webtalekit-alpha 0.2.10 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (391) hide show
  1. package/.claude/settings.local.json +12 -0
  2. package/.clinerules +65 -0
  3. package/.history/README_20240812174230.md +193 -0
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  309. package/example/src/resource/bgm/title_theme.mp3 +0 -0
  310. package/example/src/resource/chara/dancer.png +0 -0
  311. package/example/src/resource/chara/guest.png +0 -0
  312. package/example/src/resource/chara/guide.png +0 -0
  313. package/example/src/resource/chara/scientist.png +0 -0
  314. package/example/src/resource/config.js +0 -0
  315. package/example/src/resource/se/doorbell.mp3 +0 -0
  316. package/example/src/resource/system/systemPicture/01_message/message.png +0 -0
  317. package/example/src/resource/system/systemPicture/02_button/button.png +0 -0
  318. package/example/src/resource/system/systemPicture/02_button/button2.png +0 -0
  319. package/example/src/resource/system/systemPicture/02_button/button3.png +0 -0
  320. package/example/src/resource/system/systemPicture/03_system_button/auto.png +0 -0
  321. package/example/src/resource/system/systemPicture/03_system_button/auto2.png +0 -0
  322. package/example/src/resource/system/systemPicture/03_system_button/close.png +0 -0
  323. package/example/src/resource/system/systemPicture/03_system_button/close2.png +0 -0
  324. package/example/src/resource/system/systemPicture/03_system_button/config.png +0 -0
  325. package/example/src/resource/system/systemPicture/03_system_button/config2.png +0 -0
  326. package/example/src/resource/system/systemPicture/03_system_button/load.png +0 -0
  327. package/example/src/resource/system/systemPicture/03_system_button/load2.png +0 -0
  328. package/example/src/resource/system/systemPicture/03_system_button/log.png +0 -0
  329. package/example/src/resource/system/systemPicture/03_system_button/log2.png +0 -0
  330. package/example/src/resource/system/systemPicture/03_system_button/menu.png +0 -0
  331. package/example/src/resource/system/systemPicture/03_system_button/menu2.png +0 -0
  332. package/example/src/resource/system/systemPicture/03_system_button/qload.png +0 -0
  333. package/example/src/resource/system/systemPicture/03_system_button/qload2.png +0 -0
  334. package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
  335. package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
  336. package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
  337. package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
  338. package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
  339. package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
  340. package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
  341. package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
  342. package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
  343. package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
  344. package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
  345. package/example/src/resource/system/wait.gif +0 -0
  346. package/example/src/scene/animation.scene +28 -0
  347. package/example/src/scene/background.scene +29 -0
  348. package/example/src/scene/character.scene +26 -0
  349. package/example/src/scene/choice.scene +97 -0
  350. package/example/src/scene/dialog.scene +105 -0
  351. package/example/src/scene/effects.scene +38 -0
  352. package/example/src/scene/en/animation.scene +28 -0
  353. package/example/src/scene/en/background.scene +26 -0
  354. package/example/src/scene/en/character.scene +26 -0
  355. package/example/src/scene/en/choice.scene +32 -0
  356. package/example/src/scene/en/effects.scene +37 -0
  357. package/example/src/scene/en/sound.scene +26 -0
  358. package/example/src/scene/en/text.scene +26 -0
  359. package/example/src/scene/en/title.scene +39 -0
