x_ite 4.0.5 → 4.7.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1007) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +38 -0
  2. package/.vscode/settings.json +15 -0
  3. package/.vscode/tasks.json +25 -0
  4. package/Makefile +55 -15
  5. package/README.md +13 -130
  6. package/build/bin/dist.pl +156 -0
  7. package/build/bin/version-number.pl +25 -0
  8. package/build/{version.pl → bin/version.pl} +64 -21
  9. package/build/components/annotation.build.js +15 -0
  10. package/build/components/cad-geometry.build.js +15 -0
  11. package/build/components/cube-map-texturing.build.js +15 -0
  12. package/build/components/dis.build.js +15 -0
  13. package/build/components/event-utilities.build.js +15 -0
  14. package/build/components/geometry2d.build.js +15 -0
  15. package/build/components/geospatial.build.js +15 -0
  16. package/build/components/h-anim.build.js +15 -0
  17. package/build/components/key-device-sensor.build.js +15 -0
  18. package/build/components/layout.build.js +15 -0
  19. package/build/components/nurbs.build.js +15 -0
  20. package/build/components/particle-systems.build.js +15 -0
  21. package/build/components/picking.build.js +15 -0
  22. package/build/components/projective-texture-mapping.build.js +15 -0
  23. package/build/components/rigid-body-physics.build.js +15 -0
  24. package/build/components/scripting.build.js +15 -0
  25. package/build/components/texturing-3d.build.js +15 -0
  26. package/build/components/volume-rendering.build.js +15 -0
  27. package/build/components/x_ite.build.js +15 -0
  28. package/build/parts/default.end.frag +2 -0
  29. package/build/parts/default.start.frag +6 -0
  30. package/build/parts/x_ite.end.frag +23 -0
  31. package/build/parts/x_ite.start.frag +8 -0
  32. package/build/x_ite.build.js +18 -0
  33. package/dist/LICENSE.txt +49 -0
  34. package/dist/assets/components/annotation.js +813 -0
  35. package/dist/assets/components/annotation.min.js +1 -0
  36. package/dist/assets/components/cad-geometry.js +1037 -0
  37. package/dist/assets/components/cad-geometry.min.js +1 -0
  38. package/dist/assets/components/cube-map-texturing.js +1212 -0
  39. package/dist/assets/components/cube-map-texturing.min.js +1 -0
  40. package/dist/assets/components/dis.js +908 -0
  41. package/dist/assets/components/dis.min.js +1 -0
  42. package/dist/assets/components/event-utilities.js +1114 -0
  43. package/dist/assets/components/event-utilities.min.js +1 -0
  44. package/dist/assets/components/geometry2d.js +2190 -0
  45. package/dist/assets/components/geometry2d.min.js +1 -0
  46. package/dist/assets/components/geospatial.js +3850 -0
  47. package/dist/assets/components/geospatial.min.js +2 -0
  48. package/dist/assets/components/h-anim.js +1084 -0
  49. package/dist/assets/components/h-anim.min.js +1 -0
  50. package/dist/assets/components/key-device-sensor.js +850 -0
  51. package/dist/assets/components/key-device-sensor.min.js +1 -0
  52. package/dist/assets/components/layout.js +2008 -0
  53. package/dist/assets/components/layout.min.js +1 -0
  54. package/dist/assets/components/nurbs.js +5388 -0
  55. package/dist/assets/components/nurbs.min.js +2 -0
  56. package/dist/assets/components/particle-systems.js +4216 -0
  57. package/dist/assets/components/particle-systems.min.js +2 -0
  58. package/dist/assets/components/picking.js +2481 -0
  59. package/dist/assets/components/picking.min.js +1 -0
  60. package/dist/assets/components/projective-texture-mapping.js +813 -0
  61. package/dist/assets/components/projective-texture-mapping.min.js +1 -0
  62. package/dist/assets/components/rigid-body-physics.js +4569 -0
  63. package/dist/assets/components/rigid-body-physics.min.js +59 -0
  64. package/dist/assets/components/scripting.js +801 -0
  65. package/dist/assets/components/scripting.min.js +1 -0
  66. package/dist/assets/components/texturing-3d.js +10054 -0
  67. package/dist/assets/components/texturing-3d.min.js +48 -0
  68. package/dist/assets/components/volume-rendering.js +3966 -0
  69. package/dist/assets/components/volume-rendering.min.js +3 -0
  70. package/dist/assets/components/x_ite.js +285 -0
  71. package/dist/assets/components/x_ite.min.js +1 -0
  72. package/{fonts → dist/assets/fonts}/DroidSerif-Bold.ttf +0 -0
  73. package/{fonts → dist/assets/fonts}/DroidSerif-BoldItalic.ttf +0 -0
  74. package/{fonts → dist/assets/fonts}/DroidSerif-Italic.ttf +0 -0
  75. package/{fonts → dist/assets/fonts}/DroidSerif-Regular.ttf +0 -0
  76. package/{fonts → dist/assets/fonts}/Ubuntu-B.ttf +0 -0
  77. package/{fonts → dist/assets/fonts}/Ubuntu-BI.ttf +0 -0
  78. package/{fonts → dist/assets/fonts}/Ubuntu-R.ttf +0 -0
  79. package/{fonts → dist/assets/fonts}/Ubuntu-RI.ttf +0 -0
  80. package/{fonts → dist/assets/fonts}/UbuntuMono-B.ttf +0 -0
  81. package/{fonts → dist/assets/fonts}/UbuntuMono-BI.ttf +0 -0
  82. package/{fonts → dist/assets/fonts}/UbuntuMono-R.ttf +0 -0
  83. package/{fonts → dist/assets/fonts}/UbuntuMono-RI.ttf +0 -0
  84. package/dist/assets/hatching/0.png +0 -0
  85. package/dist/assets/hatching/1.png +0 -0
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  87. package/dist/assets/hatching/11.png +0 -0
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  101. package/dist/assets/hatching/7.png +0 -0
  102. package/dist/assets/hatching/8.png +0 -0
  103. package/dist/assets/hatching/9.png +0 -0
  104. package/dist/{images → assets/images}/ExamineViewer.png +0 -0
  105. package/dist/{images → assets/images}/FlyViewer.png +0 -0
  106. package/dist/{images → assets/images}/NoneViewer.png +0 -0
  107. package/dist/{images → assets/images}/PlaneViewer.png +0 -0
  108. package/dist/{images → assets/images}/PrimitiveQuality.png +0 -0
  109. package/dist/{images → assets/images}/TextureQuality.png +0 -0
  110. package/dist/{images → assets/images}/Time.png +0 -0
  111. package/dist/{images → assets/images}/Viewpoint.png +0 -0
  112. package/dist/{images → assets/images}/WalkViewer.png +0 -0
  113. package/dist/assets/images/go-next.png +0 -0
  114. package/dist/{images → assets/images}/gtk-fullscreen.png +0 -0
  115. package/dist/{images → assets/images}/gtk-leave-fullscreen.png +0 -0
  116. package/dist/{images → assets/images}/gtk-zoom-fit.png +0 -0
  117. package/dist/{images → assets/images}/gtk-zoom-in.png +0 -0
  118. package/dist/{images → assets/images}/help-about.png +0 -0
  119. package/dist/{images → assets/images}/icon.bw.png +0 -0
  120. package/dist/{images → assets/images}/icon.png +0 -0
  121. package/dist/assets/images/logo.128.png +0 -0
  122. package/dist/{images → assets/images}/logo.bw.png +0 -0
  123. package/dist/{images → assets/images}/logo.png +0 -0
  124. package/dist/assets/linetype/0.png +0 -0
  125. package/dist/assets/linetype/1.png +0 -0
  126. package/dist/assets/linetype/10.png +0 -0
  127. package/dist/assets/linetype/11.png +0 -0
  128. package/dist/assets/linetype/12.png +0 -0
  129. package/dist/assets/linetype/13.png +0 -0
  130. package/dist/assets/linetype/14.png +0 -0
  131. package/dist/assets/linetype/15.png +0 -0
  132. package/dist/assets/linetype/16.png +0 -0
  133. package/dist/assets/linetype/2.png +0 -0
  134. package/dist/assets/linetype/3.png +0 -0
  135. package/dist/assets/linetype/4.png +0 -0
  136. package/dist/assets/linetype/5.png +0 -0
  137. package/dist/assets/linetype/6.png +0 -0
  138. package/dist/assets/linetype/7.png +0 -0
  139. package/dist/assets/linetype/8.png +0 -0
  140. package/dist/assets/linetype/9.png +0 -0
  141. package/dist/assets/shaders/webgl1/Background.fs +23 -0
  142. package/dist/assets/shaders/webgl1/Background.vs +16 -0
  143. package/dist/assets/shaders/webgl1/Depth.fs +60 -0
  144. package/dist/assets/shaders/webgl1/Depth.vs +13 -0
  145. package/dist/assets/shaders/webgl1/Fallback.fs +28 -0
  146. package/dist/assets/shaders/webgl1/Fallback.vs +24 -0
  147. package/dist/assets/shaders/webgl1/FallbackUnlit.fs +16 -0
  148. package/dist/assets/shaders/webgl1/FallbackUnlit.vs +18 -0
  149. package/dist/assets/shaders/webgl1/Gouraud.fs +529 -0
  150. package/dist/assets/shaders/webgl1/Gouraud.vs +108 -0
  151. package/dist/assets/shaders/webgl1/Phong.fs +838 -0
  152. package/dist/assets/shaders/webgl1/Phong.vs +52 -0
  153. package/dist/assets/shaders/webgl1/PointSet.fs +541 -0
  154. package/dist/assets/shaders/webgl1/PointSet.vs +48 -0
  155. package/dist/assets/shaders/webgl1/Unlit.fs +541 -0
  156. package/dist/assets/shaders/webgl1/Unlit.vs +52 -0
  157. package/dist/assets/shaders/webgl1/Wireframe.fs +93 -0
  158. package/dist/assets/shaders/webgl1/Wireframe.vs +47 -0
  159. package/dist/assets/shaders/webgl2/Background.fs +25 -0
  160. package/dist/assets/shaders/webgl2/Background.vs +17 -0
  161. package/dist/assets/shaders/webgl2/Depth.fs +62 -0
  162. package/dist/assets/shaders/webgl2/Depth.vs +14 -0
  163. package/dist/assets/shaders/webgl2/Gouraud.fs +684 -0
  164. package/dist/assets/shaders/webgl2/Gouraud.vs +109 -0
  165. package/dist/assets/shaders/webgl2/Phong.fs +1014 -0
  166. package/dist/assets/shaders/webgl2/Phong.vs +53 -0
  167. package/dist/assets/shaders/webgl2/PointSet.fs +696 -0
  168. package/dist/assets/shaders/webgl2/PointSet.vs +49 -0
  169. package/dist/assets/shaders/webgl2/Unlit.fs +696 -0
  170. package/dist/assets/shaders/webgl2/Unlit.vs +53 -0
  171. package/dist/assets/shaders/webgl2/Wireframe.fs +102 -0
  172. package/dist/assets/shaders/webgl2/Wireframe.vs +48 -0
  173. package/dist/example.html +8 -7
  174. package/dist/x_ite.css +180 -59
  175. package/dist/x_ite.js +74696 -68048
  176. package/dist/x_ite.min.js +42 -41
  177. package/dist/x_ite.zip +0 -0
  178. package/docs/404.md +5 -0
  179. package/docs/Accessing-the-External-Browser.md +290 -0
  180. package/docs/Browser-Support.md +47 -0
  181. package/docs/Custom-Shaders.md +905 -0
  182. package/docs/Features.md +49 -0
  183. package/docs/Glossary.md +339 -0
  184. package/docs/How-To-Configure-Your-Web-Server.md +56 -0
  185. package/docs/Supported-Nodes.md +370 -0
  186. package/docs/What's-New.md +1240 -0
  187. package/docs/XHTML-DOM-Integration.md +82 -0
  188. package/docs/_config.yml +140 -0
  189. package/docs/_data/navigation.yml +137 -0
  190. package/docs/assets/css/main.scss +100 -0
  191. package/docs/assets/images/logo.png +0 -0
  192. package/docs/google3696ee938394d7b6.html +1 -0
  193. package/docs/index.md +1026 -0
  194. package/docs/reference/Browser-Services.md +333 -0
  195. package/docs/reference/Constants-Services.md +376 -0
  196. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +128 -0
  197. package/docs/reference/Field-Services-and-Objects.md +1006 -0
  198. package/docs/reference/Prototype-Services.md +121 -0
  199. package/docs/reference/Route-Services.md +49 -0
  200. package/docs/reference/Scene-Services.md +360 -0
