x_ite 8.11.7 → 8.11.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1264) hide show
  1. package/README.md +4 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +13 -13
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +19 -19
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +23 -23
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +26 -26
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +24 -24
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +23 -23
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +18 -18
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +17 -17
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +37 -37
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjector.js +14 -14
  35. package/dist/assets/components/TextureProjector.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +30 -30
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +18 -18
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +9 -9
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +159 -145
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.zip +0 -0
  46. package/package.json +16 -13
  47. package/.github/workflows/pages-deploy.yml +0 -64
  48. package/.vscode/launch.json +0 -15
  49. package/.vscode/settings.json +0 -44
  50. package/.vscode/tasks.json +0 -31
  51. package/Makefile +0 -82
  52. package/build/bin/bump.pl +0 -21
  53. package/build/bin/tests.pl +0 -203
  54. package/build/bin/version.pl +0 -157
  55. package/build/docs/components.js +0 -218
  56. package/build/docs/glTF-samples.pl +0 -151
  57. package/build/docs/nodes.pl +0 -434
  58. package/build/docs/tags.pl +0 -28
  59. package/build/src/nodes.pl +0 -41
  60. package/docs/Gemfile +0 -19
  61. package/docs/LICENSE +0 -21
  62. package/docs/README.md +0 -46
  63. package/docs/_config.yml +0 -203
  64. package/docs/_data/assets/cross_origin.yml +0 -62
  65. package/docs/_data/assets/self_host.yml +0 -51
  66. package/docs/_data/contact.yml +0 -30
  67. package/docs/_data/locales/bg-BG.yml +0 -83
  68. package/docs/_data/locales/de-DE.yml +0 -82
  69. package/docs/_data/locales/en.yml +0 -93
  70. package/docs/_data/locales/es-ES.yml +0 -79
  71. package/docs/_data/locales/fr-FR.yml +0 -79
  72. package/docs/_data/locales/hu-HU.yml +0 -81
  73. package/docs/_data/locales/id-ID.yml +0 -79
  74. package/docs/_data/locales/ko-KR.yml +0 -86
  75. package/docs/_data/locales/my-MM.yml +0 -79
  76. package/docs/_data/locales/pt-BR.yml +0 -79
  77. package/docs/_data/locales/ru-RU.yml +0 -79
  78. package/docs/_data/locales/tr-TR.yml +0 -79
  79. package/docs/_data/locales/uk-UA.yml +0 -79
  80. package/docs/_data/locales/vi-VN.yml +0 -77
  81. package/docs/_data/locales/zh-CN.yml +0 -85
  82. package/docs/_data/nav/components-CADGeometry.yml +0 -14
  83. package/docs/_data/nav/components-Core.yml +0 -16
  84. package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
  85. package/docs/_data/nav/components-DIS.yml +0 -14
  86. package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
  87. package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
  88. package/docs/_data/nav/components-EventUtilities.yml +0 -16
  89. package/docs/_data/nav/components-Followers.yml +0 -30
  90. package/docs/_data/nav/components-Geometry2D.yml +0 -18
  91. package/docs/_data/nav/components-Geometry3D.yml +0 -16
  92. package/docs/_data/nav/components-Geospatial.yml +0 -24
  93. package/docs/_data/nav/components-Grouping.yml +0 -10
  94. package/docs/_data/nav/components-HAnim.yml +0 -14
  95. package/docs/_data/nav/components-Interpolation.yml +0 -28
  96. package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
  97. package/docs/_data/nav/components-Layering.yml +0 -8
  98. package/docs/_data/nav/components-Layout.yml +0 -12
  99. package/docs/_data/nav/components-Lighting.yml +0 -10
  100. package/docs/_data/nav/components-NURBS.yml +0 -30
  101. package/docs/_data/nav/components-Navigation.yml +0 -16
  102. package/docs/_data/nav/components-Networking.yml +0 -8
  103. package/docs/_data/nav/components-ParticleSystems.yml +0 -22
  104. package/docs/_data/nav/components-Picking.yml +0 -12
  105. package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
  106. package/docs/_data/nav/components-Rendering.yml +0 -30
  107. package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
  108. package/docs/_data/nav/components-Scripting.yml +0 -4
  109. package/docs/_data/nav/components-Shaders.yml +0 -18
  110. package/docs/_data/nav/components-Shape.yml +0 -22
  111. package/docs/_data/nav/components-Sound.yml +0 -44
  112. package/docs/_data/nav/components-Text.yml +0 -6
  113. package/docs/_data/nav/components-TextureProjector.yml +0 -6
  114. package/docs/_data/nav/components-Texturing.yml +0 -22
  115. package/docs/_data/nav/components-Texturing3D.yml +0 -18
  116. package/docs/_data/nav/components-Time.yml +0 -4
  117. package/docs/_data/nav/components-VolumeRendering.yml +0 -28
  118. package/docs/_data/nav/components-X_ITE.yml +0 -4
  119. package/docs/_data/nav/main.yml +0 -26
  120. package/docs/_data/nav/reference.yml +0 -18
  121. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
  122. package/docs/_data/nav/tutorials-basic.yml +0 -6
  123. package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
  124. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
  125. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
  126. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
  127. package/docs/_data/share.yml +0 -27
  128. package/docs/_includes/nav.html +0 -19
  129. package/docs/_includes/scripts.html +0 -3
  130. package/docs/_layouts/compress.html +0 -11
  131. package/docs/_layouts/redirect-page.html +0 -6
  132. package/docs/_layouts/wide.html +0 -52
  133. package/docs/_layouts/wrap.html +0 -4
  134. package/docs/_layouts/x_ite.html +0 -8
  135. package/docs/_plugins/no_date.rb +0 -11
  136. package/docs/_plugins/posts-lastmod-hook.rb +0 -14
  137. package/docs/_posts/accessing-the-external-browser.md +0 -312
  138. package/docs/_posts/browser-support.md +0 -53
  139. package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
  140. package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
  141. package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
