webtalekit-alpha 0.2.10 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (391) hide show
  1. package/.claude/settings.local.json +12 -0
  2. package/.clinerules +65 -0
  3. package/.history/README_20240812174230.md +193 -0
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  309. package/example/src/resource/bgm/title_theme.mp3 +0 -0
  310. package/example/src/resource/chara/dancer.png +0 -0
  311. package/example/src/resource/chara/guest.png +0 -0
  312. package/example/src/resource/chara/guide.png +0 -0
  313. package/example/src/resource/chara/scientist.png +0 -0
  314. package/example/src/resource/config.js +0 -0
  315. package/example/src/resource/se/doorbell.mp3 +0 -0
  316. package/example/src/resource/system/systemPicture/01_message/message.png +0 -0
  317. package/example/src/resource/system/systemPicture/02_button/button.png +0 -0
  318. package/example/src/resource/system/systemPicture/02_button/button2.png +0 -0
  319. package/example/src/resource/system/systemPicture/02_button/button3.png +0 -0
  320. package/example/src/resource/system/systemPicture/03_system_button/auto.png +0 -0
  321. package/example/src/resource/system/systemPicture/03_system_button/auto2.png +0 -0
  322. package/example/src/resource/system/systemPicture/03_system_button/close.png +0 -0
  323. package/example/src/resource/system/systemPicture/03_system_button/close2.png +0 -0
  324. package/example/src/resource/system/systemPicture/03_system_button/config.png +0 -0
  325. package/example/src/resource/system/systemPicture/03_system_button/config2.png +0 -0
  326. package/example/src/resource/system/systemPicture/03_system_button/load.png +0 -0
  327. package/example/src/resource/system/systemPicture/03_system_button/load2.png +0 -0
  328. package/example/src/resource/system/systemPicture/03_system_button/log.png +0 -0
  329. package/example/src/resource/system/systemPicture/03_system_button/log2.png +0 -0
  330. package/example/src/resource/system/systemPicture/03_system_button/menu.png +0 -0
  331. package/example/src/resource/system/systemPicture/03_system_button/menu2.png +0 -0
  332. package/example/src/resource/system/systemPicture/03_system_button/qload.png +0 -0
  333. package/example/src/resource/system/systemPicture/03_system_button/qload2.png +0 -0
  334. package/example/src/resource/system/systemPicture/03_system_button/qsave.png +0 -0
  335. package/example/src/resource/system/systemPicture/03_system_button/qsave2.png +0 -0
  336. package/example/src/resource/system/systemPicture/03_system_button/save.png +0 -0
  337. package/example/src/resource/system/systemPicture/03_system_button/save2.png +0 -0
  338. package/example/src/resource/system/systemPicture/03_system_button/screen.png +0 -0
  339. package/example/src/resource/system/systemPicture/03_system_button/screen2.png +0 -0
  340. package/example/src/resource/system/systemPicture/03_system_button/skip.png +0 -0
  341. package/example/src/resource/system/systemPicture/03_system_button/skip2.png +0 -0
  342. package/example/src/resource/system/systemPicture/03_system_button/title.png +0 -0
  343. package/example/src/resource/system/systemPicture/03_system_button/title2.png +0 -0
  344. package/example/src/resource/system/systemPicture//345/210/251/347/224/250/350/246/217/347/264/204.txt +0 -0
  345. package/example/src/resource/system/wait.gif +0 -0
  346. package/example/src/scene/animation.scene +28 -0
  347. package/example/src/scene/background.scene +29 -0
  348. package/example/src/scene/character.scene +26 -0
