x_ite 8.0.0 → 8.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (795) hide show
  1. package/.github/workflows/pages-deploy.yml +64 -0
  2. package/.gitmodules +3 -0
  3. package/.vscode/settings.json +3 -2
  4. package/Makefile +9 -4
  5. package/README.md +6 -6
  6. package/build/bin/version.pl +3 -11
  7. package/dist/LICENSE.md +0 -2
  8. package/dist/assets/components/Annotation.js +55 -28
  9. package/dist/assets/components/Annotation.min.js +1 -1
  10. package/dist/assets/components/CADGeometry.js +55 -28
  11. package/dist/assets/components/CADGeometry.min.js +1 -1
  12. package/dist/assets/components/CubeMapTexturing.js +197 -38
  13. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  14. package/dist/assets/components/DIS.js +50 -26
  15. package/dist/assets/components/DIS.min.js +1 -1
  16. package/dist/assets/components/EventUtilities.js +61 -28
  17. package/dist/assets/components/EventUtilities.min.js +1 -1
  18. package/dist/assets/components/Geometry2D.js +96 -48
  19. package/dist/assets/components/Geometry2D.min.js +1 -1
  20. package/dist/assets/components/Geospatial.js +186 -193
  21. package/dist/assets/components/Geospatial.min.js +1 -1
  22. package/dist/assets/components/HAnim.js +92 -53
  23. package/dist/assets/components/HAnim.min.js +1 -1
  24. package/dist/assets/components/KeyDeviceSensor.js +35 -17
  25. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  26. package/dist/assets/components/Layout.js +77 -45
  27. package/dist/assets/components/Layout.min.js +1 -1
  28. package/dist/assets/components/NURBS.js +209 -96
  29. package/dist/assets/components/NURBS.min.js +1 -1
  30. package/dist/assets/components/ParticleSystems.js +125 -62
  31. package/dist/assets/components/ParticleSystems.min.js +1 -1
  32. package/dist/assets/components/Picking.js +105 -70
  33. package/dist/assets/components/Picking.min.js +1 -1
  34. package/dist/assets/components/ProjectiveTextureMapping.js +69 -46
  35. package/dist/assets/components/ProjectiveTextureMapping.min.js +1 -1
  36. package/dist/assets/components/RigidBodyPhysics.js +125 -63
  37. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  38. package/dist/assets/components/Scripting.js +56 -38
  39. package/dist/assets/components/Scripting.min.js +1 -1
  40. package/dist/assets/components/Text.js +16857 -0
  41. package/dist/assets/components/Text.min.js +1 -0
  42. package/dist/assets/components/Texturing3D.js +114 -77
  43. package/dist/assets/components/Texturing3D.min.js +1 -1
  44. package/dist/assets/components/VolumeRendering.js +126 -60
  45. package/dist/assets/components/VolumeRendering.min.js +1 -1
  46. package/dist/assets/components/X_ITE.js +21 -12
  47. package/dist/assets/components/X_ITE.min.js +1 -1
  48. package/dist/x_ite.css +1 -1
  49. package/dist/x_ite.js +17800 -31195
  50. package/dist/x_ite.min.js +1 -1
  51. package/dist/x_ite.zip +0 -0
  52. package/docs/Gemfile +11 -33
  53. package/docs/Gemfile.lock +53 -59
  54. package/docs/LICENSE +21 -0
  55. package/docs/README.md +46 -0
  56. package/docs/_config.yml +320 -127
  57. package/docs/_data/assets/cross_origin.yml +62 -0
  58. package/docs/_data/assets/self_host.yml +51 -0
  59. package/docs/_data/contact.yml +30 -0
  60. package/docs/_data/locales/bg-BG.yml +83 -0
  61. package/docs/_data/locales/de-DE.yml +82 -0
  62. package/docs/_data/locales/en.yml +93 -0
  63. package/docs/_data/locales/es-ES.yml +79 -0
  64. package/docs/_data/locales/fr-FR.yml +79 -0
  65. package/docs/_data/locales/hu-HU.yml +81 -0
  66. package/docs/_data/locales/id-ID.yml +79 -0
  67. package/docs/_data/locales/ko-KR.yml +86 -0
  68. package/docs/_data/locales/my-MM.yml +79 -0
  69. package/docs/_data/locales/pt-BR.yml +79 -0
  70. package/docs/_data/locales/ru-RU.yml +79 -0
  71. package/docs/_data/locales/tr-TR.yml +79 -0
  72. package/docs/_data/locales/uk-UA.yml +79 -0
  73. package/docs/_data/locales/vi-VN.yml +77 -0
  74. package/docs/_data/locales/zh-CN.yml +85 -0
  75. package/docs/_data/share.yml +27 -0
  76. package/docs/_includes/nav.html +19 -0
  77. package/docs/_includes/scripts.html +15 -0
  78. package/docs/_layouts/compress.html +11 -0
  79. package/docs/_layouts/redirect-page.html +6 -0
  80. package/docs/_layouts/wide.html +52 -0
  81. package/docs/_layouts/wrap.html +4 -0
  82. package/docs/_layouts/x_ite.html +8 -0
  83. package/docs/_plugins/no_date.rb +11 -0
  84. package/docs/_plugins/posts-lastmod-hook.rb +14 -0
  85. package/docs/{Accessing-the-External-Browser.md → _posts/accessing-the-external-browser.md} +26 -25
  86. package/docs/_posts/browser-support.md +53 -0
  87. package/docs/{Custom-Shaders.md → _posts/custom-shaders.md} +18 -14
  88. package/docs/{DOM-Integration.md → _posts/dom-integration.md} +29 -22
  89. package/docs/{Features.md → _posts/features.md} +11 -12
  90. package/docs/{index.md → _posts/getting-started.md} +203 -245
  91. package/docs/{Glossary.md → _posts/glossary.md} +5 -6
  92. package/docs/{How-To-Configure-Your-Web-Server.md → _posts/how-to-configure-your-web-server.md} +5 -6
  93. package/docs/{reference/Browser-Services.md → _posts/reference/browser-services.md} +8 -9
  94. package/docs/{reference/Constants-Services.md → _posts/reference/constants-services.md} +14 -15
  95. package/docs/{reference/ECMAScript-Object-and-Function-Definitions.md → _posts/reference/ecmascript-object-and-function-definitions.md} +14 -15
  96. package/docs/_posts/reference/field-services-and-objects.md +1127 -0
  97. package/docs/{reference/Prototype-Services.md → _posts/reference/prototype-services.md} +8 -14
  98. package/docs/{reference/Route-Services.md → _posts/reference/route-services.md} +6 -10
  99. package/docs/{reference/Scene-Services.md → _posts/reference/scene-services.md} +11 -21
