webtalekit-alpha 0.2.10 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (391) hide show
  1. package/.claude/settings.local.json +12 -0
  2. package/.clinerules +65 -0
  3. package/.history/README_20240812174230.md +193 -0
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  309. package/example/src/resource/bgm/title_theme.mp3 +0 -0
  310. package/example/src/resource/chara/dancer.png +0 -0
  311. package/example/src/resource/chara/guest.png +0 -0
  312. package/example/src/resource/chara/guide.png +0 -0
  313. package/example/src/resource/chara/scientist.png +0 -0
  314. package/example/src/resource/config.js +0 -0
  315. package/example/src/resource/se/doorbell.mp3 +0 -0
  316. package/example/src/resource/system/systemPicture/01_message/message.png +0 -0
  317. package/example/src/resource/system/systemPicture/02_button/button.png +0 -0
  318. package/example/src/resource/system/systemPicture/02_button/button2.png +0 -0
  319. package/example/src/resource/system/systemPicture/02_button/button3.png +0 -0
  320. package/example/src/resource/system/systemPicture/03_system_button/auto.png +0 -0
  321. package/example/src/resource/system/systemPicture/03_system_button/auto2.png +0 -0
  322. package/example/src/resource/system/systemPicture/03_system_button/close.png +0 -0
  323. package/example/src/resource/system/systemPicture/03_system_button/close2.png +0 -0
  324. package/example/src/resource/system/systemPicture/03_system_button/config.png +0 -0
  325. package/example/src/resource/system/systemPicture/03_system_button/config2.png +0 -0
  326. package/example/src/resource/system/systemPicture/03_system_button/load.png +0 -0
  327. package/example/src/resource/system/systemPicture/03_system_button/load2.png +0 -0
  328. package/example/src/resource/system/systemPicture/03_system_button/log.png +0 -0
  329. package/example/src/resource/system/systemPicture/03_system_button/log2.png +0 -0
  330. package/example/src/resource/system/systemPicture/03_system_button/menu.png +0 -0
  331. package/example/src/resource/system/systemPicture/03_system_button/menu2.png +0 -0
  332. package/example/src/resource/system/systemPicture/03_system_button/qload.png +0 -0
  333. package/example/src/resource/system/systemPicture/03_system_button/qload2.png +0 -0
  334. package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
  335. package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
  336. package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
  337. package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
  338. package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
  339. package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
  340. package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
  341. package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
  342. package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
  343. package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
  344. package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
  345. package/example/src/resource/system/wait.gif +0 -0
  346. package/example/src/scene/animation.scene +28 -0
  347. package/example/src/scene/background.scene +29 -0
  348. package/example/src/scene/character.scene +26 -0
  349. package/example/src/scene/choice.scene +97 -0
  350. package/example/src/scene/dialog.scene +105 -0
  351. package/example/src/scene/effects.scene +38 -0
  352. package/example/src/scene/en/animation.scene +28 -0
  353. package/example/src/scene/en/background.scene +26 -0
  354. package/example/src/scene/en/character.scene +26 -0
  355. package/example/src/scene/en/choice.scene +32 -0
  356. package/example/src/scene/en/effects.scene +37 -0
  357. package/example/src/scene/en/sound.scene +26 -0
