
|
-
|
|
139
|
-
## See Also
|
|
140
|
-
|
|
141
|
-
- [X3D Specification of TriangleStripSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleStripSet){:target="_blank"}
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: BallJoint
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-RigidBodyPhysics
|
|
5
|
-
categories: [components, RigidBodyPhysics]
|
|
6
|
-
tags: [BallJoint, RigidBodyPhysics]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point. Contains two RigidBody nodes (containerField values body1, body2).
|
|
17
|
-
|
|
18
|
-
The BallJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available from X3D version 3.2 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DRigidJointNode
|
|
25
|
-
+ BallJoint
|
|
26
|
-
```
|
|
27
|
-
|
|
28
|
-
## Fields
|
|
29
|
-
|
|
30
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
31
|
-
|
|
32
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
33
|
-
|
|
34
|
-
#### Hint
|
|
35
|
-
|
|
36
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
37
|
-
|
|
38
|
-
### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
|
|
39
|
-
|
|
40
|
-
*forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
|
|
41
|
-
|
|
42
|
-
### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
|
|
43
|
-
|
|
44
|
-
*anchorPoint* is joint center, specified in world coordinates.
|
|
45
|
-
|
|
46
|
-
### SFVec3f [out] **body1AnchorPoint**
|
|
47
|
-
|
|
48
|
-
*body1AnchorPoint* describes anchorPoint position relative to local coordinate reference frame.
|
|
49
|
-
|
|
50
|
-
#### Hint
|
|
51
|
-
|
|
52
|
-
- Can detect separation if *body1AnchorPoint*!=body2AnchorPoint.
|
|
53
|
-
|
|
54
|
-
#### Warning
|
|
55
|
-
|
|
56
|
-
- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
|
|
57
|
-
|
|
58
|
-
### SFVec3f [out] **body2AnchorPoint**
|
|
59
|
-
|
|
60
|
-
*body2AnchorPoint* describes anchorPoint position relative to local coordinate reference frame.
|
|
61
|
-
|
|
62
|
-
#### Hint
|
|
63
|
-
|
|
64
|
-
- Can detect separation if body1AnchorPoint!=*body2AnchorPoint*.
|
|
65
|
-
|
|
66
|
-
#### Warning
|
|
67
|
-
|
|
68
|
-
- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
|
|
69
|
-
|
|
70
|
-
### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
|
|
71
|
-
|
|
72
|
-
The *body1* and body2 fields indicate the two RigidBody nodes connected by this joint.
|
|
73
|
-
|
|
74
|
-
### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
|
|
75
|
-
|
|
76
|
-
The body1 and *body2* fields indicate the two RigidBody nodes connected by this joint.
|
|
77
|
-
|
|
78
|
-
## Advisories
|
|
79
|
-
|
|
80
|
-
### Hint
|
|
81
|
-
|
|
82
|
-
- RigidBodyPhysics component, level 2.
|
|
83
|
-
|
|
84
|
-
## Example
|
|
85
|
-
|
|
86
|
-
<x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/BallJoint/BallJoint.x3d" update="auto"></x3d-canvas>
|
|
87
|
-
|
|
88
|
-
## See Also
|
|
89
|
-
|
|
90
|
-
- [X3D Specification of BallJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#BallJoint){:target="_blank"}
|
|
@@ -1,115 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: CollidableOffset
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-RigidBodyPhysics
|
|
5
|
-
categories: [components, RigidBodyPhysics]
|
|
6
|
-
tags: [CollidableOffset, RigidBodyPhysics]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (`containerField='collidable').`
|
|
17
|
-
|
|
18
|
-
The CollidableOffset node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DChildNode
|
|
25
|
-
+ X3DNBodyCollidableNode (X3DBoundedObject)*
|
|
26
|
-
+ CollidableOffset
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
<small>\* Derived from multiple interfaces.</small>
|
|
30
|
-
|
|
31
|
-
## Fields
|
|
32
|
-
|
|
33
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
34
|
-
|
|
35
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
36
|
-
|
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFBool [in, out] **enabled** TRUE
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Enables/disables node operation.
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### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
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Position (x, y, z in meters) of children relative to local coordinate system.
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#### Hint
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- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then *translation*.
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### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
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Orientation (axis, angle in radians) of children relative to local coordinate system.
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#### Hint
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- The order of operation is first apply the center offset, then scaleOrientation and scale, then *rotation*, then restore the center offset, then translation.
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### SFBool [in, out] **visible** TRUE
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Whether or not renderable content within this node is visually displayed.
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#### Hints
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- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- Content must be *visible* to be collidable and to be pickable.
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### SFBool [in, out] **bboxDisplay** FALSE
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Whether to display bounding box for associated geometry, aligned with world coordinates.
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#### Hint
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- The bounding box is displayed regardless of whether contained content is visible.
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### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
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Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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#### Hints
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- Can be useful for collision computations or inverse-kinematics (IK) engines.