  100. package/docs/{reference/Script-Node-Authoring-Interface.md → _posts/reference/script-node-authoring-interface.md} +10 -11
  101. package/docs/_posts/report-a-bug.md +15 -0
  102. package/docs/_posts/setup-a-localhost-server.md +42 -0
  103. package/docs/_posts/supported-nodes.md +377 -0
  104. package/docs/{tutorials/Adding-backgrounds.md → _posts/tutorials/adding-backgrounds.md} +13 -14
  105. package/docs/{tutorials/Adding-fog.md → _posts/tutorials/adding-fog.md} +6 -7
  106. package/docs/{tutorials/Adding-sound.md → _posts/tutorials/adding-sound.md} +27 -26
  107. package/docs/{tutorials/Animating-transforms.md → _posts/tutorials/animating-transforms.md} +36 -37
  108. package/docs/{tutorials/Basic-Nodes.md → _posts/tutorials/basic-nodes.md} +38 -49
  109. package/docs/{tutorials/Building-a-X3D-world.md → _posts/tutorials/building-a-x3d-world.md} +16 -16
  110. package/docs/{tutorials/Building-elevation-grids.md → _posts/tutorials/building-elevation-grids.md} +15 -14
  111. package/docs/{tutorials/Building-extruded-shapes.md → _posts/tutorials/building-extruded-shapes.md} +11 -12
  112. package/docs/{tutorials/Building-primitive-shapes.md → _posts/tutorials/building-primitive-shapes.md} +29 -28
  113. package/docs/{tutorials/Building-shapes-out-of-points,-lines,-and-faces.md → _posts/tutorials/building-shapes-out-of-points-lines-and-faces.md} +25 -27
  114. package/docs/{tutorials/Controlling-appearance-with-materials.md → _posts/tutorials/controlling-appearance-with-materials.md} +20 -19
  115. package/docs/{tutorials/Controlling-color-on-coordinate-based-geometry.md → _posts/tutorials/controlling-color-on-coordinate-based-geometry.md} +15 -16
  116. package/docs/{tutorials/Controlling-detail.md → _posts/tutorials/controlling-detail.md} +12 -11
  117. package/docs/{tutorials/Controlling-how-textures-are-mapped.md → _posts/tutorials/controlling-how-textures-are-mapped.md} +11 -12
  118. package/docs/{tutorials/Controlling-navigation.md → _posts/tutorials/controlling-navigation.md} +7 -8
  119. package/docs/{tutorials/Controlling-shading-on-coordinate-based-geometry.md → _posts/tutorials/controlling-shading-on-coordinate-based-geometry.md} +19 -20
  120. package/docs/{tutorials/Controlling-the-viewpoint.md → _posts/tutorials/controlling-the-viewpoint.md} +7 -8
  121. package/docs/{tutorials/Creating-new-node-types.md → _posts/tutorials/creating-new-node-types.md} +8 -9
  122. package/docs/{tutorials/Grouping-nodes.md → _posts/tutorials/grouping-nodes.md} +17 -18
  123. package/docs/{tutorials/Hello,-World!.md → _posts/tutorials/hello-world.md} +16 -28
  124. package/docs/{tutorials/Improving-Performance.md → _posts/tutorials/improving-performance.md} +7 -11
  125. package/docs/{tutorials/Increasing-Rendering-Speed.md → _posts/tutorials/increasing-rendering-speed.md} +5 -6
  126. package/docs/{tutorials/Introducing-animation.md → _posts/tutorials/introducing-animation.md} +14 -15
  127. package/docs/{tutorials/Introducing-script-use.md → _posts/tutorials/introducing-script-use.md} +7 -8
  128. package/docs/{tutorials/Introducing-X3D.md → _posts/tutorials/introducing-x3d.md} +7 -7
  129. package/docs/{tutorials/Lighting-your-world.md → _posts/tutorials/lighting-your-world.md} +8 -9
  130. package/docs/{tutorials/Mapping-textures.md → _posts/tutorials/mapping-textures.md} +11 -12
  131. package/docs/{tutorials/Naming-nodes.md → _posts/tutorials/naming-nodes.md} +9 -8
  132. package/docs/_posts/tutorials/overview.md +83 -0
  133. package/docs/{tutorials/Providing-information-about-your-world.md → _posts/tutorials/providing-information-about-your-world.md} +6 -7
  134. package/docs/{tutorials/Sensing-the-viewer.md → _posts/tutorials/sensing-the-viewer.md} +19 -20
  135. package/docs/{tutorials/Sensing-viewer-actions.md → _posts/tutorials/sensing-viewer-actions.md} +14 -15
  136. package/docs/{tutorials/Transforming-Shapes.md → _posts/tutorials/transforming-shapes.md} +8 -9
  137. package/docs/{tutorials/Writing-program-scripts-with-ECMAScript.md → _posts/tutorials/writing-program-scripts-with-ecmascript.md} +15 -15
  138. package/docs/{What's-New.md → _posts/what's-new.md} +152 -530
  139. package/docs/_tabs/imprint.md +52 -0
  140. package/docs/_tabs/laboratory.md +14 -0
  141. package/docs/_tabs/playground.html +246 -0
  142. package/docs/_tabs/reference.md +7 -0
  143. package/docs/_tabs/tags.md +5 -0
  144. package/docs/_tabs/tutorials.md +7 -0
  145. package/docs/assets/css/style.scss +194 -0
  146. package/docs/assets/img/favicons/android-chrome-192x192.png +0 -0
  147. package/docs/assets/img/favicons/android-chrome-512x512.png +0 -0
  148. package/docs/assets/img/favicons/apple-touch-icon.png +0 -0
  149. package/docs/assets/img/favicons/favicon-16x16.png +0 -0
  150. package/docs/assets/img/favicons/favicon-32x32.png +0 -0
  151. package/docs/assets/img/favicons/favicon.ico +0 -0
  152. package/docs/assets/img/favicons/mstile-150x150.png +0 -0
  153. package/docs/assets/img/favicons/safari-pinned-tab.svg +71 -0
  154. package/docs/assets/{images → img}/logo.png +0 -0
  155. package/docs/assets/js/example.js +34 -0
  156. package/docs/laboratory/3d-l-system-generator.html +169 -0
  157. package/docs/laboratory/online-dicom-and-nrrd-file-viewer.html +72 -0
  158. package/docs/laboratory/real-time-earth-quake-information.html +50 -0
  159. package/docs/laboratory/x3d-visual-blend-mode-editor.html +227 -0
  160. package/package.json +4 -4
  161. package/src/LICENSE.txt +1 -1
  162. package/src/assets/components/Annotation.js +1 -1
  163. package/src/assets/components/CADGeometry.js +1 -1
  164. package/src/assets/components/CubeMapTexturing.js +1 -1
  165. package/src/assets/components/DIS.js +1 -1