  142. package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
  143. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
  144. package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
  145. package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
  146. package/docs/_posts/components/Core/MetadataDouble.md +0 -84
  147. package/docs/_posts/components/Core/MetadataFloat.md +0 -84
  148. package/docs/_posts/components/Core/MetadataInteger.md +0 -83
  149. package/docs/_posts/components/Core/MetadataSet.md +0 -80
  150. package/docs/_posts/components/Core/MetadataString.md +0 -83
  151. package/docs/_posts/components/Core/WorldInfo.md +0 -65
  152. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
  153. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
  154. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
  155. package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
  156. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
  157. package/docs/_posts/components/DIS/EspduTransform.md +0 -566
  158. package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
  159. package/docs/_posts/components/DIS/SignalPdu.md +0 -239
  160. package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
  161. package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
  162. package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
  163. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
  164. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
  165. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
  166. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
  167. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
  168. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
  169. package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
  170. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
  171. package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
  172. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
  173. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
  174. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
  175. package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
  176. package/docs/_posts/components/Followers/ColorChaser.md +0 -101
  177. package/docs/_posts/components/Followers/ColorDamper.md +0 -105
  178. package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
  179. package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
  180. package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
  181. package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
  182. package/docs/_posts/components/Followers/PositionChaser.md +0 -96
  183. package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
  184. package/docs/_posts/components/Followers/PositionDamper.md +0 -100
  185. package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
  186. package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
  187. package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
  188. package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
  189. package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
  190. package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
  191. package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
  192. package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
  193. package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
  194. package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
  195. package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
  196. package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
  197. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
  198. package/docs/_posts/components/Geometry3D/Box.md +0 -79
  199. package/docs/_posts/components/Geometry3D/Cone.md +0 -98
  200. package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
  201. package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
  202. package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
  203. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
  204. package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
  205. package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
  206. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
  207. package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
  208. package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
  209. package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
  210. package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
  211. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
  212. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
  213. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
  214. package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
  215. package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
  216. package/docs/_posts/components/Grouping/Group.md +0 -108
  217. package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
  218. package/docs/_posts/components/Grouping/Switch.md +0 -125
  219. package/docs/_posts/components/Grouping/Transform.md +0 -160
  220. package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
  221. package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
  222. package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
  223. package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
  224. package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
  225. package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
  226. package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
  227. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
  228. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
  229. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
  230. package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
  231. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
  232. package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
  233. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
  234. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
  235. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
  236. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