  360. package/example/src/scene/if_test.scene +37 -0
  361. package/example/src/scene/resource-error-test.scene +15 -0
  362. package/example/src/scene/save-load-test.scene +48 -0
  363. package/example/src/scene/sound.scene +26 -0
  364. package/example/src/scene/test_error.scene +21 -0
  365. package/example/src/scene/text.scene +34 -0
  366. package/example/src/scene/title.scene +51 -0
  367. package/example/src/screen/incoming.html +474 -0
  368. package/example/src/screen/title.html +135 -0
  369. package/example/src/template.html +16 -0
  370. package/example/test-results/.last-run.json +4 -0
  371. package/example/webpack.config.js +69 -0
  372. package/image.png +0 -0
  373. package/package.json +3 -1
  374. package/playwright-report/index.html +71 -0
  375. package/s-plan1-5Light-s-1.jpg +0 -0
  376. package/test-results/.last-run.json +6 -0
  377. package/tests/e2e/if-global-attribute.spec.js +90 -0
  378. package/tests/e2e/resource-error-handling.spec.js +58 -0
  379. package/tests/e2e/screenshots/before-error-check.png +0 -0
  380. package/tests/e2e/screenshots/choices.png +0 -0
  381. package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
  382. package/src/core/drawer.js.map +0 -1
  383. package/src/core/scenarioManager.js.map +0 -1
  384. package/src/resource/soundObject.js.map +0 -1
  385. package/src/utils/logger.js.map +0 -1
  386. package/src/utils/waitUtil.js.map +0 -1
  387. /package/{src → dist/src}/core/resourceManager.js +0 -0
  388. /package/{src → dist/src}/core/resourceManager.js.map +0 -0
  389. /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
  390. /package/{src → dist/src}/utils/store.js +0 -0
  391. /package/{src → dist/src}/utils/store.js.map +0 -0
@@ -0,0 +1,262 @@
1
+ import { ImageObject } from '../resource/ImageObject'
2
+ import { outputLog } from '../utils/logger'
3
+ import { sleep } from '../utils/waitUtil'
4
+
5
+ /*
6
+ drawerの目的
7
+ UIのHTMLとcanvasを描画する。
8
+ */
9
+ export class Drawer {
10
+ private gameScreen: HTMLElement
11
+ private nameView!: HTMLElement
12
+ private messageText!: HTMLElement
13
+ private interactiveView!: HTMLElement
14
+ private ctx!: CanvasRenderingContext2D
15
+ private screenHtml!: HTMLElement
16
+ private config: any
17
+ isSkip: boolean = false
18
+ readySkip: boolean = false
19
+
20
+ constructor(gameContainer: HTMLElement) {
21
+ this.gameScreen = gameContainer
22
+ // ウィンドウのリサイズ時にスケールを調整
23
+ window.addEventListener('resize', () => this.adjustScale(this.gameScreen))
24
+ // 初期ロード時にもスケールを調整
25
+ this.adjustScale(this.gameScreen)
26
+ }
27
+
28
+ setScreen(screenHtml: HTMLElement, resolution: { width: number; height: number }) {
29
+ this.screenHtml = screenHtml
30
+ this.nameView = screenHtml.querySelector('#nameView') as HTMLElement
31
+ this.messageText = screenHtml.querySelector('#messageView') as HTMLElement
32
+ this.interactiveView = screenHtml.querySelector(
33
+ '#interactiveView',
34
+ ) as HTMLElement
35
+
36
+ // canvasをDOMに追加する
37
+ const canvas = document.createElement('canvas')
38
+ canvas.width = resolution.width || 1280
39
+ canvas.height = resolution.height || 720
40
+ // canvasのコンテキストを取得する
41
+ this.gameScreen.appendChild(canvas)
42
+ this.ctx = canvas.getContext('2d') as CanvasRenderingContext2D
43
+ // 黒で塗りつぶす
44
+ this.ctx.fillStyle = 'black'
45
+ this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
46
+ // 初期ロード時にもスケールを調整
47
+ this.adjustScale(this.gameScreen)
48
+ }
49
+
50
+ drawName(name: string) {
51
+ this.nameView.innerHTML = name
52
+ }
53
+
54
+ async drawText(text: string, wait: number) {
55
+ this.messageText.innerHTML = ''
56
+ for (const char of text) {
57
+ //prettier-ignore
58
+ setTimeout(() => { this.readySkip = true, wait*500 });
59
+ // 100ミリ秒待ってから、スキップボタンが押されたら即座に表示
60
+ if (!this.isSkip) {
61
+ this.messageText.innerHTML += char
62
