x_ite 4.7.12 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (759) hide show
  1. package/.vscode/settings.json +9 -2
  2. package/Makefile +27 -24
  3. package/build/bin/version-number.pl +1 -1
  4. package/build/bin/version.pl +3 -3
  5. package/build/parts/default.start.frag.js +2 -2
  6. package/build/parts/x_ite.end.frag.js +1 -2
  7. package/build/parts/x_ite.start.frag.js +4 -7
  8. package/dist/assets/components/annotation.js +312 -312
  9. package/dist/assets/components/annotation.min.js +1 -1
  10. package/dist/assets/components/cad-geometry.js +536 -538
  11. package/dist/assets/components/cad-geometry.min.js +1 -1
  12. package/dist/assets/components/cube-map-texturing.js +797 -796
  13. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  14. package/dist/assets/components/dis.js +487 -472
  15. package/dist/assets/components/dis.min.js +1 -1
  16. package/dist/assets/components/event-utilities.js +486 -505
  17. package/dist/assets/components/event-utilities.min.js +1 -1
  18. package/dist/assets/components/geometry2d.js +1221 -1271
  19. package/dist/assets/components/geometry2d.min.js +1 -1
  20. package/dist/assets/components/geospatial.js +2657 -2653
  21. package/dist/assets/components/geospatial.min.js +1 -2
  22. package/dist/assets/components/h-anim.js +640 -640
  23. package/dist/assets/components/h-anim.min.js +1 -1
  24. package/dist/assets/components/key-device-sensor.js +547 -549
  25. package/dist/assets/components/key-device-sensor.min.js +1 -1
  26. package/dist/assets/components/layout.js +1435 -1433
  27. package/dist/assets/components/layout.min.js +1 -1
  28. package/dist/assets/components/nurbs.js +3942 -3964
  29. package/dist/assets/components/nurbs.min.js +1 -2
  30. package/dist/assets/components/particle-systems.js +3227 -3238
  31. package/dist/assets/components/particle-systems.min.js +1 -2
  32. package/dist/assets/components/picking.js +1704 -1712
  33. package/dist/assets/components/picking.min.js +1 -1
  34. package/dist/assets/components/projective-texture-mapping.js +553 -553
  35. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  36. package/dist/assets/components/rigid-body-physics.js +3255 -3265
  37. package/dist/assets/components/rigid-body-physics.min.js +1 -59
  38. package/dist/assets/components/scripting.js +544 -549
  39. package/dist/assets/components/scripting.min.js +1 -1
  40. package/dist/assets/components/texturing-3d.js +2716 -2651
  41. package/dist/assets/components/texturing-3d.min.js +131 -48
  42. package/dist/assets/components/volume-rendering.js +2815 -2804
  43. package/dist/assets/components/volume-rendering.min.js +1 -3
  44. package/dist/assets/components/x_ite.js +142 -144
  45. package/dist/assets/components/x_ite.min.js +1 -1
  46. package/dist/assets/shaders/webgl1/Gouraud.fs +52 -15
  47. package/dist/assets/shaders/webgl1/Gouraud.vs +8 -9
  48. package/dist/assets/shaders/webgl1/{Wireframe.fs → Line.fs} +0 -0
  49. package/dist/assets/shaders/webgl1/{Wireframe.vs → Line.vs} +1 -1
  50. package/dist/assets/shaders/webgl1/PBR.fs +785 -0
  51. package/dist/assets/shaders/webgl1/PBR.vs +37 -0
  52. package/dist/assets/shaders/webgl1/Phong.fs +204 -32
  53. package/dist/assets/shaders/webgl1/Phong.vs +2 -3
  54. package/dist/assets/shaders/webgl1/{PointSet.fs → Point.fs} +59 -33
  55. package/dist/assets/shaders/webgl1/{PointSet.vs → Point.vs} +2 -2
  56. package/dist/assets/shaders/webgl1/Unlit.fs +73 -18
  57. package/dist/assets/shaders/webgl1/Unlit.vs +2 -3
  58. package/dist/assets/shaders/webgl2/Gouraud.fs +31 -19
  59. package/dist/assets/shaders/webgl2/Gouraud.vs +8 -9
  60. package/dist/assets/shaders/webgl2/{Wireframe.fs → Line.fs} +0 -0
  61. package/dist/assets/shaders/webgl2/{Wireframe.vs → Line.vs} +1 -1
  62. package/dist/assets/shaders/webgl2/PBR.fs +913 -0
  63. package/dist/assets/shaders/webgl2/PBR.vs +37 -0
  64. package/dist/assets/shaders/webgl2/Phong.fs +196 -35
  65. package/dist/assets/shaders/webgl2/Phong.vs +2 -3
  66. package/dist/assets/shaders/webgl2/{PointSet.fs → Point.fs} +87 -86
  67. package/dist/assets/shaders/webgl2/{PointSet.vs → Point.vs} +2 -2
  68. package/dist/assets/shaders/webgl2/Unlit.fs +55 -22
  69. package/dist/assets/shaders/webgl2/Unlit.vs +2 -3
  70. package/dist/example.html +2 -2
  71. package/dist/x_ite.css +316 -328
  72. package/dist/x_ite.js +55663 -52034
  73. package/dist/x_ite.min.js +79 -41
  74. package/dist/x_ite.zip +0 -0
  75. package/docs/Custom-Shaders.md +4 -3
  76. package/docs/_config.yml +1 -1
  77. package/docs/index.md +60 -7
  78. package/package.json +20 -20
  79. package/src/assets/components/annotation.js +24 -24
  80. package/src/assets/components/cad-geometry.js +24 -25
  81. package/src/assets/components/cube-map-texturing.js +18 -19
  82. package/src/assets/components/dis.js +22 -23
  83. package/src/assets/components/event-utilities.js +28 -29
  84. package/src/assets/components/geometry2d.js +28 -29
  85. package/src/assets/components/geospatial.js +34 -35
  86. package/src/assets/components/h-anim.js +22 -22
  87. package/src/assets/components/key-device-sensor.js +18 -19
  88. package/src/assets/components/layout.js +24 -25
  89. package/src/assets/components/nurbs.js +44 -45
  90. package/src/assets/components/particle-systems.js +36 -37
  91. package/src/assets/components/picking.js +25 -25
  92. package/src/assets/components/projective-texture-mapping.js +16 -16
  93. package/src/assets/components/rigid-body-physics.js +48 -48
  94. package/src/assets/components/scripting.js +14 -15
  95. package/src/assets/components/texturing-3d.js +26 -27
  96. package/src/assets/components/volume-rendering.js +46 -46
  97. package/src/assets/components/x_ite.js +12 -12
  98. package/src/assets/shaders/Types.glsl +230 -51
  99. package/src/assets/shaders/webgl1/Background.fs +2 -2
  100. package/src/assets/shaders/webgl1/Background.vs +4 -4
  101. package/src/assets/shaders/webgl1/Depth.fs +2 -2
  102. package/src/assets/shaders/webgl1/Depth.vs +3 -3
  103. package/src/assets/shaders/webgl1/Fallback.fs +15 -15
  104. package/src/assets/shaders/webgl1/Fallback.vs +5 -5
  105. package/src/assets/shaders/webgl1/FallbackUnlit.fs +4 -4
  106. package/src/assets/shaders/webgl1/FallbackUnlit.vs +3 -3
  107. package/src/assets/shaders/webgl1/Gouraud.fs +14 -14
  108. package/src/assets/shaders/webgl1/Gouraud.vs +54 -69
  109. package/src/assets/shaders/webgl1/Line.fs +74 -0
  110. package/src/assets/shaders/webgl1/Line.vs +63 -0
  111. package/src/assets/shaders/webgl1/PBR.fs +364 -0
  112. package/src/assets/shaders/webgl1/PBR.vs +46 -0
  113. package/src/assets/shaders/webgl1/Phong.fs +207 -84
  114. package/src/assets/shaders/webgl1/Phong.vs +17 -18
  115. package/src/assets/shaders/webgl1/Point.fs +88 -0
  116. package/src/assets/shaders/webgl1/Point.vs +70 -0
  117. package/src/assets/shaders/webgl1/Unlit.fs +53 -28
  118. package/src/assets/shaders/webgl1/Unlit.vs +17 -18
  119. package/src/assets/shaders/webgl1/include/ClipPlanes.glsl +7 -7
  120. package/src/assets/shaders/webgl1/include/Colors.glsl +27 -0
  121. package/src/assets/shaders/webgl1/include/Fog.glsl +17 -17
  122. package/src/assets/shaders/webgl1/include/Hatch.glsl +8 -8
  123. package/src/assets/shaders/webgl1/include/Normal.glsl +44 -0
  124. package/src/assets/shaders/webgl1/include/Pack.glsl +11 -11
  125. package/src/assets/shaders/webgl1/include/Perlin.glsl +19 -19
  126. package/src/assets/shaders/webgl1/include/Shadow.glsl +212 -212
  127. package/src/assets/shaders/webgl1/include/SpotFactor.glsl +12 -0
  128. package/src/assets/shaders/webgl1/include/Texture.glsl +444 -393
  129. package/src/assets/shaders/webgl2/Background.fs +2 -2
  130. package/src/assets/shaders/webgl2/Background.vs +4 -4
  131. package/src/assets/shaders/webgl2/Depth.fs +2 -2
  132. package/src/assets/shaders/webgl2/Depth.vs +3 -3
  133. package/src/assets/shaders/webgl2/Gouraud.fs +14 -14
  134. package/src/assets/shaders/webgl2/Gouraud.vs +54 -69
  135. package/src/assets/shaders/webgl2/Line.fs +73 -0
  136. package/src/assets/shaders/webgl2/Line.vs +64 -0
  137. package/src/assets/shaders/webgl2/PBR.fs +370 -0
  138. package/src/assets/shaders/webgl2/PBR.vs +48 -0
  139. package/src/assets/shaders/webgl2/Phong.fs +219 -84
  140. package/src/assets/shaders/webgl2/Phong.vs +17 -18
  141. package/src/assets/shaders/webgl2/Point.fs +87 -0
  142. package/src/assets/shaders/webgl2/Point.vs +71 -0
  143. package/src/assets/shaders/webgl2/Unlit.fs +56 -28
  144. package/src/assets/shaders/webgl2/Unlit.vs +17 -18
  145. package/src/assets/shaders/webgl2/include/ClipPlanes.glsl +7 -7
  146. package/src/assets/shaders/webgl2/include/Colors.glsl +27 -0
  147. package/src/assets/shaders/webgl2/include/Fog.glsl +34 -34
  148. package/src/assets/shaders/webgl2/include/Hatch.glsl +8 -8
  149. package/src/assets/shaders/webgl2/include/Normal.glsl +46 -0
  150. package/src/assets/shaders/webgl2/include/Pack.glsl +11 -11
  151. package/src/assets/shaders/webgl2/include/Perlin.glsl +19 -20
  152. package/src/assets/shaders/webgl2/include/Shadow.glsl +226 -226
  153. package/src/assets/shaders/webgl2/include/SpotFactor.glsl +12 -0
  154. package/src/assets/shaders/webgl2/include/Texture.glsl +557 -537
  155. package/src/bookmarks.js +92 -92
  156. package/src/examples.js +147 -147
  157. package/src/lib/ammojs/AmmoJS.js +2 -2
  158. package/src/lib/ammojs/Makefile +14 -15
  159. package/src/lib/jquery.fullscreen-min.js +2 -2
  160. package/src/lib/nurbs/extras/sample.js +215 -215
  161. package/src/lib/nurbs/nurbs.js +326 -326
  162. package/src/lib/nurbs/src/evaluate.js +405 -405
  163. package/src/lib/nurbs/src/numerical-derivative.js +48 -48
  164. package/src/lib/nurbs/src/support.js +143 -143
  165. package/src/lib/nurbs/src/transform.js +70 -70
  166. package/src/lib/nurbs/src/utils/accessor-preamble.js +23 -23
  167. package/src/lib/nurbs/src/utils/bisection-search.js +18 -18
  168. package/src/lib/nurbs/src/utils/cache-key.js +49 -50
  169. package/src/lib/nurbs/src/utils/create-accessors.js +101 -101
  170. package/src/lib/nurbs/src/utils/infer-type.js +43 -43
  171. package/src/lib/nurbs/src/utils/is-array-like.js +5 -5
  172. package/src/lib/nurbs/src/utils/is-ndarray-like.js +11 -11
  173. package/src/lib/nurbs/src/utils/is-ndarray.js +13 -13
  174. package/src/lib/nurbs/src/utils/ndloop.js +18 -18
  175. package/src/lib/nurbs/src/utils/size-getter.js +15 -15
  176. package/src/lib/nurbs/src/utils/variable.js +25 -25
  177. package/src/lib/opentype.js/bin/ot +27 -27
  178. package/src/lib/opentype.js/dist/opentype.js +5 -5
  179. package/src/lib/opentype.js/font-inspector.html +1 -1
  180. package/src/lib/opentype.js/site.css +1 -3
  181. package/src/locale/gettext.js +73 -73
  182. package/src/spinner.css +40 -43
  183. package/src/standard/Geospatial/Geodetic.js +195 -195
  184. package/src/standard/Geospatial/ReferenceEllipsoids.js +43 -43
  185. package/src/standard/Geospatial/UniversalTransverseMercator.js +159 -159
  186. package/src/standard/Math/Algorithm.js +199 -187
  187. package/src/standard/Math/Algorithms/Bezier.js +80 -80
  188. package/src/standard/Math/Algorithms/MergeSort.js +49 -49
  189. package/src/standard/Math/Algorithms/PartialSort.js +36 -36
  190. package/src/standard/Math/Algorithms/QuickSort.js +51 -51
  191. package/src/standard/Math/Algorithms/SAT.js +62 -62
  192. package/src/standard/Math/Algorithms/eigendecomposition.js +141 -141
  193. package/src/standard/Math/Geometry/Box2.js +205 -205
  194. package/src/standard/Math/Geometry/Box3.js +624 -624
  195. package/src/standard/Math/Geometry/Camera.js +68 -68
  196. package/src/standard/Math/Geometry/Cylinder3.js +112 -112
  197. package/src/standard/Math/Geometry/Line3.js +188 -153
  198. package/src/standard/Math/Geometry/Plane3.js +120 -120
  199. package/src/standard/Math/Geometry/Sphere3.js +148 -148
  200. package/src/standard/Math/Geometry/Spheroid3.js +38 -38
  201. package/src/standard/Math/Geometry/Triangle2.js +19 -19
  202. package/src/standard/Math/Geometry/Triangle3.js +148 -148
  203. package/src/standard/Math/Geometry/ViewVolume.js +359 -359
  204. package/src/standard/Math/Numbers/Color3.js +219 -214
  205. package/src/standard/Math/Numbers/Color4.js +148 -142
  206. package/src/standard/Math/Numbers/Complex.js +139 -139
  207. package/src/standard/Math/Numbers/Matrix2.js +193 -193
  208. package/src/standard/Math/Numbers/Matrix3.js +679 -679
  209. package/src/standard/Math/Numbers/Matrix4.js +883 -883
  210. package/src/standard/Math/Numbers/Quaternion.js +496 -496
  211. package/src/standard/Math/Numbers/Rotation4.js +421 -415
  212. package/src/standard/Math/Numbers/Vector2.js +220 -220
  213. package/src/standard/Math/Numbers/Vector3.js +280 -280
  214. package/src/standard/Math/Numbers/Vector4.js +296 -296
  215. package/src/standard/Math/Utility/BVH.js +303 -303
  216. package/src/standard/Math/Utility/MatrixStack.js +64 -64
  217. package/src/standard/Networking/BinaryTransport.js +67 -67
  218. package/src/standard/Time/MicroTime.js +22 -22
  219. package/src/standard/Utility/DataStorage.js +85 -81
  220. package/src/standard/Utility/MapUtilities.js +14 -1
  221. package/src/standard/Utility/ObjectCache.js +24 -24
  222. package/src/standard/Utility/Shuffle.js +13 -13
  223. package/src/tests.js +355 -384
  224. package/src/x_ite/Base/Events.js +64 -55
  225. package/src/x_ite/{Basic/X3DArrayField.js → Base/FieldArray.js} +19 -12
  226. package/src/x_ite/Base/FieldDefinitionArray.js +75 -0
  227. package/src/x_ite/{Basic/FieldDefinitionArray.js → Base/X3DArrayField.js} +35 -59
  228. package/src/x_ite/Base/X3DBaseNode.js +588 -0
  229. package/src/x_ite/{Bits → Base}/X3DCast.js +23 -22
  230. package/src/x_ite/Base/X3DChildObject.js +68 -62
  231. package/src/x_ite/{Bits → Base}/X3DConstants.js +85 -85
  232. package/src/x_ite/Base/X3DEventObject.js +73 -68
  233. package/src/x_ite/Base/X3DField.js +450 -0
  234. package/src/x_ite/Base/X3DFieldDefinition.js +78 -0
  235. package/src/x_ite/Base/X3DInfoArray.js +291 -0
  236. package/src/x_ite/Base/X3DObject.js +152 -109
  237. package/src/x_ite/Base/X3DObjectArrayField.js +573 -0
  238. package/src/x_ite/Base/X3DTypedArrayField.js +866 -0
  239. package/src/x_ite/Browser/Core/BrowserOptions.js +376 -394
  240. package/src/x_ite/Browser/Core/BrowserProperties.js +38 -38
  241. package/src/x_ite/Browser/Core/BrowserTimings.js +173 -172
  242. package/src/x_ite/Browser/Core/ContextMenu.js +547 -551
  243. package/src/x_ite/Browser/Core/Notification.js +57 -56
  244. package/src/x_ite/Browser/Core/PrimitiveQuality.js +8 -8
  245. package/src/x_ite/Browser/Core/RenderingProperties.js +55 -55
  246. package/src/x_ite/Browser/Core/Shading.js +10 -10
  247. package/src/x_ite/Browser/Core/TextureQuality.js +8 -8
  248. package/src/x_ite/Browser/Core/X3DCoreContext.js +746 -724