  166. package/src/assets/components/EventUtilities.js +1 -1
  167. package/src/assets/components/Geometry2D.js +1 -1
  168. package/src/assets/components/Geospatial.js +1 -1
  169. package/src/assets/components/HAnim.js +1 -1
  170. package/src/assets/components/KeyDeviceSensor.js +1 -1
  171. package/src/assets/components/Layout.js +1 -1
  172. package/src/assets/components/NURBS.js +1 -1
  173. package/src/assets/components/ParticleSystems.js +1 -1
  174. package/src/assets/components/Picking.js +1 -1
  175. package/src/assets/components/ProjectiveTextureMapping.js +6 -6
  176. package/src/assets/components/RigidBodyPhysics.js +1 -6
  177. package/src/assets/components/Scripting.js +1 -1
  178. package/src/{x_ite/Components → assets/components}/Text.js +19 -21
  179. package/src/assets/components/Texturing3D.js +1 -1
  180. package/src/assets/components/VolumeRendering.js +1 -1
  181. package/src/assets/components/X_ITE.js +1 -1
  182. package/src/assets/shaders/Types.glsl.js +1 -1
  183. package/src/assets/shaders/webgl1/include/Fragment.glsl.js +1 -1
  184. package/src/assets/shaders/webgl1/include/PointSize.glsl.js +6 -6
  185. package/src/assets/shaders/webgl1/include/Vertex.glsl.js +4 -4
  186. package/src/assets/shaders/webgl2/LineTransform.vs.js +11 -11
  187. package/src/assets/shaders/webgl2/include/Fragment.glsl.js +1 -1
  188. package/src/assets/shaders/webgl2/include/PointSize.glsl.js +6 -6
  189. package/src/assets/shaders/webgl2/include/Vertex.glsl.js +4 -4
  190. package/src/bookmarks.js +1 -1
  191. package/src/examples.js +3 -3
  192. package/src/lib/ammojs/AmmoClass.js +1 -1
  193. package/src/lib/jquery.js +1 -1
  194. package/src/locale/gettext.js +1 -1
  195. package/src/shim.js +1 -2
  196. package/src/standard/Geospatial/Geodetic.js +1 -1
  197. package/src/standard/Geospatial/ReferenceEllipsoids.js +3 -3
  198. package/src/standard/Geospatial/UniversalTransverseMercator.js +1 -1
  199. package/src/standard/Math/Algorithm.js +55 -45
  200. package/src/standard/Math/Algorithms/Bezier.js +1 -1
  201. package/src/standard/Math/Algorithms/MergeSort.js +1 -1
  202. package/src/standard/Math/Algorithms/PartialSort.js +1 -1
  203. package/src/standard/Math/Algorithms/QuickSort.js +1 -1
  204. package/src/standard/Math/Algorithms/SAT.js +2 -2
  205. package/src/standard/Math/Algorithms/eigen_decomposition.js +5 -3
  206. package/src/standard/Math/Geometry/Box2.js +1 -1
  207. package/src/standard/Math/Geometry/Box3.js +1 -1
  208. package/src/standard/Math/Geometry/Camera.js +4 -2
  209. package/src/standard/Math/Geometry/Cylinder3.js +1 -1
  210. package/src/standard/Math/Geometry/Line2.js +1 -1
  211. package/src/standard/Math/Geometry/Line3.js +1 -1
  212. package/src/standard/Math/Geometry/Plane3.js +1 -1
  213. package/src/standard/Math/Geometry/Sphere3.js +1 -1
  214. package/src/standard/Math/Geometry/Spheroid3.js +1 -1
  215. package/src/standard/Math/Geometry/Triangle2.js +4 -2
  216. package/src/standard/Math/Geometry/Triangle3.js +4 -2
  217. package/src/standard/Math/Geometry/ViewVolume.js +1 -1
  218. package/src/standard/Math/Numbers/Color3.js +3 -1
  219. package/src/standard/Math/Numbers/Color4.js +4 -1
  220. package/src/standard/Math/Numbers/Complex.js +1 -1
  221. package/src/standard/Math/Numbers/Matrix2.js +1 -1
  222. package/src/standard/Math/Numbers/Matrix3.js +1 -1
  223. package/src/standard/Math/Numbers/Matrix4.js +1 -1
  224. package/src/standard/Math/Numbers/Quaternion.js +1 -1
  225. package/src/standard/Math/Numbers/Rotation4.js +1 -1
  226. package/src/standard/Math/Numbers/Vector2.js +1 -1
  227. package/src/standard/Math/Numbers/Vector3.js +1 -1
  228. package/src/standard/Math/Numbers/Vector4.js +1 -1
  229. package/src/standard/Math/Utility/BVH.js +1 -1
  230. package/src/standard/Math/Utility/MatrixStack.js +1 -1
  231. package/src/standard/Networking/BinaryTransport.js +5 -3
  232. package/src/standard/Time/MicroTime.js +1 -1
  233. package/src/standard/Utility/BitSet.js +1 -1
  234. package/src/standard/Utility/DataStorage.js +1 -1
  235. package/src/standard/Utility/MapUtilities.js +1 -1
  236. package/src/standard/Utility/ObjectCache.js +5 -3
  237. package/src/standard/Utility/Shuffle.js +5 -3
  238. package/src/tests.js +3 -0
  239. package/src/x_ite/Base/Events.js +4 -2
  240. package/src/x_ite/Base/FieldArray.js +1 -1
  241. package/src/x_ite/Base/FieldDefinitionArray.js +1 -1
  242. package/src/x_ite/Base/X3DArrayField.js +8 -4
  243. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  244. package/src/x_ite/Base/X3DCast.js +5 -3
  245. package/src/x_ite/Base/X3DChildObject.js +1 -1
  246. package/src/x_ite/Base/X3DConstants.js +1 -1
  247. package/src/x_ite/Base/X3DEventObject.js +1 -1
  248. package/src/x_ite/Base/X3DField.js +2 -13
  249. package/src/x_ite/Base/X3DFieldDefinition.js +1 -1
  250. package/src/x_ite/Base/X3DInfoArray.js +1 -1
  251. package/src/x_ite/Base/X3DObject.js +1 -1
  252. package/src/x_ite/Base/X3DObjectArrayField.js +1 -1
  253. package/src/x_ite/Base/X3DTypedArrayField.js +59 -33
  254. package/src/x_ite/Browser/Core/BrowserOptions.js +22 -30
  255. package/src/x_ite/Browser/Core/BrowserProperties.js +1 -1
  256. package/src/x_ite/Browser/Core/BrowserTimings.js +1 -1
  257. package/src/x_ite/Browser/Core/Context.js +1 -1
  258. package/src/x_ite/Browser/Core/ContextMenu.js +1 -1
  259. package/src/x_ite/Browser/Core/Notification.js +1 -1
  260. package/src/x_ite/Browser/Core/PrimitiveQuality.js +1 -1
  261. package/src/x_ite/Browser/Core/RenderingProperties.js +1 -1
  262. package/src/x_ite/Browser/Core/Shading.js +1 -1
  263. package/src/x_ite/Browser/Core/TextureQuality.js +1 -1
  264. package/src/x_ite/Browser/Core/X3DCoreContext.js +11 -8