+ await sleep(wait)
63
+ } else {
64
+ if (this.readySkip) {
65
+ this.messageText.innerHTML = text
66
+ this.readySkip = false
67
+ this.isSkip = false
68
+ break
69
+ }
70
+ }
71
+ }
72
+ }
73
+
74
+ async drawChoices(choices: any) {
75
+ let isSelect = false
76
+ let selectId = 0
77
+ let onSelect = {}
78
+
79
+ // 選択肢ボタンの配置を設定する
80
+ const interactiveView = document.querySelector(
81
+ '#interactiveView',
82
+ ) as HTMLElement
83
+ if (choices.position == 'auto' || choices.position === undefined) {
84
+ interactiveView.className = 'auto'
85
+ } else {
86
+ interactiveView.className = 'manual'
87
+ }
88
+ // 選択肢を表示
89
+ for (const choice of choices.content) {
90
+ const defaultImage =
91
+ choice.default !== undefined
92
+ ? choice.default
93
+ : './src/resource/system/systemPicture/02_button/button.png'
94
+ const hoverImage =
95
+ choice.hover !== undefined
96
+ ? choice.hover
97
+ : './src/resource/system/systemPicture/02_button/button2.png'
98
+ const selectImage =
99
+ choice.select !== undefined
100
+ ? choice.select
101
+ : './src/resource/system/systemPicture/02_button/button3.png'
102
+ const button = document.createElement('div')
103
+ button.className = 'choice'
104
+ if (interactiveView.className == 'manual') {
105
+ button.style.position = 'absolute'
106
+ button.style.top = choice.position?.y || 0
107
+ button.style.left = choice.position?.x || 0
108
+ }
109
+ button.style.color =
110
+ choice.color !== undefined ? choice.color.default : 'black'
111
+ button.style.width = '100%'
112
+ button.style.height = '50px'
113
+ button.style.backgroundImage = `url(${defaultImage})`
114
+ button.style.textAlign = 'center'
115
+ button.style.backgroundRepeat = 'no-repeat'
116
+ button.style.backgroundPosition = 'center'
117
+ button.style.paddingTop = '20px'
118
+ button.addEventListener('mouseenter', function () {
119
+ // マウスが要素の上にあるときの背景色
120
+ this.style.backgroundImage = `url(${hoverImage})`
121
+ this.style.color =
122
+ choice.color !== undefined ? choice.color.hover : 'black'
123
+ })
124
+ button.addEventListener('mouseleave', function () {
125
+ // マウスが要素から離れたときの背景色
126
+ this.style.backgroundImage = `url(${defaultImage})`
127
+ this.style.color =
128
+ choice.color !== undefined ? choice.color.default : 'black'
129
+ })
130
+ button.addEventListener('mousedown', function () {
131
+ // マウスが要素を選択したときの背景色
132
+ this.style.backgroundImage = `url(${selectImage})`
133
+ this.style.color =
134
+ choice.color !== undefined ? choice.color.select : 'black'
135
+ })
136
+ button.innerHTML = choice.label
137
+ button.onclick = () => {
138
+ outputLog('click', 'debug', choice)
139
+ this.interactiveView.querySelectorAll('.choice').forEach((element) => {
140
+ element.parentNode?.removeChild(element)
141
+ })
142
+ selectId = choice.id
143
+ onSelect = choice.content.map((item: any) => {return {...item,sub:true}})
144
+ isSelect = true
145
+ }
146
+ this.interactiveView.appendChild(button)
147
+ }
148
+
149
+ // 選択待ち
150
+ return new Promise((resolve) => {
151
+ const intervalId = setInterval(() => {
152
+ if (isSelect) {
153
+ clearInterval(intervalId)
154
+ resolve({ selectId, onSelect })
155
+ }
156
+ }, 100)
157
+ })
158
+ }
159
+
160
+ clear() {
161
+ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
162
+ }
163
+
164
+ show(displayedImages: any) {
165
+ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
166
+ for (let key in displayedImages) {
167
+ const img: ImageObject = displayedImages[key].image
168
+ const pos: { x: number; y: number } = displayedImages[key].pos || {
169
+ x: 0,
170
+ y: 0,
171
+ }
172
+ const size: { width: number; height: number } = displayedImages[key].size
173
+ const reverse: boolean = displayedImages[key].look || false
174
+ const entry: { time: number; wait: boolean } = displayedImages[key]
175
+ .entry || { time: 1, wait: false }
176
+ if (entry.wait) {