  237. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
  238. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
  239. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
  240. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
  241. package/docs/_posts/components/Layering/Layer.md +0 -92
  242. package/docs/_posts/components/Layering/LayerSet.md +0 -84
  243. package/docs/_posts/components/Layering/Viewport.md +0 -113
  244. package/docs/_posts/components/Layout/Layout.md +0 -118
  245. package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
  246. package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
  247. package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
  248. package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
  249. package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
  250. package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
  251. package/docs/_posts/components/Lighting/PointLight.md +0 -115
  252. package/docs/_posts/components/Lighting/SpotLight.md +0 -145
  253. package/docs/_posts/components/NURBS/Contour2D.md +0 -65
  254. package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
  255. package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
  256. package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
  257. package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
  258. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
  259. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
  260. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
  261. package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
  262. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
  263. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
  264. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
  265. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
  266. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
  267. package/docs/_posts/components/Navigation/Billboard.md +0 -121
  268. package/docs/_posts/components/Navigation/Collision.md +0 -156
  269. package/docs/_posts/components/Navigation/LOD.md +0 -146
  270. package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
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  273. package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
  274. package/docs/_posts/components/Networking/Anchor.md +0 -160
  275. package/docs/_posts/components/Networking/Inline.md +0 -161
  276. package/docs/_posts/components/Networking/LoadSensor.md +0 -123
  277. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
  278. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
  279. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
  280. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
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  286. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
  287. package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
  288. package/docs/_posts/components/Picking/PickableGroup.md +0 -128
  289. package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
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  292. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
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  310. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
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  317. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
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  325. package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
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1
- ---
2
- title: HAnimJoint
3
- date: 2023-01-07
4
- nav: components-HAnim
5
- categories: [components, HAnim]
6
- tags: [HAnimJoint, HAnim]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
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- </style>
13
-
14
- ## Overview
15
-
16
- HAnimJoint node can represent each joint in a body. The child HAnimSegment node provides a visual representation of the skeleton segment.
17
-
18
- The HAnimJoint node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DChildNode
25
- + X3DGroupingNode
26
- + HAnimJoint
27
- ```
28
-
29
- ## Fields
30
-
31
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
-
33
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
-
35
- #### Hint
36
-
37
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
-
39
- ### SFString [in, out] **description** ""
40
-
41
- Author-provided prose that describes intended purpose of this node.
42
-
43
- #### Hint
44
-
45
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
46
-
47
- ### SFString [in, out] **name** ""
48
-
49
- Unique *name* attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
50
-
51
- #### Hints
52
-
53
- - [HAnim Specification part 1, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy){:target="_blank"}
54
- - Well-defined names can simplify design and debugging through improved author understanding.
55
- - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
56
- - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
57
-
58
- #### Warnings
59
-
60
- - *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
61
- - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches. Examples: humanoid_root sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
62
- - [Note precise spelling of special HAnimJoint *name*='humanoid_root' according to](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#TheBody){:target="_blank"}
63
-
64
- ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
65
-
66
- Position of children relative to local coordinate system.
67
-
68
- #### Hint
69
-
70
- - Since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
71
-
72
- #### Warning
73
-
74
- - Usually HAnimJoint position is controlled by the center field, not the *translation* field.
75
-
76
- ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
77
-
78
- Orientation of children relative to local coordinate system.
79
-
80
- #### Warning
81
-
82
- - Default pose is typically empty (or an identity *rotation*) to avoid distorted body animations.
83
-
84
- ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
85
-
86
- Non-uniform x-y-z *scale* of child coordinate system, adjusted by center and scaleOrientation.