  265. package/src/x_ite/Browser/DOMIntegration.js +25 -26
  266. package/src/x_ite/Browser/EnvironmentalEffects/X3DEnvironmentalEffectsContext.js +1 -1
  267. package/src/x_ite/Browser/Followers/X3DArrayChaserTemplate.js +5 -3
  268. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +5 -3
  269. package/src/x_ite/Browser/Geometry2D/Arc2DOptions.js +1 -1
  270. package/src/x_ite/Browser/Geometry2D/ArcClose2DOptions.js +1 -1
  271. package/src/x_ite/Browser/Geometry2D/Circle2DOptions.js +1 -1
  272. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -1
  273. package/src/x_ite/Browser/Geometry2D/Rectangle2DOptions.js +1 -1
  274. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +1 -1
  275. package/src/x_ite/Browser/Geometry3D/BoxOptions.js +1 -1
  276. package/src/x_ite/Browser/Geometry3D/ConeOptions.js +1 -1
  277. package/src/x_ite/Browser/Geometry3D/CylinderOptions.js +1 -1
  278. package/src/x_ite/Browser/Geometry3D/IcoSphere.js +1 -1
  279. package/src/x_ite/Browser/Geometry3D/IcoSphereOptions.js +1 -1
  280. package/src/x_ite/Browser/Geometry3D/QuadSphereOptions.js +1 -1
  281. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +1 -1
  282. package/src/x_ite/Browser/Geospatial/Geocentric.js +1 -2
  283. package/src/x_ite/Browser/Geospatial/Geospatial.js +1 -1
  284. package/src/x_ite/Browser/Grouping/X3DGroupingContext.js +1 -1
  285. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator.js +1 -1
  286. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator1.js +1 -1
  287. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator2.js +4 -2
  288. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator3.js +4 -2
  289. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +5 -3
  290. package/src/x_ite/Browser/Interpolation/SquatInterpolator.js +1 -1
  291. package/src/x_ite/Browser/KeyDeviceSensor/X3DKeyDeviceSensorContext.js +1 -1
  292. package/src/x_ite/Browser/Layering/X3DLayeringContext.js +1 -1
  293. package/src/x_ite/Browser/Layout/ScreenText.js +1 -1
  294. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +1 -1
  295. package/src/x_ite/Browser/Legacy.js +64 -0
  296. package/src/x_ite/Browser/Lighting/X3DLightingContext.js +1 -1
  297. package/src/x_ite/Browser/NURBS/NURBS.js +1 -1
  298. package/src/x_ite/Browser/Navigation/ExamineViewer.js +6 -39
  299. package/src/x_ite/Browser/Navigation/FlyViewer.js +1 -1
  300. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -1
  301. package/src/x_ite/Browser/Navigation/NoneViewer.js +1 -1
  302. package/src/x_ite/Browser/Navigation/PlaneViewer.js +1 -4
  303. package/src/x_ite/Browser/Navigation/WalkViewer.js +1 -1
  304. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +1 -1
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@@ -1,11 +1,10 @@
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  ---
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- # Feel free to add content and custom Front Matter to this file.
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- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
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-
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- layout: single
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+ title: Improving Performance
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+ date: 2022-11-28
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+ nav: tutorials-optimize-your-scene
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+ categories: [Tutorials]
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+ tags: [improving, performance]
6
7
  ---
7
- # Improving Performance
8
-
9
8
  ## Overview
10
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11
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  By this time, you may have spend weeks creating complex and interesting X3D scenes. You've refined the models until they're lifelike and perfected their colors and texturing. You've experimented with lighting, and now you're ready to share your creation with the world.
@@ -77,16 +76,13 @@ Prototyping objects that are used frequently with a few modifications is another
77
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78
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  ```xml
79
78
  <?xml version="1.0" encoding="UTF-8"?>
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81
- <X3D profile='Full' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.3.xsd'>
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+ <X3D profile='Full' version='4.0' xmlns:xsd='https://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-4.0.xsd'>
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  <head>
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  <meta name='comment' content='World of Titania'/>
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  <meta name='created' content='Fri, 29 Jun 2018 13:24:34 GMT'/>
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  <meta name='creator' content='Holger Seelig'/>
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- <meta name='generator' content='Titania V4.3.0, http://titania.create3000.de'/>
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  <meta name='identifier' content='file:///home/holger/scene.x3dv'/>
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- <meta name='titania-output-style' content='Nicest'/>
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  <Scene>
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  <ProtoDeclare name='BooleanSwitch'>
@@ -152,7 +148,7 @@ function set_whichChoice (value)
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  ### Classic Encoding
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149
 
