x_ite 4.7.12 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (759) hide show
  1. package/.vscode/settings.json +9 -2
  2. package/Makefile +27 -24
  3. package/build/bin/version-number.pl +1 -1
  4. package/build/bin/version.pl +3 -3
  5. package/build/parts/default.start.frag.js +2 -2
  6. package/build/parts/x_ite.end.frag.js +1 -2
  7. package/build/parts/x_ite.start.frag.js +4 -7
  8. package/dist/assets/components/annotation.js +312 -312
  9. package/dist/assets/components/annotation.min.js +1 -1
  10. package/dist/assets/components/cad-geometry.js +536 -538
  11. package/dist/assets/components/cad-geometry.min.js +1 -1
  12. package/dist/assets/components/cube-map-texturing.js +797 -796
  13. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  14. package/dist/assets/components/dis.js +487 -472
  15. package/dist/assets/components/dis.min.js +1 -1
  16. package/dist/assets/components/event-utilities.js +486 -505
  17. package/dist/assets/components/event-utilities.min.js +1 -1
  18. package/dist/assets/components/geometry2d.js +1221 -1271
  19. package/dist/assets/components/geometry2d.min.js +1 -1
  20. package/dist/assets/components/geospatial.js +2657 -2653
  21. package/dist/assets/components/geospatial.min.js +1 -2
  22. package/dist/assets/components/h-anim.js +640 -640
  23. package/dist/assets/components/h-anim.min.js +1 -1
  24. package/dist/assets/components/key-device-sensor.js +547 -549
  25. package/dist/assets/components/key-device-sensor.min.js +1 -1
  26. package/dist/assets/components/layout.js +1435 -1433
  27. package/dist/assets/components/layout.min.js +1 -1
  28. package/dist/assets/components/nurbs.js +3942 -3964
  29. package/dist/assets/components/nurbs.min.js +1 -2
  30. package/dist/assets/components/particle-systems.js +3227 -3238
  31. package/dist/assets/components/particle-systems.min.js +1 -2
  32. package/dist/assets/components/picking.js +1704 -1712
  33. package/dist/assets/components/picking.min.js +1 -1
  34. package/dist/assets/components/projective-texture-mapping.js +553 -553
  35. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  36. package/dist/assets/components/rigid-body-physics.js +3255 -3265
  37. package/dist/assets/components/rigid-body-physics.min.js +1 -59
  38. package/dist/assets/components/scripting.js +544 -549
  39. package/dist/assets/components/scripting.min.js +1 -1
  40. package/dist/assets/components/texturing-3d.js +2716 -2651
  41. package/dist/assets/components/texturing-3d.min.js +131 -48
  42. package/dist/assets/components/volume-rendering.js +2815 -2804
  43. package/dist/assets/components/volume-rendering.min.js +1 -3
  44. package/dist/assets/components/x_ite.js +142 -144
  45. package/dist/assets/components/x_ite.min.js +1 -1
  46. package/dist/assets/shaders/webgl1/Gouraud.fs +52 -15
  47. package/dist/assets/shaders/webgl1/Gouraud.vs +8 -9
  48. package/dist/assets/shaders/webgl1/{Wireframe.fs → Line.fs} +0 -0
  49. package/dist/assets/shaders/webgl1/{Wireframe.vs → Line.vs} +1 -1
  50. package/dist/assets/shaders/webgl1/PBR.fs +785 -0
  51. package/dist/assets/shaders/webgl1/PBR.vs +37 -0
  52. package/dist/assets/shaders/webgl1/Phong.fs +204 -32
  53. package/dist/assets/shaders/webgl1/Phong.vs +2 -3
  54. package/dist/assets/shaders/webgl1/{PointSet.fs → Point.fs} +59 -33
  55. package/dist/assets/shaders/webgl1/{PointSet.vs → Point.vs} +2 -2
  56. package/dist/assets/shaders/webgl1/Unlit.fs +73 -18
  57. package/dist/assets/shaders/webgl1/Unlit.vs +2 -3
  58. package/dist/assets/shaders/webgl2/Gouraud.fs +31 -19
  59. package/dist/assets/shaders/webgl2/Gouraud.vs +8 -9
  60. package/dist/assets/shaders/webgl2/{Wireframe.fs → Line.fs} +0 -0
  61. package/dist/assets/shaders/webgl2/{Wireframe.vs → Line.vs} +1 -1
  62. package/dist/assets/shaders/webgl2/PBR.fs +913 -0
  63. package/dist/assets/shaders/webgl2/PBR.vs +37 -0
  64. package/dist/assets/shaders/webgl2/Phong.fs +196 -35
  65. package/dist/assets/shaders/webgl2/Phong.vs +2 -3
  66. package/dist/assets/shaders/webgl2/{PointSet.fs → Point.fs} +87 -86
  67. package/dist/assets/shaders/webgl2/{PointSet.vs → Point.vs} +2 -2
  68. package/dist/assets/shaders/webgl2/Unlit.fs +55 -22
  69. package/dist/assets/shaders/webgl2/Unlit.vs +2 -3
  70. package/dist/example.html +2 -2
  71. package/dist/x_ite.css +316 -328
  72. package/dist/x_ite.js +55663 -52034
  73. package/dist/x_ite.min.js +79 -41
  74. package/dist/x_ite.zip +0 -0
  75. package/docs/Custom-Shaders.md +4 -3
  76. package/docs/_config.yml +1 -1
  77. package/docs/index.md +60 -7
  78. package/package.json +20 -20
  79. package/src/assets/components/annotation.js +24 -24
  80. package/src/assets/components/cad-geometry.js +24 -25
  81. package/src/assets/components/cube-map-texturing.js +18 -19
  82. package/src/assets/components/dis.js +22 -23
  83. package/src/assets/components/event-utilities.js +28 -29
  84. package/src/assets/components/geometry2d.js +28 -29
  85. package/src/assets/components/geospatial.js +34 -35
  86. package/src/assets/components/h-anim.js +22 -22
  87. package/src/assets/components/key-device-sensor.js +18 -19
  88. package/src/assets/components/layout.js +24 -25
  89. package/src/assets/components/nurbs.js +44 -45
  90. package/src/assets/components/particle-systems.js +36 -37
  91. package/src/assets/components/picking.js +25 -25
  92. package/src/assets/components/projective-texture-mapping.js +16 -16
  93. package/src/assets/components/rigid-body-physics.js +48 -48
  94. package/src/assets/components/scripting.js +14 -15
  95. package/src/assets/components/texturing-3d.js +26 -27
  96. package/src/assets/components/volume-rendering.js +46 -46
  97. package/src/assets/components/x_ite.js +12 -12
  98. package/src/assets/shaders/Types.glsl +230 -51
  99. package/src/assets/shaders/webgl1/Background.fs +2 -2
  100. package/src/assets/shaders/webgl1/Background.vs +4 -4
  101. package/src/assets/shaders/webgl1/Depth.fs +2 -2
  102. package/src/assets/shaders/webgl1/Depth.vs +3 -3
  103. package/src/assets/shaders/webgl1/Fallback.fs +15 -15
  104. package/src/assets/shaders/webgl1/Fallback.vs +5 -5
  105. package/src/assets/shaders/webgl1/FallbackUnlit.fs +4 -4
  106. package/src/assets/shaders/webgl1/FallbackUnlit.vs +3 -3
  107. package/src/assets/shaders/webgl1/Gouraud.fs +14 -14
  108. package/src/assets/shaders/webgl1/Gouraud.vs +54 -69
  109. package/src/assets/shaders/webgl1/Line.fs +74 -0
  110. package/src/assets/shaders/webgl1/Line.vs +63 -0
  111. package/src/assets/shaders/webgl1/PBR.fs +364 -0
  112. package/src/assets/shaders/webgl1/PBR.vs +46 -0
  113. package/src/assets/shaders/webgl1/Phong.fs +207 -84
  114. package/src/assets/shaders/webgl1/Phong.vs +17 -18
  115. package/src/assets/shaders/webgl1/Point.fs +88 -0
  116. package/src/assets/shaders/webgl1/Point.vs +70 -0
  117. package/src/assets/shaders/webgl1/Unlit.fs +53 -28
  118. package/src/assets/shaders/webgl1/Unlit.vs +17 -18
  119. package/src/assets/shaders/webgl1/include/ClipPlanes.glsl +7 -7
  120. package/src/assets/shaders/webgl1/include/Colors.glsl +27 -0
  121. package/src/assets/shaders/webgl1/include/Fog.glsl +17 -17
  122. package/src/assets/shaders/webgl1/include/Hatch.glsl +8 -8
  123. package/src/assets/shaders/webgl1/include/Normal.glsl +44 -0
  124. package/src/assets/shaders/webgl1/include/Pack.glsl +11 -11
  125. package/src/assets/shaders/webgl1/include/Perlin.glsl +19 -19
  126. package/src/assets/shaders/webgl1/include/Shadow.glsl +212 -212
  127. package/src/assets/shaders/webgl1/include/SpotFactor.glsl +12 -0
  128. package/src/assets/shaders/webgl1/include/Texture.glsl +444 -393
  129. package/src/assets/shaders/webgl2/Background.fs +2 -2
  130. package/src/assets/shaders/webgl2/Background.vs +4 -4
  131. package/src/assets/shaders/webgl2/Depth.fs +2 -2
  132. package/src/assets/shaders/webgl2/Depth.vs +3 -3
  133. package/src/assets/shaders/webgl2/Gouraud.fs +14 -14
  134. package/src/assets/shaders/webgl2/Gouraud.vs +54 -69
  135. package/src/assets/shaders/webgl2/Line.fs +73 -0
  136. package/src/assets/shaders/webgl2/Line.vs +64 -0
  137. package/src/assets/shaders/webgl2/PBR.fs +370 -0
  138. package/src/assets/shaders/webgl2/PBR.vs +48 -0
  139. package/src/assets/shaders/webgl2/Phong.fs +219 -84
  140. package/src/assets/shaders/webgl2/Phong.vs +17 -18
  141. package/src/assets/shaders/webgl2/Point.fs +87 -0
  142. package/src/assets/shaders/webgl2/Point.vs +71 -0
  143. package/src/assets/shaders/webgl2/Unlit.fs +56 -28
  144. package/src/assets/shaders/webgl2/Unlit.vs +17 -18
  145. package/src/assets/shaders/webgl2/include/ClipPlanes.glsl +7 -7
  146. package/src/assets/shaders/webgl2/include/Colors.glsl +27 -0
  147. package/src/assets/shaders/webgl2/include/Fog.glsl +34 -34
  148. package/src/assets/shaders/webgl2/include/Hatch.glsl +8 -8
  149. package/src/assets/shaders/webgl2/include/Normal.glsl +46 -0
  150. package/src/assets/shaders/webgl2/include/Pack.glsl +11 -11
  151. package/src/assets/shaders/webgl2/include/Perlin.glsl +19 -20
  152. package/src/assets/shaders/webgl2/include/Shadow.glsl +226 -226
  153. package/src/assets/shaders/webgl2/include/SpotFactor.glsl +12 -0
  154. package/src/assets/shaders/webgl2/include/Texture.glsl +557 -537
  155. package/src/bookmarks.js +92 -92
  156. package/src/examples.js +147 -147
  157. package/src/lib/ammojs/AmmoJS.js +2 -2
  158. package/src/lib/ammojs/Makefile +14 -15
  159. package/src/lib/jquery.fullscreen-min.js +2 -2
  160. package/src/lib/nurbs/extras/sample.js +215 -215
  161. package/src/lib/nurbs/nurbs.js +326 -326
  162. package/src/lib/nurbs/src/evaluate.js +405 -405
  163. package/src/lib/nurbs/src/numerical-derivative.js +48 -48
  164. package/src/lib/nurbs/src/support.js +143 -143
  165. package/src/lib/nurbs/src/transform.js +70 -70
  166. package/src/lib/nurbs/src/utils/accessor-preamble.js +23 -23
  167. package/src/lib/nurbs/src/utils/bisection-search.js +18 -18