  201. package/docs/reference/Script-Node-Authoring-Interface.md +334 -0
  202. package/docs/tutorials/Adding-backgrounds.md +268 -0
  203. package/docs/tutorials/Adding-fog.md +67 -0
  204. package/docs/tutorials/Adding-sound.md +326 -0
  205. package/docs/tutorials/Animating-transforms.md +385 -0
  206. package/docs/tutorials/Basic-Nodes.md +317 -0
  207. package/docs/tutorials/Building-a-X3D-world.md +152 -0
  208. package/docs/tutorials/Building-elevation-grids.md +170 -0
  209. package/docs/tutorials/Building-extruded-shapes.md +145 -0
  210. package/docs/tutorials/Building-primitive-shapes.md +204 -0
  211. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +311 -0
  212. package/docs/tutorials/Controlling-appearance-with-materials.md +186 -0
  213. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +208 -0
  214. package/docs/tutorials/Controlling-detail.md +130 -0
  215. package/docs/tutorials/Controlling-how-textures-are-mapped.md +277 -0
  216. package/docs/tutorials/Controlling-navigation.md +70 -0
  217. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +180 -0
  218. package/docs/tutorials/Controlling-the-viewpoint.md +49 -0
  219. package/docs/tutorials/Creating-new-node-types.md +313 -0
  220. package/docs/tutorials/Grouping-nodes.md +237 -0
  221. package/docs/tutorials/Hello,-World!.md +204 -0
  222. package/docs/tutorials/Improving-Performance.md +227 -0
  223. package/docs/tutorials/Increasing-Rendering-Speed.md +110 -0
  224. package/docs/tutorials/Introducing-X3D.md +94 -0
  225. package/docs/tutorials/Introducing-animation.md +211 -0
  226. package/docs/tutorials/Introducing-script-use.md +127 -0
  227. package/docs/tutorials/Lighting-your-world.md +139 -0
  228. package/docs/tutorials/Mapping-textures.md +212 -0
  229. package/docs/tutorials/Naming-nodes.md +161 -0
  230. package/docs/tutorials/Providing-information-about-your-world.md +30 -0
  231. package/docs/tutorials/Sensing-the-viewer.md +205 -0
  232. package/docs/tutorials/Sensing-viewer-actions.md +214 -0
  233. package/docs/tutorials/Transforming-Shapes.md +270 -0
  234. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +631 -0
  235. package/docs/tutorials/index.md +78 -0
  236. package/meta/logo/logo.png +0 -0
  237. package/meta/logo/logo.svg +216 -217
  238. package/meta/web3d.html +76 -54
  239. package/package.json +41 -24
  240. package/src/assets/components/annotation.js +87 -0
  241. package/src/assets/components/cad-geometry.js +88 -0
  242. package/src/assets/components/cube-map-texturing.js +78 -0
  243. package/src/assets/components/dis.js +84 -0
  244. package/src/assets/components/event-utilities.js +93 -0
  245. package/src/assets/components/geometry2d.js +93 -0
  246. package/src/assets/components/geospatial.js +102 -0
  247. package/src/assets/components/h-anim.js +83 -0
  248. package/src/assets/components/key-device-sensor.js +78 -0
  249. package/src/assets/components/layout.js +87 -0
  250. package/src/assets/components/nurbs.js +118 -0
  251. package/src/assets/components/particle-systems.js +105 -0
  252. package/src/assets/components/picking.js +87 -0
  253. package/src/assets/components/projective-texture-mapping.js +75 -0
  254. package/src/assets/components/rigid-body-physics.js +123 -0
  255. package/src/assets/components/scripting.js +72 -0
  256. package/src/assets/components/texturing-3d.js +91 -0
  257. package/src/assets/components/volume-rendering.js +118 -0
  258. package/src/assets/components/x_ite.js +69 -0
  259. package/src/assets/fonts/DroidSerif-Bold.ttf +0 -0
  260. package/src/assets/fonts/DroidSerif-BoldItalic.ttf +0 -0
  261. package/src/assets/fonts/DroidSerif-Italic.ttf +0 -0
  262. package/src/assets/fonts/DroidSerif-Regular.ttf +0 -0
  263. package/src/assets/fonts/Ubuntu-B.ttf +0 -0
  264. package/src/assets/fonts/Ubuntu-BI.ttf +0 -0
  265. package/src/assets/fonts/Ubuntu-R.ttf +0 -0
  266. package/src/assets/fonts/Ubuntu-RI.ttf +0 -0
  267. package/src/assets/fonts/UbuntuMono-B.ttf +0 -0
  268. package/src/assets/fonts/UbuntuMono-BI.ttf +0 -0
  269. package/src/assets/fonts/UbuntuMono-R.ttf +0 -0
  270. package/src/assets/fonts/UbuntuMono-RI.ttf +0 -0
  271. package/src/assets/hatching/0.png +0 -0
  272. package/src/assets/hatching/1.png +0 -0
  273. package/src/assets/hatching/10.png +0 -0
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  289. package/src/assets/hatching/8.png +0 -0
  290. package/src/assets/hatching/9.png +0 -0
  291. package/src/{images → assets/images}/ExamineViewer.png +0 -0
  292. package/src/{images → assets/images}/FlyViewer.png +0 -0
  293. package/src/{images → assets/images}/NoneViewer.png +0 -0
  294. package/src/{images → assets/images}/PlaneViewer.png +0 -0
  295. package/src/{images → assets/images}/PrimitiveQuality.png +0 -0
  296. package/src/{images → assets/images}/TextureQuality.png +0 -0
  297. package/src/{images → assets/images}/Time.png +0 -0
  298. package/src/{images → assets/images}/Viewpoint.png +0 -0
  299. package/src/{images → assets/images}/WalkViewer.png +0 -0
  300. package/src/assets/images/go-next.png +0 -0
  301. package/src/{images → assets/images}/gtk-fullscreen.png +0 -0
  302. package/src/{images → assets/images}/gtk-leave-fullscreen.png +0 -0
  303. package/src/{images → assets/images}/gtk-zoom-fit.png +0 -0
  304. package/src/{images → assets/images}/gtk-zoom-in.png +0 -0
  305. package/src/{images → assets/images}/help-about.png +0 -0
  306. package/src/{images → assets/images}/icon.bw.png +0 -0
  307. package/src/{images → assets/images}/icon.png +0 -0
  308. package/src/assets/images/logo.128.png +0 -0
  309. package/src/{images → assets/images}/logo.bw.png +0 -0
  310. package/src/{images → assets/images}/logo.png +0 -0
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  328. package/src/assets/shaders/Types.glsl +102 -0
  329. package/src/assets/shaders/webgl1/Background.fs +16 -0
  330. package/src/assets/shaders/webgl1/Background.vs +22 -0
  331. package/src/assets/shaders/webgl1/Depth.fs +16 -0
  332. package/src/assets/shaders/webgl1/Depth.vs +20 -0
  333. package/src/assets/shaders/webgl1/Fallback.fs +38 -0
  334. package/src/assets/shaders/webgl1/Fallback.vs +30 -0
  335. package/src/assets/shaders/webgl1/FallbackUnlit.fs +22 -0
  336. package/src/assets/shaders/webgl1/FallbackUnlit.vs +24 -0
  337. package/src/assets/shaders/webgl1/Gouraud.fs +66 -0
  338. package/src/assets/shaders/webgl1/Gouraud.vs +148 -0
  339. package/src/assets/shaders/webgl1/Phong.fs +173 -0
  340. package/src/assets/shaders/webgl1/Phong.vs +67 -0
  341. package/src/assets/shaders/webgl1/PointSet.fs +100 -0
  342. package/src/assets/shaders/webgl1/PointSet.vs +70 -0
  343. package/src/assets/shaders/webgl1/Unlit.fs +89 -0
  344. package/src/assets/shaders/webgl1/Unlit.vs +67 -0
  345. package/src/assets/shaders/webgl1/Wireframe.fs +74 -0
  346. package/src/assets/shaders/webgl1/Wireframe.vs +63 -0
  347. package/src/assets/shaders/webgl1/include/ClipPlanes.glsl +16 -0
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  940. package/src/x_ite/Rendering/X3DRenderObject.js +640 -531
  941. package/src/x_ite/Routing/RouteArray.js +38 -16
  942. package/src/x_ite/Routing/X3DRoute.js +67 -68
  943. package/src/x_ite/Routing/X3DRoutingContext.js +6 -6
  944. package/src/x_ite/X3D.js +74 -70
  945. package/src/x_ite.config.js +91 -0
  946. package/src/x_ite.css +175 -53
  947. package/src/x_ite.html +128 -439
  948. package/src/x_ite.js +87 -25
  949. package/tests/{SEE.txt → README.md} +1 -0
  950. package/tests/tests.mdproj +1 -1
  951. package/x_ite.min.html +128 -439
  952. package/.bzrignore +0 -3
  953. package/.npmignore +0 -3
  954. package/AUTHORS.md +0 -6
  955. package/STYLE_GUIDE.md +0 -51
  956. package/X_ITE.sln +0 -56
  957. package/X_ITE.userprefs +0 -13
  958. package/build/build.mdproj +0 -24
  959. package/build/dist.pl +0 -97
  960. package/build/parts/end.frag +0 -10
  961. package/build/parts/start.frag +0 -7
  962. package/dist/LICENCES.txt +0 -344
  963. package/dist/dist.mdproj +0 -45
  964. package/dist/images/logo.128.png +0 -0
  965. package/fonts/fonts.mdproj +0 -29
  966. package/meta/meta.mdproj +0 -35
  967. package/require.build.js +0 -15
  968. package/require.build.min.js +0 -15
  969. package/src/images/logo.128.png +0 -0
  970. package/src/lib/jquery-contextMenu/README.md +0 -355
  971. package/src/lib/jquery-contextMenu/dist/images/cut.png +0 -0
  972. package/src/lib/jquery-contextMenu/dist/images/door.png +0 -0
  973. package/src/lib/jquery-contextMenu/dist/images/page_white_add.png +0 -0
  974. package/src/lib/jquery-contextMenu/dist/images/page_white_copy.png +0 -0
  975. package/src/lib/jquery-contextMenu/dist/images/page_white_delete.png +0 -0
  976. package/src/lib/jquery-contextMenu/dist/images/page_white_edit.png +0 -0
  977. package/src/lib/jquery-contextMenu/dist/images/page_white_paste.png +0 -0
  978. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.css +0 -155
  979. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.js +0 -1811
  980. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.min.css +0 -16
  981. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.min.css.map +0 -1
  982. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.min.js +0 -18
  983. package/src/lib/jquery-contextMenu/dist/jquery.contextMenu.min.js.map +0 -1
  984. package/src/lib/jquery-contextMenu/dist/jquery.ui.position.js +0 -517
  985. package/src/lib/jquery-contextMenu/dist/jquery.ui.position.min.js +0 -4
  986. package/src/lib/jquery-contextMenu/package.json +0 -99
  987. package/src/lib/opentype.js/.npmignore +0 -5
  988. package/src/locale/de.mo +0 -0
  989. package/src/locale/fr.mo +0 -0
  990. package/src/require.config.js +0 -51
  991. package/src/src.mdproj +0 -729
  992. package/src/standard/Networking/URI.js +0 -687
  993. package/src/x_ite/Browser/Shaders/BackgroundSphereFragmentShader.fs +0 -29
  994. package/src/x_ite/Browser/Shaders/BackgroundSphereVertexShader.vs +0 -22
  995. package/src/x_ite/Browser/Shaders/Bits/Line3.h +0 -14
  996. package/src/x_ite/Browser/Shaders/Bits/Plane3.h +0 -47
  997. package/src/x_ite/Browser/Shaders/Bits/Random.h +0 -31
  998. package/src/x_ite/Browser/Shaders/Depth.fs +0 -51
  999. package/src/x_ite/Browser/Shaders/Depth.vs +0 -20
  1000. package/src/x_ite/Browser/Shaders/Gouraud.fs +0 -110
  1001. package/src/x_ite/Browser/Shaders/Gouraud.vs +0 -188
  1002. package/src/x_ite/Browser/Shaders/Phong.fs +0 -255
  1003. package/src/x_ite/Browser/Shaders/Phong.vs +0 -38
  1004. package/src/x_ite/Browser/Shaders/PointSet.fs +0 -64
  1005. package/src/x_ite/Browser/Shaders/Wireframe.fs +0 -61
  1006. package/src/x_ite/Browser/Shaders/Wireframe.vs +0 -55
  1007. package/src/x_ite/Components/H-Anim/HAnimHumanoid.js +0 -118
@@ -49,7 +49,7 @@
49
49
 