177
+ // 表示開始までの遅延処理
178
+ setTimeout(() => {
179
+ this.drawCanvas(img, pos, size, reverse)
180
+ }, entry.time * 1000)
181
+ } else {
182
+ this.drawCanvas(img, pos, size, reverse)
183
+ }
184
+ }
185
+ }
186
+
187
+ moveTo(name: string, displayedImages: any, pos: { x: number; y: number }, durning: number) {
188
+ return new Promise((resolve) => {
189
+ const target = displayedImages[name];
190
+ const startPos = { x: target.pos.x, y: target.pos.y };
191
+ const dest = { x: startPos.x + Number(pos.x), y: startPos.y + Number(pos.y) };
192
+ const startTime = performance.now();
193
+
194
+ const move = (currentTime:any) => {
195
+ const elapsedTime = (currentTime - startTime) / 1000; // 秒単位の経過時間
196
+ const progress = Math.min(elapsedTime / durning, 1); // 0から1の進捗
197
+
198
+ target.pos.x = startPos.x + (dest.x - startPos.x) * progress;
199
+ target.pos.y = startPos.y + (dest.y - startPos.y) * progress;
200
+
201
+ this.show(displayedImages);
202
+
203
+ if (progress < 1) {
204
+ window.requestAnimationFrame(move);
205
+ } else {
206
+ // 最終位置を正確に設定
207
+ target.pos.x = dest.x;
208
+ target.pos.y = dest.y;
209
+ this.show(displayedImages);
210
+ resolve(null);
211
+ }
212
+ };
213
+
214
+ window.requestAnimationFrame(move);
215
+ });
216
+ }
217
+ drawCanvas(img: ImageObject, pos: any, size: any, reverse: any) {
218
+ outputLog('drawCanvas', 'debug', {img, pos, size, reverse})
219
+ const canvas = img.draw(reverse).getCanvas()
220
+ // canvasから画像を取得して、this.ctxに描画
221
+ const imageWidth = size !== undefined ? size.width : canvas.width
222
+ const imageHeight = size !== undefined ? size.height : canvas.height
223
+ this.ctx.drawImage(
224
+ canvas,
225
+ 0,
226
+ 0,
227
+ canvas.width,
228
+ canvas.height,
229
+ pos.x,
230
+ pos.y,
231
+ imageWidth,
232
+ imageHeight,
233
+ ) //CanvasRenderingContext2D.drawImage: Passed-in canvas is empty
234
+ }
235
+
236
+ adjustScale(targetElement: HTMLElement) {
237
+ // ターゲット要素の元の幅と高さ
238
+ const originalWidth = targetElement.scrollWidth // 例: 1280px
239
+ const originalHeight = targetElement.scrollHeight // 例: 720px
240
+
241
+ // ビューポートの幅と高さを取得
242
+ const viewportWidth = window.innerWidth
243
+ const viewportHeight = window.innerHeight
244
+
245
+ // 幅と高さのスケールを計算
246
+ const scaleX = viewportWidth / originalWidth
247
+ const scaleY = viewportHeight / originalHeight
248
+
249
+ // 幅と高さのうち、小さい方のスケールを選択(アスペクト比を維持)
250
+ const scale = Math.min(scaleX, scaleY)
251
+
252
+ // ターゲット要素にスケールを適用
253
+ targetElement.style.transform = `scale(${scale})`
254
+ }
255
+
256
+ setVisibility(name: string, isVisible: boolean) {
257
+ const target = this.screenHtml.querySelector(name) as HTMLElement
258
+ if (target) {
259
+ target.style.visibility = isVisible ? 'visible' : 'hidden'
260
+ }
261
+ }
262
+ }
@@ -0,0 +1,262 @@
1
+ import { ImageObject } from '../resource/ImageObject'
2
+ import { outputLog } from '../utils/logger'
3
+ import { sleep } from '../utils/waitUtil'
4
+
5
+ /*
6
+ drawerの目的
7
+ UIのHTMLとcanvasを描画する。
8
+ */
9
+ export class Drawer {
10
+ private gameScreen: HTMLElement
11
+ private nameView!: HTMLElement
12
+ private messageText!: HTMLElement
13
+ private interactiveView!: HTMLElement
14
+ private ctx!: CanvasRenderingContext2D
15
+ private screenHtml!: HTMLElement
16
+ private config: any
17
+ isSkip: boolean = false
18
+ readySkip: boolean = false
19
+
20
+ constructor(gameContainer: HTMLElement) {
21
+ this.gameScreen = gameContainer
22
+ // ウィンドウのリサイズ時にスケールを調整
23
+ window.addEventListener('resize', () => this.adjustScale(this.gameScreen))
24
+ // 初期ロード時にもスケールを調整
25
+ this.adjustScale(this.gameScreen)
26
+ }
27
+
28
+ setScreen(screenHtml: HTMLElement, resolution: { width: number; height: number }) {
29
+ this.screenHtml = screenHtml
30
+ this.nameView = screenHtml.querySelector('#nameView') as HTMLElement
31