  168. package/src/lib/nurbs/src/utils/cache-key.js +49 -50
  169. package/src/lib/nurbs/src/utils/create-accessors.js +101 -101
  170. package/src/lib/nurbs/src/utils/infer-type.js +43 -43
  171. package/src/lib/nurbs/src/utils/is-array-like.js +5 -5
  172. package/src/lib/nurbs/src/utils/is-ndarray-like.js +11 -11
  173. package/src/lib/nurbs/src/utils/is-ndarray.js +13 -13
  174. package/src/lib/nurbs/src/utils/ndloop.js +18 -18
  175. package/src/lib/nurbs/src/utils/size-getter.js +15 -15
  176. package/src/lib/nurbs/src/utils/variable.js +25 -25
  177. package/src/lib/opentype.js/bin/ot +27 -27
  178. package/src/lib/opentype.js/dist/opentype.js +5 -5
  179. package/src/lib/opentype.js/font-inspector.html +1 -1
  180. package/src/lib/opentype.js/site.css +1 -3
  181. package/src/locale/gettext.js +73 -73
  182. package/src/spinner.css +40 -43
  183. package/src/standard/Geospatial/Geodetic.js +195 -195
  184. package/src/standard/Geospatial/ReferenceEllipsoids.js +43 -43
  185. package/src/standard/Geospatial/UniversalTransverseMercator.js +159 -159
  186. package/src/standard/Math/Algorithm.js +199 -187
  187. package/src/standard/Math/Algorithms/Bezier.js +80 -80
  188. package/src/standard/Math/Algorithms/MergeSort.js +49 -49
  189. package/src/standard/Math/Algorithms/PartialSort.js +36 -36
  190. package/src/standard/Math/Algorithms/QuickSort.js +51 -51
  191. package/src/standard/Math/Algorithms/SAT.js +62 -62
  192. package/src/standard/Math/Algorithms/eigendecomposition.js +141 -141
  193. package/src/standard/Math/Geometry/Box2.js +205 -205
  194. package/src/standard/Math/Geometry/Box3.js +624 -624
  195. package/src/standard/Math/Geometry/Camera.js +68 -68
  196. package/src/standard/Math/Geometry/Cylinder3.js +112 -112
  197. package/src/standard/Math/Geometry/Line3.js +188 -153
  198. package/src/standard/Math/Geometry/Plane3.js +120 -120
  199. package/src/standard/Math/Geometry/Sphere3.js +148 -148
  200. package/src/standard/Math/Geometry/Spheroid3.js +38 -38
  201. package/src/standard/Math/Geometry/Triangle2.js +19 -19
  202. package/src/standard/Math/Geometry/Triangle3.js +148 -148
  203. package/src/standard/Math/Geometry/ViewVolume.js +359 -359
  204. package/src/standard/Math/Numbers/Color3.js +219 -214
  205. package/src/standard/Math/Numbers/Color4.js +148 -142
  206. package/src/standard/Math/Numbers/Complex.js +139 -139
  207. package/src/standard/Math/Numbers/Matrix2.js +193 -193
  208. package/src/standard/Math/Numbers/Matrix3.js +679 -679
  209. package/src/standard/Math/Numbers/Matrix4.js +883 -883
  210. package/src/standard/Math/Numbers/Quaternion.js +496 -496
  211. package/src/standard/Math/Numbers/Rotation4.js +421 -415
  212. package/src/standard/Math/Numbers/Vector2.js +220 -220
  213. package/src/standard/Math/Numbers/Vector3.js +280 -280
  214. package/src/standard/Math/Numbers/Vector4.js +296 -296
  215. package/src/standard/Math/Utility/BVH.js +303 -303
  216. package/src/standard/Math/Utility/MatrixStack.js +64 -64
  217. package/src/standard/Networking/BinaryTransport.js +67 -67
  218. package/src/standard/Time/MicroTime.js +22 -22
  219. package/src/standard/Utility/DataStorage.js +85 -81
  220. package/src/standard/Utility/MapUtilities.js +14 -1
  221. package/src/standard/Utility/ObjectCache.js +24 -24
  222. package/src/standard/Utility/Shuffle.js +13 -13
  223. package/src/tests.js +355 -384
  224. package/src/x_ite/Base/Events.js +64 -55
  225. package/src/x_ite/{Basic/X3DArrayField.js → Base/FieldArray.js} +19 -12
  226. package/src/x_ite/Base/FieldDefinitionArray.js +75 -0
  227. package/src/x_ite/{Basic/FieldDefinitionArray.js → Base/X3DArrayField.js} +35 -59
  228. package/src/x_ite/Base/X3DBaseNode.js +588 -0
  229. package/src/x_ite/{Bits → Base}/X3DCast.js +23 -22
  230. package/src/x_ite/Base/X3DChildObject.js +68 -62
  231. package/src/x_ite/{Bits → Base}/X3DConstants.js +85 -85
  232. package/src/x_ite/Base/X3DEventObject.js +73 -68
  233. package/src/x_ite/Base/X3DField.js +450 -0
  234. package/src/x_ite/Base/X3DFieldDefinition.js +78 -0
  235. package/src/x_ite/Base/X3DInfoArray.js +291 -0
  236. package/src/x_ite/Base/X3DObject.js +152 -109
  237. package/src/x_ite/Base/X3DObjectArrayField.js +573 -0
  238. package/src/x_ite/Base/X3DTypedArrayField.js +866 -0
  239. package/src/x_ite/Browser/Core/BrowserOptions.js +376 -394
  240. package/src/x_ite/Browser/Core/BrowserProperties.js +38 -38
  241. package/src/x_ite/Browser/Core/BrowserTimings.js +173 -172
  242. package/src/x_ite/Browser/Core/ContextMenu.js +547 -551
  243. package/src/x_ite/Browser/Core/Notification.js +57 -56
  244. package/src/x_ite/Browser/Core/PrimitiveQuality.js +8 -8
  245. package/src/x_ite/Browser/Core/RenderingProperties.js +55 -55
  246. package/src/x_ite/Browser/Core/Shading.js +10 -10
  247. package/src/x_ite/Browser/Core/TextureQuality.js +8 -8
  248. package/src/x_ite/Browser/Core/X3DCoreContext.js +746 -724
  249. package/src/x_ite/Browser/EnvironmentalEffects/X3DEnvironmentalEffectsContext.js +33 -25
  250. package/src/x_ite/Browser/Followers/X3DArrayChaserTemplate.js +23 -23
  251. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +127 -127
  252. package/src/x_ite/Browser/Geometry2D/Arc2DOptions.js +25 -25
  253. package/src/x_ite/Browser/Geometry2D/ArcClose2DOptions.js +25 -25
  254. package/src/x_ite/Browser/Geometry2D/Circle2DOptions.js +56 -55
  255. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +116 -116
  256. package/src/x_ite/Browser/Geometry2D/Rectangle2DOptions.js +59 -59
  257. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +80 -77
  258. package/src/x_ite/Browser/Geometry3D/BoxOptions.js +70 -70
  259. package/src/x_ite/Browser/Geometry3D/ConeOptions.js +26 -26
  260. package/src/x_ite/Browser/Geometry3D/CylinderOptions.js +27 -27
  261. package/src/x_ite/Browser/Geometry3D/IcoSphere.js +357 -357
  262. package/src/x_ite/Browser/Geometry3D/IcoSphereOptions.js +61 -61
  263. package/src/x_ite/Browser/Geometry3D/QuadSphereOptions.js +243 -241
  264. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +37 -34
  265. package/src/x_ite/Browser/Geospatial/Geocentric.js +27 -27
  266. package/src/x_ite/Browser/Geospatial/Geospatial.js +157 -156
  267. package/src/x_ite/Browser/Grouping/X3DGroupingContext.js +38 -33
  268. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator.js +128 -130
  269. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator1.js +39 -41
  270. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator2.js +3 -3
  271. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolator3.js +3 -3
  272. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +54 -56
  273. package/src/x_ite/Browser/Interpolation/SquatInterpolator.js +54 -56
  274. package/src/x_ite/Browser/KeyDeviceSensor/X3DKeyDeviceSensorContext.js +44 -41
  275. package/src/x_ite/Browser/Layering/X3DLayeringContext.js +20 -18
  276. package/src/x_ite/Browser/Layout/ScreenText.js +406 -405
  277. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +36 -30
  278. package/src/x_ite/Browser/Lighting/X3DLightingContext.js +54 -50
  279. package/src/x_ite/Browser/NURBS/NURBS.js +417 -417
  280. package/src/x_ite/Browser/Navigation/ExamineViewer.js +753 -753
  281. package/src/x_ite/Browser/Navigation/FlyViewer.js +39 -39
  282. package/src/x_ite/Browser/Navigation/LookAtViewer.js +461 -461
  283. package/src/x_ite/Browser/Navigation/NoneViewer.js +18 -18
  284. package/src/x_ite/Browser/Navigation/PlaneViewer.js +193 -193
  285. package/src/x_ite/Browser/Navigation/WalkViewer.js +61 -61
  286. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +709 -710
  287. package/src/x_ite/Browser/Navigation/X3DNavigationContext.js +188 -182
  288. package/src/x_ite/Browser/Navigation/X3DViewer.js +160 -160
  289. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +152 -143
  290. package/src/x_ite/Browser/Networking/urls.js +31 -31
  291. package/src/x_ite/Browser/ParticleSystems/X3DParticleSystemsContext.js +17 -13
  292. package/src/x_ite/Browser/Picking/IntersectionType.js +7 -7
  293. package/src/x_ite/Browser/Picking/MatchCriterion.js +8 -8
  294. package/src/x_ite/Browser/Picking/SortOrder.js +9 -9
  295. package/src/x_ite/Browser/Picking/VolumePicker.js +138 -138
  296. package/src/x_ite/Browser/Picking/X3DPickingContext.js +80 -69
  297. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +208 -209
  298. package/src/x_ite/Browser/PointingDeviceSensor/PointingDeviceSensorContainer.js +34 -34
  299. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +269 -263
  300. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +132 -119
  301. package/src/x_ite/Browser/RigidBodyPhysics/AppliedParametersType.js +14 -14
  302. package/src/x_ite/Browser/Scripting/X3DScriptingContext.js +20 -19
  303. package/src/x_ite/Browser/Scripting/evaluate.js +7 -7
  304. package/src/x_ite/Browser/Shaders/Shader.js +152 -159
  305. package/src/x_ite/Browser/Shaders/ShaderSource.js +81 -63
  306. package/src/x_ite/Browser/Shaders/ShaderTest.js +97 -98
  307. package/src/x_ite/Browser/Shaders/X3DShadersContext.js +256 -249
  308. package/src/x_ite/Browser/Shape/AlphaMode.js +9 -9
  309. package/src/x_ite/Browser/Shape/X3DShapeContext.js +111 -89
  310. package/src/x_ite/Browser/Sound/X3DSoundContext.js +11 -11
  311. package/src/x_ite/Browser/Text/PolygonText.js +319 -319
  312. package/src/x_ite/Browser/Text/TextAlignment.js +9 -9
  313. package/src/x_ite/Browser/Text/X3DTextContext.js +72 -65
  314. package/src/x_ite/Browser/Text/X3DTextGeometry.js +506 -506
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  602. package/src/x_ite/{Execution/ExportedNode.js → Components/Shape/AcousticProperties.js} +41 -71
  603. package/src/x_ite/Components/Shape/Appearance.js +331 -318
  604. package/src/x_ite/Components/Shape/FillProperties.js +101 -98
  605. package/src/x_ite/Components/Shape/LineProperties.js +71 -69
  606. package/src/x_ite/Components/Shape/Material.js +344 -116