50
50
  define ([
51
51
  "jquery",
52
- "x_ite/Rendering/DepthBuffer",
52
+ "x_ite/Rendering/TextureBuffer",
53
53
  "x_ite/Bits/TraverseType",
54
54
  "standard/Math/Algorithm",
55
55
  "standard/Math/Algorithms/MergeSort",
@@ -63,7 +63,7 @@ define ([
63
63
  "standard/Math/Utility/MatrixStack",
64
64
  ],
65
65
  function ($,
66
- DepthBuffer,
66
+ TextureBuffer,
67
67
  TraverseType,
68
68
  Algorithm,
69
69
  MergeSort,
@@ -78,43 +78,28 @@ function ($,
78
78
  {
79
79
  "use strict";
80
80
 
81
- var
82
- DEPTH_BUFFER_WIDTH = 16,
83
- DEPTH_BUFFER_HEIGHT = DEPTH_BUFFER_WIDTH,
84
- viewportArray = new Int32Array (4),
85
- projectionMatrix = new Matrix4 (),
86
- projectionMatrixArray = new Float32Array (16),
87
- modelViewMatrix = new Matrix4 (),
88
- cameraSpaceProjectionMatrix = new Matrix4 (),
89
- localOrientation = new Rotation4 (0, 0, 1, 0),
90
- yAxis = new Vector3 (0, 1, 0),
91
- zAxis = new Vector3 (0, 0, 1),
92
- vector = new Vector3 (0, 0, 0),
93
- rotation = new Rotation4 (0, 0, 1, 0),
94
- depthBufferViewport = new Vector4 (0, 0, DEPTH_BUFFER_WIDTH, DEPTH_BUFFER_HEIGHT),
95
- depthBufferViewVolume = new ViewVolume (),
96
- collisionBox = new Box3 (Vector3 .Zero, Vector3 .Zero),
97
- collisionSize = new Vector3 (0, 0, 0);
98
-
99
- depthBufferViewVolume .set (Matrix4 .Identity, depthBufferViewport, depthBufferViewport);
81
+ const
82
+ DEPTH_BUFFER_WIDTH = 16,
83
+ DEPTH_BUFFER_HEIGHT = DEPTH_BUFFER_WIDTH;
100
84
 
101
85
  function compareDistance (lhs, rhs) { return lhs .distance < rhs .distance; }
102
86
 
103
87
  function X3DRenderObject (executionContext)
104
88
  {
105
89
  this .cameraSpaceMatrix = new MatrixStack (Matrix4);
106
- this .inverseCameraSpaceMatrix = new MatrixStack (Matrix4);
90
+ this .viewMatrix = new MatrixStack (Matrix4);
107
91
  this .projectionMatrix = new MatrixStack (Matrix4);
108
92
  this .modelViewMatrix = new MatrixStack (Matrix4);
109
93
  this .viewVolumes = [ ];
110
- this .clipPlanes = [ ];
111
- this .globalLights = [ ];
112
- this .localLights = [ ];
94
+ this .globalObjects = [ ];
95
+ this .localObjects = [ ];
113
96
  this .lights = [ ];
97
+ this .shadow = [ false ];
114
98
  this .localFogs = [ ];
115
99
  this .layouts = [ ];
100
+ this .textureProjectors = [ ];
116
101
  this .generatedCubeMapTextures = [ ];
117
- this .shaders = [ ];
102
+ this .shaders = new Set ();
118
103
  this .collisions = [ ];
119
104
  this .numOpaqueShapes = 0;
120
105
  this .numTransparentShapes = 0;
@@ -126,12 +111,11 @@ function ($,
126
111
  this .collisionShapes = [ ];
127
112
  this .activeCollisions = { };
128
113
  this .depthShapes = [ ];
129
- this .invModelViewMatrix = new Matrix4 ();
130
114
  this .speed = 0;
131
115
 
132
116
  try
133
117
  {
134
- this .depthBuffer = new DepthBuffer (executionContext .getBrowser (), DEPTH_BUFFER_WIDTH, DEPTH_BUFFER_HEIGHT);
118
+ this .depthBuffer = new TextureBuffer (executionContext .getBrowser (), DEPTH_BUFFER_WIDTH, DEPTH_BUFFER_HEIGHT);
135
119
  }
136
120
  catch (error)
137
121
  {
@@ -144,9 +128,6 @@ function ($,
144
128
  X3DRenderObject .prototype =
145
129
  {
146
130
  constructor: X3DRenderObject,
147
- bboxSize: new Vector3 (0, 0, 0),
148
- bboxCenter: new Vector3 (0, 0, 0),
149
- translation: new Vector3 (0, 0, 0),
150
131
  initialize: function ()
151
132
  { },
152
133
  isIndependent: function ()
@@ -157,9 +138,9 @@ function ($,
157
138
  {
158
139
  return this .cameraSpaceMatrix;
159
140
  },
160
- getInverseCameraSpaceMatrix: function ()
141
+ getViewMatrix: function ()
161
142
  {
162
- return this .inverseCameraSpaceMatrix;
143
+ return this .viewMatrix;
163
144
  },
164
145
  getProjectionMatrix: function ()
165
146
  {
@@ -175,39 +156,55 @@ function ($,
175
156
  },
176
157
  getViewVolume: function ()
177
158
  {
178
- return this .viewVolumes [this .viewVolumes .length - 1];
159
+ return this .viewVolumes .at (-1);
179
160
  },
180
- getClipPlanes: function ()
161
+ getGlobalObjects: function ()
181
162
  {
182
- return this .clipPlanes;
163
+ return this .globalObjects;
183
164
  },
184
- getGlobalLights: function ()
165
+ getLocalObjects: function ()
185
166
  {
186
- return this .globalLights;
187
- },
188
- getLocalLights: function ()
189
- {
190
- return this .localLights;
167
+ return this .localObjects;
191
168
  },
192
169
  getLights: function ()
193
170
  {
194
171
  return this .lights;
195
172
  },
196
- setGlobalFog: function (fog)
173
+ pushShadow: function (value)
174
+ {
175
+ this .shadow .push (value || this .shadow .at (-1));
176
+ },
177
+ popShadow: function ()
197
178
  {
198
- this .localFog = this .localFogs [0] = fog;
179
+ this .shadow .pop ();
199
180
  },
200
- pushLocalFog: function (fog)
181
+ setGlobalFog: (function ()
201
182
  {
202
- this .localFogs .push (fog);
183
+ const modelViewMatrix = new Matrix4 ();
184
+
185
+ return function (fog)
186
+ {
187
+ const fogContainer = this .localFogs [0] || fog .getFogs () .pop ();
188
+
189
+ modelViewMatrix .assign (fog .getModelMatrix ()) .multRight (this .getViewMatrix () .get ());
190
+ fogContainer .set (fog, modelViewMatrix);
203
191
 
