x_ite 4.2.17 → 4.7.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (903) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +38 -0
  2. package/.vscode/launch.json +15 -0
  3. package/.vscode/settings.json +12 -0
  4. package/.vscode/tasks.json +25 -0
  5. package/Makefile +27 -10
  6. package/README.md +13 -145
  7. package/build/bin/dist.pl +65 -8
  8. package/build/bin/version-number.pl +25 -0
  9. package/build/bin/version.pl +54 -14
  10. package/build/components/annotation.build.js +15 -0
  11. package/build/components/cad-geometry.build.js +15 -0
  12. package/build/components/cube-map-texturing.build.js +15 -0
  13. package/build/components/dis.build.js +15 -0
  14. package/build/components/event-utilities.build.js +15 -0
  15. package/build/components/geometry2d.build.js +15 -0
  16. package/build/components/geospatial.build.js +15 -0
  17. package/build/components/h-anim.build.js +15 -0
  18. package/build/components/key-device-sensor.build.js +15 -0
  19. package/build/components/layout.build.js +15 -0
  20. package/build/components/nurbs.build.js +15 -0
  21. package/build/components/particle-systems.build.js +15 -0
  22. package/build/components/picking.build.js +15 -0
  23. package/build/components/projective-texture-mapping.build.js +15 -0
  24. package/build/components/rigid-body-physics.build.js +15 -0
  25. package/build/components/scripting.build.js +15 -0
  26. package/build/components/texturing-3d.build.js +15 -0
  27. package/build/components/volume-rendering.build.js +15 -0
  28. package/build/components/x_ite.build.js +15 -0
  29. package/build/parts/default.end.frag.js +3 -0
  30. package/build/parts/default.start.frag.js +15 -0
  31. package/build/parts/x_ite.end.frag.js +25 -0
  32. package/build/parts/x_ite.start.frag.js +16 -0
  33. package/build/x_ite.build.js +5 -2
  34. package/dist/{components/texturing-3d.js → assets/components/annotation.js} +341 -263
  35. package/dist/assets/components/annotation.min.js +1 -0
  36. package/dist/{components → assets/components}/cad-geometry.js +180 -76
  37. package/dist/assets/components/cad-geometry.min.js +1 -0
  38. package/dist/assets/components/cube-map-texturing.js +1222 -0
  39. package/dist/assets/components/cube-map-texturing.min.js +1 -0
  40. package/dist/assets/components/dis.js +918 -0
  41. package/dist/assets/components/dis.min.js +1 -0
  42. package/dist/assets/components/event-utilities.js +1124 -0
  43. package/dist/assets/components/event-utilities.min.js +1 -0
  44. package/dist/assets/components/geometry2d.js +2200 -0
  45. package/dist/assets/components/geometry2d.min.js +1 -0
  46. package/dist/{components → assets/components}/geospatial.js +364 -269
  47. package/dist/assets/components/geospatial.min.js +2 -0
  48. package/dist/{components → assets/components}/h-anim.js +224 -62
  49. package/dist/assets/components/h-anim.min.js +1 -0
  50. package/dist/assets/components/key-device-sensor.js +860 -0
  51. package/dist/assets/components/key-device-sensor.min.js +1 -0
  52. package/dist/assets/components/layout.js +2018 -0
  53. package/dist/assets/components/layout.min.js +1 -0
  54. package/dist/{components → assets/components}/nurbs.js +632 -348
  55. package/dist/assets/components/nurbs.min.js +2 -0
  56. package/dist/{components → assets/components}/particle-systems.js +514 -476
  57. package/dist/assets/components/particle-systems.min.js +2 -0
  58. package/dist/assets/components/picking.js +2491 -0
  59. package/dist/assets/components/picking.min.js +1 -0
  60. package/dist/assets/components/projective-texture-mapping.js +823 -0
  61. package/dist/assets/components/projective-texture-mapping.min.js +1 -0
  62. package/dist/assets/components/rigid-body-physics.js +4579 -0
  63. package/dist/assets/components/rigid-body-physics.min.js +59 -0
  64. package/dist/assets/components/scripting.js +816 -0
  65. package/dist/assets/components/scripting.min.js +1 -0
  66. package/dist/assets/components/texturing-3d.js +10064 -0
  67. package/dist/assets/components/texturing-3d.min.js +48 -0
  68. package/dist/assets/components/volume-rendering.js +3976 -0
  69. package/dist/assets/components/volume-rendering.min.js +3 -0
  70. package/dist/assets/components/x_ite.js +295 -0
  71. package/dist/assets/components/x_ite.min.js +1 -0
  72. package/{fonts → dist/assets/fonts}/DroidSerif-Bold.ttf +0 -0
  73. package/{fonts → dist/assets/fonts}/DroidSerif-BoldItalic.ttf +0 -0
  74. package/{fonts → dist/assets/fonts}/DroidSerif-Italic.ttf +0 -0
  75. package/{fonts → dist/assets/fonts}/DroidSerif-Regular.ttf +0 -0
  76. package/{fonts → dist/assets/fonts}/Ubuntu-B.ttf +0 -0
  77. package/{fonts → dist/assets/fonts}/Ubuntu-BI.ttf +0 -0
  78. package/{fonts → dist/assets/fonts}/Ubuntu-R.ttf +0 -0
  79. package/{fonts → dist/assets/fonts}/Ubuntu-RI.ttf +0 -0
  80. package/{fonts → dist/assets/fonts}/UbuntuMono-B.ttf +0 -0
  81. package/{fonts → dist/assets/fonts}/UbuntuMono-BI.ttf +0 -0
  82. package/{fonts → dist/assets/fonts}/UbuntuMono-R.ttf +0 -0
  83. package/{fonts → dist/assets/fonts}/UbuntuMono-RI.ttf +0 -0
  84. package/dist/assets/hatching/0.png +0 -0
  85. package/dist/assets/hatching/1.png +0 -0
  86. package/dist/assets/hatching/10.png +0 -0
  87. package/dist/assets/hatching/11.png +0 -0
  88. package/dist/assets/hatching/12.png +0 -0
  89. package/dist/assets/hatching/13.png +0 -0
  90. package/dist/assets/hatching/14.png +0 -0
  91. package/dist/assets/hatching/15.png +0 -0
  92. package/dist/assets/hatching/16.png +0 -0
  93. package/dist/assets/hatching/17.png +0 -0
  94. package/dist/assets/hatching/18.png +0 -0
  95. package/dist/assets/hatching/19.png +0 -0
  96. package/dist/assets/hatching/2.png +0 -0
  97. package/dist/assets/hatching/3.png +0 -0
  98. package/dist/assets/hatching/4.png +0 -0
  99. package/dist/assets/hatching/5.png +0 -0
  100. package/dist/assets/hatching/6.png +0 -0
  101. package/dist/assets/hatching/7.png +0 -0
  102. package/dist/assets/hatching/8.png +0 -0
  103. package/dist/assets/hatching/9.png +0 -0
  104. package/dist/{images → assets/images}/ExamineViewer.png +0 -0
  105. package/dist/{images → assets/images}/FlyViewer.png +0 -0
  106. package/dist/{images → assets/images}/NoneViewer.png +0 -0
  107. package/dist/{images → assets/images}/PlaneViewer.png +0 -0
  108. package/dist/{images → assets/images}/PrimitiveQuality.png +0 -0