  607. package/src/x_ite/Components/Shape/PhysicalMaterial.js +310 -0
  608. package/src/x_ite/Components/Shape/PointProperties.js +79 -95
  609. package/src/x_ite/Components/Shape/Shape.js +178 -181
  610. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +200 -200
  611. package/src/x_ite/Components/Shape/UnlitMaterial.js +93 -46
  612. package/src/x_ite/Components/Shape/X3DAppearanceChildNode.js +13 -15
  613. package/src/x_ite/Components/Shape/X3DAppearanceNode.js +24 -24
  614. package/src/x_ite/Components/Shape/X3DMaterialNode.js +24 -24
  615. package/src/x_ite/Components/Shape/X3DOneSidedMaterialNode.js +158 -54
  616. package/src/x_ite/Components/Shape/X3DShapeNode.js +147 -147
  617. package/src/x_ite/Components/Shape.js +43 -37
  618. package/src/x_ite/Components/Sound/AudioClip.js +135 -140
  619. package/src/x_ite/Components/Sound/Sound.js +246 -246
  620. package/src/x_ite/Components/Sound/X3DSoundNode.js +13 -15
  621. package/src/x_ite/Components/Sound/X3DSoundSourceNode.js +165 -179
  622. package/src/x_ite/Components/Sound.js +19 -19
  623. package/src/x_ite/Components/Text/FontStyle.js +49 -49
  624. package/src/x_ite/Components/Text/Text.js +135 -135
  625. package/src/x_ite/Components/Text/X3DFontStyleNode.js +207 -205
  626. package/src/x_ite/Components/Text.js +17 -17
  627. package/src/x_ite/Components/Texturing/ImageTexture.js +181 -194
  628. package/src/x_ite/Components/Texturing/MovieTexture.js +180 -190
  629. package/src/x_ite/Components/Texturing/MultiTexture.js +255 -262
  630. package/src/x_ite/Components/Texturing/MultiTextureCoordinate.js +124 -118
  631. package/src/x_ite/Components/Texturing/MultiTextureTransform.js +82 -76
  632. package/src/x_ite/Components/Texturing/PixelTexture.js +222 -221
  633. package/src/x_ite/Components/Texturing/TextureCoordinate.js +116 -116
  634. package/src/x_ite/Components/Texturing/TextureCoordinateGenerator.js +90 -90
  635. package/src/x_ite/Components/Texturing/TextureProperties.js +158 -160
  636. package/src/x_ite/Components/Texturing/TextureTransform.js +99 -99
  637. package/src/x_ite/Components/Texturing/X3DSingleTextureCoordinateNode.js +33 -28
  638. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +54 -54
  639. package/src/x_ite/Components/Texturing/X3DSingleTextureTransformNode.js +22 -17
  640. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +135 -124
  641. package/src/x_ite/Components/Texturing/X3DTextureCoordinateNode.js +16 -16
  642. package/src/x_ite/Components/Texturing/X3DTextureNode.js +24 -24
  643. package/src/x_ite/Components/Texturing/X3DTextureTransformNode.js +22 -22
  644. package/src/x_ite/Components/Texturing.js +45 -45
  645. package/src/x_ite/Components/Texturing3D/ComposedTexture3D.js +125 -123
  646. package/src/x_ite/Components/Texturing3D/ImageTexture3D.js +115 -131
  647. package/src/x_ite/Components/Texturing3D/PixelTexture3D.js +158 -160
  648. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +116 -116
  649. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +116 -116
  650. package/src/x_ite/Components/Texturing3D/TextureTransform3D.js +88 -88
  651. package/src/x_ite/Components/Texturing3D/TextureTransformMatrix3D.js +46 -46
  652. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +135 -121
  653. package/src/x_ite/Components/Time/TimeSensor.js +155 -152
  654. package/src/x_ite/Components/Time/X3DTimeDependentNode.js +299 -302
  655. package/src/x_ite/Components/Time.js +15 -15
  656. package/src/x_ite/Components/VolumeRendering/BlendedVolumeStyle.js +338 -338
  657. package/src/x_ite/Components/VolumeRendering/BoundaryEnhancementVolumeStyle.js +80 -80
  658. package/src/x_ite/Components/VolumeRendering/CartoonVolumeStyle.js +228 -228
  659. package/src/x_ite/Components/VolumeRendering/ComposedVolumeStyle.js +163 -163
  660. package/src/x_ite/Components/VolumeRendering/EdgeEnhancementVolumeStyle.js +117 -117
  661. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +334 -334
  662. package/src/x_ite/Components/VolumeRendering/OpacityMapVolumeStyle.js +116 -116
  663. package/src/x_ite/Components/VolumeRendering/ProjectionVolumeStyle.js +167 -167
  664. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +247 -247
  665. package/src/x_ite/Components/VolumeRendering/ShadedVolumeStyle.js +198 -198
  666. package/src/x_ite/Components/VolumeRendering/SilhouetteEnhancementVolumeStyle.js +116 -116
  667. package/src/x_ite/Components/VolumeRendering/ToneMappedVolumeStyle.js +126 -126
  668. package/src/x_ite/Components/VolumeRendering/VolumeData.js +173 -173
  669. package/src/x_ite/Components/VolumeRendering/X3DComposableVolumeRenderStyleNode.js +12 -12
  670. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +167 -167
  671. package/src/x_ite/Components/VolumeRendering/X3DVolumeRenderStyleNode.js +70 -70
  672. package/src/x_ite/Components/X_ITE/BlendMode.js +143 -145
  673. package/src/x_ite/Components.js +47 -47
  674. package/src/x_ite/Configuration/ComponentInfo.js +47 -42
  675. package/src/x_ite/Configuration/ComponentInfoArray.js +21 -19
  676. package/src/x_ite/Configuration/ProfileInfo.js +33 -23
  677. package/src/x_ite/Configuration/ProfileInfoArray.js +26 -16
  678. package/src/x_ite/Configuration/SupportedComponents.js +311 -311
  679. package/src/x_ite/Configuration/SupportedNodes.js +53 -38
  680. package/src/x_ite/Configuration/SupportedProfiles.js +190 -190
  681. package/src/x_ite/Configuration/UnitInfo.js +60 -51
  682. package/src/x_ite/Configuration/UnitInfoArray.js +17 -10
  683. package/src/x_ite/DEBUG.js +2 -2
  684. package/src/x_ite/Execution/BindableList.js +146 -149
  685. package/src/x_ite/Execution/BindableStack.js +130 -123
  686. package/src/x_ite/Execution/ExportedNodesArray.js +75 -0
  687. package/src/x_ite/Execution/ImportedNodesArray.js +75 -0
  688. package/src/x_ite/{Basic/X3DFieldDefinition.js → Execution/NamedNodesArray.js} +20 -10
  689. package/src/x_ite/Execution/Scene.js +93 -90
  690. package/src/x_ite/Execution/X3DExecutionContext.js +957 -781
  691. package/src/x_ite/Execution/X3DExportedNode.js +152 -0
  692. package/src/x_ite/Execution/X3DImportedNode.js +393 -0
  693. package/src/x_ite/Execution/X3DScene.js +546 -493
  694. package/src/x_ite/Execution/X3DWorld.js +171 -0
  695. package/src/x_ite/Fallback.js +31 -31
  696. package/src/x_ite/Fields/ArrayFields.js +463 -443
  697. package/src/x_ite/Fields/SFBool.js +50 -47
  698. package/src/x_ite/Fields/SFColor.js +163 -160
  699. package/src/x_ite/Fields/SFColorRGBA.js +155 -152
  700. package/src/x_ite/Fields/SFDouble.js +51 -48
  701. package/src/x_ite/Fields/SFFloat.js +51 -48
  702. package/src/x_ite/Fields/SFImage.js +216 -213
  703. package/src/x_ite/Fields/SFInt32.js +47 -44
  704. package/src/x_ite/Fields/SFMatrix3.js +74 -71
  705. package/src/x_ite/Fields/SFMatrix4.js +68 -65
  706. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +98 -98
  707. package/src/x_ite/Fields/SFNode.js +392 -299
  708. package/src/x_ite/Fields/SFNodeCache.js +22 -33
  709. package/src/x_ite/Fields/SFRotation.js +178 -175
  710. package/src/x_ite/Fields/SFString.js +71 -68
  711. package/src/x_ite/Fields/SFTime.js +47 -44
  712. package/src/x_ite/Fields/SFVec2.js +73 -70
  713. package/src/x_ite/Fields/SFVec3.js +105 -102
  714. package/src/x_ite/Fields/SFVec4.js +118 -115
  715. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +94 -94
  716. package/src/x_ite/Fields.js +44 -44
  717. package/src/x_ite/InputOutput/FileLoader.js +426 -531
  718. package/src/x_ite/InputOutput/Generator.js +379 -376
  719. package/src/x_ite/{Configuration/X3DInfoArray.js → Parser/GoldenGate.js} +54 -86
  720. package/src/x_ite/Parser/HTMLSupport.js +28 -6
  721. package/src/x_ite/Parser/JSONParser.js +414 -388
  722. package/src/x_ite/Parser/VRMLParser.js +2964 -0
  723. package/src/x_ite/Parser/X3DParser.js +128 -128
  724. package/src/x_ite/Parser/XMLParser.js +1231 -1178
  725. package/src/x_ite/Prototype/ExternProtoDeclarationArray.js +17 -27
  726. package/src/x_ite/Prototype/ProtoDeclarationArray.js +17 -27
  727. package/src/x_ite/Prototype/X3DExternProtoDeclaration.js +279 -297
  728. package/src/x_ite/Prototype/X3DProtoDeclaration.js +264 -263
  729. package/src/x_ite/Prototype/X3DProtoDeclarationNode.js +58 -35
  730. package/src/x_ite/Rendering/DependentRenderer.js +83 -80
  731. package/src/x_ite/Rendering/TextureBuffer.js +171 -168
  732. package/src/x_ite/{Bits → Rendering}/TraverseType.js +11 -11
  733. package/src/x_ite/Rendering/X3DRenderObject.js +895 -906
  734. package/src/x_ite/Routing/RouteArray.js +19 -71
  735. package/src/x_ite/Routing/X3DRoute.js +185 -179
  736. package/src/x_ite/Routing/X3DRoutingContext.js +60 -54
  737. package/src/x_ite/X3D.js +191 -175
  738. package/src/x_ite.config.js +83 -83
  739. package/src/x_ite.css +279 -288
  740. package/src/x_ite.html +226 -193
  741. package/src/x_ite.js +100 -127
  742. package/x_ite.min.html +220 -187
  743. package/src/assets/shaders/webgl1/PointSet.fs +0 -100
  744. package/src/assets/shaders/webgl1/PointSet.vs +0 -70
  745. package/src/assets/shaders/webgl1/Wireframe.fs +0 -74
  746. package/src/assets/shaders/webgl1/Wireframe.vs +0 -63
  747. package/src/assets/shaders/webgl2/PointSet.fs +0 -99
  748. package/src/assets/shaders/webgl2/PointSet.vs +0 -71
  749. package/src/assets/shaders/webgl2/Wireframe.fs +0 -73
  750. package/src/assets/shaders/webgl2/Wireframe.vs +0 -64
  751. package/src/x_ite/Basic/X3DBaseNode.js +0 -1253
  752. package/src/x_ite/Basic/X3DField.js +0 -370
  753. package/src/x_ite/Basic/X3DObjectArrayField.js +0 -545
  754. package/src/x_ite/Basic/X3DTypedArrayField.js +0 -839
  755. package/src/x_ite/Browser/Core/X3DCoreContext.js.~1~ +0 -714
  756. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js.~1~ +0 -209
  757. package/src/x_ite/Execution/ImportedNode.js +0 -375
  758. package/src/x_ite/Execution/World.js +0 -162
  759. package/src/x_ite/Parser/Parser.js +0 -2944
@@ -48,15 +48,15 @@
48
48
 