  349. package/example/src/scene/choice.scene +97 -0
  350. package/example/src/scene/dialog.scene +105 -0
  351. package/example/src/scene/effects.scene +38 -0
  352. package/example/src/scene/en/animation.scene +28 -0
  353. package/example/src/scene/en/background.scene +26 -0
  354. package/example/src/scene/en/character.scene +26 -0
  355. package/example/src/scene/en/choice.scene +32 -0
  356. package/example/src/scene/en/effects.scene +37 -0
  357. package/example/src/scene/en/sound.scene +26 -0
  358. package/example/src/scene/en/text.scene +26 -0
  359. package/example/src/scene/en/title.scene +39 -0
  360. package/example/src/scene/if_test.scene +37 -0
  361. package/example/src/scene/resource-error-test.scene +15 -0
  362. package/example/src/scene/save-load-test.scene +48 -0
  363. package/example/src/scene/sound.scene +26 -0
  364. package/example/src/scene/test_error.scene +21 -0
  365. package/example/src/scene/text.scene +34 -0
  366. package/example/src/scene/title.scene +51 -0
  367. package/example/src/screen/incoming.html +474 -0
  368. package/example/src/screen/title.html +135 -0
  369. package/example/src/template.html +16 -0
  370. package/example/test-results/.last-run.json +4 -0
  371. package/example/webpack.config.js +69 -0
  372. package/image.png +0 -0
  373. package/package.json +3 -1
  374. package/playwright-report/index.html +71 -0
  375. package/s-plan1-5Light-s-1.jpg +0 -0
  376. package/test-results/.last-run.json +6 -0
  377. package/tests/e2e/if-global-attribute.spec.js +90 -0
  378. package/tests/e2e/resource-error-handling.spec.js +58 -0
  379. package/tests/e2e/screenshots/before-error-check.png +0 -0
  380. package/tests/e2e/screenshots/choices.png +0 -0
  381. package/tests/e2e/screenshots/message-window-click-wait.png +0 -0
  382. package/src/core/drawer.js.map +0 -1
  383. package/src/core/scenarioManager.js.map +0 -1
  384. package/src/resource/soundObject.js.map +0 -1
  385. package/src/utils/logger.js.map +0 -1
  386. package/src/utils/waitUtil.js.map +0 -1
  387. /package/{src → dist/src}/core/resourceManager.js +0 -0
  388. /package/{src → dist/src}/core/resourceManager.js.map +0 -0
  389. /package/{src → dist/src}/resource/ImageObject.js.map +0 -0
  390. /package/{src → dist/src}/utils/store.js +0 -0
  391. /package/{src → dist/src}/utils/store.js.map +0 -0
@@ -0,0 +1,85 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentScene: '',
16
+ currentIndex: 0,
17
+ selected: {
18
+ // '{scene名}':[id]
19
+ }
20
+ }
21
+ }
22
+
23
+ setScenario (scenario: any, sceneName: string=''): void {
24
+ outputLog('call','debug', {scenario, sceneName})
25
+ this.scenarioData = scenario
26
+ this.progress.currentScene = sceneName
27
+ this.progress.currentIndex = 0
28
+ }
29
+
30
+ addScenario (scenario: any, index: number): void {
31
+ outputLog('call','debug', {scenario, index})
32
+ // index指定がある場合はその値に挿入する
33
+ if(index) {
34
+ this.scenarioData.splice(index, 0, ...scenario)
35
+ } else {
36
+ // 現在の位置に挿入する
37
+ this.scenarioData.splice(this.progress.currentIndex+1, 0, ...scenario)
38
+ }
39
+ outputLog('call','debug', this.scenarioData)
40
+ }
41
+
42
+ getScenario (): any {
43
+ return this.scenarioData
44
+ }
45
+
46
+ next(): any {
47
+ outputLog('call: index:','debug', this.progress.currentIndex)
48
+ if(this.progress.currentIndex <= this.scenarioData.length) {
49
+ const nextScenario = this.scenarioData[this.progress.currentIndex]
50
+ this.progress.currentIndex += 1
51
+ return nextScenario
52