  109. package/dist/{images → assets/images}/TextureQuality.png +0 -0
  110. package/dist/{images → assets/images}/Time.png +0 -0
  111. package/dist/{images → assets/images}/Viewpoint.png +0 -0
  112. package/dist/{images → assets/images}/WalkViewer.png +0 -0
  113. package/dist/assets/images/go-next.png +0 -0
  114. package/dist/{images → assets/images}/gtk-fullscreen.png +0 -0
  115. package/dist/{images → assets/images}/gtk-leave-fullscreen.png +0 -0
  116. package/dist/{images → assets/images}/gtk-zoom-fit.png +0 -0
  117. package/dist/{images → assets/images}/gtk-zoom-in.png +0 -0
  118. package/dist/{images → assets/images}/help-about.png +0 -0
  119. package/dist/{images → assets/images}/icon.bw.png +0 -0
  120. package/dist/{images → assets/images}/icon.png +0 -0
  121. package/dist/assets/images/logo.128.png +0 -0
  122. package/dist/{images → assets/images}/logo.bw.png +0 -0
  123. package/dist/{images → assets/images}/logo.png +0 -0
  124. package/dist/assets/linetype/0.png +0 -0
  125. package/dist/assets/linetype/1.png +0 -0
  126. package/dist/assets/linetype/10.png +0 -0
  127. package/dist/assets/linetype/11.png +0 -0
  128. package/dist/assets/linetype/12.png +0 -0
  129. package/dist/assets/linetype/13.png +0 -0
  130. package/dist/assets/linetype/14.png +0 -0
  131. package/dist/assets/linetype/15.png +0 -0
  132. package/dist/assets/linetype/16.png +0 -0
  133. package/dist/assets/linetype/2.png +0 -0
  134. package/dist/assets/linetype/3.png +0 -0
  135. package/dist/assets/linetype/4.png +0 -0
  136. package/dist/assets/linetype/5.png +0 -0
  137. package/dist/assets/linetype/6.png +0 -0
  138. package/dist/assets/linetype/7.png +0 -0
  139. package/dist/assets/linetype/8.png +0 -0
  140. package/dist/assets/linetype/9.png +0 -0
  141. package/dist/assets/shaders/webgl1/Background.fs +23 -0
  142. package/dist/assets/shaders/webgl1/Background.vs +16 -0
  143. package/dist/assets/shaders/webgl1/Depth.fs +60 -0
  144. package/dist/assets/shaders/webgl1/Depth.vs +13 -0
  145. package/dist/assets/shaders/webgl1/Fallback.fs +28 -0
  146. package/dist/assets/shaders/webgl1/Fallback.vs +24 -0
  147. package/dist/assets/shaders/webgl1/FallbackUnlit.fs +15 -0
  148. package/dist/assets/shaders/webgl1/FallbackUnlit.vs +18 -0
  149. package/dist/assets/shaders/webgl1/Gouraud.fs +529 -0
  150. package/dist/assets/shaders/webgl1/Gouraud.vs +107 -0
  151. package/dist/assets/shaders/webgl1/Phong.fs +837 -0
  152. package/dist/assets/shaders/webgl1/Phong.vs +52 -0
  153. package/dist/assets/shaders/webgl1/PointSet.fs +541 -0
  154. package/dist/assets/shaders/webgl1/PointSet.vs +48 -0
  155. package/dist/assets/shaders/webgl1/Unlit.fs +538 -0
  156. package/dist/assets/shaders/webgl1/Unlit.vs +52 -0
  157. package/dist/assets/shaders/webgl1/Wireframe.fs +93 -0
  158. package/dist/assets/shaders/webgl1/Wireframe.vs +47 -0
  159. package/dist/assets/shaders/webgl2/Background.fs +25 -0
  160. package/dist/assets/shaders/webgl2/Background.vs +17 -0
  161. package/dist/assets/shaders/webgl2/Depth.fs +62 -0
  162. package/dist/assets/shaders/webgl2/Depth.vs +14 -0
  163. package/dist/assets/shaders/webgl2/Gouraud.fs +684 -0
  164. package/dist/assets/shaders/webgl2/Gouraud.vs +108 -0
  165. package/dist/assets/shaders/webgl2/Phong.fs +1013 -0
  166. package/dist/assets/shaders/webgl2/Phong.vs +53 -0
  167. package/dist/assets/shaders/webgl2/PointSet.fs +696 -0
  168. package/dist/assets/shaders/webgl2/PointSet.vs +49 -0
  169. package/dist/assets/shaders/webgl2/Unlit.fs +693 -0
  170. package/dist/assets/shaders/webgl2/Unlit.vs +53 -0
  171. package/dist/assets/shaders/webgl2/Wireframe.fs +102 -0
  172. package/dist/assets/shaders/webgl2/Wireframe.vs +48 -0
  173. package/dist/example.html +8 -7
  174. package/dist/x_ite.css +167 -49
  175. package/dist/x_ite.js +66263 -60020
  176. package/dist/x_ite.min.js +41 -41
  177. package/dist/x_ite.zip +0 -0
  178. package/docs/404.md +5 -0
  179. package/docs/Accessing-the-External-Browser.md +319 -0
  180. package/docs/Browser-Support.md +47 -0
  181. package/docs/Custom-Shaders.md +896 -0
  182. package/docs/Features.md +49 -0
  183. package/docs/Glossary.md +339 -0
  184. package/docs/How-To-Configure-Your-Web-Server.md +56 -0
  185. package/docs/Supported-Nodes.md +370 -0
  186. package/docs/What's-New.md +1295 -0
  187. package/docs/XHTML-DOM-Integration.md +82 -0
  188. package/docs/_config.yml +140 -0
  189. package/docs/_data/navigation.yml +137 -0
  190. package/docs/assets/css/main.scss +100 -0
  191. package/docs/assets/images/logo.png +0 -0
  192. package/docs/google3696ee938394d7b6.html +1 -0
  193. package/docs/index.md +1033 -0
  194. package/docs/reference/Browser-Services.md +361 -0
  195. package/docs/reference/Constants-Services.md +376 -0
  196. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +128 -0
  197. package/docs/reference/Field-Services-and-Objects.md +1006 -0
  198. package/docs/reference/Prototype-Services.md +121 -0
  199. package/docs/reference/Route-Services.md +49 -0
  200. package/docs/reference/Scene-Services.md +360 -0
  201. package/docs/reference/Script-Node-Authoring-Interface.md +342 -0
  202. package/docs/tutorials/Adding-backgrounds.md +268 -0
  203. package/docs/tutorials/Adding-fog.md +67 -0
  204. package/docs/tutorials/Adding-sound.md +326 -0
  205. package/docs/tutorials/Animating-transforms.md +385 -0
  206. package/docs/tutorials/Basic-Nodes.md +317 -0
  207. package/docs/tutorials/Building-a-X3D-world.md +152 -0
  208. package/docs/tutorials/Building-elevation-grids.md +170 -0
  209. package/docs/tutorials/Building-extruded-shapes.md +145 -0
  210. package/docs/tutorials/Building-primitive-shapes.md +204 -0
  211. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +311 -0
  212. package/docs/tutorials/Controlling-appearance-with-materials.md +186 -0
  213. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +208 -0
  214. package/docs/tutorials/Controlling-detail.md +130 -0
  215. package/docs/tutorials/Controlling-how-textures-are-mapped.md +277 -0
  216. package/docs/tutorials/Controlling-navigation.md +70 -0
  217. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +180 -0
  218. package/docs/tutorials/Controlling-the-viewpoint.md +49 -0
  219. package/docs/tutorials/Creating-new-node-types.md +313 -0
  220. package/docs/tutorials/Grouping-nodes.md +237 -0