49
49
 
50
50
  define ([
51
- "x_ite/Components/Core/X3DBindableNode",
52
- "x_ite/Bits/TraverseType",
53
- "x_ite/Bits/X3DConstants",
54
- "standard/Math/Geometry/ViewVolume",
55
- "standard/Math/Numbers/Complex",
56
- "standard/Math/Numbers/Vector3",
57
- "standard/Math/Numbers/Rotation4",
58
- "standard/Math/Numbers/Matrix4",
59
- "standard/Math/Algorithm",
51
+ "x_ite/Components/Core/X3DBindableNode",
52
+ "x_ite/Rendering/TraverseType",
53
+ "x_ite/Base/X3DConstants",
54
+ "standard/Math/Geometry/ViewVolume",
55
+ "standard/Math/Numbers/Complex",
56
+ "standard/Math/Numbers/Vector3",
57
+ "standard/Math/Numbers/Rotation4",
58
+ "standard/Math/Numbers/Matrix4",
59
+ "standard/Math/Algorithm",
60
60
  ],
61
61
  function (X3DBindableNode,
62
62
  TraverseType,
@@ -69,616 +69,609 @@ function (X3DBindableNode,
69
69
  Algorithm)
70
70
  {
71
71
  "use strict";
72
- var
73
- RADIUS = 1,
74
- SIZE = Math .sqrt (RADIUS * RADIUS / 2),
75
- U_DIMENSION = 20;
76
-
77
- var s = SIZE;
78
-
79
- var texCoords = [
80
- 1, 1, 0, 1,
81
- 0, 1, 0, 1,
82
- 0, 0, 0, 1,
83
- 1, 1, 0, 1,
84
- 0, 0, 0, 1,
85
- 1, 0, 0, 1,
86
- ];
87
-
88
- var frontVertices = [
89
- s, s, -s, 1,
90
- -s, s, -s, 1,
91
- -s, -s, -s, 1,
92
- s, s, -s, 1,
93
- -s, -s, -s, 1,
94
- s, -s, -s, 1,
95
- ];
96
-
97
- var backVertices = [
98
- -s, s, s, 1,
99
- s, s, s, 1,
100
- s, -s, s, 1,
101
- -s, s, s, 1,
102
- s, -s, s, 1,
103
- -s, -s, s, 1,
104
- ];
105
-
106
- var leftVertices = [
107
- -s, s, -s, 1,
108
- -s, s, s, 1,
109
- -s, -s, s, 1,
110
- -s, s, -s, 1,
111
- -s, -s, s, 1,
112
- -s, -s, -s, 1,
113
- ];
114
-
115
- var rightVertices = [
116
- s, s, s, 1,
117
- s, s, -s, 1,
118
- s, -s, -s, 1,
119
- s, s, s, 1,
120
- s, -s, -s, 1,
121
- s, -s, s, 1,
122
- ];
123
-
124
- var topVertices = [
125
- s, s, s, 1,
126
- -s, s, s, 1,
127
- -s, s, -s, 1,
128
- s, s, s, 1,
129
- -s, s, -s, 1,
130
- s, s, -s, 1,
131
- ];
132
-
133
- var bottomVertices = [
134
- s, -s, -s, 1,
135
- -s, -s, -s, 1,
136
- -s, -s, s, 1,
137
- s, -s, -s, 1,
138
- -s, -s, s, 1,
139
- s, -s, s, 1,
140
- ];
141
-
142
- var
143
- z1 = new Complex (0, 0),
144
- z2 = new Complex (0, 0),
145
- y1 = new Complex (0, 0),
146
- y2 = new Complex (0, 0),
147
- y3 = new Complex (0, 0),
148
- y4 = new Complex (0, 0);
149
-
150
- function X3DBackgroundNode (executionContext)
151
- {
152
- X3DBindableNode .call (this, executionContext);
153
-
154
- this .addType (X3DConstants .X3DBackgroundNode);
155
-
156
- this .skyAngle_ .setUnit ("angle");
157
- this .groundAngle_ .setUnit ("angle");
158
-
159
- this .hidden = false;
160
- this .projectionMatrixArray = new Float32Array (16);
161
- this .modelMatrix = new Matrix4 ();
162
- this .modelViewMatrixArray = new Float32Array (16);
163
- this .localObjects = [ ];
164
- this .colors = [ ];
165
- this .sphere = [ ];
166
- this .textures = 0;
167
- }
168
-
169
- X3DBackgroundNode .prototype = Object .assign (Object .create (X3DBindableNode .prototype),
170
- {
171
- constructor: X3DBackgroundNode,
172
- initialize: function ()
173
- {
174
- X3DBindableNode .prototype .initialize .call (this);
175
-
176
- var gl = this .getBrowser () .getContext ();
177
-
178
- this .colorBuffer = gl .createBuffer ();
179
- this .sphereBuffer = gl .createBuffer ();
180
- this .texCoordBuffer = gl .createBuffer ();
181
- this .cubeBuffer = gl .createBuffer ();
182
- this .texCoordBuffers = [ gl .createBuffer () ];
183
- this .frontBuffer = gl .createBuffer ();
184
- this .backBuffer = gl .createBuffer ();
185
- this .leftBuffer = gl .createBuffer ();
186
- this .rightBuffer = gl .createBuffer ();
187
- this .topBuffer = gl .createBuffer ();
188
- this .bottomBuffer = gl .createBuffer ();
189
-
190
- this .groundAngle_ .addInterest ("build", this);
191
- this .groundColor_ .addInterest ("build", this);
192
- this .skyAngle_ .addInterest ("build", this);
193
- this .skyColor_ .addInterest ("build", this);
194
- this .transparency_ .addInterest ("build", this);
195
-
196
- this .build ();
197
- this .transferRectangle ();
198
- },
199
- set_frontTexture__: function (value)
200
- {
201
- this .setTexture ("frontTexture", value, 0);
202
- },
203
- set_backTexture__: function (value)
204
- {
205
- this .setTexture ("backTexture", value, 1);
206
- },
207
- set_leftTexture__: function (value)
208
- {
209
- this .setTexture ("leftTexture", value, 2);
210
- },
211
- set_rightTexture__: function (value)
212
- {
213
- this .setTexture ("rightTexture", value, 3);
214
- },
215
- set_topTexture__: function (value)
216
- {
217
- this .setTexture ("topTexture", value, 4);
218
- },
219
- set_bottomTexture__: function (value)
220
- {
221
- this .setTexture ("bottomTexture", value, 5);
222
- },
223
- setTexture: function (key, texture, bit)
224
- {
225
- if (this [key])
226
- this [key] .loadState_ .removeInterest ("setTextureBit", this);
227
-
228
- this [key] = texture;
229
-
230
- if (texture)
231
- {
232
- texture .loadState_ .addInterest ("setTextureBit", this, texture, bit);
233
- this .setTextureBit (texture .loadState_, texture, bit);
234
- }
235
- else
236
- this .setTextureBit (X3DConstants .NOT_STARTED, null, bit);
237
- },
238
- setTextureBit: function (loadState, texture, bit)
239
- {
240
- if (loadState .getValue () === X3DConstants .COMPLETE_STATE || (texture && texture .getData ()))
241
- this .textures |= 1 << bit;
242
- else
243
- this .textures &= ~(1 << bit);
244
- },
245
- setHidden: function (value)
246
- {
247
- this .hidden = value;
248
-
249
- this .getBrowser () .addBrowserEvent ();
250
- },
251
- getHidden: function ()
252
- {
253
- return this .hidden;
254
- },
255
- getTransparent: function ()
256
- {
257
- if (this .hidden)
258
- return true;
259
-
260
- if (this .transparency_ .getValue () === 0)
261
- return false;
262
-
263
- if (! this .frontTexture || this .frontTexture .transparent_ .getValue ())
264
- return true;
265
-
266
- if (! this .backTexture || this .backTexture .transparent_ .getValue ())
267
- return true;
268
-
269
- if (! this .leftTexture || this .leftTexture .transparent_ .getValue ())
270
- return true;
271
-
272
- if (! this .rightTexture || this .rightTexture .transparent_ .getValue ())
273
- return true;
274
-
275
- if (! this .topTexture || this .topTexture .transparent_ .getValue ())
276
- return true;
277
-
278
- if (! this .bottomTexture || this .bottomTexture .transparent_ .getValue ())
279
- return true;
280
-
281
- return false;
282
- },
283
- getColor: function (theta, color, angle)
284
- {
285
- var index = Algorithm .upperBound (angle, 0, angle .length, theta, Algorithm .less);
286
-
287
- return color [index];
288
- },
289
- build: function ()
290
- {
291
- this .colors .length = 0;
292
- this .sphere .length = 0;
293
-
294
- if (this .transparency_ .getValue () >= 1)
295
- return;
296
-
297
- var alpha = 1 - Algorithm .clamp (this .transparency_ .getValue (), 0, 1);
298
-
299
- if (this .groundColor_ .length === 0 && this .skyColor_ .length == 1)
300
- {