  249. package/src/x_ite/Browser/EnvironmentalEffects/X3DEnvironmentalEffectsContext.js +33 -25
  250. package/src/x_ite/Browser/Followers/X3DArrayChaserTemplate.js +23 -23
  251. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +127 -127
  252. package/src/x_ite/Browser/Geometry2D/Arc2DOptions.js +25 -25
  253. package/src/x_ite/Browser/Geometry2D/ArcClose2DOptions.js +25 -25
  254. package/src/x_ite/Browser/Geometry2D/Circle2DOptions.js +56 -55
  255. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +116 -116
  256. package/src/x_ite/Browser/Geometry2D/Rectangle2DOptions.js +59 -59
  257. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +80 -77
  258. package/src/x_ite/Browser/Geometry3D/BoxOptions.js +70 -70
  259. package/src/x_ite/Browser/Geometry3D/ConeOptions.js +26 -26
  260. package/src/x_ite/Browser/Geometry3D/CylinderOptions.js +27 -27
  261. package/src/x_ite/Browser/Geometry3D/IcoSphere.js +357 -357
  262. package/src/x_ite/Browser/Geometry3D/IcoSphereOptions.js +61 -61
  263. package/src/x_ite/Browser/Geometry3D/QuadSphereOptions.js +243 -241
  264. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +37 -34
  265. package/src/x_ite/Browser/Geospatial/Geocentric.js +27 -27
  266. package/src/x_ite/Browser/Geospatial/Geospatial.js +157 -156
  267. package/src/x_ite/Browser/Grouping/X3DGroupingContext.js +38 -33
  268. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator.js +128 -130
  269. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator1.js +39 -41
  270. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator2.js +3 -3
  271. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator3.js +3 -3
  272. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +54 -56
  273. package/src/x_ite/Browser/Interpolation/SquatInterpolator.js +54 -56
  274. package/src/x_ite/Browser/KeyDeviceSensor/X3DKeyDeviceSensorContext.js +44 -41
  275. package/src/x_ite/Browser/Layering/X3DLayeringContext.js +20 -18
  276. package/src/x_ite/Browser/Layout/ScreenText.js +406 -405
  277. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +36 -30
  278. package/src/x_ite/Browser/Lighting/X3DLightingContext.js +54 -50
  279. package/src/x_ite/Browser/NURBS/NURBS.js +417 -417
  280. package/src/x_ite/Browser/Navigation/ExamineViewer.js +753 -753
  281. package/src/x_ite/Browser/Navigation/FlyViewer.js +39 -39
  282. package/src/x_ite/Browser/Navigation/LookAtViewer.js +461 -461
  283. package/src/x_ite/Browser/Navigation/NoneViewer.js +18 -18
  284. package/src/x_ite/Browser/Navigation/PlaneViewer.js +193 -193
  285. package/src/x_ite/Browser/Navigation/WalkViewer.js +61 -61
  286. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +709 -710
  287. package/src/x_ite/Browser/Navigation/X3DNavigationContext.js +188 -182
  288. package/src/x_ite/Browser/Navigation/X3DViewer.js +160 -160
  289. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +152 -143
  290. package/src/x_ite/Browser/Networking/urls.js +31 -31
  291. package/src/x_ite/Browser/ParticleSystems/X3DParticleSystemsContext.js +17 -13
  292. package/src/x_ite/Browser/Picking/IntersectionType.js +7 -7
  293. package/src/x_ite/Browser/Picking/MatchCriterion.js +8 -8
  294. package/src/x_ite/Browser/Picking/SortOrder.js +9 -9
  295. package/src/x_ite/Browser/Picking/VolumePicker.js +138 -138
  296. package/src/x_ite/Browser/Picking/X3DPickingContext.js +80 -69
  297. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +208 -209
  298. package/src/x_ite/Browser/PointingDeviceSensor/PointingDeviceSensorContainer.js +34 -34
  299. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +269 -263
  300. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +132 -119
  301. package/src/x_ite/Browser/RigidBodyPhysics/AppliedParametersType.js +14 -14
  302. package/src/x_ite/Browser/Scripting/X3DScriptingContext.js +20 -19
  303. package/src/x_ite/Browser/Scripting/evaluate.js +7 -7
  304. package/src/x_ite/Browser/Shaders/Shader.js +152 -159
  305. package/src/x_ite/Browser/Shaders/ShaderSource.js +81 -63
  306. package/src/x_ite/Browser/Shaders/ShaderTest.js +97 -98
  307. package/src/x_ite/Browser/Shaders/X3DShadersContext.js +256 -249
  308. package/src/x_ite/Browser/Shape/AlphaMode.js +9 -9
  309. package/src/x_ite/Browser/Shape/X3DShapeContext.js +111 -89
  310. package/src/x_ite/Browser/Sound/X3DSoundContext.js +11 -11
  311. package/src/x_ite/Browser/Text/PolygonText.js +319 -319
  312. package/src/x_ite/Browser/Text/TextAlignment.js +9 -9
  313. package/src/x_ite/Browser/Text/X3DTextContext.js +72 -65
  314. package/src/x_ite/Browser/Text/X3DTextGeometry.js +506 -506
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  602. package/src/x_ite/{Execution/ExportedNode.js → Components/Shape/AcousticProperties.js} +41 -71
  603. package/src/x_ite/Components/Shape/Appearance.js +331 -318
  604. package/src/x_ite/Components/Shape/FillProperties.js +101 -98
  605. package/src/x_ite/Components/Shape/LineProperties.js +71 -69
  606. package/src/x_ite/Components/Shape/Material.js +344 -116
  607. package/src/x_ite/Components/Shape/PhysicalMaterial.js +310 -0
  608. package/src/x_ite/Components/Shape/PointProperties.js +79 -95
  609. package/src/x_ite/Components/Shape/Shape.js +178 -181
  610. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +200 -200
  611. package/src/x_ite/Components/Shape/UnlitMaterial.js +93 -46
  612. package/src/x_ite/Components/Shape/X3DAppearanceChildNode.js +13 -15
  613. package/src/x_ite/Components/Shape/X3DAppearanceNode.js +24 -24
  614. package/src/x_ite/Components/Shape/X3DMaterialNode.js +24 -24
  615. package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +158 -54
  616. package/src/x_ite/Components/Shape/X3DShapeNode.js +147 -147
  617. package/src/x_ite/Components/Shape.js +43 -37
  618. package/src/x_ite/Components/Sound/AudioClip.js +135 -140
  619. package/src/x_ite/Components/Sound/Sound.js +246 -246
  620. package/src/x_ite/Components/Sound/X3DSoundNode.js +13 -15
  621. package/src/x_ite/Components/Sound/X3DSoundSourceNode.js +165 -179
  622. package/src/x_ite/Components/Sound.js +19 -19
  623. package/src/x_ite/Components/Text/FontStyle.js +49 -49
  624. package/src/x_ite/Components/Text/Text.js +135 -135
  625. package/src/x_ite/Components/Text/X3DFontStyleNode.js +207 -205
  626. package/src/x_ite/Components/Text.js +17 -17
  627. package/src/x_ite/Components/Texturing/ImageTexture.js +181 -194
  628. package/src/x_ite/Components/Texturing/MovieTexture.js +180 -190
  629. package/src/x_ite/Components/Texturing/MultiTexture.js +255 -262
  630. package/src/x_ite/Components/Texturing/MultiTextureCoordinate.js +124 -118
  631. package/src/x_ite/Components/Texturing/MultiTextureTransform.js +82 -76
  632. package/src/x_ite/Components/Texturing/PixelTexture.js +222 -221
  633. package/src/x_ite/Components/Texturing/TextureCoordinate.js +116 -116
  634. package/src/x_ite/Components/Texturing/TextureCoordinateGenerator.js +90 -90
  635. package/src/x_ite/Components/Texturing/TextureProperties.js +158 -160
  636. package/src/x_ite/Components/Texturing/TextureTransform.js +99 -99
  637. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +33 -28
  638. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +54 -54
  639. package/src/x_ite/Components/Texturing/X3DSingleTextureTransformNode.js +22 -17
  640. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +135 -124
  641. package/src/x_ite/Components/Texturing/X3DTextureCoordinateNode.js +16 -16
  642. package/src/x_ite/Components/Texturing/X3DTextureNode.js +24 -24
  643. package/src/x_ite/Components/Texturing/X3DTextureTransformNode.js +22 -22
  644. package/src/x_ite/Components/Texturing.js +45 -45
  645. package/src/x_ite/Components/Texturing3D/ComposedTexture3D.js +125 -123
  646. package/src/x_ite/Components/Texturing3D/ImageTexture3D.js +115 -131
  647. package/src/x_ite/Components/Texturing3D/PixelTexture3D.js +158 -160
  648. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +116 -116
  649. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +116 -116
  650. package/src/x_ite/Components/Texturing3D/TextureTransform3D.js +88 -88
  651. package/src/x_ite/Components/Texturing3D/TextureTransformMatrix3D.js +46 -46
  652. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +135 -121
  653. package/src/x_ite/Components/Time/TimeSensor.js +155 -152
  654. package/src/x_ite/Components/Time/X3DTimeDependentNode.js +299 -302
  655. package/src/x_ite/Components/Time.js +15 -15
  656. package/src/x_ite/Components/VolumeRendering/BlendedVolumeStyle.js +338 -338
  657. package/src/x_ite/Components/VolumeRendering/BoundaryEnhancementVolumeStyle.js +80 -80
  658. package/src/x_ite/Components/VolumeRendering/CartoonVolumeStyle.js +228 -228
  659. package/src/x_ite/Components/VolumeRendering/ComposedVolumeStyle.js +163 -163
  660. package/src/x_ite/Components/VolumeRendering/EdgeEnhancementVolumeStyle.js +117 -117
  661. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +334 -334
  662. package/src/x_ite/Components/VolumeRendering/OpacityMapVolumeStyle.js +116 -116
  663. package/src/x_ite/Components/VolumeRendering/ProjectionVolumeStyle.js +167 -167
  664. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +247 -247
  665. package/src/x_ite/Components/VolumeRendering/ShadedVolumeStyle.js +198 -198
  666. package/src/x_ite/Components/VolumeRendering/SilhouetteEnhancementVolumeStyle.js +116 -116
  667. package/src/x_ite/Components/VolumeRendering/ToneMappedVolumeStyle.js +126 -126
  668. package/src/x_ite/Components/VolumeRendering/VolumeData.js +173 -173
  669. package/src/x_ite/Components/VolumeRendering/X3DComposableVolumeRenderStyleNode.js +12 -12
  670. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +167 -167
  671. package/src/x_ite/Components/VolumeRendering/X3DVolumeRenderStyleNode.js +70 -70
  672. package/src/x_ite/Components/X_ITE/BlendMode.js +143 -145
  673. package/src/x_ite/Components.js +47 -47
  674. package/src/x_ite/Configuration/ComponentInfo.js +47 -42
  675. package/src/x_ite/Configuration/ComponentInfoArray.js +21 -19
  676. package/src/x_ite/Configuration/ProfileInfo.js +33 -23
  677. package/src/x_ite/Configuration/ProfileInfoArray.js +26 -16
  678. package/src/x_ite/Configuration/SupportedComponents.js +311 -311
  679. package/src/x_ite/Configuration/SupportedNodes.js +53 -38
  680. package/src/x_ite/Configuration/SupportedProfiles.js +190 -190
  681. package/src/x_ite/Configuration/UnitInfo.js +60 -51
  682. package/src/x_ite/Configuration/UnitInfoArray.js +17 -10
  683. package/src/x_ite/DEBUG.js +2 -2
  684. package/src/x_ite/Execution/BindableList.js +146 -149
  685. package/src/x_ite/Execution/BindableStack.js +130 -123
  686. package/src/x_ite/Execution/ExportedNodesArray.js +75 -0
  687. package/src/x_ite/Execution/ImportedNodesArray.js +75 -0
  688. package/src/x_ite/{Basic/X3DFieldDefinition.js → Execution/NamedNodesArray.js} +20 -10
  689. package/src/x_ite/Execution/Scene.js +93 -90
  690. package/src/x_ite/Execution/X3DExecutionContext.js +957 -781
  691. package/src/x_ite/Execution/X3DExportedNode.js +152 -0
  692. package/src/x_ite/Execution/X3DImportedNode.js +393 -0
  693. package/src/x_ite/Execution/X3DScene.js +546 -493
  694. package/src/x_ite/Execution/X3DWorld.js +171 -0
  695. package/src/x_ite/Fallback.js +31 -31
  696. package/src/x_ite/Fields/ArrayFields.js +463 -443
  697. package/src/x_ite/Fields/SFBool.js +50 -47
  698. package/src/x_ite/Fields/SFColor.js +163 -160
  699. package/src/x_ite/Fields/SFColorRGBA.js +155 -152
  700. package/src/x_ite/Fields/SFDouble.js +51 -48
  701. package/src/x_ite/Fields/SFFloat.js +51 -48
  702. package/src/x_ite/Fields/SFImage.js +216 -213
  703. package/src/x_ite/Fields/SFInt32.js +47 -44
  704. package/src/x_ite/Fields/SFMatrix3.js +74 -71
  705. package/src/x_ite/Fields/SFMatrix4.js +68 -65
  706. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +98 -98
  707. package/src/x_ite/Fields/SFNode.js +392 -299
  708. package/src/x_ite/Fields/SFNodeCache.js +22 -33
  709. package/src/x_ite/Fields/SFRotation.js +178 -175
  710. package/src/x_ite/Fields/SFString.js +71 -68
  711. package/src/x_ite/Fields/SFTime.js +47 -44
  712. package/src/x_ite/Fields/SFVec2.js +73 -70
  713. package/src/x_ite/Fields/SFVec3.js +105 -102
  714. package/src/x_ite/Fields/SFVec4.js +118 -115
  715. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +94 -94
  716. package/src/x_ite/Fields.js +44 -44
  717. package/src/x_ite/InputOutput/FileLoader.js +426 -531
  718. package/src/x_ite/InputOutput/Generator.js +379 -376
  719. package/src/x_ite/{Configuration/X3DInfoArray.js → Parser/GoldenGate.js} +54 -86
  720. package/src/x_ite/Parser/HTMLSupport.js +28 -6
  721. package/src/x_ite/Parser/JSONParser.js +414 -388
  722. package/src/x_ite/Parser/VRMLParser.js +2964 -0
  723. package/src/x_ite/Parser/X3DParser.js +128 -128
  724. package/src/x_ite/Parser/XMLParser.js +1231 -1178
  725. package/src/x_ite/Prototype/ExternProtoDeclarationArray.js +17 -27
  726. package/src/x_ite/Prototype/ProtoDeclarationArray.js +17 -27
  727. package/src/x_ite/Prototype/X3DExternProtoDeclaration.js +279 -297
  728. package/src/x_ite/Prototype/X3DProtoDeclaration.js +264 -263
  729. package/src/x_ite/Prototype/X3DProtoDeclarationNode.js +58 -35
  730. package/src/x_ite/Rendering/DependentRenderer.js +83 -80
  731. package/src/x_ite/Rendering/TextureBuffer.js +171 -168
  732. package/src/x_ite/{Bits → Rendering}/TraverseType.js +11 -11
  733. package/src/x_ite/Rendering/X3DRenderObject.js +895 -906
  734. package/src/x_ite/Routing/RouteArray.js +19 -71
  735. package/src/x_ite/Routing/X3DRoute.js +185 -179
  736. package/src/x_ite/Routing/X3DRoutingContext.js +60 -54
  737. package/src/x_ite/X3D.js +191 -175
  738. package/src/x_ite.config.js +83 -83
  739. package/src/x_ite.css +279 -288
  740. package/src/x_ite.html +226 -193
  741. package/src/x_ite.js +100 -127
  742. package/x_ite.min.html +220 -187
  743. package/src/assets/shaders/webgl1/PointSet.fs +0 -100
  744. package/src/assets/shaders/webgl1/PointSet.vs +0 -70
  745. package/src/assets/shaders/webgl1/Wireframe.fs +0 -74
  746. package/src/assets/shaders/webgl1/Wireframe.vs +0 -63
  747. package/src/assets/shaders/webgl2/PointSet.fs +0 -99
  748. package/src/assets/shaders/webgl2/PointSet.vs +0 -71
  749. package/src/assets/shaders/webgl2/Wireframe.fs +0 -73
  750. package/src/assets/shaders/webgl2/Wireframe.vs +0 -64
  751. package/src/x_ite/Basic/X3DBaseNode.js +0 -1253
  752. package/src/x_ite/Basic/X3DField.js +0 -370
  753. package/src/x_ite/Basic/X3DObjectArrayField.js +0 -545
  754. package/src/x_ite/Basic/X3DTypedArrayField.js +0 -839
  755. package/src/x_ite/Browser/Core/X3DCoreContext.js.~1~ +0 -714
  756. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js.~1~ +0 -209
  757. package/src/x_ite/Execution/ImportedNode.js +0 -375
  758. package/src/x_ite/Execution/World.js +0 -162
  759. package/src/x_ite/Parser/Parser.js +0 -2944
@@ -48,17 +48,17 @@
48
48
 