154
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  ```js
155
- #X3D V3.3 utf8 Titania V4.3.0
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+ #X3D V4.0 utf8 Titania V4.3.0
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157
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  PROTO BooleanSwitch [
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  inputOutput SFBool whichChoice FALSE
@@ -1,11 +1,10 @@
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- # Feel free to add content and custom Front Matter to this file.
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- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
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-
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- layout: single
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+ title: Increasing Rendering Speed
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+ date: 2022-11-28
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+ nav: tutorials-optimize-your-scene
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+ categories: [Tutorials]
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+ tags: [increasing, rendering, speed]
6
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  ---
7
- # Increasing Rendering Speed
8
-
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  ## Overivew
10
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11
10
  Another major concern for scene authors is to ensure that users can navigate smoothly and continuously through the virtual world, with the scene rendering instantly on the screen as the user moves or the scene is displayed. A minimum frame rate (redraw) of 25 frames per second is required to make the X3D world feel interactive, with visual continuity that simulates animations and moving through the real world.
@@ -1,14 +1,13 @@
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  ---
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- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
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-
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- layout: single
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+ title: Introducing Animations
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+ date: 2022-11-28
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+ nav: tutorials-animation-sensors-and-geometry
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+ categories: [Tutorials]
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+ tags: [introducing, animations]
6
7
  ---
7
- # Introducing Animations
8
-
9
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  ## Motivation
10
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11
- - Nodes like [Billboard](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Billboard) and [Anchor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/networking.html#Anchor) have built-in behavior
10
+ - Nodes like [Billboard](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Billboard){:target="_blank"} and [Anchor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/networking.html#Anchor){:target="_blank"} have built-in behavior
12
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  - You can create your own behaviors to make shapes move, rotate, scale, blink, and more
13
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  - We need a means to trigger, time, and respond to a sequence of events in order to provide better user/world interactions
14
13
 