301
- var s = SIZE;
302
-
303
- // Build cube
304
-
305
- this .sphere .vertices = 36;
306
-
307
- this .sphere .push ( s, s, -s, 1, -s, s, -s, 1, -s, -s, -s, 1, // Back
308
- s, s, -s, 1, -s, -s, -s, 1, s, -s, -s, 1,
309
- -s, s, s, 1, s, s, s, 1, -s, -s, s, 1, // Front
310
- -s, -s, s, 1, s, s, s, 1, s, -s, s, 1,
311
- -s, s, -s, 1, -s, s, s, 1, -s, -s, s, 1, // Left
312
- -s, s, -s, 1, -s, -s, s, 1, -s, -s, -s, 1,
313
- s, s, s, 1, s, s, -s, 1, s, -s, s, 1, // Right
314
- s, -s, s, 1, s, s, -s, 1, s, -s, -s, 1,
315
- s, s, s, 1, -s, s, s, 1, -s, s, -s, 1, // Top
316
- s, s, s, 1, -s, s, -s, 1, s, s, -s, 1,
317
- -s, -s, s, 1, s, -s, s, 1, -s, -s, -s, 1, // Bottom
318
- -s, -s, -s, 1, s, -s, s, 1, s, -s, -s, 1);
319
-
320
- var c = this .skyColor_ [0];
321
-
322
- for (var i = 0, vertices = this .sphere .vertices; i < vertices; ++ i)
323
- this .colors .push (c .r, c .g, c .b, alpha);
324
- }
325
- else
326
- {
327
- // Build sphere
328
-
329
- if (this .skyColor_ .length > this .skyAngle_ .length)
330
- {
331
- var vAngle = [ ];
332
-
333
- for (var i = 0, length = this .skyAngle_ .length; i < length; ++ i)
334
- vAngle .push (this .skyAngle_ [i]);
335
-
336
- if (vAngle .length === 0 || vAngle [0] > 0)
337
- vAngle .unshift (0);
338
-
339
- var vAngleMax = this .groundColor_ .length > this .groundAngle_ .length ? Math .PI / 2 : Math .PI;
340
-
341
- if (vAngle .at (-1) < vAngleMax)
342
- vAngle .push (vAngleMax);
343
-
344
- this .buildSphere (RADIUS, vAngle, this .skyAngle_, this .skyColor_, alpha, false);
345
- }
346
-
347
- if (this .groundColor_ .length > this .groundAngle_ .length)
348
- {
349
- var vAngle = [ ];
350
-
351
- for (var i = 0, length = this .groundAngle_ .length; i < length; ++ i)
352
- vAngle .push (this .groundAngle_ [i]);
353
-
354
- vAngle .reverse ();
355
-
356
- if (vAngle .length === 0 || vAngle [0] < Math .PI / 2)
357
- vAngle .unshift (Math .PI / 2);
358
-
359
- if (vAngle .at (-1) > 0)
360
- vAngle .push (0);
361
-
362
- this .buildSphere (RADIUS, vAngle, this .groundAngle_, this .groundColor_, alpha, true);
363
- }
364
- }
365
-
366
- this .transferSphere ();
367
- },
368
- buildSphere: function (radius, vAngle, angle, color, alpha, bottom)
369
- {
370
- var
371
- phi = 0,
372
- vAngleMax = bottom ? Math .PI / 2 : Math .PI,
373
- V_DIMENSION = vAngle .length - 1;
374
-
375
- for (var v = 0; v < V_DIMENSION; ++ v)
376
- {
377
- var
378
- theta1 = Algorithm .clamp (vAngle [v], 0, vAngleMax),
379
- theta2 = Algorithm .clamp (vAngle [v + 1], 0, vAngleMax);
380
-
381
- if (bottom)
382
- {
383
- theta1 = Math .PI - theta1;
384
- theta2 = Math .PI - theta2;
385
- }
386
-
387
- z1 .setPolar (radius, theta1);
388
- z2 .setPolar (radius, theta2);
389
-
390
- var
391
- c1 = this .getColor (vAngle [v], color, angle),
392
- c2 = this .getColor (vAngle [v + 1], color, angle);
393
-
394
- for (var u = 0; u < U_DIMENSION; ++ u)
395
- {
396
- // p4 --- p1
397
- // | / |
398
- // | / |
399
- // p3 --- p2
400
-
401
- // The last point is the first one.
402
- var u1 = u < U_DIMENSION - 1 ? u + 1 : 0;
403
-
404
- // p1, p2
405
- phi = 2 * Math .PI * (u / U_DIMENSION);
406
- y1 .setPolar (-z1 .imag, phi);
407
- y2 .setPolar (-z2 .imag, phi);
408
-
409
- // p3, p4
410
- phi = 2 * Math .PI * (u1 / U_DIMENSION);
411
- y3 .setPolar (-z2 .imag, phi);
412
- y4 .setPolar (-z1 .imag, phi);
413
-
414
- // Triangle 1 and 2
415
-
416
- this .colors .push (c1 .r, c1 .g, c1 .b, alpha,
417
- c2 .r, c2 .g, c2 .b, alpha,
418
- c2 .r, c2 .g, c2 .b, alpha,
419
- // Triangle 2
420
- c1 .r, c1 .g, c1 .b, alpha,
421
- c1 .r, c1 .g, c1 .b, alpha,
422
- c2 .r, c2 .g, c2 .b, alpha);
423
-
424
- this .sphere .push (y1 .imag, z1 .real, y1 .real, 1,
425
- y3 .imag, z2 .real, y3 .real, 1,
426
- y2 .imag, z2 .real, y2 .real, 1,
427
- // Triangle 2
428
- y1 .imag, z1 .real, y1 .real, 1,
429
- y4 .imag, z1 .real, y4 .real, 1,
430
- y3 .imag, z2 .real, y3 .real, 1);
431
- }
432
- }
433
- },
434
- transferSphere: function ()
435
- {
436
- var gl = this .getBrowser () .getContext ();
437
-
438
- // Transfer colors.
439
-
440
- gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
441
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .colors), gl .STATIC_DRAW);
442
-
443
- // Transfer sphere.
444
-
445
- gl .bindBuffer (gl .ARRAY_BUFFER, this .sphereBuffer);
446
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .sphere), gl .STATIC_DRAW);
447
- this .sphereCount = this .sphere .length / 4;
448
- },
449
- transferRectangle: function ()
450
- {
451
- var gl = this .getBrowser () .getContext ();
452
-
453
- // Transfer texCoords.
454
-
455
- gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [0]);
456
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (texCoords), gl .STATIC_DRAW);
457
-
458
- // Transfer rectangle.
459
-
460
- gl .bindBuffer (gl .ARRAY_BUFFER, this .frontBuffer);
461
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (frontVertices), gl .STATIC_DRAW);
462
-
463
- gl .bindBuffer (gl .ARRAY_BUFFER, this .backBuffer);
464
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (backVertices), gl .STATIC_DRAW);
465
-
466
- gl .bindBuffer (gl .ARRAY_BUFFER, this .leftBuffer);
467
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (leftVertices), gl .STATIC_DRAW);
468
-
469
- gl .bindBuffer (gl .ARRAY_BUFFER, this .rightBuffer);
470
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (rightVertices), gl .STATIC_DRAW);
471
-
472
- gl .bindBuffer (gl .ARRAY_BUFFER, this .topBuffer);
473
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (topVertices), gl .STATIC_DRAW);
474
-
475
- gl .bindBuffer (gl .ARRAY_BUFFER, this .bottomBuffer);
476
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (bottomVertices), gl .STATIC_DRAW);
477
- },
478
- traverse: function (type, renderObject)
479
- {
480
- switch (type)
481
- {
482
- case TraverseType .CAMERA:
483
- {
484
- renderObject .getLayer () .getBackgrounds () .push (this);
485
-
486
- this .modelMatrix .assign (renderObject .getModelViewMatrix () .get ());
487
- return;
488
- }
489
- case TraverseType .DISPLAY:
490
- {
491
- var
492
- sourceObjects = renderObject .getLocalObjects (),
493
- destObjects = this .localObjects;
494
-
495
- for (var i = 0, length = sourceObjects .length; i < length; ++ i)
496
- destObjects [i] = sourceObjects [i];
497
-
498
- destObjects .length = sourceObjects .length;
499
- return;
500
- }
501
- }
502
- },
503
- display: (function ()
504
- {
505
- var
506
- invProjectionMatrix = new Matrix4 (),
507
- modelViewMatrix = new Matrix4 (),
508
- rotation = new Rotation4 (),
509
- scale = new Vector3 (0, 0, 0),
510
- farVector = new Vector3 (0, 0, 0);
511
-
512
- return function (gl, renderObject, viewport)
513
- {
514
- try
515
- {
516
- if (this .hidden)
517
- return;
518
-
519
- // Setup context.
520
-
521
- gl .disable (gl .DEPTH_TEST);
522
- gl .depthMask (false);
523
- gl .enable (gl .CULL_FACE);
524
- gl .frontFace (gl .CCW);
525
-
526
- // Get background scale.
527
72
 