49
49
 
50
50
  define ([
51
- "x_ite/Fields",
52
- "x_ite/Components/Core/X3DNode",
53
- "x_ite/Bits/X3DConstants",
54
- "x_ite/Browser/Core/Shading",
55
- "standard/Math/Numbers/Vector2",
56
- "standard/Math/Numbers/Vector3",
57
- "standard/Math/Numbers/Matrix4",
58
- "standard/Math/Geometry/Box3",
59
- "standard/Math/Geometry/Plane3",
60
- "standard/Math/Geometry/Triangle3",
61
- "standard/Math/Algorithm",
51
+ "x_ite/Fields",
52
+ "x_ite/Components/Core/X3DNode",
53
+ "x_ite/Base/X3DConstants",
54
+ "x_ite/Browser/Core/Shading",
55
+ "standard/Math/Numbers/Vector2",
56
+ "standard/Math/Numbers/Vector3",
57
+ "standard/Math/Numbers/Matrix4",
58
+ "standard/Math/Geometry/Box3",
59
+ "standard/Math/Geometry/Plane3",
60
+ "standard/Math/Geometry/Triangle3",
61
+ "standard/Math/Algorithm",
62
62
  ],
63
63
  function (Fields,
64
64
  X3DNode,
@@ -74,1176 +74,1195 @@ function (Fields,
74
74
  {
75
75
  "use strict";
76
76
 