  221. package/docs/tutorials/Hello,-World!.md +204 -0
  222. package/docs/tutorials/Improving-Performance.md +227 -0
  223. package/docs/tutorials/Increasing-Rendering-Speed.md +110 -0
  224. package/docs/tutorials/Introducing-X3D.md +94 -0
  225. package/docs/tutorials/Introducing-animation.md +211 -0
  226. package/docs/tutorials/Introducing-script-use.md +127 -0
  227. package/docs/tutorials/Lighting-your-world.md +139 -0
  228. package/docs/tutorials/Mapping-textures.md +212 -0
  229. package/docs/tutorials/Naming-nodes.md +161 -0
  230. package/docs/tutorials/Providing-information-about-your-world.md +30 -0
  231. package/docs/tutorials/Sensing-the-viewer.md +205 -0
  232. package/docs/tutorials/Sensing-viewer-actions.md +214 -0
  233. package/docs/tutorials/Transforming-Shapes.md +270 -0
  234. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +631 -0
  235. package/docs/tutorials/index.md +78 -0
  236. package/meta/logo/logo.png +0 -0
  237. package/meta/logo/logo.svg +216 -217
  238. package/meta/web3d.html +3 -3
  239. package/package.json +43 -28
  240. package/src/assets/components/annotation.js +87 -0
  241. package/src/{components → assets/components}/cad-geometry.js +0 -0
  242. package/src/{x_ite/Components/CubeMapTexturing.js → assets/components/cube-map-texturing.js} +15 -21
  243. package/src/assets/components/dis.js +84 -0
  244. package/src/{x_ite/Components/EventUtilities.js → assets/components/event-utilities.js} +20 -26
  245. package/src/{x_ite/Components/Geometry2D.js → assets/components/geometry2d.js} +22 -25
  246. package/src/{components → assets/components}/geospatial.js +0 -0
  247. package/src/{components → assets/components}/h-anim.js +9 -7
  248. package/src/{x_ite/Components/KeyDeviceSensor.js → assets/components/key-device-sensor.js} +17 -20
  249. package/src/{x_ite/Components/Layout.js → assets/components/layout.js} +20 -23
  250. package/src/{components → assets/components}/nurbs.js +0 -0
  251. package/src/{components → assets/components}/particle-systems.js +1 -1
  252. package/src/assets/components/picking.js +87 -0
  253. package/src/assets/components/projective-texture-mapping.js +75 -0
  254. package/src/{components → assets/components}/rigid-body-physics.js +7 -2
  255. package/src/{x_ite/Components/Scripting.js → assets/components/scripting.js} +13 -19
  256. package/src/{components → assets/components}/texturing-3d.js +12 -13
  257. package/src/assets/components/volume-rendering.js +118 -0
  258. package/src/{x_ite/Components/X_ITE.js → assets/components/x_ite.js} +12 -30
  259. package/src/assets/fonts/DroidSerif-Bold.ttf +0 -0
  260. package/src/assets/fonts/DroidSerif-BoldItalic.ttf +0 -0
  261. package/src/assets/fonts/DroidSerif-Italic.ttf +0 -0
  262. package/src/assets/fonts/DroidSerif-Regular.ttf +0 -0
  263. package/src/assets/fonts/Ubuntu-B.ttf +0 -0
  264. package/src/assets/fonts/Ubuntu-BI.ttf +0 -0
  265. package/src/assets/fonts/Ubuntu-R.ttf +0 -0
  266. package/src/assets/fonts/Ubuntu-RI.ttf +0 -0
  267. package/src/assets/fonts/UbuntuMono-B.ttf +0 -0
  268. package/src/assets/fonts/UbuntuMono-BI.ttf +0 -0
  269. package/src/assets/fonts/UbuntuMono-R.ttf +0 -0
  270. package/src/assets/fonts/UbuntuMono-RI.ttf +0 -0
  271. package/src/assets/hatching/0.png +0 -0
  272. package/src/assets/hatching/1.png +0 -0
  273. package/src/assets/hatching/10.png +0 -0
  274. package/src/assets/hatching/11.png +0 -0
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  288. package/src/assets/hatching/7.png +0 -0
  289. package/src/assets/hatching/8.png +0 -0
  290. package/src/assets/hatching/9.png +0 -0
  291. package/src/{images → assets/images}/ExamineViewer.png +0 -0
  292. package/src/{images → assets/images}/FlyViewer.png +0 -0
  293. package/src/{images → assets/images}/NoneViewer.png +0 -0
  294. package/src/{images → assets/images}/PlaneViewer.png +0 -0
  295. package/src/{images → assets/images}/PrimitiveQuality.png +0 -0
  296. package/src/{images → assets/images}/TextureQuality.png +0 -0
  297. package/src/{images → assets/images}/Time.png +0 -0
  298. package/src/{images → assets/images}/Viewpoint.png +0 -0
  299. package/src/{images → assets/images}/WalkViewer.png +0 -0
  300. package/src/assets/images/go-next.png +0 -0
  301. package/src/{images → assets/images}/gtk-fullscreen.png +0 -0
  302. package/src/{images → assets/images}/gtk-leave-fullscreen.png +0 -0
  303. package/src/{images → assets/images}/gtk-zoom-fit.png +0 -0
  304. package/src/{images → assets/images}/gtk-zoom-in.png +0 -0
  305. package/src/{images → assets/images}/help-about.png +0 -0
  306. package/src/{images → assets/images}/icon.bw.png +0 -0
  307. package/src/{images → assets/images}/icon.png +0 -0
  308. package/src/assets/images/logo.128.png +0 -0
  309. package/src/{images → assets/images}/logo.bw.png +0 -0
  310. package/src/{images → assets/images}/logo.png +0 -0
  311. package/src/assets/linetype/0.png +0 -0
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  326. package/src/assets/linetype/8.png +0 -0
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  328. package/src/assets/shaders/Types.glsl +102 -0
  329. package/src/assets/shaders/webgl1/Background.fs +16 -0
  330. package/src/assets/shaders/webgl1/Background.vs +22 -0
  331. package/src/assets/shaders/webgl1/Depth.fs +16 -0
  332. package/src/assets/shaders/webgl1/Depth.vs +20 -0
  333. package/src/assets/shaders/webgl1/Fallback.fs +38 -0
  334. package/src/assets/shaders/webgl1/Fallback.vs +30 -0
  335. package/src/assets/shaders/webgl1/FallbackUnlit.fs +21 -0
  336. package/src/assets/shaders/webgl1/FallbackUnlit.vs +24 -0
  337. package/src/assets/shaders/webgl1/Gouraud.fs +66 -0
  338. package/src/assets/shaders/webgl1/Gouraud.vs +147 -0
  339. package/src/assets/shaders/webgl1/Phong.fs +172 -0
  340. package/src/assets/shaders/webgl1/Phong.vs +67 -0
  341. package/src/assets/shaders/webgl1/PointSet.fs +100 -0
  342. package/src/assets/shaders/webgl1/PointSet.vs +70 -0
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  646. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +21 -18
  647. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +20 -22
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  676. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +159 -90
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  701. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +681 -558