204
- this .localFog = fog;
192
+ this .localFog = this .localFogs [0] = fogContainer;
193
+ };
194
+ })(),
195
+ pushLocalFog: function (localFog)
196
+ {
197
+ this .localFogs .push (localFog);
198
+
199
+ this .localFog = localFog;
205
200
  },
206
201
  popLocalFog: function ()
207
202
  {
208
- this .localFogs .pop ();
203
+ const localFog = this .localFogs .pop ();
209
204
 
210
- this .localFog = this .localFogs [this .localFogs .length - 1];
205
+ this .localFog = this .localFogs .at (-1);
206
+
207
+ return localFog;
211
208
  },
212
209
  getLayouts: function ()
213
210
  {
@@ -215,7 +212,11 @@ function ($,
215
212
  },
216
213
  getParentLayout: function ()
217
214
  {
218
- return this .layouts .length ? this .layouts [this .layouts .length - 1] : null;
215
+ return this .layouts .at (-1);
216
+ },
217
+ getTextureProjectors: function ()
218
+ {
219
+ return this .textureProjectors;
219
220
  },
220
221
  getGeneratedCubeMapTextures: function ()
221
222
  {
@@ -229,28 +230,74 @@ function ($,
229
230
  {
230
231
  return this .collisions;
231
232
  },
233
+ setNumCollisionShapes: function (value)
234
+ {
235
+ this .numCollisionShapes = value;
236
+ },
237
+ getNumCollisionShapes: function ()
238
+ {
239
+ return this .numCollisionShapes;
240
+ },
241
+ getCollisionShapes: function ()
242
+ {
243
+ return this .collisionShapes;
244
+ },
245
+ setNumDepthShapes: function (value)
246
+ {
247
+ this .numDepthShapes = value;
248
+ },
249
+ getNumDepthShapes: function ()
250
+ {
251
+ return this .numDepthShapes;
252
+ },
253
+ getDepthShapes: function ()
254
+ {
255
+ return this .depthShapes;
256
+ },
257
+ setNumOpaqueShapes: function (value)
258
+ {
259
+ this .numOpaqueShapes = value;
260
+ },
261
+ getNumOpaqueShapes: function ()
262
+ {
263
+ return this .numOpaqueShapes;
264
+ },
265
+ getOpaqueShapes: function ()
266
+ {
267
+ return this .opaqueShapes;
268
+ },
269
+ setNumTransparentShapes: function (value)
270
+ {
271
+ this .numTransparentShapes = value;
272
+ },
273
+ getNumTransparentShapes: function ()
274
+ {
275
+ return this .numTransparentShapes;
276
+ },
277
+ getTransparentShapes: function ()
278
+ {
279
+ return this .transparentShapes;
280
+ },
232
281
  constrainTranslation: function (translation, stepBack)
233
282
  {
234
283
  /// Contrains @a translation to a possible value the avatar can move. If the avatar reaches and intersects with an
235
284
  /// and obstacle and @a stepBack is true a translation in the opposite directiion is returned. Future implementation will
236
285
  /// will then return a value where the avatar slides along the wall. Modifies translation in place.
237
286
 
238
- var distance = this .getDistance (translation);
239
-
240
287
  // Constrain translation when the viewer collides with an obstacle.
241
288
 
242
- distance -= this .getNavigationInfo () .getCollisionRadius ();
289
+ const distance = this .getDistance (translation) - this .getNavigationInfo () .getCollisionRadius ();
243
290
 
244
291
  if (distance > 0)
245
292
  {
246
293
  // Move.
247
-
248
- var length = translation .abs ();
294
+
295
+ const length = translation .abs ();
249
296
 
250
297
  if (length > distance)
251
298
  {
252
299
  // Collision, the avatar would intersect with the obstacle.
253
-
300
+
254
301
  return translation .normalize () .multiply (distance);
255
302
  }
256
303
 
@@ -266,79 +313,98 @@ function ($,
266
313
 
267
314
  return translation .assign (Vector3 .Zero);
268
315
  },
269
- getDistance: function (direction)
316
+ getDistance: (function ()
270
317
  {
271
- /// Returns the distance to the closest object in @a direction. The maximum determinable value is avatarHeight * 2.
272
-
273
- try
318
+ const
319
+ projectionMatrix = new Matrix4 (),
320
+ cameraSpaceProjectionMatrix = new Matrix4 (),
321
+ localOrientation = new Rotation4 (0, 0, 1, 0),
322
+ vector = new Vector3 (0, 0, 0),
323
+ rotation = new Rotation4 (0, 0, 1, 0);
324
+
325
+ return function (direction)
274
326
  {
275
- var t0 = performance .now ();
327
+ /// Returns the distance to the closest object in @a direction. The maximum determinable value is avatarHeight * 2.
328
+
329
+ try
330
+ {
331
+ const t0 = performance .now ();
276
332
 
277
- var
278
- viewpoint = this .getViewpoint (),
279
- navigationInfo = this .getNavigationInfo (),
280
- collisionRadius = navigationInfo .getCollisionRadius (),
281
- bottom = navigationInfo .getStepHeight () - navigationInfo .getAvatarHeight (),
282
- nearValue = navigationInfo .getNearValue (),
283
- avatarHeight = navigationInfo .getAvatarHeight ();
333
+ const
334
+ viewpoint = this .getViewpoint (),
335
+ navigationInfo = this .getNavigationInfo (),
336
+ collisionRadius = navigationInfo .getCollisionRadius (),
337
+ bottom = navigationInfo .getStepHeight () - navigationInfo .getAvatarHeight (),
338
+ nearValue = navigationInfo .getNearValue (),
339
+ avatarHeight = navigationInfo .getAvatarHeight ();
284
340
 
285
- // Determine width and height of camera
341
+ // Determine width and height of camera
286
342
 
287
- // Reshape camera
343
+ // Reshape camera
288
344
 
289
- Camera .ortho (-collisionRadius,
290
- collisionRadius,
291
- Math .min (bottom, -collisionRadius), /// TODO: bottom could be a positive value if stepHeight > avatarHeight.
292
- collisionRadius,
293
- nearValue,
294
- Math .max (collisionRadius * 2, avatarHeight * 2),
295
- projectionMatrix);
345
+ Camera .ortho (-collisionRadius,
346
+ collisionRadius,
347
+ Math .min (bottom, -collisionRadius), /// TODO: bottom could be a positive value if stepHeight > avatarHeight.
348
+ collisionRadius,
349
+ nearValue,
350
+ Math .max (collisionRadius * 2, avatarHeight * 2),
351
+ projectionMatrix);
296
352
 
297
- // Translate camera to user position and to look in the direction of the direction.
353
+ // Translate camera to user position and to look in the direction of the direction.
298
354
 
299
- localOrientation .assign (viewpoint .orientation_ .getValue ()) .inverse () .multRight (viewpoint .getOrientation ());
300
- rotation .setFromToVec (zAxis, vector .assign (direction) .negate ()) .multRight (localOrientation);
301
- viewpoint .straightenHorizon (rotation);
355
+ localOrientation .assign (viewpoint .orientation_ .getValue ()) .inverse () .multRight (viewpoint .getOrientation ());
356
+ rotation .setFromToVec (Vector3 .zAxis, vector .assign (direction) .negate ()) .multRight (localOrientation);
357
+ viewpoint .straightenHorizon (rotation);
302
358
 
303
- cameraSpaceProjectionMatrix .assign (viewpoint .getTransformationMatrix ());
304
- cameraSpaceProjectionMatrix .translate (viewpoint .getUserPosition ());
305
- cameraSpaceProjectionMatrix .rotate (rotation);
306
- cameraSpaceProjectionMatrix .inverse ();
359
+ cameraSpaceProjectionMatrix .assign (viewpoint .getModelMatrix ());
360
+ cameraSpaceProjectionMatrix .translate (viewpoint .getUserPosition ());
361
+ cameraSpaceProjectionMatrix .rotate (rotation);
362
+ cameraSpaceProjectionMatrix .inverse ();
307
363
 
308
- cameraSpaceProjectionMatrix .multRight (projectionMatrix);
309
- cameraSpaceProjectionMatrix .multLeft (viewpoint .getCameraSpaceMatrix ());
364
+ cameraSpaceProjectionMatrix .multRight (projectionMatrix);
365
+ cameraSpaceProjectionMatrix .multLeft (viewpoint .getCameraSpaceMatrix ());
310
366
 
311
- this .getProjectionMatrix () .pushMatrix (cameraSpaceProjectionMatrix);
367
+ this .getProjectionMatrix () .pushMatrix (cameraSpaceProjectionMatrix);
312
368
 
313
- var depth = this .getDepth (projectionMatrix);
369
+ const depth = this .getDepth (projectionMatrix);
314
370
 
315
- this .getProjectionMatrix () .pop ();
371
+ this .getProjectionMatrix () .pop ();
316
372
 
317
- this .collisionTime += performance .now () - t0;
318
- return -depth;
319
- }
320
- catch (error)
321
- {
322
- console .log (error);
323
- }
324
- },
325
- getDepth: function (projectionMatrix)
373
+ this .collisionTime += performance .now () - t0;
374
+ return -depth;
375
+ }
376
+ catch (error)
377
+ {
378
+ console .log (error);
379
+ }
380
+ };
381
+ })(),
382
+ getDepth: (function ()
326
383
  {
327
- /// Returns the depth value to the closest object. The maximum determinable value is avatarHeight * 2.
384
+ const
385
+ depthBufferViewport = new Vector4 (0, 0, DEPTH_BUFFER_WIDTH, DEPTH_BUFFER_HEIGHT),
386
+ depthBufferViewVolume = new ViewVolume ();
387
+
388
+ depthBufferViewVolume .set (Matrix4 .Identity, depthBufferViewport, depthBufferViewport);
328
389
 