77
- const ARRAY_TYPE = "Array"; // For color, texCoord, normal, and vertex array, can be MFFloat or Array;
78
-
79
- // Box normals for bbox / line intersection.
80
- const boxNormals = [
81
- new Vector3 (0, 0, 1), // front
82
- new Vector3 (0, 0, -1), // back
83
- new Vector3 (0, 1, 0), // top
84
- new Vector3 (0, -1, 0), // bottom
85
- new Vector3 (1, 0, 0) // right
86
- // left: We do not have to test for left.
87
- ];
88
-
89
- function X3DGeometryNode (executionContext)
90
- {
91
- X3DNode .call (this, executionContext);
92
-
93
- this .addType (X3DConstants .X3DGeometryNode);
94
-
95
- this .addChildObjects ("transparent", new Fields .SFBool (),
96
- "bbox_changed", new Fields .SFTime (),
97
- "rebuild", new Fields .SFTime ());
98
-
99
- this .transparent_ .setAccessType (X3DConstants .outputOnly);
100
- this .bbox_changed_ .setAccessType (X3DConstants .outputOnly);
101
- this .rebuild_ .setAccessType (X3DConstants .outputOnly);
102
-
103
- // Members
104
-
105
- this .min = new Vector3 (0, 0, 0);
106
- this .max = new Vector3 (0, 0, 0);
107
- this .bbox = new Box3 (this .min, this .max, true);
108
- this .solid = true;
109
- this .geometryType = 3;
110
- this .flatShading = undefined;
111
- this .colorMaterial = false;
112
- this .attribNodes = [ ];
113
- this .attribs = [ ];
114
- this .textureCoordinateNode = this .getBrowser () .getDefaultTextureCoordinate ();
115
- this .multiTexCoords = [ ];
116
- this .texCoords = X3DGeometryNode .createArray ();
117
- this .fogDepths = X3DGeometryNode .createArray ();
118
- this .colors = X3DGeometryNode .createArray ();
119
- this .normals = X3DGeometryNode .createArray ();
120
- this .flatNormals = X3DGeometryNode .createArray ();
121
- this .vertices = X3DGeometryNode .createArray ();
122
- this .vertexCount = 0;
123
-
124
- // This methods are configured in transfer.
125
- this .depth = Function .prototype;
126
- this .display = Function .prototype;
127
- this .displayParticles = Function .prototype;
128
- }
129
-
130
- // Function to select ether Array or MFFloat for color/normal/vertex arrays.
131
- X3DGeometryNode .createArray = function ()
132
- {
133
- if (ARRAY_TYPE == "MFFloat")
134
- return new Fields .MFFloat ();
135
-
136
- const array = [ ];
137
-
138
- array .typedArray = new Float32Array ();
139
-
140
- array .assign = function (value)
141
- {
142
- for (var i = 0, length = value .length; i < length; ++ i)
143
- this [i] = value [i];
144
-
145
- this .length = length;
146
- };
147
-
148
- array .getValue = function ()
149
- {
150
- return this .typedArray;
151
- };
152
-
153
- array .shrinkToFit = function ()
154
- {
155
- if (this .length !== this .typedArray .length)
156
- this .typedArray = new Float32Array (this);
157
- else
158
- this .typedArray .set (this);
159
- };
160
-
161
- return array;
162
- }
163
-
164
- X3DGeometryNode .prototype = Object .assign (Object .create (X3DNode .prototype),
165
- {
166
- constructor: X3DGeometryNode,
167
- setup: function ()
168
- {
169
- X3DNode .prototype .setup .call (this);
170
-
171
- this .rebuild ();
172
- },
173
- initialize: function ()
174
- {
175
- X3DNode .prototype .initialize .call (this);
176
-
177
- this .isLive () .addInterest ("set_live__", this);
178
-
179
- this .addInterest ("requestRebuild", this);
180
- this .rebuild_ .addInterest ("rebuild", this);
181
-
182
- const gl = this .getBrowser () .getContext ();
183
-
184
- this .primitiveMode = gl .TRIANGLES;
185
- this .frontFace = gl .CCW;
186
- this .attribBuffers = [ ];
187
- this .texCoordBuffers = [ ];
188
- this .fogDepthBuffer = gl .createBuffer ();
189
- this .colorBuffer = gl .createBuffer ();
190
- this .normalBuffer = gl .createBuffer ();
191
- this .vertexBuffer = gl .createBuffer ();
192
- this .planes = [ ];
193
-
194
- if (this .geometryType > 1)
195
- {
196
- for (let i = 0; i < 5; ++ i)
197
- this .planes [i] = new Plane3 (Vector3 .Zero, Vector3 .zAxis);
198
- }
199
-
200
- this .set_live__ ();
201
- },
202
- setGeometryType: function (value)
203
- {
204
- this .geometryType = value;
205
- },
206
- getGeometryType: function ()
207
- {
208
- return this .geometryType;
209
- },
210
- setTransparent: function (value)
211
- {
212
- if (value !== this .transparent_ .getValue ())
213
- this .transparent_ = value;
214
- },
215
- getTransparent: function ()
216
- {
217
- return this .transparent_ .getValue ();
218
- },
219
- getBBox: function ()
220
- {
221
- // With screen matrix applied.
222
- return this .bbox;
223
- },
224
- setBBox: function (bbox)
225
- {
226
- if (bbox .equals (this .bbox))
227
- return;
228
-
229
- bbox .getExtents (this .min, this .max);
230
-
231
- this .bbox .assign (bbox);
232
-
233
- for (let i = 0; i < 5; ++ i)
234
- this .planes [i] .set (i % 2 ? this .min : this .max, boxNormals [i]);
235
-
236
- this .bbox_changed_ .addEvent ();
237
- },
238
- getMin: function ()
239
- {
240
- // With screen matrix applied.
241
- return this .min;
242
- },
243
- getMax: function ()
244
- {
245
- // With screen matrix applied.
246
- return this .max;
247
- },
248
- getMatrix: function ()
249
- {
250
- return Matrix4 .Identity;
251
- },
252
- setPrimitiveMode: function (value)
253
- {
254
- this .primitiveMode = value;
255
- },
256
- getPrimitiveMode: function ()
257
- {
258
- return this .primitiveMode;
259
- },
260
- setSolid: function (value)
261
- {
262
- this .solid = value;
263
- },
264
- setCCW: function (value)
265
- {
266
- this .frontFace = value ? this .getBrowser () .getContext () .CCW : this .getBrowser () .getContext () .CW;
267
- },
268
- getAttrib: function ()
269
- {
270
- return this .attribNodes;
271
- },
272
- getAttribs: function ()
273
- {
274
- return this .attribs;
275
- },
276
- setFogDepths: function (value)
277
- {
278
- this .fogDepths .assign (value);
279
- },
280
- getFogDepths: function ()
281
- {
282
- return this .fogDepths;
283
- },
284
- setColors: function (value)
285
- {
286
- this .colors .assign (value);
287
- },
288
- getColors: function ()
289
- {
290
- return this .colors;
291
- },
292
- setMultiTexCoords: function (value)
293
- {
294
- const multiTexCoords = this .multiTexCoords;
295
-
296
- for (var i = 0, length = value .length; i < length; ++ i)
297
- multiTexCoords [i] = value [i];
298
-
299
- multiTexCoords .length = length;
300
- },
301
- getMultiTexCoords: function ()
302
- {
303
- return this .multiTexCoords;
304
- },
305
- getTexCoords: function ()
306
- {
307
- return this .texCoords;
308
- },
309
- setTextureCoordinate: function (value)
310
- {
311
- if (value)
312
- this .textureCoordinateNode = value;
313
- else
314
- this .textureCoordinateNode = this .getBrowser () .getDefaultTextureCoordinate ();
315
- },
316
- setNormals: function (value)
317
- {
318
- this .normals .assign (value);
319
- },
320
- getNormals: function ()
321
- {
322
- return this .normals;
323
- },
324
- setVertices: function (value)
325
- {
326
- this .vertices .assign (value);
327
- },
328
- getVertices: function ()
329
- {
330
- return this .vertices;
331
- },
332
- buildTexCoords: function ()
333
- {
334
- const texCoords = this .texCoords;
335
-
336
- if (texCoords .length === 0)
337
- {
338
- const
339
- p = this .getTexCoordParams (),
340
- min = p .min,
341
- Sindex = p .Sindex,
342
- Tindex = p .Tindex,
343
- Ssize = p .Ssize,
344
- S = min [Sindex],
345
- T = min [Tindex],
346
- vertices = this .vertices .getValue ();
347
-
348
- for (let i = 0, length = vertices .length; i < length; i += 4)
349
- {
350
- texCoords .push ((vertices [i + Sindex] - S) / Ssize,
351
- (vertices [i + Tindex] - T) / Ssize,
352
- 0,
353
- 1);
354
- }
355
-
356
- texCoords .shrinkToFit ();
357
- }
358
-
359
- return texCoords;
360
- },
361
- getTexCoordParams: (function ()
362
- {
363
- const texCoordParams = { min: new Vector3 (0, 0, 0), Ssize: 0, Sindex: 0, Tindex: 0 };
364
-
365
- return function ()
366
- {
367
- const
368
- bbox = this .getBBox (),
369
- size = bbox .size,
370
- Xsize = size .x,
371
- Ysize = size .y,
372
- Zsize = size .z;
373
-
374
- texCoordParams .min .assign (bbox .center) .subtract (size .divide (2));
375
-
376
- if ((Xsize >= Ysize) && (Xsize >= Zsize))
377
- {
378
- // X size largest
379
- texCoordParams .Ssize = Xsize; texCoordParams .Sindex = 0;
380
-
381
- if (Ysize >= Zsize)
382
- texCoordParams .Tindex = 1;
383
- else
384
- texCoordParams .Tindex = 2;
385
- }
386
- else if ((Ysize >= Xsize) && (Ysize >= Zsize))
387
- {
388
- // Y size largest
389
- texCoordParams .Ssize = Ysize; texCoordParams .Sindex = 1;
390
-
391
- if (Xsize >= Zsize)
392
- texCoordParams .Tindex = 0;
393
- else
394
- texCoordParams .Tindex = 2;
395
- }
396
- else
397
- {
398
- // Z is the largest
399
- texCoordParams .Ssize = Zsize; texCoordParams .Sindex = 2;
400
-
401
- if (Xsize >= Ysize)
402
- texCoordParams .Tindex = 0;
403
- else
404
- texCoordParams .Tindex = 1;
405
- }
406
-
407
- return texCoordParams;
408
- };
409
- })(),
410
- refineNormals: function (normalIndex, normals, creaseAngle)
411
- {
412
- if (creaseAngle === 0)
413
- return normals;
414
-
415
- const
416
- cosCreaseAngle = Math .cos (Algorithm .clamp (creaseAngle, 0, Math .PI)),
417
- normals_ = [ ];
418
-
419
- for (const i in normalIndex) // Don't use forEach
420
- {
421
- const vertex = normalIndex [i];
422
-
423
- for (const p of vertex)
424
- {
425
- const
426
- P = normals [p],
427
- N = new Vector3 (0, 0, 0);
428
-
429
- for (const q of vertex)
430
- {
431
- const Q = normals [q];
432
-
433
- if (Q .dot (P) >= cosCreaseAngle)
434
- N .add (Q);
435
- }
436
-
437
- normals_ [p] = N .normalize ();
438
- }
439
- }
440
-
441
- return normals_;
442
- },
443
- isClipped: function (point, clipPlanes)
444
- {
445
- return clipPlanes .some (function (clipPlane)
446
- {
447
- return clipPlane .isClipped (point);
448
- });
449
- },
450
- transformLine: function (line)
451
- {
452
- // Apply sceen nodes transformation in place here.
453
- },
454
- transformMatrix: function (line)
455
- {
456
- // Apply sceen nodes transformation in place here.
457
- },
458
- intersectsLine: (function ()
459
- {
460
- const
461
- modelViewMatrix = new Matrix4 (),
462
- uvt = { u: 0, v: 0, t: 0 },
463
- v0 = new Vector3 (0, 0, 0),
464
- v1 = new Vector3 (0, 0, 0),
465
- v2 = new Vector3 (0, 0, 0),
466
- clipPoint = new Vector3 (0, 0, 0);
467
-
468
- return function (line, clipPlanes, modelViewMatrix_, intersections)
469
- {
470
- try
471
- {
472
- if (this .intersectsBBox (line))
473
- {
474
- this .transformLine (line); // Apply screen transformations from screen nodes.
475
- this .transformMatrix (modelViewMatrix .assign (modelViewMatrix_)); // Apply screen transformations from screen nodes.
476
-
477
- const
478
- texCoords = this .multiTexCoords [0] .getValue (),
479
- normals = this .normals .getValue (),
480
- vertices = this .vertices .getValue ();
481
-
482
- for (let i = 0, length = this .vertexCount; i < length; i += 3)
483
- {
484
- const i4 = i * 4;
485
-
486
- v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
487
- v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
488
- v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
489
-
490
- if (line .intersectsTriangle (v0, v1, v2, uvt))
491
- {
492
- // Get barycentric coordinates.
493
-
494
- const
495
- u = uvt .u,
496
- v = uvt .v,
497
- t = uvt .t;
498
-
499
- // Determine vectors for X3DPointingDeviceSensors.
500
-
501
- const point = new Vector3 (t * vertices [i4] + u * vertices [i4 + 4] + v * vertices [i4 + 8],
502
- t * vertices [i4 + 1] + u * vertices [i4 + 5] + v * vertices [i4 + 9],
503
- t * vertices [i4 + 2] + u * vertices [i4 + 6] + v * vertices [i4 + 10]);
504
-
505
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), clipPlanes))
506
- continue;
507
-
508
- const texCoord = new Vector2 (t * texCoords [i4] + u * texCoords [i4 + 4] + v * texCoords [i4 + 8],
509
- t * texCoords [i4 + 1] + u * texCoords [i4 + 5] + v * texCoords [i4 + 9]);
510
-
511
- const i3 = i * 3;
512
-
513
- const normal = new Vector3 (t * normals [i3] + u * normals [i3 + 3] + v * normals [i3 + 6],
514
- t * normals [i3 + 1] + u * normals [i3 + 4] + v * normals [i3 + 7],
515
- t * normals [i3 + 2] + u * normals [i3 + 5] + v * normals [i3 + 8]);
516
-
517
- intersections .push ({ texCoord: texCoord, normal: normal, point: this .getMatrix () .multVecMatrix (point) });
518
- }
519
- }
520
- }
521
-
522
- return intersections .length;
523
- }
524
- catch (error)
525
- {
526
- console .log (error);
527
- return false;
528
- }
529
- };
530
- })(),
531
- intersectsBBox: (function ()
532
- {
533
- const intersection = new Vector3 (0, 0, 0);
534
-
535
- return function (line)
536
- {