  702. package/src/x_ite/Components/Shaders/X3DShaderNode.js +48 -12
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  710. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +53 -59
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  716. package/src/x_ite/Components/Shape.js +22 -16
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  746. package/src/x_ite/Components/Texturing3D/PixelTexture3D.js +124 -4
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  750. package/src/x_ite/Components/Texturing3D/TextureTransformMatrix3D.js +18 -11
  751. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +110 -6
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  753. package/src/x_ite/Components/Time/X3DTimeDependentNode.js +11 -7
  754. package/src/x_ite/Components/Time.js +6 -9
  755. package/src/x_ite/Components/VolumeRendering/BlendedVolumeStyle.js +309 -8
  756. package/src/x_ite/Components/VolumeRendering/BoundaryEnhancementVolumeStyle.js +58 -4
  757. package/src/x_ite/Components/VolumeRendering/CartoonVolumeStyle.js +217 -6
  758. package/src/x_ite/Components/VolumeRendering/ComposedVolumeStyle.js +132 -3
  759. package/src/x_ite/Components/VolumeRendering/EdgeEnhancementVolumeStyle.js +86 -5
  760. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +309 -11
  761. package/src/x_ite/Components/VolumeRendering/OpacityMapVolumeStyle.js +85 -3
  762. package/src/x_ite/Components/VolumeRendering/ProjectionVolumeStyle.js +134 -2
  763. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +222 -9
  764. package/src/x_ite/Components/VolumeRendering/ShadedVolumeStyle.js +191 -8
  765. package/src/x_ite/Components/VolumeRendering/SilhouetteEnhancementVolumeStyle.js +85 -6
  766. package/src/x_ite/Components/VolumeRendering/ToneMappedVolumeStyle.js +95 -5
  767. package/src/x_ite/Components/VolumeRendering/VolumeData.js +153 -8
  768. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +155 -3
  769. package/src/x_ite/Components/VolumeRendering/X3DVolumeRenderStyleNode.js +62 -0
  770. package/src/x_ite/Components/X_ITE/BlendMode.js +51 -51
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  772. package/src/x_ite/Configuration/ComponentInfo.js +12 -6
  773. package/src/x_ite/Configuration/ComponentInfoArray.js +4 -7
  774. package/src/x_ite/Configuration/ProfileInfo.js +10 -6
  775. package/src/x_ite/Configuration/SupportedComponents.js +66 -40
  776. package/src/x_ite/Configuration/SupportedNodes.js +22 -6
  777. package/src/x_ite/Configuration/SupportedProfiles.js +91 -89
  778. package/src/x_ite/Configuration/UnitInfo.js +12 -2
  779. package/src/x_ite/Configuration/X3DInfoArray.js +37 -18
  780. package/src/x_ite/Execution/BindableList.js +63 -38
  781. package/src/x_ite/Execution/BindableStack.js +63 -71
  782. package/src/x_ite/Execution/ExportedNode.js +25 -2
  783. package/src/x_ite/Execution/ImportedNode.js +122 -39
  784. package/src/x_ite/Execution/Scene.js +22 -14
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  787. package/src/x_ite/Execution/X3DScene.js +213 -53
  788. package/src/x_ite/{Error.js → Fallback.js} +26 -29
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  790. package/src/x_ite/Fields/SFBool.js +6 -5
  791. package/src/x_ite/Fields/SFColor.js +24 -21
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  798. package/src/x_ite/Fields/SFMatrix4.js +19 -15
  799. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +10 -2
  800. package/src/x_ite/Fields/SFNode.js +105 -53
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  802. package/src/x_ite/Fields/SFRotation.js +31 -27
  803. package/src/x_ite/Fields/SFString.js +9 -8
  804. package/src/x_ite/Fields/SFTime.js +6 -5
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  806. package/src/x_ite/Fields/SFVec3.js +21 -17
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  809. package/src/x_ite/Fields.js +2 -6
  810. package/src/x_ite/InputOutput/FileLoader.js +174 -190
  811. package/src/x_ite/InputOutput/Generator.js +133 -104
  812. package/src/x_ite/Parser/HTMLSupport.js +3 -596
  813. package/src/x_ite/Parser/JSONParser.js +348 -245
  814. package/src/x_ite/Parser/Parser.js +314 -303
  815. package/src/x_ite/Parser/X3DParser.js +41 -20
  816. package/src/x_ite/Parser/XMLParser.js +178 -60
  817. package/src/x_ite/Prototype/ExternProtoDeclarationArray.js +17 -0
  818. package/src/x_ite/Prototype/ProtoDeclarationArray.js +17 -0
  819. package/src/x_ite/Prototype/X3DExternProtoDeclaration.js +104 -44
  820. package/src/x_ite/Prototype/X3DProtoDeclaration.js +111 -42
  821. package/src/x_ite/Prototype/X3DProtoDeclarationNode.js +16 -14
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  823. package/src/x_ite/Rendering/TextureBuffer.js +24 -19
  824. package/src/x_ite/Rendering/X3DRenderObject.js +455 -428
  825. package/src/x_ite/Routing/RouteArray.js +34 -11
  826. package/src/x_ite/Routing/X3DRoute.js +60 -60
  827. package/src/x_ite/Routing/X3DRoutingContext.js +6 -6
  828. package/src/x_ite/X3D.js +30 -37
  829. package/src/x_ite.config.js +40 -5
  830. package/src/x_ite.css +165 -45
  831. package/src/x_ite.html +49 -29
  832. package/src/x_ite.js +86 -25
  833. package/x_ite.min.html +49 -22
  834. package/.bzrignore +0 -3
  835. package/AUTHORS.md +0 -6
  836. package/STYLE_GUIDE.md +0 -51
  837. package/X_ITE.sln +0 -54
  838. package/X_ITE.userprefs +0 -14
  839. package/build/build.mdproj +0 -47
  840. package/build/cad-geometry.build.js +0 -15
  841. package/build/geospatial.build.js +0 -15
  842. package/build/h-anim.build.js +0 -15
  843. package/build/nurbs.build.js +0 -15
  844. package/build/particle-systems.build.js +0 -15
  845. package/build/parts/cad-geometry.end.frag +0 -2
  846. package/build/parts/cad-geometry.start.frag +0 -6
  847. package/build/parts/geospatial.end.frag +0 -2
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  855. package/build/parts/rigid-body-physics.end.frag +0 -2
  856. package/build/parts/rigid-body-physics.start.frag +0 -6
  857. package/build/parts/texturing-3d.end.frag +0 -2
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  859. package/build/parts/x_ite.end.frag +0 -9
  860. package/build/parts/x_ite.start.frag +0 -6
  861. package/build/rigid-body-physics.build.js +0 -15
  862. package/build/texturing-3d.build.js +0 -15
  863. package/dist/components/README +0 -3