  358. package/example/src/scene/en/text.scene +26 -0
  359. package/example/src/scene/en/title.scene +39 -0
  360. package/example/src/scene/if_test.scene +37 -0
  361. package/example/src/scene/resource-error-test.scene +15 -0
  362. package/example/src/scene/save-load-test.scene +48 -0
  363. package/example/src/scene/sound.scene +26 -0
  364. package/example/src/scene/test_error.scene +21 -0
  365. package/example/src/scene/text.scene +34 -0
  366. package/example/src/scene/title.scene +51 -0
  367. package/example/src/screen/incoming.html +474 -0
  368. package/example/src/screen/title.html +135 -0
  369. package/example/src/template.html +16 -0
  370. package/example/test-results/.last-run.json +4 -0
  371. package/example/webpack.config.js +69 -0
  372. package/image.png +0 -0
  373. package/package.json +3 -1
  374. package/playwright-report/index.html +71 -0
  375. package/s-plan1-5Light-s-1.jpg +0 -0
  376. package/test-results/.last-run.json +6 -0
  377. package/tests/e2e/if-global-attribute.spec.js +90 -0
  378. package/tests/e2e/resource-error-handling.spec.js +58 -0
  379. package/tests/e2e/screenshots/before-error-check.png +0 -0
  380. package/tests/e2e/screenshots/choices.png +0 -0
  381. package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
  382. package/src/core/drawer.js.map +0 -1
  383. package/src/core/scenarioManager.js.map +0 -1
  384. package/src/resource/soundObject.js.map +0 -1
  385. package/src/utils/logger.js.map +0 -1
  386. package/src/utils/waitUtil.js.map +0 -1
  387. /package/{src → dist/src}/core/resourceManager.js +0 -0
  388. /package/{src → dist/src}/core/resourceManager.js.map +0 -0
  389. /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
  390. /package/{src → dist/src}/utils/store.js +0 -0
  391. /package/{src → dist/src}/utils/store.js.map +0 -0
@@ -0,0 +1,498 @@
1
+ import { Drawer } from './drawer'
2
+ import { ScenarioManager } from './scenarioManager'
3
+ import { ImageObject } from '../resource/ImageObject'
4
+ import { ResourceManager } from './resourceManager'
5
+ import { SoundObject } from '../resource/soundObject'
6
+ import engineConfig from '../../engineConfig.json'
7
+ import { outputLog } from '../utils/logger'
8
+ import { sleep } from '../utils/waitUtil'
9
+
10
+ export class Core {
11
+ bgm = null
12
+ isAuto = false
13
+ isNext = false
14
+ isSkip = false
15
+ onNextHandler = null
16
+ waitTime=50
17
+ sceneFile = {}
18
+ sceneConfig = {}
19
+ commandList = {
20
+ text: this.textHandler,
21
+ choice: this.choiceHandler,
22
+ show: this.showHandler,
23
+ newpage: this.newpageHandler,
24
+ hide: this.hideHandler,
25
+ jump: this.jumpHandler,
26
+ sound: this.soundHandler,
27
+ say: this.sayHandler,
28
+ if: this.ifHandler,
29
+ call: this.callHandler,
30
+ moveto: this.moveToHandler,
31
+ route: this.routeHandler,
32
+ }
33
+
34
+ constructor() {
35
+ this.gameContainer = document.getElementById('gameContainer')
36
+ // Drawerの初期化(canvasタグのサイズを設定する)
37
+ this.drawer = new Drawer(this.gameContainer)
38
+ // ScenarioManagerの初期化(変数の初期値設定)
39
+ this.scenarioManager = new ScenarioManager()
40
+ // ResourceManagerの初期化(引数にconfigを渡して、リソース管理配列を作る)
41
+ this.resourceManager = new ResourceManager(import(/* webpackIgnore: true */ '/src/resource/config.js')) // webpackIgnoreでバンドルを無視する
42
+ this.displayedImages = {}
43
+ this.usedSounds = {}
44
+ }
45
+
46
+ async start() {
47
+ outputLog('call', 'debug')
48
+ // TODO: ブラウザ用のビルドの場合は、最初にクリックしてもらう
49
+ // titleタグの内容を書き換える
50
+ document.title = engineConfig.title
51
+ // sceneファイルを読み込む
52
+ await this.loadScene('title')
53
+ // 画面を表示する
54
+ await this.loadScreen(this.sceneConfig)
55
+ // 入力イベントを設定する
56
+ document.addEventListener('keydown', (e) => {
57