537
- const
538
- planes = this .planes,
539
- min = this .min,
540
- max = this .max,
541
- minX = min .x,
542
- maxX = max .x,
543
- minY = min .y,
544
- maxY = max .y,
545
- minZ = min .z,
546
- maxZ = max .z;
547
-
548
- // front
549
- if (planes [0] .intersectsLine (line, intersection))
550
- {
551
- if (intersection .x >= minX && intersection .x <= maxX &&
552
- intersection .y >= minY && intersection .y <= maxY)
553
- return true;
554
- }
555
-
556
- // back
557
- if (planes [1] .intersectsLine (line, intersection))
558
- {
559
- if (intersection .x >= minX && intersection .x <= maxX &&
560
- intersection .y >= minY && intersection .y <= maxY)
561
- return true;
562
- }
563
-
564
- // top
565
- if (planes [2] .intersectsLine (line, intersection))
566
- {
567
- if (intersection .x >= minX && intersection .x <= maxX &&
568
- intersection .z >= minZ && intersection .z <= maxZ)
569
- return true;
570
- }
571
-
572
- // bottom
573
- if (planes [3] .intersectsLine (line, intersection))
574
- {
575
- if (intersection .x >= minX && intersection .x <= maxX &&
576
- intersection .z >= minZ && intersection .z <= maxZ)
577
- return true;
578
- }
579
-
580
- // right
581
- if (planes [4] .intersectsLine (line, intersection))
582
- {
583
- if (intersection .y >= minY && intersection .y <= maxY &&
584
- intersection .z >= minZ && intersection .z <= maxZ)
585
- return true;
586
- }
587
-
588
- return false;
589
- };
590
- })(),
591
- intersectsBox: (function ()
592
- {
593
- const
594
- v0 = new Vector3 (0, 0, 0),
595
- v1 = new Vector3 (0, 0, 0),
596
- v2 = new Vector3 (0, 0, 0),
597
- invMatrix = new Matrix4 (),
598
- clipPoint = new Vector3 (0, 0, 0);
599
-
600
- return function (box, clipPlanes, modelViewMatrix)
601
- {
602
- try
603
- {
604
- if (box .intersectsBox (this .bbox))
605
- {
606
- box .multRight (invMatrix .assign (this .getMatrix ()) .inverse ());
607
-
608
- this .transformMatrix (modelViewMatrix); // Apply screen transformations from screen nodes.
609
-
610
- const vertices = this .vertices .getValue ();
611
-
612
- for (let i = 0, length = this .vertexCount; i < length; i += 3)
613
- {
614
- const i4 = i * 4;
615
-
616
- v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
617
- v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
618
- v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
619
-
620
- if (box .intersectsTriangle (v0, v1, v2))
621
- {
622
- if (clipPlanes .length)
623
- {
624
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v0)), clipPlanes))
625
- continue;
626
-
627
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v1)), clipPlanes))
628
- continue;
629
-
630
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v2)), clipPlanes))
631
- continue;
632
- }
633
-
634
- return true;
635
- }
636
- }
637
- }
638
-
639
- return false;
640
- }
641
- catch (error)
642
- {
643
- console .log (error);
644
- return false;
645
- }
646
- };
647
- })(),
648
- set_live__: function ()
649
- {
650
- if (this .isLive () .getValue ())
651
- this .getBrowser () .getBrowserOptions () .Shading_ .addInterest ("set_shading__", this);
652
- else
653
- this .getBrowser () .getBrowserOptions () .Shading_ .removeInterest ("set_shading__", this);
654
- },
655
- set_shading__: (function ()
656
- {
657
- const
658
- v0 = new Vector3 (0, 0, 0),
659
- v1 = new Vector3 (0, 0, 0),
660
- v2 = new Vector3 (0, 0, 0),
661
- normal = new Vector3 (0, 0, 0);
662
-
663
- return function (shading)
664
- {
665
- if (this .geometryType < 2)
666
- return;
667
-
668
- const flatShading = this .getBrowser () .getBrowserOptions () .getShading () === Shading .FLAT;
669
-
670
- if (flatShading === this .flatShading)
671
- return;
672
-
673
- this .flatShading = flatShading;
674
-
675
- // Generate flat normals if needed.
676
-
677
- const gl = this .getBrowser () .getContext ();
678
-
679
- if (flatShading)
680
- {
681
- if (! this .flatNormals .length)
682
- {
683
- const
684
- cw = this .frontFace === gl .CW,
685
- flatNormals = this .flatNormals,
686
- vertices = this .vertices .getValue ();
687
-
688
- for (let i = 0, length = vertices .length; i < length; i += 12)
689
- {
690
- Triangle3 .normal (v0 .set (vertices [i], vertices [i + 1], vertices [i + 2]),
691
- v1 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6]),
692
- v2 .set (vertices [i + 8], vertices [i + 9], vertices [i + 10]),
693
- normal);
694
-
695
- if (cw)
696
- normal .negate ();
697
-
698
- flatNormals .push (normal .x, normal .y, normal .z,
699
- normal .x, normal .y, normal .z,
700
- normal .x, normal .y, normal .z);
701
- }
702
-
703
- flatNormals .shrinkToFit ();
704
- }
705
- }
706
-
707
- // Transfer normals.
708
-
709
- gl .bindBuffer (gl .ARRAY_BUFFER, this .normalBuffer);
710
- gl .bufferData (gl .ARRAY_BUFFER, flatShading ? this .flatNormals .getValue () : this .normals .getValue (), gl .STATIC_DRAW);
711
- };
712
- })(),
713
- requestRebuild: function ()
714
- {
715
- this .rebuild_ .addEvent ();
716
- },
717
- rebuild: (function ()
718
- {
719
- const point = new Vector3 (0, 0, 0);
720
-
721
- return function ()
722
- {
723
- this .clear ();
724
- this .build ();
725
-
726
- // Shrink arrays before transfer to graphics card.
727
-
728
- for (const attrib of this .attribs)
729
- attrib .shrinkToFit ();
730
-
731
- for (const multiTexCoord of this .multiTexCoords)
732
- multiTexCoord .shrinkToFit ();
733
-
734
- this .fogDepths .shrinkToFit ();
735
- this .colors .shrinkToFit ();
736
- this .normals .shrinkToFit ();
737
- this .vertices .shrinkToFit ();
738
-
739
- // Determine bbox.
740
-
741
- const
742
- min = this .min,
743
- max = this .max,
744
- vertices = this .vertices .getValue ();
745
-
746
- if (vertices .length)
747
- {
748
- if (min .x === Number .POSITIVE_INFINITY)
749
- {
750
- for (let i = 0, length = vertices .length; i < length; i += 4)
751
- {
752
- point .set (vertices [i], vertices [i + 1], vertices [i + 2]);
77
+ const ARRAY_TYPE = "Array"; // For color, texCoord, normal, and vertex array, can be MFFloat or Array;
78
+
79
+ // Box normals for bbox / line intersection.
80
+ const boxNormals = [
81
+ new Vector3 (0, 0, 1), // front
82
+ new Vector3 (0, 0, -1), // back
83
+ new Vector3 (0, 1, 0), // top
84
+ new Vector3 (0, -1, 0), // bottom
85
+ new Vector3 (1, 0, 0) // right
86
+ // left: We do not have to test for left.
87
+ ];
88
+
89
+ function X3DGeometryNode (executionContext)
90
+ {
91
+ X3DNode .call (this, executionContext);
92
+
93
+ this .addType (X3DConstants .X3DGeometryNode);
94
+
95
+ this .addChildObjects ("transparent", new Fields .SFBool (),
96
+ "bbox_changed", new Fields .SFTime (),
97
+ "rebuild", new Fields .SFTime ());
98
+
99
+ this ._transparent .setAccessType (X3DConstants .outputOnly);
100
+ this ._bbox_changed .setAccessType (X3DConstants .outputOnly);
101
+ this ._rebuild .setAccessType (X3DConstants .outputOnly);
102
+
103
+ // Members
104
+
105
+ const browser = this .getBrowser ();
106
+
107
+ this .min = new Vector3 (0, 0, 0);
108
+ this .max = new Vector3 (0, 0, 0);
109
+ this .bbox = new Box3 (this .min, this .max, true);
110
+ this .solid = true;
111
+ this .geometryType = 3;
112
+ this .primitiveMode = browser .getContext () .TRIANGLES;
113
+ this .flatShading = undefined;
114
+ this .colorMaterial = false;
115
+ this .attribNodes = [ ];
116
+ this .attribs = [ ];
117
+ this .textureCoordinateNode = browser .getDefaultTextureCoordinate ();
118
+ this .textureCoordinateMapping = new Map ();
119
+ this .multiTexCoords = [ ];
120
+ this .texCoords = X3DGeometryNode .createArray ();
121
+ this .fogDepths = X3DGeometryNode .createArray ();
122
+ this .colors = X3DGeometryNode .createArray ();
123
+ this .normals = X3DGeometryNode .createArray ();
124
+ this .flatNormals = X3DGeometryNode .createArray ();
125
+ this .vertices = X3DGeometryNode .createArray ();
126
+ this .vertexCount = 0;
127
+
128
+ // This methods are configured in transfer.
129
+ this .depth = Function .prototype;
130
+ this .display = Function .prototype;
131
+ this .displayParticles = Function .prototype;
132
+ }
133
+
134
+ // Function to select ether Array or MFFloat for color/normal/vertex arrays.
135
+ X3DGeometryNode .createArray = function ()
136
+ {
137
+ if (ARRAY_TYPE == "MFFloat")
138
+ return new Fields .MFFloat ();
139
+
140
+ const array = [ ];
141
+
142
+ array .typedArray = new Float32Array ();
143
+
144
+ array .assign = function (value)
145
+ {
146
+ const length = value .length;
147
+
148
+ for (let i = 0; i < length; ++ i)
149
+ this [i] = value [i];
150
+
151
+ this .length = length;
152
+ };
153
+
154
+ array .getValue = function ()
155
+ {
156
+ return this .typedArray;
157
+ };
158
+
159
+ array .shrinkToFit = function ()
160
+ {
161
+ if (this .length !== this .typedArray .length)
162
+ this .typedArray = new Float32Array (this);
163
+ else
164
+ this .typedArray .set (this);
165
+ };
166
+
167
+ return array;
168
+ }
169
+
170
+ X3DGeometryNode .prototype = Object .assign (Object .create (X3DNode .prototype),
171
+ {
172
+ constructor: X3DGeometryNode,
173
+ setup: function ()
174
+ {
175
+ X3DNode .prototype .setup .call (this);
176
+
177
+ this .rebuild ();
178
+ },
179
+ initialize: function ()
180
+ {
181
+ X3DNode .prototype .initialize .call (this);
182
+
183
+ this .isLive () .addInterest ("set_live__", this);
184
+
185
+ this .addInterest ("requestRebuild", this);
186
+ this ._rebuild .addInterest ("rebuild", this);
187
+
188
+ const gl = this .getBrowser () .getContext ();
189
+
190
+ this .frontFace = gl .CCW;
191
+ this .attribBuffers = [ ];
192
+ this .texCoordBuffers = [ ];
193
+ this .fogDepthBuffer = gl .createBuffer ();
194
+ this .colorBuffer = gl .createBuffer ();
195
+ this .normalBuffer = gl .createBuffer ();
196
+ this .vertexBuffer = gl .createBuffer ();
197
+ this .planes = [ ];
198
+
199
+ for (let i = 0; i < 5; ++ i)
200
+ this .planes [i] = new Plane3 (Vector3 .Zero, Vector3 .zAxis);
201
+
202
+ this .set_live__ ();
203
+ },
204
+ setGeometryType: function (value)
205
+ {
206
+ this .geometryType = value;
207
+ },
208
+ getGeometryType: function ()
209
+ {
210
+ return this .geometryType;
211
+ },
212
+ setTransparent: function (value)
213
+ {
214
+ if (value !== this ._transparent .getValue ())
215
+ this ._transparent = value;
216
+ },
217
+ getTransparent: function ()
218
+ {
219
+ return this ._transparent .getValue ();
220
+ },
221
+ getBBox: function ()
222
+ {
223
+ // With screen matrix applied.
224
+ return this .bbox;
225
+ },
226
+ setBBox: function (bbox)
227
+ {
228
+ if (bbox .equals (this .bbox))
229
+ return;
230
+
231
+ bbox .getExtents (this .min, this .max);
232
+
233
+ this .bbox .assign (bbox);
234
+
235
+ for (let i = 0; i < 5; ++ i)
236
+ this .planes [i] .set (i % 2 ? this .min : this .max, boxNormals [i]);
237
+
238
+ this ._bbox_changed .addEvent ();
239
+ },
240
+ getMin: function ()
241
+ {
242
+ // With screen matrix applied.
243
+ return this .min;
244
+ },
245
+ getMax: function ()
246
+ {
247
+ // With screen matrix applied.
248
+ return this .max;
249
+ },
250
+ getMatrix: function ()
251
+ {
252
+ return Matrix4 .Identity;
253
+ },
254
+ setPrimitiveMode: function (value)
255
+ {
256
+ this .primitiveMode = value;
257
+ },
258
+ getPrimitiveMode: function ()
259
+ {
260
+ return this .primitiveMode;
261
+ },
262
+ setSolid: function (value)
263
+ {
264
+ this .solid = value;
265
+ },
266
+ setCCW: function (value)
267
+ {
268
+ this .frontFace = value ? this .getBrowser () .getContext () .CCW : this .getBrowser () .getContext () .CW;
269
+ },
270
+ getAttrib: function ()
271
+ {
272
+ return this .attribNodes;
273
+ },
274
+ getAttribs: function ()
275
+ {
276
+ return this .attribs;
277
+ },
278
+ setFogDepths: function (value)
279
+ {
280
+ this .fogDepths .assign (value);
281
+ },
282
+ getFogDepths: function ()
283
+ {
284
+ return this .fogDepths;
285
+ },
286
+ setColors: function (value)
287
+ {
288
+ this .colors .assign (value);
289
+ },
290
+ getColors: function ()
291
+ {
292
+ return this .colors;
293
+ },
294
+ setMultiTexCoords: function (value)
295
+ {
296
+ const
297
+ multiTexCoords = this .multiTexCoords,
298
+ length = value .length;
299
+
300
+ for (let i = 0; i < length; ++ i)
301
+ multiTexCoords [i] = value [i];
302
+
303
+ multiTexCoords .length = length;
304
+ },
305
+ getMultiTexCoords: function ()
306
+ {
307
+ return this .multiTexCoords;
308
+ },
309
+ getTexCoords: function ()
310
+ {
311
+ return this .texCoords;
312
+ },
313
+ setTextureCoordinate: function (value)
314
+ {
315
+ this .textureCoordinateNode .removeInterest ("updateTextureCoordinateMapping", this);
316
+
317