528
- var farValue = -ViewVolume .unProjectPointMatrix (0, 0, 1, invProjectionMatrix .assign (renderObject .getProjectionMatrix () .get ()) .inverse (), viewport, farVector) .z * 0.8;
73
+ const
74
+ RADIUS = 1,
75
+ SIZE = Math .sqrt (RADIUS * RADIUS / 2),
76
+ U_DIMENSION = 20;
77
+
78
+ const s = SIZE;
79
+
80
+ const texCoords = [
81
+ 1, 1, 0, 1,
82
+ 0, 1, 0, 1,
83
+ 0, 0, 0, 1,
84
+ 1, 1, 0, 1,
85
+ 0, 0, 0, 1,
86
+ 1, 0, 0, 1,
87
+ ];
88
+
89
+ const frontVertices = [
90
+ s, s, -s, 1,
91
+ -s, s, -s, 1,
92
+ -s, -s, -s, 1,
93
+ s, s, -s, 1,
94
+ -s, -s, -s, 1,
95
+ s, -s, -s, 1,
96
+ ];
97
+
98
+ const backVertices = [
99
+ -s, s, s, 1,
100
+ s, s, s, 1,
101
+ s, -s, s, 1,
102
+ -s, s, s, 1,
103
+ s, -s, s, 1,
104
+ -s, -s, s, 1,
105
+ ];
106
+
107
+ const leftVertices = [
108
+ -s, s, -s, 1,
109
+ -s, s, s, 1,
110
+ -s, -s, s, 1,
111
+ -s, s, -s, 1,
112
+ -s, -s, s, 1,
113
+ -s, -s, -s, 1,
114
+ ];
115
+
116
+ const rightVertices = [
117
+ s, s, s, 1,
118
+ s, s, -s, 1,
119
+ s, -s, -s, 1,
120
+ s, s, s, 1,
121
+ s, -s, -s, 1,
122
+ s, -s, s, 1,
123
+ ];
124
+
125
+ const topVertices = [
126
+ s, s, s, 1,
127
+ -s, s, s, 1,
128
+ -s, s, -s, 1,
129
+ s, s, s, 1,
130
+ -s, s, -s, 1,
131
+ s, s, -s, 1,
132
+ ];
133
+
134
+ const bottomVertices = [
135
+ s, -s, -s, 1,
136
+ -s, -s, -s, 1,
137
+ -s, -s, s, 1,
138
+ s, -s, -s, 1,
139
+ -s, -s, s, 1,
140
+ s, -s, s, 1,
141
+ ];
142
+
143
+ const
144
+ z1 = new Complex (0, 0),
145
+ z2 = new Complex (0, 0),
146
+ y1 = new Complex (0, 0),
147
+ y2 = new Complex (0, 0),
148
+ y3 = new Complex (0, 0),
149
+ y4 = new Complex (0, 0);
150
+
151
+ function X3DBackgroundNode (executionContext)
152
+ {
153
+ X3DBindableNode .call (this, executionContext);
154
+
155
+ this .addType (X3DConstants .X3DBackgroundNode);
156
+
157
+ this ._skyAngle .setUnit ("angle");
158
+ this ._groundAngle .setUnit ("angle");
159
+
160
+ this .hidden = false;
161
+ this .projectionMatrixArray = new Float32Array (16);
162
+ this .modelMatrix = new Matrix4 ();
163
+ this .modelViewMatrixArray = new Float32Array (16);
164
+ this .localObjects = [ ];
165
+ this .colors = [ ];
166
+ this .sphere = [ ];
167
+ this .textures = 0;
168
+ }
169
+
170
+ X3DBackgroundNode .prototype = Object .assign (Object .create (X3DBindableNode .prototype),
171
+ {
172
+ constructor: X3DBackgroundNode,
173
+ initialize: function ()
174
+ {
175
+ X3DBindableNode .prototype .initialize .call (this);
176
+
177
+ const gl = this .getBrowser () .getContext ();
178
+
179
+ this .colorBuffer = gl .createBuffer ();
180
+ this .sphereBuffer = gl .createBuffer ();
181
+ this .texCoordBuffer = gl .createBuffer ();
182
+ this .cubeBuffer = gl .createBuffer ();
183
+ this .texCoordBuffers = [ gl .createBuffer () ];
184
+ this .frontBuffer = gl .createBuffer ();
185
+ this .backBuffer = gl .createBuffer ();
186
+ this .leftBuffer = gl .createBuffer ();
187
+ this .rightBuffer = gl .createBuffer ();
188
+ this .topBuffer = gl .createBuffer ();
189
+ this .bottomBuffer = gl .createBuffer ();
190
+
191
+ this ._groundAngle .addInterest ("build", this);
192
+ this ._groundColor .addInterest ("build", this);
193
+ this ._skyAngle .addInterest ("build", this);
194
+ this ._skyColor .addInterest ("build", this);
195
+ this ._transparency .addInterest ("build", this);
196
+
197
+ this .build ();
198
+ this .transferRectangle ();
199
+ },
200
+ set_frontTexture__: function (value)
201
+ {
202
+ this .setTexture ("frontTexture", value, 0);
203
+ },
204
+ set_backTexture__: function (value)
205
+ {
206
+ this .setTexture ("backTexture", value, 1);
207
+ },
208
+ set_leftTexture__: function (value)
209
+ {
210
+ this .setTexture ("leftTexture", value, 2);
211
+ },
212
+ set_rightTexture__: function (value)
213
+ {
214
+ this .setTexture ("rightTexture", value, 3);
215
+ },
216
+ set_topTexture__: function (value)
217
+ {
218
+ this .setTexture ("topTexture", value, 4);
219
+ },
220
+ set_bottomTexture__: function (value)
221
+ {
222
+ this .setTexture ("bottomTexture", value, 5);
223
+ },
224
+ setTexture: function (key, texture, bit)
225
+ {
226
+ if (this [key])
227
+ this [key] ._loadState .removeInterest ("setTextureBit", this);
228
+
229
+ this [key] = texture;
230
+
231
+ if (texture)
232
+ {
233
+ texture ._loadState .addInterest ("setTextureBit", this, texture, bit);
234
+ this .setTextureBit (texture, bit, texture ._loadState);
235
+ }
236
+ else
237
+ this .textures &= ~(1 << bit);
238
+ },
239
+ setTextureBit: function (texture, bit, loadState)
240
+ {
241
+ if (loadState .getValue () === X3DConstants .COMPLETE_STATE || (texture && texture .getData ()))
242
+ this .textures |= 1 << bit;
243
+ else
244
+ this .textures &= ~(1 << bit);
245
+ },
246
+ setHidden: function (value)
247
+ {
248
+ this .hidden = value;
249
+
250
+ this .getBrowser () .addBrowserEvent ();
251
+ },
252
+ getHidden: function ()
253
+ {
254
+ return this .hidden;
255
+ },
256
+ getTransparent: function ()
257
+ {
258
+ if (this .hidden)
259
+ return true;
260
+
261
+ if (this ._transparency .getValue () === 0)
262
+ return false;
263
+
264
+ if (! this .frontTexture || this .frontTexture ._transparent .getValue ())
265
+ return true;
266
+
267
+ if (! this .backTexture || this .backTexture ._transparent .getValue ())
268
+ return true;
269
+
270
+ if (! this .leftTexture || this .leftTexture ._transparent .getValue ())
271
+ return true;
272
+
273
+ if (! this .rightTexture || this .rightTexture ._transparent .getValue ())
274
+ return true;
275
+
276
+ if (! this .topTexture || this .topTexture ._transparent .getValue ())
277
+ return true;
278
+
279
+ if (! this .bottomTexture || this .bottomTexture ._transparent .getValue ())
280
+ return true;
281
+
282
+ return false;
283
+ },
284
+ getColor: function (theta, color, angle)
285
+ {
286
+ const index = Algorithm .upperBound (angle, 0, angle .length, theta, Algorithm .less);
287
+
288
+ return color [index];
289
+ },
290
+ build: function ()
291
+ {
292
+ this .colors .length = 0;
293
+ this .sphere .length = 0;
294
+
295
+ if (this ._transparency .getValue () >= 1)
296
+ return;
297
+
298
+ const alpha = 1 - Algorithm .clamp (this ._transparency .getValue (), 0, 1);
299
+
300
+ if (this ._groundColor .length === 0 && this ._skyColor .length == 1)
301
+ {
302
+ const s = SIZE;
303
+
304
+ // Build cube
305
+
306
+ this .sphere .vertices = 36;
307
+
308
+ this .sphere .push ( s, s, -s, 1, -s, s, -s, 1, -s, -s, -s, 1, // Back
309
+ s, s, -s, 1, -s, -s, -s, 1, s, -s, -s, 1,
310
+ -s, s, s, 1, s, s, s, 1, -s, -s, s, 1, // Front