+ if (e.key === 'Enter') {
58
+ this.onNextHandler()
59
+ } else if (e.key === 'Control') {
60
+ this.drawer.isSkip = true
61
+ this.isNext = true
62
+ }
63
+ })
64
+ document.addEventListener('keyup', (e) => {
65
+ if (e.key === 'Control') {
66
+ this.drawer.isSkip = true
67
+ this.isNext = false
68
+ }
69
+ })
70
+ document.addEventListener('click', (e) => {
71
+ this.onNextHandler()
72
+ })
73
+
74
+ await this.textHandler('タップでスタート')
75
+ // BGMを再生する
76
+ this.bgm.play(true)
77
+ // シナリオを実行する
78
+ while (this.scenarioManager.hasNext()) {
79
+ await this.runScenario()
80
+ }
81
+ }
82
+
83
+ async loadScene(sceneFileName) {
84
+ outputLog('call', 'debug', sceneFileName)
85
+ // sceneファイルを読み込む
86
+ this.sceneFile = await import(/* webpackChunkName: "[request]" */ `/src/js/${sceneFileName}.js`)
87
+ this.scenarioManager.setScenario(this.sceneFile.scenario, sceneFileName)
88
+ this.sceneConfig = { ...this.sceneConfig, ...this.sceneFile.sceneConfig }
89
+ outputLog('sceneFile', 'debug', this.sceneFile)
90
+ }
91
+
92
+ async loadScreen(sceneConfig) {
93
+ outputLog('call', 'debug', sceneConfig)
94
+ // sceneConfig.templateを読み込んで、HTMLを表示する
95
+ const htmlString = await (await fetch(sceneConfig.template)).text()
96
+ // 読み込んだhtmlからIDにmainを持つdivタグとStyleタグ以下を取り出して、gameContainerに表示する
97
+ var parser = new DOMParser()
98
+ var doc = parser.parseFromString(htmlString, 'text/html')
99
+ this.gameContainer.innerHTML = doc.getElementById('main').innerHTML
100
+ // Styleタグを取り出して、headタグに追加する
101
+ const styleElement = doc.head.getElementsByTagName('style')[0]
102
+ document.head.appendChild(styleElement)
103
+ // ゲーム進行用に必要な情報をセットする
104
+ this.drawer.setScreen(this.gameContainer, engineConfig.resolution)
105
+ // シナリオの進行状況を保存
106
+ this.scenarioManager.progress.currentScene = sceneConfig.name
107
+ // 背景画像を表示する
108
+ const background = await new ImageObject().setImageAsync(sceneConfig.background)
109
+ this.displayedImages['background'] = {
110
+ image: background,
111
+ size: {
112
+ width: this.gameContainer.clientWidth,
113
+ height: this.gameContainer.clientHeight,
114
+ },
115
+ }
116
+ this.drawer.show(this.displayedImages)
117
+ this.bgm = await new SoundObject().setAudioAsync(sceneConfig.bgm)
118
+ }
119
+
120
+ async runScenario() {
121
+ outputLog('call index:', 'debug', this.scenarioManager.getIndex())
122
+ let scenarioObject = this.scenarioManager.next()
123
+ if (!scenarioObject) {
124
+ return
125
+ }
126
+ outputLog('scenarioObject', 'debug', scenarioObject)
127
+ // prettier-ignore
128
+ const boundFunction = this.commandList[scenarioObject.type || 'text'].bind(this)
129
+ // prettier-ignore
130
+ outputLog(`boundFunction:${boundFunction.name.split(' ')[1]}`, 'debug', scenarioObject)
131
+ scenarioObject = await this.httpHandler(scenarioObject)
132
+ await boundFunction(scenarioObject)
133
+ }
134
+
135
+ async textHandler(scenarioObject) {
136
+ outputLog('textHandler:line', 'debug', scenarioObject)
137
+ // 文章だけの場合は、contentプロパティに配列として設定する
138
+ if (typeof scenarioObject === 'string') scenarioObject = { content: [scenarioObject] }
139
+ // httpレスポンスがある場合は、list.contentに追加して、表示対象に加える
140
+ if (scenarioObject.then || scenarioObject.error) {
141
+ scenarioObject.content = scenarioObject.content.concat(scenarioObject.then || scenarioObject.error)
142
+ }
143
+ outputLog('call', 'debug', scenarioObject)
144
+
145
+ // 名前が設定されている場合は、名前を表示する
146
+ if (scenarioObject.name) {
147
+ this.drawer.drawName(scenarioObject.name)
148
+ } else {
149
+ this.drawer.drawName('')
150
+ }
151
+
152
+ //prettier-ignore
153
+ this.onNextHandler = () => { this.drawer.isSkip = true }
154
+ // 表示する文章を1行ずつ表示する
155
+ for (const line of scenarioObject.content) {
156
+ // scenarioObject.content内にオブジェクトが含まれている場合は、クリア処理をスキップする