+ } else {
53
+ return null
54
+ }
55
+ }
56
+
57
+ hasNext(): boolean {
58
+ return this.progress.currentIndex < this.scenarioData.length
59
+ }
60
+
61
+ getIndex(): number {
62
+ return this.progress.currentIndex
63
+ }
64
+
65
+ setIndex(index: number): void {
66
+ outputLog('call index:','debug', index)
67
+ this.progress.currentIndex = index
68
+ }
69
+
70
+ setSceneName(sceneName: string): void {
71
+ this.progress.currentScene = sceneName
72
+ }
73
+
74
+ getSceneName(): string {
75
+ return this.progress.currentScene
76
+ }
77
+
78
+ setHistory (text: string): void {
79
+ this.backlist.push(text)
80
+ }
81
+
82
+ setSelectedChoice (prompt:string, id:number):void {
83
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
84
+ }
85
+ }
@@ -0,0 +1,85 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentScene: '',
16
+ currentIndex: 0,
17
+ selected: {
18
+ // '{scene名}':[id]
19
+ }
20
+ }
21
+ }
22
+
23
+ setScenario (scenario: any, sceneName: string=''): void {
24
+ outputLog('call','debug', {scenario, sceneName})
25
+ this.scenarioData = scenario
26
+ this.progress.currentScene = sceneName
27
+ this.progress.currentIndex = 0
28
+ }
29
+
30
+ addScenario (scenario: any, index: number): void {
31
+ outputLog('call','debug', {scenario, index})
32
+ // index指定がある場合はその値に挿入する
33
+ if(index) {
34
+ this.scenarioData.splice(index, 0, ...scenario)
35
+ } else {
36
+ // 現在の位置に挿入する
37
+ this.scenarioData.splice(this.progress.currentIndex, 0, ...scenario)
38
+ }
39
+ outputLog('call','debug', this.scenarioData)
40
+ }
41
+
42
+ getScenario (): any {
43
+ return this.scenarioData
44
+ }
45
+
46
+ next(): any {
47
+ outputLog('call: index:','debug', this.progress.currentIndex)
48
+ if(this.progress.currentIndex <= this.scenarioData.length) {
49
+ const nextScenario = this.scenarioData[this.progress.currentIndex]
50
+ this.progress.currentIndex += 1
51
+ return nextScenario
52
+ } else {
53
+ return null
54
+ }
55
+ }
56
+
57
+ hasNext(): boolean {
58
+ return this.progress.currentIndex < this.scenarioData.length
59
+ }
60
+
61
+ getIndex(): number {
62
+ return this.progress.currentIndex
63
+ }
64
+
65
+ setIndex(index: number): void {
66
+ outputLog('call index:','debug', index)
67
+ this.progress.currentIndex = index
68
+ }
69
+
70
+ setSceneName(sceneName: string): void {
71
+ this.progress.currentScene = sceneName
72
+ }
73
+
74
+ getSceneName(): string {
75
+ return this.progress.currentScene
76
+ }
77
+
78
+ setHistory (text: string): void {
79
+ this.backlist.push(text)
80
+ }
81
+
82
+ setSelectedChoice (prompt:string, id:number):void {
83
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
84
+ }
85
+ }
@@ -0,0 +1,85 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentScene: '',
16
+ currentIndex: 0,
17
+ selected: {
18
+ // '{scene名}':[id]
19
+ }
20
+ }
21
+ }
22
+
23
+ setScenario (scenario: any, sceneName: string=''): void {
24
+ outputLog('call','debug', {scenario, sceneName})
25
+ this.scenarioData = scenario
26
+ this.progress.currentScene = sceneName
27
+ this.progress.currentIndex = 0
28
+ }
29
+
30
+ addScenario (scenario: any, index?: number): void {
31
+ outputLog('call','debug', {scenario, index})
32
+ // index指定がある場合はその値に挿入する
33
+ if(index) {
34
+ this.scenarioData.splice(index, 0, ...scenario)
35
+ } else {
36
+ // 現在の位置に挿入する
37
+ this.scenarioData.splice(this.progress.currentIndex, 0, ...scenario)
38
+ }
39
+ outputLog('call','debug', this.scenarioData)
40
+ }
41
+
42
+ getScenario (): any {
43
+ return this.scenarioData
44
+ }
45