  864. package/dist/components/cad-geometry.min.js +0 -1
  865. package/dist/components/geospatial.min.js +0 -2
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  876. package/src/components/cad-geometry.config.js +0 -56
  877. package/src/components/geospatial.config.js +0 -56
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  884. package/src/locale/de.mo +0 -0
  885. package/src/locale/fr.mo +0 -0
  886. package/src/src.mdproj +0 -698
  887. package/src/standard/Networking/URI.js +0 -785
  888. package/src/test.x3d +0 -225
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  894. package/src/x_ite/Browser/Shaders/Gouraud.vs +0 -145
  895. package/src/x_ite/Browser/Shaders/Phong.fs +0 -269
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  897. package/src/x_ite/Browser/Shaders/PointSet.fs +0 -86
  898. package/src/x_ite/Browser/Shaders/Types.h +0 -55
  899. package/src/x_ite/Browser/Shaders/Wireframe.fs +0 -82
  900. package/src/x_ite/Browser/Shaders/Wireframe.vs +0 -61
  901. package/src/x_ite/Components/DIS.js +0 -91
  902. package/src/x_ite/Components/Picking.js +0 -94
  903. package/src/x_ite/Components/VolumeRendering.js +0 -121
@@ -0,0 +1,91 @@
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+ /* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
2
+ *******************************************************************************
3
+ *
4
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5
+ *
6
+ * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
7
+ *
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+ * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
9
+ *
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+ * The copyright notice above does not evidence any actual of intended
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+ * publication of such source code, and is an unpublished work by create3000.
12
+ * This material contains CONFIDENTIAL INFORMATION that is the property of
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+ * create3000.
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+ *
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+ * No permission is granted to copy, distribute, or create derivative works from
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+ * the contents of this software, in whole or in part, without the prior written
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+ * permission of create3000.
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+ *
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+ * NON-MILITARY USE ONLY
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+ *
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+ * All create3000 software are effectively free software with a non-military use
22
+ * restriction. It is free. Well commented source is provided. You may reuse the
23
+ * source in any way you please with the exception anything that uses it must be
24
+ * marked to indicate is contains 'non-military use only' components.
25
+ *
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+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
27
+ *
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+ * Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
29
+ *
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+ * This file is part of the X_ITE Project.
31
+ *
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+ * X_ITE is free software: you can redistribute it and/or modify it under the
33
+ * terms of the GNU General Public License version 3 only, as published by the
34
+ * Free Software Foundation.
35
+ *
36
+ * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
37
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
38
+ * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
39
+ * details (a copy is included in the LICENSE file that accompanied this code).
40
+ *
41
+ * You should have received a copy of the GNU General Public License version 3
42
+ * along with X_ITE. If not, see <http://www.gnu.org/licenses/gpl.html> for a
43
+ * copy of the GPLv3 License.
44
+ *
45
+ * For Silvio, Joy and Adi.
46
+ *
47
+ ******************************************************************************/
48
+
49
+
50
+ define ([
51
+ "x_ite/Components/Texturing/X3DTextureCoordinateNode",
52
+ "x_ite/Components/Rendering/X3DGeometryNode",
53
+ "x_ite/Bits/X3DConstants",
54
+ ],
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+ function (X3DTextureCoordinateNode,
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+ X3DGeometryNode,
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+ X3DConstants)
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+ {
59
+ "use strict";
60
+
61
+ function X3DSingleTextureCoordinateNode (executionContext)
62
+ {
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+ X3DTextureCoordinateNode .call (this, executionContext);
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+
65
+ this .addType (X3DConstants .X3DSingleTextureCoordinateNode);
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+
67
+ this .texCoordArray = X3DGeometryNode .createArray ();
68
+ }
69
+
70
+ X3DSingleTextureCoordinateNode .prototype = Object .assign (Object .create (X3DTextureCoordinateNode .prototype),
71
+ {
72
+ constructor: X3DSingleTextureCoordinateNode,
73
+ init: function (multiArray)
74
+ {
75
+ this .texCoordArray .length = 0;
76
+
77
+ multiArray .push (this .texCoordArray);
78
+ },
79
+ addTexCoord: function (index, multiArray)
80
+ {
81
+ this .addTexCoordToChannel (index, multiArray [0]);
82
+ },
83
+ setShaderUniforms: function (gl, shaderObject)
84
+ {
85
+ for (let i = 0, length = shaderObject .x3d_MaxTextures; i < length; ++ i)
86
+ this .setShaderUniformsToChannel (gl, shaderObject, i);
87
+ },
88
+ });
89
+
90
+ return X3DSingleTextureCoordinateNode;
91
+ });
@@ -0,0 +1,183 @@
1
+ /* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
2
+ *******************************************************************************
3
+ *
4
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5
+ *
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+ * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
7
+ *
8
+ * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
9
+ *
10
+ * The copyright notice above does not evidence any actual of intended
11
+ * publication of such source code, and is an unpublished work by create3000.