+ if (value)
318
+ this .textureCoordinateNode = value;
319
+ else
320
+ this .textureCoordinateNode = this .getBrowser () .getDefaultTextureCoordinate ();
321
+
322
+ this .textureCoordinateNode .addInterest ("updateTextureCoordinateMapping", this);
323
+
324
+ this .updateTextureCoordinateMapping ();
325
+ },
326
+ updateTextureCoordinateMapping: function ()
327
+ {
328
+ this .textureCoordinateMapping .clear ();
329
+
330
+ this .textureCoordinateNode .getTextureMapping (this .textureCoordinateMapping);
331
+ },
332
+ setNormals: function (value)
333
+ {
334
+ this .normals .assign (value);
335
+ },
336
+ getNormals: function ()
337
+ {
338
+ return this .normals;
339
+ },
340
+ setVertices: function (value)
341
+ {
342
+ this .vertices .assign (value);
343
+ },
344
+ getVertices: function ()
345
+ {
346
+ return this .vertices;
347
+ },
348
+ buildTexCoords: function ()
349
+ {
350
+ const texCoords = this .texCoords;
351
+
352
+ if (texCoords .length === 0)
353
+ {
354
+ const
355
+ p = this .getTexCoordParams (),
356
+ min = p .min,
357
+ Sindex = p .Sindex,
358
+ Tindex = p .Tindex,
359
+ Ssize = p .Ssize,
360
+ S = min [Sindex],
361
+ T = min [Tindex],
362
+ vertices = this .vertices .getValue ();
363
+
364
+ for (let i = 0, length = vertices .length; i < length; i += 4)
365
+ {
366
+ texCoords .push ((vertices [i + Sindex] - S) / Ssize,
367
+ (vertices [i + Tindex] - T) / Ssize,
368
+ 0,
369
+ 1);
370
+ }
371
+
372
+ texCoords .shrinkToFit ();
373
+ }
374
+
375
+ return texCoords;
376
+ },
377
+ getTexCoordParams: (function ()
378
+ {
379
+ const texCoordParams = { min: new Vector3 (0, 0, 0), Ssize: 0, Sindex: 0, Tindex: 0 };
380
+
381
+ return function ()
382
+ {
383
+ const
384
+ bbox = this .getBBox (),
385
+ size = bbox .size,
386
+ Xsize = size .x,
387
+ Ysize = size .y,
388
+ Zsize = size .z;
389
+
390
+ texCoordParams .min .assign (bbox .center) .subtract (size .divide (2));
391
+
392
+ if ((Xsize >= Ysize) && (Xsize >= Zsize))
393
+ {
394
+ // X size largest
395
+ texCoordParams .Ssize = Xsize; texCoordParams .Sindex = 0;
396
+
397
+ if (Ysize >= Zsize)
398
+ texCoordParams .Tindex = 1;
399
+ else
400
+ texCoordParams .Tindex = 2;
401
+ }
402
+ else if ((Ysize >= Xsize) && (Ysize >= Zsize))
403
+ {
404
+ // Y size largest
405
+ texCoordParams .Ssize = Ysize; texCoordParams .Sindex = 1;
406
+
407
+ if (Xsize >= Zsize)
408
+ texCoordParams .Tindex = 0;
409
+ else
410
+ texCoordParams .Tindex = 2;
411
+ }
412
+ else
413
+ {
414
+ // Z is the largest
415
+ texCoordParams .Ssize = Zsize; texCoordParams .Sindex = 2;
416
+
417
+ if (Xsize >= Ysize)
418
+ texCoordParams .Tindex = 0;
419
+ else
420
+ texCoordParams .Tindex = 1;
421
+ }
422
+
423
+ return texCoordParams;
424
+ };
425
+ })(),
426
+ refineNormals: function (normalIndex, normals, creaseAngle)
427
+ {
428
+ if (creaseAngle === 0)
429
+ return normals;
430
+
431
+ const
432
+ cosCreaseAngle = Math .cos (Algorithm .clamp (creaseAngle, 0, Math .PI)),
433
+ normals_ = [ ];
434
+
435
+ for (const i in normalIndex) // Don't use forEach
436
+ {
437
+ const vertex = normalIndex [i];
438
+
439
+ for (const p of vertex)
440
+ {
441
+ const
442
+ P = normals [p],
443
+ N = new Vector3 (0, 0, 0);
444
+
445
+ for (const q of vertex)
446
+ {
447
+ const Q = normals [q];
448
+
449
+ if (Q .dot (P) >= cosCreaseAngle)
450
+ N .add (Q);
451
+ }
452
+
453
+ normals_ [p] = N .normalize ();
454
+ }
455
+ }
456
+
457
+ return normals_;
458
+ },
459
+ isClipped: function (point, clipPlanes)
460
+ {
461
+ return clipPlanes .some (function (clipPlane)
462
+ {
463
+ return clipPlane .isClipped (point);
464
+ });
465
+ },
466
+ transformLine: function (hitRay)
467
+ {
468
+ // Apply sceen nodes transformation in place here.
469
+ },
470
+ transformMatrix: function (hitRay)
471
+ {
472
+ // Apply sceen nodes transformation in place here.
473
+ },
474
+ intersectsLine: (function ()
475
+ {
476
+ const
477
+ modelViewMatrix = new Matrix4 (),
478
+ uvt = { u: 0, v: 0, t: 0 },
479
+ v0 = new Vector3 (0, 0, 0),
480
+ v1 = new Vector3 (0, 0, 0),
481
+ v2 = new Vector3 (0, 0, 0),
482
+ clipPoint = new Vector3 (0, 0, 0);
483
+
484
+ return function (hitRay, clipPlanes, modelViewMatrix_, intersections)
485
+ {
486
+ try
487
+ {
488
+ if (this .intersectsBBox (hitRay))
489
+ {
490
+ this .transformLine (hitRay); // Apply screen transformations from screen nodes.
491
+ this .transformMatrix (modelViewMatrix .assign (modelViewMatrix_)); // Apply screen transformations from screen nodes.
492
+
493
+ const
494
+ texCoords = this .multiTexCoords [0] .getValue (),
495
+ normals = this .normals .getValue (),
496
+ vertices = this .vertices .getValue ();
497
+
498
+ for (let i = 0, length = this .vertexCount; i < length; i += 3)
499
+ {
500
+ const i4 = i * 4;
501
+
502
+ v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
503
+ v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
504
+ v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
505
+
506
+ if (hitRay .intersectsTriangle (v0, v1, v2, uvt))
507
+ {
508
+ // Get barycentric coordinates.
509
+
510
+ const
511
+ u = uvt .u,
512
+ v = uvt .v,
513
+ t = uvt .t;
514
+
515
+ // Determine vectors for X3DPointingDeviceSensors.
516
+
517
+ const point = new Vector3 (t * vertices [i4] + u * vertices [i4 + 4] + v * vertices [i4 + 8],
518
+ t * vertices [i4 + 1] + u * vertices [i4 + 5] + v * vertices [i4 + 9],
519
+ t * vertices [i4 + 2] + u * vertices [i4 + 6] + v * vertices [i4 + 10]);
520
+
521
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), clipPlanes))
522
+ continue;
523
+
524
+ const texCoord = new Vector2 (t * texCoords [i4] + u * texCoords [i4 + 4] + v * texCoords [i4 + 8],
525
+ t * texCoords [i4 + 1] + u * texCoords [i4 + 5] + v * texCoords [i4 + 9]);
526
+
527
+ const i3 = i * 3;
528
+
529
+ const normal = new Vector3 (t * normals [i3] + u * normals [i3 + 3] + v * normals [i3 + 6],
530
+ t * normals [i3 + 1] + u * normals [i3 + 4] + v * normals [i3 + 7],
531
+ t * normals [i3 + 2] + u * normals [i3 + 5] + v * normals [i3 + 8]);
532
+
533
+ intersections .push ({ texCoord: texCoord, normal: normal, point: this .getMatrix () .multVecMatrix (point) });
534
+ }
535
+ }
536
+ }
537
+
538
+ return intersections .length;
539
+ }
540
+ catch (error)
541
+ {
542
+ console .log (error);
543
+ return false;
544
+ }
545
+ };
546
+ })(),
547
+ intersectsBBox: (function ()
548
+ {
549
+ const intersection = new Vector3 (0, 0, 0);
550
+
551
+ return function (hitRay, offset = 0)
552
+ {
553
+ const
554
+ planes = this .planes,
555
+ min = this .min,
556
+ max = this .max,
557
+ minX = min .x - offset,
558
+ maxX = max .x + offset,
559
+ minY = min .y - offset,
560
+ maxY = max .y + offset,
561
+ minZ = min .z - offset,
562
+ maxZ = max .z + offset;
563
+
564
+ // front
565
+ if (planes [0] .intersectsLine (hitRay, intersection))
566
+ {
567
+ if (intersection .x >= minX && intersection .x <= maxX &&
568
+ intersection .y >= minY && intersection .y <= maxY)
569
+ return true;
570
+ }
571
+
572
+ // back
573
+ if (planes [1] .intersectsLine (hitRay, intersection))
574
+ {
575
+ if (intersection .x >= minX && intersection .x <= maxX &&
576
+ intersection .y >= minY && intersection .y <= maxY)
577
+ return true;
578
+ }
579
+
580
+ // top
581
+ if (planes [2] .intersectsLine (hitRay, intersection))
582
+ {
583
+ if (intersection .x >= minX && intersection .x <= maxX &&
584
+ intersection .z >= minZ && intersection .z <= maxZ)
585
+ return true;
586
+ }
587
+
588
+ // bottom
589
+ if (planes [3] .intersectsLine (hitRay, intersection))
590
+ {
591
+ if (intersection .x >= minX && intersection .x <= maxX &&
592
+ intersection .z >= minZ && intersection .z <= maxZ)
593
+ return true;
594
+ }
595
+
596
+ // right
597
+ if (planes [4] .intersectsLine (hitRay, intersection))
598
+ {
599
+ if (intersection .y >= minY && intersection .y <= maxY &&
600
+ intersection .z >= minZ && intersection .z <= maxZ)
601
+ return true;
602
+ }
603
+
604
+ return false;
605
+ };
606
+ })(),
607
+ intersectsBox: (function ()
608
+ {
609
+ const
610
+ v0 = new Vector3 (0, 0, 0),
611
+ v1 = new Vector3 (0, 0, 0),
612
+ v2 = new Vector3 (0, 0, 0),
613
+ invMatrix = new Matrix4 (),
614
+ clipPoint = new Vector3 (0, 0, 0);
615
+
616
+ return function (box, clipPlanes, modelViewMatrix)
617
+ {
618
+ try
619
+ {
620
+ if (box .intersectsBox (this .bbox))
621
+ {
622
+ box .multRight (invMatrix .assign (this .getMatrix ()) .inverse ());
623
+
624
+ this .transformMatrix (modelViewMatrix); // Apply screen transformations from screen nodes.
625
+
626
+ const vertices = this .vertices .getValue ();
627
+
628
+ for (let i = 0, length = this .vertexCount; i < length; i += 3)
629
+ {
630
+ const i4 = i * 4;
631
+
632
+ v0 .x = vertices [i4]; v0 .y = vertices [i4 + 1]; v0 .z = vertices [i4 + 2];
633
+ v1 .x = vertices [i4 + 4]; v1 .y = vertices [i4 + 5]; v1 .z = vertices [i4 + 6];
634
+ v2 .x = vertices [i4 + 8]; v2 .y = vertices [i4 + 9]; v2 .z = vertices [i4 + 10];
635
+
636
+ if (box .intersectsTriangle (v0, v1, v2))
637
+ {
638
+ if (clipPlanes .length)
639
+ {
640
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v0)), clipPlanes))
641
+ continue;
642
+
643
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v1)), clipPlanes))
644
+ continue;
645
+
646
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (v2)), clipPlanes))
647
+ continue;
648
+ }
649
+
650
+ return true;
651
+ }
652
+ }
653
+ }
654
+
655
+ return false;
656
+ }
657
+ catch (error)
658
+ {
659
+ console .log (error);
660
+ return false;
661
+ }
662
+ };
663
+ })(),
664
+ set_live__: function ()
665
+ {
666
+ if (this .isLive () .getValue ())
667
+ this .getBrowser () .getBrowserOptions () ._Shading .addInterest ("set_shading__", this);
668
+ else
669
+ this .getBrowser () .getBrowserOptions () ._Shading .removeInterest ("set_shading__", this);
670
+ },
671
+ set_shading__: (function ()
672
+ {
673
+ const
674
+ v0 = new Vector3 (0, 0, 0),
675
+ v1 = new Vector3 (0, 0, 0),
676
+ v2 = new Vector3 (0, 0, 0),
677
+ normal = new Vector3 (0, 0, 0);
678
+
679
+ return function (shading)
680
+ {
681
+ if (this .geometryType < 2)
682
+ return;
683
+
684
+ const flatShading = this .getBrowser () .getBrowserOptions () .getShading () === Shading .FLAT;
685
+
686
+ if (flatShading === this .flatShading)
687
+ return;
688
+
689
+ this .flatShading = flatShading;
690
+
691
+ // Generate flat normals if needed.
692
+
693
+ const gl = this .getBrowser () .getContext ();
694
+
695
+ if (flatShading)
696
+ {
697
+ if (! this .flatNormals .length)
698
+ {
699
+ const
700
+ cw = this .frontFace === gl .CW,
701
+ flatNormals = this .flatNormals,
702
+ vertices = this .vertices .getValue ();
703
+
704
+ for (let i = 0, length = vertices .length; i < length; i += 12)
705
+ {
706
+ Triangle3 .normal (v0 .set (vertices [i], vertices [i + 1], vertices [i + 2]),
707
+ v1 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6]),
708
+ v2 .set (vertices [i + 8], vertices [i + 9], vertices [i + 10]),
709
+ normal);
710
+
711
+ if (cw)
712
+ normal .negate ();
713
+
714
+ flatNormals .push (normal .x, normal .y, normal .z,
715
+ normal .x, normal .y, normal .z,
716
+ normal .x, normal .y, normal .z);
717
+ }
718
+
719
+ flatNormals .shrinkToFit ();
720
+ }
721
+ }
722
+
723
+ // Transfer normals.
724
+
725
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .normalBuffer);
726
+ gl .bufferData (gl .ARRAY_BUFFER, flatShading ? this .flatNormals .getValue () : this .normals .getValue (), gl .STATIC_DRAW);
727
+ };
728
+ })(),
729
+ requestRebuild: function ()
730
+ {
731
+ this ._rebuild .addEvent ();
732
+ },
733
+ rebuild: (function ()
734
+ {
735
+ const point = new Vector3 (0, 0, 0);
736
+
737
+ return function ()
738
+ {
739
+ this .clear ();
740
+ this .build ();
741
+
742
+ // Shrink arrays before transfer to graphics card.
743
+
744
+ for (const attrib of this .attribs)
745
+ attrib .shrinkToFit ();
746
+
747
+ for (const multiTexCoord of this .multiTexCoords)
748
+ multiTexCoord .shrinkToFit ();
749
+
750
+ this .fogDepths .shrinkToFit ();
751
+ this .colors .shrinkToFit ();
752
+ this .normals .shrinkToFit ();
753
+ this .vertices .shrinkToFit ();
754
+
755
+ // Determine bbox.
756
+
757
+ const
758
+ min = this .min,
759
+ max = this .max,
760
+ vertices = this .vertices .getValue ();
761
+
762
+ if (vertices .length)
763
+ {
764
+ if (min .x === Number .POSITIVE_INFINITY)
765
+ {
766
+ for (let i = 0, length = vertices .length; i < length; i += 4)
767
+ {
768
+ point .set (vertices [i], vertices [i + 1], vertices [i + 2]);
769
+
770
+ min .min (point);
771
+ max .max (point);
772
+ }
773
+ }
753
774
 