+
46
+ next(): any {
47
+ outputLog('call: index:','debug', this.progress.currentIndex)
48
+ if(this.progress.currentIndex <= this.scenarioData.length) {
49
+ const nextScenario = this.scenarioData[this.progress.currentIndex]
50
+ this.progress.currentIndex += 1
51
+ return nextScenario
52
+ } else {
53
+ return null
54
+ }
55
+ }
56
+
57
+ hasNext(): boolean {
58
+ return this.progress.currentIndex < this.scenarioData.length
59
+ }
60
+
61
+ getIndex(): number {
62
+ return this.progress.currentIndex
63
+ }
64
+
65
+ setIndex(index: number): void {
66
+ outputLog('call index:','debug', index)
67
+ this.progress.currentIndex = index
68
+ }
69
+
70
+ setSceneName(sceneName: string): void {
71
+ this.progress.currentScene = sceneName
72
+ }
73
+
74
+ getSceneName(): string {
75
+ return this.progress.currentScene
76
+ }
77
+
78
+ setHistory (text: string): void {
79
+ this.backlist.push(text)
80
+ }
81
+
82
+ setSelectedChoice (prompt:string, id:number):void {
83
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
84
+ }
85
+ }
@@ -0,0 +1,94 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentBackground: '',
16
+ currentScene: '',
17
+ currentIndex: 0,
18
+ selected: {
19
+ // '{scene名}':[id]
20
+ }
21
+ }
22
+ }
23
+
24
+ setScenario (scenario: any, sceneName: string=''): void {
25
+ outputLog('call','debug', {scenario, sceneName})
26
+ this.scenarioData = scenario
27
+ this.progress.currentScene = sceneName
28
+ this.progress.currentIndex = 0
29
+ }
30
+
31
+ addScenario (scenario: any, index?: number): void {
32
+ outputLog('call','debug', {scenario, index})
33
+ // index指定がある場合はその値に挿入する
34
+ if(index) {
35
+ this.scenarioData.splice(index, 0, ...scenario)
36
+ } else {
37
+ // 現在の位置に挿入する
38
+ this.scenarioData.splice(this.progress.currentIndex, 0, ...scenario)
39
+ }
40
+ outputLog('call','debug', this.scenarioData)
41
+ }
42
+
43
+ getScenario (): any {
44
+ return this.scenarioData
45
+ }
46
+
47
+ next(): any {
48
+ outputLog('call: index:','debug', this.progress.currentIndex)
49
+ if(this.progress.currentIndex <= this.scenarioData.length) {
50
+ const nextScenario = this.scenarioData[this.progress.currentIndex]
51
+ this.progress.currentIndex += 1
52
+ return nextScenario
53
+ } else {
54
+ return null
55
+ }
56
+ }
57
+
58
+ hasNext(): boolean {
59
+ return this.progress.currentIndex < this.scenarioData.length
60
+ }
61
+
62
+ getIndex(): number {
63
+ return this.progress.currentIndex
64
+ }
65
+
66
+ setIndex(index: number): void {
67
+ outputLog('call index:','debug', index)
68
+ this.progress.currentIndex = index
69
+ }
70
+
71
+ setSceneName(sceneName: string): void {
72
+ this.progress.currentScene = sceneName
73
+ }
74
+
75
+ getSceneName(): string {
76
+ return this.progress.currentScene
77
+ }
78
+
79
+ setHistory (text: string): void {
80
+ this.backlist.push(text)
81
+ }
82
+
83
+ setSelectedChoice (prompt:string, id:number):void {
84
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
85
+ }
86
+
87
+ setBackground(image: ImageObject): void {
88
+ this.background = image
89
+ }
90
+
91
+ getBackground():ImageObject{
92
+ return this.background;
93
+ }
94
+ }
@@ -0,0 +1,94 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentBackground: '',
16
+ currentScene: '',
17
+ currentIndex: 0,
18
+ selected: {
19
+ // '{scene名}':[id]
20
+ }
21
+ }
22
+ }
23
+
24
+ setScenario (scenario: any, sceneName: string=''): void {
25
+ outputLog('call','debug', {scenario, sceneName})
26
+ this.scenarioData = scenario
27
+ this.progress.currentScene = sceneName