311
+ -s, -s, s, 1, s, s, s, 1, s, -s, s, 1,
312
+ -s, s, -s, 1, -s, s, s, 1, -s, -s, s, 1, // Left
313
+ -s, s, -s, 1, -s, -s, s, 1, -s, -s, -s, 1,
314
+ s, s, s, 1, s, s, -s, 1, s, -s, s, 1, // Right
315
+ s, -s, s, 1, s, s, -s, 1, s, -s, -s, 1,
316
+ s, s, s, 1, -s, s, s, 1, -s, s, -s, 1, // Top
317
+ s, s, s, 1, -s, s, -s, 1, s, s, -s, 1,
318
+ -s, -s, s, 1, s, -s, s, 1, -s, -s, -s, 1, // Bottom
319
+ -s, -s, -s, 1, s, -s, s, 1, s, -s, -s, 1);
320
+
321
+ const c = this ._skyColor [0];
322
+
323
+ for (let i = 0, vertices = this .sphere .vertices; i < vertices; ++ i)
324
+ this .colors .push (c .r, c .g, c .b, alpha);
325
+ }
326
+ else
327
+ {
328
+ // Build sphere
329
+
330
+ if (this ._skyColor .length > this ._skyAngle .length)
331
+ {
332
+ const vAngle = this ._skyAngle .slice ();
333
+
334
+ if (vAngle .length === 0 || vAngle [0] > 0)
335
+ vAngle .unshift (0);
336
+
337
+ if (vAngle .at (-1) < Math .PI)
338
+ vAngle .push (Math .PI);
339
+
340
+ if (vAngle .length === 2)
341
+ vAngle .splice (1, 0, (vAngle [0] + vAngle [1]) / 2)
342
+
343
+ this .buildSphere (RADIUS, vAngle, this ._skyAngle, this ._skyColor, alpha, false);
344
+ }
345
+
346
+ if (this ._groundColor .length > this ._groundAngle .length)
347
+ {
348
+ const vAngle = this ._groundAngle .slice () .reverse ();
349
+
350
+ if (vAngle .length === 0 || vAngle [0] < Math .PI / 2)
351
+ vAngle .unshift (Math .PI / 2);
352
+
353
+ if (vAngle .at (-1) > 0)
354
+ vAngle .push (0);
355
+
356
+ this .buildSphere (RADIUS, vAngle, this ._groundAngle, this ._groundColor, alpha, true);
357
+ }
358
+ }
359
+
360
+ this .transferSphere ();
361
+ },
362
+ buildSphere: function (radius, vAngle, angle, color, alpha, bottom)
363
+ {
364
+ const
365
+ vAngleMax = bottom ? Math .PI / 2 : Math .PI,
366
+ V_DIMENSION = vAngle .length - 1;
367
+
368
+ for (let v = 0; v < V_DIMENSION; ++ v)
369
+ {
370
+ let
371
+ theta1 = Algorithm .clamp (vAngle [v], 0, vAngleMax),
372
+ theta2 = Algorithm .clamp (vAngle [v + 1], 0, vAngleMax);
373
+
374
+ if (bottom)
375
+ {
376
+ theta1 = Math .PI - theta1;
377
+ theta2 = Math .PI - theta2;
378
+ }
379
+
380
+ z1 .setPolar (radius, theta1);
381
+ z2 .setPolar (radius, theta2);
382
+
383
+ const
384
+ c1 = this .getColor (vAngle [v], color, angle),
385
+ c2 = this .getColor (vAngle [v + 1], color, angle);
386
+
387
+ for (let u = 0; u < U_DIMENSION; ++ u)
388
+ {
389
+ // p4 --- p1
390
+ // | / |
391
+ // | / |
392
+ // p3 --- p2
393
+
394
+ // The last point is the first one.
395
+ const u1 = u < U_DIMENSION - 1 ? u + 1 : 0;
396
+
397
+ // p1, p2
398
+ let phi = 2 * Math .PI * (u / U_DIMENSION);
399
+ y1 .setPolar (-z1 .imag, phi);
400
+ y2 .setPolar (-z2 .imag, phi);
401
+
402
+ // p3, p4
403
+ phi = 2 * Math .PI * (u1 / U_DIMENSION);
404
+ y3 .setPolar (-z2 .imag, phi);
405
+ y4 .setPolar (-z1 .imag, phi);
406
+
407
+ // Triangle 1 and 2
408
+
409
+ this .colors .push (c1 .r, c1 .g, c1 .b, alpha,
410
+ c2 .r, c2 .g, c2 .b, alpha,
411
+ c2 .r, c2 .g, c2 .b, alpha,
412
+ // Triangle 2
413
+ c1 .r, c1 .g, c1 .b, alpha,
414
+ c1 .r, c1 .g, c1 .b, alpha,
415
+ c2 .r, c2 .g, c2 .b, alpha);
416
+
417
+ this .sphere .push (y1 .imag, z1 .real, y1 .real, 1,
418
+ y3 .imag, z2 .real, y3 .real, 1,
419
+ y2 .imag, z2 .real, y2 .real, 1,
420
+ // Triangle 2
421
+ y1 .imag, z1 .real, y1 .real, 1,
422
+ y4 .imag, z1 .real, y4 .real, 1,
423
+ y3 .imag, z2 .real, y3 .real, 1);
424
+ }
425
+ }
426
+ },
427
+ transferSphere: function ()
428
+ {
429
+ const gl = this .getBrowser () .getContext ();
430
+
431
+ // Transfer colors.
432
+
433
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
434
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .colors), gl .STATIC_DRAW);
435
+
436
+ // Transfer sphere.
437
+
438
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .sphereBuffer);
439
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .sphere), gl .STATIC_DRAW);
440
+ this .sphereCount = this .sphere .length / 4;
441
+ },
442
+ transferRectangle: function ()
443
+ {
444
+ const gl = this .getBrowser () .getContext ();
445
+
446
+ // Transfer texCoords.
447
+
448
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [0]);
449
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (texCoords), gl .STATIC_DRAW);
450
+
451
+ // Transfer rectangle.
452
+
453
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .frontBuffer);
454
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (frontVertices), gl .STATIC_DRAW);
455
+
456
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .backBuffer);
457
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (backVertices), gl .STATIC_DRAW);
458
+
459
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .leftBuffer);
460
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (leftVertices), gl .STATIC_DRAW);
461
+
462
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .rightBuffer);
463
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (rightVertices), gl .STATIC_DRAW);
464
+
465
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .topBuffer);
466
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (topVertices), gl .STATIC_DRAW);
467
+
468
+ gl .bindBuffer (gl .ARRAY_BUFFER, this .bottomBuffer);
469
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (bottomVertices), gl .STATIC_DRAW);
470
+ },
471
+ traverse: function (type, renderObject)
472
+ {
473
+ switch (type)
474
+ {
475
+ case TraverseType .CAMERA:
476
+ {
477
+ renderObject .getLayer () .getBackgrounds () .push (this);
478
+
479
+ this .modelMatrix .assign (renderObject .getModelViewMatrix () .get ());
480
+ return;
481
+ }
482
+ case TraverseType .DISPLAY:
483
+ {
484
+ const
485
+ sourceObjects = renderObject .getLocalObjects (),
486
+ destObjects = this .localObjects;
487
+
488
+ for (let i = 0, length = sourceObjects .length; i < length; ++ i)
489
+ destObjects [i] = sourceObjects [i];
490
+
491
+ destObjects .length = sourceObjects .length;
492
+ return;
493
+ }
494
+ }
495
+ },
496
+ display: (function ()
497
+ {
498
+ const
499
+ invProjectionMatrix = new Matrix4 (),
500
+ modelViewMatrix = new Matrix4 (),
501
+ rotation = new Rotation4 (),
502
+ scale = new Vector3 (0, 0, 0),
503
+ farVector = new Vector3 (0, 0, 0);
504
+
505
+ return function (gl, renderObject, viewport)
506
+ {
507
+ try
508
+ {
509
+ if (this .hidden)
510
+ return;
511
+
512
+ // Setup context.
513
+
514
+ gl .disable (gl .DEPTH_TEST);
515
+ gl .depthMask (false);
516
+ gl .enable (gl .CULL_FACE);
517
+ gl .frontFace (gl .CCW);
518
+
519
+ // Get background scale.
529
520
 