157
+ if (scenarioObject.content.some(item => typeof item === 'object' && item !== null)) {
158
+ this.waitTime = 0
159
+ } else {
160
+ this.drawer.clearText(); // テキスト表示領域をクリア
161
+ }
162
+
163
+ if (typeof line === 'string') {
164
+ await this.drawer.drawText(this.expandVariable(line), line.speed || this.waitTime)
165
+ } else {
166
+ const container = this.drawer.createDecoratedElement(line);
167
+ await this.drawer.drawText(this.expandVariable(line.content[0]), line.speed || this.waitTime, container)
168
+ }
169
+ //prettier-ignore
170
+ this.onNextHandler = () => { this.isNext = true }
171
+ if (typeof line.wait === 'number') {
172
+ if (line.wait > 0 || this.isAuto) {
173
+ const waitTime = line.wait || 1500
174
+ // 指定された時間だけ待機
175
+ await sleep(waitTime)
176
+ }
177
+ } else {
178
+ // 改行ごとに入力待ち
179
+ await this.clickWait()
180
+ }
181
+ }
182
+ this.drawer.isSkip = false
183
+ this.scenarioManager.setHistory(scenarioObject.content)
184
+ }
185
+
186
+ expandVariable(text) {
187
+ outputLog('call', 'debug', text)
188
+ return text.replace(/{{([^{}]+)}}/g, (match) => {
189
+ const expr = match.slice(2, -2)
190
+ const returnValue = this.executeCode(`return ${expr}`)
191
+ return typeof returnValue == 'object' ? JSON.stringify(returnValue) : returnValue
192
+ })
193
+ }
194
+
195
+ // クリック待ち処理
196
+ async clickWait() {
197
+ outputLog('call', 'debug')
198
+ this.drawer.setVisibility('#waitCircle', true)
199
+ return new Promise((resolve) => {
200
+ const intervalId = setInterval(() => {
201
+ if (this.isNext) {
202
+ this.drawer.setVisibility('#waitCircle', false)
203
+ clearInterval(intervalId)
204
+ this.isNext = false
205
+ resolve(null)
206
+ }
207
+ }, 500)
208
+ })
209
+ }
210
+
211
+ async sayHandler(line) {
212
+ outputLog('call', 'debug', line)
213
+ // say(name:string, pattern: string, voice: {playの引数}, ...text)
214
+ if (line.voice) await this.soundHandler({ path: line.voice, play: undefined })
215
+ await this.textHandler({ content: line.content, name: line.name })
216
+ this.scenarioManager.setHistory(line)
217
+ }
218
+
219
+ async choiceHandler(line) {
220
+ outputLog('call', 'debug', line)
221
+ if (line.prompt) this.textHandler(line.prompt) // promptがある場合は、表示する
222
+ const { selectId, onSelect: selectHandler } = await this.drawer.drawChoices(line)
223
+ if (selectHandler !== undefined) {
224
+ this.scenarioManager.addScenario(selectHandler)
225
+ }
226
+ this.scenarioManager.setHistory({ line, ...selectId })
227
+ }
228
+
229
+ jumpHandler(line) {
230
+ outputLog('call:', 'debug', line.index)
231
+ this.newpageHandler()
232
+ this.scenarioManager.setIndex(Number(line.index))
233
+ }
234
+
235
+ async showHandler(line) {
236
+ outputLog('line', 'debug', line)
237
+ // 表示する画像の情報を管理オブジェクトに追加
238
+ const modeList = { 'bg': 'background', 'cutin': '', 'chara': '', 'cg': 'background', 'effect': 'effect' }
239
+ const key = Object.keys(modeList).includes(line.mode) ? modeList[line.mode] : line.name || line.src.split('/').pop()
240
+ const baseLine = engineConfig.resolution.height / 2
241
+ const centerPoint = {
242
+ left: { x: engineConfig.resolution.width * 0.25, y: baseLine },
243
+ center: { x: engineConfig.resolution.width * 0.5, y: baseLine },
244
+ right: { x: engineConfig.resolution.width * 0.75, y: baseLine },
245
+ }
246
+
247
+ const image = await this.getImageObject(line)
248
+ // 画像の表示位置を設定
249
+ let position = { x: line.x || 0, y: line.y || 0 }
250
+ // prettier-ignore
251
+ let size = line.width && line.height ? { width: line.width, height: line.height } : { width: image.getSize().width, height: image.getSize().height }
252
+
253
+ // line.modeが'cutin'の場合、center:middleのエイリアスを強制する
254
+ if (line.mode === 'cutin') {
255
+ line.pos = 'center:middle'