28
+ this.progress.currentIndex = 0
29
+ }
30
+
31
+ addScenario (scenario: any, index?: number): void {
32
+ outputLog('call','debug', {scenario, index})
33
+ // index指定がある場合はその値に挿入する
34
+ if(index) {
35
+ this.scenarioData.splice(index, 0, ...scenario)
36
+ } else {
37
+ // 現在の位置に挿入する
38
+ this.scenarioData.splice(this.progress.currentIndex, 0, ...scenario)
39
+ }
40
+ outputLog('call','debug', this.scenarioData)
41
+ }
42
+
43
+ getScenario (): any {
44
+ return this.scenarioData
45
+ }
46
+
47
+ next(): any {
48
+ outputLog('call: index:','debug', this.progress.currentIndex)
49
+ if(this.progress.currentIndex <= this.scenarioData.length) {
50
+ const nextScenario = this.scenarioData.filter((item: any) => !item.sub)[this.progress.currentIndex]
51
+ this.progress.currentIndex += 1
52
+ return nextScenario
53
+ } else {
54
+ return null
55
+ }
56
+ }
57
+
58
+ hasNext(): boolean {
59
+ return this.progress.currentIndex < this.scenarioData.length
60
+ }
61
+
62
+ getIndex(): number {
63
+ return this.progress.currentIndex
64
+ }
65
+
66
+ setIndex(index: number): void {
67
+ outputLog('call index:','debug', index)
68
+ this.progress.currentIndex = index
69
+ }
70
+
71
+ setSceneName(sceneName: string): void {
72
+ this.progress.currentScene = sceneName
73
+ }
74
+
75
+ getSceneName(): string {
76
+ return this.progress.currentScene
77
+ }
78
+
79
+ setHistory (text: string): void {
80
+ this.backlist.push(text)
81
+ }
82
+
83
+ setSelectedChoice (prompt:string, id:number):void {
84
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
85
+ }
86
+
87
+ setBackground(image: ImageObject): void {
88
+ this.background = image
89
+ }
90
+
91
+ getBackground():ImageObject{
92
+ return this.background;
93
+ }
94
+ }
@@ -0,0 +1,94 @@
1
+ import { ImageObject } from "../resource/ImageObject"
2
+ import { outputLog } from "../utils/logger"
3
+ export class ScenarioManager {
4
+ private backlist: any
5
+ private saveDataList: any
6
+ private progress: any
7
+ private ctx: any
8
+ private background: ImageObject = new ImageObject()
9
+ private scenarioData: any
10
+
11
+ constructor () {
12
+ this.backlist = []
13
+ this.saveDataList = []
14
+ this.progress = {
15
+ currentBackground: '',
16
+ currentScene: '',
17
+ currentIndex: 0,
18
+ selected: {
19
+ // '{scene名}':[id]
20
+ }
21
+ }
22
+ }
23
+
24
+ setScenario (scenario: any, sceneName: string=''): void {
25
+ outputLog('call','debug', {scenario, sceneName})
26
+ this.scenarioData = scenario
27
+ this.progress.currentScene = sceneName
28
+ this.progress.currentIndex = 0
29
+ }
30
+
31
+ addScenario (scenario: any, index?: number): void {
32
+ outputLog('call','debug', {scenario, index})
33
+ // index指定がある場合はその値に挿入する
34
+ if(index) {
35
+ this.scenarioData.splice(index, 0, ...scenario)
36
+ } else {
37
+ // 現在の位置に挿入する
38
+ this.scenarioData.splice(this.progress.currentIndex, 0, ...scenario)
39
+ }
40
+ outputLog('call','debug', this.scenarioData)
41
+ }
42
+
43
+ getScenario (): any {
44
+ return this.scenarioData
45
+ }
46
+
47
+ next(): any {
48
+ outputLog('call: index:','debug', this.progress.currentIndex)
49
+ if(this.progress.currentIndex <= this.scenarioData.length) {
50
+ const nextScenario = this.scenarioData[this.progress.currentIndex]
51
+ this.progress.currentIndex += 1
52
+ return nextScenario
53
+ } else {
54
+ return null
55
+ }
56
+ }
57
+
58
+ hasNext(): boolean {
59
+ return this.progress.currentIndex < this.scenarioData.length
60
+ }
61
+
62
+ getIndex(): number {
63