87
-
88
- ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
89
-
90
- Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
91
-
92
- ### SFVec3f [in, out] **center** 0 0 0 <small>(-∞,∞)</small>
93
-
94
- Translation offset from origin of local coordinate system.
95
-
96
- #### Hint
97
-
98
- - Usually HAnimJoint position is controlled by the *center* field, not the translation field.
99
-
100
- ### MFFloat [in, out] **llimit** [ ] <small>(-∞,∞)</small>
101
-
102
- Lower limit for minimum joint rotation in radians.
103
-
104
- #### Hints
105
-
106
- - Always contains 3 values, one for each local axis.
107
- - An empty array is equivalent to 0 0 0.
108
-
109
- #### Warning
110
-
111
- - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
112
-
113
- ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
114
-
115
- Upper limit for maximum joint rotation in radians.
116
-
117
- #### Hints
118
-
119
- - Always contains 3 values, one for each local axis.
120
- - An empty array is equivalent to 0 0 0.
121
-
122
- #### Warning
123
-
124
- - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
125
-
126
- ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
127
-
128
- Orientation of upper/lower rotation limits, relative to HAnimJoint center.
129
-
130
- ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
131
-
132
- A scale factor of (1 - *stiffness*) is applied around the corresponding axis (X, Y, or Z for entries 0, 1 and 2 of the *stiffness* field). Thus a *stiffness* value of zero means that no rotation scaling occurs, while a *stiffness* value of one means that no rotation occurs regardless of any provided rotation.
133
-
134
- #### Hints
135
-
136
- - An empty array is equivalent to 0 0 0.
137
- - Used by inverse kinematics (IK) systems.
138
-
139
- #### Warning
140
-
141
- - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
142
-
143
- ### MFInt32 [in, out] **skinCoordIndex** [ ] <small>[0,∞)</small>
144
-
145
- Coordinate index values referencing which vertices are influenced by the HAnimJoint.
146
-
147
- #### Hint
148
-
149
- - Corresponding skinCoord Coordinate and skinNormal Normal nodes are directly contained within the ancestor HAnimHumanoid node for this HAnimJoint.
150
-
151
- #### Warnings
152
-
153
- - -1 sentinel values are not allowed.
154
- - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
155
-
156
- ### MFFloat [in, out] **skinCoordWeight** [ ]
157
-
158
- Weight deformation values for the corresponding values in the skinCoordIndex field.
159
-
160
- #### Warning
161
-
162
- - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
163
-
164
- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
165
-
166
- The *displacers* field stores HAnimDisplacer objects for a particular HAnimJoint object.
167
-
168
- #### Warning
169
-
170
- - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
171
-
172
- ### SFBool [in, out] **visible** TRUE
173
-
174
- Whether or not renderable content within this node is visually displayed.
175
-
176
- #### Hints
177
-
178
- - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
179
- - Content must be *visible* to be collidable and to be pickable.
180
-
181
- ### SFBool [in, out] **bboxDisplay** FALSE
182
-
183
- Whether to display bounding box for associated geometry, aligned with world coordinates.
184
-
185
- #### Hint
186
-
187
- - The bounding box is displayed regardless of whether contained content is visible.
188
-
189
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
190
-
191
- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
192
-
193
- #### Hints
194
-
195
- - Can be useful for collision computations or inverse-kinematics (IK) engines.
196
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
197
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
198
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
199
-
200
- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
201
-
202
- Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
203
-
204
- #### Hints
205
-
206
- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
207
- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
208
- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
209
-
210
- ### MFNode [in] **addChildren**
211
-
212
- Input field *addChildren*.
213
-
214
- ### MFNode [in] **removeChildren**
215
-
216
- Input field *removeChildren*.
217
-
218
- ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
219
-
220
- Grouping nodes contain an ordered list of *children* nodes.
221
-
222
- #### Hints
223
-
224
- - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
225
- - Place any geometry for this HAnimJoint in the child HAnimSegment, wrapped within a Transform having the same translation value as the current HAnimJoint center value.