256
+ }
257
+
258
+ if (line.mode === 'cg') {
259
+ this.tempImages = { ...this.displayedImages }
260
+ this.displayedImages = { background: line.src }
261
+ size = { width: engineConfig.resolution.width, height: engineConfig.resolution.height }
262
+ }
263
+
264
+ if (line.pos) {
265
+ const pos = line.pos.split(':')
266
+ const baseLines = {
267
+ top: 0,
268
+ middle: engineConfig.resolution.height / 2,
269
+ bottom: engineConfig.resolution.height,
270
+ }
271
+ // エイリアスが設定されている場合、画像の中心点を求めて、画像の表示位置を設定する
272
+ position.x = centerPoint[pos[0]].x - size.width / 2
273
+ if (pos[1] === 'middle') {
274
+ position.y = baseLines[pos[1]] - size.width / 2
275
+ } else if (pos[1]) {
276
+ position.y = baseLines[pos[1]]
277
+ } else {
278
+ position.y = baseLine / 2
279
+ }
280
+ }
281
+ this.displayedImages[key] = {
282
+ image,
283
+ pos: position,
284
+ size: size,
285
+ look: line.look,
286
+ entry: line.entry,
287
+ }
288
+ outputLog('displayedImages', 'debug', this.displayedImages[key])
289
+ if (line.sepia) this.displayedImages[key].image.setSepia(line.sepia)
290
+ if (line.mono) this.displayedImages[key].image.setMonochrome(line.mono)
291
+ if (line.blur) this.displayedImages[key].image.setBlur(line.blur)
292
+ if (line.opacity) this.displayedImages[key].image.setOpacity(line.opacity)
293
+ this.drawer.show(this.displayedImages)
294
+ outputLog('this.displayedImages', 'debug', this.displayedImages)
295
+ }
296
+
297
+ hideHandler(line) {
298
+ outputLog('call', 'debug', line)
299
+ if(line.mode === 'cg') {
300
+ this.displayedImages = { ...this.tempImages }
301
+ this.tempImages = {}
302
+ } else {
303
+ delete this.displayedImages[line.name]
304
+ }
305
+ this.drawer.show(this.displayedImages)
306
+ }
307
+
308
+ async moveToHandler(line) {
309
+ outputLog('moveToHandler:line', 'debug', line)
310
+ const key = line.name
311
+ outputLog('moveToHandler:displayedImages', 'debug', this.displayedImages)
312
+ await this.drawer.moveTo(key, this.displayedImages, { x: line.x, y: line.y }, line.duration | 1)
313
+ }
314
+
315
+ async getImageObject(line) {
316
+ outputLog('call', 'debug', line)
317
+ let image
318
+ // 既にインスタンスがある場合は、それを使う
319
+ if (line.name) {
320
+ const targetImage = this.displayedImages[line.name]
321
+ const imageObject = targetImage ? targetImage.image : new ImageObject()
322
+ image = await imageObject.setImageAsync(line.src)
323
+ } else {
324
+ image = await new ImageObject().setImageAsync(line.src)
325
+ }
326
+ return image
327
+ }
328
+
329
+ async soundHandler(line) {
330
+ outputLog('call', 'debug', line)
331
+ let soundObject = null
332
+ if(line.mode === 'bgm') {
333
+ if (this.bgm.isPlaying) {
334
+ this.bgm.stop()
335
+ }
336
+ soundObject = await this.getSoundObject(line)
337
+ this.bgm = soundObject
338
+ } else {
339
+ // soundObjectを作成
340
+ soundObject = await this.getSoundObject(line)
341
+ // playプロパティが存在する場合は、再生する
342
+ }
343
+ if ('play' in line) {
344
+ 'loop' in line ? soundObject.play(true) : soundObject.play()
345
+ } else if ('stop' in line) {
346
+ soundObject.stop()
347
+ } else if ('pause' in line) {
348
+ soundObject.pause()
349
+ }
350
+ // soundObjectを管理オブジェクトに追加
351
+ const key = line.name || line.src.split('/').pop()
352
+ this.usedSounds[key] = {
353
+ audio: soundObject,
354
+ }
355
+ }
356
+
357
+ async getSoundObject(line) {
358
+ outputLog('call', 'debug', line)
359
+ let resource
360
+ if (line.name) {
361
+ const targetResource = this.usedSounds[line.name]
362
+ const soundObject = targetResource ? targetResource.audio : new SoundObject()
363
+ resource = await soundObject.setAudioAsync(line.src)
364
+ } else {
365
+ resource = await new SoundObject().setAudioAsync(line.src)
366
+ }
367
+ return resource
368
+ }
369
+
370