+ return this.progress.currentIndex
64
+ }
65
+
66
+ setIndex(index: number): void {
67
+ outputLog('call index:','debug', index)
68
+ this.progress.currentIndex = index
69
+ }
70
+
71
+ setSceneName(sceneName: string): void {
72
+ this.progress.currentScene = sceneName
73
+ }
74
+
75
+ getSceneName(): string {
76
+ return this.progress.currentScene
77
+ }
78
+
79
+ setHistory (text: string): void {
80
+ this.backlist.push(text)
81
+ }
82
+
83
+ setSelectedChoice (prompt:string, id:number):void {
84
+ this.progress.selected[this.progress.currentScene] = {prompt, id}
85
+ }
86
+
87
+ setBackground(image: ImageObject): void {
88
+ this.background = image
89
+ }
90
+
91
+ getBackground():ImageObject{
92
+ return this.background;
93
+ }
94
+ }
@@ -0,0 +1,6 @@
1
+ import { Core } from './core/'
2
+ // coreをインスタンス化する
3
+ window.onload = function () {
4
+ const core = new Core()
5
+ core.start()
6
+ }
@@ -0,0 +1,8 @@
1
+ import { Core } from './core/'
2
+ import { hookMethods } from './utils/logger'
3
+ // coreをインスタンス化する
4
+ window.onload = function () {
5
+ hookMethods(Core)
6
+ const core = new Core()
7
+ core.start()
8
+ }
@@ -0,0 +1,8 @@
1
+ import { Core } from './core/'
2
+ import { hookMethods } from './utils/logger'
3
+ // coreをインスタンス化する
4
+ window.onload = function () {
5
+ hookMethods(Core.prototype)
6
+ const core = new Core()
7
+ core.start()
8
+ }
@@ -0,0 +1,7 @@
1
+ import { Core } from './core/'
2
+ import { hookMethods } from './utils/logger'
3
+ // coreをインスタンス化する
4
+ window.onload = function () {
5
+ const core = new Core()
6
+ core.start()
7
+ }
@@ -0,0 +1,6 @@
1
+ import { Core } from './core/'
2
+ // coreをインスタンス化する
3
+ window.onload = function () {
4
+ const core = new Core()
5
+ core.start()
6
+ }
@@ -0,0 +1,71 @@
1
+ export class SoundObject {
2
+ // 表示済みの画像を管理するクラス
3
+ private audio: any = null
4
+ private ctx: AudioContext = new AudioContext()
5
+ public source: AudioBufferSourceNode = this.ctx.createBufferSource()
6
+
7
+ constructor() {
8
+ this.ctx = new AudioContext()
9
+ }
10
+
11
+ getAudio() {
12
+ return this.audio
13
+ }
14
+
15
+ async setAudio(track: ArrayBuffer) {
16
+ // 画像の読み込みと表示処理
17
+ this.audio = await this.ctx.decodeAudioData(track)
18
+ const source = this.ctx.createBufferSource()
19
+ source.buffer = this.audio
20
+ source.connect(this.ctx.destination)
21
+ return this
22
+ }
23
+
24
+ getContext() {
25
+ return this.ctx
26
+ }
27
+
28
+ setContext(context: AudioContext) {
29
+ this.ctx = context
30
+ return this
31
+ }
32
+
33
+ getFileInfo() {
34
+ // return filename, fileSize, playTime
35
+ return
36
+ }
37
+
38
+ async setAudioAsync(src: string): Promise<SoundObject> {
39
+ if (!src || src.length == 0) {
40
+ return this
41
+ }
42
+ const arrayBuffer = await (await fetch(src)).arrayBuffer()
43
+ this.audio = await this.ctx.decodeAudioData(arrayBuffer)
44
+ this.source = await this.ctx.createBufferSource()
45
+ this.source.buffer = this.audio
46
+ this.source.connect(this.ctx.destination)
47
+ return this
48
+ }
49
+
50
+ // music control
51
+ play(loop: boolean): void {
52
+ // 無音の短い音声を作成
53
+ const silentBuffer = this.ctx.createBuffer(1, 1, 22050);
54
+ const silentSource = this.ctx.createBufferSource();
55
+ silentSource.buffer = silentBuffer;
56
+ silentSource.connect(this.ctx.destination);
57
+ // 無音の音声を再生
58
+ silentSource.start(0);
59
+
60
+ // 本当の音声を再生
61
+ this.source.loop = loop;
62
+ this.source.start(0)
63
+ }
64
+
65
+ stop(): void {
66
+ this.source.stop()
67
+ }
68
+
69
+ // other effect
70
+ // volume control
71
+ }