226
- - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
227
- - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
228
- - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
229
-
230
- #### Warning
231
-
232
- - HAnimJoint can only contain HAnimJoint or HAnimSegment nodes (each having default `containerField='children').`
233
-
234
- ## Advisories
235
-
236
- ### Hints
237
-
238
- - HAnimJoint may only get inserted as one (or more) root nodes of HAnimHumanoid skeleton field, as a child of another HAnimJoint node, or as a USE node in the HAnimHumanoid joints field.
239
- - Visualization shapes for HAnimJoint nodes can be placed in child HAnimSegment or HAnimSite nodes.
240
- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
241
- - [HAnim Specification part 1, Joint](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Joint){:target="_blank"}
242
- - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
243
- - [HAnim2 default values for Joint and Site (feature point) nodes](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2DefaultValuesJointsFeaturePoints.txt){:target="_blank"}
244
-
245
- ### Warnings
246
-
247
- - HAnimJoint can only contain certain nodes: HAnimJoint, HAnimSegment, HAnimSite (with `containerField='children')` and also HAnimDisplacer nodes (with `containerField='displacers').`
248
- - An HAnimJoint may not be a child of an HAnimSegment.
249
- - Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
250
- - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
251
- - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
252
- - The number of contained \<HAnimJoint USE='*' `containerField='joints'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
253
-
254
- ## See Also
255
-
256
- - [X3D Specification of HAnimJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimJoint){:target="_blank"}
@@ -1,186 +0,0 @@
1
- ---
2
- title: HAnimMotion
3
- date: 2023-01-31
4
- nav: components-HAnim
5
- categories: [components, HAnim]
6
- tags: [HAnimMotion, HAnim]
7
- ---
8
- <style>
9
- .post h3 {
10
- word-spacing: 0.2em;
11
- }
12
- </style>
13
-
14
- ## Overview
15
-
16
- An HAnimMotion node supports discrete frame-by-frame playback for HAnim motion data animation. Design characteristics include integration with HAnim figure data and HAnimJoint nodes, animation control, and playback of raw motion data.
17
-
18
- The HAnimMotion node belongs to the **HAnim** component and its default container field is *motions.* It is available from X3D version 4.0 or higher.
19
-
20
- ## Hierarchy
21
-
22
- ```
23
- + X3DNode
24
- + X3DChildNode
25
- + HAnimMotion
26
- ```
27
-
28
- ## Fields
29
-
30
- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
-
32
- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
-
34
- #### Hint
35
-
36
- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
-
38
- ### SFString [in, out] **description** ""
39
-
40
- Author-provided prose that describes intended purpose of this node.
41
-
42
- #### Hint
43
-
44
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
45
-
46
- ### SFBool [in, out] **enabled** TRUE
47
-
48
- Enables/disables node operation.
49
-
50
- ### SFInt32 [in, out] **loa** -1 <small>[-1,4]</small>
51
-
52
- Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
53
-
54
- #### Hints
55
-
56
- - *loa* value of -1 indicates that no LOA conformance is provided.
57
- - [Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation){:target="_blank"}
58
-
59
- ### SFString [in, out] **joints** ""
60
-
61
- *joints* field lists names of *joints* that raw motion data is to be applied to. The number and order of the names in the *joints* field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
62
-
63
- #### Hints
64
-
65
- - Values are space or comma separated.
66
- - The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
67
-
68
- ### MFBool [in, out] **channelsEnabled** [ ]
69
-
70
- Boolean values for each channel indicating whether enabled.
71
-
72
- ### SFString [in, out] **channels** ""
73
-
74
- List of number of *channels* for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
75
-
76
- #### Hint
77
-
78
- - *channels* are enabled by default, unless otherwise indicated by channelsEnabled field.
79
-
80
- ### MFFloat [in, out] **values** [ ] <small>(-∞,∞)</small>
81
-
82
- *values* field contains all transformation *values*, ordered first by frame, then by joint, and then by transformation Sets of floats in the *values* array matching the order listed in joints and channels fields.