12
+ * This material contains CONFIDENTIAL INFORMATION that is the property of
13
+ * create3000.
14
+ *
15
+ * No permission is granted to copy, distribute, or create derivative works from
16
+ * the contents of this software, in whole or in part, without the prior written
17
+ * permission of create3000.
18
+ *
19
+ * NON-MILITARY USE ONLY
20
+ *
21
+ * All create3000 software are effectively free software with a non-military use
22
+ * restriction. It is free. Well commented source is provided. You may reuse the
23
+ * source in any way you please with the exception anything that uses it must be
24
+ * marked to indicate is contains 'non-military use only' components.
25
+ *
26
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
27
+ *
28
+ * Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
29
+ *
30
+ * This file is part of the X_ITE Project.
31
+ *
32
+ * X_ITE is free software: you can redistribute it and/or modify it under the
33
+ * terms of the GNU General Public License version 3 only, as published by the
34
+ * Free Software Foundation.
35
+ *
36
+ * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
37
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
38
+ * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
39
+ * details (a copy is included in the LICENSE file that accompanied this code).
40
+ *
41
+ * You should have received a copy of the GNU General Public License version 3
42
+ * along with X_ITE. If not, see <http://www.gnu.org/licenses/gpl.html> for a
43
+ * copy of the GPLv3 License.
44
+ *
45
+ * For Silvio, Joy and Adi.
46
+ *
47
+ ******************************************************************************/
48
+
49
+
50
+ define ([
51
+ "x_ite/Components/Texturing/X3DTextureNode",
52
+ "x_ite/Bits/X3DConstants",
53
+ "x_ite/Bits/X3DCast",
54
+ "x_ite/Browser/Texturing/MultiTextureModeType",
55
+ "x_ite/Browser/Texturing/MultiTextureSourceType",
56
+ "x_ite/Browser/Texturing/MultiTextureFunctionType",
57
+ ],
58
+ function (X3DTextureNode,
59
+ X3DConstants,
60
+ X3DCast,
61
+ ModeType,
62
+ SourceType,
63
+ FunctionType)
64
+ {
65
+ "use strict";
66
+
67
+ function X3DSingleTextureNode (executionContext)
68
+ {
69
+ X3DTextureNode .call (this, executionContext);
70
+
71
+ this .addType (X3DConstants .X3DSingleTextureNode);
72
+ }
73
+
74
+ X3DSingleTextureNode .prototype = Object .assign (Object .create (X3DTextureNode .prototype),
75
+ {
76
+ constructor: X3DSingleTextureNode,
77
+ initialize: function ()
78
+ {
79
+ X3DTextureNode .prototype .initialize .call (this);
80
+
81
+ this .textureProperties_ .addInterest ("set_textureProperties__", this);
82
+
83
+ const gl = this .getBrowser () .getContext ();
84
+
85
+ this .texture = gl .createTexture ();
86
+
87
+ this .set_textureProperties__ ();
88
+ },
89
+ set_textureProperties__: function ()
90
+ {
91
+ if (this .texturePropertiesNode)
92
+ this .texturePropertiesNode .removeInterest ("updateTextureProperties", this);
93
+
94
+ this .texturePropertiesNode = X3DCast (X3DConstants .TextureProperties, this .textureProperties_);
95
+
96
+ if (! this .texturePropertiesNode)
97
+ this .texturePropertiesNode = this .getBrowser () .getDefaultTextureProperties ();
98
+
99
+ this .texturePropertiesNode .addInterest ("updateTextureProperties", this);
100
+
101
+ this .updateTextureProperties ();
102
+ },
103
+ getTexture: function ()
104
+ {
105
+ return this .texture;
106
+ },
107
+ updateTextureProperties: (function ()
108
+ {
109
+ // Anisotropic Filtering in WebGL is handled by an extension, use one of getExtension depending on browser:
110
+
111
+ const ANISOTROPIC_EXT = [
112
+ "EXT_texture_filter_anisotropic",
113
+ "MOZ_EXT_texture_filter_anisotropic",
114
+ "WEBKIT_EXT_texture_filter_anisotropic",
115
+ ];
116
+
117
+ return function (target, haveTextureProperties, textureProperties, width, height, repeatS, repeatT, repeatR)
118
+ {
119
+ const gl = this .getBrowser () .getContext ();
120
+
121
+ gl .bindTexture (target, this .getTexture ());
122
+
123
+ if (Math .max (width, height) < this .getBrowser () .getMinTextureSize () && ! haveTextureProperties)
124
+ {
125
+ // Dont generate mipmaps.
126
+ gl .texParameteri (target, gl .TEXTURE_MIN_FILTER, gl .NEAREST);
127
+ gl .texParameteri (target, gl .TEXTURE_MAG_FILTER, gl .NEAREST);
128
+ }
129
+ else
130
+ {
131
+ if (textureProperties .generateMipMaps_ .getValue ())
132
+ gl .generateMipmap (target);
133
+
134
+ gl .texParameteri (target, gl .TEXTURE_MIN_FILTER, gl [textureProperties .getMinificationFilter ()]);
135
+ gl .texParameteri (target, gl .TEXTURE_MAG_FILTER, gl [textureProperties .getMagnificationFilter ()]);
136
+ }
137
+
138
+ if (haveTextureProperties)
139
+ {
140
+ gl .texParameteri (target, gl .TEXTURE_WRAP_S, gl [textureProperties .getBoundaryModeS ()]);
141
+ gl .texParameteri (target, gl .TEXTURE_WRAP_T, gl [textureProperties .getBoundaryModeT ()]);
142
+
143
+ if (gl .getVersion () >= 2)
144
+ gl .texParameteri (target, gl .TEXTURE_WRAP_R, gl [textureProperties .getBoundaryModeR ()]);
145
+ }
146
+ else
147
+ {
148
+ gl .texParameteri (target, gl .TEXTURE_WRAP_S, repeatS ? gl .REPEAT : gl .CLAMP_TO_EDGE);
149
+ gl .texParameteri (target, gl .TEXTURE_WRAP_T, repeatT ? gl .REPEAT : gl .CLAMP_TO_EDGE);
150
+
151
+ if (gl .getVersion () >= 2)
152
+ gl .texParameteri (target, gl .TEXTURE_WRAP_R, repeatR ? gl .REPEAT : gl .CLAMP_TO_EDGE);
153
+ }
154
+
155
+ //gl .texParameterfv (target, gl .TEXTURE_BORDER_COLOR, textureProperties .borderColor_ .getValue ());
156
+ //gl .texParameterf (target, gl .TEXTURE_PRIORITY, textureProperties .texturePriority_ .getValue ());
157
+
158
+ for (const extension of ANISOTROPIC_EXT)
159
+ {
160
+ const ext = gl .getExtension (extension);
161
+
162
+ if (ext)
163
+ {
164
+ gl .texParameterf (target, ext .TEXTURE_MAX_ANISOTROPY_EXT, textureProperties .anisotropicDegree_ .getValue ());
165
+ break;
166
+ }
167
+ }
168
+ };
169
+ })(),
170
+ setShaderUniforms: function (gl, shaderObject, renderObject)
171
+ {
172
+ this .setShaderUniformsToChannel (gl, shaderObject, renderObject, 0);
173
+
174
+ gl .uniform1i (shaderObject .x3d_NumTextures, 1);
175
+ gl .uniform1i (shaderObject .x3d_MultiTextureMode [0], ModeType .MODULATE);
176
+ gl .uniform1i (shaderObject .x3d_MultiTextureAlphaMode [0], ModeType .MODULATE);
177
+ gl .uniform1i (shaderObject .x3d_MultiTextureSource [0], SourceType .DEFAULT);
178
+ gl .uniform1i (shaderObject .x3d_MultiTextureFunction [0], FunctionType .DEFAULT);
179
+ },
180
+ });
181
+
182
+ return X3DSingleTextureNode;
183
+ });
@@ -0,0 +1,77 @@
1
+ /* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
2
+ *******************************************************************************
3
+ *
4
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5
+ *
6
+ * Copyright create3000, Scheffelstraße 31a, Leipzig, Germany 2011.