329
- this .depthBuffer .bind ();
390
+ return function (projectionMatrix)
391
+ {
392
+ /// Returns the depth value to the closest object. The maximum determinable value is avatarHeight * 2.
330
393
 
331
- this .viewVolumes .push (depthBufferViewVolume);
332
- this .depth (this .collisionShapes, this .numCollisionShapes);
333
- this .viewVolumes .pop ();
394
+ this .depthBuffer .bind ();
334
395
 
335
- var depth = this .depthBuffer .getDepth (projectionMatrix, depthBufferViewport);
396
+ this .viewVolumes .push (depthBufferViewVolume);
397
+ this .depth (this .collisionShapes, this .numCollisionShapes);
398
+ this .viewVolumes .pop ();
336
399
 
337
- this .depthBuffer .unbind ();
400
+ const depth = this .depthBuffer .getDepth (projectionMatrix, depthBufferViewport);
338
401
 
339
- return depth;
340
- },
341
- render: function (type, group)
402
+ this .depthBuffer .unbind ();
403
+
404
+ return depth;
405
+ };
406
+ })(),
407
+ render: function (type, callback, group)
342
408
  {
343
409
  switch (type)
344
410
  {
@@ -347,16 +413,16 @@ function ($,
347
413
  // Collect for collide and gravite
348
414
  this .numCollisionShapes = 0;
349
415
 
350
- group .traverse (type, this);
416
+ callback .call (group, type, this);
351
417
  this .collide ();
352
418
  this .gravite ();
353
419
  break;
354
420
  }
355
- case TraverseType .DEPTH:
421
+ case TraverseType .SHADOW:
356
422
  {
357
423
  this .numDepthShapes = 0;
358
424
 
359
- group .traverse (type, this);
425
+ callback .call (group, type, this);
360
426
  this .depth (this .depthShapes, this .numDepthShapes);
361
427
  break;
362
428
  }
@@ -368,568 +434,611 @@ function ($,
368
434
 
369
435
  this .setGlobalFog (this .getFog ());
370
436
 
371
- group .traverse (type, this);
372
- this .draw (group);
437
+ callback .call (group, type, this);
438
+ this .draw ();
373
439
  break;
374
440
  }
375
441
  }
376
442
  },
377
- addCollisionShape: function (shapeNode)
443
+ addCollisionShape: (function ()
378
444
  {
379
- var
380
- modelViewMatrix = this .getModelViewMatrix () .get (),
381
- bboxSize = modelViewMatrix .multDirMatrix (this .bboxSize .assign (shapeNode .getBBoxSize ())),
382
- bboxCenter = modelViewMatrix .multVecMatrix (this .bboxCenter .assign (shapeNode .getBBoxCenter ())),
383
- radius = bboxSize .abs () / 2,
384
- viewVolume = this .viewVolumes [this .viewVolumes .length - 1];
445
+ const
446
+ bboxSize = new Vector3 (0, 0, 0),
447
+ bboxCenter = new Vector3 (0, 0, 0);
385
448
 
386
- if (viewVolume .intersectsSphere (radius, bboxCenter))
449
+ return function (shapeNode)
387
450
  {
388
- if (this .numCollisionShapes === this .collisionShapes .length)
389
- this .collisionShapes .push ({ renderer: this, modelViewMatrix: new Float32Array (16), collisions: [ ], clipPlanes: [ ] });
390
-
391
- var context = this .collisionShapes [this .numCollisionShapes];
392
-
393
- ++ this .numCollisionShapes;
394
-
395
- context .modelViewMatrix .set (modelViewMatrix);
396
- context .shapeNode = shapeNode;
397
- context .scissor = viewVolume .getScissor ();
398
-
399
- // Collisions
400
-
401
- var
402
- sourceCollisions = this .getCollisions (),
403
- destCollisions = context .collisions;
404
-
405
- for (var i = 0, length = sourceCollisions .length; i < length; ++ i)
406
- destCollisions [i] = sourceCollisions [i];
407
-
408
- destCollisions .length = sourceCollisions .length;
409
-
410
- // Clip planes
411
-
412
- var
413
- sourcePlanes = this .getClipPlanes (),
414
- destPlanes = context .clipPlanes;
415
-
416
- for (var i = 0, length = sourcePlanes .length; i < length; ++ i)
417
- destPlanes [i] = sourcePlanes [i];
418
-
419
- destPlanes .length = sourcePlanes .length;
420
-
421
- return true;
422
- }
451
+ const modelViewMatrix = this .getModelViewMatrix () .get ();
423
452
 
424
- return false;
425
- },
426
- addDepthShape: function (shapeNode)
427
- {
428
- var
429
- modelViewMatrix = this .getModelViewMatrix () .get (),
430
- bboxSize = modelViewMatrix .multDirMatrix (this .bboxSize .assign (shapeNode .getBBoxSize ())),
431
- bboxCenter = modelViewMatrix .multVecMatrix (this .bboxCenter .assign (shapeNode .getBBoxCenter ())),
432
- radius = bboxSize .abs () / 2,
433
- viewVolume = this .viewVolumes [this .viewVolumes .length - 1];
453
+ modelViewMatrix .multDirMatrix (bboxSize .assign (shapeNode .getBBoxSize ()));
454
+ modelViewMatrix .multVecMatrix (bboxCenter .assign (shapeNode .getBBoxCenter ()));
434
455
 
435
- if (viewVolume .intersectsSphere (radius, bboxCenter))
436
- {
437
- if (this .numDepthShapes === this .depthShapes .length)
438
- this .depthShapes .push ({ renderer: this, modelViewMatrix: new Float32Array (16), clipPlanes: [ ] });
439
-
440
- var context = this .depthShapes [this .numDepthShapes];
441
-
442
- ++ this .numDepthShapes;
443
-
444
- context .modelViewMatrix .set (modelViewMatrix);
445
- context .shapeNode = shapeNode;
446
- context .scissor = viewVolume .getScissor ();
447
-
448
- // Clip planes
449
-
450
- var
451
- sourcePlanes = this .getClipPlanes (),
452
- destPlanes = context .clipPlanes;
453
-
454
- for (var i = 0, length = sourcePlanes .length; i < length; ++ i)
455
- destPlanes [i] = sourcePlanes [i];
456
-
457
- destPlanes .length = sourcePlanes .length;
458
-
459
- return true;
460
- }
456
+ const
457
+ radius = bboxSize .abs () / 2,
458
+ viewVolume = this .viewVolumes .at (-1);
461
459
 
462
- return false;
463
- },
464
- addDisplayShape: function (shapeNode)
460
+ if (viewVolume .intersectsSphere (radius, bboxCenter))
461
+ {
462
+ const num = this .numCollisionShapes ++;
463
+
464
+ if (num === this .collisionShapes .length)
465
+ {
466
+ this .collisionShapes .push ({ renderer: this, browser: this .getBrowser (), modelViewMatrix: new Float32Array (16), collisions: [ ], clipPlanes: [ ] });
467
+ }
468
+
469
+ const context = this .collisionShapes [num];
470
+
471
+ context .modelViewMatrix .set (modelViewMatrix);
472
+ context .shapeNode = shapeNode;
473
+ context .scissor = viewVolume .getScissor ();
474
+
475
+ // Collisions
476
+
477
+ assign (context .collisions, this .collisions);
478
+
479
+ // Clip planes
480
+
481
+ assign (context .clipPlanes, this .localObjects);
482
+
483
+ return true;
484
+ }
485
+
486
+ return false;
487
+ };
488
+ })(),
489
+ addDepthShape: (function ()
465
490
  {
466
- var
467
- modelViewMatrix = this .getModelViewMatrix () .get (),
468
- bboxSize = modelViewMatrix .multDirMatrix (this .bboxSize .assign (shapeNode .getBBoxSize ())),
469
- bboxCenter = modelViewMatrix .multVecMatrix (this .bboxCenter .assign (shapeNode .getBBoxCenter ())),
470
- radius = bboxSize .abs () / 2,
471
- distance = bboxCenter .z,
472
- viewVolume = this .viewVolumes [this .viewVolumes .length - 1];
491
+ const
492
+ bboxSize = new Vector3 (0, 0, 0),
493
+ bboxCenter = new Vector3 (0, 0, 0);
473
494
 
474
- if (viewVolume .intersectsSphere (radius, bboxCenter))
495
+ return function (shapeNode)
475
496
  {
476
- if (shapeNode .isTransparent ())
477
- {
478
- var num = this .numTransparentShapes;
497
+ const modelViewMatrix = this .getModelViewMatrix () .get ();
479
498
 
480
- if (num === this .transparentShapes .length)
481
- this .transparentShapes .push (this .createShapeContext (true));
499
+ modelViewMatrix .multDirMatrix (bboxSize .assign (shapeNode .getBBoxSize ()));
500
+ modelViewMatrix .multVecMatrix (bboxCenter .assign (shapeNode .getBBoxCenter ()));
482
501
 
483
- var context = this .transparentShapes [num];
502
+ const
503
+ radius = bboxSize .abs () / 2,
504
+ viewVolume = this .viewVolumes .at (-1);
484
505
 
485
- ++ this .numTransparentShapes;
486
- }
487
- else
506
+ if (viewVolume .intersectsSphere (radius, bboxCenter))
488
507
  {
489
- var num = this .numOpaqueShapes;
508
+ const num = this .numDepthShapes ++;
509
+
510
+ if (num === this .depthShapes .length)
511
+ {
512
+ this .depthShapes .push ({ renderer: this, browser: this .getBrowser (), modelViewMatrix: new Float32Array (16), clipPlanes: [ ] });
513
+ }
514
+
515
+ const context = this .depthShapes [num];
490
516
 
491
- if (num === this .opaqueShapes .length)
492
- this .opaqueShapes .push (this .createShapeContext (false));
517
+ context .modelViewMatrix .set (modelViewMatrix);
518
+ context .shapeNode = shapeNode;
519
+ context .scissor = viewVolume .getScissor ();
493
520
 
494
- var context = this .opaqueShapes [num];
521
+ // Clip planes
495
522
 
496
- ++ this .numOpaqueShapes;
523
+ assign (context .clipPlanes, this .localObjects);
524
+
525
+ return true;
497
526
  }
498
527
 