@@ -29,11 +28,11 @@ An event is a message sent between nodes
29
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30
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  To spin a shape:
31
30
 
32
- - Connect a node that sends rotation events to a [Transform](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#Transform) node's *rotation* field
31
+ - Connect a node that sends rotation events to a [Transform](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/grouping.html#Transform){:target="_blank"} node's *rotation* field
33
32
 
34
33
  To blink a shape:
35
34
 
36
- - Connect a node that sends color events to a [Material](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Material) node's *diffuseColor* field
35
+ - Connect a node that sends color events to a [Material](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material){:target="_blank"} node's *diffuseColor* field
37
36
 
38
37
  ## Routing events
39
38
 
@@ -57,13 +56,13 @@ An inputOutput field is a short-hand for a initializeOnly, inputOnly, and output
57
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  ## Sample inputs
59
58
 
60
- A [Transform](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#Transform) node has these input fields:
59
+ A [Transform](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/grouping.html#Transform){:target="_blank"} node has these input fields:
61
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62
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  - *set\_translation*
63
62
  - *set\_rotation*
64
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  - *set\_scale*
65
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66
- A [Material](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Material) node has these input fields:
65
+ A [Material](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material){:target="_blank"} node has these input fields:
67
66
 
68
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  - *set\_diffuseColor*
69
68
  - *set\_emissiveColor*
@@ -71,15 +70,15 @@ A [Material](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/
71
70
 
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  ## Sample outputs
73
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74
- An [OrientationInterpolator](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/interp.html#OrientationInterpolator) node has this output field:
73
+ An [OrientationInterpolator](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#OrientationInterpolator){:target="_blank"} node has this output field:
75
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76
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  - *value\_changed* to send rotation values
77
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78
- A [PositionInterpolator](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/interp.html#PositionInterpolator) node has this output field:
77
+ A [PositionInterpolator](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#PositionInterpolator){:target="_blank"} node has this output field:
79
78
 
80
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  - *value\_changed* to send position (translation) values
81
80
 
82
- A [TimeSensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/time.html#TimeSensor) node has this output field:
81
+ A [TimeSensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/time.html#TimeSensor){:target="_blank"} node has this output field:
83
82
 
84
83
  - *time* to send time values
85
84
 
@@ -152,7 +151,7 @@ If the inputOutput field name is *xxx*, then:
152
151
  - *xxx\_changed* is an output that sends when the field changes
153
152
  - The *set\_* and *\_changed* sufixes are optional but recommended for clarity
154
153
 
155
- The [Transform](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#Transform) node has:
154
+ The [Transform](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/grouping.html#Transform){:target="_blank"} node has:
156
155
 
157
156
  - *rotation* field
158
157
  - *set\_rotation* input
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Introducing Script Use
3
+ date: 2022-11-28
4
+ nav: tutorials-scripts-and-prototypes
5
+ categories: [Tutorials]
6
+ tags: [introducing, script]
6
7
  ---
7
- # Introducing Script Use
8
-
9
8
  ## Motivation
10
9
 
11
10
  Many actions are too complex for animation nodes:
@@ -21,7 +20,7 @@ You can create new sensors, interpolators, etc., using program scripts written i
21
20
 
22
21
  ## Syntax: Script
23
22
 
24
- A [Script](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/scripting.html#Script) node selects a program script to run:
23
+ A [Script](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/scripting.html#Script){:target="_blank"} node selects a program script to run:
25
24
 