7
+ *
8
+ * All rights reserved. Holger Seelig <holger.seelig@yahoo.de>.
9
+ *
10
+ * The copyright notice above does not evidence any actual of intended
11
+ * publication of such source code, and is an unpublished work by create3000.
12
+ * This material contains CONFIDENTIAL INFORMATION that is the property of
13
+ * create3000.
14
+ *
15
+ * No permission is granted to copy, distribute, or create derivative works from
16
+ * the contents of this software, in whole or in part, without the prior written
17
+ * permission of create3000.
18
+ *
19
+ * NON-MILITARY USE ONLY
20
+ *
21
+ * All create3000 software are effectively free software with a non-military use
22
+ * restriction. It is free. Well commented source is provided. You may reuse the
23
+ * source in any way you please with the exception anything that uses it must be
24
+ * marked to indicate is contains 'non-military use only' components.
25
+ *
26
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
27
+ *
28
+ * Copyright 2015, 2016 Holger Seelig <holger.seelig@yahoo.de>.
29
+ *
30
+ * This file is part of the X_ITE Project.
31
+ *
32
+ * X_ITE is free software: you can redistribute it and/or modify it under the
33
+ * terms of the GNU General Public License version 3 only, as published by the
34
+ * Free Software Foundation.
35
+ *
36
+ * X_ITE is distributed in the hope that it will be useful, but WITHOUT ANY
37
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
38
+ * A PARTICULAR PURPOSE. See the GNU General Public License version 3 for more
39
+ * details (a copy is included in the LICENSE file that accompanied this code).
40
+ *
41
+ * You should have received a copy of the GNU General Public License version 3
42
+ * along with X_ITE. If not, see <http://www.gnu.org/licenses/gpl.html> for a
43
+ * copy of the GPLv3 License.
44
+ *
45
+ * For Silvio, Joy and Adi.
46
+ *
47
+ ******************************************************************************/
48
+
49
+
50
+ define ([
51
+ "x_ite/Components/Texturing/X3DTextureTransformNode",
52
+ "x_ite/Bits/X3DConstants",
53
+ ],
54
+ function (X3DTextureTransformNode,
55
+ X3DConstants)
56
+ {
57
+ "use strict";
58
+
59
+ function X3DSingleTextureTransformNode (executionContext)
60
+ {
61
+ X3DTextureTransformNode .call (this, executionContext);
62
+
63
+ this .addType (X3DConstants .X3DSingleTextureTransformNode);
64
+ }
65
+
66
+ X3DSingleTextureTransformNode .prototype = Object .assign (Object .create (X3DTextureTransformNode .prototype),
67
+ {
68
+ constructor: X3DSingleTextureTransformNode,
69
+ setShaderUniforms: function (gl, shaderObject)
70
+ {
71
+ for (let i = 0, length = shaderObject .x3d_MaxTextures; i < length; ++ i)
72
+ this .setShaderUniformsToChannel (gl, shaderObject, i);
73
+ },
74
+ });
75
+
76
+ return X3DSingleTextureTransformNode;
77
+ });
@@ -48,14 +48,10 @@
48
48
 
49
49
 
50
50
  define ([
51
- "x_ite/Fields",
52
- "x_ite/Components/Texturing/X3DTextureNode",
53
- "x_ite/Bits/X3DCast",
51
+ "x_ite/Components/Texturing/X3DSingleTextureNode",
54
52
  "x_ite/Bits/X3DConstants",
55
53
  ],
56
- function (Fields,
57
- X3DTextureNode,
58
- X3DCast,
54
+ function (X3DSingleTextureNode,
59
55
  X3DConstants)
60
56
  {
61
57
  "use strict";
@@ -64,49 +60,33 @@ function (Fields,
64
60
 
65
61
  function X3DTexture2DNode (executionContext)
66
62
  {
67
- X3DTextureNode .call (this, executionContext);
63
+ X3DSingleTextureNode .call (this, executionContext);
68
64
 
69
65
  this .addType (X3DConstants .X3DTexture2DNode);
70
66
 
67
+ const gl = this .getBrowser () .getContext ();
68
+
69
+ this .target = gl .TEXTURE_2D;
71
70
  this .width = 0;
72
71
  this .height = 0;
73
72
  this .flipY = false;
74
73
  this .data = null;
75
74
  }
76
75
 
77
- X3DTexture2DNode .prototype = Object .assign (Object .create (X3DTextureNode .prototype),
76
+ X3DTexture2DNode .prototype = Object .assign (Object .create (X3DSingleTextureNode .prototype),
78
77
  {
79
78
  constructor: X3DTexture2DNode,
80
79
  initialize: function ()
81
80
  {
82
- X3DTextureNode .prototype .initialize .call (this);
83
-
84
- var gl = this .getBrowser () .getContext ();
85
-
86
- this .target = gl .TEXTURE_2D;
81
+ X3DSingleTextureNode .prototype .initialize .call (this);
82
+
83
+ this .repeatS_ .addInterest ("updateTextureProperties", this);
84
+ this .repeatT_ .addInterest ("updateTextureProperties", this);
87
85
 
88
- this .repeatS_ .addInterest ("updateTextureProperties", this);
89
- this .repeatT_ .addInterest ("updateTextureProperties", this);
90
- this .textureProperties_ .addInterest ("set_textureProperties__", this);
86
+ const gl = this .getBrowser () .getContext ();
91
87
 
92
88
  gl .bindTexture (gl .TEXTURE_2D, this .getTexture ());
93
89
  gl .texImage2D (gl .TEXTURE_2D, 0, gl .RGBA, 1, 1, 0, gl .RGBA, gl .UNSIGNED_BYTE, defaultData);
94
-
95
- this .set_textureProperties__ ();