754
- min .min (point);
755
- max .max (point);
756
- }
757
- }
775
+ this .bbox .setExtents (min, max);
776
+ }
777
+ else
778
+ {
779
+ this .bbox .setExtents (min .set (0, 0, 0), max .set (0, 0, 0));
780
+ }
758
781
 
759
- this .bbox .setExtents (min, max);
760
- }
761
- else
762
- {
763
- this .bbox .setExtents (min .set (0, 0, 0), max .set (0, 0, 0));
764
- }
782
+ this ._bbox_changed .addEvent ();
765
783
 
766
- this .bbox_changed_ .addEvent ();
784
+ for (let i = 0; i < 5; ++ i)
785
+ this .planes [i] .set (i % 2 ? min : max, boxNormals [i]);
767
786
 
768
- // Generate texCoord if needed.
787
+ // Generate texCoord if needed.
769
788
 
770
- if (this .geometryType > 1)
771
- {
772
- for (let i = 0; i < 5; ++ i)
773
- this .planes [i] .set (i % 2 ? min : max, boxNormals [i]);
789
+ if (this .geometryType > 1)
790
+ {
791
+ if (this .multiTexCoords .length === 0)
792
+ this .multiTexCoords .push (this .buildTexCoords ());
774
793
 
775
- if (this .multiTexCoords .length === 0)
776
- this .multiTexCoords .push (this .buildTexCoords ());
794
+ const
795
+ last = this .multiTexCoords .length - 1,
796
+ length = this .getBrowser () .getMaxTextures ();
797
+
798
+ for (let i = this .multiTexCoords .length; i < length; ++ i)
799
+ this .multiTexCoords [i] = this .multiTexCoords [last];
800
+
801
+ this .multiTexCoords .length = length;
802
+ }
803
+
804
+ // Upload normals or flat normals.
805
+
806
+ this .set_shading__ (this .getBrowser () .getBrowserOptions () ._Shading);
807
+
808
+ // Upload arrays.
809
+
810
+ this .transfer ();
811
+ };
812
+ })(),
813
+ clear: function ()
814
+ {
815
+ // BBox
816
+
817
+ this .min .set (Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY);
818
+ this .max .set (Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY);
819
+
820
+ // Create attrib arrays.
821
+ {
822
+ const attribs = this .attribs;
823
+
824
+ for (const attrib of attribs)
825
+ attrib .length = 0;
826
+
827
+ const length = this .attribNodes .length;
828
+
829
+ for (let a = attribs .length; a < length; ++ a)
830
+ attribs [a] = X3DGeometryNode .createArray ();
831
+
832
+ attribs .length = length;
833
+ }
834
+
835
+ // Buffer
836
+
837
+ this .flatShading = undefined;
838
+
839
+ this .fogDepths .length = 0;
840
+ this .colors .length = 0;
841
+ this .multiTexCoords .length = 0;
842
+ this .texCoords .length = 0;
843
+ this .normals .length = 0;
844
+ this .flatNormals .length = 0;
845
+ this .vertices .length = 0;
846
+ },
847
+ transfer: function ()
848
+ {
849
+ const
850
+ gl = this .getBrowser () .getContext (),
851
+ count = this .vertices .length / 4;
852
+
853
+ // Transfer attribs.
854
+
855
+ for (let i = this .attribBuffers .length, length = this .attribs .length; i < length; ++ i)
856
+ this .attribBuffers .push (gl .createBuffer ());
857
+
858
+ for (let i = 0, length = this .attribs .length; i < length; ++ i)
859
+ {
860
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .attribBuffers [i]);
861
+ gl .bufferData (gl .ARRAY_BUFFER, this .attribs [i] .getValue (), gl .STATIC_DRAW);
862
+ }
863
+
864
+ // Transfer fog depths.
865
+
866
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .fogDepthBuffer);
867
+ gl .bufferData (gl .ARRAY_BUFFER, this .fogDepths .getValue (), gl .STATIC_DRAW);
868
+ this .fogCoords = !! (this .fogDepths .length);
869
+ // Transfer colors.
870
+
871
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
872
+ gl .bufferData (gl .ARRAY_BUFFER, this .colors .getValue (), gl .STATIC_DRAW);
873
+ this .colorMaterial = !! (this .colors .length);
874
+
875
+ // Transfer multiTexCoords.
876
+
877
+ for (let i = this .texCoordBuffers .length, length = this .multiTexCoords .length; i < length; ++ i)
878
+ this .texCoordBuffers .push (gl .createBuffer ());
879
+
880
+ for (let i = 0, length = this .multiTexCoords .length; i < length; ++ i)
881
+ {
882
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [i]);
883
+ gl .bufferData (gl .ARRAY_BUFFER, this .multiTexCoords [i] .getValue (), gl .STATIC_DRAW);
884
+ }
885
+
886
+ // Transfer vertices.
887
+
888
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .vertexBuffer);
889
+ gl .bufferData (gl .ARRAY_BUFFER, this .vertices .getValue (), gl .STATIC_DRAW);
890
+ this .vertexCount = count;
891
+
892
+ // Setup render functions.
893
+
894
+ if (this .vertexCount)
895
+ {
896
+ // Use default render functions.
897
+ delete this .depth;
898
+ delete this .display;
899
+ delete this .displayParticles;
900
+ }
901
+ else
902
+ {
903
+ // Use no render function.
904
+ this .depth = Function .prototype;
905
+ this .display = Function .prototype;
906
+ this .displayParticles = Function .prototype;
907
+ }
908
+ },
909
+ traverse: function (type, renderObject)
910
+ { },
911
+ depth: function (gl, context, shaderNode)
912
+ {
913
+ // Setup vertex attributes.
914
+
915
+ // Attribs in depth rendering are not supported.
916
+ //for (let i = 0, length = attribNodes .length; i < length; ++ i)
917
+ // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
918
+
919
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
920
+
921
+ //for (let i = 0, length = attribNodes .length; i < length; ++ i)
922
+ // attribNodes [i] .disable (gl, shaderNode);
923
+
924
+ gl .drawArrays (this .primitiveMode, 0, this .vertexCount);
925
+ },
926
+ display: function (gl, context)
927
+ {
928
+ try
929
+ {
930
+ const
931
+ appearanceNode = context .shapeNode .getAppearance (),
932
+ materialNode = appearanceNode .materialNode,
933
+ backMaterialNode = appearanceNode .backMaterialNode,
934
+ frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
935
+
936
+ if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
937
+ {
938
+ this .displayGeometry (gl, context, appearanceNode, frontShaderNode, true, true);
939
+ }
940
+ else
941
+ {
942
+ const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow)
943
+
944
+ this .displayGeometry (gl, context, appearanceNode, backShaderNode, true, false);
945
+ this .displayGeometry (gl, context, appearanceNode, frontShaderNode, false, true);
946
+ }
947
+ }
948
+ catch (error)
949
+ {
950
+ // Catch error from setLocalUniforms.
951
+ console .log (error);
952
+ }
953
+ },
954
+ displayGeometry: function (gl, context, appearanceNode, shaderNode, back, front)
955
+ {
956
+ if (shaderNode .getValid ())
957
+ {
958
+ const
959
+ blendModeNode = appearanceNode .blendModeNode,
960
+ attribNodes = this .attribNodes,
961
+ attribBuffers = this .attribBuffers;
962
+
963
+ if (blendModeNode)
964
+ blendModeNode .enable (gl);
965
+
966
+ shaderNode .enable (gl);
967
+ shaderNode .setLocalUniforms (gl, context, front);
968
+
969
+ // Setup vertex attributes.
970
+
971
+ for (let i = 0, length = attribNodes .length; i < length; ++ i)
972
+ attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
973
+
974
+ if (this .fogCoords)
975
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
976
+
977
+ if (this .colorMaterial)
978
+ shaderNode .enableColorAttribute (gl, this .colorBuffer);
979
+
980
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
981
+ shaderNode .enableNormalAttribute (gl, this .normalBuffer);
982
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
983
+
984
+ // Draw depending on wireframe, solid and transparent.
985
+
986
+ if (shaderNode .wireframe)
987
+ {
988
+ // Points and Wireframes.
989
+
990
+ if (shaderNode .primitiveMode === gl .POINTS)
991
+ {
992
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
993
+ }
994
+ else
995
+ {
996
+ for (let i = 0, length = this .vertexCount; i < length; i += 3)
997
+ gl .drawArrays (shaderNode .primitiveMode, i, 3);
998
+ }
999
+ }
1000
+ else
1001
+ {
1002
+ const positiveScale = Matrix4 .prototype .determinant3 .call (context .modelViewMatrix) > 0;
1003
+
1004
+ gl .frontFace (positiveScale ? this .frontFace : (this .frontFace === gl .CCW ? gl .CW : gl .CCW));
1005
+
1006
+ if (context .transparent || back !== front)
1007
+ {
1008
+ // Render transparent or back or front.
1009
+
1010
+ gl .enable (gl .CULL_FACE);
1011
+
1012
+ // Render back.
1013
+
1014
+ if (back && !this .solid)
1015
+ {
1016
+ gl .cullFace (gl .FRONT);
1017
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1018
+ }
1019
+
1020
+ // Render front.
1021
+
1022
+ if (front)
1023
+ {
1024
+ gl .cullFace (gl .BACK);
1025
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1026
+ }
1027
+ }
1028
+ else
1029
+ {
1030
+ // Render solid or both sides.
1031
+
1032
+ if (this .solid)
1033
+ gl .enable (gl .CULL_FACE);
1034
+ else
1035
+ gl .disable (gl .CULL_FACE);
1036
+
1037
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1038
+ }
1039
+ }
1040
+
1041
+ for (const attribNode of attribNodes)
1042
+ attribNode .disable (gl, shaderNode);
1043
+
1044
+ if (this .fogCoords)
1045
+ shaderNode .disableFogDepthAttribute (gl);
1046
+
1047
+ if (this .colorMaterial)
1048
+ shaderNode .disableColorAttribute (gl);
1049
+
1050
+ shaderNode .disableTexCoordAttribute (gl);
1051
+ shaderNode .disableNormalAttribute (gl);
1052
+
1053
+ if (blendModeNode)
1054
+ blendModeNode .disable (gl);
1055
+ }
1056
+ },
1057
+ displayParticlesDepth: function (gl, context, shaderNode, particles, numParticles)
1058
+ {
1059
+ // Attribs in depth rendering are not supported:
1060
+ //for (let i = 0, length = attribNodes .length; i < length; ++ i)
1061
+ // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
1062
+
1063
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
1064
+
1065
+ // Draw depending on wireframe, solid and transparent.
1066
+
1067
+ const
1068
+ modelViewMatrix = context .modelViewMatrix,
1069
+ x = modelViewMatrix [12],
1070
+ y = modelViewMatrix [13],
1071
+ z = modelViewMatrix [14];
1072
+
1073
+ for (let p = 0; p < numParticles; ++ p)
1074
+ {
1075
+ const particle = particles [p];
1076
+
1077
+ modelViewMatrix [12] = x;
1078
+ modelViewMatrix [13] = y;
1079
+ modelViewMatrix [14] = z;
1080
+
1081
+ Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1082
+
1083
+ shaderNode .setParticle (gl, particle, modelViewMatrix);
1084
+
1085
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1086
+ }
1087
+
1088
+ //for (let i = 0, length = attribNodes .length; i < length; ++ i)
1089
+ // attribNodes [i] .disable (gl, shaderNode);
1090
+ },
1091
+ displayParticles: function (gl, context, particles, numParticles)
1092
+ {
1093
+ try
1094
+ {
1095
+ const
1096
+ appearanceNode = context .shapeNode .getAppearance (),
1097
+ materialNode = appearanceNode .materialNode,
1098
+ backMaterialNode = appearanceNode .backMaterialNode,
1099
+ frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
1100
+
1101
+ if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
1102
+ {
1103
+ this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, true, true, particles, numParticles);
1104
+ }
1105
+ else
1106
+ {
1107
+ const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow);
1108
+
1109
+ this .displayParticlesGeometry (gl, context, appearanceNode, backShaderNode, true, false, particles, numParticles);
1110
+ this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, false, true, particles, numParticles);
1111
+ }
1112
+ }
1113
+ catch (error)
1114
+ {
1115
+ // Catch error from setLocalUniforms.
1116
+ console .log (error);
1117
+ }
1118
+ },
1119
+ displayParticlesGeometry: function (gl, context, appearanceNode, shaderNode, back, front, particles, numParticles)
1120
+ {
1121
+ if (shaderNode .getValid ())
1122
+ {
1123
+ const
1124
+ blendModeNode = appearanceNode .blendModeNode,
1125
+ attribNodes = this .attribNodes,
1126
+ attribBuffers = this .attribBuffers;
1127
+
1128
+ if (blendModeNode)
1129
+ blendModeNode .enable (gl);
1130
+
1131
+ // Setup shader.
1132
+
1133
+ shaderNode .enable (gl);
1134
+ shaderNode .setLocalUniforms (gl, context, front);
1135
+
1136
+ // Setup vertex attributes.
1137
+
1138
+ for (let i = 0, length = attribNodes .length; i < length; ++ i)
1139
+ attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
1140
+
1141
+ if (this .fogCoords)
1142
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
1143
+
1144
+ if (this .colorMaterial)
1145
+ shaderNode .enableColorAttribute (gl, this .colorBuffer);
1146
+
1147
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
1148
+ shaderNode .enableNormalAttribute (gl, this .normalBuffer);
1149
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
1150
+
1151
+ // Draw depending on wireframe, solid and transparent.
1152
+
1153
+ const
1154
+ modelViewMatrix = context .modelViewMatrix,
1155
+ x = modelViewMatrix [12],
1156
+ y = modelViewMatrix [13],
1157
+ z = modelViewMatrix [14];
1158
+
1159
+ if (shaderNode .wireframe)
1160
+ {
1161
+ // Points and Wireframes.
1162
+
1163
+ for (let p = 0; p < numParticles; ++ p)
1164
+ {
1165
+ const particle = particles [p];
1166
+
1167
+ modelViewMatrix [12] = x;
1168
+ modelViewMatrix [13] = y;
1169
+ modelViewMatrix [14] = z;
1170
+
1171
+ Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1172
+
1173
+ shaderNode .setParticle (gl, particle, modelViewMatrix);
1174
+
1175
+ if (shaderNode .primitiveMode === gl .POINTS)
1176
+ {
1177
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1178
+ }
1179
+ else
1180
+ {
1181
+ for (let i = 0, length = this .vertexCount; i < length; i += 3)
1182
+ gl .drawArrays (shaderNode .primitiveMode, i, 3);
1183
+ }
1184
+ }
1185
+ }
1186
+ else
1187
+ {
1188
+ const positiveScale = Matrix4 .prototype .determinant3 .call (context .modelViewMatrix) > 0;
1189
+
1190
+ gl .frontFace (positiveScale ? this .frontFace : (this .frontFace === gl .CCW ? gl .CW : gl .CCW));
1191
+
1192
+ if (context .transparent || back !== front)
1193
+ {
1194
+ // Render transparent or back or front.
1195
+
1196
+ for (let p = 0; p < numParticles; ++ p)
1197
+ {
1198
+ const particle = particles [p];
1199
+
1200
+ modelViewMatrix [12] = x;
1201
+ modelViewMatrix [13] = y;
1202
+ modelViewMatrix [14] = z;
1203
+
1204
+ Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1205
+
1206
+ shaderNode .setParticle (gl, particle, modelViewMatrix);
1207
+
1208
+ gl .enable (gl .CULL_FACE);
1209
+
1210
+ if (back && !this .solid)
1211
+ {
1212
+ gl .cullFace (gl .FRONT);
1213
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1214
+ }
1215
+
1216
+ if (front)
1217
+ {
1218
+ gl .cullFace (gl .BACK);
1219
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1220
+ }
1221
+ }
1222
+ }
1223
+ else
1224
+ {
1225
+ // Render solid or both sides.
777
1226
 