83
-
84
- ### SFBool [in, out] **loop** FALSE
85
-
86
- Repeat indefinitely when *loop*=true, repeat only once when *loop*=false.
87
-
88
- ### SFBool [in] **next**
89
-
90
- Send *next* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
91
-
92
- #### Hint
93
-
94
- - This input event will "wrap around" boundary of frame array, i.e. continue from endFrame next to startFrame if necessary.
95
-
96
- #### Warning
97
-
98
- - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
99
-
100
- ### SFBool [in] **previous**
101
-
102
- Send *previous* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
103
-
104
- #### Hint
105
-
106
- - This input event will "wrap around" boundary of frame array, i.e. continue from startFrame next to endFrame if necessary.
107
-
108
- #### Warning
109
-
110
- - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
111
-
112
- ### SFInt32 [in, out] **frameIndex** 0 <small>[0,∞)</small>
113
-
114
- *frameIndex* indicates index of current frame. Note that *frameIndex* can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the *frameIndex* value indicates the frame currently (or next) being processed.
115
-
116
- #### Hint
117
-
118
- - *frameIndex* starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of *frameIndex* shall be greater than or equal to zero, and less than frameCount.
119
-
120
- ### SFTime [in, out] **frameDuration** 0.1 <small>(0,∞)</small>
121
-
122
- *frameDuration* specifies the duration of each frame in seconds.
123
-
124
- ### SFInt32 [in, out] **frameIncrement** 1 <small>(-∞,∞)</small>
125
-
126
- *frameIncrement* field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + *frameIncrement*) modulo frameCount.
127
-
128
- #### Hint
129
-
130
- - Note that setting *frameIncrement* to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
131
-
132
- ### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
133
-
134
- *startFrame* indicates initial index of animated frame. Note that *startFrame* can precede, equal or follow endFrame.
135
-
136
- #### Hint
137
-
138
- - *startFrame* starts at 0 and is no greater than (frameCount - 1).
139
-
140
- ### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
141
-
142
- *endFrame* indicates final index of animated frame. Note that *endFrame* can precede, equal or follow *endFrame*. The default *endFrame* value is reset to (frameCount - 1) whenever frameCount is changed.
143
-
144
- #### Hint
145
-
146
- - *endFrame* starts at 0 and is no greater than (frameCount - 1).
147
-
148
- ### SFTime [out] **cycleTime**
149
-
150
- *cycleTime* sends a time event at initial starting time and at beginning of each new cycle.
151
-
152
- #### Hint
153
-
154
- - This event is useful for synchronization with other time-based animation objects.
155
-
156
- #### Warning
157
-
158
- - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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- ### SFTime [out] **elapsedTime**
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- *elapsedTime* is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.
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- #### Hint
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- - *elapsedTime* is a nonnegative SFTime duration interval, not an absolute clock time.
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-
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- #### Warning
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- - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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-
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- ### SFInt32 [out] **frameCount**
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- *frameCount* is computed at run time and indicates the total number of frames present in the animation, equaling the number of sets of channel data rows present in the values array.
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-
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- ## Advisories
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-
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- ### Hints
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-
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- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
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- - HAnim Specification, clause 6.2 Introduction to Motion objectshttps://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#IntroductionToMotionNodes
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- - [HAnim Specification part 2, clause 6.6 Example Usage of Motion object](https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObjectExample){:target="_blank"}
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- ## See Also
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-
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- - [X3D Specification of HAnimMotion node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimMotion){:target="_blank"}
@@ -1,172 +0,0 @@
1
- ---
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- title: HAnimSegment
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- date: 2023-01-07
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- nav: components-HAnim
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- categories: [components, HAnim]
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- tags: [HAnimSegment, HAnim]
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- ---
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- <style>
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- .post h3 {
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- word-spacing: 0.2em;
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- }
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- </style>
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-
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- ## Overview
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-
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- HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment. Parent/child translation and rotation relationships are defined in ancestor/descendant HAnimSegment nodes. HAnimSegment contains Coordinate or CoordinateDouble with `containerField='coord',` HAnimDisplacer with `containerField='displacers'` and Shape or grouping nodes with `containerField='children'.`
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-
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- The HAnimSegment node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
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-
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- ## Hierarchy
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-
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- ```
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- + X3DNode
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- + X3DChildNode
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- + X3DGroupingNode
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- + HAnimSegment
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- ```
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-
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- ## Fields
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-
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- ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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-
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- Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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-
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- #### Hint
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-
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- - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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-
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- ### SFString [in, out] **description** ""
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-
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- Author-provided prose that describes intended purpose of this node.