499
- context .modelViewMatrix .set (modelViewMatrix);
500
- context .scissor .assign (viewVolume .getScissor ());
501
- context .shapeNode = shapeNode;
502
- context .distance = distance - radius;
503
- context .fogNode = this .localFog;
528
+ return false;
529
+ };
530
+ })(),
531
+ addDisplayShape: (function ()
532
+ {
533
+ const
534
+ bboxSize = new Vector3 (0, 0, 0),
535
+ bboxCenter = new Vector3 (0, 0, 0);
536
+
537
+ return function (shapeNode)
538
+ {
539
+ const modelViewMatrix = this .getModelViewMatrix () .get ();
504
540
 
505
- // Clip planes
541
+ modelViewMatrix .multDirMatrix (bboxSize .assign (shapeNode .getBBoxSize ()));
542
+ modelViewMatrix .multVecMatrix (bboxCenter .assign (shapeNode .getBBoxCenter ()));
506
543
 
507
- var
508
- sourcePlanes = this .getClipPlanes (),
509
- destPlanes = context .clipPlanes;
544
+ const
545
+ radius = bboxSize .abs () / 2,
546
+ viewVolume = this .viewVolumes .at (-1);
510
547
 
511
- for (var i = 0, length = sourcePlanes .length; i < length; ++ i)
512
- destPlanes [i] = sourcePlanes [i];
513
-
514
- destPlanes .length = sourcePlanes .length;
548
+ if (viewVolume .intersectsSphere (radius, bboxCenter))
549
+ {
550
+ if (shapeNode .getTransparent ())
551
+ {
552
+ const num = this .numTransparentShapes ++;
515
553
 
516
- // Local lights
554
+ if (num === this .transparentShapes .length)
555
+ this .transparentShapes .push (this .createShapeContext (true));
517
556
 
518
- var
519
- sourceLights = this .getLocalLights (),
520
- destLights = context .localLights;
557
+ var context = this .transparentShapes [num];
558
+ }
559
+ else
560
+ {
561
+ const num = this .numOpaqueShapes ++;
521
562
 
522
- for (var i = 0, length = sourceLights .length; i < length; ++ i)
523
- destLights [i] = sourceLights [i];
524
-
525
- destLights .length = sourceLights .length;
563
+ if (num === this .opaqueShapes .length)
564
+ this .opaqueShapes .push (this .createShapeContext (false));
526
565
 
527
- return true;
528
- }
566
+ var context = this .opaqueShapes [num];
567
+ }
529
568
 
530
- return false;
531
- },
569
+ context .modelViewMatrix .set (modelViewMatrix);
570
+ context .scissor .assign (viewVolume .getScissor ());
571
+ context .shapeNode = shapeNode;
572
+ context .textureNode = null;
573
+ context .distance = bboxCenter .z;
574
+ context .fogNode = this .localFog;
575
+ context .shadow = this .shadow .at (-1);
576
+
577
+ // Clip planes and local lights
578
+
579
+ assign (context .localObjects, this .localObjects);
580
+
581
+ return true;
582
+ }
583
+
584
+ return false;
585
+ };
586
+ })(),
532
587
  createShapeContext: function (transparent)
533
588
  {
534
589
  return {
535
590
  renderer: this,
536
- transparent: true,
537
- geometryType: 3,
538
- colorMaterial: false,
591
+ browser: this .getBrowser (),
592
+ transparent: transparent,
539
593
  modelViewMatrix: new Float32Array (16),
540
594
  scissor: new Vector4 (0, 0, 0, 0),
541
- clipPlanes: [ ],
542
- localLights: [ ],
543
- linePropertiesNode: null,
544
- materialNode: null,
545
- textureNode: null,
546
- textureTransformNode: null,
547
- shaderNode: null,
595
+ localObjects: [ ],
548
596
  };
549
597
  },
550
- collide: function ()
598
+ collide: (function ()
551
599
  {
552
- // Collision nodes are handled here.
600
+ const
601
+ invModelViewMatrix = new Matrix4 (),
602
+ modelViewMatrix = new Matrix4 (),
603
+ collisionBox = new Box3 (Vector3 .Zero, Vector3 .Zero),
604
+ collisionSize = new Vector3 (0, 0, 0);
553
605
 
554
- var
555
- activeCollisions = { }, // current active Collision nodes
556
- collisionRadius2 = 2.2 * this .getNavigationInfo () .getCollisionRadius (); // Make the radius a little bit larger.
606
+ return function ()
607
+ {
608
+ // Collision nodes are handled here.
557
609
 
558
- collisionSize .set (collisionRadius2, collisionRadius2, collisionRadius2);
610
+ const
611
+ activeCollisions = { }, // current active Collision nodes
612
+ collisionRadius2 = 2.2 * this .getNavigationInfo () .getCollisionRadius (); // Make the radius a little bit larger.
559
613
 
560
- for (var i = 0, length = this .numCollisionShapes; i < length; ++ i)
561
- {
562
- try
563
- {
564
- var
565
- context = this .collisionShapes [i],
566
- collisions = context .collisions;
614
+ collisionSize .set (collisionRadius2, collisionRadius2, collisionRadius2);
567
615
 
568
- if (collisions .length)
616
+ for (let i = 0, length = this .numCollisionShapes; i < length; ++ i)
617
+ {
618
+ try
569
619
  {
570
- collisionBox .set (collisionSize, Vector3 .Zero);
571
- collisionBox .multRight (this .invModelViewMatrix .assign (context .modelViewMatrix) .inverse ());
620
+ const
621
+ context = this .collisionShapes [i],
622
+ collisions = context .collisions;
572
623
 
573
- if (context .shapeNode .intersectsBox (collisionBox, context .clipPlanes, modelViewMatrix .assign (context .modelViewMatrix)))
624
+ if (collisions .length)
574
625
  {
575
- for (var c = 0; c < collisions .length; ++ c)
576
- activeCollisions [collisions [c] .getId ()] = collisions [c];
626
+ collisionBox .set (collisionSize, Vector3 .Zero);
627
+ collisionBox .multRight (invModelViewMatrix .assign (context .modelViewMatrix) .inverse ());
628
+
629
+ if (context .shapeNode .intersectsBox (collisionBox, context .clipPlanes, modelViewMatrix .assign (context .modelViewMatrix)))
630
+ {
631
+ for (const collision of collisions)
632
+ activeCollisions [collision .getId ()] = collision;
633
+ }
577
634
  }
578
635
  }
636
+ catch (error)
637
+ {
638
+ console .log (error);
639
+ }
579
640
  }
580
- catch (error)
581
- {
582
- console .log (error);
583
- }
584
- }
585
641
 
586
- // Set isActive to FALSE for affected nodes.
642
+ // Set isActive to FALSE for affected nodes.
587
643
 
588
- if (! $.isEmptyObject (this .activeCollisions))
589
- {
590
- var inActiveCollisions = $.isEmptyObject (activeCollisions)
591
- ? this .activeCollisions
592
- : Algorithm .set_difference (this .activeCollisions, activeCollisions, { });
593
-
594
- for (var key in inActiveCollisions)
595
- inActiveCollisions [key] .set_active (false);
596
- }
644
+ if (! $.isEmptyObject (this .activeCollisions))
645
+ {
646
+ const inActiveCollisions = $.isEmptyObject (activeCollisions)
647
+ ? this .activeCollisions
648
+ : Algorithm .set_difference (this .activeCollisions, activeCollisions, { });
597
649
 
598
- // Set isActive to TRUE for affected nodes.
650
+ for (const key in inActiveCollisions)
651
+ inActiveCollisions [key] .set_active (false);
652
+ }
599
653
 
600
- this .activeCollisions = activeCollisions;
654
+ // Set isActive to TRUE for affected nodes.
601
655
 
602
- for (var key in activeCollisions)
603
- activeCollisions [key] .set_active (true);
604
- },
605
- gravite: function ()
656
+ this .activeCollisions = activeCollisions;
657
+
658
+ for (const key in activeCollisions)
659
+ activeCollisions [key] .set_active (true);
660
+ };
661
+ })(),
662
+ gravite: (function ()
606
663
  {
607
- try
608
- {
609
- // Terrain following and gravitation
664
+ const
665
+ projectionMatrix = new Matrix4 (),
666
+ cameraSpaceProjectionMatrix = new Matrix4 (),
667
+ translation = new Vector3 (0, 0, 0),
668
+ rotation = new Rotation4 (0, 0, 1, 0);
610
669
 
611
- if (this .getBrowser () .getActiveLayer () .getNavigationInfo () === this .getNavigationInfo ())
612
- {
613
- if (this .getBrowser () .getCurrentViewer () !== "WALK")
614
- return;
615
- }
616
- else if (this .getNavigationInfo () .getViewer () !== "WALK")
617
- return;
670
+ return function ()
671
+ {
672
+ try
673
+ {
674
+ const
675
+ browser = this .getBrowser (),
676
+ shaderNode = browser .getDepthShader ();
618
677
 
619
- // Get NavigationInfo values
678
+ if (shaderNode .getValid ())
679
+ {
680
+ // Terrain following and gravitation
620
681
 
621
- var
622
- navigationInfo = this .getNavigationInfo (),
623
- viewpoint = this .getViewpoint (),
624
- collisionRadius = navigationInfo .getCollisionRadius (),
625
- nearValue = navigationInfo .getNearValue (),
626
- avatarHeight = navigationInfo .getAvatarHeight (),
627
- stepHeight = navigationInfo .getStepHeight ();
682
+ if (browser .getActiveLayer () === this)
683
+ {
684
+ if (browser .getCurrentViewer () !== "WALK")
685
+ return;
686
+ }
687
+ else if (this .getNavigationInfo () .getViewer () !== "WALK")
688
+ return;
628
689
 
629
- // Reshape viewpoint for gravite.
690
+ // Get NavigationInfo values
630
691
 
631
- Camera .ortho (-collisionRadius,
632
- collisionRadius,
633
- -collisionRadius,
634
- collisionRadius,
635
- nearValue,
636
- Math .max (collisionRadius * 2, avatarHeight * 2),
637
- projectionMatrix)
692
+ const
693
+ navigationInfo = this .getNavigationInfo (),
694
+ viewpoint = this .getViewpoint (),
695
+ collisionRadius = navigationInfo .getCollisionRadius (),
696
+ nearValue = navigationInfo .getNearValue (),
697
+ avatarHeight = navigationInfo .getAvatarHeight (),
698
+ stepHeight = navigationInfo .getStepHeight ();
638
699
 
639
- // Transform viewpoint to look down the up vector
700
+ // Reshape viewpoint for gravite.
640
701
 