+ this.messageText = screenHtml.querySelector('#messageView') as HTMLElement
32
+ this.interactiveView = screenHtml.querySelector(
33
+ '#interactiveView',
34
+ ) as HTMLElement
35
+
36
+ // canvasをDOMに追加する
37
+ const canvas = document.createElement('canvas')
38
+ canvas.width = resolution.width || 1280
39
+ canvas.height = resolution.height || 720
40
+ // canvasのコンテキストを取得する
41
+ this.gameScreen.appendChild(canvas)
42
+ this.ctx = canvas.getContext('2d') as CanvasRenderingContext2D
43
+ // 黒で塗りつぶす
44
+ this.ctx.fillStyle = 'black'
45
+ this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
46
+ // 初期ロード時にもスケールを調整
47
+ this.adjustScale(this.gameScreen)
48
+ }
49
+
50
+ drawName(name: string) {
51
+ this.nameView.innerHTML = name
52
+ }
53
+
54
+ async drawText(text: string, wait: number) {
55
+ this.messageText.innerHTML = ''
56
+ for (const char of text) {
57
+ //prettier-ignore
58
+ setTimeout(() => { this.readySkip = true, wait*500 });
59
+ // 100ミリ秒待ってから、スキップボタンが押されたら即座に表示
60
+ if (!this.isSkip) {
61
+ this.messageText.innerHTML += char
62
+ await sleep(wait)
63
+ } else {
64
+ if (this.readySkip) {
65
+ this.messageText.innerHTML = text
66
+ this.readySkip = false
67
+ this.isSkip = false
68
+ break
69
+ }
70
+ }
71
+ }
72
+ }
73
+
74
+ async drawChoices(choices: any) {
75
+ let isSelect = false
76
+ let selectId = 0
77
+ let onSelect = 0
78
+
79
+ // 選択肢ボタンの配置を設定する
80
+ const interactiveView = document.querySelector(
81
+ '#interactiveView',
82
+ ) as HTMLElement
83
+ if (choices.position == 'auto' || choices.position === undefined) {
84
+ interactiveView.className = 'auto'
85
+ } else {
86
+ interactiveView.className = 'manual'
87
+ }
88
+ // 選択肢を表示
89
+ for (const choice of choices.content) {
90
+ const defaultImage =
91
+ choice.default !== undefined
92
+ ? choice.default
93
+ : './src/resource/system/systemPicture/02_button/button.png'
94
+ const hoverImage =
95
+ choice.hover !== undefined
96
+ ? choice.hover
97
+ : './src/resource/system/systemPicture/02_button/button2.png'
98
+ const selectImage =
99
+ choice.select !== undefined
100
+ ? choice.select
101
+ : './src/resource/system/systemPicture/02_button/button3.png'
102
+ const button = document.createElement('div')
103
+ button.className = 'choice'
104
+ if (interactiveView.className == 'manual') {
105
+ button.style.position = 'absolute'
106
+ button.style.top = choice.position?.y || 0
107
+ button.style.left = choice.position?.x || 0
108
+ }
109
+ button.style.color =
110
+ choice.color !== undefined ? choice.color.default : 'black'
111
+ button.style.width = '100%'
112
+ button.style.height = '50px'
113
+ button.style.backgroundImage = `url(${defaultImage})`
114
+ button.style.textAlign = 'center'
115
+ button.style.backgroundRepeat = 'no-repeat'
116
+ button.style.backgroundPosition = 'center'
117
+ button.style.paddingTop = '20px'
118
+ button.addEventListener('mouseenter', function () {
119
+ // マウスが要素の上にあるときの背景色
120
+ this.style.backgroundImage = `url(${hoverImage})`
121
+ this.style.color =
122
+ choice.color !== undefined ? choice.color.hover : 'black'
123
+ })
124
+ button.addEventListener('mouseleave', function () {
125
+ // マウスが要素から離れたときの背景色
126
+ this.style.backgroundImage = `url(${defaultImage})`
127
+ this.style.color =
128
+ choice.color !== undefined ? choice.color.default : 'black'
129
+ })
130
+ button.addEventListener('mousedown', function () {
131
+ // マウスが要素を選択したときの背景色
132
+ this.style.backgroundImage = `url(${selectImage})`
133
+ this.style.color =
134
+ choice.color !== undefined ? choice.color.select : 'black'
135
+ })
136
+ button.innerHTML = choice.label
137
+ button.onclick = () => {
138
+ outputLog('click', 'debug', choice)
139
+ this.interactiveView.querySelectorAll('.choice').forEach((element) => {
140
+ element.parentNode?.removeChild(element)
141
+ })
142
+ selectId = choice.id
143