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-
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- #### Hint
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-
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- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
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-
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- ### SFString [in, out] **name** ""
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-
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- Unique *name* attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
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-
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- #### Hints
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-
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- - For abitrary humanoids, HAnimSegment *name* can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
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- - [HAnim Specification part 1, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy){:target="_blank"}
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- - Well-defined names can simplify design and debugging through improved author understanding.
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- - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
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- - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
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-
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- #### Warnings
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-
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- - *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
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- - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
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-
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- ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
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-
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- Total *mass* of the segment, 0 if not available, defined in *mass* base units (default is kilograms).
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-
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- #### Hints
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-
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- - [Kilogram](https://en.wikipedia.org/wiki/Kilogram){:target="_blank"}
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- - [X3D Architecture 4.3.6 Standard units and coordinate system](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#Standardunitscoordinates){:target="_blank"}
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-
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- ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
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-
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- Location within segment of center of mass.
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-
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- ### MFFloat [in, out] **momentsOfInertia** [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ] <small>[0,∞)</small>
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-
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- 3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
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-
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- ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
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-
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- The *displacers* field stores HAnimDisplacer objects for a particular HAnimSegment object.
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-
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- #### Warning
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-
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- - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
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-
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- ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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-
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- The *coord* field is used for HAnimSegment objects that have deformable meshes and shall contain coordinates referenced from the IndexedFaceSet for the paarent HAnimSegment object. The coordinates are given the same name as the HAnim Segment object, but with "_coords" appended to the name (for example, "skull_coords").
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-
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- #### Warning
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-
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- - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
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-
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- ### SFBool [in, out] **visible** TRUE
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-
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- Whether or not renderable content within this node is visually displayed.
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-
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- #### Hints
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-
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- - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
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- - Content must be *visible* to be collidable and to be pickable.
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-
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- ### SFBool [in, out] **bboxDisplay** FALSE
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-
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- Whether to display bounding box for associated geometry, aligned with world coordinates.
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-
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- #### Hint
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-
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- - The bounding box is displayed regardless of whether contained content is visible.
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-
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- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
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-
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- Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
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-
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- #### Hints
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-
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- - Can be useful for collision computations or inverse-kinematics (IK) engines.
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- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
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- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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-
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- ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
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-
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- Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
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-
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- #### Hints
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-
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- - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
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- - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
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- - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
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-
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- ### MFNode [in] **addChildren**
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-
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- Input field *addChildren*.
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-
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- ### MFNode [in] **removeChildren**
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-
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- Input field *removeChildren*.
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-
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- ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
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-
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- Grouping nodes contain an ordered list of *children* nodes.
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-
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- #### Hints
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-
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- - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
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- - Place any geometry for parent HAnimJoint within a child Transform having the same translation value as the parent HAnimJoint center value.
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- - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
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- - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
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- - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
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-
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- ## Advisories
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-
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- ### Hints
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-
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- - HAnimSegment displays geometry between parent HAnimJoint and sibling HAnimJoint nodes.
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- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
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- - [HAnim Specification part 1, Segment](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Segment){:target="_blank"}
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- - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
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-
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- ### Warnings
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-
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- - Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
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- - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
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- - The number of contained \<HAnimSegment USE='*' `containerField='segments'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
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-
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- ## See Also
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-
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- - [X3D Specification of HAnimSegment node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSegment){:target="_blank"}