+ newpageHandler() {
371
+ outputLog('call', 'debug')
372
+ this.displayedImages = {
373
+ background: {
374
+ image: this.getBackground(),
375
+ size: {
376
+ width: this.gameContainer.clientWidth,
377
+ height: this.gameContainer.clientHeight,
378
+ },
379
+ },
380
+ }
381
+ this.drawer.clear()
382
+ this.drawer.show(this.displayedImages)
383
+ }
384
+
385
+ async ifHandler(line) {
386
+ outputLog('call', 'debug', line)
387
+ const isTrue = this.executeCode(`return ${line.condition}`)
388
+ outputLog(`${isTrue}`, 'debug')
389
+ if (isTrue) {
390
+ outputLog('', 'debug', line.content[0].content)
391
+ this.scenarioManager.addScenario(line.content[0].content)
392
+ } else {
393
+ outputLog('', 'debug', line.content[1].content)
394
+ this.scenarioManager.addScenario(line.content[1].content)
395
+ }
396
+ }
397
+
398
+ async routeHandler(line) {
399
+ outputLog('call', 'debug', line)
400
+ if (this.bgm.isPlaying) {
401
+ this.bgm.stop()
402
+ this.bgm = null
403
+ }
404
+ this.newpageHandler()
405
+ // sceneファイルを読み込む
406
+ await this.loadScene(line.to)
407
+ // 画面を表示する
408
+ await this.loadScreen(this.sceneConfig)
409
+ // BGMを再生する
410
+ this.bgm.play(true)
411
+ }
412
+
413
+ // Sceneファイルに、ビルド時に実行処理を追加して、そこに処理をお願いしたほうがいいかも?
414
+ callHandler(line) {
415
+ outputLog('call', 'debug', line)
416
+ this.executeCode(line.func)
417
+ }
418
+
419
+ async httpHandler(line) {
420
+ if (!(line.get || line.post || line.put || line.delete)) {
421
+ return line
422
+ }
423
+ outputLog('call', 'debug', line)
424
+ // progress属性を処理する
425
+ // prettier-ignore
426
+ const progressText = line.content.filter((content) => content.type === 'progress')[0]
427
+ if (progressText) {
428
+ await this.textHandler({ content: [progressText.content][0], wait: 0 })
429
+ }
430
+ // get,post,put,delete属性を処理する
431
+ const headers = line.content
432
+ .filter((content) => content.type === 'header')[0]
433
+ .content.reduce(
434
+ (acc, header) => ({
435
+ ...acc,
436
+ [header.type]: header.content,
437
+ }),
438
+ {},
439
+ )
440
+ const body = line.content
441
+ .filter((content) => content.type === 'data')[0]
442
+ .content.reduce(
443
+ (acc, header) => ({
444
+ ...acc,
445
+ [header.type]: header.content,
446
+ }),
447
+ {},
448
+ )
449
+ outputLog('headers', 'debug', headers)
450
+ outputLog('body', 'debug', body)
451
+ const response = await fetch(line.get || line.post || line.put || line.delete, {
452
+ method: line.get ? 'GET' : line.post ? 'POST' : line.put ? 'PUT' : 'DELETE',
453
+ headers: headers,
454
+ body: JSON.stringify(body),
455
+ })
456
+ if (response.ok) {
457
+ const json = await response.json()
458
+ this.sceneFile.res = json
459
+ outputLog('res', 'debug', json)
460
+ line.then = line.content.filter((content) => content.type === 'then')[0].content
461
+ } else {
462
+ this.sceneFile.res = json
463
+ line.error = line.content.filter((content) => content.type === 'error')[0].content
464
+ }
465
+ if (line.content) {
466
+ line.content = line.content.filter(
467
+ (content) =>
468
+ !(
469
+ content.type &&
470
+ (content.type === 'header' ||
471
+ content.type === 'data' ||
472
+ content.type === 'then' ||
473
+ content.type === 'error' ||
474
+ content.type === 'progress')
475
+ ),
476
+ )
477
+ }
478
+ return line
479
+ }
480
+
481
+ setBackground(image) {
482
+ this.displayedImages["background"] = image
483
+ }
484
+
485
+ getBackground() {
486
+ return this.displayedImages["background"].image
487
+ }
488
+
489
+ executeCode(code) {
490
+ try {
491
+ const context = { ...this.sceneFile }
492
+ const func = new Function(...Object.keys(context), code)
493
+ return func.apply(null, Object.values(context))
494
+ } catch (error) {
495
+ console.error('Error executing code:', error)
496
+ }
497
+ }
498
+ }