26
25
  - *url* - choice of program script
27
26
 
@@ -124,7 +123,7 @@ ROUTE Bouncer.value_changed TO Ball.set_translation
124
123
 
125
124
  ## Summary
126
125
 
127
- The [Script](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/scripting.html#Script) node selects a program script, specified by a URL.
126
+ The [Script](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/scripting.html#Script){:target="_blank"} node selects a program script, specified by a URL.
128
127
 
129
128
  Program scripts have field and event interface declarations, each with:
130
129
 
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Introducing X3D
3
+ date: 2022-11-28
4
+ nav: tutorials-shapes-geometry-and-appearance
5
+ categories: [Tutorials]
6
+ tags: [introducing]
6
7
  ---
7
- # Introducing X3D
8
-
9
8
  ## What is X3D?
10
9
 
11
10
  X3D is:
@@ -17,7 +16,8 @@ X3D is:
17
16
  - .x3dv (VRML) - easy to learn
18
17
  - x3db (Binary) - good for large models
19
18
 
20
- **Note:** all examples are in X3D Classic Encoded file format (.x3dv).
19
+ >**Note:** All examples are in X3D XML and X3D Classic Encoded file format (.x3d and .x3dv).
20
+ {: .prompt-info }
21
21
 
22
22
  ## What do I need to use X3D?
23
23
 
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Lighting Your World
3
+ date: 2022-11-28
4
+ nav: tutorials-textures-lights-and-environment
5
+ categories: [Tutorials]
6
+ tags: [lighting, world]
6
7
  ---
7
- # Lighting Your World
8
-
9
8
  ## Motivation
10
9
 
11
10
  - By default, you have one light in the scene, attached to your head
@@ -44,7 +43,7 @@ Directional lights and spot lights also have:
44
43
 
45
44
  ## Syntax: PointLight
46
45
 
47
- A [PointLight](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#PointLight) node illuminates radially from a point:
46
+ A [PointLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#PointLight){:target="_blank"} node illuminates radially from a point:
48
47
 
49
48
  ### XML Encoding
50
49
 
@@ -67,7 +66,7 @@ PointLight {
67
66
 
68
67
  ## Syntax: DirectionalLight
69
68
 
70
- A [DirectionalLight](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#DirectionalLight) node illuminates in one direction from infinitely far away:
69
+ A [DirectionalLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#DirectionalLight){:target="_blank"} node illuminates in one direction from infinitely far away:
71
70
 
72
71
  ### XML Encoding
73
72
 
@@ -90,7 +89,7 @@ DirectionalLight {
90
89
 
91
90
  ## Syntax: SpotLight
92
91
 
93
- A [SpotLight](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#SpotLight) node illuminates from a point, in one direction, within a cone:
92
+ A [SpotLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#SpotLight){:target="_blank"} node illuminates from a point, in one direction, within a cone:
94
93
 
95
94
  ### XML Encoding
96
95
 
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Mapping Textures
3
+ date: 2022-11-28
4
+ nav: tutorials-textures-lights-and-environment
5
+ categories: [Tutorials]
6
+ tags: [mapping, textures]
6
7
  ---
7
- # Mapping Textures
8
-
9
8
  ## Motivation
10
9
 
11
10
  You can model every tiny texture detail of a world using a vast number of colored faces:
@@ -53,7 +52,7 @@ Movie texture:
53
52
 
54
53
  ## Syntax: Appearance
55
54
 
56
- An [Appearance](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearance) node describes overall shape appearance:
55
+ An [Appearance](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Appearance){:target="_blank"} node describes overall shape appearance:
57
56
 
58
57
  - *texture* - texture source
59
58
 
@@ -83,7 +82,7 @@ Shape {
83
82
 
84
83
  ## Syntax: ImageTexture
85
84
 
86
- An [ImageTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#ImageTexture) node selects a texture image for texture mapping:
85
+ An [ImageTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#ImageTexture){:target="_blank"} node selects a texture image for texture mapping:
87
86
 
88
87
  - *url* - texture image file URL
89
88
 
@@ -116,7 +115,7 @@ Shape {
116
115
 
117
116
  ## Syntax: PixelTexture
118
117
 
119
- A [PixelTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#PixelTexture) node specifies texture image pixels for texture mapping:
118
+ A [PixelTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#PixelTexture){:target="_blank"} node specifies texture image pixels for texture mapping:
120
119
 
121
120
  - *image* - texture image pixels
122
121
  - Image data - width, height, bytes/pixel, pixel values
@@ -152,7 +151,7 @@ Shape {
152
151
 
153
152
  ## Syntax: MovieTexture
154
153
 
155
- A [MovieTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#MovieTexture) node selects a texture movie for texture mapping:
154
+ A [MovieTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MovieTexture){:target="_blank"} node selects a texture movie for texture mapping:
156
155
 
157
156
  - *url* - texture movie file URL
158
157
  - When to play the movie, and how quickly (like a TimeSensor node)
@@ -194,7 +193,7 @@ Shape {
194
193
 
195
194
  ## Using materials with textures
196
195
 
197
- - Color textures override the color in a [Material](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Material) node
196
+ - Color textures override the color in a [Material](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material){:target="_blank"} node
198
197
  - Grayscale textures multiply with the Material node color
199
198
  - Good for colorizing grayscale textures
200
199
  - If there is no Material node, the texture is applied emissively
@@ -213,6 +212,6 @@ Pixel transparency enables you to make parts of a shape transparent:
213
212
  ## Summary
214
213
 
215
214
  - A texture is like a decal pasted to a shape
216
- - Specify the texture using an [ImageTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#ImageTexture), [PixelTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#PixelTexture), or [MovieTexture](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#MovieTexture) node in an [Appearance](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearance) node
215
+ - Specify the texture using an [ImageTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#ImageTexture){:target="_blank"}, [PixelTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#PixelTexture){:target="_blank"}, or [MovieTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MovieTexture){:target="_blank"} node in an [Appearance](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Appearance){:target="_blank"} node
217
216
  - Color textures override material, grayscale textures multiply
218
217
  - Textures with transparency create holes
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Naming Nodes
3
+ date: 2022-11-28
4
+ nav: tutorials-shapes-geometry-and-appearance
5
+ categories: [Tutorials]
6
+ tags: [naming, nodes]
6
7
  ---
7
- # Naming Nodes
8
-
9
8
  ## Motivation
10
9
 