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- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
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- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
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Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
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#### Hints
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- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
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- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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### SFNode [ ] **collidable** NULL <small>[X3DNBodyCollidableNode]</small>
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The *collidable* field holds a reference to a single nested item of a *collidable* scene graph.
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#### Warning
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- If there are multiple transformation paths to this reference, the results are undefined.
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## Advisories
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### Hint
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- Content must be visible to be collidable and to be pickable.
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## See Also
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- [X3D Specification of CollidableOffset node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableOffset){:target="_blank"}
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|
@@ -1,118 +0,0 @@
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1
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---
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title: CollidableShape
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date: 2023-01-07
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nav: components-RigidBodyPhysics
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categories: [components, RigidBodyPhysics]
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tags: [CollidableShape, RigidBodyPhysics]
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---
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8
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<style>
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|
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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|
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## Overview
|
|
15
|
-
|
|
16
|
-
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. Contains a single Shape node (`containerField='shape')` for animating collidable geometry.
|
|
17
|
-
|
|
18
|
-
The CollidableShape node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DChildNode
|
|
25
|
-
+ X3DNBodyCollidableNode
|
|
26
|
-
+ CollidableShape
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
## Fields
|
|
30
|
-
|
|
31
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
-
|
|
33
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
34
|
-
|
|
35
|
-
#### Hint
|
|
36
|
-
|
|
37
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
38
|
-
|
|
39
|
-
### SFBool [in, out] **enabled** TRUE
|
|
40
|
-
|
|
41
|
-
Enables/disables node operation.
|
|
42
|
-
|
|
43
|
-
### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
|
|
44
|
-
|
|
45
|
-
Position (x, y, z in meters) of children relative to local coordinate system.
|
|
46
|
-
|
|
47
|
-
#### Hint
|
|
48
|
-
|
|
49
|
-
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then *translation*.
|
|
50
|
-
|
|
51
|
-
### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
|
|
52
|
-
|
|
53
|
-
Orientation (axis, angle in radians) of children relative to local coordinate system.
|
|
54
|
-
|
|
55
|
-
#### Hint
|
|
56
|
-
|
|
57
|
-
- The order of operation is first apply the center offset, then scaleOrientation and scale, then *rotation*, then restore the center offset, then translation.
|
|
58
|
-
|
|
59
|
-
### SFBool [in, out] **visible** TRUE
|
|
60
|
-
|
|
61
|
-
Whether or not renderable content within this node is visually displayed.
|
|
62
|
-
|
|
63
|
-
#### Hints
|
|
64
|
-
|
|
65
|
-
- The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
|
|
66
|
-
- Content must be *visible* to be collidable and to be pickable.
|
|
67
|
-
|
|
68
|
-
### SFBool [in, out] **bboxDisplay** FALSE
|
|
69
|
-
|
|
70
|
-
Whether to display bounding box for associated geometry, aligned with world coordinates.
|
|
71
|
-
|
|
72
|
-
#### Hint
|
|
73
|
-
|
|
74
|
-
- The bounding box is displayed regardless of whether contained content is visible.
|
|
75
|
-
|
|
76
|
-
### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
|
|
77
|
-
|
|
78
|
-
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
|
|
79
|
-
|
|
80
|
-
#### Hints
|
|
81
|
-
|
|
82
|
-
- Can be useful for collision computations or inverse-kinematics (IK) engines.
|
|
83
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
84
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
85
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
86
|
-
|
|
87
|
-
### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
|
|
88
|
-
|
|
89
|
-
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
|
|
90
|
-
|
|
91
|
-
#### Hints
|
|
92
|
-
|
|
93
|
-
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
|
|
94
|
-
- [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
|
|
95
|
-
- [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
|
|
96
|
-
|
|
97
|
-
### SFNode [ ] **shape** NULL <small>[Shape]</small>
|
|
98
|
-
|
|
99
|
-
The *shape* field provides a geometry proxy for specifying which geometry best represents the collidable object.
|
|
100
|
-
|
|
101
|
-
## Advisories
|
|
102
|
-
|
|
103
|
-
### Hint
|
|
104
|
-
|
|
105
|
-
- Content must be visible to be collidable and to be pickable.
|
|
106
|
-
|
|
107
|
-
### Warnings
|
|
108
|
-
|
|
109
|
-
- Avoid changing Shape geometry at run time to prevent performance problems.
|
|
110
|
-
- Apply `containerField='shape'` to single Shape child node, not `containerField='children'` default.
|
|
111
|
-
|
|
112
|
-
## Example
|
|
113
|
-
|
|
114
|
-
<x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/CollidableShape/CollidableShape.x3d" update="auto"></x3d-canvas>
|
|
115
|
-
|
|
116
|
-
## See Also
|
|
117
|
-
|
|
118
|
-
- [X3D Specification of CollidableShape node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableShape){:target="_blank"}
|