641
- var
642
- upVector = viewpoint .getUpVector (),
643
- down = rotation .setFromToVec (zAxis, upVector);
702
+ Camera .ortho (-collisionRadius,
703
+ collisionRadius,
704
+ -collisionRadius,
705
+ collisionRadius,
706
+ nearValue,
707
+ Math .max (collisionRadius * 2, avatarHeight * 2),
708
+ projectionMatrix);
644
709
 
645
- cameraSpaceProjectionMatrix .assign (viewpoint .getTransformationMatrix ());
646
- cameraSpaceProjectionMatrix .translate (viewpoint .getUserPosition ());
647
- cameraSpaceProjectionMatrix .rotate (down);
648
- cameraSpaceProjectionMatrix .inverse ();
710
+ // Transform viewpoint to look down the up vector
649
711
 
650
- cameraSpaceProjectionMatrix .multRight (projectionMatrix);
651
- cameraSpaceProjectionMatrix .multLeft (viewpoint .getCameraSpaceMatrix ());
712
+ const
713
+ upVector = viewpoint .getUpVector (),
714
+ down = rotation .setFromToVec (Vector3 .zAxis, upVector);
652
715
 
653
- this .getProjectionMatrix () .pushMatrix (cameraSpaceProjectionMatrix);
716
+ cameraSpaceProjectionMatrix .assign (viewpoint .getModelMatrix ());
717
+ cameraSpaceProjectionMatrix .translate (viewpoint .getUserPosition ());
718
+ cameraSpaceProjectionMatrix .rotate (down);
719
+ cameraSpaceProjectionMatrix .inverse ();
654
720
 
655
- var distance = -this .getDepth (projectionMatrix);
721
+ cameraSpaceProjectionMatrix .multRight (projectionMatrix);
722
+ cameraSpaceProjectionMatrix .multLeft (viewpoint .getCameraSpaceMatrix ());
656
723
 
657
- this .getProjectionMatrix () .pop ();
724
+ this .getProjectionMatrix () .pushMatrix (cameraSpaceProjectionMatrix);
658
725
 
659
- // Gravite or step up
726
+ let distance = -this .getDepth (projectionMatrix);
660
727
 
661
- distance -= avatarHeight;
728
+ this .getProjectionMatrix () .pop ();
662
729
 
663
- var up = rotation .setFromToVec (yAxis, upVector);
730
+ // Gravite or step up
664
731
 
665
- if (distance > 0)
666
- {
667
- // Gravite and fall down the to the floor
732
+ distance -= avatarHeight;
668
733
 
669
- var currentFrameRate = this .speed ? this .getBrowser () .getCurrentFrameRate () : 1000000;
734
+ const up = rotation .setFromToVec (Vector3 .yAxis, upVector);
670
735
 
671
- this .speed -= this .getBrowser () .getBrowserOptions () .Gravity_ .getValue () / currentFrameRate;
736
+ if (distance > 0)
737
+ {
738
+ // Gravite and fall down the to the floor
672
739
 
673
- var translation = this .speed / currentFrameRate;
740
+ const currentFrameRate = this .speed ? browser .getCurrentFrameRate () : 1000000;
674
741
 
675
- if (translation < -distance)
676
- {
677
- // The ground is reached.
678
- translation = -distance;
679
- this .speed = 0;
680
- }
742
+ this .speed -= browser .getBrowserOptions () .Gravity_ .getValue () / currentFrameRate;
681
743
 
682
- viewpoint .positionOffset_ = viewpoint .positionOffset_ .getValue () .add (up .multVecRot (vector .set (0, translation, 0)));
683
- }
684
- else
685
- {
686
- this .speed = 0;
744
+ let y = this .speed / currentFrameRate;
687
745
 
688
- distance = -distance;
746
+ if (y < -distance)
747
+ {
748
+ // The ground is reached.
749
+ y = -distance;
750
+ this .speed = 0;
751
+ }
689
752
 
690
- if (distance > 0.01 && distance < stepHeight)
691
- {
692
- // Step up
693
- var translation = this .constrainTranslation (up .multVecRot (this .translation .set (0, distance, 0)), false);
694
-
695
- //if (getBrowser () -> getBrowserOptions () -> animateStairWalks ())
696
- //{
697
- // float step = getBrowser () -> getCurrentSpeed () / getBrowser () -> getCurrentFrameRate ();
698
- // step = abs (getInverseCameraSpaceMatrix () .mult_matrix_dir (Vector3f (0, step, 0) * up));
699
- //
700
- // Vector3f offset = Vector3f (0, step, 0) * up;
701
- //
702
- // if (math::abs (offset) > math::abs (translation) or getBrowser () -> getCurrentSpeed () == 0)
703
- // offset = translation;
704
- //
705
- // getViewpoint () -> positionOffset () += offset;
706
- //}
707
- //else
708
- viewpoint .positionOffset_ = translation .add (viewpoint .positionOffset_ .getValue ());
753
+ viewpoint .positionOffset_ = viewpoint .positionOffset_ .getValue () .add (up .multVecRot (translation .set (0, y, 0)));
754
+ }
755
+ else
756
+ {
757
+ this .speed = 0;
758
+
759
+ distance = -distance;
760
+
761
+ if (distance > 0.01 && distance < stepHeight)
762
+ {
763
+ // Step up
764
+ this .constrainTranslation (up .multVecRot (translation .set (0, distance, 0)), false);
765
+
766
+ //if (getBrowser () -> getBrowserOptions () -> animateStairWalks ())
767
+ //{
768
+ // float step = getBrowser () -> getCurrentSpeed () / getBrowser () -> getCurrentFrameRate ();
769
+ // step = abs (getViewMatrix () .mult_matrix_dir (Vector3f (0, step, 0) * up));
770
+ //
771
+ // Vector3f offset = Vector3f (0, step, 0) * up;
772
+ //
773
+ // if (math::abs (offset) > math::abs (translation) or getBrowser () -> getCurrentSpeed () == 0)
774
+ // offset = translation;
775
+ //
776
+ // getViewpoint () -> positionOffset () += offset;
777
+ //}
778
+ //else
779
+ viewpoint .positionOffset_ = translation .add (viewpoint .positionOffset_ .getValue ());
780
+ }
781
+ }
709
782
  }
710
783
  }
711
- }
712
- catch (error)
713
- {
714
- console .log (error);
715
- }
716
- },
717
- depth: function (shapes, numShapes)
784
+ catch (error)
785
+ {
786
+ console .log (error);
787
+ }
788
+ };
789
+ })(),
790
+ depth: (function ()
718
791
  {
719
- var
720
- browser = this .getBrowser (),
721
- gl = browser .getContext (),
722
- viewport = this .getViewVolume () .getViewport (),
723
- shaderNode = browser .getDepthShader ();
792
+ const projectionMatrixArray = new Float32Array (16);
724
793
 
725
- // Configure depth shader.
794
+ return function (shapes, numShapes)
795
+ {
796
+ const
797
+ browser = this .getBrowser (),
798
+ gl = browser .getContext (),
799
+ viewport = this .getViewVolume () .getViewport (),
800
+ shaderNode = browser .getDepthShader ();
726
801
 
727
- shaderNode .useProgram (gl);
802
+ // Configure depth shader.
728
803
 
729
- projectionMatrixArray .set (this .getProjectionMatrix () .get ());
804
+ if (shaderNode .getValid ())
805
+ {
806
+ shaderNode .enable (gl);
730
807
 
731
- gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, projectionMatrixArray);
808
+ projectionMatrixArray .set (this .getProjectionMatrix () .get ());
732
809
 
733
- // Configure viewport and background
810
+ gl .uniformMatrix4fv (shaderNode .x3d_ProjectionMatrix, false, projectionMatrixArray);
734
811
 
735
- gl .viewport (viewport [0],
736
- viewport [1],
737
- viewport [2],
738
- viewport [3]);
812
+ // Configure viewport and background
739
813
 
740
- gl .scissor (viewport [0],
741
- viewport [1],
742
- viewport [2],
743
- viewport [3]);
814
+ gl .viewport (viewport [0],
815
+ viewport [1],
816
+ viewport [2],
817
+ viewport [3]);
744
818
 
745
- gl .clearColor (1, 0, 0, 0);
746
- gl .clear (gl .COLOR_BUFFER_BIT | gl .DEPTH_BUFFER_BIT);
819
+ gl .scissor (viewport [0],
820
+ viewport [1],
821
+ viewport [2],
822
+ viewport [3]);
747
823
 
748
- // Render all objects
824
+ gl .clearColor (1, 0, 0, 0); // Must be '1, 0, 0, 0'.
825
+ gl .clear (gl .COLOR_BUFFER_BIT | gl .DEPTH_BUFFER_BIT);
749
826
 
750
- gl .enable (gl .DEPTH_TEST);
751
- gl .depthMask (true);
752
- gl .disable (gl .BLEND);
753
- gl .disable (gl .CULL_FACE);
827
+ // Render all objects
754
828
 
755
- for (var s = 0; s < numShapes; ++ s)
756
- {
757
- var
758
- context = shapes [s],
759
- scissor = context .scissor;
829
+ gl .enable (gl .DEPTH_TEST);
830
+ gl .depthMask (true);
831
+ gl .disable (gl .BLEND);
832
+ gl .disable (gl .CULL_FACE);
760
833
 
761
- // TODO: viewport must not be the browser or layer viewport.
762
- gl .scissor (scissor .x,
763
- scissor .y,
764
- scissor .z,
765
- scissor .w);
834
+ for (let s = 0; s < numShapes; ++ s)
835
+ {
836
+ const
837
+ context = shapes [s],
838
+ scissor = context .scissor;
766
839
 
767
- // Clip planes
840
+ // TODO: viewport must not be the browser or layer viewport.
841
+ gl .scissor (scissor .x,
842
+ scissor .y,
843
+ scissor .z,
844
+ scissor .w);
768
845
 
769
- shaderNode .setClipPlanes (gl, context .clipPlanes);
846
+ // Clip planes
770
847
 
771
- // modelViewMatrix
772
-
773
- gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, context .modelViewMatrix);
848
+ shaderNode .setLocalObjects (gl, context .clipPlanes);
774
849
 
775
- // Draw
776
-
777
- context .shapeNode .depth (context, shaderNode);
778
- }
779
- },
780
- draw: function (group)
781
- {
782
- var
783
- browser = this .getBrowser (),
784
- gl = browser .getContext (),
785
- viewport = this .getViewVolume () .getViewport (),
786
- shaders = this .shaders,
787
- lights = this .lights,
788
- generatedCubeMapTextures = this .generatedCubeMapTextures;
850
+ // modelViewMatrix
851
+
852
+ gl .uniformMatrix4fv (shaderNode .x3d_ModelViewMatrix, false, context .modelViewMatrix);
789
853
 