96
- },
97
- set_textureProperties__: function ()
98
- {
99
- if (this .texturePropertiesNode)
100
- this .texturePropertiesNode .removeInterest ("updateTextureProperties", this);
101
-
102
- this .texturePropertiesNode = X3DCast (X3DConstants .TextureProperties, this .textureProperties_);
103
-
104
- if (! this .texturePropertiesNode)
105
- this .texturePropertiesNode = this .getBrowser () .getDefaultTextureProperties ();
106
-
107
- this .texturePropertiesNode .addInterest ("updateTextureProperties", this);
108
-
109
- this .updateTextureProperties ();
110
90
  },
111
91
  getTarget: function ()
112
92
  {
@@ -128,48 +108,50 @@ function (Fields,
128
108
  {
129
109
  return this .data;
130
110
  },
111
+ clearTexture: function ()
112
+ {
113
+ this .setTexture (1, 1, false, defaultData, false);
114
+
115
+ this .data = null;
116
+ },
131
117
  setTexture: function (width, height, transparent, data, flipY)
132
118
  {
133
119
  try
134
120
  {
135
- this .transparent_ = transparent;
136
- this .width = width;
137
- this .height = height;
138
- this .flipY = flipY;
139
- this .data = data;
140
-
121
+ this .width = width;
122
+ this .height = height;
123
+ this .flipY = flipY;
124
+ this .data = data;
125
+
141
126
  var gl = this .getBrowser () .getContext ();
142
-
127
+
143
128
  gl .pixelStorei (gl .UNPACK_FLIP_Y_WEBGL, flipY);
144
129
  gl .pixelStorei (gl .UNPACK_ALIGNMENT, 1);
145
130
  gl .bindTexture (gl .TEXTURE_2D, this .getTexture ());
146
131
  gl .texImage2D (gl .TEXTURE_2D, 0, gl .RGBA, width, height, 0, gl .RGBA, gl .UNSIGNED_BYTE, data);
147
-
132
+
133
+ this .setTransparent (transparent);
148
134
  this .updateTextureProperties ();
149
135
  this .addNodeEvent ();
150
136
  }
151
137
  catch (error)
152
138
  { }
153
139
  },
154
- clearTexture: function ()
155
- {
156
- this .setTexture (1, 1, false, defaultData, false);
157
- },
158
140
  updateTexture: function (data, flipY)
159
141
  {
160
142
  try
161
143
  {
162
144
  this .data = data;
163
-
145
+
164
146
  var gl = this .getBrowser () .getContext ();
165
-
147
+
166
148
  gl .pixelStorei (gl .UNPACK_FLIP_Y_WEBGL, flipY);
167
149
  gl .bindTexture (gl .TEXTURE_2D, this .getTexture ());
168
150
  gl .texSubImage2D (gl .TEXTURE_2D, 0, 0, 0, gl .RGBA, gl .UNSIGNED_BYTE, data);
169
-
151
+
170
152
  if (this .texturePropertiesNode .generateMipMaps_ .getValue ())
171
153
  gl .generateMipmap (gl .TEXTURE_2D);
172
-
154
+
173
155
  this .addNodeEvent ();
174
156
  }
175
157
  catch (error)
@@ -177,58 +159,23 @@ function (Fields,
177
159
  },
178
160
  updateTextureProperties: function ()
179
161
  {
180
- var gl = this .getBrowser () .getContext ();
181
-
182
- X3DTextureNode .prototype .updateTextureProperties .call (this,
183
- gl .TEXTURE_2D,
184
- this .textureProperties_ .getValue (),
185
- this .texturePropertiesNode,
186
- this .width,
187
- this .height,
188
- this .repeatS_ .getValue (),
189
- this .repeatT_ .getValue (),
190
- false);
191
- },
192
- resize: function (input, inputWidth, inputHeight, outputWidth, outputHeight)
193
- {
194
- // Nearest neighbor scaling algorithm for very small images.
195
-
196
- var
197
- output = new Uint8Array (outputWidth * outputHeight * 4),
198
- scaleX = outputWidth / inputWidth,
199
- scaleY = outputHeight / inputHeight;
200
-
201
- for (var y = 0; y < outputHeight; ++ y)
202
- {
203
- var
204
- inputW = Math .floor (y / scaleY) * inputWidth,
205
- outputW = y * outputWidth;
206
-
207
- for (var x = 0; x < outputWidth; ++ x)
208
- {
209
- var
210
- index = (inputW + Math.floor (x / scaleX)) * 4,
211
- indexScaled = (outputW + x) * 4;
212
-
213
- output [indexScaled] = input [index];
214
- output [indexScaled + 1] = input [index + 1];
215
- output [indexScaled + 2] = input [index + 2];
216
- output [indexScaled + 3] = input [index + 3];
217
- }
218
- }
219
-
220
- return output;
162
+ X3DSingleTextureNode .prototype .updateTextureProperties .call (this,
163
+ this .target,
164
+ this .textureProperties_ .getValue (),
165
+ this .texturePropertiesNode,
166
+ this .width,
167
+ this .height,
168
+ this .repeatS_ .getValue (),
169
+ this .repeatT_ .getValue (),
170
+ false);
221
171
  },
222
- setShaderUniforms: function (gl, shaderObject, i)
172
+ setShaderUniformsToChannel: function (gl, shaderObject, renderObject, i)
223
173
  {
224
- shaderObject .textureTypeArray [i] = 2;
225
- gl .activeTexture (gl .TEXTURE2);
174
+ gl .activeTexture (gl .TEXTURE0 + shaderObject .getBrowser () .getTexture2DUnits () [i]);
226
175
  gl .bindTexture (gl .TEXTURE_2D, this .getTexture ());
227
- gl .uniform1iv (shaderObject .x3d_TextureType, shaderObject .textureTypeArray); // TODO: Put this in X3DProgramableShaderObject
176
+ gl .uniform1i (shaderObject .x3d_TextureType [i], 2);
228
177
  },
229
178
  });
230
179
 
231
180
  return X3DTexture2DNode;
232
181
  });
233
-
234
-