530
- // Get projection matrix.
521
+ const farValue = -ViewVolume .unProjectPointMatrix (0, 0, 1, invProjectionMatrix .assign (renderObject .getProjectionMatrix () .get ()) .inverse (), viewport, farVector) .z * 0.8;
531
522
 
532
- this .projectionMatrixArray .set (renderObject .getProjectionMatrix () .get ());
523
+ // Get projection matrix.
533
524
 
534
- // Rotate and scale background.
525
+ this .projectionMatrixArray .set (renderObject .getProjectionMatrix () .get ());
535
526
 
536
- modelViewMatrix .assign (this .modelMatrix);
537
- modelViewMatrix .multRight (renderObject .getViewMatrix () .get ());
538
- modelViewMatrix .get (null, rotation);
539
- modelViewMatrix .identity ();
540
- modelViewMatrix .rotate (rotation);
541
- modelViewMatrix .scale (scale .set (farValue, farValue, farValue));
527
+ // Rotate and scale background.
542
528
 
543
- this .modelViewMatrixArray .set (modelViewMatrix);
529
+ modelViewMatrix .assign (this .modelMatrix);
530
+ modelViewMatrix .multRight (renderObject .getViewMatrix () .get ());
531
+ modelViewMatrix .get (null, rotation);
532
+ modelViewMatrix .identity ();
533
+ modelViewMatrix .rotate (rotation);
534
+ modelViewMatrix .scale (scale .set (farValue, farValue, farValue));
544
535
 
545
- // Draw background sphere and texture cube.
536
+ this .modelViewMatrixArray .set (modelViewMatrix);
546
537
 
547
- this .drawSphere (renderObject);
538
+ // Draw background sphere and texture cube.
548
539
 
549
- if (this .textures)
550
- this .drawCube (renderObject);
551
- }
552
- catch (error)
553
- {
554
- console .log (error);
555
- }
556
- };
557
- })(),
558
- drawSphere: function (renderObject)
559
- {
560
- var transparency = this .transparency_ .getValue ();
561
-
562
- if (transparency >= 1)
563
- return;
564
-
565
- var
566
- browser = renderObject .getBrowser (),
567
- gl = browser .getContext (),
568
- shaderNode = browser .getBackgroundSphereShader ();
569
-
570
- if (shaderNode .getValid ())
571
- {
572
- shaderNode .enable (gl);
573
-
574
- // Clip planes
575
-
576
- shaderNode .setLocalObjects (gl, this .localObjects);
577
-
578
- // Enable vertex attribute arrays.
579
-
580
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
581
- shaderNode .enableVertexAttribute (gl, this .sphereBuffer);
582
-
583
- // Uniforms
584
-
585
- gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, this .projectionMatrixArray);
586
- gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, this .modelViewMatrixArray);
587
-
588
- // Setup context.
540
+ this .drawSphere (renderObject);
589
541
 
590
- if (transparency)
591
- gl .enable (gl .BLEND);
592
- else
593
- gl .disable (gl .BLEND);
542
+ if (this .textures)
543
+ this .drawCube (renderObject);
544
+ }
545
+ catch (error)
546
+ {
547
+ console .error (error);
548
+ }
549
+ };
550
+ })(),
551
+ drawSphere: function (renderObject)
552
+ {
553
+ const transparency = this ._transparency .getValue ();
554
+
555
+ if (transparency >= 1)
556
+ return;
557
+
558
+ const
559
+ browser = renderObject .getBrowser (),
560
+ gl = browser .getContext (),
561
+ shaderNode = browser .getBackgroundSphereShader ();
562
+
563
+ if (shaderNode .getValid ())
564
+ {
565
+ shaderNode .enable (gl);
566
+
567
+ // Clip planes
568
+
569
+ shaderNode .setLocalObjects (gl, this .localObjects);
570
+
571
+ // Enable vertex attribute arrays.
572
+
573
+ shaderNode .enableColorAttribute (gl, this .colorBuffer);
574
+ shaderNode .enableVertexAttribute (gl, this .sphereBuffer);
594
575
 
595
- // Draw.
576
+ // Uniforms
596
577
 
597
- gl .drawArrays (gl .TRIANGLES, 0, this .sphereCount);
578
+ gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, this .projectionMatrixArray);
579
+ gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, this .modelViewMatrixArray);
598
580
 
599
- // Disable vertex attribute arrays.
581
+ // Setup context.
600
582
 
601
- shaderNode .disableColorAttribute (gl);
602
- shaderNode .disable (gl);
603
- }
604
- },
605
- drawCube: (function ()
606
- {
607
- const
608
- textureMatrixArray = new Float32Array (new Matrix4 ()),
609
- white = new Float32Array ([1, 1, 1]);
583
+ if (transparency)
584
+ gl .enable (gl .BLEND);
585
+ else
586
+ gl .disable (gl .BLEND);
610
587
 
611
- return function (renderObject)
612
- {
613
- var
614
- browser = renderObject .getBrowser (),
615
- gl = browser .getContext (),
616
- shaderNode = browser .getUnlitShader ();
588
+ // Draw.
617
589
 
618
- if (shaderNode .getValid ())
619
- {
620
- shaderNode .enable (gl);
590
+ gl .drawArrays (gl .TRIANGLES, 0, this .sphereCount);
621
591
 
622
- // Clip planes
592
+ // Disable vertex attribute arrays.
623
593
 
624
- shaderNode .setLocalObjects (gl, this .localObjects);
594
+ shaderNode .disableColorAttribute (gl);
595
+ }
596
+ },
597
+ drawCube: (function ()
598
+ {
599
+ const
600
+ textureMatrixArray = new Float32Array (Matrix4 .Identity),
601
+ white = new Float32Array ([1, 1, 1]);
625
602
 
626
- // Enable vertex attribute arrays.
603
+ return function (renderObject)
604
+ {
605
+ const
606
+ browser = renderObject .getBrowser (),
607
+ gl = browser .getContext (),
608
+ shaderNode = browser .getUnlitShader ();
627
609
 
628
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
610
+ if (shaderNode .getValid ())
611
+ {
612
+ shaderNode .enable (gl);
629
613
 
630
- // Uniforms
614
+ // Clip planes
631
615
 
632
- gl .uniform1i (shaderNode .x3d_FogType, 0);
633
- gl .uniform1i (shaderNode .x3d_FillPropertiesFilled, true);
634
- gl .uniform1i (shaderNode .x3d_FillPropertiesHatched, false);
635
- gl .uniform1i (shaderNode .x3d_ColorMaterial, false);
636
- gl .uniform3fv (shaderNode .x3d_EmissiveColor, white)
637
- gl .uniform1f (shaderNode .x3d_Transparency, 0)
638
- gl .uniform1i (shaderNode .x3d_NumTextures, 1);
639
- gl .uniform1i (shaderNode .x3d_TextureType [0], 2);
640
- gl .uniform1i (shaderNode .x3d_TextureCoordinateGeneratorMode [0], 0);
641
- gl .uniform1i (shaderNode .x3d_NumProjectiveTextures, 0);
616
+ shaderNode .setLocalObjects (gl, this .localObjects);
642
617
 
643
- gl .uniformMatrix4fv (shaderNode .x3d_TextureMatrix [0], false, textureMatrixArray);
644
- gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, this .projectionMatrixArray);
645
- gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, this .modelViewMatrixArray);
618
+ // Enable vertex attribute arrays.
646
619
 
647
- // Draw.
620
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
648
621
 
649
- this .drawRectangle (gl, shaderNode, this .frontTexture, this .frontBuffer);
650
- this .drawRectangle (gl, shaderNode, this .backTexture, this .backBuffer);
651
- this .drawRectangle (gl, shaderNode, this .leftTexture, this .leftBuffer);
652
- this .drawRectangle (gl, shaderNode, this .rightTexture, this .rightBuffer);
653
- this .drawRectangle (gl, shaderNode, this .topTexture, this .topBuffer);
654
- this .drawRectangle (gl, shaderNode, this .bottomTexture, this .bottomBuffer);
622
+ // Uniforms
655
623
 
656
- // Disable vertex attribute arrays.
624
+ gl .uniform1i (shaderNode .x3d_FogType, 0);
625
+ gl .uniform1i (shaderNode .x3d_FillPropertiesFilled, true);
626
+ gl .uniform1i (shaderNode .x3d_FillPropertiesHatched, false);
627
+ gl .uniform1i (shaderNode .x3d_ColorMaterial, false);
628
+ gl .uniform3fv (shaderNode .x3d_EmissiveColor, white)
629
+ gl .uniform1i (shaderNode .x3d_EmissiveTexture .textureType, 0)
630
+ gl .uniform1f (shaderNode .x3d_Transparency, 0)
631
+ gl .uniform1i (shaderNode .x3d_NumTextures, 1);
632
+ gl .uniform1i (shaderNode .x3d_TextureCoordinateGeneratorMode [0], 0);
633
+ gl .uniform1i (shaderNode .x3d_NumProjectiveTextures, 0);
657
634
 
658
- shaderNode .disableTexCoordAttribute (gl);
659
- shaderNode .disable (gl);
660
- }
661
- };
662
- })(),
663
- drawRectangle: function (gl, shaderNode, texture, buffer)
664
- {
665
- if (texture && (texture .checkLoadState () === X3DConstants .COMPLETE_STATE || texture .getData ()))
666
- {
667
- texture .setShaderUniforms (gl, shaderNode);
635
+ gl .uniformMatrix4fv (shaderNode .x3d_TextureMatrix [0], false, textureMatrixArray);
636
+ gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, this .projectionMatrixArray);
637
+ gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, this .modelViewMatrixArray);
668
638
 
669
- if (texture .transparent_ .getValue ())
670
- gl .enable (gl .BLEND);
671
- else
672
- gl .disable (gl .BLEND);
639
+ // Draw.
673
640
 
674
- shaderNode .enableVertexAttribute (gl, buffer);
641
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .frontTexture, this .frontBuffer);
642
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .backTexture, this .backBuffer);
643
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .leftTexture, this .leftBuffer);
644
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .rightTexture, this .rightBuffer);
645
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .topTexture, this .topBuffer);
646
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .bottomTexture, this .bottomBuffer);
675
647
 
676
- // Draw.
648
+ // Disable vertex attribute arrays.
677
649
 
678
- gl .drawArrays (gl .TRIANGLES, 0, 6);
679
- }
680
- },
681
- });
650
+ shaderNode .disableTexCoordAttribute (gl);
651
+ }
652
+ };
653
+ })(),
654
+ drawRectangle: function (gl, browser, shaderNode, renderObject, texture, buffer)
655
+ {
656
+ if (texture && (texture .checkLoadState () === X3DConstants .COMPLETE_STATE || texture .getData ()))
657
+ {
658
+ texture .setShaderUniforms (gl, shaderNode, renderObject);
682
659
 
683
- return X3DBackgroundNode;
660
+ if (texture ._transparent .getValue ())
661
+ gl .enable (gl .BLEND);
662
+ else
663
+ gl .disable (gl .BLEND);
664
+
665
+ shaderNode .enableVertexAttribute (gl, buffer);
666
+
667
+ // Draw.
668
+
669
+ gl .drawArrays (gl .TRIANGLES, 0, 6);
670
+
671
+ browser .resetTextureUnits ();
672
+ }
673
+ },
674
+ });
675
+
676
+ return X3DBackgroundNode;
684
677
  });