854
+ // Draw
790
855
 
791
- // PREPARATIONS
856
+ context .shapeNode .depth (gl, context, shaderNode);
857
+ }
792
858
 
859
+ shaderNode .disable (gl);
860
+ }
861
+ };
862
+ })(),
863
+ draw: (function ()
864
+ {
865
+ const
866
+ viewportArray = new Int32Array (4),
867
+ projectionMatrixArray = new Float32Array (16),
868
+ cameraSpaceMatrixArray = new Float32Array (16);
793
869
 
794
- if (this .isIndependent ())
870
+ return function ()
795
871
  {
796
- // Render shadow maps.
797
-
798
- for (var i = 0, length = lights .length; i < length; ++ i)
799
- lights [i] .renderShadowMap (this);
800
-
801
- // Render GeneratedCubeMapTextures.
802
-
803
- for (var i = 0, length = generatedCubeMapTextures .length; i < length; ++ i)
804
- generatedCubeMapTextures [i] .renderTexture (this, group);
805
- }
872
+ const
873
+ browser = this .getBrowser (),
874
+ gl = browser .getContext (),
875
+ viewport = this .getViewVolume () .getViewport (),
876
+ shaders = this .shaders,
877
+ lights = this .lights,
878
+ textureProjectors = this .textureProjectors,
879
+ generatedCubeMapTextures = this .generatedCubeMapTextures;
806
880
 
807
881
 
808
- // DRAW
882
+ // PREPARATIONS
809
883
 
810
884
 
811
- // Set shadow matrix for all lights.
885
+ if (this .isIndependent ())
886
+ {
887
+ // Render shadow maps.
812
888
 
813
- browser .getHeadlight () .setGlobalVariables (this);
889
+ for (const light of lights)
890
+ light .renderShadowMap (this);
814
891
 
815
- for (var i = 0, length = lights .length; i < length; ++ i)
816
- lights [i] .setGlobalVariables (this);
892
+ // Render GeneratedCubeMapTextures.
817
893
 
818
- // Configure viewport and background
894
+ for (const generatedCubeMapTexture of generatedCubeMapTextures)
895
+ generatedCubeMapTexture .renderTexture (this);
896
+ }
819
897
 
820
- gl .viewport (viewport [0],
821
- viewport [1],
822
- viewport [2],
823
- viewport [3]);
824
898
 
825
- gl .scissor (viewport [0],
826
- viewport [1],
827
- viewport [2],
828
- viewport [3]);
899
+ // DRAW
829
900
 
830
- gl .clear (gl .DEPTH_BUFFER_BIT);
831
901
 
832
- this .getBackground () .display (this, viewport);
902
+ // Set up shadow matrix for all lights, and matrix for all projective textures.
833
903
 
834
- // Sorted blend
904
+ browser .getHeadlight () .setGlobalVariables (this);
835
905
 
836
- viewportArray .set (viewport);
837
- projectionMatrixArray .set (this .getProjectionMatrix () .get ());
906
+ for (const light of lights)
907
+ light .setGlobalVariables (this);
838
908
 
839
- browser .getPointShader () .setGlobalUniforms (this, gl, projectionMatrixArray, viewportArray);
840
- browser .getLineShader () .setGlobalUniforms (this, gl, projectionMatrixArray, viewportArray);
841
- browser .getDefaultShader () .setGlobalUniforms (this, gl, projectionMatrixArray, viewportArray);
909
+ for (const textureProjector of textureProjectors)
910
+ textureProjector .setGlobalVariables (this);
842
911
 
843
- for (var id in shaders)
844
- shaders [id] .setGlobalUniforms (this, gl, projectionMatrixArray, viewportArray);
912
+ // Configure viewport and background
845
913
 
846
- // Render opaque objects first
914
+ gl .viewport (viewport [0],
915
+ viewport [1],
916
+ viewport [2],
917
+ viewport [3]);
847
918
 
848
- gl .enable (gl .DEPTH_TEST);
849
- gl .depthMask (true);
850
- gl .disable (gl .BLEND);
919
+ gl .scissor (viewport [0],
920
+ viewport [1],
921
+ viewport [2],
922
+ viewport [3]);
851
923
 
852
- for (var i = 0; i < this .numOpaqueShapes; ++ i)
853
- {
854
- var
855
- context = this .opaqueShapes [i],
856
- scissor = context .scissor;
924
+ // Draw background.
857
925
 
858
- gl .scissor (scissor .x,
859
- scissor .y,
860
- scissor .z,
861
- scissor .w);
926
+ gl .clear (gl .DEPTH_BUFFER_BIT);
862
927
 
863
- context .shapeNode .display (context);
864
- }
928
+ this .getBackground () .display (gl, this, viewport);
865
929
 
866
- // Render transparent objects
930
+ // Set global uniforms.
867
931
 
868
- gl .depthMask (false);
869
- gl .enable (gl .BLEND);
932
+ viewportArray .set (viewport);
933
+ cameraSpaceMatrixArray .set (this .getCameraSpaceMatrix () .get ());
934
+ projectionMatrixArray .set (this .getProjectionMatrix () .get ());
870
935
 
871
- this .transparencySorter .sort (0, this .numTransparentShapes);
936
+ if (browser .hasPointShader ()) shaders .add (browser .getPointShader ());
937
+ if (browser .hasLineShader ()) shaders .add (browser .getLineShader ());
938
+ if (browser .hasUnlitShader ()) shaders .add (browser .getUnlitShader ());
939
+ if (browser .hasShadowShader ()) shaders .add (browser .getShadowShader ());
940
+ shaders .add (browser .getDefaultShader ());
872
941
 
873
- for (var i = 0; i < this .numTransparentShapes; ++ i)
874
- {
875
- var
876
- context = this .transparentShapes [i],
877
- scissor = context .scissor;
942
+ shaders .forEach (function (shader)
943
+ {
944
+ shader .setGlobalUniforms (gl, this, cameraSpaceMatrixArray, projectionMatrixArray, viewportArray);
945
+ },
946
+ this);
878
947
 
879
- gl .scissor (scissor .x,
880
- scissor .y,
881
- scissor .z,
882
- scissor .w);
948
+ // Sorted blend
883
949
 
884
- context .shapeNode .display (context);
885
- }
950
+ // Render opaque objects first
951
+
952
+ gl .enable (gl .DEPTH_TEST);
953
+ gl .depthMask (true);
954
+ gl .disable (gl .BLEND);
955
+
956
+ const opaqueShapes = this .opaqueShapes;
957
+
958
+ for (let i = 0, length = this .numOpaqueShapes; i < length; ++ i)
959
+ {
960
+ const
961
+ context = opaqueShapes [i],
962
+ scissor = context .scissor;
886
963
 
887
- gl .depthMask (true);
888
- gl .disable (gl .BLEND);
964
+ gl .scissor (scissor .x,
965
+ scissor .y,
966
+ scissor .z,
967
+ scissor .w);
889
968
 
969
+ context .shapeNode .display (gl, context);
970
+ }
890
971
 
891
- // POST DRAW
972
+ // Render transparent objects
892
973
 
974
+ gl .depthMask (false);
975
+ gl .enable (gl .BLEND);
893
976
 
894
- gl .activeTexture (gl .TEXTURE0);
977
+ const transparentShapes = this .transparentShapes;
895
978
 
896
- // Recycle clip planes.
979
+ this .transparencySorter .sort (0, this .numTransparentShapes);
897
980
 
898
- var clipPlanes = this .getBrowser () .getClipPlanes ();
981
+ for (let i = 0, length = this .numTransparentShapes; i < length; ++ i)
982
+ {
983
+ const
984
+ context = transparentShapes [i],
985
+ scissor = context .scissor;
899
986
 
900
- for (var i = 0, length = clipPlanes .length; i < length; ++ i)
901
- clipPlanes [i] .dispose ();
987
+ gl .scissor (scissor .x,
988
+ scissor .y,
989
+ scissor .z,
990
+ scissor .w);
902
991
 
903
- clipPlanes .length = 0;
992
+ context .shapeNode .display (gl, context);
993
+ }
904
994
 
905
- // Reset GeneratedCubeMapTextures.
995
+ gl .depthMask (true);
996
+ gl .disable (gl .BLEND);
906
997
 
907
- generatedCubeMapTextures .length = 0;
908
998
 
999
+ // POST DRAW
909
1000
 
910
- if (this .isIndependent ())
911
- {
912
- // Recycle global lights.
913
-
914
- var lights = this .globalLights;
915
-
916
- for (var i = 0, length = lights .length; i < length; ++ i)
917
- lights [i] .dispose ();
918
-
919
- // Recycle local lights.
920
-
921
- var lights = this .getBrowser () .getLocalLights ();
922
-
923
- for (var i = 0, length = lights .length; i < length; ++ i)
924
- lights [i] .dispose ();
925
-
926
- lights .length = 0;
927
- }
928
1001
 
929
- this .globalLights .length = 0;
930
- this .lights .length = 0;
931
- },
1002
+ gl .activeTexture (gl .TEXTURE0);
1003
+
1004
+ const globalObjects = this .globalObjects;
1005
+
1006
+ if (this .isIndependent ())
1007
+ {
1008
+ // Recycle clip planes, local fogs, local lights, and local projective textures.
1009
+
1010
+ const localObjects = browser .getLocalObjects ();
1011
+
1012
+ for (const localObject of localObjects)
1013
+ localObject .dispose ();
1014
+
1015
+ localObjects .length = 0;
1016
+
1017
+ // Recycle global lights and global projective textures.
1018
+
1019
+ for (const globalObject of globalObjects)
1020
+ globalObject .dispose ();
1021
+ }
1022
+
1023
+ // Reset containers.
1024
+
1025
+ shaders .clear ();
1026
+
1027
+ globalObjects .length = 0;
1028
+ lights .length = 0;
1029
+ textureProjectors .length = 0;
1030
+ generatedCubeMapTextures .length = 0;
1031
+ };
1032
+ })(),
932
1033
  };
933
1034
 
1035
+ function assign (lhs, rhs)
1036
+ {
1037
+ for (var i = 0, length = rhs .length; i < length; ++ i)
1038
+ lhs [i] = rhs [i];
1039
+
1040
+ lhs .length = length;
1041
+ }
1042
+
934
1043
  return X3DRenderObject;
935
1044
  });