778
- const last = this .multiTexCoords .length - 1;
779
-
780
- for (var i = this .multiTexCoords .length, length = this .getBrowser () .getMaxTextures (); i < length; ++ i)
781
- this .multiTexCoords [i] = this .multiTexCoords [last];
782
-
783
- this .multiTexCoords .length = length;
784
- }
785
-
786
- // Upload normals or flat normals.
787
-
788
- this .set_shading__ (this .getBrowser () .getBrowserOptions () .Shading_);
789
-
790
- // Upload arrays.
791
-
792
- this .transfer ();
793
- };
794
- })(),
795
- clear: function ()
796
- {
797
- // BBox
798
-
799
- this .min .set (Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY);
800
- this .max .set (Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY, Number .NEGATIVE_INFINITY);
801
-
802
- // Create attrib arrays.
803
-
804
- const attribs = this .attribs;
805
-
806
- for (var a = 0, length = attribs .length; a < length; ++ a)
807
- attribs [a] .length = 0;
808
-
809
- for (var a = attribs .length, length = this .attribNodes .length; a < length; ++ a)
810
- attribs [a] = X3DGeometryNode .createArray ();
811
-
812
- attribs .length = length;
813
-
814
- // Buffer
815
-
816
- this .flatShading = undefined;
817
-
818
- this .fogDepths .length = 0;
819
- this .colors .length = 0;
820
- this .multiTexCoords .length = 0;
821
- this .texCoords .length = 0;
822
- this .normals .length = 0;
823
- this .flatNormals .length = 0;
824
- this .vertices .length = 0;
825
- },
826
- transfer: function ()
827
- {
828
- const
829
- gl = this .getBrowser () .getContext (),
830
- count = this .vertices .length / 4;
831
-
832
- // Transfer attribs.
833
-
834
- for (let i = this .attribBuffers .length, length = this .attribs .length; i < length; ++ i)
835
- this .attribBuffers .push (gl .createBuffer ());
836
-
837
- for (let i = 0, length = this .attribs .length; i < length; ++ i)
838
- {
839
- gl .bindBuffer (gl .ARRAY_BUFFER, this .attribBuffers [i]);
840
- gl .bufferData (gl .ARRAY_BUFFER, this .attribs [i] .getValue (), gl .STATIC_DRAW);
841
- }
842
-
843
- // Transfer fog depths.
844
-
845
- gl .bindBuffer (gl .ARRAY_BUFFER, this .fogDepthBuffer);
846
- gl .bufferData (gl .ARRAY_BUFFER, this .fogDepths .getValue (), gl .STATIC_DRAW);
847
- this .fogCoords = !! (this .fogDepths .length);
848
- // Transfer colors.
849
-
850
- gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
851
- gl .bufferData (gl .ARRAY_BUFFER, this .colors .getValue (), gl .STATIC_DRAW);
852
- this .colorMaterial = !! (this .colors .length);
853
-
854
- // Transfer multiTexCoords.
855
-
856
- for (let i = this .texCoordBuffers .length, length = this .multiTexCoords .length; i < length; ++ i)
857
- this .texCoordBuffers .push (gl .createBuffer ());
858
-
859
- for (let i = 0, length = this .multiTexCoords .length; i < length; ++ i)
860
- {
861
- gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [i]);
862
- gl .bufferData (gl .ARRAY_BUFFER, this .multiTexCoords [i] .getValue (), gl .STATIC_DRAW);
863
- }
864
-
865
- // Transfer vertices.
866
-
867
- gl .bindBuffer (gl .ARRAY_BUFFER, this .vertexBuffer);
868
- gl .bufferData (gl .ARRAY_BUFFER, this .vertices .getValue (), gl .STATIC_DRAW);
869
- this .vertexCount = count;
870
-
871
- // Setup render functions.
872
-
873
- if (this .vertexCount)
874
- {
875
- // Use default render functions.
876
- delete this .depth;
877
- delete this .display;
878
- delete this .displayParticles;
879
- }
880
- else
881
- {
882
- // Use no render function.
883
- this .depth = Function .prototype;
884
- this .display = Function .prototype;
885
- this .displayParticles = Function .prototype;
886
- }
887
- },
888
- traverse: function (type, renderObject)
889
- { },
890
- depth: function (gl, context, shaderNode)
891
- {
892
- // Setup vertex attributes.
893
-
894
- // Attribs in depth rendering are not supported.
895
- //for (var i = 0, length = attribNodes .length; i < length; ++ i)
896
- // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
897
-
898
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
899
-
900
- //for (var i = 0, length = attribNodes .length; i < length; ++ i)
901
- // attribNodes [i] .disable (gl, shaderNode);
902
-
903
- gl .drawArrays (this .primitiveMode, 0, this .vertexCount);
904
- },
905
- display: function (gl, context)
906
- {
907
- try
908
- {
909
- const
910
- appearanceNode = context .shapeNode .getAppearance (),
911
- materialNode = appearanceNode .materialNode,
912
- backMaterialNode = appearanceNode .backMaterialNode,
913
- frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
914
-
915
- if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
916
- {
917
- this .displayGeometry (gl, context, appearanceNode, frontShaderNode, true, true);
918
- }
919
- else
920
- {
921
- const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow)
922
-
923
- this .displayGeometry (gl, context, appearanceNode, backShaderNode, true, false);
924
- this .displayGeometry (gl, context, appearanceNode, frontShaderNode, false, true);
925
- }
926
- }
927
- catch (error)
928
- {
929
- // Catch error from setLocalUniforms.
930
- console .log (error);
931
- }
932
- },
933
- displayGeometry: function (gl, context, appearanceNode, shaderNode, back, front)
934
- {
935
- if (shaderNode .getValid ())
936
- {
937
- const
938
- blendModeNode = appearanceNode .blendModeNode,
939
- attribNodes = this .attribNodes,
940
- attribBuffers = this .attribBuffers;
941
-
942
- if (blendModeNode)
943
- blendModeNode .enable (gl);
944
-
945
- shaderNode .enable (gl);
946
- shaderNode .setLocalUniforms (gl, context, front);
947
-
948
- // Setup vertex attributes.
949
-
950
- for (let i = 0, length = attribNodes .length; i < length; ++ i)
951
- attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
952
-
953
- if (this .fogCoords)
954
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
955
-
956
- if (this .colorMaterial)
957
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
958
-
959
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
960
- shaderNode .enableNormalAttribute (gl, this .normalBuffer);
961
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
962
-
963
- // Draw depending on wireframe, solid and transparent.
964
-
965
- if (shaderNode .wireframe)
966
- {
967
- // Points and Wireframes.
968
-
969
- if (shaderNode .primitiveMode === gl .POINTS)
970
- {
971
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
972
- }
973
- else
974
- {
975
- for (let i = 0, length = this .vertexCount; i < length; i += 3)
976
- gl .drawArrays (shaderNode .primitiveMode, i, 3);
977
- }
978
- }
979
- else
980
- {
981
- const positiveScale = Matrix4 .prototype .determinant3 .call (context .modelViewMatrix) > 0;
982
-
983
- gl .frontFace (positiveScale ? this .frontFace : (this .frontFace === gl .CCW ? gl .CW : gl .CCW));
984
-
985
- if (context .transparent || back !== front)
986
- {
987
- // Render transparent or back or front.
988
-
989
- gl .enable (gl .CULL_FACE);
990
-
991
- // Render back.
992
-
993
- if (back && !this .solid)
994
- {
995
- gl .cullFace (gl .FRONT);
996
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
997
- }
998
-
999
- // Render front.
1000
-
1001
- if (front)
1002
- {
1003
- gl .cullFace (gl .BACK);
1004
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1005
- }
1006
- }
1007
- else
1008
- {
1009
- // Render solid or both sides.
1010
-
1011
- if (this .solid)
1012
- gl .enable (gl .CULL_FACE);
1013
- else
1014
- gl .disable (gl .CULL_FACE);
1015
-
1016
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1017
- }
1018
- }
1019
-
1020
- for (const attribNode of attribNodes)
1021
- attribNode .disable (gl, shaderNode);
1022
-
1023
- if (this .fogCoords)
1024
- shaderNode .disableFogDepthAttribute (gl);
1025
-
1026
- if (this .colorMaterial)
1027
- shaderNode .disableColorAttribute (gl);
1028
-
1029
- shaderNode .disableTexCoordAttribute (gl);
1030
- shaderNode .disableNormalAttribute (gl);
1031
- shaderNode .disable (gl);
1032
-
1033
- if (blendModeNode)
1034
- blendModeNode .disable (gl);
1035
- }
1036
- },
1037
- displayParticlesDepth: function (gl, context, shaderNode, particles, numParticles)
1038
- {
1039
- // Attribs in depth rendering are not supported:
1040
- //for (var i = 0, length = attribNodes .length; i < length; ++ i)
1041
- // attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
1042
-
1043
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
1044
-
1045
- // Draw depending on wireframe, solid and transparent.
1046
-
1047
- const
1048
- modelViewMatrix = context .modelViewMatrix,
1049
- x = modelViewMatrix [12],
1050
- y = modelViewMatrix [13],
1051
- z = modelViewMatrix [14];
1052
-
1053
- for (let p = 0; p < numParticles; ++ p)
1054
- {
1055
- const particle = particles [p];
1056
-
1057
- modelViewMatrix [12] = x;
1058
- modelViewMatrix [13] = y;
1059
- modelViewMatrix [14] = z;
1060
-
1061
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1062
-
1063
- shaderNode .setParticle (gl, particle, modelViewMatrix);
1064
-
1065
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1066
- }
1067
-
1068
- //for (let i = 0, length = attribNodes .length; i < length; ++ i)
1069
- // attribNodes [i] .disable (gl, shaderNode);
1070
- },
1071
- displayParticles: function (gl, context, particles, numParticles)
1072
- {
1073
- try
1074
- {
1075
- const
1076
- appearanceNode = context .shapeNode .getAppearance (),
1077
- materialNode = appearanceNode .materialNode,
1078
- backMaterialNode = appearanceNode .backMaterialNode,
1079
- frontShaderNode = appearanceNode .shaderNode || materialNode .getShader (context .browser, context .shadow);
1080
-
1081
- if (this .solid || !backMaterialNode || frontShaderNode .wireframe)
1082
- {
1083
- this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, true, true, particles, numParticles);
1084
- }
1085
- else
1086
- {
1087
- const backShaderNode = appearanceNode .shaderNode || backMaterialNode .getShader (context .browser, context .shadow);
1088
-
1089
- this .displayParticlesGeometry (gl, context, appearanceNode, backShaderNode, true, false, particles, numParticles);
1090
- this .displayParticlesGeometry (gl, context, appearanceNode, frontShaderNode, false, true, particles, numParticles);
1091
- }
1092
- }
1093
- catch (error)
1094
- {
1095
- // Catch error from setLocalUniforms.
1096
- console .log (error);
1097
- }
1098
- },
1099
- displayParticlesGeometry: function (gl, context, appearanceNode, shaderNode, back, front, particles, numParticles)
1100
- {
1101
- if (shaderNode .getValid ())
1102
- {
1103
- const
1104
- blendModeNode = appearanceNode .blendModeNode,
1105
- attribNodes = this .attribNodes,
1106
- attribBuffers = this .attribBuffers;
1107
-
1108
- if (blendModeNode)
1109
- blendModeNode .enable (gl);
1110
-
1111
- // Setup shader.
1112
-
1113
- shaderNode .enable (gl);
1114
- shaderNode .setLocalUniforms (gl, context, front);
1115
-
1116
- // Setup vertex attributes.
1117
-
1118
- for (let i = 0, length = attribNodes .length; i < length; ++ i)
1119
- attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
1120
-
1121
- if (this .fogCoords)
1122
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
1123
-
1124
- if (this .colorMaterial)
1125
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
1126
-
1127
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
1128
- shaderNode .enableNormalAttribute (gl, this .normalBuffer);
1129
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
1130
-
1131
- // Draw depending on wireframe, solid and transparent.
1132
-
1133
- const
1134
- modelViewMatrix = context .modelViewMatrix,
1135
- x = modelViewMatrix [12],
1136
- y = modelViewMatrix [13],
1137
- z = modelViewMatrix [14];
1138
-
1139
- if (shaderNode .wireframe)
1140
- {
1141
- // Points and Wireframes.
1142
-
1143
- for (let p = 0; p < numParticles; ++ p)
1144
- {
1145
- const particle = particles [p];
1146
-
1147
- modelViewMatrix [12] = x;
1148
- modelViewMatrix [13] = y;
1149
- modelViewMatrix [14] = z;
1150
-
1151
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1152
-
1153
- shaderNode .setParticle (gl, particle, modelViewMatrix);
1154
-
1155
- if (shaderNode .primitiveMode === gl .POINTS)
1156
- {
1157
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1158
- }
1159
- else
1160
- {
1161
- for (let i = 0, length = this .vertexCount; i < length; i += 3)
1162
- gl .drawArrays (shaderNode .primitiveMode, i, 3);
1163
- }
1164
- }
1165
- }
1166
- else
1167
- {
1168
- const positiveScale = Matrix4 .prototype .determinant3 .call (context .modelViewMatrix) > 0;
1169
-
1170
- gl .frontFace (positiveScale ? this .frontFace : (this .frontFace === gl .CCW ? gl .CW : gl .CCW));
1171
-
1172
- if (context .transparent || back !== front)
1173
- {
1174
- // Render transparent or back or front.
1175
-
1176
- for (let p = 0; p < numParticles; ++ p)
1177
- {
1178
- const particle = particles [p];
1179
-
1180
- modelViewMatrix [12] = x;
1181
- modelViewMatrix [13] = y;
1182
- modelViewMatrix [14] = z;
1183
-
1184
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1185
-
1186
- shaderNode .setParticle (gl, particle, modelViewMatrix);
1187
-
1188
- gl .enable (gl .CULL_FACE);
1189
-
1190
- if (back && !this .solid)
1191
- {
1192
- gl .cullFace (gl .FRONT);
1193
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1194
- }
1195
-
1196
- if (front)
1197
- {
1198
- gl .cullFace (gl .BACK);
1199
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1200
- }
1201
- }
1202
- }
1203
- else
1204
- {
1205
- // Render solid or both sides.
1227
+ if (this .solid)
1228
+ gl .enable (gl .CULL_FACE);
1229
+ else
1230
+ gl .disable (gl .CULL_FACE);
1206
1231
 
1207
- if (this .solid)
1208
- gl .enable (gl .CULL_FACE);
1209
- else
1210
- gl .disable (gl .CULL_FACE);
1232
+ for (let p = 0; p < numParticles; ++ p)
1233
+ {
1234
+ const particle = particles [p];
1211
1235
 
1212
- for (let p = 0; p < numParticles; ++ p)
1213
- {
1214
- const particle = particles [p];
1236
+ modelViewMatrix [12] = x;
1237
+ modelViewMatrix [13] = y;
1238
+ modelViewMatrix [14] = z;
1215
1239
 
1216
- modelViewMatrix [12] = x;
1217
- modelViewMatrix [13] = y;
1218
- modelViewMatrix [14] = z;
1240
+ Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1219
1241
 
1220
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
1221
-
1222
- shaderNode .setParticle (gl, particle, modelViewMatrix);
1242
+ shaderNode .setParticle (gl, particle, modelViewMatrix);
1223
1243
 
1224
- gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1225
- }
1226
- }
1227
- }
1228
-
1229
- for (const attribNode of attribNodes)
1230
- attribNode .disable (gl, shaderNode);
1231
-
1232
- if (this .fogCoords)
1233
- shaderNode .disableFogDepthAttribute (gl);
1234
-
1235
- if (this .colorMaterial)
1236
- shaderNode .disableColorAttribute (gl);
1237
-
1238
- shaderNode .disableTexCoordAttribute (gl);
1239
- shaderNode .disableNormalAttribute (gl);
1240
- shaderNode .disable (gl);
1241
-
1242
- if (blendModeNode)
1243
- blendModeNode .disable (gl);
1244
- }
1245
- },
1246
- });
1247
-
1248
- return X3DGeometryNode;
1244
+ gl .drawArrays (shaderNode .primitiveMode, 0, this .vertexCount);
1245
+ }
1246
+ }
1247
+ }
1248
+
1249
+ for (const attribNode of attribNodes)
1250
+ attribNode .disable (gl, shaderNode);
1251
+
1252
+ if (this .fogCoords)
1253
+ shaderNode .disableFogDepthAttribute (gl);
1254
+
1255
+ if (this .colorMaterial)
1256
+ shaderNode .disableColorAttribute (gl);
1257
+
1258
+ shaderNode .disableTexCoordAttribute (gl);
1259
+ shaderNode .disableNormalAttribute (gl);
1260
+
1261
+ if (blendModeNode)
1262
+ blendModeNode .disable (gl);
1263
+ }
1264
+ },
1265
+ });
1266
+
1267
+ return X3DGeometryNode;
1249
1268
  });