+ onSelect = choice.content.map((item: any) => item.sub=true).concat([{type:'jump', index: choice.content.length+1}])
144
+ isSelect = true
145
+ }
146
+ this.interactiveView.appendChild(button)
147
+ }
148
+
149
+ // 選択待ち
150
+ return new Promise((resolve) => {
151
+ const intervalId = setInterval(() => {
152
+ if (isSelect) {
153
+ clearInterval(intervalId)
154
+ resolve({ selectId, onSelect })
155
+ }
156
+ }, 100)
157
+ })
158
+ }
159
+
160
+ clear() {
161
+ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
162
+ }
163
+
164
+ show(displayedImages: any) {
165
+ this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
166
+ for (let key in displayedImages) {
167
+ const img: ImageObject = displayedImages[key].image
168
+ const pos: { x: number; y: number } = displayedImages[key].pos || {
169
+ x: 0,
170
+ y: 0,
171
+ }
172
+ const size: { width: number; height: number } = displayedImages[key].size
173
+ const reverse: boolean = displayedImages[key].look || false
174
+ const entry: { time: number; wait: boolean } = displayedImages[key]
175
+ .entry || { time: 1, wait: false }
176
+ if (entry.wait) {
177
+ // 表示開始までの遅延処理
178
+ setTimeout(() => {
179
+ this.drawCanvas(img, pos, size, reverse)
180
+ }, entry.time * 1000)
181
+ } else {
182
+ this.drawCanvas(img, pos, size, reverse)
183
+ }
184
+ }
185
+ }
186
+
187
+ moveTo(name: string, displayedImages: any, pos: { x: number; y: number }, durning: number) {
188
+ return new Promise((resolve) => {
189
+ const target = displayedImages[name];
190
+ const startPos = { x: target.pos.x, y: target.pos.y };
191
+ const dest = { x: startPos.x + Number(pos.x), y: startPos.y + Number(pos.y) };
192
+ const startTime = performance.now();
193
+
194
+ const move = (currentTime:any) => {
195
+ const elapsedTime = (currentTime - startTime) / 1000; // 秒単位の経過時間
196
+ const progress = Math.min(elapsedTime / durning, 1); // 0から1の進捗
197
+
198
+ target.pos.x = startPos.x + (dest.x - startPos.x) * progress;
199
+ target.pos.y = startPos.y + (dest.y - startPos.y) * progress;
200
+
201
+ this.show(displayedImages);
202
+
203
+ if (progress < 1) {
204
+ window.requestAnimationFrame(move);
205
+ } else {
206
+ // 最終位置を正確に設定
207
+ target.pos.x = dest.x;
208
+ target.pos.y = dest.y;
209
+ this.show(displayedImages);
210
+ resolve(null);
211
+ }
212
+ };
213
+
214
+ window.requestAnimationFrame(move);
215
+ });
216
+ }
217
+ drawCanvas(img: ImageObject, pos: any, size: any, reverse: any) {
218
+ outputLog('drawCanvas', 'debug', {img, pos, size, reverse})
219
+ const canvas = img.draw(reverse).getCanvas()
220
+ // canvasから画像を取得して、this.ctxに描画
221
+ const imageWidth = size !== undefined ? size.width : canvas.width
222
+ const imageHeight = size !== undefined ? size.height : canvas.height
223
+ this.ctx.drawImage(
224
+ canvas,
225
+ 0,
226
+ 0,
227
+ canvas.width,
228
+ canvas.height,
229
+ pos.x,
230
+ pos.y,
231
+ imageWidth,
232
+ imageHeight,
233
+ ) //CanvasRenderingContext2D.drawImage: Passed-in canvas is empty
234
+ }
235
+
236
+ adjustScale(targetElement: HTMLElement) {
237
+ // ターゲット要素の元の幅と高さ
238
+ const originalWidth = targetElement.scrollWidth // 例: 1280px
239
+ const originalHeight = targetElement.scrollHeight // 例: 720px
240
+
241
+ // ビューポートの幅と高さを取得
242
+ const viewportWidth = window.innerWidth
243
+ const viewportHeight = window.innerHeight
244
+
245
+ // 幅と高さのスケールを計算
246
+ const scaleX = viewportWidth / originalWidth
247
+ const scaleY = viewportHeight / originalHeight
248
+
249
+ // 幅と高さのうち、小さい方のスケールを選択(アスペクト比を維持)
250
+ const scale = Math.min(scaleX, scaleY)
251
+
252
+ // ターゲット要素にスケールを適用
253
+ targetElement.style.transform = `scale(${scale})`
254
+ }
255
+
256
+ setVisibility(name: string, isVisible: boolean) {
257
+ const target = this.screenHtml.querySelector(name) as HTMLElement
258
+ if (target) {
259
+ target.style.visibility = isVisible ? 'visible' : 'hidden'
260
+ }
261
+ }
262
+ }