11
10
  - If several shapes have the same geometry or appearance, you must use multiple duplicate nodes, one for each use
@@ -155,9 +154,11 @@ Transform {
155
154
  }
156
155
  ```
157
156
 
158
- [![Dinette](https://create3000.github.io/media/tutorials/scenes/dinette/screenshot.png)](https://create3000.github.io/media/tutorials/scenes/dinette/example.html)
157
+ ### Example
159
158
 
160
- [View scene in this window.](https://create3000.github.io/media/tutorials/scenes/dinette/example.html)
159
+ <x3d-canvas src="https://create3000.github.io/media/tutorials/scenes/dinette/dinette.x3dv">
160
+ <img src="https://create3000.github.io/media/tutorials/scenes/dinette/screenshot.png" alt="Dinette"/>
161
+ </x3d-canvas>
161
162
 
162
163
  [Download ZIP Archive](https://create3000.github.io/media/tutorials/scenes/dinette/dinette.zip)
163
164
 
@@ -0,0 +1,83 @@
1
+ ---
2
+ title: Tutorials
3
+ date: 2022-11-28
4
+ nav: none
5
+ categories: [Tutorials]
6
+ tags: [tutorials]
7
+ ---
8
+ ## Overview
9
+
10
+ We offer here a couple of introductory X3D tutorials on X3D concepts. It serves as background material for Titania and X_ITE.
11
+
12
+ The only hardware and software requirement for most of the tutorials is a computer with the latest version of Titania or your favorite text editor and X_ITE. Titania has extensive documentation. It is the perfect environment to get started in creating sensational X3D scenes.
13
+
14
+ ## Let’s See What We Can Do…
15
+
16
+ Simple, fast and efficient, our X3D tutorials give you all the tips and tricks to advance in the construction of your project.
17
+
18
+ - [Hello, World](hello-world)
19
+ - First let's go over to the »Hello World« tutorial, which displays a simple earth and the text »Hello World!«.
20
+ - [A Quick Overview: Basic Nodes](basic-nodes)
21
+ - Here are the basic nodes described, which are often used in an X3D world.
22
+
23
+ Shapes, Geometry, and Appearance
24
+
25
+ - [Introducing X3D](introducing-x3d)
26
+ - [Building a X3D World](building-a-x3d-world)
27
+ - [Building Primitive Shapes ](building-primitive-shapes)
28
+ - [Transforming Shapes](transforming-shapes)
29
+ - [Controlling Appearance with Materials ](controlling-appearance-with-materials)
30
+ - [Grouping Nodes ](grouping-nodes)
31
+ - [Naming Nodes](naming-nodes)
32
+
33
+ Animation, Sensors, and Geometry
34
+
35
+ - [Introducing Animation](introducing-animation)
36
+ - [Animating Transforms](animating-transforms)
37
+ - [Sensing Viewer Actions](sensing-viewer-actions)
38
+ - [Building Shapes out of Points, Lines, and Faces](building-shapes-out-of-points-lines-and-faces)
39
+ - [Building Elevation Grids](building-elevation-grids)
40
+ - [Building Extruded Shapes](building-extruded-shapes)
41
+ - [Controlling Color on Coordinate-Based Geometry](controlling-color-on-coordinate-based-geometry)
42
+ - [Controlling Shading on Coordinate-Based Geometry](controlling-shading-on-coordinate-based-geometry)
43
+
44
+ Textures, Lights, and Environment
45
+
46
+ - [Mapping Textures](mapping-textures)
47
+ - [Controlling How Textures are Mapped](controlling-how-textures-are-mapped)
48
+ - [Lighting Your World](lighting-your-world)
49
+ - [Adding Backgrounds](adding-backgrounds)
50
+ - [Adding Fog](adding-fog)
51
+ - [Adding Sound](adding-sound)
52
+ - [Controlling the Viewpoint](controlling-the-viewpoint)
53
+ - [Controlling Navigation](controlling-navigation)
54
+ - [Sensing the Viewer](sensing-the-viewer)
55
+
56
+ Scripts and Prototypes
57
+
58
+ - [Controlling Detail](controlling-detail)
59
+ - [Introducing Script Use](introducing-script-use)
60
+ - [Writing Program Scripts with ECMAScript](writing-program-scripts-with-ecmascript)
61
+ - [Creating New Node Types](creating-new-node-types)
62
+ - [Providing Information About Your wWorld](providing-information-about-your-world)
63
+
64
+ Some words about optimizing a scene
65
+
66
+ - [Improve Performance](improving-performance)
67
+ - To optimize a scene is an important task when creating an X3D scene. There are several ways to improve performance.
68
+ - [Increasing Rendering Speed](increasing-rendering-speed)
69
+ - Using WebGL and JavaScript needs to look at speed all the time. Learn ways to increase rendering speed.
70
+
71
+ ### See Also
72
+
73
+ - [Script Node Authoring Interface](../reference/script-node-authoring-interface)
74
+ - [ECMAScript Object and Function Definitions](../reference/ecmascript-object-and-function-definitions)
75
+ - [Custom Shaders](../custom-shaders)
76
+
77
+ ## There are also Books for Further Reading
78
+
79
+ [X3D: Extensible 3D Graphics for Web Authors](https://www.amazon.com/gp/product/012088500X?ie=UTF8&tag=x3dext3dgrafo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=012088500X) by Don Brutzman and Leonard Daly
80
+
81
+ ## Don't Compromise on Development Experience
82
+
83
+ Use the full power of the modern X3D ecosystem – Titania’s got you covered! Enjoy the intelligent build system, powerful navigation and support for JavaScript, on-the-fly error detection, integrated Route Graph Editor, and X_ITE compatibility.
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Providing Information About Your World
3
+ date: 2022-11-28
4
+ nav: tutorials-scripts-and-prototypes
5
+ categories: [Tutorials]
6
+ tags: [providing, information, world]
6
7
  ---
7
- # Providing Information About Your World
8
-
9
8
  ## Motivation
10
9
 
11
10
  - After you've created a great world, sign it!
@@ -13,7 +12,7 @@ layout: single
13
12
 
14
13
  ## Syntax: WorldInfo
15
14
 
16
- A [WorldInfo](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#WorldInfo) node provides title and description information for your world:
15
+ A [WorldInfo](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#WorldInfo){:target="_blank"} node provides title and description information for your world:
17
16
 
18
17
  - *title* - the name for your world
19
18
  - *info* - any additional information
@@ -1,11 +1,10 @@
1
1
  ---
2
- # Feel free to add content and custom Front Matter to this file.
3
- # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
-
5
- layout: single
2
+ title: Sensing the Viewer
3
+ date: 2022-11-28
4
+ nav: tutorials-textures-lights-and-environment
5
+ categories: [Tutorials]
6
+ tags: [sensing, viewer]
6
7
  ---
7
- # Sensing the Viewer
8
-
9
8
  ## Motivation
10
9
 
11
10
  Sensing the viewer enables you to trigger animations:
@@ -14,19 +13,19 @@ Sensing the viewer enables you to trigger animations:
14
13
  - when the viewer is within a region
15
14
  - when the viewer collides with a shape
16
15
 
17
- The [LOD](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#LOD) and [Billboard](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Billboard) nodes are special-purpose viewer sensors with built-in responses.
16
+ The [LOD](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#LOD){:target="_blank"} and [Billboard](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Billboard){:target="_blank"} nodes are special-purpose viewer sensors with built-in responses.
18
17
 
19
18
  ## Sensing the viewer
20
19
 
21
20
  There are three types of viewer sensors:
22
21
 
23
- - A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#VisibilitySensor) node senses if the viewer can see a region
24
- - A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#ProximitySensor) node senses if the viewer is within a region
25
- - A [Collision](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Collision) node senses if the viewer has collided with shapes
22
+ - A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#VisibilitySensor){:target="_blank"} node senses if the viewer can see a region
23
+ - A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#ProximitySensor){:target="_blank"} node senses if the viewer is within a region
24
+ - A [Collision](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Collision){:target="_blank"} node senses if the viewer has collided with shapes
26
25
 
27
26
  ## Using visibility and proximity sensors
28
27
 
29
- [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#VisibilitySensor) and [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#ProximitySensor) nodes sense a box-shaped region:
28
+ [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#VisibilitySensor){:target="_blank"} and [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#ProximitySensor){:target="_blank"} nodes sense a box-shaped region:
30
29
 
31
30
  - *center* - region center
32
31
  - *size* - region dimensions
@@ -39,7 +38,7 @@ Both nodes have similar outputs:
39
38
 
40
39
  ## Syntax: VisibilitySensor
41
40
 
42
- A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#VisibilitySensor) node senses if the viewer sees or stops seeing a region:
41
+ A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/e#VisibilitySensor){:target="_blank"} node senses if the viewer sees or stops seeing a region:
43
42
 
44
43
  - *center* and *size* - the region's location and size
45
44
  - *enterTime* and *exitTime* - sends time on entry/exit
@@ -68,7 +67,7 @@ ROUTE Sensor.enterTime TO Clock.set_startTime
68
67
 
69
68
  ## Syntax: ProximitySensor
70
69
 
71
- A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#ProximitySensor) node senses if the viewer enters or leaves a region:
70
+ A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/nvironmentalSensor.html#ProximitySensor){:target="_blank"} node senses if the viewer enters or leaves a region:
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  - *center* and *size* - the region's location and size
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  - *enterTime* and *exitTime* - sends time on entry/exit
@@ -95,7 +94,7 @@ DEF Sensor ProximitySensor {
95
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  ROUTE Sensor.enterTime TO Clock.set_startTime
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  ```
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- A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#ProximitySensor) node senses the viewer while in a region:
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+ A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#ProximitySensor){:target="_blank"} node senses the viewer while in a region:
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  - *position* and *orientation* - sends position and orientation while viewer is in the region
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@@ -117,14 +116,14 @@ ROUTE Sensor.position_changed TO PetRobotFollower.set_translation
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  ## Detecting viewer-shape collision
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- A [Collision](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Collision) grouping node senses shapes within the group:
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+ A [Collision](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Collision){:target="_blank"} grouping node senses shapes within the group:
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  - Detects if the viewer collides with any shape in the group
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  - Automatically stops the viewer from going through the shape
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  Collision occurs when the viewer's avatar gets close to a shape:
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- - Collision distance is controlled by the avatar size in the [NavigationInfo](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#NavigationInfo) node
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+ - Collision distance is controlled by the avatar size in the [NavigationInfo](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#NavigationInfo){:target="_blank"} node
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  ## Creating collision groups
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@@ -140,7 +139,7 @@ A collision group with a proxy shape, but no children, creates an invisible coll
140
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  ## Syntax: Collision
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- A [Collision](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Collision) grouping node senses if the viewer collides with group shapes:
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+ A [Collision](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Collision){:target="_blank"} grouping node senses if the viewer collides with group shapes:
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  - *enabled* - enable/disable sensor
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  - *proxy* - simple shape to sense instead of children
@@ -192,20 +191,20 @@ Any number of sensors can sense at the same time:
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  ## Summary
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- A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#VisibilitySensor) node checks if a region is visible to the viewer:
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+ A [VisibilitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#VisibilitySensor){:target="_blank"} node checks if a region is visible to the viewer:
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197
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  - The region is described by a center and a size
198
197
  - Time is sent on entry and exit of visibility
199
198
  - True/false is sent on entry and exit of visibility
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201
- A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/envsensor.html#ProximitySensor) node checks if the viewer is within a region:
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+ A [ProximitySensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/environmentalSensor.html#ProximitySensor){:target="_blank"} node checks if the viewer is within a region:
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203
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  - The region is described by a center and a size
204
203
  - Time is sent on viewer entry and exit
205
204
  - True/false is sent on viewer entry and exit
206
205
  - Position and orientation of the viewer is sent while within the sensed region
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208
- A [Collision](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/navigation.html#Collision) grouping node checks if the viewer has run into a shape:
207
+ A [Collision](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#Collision){:target="_blank"} grouping node checks if the viewer has run into a shape:
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210
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  - The shapes are defined by the group's children or a proxy
211
210
  - Collision time is sent on contact